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Prefect A.S.P. Operative Drearvir[] Drearvir
VS BR 18

KDR: 5.97

Score: 63.5m

Last Seen: Apr 7th, 2018 4:26 PM
- OFFLINE - 1052.9 hour(s)

Battle Rank 18 - Vanu Sovereignty on Miller
Level Progress (to 19): 54%
Level 100 Progress: 337%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Parallax VX3 C75 Viper Ghost Skyguard Betelgeuse 54-A L100 Python AP NS-30 Vandal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,477,431 MLG Score: 1181
Fun Score: N/A
Cheeseburgers Flipped: 532TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.34%26.669%7024598021,7524.339121.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.849%1.028B**0.92B*-0.721D-HEAD ++ (~13.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.521B+9.40.34C**26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.527%1.142%439310221,2263284083.7378300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.054%-0.409C---0.424C--0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.617B+20.70.609B+41

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.133%2.155%30398101713,502453410329.8057329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.685%-1.146D*-0.295C0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.6-0.828D-20.6-0.642D50.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.373%1.789%621810171,6213145525.16242293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%-0.166C-0.654D0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.675B+13.20.665B+25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.735%82.409%621410217,197322422.3509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.9%1.608A+1.001B**-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.428B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.988%20.294%6214102174939311.90585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.796%0.962B*1.147B**0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.90.41B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.5m496.1%568 (34.1k)485 (29.1k)5.9725559,1769,9087.0448118 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1025315018.244%22.717%41413:0915

8% Combat Medic49% Engineer11% Heavy Assault27% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 7:57 PMMay 22nd, 2015 6:56 PMApr 7th, 2018 6:22 PM (345d) (PST)Apr 7th, 2018 1:06 PM (345d) (PST)Apr 7th, 2018 12:26 PM (345d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
596555410.4520.0760.1032.5030.0531181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7563,32632,4302756150329,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2182.4h/90.9d 10,624 13,443 21,637 327.7k 2,980 7,416 6,884 78m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,680
Deaths:288
KDR:5.833
Accuracy:23.180% D
HSR:29.762% C+
Orion VS54
B*
Kills:1,311
Deaths:221
KDR:5.932
Accuracy:24.931% B*
HSR:22.426% C
Lasher X2
C+
Kills:1,297
Deaths:380
KDR:3.413
Accuracy:25.498% C+
HSR:3.470% C
NS-15M1
A++
Kills:1,246
Deaths:168
KDR:7.417
Accuracy:24.655% B+
HSR:35.714% A++
VX29 Polaris
B+
Kills:1,188
Deaths:207
KDR:5.739
Accuracy:25.558% B
HSR:26.263% B+
Flare VE6
B
Kills:1,169
Deaths:272
KDR:4.298
Accuracy:24.266% B
HSR:21.215% C-
SVA-88
B+
