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Paragon Loyal Soldier Drooliog[KOTV] Drooliog
VS BR 209

KDR: 1.18

Score: 121.6m

Last Seen: Feb 19th, 2019 8:25 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 100 (209 total) - Vanu Sovereignty on Miller - Outfit Officer of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 101
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 C-4 ARX Solstice SF Lumine Edge C-4 NS-11C NS-44 Commissioner Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 573TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.186%15.384%38719100380,9950.9751150.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.114%0.803B++-0.816D--3.105T-HEAD (~2.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.353C**12.20.147C++36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.812%1.064%171410183,758252315621.48891240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.374%-0.484D-0.496D-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.5-0.394C--73.7-0.391C--150.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.043%1.091%33710151,74158718240.296492211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.99%-0.863D---0.978D--0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96-1.485F30.8-1.455F65.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.641%6.237%931510074,457632214580.704998305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.168%0.137C++0.472B+0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.30.069C+41.5-0.053C+68.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.958%54.87%9311021308449700.0684901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.612D-0.804D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.169C3.6-0.124C+8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.913%9.836%93210202,4405392290.452522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.232%0.041C+-0.935D--1.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.258C*4.10.154C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 101
121.6m296.5%309 (18.5k)268 (16.1k)1.17846172,203146,1251.33746209 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022618717.972%9.942%17903:0617

49% Engineer6% Infiltrator38% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 1:08 PMApr 9th, 2013 11:32 PMFeb 21st, 2019 12:40 AM (2d) (PST)Feb 19th, 2019 6:32 PM (3d) (PST)Feb 19th, 2019 4:25 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4851723130.3800.3220.0381.3110.062148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,09810,34518,7532319279416,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7557.5h/314.9d 23,234 17,120 67,715 594.3k 9,662 21,007 28,257 219.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:62,403
Deaths:53,151
KDR:1.174
Accuracy:25.277% B
HSR:15.722% D
Solstice SF
C
Kills:11,471
Deaths:15,977
KDR:0.718
Accuracy:22.335% C
HSR:9.197% D*
NS-11C
C+
Kills:4,956
Deaths:6,325
KDR:0.784
Accuracy:23.721% C+
HSR:15.396% D
