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Paragon Loyal Soldier Drooliog[KOTV] Drooliog
VS BR 215

KDR: 1.21

Score: 129.9m

Last Seen: Jul 15th, 2019 3:50 PM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 100 (215 total) - Vanu Sovereignty on Miller - Outfit Officer of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 C-4 ARX Solstice SF Lumine Edge C-4 NS-11C NS-44 Commissioner Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 573TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.509%15.355%39219119589,4891.018880.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.211%0.847B*-0.838D--3.128T-HEAD (~2.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.359C**12.20.148C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.805%1.033%168412103,872264616161.46279239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.393%-0.477D-0.509D-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.8-0.394C--73.8-0.393C--151.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.311%1.066%34712071,87662808820.298726212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.114%-0.842D---0.962D--0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.5-1.346D**29.2-1.337D**61.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.574%6.172%941511994,796673215950.712418301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.052%0.127C++0.425B0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.60.075C+41.5-0.041C+69

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.791%55.224%9411213335470300.0712311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.632D-0.77D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.19C3.6-0.139C8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.919%9.816%94212122,4455770290.423743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.117%0.031C+-0.951D--1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.256C*4.10.154C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
129.9m297.3%314 (18.8k)273 (16.4k)1.2129187,618154,6861.37509215 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214686018.598%9.94%18503:0518

48% Engineer6% Infiltrator39% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 1:08 PMApr 9th, 2013 11:32 PMJul 17th, 2019 8:43 AM (2d) (PST)Jul 15th, 2019 1:55 PM (3d) (PST)Jul 15th, 2019 11:50 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971733240.3940.3240.0391.3630.065169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,82810,37419,4542419282416,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7945.3h/331.1d 25,089 18,650 72,814 649.9k 10,030 22,377 30,996 237m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:70,048
Deaths:57,640
KDR:1.215
Accuracy:25.592% B
HSR:15.665% D
Solstice SF
C
Kills:11,564
Deaths:16,071
KDR:0.720
Accuracy:22.359% C
HSR:9.184% D*
NS-11C
C+
Kills:5,163
Deaths:6,542
KDR:0.789
Accuracy:23.893% C+
HSR:15.379% D
Thanatos VE70
C+
Kills:2,008
Deaths:2,199
KDR:0.913
