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Centurion Founder Dromadapax[DV] Dromadapax
VS BR 55

KDR: 2.04

Score: 19.8m

Last Seen: May 29th, 2020 7:52 PM
- OFFLINE - 52 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Miller
Level Progress (to 56): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron HRB E540 Halberd Dual Photon Pods Saron Laser Cannon NS-11C NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $196,407 MLG Score: 157
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.324%23.534%5491313362,5070.9227091.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.477%0.4B0.365C**-1.127D*HEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.276C*12.50.124C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.834%1.105%187413451,62978613292.06989122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.47%-1.206D*-0.427C--0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.1-0.669D70-0.316C201

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.796%2.352%1506413456,16674237748.30997163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.794%1.042B**-0.096C+0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.752B++4.90.604B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.601%1.19%746513442,60661823714.21002110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.783%1.328A-0.805D-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.78B++13.40.668B+13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.881%69.828%7462134723239800.581454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.708%-0.013C+0.179C++-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.346C**2.30.29C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.546%10.145%746113486921700.316514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.228C++-0.91D---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.513B+2.80.414B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m752.7%300 (18k)262 (15.7k)2.0420117,3538,4983.2507755 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134996014.11%7.111%10008:562

83% Engineer6% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2013 5:01 PMSep 24th, 2015 6:02 PMMay 30th, 2020 12:31 PM (179d) (PST)May 29th, 2020 5:10 PM (180d) (PST)May 29th, 2020 3:52 PM (180d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
676526240.2290.1120.0162.5810.114157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5843,11437,4701471155715,696