Thanatos VE70
C++
Kills:2,004
Deaths:2,189
KDR:0.915
Accuracy:40.017% C++
HSR:10.030% D*
Solstice VE3
B+
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F-
HSR:22.488% B+
Deimos VA29
B+
Kills:436
Deaths:418
KDR:1.043
Accuracy:66.129% B+
HSR:8.945% D*
Zenith VX-5
C++
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.011% D--
HSR:21.875% C++
NS Baron G5
C--
Kills:175
Deaths:248
KDR:0.706
Accuracy:38.577% C--
HSR:10.286% D-
VX6-7
B**
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% C+
HSR:26.389% B**
Kills:82,545
Deaths (as Engineer):80,604
Deaths (to Engineers):30,166
KDR:1.02408
Kill Difference:1,941
Playtime:3,726.367 hours
Usage:49%
Score:51.911m
Score/min:232
Accuracy (listed only):30.249%
HSR (listed only):15.592%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:894
Deaths:1,134
KDR:0.788
Accuracy:16.269% D-
HSR:16.331% D*
Flare VE6
D*
Kills:591
Deaths:889
KDR:0.665
Accuracy:15.746% D*
HSR:15.228% D*
NS-15M1
D-
Kills:463
Deaths:575
KDR:0.805
Accuracy:16.094% D*
HSR:15.335% D-
SVA-88
D
Kills:76
Deaths:68
KDR:1.118
Accuracy:20.053% D
HSR:14.474% D**
Lasher X2
D*
Kills:60
Deaths:98
KDR:0.612
Accuracy:13.945% F
HSR:1.667% D*
Kills:2,084
Deaths (as Heavy Assault):2,764
Deaths (to Heavy Assaults):32,754
KDR:0.75398
Kill Difference:680
Playtime:224.673 hours
Usage:3%
Score:3.301m
Score/min:245
Accuracy (listed only):16.421%
HSR (listed only):12.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C++
Kills:2,004
Deaths:2,189
KDR:0.915
Accuracy:40.017% C++
HSR:10.030% D*
VE-S Canis
B
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B
HSR:13.902% D
Sirius SX12
C+
Kills:1,110
Deaths:1,396
KDR:0.795
Accuracy:23.931% C+
HSR:13.063% D
Deimos VA29
B+
Kills:436
Deaths:418
KDR:1.043
Accuracy:66.129% B+
HSR:8.945% D*
H-V45
D*
Kills:401
Deaths:534
KDR:0.751
Accuracy:18.155% D*
HSR:10.723% D**
NS-11P
C
Kills:339
Deaths:491
KDR:0.690
Accuracy:21.050% C
HSR:14.749% D
Terminus VX-9
F
Kills:250
Deaths:396
KDR:0.631
Accuracy:17.471% F
HSR:11.200% F-
NS Baron G5
C--
Kills:175
Deaths:248
KDR:0.706
Accuracy:38.577% C--
HSR:10.286% D-
Pulsar VS1
D-
Kills:109
Deaths:209
KDR:0.522
Accuracy:19.083% D-
HSR:7.339% F-
Kills:6,277
Deaths (as Combat Medic):6,815
Deaths (to Combat Medics):19,094
KDR:0.92106
Kill Difference:538
Playtime:143.793 hours
Usage:2%
Score:2.578m
Score/min:299
Accuracy (listed only):30.422%
HSR (listed only):11.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:62,403
Deaths:53,151
KDR:1.174
Accuracy:25.277% B
HSR:15.722% D
Solstice SF
C
Kills:11,471
Deaths:15,977
KDR:0.718
Accuracy:22.335% C
HSR:9.197% D*
NS-11C
C+
Kills:4,956
Deaths:6,325
KDR:0.784
Accuracy:23.721% C+
HSR:15.396% D
Thanatos VE70
C++
Kills:2,004
Deaths:2,189
KDR:0.915
Accuracy:40.017% C++
HSR:10.030% D*
VE-S Canis
B
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B
HSR:13.902% D
Sirius SX12
C+
Kills:1,110
Deaths:1,396
KDR:0.795
Accuracy:23.931% C+
HSR:13.063% D
Solstice VE3
B+
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F-
