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Founder Dreventhe[GETB] Dreventhe
VS BR 98

KDR: 1.7

Score: 18m

Last Seen: Aug 24th, 2019 1:24 AM
- ONLINE NOW

Battle Rank 111 (98 total) - Vanu Sovereignty on Emerald - Outfit Leader of Get The Butt[GETB] Get The Butt
VS outfit on Emerald

Members: 3
Level Progress (to 112): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC L105 Zephyr Pulsar C Lumine Edge Nebula VM20 Pelter Rocket Pod
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $157,626 MLG Score: 126
Fun Score: N/A
Cheeseburgers Flipped: 287TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.212%24.728%574612081,4680.5250361.173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.362%0.384C**0.597B+-0.409C--HEAD ++ (~13.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.23C++13.20.071C+43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.826%1.818%47212121655556100.29729727%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.464%0.79B++0.212C++-0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.613B+280.472B+34.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.117%2.853%819412105,43381426406.66626206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.13%-0.572D0.219C++1.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.563B+5.90.528B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.246%2.623%247612081,8306538212.79817223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.014%-1.003D*-0.451D0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.50.093C+27.60.311C*81.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.068%25.49%2471121310227900.364286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.891D---2.702F**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-1.392D**6.9-1.162D*16.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.317%26.05%2471121311918310.650273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.488D2.494A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.354C-6.1-0.31C11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Get The Butt[GETB] Get The Butt
VS outfit on Emerald

Members: 3
18m690.6%327 (19.6k)292 (17.5k)1.6975614,7288,6762.4254398 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121481713.93%7.184%10007:062