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:24.073% C++
HSR:28.240% B+
Pulsar LSW
B+
Kills:420
Deaths:87
KDR:4.828
Accuracy:23.176% C++
HSR:26.905% B+
NSX Naginata
B+
Kills:394
Deaths:88
KDR:4.477
Accuracy:21.475% C+
HSR:31.472% B+
VE-H Maw
C++
Kills:220
Deaths:55
KDR:4
Accuracy:23.585% C
HSR:26.818% C++
NS-15M AE
C**
Kills:141
Deaths:30
KDR:4.700
Accuracy:21.045% D-
HSR:29.787% C**
Ursa
C*
Kills:103
Deaths:24
KDR:4.292
Accuracy:23.257% C++
HSR:25.243% C*
Kills:10,334
Deaths (as Heavy Assault):2,007
Deaths (to Heavy Assaults):3,025
KDR:5.14898
Kill Difference:8,327
Playtime:244.535 hours
Usage:11%
Score:8.045m
Score/min:548
Accuracy (listed only):23.725%
HSR (listed only):25.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,028
Deaths:375
KDR:2.741
Accuracy:28.074% B*
HSR:21.693% B
Solstice SF
B**
Kills:541
Deaths:173
KDR:3.127
Accuracy:29.526% B**
HSR:16.451% C+
Solstice VE3
B*
Kills:540
Deaths:268
KDR:2.015
Accuracy:27.300% B*
HSR:22.778% B+
NS Baron G5
B**
Kills:403
Deaths:126
KDR:3.198
Accuracy:53.868% B**
HSR:16.625% B+
Pulsar C
B++
Kills:368
Deaths:125
KDR:2.944
Accuracy:25.748% C**
HSR:27.174% B++
Phobos VX86
B*
Kills:367
Deaths:141
KDR:2.603
Accuracy:68.911% B*
HSR:19.619% B+
NSX Tanto
A
Kills:228
Deaths:58
KDR:3.931
Accuracy:27.403% C*
HSR:33.772% A
Pandora VX25
A+
Kills:201
Deaths:79
KDR:2.544
Accuracy:43.741% B+
HSR:20.896% A+
NS-11C
B++
Kills:181
Deaths:54
KDR:3.352
Accuracy:27.159% B++
HSR:19.890% C++
Thanatos VE70
B**
Kills:119
Deaths:48
KDR:2.479
Accuracy:49.125% B**
HSR:21.008% B**
Eidolon VE33
B*
Kills:109
Deaths:46
KDR:2.370
Accuracy:28.240% C++
HSR:32.110% B*
Zenith VX-5
A
Kills:93
Deaths:29
KDR:3.207
Accuracy:23.283% C-
HSR:29.032% A
Deimos VA29
B*
Kills:62
Deaths:29
KDR:2.138
Accuracy:70.370% B*
HSR:20.968% B++
VX6-7
A
Kills:54
Deaths:17
KDR:3.176
Accuracy:25.504% C*
HSR:27.778% A
Kills:4,294
Deaths (as Engineer):1,568
Deaths (to Engineers):1,911
KDR:2.73852
Kill Difference:2,726
Playtime:1,061.297 hours
Usage:49%
Score:32.485m
Score/min:510
Accuracy (listed only):37.732%
HSR (listed only):23.557%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,028
Deaths:375
KDR:2.741
Accuracy:28.074% B*
HSR:21.693% B
NS-7 PDW
B*
Kills:590
Deaths:140
KDR:4.214
Accuracy:28.938% B*
HSR:22.712% B*
Solstice SF
B**
Kills:541
Deaths:173
KDR:3.127
Accuracy:29.526% B**
HSR:16.451% C+
Solstice VE3
B*
Kills:540
Deaths:268
KDR:2.015
Accuracy:27.300% B*
HSR:22.778% B+
Eridani SX5
B*
Kills:427
Deaths:105
KDR:4.067
Accuracy:30.366% B*
HSR:23.419% B+
NS Baron G5
B**
Kills:403
Deaths:126
KDR:3.198
Accuracy:53.868% B**
HSR:16.625% B+
Sirius SX12
B**
Kills:392
Deaths:112
KDR:3.500
Accuracy:29.574% B**
HSR:15.561% C
Pulsar C
B++
Kills:368
Deaths:125
KDR:2.944
Accuracy:25.748% C**
HSR:27.174% B++
Phobos VX86
B*
Kills:367
Deaths:141
KDR:2.603
Accuracy:68.911% B*
HSR:19.619% B+
NSX Tanto
A
Kills:228
Deaths:58
KDR:3.931
Accuracy:27.403% C*
HSR:33.772% A
Pandora VX25
A+
Kills:201
Deaths:79
KDR:2.544
Accuracy:43.741% B+
HSR:20.896% A+
NS-11C
B++
Kills:181
Deaths:54
KDR:3.352
Accuracy:27.159% B++
HSR:19.890% C++
Thanatos VE70
B**
Kills:119
Deaths:48
KDR:2.479
Accuracy:49.125% B**
HSR:21.008% B**
Zenith VX-5
A
Kills:93
Deaths:29
KDR:3.207
Accuracy:23.283% C-
HSR:29.032% A
VE-S Canis
B++
Kills:86
Deaths:19
