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Paragon Loyal Soldier Drooliog[KOTV] Drooliog
VS BR 211

KDR: 1.2

Score: 124.7m

Last Seen: Apr 20th, 2019 4:54 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (211 total) - Vanu Sovereignty on Miller - Outfit Officer of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 C-4 ARX Solstice SF Lumine Edge C-4 NS-11C NS-44 Commissioner Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $196,407 MLG Score: 157
Fun Score: N/A
Cheeseburgers Flipped: 573TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.346%15.372%39019101684,3210.9930750.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.179%0.828B++-0.821D--3.138T-HEAD (~2.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.358C**12.20.149C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.858%1.052%169410313,803258315911.47175239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.377%-0.478D-0.504D-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.9-0.394C--73.9-0.394C--151

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.173%1.068%33710281,77960448450.294293210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.086%-0.851D---0.985D--0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.4-1.44D**30.4-1.42D**64

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.469%6.222%941510204,677650015250.719428306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.051%0.12C+0.459B+0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.10.074C+41.3-0.042C+68.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.727%55.215%9411034326458600.0710859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.646D-0.795D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.189C3.6-0.135C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.913%9.836%94210332,4405513290.44259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.232%0.04C+-0.936D--1.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.258C*4.10.154C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
124.7m295.5%309 (18.5k)269 (16.1k)1.19517178,572149,4111.3558211 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035650518.263%9.938%18103:0617

49% Engineer6% Infiltrator39% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 1:08 PMApr 9th, 2013 11:32 PMApr 21st, 2019 6:03 AM (1d) (PST)Apr 20th, 2019 2:14 PM (2d) (PST)Apr 20th, 2019 12:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4901723180.3850.3220.0381.3250.064157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,40510,32119,0842319280416,122

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7733.9h/322.2d 24,000 17,746 69,652 614.9k 9,826 21,605 29,497 227.4m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:65,282
Deaths:54,669
KDR:1.194
Accuracy:25.426% B
HSR:15.703% D
Solstice SF
C
Kills:11,511
Deaths:16,015
KDR:0.719
Accuracy:22.346% C
HSR:9.183% D*
NS-11C
C+
Kills:5,067
Deaths:6,422
KDR:0.789
Accuracy:23.850% C+
HSR:15.374% D
Thanatos VE70
C++
Kills:2,004
