Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,340)players online:
SopDogger (19)  VTGone (5)  gronzo92 (4)  Andraxis (3)  xdungeonelite (2)  loveth4149 (2) 35
stats.dasanfall.com
Primarch Loyal Soldier Drooliog[KOTV] Drooliog
VS BR 98

KDR: 1.16

Score: 116.9m

Last Seen: Dec 10th, 2018 7:05 PM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Miller - Outfit Officer of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 142
Level Progress (to 99): 35%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 C-4 ARX Solstice SF Lumine Edge C-4 NS-11C Proximity Mine NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Drooliog



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 573TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.925%15.436%38519100376,2650.9509710.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.075%0.762B++-0.801D--3.107T-HEAD (~2.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.347C**12.20.146C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.828%1.08%173410183,704246415391.50264241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.353%-0.485D-0.488D-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.6-0.398C--73.7-0.395C--150.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.991%1.12%34710151,69655927990.30329212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.926%-0.865D---0.975D--0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.3-1.518F31.1-1.484F66.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.465%6.285%921510074,232601413350.703691317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.317%0.124C+0.499B+0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.90.067C+41.2-0.052C+68.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.961%54.87%9211021308438000.0703196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.613D-0.81D--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.166C3.5-0.12C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.88%9.786%92210202,4325199290.467782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.247%0.042C+-0.941D--1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.257C*4.10.154C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 142
116.9m295.6%307 (18.4k)266 (16k)1.15971163,578141,0511.3160898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022584717.399%9.96%17303:0717

50% Engineer6% Infiltrator38% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 1:08 PMApr 9th, 2013 11:32 PMDec 10th, 2018 7:23 PM (1d) (PST)Dec 10th, 2018 3:22 PM (1d) (PST)Dec 10th, 2018 3:05 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731723010.3730.3210.0371.2810.061136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,40710,34418,0632219277415,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7315.1h/304.8d 22,056 16,292 65,143 562.2k 9,471 20,342 26,582 207.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:58,438
Deaths:50,783
KDR:1.151
Accuracy:25.048% C**
HSR:15.762% D