KDR:4.526
Accuracy:31.062% B++
HSR:16.279% C--
Deimos VA29
B*
Kills:62
Deaths:29
KDR:2.138
Accuracy:70.370% B*
HSR:20.968% B++
VX6-7
A
Kills:54
Deaths:17
KDR:3.176
Accuracy:25.504% C*
HSR:27.778% A
Kills:5,680
Deaths (as Light Assault):1,898
Deaths (to Light Assaults):1,809
KDR:2.99262
Kill Difference:3,782
Playtime:46.947 hours
Usage:2%
Score:1.141m
Score/min:405
Accuracy (listed only):36.468%
HSR (listed only):22.097%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:3,457
Deaths:90
KDR:38.411
Accuracy:46.754% B**
HSR:86.202% B**
Ghost
B**
Kills:2,294
Deaths:190
KDR:12.074
Accuracy:46.076% B**
HSR:72.145% B
NS-30 Vandal
B+
Kills:1,537
Deaths:253
KDR:6.075
Accuracy:34.614% C**
HSR:29.668% B+
NS-44 Commissioner
B+
Kills:906
Deaths:395
KDR:2.294
Accuracy:41.137% B+
HSR:19.205% C
Artemis VX26
B++
Kills:808
Deaths:183
KDR:4.415
Accuracy:28.858% C**
HSR:27.599% B++
NSX Daimyo
B+
Kills:750
Deaths:76
KDR:9.868
Accuracy:44.761% B+
HSR:96.133% B+
Phaseshift VX-S
B*
Kills:696
Deaths:37
KDR:18.811
Accuracy:42.665% B*
HSR:82.615% B+
NS-7 PDW
B*
Kills:590
Deaths:140
KDR:4.214
Accuracy:28.938% B*
HSR:22.712% B*
Nyx VX31
C+
Kills:474
Deaths:76
KDR:6.237
Accuracy:30.288% D
HSR:29.325% C+
Eridani SX5
B*
Kills:427
Deaths:105
KDR:4.067
Accuracy:30.366% B*
HSR:23.419% B+
NSX Tomoe
B*
Kills:394
Deaths:73
KDR:5.397
Accuracy:25.423% D
HSR:44.924% B*
Sirius SX12
B**
Kills:392
Deaths:112
KDR:3.500
Accuracy:29.574% B**
HSR:15.561% C
NS-357 Underboss
B+
Kills:280
Deaths:138
KDR:2.029
Accuracy:39.733% B+
HSR:17.857% C-
NS-45 Pilot
B**
Kills:247
Deaths:64
KDR:3.859
Accuracy:38.095% B**
HSR:25.911% C++
Spiker
C**
Kills:218
Deaths:70
KDR:3.114
Accuracy:31.532% C**
HSR:21.560% C++
Beamer VS3
B+
Kills:212
Deaths:87
KDR:2.437
Accuracy:30.571% B+
HSR:20.755% C
Phantom VA23
C++
Kills:190
Deaths:32
KDR:5.938
Accuracy:35.744% C++
HSR:26.842% C
NS-44L Blackhand
B*
Kills:186
Deaths:44
KDR:4.227
Accuracy:49.959% B*
HSR:44.624% C*
VE-S Canis
B++
Kills:86
Deaths:19
KDR:4.526
Accuracy:31.062% B++
HSR:16.279% C--
NS-AM7 Archer
C++
Kills:83
Deaths:28
KDR:2.964
Accuracy:57.956% C+
HSR:18.072% C++
Manticore SX40
C*
Kills:81
Deaths:35
KDR:2.314
Accuracy:30.788% C*
HSR:19.753% C
Cerberus
B+
Kills:77
Deaths:39
KDR:1.974
Accuracy:34.562% B+
HSR:16.883% D
VA39 Spectre
N/A
Kills:50
Deaths:3
KDR:16.667
Accuracy:43.702% N/A
HSR:58% N/A
Kills:14,435
Deaths (as Infiltrator):2,289
Deaths (to Infiltrators):1,119
KDR:6.30625
Kill Difference:12,146
Playtime:581.052 hours
Usage:27%
Score:11.988m
Score/min:344
Accuracy (listed only):37.094%
HSR (listed only):36.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,167
Deaths:367
KDR:3.180
Accuracy:26.922% B+
HSR:25.450% B+
NS-7 PDW
B*
Kills:590
Deaths:140
KDR:4.214
Accuracy:28.938% B*
HSR:22.712% B*
Terminus VX-9
C**
Kills:491
Deaths:141
KDR:3.482
Accuracy:25.567% C+
HSR:28.310% C**
NSX Yumi
B**
Kills:454
Deaths:152
KDR:2.987
Accuracy:26.182% C+
HSR:36.564% B**
Eridani SX5
B*
Kills:427
Deaths:105
KDR:4.067
Accuracy:30.366% B*
HSR:23.419% B+
NS Baron G5
B**
Kills:403
Deaths:126
KDR:3.198
Accuracy:53.868% B**
HSR:16.625% B+
Sirius SX12
B**
Kills:392
Deaths:112
KDR:3.500
Accuracy:29.574% B**
HSR:15.561% C
Phobos VX86
B*
Kills:367
Deaths:141
KDR:2.603
Accuracy:68.911% B*
HSR:19.619% B+