HSR:22.488% B+
Deimos VA29
B+
Kills:436
Deaths:418
KDR:1.043
Accuracy:66.129% B+
HSR:8.945% D*
Zenith VX-5
C++
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.011% D--
HSR:21.875% C++
NS Baron G5
C--
Kills:175
Deaths:248
KDR:0.706
Accuracy:38.577% C--
HSR:10.286% D-
VX6-7
B**
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% C+
HSR:26.389% B**
Kills:85,108
Deaths (as Light Assault):82,934
Deaths (to Light Assaults):22,433
KDR:1.02621
Kill Difference:2,174
Playtime:2,889.292 hours
Usage:38%
Score:57.757m
Score/min:333
Accuracy (listed only):29.597%
HSR (listed only):15.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:4,647
Deaths:4,551
KDR:1.021
Accuracy:39.481% B+
HSR:13.019% D*
VE-S Canis
B
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B
HSR:13.902% D
NS-61 Emissary
M+
Kills:1,232
Deaths:2,075
KDR:0.594
Accuracy:46.152% M+
HSR:13.393% C--
Sirius SX12
C+
Kills:1,110
Deaths:1,396
KDR:0.795
Accuracy:23.931% C+
HSR:13.063% D
NS-357 IA
C**
Kills:500
Deaths:503
KDR:0.994
Accuracy:48.918% C**
HSR:9.800% F-
NS-AM7 Archer
D
Kills:471
Deaths:2,118
KDR:0.222
Accuracy:54.147% D
HSR:5.096% D**
Parallax VX3
D*
Kills:308
Deaths:157
KDR:1.962
Accuracy:30.958% D*
HSR:54.870% F**
Ectoblaster
B++
Kills:85
Deaths:81
KDR:1.049
Accuracy:46.123% B++
HSR:8.235% C+
Soldier Soaker
D--
Kills:70
Deaths:48
KDR:1.458
Accuracy:24.068% D*
HSR:8.571% D--
Kills:9,876
Deaths (as Infiltrator):11,863
Deaths (to Infiltrators):16,853
KDR:0.8325
Kill Difference:1,987
Playtime:453.284 hours
Usage:6%
Score:4.174m
Score/min:153
Accuracy (listed only):38.129%
HSR (listed only):15.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:531
Deaths:356
KDR:1.492
Accuracy:15.767% D-
HSR:13.559% D**
Blueshift VM5
C
Kills:461
Deaths:340
KDR:1.356
Accuracy:15.755% D
HSR:19.089% C
Nebula VM20
C-
Kills:373
Deaths:238
KDR:1.567
Accuracy:16.325% C-
HSR:16.622% D
Nebula VM20
C
Kills:327
Deaths:233
KDR:1.403
Accuracy:16.405% C
HSR:12.538% D**
Comet VM2
D-
Kills:91
Deaths:112
KDR:0.813
Accuracy:34.732% D-
HSR:2.198% D--
NS-10 Burster
B*
Kills:62
Deaths:75
KDR:0.827
Accuracy:34.570% B*
HSR:1.613% D*
NS-10 Burster
B*
Kills:57
Deaths:75
KDR:0.760
Accuracy:34.814% B*
HSR:8.772% B++
Comet VM2
C
Kills:55
Deaths:72
KDR:0.764
Accuracy:38.683% D
HSR:3.636% C
Kills:1,957
Deaths (as MAX Suit):750.500
Deaths (to MAX Suits):7,943
KDR:2.60759
Kill Difference:1,206.500
Playtime:71.788 hours
Usage:1%
Score:1.505m
Score/min:349
Accuracy (listed only):25.881%
HSR (listed only):9.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,430
V. Kills:330 432%
Deaths:327
KDR:4.373
Accuracy:48.362% C
KPH:49 C--
VKPH:11.300 D
Saron Laser Cannon
C
Kills:1,188
V. Kills:920 129%
Deaths:1,744
KDR:0.681
Accuracy:30.290% C
KPH:7.700 C--
VKPH:6 C--
Light PPA
C
Kills:887
V. Kills:84 N/A
Deaths:390
KDR:2.274
Accuracy:34.573% D-
KPH:30.500 C--
VKPH:2.900 C
Hornet Missiles
C+
Kills:109
V. Kills:99 109%
Deaths:39
KDR:2.795
Accuracy:55.536% D
KPH:37.800 C-
