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Paragon Warrior Droolio[KOTV] Droolio
VS BR 229

KDR: 1.27

Score: 152.9m

Last Seen: Jul 17th, 2020 1:03 AM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 100 (229 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 C-4 ARX Lumine Edge Solstice SF C-4 Rocklet Rifle NS-11C Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $267,714 MLG Score: 214
Fun Score: N/A
Cheeseburgers Flipped: 573TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.225%15.148%397191330115,7361.118220.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.281%0.962B*-0.896D---3.118T-HEAD (~2.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.368C**12.30.14C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.164%0.984%167413454,369303619211.43906227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.396%-0.43C---0.539D-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.1-0.386C-74.7-0.403C--150.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.944%0.969%32713422,06571219710.289947212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.018%-0.882D---0.99D--0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.1-1.344D**28.8-1.309D**61.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.964%5.863%981713325,782780619310.740712299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.711%0.161C++0.324C*0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.20.092C+41.5-0.03C+67.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.903%55.376%9811348372547920.0678956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.612D-0.751D--1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.183C3.6-0.138C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.926%9.869%98213472,4526997290.350386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.991%0.012C+-0.964D--1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.253C*4.10.153C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
152.9m313.1%323 (19.4k)280 (16.8k)1.27355232,105182,2501.44033229 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349866520.023%9.909%19803:0020

43% Engineer6% Infiltrator43% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 1:08 PMApr 11th, 2020 8:21 PMJul 16th, 2020 10:42 PM (21d) (PST)Jul 16th, 2020 9:07 PM (21d) (PST)Jul 16th, 2020 9:03 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5591773820.4260.3340.0421.5550.071214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,53110,60222,9292620393416,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9089.6h/378.7d 30,395 22,999 88,118 848k 11,626 25,579 38,757 304.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:93,733
Deaths:74,205
KDR:1.263
Accuracy:26.345% C+
HSR:15.440% D--
Solstice SF
D
Kills:12,176
Deaths:16,652
KDR:0.731
Accuracy:22.546% D
HSR:9.042% D--
NS-11C
C--
Kills:6,013
Deaths:7,729
KDR:0.778
Accuracy:24.408% C--
HSR:14.984% D--
Thanatos VE70
C
Kills:2,008
Deaths:2,199
KDR:0.913
Accuracy:40.040% C
HSR:10.010% D*
Solstice VE3
C++
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F--
HSR:22.488% C++