Pulsar VS1
A
Kills:261
Deaths:116
KDR:2.250
Accuracy:29.056% B**
HSR:29.502% A
CME
B+
Kills:259
Deaths:75
KDR:3.453
Accuracy:27.698% C*
HSR:25.483% B+
Pandora VX25
A+
Kills:201
Deaths:79
KDR:2.544
Accuracy:43.741% B+
HSR:20.896% A+
Equinox VE2
B**
Kills:198
Deaths:74
KDR:2.676
Accuracy:24.518% C
HSR:29.798% B**
Thanatos VE70
B**
Kills:119
Deaths:48
KDR:2.479
Accuracy:49.125% B**
HSR:21.008% B**
Corvus VA55
C+
Kills:109
Deaths:25
KDR:4.360
Accuracy:23.324% C+
HSR:19.266% D
NS-11P
A
Kills:106
Deaths:23
KDR:4.609
Accuracy:29.237% A
HSR:26.415% B**
NS-11A
C**
Kills:97
Deaths:41
KDR:2.366
Accuracy:25.121% C++
HSR:23.711% C**
VE-S Canis
B++
Kills:86
Deaths:19
KDR:4.526
Accuracy:31.062% B++
HSR:16.279% C--
Equinox VE2 Burst
D-
Kills:65
Deaths:21
KDR:3.095
Accuracy:23.065% D-
HSR:15.385% D**
Deimos VA29
B*
Kills:62
Deaths:29
KDR:2.138
Accuracy:70.370% B*
HSR:20.968% B++
Kills:5,854
Deaths (as Combat Medic):1,834
Deaths (to Combat Medics):1,076
KDR:3.19193
Kill Difference:4,020
Playtime:173.909 hours
Usage:8%
Score:7.021m
Score/min:673
Accuracy (listed only):35.086%
HSR (listed only):22.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:565
Deaths:82
KDR:6.890
Accuracy:21.137% B+
HSR:22.124% C*
Blueshift VM5
B*
Kills:549
Deaths:83
KDR:6.614
Accuracy:21.612% B+
HSR:25.865% B*
Nebula VM20
B+
Kills:235
Deaths:41
KDR:5.732
Accuracy:16.911% C
HSR:23.830% B+
Nebula VM20
C+
Kills:220
Deaths:41
KDR:5.366
Accuracy:16.276% C
HSR:19.546% C+
Comet VM2
A++
Kills:164
Deaths:41
KDR:4
Accuracy:47.052% B+
HSR:7.927% A++
Comet VM2
B+
Kills:158
Deaths:41
KDR:3.854
Accuracy:49.099% B+
HSR:5.063% B+
NS-10 Burster
B**
Kills:120
Deaths:25
KDR:4.800
Accuracy:35.283% B**
HSR:5% C--
Vortex VM21
B**
Kills:91
Deaths:13
KDR:7
Accuracy:49.360% B**
HSR:0% D**
NS-10 Burster
B*
Kills:85
Deaths:25
KDR:3.400
Accuracy:35.016% B*
HSR:5.882% C+
Vortex VM21
B**
Kills:74
Deaths:13
KDR:5.692
Accuracy:51.080% B**
HSR:1.351% D*
Kills:2,261
Deaths (as MAX Suit):202.500
Deaths (to MAX Suits):720
KDR:11.16543
Kill Difference:2,058.500
Playtime:66.661 hours
Usage:3%
Score:2.862m
Score/min:716
Accuracy (listed only):34.283%
HSR (listed only):11.659%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:976
V. Kills:32 N/A
Deaths:30
KDR:32.533
Accuracy:41.687% C++
KPH:58.800 B+
VKPH:1.900 D
Dual Photon Pods
B+
Kills:141
V. Kills:59 235%
Deaths:3
KDR:47
Accuracy:58.204% B++
KPH:58 C
VKPH:24.300 B+
Saron Laser Cannon
C
Kills:109
V. Kills:112 96%
Deaths:43
KDR:2.535
Accuracy:25.989% D--
KPH:7.600 C--
VKPH:7.800 C
Hornet Missiles
C
Kills:87
V. Kills:60 143%
Deaths:6
KDR:14.500
Accuracy:61.251% C+
KPH:46.500 C
VKPH:32.100 C
Maelstrom Turbo Laser
C-
Kills:60
V. Kills:69 86%
Deaths:31
KDR:1.935
Accuracy:28.048% C--
KPH:6 D
VKPH:6.900 C-
Kills:1,373 (1,145 + 0)
Deaths:113
KDR:12.150
VKDR:2.938
Vehicle Kills:332
Kill Difference:1,260
Playtime:45.284 hours
Usage:2%
Score:1.199m
Score/min:441
Piloting Accuracy:28.048%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:114
V. Kills:109 104%
Deaths:56
KDR:2.036
Accuracy:48.010% C*
KPH:5.800 C-
VKPH:5.600 C-
Kills:114 (114 + 0)
Deaths:56
KDR:2.036
VKDR:1.946
Vehicle Kills:109
Kill Difference:58
Playtime:19.564 hours
Usage:1%
Score:0.237m
Score/min:202