Accuracy:40.040% C+
HSR:10.010% D*
Solstice VE3
B+
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F-
HSR:22.488% B+
Deimos VA29
B+
Kills:437
Deaths:418
KDR:1.045
Accuracy:65.827% B+
HSR:8.924% D*
Zenith VX-5
C+
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.011% D*
HSR:21.875% C+
NS Baron G5
D
Kills:181
Deaths:266
KDR:0.680
Accuracy:37.904% D
HSR:10.497% D-
VX6-7
B*
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% C+
HSR:26.389% B*
Kills:90,501
Deaths (as Engineer):85,432
Deaths (to Engineers):31,947
KDR:1.05933
Kill Difference:5,069
Playtime:3,837.456 hours
Usage:48%
Score:53.900m
Score/min:234
Accuracy (listed only):30.200%
HSR (listed only):15.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:2,008
Deaths:2,199
KDR:0.913
Accuracy:40.040% C+
HSR:10.010% D*
VE-S Canis
B
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B
HSR:13.902% D
Sirius SX12
C+
Kills:1,119
Deaths:1,406
KDR:0.796
Accuracy:24.012% C+
HSR:13.226% D
Deimos VA29
B+
Kills:437
Deaths:418
KDR:1.045
Accuracy:65.827% B+
HSR:8.924% D*
H-V45
D*
Kills:401
Deaths:534
KDR:0.751
Accuracy:18.155% D*
HSR:10.723% D**
NS-11P
C
Kills:367
Deaths:531
KDR:0.691
Accuracy:21.576% C
HSR:14.714% D
Terminus VX-9
F
Kills:250
Deaths:396
KDR:0.631
Accuracy:17.471% F
HSR:11.200% F-
NS Baron G5
D
Kills:181
Deaths:266
KDR:0.680
Accuracy:37.904% D
HSR:10.497% D-
Pulsar VS1
D-
Kills:109
Deaths:210
KDR:0.519
Accuracy:18.972% D-
HSR:7.339% F-
Kills:6,325
Deaths (as Combat Medic):6,894
Deaths (to Combat Medics):20,214
KDR:0.91746
Kill Difference:569
Playtime:146.259 hours
Usage:2%
Score:2.639m
Score/min:301
Accuracy (listed only):30.372%
HSR (listed only):11.171%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:905
Deaths:1,147
KDR:0.789
Accuracy:16.326% D-
HSR:16.243% D*
Flare VE6
D*
Kills:591
Deaths:889
KDR:0.665
Accuracy:15.746% D*
HSR:15.228% D*
NS-15M1
D--
Kills:463
Deaths:575
KDR:0.805
Accuracy:16.094% D*
HSR:15.335% D--
SVA-88
D
Kills:76
Deaths:68
KDR:1.118
Accuracy:20.053% D
HSR:14.474% D**
Kills:2,035
Deaths (as Heavy Assault):2,679
Deaths (to Heavy Assaults):32,754
KDR:0.75961
Kill Difference:644
Playtime:224.673 hours
Usage:3%
Score:3.301m
Score/min:245
Accuracy (listed only):17.055%
HSR (listed only):15.320%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:70,048
Deaths:57,640
KDR:1.215
Accuracy:25.592% B
HSR:15.665% D
Solstice SF
C
Kills:11,564
Deaths:16,071
KDR:0.720
Accuracy:22.359% C
HSR:9.184% D*
NS-11C
C+
Kills:5,163
Deaths:6,542
KDR:0.789
Accuracy:23.893% C+
HSR:15.379% D
Thanatos VE70
C+
Kills:2,008
Deaths:2,199
KDR:0.913
Accuracy:40.040% C+
HSR:10.010% D*
VE-S Canis
B
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B
HSR:13.902% D
Sirius SX12
C+
Kills:1,119
Deaths:1,406
KDR:0.796
Accuracy:24.012% C+
HSR:13.226% D
Solstice VE3
B+
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F-
HSR:22.488% B+
Deimos VA29
B+
Kills:437
Deaths:418
KDR:1.045
Accuracy:65.827% B+
HSR:8.924% D*
Zenith VX-5
C+
