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Archon A.S.P. Operative Drearvir[] Drearvir
VS BR 78

KDR: 5.89

Score: 68.7m

Last Seen: Apr 25th, 2019 1:44 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller
Level Progress (to 79): 73%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Parallax VX3 C75 Viper Skyguard Ghost Betelgeuse 54-A L100 Python AP H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,434,897 MLG Score: 1147
Fun Score: N/A
Cheeseburgers Flipped: 536TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.534%27.306%72547117924,2624.268471.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.501%1.035B**0.96B*-1.155D*HEAD ++ (~14.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.515B+9.60.33C**26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.613%1.25%425312231,2803534093.61582312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.067%-0.389C--0.305C0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.627B+20.30.618B+40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.491%1.954%32088121815,508481470932.1743329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.893%-1.217D*-0.372C-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.2-0.926D--21.1-0.69D53

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.363%1.773%582812181,6363375594.84024292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.137%-0.171C-0.663D0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.679B+13.30.67B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.563%82.494%582412227,346389418.8843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.844%1.595A+0.998B*-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.429B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.413%22.16%582412221,07447522.26105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.318%1.061B**1.457A+0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.62B+2.70.44B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.7m505.4%556 (33.4k)476 (28.6k)5.8890165,73911,1636.9934678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1226369117.804%22.357%39812:5915

9% Combat Medic50% Engineer11% Heavy Assault25% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 7:57 PMMay 22nd, 2015 6:56 PMMay 11th, 2019 6:03 PM (194d) (PST)Apr 25th, 2019 9:51 AM (210d) (PST)Apr 25th, 2019 9:44 AM (210d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
601565450.4560.0770.1022.5700.0531147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0763,34232,7342756154328,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2404.4h/100.2d 12,329 14,697 25,441 370.8k 3,262 8,187 7,626 86.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,765
Deaths:315
KDR:5.603
Accuracy:23.317% D
HSR:30.085% C+
Orion VS54
B*
Kills:1,311
Deaths:221
KDR:5.932
Accuracy:24.931% B*
HSR:22.426% C
NS-15M1
A++
Kills:1,253
Deaths:170
KDR:7.371
Accuracy:24.667% B
HSR:35.595% A++
VX29 Polaris
B+
Kills:1,203
Deaths:211
KDR:5.701
Accuracy:25.580% B
HSR:26.018% B+
SVA-88
B
Kills:1,169
Deaths:188
KDR:6.218
Accuracy:24.072% C++
HSR:28.229% B
Flare VE6
C**
Kills:1,169
Deaths:272
KDR:4.298
Accuracy:24.266% C**
HSR:21.215% C--
Pulsar LSW
B+
Kills:455
Deaths:94
KDR:4.840
Accuracy:23.282% C+
HSR:28.132% B+
VE-H Maw
C
Kills:404
Deaths:93
KDR:4.344
Accuracy:23.930% C