Deaths:2,189
KDR:0.915
Accuracy:40.017% C++
HSR:10.030% D*
Solstice VE3
B+
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F-
HSR:22.488% B+
Deimos VA29
B+
Kills:436
Deaths:418
KDR:1.043
Accuracy:66.129% B+
HSR:8.945% D*
Zenith VX-5
C++
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.011% D--
HSR:21.875% C++
NS Baron G5
D
Kills:180
Deaths:255
KDR:0.706
Accuracy:38.106% D
HSR:10.556% D-
VX6-7
B**
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% C+
HSR:26.389% B**
Kills:85,580
Deaths (as Engineer):82,264
Deaths (to Engineers):30,899
KDR:1.04031
Kill Difference:3,316
Playtime:3,775.658 hours
Usage:49%
Score:52.553m
Score/min:232
Accuracy (listed only):30.229%
HSR (listed only):15.616%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:904
Deaths:1,147
KDR:0.788
Accuracy:16.303% D-
HSR:16.261% D*
Flare VE6
D*
Kills:591
Deaths:889
KDR:0.665
Accuracy:15.746% D*
HSR:15.228% D*
NS-15M1
D-
Kills:463
Deaths:575
KDR:0.805
Accuracy:16.094% D*
HSR:15.335% D-
SVA-88
D
Kills:76
Deaths:68
KDR:1.118
Accuracy:20.053% D
HSR:14.474% D**
Lasher X2
D*
Kills:63
Deaths:106
KDR:0.594
Accuracy:13.940% F
HSR:1.587% D*
Kills:2,097
Deaths (as Heavy Assault):2,785
Deaths (to Heavy Assaults):32,754
KDR:0.75296
Kill Difference:688
Playtime:224.673 hours
Usage:3%
Score:3.301m
Score/min:245
Accuracy (listed only):16.427%
HSR (listed only):12.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C++
Kills:2,004
Deaths:2,189
KDR:0.915
Accuracy:40.017% C++
HSR:10.030% D*
VE-S Canis
B
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B
HSR:13.902% D
Sirius SX12
C+
Kills:1,118
Deaths:1,405
KDR:0.796
Accuracy:24.014% C+
HSR:13.238% D
Deimos VA29
B+
Kills:436
Deaths:418
KDR:1.043
Accuracy:66.129% B+
HSR:8.945% D*
H-V45
D*
Kills:401
Deaths:534
KDR:0.751
Accuracy:18.155% D*
HSR:10.723% D**
NS-11P
C
Kills:357
Deaths:509
KDR:0.701
Accuracy:21.572% C
HSR:14.286% D
Terminus VX-9
F
Kills:250
Deaths:396
KDR:0.631
Accuracy:17.471% F
HSR:11.200% F-
NS Baron G5
D
Kills:180
Deaths:255
KDR:0.706
Accuracy:38.106% D
HSR:10.556% D-
Pulsar VS1
D-
Kills:109
Deaths:209
KDR:0.522
Accuracy:18.986% D-
HSR:7.339% F-
Kills:6,308
Deaths (as Combat Medic):6,849
Deaths (to Combat Medics):19,503
KDR:0.92101
Kill Difference:541
Playtime:145.281 hours
Usage:2%
Score:2.613m
Score/min:300
Accuracy (listed only):30.426%
HSR (listed only):11.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:65,282
Deaths:54,669
KDR:1.194
Accuracy:25.426% B
HSR:15.703% D
Solstice SF
C
Kills:11,511
Deaths:16,015
KDR:0.719
Accuracy:22.346% C
HSR:9.183% D*
NS-11C
C+
Kills:5,067
Deaths:6,422
KDR:0.789
Accuracy:23.850% C+
HSR:15.374% D
Thanatos VE70
C++
Kills:2,004
Deaths:2,189
KDR:0.915
Accuracy:40.017% C++
HSR:10.030% D*
VE-S Canis
B
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B
HSR:13.902% D
Sirius SX12
C+
Kills:1,118
Deaths:1,405
KDR:0.796
Accuracy:24.014% C+
HSR:13.238% D
Solstice VE3
B+
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F-
HSR:22.488% B+
Deimos VA29