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.011% D*
HSR:21.875% C+
NS Baron G5
D
Kills:181
Deaths:266
KDR:0.680
Accuracy:37.904% D
HSR:10.497% D-
VX6-7
B*
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% C+
HSR:26.389% B*
Kills:93,073
Deaths (as Light Assault):87,772
Deaths (to Light Assaults):23,760
KDR:1.0604
Kill Difference:5,301
Playtime:3,121.144 hours
Usage:39%
Score:63.507m
Score/min:339
Accuracy (listed only):29.564%
HSR (listed only):15.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:4,737
Deaths:4,630
KDR:1.023
Accuracy:39.603% B+
HSR:13.046% D*
VE-S Canis
B
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B
HSR:13.902% D
NS-61 Emissary
M+
Kills:1,309
Deaths:2,152
KDR:0.608
Accuracy:46.501% M+
HSR:13.445% D
Sirius SX12
C+
Kills:1,119
Deaths:1,406
KDR:0.796
Accuracy:24.012% C+
HSR:13.226% D
NS-357 IA
B+
Kills:892
Deaths:903
KDR:0.988
Accuracy:50.051% B+
HSR:11.323% F-
NS-AM7 Archer
D
Kills:506
Deaths:2,217
KDR:0.228
Accuracy:54.517% D
HSR:5.534% D*
Parallax VX3
D*
Kills:335
Deaths:168
KDR:1.994
Accuracy:30.791% D*
HSR:55.224% F*
Soldier Soaker
C++
Kills:224
Deaths:159
KDR:1.409
Accuracy:28.386% D
HSR:15.179% C++
Ectoblaster
B++
Kills:85
Deaths:81
KDR:1.049
Accuracy:46.123% B++
HSR:8.235% C+
Kills:10,660
Deaths (as Infiltrator):12,650
Deaths (to Infiltrators):17,770
KDR:0.84269
Kill Difference:1,990
Playtime:488.223 hours
Usage:6%
Score:4.617m
Score/min:158
Accuracy (listed only):38.819%
HSR (listed only):16.568%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:533
Deaths:358
KDR:1.489
Accuracy:15.784% D-
HSR:13.508% D**
Blueshift VM5
C
Kills:464
Deaths:342
KDR:1.357
Accuracy:15.766% D
HSR:18.966% C
Nebula VM20
C-
Kills:374
Deaths:239
KDR:1.565
Accuracy:16.365% C-
HSR:16.578% D
Nebula VM20
C
Kills:329
Deaths:234
KDR:1.406
Accuracy:16.425% C
HSR:12.766% F
Comet VM2
D-
Kills:92
Deaths:113
KDR:0.814
Accuracy:35.306% D-
HSR:2.174% D--
NS-10 Burster
B*
Kills:65
Deaths:78
KDR:0.833
Accuracy:34.457% B*
HSR:1.538% D*
NS-10 Burster
B*
Kills:57
Deaths:78
KDR:0.731
Accuracy:34.672% B++
HSR:8.772% B*
Comet VM2
C
Kills:56
Deaths:73
KDR:0.767
Accuracy:39.258% D
HSR:3.571% C
Kills:1,970
Deaths (as MAX Suit):757.500
Deaths (to MAX Suits):7,943
KDR:2.60066
Kill Difference:1,212.500
Playtime:71.788 hours
Usage:1%
Score:1.505m
Score/min:349
Accuracy (listed only):26.004%
HSR (listed only):9.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,460
V. Kills:342 426%
Deaths:333
KDR:4.384
Accuracy:48.355% C-
KPH:49.300 C--
VKPH:11.500 C--
Saron Laser Cannon
C
Kills:1,243
V. Kills:957 130%
Deaths:1,790
KDR:0.694
Accuracy:30.318% C
KPH:7.800 C--
VKPH:6 C--
Light PPA
C
Kills:914
V. Kills:87 N/A
Deaths:405
KDR:2.257
Accuracy:34.344% D-
KPH:30.400 C--
VKPH:2.900 C
Hornet Missiles
C+
Kills:127
V. Kills:113 111%
Deaths:42
KDR:3.024
Accuracy:56.870% D
KPH:39 C-
VKPH:34.700 C+
Coyote Missiles
D
Kills:72
V. Kills:55 129%
Deaths:59
KDR:1.220
Accuracy:59.107% B++
KPH:15.200 D-
VKPH:11.600 D