HSR:24.010% C
NSX Naginata
B+
Kills:402
Deaths:92
KDR:4.370
Accuracy:21.573% C+
HSR:32.090% B+
NS-15M AE
C++
Kills:149
Deaths:33
KDR:4.515
Accuracy:21.164% D-
HSR:28.859% C++
Ursa
C++
Kills:103
Deaths:24
KDR:4.292
Accuracy:23.257% C++
HSR:25.243% C++
Kills:9,383
Deaths (as Heavy Assault):1,713
Deaths (to Heavy Assaults):3,353
KDR:5.47752
Kill Difference:7,670
Playtime:258.595 hours
Usage:11%
Score:8.303m
Score/min:535
Accuracy (listed only):23.640%
HSR (listed only):27.446%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,028
Deaths:375
KDR:2.741
Accuracy:28.074% B*
HSR:21.693% C*
Solstice SF
B**
Kills:543
Deaths:173
KDR:3.139
Accuracy:29.495% B**
HSR:16.390% C+
Solstice VE3
B*
Kills:540
Deaths:268
KDR:2.015
Accuracy:27.300% B*
HSR:22.778% B+
NS Baron G5
B**
Kills:414
Deaths:134
KDR:3.090
Accuracy:53.960% B**
HSR:16.908% B+
Pulsar C
B++
Kills:372
Deaths:126
KDR:2.952
Accuracy:25.598% C*
HSR:27.419% B++
Phobos VX86
B*
Kills:367
Deaths:141
KDR:2.603
Accuracy:68.911% B*
HSR:19.619% B+
Deimos VA29
A+
Kills:324
Deaths:167
KDR:1.940
Accuracy:67.385% B+
HSR:26.543% A+
Pandora VX25
A
Kills:264
Deaths:100
KDR:2.640
Accuracy:44.045% B+
HSR:20.833% A
VE-LR Obelisk
B++
Kills:242
Deaths:41
KDR:5.902
Accuracy:37.316% B++
HSR:30.992% C+
NSX Tanto
A
Kills:229
Deaths:58
KDR:3.948
Accuracy:27.391% C*
HSR:33.625% A
NS-11C
B+
Kills:206
Deaths:65
KDR:3.169
Accuracy:27.035% B+
HSR:19.903% C++
Eidolon VE33
B**
Kills:121
Deaths:48
KDR:2.521
Accuracy:28.713% C++
HSR:33.058% B**
Thanatos VE70
B**
Kills:119
Deaths:48
KDR:2.479
Accuracy:49.125% B**
HSR:21.008% B**
Zenith VX-5
A
Kills:93
Deaths:29
KDR:3.207
Accuracy:23.283% C-
HSR:29.032% A
VX6-7
B**
Kills:54
Deaths:17
KDR:3.176
Accuracy:25.504% C*
HSR:27.778% B**
Kills:4,916
Deaths (as Engineer):1,790
Deaths (to Engineers):2,074
KDR:2.74637
Kill Difference:3,126
Playtime:1,192.934 hours
Usage:50%
Score:35.252m
Score/min:493
Accuracy (listed only):37.542%
HSR (listed only):24.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,028
Deaths:375
KDR:2.741
Accuracy:28.074% B*
HSR:21.693% C*
NS-7 PDW
B*
Kills:590
Deaths:140
KDR:4.214
Accuracy:28.938% B*
HSR:22.712% B++
Solstice SF
B**
Kills:543
Deaths:173
KDR:3.139
Accuracy:29.495% B**
HSR:16.390% C+
Solstice VE3
B*
Kills:540
Deaths:268
KDR:2.015
Accuracy:27.300% B*
HSR:22.778% B+
Eridani SX5
B++
Kills:428
Deaths:106
KDR:4.038
Accuracy:30.387% B++
HSR:23.365% B+
NS Baron G5
B**
Kills:414
Deaths:134
KDR:3.090
Accuracy:53.960% B**
HSR:16.908% B+
Sirius SX12
B**
Kills:392
Deaths:112
KDR:3.500
Accuracy:29.574% B**
HSR:15.561% C-
Pulsar C
B++
Kills:372
Deaths:126
KDR:2.952
Accuracy:25.598% C*
HSR:27.419% B++
Phobos VX86
B*
Kills:367
Deaths:141
KDR:2.603
Accuracy:68.911% B*
HSR:19.619% B+
Deimos VA29
A+
Kills:324
Deaths:167
KDR:1.940
Accuracy:67.385% B+
HSR:26.543% A+
Pandora VX25
A
Kills:264
Deaths:100
KDR:2.640
Accuracy:44.045% B+
HSR:20.833% A
NSX Tanto
A
Kills:229
Deaths:58
KDR:3.948
Accuracy:27.391% C*
HSR:33.625% A
NS-11C
B+
Kills:206
Deaths:65
KDR:3.169
Accuracy:27.035% B+
HSR:19.903% C++
VE-S Canis
B+
Kills:175
Deaths:40
KDR:4.375
Accuracy:29.737% B+
HSR:21.143% C++
Thanatos VE70
B**
Kills:119
Deaths:48
KDR:2.479
Accuracy:49.125% B**
HSR:21.008% B**
Zenith VX-5
A
Kills:93
Deaths:29
KDR:3.207
Accuracy:23.283% C-
HSR:29.032% A
VX6-7
B**