Piloting Accuracy:48.010%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:5,340
V. Kills:400 N/A
Deaths:47
KDR:113.617
Accuracy:44.969% C-
KPH:69.500 B*
VKPH:5.200 D-
C75 Viper
A+
Kills:2,406
V. Kills:326 N/A
Deaths:29
KDR:82.966
Accuracy:35.322% C-
KPH:55.800 A+
VKPH:7.600 C+
Skyguard
C*
Kills:1,700
V. Kills:1,560 109%
Deaths:63
KDR:26.984
Accuracy:27.277% C
KPH:11.200 C
VKPH:10.300 C*
L100 Python AP
C
Kills:1,584
V. Kills:1,112 142%
Deaths:68
KDR:23.294
Accuracy:45.641% D*
KPH:23 C--
VKPH:16.100 C
L100 Python HEAT
B**
Kills:769
V. Kills:133 N/A
Deaths:13
KDR:59.154
Accuracy:42.097% D--
KPH:44.100 B**
VKPH:7.600 D-
Kills:11,799 (11,799 + 0)
Deaths:220
KDR:53.632
VKDR:16.050
Vehicle Kills:3,531
Kill Difference:11,579
Playtime:358.146 hours
Usage:16%
Score:7.026m
Score/min:327
Driving Accuracy:42.097%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:788
V. Kills:146 N/A
Deaths:24
KDR:32.833
Accuracy:45.523% C
KPH:46.200 A**
VKPH:8.600 C++
Supernova FPC
A*
Kills:537
V. Kills:382 140%
Deaths:43
KDR:12.488
Accuracy:50.741% C
KPH:34.100 B**
VKPH:24.200 A*
Supernova VPC
B+
Kills:378
V. Kills:44 N/A
Deaths:17
KDR:22.235
Accuracy:44.839% D
KPH:53.300 B+
VKPH:6.200 C
Proton II PPA
B*
Kills:289
V. Kills:11 N/A
Deaths:11
KDR:26.273
Accuracy:23.335% C+
KPH:77.600 B*
VKPH:3 C
Saron HRB
A+
Kills:260
V. Kills:91 283%
Deaths:29
KDR:8.966
Accuracy:47.202% B+
KPH:39.700 A+
VKPH:13.900 C
E540 Halberd
A+
Kills:161
V. Kills:75 212%
Deaths:23
KDR:7
Accuracy:59.497% A+
KPH:39.800 B++
VKPH:18.500 C**
Kills:2,413 (1,703 + 710)
Deaths:147
KDR:16.415
VKDR:5.095
Vehicle Kills:749
Kill Difference:2,266
Playtime:54.221 hours
Usage:2%
Score:2.096m
Score/min:644
Driving Accuracy:44.839%
Gunner Accuracy:59.497%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:416
V. Kills:31 N/A
Deaths:11
KDR:37.818
Accuracy:27.237% D*
KPH:96.900 C++
VKPH:7.200 C**
Saron HRB-H
C**
Kills:100
V. Kills:48 204%
Deaths:8
KDR:12.500
Accuracy:50% D
KPH:42.100 C**
VKPH:20.200 C
Kills:516 (0 + 516)
Deaths:19
KDR:27.158
VKDR:4.158
Vehicle Kills:79
Kill Difference:497
Playtime:6.668 hours
Usage:0%
Score:0.213m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:50%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:183
V. Kills:23 N/A
Deaths:8
KDR:22.875
Accuracy:34.125% C+
KPH:66.800 A**
VKPH:8.400 B+
M20 Basilisk
A
Kills:122
V. Kills:59 203%
Deaths:3
KDR:40.667
Accuracy:35.312% C
KPH:26 B+
VKPH:12.600 A
G30 Walker
A*
Kills:91
V. Kills:83 108%
Deaths:
KDR:
Accuracy:28.896% C
KPH:21 B+
VKPH:19.100 A*
M60-G Bulldog
A++
Kills:90
V. Kills:12 N/A
Deaths:2
KDR:45
Accuracy:33.448% C
KPH:73 A++
VKPH:9.700 B
Kills:486 (0 + 486)
Deaths:13
KDR:37.385
VKDR:13.615
Vehicle Kills:177
Kill Difference:473
Playtime:13.009 hours
Usage:1%
Score:0.474m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:33.448%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:201
V. Kills:2 N/A
Deaths:46
KDR:4.370
Accuracy:43.658% C*
KPH:21.400 D-
VKPH:0.200 D**
M40 Fury-F
C+
Kills:130
V. Kills:45 283%
Deaths:36
KDR:3.611
Accuracy:50.495% C++
KPH:17.900 C
VKPH:6.200 C+
M12 Kobalt-F
D
Kills:105
V. Kills:2 N/A
Deaths:21
KDR:5
Accuracy:16.330% D-
KPH:15.200 D
VKPH:0.300 D--
Kills:436 (436 + 0)
Deaths:103
KDR:4.233
VKDR:0.476
Vehicle Kills:49
Kill Difference:333
Playtime:23.512 hours