Solstice SF
C
Kills:11,402
Deaths:15,904
KDR:0.717
Accuracy:22.315% C
HSR:9.209% D*
NS-11C
C+
Kills:4,723
Deaths:6,107
KDR:0.773
Accuracy:23.425% C+
HSR:15.541% D
Thanatos VE70
C+
Kills:1,996
Deaths:2,181
KDR:0.915
Accuracy:39.976% C+
HSR:9.970% D*
Solstice VE3
B+
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F-
HSR:22.488% B+
Deimos VA29
B+
Kills:436
Deaths:418
KDR:1.043
Accuracy:66.129% B+
HSR:8.945% D*
Zenith VX-5
C++
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.011% D--
HSR:21.875% C++
NS Baron G5
C
Kills:169
Deaths:239
KDR:0.707
Accuracy:38.907% C
HSR:10.651% D-
VX6-7
B**
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% C+
HSR:26.389% B**
Kills:78,264
Deaths (as Engineer):77,928
Deaths (to Engineers):29,040
KDR:1.00431
Kill Difference:336
Playtime:3,660.447 hours
Usage:50%
Score:50.871m
Score/min:232
Accuracy (listed only):30.221%
HSR (listed only):15.648%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:853
Deaths:1,091
KDR:0.782
Accuracy:15.996% D--
HSR:16.178% D*
Flare VE6
D*
Kills:591
Deaths:889
KDR:0.665
Accuracy:15.746% D*
HSR:15.228% D*
NS-15M1
D-
Kills:463
Deaths:575
KDR:0.805
Accuracy:16.096% D*
HSR:15.335% D-
SVA-88
D
Kills:76
Deaths:68
KDR:1.118
Accuracy:20.053% D
HSR:14.474% D**
Lasher X2
D--
Kills:52
Deaths:94
KDR:0.553
Accuracy:14.202% F
HSR:1.923% D--
Kills:2,035
Deaths (as Heavy Assault):2,717
Deaths (to Heavy Assaults):32,754
KDR:0.74899
Kill Difference:682
Playtime:224.673 hours
Usage:3%
Score:3.301m
Score/min:245
Accuracy (listed only):16.419%
HSR (listed only):12.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:1,996
Deaths:2,181
KDR:0.915
Accuracy:39.976% C+
HSR:9.970% D*
VE-S Canis
B+
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B+
HSR:13.902% D
Sirius SX12
C+
Kills:1,080
Deaths:1,367
KDR:0.790
Accuracy:23.853% C+
HSR:13.056% D
Deimos VA29
B+
Kills:436
Deaths:418
KDR:1.043
Accuracy:66.129% B+
HSR:8.945% D*
H-V45
D*
Kills:401
Deaths:534
KDR:0.751
Accuracy:18.155% D*
HSR:10.723% D**
NS-11P
C
Kills:322
Deaths:470
KDR:0.685
Accuracy:21.393% C
HSR:14.596% D
Terminus VX-9
F
Kills:250
Deaths:396
KDR:0.631
Accuracy:17.471% F
HSR:11.200% F-
NS Baron G5
C
Kills:169
Deaths:239
KDR:0.707
Accuracy:38.907% C
HSR:10.651% D-
Pulsar VS1
D-
Kills:109
Deaths:209
KDR:0.522
Accuracy:19.083% D-
HSR:7.339% F-
Kills:6,216
Deaths (as Combat Medic):6,748
Deaths (to Combat Medics):18,385
KDR:0.92116
Kill Difference:532
Playtime:141.988 hours
Usage:2%
Score:2.549m
Score/min:299
Accuracy (listed only):30.484%
HSR (listed only):11.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:58,438
Deaths:50,783
KDR:1.151
Accuracy:25.048% C**
HSR:15.762% D
Solstice SF
C
Kills:11,402
Deaths:15,904
KDR:0.717
Accuracy:22.315% C
HSR:9.209% D*
NS-11C
C+
Kills:4,723
Deaths:6,107
KDR:0.773
Accuracy:23.425% C+
HSR:15.541% D
Thanatos VE70
C+
Kills:1,996
Deaths:2,181
KDR:0.915
Accuracy:39.976% C+
HSR:9.970% D*
VE-S Canis
B+
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B+