Deimos VA29
C+
Kills:444
Deaths:427
KDR:1.040
Accuracy:65.469% C+
HSR:9.234% D*
Zenith VX-5
C
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.010% F
HSR:21.875% C
NS Baron G5
D--
Kills:185
Deaths:277
KDR:0.668
Accuracy:37.888% D--
HSR:10.811% D--
VX6-7
B
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% D
HSR:26.389% B
Kills:115,659
Deaths (as Engineer):103,785
Deaths (to Engineers):32,744
KDR:1.11441
Kill Difference:11,874
Playtime:3,890.467 hours
Usage:43%
Score:55.006m
Score/min:236
Accuracy (listed only):30.320%
HSR (listed only):15.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:2,008
Deaths:2,199
KDR:0.913
Accuracy:40.040% C
HSR:10.010% D*
VE-S Canis
C
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% C
HSR:13.902% D--
Sirius SX12
D
Kills:1,169
Deaths:1,434
KDR:0.815
Accuracy:24.047% D
HSR:13.345% D-
NS-11P
D*
Kills:444
Deaths:625
KDR:0.710
Accuracy:21.303% D*
HSR:14.189% D*
Deimos VA29
C+
Kills:444
Deaths:427
KDR:1.040
Accuracy:65.469% C+
HSR:9.234% D*
H-V45
F
Kills:401
Deaths:534
KDR:0.751
Accuracy:18.155% F-
HSR:10.723% F
Terminus VX-9
F-
Kills:250
Deaths:396
KDR:0.631
Accuracy:17.471% F--
HSR:11.200% F-
NS Baron G5
D--
Kills:185
Deaths:277
KDR:0.668
Accuracy:37.888% D--
HSR:10.811% D--
Pulsar VS1
D**
Kills:109
Deaths:211
KDR:0.517
Accuracy:18.944% D**
HSR:7.339% F-
Kills:6,463
Deaths (as Combat Medic):7,037
Deaths (to Combat Medics):24,178
KDR:0.91843
Kill Difference:574
Playtime:152.157 hours
Usage:2%
Score:2.770m
Score/min:303
Accuracy (listed only):30.300%
HSR (listed only):11.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:93,733
Deaths:74,205
KDR:1.263
Accuracy:26.345% C+
HSR:15.440% D--
Solstice SF
D
Kills:12,176
Deaths:16,652
KDR:0.731
Accuracy:22.546% D
HSR:9.042% D--
NS-11C
C--
Kills:6,013
Deaths:7,729
KDR:0.778
Accuracy:24.408% C--
HSR:14.984% D--
Thanatos VE70
C
Kills:2,008
Deaths:2,199
KDR:0.913
Accuracy:40.040% C
HSR:10.010% D*
VE-S Canis
C
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% C
HSR:13.902% D--
Sirius SX12
D
Kills:1,169
Deaths:1,434
KDR:0.815
Accuracy:24.047% D
HSR:13.345% D-
Solstice VE3
C++
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F--
HSR:22.488% C++
Deimos VA29
C+
Kills:444
Deaths:427
KDR:1.040
Accuracy:65.469% C+
HSR:9.234% D*
Zenith VX-5
C
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.010% F
HSR:21.875% C
NS Baron G5
D--
Kills:185
Deaths:277
KDR:0.668
Accuracy:37.888% D--
HSR:10.811% D--
VX6-7
B
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% D
HSR:26.389% B
Kills:118,281
Deaths (as Light Assault):106,153
Deaths (to Light Assaults):27,988
KDR:1.11425
Kill Difference:12,128
Playtime:3,891.506 hours
Usage:43%
Score:80.744m
Score/min:346
Accuracy (listed only):29.665%
HSR (listed only):15.229%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:915
Deaths:1,157
KDR:0.791
Accuracy:16.356% D**
HSR:16.284% D**
Flare VE6
D**
Kills:591
Deaths:889
KDR:0.665
Accuracy:15.746% F-
HSR:15.228% D**
NS-15M1
D*
Kills:463
Deaths:575
KDR:0.805
Accuracy:16.075% F-
HSR:15.335% D*
SVA-88
D*
Kills:76
Deaths:68
KDR:1.118