Kills:3,816 (2,157 + 0)
Deaths:2,629
KDR:1.452
VKDR:0.591
Vehicle Kills:1,554
Kill Difference:1,187
Playtime:226.360 hours
Usage:3%
Score:1.725m
Score/min:127
Piloting Accuracy:34.344%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:255
V. Kills:202 126%
Deaths:253
KDR:1.008
Accuracy:46.022% C++
KPH:8.400 C++
VKPH:6.700 C+
Kills:255 (255 + 0)
Deaths:253
KDR:1.008
VKDR:0.798
Vehicle Kills:202
Kill Difference:2
Playtime:30.219 hours
Usage:0%
Score:0.185m
Score/min:102
Piloting Accuracy:46.022%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:598
V. Kills:167 356%
Deaths:96
KDR:6.229
Accuracy:52.265% B+
KPH:35 D
VKPH:9.800 B+
Skyguard
C+
Kills:334
V. Kills:235 142%
Deaths:109
KDR:3.064
Accuracy:30.410% C++
KPH:13.900 C+
VKPH:9.800 C+
L100 Python AP
D
Kills:312
V. Kills:230 135%
Deaths:107
KDR:2.916
Accuracy:50.475% D
KPH:19.900 D-
VKPH:14.700 D
C75 Viper
D-
Kills:204
V. Kills:41 486%
Deaths:89
KDR:2.292
Accuracy:29.813% D--
KPH:13.400 D-
VKPH:2.700 D*
L100 Python HEAT
D
Kills:117
V. Kills:60 192%
Deaths:40
KDR:2.925
Accuracy:51.240% C+
KPH:17.200 D-
VKPH:8.800 D
Kills:1,565 (1,565 + 0)
Deaths:441
KDR:3.549
VKDR:1.662
Vehicle Kills:733
Kill Difference:1,124
Playtime:78.920 hours
Usage:1%
Score:1.002m
Score/min:212
Driving Accuracy:51.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:177
V. Kills:93 188%
Deaths:51
KDR:3.471
Accuracy:50.910% C
KPH:26.700 C++
VKPH:14.100 C
E540 Halberd
C*
Kills:140
V. Kills:67 206%
Deaths:19
KDR:7.368
Accuracy:49.101% C*
KPH:33.600 C*
VKPH:16.100 C+
Supernova PC
D--
Kills:134
V. Kills:51 258%
Deaths:71
KDR:1.887
Accuracy:38.113% D*
KPH:12.100 D--
VKPH:4.600 D*
Saron HRB
C-
Kills:78
V. Kills:49 156%
Deaths:19
KDR:4.105
Accuracy:38.985% D
KPH:19.300 D
VKPH:12.100 C-
Kills:529 (311 + 218)
Deaths:160
KDR:3.306
VKDR:1.625
Vehicle Kills:260
Kill Difference:369
Playtime:25.863 hours
Usage:0%
Score:0.803m
Score/min:518
Driving Accuracy:38.113%
Gunner Accuracy:38.985%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:1,252
V. Kills:647 193%
Deaths:210
KDR:5.962
Accuracy:47.224% C++
KPH:57.900 B*
VKPH:29.900 C**
G40-F Ranger
B*
Kills:377
V. Kills:222 169%
Deaths:40
KDR:9.425
Accuracy:36.313% B+
KPH:47.800 B*
VKPH:28.100 B*
E540 Halberd-H
C**
Kills:335
V. Kills:184 181%
Deaths:51
KDR:6.569
Accuracy:62.309% B+
KPH:43.500 C+
VKPH:23.900 C**
M12 Kobalt-H
C+
Kills:201
V. Kills:12 N/A
Deaths:21
KDR:9.571
Accuracy:20.513% C-
KPH:74.600 D
VKPH:4.500 C+
Proton II PPA-H
C
Kills:89
V. Kills:4 N/A
Deaths:11
KDR:8.091
Accuracy:35.266% C
KPH:60.600 D
VKPH:2.700 D--
Saron HRB-H
B+
Kills:58
V. Kills:44 129%
Deaths:19
KDR:3.053
Accuracy:50.311% D
KPH:37.600 C+
VKPH:28.500 B+
Kills:2,312 (0 + 2,312)
Deaths:352
KDR:6.568
VKDR:3.162
Vehicle Kills:1,113
Kill Difference:1,960
Playtime:42.921 hours
Usage:1%
Score:0.976m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:50.311%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:964
V. Kills:195 492%
Deaths:193
KDR:4.995