HSR:13.902% D
Sirius SX12
C+
Kills:1,080
Deaths:1,367
KDR:0.790
Accuracy:23.853% C+
HSR:13.056% D
Solstice VE3
B+
Kills:836
Deaths:1,868
KDR:0.448
Accuracy:12.448% F-
HSR:22.488% B+
Deimos VA29
B+
Kills:436
Deaths:418
KDR:1.043
Accuracy:66.129% B+
HSR:8.945% D*
Zenith VX-5
C++
Kills:192
Deaths:328
KDR:0.585
Accuracy:20.011% D--
HSR:21.875% C++
NS Baron G5
C
Kills:169
Deaths:239
KDR:0.707
Accuracy:38.907% C
HSR:10.651% D-
VX6-7
B**
Kills:72
Deaths:100
KDR:0.720
Accuracy:23.729% C+
HSR:26.389% B**
Kills:80,797
Deaths (as Light Assault):80,229
Deaths (to Light Assaults):21,708
KDR:1.00708
Kill Difference:568
Playtime:2,760.451 hours
Usage:38%
Score:54.730m
Score/min:330
Accuracy (listed only):29.566%
HSR (listed only):15.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:4,284
Deaths:4,241
KDR:1.010
Accuracy:39.138% B+
HSR:13.282% D*
VE-S Canis
B+
Kills:1,453
Deaths:934
KDR:1.556
Accuracy:29.387% B+
HSR:13.902% D
NS-61 Emissary
M
Kills:1,168
Deaths:1,992
KDR:0.586
Accuracy:45.289% M
HSR:13.527% C--
Sirius SX12
C+
Kills:1,080
Deaths:1,367
KDR:0.790
Accuracy:23.853% C+
HSR:13.056% D
NS-357 IA
B+
Kills:500
Deaths:503
KDR:0.994
Accuracy:49.152% B+
HSR:9.800% F-
NS-AM7 Archer
D
Kills:454
Deaths:2,071
KDR:0.219
Accuracy:54.052% D
HSR:5.066% D**
Parallax VX3
D*
Kills:308
Deaths:155
KDR:1.987
Accuracy:30.961% D*
HSR:54.870% F*
Ectoblaster
B++
Kills:85
Deaths:81
KDR:1.049
Accuracy:46.123% B++
HSR:8.235% C
Soldier Soaker
D--
Kills:70
Deaths:48
KDR:1.458
Accuracy:24.068% D--
HSR:8.571% D--
Kills:9,402
Deaths (as Infiltrator):11,392
Deaths (to Infiltrators):16,363
KDR:0.82532
Kill Difference:1,990
Playtime:416.787 hours
Usage:6%
Score:3.730m
Score/min:149
Accuracy (listed only):38.003%
HSR (listed only):15.590%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:531
Deaths:356
KDR:1.492
Accuracy:15.767% D-
HSR:13.559% D**
Blueshift VM5
C
Kills:461
Deaths:340
KDR:1.356
Accuracy:15.755% D
HSR:19.089% C
Nebula VM20
C-
Kills:365
Deaths:236
KDR:1.547
Accuracy:16.268% C-
HSR:16.986% D
Nebula VM20
C
Kills:325
Deaths:231
KDR:1.407
Accuracy:16.359% C
HSR:12.308% F
Comet VM2
D-
Kills:91
Deaths:112
KDR:0.813
Accuracy:34.732% D-
HSR:2.198% D--
NS-10 Burster
B*
Kills:61
Deaths:74
KDR:0.824
Accuracy:34.629% B*
HSR:1.639% D*
NS-10 Burster
B*
Kills:57
Deaths:74
KDR:0.770
Accuracy:34.893% B++
HSR:8.772% B*
Comet VM2
C
Kills:55
Deaths:72
KDR:0.764
Accuracy:38.683% D
HSR:3.636% C
Kills:1,946
Deaths (as MAX Suit):747.500
Deaths (to MAX Suits):7,943
KDR:2.60334
Kill Difference:1,198.500
Playtime:71.788 hours
Usage:1%
Score:1.505m
Score/min:349
Accuracy (listed only):25.886%
HSR (listed only):9.773%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,427
V. Kills:328 434%
Deaths:327
KDR:4.364
Accuracy:48.402% C-
KPH:48.900 C--
VKPH:11.200 D
Saron Laser Cannon
C
Kills:1,156
V. Kills:901 128%
Deaths:1,729
KDR:0.669
Accuracy:30.293% C
KPH:7.600 C--
VKPH:5.900 D
Light PPA
C
Kills:869
V. Kills:82 N/A
Deaths:374
KDR:2.324
Accuracy:34.668% D-