Kills:54
Deaths:17
KDR:3.176
Accuracy:25.504% C*
HSR:27.778% B**
NSX Tengu
C**
Kills:53
Deaths:21
KDR:2.524
Accuracy:34.436% C
HSR:22.642% C**
Kills:6,191
Deaths (as Light Assault):2,120
Deaths (to Light Assaults):2,016
KDR:2.92028
Kill Difference:4,071
Playtime:49.088 hours
Usage:2%
Score:1.205m
Score/min:409
Accuracy (listed only):36.121%
HSR (listed only):22.720%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:3,524
Deaths:93
KDR:37.893
Accuracy:46.498% B**
HSR:86.266% B**
Ghost
B**
Kills:2,319
Deaths:194
KDR:11.954
Accuracy:45.943% B**
HSR:72.186% B
NS-30 Vandal
B
Kills:1,545
Deaths:254
KDR:6.083
Accuracy:34.600% C*
HSR:29.838% B
NS-44 Commissioner
B+
Kills:962
Deaths:451
KDR:2.133
Accuracy:40.677% B+
HSR:20.062% C
Artemis VX26
B++
Kills:808
Deaths:183
KDR:4.415
Accuracy:28.854% C**
HSR:27.599% B++
NSX Daimyo
B+
Kills:786
Deaths:80
KDR:9.825
Accuracy:44.585% B+
HSR:96.183% B+
Phaseshift VX-S
B*
Kills:717
Deaths:38
KDR:18.868
Accuracy:42.706% B*
HSR:82.287% B+
NS-7 PDW
B*
Kills:590
Deaths:140
KDR:4.214
Accuracy:28.938% B*
HSR:22.712% B++
Nyx VX31
C+
Kills:474
Deaths:76
KDR:6.237
Accuracy:30.288% D
HSR:29.325% C+
Eridani SX5
B++
Kills:428
Deaths:106
KDR:4.038
Accuracy:30.387% B++
HSR:23.365% B+
NSX Tomoe
B*
Kills:398
Deaths:74
KDR:5.378
Accuracy:25.424% D
HSR:45.226% B*
Sirius SX12
B**
Kills:392
Deaths:112
KDR:3.500
Accuracy:29.574% B**
HSR:15.561% C-
NS-44L Blackhand
B++
Kills:386
Deaths:66
KDR:5.848
Accuracy:48.488% B++
HSR:44.560% C*
NS-357 Underboss
B
Kills:280
Deaths:139
KDR:2.014
Accuracy:39.751% B
HSR:17.857% C--
NS-45 Pilot
B**
Kills:254
Deaths:69
KDR:3.681
Accuracy:37.856% B**
HSR:26.378% C+
Spiker
C*
Kills:218
Deaths:70
KDR:3.114
Accuracy:31.532% C*
HSR:21.560% C++
Beamer VS3
B+
Kills:214
Deaths:87
KDR:2.460
Accuracy:30.402% B+
HSR:21.028% C+
Phantom VA23
C++
Kills:190
Deaths:32
KDR:5.938
Accuracy:35.744% C++
HSR:26.842% C
VE-S Canis
B+
Kills:175
Deaths:40
KDR:4.375
Accuracy:29.737% B+
HSR:21.143% C++
Manticore SX40
B+
Kills:116
Deaths:45
KDR:2.578
Accuracy:30.406% C++
HSR:25.862% B+
NS-AM7 Archer
C++
Kills:96
Deaths:32
KDR:3
Accuracy:58.133% C+
HSR:17.708% C++
Cerberus
B
Kills:77
Deaths:39
KDR:1.974
Accuracy:34.562% B
HSR:16.883% D
NSX Tengu
C**
Kills:53
Deaths:21
KDR:2.524
Accuracy:34.436% C
HSR:22.642% C**
VA39 Spectre
N/A
Kills:50
Deaths:3
KDR:16.667
Accuracy:43.702% N/A
HSR:58% N/A
Kills:15,052
Deaths (as Infiltrator):2,444
Deaths (to Infiltrators):1,312
KDR:6.15876
Kill Difference:12,608
Playtime:603.241 hours
Usage:25%
Score:12.227m
Score/min:338
Accuracy (listed only):36.801%
HSR (listed only):36.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,676
Deaths:523
KDR:3.205
Accuracy:26.471% B+
HSR:27.327% B++
Terminus VX-9
B+
Kills:687
Deaths:214
KDR:3.210
Accuracy:25.763% C+
HSR:29.985% B+
NSX Yumi
B**
Kills:628
Deaths:204
KDR:3.078
Accuracy:26.195% C+
HSR:37.898% B**
NS-7 PDW
B*
Kills:590
Deaths:140
KDR:4.214
Accuracy:28.938% B*
HSR:22.712% B++
Pulsar VS1
A+
Kills:491
Deaths:198
KDR:2.480
Accuracy:28.553% B**
HSR:32.179% A+
Eridani SX5
B++
Kills:428
Deaths:106
KDR:4.038
Accuracy:30.387% B++
HSR:23.365% B+
NS Baron G5
B**
Kills:414
Deaths:134
KDR:3.090
Accuracy:53.960% B**
HSR:16.908% B+
Sirius SX12
B**
Kills:392
Deaths:112
KDR:3.500
Accuracy:29.574% B**
HSR:15.561% C-
CME
B
Kills:376
Deaths:118