B+
Kills:436
Deaths:418
KDR:1.043
Accuracy:66.129% B+
HSR:8.945% D*
Zenith VX-5
C++
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.011% D--
HSR:21.875% C++
NS Baron G5
D
Kills:180
Deaths:255
KDR:0.706
Accuracy:38.106% D
HSR:10.556% D-
VX6-7
B**
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% C+
HSR:26.389% B**
Kills:88,151
Deaths (as Light Assault):84,603
Deaths (to Light Assaults):22,903
KDR:1.04194
Kill Difference:3,548
Playtime:2,989.111 hours
Usage:39%
Score:59.847m
Score/min:334
Accuracy (listed only):29.588%
HSR (listed only):15.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:4,728
Deaths:4,619
KDR:1.024
Accuracy:39.612% B+
HSR:13.071% D*
VE-S Canis
B
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B
HSR:13.902% D
NS-61 Emissary
M+
Kills:1,271
Deaths:2,120
KDR:0.600
Accuracy:46.295% M+
HSR:13.454% C--
Sirius SX12
C+
Kills:1,118
Deaths:1,405
KDR:0.796
Accuracy:24.014% C+
HSR:13.238% D
NS-357 IA
C**
Kills:660
Deaths:658
KDR:1.003
Accuracy:49.751% C**
HSR:10.455% F-
NS-AM7 Archer
D
Kills:491
Deaths:2,159
KDR:0.227
Accuracy:54.409% D
HSR:5.295% D*
Parallax VX3
D*
Kills:326
Deaths:163
KDR:2
Accuracy:30.727% D*
HSR:55.215% F**
Ectoblaster
B++
Kills:85
Deaths:81
KDR:1.049
Accuracy:46.123% B++
HSR:8.235% C+
Soldier Soaker
D--
Kills:70
Deaths:48
KDR:1.458
Accuracy:24.068% D*
HSR:8.571% D--
Kills:10,202
Deaths (as Infiltrator):12,187
Deaths (to Infiltrators):17,221
KDR:0.83712
Kill Difference:1,985
Playtime:475.387 hours
Usage:6%
Score:4.441m
Score/min:156
Accuracy (listed only):38.265%
HSR (listed only):15.715%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:532
Deaths:357
KDR:1.490
Accuracy:15.788% D-
HSR:13.534% D**
Blueshift VM5
C
Kills:462
Deaths:341
KDR:1.355
Accuracy:15.774% D
HSR:19.048% C
Nebula VM20
C-
Kills:373
Deaths:239
KDR:1.561
Accuracy:16.359% C-
HSR:16.622% D
Nebula VM20
C
Kills:328
Deaths:234
KDR:1.402
Accuracy:16.438% C
HSR:12.500% F
Comet VM2
D-
Kills:91
Deaths:113
KDR:0.805
Accuracy:35.190% D-
HSR:2.198% D--
NS-10 Burster
B*
Kills:62
Deaths:75
KDR:0.827
Accuracy:34.486% B*
HSR:1.613% D*
NS-10 Burster
B*
Kills:57
Deaths:75
KDR:0.760
Accuracy:34.735% B*
HSR:8.772% B*
Comet VM2
C
Kills:56
Deaths:73
KDR:0.767
Accuracy:39.112% D
HSR:3.571% C
Kills:1,961
Deaths (as MAX Suit):753.500
Deaths (to MAX Suits):7,943
KDR:2.60252
Kill Difference:1,207.500
Playtime:71.788 hours
Usage:1%
Score:1.505m
Score/min:349
Accuracy (listed only):25.985%
HSR (listed only):9.732%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,444
V. Kills:338 426%
Deaths:330
KDR:4.376
Accuracy:48.407% C-
KPH:49.300 C--
VKPH:11.500 C--
Saron Laser Cannon
C
Kills:1,214
V. Kills:938 129%
Deaths:1,769
KDR:0.686
Accuracy:30.349% C
KPH:7.800 C--
VKPH:6 C--
Light PPA
C
Kills:890
V. Kills:85 N/A
Deaths:393
KDR:2.265
Accuracy:34.586% D-
KPH:30.500 C-
VKPH:2.900 C
Hornet Missiles
C+
Kills:116
V. Kills:104 110%
Deaths:41
KDR:2.829
Accuracy:56.353% D
KPH:38.800 C
VKPH:34.800 C+
Coyote Missiles
D
Kills:71
V. Kills:54 129%