Accuracy:20.053% D*
HSR:14.474% D**
Kills:2,045
Deaths (as Heavy Assault):2,689
Deaths (to Heavy Assaults):32,754
KDR:0.76051
Kill Difference:644
Playtime:224.673 hours
Usage:2%
Score:3.301m
Score/min:245
Accuracy (listed only):17.057%
HSR (listed only):15.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:4,748
Deaths:4,639
KDR:1.024
Accuracy:39.595% C+
HSR:13.037% D**
NS-357 IA
C++
Kills:2,251
Deaths:2,442
KDR:0.922
Accuracy:50.278% C++
HSR:10.795% F--
VE-S Canis
C
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% C
HSR:13.902% D--
NS-61 Emissary
A*
Kills:1,447
Deaths:2,456
KDR:0.589
Accuracy:46.077% A*
HSR:13.614% D-
Sirius SX12
D
Kills:1,169
Deaths:1,434
KDR:0.815
Accuracy:24.047% D
HSR:13.345% D-
NS-AM7 Archer
C-
Kills:573
Deaths:2,447
KDR:0.234
Accuracy:55.710% C-
HSR:5.236% D**
Parallax VX3
F
Kills:372
Deaths:179
KDR:2.078
Accuracy:30.903% F
HSR:55.376% T*
Soldier Soaker
C++
Kills:340
Deaths:233
KDR:1.459
Accuracy:28.177% D--
HSR:14.706% C++
Ectoblaster
B+
Kills:160
Deaths:149
KDR:1.074
Accuracy:45.674% B+
HSR:10% C**
Kills:12,513
Deaths (as Infiltrator):14,913
Deaths (to Infiltrators):20,907
KDR:0.83907
Kill Difference:2,400
Playtime:551.155 hours
Usage:6%
Score:5.196m
Score/min:157
Accuracy (listed only):38.872%
HSR (listed only):16.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D**
Kills:540
Deaths:367
KDR:1.471
Accuracy:15.746% D**
HSR:13.333% F
Blueshift VM5
D
Kills:477
Deaths:351
KDR:1.359
Accuracy:15.740% D*
HSR:19.078% D
Nebula VM20
D--
Kills:383
Deaths:252
KDR:1.520
Accuracy:16.330% D--
HSR:16.710% D--
Nebula VM20
D--
Kills:339
Deaths:247
KDR:1.372
Accuracy:16.323% D--
HSR:13.569% F
Comet VM2
D--
Kills:92
Deaths:113
KDR:0.814
Accuracy:35.399% D*
HSR:2.174% D--
NS-10 Burster
C*
Kills:70
Deaths:83
KDR:0.843
Accuracy:34.070% C*
HSR:1.429% D*
NS-10 Burster
B*
Kills:63
Deaths:83
KDR:0.759
Accuracy:34.320% C++
HSR:7.937% B*
Comet VM2
C--
Kills:57
Deaths:73
KDR:0.781
Accuracy:39.029% D*
HSR:3.509% C--
Kills:2,021
Deaths (as MAX Suit):784.500
Deaths (to MAX Suits):7,943
KDR:2.57616
Kill Difference:1,236.500
Playtime:71.788 hours
Usage:1%
Score:1.505m
Score/min:349
Accuracy (listed only):25.869%
HSR (listed only):9.717%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,547
V. Kills:367 420%
Deaths:334
KDR:4.632
Accuracy:48.558% D-
KPH:50.800 D
VKPH:12 D
Saron Laser Cannon
C+
Kills:1,526
V. Kills:1,115 137%
Deaths:1,791
KDR:0.852
Accuracy:30.825% C+
KPH:8.800 D
VKPH:6.400 D
Light PPA
C-
Kills:1,031
V. Kills:100 N/A
Deaths:408
KDR:2.527
Accuracy:34.715% D*
KPH:30.700 D-
VKPH:3 C-
V26 Maelstrom Turbo Laser
D
Kills:182
V. Kills:114 158%
Deaths:140
KDR:1.300
Accuracy:27.131% D-
KPH:8.500 D
VKPH:5.300 D-
Hornet Missiles
C-
Kills:149
V. Kills:129 115%
Deaths:42
KDR:3.548
Accuracy:57.237% D-
KPH:39.200 D-
VKPH:33.900 C-
Coyote Missiles
D-
Kills:96
V. Kills:69 137%
Deaths:59
KDR:1.627
Accuracy:60.973% B*
KPH:17.300 D--
VKPH:12.400 D-
Kills:4,531 (2,739 + 0)
Deaths:2,774
KDR:1.633
VKDR:0.683
Vehicle Kills:1,894
Kill Difference:1,757
Playtime:268.461 hours
Usage:3%
Score:2.114m
Score/min:131