KDR:3.186
Accuracy:27.351% C++
HSR:25.798% B
Phobos VX86
B*
Kills:367
Deaths:141
KDR:2.603
Accuracy:68.911% B*
HSR:19.619% B+
Deimos VA29
A+
Kills:324
Deaths:167
KDR:1.940
Accuracy:67.385% B+
HSR:26.543% A+
Pandora VX25
A
Kills:264
Deaths:100
KDR:2.640
Accuracy:44.045% B+
HSR:20.833% A
Equinox VE2
B**
Kills:258
Deaths:99
KDR:2.606
Accuracy:25.343% C+
HSR:29.457% B**
NS-11A
B**
Kills:214
Deaths:79
KDR:2.709
Accuracy:25.772% C*
HSR:30.374% B**
VE-S Canis
B+
Kills:175
Deaths:40
KDR:4.375
Accuracy:29.737% B+
HSR:21.143% C++
Corvus VA55
C*
Kills:148
Deaths:40
KDR:3.700
Accuracy:24.634% C+
HSR:25% C*
Thanatos VE70
B**
Kills:119
Deaths:48
KDR:2.479
Accuracy:49.125% B**
HSR:21.008% B**
NS-11P
A
Kills:106
Deaths:23
KDR:4.609
Accuracy:29.237% A
HSR:26.415% B**
Equinox VE2 Burst
D--
Kills:65
Deaths:21
KDR:3.095
Accuracy:23.050% D--
HSR:15.385% D**
NSX Tengu
C**
Kills:53
Deaths:21
KDR:2.524
Accuracy:34.436% C
HSR:22.642% C**
Kills:7,775
Deaths (as Combat Medic):2,528
Deaths (to Combat Medics):1,205
KDR:3.07555
Kill Difference:5,247
Playtime:225.548 hours
Usage:9%
Score:8.812m
Score/min:651
Accuracy (listed only):34.943%
HSR (listed only):24.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:574
Deaths:83
KDR:6.916
Accuracy:21.145% B
HSR:22.300% C*
Blueshift VM5
B*
Kills:554
Deaths:84
KDR:6.595
Accuracy:21.588% B
HSR:25.993% B*
Nebula VM20
B+
Kills:235
Deaths:41
KDR:5.732
Accuracy:16.911% C
HSR:23.830% B+
Nebula VM20
C
Kills:220
Deaths:41
KDR:5.366
Accuracy:16.276% C-
HSR:19.546% C
Comet VM2
A++
Kills:165
Deaths:42
KDR:3.929
Accuracy:47.185% B+
HSR:7.879% A++
Comet VM2
B+
Kills:158
Deaths:42
KDR:3.762
Accuracy:49.243% B+
HSR:5.063% B+
NS-10 Burster
B*
Kills:121
Deaths:26
KDR:4.654
Accuracy:35.343% B*
HSR:5.785% C
NS-10 Burster
B++
Kills:92
Deaths:26
KDR:3.538
Accuracy:35.078% B++
HSR:5.435% C+
Vortex VM21
B*
Kills:91
Deaths:13
KDR:7
Accuracy:49.360% B*
HSR:0% F
Vortex VM21
B**
Kills:74
Deaths:13
KDR:5.692
Accuracy:51.080% B**
HSR:1.351% D*
Kills:2,284
Deaths (as MAX Suit):205.500
Deaths (to MAX Suits):800
KDR:11.11436
Kill Difference:2,078.500
Playtime:67.172 hours
Usage:3%
Score:2.869m
Score/min:712
Accuracy (listed only):34.321%
HSR (listed only):11.718%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,029
V. Kills:33 N/A
Deaths:30
KDR:34.300
Accuracy:41.740% C++
KPH:58.400 B+
VKPH:1.900 D
Dual Photon Pods
B+
Kills:141
V. Kills:59 235%
Deaths:3
KDR:47
Accuracy:58.204% B++
KPH:58 C
VKPH:24.300 B+
Saron Laser Cannon
C
Kills:110
V. Kills:112 97%
Deaths:43
KDR:2.558
Accuracy:25.937% D--
KPH:7.600 C--
VKPH:7.700 C
Hornet Missiles
C
Kills:89
V. Kills:62 141%
Deaths:6
KDR:14.833
Accuracy:61.900% C+
KPH:44.600 C
VKPH:31 C
Maelstrom Turbo Laser
C--
Kills:60
V. Kills:69 86%
Deaths:32
KDR:1.875
Accuracy:27.987% D
KPH:5.900 D
VKPH:6.800 C--
Kills:1,429 (1,199 + 0)
Deaths:114
KDR:12.535
VKDR:2.939
Vehicle Kills:335
Kill Difference:1,315
Playtime:46.705 hours
Usage:2%
Score:1.238m
Score/min:442
Piloting Accuracy:27.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:114
V. Kills:109 104%
Deaths:56
KDR:2.036
Accuracy:48.010% C*
KPH:5.800 C-
VKPH:5.600 C
Kills:114 (114 + 0)
Deaths:56
KDR:2.036
VKDR:1.946
Vehicle Kills:109
Kill Difference:58
Playtime:19.564 hours
Usage:1%
Score:0.238m
Score/min:203