Accuracy:49.414% A+
KPH:51.800 C**
VKPH:10.500 C*
M12 Kobalt
C*
Kills:733
V. Kills:40 N/A
Deaths:106
KDR:6.915
Accuracy:23.242% B**
KPH:71.800 C+
VKPH:3.900 C*
M60-G Bulldog
B+
Kills:394
V. Kills:59 N/A
Deaths:70
KDR:5.629
Accuracy:38.410% B+
KPH:33 C**
VKPH:4.900 C
M60-G Bulldog
B+
Kills:365
V. Kills:50 N/A
Deaths:68
KDR:5.368
Accuracy:42.588% B+
KPH:45.900 B
VKPH:6.300 C
M20 Basilisk
C**
Kills:347
V. Kills:180 192%
Deaths:108
KDR:3.213
Accuracy:49.210% B**
KPH:21.100 C+
VKPH:10.900 C**
M40 Fury
C
Kills:323
V. Kills:75 425%
Deaths:81
KDR:3.988
Accuracy:46.141% B**
KPH:42.800 C
VKPH:9.900 C
M20 Basilisk
C+
Kills:261
V. Kills:133 195%
Deaths:121
KDR:2.157
Accuracy:44.864% B+
KPH:14.400 D
VKPH:7.300 C+
M12 Kobalt
C++
Kills:226
V. Kills:10 N/A
Deaths:40
KDR:5.650
Accuracy:18.933% C++
KPH:42 D
VKPH:1.900 D
G30 Walker
C--
Kills:62
V. Kills:45 135%
Deaths:34
KDR:1.824
Accuracy:34.028% B++
KPH:9.500 D
VKPH:6.900 C--
G30 Walker
C++
Kills:61
V. Kills:55 109%
Deaths:22
KDR:2.773
Accuracy:33.503% C**
KPH:10.800 D
VKPH:9.800 C++
G40-F Ranger
C*
Kills:57
V. Kills:43 130%
Deaths:19
KDR:3
Accuracy:45.148% A++
KPH:17.700 C+
VKPH:13.300 C*
Kills:3,793 (0 + 3,793)
Deaths:862
KDR:4.400
VKDR:1.027
Vehicle Kills:885
Kill Difference:2,931
Playtime:111.656 hours
Usage:1%
Score:1.402m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:45.148%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:588
V. Kills:144 406%
Deaths:981
KDR:0.599
Accuracy:49.820% C+
KPH:6.200 D--
VKPH:1.500 D--
S12 Renegade
D
Kills:369
V. Kills:31 N/A
Deaths:300
KDR:1.230
Accuracy:40.043% C
KPH:15.700 D*
VKPH:1.300 D
V30-F Starfall
D*
Kills:218
V. Kills:155 140%
Deaths:354
KDR:0.616
Accuracy:74.157% A+
KPH:11.200 D**
VKPH:7.900 D*
Kills:1,175 (1,175 + 0)
Deaths:1,635
KDR:0.719
VKDR:0.202
Vehicle Kills:330
Kill Difference:460
Playtime:137.454 hours
Usage:2%
Score:0.378m
Score/min:46
Driving Accuracy:74.157%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:116
V. Kills:68 168%
Deaths:59
KDR:1.966
Accuracy:59.820% M+
KPH:15.100 D
VKPH:8.800 D
Kills:116 (0 + 116)
Deaths:59
KDR:1.966
VKDR:1.153
Vehicle Kills:68
Kill Difference:57
Playtime:7.686 hours
Usage:0%
Score:0.165m
Score/min:358
Piloting Accuracy:N/A%
Gunner Accuracy:59.820%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 71,97170,04857,6401.215C++0.0025.592%B15.665%D31C++N/A892256h11.9B+46.6B+
C-4 ARX 27,11619,3908,8042.202C++0.9925.826%CN/A149.8B+59.7A+872129.4h1.3C+5C+
Solstice SF 11,89911,56416,0710.72C0.4922.359%C9.184%D*13.6C-N/A44848.5h8.8B+39.5B+
Lumine Edge 9,9019,67281,0010.119C+1.0936.408%B*16.987%C++3.4CN/A102879.7h1.4C++3.8B+
C-4 9,4006,6634,1191.618C++0.4124.805%C+N/A109.2B+44.9B**100261h1.3B+5.1B+
NS-11C 5,3625,1636,5420.789C0.4223.893%C+15.379%D13DN/A37396.9h16.7C69.7C+
NS-44 Commissioner 4,7804,7374,6301.023C++0.1939.603%B+13.046%D*32.5C+N/A101145.9h3.1B*7.8B++
Proximity Mine 4,5734,5661,5292.986C1.7742.558%C+N/A135.1C**N/A43633.8h1.8B4.1B+