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1263.2h/52.6d 10,272 1,234 7,471 195.6k 1,534 2,161 8,639 51.3m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:505
Deaths:590
KDR:0.856
Accuracy:21.101% D*
HSR:19.010% C
NS Baron G5AE
C++
Kills:309
Deaths:289
KDR:1.069
Accuracy:28.290% F--
HSR:18.123% C++
Pulsar C
B**
Kills:201
Deaths:197
KDR:1.020
Accuracy:23.198% D-
HSR:32.836% B**
VX6-7
B*
Kills:177
Deaths:159
KDR:1.113
Accuracy:23.813% D
HSR:30.509% B*
Eidolon VE33
A
Kills:172
Deaths:241
KDR:0.714
Accuracy:26.624% D-
HSR:38.372% A
Phobos VX86
D--
Kills:69
Deaths:50
KDR:1.380
Accuracy:44.546% F
HSR:10.145% D--
Kills:1,433
Deaths (as Engineer):1,526
Deaths (to Engineers):2,886
KDR:0.93906
Kill Difference:93
Playtime:1,053.347 hours
Usage:83%
Score:17.104m
Score/min:271
Accuracy (listed only):27.928%
HSR (listed only):24.832%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:87
Deaths:70
KDR:1.243
Accuracy:23.355% D
HSR:25.287% C
Kills:87
Deaths (as Heavy Assault):70
Deaths (to Heavy Assaults):1,847
KDR:1.24286
Kill Difference:17
Playtime:26.979 hours
Usage:2%
Score:0.273m
Score/min:169
Accuracy (listed only):23.355%
HSR (listed only):25.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:505
Deaths:590
KDR:0.856
Accuracy:21.101% D*
HSR:19.010% C
NS Baron G5AE
C++
Kills:309
Deaths:289
KDR:1.069
Accuracy:28.290% F--
HSR:18.123% C++
Sirius SX12
C-
Kills:211
Deaths:145
KDR:1.455
Accuracy:24.756% C-
HSR:14.692% D
Pulsar C
B**
Kills:201
Deaths:197
KDR:1.020
Accuracy:23.198% D-
HSR:32.836% B**
VX6-7
B*
Kills:177
Deaths:159
KDR:1.113
Accuracy:23.813% D
HSR:30.509% B*
MKV Suppressed
C*
Kills:96
Deaths:147
KDR:0.653
Accuracy:22.916% D*
HSR:23.958% C*
Phobos VX86
D--
Kills:69
Deaths:50
KDR:1.380
Accuracy:44.546% F
HSR:10.145% D--
Kills:1,568
Deaths (as Light Assault):1,577
Deaths (to Light Assaults):1,491
KDR:0.99429
Kill Difference:9
Playtime:72.232 hours
Usage:6%
Score:0.748m
Score/min:173
Accuracy (listed only):26.946%
HSR (listed only):21.325%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:211
Deaths:145
KDR:1.455
Accuracy:24.756% C-
HSR:14.692% D
Parallax VX3
C+
Kills:134
Deaths:70
KDR:1.914
Accuracy:34.002% D*
HSR:78.358% C+
Manticore SX40
D
Kills:123
Deaths:176
KDR:0.699
Accuracy:21.769% D**
HSR:18.699% D
Ghost
D--
Kills:98
Deaths:77
KDR:1.273
Accuracy:36.006% D--
HSR:58.163% F
MKV Suppressed
C*
Kills:96
Deaths:147
KDR:0.653
Accuracy:22.916% D*
HSR:23.958% C*
NS-61 Emissary
C+
Kills:78
Deaths:109
KDR:0.716
Accuracy:12.133% F--
HSR:19.231% C+
NS-AM7 Archer
C
Kills:77
Deaths:428
KDR:0.180
Accuracy:44.296% F-
HSR:16.883% C
NS-44L Blackhand
D--
Kills:71
Deaths:112
KDR:0.634
Accuracy:26.766% F--
HSR:32.394% D--
Kills:888
Deaths (as Infiltrator):1,264
Deaths (to Infiltrators):1,147
KDR:0.70253
Kill Difference:376
Playtime:31.270 hours
Usage:2%
Score:0.352m
Score/min:188
Accuracy (listed only):27.831%
HSR (listed only):32.797%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:482
Deaths:458
KDR:1.052
Accuracy:24.064% D
HSR:24.481% C+
NS Baron G5AE
C++
Kills:309
Deaths:289
KDR:1.069
Accuracy:28.290% F--
HSR:18.123% C++
H-V45
C
Kills:227
Deaths:197
KDR:1.152
Accuracy:25.370% C
HSR:17.621% D-
Sirius SX12
C-
Kills:211
Deaths:145
KDR:1.455
Accuracy:24.756% C-
HSR:14.692% D
MKV Suppressed
C*
Kills:96
Deaths:147
KDR:0.653
Accuracy:22.916% D*
HSR:23.958% C*
Phobos VX86
D--
Kills:69
Deaths:50
KDR:1.380
Accuracy:44.546% F
HSR:10.145% D--
Kills:1,394
Deaths (as Combat Medic):1,286
Deaths (to Combat Medics):469
KDR:1.08398
Kill Difference:108
Playtime:61.125 hours
Usage:5%
Score:0.955m
Score/min:260
Accuracy (listed only):28.324%
HSR (listed only):18.170%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:161
Deaths:99
KDR:1.626
Accuracy:13.386% D*
HSR:19.255% C+
Cosmos VM3
C-
Kills:145
Deaths:97
KDR:1.495