VKPH:34.300 C+
Coyote Missiles
D
Kills:68
V. Kills:52 128%
Deaths:56
KDR:1.214
Accuracy:58.582% B++
KPH:14.700 D
VKPH:11.200 D
Kills:3,682 (2,075 + 0)
Deaths:2,556
KDR:1.441
VKDR:0.581
Vehicle Kills:1,485
Kill Difference:1,126
Playtime:220.212 hours
Usage:3%
Score:1.661m
Score/min:126
Piloting Accuracy:34.573%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:253
V. Kills:200 126%
Deaths:251
KDR:1.008
Accuracy:46.008% C++
KPH:8.500 C++
VKPH:6.700 C+
Kills:253 (253 + 0)
Deaths:251
KDR:1.008
VKDR:0.797
Vehicle Kills:200
Kill Difference:2
Playtime:29.903 hours
Usage:0%
Score:0.183m
Score/min:102
Piloting Accuracy:46.008%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:553
V. Kills:153 359%
Deaths:92
KDR:6.011
Accuracy:51.887% B
KPH:34.600 D
VKPH:9.600 B+
Skyguard
C+
Kills:327
V. Kills:231 141%
Deaths:107
KDR:3.056
Accuracy:30.257% C++
KPH:13.700 C+
VKPH:9.700 C+
L100 Python AP
D
Kills:305
V. Kills:227 134%
Deaths:105
KDR:2.905
Accuracy:50.232% D
KPH:19.700 D
VKPH:14.700 D
C75 Viper
D-
Kills:204
V. Kills:41 486%
Deaths:89
KDR:2.292
Accuracy:29.813% D--
KPH:13.400 D-
VKPH:2.700 D*
L100 Python HEAT
D
Kills:117
V. Kills:60 192%
Deaths:40
KDR:2.925
Accuracy:51.240% C+
KPH:17.200 D-
VKPH:8.800 D
Kills:1,506 (1,506 + 0)
Deaths:433
KDR:3.478
VKDR:1.644
Vehicle Kills:712
Kill Difference:1,073
Playtime:77.423 hours
Usage:1%
Score:0.943m
Score/min:203
Driving Accuracy:51.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:134
V. Kills:51 258%
Deaths:71
KDR:1.887
Accuracy:38.113% D*
KPH:12.100 D-
VKPH:4.600 D*
E540 Halberd
B+
Kills:105
V. Kills:57 181%
Deaths:12
KDR:8.750
Accuracy:49.644% C*
KPH:36.900 B+
VKPH:20.100 B+
Supernova FPC
C
Kills:101
V. Kills:56 177%
Deaths:42
KDR:2.405
Accuracy:49.182% C--
KPH:21 C
VKPH:11.600 D
Saron HRB
C--
Kills:64
V. Kills:44 142%
Deaths:19
KDR:3.368
Accuracy:36.688% D-
KPH:16.800 D
VKPH:11.600 C--
Kills:404 (235 + 169)
Deaths:144
KDR:2.806
VKDR:1.444
Vehicle Kills:208
Kill Difference:260
Playtime:22.495 hours
Usage:0%
Score:0.674m
Score/min:499
Driving Accuracy:49.182%
Gunner Accuracy:36.688%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:1,025
V. Kills:533 192%
Deaths:195
KDR:5.256
Accuracy:46.848% C++
KPH:59 B**
VKPH:30.700 C**
G40-F Ranger
B+
Kills:286
V. Kills:168 169%
Deaths:34
KDR:8.412
Accuracy:36.121% B+
KPH:44.500 B+
VKPH:26.100 B+
E540 Halberd-H
B
Kills:263
V. Kills:148 177%
Deaths:40
KDR:6.575
Accuracy:63.082% B++
KPH:43.700 C+
VKPH:24.600 B
M12 Kobalt-H
C++
Kills:143
V. Kills:10 N/A
Deaths:18
KDR:7.944
Accuracy:21.888% C
KPH:81.900 D
VKPH:5.700 C++
Saron HRB-H
B+
Kills:55
V. Kills:42 128%
Deaths:19
KDR:2.895
Accuracy:50.536% D
KPH:38.700 C++
VKPH:29.500 B+
Proton II PPA-H
D
Kills:54
V. Kills:2 N/A
Deaths:8
KDR:6.750
Accuracy:30.805% D
KPH:52.200 D-
VKPH:1.900 D*
Kills:1,826 (0 + 1,826)
Deaths:314
KDR:5.815
VKDR:2.876
Vehicle Kills:903
Kill Difference:1,512
Playtime:34.024 hours
Usage:0%
Score:0.788m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:30.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:961