Rocklet Rifle 8,5564,2914,7430.905B+0.3169.329%A++N/A34.2B+34B*411125.3h51.3D--73.9C++
Tank Mine 6,9584,1682,8211.477D0.2623.646%DN/A79.8D53.4C87052.2h1.4B*6C*
MANA Anti-Personnel Turret 2,1392,1101,3521.561N/A0.3514.795%UN/A21100U290U40924500.1h22.9T*154.7T*
Thanatos VE70 2,0242,0082,1990.913C+0.3040.04%C+10.01%D*20.5CN/A7797.9h4.4B+11.1B+
Dual Photon Pods 1,8021,4603334.384C3.1748.355%C-1.301%C++49.3C--11.6C--27029.6h24.8C+51.3C+
VE-S Canis 1,4841,4539341.556B+0.3429.387%B13.902%D44.8C++1B++12532.4h9.5B++32.5B+
NS-61 Emissary 1,3351,3092,1520.608C0.6046.501%M+13.445%D8.2D-N/A29159.9h36.7F*78.8D
Aphelion VEX-4H 1,8991,2522105.962C++4.7547.224%C++1.677%D-58B**30C**36321.6h48.1B+101.9B+
Saron Laser Cannon 2,2001,2431,7900.694C0.5230.318%C1.046%D7.8C--6C--88158.7h174.2C574.5C
MANA Anti-Vehicle Turret 2,4801,2241,0051.218C--0.0162.621%C++2.206%D12240S12560S110895600.1h12.5C+20C+
Sirius SX12 1,1411,1191,4060.796C+0.4224.012%C+13.226%D13.2DN/A6284.6h15.6C+64.9C++
Sticky Grenade 1,1181,11211112N/A1,110.7947.704%DN/A695D3.8D-22121.6h2.3C+4.8C+
M40 Fury 1,1599641934.995C+3.7849.414%A+1.141%D51.8C**10.5C*27218.6h17.3C34.9B+
Light PPA 1,0019144052.257C1.0434.344%D-N/A30.5C--2.9C11830h15C+43.7C+
Orion VS54 9139051,1470.789C0.4216.326%D-16.243%D*17.7DN/A14851.1h12.4C**76.1C+
NS-357 IA 9038929030.988C+0.2250.051%B+11.323%F-76.2AN/A22011.7h2.7B**5.5B++
Solstice VE3 8478361,8680.448C-0.7612.448%F-22.488%B+7.9DN/A56105.3h15.1C++121.7D
The Slasher 85283211,1560.075B+1.1436.287%C*23.558%A+1.4CN/A4590.1h2.7C-7.6C+
M12 Kobalt 7737331066.915C-5.7023.242%B**19.782%C**71.9C+3.9C*23210.2h21.7C-93.3B
Frag Grenade 6756671667N/A665.7959.06%A++N/A667B*8C+37401h3.1B++5.3B*
NS Decimator 9586471,1890.544D0.6763.243%C**2.782%B+20.3D-9.7D25431.9h5.4C8.5C+
L100 Python HESH 765598966.229C5.0252.265%B+1.003%C--35D9.8B+19917.1h5.4F10.4D
Flare VE6 5995918890.665D0.5515.746%D*15.228%D*17.8D-N/A9233.2h11.2C+71.4C--
M40 Fury-F 7325889810.599C-0.6149.82%C+N/A6.2D--1.5D--3194.4h14.9C29.8C
Spear Anti-Vehicle Phalanx Turret 994584896.562C+5.3550.341%B+3.425%C34.4C+24.1C*41117h11.5C--22.9C+
Blueshift VM5 5365333581.489C0.2815.784%D-13.508%D**19.6D-N/A8127.2h15.8C++100.3C+
NS-AM7 Archer 7925062,2170.228D0.9854.517%D5.534%D*2.1D--1.2D--20244.2h29.3D53.7D
Blueshift VM5 4684643421.357C-0.1415.766%D18.966%C17.9D--N/A8025.9h16.8C106.4C
NS-15M1 4704635750.805C--0.4116.094%D*15.335%D--16.6D-N/A8127.9h14.1C87.3D
Deimos VA29 4474374181.045C+0.1765.827%B+8.924%D*32.9CN/A12713.3h2.6C4C++
Auraxium Force-Blade 42941810,0760.041C++1.1732.566%C*19.617%A++1.2C+N/A3355.7h3.6F--10.9C+
H-V45 4054015340.751C0.4618.155%D*10.723%D**13.8D-N/A9029h12.9C*71.1C
Force-Blade 44539437,7720.01C1.2038.886%B++4.061%C-0.2DN/A11851.3h3.2C8.2B
M60-G Bulldog 453394705.629B+4.4238.41%B+2.03%D33.1C**5C15311.9h6.2B+16.1B++
G40-F Ranger 599377409.425C+8.2136.313%B+N/A47.7B*28.1B*3697.9h70.2C+193.4C**
Nebula VM20 3823742391.565C0.3516.365%C-16.578%D26.7C-N/A10314h15.9C*97.2C++