Accuracy:13.032% D*
HSR:17.931% C-
Blueshift VM5
C++
Kills:75
Deaths:23
KDR:3.261
Accuracy:15.435% D**
HSR:24% C++
Comet VM2
A++
Kills:51
Deaths:36
KDR:1.417
Accuracy:42.646% C--
HSR:7.843% A++
Kills:432
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):340
KDR:3.38824
Kill Difference:304.500
Playtime:21.116 hours
Usage:2%
Score:0.395m
Score/min:312
Accuracy (listed only):21.125%
HSR (listed only):17.257%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:653
V. Kills:218 298%
Deaths:109
KDR:5.991
Accuracy:54.858% C+
KPH:40.500 D-
VKPH:13.500 D
Saron Laser Cannon
C-
Kills:518
V. Kills:525 98%
Deaths:444
KDR:1.167
Accuracy:20.829% F-
KPH:8.300 D
VKPH:8.400 C-
V26 Maelstrom Turbo Laser
D-
Kills:286
V. Kills:323 88%
Deaths:270
KDR:1.059
Accuracy:27.668% D-
KPH:5.700 D--
VKPH:6.500 D-
Hornet Missiles
D
Kills:216
V. Kills:159 135%
Deaths:59
KDR:3.661
Accuracy:61.741% C
KPH:39.300 D-
VKPH:28.900 D
Light PPA
D
Kills:146
V. Kills:22 N/A
Deaths:50
KDR:2.920
Accuracy:30.843% F-
KPH:17.600 D*
VKPH:2.600 D
Kills:1,819 (950 + 0)
Deaths:932
KDR:1.952
VKDR:1.338
Vehicle Kills:1,247
Kill Difference:887
Playtime:142.269 hours
Usage:11%
Score:1.338m
Score/min:157
Piloting Accuracy:30.843%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:234
V. Kills:227 103%
Deaths:77
KDR:3.039
Accuracy:25.796% D**
KPH:842,400 U
VKPH:817,200 U
CAS30 Tank Buster
C--
Kills:172
V. Kills:205 83%
Deaths:275
KDR:0.625
Accuracy:39.818% D-
KPH:4.500 D-
VKPH:5.300 C--
L105 Zephyr
U
Kills:88
V. Kills:19 440%
Deaths:14
KDR:6.286
Accuracy:45.236% C++
KPH:316,800 U
VKPH:68,400 U
Kills:494 (172 + 322)
Deaths:366
KDR:1.350
VKDR:1.232
Vehicle Kills:451
Kill Difference:128
Playtime:38.624 hours
Usage:3%
Score:0.472m
Score/min:204
Piloting Accuracy:39.818%
Gunner Accuracy:45.236%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:55
V. Kills:48 112%
Deaths:9
KDR:6.111
Accuracy:38.850% F-
KPH:15.500 D**
VKPH:13.500 D*
Kills:55 (55 + 0)
Deaths:9
KDR:6.111
VKDR:5.333
Vehicle Kills:48
Kill Difference:46
Playtime:3.558 hours
Usage:0%
Score:0.086m
Score/min:401
Driving Accuracy:38.850%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:4,567
V. Kills:3,269 140%
Deaths:562
KDR:8.126
Accuracy:51.213% C--
KPH:23 D
VKPH:16.500 C
Supernova VPC
C+
Kills:1,423
V. Kills:381 373%
Deaths:142
KDR:10.021
Accuracy:56.391% B
KPH:34.400 D-
VKPH:9.200 C+
Saron HRB
C+
Kills:1,051
V. Kills:886 118%
Deaths:161
KDR:6.528
Accuracy:51.193% B+
KPH:22.100 D
VKPH:18.600 C+
E540 Halberd
B+
Kills:1,022
V. Kills:819 125%
Deaths:99
KDR:10.323
Accuracy:52.535% C**
KPH:26.300 D-
VKPH:21 B+
Supernova PC
C++
Kills:121
V. Kills:33 356%
Deaths:10
KDR:12.100
Accuracy:45.118% D
KPH:31.800 C++
VKPH:8.700 C
Aphelion VEX-4
C+
Kills:68
V. Kills:74 91%
Deaths:14
KDR:4.857
Accuracy:38.106% B
KPH:16.400 D--
VKPH:17.800 C+
Kills:8,252 (6,111 + 2,141)
Deaths:988
KDR:8.352
VKDR:5.528
Vehicle Kills:5,462
Kill Difference:7,264
Playtime:334.523 hours
Usage:26%
Score:5.375m
Score/min:268
Driving Accuracy:45.118%
Gunner Accuracy:38.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:177
V. Kills:80 219%
Deaths:31
KDR:5.710
Accuracy:55.100% C
KPH:42.500 C+
VKPH:19.200 D
E540 Halberd-H
C**
Kills:122
V. Kills:103 117%
Deaths:15
KDR:8.133
Accuracy:60.973% C*
KPH:32.800 D--
VKPH:27.700 C**
Aphelion VEX-4H
D
Kills:79
V. Kills:57 136%
Deaths:24
KDR:3.292
Accuracy:41.762% D
KPH:32 D-
VKPH:23.100 D
Kills:378 (0 + 378)
Deaths:70
KDR:5.400
VKDR:3.429
Vehicle Kills:240
Kill Difference:308
Playtime:10.355 hours
Usage:1%
Score:0.226m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:41.762%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,8364,5675628.126C6.0851.213%C--2.584%B+23D16.5C271198.7h5.3C--10.4D
Supernova VPC 1,8041,42314210.021C--7.9856.391%B1.546%C*34.5D-9.2C+16641.3h3.8D*6.8C