Piloting Accuracy:27.131%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:265
V. Kills:210 126%
Deaths:253
KDR:1.047
Accuracy:46.837% C+
KPH:8.600 C+
VKPH:6.800 C+
Kills:265 (265 + 0)
Deaths:253
KDR:1.047
VKDR:0.830
Vehicle Kills:210
Kill Difference:12
Playtime:30.888 hours
Usage:0%
Score:0.196m
Score/min:106
Piloting Accuracy:46.837%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:621
V. Kills:175 353%
Deaths:97
KDR:6.402
Accuracy:52.062% C+
KPH:35.200 D--
VKPH:9.900 C++
Skyguard
C
Kills:375
V. Kills:256 146%
Deaths:109
KDR:3.440
Accuracy:30.019% C+
KPH:14.500 C
VKPH:9.900 C
L100 Python AP
D--
Kills:317
V. Kills:233 135%
Deaths:107
KDR:2.963
Accuracy:50.617% D
KPH:19.600 D*
VKPH:14.400 D--
C75 Viper
D-
Kills:204
V. Kills:41 486%
Deaths:89
KDR:2.292
Accuracy:29.813% D*
KPH:13.400 D--
VKPH:2.700 D-
L100 Python HEAT
D-
Kills:117
V. Kills:60 192%
Deaths:40
KDR:2.925
Accuracy:51.240% C
KPH:17.200 D*
VKPH:8.800 D-
Kills:1,634 (1,634 + 0)
Deaths:442
KDR:3.697
VKDR:1.731
Vehicle Kills:765
Kill Difference:1,192
Playtime:81.828 hours
Usage:1%
Score:1.122m
Score/min:229
Driving Accuracy:51.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:297
V. Kills:150 197%
Deaths:54
KDR:5.500
Accuracy:48.477% D-
KPH:30.200 C
VKPH:15.200 C-
E540 Halberd
C+
Kills:289
V. Kills:132 217%
Deaths:19
KDR:15.211
Accuracy:47.761% C-
KPH:35.900 C+
VKPH:16.400 C
Supernova PC
D--
Kills:134
V. Kills:51 258%
Deaths:71
KDR:1.887
Accuracy:38.113% D**
KPH:12.100 D*
VKPH:4.600 D--
Saron HRB
C-
Kills:85
V. Kills:51 163%
Deaths:19
KDR:4.474
Accuracy:40.593% D-
KPH:20.100 D
VKPH:12.100 C-
Kills:805 (431 + 374)
Deaths:163
KDR:4.939
VKDR:2.356
Vehicle Kills:384
Kill Difference:642
Playtime:33.151 hours
Usage:0%
Score:1.036m
Score/min:521
Driving Accuracy:38.113%
Gunner Accuracy:40.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:1,525
V. Kills:774 197%
Deaths:217
KDR:7.028
Accuracy:47.794% C++
KPH:58.500 B+
VKPH:29.700 C+
E540 Halberd-H
C+
Kills:521
V. Kills:281 185%
Deaths:53
KDR:9.830
Accuracy:62% B
KPH:46.900 C
VKPH:25.300 C+
G40-F Ranger
B++
Kills:459
V. Kills:275 166%
Deaths:40
KDR:11.475
Accuracy:37.272% C**
KPH:47.900 B+
VKPH:28.700 B++
M12 Kobalt-H
C
Kills:241
V. Kills:16 N/A
Deaths:21
KDR:11.476
Accuracy:21.189% D
KPH:72.500 D*
VKPH:4.800 C
Proton II PPA-H
C
Kills:131
V. Kills:7 N/A
Deaths:12
KDR:10.917
Accuracy:37.290% C
KPH:66.100 D-
VKPH:3.500 D--
Saron HRB-H
C++
Kills:63
V. Kills:47 131%
Deaths:19
KDR:3.316
Accuracy:51.155% D-
KPH:37.500 C
VKPH:27.900 C++
M40 Fury-H
C+
Kills:61
V. Kills:19 305%
Deaths:4
KDR:15.250
Accuracy:55.396% B*
KPH:59.800 D-
VKPH:18.600 C+
Kills:3,001 (0 + 3,001)
Deaths:366
KDR:8.199
VKDR:3.877
Vehicle Kills:1,419
Kill Difference:2,635
Playtime:54.771 hours
Usage:1%
Score:1.239m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:55.396%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:976
V. Kills:200 486%
Deaths:193
KDR:5.057
Accuracy:49.589% B**
KPH:51.700 C+
VKPH:10.600 C+
M12 Kobalt
C++
Kills:786
V. Kills:45 N/A
Deaths:107
KDR:7.346
Accuracy:23.088% B++
KPH:70.600 C
VKPH:4 C++