S12 Renegade 4003693001.23C0.0240.043%C7.588%B++15.7D*1.3D4823.5h4.1D10.2C
NS-11P 3723675310.691C-0.5221.576%C14.714%D15DN/A5424.4h13.9C++64.5C++
M60-G Bulldog 415365685.368C++4.1642.588%B+4.11%B++45.6B6.3C1958h6.2B+14.6B++
Xiphos Anti-Personnel Phalanx Tower 456362389.526D--8.3182.61%S2.21%B+59.3D15.4A6016.1h250.2T*302.8F
Nemesis VSH9 6213619690.373D0.8463.309%C++1.939%C9.3C6.7C20238.7h10D15.8C--
M20 Basilisk 5273471083.213C++2.0049.21%B**7.205%B++21C+10.9C**22016.5h125.3C--254.7C**
Hunter QCX 4823449260.371C-0.8414.505%F-2.616%D**5.5D-2.2C+4263.1h15.6D107.7F*
E540 Halberd-H 519335516.569C+5.3662.309%B+N/A43.5C+23.9C**4357.7h7.9D12.7C
Parallax VX3 3353351681.994C0.7830.791%D*55.224%F*13.2D--N/A5425.4h3.6F-11.8F-
Skyguard 5693341093.064C++1.8530.41%C++N/A13.9C+9.8C+18924.1h132.2C+434.6C++
Nebula VM20 3393292341.406C0.1916.425%C12.766%F24DN/A9013.7h17.6C107.1C+
M40 Fury 398323813.988C-2.7846.141%B**N/A42.5C9.9C2527.6h17.3C37.5C*
L100 Python AP 5423121072.916C1.7050.475%D1.603%D19.9D-14.6D27315.7h8.5D-16.9D--
M20 Basilisk 3942611212.157C0.9444.864%B+5.747%C+14.3D7.3C+19518.2h135.1D-301.2C+
CAS30 Tank Buster 4572552531.008C+0.2046.022%C++1.176%C+8.4C++6.7C+10230.2h75.1C-163.2C+
Terminus VX-9 2512503960.631C0.5817.471%F11.2%F-9.9D*N/A4925.3h11.4B+65.1D
Aspis Anti-Aircraft Phalanx Turret 494236514.627B+3.4136.377%A++1.695%C12.7B13.9B+26718.6h202.1D*555.5B
Anti-Vehicle Grenade 2882301230N/A228.7969.591%A*N/A766.7A++193.3B**63640.3h3.1A4.5A
M12 Kobalt 236226405.65D4.4418.933%C++18.584%C++41.9D1.9D1645.4h21.7C114.7C++
Soldier Soaker 2252241591.409C**0.2028.386%D15.179%C++160M**N/A5471.4h4.2B*14.8B+
V30-F Starfall 3732183540.616D0.6074.157%A+N/A11.2D**7.9D*11519.5h24.9D*33.6C--
C75 Viper 245204892.292C1.0829.813%D--N/A13.3D-2.7D*17115.3h11.7B+39.3C+
M12 Kobalt-H 213201219.571C--8.3620.513%C-10.945%D*74.4D4.4C2072.7h18.2C-88.6C
Orbital Strike Uplink 2971941194U192.79464.368%UN/A242.5U128.8U28760.8h2.1T*0.4T*
Zenith VX-5 1971923280.585D0.6320.011%D*21.875%C+10.8D-N/A6017.7h14.6C72.9D
NS Baron G5 1851812660.68C--0.5337.904%D10.497%D-22.3DN/A968.1h4.9C+12.8C+
Supernova FPC 270177513.471C2.2650.91%C1.13%D26.8C++14.1C8966.6h4.4B+8.7B+
M20 Basilisk 229143216.81C+5.6054.607%C*7.692%A+34C20.5C+3744.2h177.1D-324.3D
G40-F Ranger 230142528.4A27.1940.475%B*N/A67.6A41.9A++5412.1h77.9C+192.4B+
E540 Halberd 207140197.368C+6.1649.101%C*N/A33.3C++16C+5244.2h7D-14.3C
Supernova PC 185134711.887C-0.6738.113%D*N/A12.2D--4.6D*25211h4.6B+12C+
Hornet Missiles 240127423.024C1.8156.87%DN/A38.5C-34.2C+7273.3h18D31.7D--
M60-A Bulldog 137126139.692C8.4836.167%D*3.968%A15D-1.3D-808.4h7.2C--19.8D-
L100 Python HEAT 177117402.925C1.7151.24%C+1.709%C--17.2D-8.8D2716.8h8.8D*17.2D-
M20 Wyvern 184116591.966C-0.7559.82%M+3.448%C15.1D8.8D3587.7h340.7T*569.6T-
Pulsar VS1 1111092100.519C-0.6918.972%D-7.339%F-7.6D--N/A14614.4h15.4C+81.2C
Fatestealer 1111081830.59C+0.6246.86%B**23.148%C++18.9CN/A455.7h2.7D--5.8B+