Usage:1%
Score:0.149m
Score/min:106
Driving Accuracy:16.330%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,7405,34047113.617S107.6444.969%C-1.873%C**69.4B*5.2D-31376.9h2.7B*5.9B+
Parallax VX3 3,4593,4579038.411U32.4446.754%B**86.202%B**34.8B+N/A16299.4h1.6B**3.5B**
C75 Viper 2,7322,4062982.966U76.9935.322%C-N/A55.8A+7.6C+31743.1h8.1B**22.8B*
Ghost 2,2952,29419012.074M+6.1046.076%B**72.145%B34.9C+N/A16565.8h1.8B*3.9B*
Skyguard 3,2601,7006326.984U21.0127.277%C1.412%C--11.2C10.3C*328151.8h132.5C+485.6C+
Betelgeuse 54-A 1,6841,6802885.833B*0.1423.18%D29.762%C+51.9CN/A30132.4h9.5B++41C*
L100 Python AP 2,6961,5846823.294S17.3245.641%D*5.366%A+23C--16.1C34068.9h6.5C++14.3C
NS-30 Vandal 1,5391,5372536.075M+0.1034.614%C**29.668%B+33.9C+N/A18045.3h4.6B*13.2B++
Orion VS54 1,3121,3112215.932M++0.0424.931%B*22.426%C54.4B**N/A43224.1h10.2B*40.9C**
Lasher X2 1,3121,2973803.413M**2.5625.498%C+3.47%C36.2BN/A16835.8h19.7C++77.1C**
NS-15M1 1,2491,2461687.417S1.4424.655%B+35.714%A++64.2B*N/A52319.4h10.1B*40.9B+
VX29 Polaris 1,1901,1882075.739M**0.2325.558%B26.263%B+64.2B*N/A32818.5h10.4B++40.8B+
Flare VE6 1,1711,1692724.298M++1.6724.266%B21.215%C-57.3B++N/A35420.4h9.4B+38.6B+
H-V45 1,1681,1673673.18B**2.7926.922%B+25.45%B+25.5CN/A15245.8h10.9B*40.3B++
SVA-88 1,1651,1651876.23M0.2624.073%C++28.24%B+63.3B++N/A39118.4h10.5B+43.4B+
Serpent VE92 1,0321,0283752.741A+3.2328.074%B*21.693%B18.9C-N/A9554.3h12.2B43.4B+
Light PPA 1,0089763032.533S26.5641.687%C++1.025%C58.8B+1.9D35116.6h9.4B+22.7B+
NS-44 Commissioner 9069063952.294A3.6841.137%B+19.205%C27.8C+N/A13732.6h2.9B**7.1B*
Artemis VX26 8118081834.415M1.5628.858%C**27.599%B++36.1C++N/A24222.4h10.8B+37.3B+
Proximity Mine 789789869.174A++3.2035.726%DN/A88.7DN/A4898.9h1.9C++5.4C
Supernova PC 9347882432.833S26.8645.523%C1.523%D46.1A**8.5C+49817.1h3.2A7.1B**
L100 Python HEAT 9027691359.154U53.1842.097%D--2.991%C**44.2B**7.6D-35717.4h3.3A+7.8B**
NSX Daimyo 750750769.868A++3.9044.761%B+96.133%B+44.1CN/A9817h2.2B+4.9B+
Phaseshift VX-S 6976963718.811S12.8442.665%B*82.615%B+27.5C+N/A16225.3h2.4B+5.6B++
Hunter QCX 6826821983.444S2.5346.416%C*33.138%B+15.8C++N/A6843.3h2.4B+5.3B+
Sticky Grenade 6746721672N/A666.0356.391%B+N/A1344B*4D-69680.5h1.5B*2.6B++
NS-7 PDW 5945901404.214S1.7628.938%B*22.712%B*29.9C*N/A17419.7h11.3B*38.9B++
Blueshift VM5 568565826.89A*0.9221.137%B+22.124%C*34.9C++N/A20716.2h12.5B**59.4B++
Blueshift VM5 552549836.614A*0.6421.612%B+25.865%B*33.7C++N/A19816.3h13.3B*61.4B++
Solstice SF 5445411733.127A*2.8529.526%B**16.451%C+18.6C+N/A10129.1h8B+27.2B*
Solstice VE3 5565402682.015A++3.9627.3%B*22.778%B+11.7C-N/A10546h11.9B++43.7B+
Supernova FPC 9195374312.488B**6.5250.741%C3.166%B+34B**24.2A*78615.8h4.8B+9.5B
C-4 5875031633.086A2.8920.088%D--N/A79.8C+13.3D--9736.3h1.2B++5.9C*
Terminus VX-9 4954911413.482B**2.4925.567%C+28.31%C**23.5DN/A14620.9h10.5B*41B+
Lumine Edge 4924851,1970.405A5.5720.644%D24.33%A2CN/A12245h1.2B+5.9C*
Nyx VX31 474474766.237A*0.2630.288%D29.325%C+34.9C+N/A13713.6h4.8B+15.9C**
NSX Yumi 4574541522.987B**2.9926.182%C+36.564%B**33.6C+N/A10613.5h11.4B43.4B
Eridani SX5 4284271054.067A**1.9130.366%B*23.419%B+27.5CN/A14515.5h9.6B*31.7B++
Pulsar LSW 421420874.828M+1.1423.176%C++26.905%B+43.8C++N/A1899.6h11.4B+49.2B