V. Kills:194 493%
Deaths:193
KDR:4.979
Accuracy:49.289% A+
KPH:51.900 C**
VKPH:10.500 C*
M12 Kobalt
C**
Kills:694
V. Kills:39 N/A
Deaths:104
KDR:6.673
Accuracy:23.073% B**
KPH:71.400 C+
VKPH:4 C**
M60-G Bulldog
B
Kills:393
V. Kills:59 N/A
Deaths:70
KDR:5.614
Accuracy:38.547% B
KPH:33 C**
VKPH:5 C
M60-G Bulldog
B+
Kills:361
V. Kills:48 N/A
Deaths:66
KDR:5.470
Accuracy:42.193% B+
KPH:45.900 B+
VKPH:6.100 C
M20 Basilisk
C**
Kills:333
V. Kills:175 189%
Deaths:103
KDR:3.233
Accuracy:49.450% B**
KPH:20.700 C+
VKPH:10.900 C**
M40 Fury
C
Kills:323
V. Kills:75 425%
Deaths:81
KDR:3.988
Accuracy:46.141% B**
KPH:42.800 C
VKPH:9.900 C
M20 Basilisk
C+
Kills:253
V. Kills:130 193%
Deaths:115
KDR:2.200
Accuracy:44.585% B+
KPH:14.200 C--
VKPH:7.300 C+
M12 Kobalt
C+
Kills:219
V. Kills:9 N/A
Deaths:38
KDR:5.763
Accuracy:18.446% C+
KPH:41.300 D
VKPH:1.700 D
G30 Walker
C--
Kills:60
V. Kills:44 133%
Deaths:33
KDR:1.818
Accuracy:33.809% B+
KPH:9.400 D
VKPH:6.900 C--
G30 Walker
C++
Kills:59
V. Kills:53 109%
Deaths:19
KDR:3.105
Accuracy:32.721% C*
KPH:11.100 D
VKPH:10 C++
G40-F Ranger
B
Kills:53
V. Kills:40 129%
Deaths:17
KDR:3.118
Accuracy:44.908% A++
KPH:18 C++
VKPH:13.600 B
Kills:3,709 (0 + 3,709)
Deaths:839
KDR:4.421
VKDR:1.032
Vehicle Kills:866
Kill Difference:2,870
Playtime:109.455 hours
Usage:1%
Score:1.362m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:44.908%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:588
V. Kills:144 406%
Deaths:981
KDR:0.599
Accuracy:49.820% C++
KPH:6.200 D--
VKPH:1.500 D--
S12 Renegade
D
Kills:340
V. Kills:27 N/A
Deaths:282
KDR:1.206
Accuracy:40.732% C+
KPH:15.600 D*
VKPH:1.200 D
V30-F Starfall
D*
Kills:182
V. Kills:133 136%
Deaths:287
KDR:0.634
Accuracy:73.374% A+
KPH:11.800 D*
VKPH:8.600 D*
Kills:1,110 (1,110 + 0)
Deaths:1,550
KDR:0.716
VKDR:0.196
Vehicle Kills:304
Kill Difference:440
Playtime:131.615 hours
Usage:2%
Score:0.357m
Score/min:45
Driving Accuracy:73.374%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M++
Kills:105
V. Kills:64 162%
Deaths:59
KDR:1.780
Accuracy:60.710% M++
KPH:14.300 D
VKPH:8.700 D
Kills:105 (0 + 105)
Deaths:59
KDR:1.780
VKDR:1.085
Vehicle Kills:64
Kill Difference:46
Playtime:7.327 hours
Usage:0%
Score:0.162m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:60.710%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 63,99162,40353,1511.174C++0.0025.277%B15.722%D29.8C++N/A852091.2h11.9B+47.1B+
C-4 ARX 24,83617,7308,2912.138C++0.960.001%T*N/A146.2B++58.6A+858121.3h0M++5.1C+
Solstice SF 11,80111,47115,9770.718C0.4622.335%C9.197%D*13.6C-N/A44843.6h8.8B+39.6B+
Lumine Edge 8,9548,75973,3070.119C++1.0635.939%B*17.262%C*3.3CN/A92624.3h1.4C++3.8B+
C-4 8,6456,1183,9451.551C++0.3724.265%CN/A104.4B+43.1B**97858.6h1.3B+5.2B+
NS-11C 5,1394,9566,3250.784C+0.3923.721%C+15.396%D13.1DN/A38377.7h16.6C69.9C+
NS-44 Commissioner 4,6874,6474,5511.021C++0.1639.481%B+13.019%D*32.1C+N/A100144.7h3.1B*7.8B++