Deaths:56
KDR:1.268
Accuracy:58.875% B++
KPH:15.300 D-
VKPH:11.700 D
Kills:3,735 (2,104 + 0)
Deaths:2,589
KDR:1.443
VKDR:0.587
Vehicle Kills:1,519
Kill Difference:1,146
Playtime:222.717 hours
Usage:3%
Score:1.686m
Score/min:126
Piloting Accuracy:34.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:255
V. Kills:202 126%
Deaths:252
KDR:1.012
Accuracy:46.069% C+
KPH:8.500 C++
VKPH:6.700 C+
Kills:255 (255 + 0)
Deaths:252
KDR:1.012
VKDR:0.802
Vehicle Kills:202
Kill Difference:3
Playtime:30.126 hours
Usage:0%
Score:0.184m
Score/min:102
Piloting Accuracy:46.069%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:565
V. Kills:158 355%
Deaths:93
KDR:6.075
Accuracy:52.367% B+
KPH:34.200 D
VKPH:9.600 B
Skyguard
C+
Kills:334
V. Kills:235 142%
Deaths:108
KDR:3.093
Accuracy:30.340% C++
KPH:13.900 C+
VKPH:9.800 C+
L100 Python AP
D
Kills:306
V. Kills:228 134%
Deaths:106
KDR:2.887
Accuracy:50.338% D
KPH:19.800 D-
VKPH:14.700 D
C75 Viper
D-
Kills:204
V. Kills:41 486%
Deaths:89
KDR:2.292
Accuracy:29.813% D--
KPH:13.400 D-
VKPH:2.700 D*
L100 Python HEAT
D
Kills:117
V. Kills:60 192%
Deaths:40
KDR:2.925
Accuracy:51.240% C+
KPH:17.200 D-
VKPH:8.800 D
Kills:1,526 (1,526 + 0)
Deaths:436
KDR:3.500
VKDR:1.656
Vehicle Kills:722
Kill Difference:1,090
Playtime:77.987 hours
Usage:1%
Score:0.958m
Score/min:205
Driving Accuracy:51.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:134
V. Kills:51 258%
Deaths:71
KDR:1.887
Accuracy:38.113% D*
KPH:12.100 D--
VKPH:4.600 D*
Supernova FPC
C+
Kills:119
V. Kills:67 175%
Deaths:44
KDR:2.705
Accuracy:50.324% C
KPH:23.200 C+
VKPH:13.100 C-
E540 Halberd
B+
Kills:105
V. Kills:57 181%
Deaths:13
KDR:8.077
Accuracy:50% C**
KPH:36.100 B+
VKPH:19.600 B+
Saron HRB
C--
Kills:64
V. Kills:44 142%
Deaths:19
KDR:3.368
Accuracy:38.457% D
KPH:16.700 D
VKPH:11.500 C--
Kills:422 (253 + 169)
Deaths:147
KDR:2.871
VKDR:1.490
Vehicle Kills:219
Kill Difference:275
Playtime:22.897 hours
Usage:0%
Score:0.689m
Score/min:501
Driving Accuracy:50.324%
Gunner Accuracy:38.457%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:1,088
V. Kills:567 192%
Deaths:201
KDR:5.413
Accuracy:46.900% C++
KPH:59.300 B**
VKPH:30.900 B
G40-F Ranger
B++
Kills:340
V. Kills:202 167%
Deaths:37
KDR:9.189
Accuracy:35.617% B+
KPH:45.600 B+
VKPH:27.100 B++
E540 Halberd-H
B
Kills:305
V. Kills:167 182%
Deaths:45
KDR:6.778
Accuracy:62.603% B+
KPH:45.300 C++
VKPH:24.800 B
M12 Kobalt-H
C+
Kills:185
V. Kills:11 N/A
Deaths:21
KDR:8.810
Accuracy:21.613% C
KPH:79.900 D
VKPH:4.700 C+
Proton II PPA-H
C
Kills:88
V. Kills:4 N/A
Deaths:10
KDR:8.800
Accuracy:34.626% C
KPH:62 D
VKPH:2.800 D--
Saron HRB-H
B+
Kills:55
V. Kills:42 128%
Deaths:19
KDR:2.895
Accuracy:50.536% D
KPH:38.700 C++
VKPH:29.500 B+
Kills:2,061 (0 + 2,061)
Deaths:333
KDR:6.189
VKDR:2.982
Vehicle Kills:993
Kill Difference:1,728
Playtime:37.699 hours
Usage:0%
Score:0.866m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:50.536%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:964