M60-G Bulldog
C+
Kills:423
V. Kills:66 N/A
Deaths:70
KDR:6.043
Accuracy:39.197% C+
KPH:34 C+
VKPH:5.300 C-
M20 Basilisk
C*
Kills:384
V. Kills:194 197%
Deaths:108
KDR:3.556
Accuracy:49.367% B*
KPH:21.900 C
VKPH:11.100 C*
M60-G Bulldog
C++
Kills:378
V. Kills:52 N/A
Deaths:68
KDR:5.559
Accuracy:42.361% C++
KPH:46.400 C
VKPH:6.400 C--
M40 Fury
C-
Kills:325
V. Kills:76 422%
Deaths:81
KDR:4.012
Accuracy:46.709% B*
KPH:42.500 D
VKPH:9.900 C-
M20 Basilisk
C
Kills:284
V. Kills:139 203%
Deaths:121
KDR:2.347
Accuracy:44.657% C++
KPH:14.700 D
VKPH:7.200 C
M12 Kobalt
C
Kills:279
V. Kills:11 N/A
Deaths:40
KDR:6.975
Accuracy:18.835% C
KPH:44.800 D
VKPH:1.800 D-
G30 Walker
C+
Kills:96
V. Kills:64 148%
Deaths:23
KDR:4.174
Accuracy:35.001% B
KPH:14 C--
VKPH:9.300 C+
G40-F Ranger
C++
Kills:81
V. Kills:57 140%
Deaths:20
KDR:4.050
Accuracy:45.878% A+
KPH:21.600 C-
VKPH:15.200 C++
G30 Walker
D
Kills:75
V. Kills:52 142%
Deaths:34
KDR:2.206
Accuracy:35.102% B+
KPH:10.500 D--
VKPH:7.300 D
G40-F Ranger
C
Kills:72
V. Kills:47 150%
Deaths:14
KDR:5.143
Accuracy:43.946% B**
KPH:17.700 C
VKPH:11.500 C
Kills:4,159 (0 + 4,159)
Deaths:879
KDR:4.732
VKDR:1.141
Vehicle Kills:1,003
Kill Difference:3,280
Playtime:123.130 hours
Usage:1%
Score:1.564m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:43.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:591
V. Kills:145 405%
Deaths:988
KDR:0.598
Accuracy:49.844% C+
KPH:6.200 D*
VKPH:1.500 D-
S12 Renegade
D
Kills:429
V. Kills:35 N/A
Deaths:330
KDR:1.300
Accuracy:39.072% D
KPH:14.700 D*
VKPH:1.200 D
V30-F Starfall
D*
Kills:264
V. Kills:188 140%
Deaths:400
KDR:0.660
Accuracy:74.715% A+
KPH:10.200 D*
VKPH:7.300 D*
Kills:1,284 (1,284 + 0)
Deaths:1,718
KDR:0.747
VKDR:0.214
Vehicle Kills:368
Kill Difference:434
Playtime:149.850 hours
Usage:2%
Score:0.415m
Score/min:46
Driving Accuracy:74.715%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:141
V. Kills:89 157%
Deaths:59
KDR:2.390
Accuracy:59.239% M+
KPH:16.100 D
VKPH:10.200 D
Kills:141 (0 + 141)
Deaths:59
KDR:2.390
VKDR:1.508
Vehicle Kills:89
Kill Difference:82
Playtime:8.768 hours
Usage:0%
Score:0.177m
Score/min:337
Piloting Accuracy:N/A%
Gunner Accuracy:59.239%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 97,08893,73374,2051.263C+0.0126.345%C+15.44%D--33.3C1.2B+942811.8h12.1C+46.1C++
C-4 ARX 35,15925,33310,5232.407C+1.1326.997%C+N/A162.6B+63.1A913155.8h1.3C--4.7C+
Lumine Edge 12,59412,247105,4180.116C+1.1637.487%B+16.086%C+3.4CN/A103627.7h1.5C4B+
Solstice SF 12,56112,17616,6520.731C-0.5422.546%D9.042%D--13.9DN/A45876.6h8.7C**38.7C*
C-4 10,9247,7904,4371.756C+0.4825.706%CN/A118.9C++47.8B**103465.5h1.2C**4.8C++
Rocklet Rifle 12,0986,2366,6200.942C+0.3369.365%A++N/A33.6C+31.6B396185.7h53.1F76.6C+
NS-11C 6,2806,0137,7290.778C--0.5024.408%C--14.984%D--13.1D-N/A38460.1h17D*69.7D
Tank Mine 8,0664,9313,0881.597D-0.3223.709%D--N/A85.8D54.5C-87357.5h1.4B*5.8C
Proximity Mine 4,8144,8071,5673.068C-1.7942.296%CN/A133.2C+N/A42736.1h1.8C++4.2C++
NS-44 Commissioner 4,7924,7484,6391.023C+0.2539.595%C+13.037%D**32.5C--N/A101146.1h3.1B+7.8B