Saron HRB 1,9371,0511616.528C+4.4951.193%B+N/A22.1D18.6C+26147.6h21.4C+41.7C**
E540 Halberd 1,8411,0229910.323C8.2852.535%C**2.055%C++26.3D-21.1B+35338.9h6.5D--12.4C-
Dual Photon Pods 8716531095.991C-3.9554.858%C+1.531%B++40.6D-13.5D31016.1h22.3C40.7C+
Saron Laser Cannon 1,0435184441.167C0.8820.829%F-N/A8.3D8.4C-12162.3h109.6C++526.3D
NS-11C 5095055900.856C-1.1921.101%D*19.01%C9.8D-N/A4251.3h13.2C+62.5C-
NS-11A 4914824581.052C-0.9924.064%D24.481%C+18.6D--N/A5425.9h13.2C54.9C
NS Baron G5AE 3123092891.069D0.9728.29%F--18.123%C++13.7D*N/A3922.5h3.8B13.5C
V26 Maelstrom Turbo Laser 6092862701.059C-0.9827.668%D-N/A5.7D--6.5D-12450h111.3C402.3D
C150 Dalton 461234773.039D1.0025.796%D**N/A2340U2270U23489200.1h4.4D17.2F-
H-V45 2272271971.152C0.8925.37%C17.621%D-21.4D-N/A8710.6h13.4D52.6C
Hornet Missiles 375216593.661C--1.6261.741%C2.315%B*39.3D-28.9D4585.5h10.8C+17.4C+
Sirius SX12 2132111451.455C+0.5924.756%C-14.692%D26DN/A1318.1h12.5C+50.6C++
Pulsar C 2072011971.02C1.0223.198%D-32.836%B**10D--N/A3020.2h11.3C+48.5C
Saron HRB-H 257177315.71C3.6755.1%C2.26%B*42.1C+19D3394.2h19.6B+35.6B+
VX6-7 1781771591.113C0.9323.813%D30.509%B*16.1D-N/A4711h12.2C+51C+
CAS30 Tank Buster 3771722750.625D1.4239.818%D-N/A4.5D-5.3C--8238.6h63.2C158.7C--
Eidolon VE33 1771722410.714D1.3326.624%D-38.372%A9.3D--N/A4118.5h10.1D-38D
Tank Mine 288166414.049B+2.0171.548%A*N/A127.7C+93.8B*20681.3h3.1F-4.3B++
Cosmos VM3 163161991.626C0.4213.386%D*19.255%C+16.1D*N/A6710h14.7C+109.6C+
Light PPA 168146502.92C-0.8830.843%F-N/A17.6D*2.7D1258.3h16.8D54.4D--
Cosmos VM3 149145971.495C-0.5513.032%D*17.931%C-15.3D*N/A669.5h15.9D-122.2D**
C-4 1861361361C--1.0411.653%F--N/A12.8D**4.7F17010.6h1.2C**10.4F-
Parallax VX3 134134701.914C-0.1334.002%D*78.358%C+23.1DN/A865.8h2.1C+6.3D
Manticore SX40 1241231760.699C-1.3421.769%D**18.699%D7.6D*N/A2616.2h6.7C**30.7D
E540 Halberd-H 225122158.133C-6.0960.973%C*N/A33D--27.8C**3623.7h10.1F--16.5F-
Supernova PC 1541211012.1B10.0645.118%D1.653%C31.8C++8.7C4103.8h3.3B**7.4B+
Ghost 9898771.273D0.7736.006%D--58.163%F26.5D--N/A803.7h2.4D6.7D-
MKV Suppressed 99961470.653D-1.3922.916%D*23.958%C*14.5D--N/A636.6h16.7D-72.9D--
M60-A Bulldog 11689352.543D0.5033.853%DN/A22.8D--6.9C-1383.9h7.8F--23.1F
L105 Zephyr 10788146.286C-4.2445.236%C++N/A880U190U4687200.1h6.4C+14.2C*
SVA-88 9087701.243C-0.8023.355%D25.287%C24.2D--N/A873.6h12.9D-55.4C--
MANA Anti-Vehicle Turret 16683711.169D0.8756.114%D*N/A830D830C--2789100.1h10D17.7D--
Aphelion VEX-4H 13679243.292C-1.2541.762%D8.861%M++31.6D-22.8D4102.5h51.8C+124C+
NS-61 Emissary 79781090.716C-1.3312.133%F--19.231%C+3.5D*N/A1222.3h12.4C++101.9D**
NS-AM7 Archer 130774280.18D1.8644.296%F-16.883%C1D--N/A1078.3h22C--49.6D*
Blueshift VM5 7575233.261C++1.2215.435%D**24%C++25D--N/A683h12.6B**81.7C
NS-44L Blackhand 71711120.634D1.4126.766%F--32.394%D--6.4D*N/A2111.1h3.8C++14.2D--
Phobos VX86 6969501.38C+0.6644.546%F10.145%D--32.9DN/A2192.1h2.8D-6.4D*
Aphelion VEX-4 14268144.857C2.8138.106%B2.941%C16.2D--17.6C+2674.2h70.7D185.6C
L100 Python AP 1035596.111C4.0738.85%F-5.455%A*15.3F13.3D*4013.6h6C15.5D
Comet VM2 7251361.417C**0.6342.646%C--7.843%A++10.6C--4.4C1094.8h17.6B41.2C++
M60-A Bulldog 5350316.667C+14.6250.573%C++N/A55.6C**3.3C--1790.9h5.3C*10.5C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit659817,128125.4h
Anti-Vehicle MANA Turret226891.9h
Spawn Beacon12690.3h
AE Nano-Armor Kit269221,01630.4h
AE Medical Applicator54,1320.2h
Nanite Revive Grenade01100h
Medical Applicator16866,3236.9h
Motion Spotter72580.7h
Deconstruction Tool01,7930.3h
Recon Detection Device21020.3h
Ammunition Package212,3341.5h
Shield Recharging Field107330.3h
Medical Kit4870.4h
Nano-Repair Grenade0810h

Check the help document for the dictionary if you want to learn more about words used here.


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