Proximity Mine 4,5104,5031,5192.964C1.7942.82%C++N/A136.5BN/A43933h1.8B4.1B+
Tank Mine 6,6463,9492,7291.447D0.2723.693%DN/A78D53.3C86550.6h1.4B*6C**
Rocklet Rifle 7,1143,4974,0170.871B0.3169.531%A++N/A33.4B+34.6B*403104.6h52.5D--75.5C+
MANA Anti-Personnel Turret 2,1142,0881,3311.569N/A0.3914.552%UN/A20880U260U40430800.1h22.5T*154.6T*
Thanatos VE70 2,0202,0042,1890.915C++0.2640.017%C++10.03%D*20.5CN/A7797.9h4.4B+11.1B+
VE-S Canis 1,4841,4539341.556B0.3829.387%B13.902%D45.1C*1B*12132.2h9.5B++32.5B+
Dual Photon Pods 1,7601,4303274.373C3.1948.362%C1.329%C++49C--11.3D26729.2h24.7C+51.2C+
NS-61 Emissary 1,2561,2322,0750.594C0.5846.152%M+13.393%C--8.2D-N/A29149.5h36.7F**79.5D
Saron Laser Cannon 2,1081,1881,7440.681C0.5030.29%C1.094%D7.7C--6C--88154.5h176.3C582.1C
MANA Anti-Vehicle Turret 2,4181,1889911.199D0.0262.264%C+2.273%D11880M+12300M**18175350.1h12.6C++20.2C++
Sirius SX12 1,1311,1101,3960.795C+0.3823.931%C+13.063%D13.3DN/A6283.4h15.5C+64.8C++
Sticky Grenade 1,1081,10211102N/A1,100.8247.742%C-N/A688.8C--3.8D-22191.6h2.3C++4.8C++
Aphelion VEX-4H 1,5581,0251955.256C+4.0846.848%C++1.561%D--58.9B**30.6C**36717.4h45.7B+97.5B+
M40 Fury 1,1559611934.979C+3.8049.289%A+1.145%D51.9C**10.5C*27218.5h17.1C+34.7B+
Orion VS54 9018941,1340.788C0.3916.269%D-16.331%D*17.7DN/A14350.6h12.4C**76.4C+
Light PPA 9718873902.274C1.1034.573%D-N/A30.6C-2.9C11829h14.9C+43.2C+
Solstice VE3 8478361,8680.448C-0.7312.448%F-22.488%B+8DN/A54105.1h15.1C*121.7C--
The Slasher 85283211,0250.075B+1.1036.359%C++23.558%A+1.4CN/A4578.1h2.7C7.5C++
M12 Kobalt 7336941046.673C5.4923.073%B**19.597%C**71.5C+4C**2339.7h21.7C-93.9B
Frag Grenade 6756671667N/A665.8259.06%A++N/A667B*8C++36581h3.1B++5.3B*
NS Decimator 8976081,1630.523D0.660.019%T*2.961%B+20.3D-9.7D25129.9h0M++8.7C+
Flare VE6 5995918890.665D0.5115.746%D*15.228%D*17.8D-N/A9133.2h11.2C+71.4C
M40 Fury-F 7325889810.599C--0.5849.82%C++N/A6.2D--1.5D--3194.4h14.9C29.8C+
L100 Python HESH 706553926.011C-4.8351.887%B1.085%C-34.6D9.6B+19116h5.4D**10.5D
Blueshift VM5 5345313561.492C0.3115.767%D-13.559%D**19.6D-N/A8027.1h15.8C*100.2C+
Spear Anti-Vehicle Phalanx Turret 874510856C+4.8248.127%B+3.922%C+32.3C23C++40415.8h11.5C--23.9C+
NS-357 IA 5045005030.994C+0.1848.918%C**9.8%F-65.8B**N/A1827.6h2.7B**5.5B++
NS-AM7 Archer 7394712,1180.222D0.9654.147%D5.096%D**2D--1.1D--20236.2h29.4C--54.3D
NS-15M1 4704635750.805C-0.3716.094%D*15.335%D-16.6D-N/A8127.9h14.1C87.3D
Blueshift VM5 4654613401.356C0.1815.755%D19.089%C17.9D-N/A7925.8h16.8C+106.6C
Deimos VA29 4464364181.043C+0.1466.129%B+8.945%D*32.8CN/A12513.3h2.6C+4C++
Auraxium Force-Blade 42941810,0160.042C++1.1432.581%C*19.617%A*1.2C+N/A3353.4h3.6F--10.9C+
H-V45 4054015340.751C0.4318.155%D*10.723%D**13.8DN/A8829h12.9C*71.1C
M60-G Bulldog 452393705.614B+4.4438.547%B2.036%D33C**5C15311.9h6.2B+16B++
Force-Blade 44038937,6840.01C1.1739.049%B++4.113%C0.2C--N/A11840.8h3.2C8.2B
Nebula VM20 3813732381.567C0.3916.325%C-16.622%D26.6CN/A10314h15.9C**97.1C++