NS-357 IA 2,2992,2512,4420.922C0.3550.278%C++10.795%F--71.9C*1.5B**20831.3h3B+6B+
MANA Anti-Personnel Turret 2,2182,1871,3941.569N/A0.3014.782%UN/A21870U310U42433600.1h22.8T*154.3T*
Thanatos VE70 2,0242,0082,1990.913C0.3640.04%C10.01%D*20.5DN/A7998h4.4C+11.1C+
Dual Photon Pods 1,9141,5473344.632D3.3648.558%D-1.228%C*50.7D12D27830.5h25.2D51.8D
Saron Laser Cannon 2,6411,5261,7910.852C-0.4230.825%C+N/A8.8D6.4D94173.8h164.4D533.3D
Aphelion VEX-4H 2,2991,5252177.028C+5.7547.794%C++2.033%D58.4B+29.7C+36226.1h49.4C+103.3C++
VE-S Canis 1,4841,4539341.556C+0.2829.387%C13.902%D--43.5C-N/A13133.4h9.5C++32.5C*
NS-61 Emissary 1,4771,4472,4560.589D0.6846.077%A*13.614%D-7.8D--N/A28185h35.1F-76.2D
MANA Anti-Vehicle Turret 2,5581,2701,0301.233D0.0463.256%D2.126%A12700U12880U5438930.1h12.7D**20.1D**
Sirius SX12 1,1911,1691,4340.815C0.4624.047%D13.345%D-13.4D-N/A6487.4h15.6C+64.8C
Sticky Grenade 1,1421,13611136N/A1,134.7346.877%D-N/A668.2D-3.5D--21721.7h2.3C4.9C
Light PPA 1,1311,0314082.527C--1.2534.715%D*N/A30.8D-3C-11833.5h15.5C44.5D
The Slasher 1,00397914,4970.068B+1.2136.507%C++22.063%A+1.4CN/A4721h2.9D*7.9C+
M40 Fury 1,1769761935.057C--3.7849.589%B**1.127%C--51.6C+10.6C+27318.9h17.4D35C++
Orion VS54 9239151,1570.791C--0.4816.356%D**16.284%D**17.7D--N/A16151.7h12.4C75.9C+
Solstice VE3 8478361,8680.448D0.8312.448%F--22.488%C++7.9DN/A60106.3h15.1C+121.7C
Spear Anti-Vehicle Phalanx Turret 1,3528081027.922C6.6553.44%B2.599%D39C--26.3C+41420.7h10.9D-20.5C+
M12 Kobalt 8317861077.346D6.0723.088%B++19.975%C++70.8C4.1C++23811.1h22.3D--96.5C+
Plasma Grenade 6756671667N/A665.7359.072%AN/A667C++8C40221h3.1C++5.3B+
NS Decimator 9746561,2010.546D0.7363.54%C++2.744%B++20.1D*9.8D--28232.6h5.6D8.8D
L100 Python HESH 796621976.402C--5.1352.062%C+N/A35.3D--9.9C++21217.6h5.4F*10.5F-
M40 Fury-F 7365919880.598D0.6849.844%C+N/A6.2D*1.5D-3194.8h14.9C--29.8D
Flare VE6 5995918890.665D-0.6115.746%F-15.228%D**17.8D*N/A9533.2h11.2D71.4F
NS-AM7 Archer 8955732,4470.234D1.0455.71%C-5.236%D**2.2D-1.2D-22258.2h29.8D*53.5D**
Blueshift VM5 5435403671.471C--0.2015.746%D**13.333%F19.5D*N/A8327.7h15.9C+101.3D-
E540 Halberd-H 802521539.83C8.5662%BN/A46.9C25.3C+42011.1h7.7D*12.4D-
Blueshift VM5 4824773511.359D0.0915.74%D*19.078%D18.1D*N/A8326.4h16.7C--106.1D--
NS-15M1 4704635750.805D0.4716.075%F-15.335%D*16.6D*N/A8327.9h14.1D*87.5F-
G40-F Ranger 7344594011.475C-10.2037.272%C**N/A47.8B+28.6B++3709.6h74.4D199.6C+
NS-11P 4544446250.71D0.5621.303%D*14.189%D*15.5D--N/A5828.7h14.2D-66.4D--
Deimos VA29 4544444271.04C0.2365.469%C+9.234%D*32.6D-N/A13413.6h2.6D-4C
S12 Renegade 4644293301.3C-0.0339.072%D8.625%B*14.7D*1.2D4729.2h4.2D*10.8D--
M60-G Bulldog 489423706.043C+4.7739.197%C+2.128%C33.8C5.3C-16712.5h6.4C*16.4C*
Auraxium Force-Blade 42941810,0960.041C+1.2332.559%C++19.617%A*1.2C+N/A3357.2h3.6F**10.9C+
Xiphos Anti-Personnel Phalanx Tower 5334163810.947D**9.6781.274%S2.404%B**55.5D15.6B**5577.5h264.8T*325.8F--
H-V45 4054015340.751C-0.5218.155%F-10.723%F13.8D--N/A9729h12.9C71.1D*
Force-Blade 44939837,8110.011C--1.2638.967%B+4.271%C0.2C--N/A11855.1h3.2D8.2C*