Proton II PPA-H 4474161137.818A*31.8527.237%D*N/A96.7C++7.2C**5294.3h8B++29.4C++
NS Baron G5 4044031263.198M2.7753.868%B**16.625%B+23.7C-N/A13517h3.8B*7.1C*
NSX Tomoe 395394735.397M0.5825.423%D44.924%B*30.3CN/A9213h12.1B++47.6C*
NSX Naginata 396394884.477M++1.5021.475%C+31.472%B+48C**N/A1198.2h10.8B+50.3B
Sirius SX12 3953921123.5A*2.4729.574%B**15.561%C30.6C++N/A20512.8h11.4B*38.7B++
Supernova VPC 4223781722.235B**16.2644.839%D2.646%B**53.2B+6.2C4447.1h3B+6.6C++
Pulsar C 3713681252.944A+3.0325.748%C**27.174%B++14.7DN/A10325h11B+42.8B
Phobos VX86 3683671412.603B**3.3768.911%B*19.619%B+48.3C*N/A2337.6h2.1B++3.1B+
Proton II PPA 3002891126.273B++20.3023.335%C+1.038%D--78.1B*3C6673.7h6.7B*28.8B*
NS-357 Underboss 2802801382.029B**3.9439.733%B+17.857%C-24.8C--N/A12411.3h3.3B**8.3B++
Tank Mine 4072622211.909S5.9422.183%D-N/A42.3D*23.4D*7086.2h1.9C++8.5D--
Pulsar VS1 2622611162.25A+3.7229.056%B**29.502%A17.3CN/A15415.1h12.2B*41.9B*
Saron HRB 351260298.966B*2.9947.202%B+N/A40A+14C+7466.5h11.3A++23.9A+
CME 260259753.453A*2.5227.698%C*25.483%B+27.8CN/A1299.3h12.2B+43.9B+
Nemesis VSH9 378253663.833S2.1462.782%C+2.767%C++28.4B*14B*6518.9h5.7B**9.1B**
NS-45 Pilot 248247643.859A*2.1138.095%B**25.911%C++14.5D-N/A3117h7.2C*19B+
Nebula VM20 235235415.732A*0.2416.911%C23.83%B+29CN/A1608.1h12.8B**75.6B+
NSX Tanto 229228583.931M+2.0427.403%C*33.772%A18.8C--N/A4812.1h13.4C*48.8C*
Nebula VM20 222220415.366A++0.6116.276%C19.546%C+27.2CN/A1508.1h13.2B*81B+
VE-H Maw 220220554A*1.9723.585%C26.818%C++44C+N/A1205h10.3C**43.8C++
Spiker 219218703.114A*2.8631.532%C**21.56%C++22.2C-N/A929.8h7.6B+24.1B+
NS Decimator 307216673.224M2.7555.292%DN/A35.4C++14.9C+6506.1h4.9C+8.8C+
Beamer VS3 214212872.437A*3.5430.571%B+20.755%C17.7CN/A13512h7.1B++23.3C**
MANA Anti-Personnel Turret 204202258.08N/A2.1126.196%UN/A2020U20U8076300.1h13.6T*51.7T*
S12 Renegade 203201464.37B1.6043.658%C*5.97%C*21.4D-N/A869.4h2.8B++6.4B+
Pandora VX25 201201792.544B**3.4343.741%B+20.896%A+22.1DN/A1209.1h4.3C**9.9B+
Equinox VE2 198198742.676A+3.3024.518%C29.798%B**20.4C--N/A1219.7h10.5B*42.9B+
Phantom VA23 190190325.938M0.0335.744%C++26.842%C40.4C+N/A2494.7h4B+11.3B+
NS-44L Blackhand 188186444.227M+1.7549.959%B*44.624%C*22.7C+N/A1098.2h3.3B*6.5B*
M60-G Bulldog 206183822.875S16.9034.125%C+1.093%D*67.8A**8.5B++6962.7h4.2A12.2B**
NS-11C 185181543.352M+2.6227.159%B++19.89%C++11.9DN/A9415.2h11.9B++43.7B+
Comet VM2 242164414M**1.9747.052%B+7.927%A++15.5B*7.4A++29010.6h17.9B+38B+
E540 Halberd 236161237C+1.0359.497%A+4.348%B**40.3B*18.8C**8714h4.3A7.2A+
Comet VM2 209158413.854M*2.1249.099%B+5.063%B+15B+4.9C+21210.5h19.3B++39.3B++
Force-Blade 1681484,7650.031C**5.9432.597%C*1.351%D-0.2C--N/A2675h2.1B+6.4B+
NS-15M AE 141141304.7A1.2721.045%D-29.787%C**47C+N/A1243h11.1C**52.9C+
Dual Photon Pods 200141347S41.0358.204%B++2.128%A58.8C24.6B+9912.4h28.6C-49.2C+
M20 Basilisk 242141623.5M**17.5347.155%D3.546%C-50.4B+36.1A++5412.8h119.3C++253.1C+
S1 157130353.714S2.2656.375%C+3.077%C++38.2B**7.9D10073.4h3.5A+6.2B**
M40 Fury-F 175130363.611B**2.3650.495%C++N/A18.1C6.3C+1377.2h10.2C**20.2B
M20 Basilisk 181122340.667U34.6935.312%C4.918%C26B+12.6A4814.7h81.2B+229.9B+
NS-10 Burster 220120254.8S1.1735.283%B**5%C--6C++5B**23020h176.1D499.1C++