Piloting Accuracy:48.010%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:6,362
V. Kills:503 N/A
Deaths:52
KDR:122.346
Accuracy:44.886% C-
KPH:67.500 B++
VKPH:5.300 D-
C75 Viper
A+
Kills:2,433
V. Kills:340 N/A
Deaths:32
KDR:76.031
Accuracy:35.444% C-
KPH:55.500 A+
VKPH:7.700 C+
Skyguard
C*
Kills:2,336
V. Kills:1,920 122%
Deaths:68
KDR:34.353
Accuracy:26.698% C-
KPH:12.700 C
VKPH:10.500 C*
L100 Python AP
C
Kills:1,688
V. Kills:1,171 144%
Deaths:70
KDR:24.114
Accuracy:46.181% D*
KPH:23.200 D
VKPH:16.100 C
L100 Python HEAT
B**
Kills:855
V. Kills:158 N/A
Deaths:13
KDR:65.769
Accuracy:42.655% D--
KPH:43.800 B**
VKPH:8.100 D
Kills:13,674 (13,674 + 0)
Deaths:235
KDR:58.187
VKDR:17.413
Vehicle Kills:4,092
Kill Difference:13,439
Playtime:413.809 hours
Usage:17%
Score:7.704m
Score/min:310
Driving Accuracy:42.655%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:788
V. Kills:146 N/A
Deaths:24
KDR:32.833
Accuracy:45.523% C-
KPH:46.200 A*
VKPH:8.600 C+
Supernova FPC
A+
Kills:645
V. Kills:426 151%
Deaths:48
KDR:13.438
Accuracy:51.960% C
KPH:36.100 B*
VKPH:23.900 A+
Supernova VPC
B+
Kills:401
V. Kills:45 N/A
Deaths:18
KDR:22.278
Accuracy:45.179% D
KPH:53.600 B+
VKPH:6 C--
Proton II PPA
B*
Kills:289
V. Kills:11 N/A
Deaths:11
KDR:26.273
Accuracy:23.295% C+
KPH:77.600 B*
VKPH:3 C
Saron HRB
A+
Kills:260
V. Kills:91 283%
Deaths:29
KDR:8.966
Accuracy:47.202% B+
KPH:39.700 A+
VKPH:13.900 C+
E540 Halberd
A++
Kills:164
V. Kills:75 216%
Deaths:24
KDR:6.833
Accuracy:59.329% A++
KPH:40.300 B*
VKPH:18.500 B+
Kills:2,547 (1,834 + 713)
Deaths:154
KDR:16.539
VKDR:5.156
Vehicle Kills:794
Kill Difference:2,393
Playtime:56.720 hours
Usage:2%
Score:2.156m
Score/min:633
Driving Accuracy:45.179%
Gunner Accuracy:59.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:416
V. Kills:31 N/A
Deaths:11
KDR:37.818
Accuracy:27.237% D*
KPH:96.900 C*
VKPH:7.200 C**
Saron HRB-H
B
Kills:104
V. Kills:50 204%
Deaths:8
KDR:13
Accuracy:50% D
KPH:43.600 B
VKPH:21 C
Kills:520 (0 + 520)
Deaths:19
KDR:27.368
VKDR:4.263
Vehicle Kills:81
Kill Difference:501
Playtime:6.680 hours
Usage:0%
Score:0.217m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:50%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M
Kills:183
V. Kills:23 N/A
Deaths:8
KDR:22.875
Accuracy:34.125% C+
KPH:66.800 M
VKPH:8.400 B+
M20 Basilisk
A
Kills:130
V. Kills:61 210%
Deaths:3
KDR:43.333
Accuracy:35.254% C-
KPH:26.700 B+
VKPH:12.500 A
G30 Walker
A*
Kills:91
V. Kills:83 108%
Deaths:
KDR:
Accuracy:28.896% C
KPH:21 B
VKPH:19.100 A*
M60-G Bulldog
A++
Kills:90
V. Kills:12 N/A
Deaths:2
KDR:45
Accuracy:33.448% C
KPH:72.900 A++
VKPH:9.700 C**
Kills:494 (0 + 494)
Deaths:13
KDR:38
VKDR:13.769
Vehicle Kills:179
Kill Difference:481
Playtime:13.186 hours
Usage:1%
Score:0.482m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:33.448%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:208
V. Kills:2 N/A
Deaths:49
KDR:4.245
Accuracy:42.616% C++
KPH:19.700 D--
VKPH:0.200 D**
M40 Fury-F
C+
Kills:130
V. Kills:45 283%
Deaths:36
KDR:3.611
Accuracy:50.495% C++
KPH:17.900 C
VKPH:6.200 C+
M12 Kobalt-F
D
Kills:105
V. Kills:2 N/A
Deaths:21
KDR:5
Accuracy:16.330% D--
KPH:15.200 D
VKPH:0.300 D--
Kills:443 (443 + 0)
Deaths:106
KDR:4.179
VKDR:0.462
Vehicle Kills:49
Kill Difference:337
Playtime:24.677 hours
Usage:1%
Score:0.152m
Score/min:102