Hunter QCX 5403861,0210.378D0.9015.61%F-2.332%D**5.6D--2.2C4468.7h16.2D103.7F-
M20 Basilisk 5783841083.556C2.2849.367%B*7.292%B+21.9C11.1C*22217.5h122.7D248.5C+
Nebula VM20 3913832521.52D0.2516.33%D--16.71%D--26.6D--N/A10514.4h15.9C+97.2D
M60-G Bulldog 430378685.559C4.2942.361%C++3.968%A46.7C6.4C--2048.1h6.2C++14.5C**
Skyguard 6313751093.44C2.1730.019%C+N/A14.5C9.9C19425.9h128C426.3C
Parallax VX3 3743721792.078C0.8030.903%F55.376%T*13.6D*N/A5627.4h3.6T11.8T*
Nemesis VSH9 6243639700.374D0.9062.913%C1.928%C--9.3C--6.7C20939.1h10D--15.9D--
Soldier Soaker 3433402331.459C+0.1928.177%D--14.706%C++161.9A*1.4C++5162.1h4.1A+14.7B+
Nebula VM20 3503392471.372D0.1016.323%D--13.569%F23.9D--N/A9214.2h17.4D106.5D-
M40 Fury 401325814.012C--2.7446.709%B*N/A42.8D10C2527.6h17.8D-38C+
L100 Python AP 5503171072.963D1.6950.617%D1.577%C19.6D*14.4D--30316.2h8.8F-17.4D--
Aspis Anti-Aircraft Phalanx Turret 607305615C*3.7336.904%B**1.311%C--14.4C++14.2C*26821.2h187.8D**508.9C++
Supernova FPC 447297545.5C--4.2348.477%D-N/A30.3C+15.3C-8399.8h4.2C**8.6C+
E540 Halberd 4212891915.211C+13.9447.761%C-N/A36.1C+16.5C4198h6.1D12.8D
M20 Basilisk 4232841212.347D-1.0744.657%C++5.282%C14.7D7.2C19519.3h131.2D293.9C-
M12 Kobalt 290279406.975D5.7018.835%C20.789%B45D1.8D-1796.2h22D116.7C+
CAS30 Tank Buster 4752652531.047C0.2346.837%C+1.132%C+8.6C+6.8C+10630.9h77.4D*165.3D
V30-F Starfall 4522644000.66D0.6174.715%A+N/A10.2D*7.3D*10025.9h28.7D**38.5D-
Terminus VX-9 2512503960.631C0.6417.471%F--11.2%F-9.9D*N/A5325.3h11.4C++65.1D*
M12 Kobalt-H 2572412111.476D--10.2021.189%D12.033%D*73D--4.8C1933.3h18.6D--87.6D-
Orbital Strike Uplink 3602341234U232.73518.557%UN/A260U140U27200.9h2.1T*0.4T*
Anti-Vehicle Grenade 2882301230N/A228.7369.62%A*N/A766.7A+193.3B*64850.3h3.1B**4.5A
G40-F Ranger 343216636C++34.7337.09%C**N/A52.7B+31B++4444.1h72.6C+195.8B+
C75 Viper 245204892.292D-1.0229.813%D*N/A13.3D--2.7D-18515.3h11.7C+39.3C
Zenith VX-5 1971923280.585D-0.6920.01%F21.875%C10.8D--N/A6417.8h14.6D--72.9D**
NS Baron G5 1901852770.668D--0.6137.888%D--10.811%D--22D-N/A1038.4h4.9C--12.9C+
V26 Maelstrom Turbo Laser 2961821401.3C0.0327.131%D-N/A8.5D5.4D-13421.3h120.5D444.2D-
Ectoblaster 1651601491.074C++0.2045.674%B+10%C**51.6B+1.6C++1433.1h17.6C+38.6C**
Hornet Missiles 278149423.548C--2.2757.237%D-N/A39.2D-33.9C-7003.8h17.5F30.5F
M20 Basilisk 232145216.905C-5.6354.384%C+7.586%A33.7C--20.2C+3764.3h176.8D*325.1D**
M20 Wyvern 230141592.39C--1.1259.239%M+2.837%C16D10.1D3378.8h332.9T*562T-
Supernova PC 185134711.887D0.6138.113%D**N/A12.2D*4.6D--26911h4.6C++12D
Spear Anti-Vehicle Phalanx Tower 2271341013.4D-12.1378.157%A**2.985%C43.2C30C+4683.1h17.6F--22.5D
Proton II PPA-H 1381311210.917C9.6437.29%C1.527%C+65.5D-3.5D--3002h11.7C-31.3C
M60-A Bulldog 141129139.923C8.6535.807%D**3.876%A++15D--1.4D--818.6h7.1D--19.7D*
L100 Python HEAT 177117402.925D1.6551.24%C1.709%C17.2D*8.8D-3256.8h8.8F-17.2C--
Pulsar VS1 1111092110.517D-0.7618.944%D**7.339%F-7.5D*N/A16514.5h15.5D-81.7D*
Fatestealer 1111081830.59S0.6846.86%B++23.148%C*18.9CN/A455.7h2.7D*5.8C*
M60-A Bulldog 119102137.846C6.5734.695%D**1.961%C15D--2.5D976.8h6.2C18D-