KPH:30.600 C-
VKPH:2.900 C
Hornet Missiles
C+
Kills:100
V. Kills:94 105%
Deaths:39
KDR:2.564
Accuracy:55.028% D-
KPH:35.100 C-
VKPH:33 C+
Coyote Missiles
D-
Kills:68
V. Kills:52 128%
Deaths:56
KDR:1.214
Accuracy:58.487% B++
KPH:14.700 D-
VKPH:11.200 D-
Kills:3,620 (2,025 + 0)
Deaths:2,525
KDR:1.434
VKDR:0.577
Vehicle Kills:1,457
Kill Difference:1,095
Playtime:218.068 hours
Usage:3%
Score:1.622m
Score/min:124
Piloting Accuracy:34.668%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:252
V. Kills:200 125%
Deaths:250
KDR:1.008
Accuracy:45.860% C+
KPH:8.500 C++
VKPH:6.700 C+
Kills:252 (252 + 0)
Deaths:250
KDR:1.008
VKDR:0.800
Vehicle Kills:200
Kill Difference:2
Playtime:29.813 hours
Usage:0%
Score:0.180m
Score/min:101
Piloting Accuracy:45.860%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:547
V. Kills:150 362%
Deaths:90
KDR:6.078
Accuracy:51.811% B
KPH:34.700 D
VKPH:9.500 B
Skyguard
C+
Kills:324
V. Kills:229 141%
Deaths:107
KDR:3.028
Accuracy:30.246% C++
KPH:13.700 C+
VKPH:9.700 C+
L100 Python AP
D
Kills:292
V. Kills:220 132%
Deaths:102
KDR:2.863
Accuracy:49.742% D
KPH:19.300 D
VKPH:14.500 D
C75 Viper
D-
Kills:204
V. Kills:41 486%
Deaths:89
KDR:2.292
Accuracy:29.813% D--
KPH:13.400 D-
VKPH:2.700 D*
L100 Python HEAT
D
Kills:117
V. Kills:60 192%
Deaths:40
KDR:2.925
Accuracy:51.240% C+
KPH:17.200 D-
VKPH:8.800 D
Kills:1,484 (1,484 + 0)
Deaths:428
KDR:3.467
VKDR:1.636
Vehicle Kills:700
Kill Difference:1,056
Playtime:76.638 hours
Usage:1%
Score:0.909m
Score/min:198
Driving Accuracy:51.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:134
V. Kills:51 258%
Deaths:71
KDR:1.887
Accuracy:38.113% D*
KPH:12.100 D--
VKPH:4.600 D*
Supernova FPC
C--
Kills:78
V. Kills:43 177%
Deaths:39
KDR:2
Accuracy:48.592% D
KPH:18.400 C--
VKPH:10.100 D--
E540 Halberd
B+
Kills:73
V. Kills:39 183%
Deaths:12
KDR:6.083
Accuracy:48.269% C+
KPH:35.300 B+
VKPH:18.900 B
Saron HRB
C--
Kills:64
V. Kills:44 142%
Deaths:19
KDR:3.368
Accuracy:35.027% D--
KPH:17 D
VKPH:11.700 C--
Kills:349 (212 + 137)
Deaths:141
KDR:2.475
VKDR:1.255
Vehicle Kills:177
Kill Difference:208
Playtime:21.107 hours
Usage:0%
Score:0.622m
Score/min:492
Driving Accuracy:48.592%
Gunner Accuracy:35.027%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:945
V. Kills:494 191%
Deaths:183
KDR:5.164
Accuracy:47.456% C*
KPH:58.900 B**
VKPH:30.800 C**
G40-F Ranger
B+
Kills:228
V. Kills:130 174%
Deaths:27
KDR:8.444
Accuracy:35.137% B
KPH:44.300 B+
VKPH:25.300 B+
E540 Halberd-H
B+
Kills:193
V. Kills:110 174%
Deaths:33
KDR:5.848
Accuracy:64.772% B*
KPH:45.500 C++
VKPH:25.900 B+
M12 Kobalt-H
C*
Kills:116
V. Kills:8 N/A
Deaths:14
KDR:8.286
Accuracy:22.960% C+
KPH:85.100 D
VKPH:5.900 C*
Proton II PPA-H
D
Kills:54
V. Kills:2 N/A
Deaths:8
KDR:6.750
Accuracy:28.510% D--
KPH:53.600 D
VKPH:2 D*
Saron HRB-H
B+
Kills:54
V. Kills:41 129%
Deaths:17
KDR:3.176
Accuracy:50.598% D
KPH:39.500 C++
VKPH:30 B+
Kills:1,590 (0 + 1,590)
Deaths:282
KDR:5.638
VKDR:2.784
Vehicle Kills:785
Kill Difference:1,308