V. Kills:195 492%
Deaths:193
KDR:4.995
Accuracy:49.435% A+
KPH:51.900 B
VKPH:10.500 C**
M12 Kobalt
C++
Kills:718
V. Kills:40 N/A
Deaths:106
KDR:6.774
Accuracy:23.151% B**
KPH:71.500 C++
VKPH:4 C++
M60-G Bulldog
B+
Kills:394
V. Kills:59 N/A
Deaths:70
KDR:5.629
Accuracy:38.454% B+
KPH:33 C**
VKPH:4.900 C
M60-G Bulldog
B+
Kills:363
V. Kills:49 N/A
Deaths:66
KDR:5.500
Accuracy:42.524% B+
KPH:45.900 B
VKPH:6.200 C
M20 Basilisk
C**
Kills:342
V. Kills:178 191%
Deaths:107
KDR:3.196
Accuracy:49.128% B**
KPH:21 C+
VKPH:10.900 C**
M40 Fury
C
Kills:323
V. Kills:75 425%
Deaths:81
KDR:3.988
Accuracy:46.141% B**
KPH:42.800 C
VKPH:9.900 C
M20 Basilisk
C+
Kills:253
V. Kills:130 193%
Deaths:117
KDR:2.162
Accuracy:44.748% B+
KPH:14.100 C--
VKPH:7.300 C+
M12 Kobalt
C++
Kills:225
V. Kills:10 N/A
Deaths:39
KDR:5.769
Accuracy:18.837% C++
KPH:42 D
VKPH:1.900 D
G30 Walker
C--
Kills:62
V. Kills:45 135%
Deaths:33
KDR:1.879
Accuracy:33.978% B++
KPH:9.600 D
VKPH:6.900 C--
G30 Walker
C++
Kills:60
V. Kills:54 109%
Deaths:21
KDR:2.857
Accuracy:32.990% C**
KPH:11.100 D
VKPH:10 C++
G40-F Ranger
C*
Kills:54
V. Kills:41 129%
Deaths:18
KDR:3
Accuracy:44.901% A++
KPH:17.500 C+
VKPH:13.300 C*
Kills:3,758 (0 + 3,758)
Deaths:851
KDR:4.416
VKDR:1.029
Vehicle Kills:876
Kill Difference:2,907
Playtime:110.501 hours
Usage:1%
Score:1.378m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:44.901%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:588
V. Kills:144 406%
Deaths:981
KDR:0.599
Accuracy:49.820% C+
KPH:6.200 D--
VKPH:1.500 D--
S12 Renegade
D
Kills:350
V. Kills:28 N/A
Deaths:291
KDR:1.203
Accuracy:40.944% C+
KPH:15.600 D*
VKPH:1.300 D
V30-F Starfall
D*
Kills:205
V. Kills:147 139%
Deaths:333
KDR:0.616
Accuracy:74.328% A++
KPH:11.300 D*
VKPH:8.100 D*
Kills:1,143 (1,143 + 0)
Deaths:1,605
KDR:0.712
VKDR:0.199
Vehicle Kills:319
Kill Difference:462
Playtime:134.987 hours
Usage:2%
Score:0.367m
Score/min:45
Driving Accuracy:74.328%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:110
V. Kills:66 164%
Deaths:59
KDR:1.864
Accuracy:60.275% M+
KPH:14.800 D
VKPH:8.900 D
Kills:110 (0 + 110)
Deaths:59
KDR:1.864
VKDR:1.119
Vehicle Kills:66
Kill Difference:51
Playtime:7.440 hours
Usage:0%
Score:0.163m
Score/min:365
Piloting Accuracy:N/A%
Gunner Accuracy:60.275%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 67,00865,28254,6691.194C++0.0025.426%B15.703%D30.2C++N/A862161h11.9B+46.7B+
C-4 ARX 25,76218,3948,5052.163C++0.9725.56%C+N/A147.5B++59.1A+861124.7h1.3C+5C+
Solstice SF 11,84311,51116,0150.719C0.4822.346%C9.183%D*13.6C-N/A44846.1h8.8B+39.5B+
Lumine Edge 9,3529,14376,0530.12C++1.0836.169%B*17.161%C*3.3CN/A92738h1.4C++3.8B+
C-4 8,9426,3284,0001.582C++0.3924.498%CN/A106.2B+43.9B**98559.6h1.3B+5.2B+
NS-11C 5,2625,0676,4220.789C+0.4123.85%C+15.374%D13DN/A37388.4h16.6C69.5C+
NS-44 Commissioner 4,7714,7284,6191.024C++0.1739.612%B+13.071%D*32.5C+N/A100145.7h3.1B*7.8B++
Proximity Mine 4,5324,5251,5222.973C1.7842.695%C++N/A135.5BN/A43633.4h1.8B+4.1B+
