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Founder Dreventhe[GETB] Dreventhe
VS BR 97

KDR: 1.7

Score: 17.4m

Last Seen: Nov 18th, 2018 10:43 PM
- OFFLINE - 3695.9 hour(s)

Battle Rank 110 (97 total) - Vanu Sovereignty on Emerald
Level Progress (to 111): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC L105 Zephyr Pulsar C Lumine Edge Nebula VM20 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 286TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.123%24.776%573610291,4530.5336031.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.437%0.395B0.622B+-0.416C--HEAD ++ (~13.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.233C++13.30.072C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.826%1.818%47210331655476080.30164527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.464%0.782B++0.201C++-0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.613B+280.472B+34.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.092%2.901%829410315,30978725936.74587205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.176%-0.567D0.192C++1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.564B+5.90.529B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.345%2.62%253610291,7946298072.84762222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.023%-1.004D*-0.446C--0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.40.088C+27.50.306C*81

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.068%25.49%2531103410227700.368231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.895D---2.724F**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-1.399D**6.9-1.166D*16.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.66%27.273%2531103411017400.628572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.481D2.524A**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.352C-6.4-0.31C11.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m680.7%325 (19.5k)290 (17.4k)1.6995514,3858,4642.4307797 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103580313.942%7.271%10107:062