79% Engineer7% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 5:51 PMNov 13th, 2015 1:38 AMAug 24th, 2019 6:27 AM (5h) (PST)Aug 23rd, 2019 10:44 PM (13h) (PST)Aug 23rd, 2019 9:24 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
539734660.2390.1410.0172.2400.085126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3414,36027,9811481134517,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1027.4h/42.8d 6,315 1,058 7,862 138.1k 798 2,087 5,267 33.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:662
Deaths:1,047
KDR:0.632
Accuracy:24.788% C++
HSR:25.831% B+
Solstice SF
B+
Kills:181
Deaths:420
KDR:0.431
Accuracy:22.385% C
HSR:20.442% B+
Eidolon VE33
B+
Kills:152
Deaths:334
KDR:0.455
Accuracy:30.437% B+
HSR:28.290% B
Thanatos VE70
A*
Kills:119
Deaths:185
KDR:0.643
Accuracy:34.317% D
HSR:26.050% A*
Kills:1,114
Deaths (as Engineer):1,986
Deaths (to Engineers):3,009
KDR:0.56093
Kill Difference:872
Playtime:812.289 hours
Usage:79%
Score:14.987m
Score/min:308
Accuracy (listed only):27.982%
HSR (listed only):25.153%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C**
Kills:179
Deaths:258
KDR:0.694
Accuracy:16.516% D--
HSR:26.257% C**
SVA-88
C
Kills:57
Deaths:56
KDR:1.018
Accuracy:22.336% C
HSR:21.053% D
Kills:236
Deaths (as Heavy Assault):314
Deaths (to Heavy Assaults):1,855
KDR:0.75159
Kill Difference:78
Playtime:53.768 hours
Usage:5%
Score:0.705m
Score/min:219
Accuracy (listed only):19.426%
HSR (listed only):23.655%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:662
Deaths:1,047
KDR:0.632
Accuracy:24.788% C++
HSR:25.831% B+
Sirius SX12
C+
Kills:200
Deaths:296
KDR:0.676
Accuracy:21.134% D
HSR:17.500% C+
Solstice SF
B+
Kills:181
Deaths:420
KDR:0.431
Accuracy:22.385% C
HSR:20.442% B+
Thanatos VE70
A*
Kills:119
Deaths:185
KDR:0.643
Accuracy:34.317% D
HSR:26.050% A*
Kills:1,162
Deaths (as Light Assault):1,948
Deaths (to Light Assaults):1,099
KDR:0.59651
Kill Difference:786
Playtime:26.969 hours
Usage:3%
Score:0.328m
Score/min:203
Accuracy (listed only):25.656%
HSR (listed only):22.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:218
Deaths:363
KDR:0.601
Accuracy:25.958% D*
HSR:25.229% B+
Sirius SX12
C+
Kills:200
Deaths:296
KDR:0.676
Accuracy:21.134% D
HSR:17.500% C+
VA39 Spectre
C--
Kills:102
Deaths:121
KDR:0.843
Accuracy:29.068% C--
HSR:25.490% D*
Kills:520
Deaths (as Infiltrator):780
Deaths (to Infiltrators):888
KDR:0.66667
Kill Difference:260
Playtime:71.392 hours
Usage:7%
Score:0.715m
Score/min:167
Accuracy (listed only):25.387%
HSR (listed only):22.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:200
Deaths:296
KDR:0.676
Accuracy:21.134% D
HSR:17.500% C+
Thanatos VE70
A*
Kills:119
Deaths:185
KDR:0.643
Accuracy:34.317% D
HSR:26.050% A*
Kills:319
Deaths (as Combat Medic):481
Deaths (to Combat Medics):630
KDR:0.6632
Kill Difference:162
Playtime:23.838 hours
Usage:2%
Score:0.334m
Score/min:234
Accuracy (listed only):27.725%
HSR (listed only):21.775%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:432
Deaths:236
KDR:1.831
Accuracy:13.916% D-
HSR:29.398% A++
Nebula VM20
A
Kills:375
Deaths:234
KDR:1.603
Accuracy:14.043% D--
HSR:26.933% A
Comet VM2
B++
Kills:88
Deaths:122
KDR:0.721
Accuracy:49.386% B++
HSR:1.136% D**
Comet VM2
B+
Kills:83
Deaths:124
KDR:0.669
Accuracy:49.074% B+
HSR:3.614% C
Kills:978
Deaths (as MAX Suit):358
Deaths (to MAX Suits):436
KDR:2.73184
Kill Difference:620
Playtime:35.934 hours
Usage:3%
Score:0.902m
Score/min:418
Accuracy (listed only):31.605%