Tank Mine 6,8114,0652,7581.474D0.2823.691%DN/A79.4C--53.6C86851.2h1.4B*6C*
Rocklet Rifle 7,7393,8384,2990.893B+0.3069.728%A++N/A33.7B+34.3B*402113.8h51.9D-74.5C++
MANA Anti-Personnel Turret 2,1342,1051,3461.564N/A0.3714.778%UN/A21050U290U40751600.1h22.8T*154.6T*
Thanatos VE70 2,0202,0042,1890.915C++0.2840.017%C++10.03%D*20.5CN/A7797.9h4.4B+11.1B+
VE-S Canis 1,4841,4539341.556C**0.3629.387%B13.902%D45C*1B++12232.3h9.5B++32.5B+
Dual Photon Pods 1,7821,4443304.376C3.1848.407%C-1.316%C++49.3C--11.5C--27029.3h24.7C+51C+
NS-61 Emissary 1,2951,2712,1200.6C0.6046.295%M+13.454%C--8.1D-N/A29156.1h36.6F--79.1D
MANA Anti-Vehicle Turret 2,4621,2141,0011.213D0.0262.468%B+2.224%D-12140M+12480M*27544200.1h12.5D**20.1C--
Saron Laser Cannon 2,1521,2141,7690.686C0.5130.349%C1.071%D7.8C--6C--88156.6h175.4C577.9C
Sirius SX12 1,1401,1181,4050.796C+0.4024.014%C+13.238%D13.3DN/A6284.2h15.6C+64.8C++
Sticky Grenade 1,1131,10711107N/A1,105.8047.709%C-N/A691.9C--3.8D--22141.6h2.3C++4.8C++
Aphelion VEX-4H 1,6551,0882015.413C++4.2246.9%C++1.746%D-59.1B**30.8C**36718.4h45.9B+97.9B+
M40 Fury 1,1599641934.995C+3.8049.435%A+1.141%D51.8B10.5C**27218.6h17.2C34.8B+
Orion VS54 9129041,1470.788C0.4116.303%D-16.261%D*17.7DN/A14451.1h12.4C**76.2C+
Light PPA 9758903932.265C1.0734.586%D-N/A30.5C-2.9C11929.2h15C++43.3C+
Solstice VE3 8478361,8680.448C-0.7512.448%F-22.488%B+7.9DN/A54105.2h15.1C**121.7D
The Slasher 85283211,0930.075B+1.1236.284%C++23.558%A+1.4CN/A4585.3h2.7C-7.6C++
M12 Kobalt 7587181066.774C-5.5823.151%B**19.638%B71.8C++4C++23110h21.6C93.4B
Frag Grenade 6756671667N/A665.8059.06%A++N/A667B++8C+36851h3.1B++5.3B*
NS-357 IA 6676606581.003C+0.1949.751%C**10.455%F-69.5AN/A1949.5h2.7B**5.5B++
NS Decimator 9506421,1820.543D0.6563.273%C**2.804%B+20.5D-9.8D25131.3h5.4C8.5C+
Flare VE6 5995918890.665D0.5315.746%D*15.228%D*17.8D-N/A9233.2h11.2C+71.4C-
M40 Fury-F 7325889810.599C-0.6049.82%C+N/A6.2D--1.5D--3194.4h14.9C29.8C+
L100 Python HESH 723565936.075C-4.8852.367%B+1.062%C--34.2D9.6B18916.5h5.6F10.6D-
Spear Anti-Vehicle Phalanx Turret 929544886.182C+4.9949.525%B+3.676%C+33C23.3C*40116.5h11.7C--23.6C+
Blueshift VM5 5355323571.49C0.2915.788%D-13.534%D**19.6D-N/A8027.1h15.8C**100.2C+
NS-AM7 Archer 7724912,1590.227D0.9754.409%D5.295%D*2.1D--1.2D--20239.4h29.3C--53.9D
NS-15M1 4704635750.805C-0.3916.094%D*15.335%D-16.6DN/A8127.9h14.1C87.3C--
Blueshift VM5 4664623411.355C0.1615.774%D19.048%C17.9D-N/A8025.8h16.8C+106.6C
Deimos VA29 4464364181.043C+0.1566.129%B+8.945%D*32.8CN/A12613.3h2.6C+4C*
Auraxium Force-Blade 42941810,0410.042C++1.1532.566%C++19.617%A*1.2C+N/A3354.7h3.6F--10.9C+
H-V45 4054015340.751C0.4418.155%D*10.723%D**13.8DN/A8829h12.9C*71.1C
M60-G Bulldog 453394705.629B+4.4338.454%B+2.03%D33.1C**5C15311.9h6.2B+16.1B++
Force-Blade 44339237,7330.01C1.1939.082%B++4.082%C0.2DN/A11845.4h3.2C8.2B
Nebula VM20 3813732391.561C0.3716.359%C-16.622%D26.6CN/A10314h15.9C**97.2C++
M60-G Bulldog 412363665.5C++4.3042.524%B+4.132%B++45.9B6.2C1887.9h6.2B+14.5B+