Driving Accuracy:16.330%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,8656,36252122.346S116.4644.886%C-1.635%C*67.5B++5.3D-28794.2h2.7B*6B+
Parallax VX3 3,5263,5249337.892S32.0046.498%B**86.266%B**34.5BN/A161102.1h1.6B**3.5B**
C75 Viper 2,7732,4333276.031U70.1435.444%C-N/A55.4A+7.7C+31543.9h8.1B**22.8B++
Skyguard 4,2562,3366834.353U28.4626.698%C-1.284%D12.7C10.5C*309183.4h115.6C*432.8C++
Ghost 2,3202,31919411.954M++6.0645.943%B**72.186%B34.6C+N/A16467.1h1.8B*3.9B*
Betelgeuse 54-A 1,7701,7653155.603B**0.2923.317%D30.085%C+51.3CN/A29734.4h9.6B++41C++
L100 Python AP 2,8591,6887024.114M**18.2246.181%D*5.036%A+23.2D16.1C33372.9h6.5C+14C-
H-V45 1,6811,6765233.205B**2.6826.471%B+27.327%B++25.9CN/A13064.6h11B*41.6B++
NS-30 Vandal 1,5471,5452546.083A**0.1934.6%C*29.838%B34CN/A18045.4h4.6B*13.2B++
Lasher X2 1,3461,3283943.371M++2.5225.815%C+3.539%C36.7C*N/A16936.2h19.9C++77.2C**
Orion VS54 1,3121,3112215.932M*0.0424.931%B*22.426%C54.4B**N/A43924.1h10.2B*40.9C*
NS-15M1 1,2561,2531707.371S1.4824.667%B35.595%A++64.3B*N/A52019.5h10.1B*40.9B+
VX29 Polaris 1,2051,2032115.701M**0.1925.58%B26.018%B+64B++N/A32418.8h10.5B++41B+
SVA-88 1,1691,1691886.218M++0.3324.072%C++28.229%B62.8B++N/A39018.6h10.5B+43.4B+
Flare VE6 1,1711,1692724.298M*1.5924.266%C**21.215%C--57.3B+N/A35520.4h9.4B+38.6B+
Light PPA 1,0621,0293034.3S28.4141.74%C++1.166%C+58.5B+1.9D33917.6h9.5B+22.7B+
Serpent VE92 1,0321,0283752.741A+3.1528.074%B*21.693%C*18.9C-N/A9654.3h12.2B43.4B+
NS-44 Commissioner 9629624512.133B**3.7640.677%B+20.062%C27.6CN/A13534.8h2.9B**7.2B++
L100 Python HEAT 1,0138551365.769U59.8842.655%D--2.807%C**43.8B**8.1D33319.5h3.6A8.3B*
Proximity Mine 839839889.534A++3.6435.59%DN/A91.2DN/A4889.2h1.9C++5.4C
Sticky Grenade 8198151815N/A809.1156.783%B+N/A1358.3B**6.7D60310.6h1.6B*2.8B++
Artemis VX26 8118081834.415M1.4728.854%C**27.599%B++36.1C++N/A24222.4h10.8B+37.3B+
Supernova PC 9347882432.833S26.9445.523%C-1.523%C--46.1A*8.5C+50017.1h3.2A7.1B**
NSX Daimyo 786786809.825A*3.9444.585%B+96.183%B+42.7CN/A9618.4h2.2B+4.9B+
Phaseshift VX-S 7187173818.868S12.9842.706%B*82.287%B+27.6C+N/A16026h2.4B+5.5B+
Terminus VX-9 6936872143.21B*2.6825.763%C+29.985%B+20.6DN/A11833.3h11.4B+44.1B
Hunter QCX 6866862013.413M**2.4846.36%C*33.09%B+15.7C*N/A6743.7h2.4B+5.3B+
C-4 7826812332.923B**2.9721.619%DN/A92C*13.6D--9987.4h1.2B+5.4C**
Supernova FPC 1,0716454813.438B**7.5551.96%C2.791%B+36.2B*23.9A+73317.8h4.7B+9.1B
NSX Yumi 6366282043.078B**2.8126.195%C+37.898%B**31.2C+N/A9720.1h11.2B42.8C**
M12 Kobalt 6216031603U597.1117.239%D-18.242%C++80.4C-2.4D-2677.5h20.3C+118C--
NS-7 PDW 5945901404.214S1.6828.938%B*22.712%B++29.9C++N/A17519.7h11.3B*38.9B++
Blueshift VM5 578574836.916A*1.0321.145%B22.3%C*34.8C++N/A20616.5h12.7B**59.9B++
Blueshift VM5 557554846.595A*0.7121.588%B25.993%B*33.4C+N/A19716.6h13.5B**62.4B++
Solstice SF 5465431733.139A**2.7529.495%B**16.39%C+18.6C+N/A10129.2h8B+27.2B*
Solstice VE3 5565402682.015A*3.8727.3%B*22.778%B+11.7C-N/A10946h11.9B*43.7B+
Lumine Edge 5014941,3110.377A+5.5120.276%D24.089%A1.8CN/A11278.4h1.2B+6C++
Pulsar VS1 4954911982.48A++3.4128.553%B**32.179%A+18CN/A11627.3h12.6B++44.1B++
Nyx VX31 474474766.237A++0.3530.288%D29.325%C+34.9C+N/A13713.6h4.8B++15.9C**
Pulsar LSW 456455944.84M*1.0523.282%C+28.132%B+43.8C+N/A18610.4h11.4B+49B