M60-G Bulldog 409361665.47C++4.2942.193%B+4.155%B++45.7B+6.1C1867.9h6.1B+14.5B+
Nemesis VSH9 6193609670.372D0.8163.163%C++1.944%C9.4C-6.7D19838.5h9.9D15.7C-
S12 Renegade 3673402821.206C0.0340.732%C+7.353%B+15.7D*1.2D4821.7h4C-9.9C
NS-11P 3443394910.69C0.4921.05%C14.749%D15DN/A5422.6h13.6C**64.6C++
M20 Basilisk 5083331033.233C*2.0549.45%B**6.907%B+20.7C+10.9C**21816.1h126.7C--256.3C**
Skyguard 5583271073.056C++1.8830.257%C++N/A13.7C+9.7C+18623.9h132.9C+439.2C++
Xiphos Anti-Personnel Phalanx Tower 4003273210.219D--9.0482.308%S1.835%C++65.4D14.6B**6095h224.8T*273.1D*
Nebula VM20 3373272331.403C0.2216.405%C12.538%D**23.9C--N/A8913.7h17.6C107.4C+
M40 Fury 398323813.988C-2.8146.141%B**N/A42.5C9.9C2527.6h17.3C37.5C*
Parallax VX3 3083081571.962C0.7830.958%D*54.87%F**13.1D-N/A5623.6h3.6F-11.5F-
L100 Python AP 5323051052.905C1.7350.232%D1.639%D19.7D14.6D26115.5h8.5D16.9D
Hunter QCX 4212998560.349C--0.8313.898%F-3.01%D**4.9D2C+3960.9h16.8D120.6T
G40-F Ranger 454286348.412C7.2336.121%B+1.049%C+44.7B+26.3B+3406.4h70.5C+195.2C*
E540 Halberd-H 411263406.575C+5.4063.082%B++N/A43.8C+24.7B4596h8D12.7C
M20 Basilisk 3832531152.2C1.0244.585%B+5.929%C+14.1C--7.3C+18917.9h134.6D302C+
CAS30 Tank Buster 4532532511.008C+0.1746.008%C++1.186%C+8.5C++6.7C+10229.9h74.2C161.3C+
Terminus VX-9 2512503960.631D0.5517.471%F11.2%F-9.9D*N/A4725.3h11.4B+65.1C--
Aspis Anti-Aircraft Phalanx Turret 464219484.563B+3.3836.05%A++1.826%C12.4B13.8B+26817.7h203.4D--564.3B
M12 Kobalt 228219385.763D4.5818.446%C+18.265%C++41.3D1.7D1615.3h21.2C114.9C++
Anti-Vehicle Grenade 2652151215N/A213.8270.04%A*N/A716.7A++166.7B**61510.3h3.3A4.6A
C75 Viper 245204892.292C1.1129.813%D--N/A13.3D-2.7D*16015.3h11.7B+39.3C+
Zenith VX-5 1971923280.585D0.5920.011%D--21.875%C++10.8D-N/A5917.7h14.6C72.9C--
V30-F Starfall 3151822870.634D0.5473.374%A+N/A11.8D*8.6D*12915.4h25.2D*34.4D
NS Baron G5 1791752480.706C-0.4738.577%C--10.286%D-22.4C--N/A957.8h4.9C+12.6C+
Orbital Strike Uplink 2611641164U162.82442.857%UN/A205U121.3U28170.8h2.3T*0.5T*
M12 Kobalt-H 153143187.944D6.7721.888%C11.888%D-84.1D5.9C*2161.7h19.2D87.7C
M20 Basilisk 223139206.95C+5.7754.594%C*7.914%A+33.9C20.5C+3734.1h176.5D-323.3D
Supernova PC 185134711.887C-0.7138.113%D*N/A12.2D-4.6D*24111h4.6B+12C+
M60-A Bulldog 137126139.692C8.5136.21%D--3.968%A15D-1.3D-798.4h7.2C19.8D
L100 Python HEAT 177117402.925C1.7551.24%C+1.709%D17.2D-8.8D2566.8h8.8D--17.2D
Pulsar VS1 1111092090.522C-0.6619.083%D-7.339%F-7.6D--N/A13914.3h15.4C+80.6C
Hornet Missiles 208109392.795C1.6255.536%DN/A37.6C-34.1C+7412.9h17.8D32D-
G40-F Ranger 173107521.4B++20.2243.773%A+N/A71.3A+44A++5451.5h84.1C+192.2B+
E540 Halberd 162105128.75C+7.5749.644%C*N/A37.5B+20.4B+5892.8h6.6C--13.4C+
M20 Wyvern 169105591.78C--0.6060.71%M++2.857%C14.4D8.8D3687.3h351.1T*578.4T-
Supernova FPC 157101422.405C-1.2349.182%C--N/A21C11.7D9464.8h4.8B+9.7B
M60-A Bulldog 116100137.692C6.5134.739%D--2%C14.7D-2.4C--936.8h6.3C+18C
Lancer VS22 224942950.319D0.8647.53%F-1.064%C4.8D--6.6D*21319.7h55.2D--116.1D**