Playtime:29.184 hours
Usage:0%
Score:0.684m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:50.598%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:953
V. Kills:189 N/A
Deaths:193
KDR:4.938
Accuracy:49.149% A+
KPH:51.700 C**
VKPH:10.200 C*
M12 Kobalt
B+
Kills:668
V. Kills:39 N/A
Deaths:101
KDR:6.614
Accuracy:23.115% B**
KPH:71.200 C+
VKPH:4.200 B+
M60-G Bulldog
B
Kills:391
V. Kills:59 N/A
Deaths:70
KDR:5.586
Accuracy:38.460% B
KPH:32.900 C*
VKPH:5 C
M60-G Bulldog
B+
Kills:356
V. Kills:47 N/A
Deaths:64
KDR:5.563
Accuracy:42.555% B+
KPH:45.800 B
VKPH:6 C
M20 Basilisk
C*
Kills:326
V. Kills:171 190%
Deaths:101
KDR:3.228
Accuracy:49.257% B**
KPH:20.600 C+
VKPH:10.800 C*
M40 Fury
C
Kills:323
V. Kills:75 425%
Deaths:81
KDR:3.988
Accuracy:46.072% B**
KPH:42.800 C
VKPH:9.900 C
M20 Basilisk
C+
Kills:247
V. Kills:127 193%
Deaths:111
KDR:2.225
Accuracy:44.002% B+
KPH:14 D
VKPH:7.200 C+
M12 Kobalt
D
Kills:209
V. Kills:9 N/A
Deaths:34
KDR:6.147
Accuracy:18.264% C+
KPH:40.100 D
VKPH:1.700 D
G30 Walker
C--
Kills:59
V. Kills:43 134%
Deaths:33
KDR:1.788
Accuracy:33.495% B++
KPH:9.500 D
VKPH:6.900 C--
G30 Walker
C++
Kills:55
V. Kills:51 106%
Deaths:18
KDR:3.056
Accuracy:32.089% C*
KPH:10.600 D
VKPH:9.800 C++
G40-F Ranger
N/A
Kills:50
V. Kills:38 128%
Deaths:17
KDR:2.941
Accuracy:44.749% N/A
KPH:17.900 N/A
VKPH:13.600 N/A
Kills:3,637 (0 + 3,637)
Deaths:823
KDR:4.419
VKDR:1.030
Vehicle Kills:848
Kill Difference:2,814
Playtime:107.916 hours
Usage:1%
Score:1.333m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:44.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:588
V. Kills:144 406%
Deaths:981
KDR:0.599
Accuracy:49.820% C+
KPH:6.200 D--
VKPH:1.500 D--
S12 Renegade
D
Kills:330
V. Kills:27 N/A
Deaths:266
KDR:1.241
Accuracy:40.459% C+
KPH:15.500 D--
VKPH:1.300 D
V30-F Starfall
D*
Kills:88
V. Kills:68 128%
Deaths:147
KDR:0.599
Accuracy:71.941% A
KPH:11.400 D**
VKPH:8.800 D*
Kills:1,006 (1,006 + 0)
Deaths:1,394
KDR:0.722
VKDR:0.171
Vehicle Kills:239
Kill Difference:388
Playtime:123.457 hours
Usage:2%
Score:0.285m
Score/min:38
Driving Accuracy:71.941%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:96
V. Kills:59 160%
Deaths:57
KDR:1.684
Accuracy:60.182% M+
KPH:13.600 D
VKPH:8.400 D
Kills:96 (0 + 96)
Deaths:57
KDR:1.684
VKDR:1.035
Vehicle Kills:59
Kill Difference:39
Playtime:7.059 hours
Usage:0%
Score:0.156m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:60.182%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 59,87158,43850,7831.151C++0.0125.048%C**15.762%D29.2C++N/A832000.1h11.9B+47.5B+
C-4 ARX 23,54916,8117,9712.109C++0.9525.124%CN/A144.7B+58A+851116.2h1.3C+5.1C+
Solstice SF 11,72811,40215,9040.717C0.4422.315%C9.209%D*13.6C-N/A44840.4h8.9B+39.7B+
Lumine Edge 8,3078,13568,8230.118C++1.0435.616%B*17.259%C++3.3CN/A92459.3h1.4C++3.8B+
C-4 8,3315,8943,8591.527C++0.3724.054%CN/A103B+42.6B*97657.2h1.3B+5.2B
NS-11C 4,8834,7236,1070.773C0.3923.425%C+15.541%D13.1DN/A38361.7h16.5C70.2C+