79% Engineer7% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 5:51 PMNov 13th, 2015 1:38 AMDec 11th, 2018 4:12 PM (131d) (PST)Nov 18th, 2018 7:01 PM (154d) (PST)Nov 18th, 2018 6:43 PM (154d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
540734670.2390.1410.0172.2160.086129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3864,36928,0171481133517,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1001.6h/41.7d 6,189 1,046 7,505 133.2k 784 2,034 5,177 32.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:662
Deaths:1,047
KDR:0.632
Accuracy:24.788% C++
HSR:25.831% B+
Solstice SF
B+
Kills:175
Deaths:404
KDR:0.433
Accuracy:22.543% C
HSR:20.571% B+
Eidolon VE33
B+
Kills:152
Deaths:334
KDR:0.455
Accuracy:30.409% B+
HSR:28.290% B+
Thanatos VE70
A*
Kills:110
Deaths:167
KDR:0.659
Accuracy:35.660% C
HSR:27.273% A*
Kills:1,099
Deaths (as Engineer):1,952
Deaths (to Engineers):2,921
KDR:0.56301
Kill Difference:853
Playtime:793.330 hours
Usage:79%
Score:14.540m
Score/min:305
Accuracy (listed only):28.350%
HSR (listed only):25.491%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B
Kills:178
Deaths:255
KDR:0.698
Accuracy:15.957% D*
HSR:26.405% B
SVA-88
C
Kills:57
Deaths:56
KDR:1.018
Accuracy:22.336% C
HSR:21.053% D
Kills:235
Deaths (as Heavy Assault):311
Deaths (to Heavy Assaults):1,820
KDR:0.75563
Kill Difference:76
Playtime:52.109 hours
Usage:5%
Score:0.685m
Score/min:219
Accuracy (listed only):19.147%
HSR (listed only):23.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:662
Deaths:1,047
KDR:0.632
Accuracy:24.788% C++
HSR:25.831% B+
Sirius SX12
C+
Kills:200
Deaths:296
KDR:0.676
Accuracy:21.134% D
HSR:17.500% C+
Solstice SF
B+
Kills:175
Deaths:404
KDR:0.433
Accuracy:22.543% C
HSR:20.571% B+
Thanatos VE70
A*
Kills:110
Deaths:167
KDR:0.659
Accuracy:35.660% C
HSR:27.273% A*
Kills:1,147
Deaths (as Light Assault):1,914
Deaths (to Light Assaults):1,076
KDR:0.59927
Kill Difference:767
Playtime:26.876 hours
Usage:3%
Score:0.327m
Score/min:203
Accuracy (listed only):26.031%
HSR (listed only):22.794%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:204
Deaths:339
KDR:0.602
Accuracy:25.867% D*
HSR:25.490% B+
Sirius SX12
C+
Kills:200
Deaths:296
KDR:0.676
Accuracy:21.134% D
HSR:17.500% C+
VA39 Spectre
C--
Kills:102
Deaths:121
KDR:0.843
Accuracy:29.068% C--
HSR:25.490% D*
Kills:506
Deaths (as Infiltrator):756
Deaths (to Infiltrators):871
KDR:0.66931
Kill Difference:250
Playtime:68.050 hours
Usage:7%
Score:0.679m
Score/min:166
Accuracy (listed only):25.356%
HSR (listed only):22.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:200
Deaths:296
KDR:0.676
Accuracy:21.134% D
HSR:17.500% C+
Thanatos VE70
A*
Kills:110
Deaths:167
KDR:0.659
Accuracy:35.660% C
HSR:27.273% A*
Kills:310
Deaths (as Combat Medic):463
Deaths (to Combat Medics):614
KDR:0.66955
Kill Difference:153
Playtime:22.317 hours
Usage:2%
Score:0.315m
Score/min:235
Accuracy (listed only):28.397%
HSR (listed only):22.386%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:432
Deaths:234
KDR:1.846
Accuracy:13.936% D-
HSR:29.398% A++
Nebula VM20
A
Kills:372
Deaths:232
KDR:1.603
Accuracy:14.064% D-
HSR:27.151% A
Comet VM2
B++
Kills:88
Deaths:121
KDR:0.727
Accuracy:49.317% B++
HSR:1.136% D**
Comet VM2
B+
Kills:82
Deaths:123
KDR:0.667
Accuracy:48.979% B+
HSR:3.659% C
Kills:974
Deaths (as MAX Suit):355
Deaths (to MAX Suits):433
KDR:2.74366
Kill Difference:619
Playtime:35.850 hours
Usage:4%
Score:0.895m
Score/min:416