Eridani SX5 4294281064.038M+1.8530.387%B++23.365%B+27.6CN/A14615.5h9.6B*31.7B+
Proton II PPA-H 4474161137.818A*31.9327.237%D*N/A96.7C*7.2C**5374.3h8B++29.4C++
NS Baron G5 4154141343.09M+2.8053.96%B**16.908%B+24.1C-N/A13717.2h3.8B*7C++
VE-H Maw 405404934.344M1.5523.93%C24.01%C45.4C+N/A1288.9h10.2B42.6C*
NSX Naginata 404402924.37M++1.5221.573%C+32.09%B+45.2C++N/A1138.9h10.8B+50B
Supernova VPC 4464011822.278B*16.3945.179%D2.494%B**53.5B+6C--4387.5h3B+6.7C++
NSX Tomoe 399398745.378M0.5125.424%D45.226%B*29.9CN/A9313.3h12.2B++47.8C*
Sirius SX12 3953921123.5A*2.3929.574%B**15.561%C-30.6C++N/A20912.8h11.4B*38.7B++
NS-44L Blackhand 388386665.848S0.0448.488%B++44.56%C*23.7C+N/A8016.3h3.4B*7.1B++
CME 3773761183.186A**2.7027.351%C++25.798%B26.5CN/A10914.2h13.4C*49.1C**
Pulsar C 3753721262.952B**2.9425.598%C*27.419%B++14.7DN/A10525.3h11B43.2B+
Phobos VX86 3683671412.603B**3.2968.911%B*19.619%B+48.3C++N/A2347.6h2.1B+3.1B+
Deimos VA29 3253241671.94B++3.9567.385%B+26.543%A+46.3C++N/A1637h2.1B+3.2B+
MANA Anti-Personnel Turret 319317398.128N/A2.2424.894%UN/A3170U20U9886400.1h14.3T*57.3T*
Proton II PPA 3002891126.273B++20.3823.295%C+1.038%D--78.1B*3C6693.7h6.7B**28.9B*
Tank Mine 4442892213.136S7.2522.624%D-N/A45.2D*24.2D*7196.4h1.9C+8.5D*
NS-357 Underboss 2802801392.014B**3.8839.751%B17.857%C--24.1DN/A12211.6h3.3B*8.3B++
Nemesis VSH9 403271703.871S2.0262.551%C+2.583%C++28.5B*13.9B+6379.5h5.7B**9.1B**
Pandora VX25 2642641002.64A+3.2544.045%B+20.833%A26.7C-N/A1279.9h4.1B9.4B+
Saron HRB 351260298.966B++3.0847.202%B+N/A40A+14C+7576.5h11.3A++23.9A+
Equinox VE2 259258992.606A3.2825.343%C+29.457%B**20CN/A10312.9h11.5B+45.3C**
NS-45 Pilot 255254693.681A++2.2137.856%B**26.378%C+14.4D-N/A3217.7h7.2C++19.1B+
VE-LR Obelisk 245242415.902M+0.0137.316%B++30.992%C+40.3C**N/A1336h5B*13.5B*
Nebula VM20 235235415.732A*0.1616.911%C23.83%B+29CN/A1628.1h12.8B**75.6B+
NSX Tanto 230229583.948M+1.9427.391%C*33.625%A18.8C--N/A5012.2h13.4C*48.9B
NS Decimator 328229733.137M2.7555.059%DN/A34.2C+14.8C+6206.7h5.1C+9.2C
Nebula VM20 222220415.366A++0.5216.276%C-19.546%C27.2CN/A1518.1h13.2B**81B+
Spiker 219218703.114A*2.7831.532%C*21.56%C++22.2C-N/A939.8h7.6B+24.1B+
Beamer VS3 216214872.46A*3.4330.402%B+21.028%C+17.7CN/A13712.1h7.1B*23.4C**
NS-11A 218214792.709A3.1825.772%C*30.374%B**20.2DN/A10310.6h14.7C+56.9C*
S12 Renegade 210208494.245C*1.6442.616%C++6.25%B19.8D--N/A8010.5h2.8B+6.5B+
NS-11C 211206653.169A**2.7227.035%B+19.903%C++13DN/A9715.8h12B++44.2B+
Phantom VA23 190190325.938A**0.0535.744%C++26.842%C40.4C+N/A2504.7h4B++11.3B+
M60-G Bulldog 206183822.875S16.9934.125%C+1.093%D*67.8M8.5B++6972.7h4.2A12.2B**
VE-S Canis 175175404.375M++1.5129.737%B+21.143%C++38C+N/A1164.6h10.8B+36.2B+
Comet VM2 243165423.929M**1.9647.185%B+7.879%A++15.4B++7.3A++29010.7h18B+38.1B+
E540 Halberd 239164246.833C+0.9459.329%A++4.268%A40B*18.3B+8814.1h4.2A7.1A+
Comet VM2 209158423.762M**2.1349.243%B+5.063%B+14.9B+4.8C+21310.6h19.6B++39.7B++
NS-15M AE 149149334.515A1.3721.164%D-28.859%C++45.2CN/A1223.3h11.2C**52.9C+
M20 Basilisk 255149624.833M++18.9447.313%D3.356%C-51.4B+36.6A++5472.9h115.7C*244.6C+
Corvus VA55 151148403.7M**2.1924.634%C+25%C*23.9CN/A1906.2h10B**40.6B+
Force-Blade 1681484,7650.031C**5.8632.597%C*1.351%D-0.2C--N/A2675.1h2.1B+6.4B+
Dual Photon Pods 200141347S41.1158.204%B++2.128%A+58.8C24.6B+10082.4h28.6C--49.2C+