Proximity Mine 4,4684,4611,5152.945C1.7942.822%C++N/A137.3BN/A44332.5h1.7B+4.1B+
NS-44 Commissioner 4,3154,2844,2411.01C++0.1539.138%B+13.282%D*30.3C+N/A94141.3h3.1B*7.9B++
Tank Mine 6,4483,8102,6531.436D0.2823.761%DN/A77.3D53.5C86949.3h1.4B*6.1C*
Rocklet Rifle 6,2973,0483,6310.839C**0.3269.083%A++N/A32.5B34.6B*39393.9h53.1D--76.9C+
MANA Anti-Personnel Turret 2,0892,0641,3141.571N/A0.4114.542%UN/A20640U250U39936200.1h22.5T*154.4T*
Thanatos VE70 2,0121,9962,1810.915C+0.2439.976%C+9.97%D*20.4CN/A7697.8h4.4B+11.1B
VE-S Canis 1,4841,4539341.556C**0.4029.387%B+13.902%D45.1C*1B*11932.2h9.5B++32.5B+
Dual Photon Pods 1,7551,4273274.364C3.2048.402%C-1.331%C+48.9C--11.2D26529.2h24.6C+50.9C+
MANA Anti-Vehicle Turret 2,4081,1839881.197D0.0462.106%C--2.282%D11830S12250U36165430.1h12.5C+20.2C
NS-61 Emissary 1,1911,1681,9920.586C0.5745.289%M13.527%C--8.5D-N/A30137.7h35.9F**79.4D
Saron Laser Cannon 2,0571,1561,7290.669C0.4930.293%C1.125%D7.6C--5.9D86153h178.5C589.2C
Sticky Grenade 1,1001,09411094N/A1,092.8447.87%C--N/A683.8D3.8D-22161.6h2.3C+4.8C+
Sirius SX12 1,1011,0801,3670.79C+0.3723.853%C+13.056%D13.3DN/A6281.3h15.5C+65.2C++
M40 Fury 1,1429531934.938C3.7849.149%A+1.154%D51.8C**10.3C*27018.4h17.1C34.7B+
Aphelion VEX-4H 1,4399451835.164C++4.0047.456%C*1.27%D--58.7B**30.7C**36316.1h46.1B+97.2B++
Light PPA 9518693742.324C1.1634.668%D-N/A30.6C-2.9C11828.4h15C+43.2C+
Orion VS54 8578531,0910.782C0.3815.996%D--16.178%D*17.4DN/A14348.9h12.4C**77.8C+
Solstice VE3 8478361,8680.448C--0.7112.448%F-22.488%B+8DN/A53105.1h15.1C*121.7D
The Slasher 84882810,7850.077B+1.0836.348%C++23.551%B**1.5CN/A4564.7h2.7C-7.5C++
M12 Kobalt 7076681016.614C5.4523.115%B**19.611%B71.1C+4.1B+2329.4h21.6C-93.7C**
Frag Grenade 6756671667N/A665.8459.06%A++N/A667B++8C++36261h3.1B++5.3B*
Flare VE6 5995918890.665D0.4915.746%D*15.228%D*17.8D-N/A9033.2h11.2C+71.4C-
M40 Fury-F 7325889810.599C--0.5649.82%C+N/A6.2D--1.5D--3194.4h14.9C29.8C
L100 Python HESH 697547906.078C-4.9251.811%B1.097%C--34.6D9.5B18815.8h5.4D--10.4D
Blueshift VM5 5345313561.492C0.3315.767%D-13.559%D**19.6D-N/A8027.1h15.8C*100.2C+
NS Decimator 7235001,0510.476D0.6862.711%C**3.6%B**20.1D-9D26124.9h6D9.6C
NS-357 IA 5045005030.994C+0.1749.152%B+9.8%F-65.8B*N/A1837.6h2.7B**5.4B++
Spear Anti-Vehicle Phalanx Turret 828481845.726C+4.5747.86%B+4.158%C+31.4C22.7C++40115.3h11.7D24.4C+
NS-15M1 4704635750.805C-0.3516.096%D*15.335%D-16.7D-N/A8027.8h14.1C87.3D
Blueshift VM5 4654613401.356C-0.2015.755%D19.089%C17.9D--N/A7925.8h16.8C106.6C
NS-AM7 Archer 7154542,0710.219D0.9454.052%D5.066%D**2D*1.1D--19231.7h29.7D54.9D
Deimos VA29 4464364181.043C+0.1266.129%B+8.945%D*32.8CN/A12313.3h2.6C+4C*
Auraxium Force-Blade 4294189,9830.042C*1.1232.58%C*19.617%A++1.2C++N/A3351.8h3.6F--10.9C+
H-V45 4054015340.751C0.4118.155%D*10.723%D**13.8D-N/A8729h12.9C*71.1C
M60-G Bulldog 450391705.586C**4.4338.46%B2.046%D32.9C*5C15311.9h6.2B+16B++
Force-Blade 44038937,6840.01C1.1539.049%B++4.113%C0.2CN/A11840.8h3.2C8.2C*