HSR (listed only):15.271%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:333
V. Kills:351 95%
Deaths:537
KDR:0.620
Accuracy:34.744% B++
KPH:7.900 D
VKPH:8.300 C
Photon A2A Missile Pods
C--
Kills:103
V. Kills:108 94%
Deaths:52
KDR:1.981
Accuracy:87.275% A
KPH:25.700 D
VKPH:27 C--
Dual Photon Pods
B+
Kills:98
V. Kills:52 185%
Deaths:27
KDR:3.630
Accuracy:47.643% C--
KPH:45.300 D
VKPH:24 B+
Light PPA
B++
Kills:67
V. Kills:18 353%
Deaths:68
KDR:0.985
Accuracy:37.846% C
KPH:17.900 D-
VKPH:4.800 B++
Kills:601 (400 + 0)
Deaths:684
KDR:0.879
VKDR:0.773
Vehicle Kills:529
Kill Difference:83
Playtime:52.057 hours
Usage:5%
Score:0.600m
Score/min:192
Piloting Accuracy:37.846%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:880
V. Kills:162 N/A
Deaths:128
KDR:6.875
Accuracy:39.223% C
KPH:35 C--
VKPH:6.400 C
AP30 Shredder
U
Kills:351
V. Kills:286 122%
Deaths:130
KDR:2.700
Accuracy:24.911% D*
KPH:1,263,600 U
VKPH:1,029,600 U
CAS30 Tank Buster
D
Kills:69
V. Kills:79 86%
Deaths:175
KDR:0.394
Accuracy:38.238% D
KPH:2.600 D--
VKPH:2.900 D--
Kills:1,300 (69 + 1,231)
Deaths:433
KDR:3.002
VKDR:1.217
Vehicle Kills:527
Kill Difference:867
Playtime:52.139 hours
Usage:5%
Score:0.696m
Score/min:222
Piloting Accuracy:38.238%
Gunner Accuracy:24.911%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:76
V. Kills:62 121%
Deaths:22
KDR:3.455
Accuracy:23.643% D-
KPH:10.800 D
VKPH:8.800 C
Kills:76 (76 + 0)
Deaths:22
KDR:3.455
VKDR:2.818
Vehicle Kills:62
Kill Difference:54
Playtime:7.026 hours
Usage:1%
Score:0.098m
Score/min:233
Driving Accuracy:23.643%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:3,192
V. Kills:1,896 168%
Deaths:617
KDR:5.173
Accuracy:44.248% D*
KPH:23.300 C
VKPH:13.800 C
Supernova PC
B*
Kills:1,158
V. Kills:411 281%
Deaths:165
KDR:7.018
Accuracy:52.840% B+
KPH:32.400 B*
VKPH:11.500 B*
Supernova VPC
C
Kills:1,007
V. Kills:246 408%
Deaths:201
KDR:5.010
Accuracy:41.109% D--
KPH:27.100 D-
VKPH:6.600 C
E540 Halberd
C--
Kills:287
V. Kills:145 197%
Deaths:72
KDR:3.986
Accuracy:45.068% C
KPH:26.200 C--
VKPH:13.200 C--
Aphelion VEX-4
C**
Kills:118
V. Kills:49 236%
Deaths:28
KDR:4.214
Accuracy:27.155% D--
KPH:29.100 C**
VKPH:12.100 D
Saron HRB
C+
Kills:77
V. Kills:56 135%
Deaths:15
KDR:5.133
Accuracy:43.820% C+
KPH:19.100 D
VKPH:13.900 C+
Kills:5,839 (5,357 + 482)
Deaths:1,098
KDR:5.318
VKDR:2.553
Vehicle Kills:2,803
Kill Difference:4,741
Playtime:228.933 hours
Usage:22%
Score:2.959m
Score/min:215
Driving Accuracy:41.109%
Gunner Accuracy:43.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D*
Kills:87
V. Kills:2 N/A
Deaths:10
KDR:8.700
Accuracy:9.170% F
KPH:24.100 D*
VKPH:0.600 D*
Kills:87 (0 + 87)
Deaths:10
KDR:8.700
VKDR:0.200
Vehicle Kills:2
Kill Difference:77
Playtime:3.612 hours
Usage:0%
Score:0.024m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:9.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C
Kills:382
V. Kills:91 415%
Deaths:35
KDR:10.914
Accuracy:40.911% C--
KPH:47.100 C
VKPH:11.200 D
Kills:382 (0 + 382)
Deaths:35
KDR:10.914
VKDR:2.600
Vehicle Kills:91
Kill Difference:347
Playtime:8.113 hours
Usage:1%
Score:0.121m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:40.911%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,0883,1926175.173C+3.4844.248%D*3.603%B*23.3C13.8C184137h4.2B++9.4C**
Supernova PC 1,5691,1581657.018C**5.3252.84%B+N/A32.4B*11.5B*19335.7h4.5B+8.6B++
Supernova VPC 1,2531,0072015.01D3.3141.109%D--3.476%A*27.1D-6.6C19937.1h3.4C+8.2C