S1 157130353.714S2.1856.01%C+3.077%C*38.2B**7.9D10333.4h3.5A++6.2B**
M40 Fury-F 175130363.611B**2.2850.495%C++N/A18.1C6.3C+1377.2h10.2C**20.2B
M20 Basilisk 191130343.333U37.4435.254%C-4.615%C-26.5B+12.4A4874.9h78.3B+222.2B+
NS-10 Burster 221121264.654S1.2435.343%B*5.785%C6C++5B**23320.1h175.9D-497.7C++
Eidolon VE33 123121482.521B**3.3728.713%C++33.058%B**19.2CN/A1416.3h7.9B+27.6B+
Thanatos VE70 119119482.479A++3.4149.125%B**21.008%B**49.6B**N/A4282.4h3.1A6.2B**
Spear Anti-Vehicle Phalanx Turret 159116814.5B**8.6152.237%B++2.586%D58B**21.5C+12752h7.4B+14.3B++
Manticore SX40 116116452.578A+3.3130.406%C++25.862%B+27.6C+N/A1124.2h5.6B**18.3B++
CAS30 Tank Buster 223114562.036B+3.8548.01%C*N/A5.8C-5.6C20319.6h42.3B+88.1B+
Saron Laser Cannon 222110432.558C*3.3325.937%D--N/A7.6C--7.7C44914.5h110.8B+427.2C*
NS-11P 106106234.609M**1.2829.237%A26.415%B**29.4C+N/A2713.6h9.8A+33.4B**
M12 Kobalt-F 107105215A+0.8916.33%D--22.857%A*15.2DN/A1006.9h9.6B++58.5B
Saron HRB-H 154104813A+7.1150%D1.923%B+43.3B20.8C5482.4h14.3A28.7B**
Ursa 103103244.292M*1.6023.257%C++25.243%C++39.6C+N/A3272.6h9.6B++41.1B+
NS-AM7 Archer 13896323S2.8958.133%C+17.708%C++4.7C--2C6220.5h20.7C++35.6C++
Zenith VX-5 9393293.207A**2.6823.283%C-29.032%A17.5DN/A1975.3h10.6B*45.4B+
NS-10 Burster 18592263.538M*2.3535.078%B++5.435%C+4.6C-4.6B+20920.1h232F-661.4C--
Vortex VM21 17891137S1.1149.36%B*N/A8.8C+8.4B**26210.4h30.1B+60.9B+
G30 Walker 17491191U85.1128.896%C1.099%D*21.2B19.3A*6334.3h175B+605.6C**
M60-G Bulldog 10290245U39.1133.448%C3.333%C*75A*10C**8171.2h4.3B**13B*
Hornet Missiles 15189614.833A++8.9461.9%C+1.124%C44.5C31C10992h14.8C23.9C
Anti-Vehicle Grenade 10283183N/A77.1149.444%C+N/A276.7C63.3C34190.3h5.9C++11.9C++
Cerberus 7777391.974B*3.9234.562%B16.883%D13.1DN/A695.9h5.8C**16.9B+
Lancer AE 15175155S0.8963.393%C*N/A15.6C+15.8B3894.8h15.1B+23.9B+
Vortex VM21 16174135.692S0.2051.08%B**1.351%D*7.1C+8.4A++18910.4h38.3B+75.1B+
Plasma Grenade 6969169N/A63.1142.376%C-N/A345DN/A64730.2h3.5B8.2C*
Equinox VE2 Burst 6665213.095B+2.7923.05%D--15.385%D**22.4D-N/A1112.9h12C**52.3C+
Maelstrom Turbo Laser 12960321.875C++4.0127.987%DN/A5.9D6.8C--34310.1h135.2C483C
VX6-7 5454173.176A++2.7125.504%C*27.778%B**15.4DN/A1763.5h11.5B+45B+
NSX Tengu 5353212.524A+3.3734.436%C22.642%C**31.2CN/A971.7h11B+31.9B+
VA39 Spectre 5050316.667S10.7843.702%A*58%A++31.3B+N/A4741.6h3.4A+7.8A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41982.2h
Spawn Beacon01330.3h
Nano-Armor Kit2921,155,25564.6h
Restoration Kit395542.4h
Skywall Shield Emitter01080.2h
Structure Shield Module01380.3h
Repair Module02820.6h
Turret AI Module11570.4h
Nanite Revive Grenade04990.1h
Nanite Healing Grenade02580.1h
Blast Wall0780.4h
Cortium Silo11020.3h
Spitfire Auto-Turret19490.9h
Motion Spotter3033,34633.2h
Hoplon Anti-Aircraft Phalanx Tower0840.2h
Xiphos Anti-Personnel Tower0760.2h
Rampart Wall02281.3h
Spear Anti-Vehicle Tower0890.3h
Deconstruction Tool04,0650.3h
Shield Recharging Field4714,4286.5h
Recon Detection Device2517,80521.9h
Ammunition Package99,5073.1h
Medical Kit1352,2338.8h
Anti-Infantry MANA Turret76982.1h
Medical Applicator442556,22433.1h
Nano-Repair Grenade01740h
Hardlight Barrier131,2931.4h
WLT-Howler Mining Laser627,07111.3h

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