Nemesis VSH9 6193609670.372D0.8263.163%C++1.944%C9.4C-6.7D19938.5h9.9D15.7C-
NS-11P 3623575090.701C0.4921.572%C14.286%D15.1DN/A5523.6h13.8C*64.2C++
Xiphos Anti-Personnel Phalanx Tower 441354369.833D--8.6483.112%S2.26%B+62.1D15.3A6085.7h239.6T*288.3F
S12 Renegade 3783502911.203C-0.0140.944%C+8%B**15.6D*1.3D4722.4h4.1C--9.9C+
M20 Basilisk 5203421073.196C**2.0049.128%B**7.31%B++21C+10.9C**21916.3h124.9C-254.2C**
G40-F Ranger 542340379.189C+7.9935.617%B+N/A45.3B+26.9B+3517.5h70.4C+197.7C*
Skyguard 5693341083.093C++1.9030.34%C++N/A13.9C+9.8C+18824h130.8C+431.1C*
Nebula VM20 3383282341.402C0.2116.438%C12.5%F23.9DN/A8913.7h17.6C107.2C+
Parallax VX3 3263261632C0.8030.727%D*55.215%F**13.3D-N/A5524.6h3.6F-11.7F-
M40 Fury 398323813.988C-2.7946.141%B**N/A42.5C9.9C2527.6h17.3C37.5C*
Hunter QCX 4473198870.36C--0.8414.063%F-2.821%D**5.2D-2.1C+4061.9h16.1D114.4F**
L100 Python AP 5343061062.887C1.6950.338%D1.634%D19.7D-14.7D26515.5h8.5D16.9D-
E540 Halberd-H 472305456.778C+5.5862.603%B+N/A45.5C++24.9B4546.7h7.8D12.4C
CAS30 Tank Buster 4572552521.012C+0.1846.069%C+1.176%C+8.5C++6.7C+10230.1h74.9C162.6C+
M20 Basilisk 3832531172.162C0.9744.748%B+5.929%C++14.1C--7.3C+19017.9h135.9D-303.8C+
Terminus VX-9 2512503960.631D0.5617.471%F11.2%F-9.9D*N/A4825.3h11.4B+65.1C-
Anti-Vehicle Grenade 2882301230N/A228.8069.591%A*N/A766.7A++193.3B**63250.3h3.1A4.5A
Aspis Anti-Aircraft Phalanx Turret 478227494.633B+3.4436.297%A++1.762%C12.6B13.9B+26818h202.1D--556.8B+
M12 Kobalt 235225395.769D4.5718.837%C++18.667%C++41.7D1.9D1625.4h21.6C114.5C++
V30-F Starfall 3522053330.616D0.5874.328%A++N/A11.3D*8.1D*11818.2h25D*33.6C--
C75 Viper 245204892.292C1.1029.813%D--N/A13.3D-2.7D*16315.3h11.7B+39.3C+
Orbital Strike Uplink 2971941194U192.80464.368%UN/A242.5U128.8U28530.8h2.1T*0.4T*
Zenith VX-5 1971923280.585D0.6120.011%D--21.875%C++10.8D-N/A5917.7h14.6C72.9C--
M12 Kobalt-H 196185218.81D7.6121.613%C11.351%D--80.4D4.8C+2072.3h18.4C-85.1C
NS Baron G5 1841802550.706C-0.4938.106%D10.556%D-22.5C--N/A958h4.9C+12.7C+
M20 Basilisk 223139206.95C+5.7554.594%C*7.914%A+33.9C20.5C+3734.1h176.5D-323.3D
Supernova PC 185134711.887C--0.6938.113%D*N/A12.2D--4.6D*24211h4.6B+12C+
M60-A Bulldog 137126139.692C8.5036.21%D*3.968%A15D-1.3D--808.4h7.2C-19.8D-
G40-F Ranger 199122524.4B*23.2041.899%B**N/A64.2B**40.5A+5241.9h82.8C197.6B+
Supernova FPC 186119442.705C-1.5150.324%CN/A23.3C+13.1C-9235.1h4.6B+9.1B+
L100 Python HEAT 177117402.925C1.7351.24%C+1.709%D17.2D-8.8D2616.8h8.8D--17.2D
Hornet Missiles 220116412.829C1.6356.353%DN/A38.7C34.7C+7393h18.3D32.4D--
M20 Wyvern 176110591.864C--0.6760.275%M+3.636%C+14.9D8.9D3657.4h342.3T*568T-
Pulsar VS1 1111092090.522C-0.6718.986%D-7.339%F-7.6D--N/A14114.4h15.4C+81C
Fatestealer 1111081830.59C++0.6146.86%B**23.148%C+18.9CN/A455.7h2.7D--5.8B+
E540 Halberd 162105138.077C+6.8850%C**N/A36.2B+19.7B+5862.9h6.9D13.7C+
M60-A Bulldog 116100137.692C6.5034.739%D*2%C14.7D-2.4D936.8h6.3C+18C-
Lancer VS22 224942970.316D0.8847.89%F1.064%C4.7D--6.5D--21120.1h56.5D--118D**