Lancer VS22 2331003100.323D0.9548.123%D*1%C4.7D-6.2D21521.3h55.9F-116.1F**
Coyote Missiles 16596591.627D0.3560.973%B*N/A17.1D--12.3D-1765.6h103.1T*169F*
G30 Walker 16096234.174C-2.9035.001%B4.167%C+13.9C--9.3C+1506.9h227.3C-649.5C++
Comet VM2 129921130.814C-0.4635.399%D*2.174%D--8.4D-3.4D22710.9h23.2C+65.4C
Saron HRB 13685194.474C-3.2040.593%D-N/A20.2D12.1C-6294.2h28D*69D**
G40-F Ranger 13881204.05D-2.7845.878%A+N/A21.9C-15.4C++2443.7h153.6F--334.7D
SVA-88 8276681.118C--0.1620.053%D*14.474%D**22.4D--1.8B**4773.4h12.9D-64.4D--
G30 Walker 12775342.206D-0.9335.102%B+1.333%D*10.6D--7.3D1557.1h327.5F--932.9D--
G40-F Ranger 11972145.143C--3.8743.946%B**1.389%C*17.6C-11.5C1884.1h137C--311.7B
VX6-7 75721000.72D0.5523.729%D26.389%B12.4D-N/A2095.8h16D*67.5D-
NS-10 Burster 13070830.843C-0.4334.07%C*1.429%D*4.7D-4C12514.9h227.3F**667.2D--
Lasher X2 70671130.593D0.6813.972%F-1.493%D**12D*N/A2345.6h26.6F-190.3T
Hoplon Anti-Aircraft Phalanx Tower 12065165C**63.7344.969%A++N/A59.1D50D4551.1h72.5D*161.3C
Saron HRB-H 11063193.316C--2.0451.155%D-1.587%C++37.1C27.6C++7741.7h28.1D55D-
NS Annihilator 10763441.432A++0.1681.792%BN/A11.3C+7.9C--3815.6h9.1B+11.2B+
NS-10 Burster 11363830.759D0.5134.32%C++7.937%B*4.3D--3.4D-12414.8h253.9T*739.9F-
M40 Fury-H 8061415.25C+13.9855.396%B*N/A61D-19C+4421h20.3F**36.6F--
Comet VM2 8657730.781D0.4939.029%D*3.509%C--7.3D--3.7D--1977.8h35.7D-91.4D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6,3355,205,928347.2h
Spawn Beacon996,8918.9h
Anti-Vehicle MANA Turret2117,18816.6h
NS-TMC-01 "His Regards"341451.9h
Repair Module47203.6h
Turret AI Module36814.2h
Structure Shield Module24223h
Skywall Shield Emitter24343h
Rampart Wall125879.8h
Sunderer Garage01783.6h
Bunker0841.7h
Nanite Revive Grenade01,6270.5h
Nanite Healing Grenade01690h
Medical Applicator1,041247,32125.8h
Blast Wall01641.9h
Cortium Silo15333.1h
Motion Spotter194,5674.2h
VS Patriot Flare Gun1580.2h
Restoration Kit111070.2h
Spear Anti-Vehicle Tower22601.7h
Deconstruction Tool023,8322.7h
Welding Device14,9750.5h
Xiphos Anti-Personnel Tower66094.9h
Hoplon Anti-Aircraft Phalanx Tower43662.7h
Spitfire Auto-Turret28214,24314.4h
VS Triumph Flare Gun1640.1h
Recon Detection Device9311,97726h
Smoke Grenade02,1980.6h
Shield Recharging Field381,2820.7h
Medical Kit185360.8h
Ammunition Package18530,07217.5h
Anti-Infantry MANA Turret4438,98821h
Flail Targeting Dart521,2408.7h
The Flail21140.8h
Routing Spire02051.7h
Pain Spire01071.1h
Solid Wall11352.8h
Snowman Soldier4680.2h
Infantry Tower0511.4h
Vehicle Ramp1831.3h
WLT-Howler Mining Laser122353,254165.1h
Elysium Spawn Tube02912.1h
Alarm Module01150.5h
Glaive IPC1761h
Spear Anti-Vehicle Turret21362h
Router111,5612.5h
Nano-Repair Grenade02,8440.8h
Light Air Terminal01842.8h
Orbital Strike Target Designator392832.4h
IPC Targeting Dart63371.9h
Vehicle Gate11883.2h
Light Vehicle Terminal21171.2h
Pillbox41432h
Hardlight Barrier811,8763.8h

Check the help document for the dictionary if you want to learn more about words used here.


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