Comet VM2 127911120.813C+0.3734.732%D-2.198%D--8.6C-3.4C21710.6h21.8C++62.9C+
Spear Anti-Vehicle Phalanx Tower 15188108.8D7.6272.282%A*4.545%C*41.9C+30C++4802.1h15.3D--21.1C++
Ectoblaster 8785811.049B+0.1346.123%B++8.235%C+53.1A1.3C++1571.6h19C+41.3B
SVA-88 8276681.118C0.0620.053%D14.474%D**22.4D-1.8M**4153.4h12.9C64.4C
VX6-7 75721000.72C0.4623.729%C+26.389%B**12.4DN/A1815.8h16D67.5C+
Soldier Soaker 7070481.458B0.2824.068%D*8.571%D--100A++N/A5140.7h4.2A17.6C**
Coyote Missiles 12068561.214D0.0458.582%B++N/A14.8D11.3D1664.6h110.1T-188F-
Saron HRB 10864193.368C2.1936.688%D-N/A16.8D11.6C--6173.8h28.3D-77.2D--
NS-10 Burster 11762750.827C+0.3534.57%B*1.613%D*4.6C4C**12613.6h232.5F-672.5D
Lasher X2 6360980.612C-0.5713.945%F1.667%D*12.5DN/A2314.8h25.7D--184.5F-
G30 Walker 10460331.818D0.6433.809%B+1.667%D*9.4D6.9C--1546.4h348.5F-1030.6D
G30 Walker 11259193.105C1.9332.721%C*3.39%C11.1D10C++1565.3h245.3C749.5C+
NS-10 Burster 10457750.76C0.4234.814%B*8.772%B++4.3C--3.5C12213.4h253.9F--729.3D
Hoplon Anti-Aircraft Phalanx Tower 10456156B+54.8243.228%A+N/A62.2C53.3C-4750.9h62.2C143.8C*
Saron HRB-H 9755192.895C1.7250.536%D1.818%C**39.3C++30B+7631.4h27.5C+54.3C
Comet VM2 8455720.764C0.4138.683%D3.636%C7.3D3.9D1897.5h34.5C-89.2C--
Proton II PPA-H 565486.75C5.5730.805%D3.704%A++54D2D*3441h11.1C+36.1C
G40-F Ranger 9353173.118C+1.9444.908%A++N/A18.3C++13.8B+2242.9h176.5C-392.9B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter153,6483.5h
VS Patriot Flare Gun1580.2h
Restoration Kit111070.2h
Nano-Armor Kit5,4864,666,056313.2h
Flail Targeting Dart165023.1h
The Flail1510.3h
Routing Spire0580.3h
Snowman Soldier4680.2h
Welding Device08290.1h
Anti-Vehicle MANA Turret2046,72416h
Spawn Beacon895,6147.6h
Turret AI Module34793h
Structure Shield Module23492.3h
Repair Module45212.6h
Cortium Silo13992.4h
Skywall Shield Emitter23352.4h
NS-TMC-01 "His Regards"341451.9h
Blast Wall0941.1h
Nanite Revive Grenade01,4390.4h
Medical Applicator982230,31824.5h
Nanite Healing Grenade01660h
VS Triumph Flare Gun1640.1h
Deconstruction Tool023,8322.7h
Spear Anti-Vehicle Tower21851.3h
Spitfire Auto-Turret22212,34912.4h
Bunker0841.7h
Sunderer Garage01583.2h
Rampart Wall125569.5h
Hoplon Anti-Aircraft Phalanx Tower42732h
Xiphos Anti-Personnel Tower54523.8h
Ammunition Package16526,34913.8h
Shield Recharging Field381,2540.7h
Medical Kit185300.8h
Anti-Infantry MANA Turret4278,60520.5h
Elysium Spawn Tube01931.3h
Light Vehicle Terminal2961h
Spear Anti-Vehicle Turret21031.5h
Light Air Terminal0881.4h
IPC Targeting Dart32971.7h
Vehicle Gate01001.7h
Pillbox4821.3h
WLT-Howler Mining Laser112353,254113h
Alarm Module0620.2h
Vehicle Ramp1641.1h
Orbital Strike Target Designator362272.1h
Nano-Repair Grenade01,4170.4h
Router24060.8h
Hardlight Barrier651,5933.2h
Recon Detection Device9111,22724.6h
Smoke Grenade02,0510.6h

Check the help document for the dictionary if you want to learn more about words used here.


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