Comet VM2 127911130.805C+0.3935.19%D-2.198%D--8.4C-3.3C-21610.8h22.5C++63.9C+
Spear Anti-Vehicle Phalanx Tower 15490109D-7.8072.412%A*4.444%C*42.9C+30.5C*4812.1h15.1D--20.8C++
Proton II PPA-H 9288108.8C+7.6034.626%C2.273%B+62.9D2.9D--3021.4h11.1C+31.9C+
Ectoblaster 8785811.049B+0.1546.123%B++8.235%C+53.1B**1.3C++1571.6h19C+41.3B
SVA-88 8276681.118C0.0820.053%D14.474%D**22.4D-1.8M*4213.4h12.9C64.4C
VX6-7 75721000.72C0.4823.729%C+26.389%B**12.4DN/A1825.8h16D67.5C+
Coyote Missiles 12571561.268D0.0758.875%B++N/A15.4D-11.7D1714.6h109.2T-185.5F-
Soldier Soaker 7070481.458B0.2624.068%D*8.571%D--100A++N/A5140.7h4.2A17.6C**
Saron HRB 10864193.368C2.1738.457%DN/A16.8D11.6C--6173.8h30.5D*79.4D*
Lasher X2 66631060.594C--0.6013.94%F1.587%D*12.4D--N/A2195.1h25.5D--182.8F
G30 Walker 10762331.879D0.6833.978%B++1.613%D*9.5D6.9C--1546.5h348F-1024.3D
NS-10 Burster 11762750.827C+0.3734.486%B*1.613%D*4.5C--4C**12513.7h232.9F-675.5D
Hoplon Anti-Aircraft Phalanx Tower 11160160B++58.8045.496%A++N/A60C51C-4861h64.7C142.3C*
G30 Walker 11460212.857C--1.6632.99%C**3.333%C11.1D10C++1565.4h247.6C-750.5C+
NS-10 Burster 10457750.76C0.4434.735%B*8.772%B*4.2D3.5C12213.5h254.4F--732.5D
Comet VM2 8556730.767C0.4339.112%D3.571%C7.4D3.8D1897.6h34.9C-89.3C--
Saron HRB-H 9755192.895C1.7050.536%D1.818%C**39.3C++30B+7791.4h27.5C+54.3C
G40-F Ranger 9554183C1.8044.901%A++N/A17.4C+13.2C*2213.1h183.2D408.1C*

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun1580.2h
Restoration Kit111070.2h
Motion Spotter183,7853.6h
Flail Targeting Dart328245.9h
The Flail1720.4h
Routing Spire0630.3h
Spawn Beacon905,7187.8h
Anti-Vehicle MANA Turret2056,82316.1h
Nano-Armor Kit5,5404,730,240317.6h
Spitfire Auto-Turret22612,53712.6h
Turret AI Module35333.2h
Structure Shield Module23612.4h
Repair Module45622.7h
Cortium Silo14292.5h
Skywall Shield Emitter23572.5h
NS-TMC-01 "His Regards"341451.9h
Blast Wall01061.2h
Nanite Revive Grenade01,4620.4h
Medical Applicator989234,07324.7h
Nanite Healing Grenade01660h
VS Triumph Flare Gun1640.1h
Deconstruction Tool023,8322.7h
Spear Anti-Vehicle Tower21991.4h
Welding Device08290.1h
Sunderer Garage01583.2h
Bunker0841.7h
Rampart Wall125739.6h
Xiphos Anti-Personnel Tower54904h
Hoplon Anti-Aircraft Phalanx Tower42922.1h
Ammunition Package17026,67114.4h
Shield Recharging Field381,2700.7h
Medical Kit185310.8h
Anti-Infantry MANA Turret4318,66620.6h
Light Vehicle Terminal2981h
Pillbox4911.3h
Elysium Spawn Tube02061.3h
Orbital Strike Target Designator372392.2h
IPC Targeting Dart43161.8h
Vehicle Gate11111.9h
Light Air Terminal0951.5h
Vehicle Ramp1641.1h
WLT-Howler Mining Laser121353,254122.1h
Spear Anti-Vehicle Turret21071.6h
Glaive IPC1550.9h
Alarm Module0670.2h
Nano-Repair Grenade01,6040.5h
Snowman Soldier4680.2h
Hardlight Barrier691,6183.2h
Router24260.8h
Recon Detection Device9211,35924.8h
Smoke Grenade02,0890.6h

Check the help document for the dictionary if you want to learn more about words used here.


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