Thanatos VE70 119119482.479A++3.4949.125%B**21.008%B**49.6B**N/A4152.4h3.1A6.2B**
CAS30 Tank Buster 223114562.036B+3.9448.01%C*N/A5.8C-5.6C-20219.6h42.3B+88.1B+
Saron Laser Cannon 221109432.535C**3.4425.989%D--N/A7.6C--7.8C43914.3h111.2B+428C*
Eidolon VE33 111109462.37B**3.6028.24%C++32.11%B*17.9CN/A1316.1h8.3B+29.2B+
Corvus VA55 110109254.36M**1.6123.324%C+19.266%D26C+N/A2394.2h8.7A37.5B++
Spear Anti-Vehicle Phalanx Turret 146107813.375B**7.4049.868%B+2.804%D59.4A21.7C++13081.8h7B++14.1B*
NS-11P 106106234.609M++1.3629.237%A26.415%B**29.4C++N/A2693.6h9.8A+33.4B**
M12 Kobalt-F 107105215A++0.9716.33%D-22.857%A*15.2DN/A1006.9h9.6B*58.5B+
Ursa 103103244.292M**1.6823.257%C++25.243%C*39.6C++N/A3222.6h9.6B++41.1B+
Saron HRB-H 148100812.5A+6.5350%D2%B+41.7C**20C-5342.4h14.7A29.4B**
NS-11A 9797412.366B++3.6125.121%C++23.711%C**24.9CN/A1873.9h12.3B+49B+
Zenith VX-5 9393293.207A++2.7723.283%C-29.032%A17.5DN/A1955.3h10.6B*45.4B+
G30 Walker 17491191U85.0328.896%C1.099%D**21.2B+19.3A*6304.3h175B+605.6B+
Vortex VM21 17891137S1.0349.36%B**N/A8.8C+8.4B*26110.4h30.1B+60.9B+
M60-G Bulldog 10290245U39.0333.448%C3.333%C*75A++10B+8161.2h4.3B**13B++
Hornet Missiles 14787614.5A++8.5361.251%C+1.149%C-45.8C31.6C11481.9h14.3C23.3C
VE-S Canis 8686194.526M++1.4531.062%B++16.279%C--39.1C+N/A1152.2h11B+35.5B+
NS-10 Burster 17485253.4M++2.5735.016%B*5.882%C+4.3C--4.5B+20720h249.3F--712D
NS-AM7 Archer 11983282.964S3.0157.956%C+18.072%C++5.4C2.4C+7415.3h21.1C++36.4C++
Manticore SX40 8181352.314A3.6630.788%C*19.753%C25.3CN/A1143.2h6.4B++20.7B++
Anti-Vehicle Grenade 9477177N/A71.0350.112%C+N/A385C++85C+36920.2h5.8C++11.6C++
Cerberus 7777391.974B**4.0034.562%B+16.883%D13.1DN/A685.9h5.8C**16.9B+
Lancer AE 15175155S0.9763.393%C**N/A15.6C+15.8C**3864.8h15.1B+23.9B+
Vortex VM21 16174135.692S0.2851.08%B**1.351%D*7.1C+8.4A++18810.4h38.3B+75.1B+
Frag Grenade 6969169N/A63.0342.857%CN/A345DN/A60630.2h3.4B+8C**
Equinox VE2 Burst 6665213.095B*2.8823.065%D-15.385%D**22.4DN/A1092.9h11.8B+51.3C+
Deimos VA29 6262292.138B*3.8370.37%B*20.968%B++41.3C+N/A1741.5h2.1B+3B+
Maelstrom Turbo Laser 12960311.935C++4.0428.048%C--N/A5.9D6.8C--33010.1h134.9C+480.8C
VX6-7 5454173.176A+2.8025.504%C*27.778%A15.4DN/A1723.5h11.5B+45B+
VA39 Spectre 5050316.667U10.6943.702%A++58%A++31.3B++N/A4351.6h3.4A+7.8A

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit395542.4h
Motion Spotter2831,78132.3h
Nano-Armor Kit2701,037,20759.1h
Anti-Vehicle MANA Turret41982.2h
Spawn Beacon01330.3h
Turret AI Module11480.4h
Repair Module02710.6h
Skywall Shield Emitter01020.2h
Structure Shield Module01330.3h
Cortium Silo1970.3h
Nanite Revive Grenade03080.1h
Blast Wall0740.3h
Deconstruction Tool04,0650.3h
Spear Anti-Vehicle Tower0850.3h
Spitfire Auto-Turret15970.7h
Rampart Wall02201.2h
Xiphos Anti-Personnel Tower0730.2h
Hoplon Anti-Aircraft Phalanx Tower0790.2h
Ammunition Package86,5642.4h
Medical Kit1222,1248.5h
Anti-Infantry MANA Turret55841.9h
Medical Applicator356431,14326.3h
WLT-Howler Mining Laser027,0715.7h
Nano-Repair Grenade0770h
Hardlight Barrier128370.9h
Recon Detection Device2517,70321.8h
Shield Recharging Field217,5223.2h

Check the help document for the dictionary if you want to learn more about words used here.


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