Nebula VM20 3723652361.547C0.3916.268%C-16.986%D26.3CN/A10213.9h16C*98.5C++
Nemesis VSH9 6173599660.372D0.7963.112%C++1.95%C-9.4D6.7C--19638.3h9.9D15.6C-
M60-G Bulldog 403356645.563C++4.4042.555%B+4.213%B*45.6B6C1877.8h6.1B+14.4B+
S12 Renegade 3573302661.241C0.0840.459%C+7.576%B++15.5D--1.3D4821.3h4C-9.9C
M20 Basilisk 4973261013.228C*2.0749.257%B**7.055%B+20.6C+10.8C*21615.8h125.7C--255.2C**
Nebula VM20 3353252311.407C0.2516.359%C12.308%F23.9C--N/A8813.6h17.5C107.2C+
Skyguard 5533241073.028C++1.8730.246%C++N/A13.7C+9.7C+18423.7h132.4C+437.6C*
M40 Fury 398323813.988C-2.8346.072%B**N/A43.1C10C+2527.5h17.2C-37.4C*
NS-11P 3273224700.685C0.4721.393%C14.596%D15.1DN/A5521.3h13.4B62.8C*
Parallax VX3 3083081551.987C0.8330.961%D*54.87%F*13.1D--N/A5623.5h3.5F-11.5F
L100 Python AP 5122921022.863C1.7049.742%D1.712%D19.2D14.5D25215.2h8.6D17.2D
Xiphos Anti-Personnel Phalanx Tower 3362892611.115D*9.9676.414%S2.076%B+96.3D15.7B++6843h130.6T-171D
Hunter QCX 3782728100.336C--0.8213.535%F-3.309%D**4.6D-1.8C+3559.4h17.6D-130.3T*
CAS30 Tank Buster 4522522501.008C+0.1545.86%C+1.19%C+8.5C++6.7C+10129.8h73.6C160.5C+
Terminus VX-9 2512503960.631C--0.5317.471%F11.2%F-9.9D*N/A4725.3h11.4B+65.1D
M20 Basilisk 3742471112.225C1.0744.002%B+6.073%C++14D7.2C+18617.7h132.5D-301.1C+
G40-F Ranger 358228278.444C7.2835.137%B1.316%C**44.7B+25.5B+3225.1h67.8C+193C*
Aspis Anti-Aircraft Phalanx Turret 452212484.417B+3.2635.918%A++1.887%C+12.3B13.9B+26917.3h203.7D--567.2B
M12 Kobalt 218209346.147D4.9918.264%C+18.182%C+40.2D1.7D1555.2h21.1C115.6C++
C75 Viper 245204892.292C1.1329.813%D--N/A13.3D-2.7D*15415.3h11.7B+39.3C+
E540 Halberd-H 303193335.848C+4.6964.772%B*N/A46C++26.2B+5194.2h7.8C--12C+
Zenith VX-5 1971923280.585D0.5720.011%D--21.875%C++10.8D-N/A5817.7h14.6C72.9C--
Anti-Vehicle Grenade 2151841184N/A182.8471.35%A*N/A613.3B**103.3C++56090.3h3.5B**5A
NS Baron G5 1731692390.707C-0.4538.907%C10.651%D-22.2C--N/A937.6h4.9C+12.6C+
Orbital Strike Uplink 2491551155U153.84425.926%UN/A221.4U134.3U28030.7h2.2T*0.5T*
M20 Basilisk 220137206.85C+5.6954.621%C*8.029%A+34.3C20.8C+3734h177D-324D
Supernova PC 185134711.887C-0.7338.113%D*N/A12.2D-4.6D*23711h4.6B+12C+
M60-A Bulldog 135124139.538C8.3836.29%D--4.032%A14.8D-1.3D-798.4h7.2C-19.8D-
L100 Python HEAT 177117402.925C1.7751.24%C+1.709%D17.2D-8.8D2456.8h8.8D--17.2D
M12 Kobalt-H 124116148.286C--7.1322.96%C+10.345%D*82.9D5.7C++2161.4h19.2D83.6C+
Pulsar VS1 1111092090.522C-0.6419.083%D-7.339%F-7.6D--N/A13614.3h15.4C+80.6C
M60-A Bulldog 116100137.692C6.5334.739%D*2%C14.7D-2.4C--926.8h6.3C+18C--
Hornet Missiles 194100392.564C-1.4055.028%D-N/A35.7C-33.6C+6872.8h18.8D34.1D*
M20 Wyvern 15596571.684C--0.5260.182%M+3.125%C13.5D8.3D3687.1h355.8T*591.3T-
Comet VM2 127911120.813C+0.3534.732%D-2.198%D--8.6C-3.4C21610.6h21.8C++62.9C+
Lancer VS22 219912930.311D0.8547.443%F-1.099%C4.7D*6.6D*21319.5h56D--118F
V30-F Starfall 156881470.599D0.5671.941%AN/A11.4D**8.8D*1067.7h25.1D**34.8D-
Ectoblaster 8785811.049B+0.1146.123%B++8.235%C53.1A1.3C*1571.6h19C+41.3B