Accuracy (listed only):31.574%
HSR (listed only):15.336%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:330
V. Kills:349 94%
Deaths:537
KDR:0.615
Accuracy:34.855% B++
KPH:7.900 D
VKPH:8.400 C
Photon A2A Missile Pods
C--
Kills:103
V. Kills:108 94%
Deaths:52
KDR:1.981
Accuracy:87.343% B**
KPH:25.700 D
VKPH:27 C--
Dual Photon Pods
B+
Kills:98
V. Kills:52 185%
Deaths:27
KDR:3.630
Accuracy:47.643% C--
KPH:45.300 D
VKPH:24 B+
Light PPA
B+
Kills:67
V. Kills:18 353%
Deaths:68
KDR:0.985
Accuracy:37.846% C
KPH:17.900 D-
VKPH:4.800 B+
Kills:598 (397 + 0)
Deaths:684
KDR:0.874
VKDR:0.770
Vehicle Kills:527
Kill Difference:86
Playtime:51.631 hours
Usage:5%
Score:0.596m
Score/min:193
Piloting Accuracy:37.846%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:866
V. Kills:159 N/A
Deaths:128
KDR:6.766
Accuracy:39.803% C
KPH:35.300 C--
VKPH:6.500 C
AP30 Shredder
U
Kills:335
V. Kills:279 120%
Deaths:130
KDR:2.577
Accuracy:25.058% D*
KPH:1,206,000 U
VKPH:1,004,400 U
CAS30 Tank Buster
D--
Kills:69
V. Kills:79 86%
Deaths:175
KDR:0.394
Accuracy:38.292% D
KPH:2.700 D--
VKPH:3 D--
Kills:1,270 (69 + 1,201)
Deaths:433
KDR:2.933
VKDR:1.194
Vehicle Kills:517
Kill Difference:837
Playtime:50.591 hours
Usage:5%
Score:0.679m
Score/min:224
Piloting Accuracy:38.292%
Gunner Accuracy:25.058%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:72
V. Kills:60 118%
Deaths:22
KDR:3.273
Accuracy:23.465% D--
KPH:10.500 C--
VKPH:8.800 C
Kills:72 (72 + 0)
Deaths:22
KDR:3.273
VKDR:2.727
Vehicle Kills:60
Kill Difference:50
Playtime:6.829 hours
Usage:1%
Score:0.094m
Score/min:230
Driving Accuracy:23.465%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:3,072
V. Kills:1,851 166%
Deaths:617
KDR:4.979
Accuracy:44.352% D*
KPH:23.100 C+
VKPH:13.900 C
Supernova PC
B**
Kills:1,158
V. Kills:411 281%
Deaths:165
KDR:7.018
Accuracy:52.840% B+
KPH:32.400 B**
VKPH:11.500 B*
Supernova VPC
C
Kills:1,007
V. Kills:246 408%
Deaths:201
KDR:5.010
Accuracy:41.109% D*
KPH:27.100 D-
VKPH:6.600 C
E540 Halberd
C
Kills:287
V. Kills:145 197%
Deaths:72
KDR:3.986
Accuracy:45.068% C
KPH:26.200 C-
VKPH:13.200 D
Aphelion VEX-4
C**
Kills:118
V. Kills:49 236%
Deaths:28
KDR:4.214
Accuracy:27.156% D--
KPH:29.200 C**
VKPH:12.100 D
Saron HRB
C
Kills:71
V. Kills:53 131%
Deaths:15
KDR:4.733
Accuracy:43.620% C+
KPH:18.800 D
VKPH:14 C
Kills:5,713 (5,237 + 476)
Deaths:1,098
KDR:5.203
VKDR:2.509
Vehicle Kills:2,755
Kill Difference:4,615
Playtime:224.776 hours
Usage:22%
Score:2.886m
Score/min:214
Driving Accuracy:41.109%
Gunner Accuracy:43.620%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D*
Kills:87
V. Kills:2 N/A
Deaths:10
KDR:8.700
Accuracy:9.178% F
KPH:24.300 D*
VKPH:0.600 D*
Kills:87 (0 + 87)
Deaths:10
KDR:8.700
VKDR:0.200
Vehicle Kills:2
Kill Difference:77
Playtime:3.584 hours
Usage:0%
Score:0.024m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:9.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C
Kills:356
V. Kills:85 414%
Deaths:35
KDR:10.171
Accuracy:41.324% D
KPH:48 C
VKPH:11.500 D
Kills:356 (0 + 356)
Deaths:35
KDR:10.171
VKDR:2.429
Vehicle Kills:85
Kill Difference:321
Playtime:7.421 hours
Usage:1%
Score:0.110m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:41.324%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,9233,0726174.979C+3.2844.352%D*3.711%B*23.1C+13.9C181133.2h4.2B*9.4B
Supernova PC 1,5691,1581657.018B5.3252.84%B+N/A32.4B**11.5B*19335.7h4.5B+8.6B++
Supernova VPC 1,2531,0072015.01D3.3141.109%D*3.476%A*27.1D-6.6C19937.1h3.4C+8.2C