L105 Zephyr 1,0428801286.875C+5.1839.223%CN/A35.1C--6.5C19025.1h7.2C+18.4C+
Pulsar C 6816621,0470.632C1.0724.788%C++25.831%B+6.1D--N/A26107.7h15.1D61.1C+
Lumine Edge 5285283,2670.162C*1.5415.822%D--15.909%C+1.7CN/A4319h1.2B+7.6C+
Nebula VM20 4394322361.831C+0.1313.916%D-29.398%A++25.4C--N/A9517h13.6B*97.4C++
Pelter Rocket Pod 4733823510.914C+9.2240.911%C--N/A47.2C11.2D2488.1h17.2B+42.1C**
Tank Mine 6463801792.123C0.4321.456%D-N/A76D53.2C8755h2C+9.5F
Nebula VM20 3853752341.603C0.0914.043%D--26.933%A22.6DN/A9216.6h15.3B+109.3C+
AP30 Shredder 6373511302.7C-1.0024.911%D*3.989%A+3510U2860U25081600.1h107.1C429.8D--
Maelstrom Turbo Laser 6843335370.62C1.0834.744%B++N/A7.9D8.3C14142.2h126.3C+363.6C++
E540 Halberd 432287723.986C-2.2945.068%C3.484%B++26.1C--13.2C--48911h5.5C**12.3C++
NS-44 Commissioner 2192183630.601C1.1025.958%D*25.229%B+9.7D-N/A3622.5h4.3C16.6D
Sirius SX12 2032002960.676C1.0221.134%D17.5%C+9.5D-N/A4221.1h17.7C--84C
Solstice SF 1861814200.431D1.2722.385%C20.442%B+3.9D--N/A1846.2h19.3D-86.2D-
Ursa 1801792580.694D1.0016.516%D--26.257%C**12.8D-N/A5214h11.8C+71.2C
Eidolon VE33 1581523340.455C--1.2430.437%B+28.29%B2.6D*N/A1558.4h13.7D*45C
M60-A Bulldog 183148831.783D0.0924.627%D*2.027%B++1480U350U7739200.1h7.7D*31.3F
Thanatos VE70 1201191850.643C1.0534.317%D26.05%A*10.4D-N/A5711.4h6.1D17.7C--
Aphelion VEX-4 167118284.214C+2.5227.155%D--2.542%D28.8C**12D3934.1h47.1B+173.6C*
Proximity Mine 116115363.194C+1.5033.618%D--N/A71.9D--N/A2671.6h2.1C--6.1D-
Photon A2A Missile Pods 211103521.981C--0.2887.275%AN/A25.8D27C--4384h15F*17.2F--
VA39 Spectre 1021021210.843C0.8529.068%C--25.49%D*10.1D-N/A5710.1h6.9C23.7C
Dual Photon Pods 15098273.63C1.9347.643%C--1.02%C44.5D23.6B+7352.2h35.7D*74.9D-
Comet VM2 123881220.721C+0.9849.386%B++1.136%D**12.6C*5B+1487h20.6C**41.7B+
M12 Kobalt 8987108.7C7.009.17%F18.391%C++24.2D*N/A1103.6h21.6C235.4D*
Comet VM2 123831240.669C1.0349.074%B+3.614%C11.7C+5.6B1287.1h22.3B+45.5B+
Saron HRB 13377155.133C+3.4443.82%C+1.299%C19.3D14C+7184h26.6D60.7C
Skyguard 13876223.455C*1.7623.643%D-1.316%D10.9C--8.9C2337h135.2C571.8D
Xiphos Anti-Personnel Phalanx Tower 7575175C*73.3024.183%DN/A125C-N/A3840.6h4.7B+19.6B+
MANA Anti-Vehicle Turret 146741530.484D-1.2143.478%D--2.703%C-740C720C+2976630.1h9.9C22.7D
CAS30 Tank Buster 148691750.394D1.3038.238%DN/A2.6D--2.9D--9827h69.9C182.7C
Light PPA 8567680.985D0.7137.846%C2.985%M+18.1D-4.9B++1893.7h16.7C+44.2C+
SVA-88 5757561.018C0.6822.336%C21.053%D12.4D*N/A544.6h13C58.1C+
Spear Anti-Vehicle Phalanx Turret 7351510.2B+8.5028.264%F1.961%D--22.2D-9.6D*3312.3h8B28.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,0131h
Nano-Armor Kit538796,39963.5h
Anti-Vehicle MANA Turret358801.8h
Turret AI Module01150.5h
Skywall Shield Emitter0680.3h
Structure Shield Module11220.7h
Repair Module11700.8h
Nanite Revive Grenade03210.1h
Medical Applicator18750,9565h
Blast Wall0860.6h
Cortium Silo0820.4h
Spitfire Auto-Turret63160.6h
Restoration Kit3520.3h
Motion Spotter73730.5h
Hoplon Anti-Aircraft Phalanx Tower0790.5h
Rampart Wall11041.3h
Sunderer Garage1501h
Xiphos Anti-Personnel Tower1790.4h
Deconstruction Tool01,6880.3h
Spear Anti-Vehicle Tower1810.5h
Ammunition Package282,2432.5h
Medical Kit2560.1h
Nano-Repair Grenade07400.2h
Eridani SX5-AE4890.3h
IPC Targeting Dart5890.6h
Recon Detection Device145351.3h
Infantry Tower0510.5h

Check the help document for the dictionary if you want to learn more about words used here.


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