Supernova FPC 12178392C--0.8448.592%D1.282%D-18.6C--10.2D--9654.2h5.1B10.5C++
SVA-88 8276681.118C0.0420.053%D14.474%D**22.4D-1.8M**4123.4h12.9C64.4C
E540 Halberd 11273126.083C+4.9248.269%C+N/A34.8B18.6C**6782.1h6.7D13.8C+
VX6-7 75721000.72C0.4423.729%C+26.389%B**12.4DN/A1785.8h16D67.5C
G40-F Ranger 11571323.667B*22.5144.935%A+N/A71A44A5031h88.3C-196.5B+
Spear Anti-Vehicle Phalanx Tower 1217097.778D-6.6267.521%A++5.714%B++38.9C+28.3C++4231.8h15.1D-22.3C+
Soldier Soaker 7070481.458C**0.3024.068%D--8.571%D--100A++N/A5140.7h4.2A17.6C**
Coyote Missiles 12068561.214C--0.0558.487%B++N/A14.8D-11.3D-1654.6h107.9T184.5F-
Saron HRB 10864193.368C2.2135.027%D--N/A16.8D11.6D6023.8h26.3C--75D--
NS-10 Burster 11561740.824C+0.3434.629%B*1.639%D*4.6C-4C**12513.4h234.4F-677D
G30 Walker 10259331.788D0.6333.495%B++1.695%D--9.5D6.9C--1536.2h345.2F-1030.7D
NS-10 Burster 10457740.77C-0.3934.893%B++8.772%B*4.3C--3.5C12213.3h252F--722.2D
G30 Walker 10655183.056C1.9032.089%C*3.636%C10.6D9.8C++1535.2h248.5C774.4C+
Comet VM2 8455720.764C0.4038.683%D3.636%C7.3D3.9D1887.5h34.5C-89.2C--
Proton II PPA-H 565486.75C5.5928.51%D--3.704%A++54D2D*3361h9.9C++34.7C
Saron HRB-H 9554173.176C2.0250.598%D1.852%C**38.6C++29.3B+7781.4h27.4C+54.2C
Lasher X2 5452940.553D0.6114.202%F1.923%D--12.1D--N/A2444.3h27.1D**190.7F-
Hoplon Anti-Aircraft Phalanx Tower 9851151B++49.8436.829%B++N/A56.7C52.2C-4780.9h51.9C+141C*
G40-F Ranger 8850172.941C1.7844.749%B**N/A17.9C+13.6C+2262.8h178.9C-399.7C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter143,5003.3h
Restoration Kit111070.2h
VS Patriot Flare Gun1580.2h
Nano-Armor Kit5,3994,578,152307.8h
Routing Spire0500.3h
Welding Device08290.1h
Anti-Vehicle MANA Turret2036,68715.9h
Spawn Beacon875,4297.5h
Turret AI Module24222.8h
Structure Shield Module23382.2h
Repair Module44962.5h
Cortium Silo13562.3h
Skywall Shield Emitter23142.3h
NS-TMC-01 "His Regards"341451.9h
Blast Wall0901.1h
Nanite Revive Grenade01,3970.4h
Medical Applicator974228,45824.3h
Nanite Healing Grenade01660h
VS Triumph Flare Gun1640.1h
Deconstruction Tool023,8322.7h
Spear Anti-Vehicle Tower21741.3h
Spitfire Auto-Turret21612,06212h
Bunker0841.7h
Sunderer Garage01583.1h
Rampart Wall125299.2h
Hoplon Anti-Aircraft Phalanx Tower42572h
Xiphos Anti-Personnel Tower53803.3h
Ammunition Package16525,89313.5h
Shield Recharging Field381,2540.7h
Medical Kit185300.8h
Anti-Infantry MANA Turret4218,48020.3h
Elysium Spawn Tube01741.2h
Light Vehicle Terminal2901h
Spear Anti-Vehicle Turret21021.5h
Light Air Terminal0781.3h
IPC Targeting Dart22701.4h
Vehicle Gate0921.7h
Pillbox4761.2h
WLT-Howler Mining Laser100353,254101.2h
Alarm Module0600.2h
Vehicle Ramp1641.1h
Orbital Strike Target Designator332152h
Nano-Repair Grenade01,1650.3h
Router23320.7h
Hardlight Barrier651,5453.1h
Recon Detection Device9111,11924.3h
Smoke Grenade01,9660.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 1.25s on queries, 0.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.