L105 Zephyr 1,0258661286.766C+5.0739.803%CN/A35.2C--6.5C19024.6h7.2C18C+
Pulsar C 6816621,0470.632C1.0724.788%C++25.831%B+6.1D--N/A26107.7h15.1D61.1C+
Lumine Edge 5025023,0600.164C**1.5415.955%D--16.136%C+1.6C-N/A4306.6h1.2B+7.6C+
Nebula VM20 4394322341.846C+0.1513.936%D-29.398%A++25.6C-N/A9616.9h13.5B*97.1C++
Tank Mine 6433781782.124C0.4221.452%D-N/A75.6D53C8695h2C+9.5F
Nebula VM20 3823722321.603C0.1014.064%D-27.151%A22.4DN/A9116.6h15.4B+109.8C+
Pelter Rocket Pod 4413563510.171C8.4741.324%DN/A48.1C11.5D2467.4h16.8B+40.6C**
AP30 Shredder 6143351302.577C-0.8825.058%D*3.881%A3350U2790U24011700.1h109.1C435.5D-
Maelstrom Turbo Laser 6793305370.615C1.0834.855%B++N/A7.9D8.4C14141.7h125.8C+361C++
E540 Halberd 432287723.986C2.2945.068%C3.484%B++26.1C-13.2D48911h5.5B12.3C++
NS-44 Commissioner 2052043390.602C1.1025.867%D*25.49%B+10D-N/A3620.5h4.3C16.7D
Sirius SX12 2032002960.676C1.0221.134%D17.5%C+9.5D-N/A4121.1h17.7C-84C
Ursa 1791782550.698D1.0015.957%D*26.405%B12.9D--N/A5213.8h11.3C++70.8C
Solstice SF 1801754040.433D1.2722.543%C20.571%B+3.9D--N/A1844.9h19.4D86.2D
Eidolon VE33 1581523340.455C-1.2430.409%B+28.29%B+2.6D*N/A1558.4h13.6D*44.8C
M60-A Bulldog 183148831.783D0.0824.627%D*2.027%B+1480U350U7564300.1h7.7D*31.3D**
Aphelion VEX-4 167118284.214C+2.5127.156%D--2.542%D29.5B12.3D3754h47.1B++173.3C*
Thanatos VE70 1101101670.659C1.0435.66%C27.273%A*10.2D-N/A5710.8h6.4D-17.8C-
Proximity Mine 111110363.056C1.3634.431%D-N/A68.8D--N/A2581.6h2.1C--6.1D-
Photon A2A Missile Pods 211103521.981D0.2887.343%B**N/A25.8D27C--4374h14.9F*17F--
VA39 Spectre 1021021210.843C0.8629.068%C--25.49%D*10.1DN/A5710.1h6.9C23.7C
Dual Photon Pods 15098273.63C1.9347.643%C--1.02%C44.5D23.6B+7342.2h35.7D*74.9D-
Comet VM2 123881210.727C+0.9749.317%B++1.136%D**12.6B5B+1487h20.5B41.6B+
M12 Kobalt 8987108.7C7.009.178%F18.391%C++24.2D*N/A1103.6h21.6C235.2D*
Comet VM2 121821230.667C1.0348.979%B+3.659%C11.7C+5.6B1227h22.5B+46B+
Xiphos Anti-Personnel Phalanx Tower 7575175C**73.3024.183%C--N/A125C-N/A3840.6h4.7B++19.6B+
MANA Anti-Vehicle Turret 146741520.487D--1.2143.166%D-2.703%D740D720D1779380.1h9.7D22.5D
Skyguard 13272223.273C*1.5723.465%D--1.389%C--10.6C--8.8C2306.8h138.2C+589D
Saron HRB 12471154.733C+3.0343.62%C+1.408%C+18.7D13.9C7433.8h27.2D62.3C
CAS30 Tank Buster 148691750.394D1.3138.292%DN/A2.7D--3D--10126h68.6C+179.2C
Light PPA 8567680.985C--0.7137.846%C2.985%M18.1D-4.9B+1893.7h16.7C+44.2C+
SVA-88 5757561.018C0.6822.336%C21.053%D12.4D*N/A544.6h13C58.1C+
Spear Anti-Vehicle Phalanx Turret 7351510.2B+8.5028.264%F1.961%D--22.2D-9.6D*3302.3h8B+28.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret358781.8h
Motion Spotter73570.4h
Restoration Kit3520.2h
Spawn Beacon79480.9h
Nano-Armor Kit498776,04461.5h
Repair Module11700.8h
Turret AI Module01150.5h
Structure Shield Module11220.7h
Skywall Shield Emitter0680.3h
Cortium Silo0820.4h
Blast Wall0860.6h
Nanite Revive Grenade03160.1h
Medical Applicator17749,6144.8h
Spear Anti-Vehicle Tower1810.5h
Spitfire Auto-Turret62920.5h
Deconstruction Tool01,6880.3h
Sunderer Garage1501h
Rampart Wall11041.3h
Hoplon Anti-Aircraft Phalanx Tower0790.5h
Xiphos Anti-Personnel Tower1790.4h
Ammunition Package272,1962.5h
Medical Kit2530.1h
Infantry Tower0510.5h
Nano-Repair Grenade06920.2h
IPC Targeting Dart5890.6h
Eridani SX5-AE4890.3h
Recon Detection Device145351.3h

Check the help document for the dictionary if you want to learn more about words used here.


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