M60-A Bulldog 116100137.692C6.4834.739%D*2%C14.7D-2.4D936.8h6.3C+18C--
Spear Anti-Vehicle Phalanx Tower 16194109.4D8.1972.798%A*4.255%C*44.8C++31.9B4932.1h14.9D--20.4C++
Lancer VS22 224942980.315D0.9047.843%F-1.064%C4.7D*6.4D*21320.2h56.6D*118.4F-
Comet VM2 129921130.814C+0.4035.306%D-2.174%D--8.5C--3.4C21810.8h22.4C++63.4C+
Proton II PPA-H 9389118.091C6.8835.266%C2.247%B+59.3D2.7D--2971.5h11.6C+32.9C+
Ectoblaster 8785811.049B++0.1646.123%B++8.235%C+53.1A1.3C++1571.6h19C+41.3B
Saron HRB 12778194.105C+2.8938.985%DN/A19.5C--12.3C6164h27.7D71D
SVA-88 8276681.118C0.0920.053%D14.474%D**22.4D-1.8M++4283.4h12.9C64.4C
VX6-7 75721000.72C0.4923.729%C+26.389%B*12.4DN/A1905.8h16D67.5C
Coyote Missiles 12772591.22D0.0159.107%B++N/A15.3D-11.7D1704.7h110.3T-186.7F-
NS-10 Burster 12265780.833C+0.3834.457%B*1.538%D*4.7C-4.1B12513.9h230.5F-669D
Lasher X2 67641080.593C--0.6213.842%F1.563%D*12.1D--N/A2155.3h25.6D*185.2F-
Hoplon Anti-Aircraft Phalanx Tower 11462162A60.7944.907%A++N/A62C-52C-4841h64.7C144.1C++
G30 Walker 10762341.824D0.6134.028%B++1.613%D*9.5D6.9C--1546.5h350.4F-1029.8D
G30 Walker 11661222.773C--1.5633.503%C**3.279%C-10.9D9.8C++1555.6h255.5D762.5C+
Saron HRB-H 10258193.053C1.8450.311%D1.724%C*38.7C++29.3B+7571.5h27.9C+55.4C
NS-10 Burster 10457780.731C--0.4834.672%B++8.772%B*4.1D3.4C12113.8h263.8F*761D--
G40-F Ranger 10057193C1.7945.148%A++N/A17.8C+13.4C*2263.2h182.5D404.2C**
Comet VM2 8556730.767C0.4539.258%D3.571%C7.4D3.8D1907.6h35.1C--89.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon915,8147.9h
Anti-Vehicle MANA Turret2066,87016.2h
Nano-Armor Kit5,6254,816,321323.2h
Skywall Shield Emitter23822.6h
NS-TMC-01 "His Regards"341451.9h
Structure Shield Module23742.5h
Repair Module46042.8h
Turret AI Module35713.3h
Cortium Silo14562.5h
Nanite Revive Grenade01,4980.4h
Nanite Healing Grenade01670h
Medical Applicator996235,94824.9h
Blast Wall01171.3h
Spitfire Auto-Turret23012,73912.7h
VS Patriot Flare Gun1580.2h
Restoration Kit111070.2h
Motion Spotter183,9283.7h
Hoplon Anti-Aircraft Phalanx Tower43112.1h
Xiphos Anti-Personnel Tower55164.2h
Bunker0841.7h
Sunderer Garage01593.2h
Rampart Wall125809.7h
VS Triumph Flare Gun1640.1h
Spear Anti-Vehicle Tower22081.4h
Deconstruction Tool023,8322.7h
Welding Device09370.1h
Smoke Grenade02,1400.6h
Shield Recharging Field381,2760.7h
Ammunition Package17127,00814.8h
Medical Kit185320.8h
Anti-Infantry MANA Turret4328,72520.6h
Snowman Soldier4680.2h
Routing Spire0810.4h
Flail Targeting Dart411,0547.5h
The Flail1870.6h
Hardlight Barrier691,6373.3h
Nano-Repair Grenade01,8090.5h
Router45350.9h
Recon Detection Device9211,45225h
Light Vehicle Terminal21001h
Pillbox41021.4h
Elysium Spawn Tube02281.5h
Orbital Strike Target Designator372392.2h
Vehicle Gate11192h
Light Air Terminal01101.7h
IPC Targeting Dart43251.9h
WLT-Howler Mining Laser122353,254129.6h
Glaive IPC1620.9h
Spear Anti-Vehicle Turret21131.6h
Alarm Module0750.2h
Vehicle Ramp1661.1h

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