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Operant Jolly Dropbearownage[Ca11] Dropbearownage
VS BR 30

KDR: 1.17

Score: 28.2m

Last Seen: Apr 20th, 2019 9:38 AM
- OFFLINE - 110.6 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Connery - Outfit Member of Carly Rae Jepsen Social Club[Ca11] Carly Rae Jepsen Social Club
VS outfit on Briggs

Members: 15
Level Progress (to 31): 81%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-11C C-4 Betelgeuse 54-A Pulsar C SVA-88 MKV Suppressed Orion VS54 Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.652%18.768%5574798841,1551.41689-0.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.729%1.668A++-0.3C-0.627DHEAD + (~3.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.546B+10.10.296C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.015%1.287%110310321,08810726651.01398163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.507%-0.672D-0.288C0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.8-0.041C+52.10.018C+115.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.05%1.852%644103154016353980.330275135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.461%1.376A-0.481D-0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++5.20.587B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.847%0.899%483103244513474900.33011991%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.998%0.526B+-0.878D--0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.806B++9.70.756B++13.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.034%75.025%48410311,013263530.38444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.834%0.453B+0.517B+1.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.20.314C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.822%11.461%48410313,394243971.39155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.39%1.364A-0.614D0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.40.513B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Carly Rae Jepsen Social Club[Ca11] Carly Rae Jepsen Social Club
VS outfit on Briggs

Members: 15
28.2m234.6%354 (21.2k)271 (16.3k)1.1700559,60850,9451.238130 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035167228.074%15.773%44302:0231

7% Combat Medic15% Engineer19% Heavy Assault6% Infiltrator51% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 11:32 AMMay 17th, 2018 9:36 AMApr 24th, 2019 6:06 AM (13h) (PST)Apr 20th, 2019 5:48 AM (5d) (PST)Apr 20th, 2019 5:38 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5002822180.5730.4900.0901.4380.040389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,99916,94913,0503429586216,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1733.4h/72.2d 3,467 9,402 11,096 149.6k 2,173 5,498 4,139 52m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:2,248
Deaths:1,297
KDR:1.733
Accuracy:30.300% B*
HSR:27.625% C
SVA-88
B+
Kills:1,293
Deaths:1,039
KDR:1.244
Accuracy:26.622% B+
HSR:19.026% D-
Orion VS54
A+
Kills:1,231
Deaths:909
KDR:1.354
Accuracy:28.042% A+
HSR:17.222% D--
NS-15M1
B*
Kills:1,183
Deaths:1,142
KDR:1.036
Accuracy:27.156% B*
HSR:14.962% D--
NS-15MP
B**
Kills:1,174
Deaths:566
KDR:2.074
Accuracy:32.830% B**
HSR:33.135% C**
VX29 Polaris
A
Kills:1,156
Deaths:916
KDR:1.262
Accuracy:30.284% A
HSR:14.533% D*
Pulsar LSW
A
Kills:1,155
Deaths:721
KDR:1.602
Accuracy:29.959% A
HSR:21.126% C-
VE-H Maw
B**
Kills:612
Deaths:333
KDR:1.838
Accuracy:31.474% B**
HSR:33.824% B*
Flare VE6
B**
Kills:548
Deaths:336
KDR:1.631
Accuracy:28.750% B**
HSR:29.745% B*
Lasher X2
A+
Kills:280
Deaths:277
KDR:1.011
Accuracy:31.450% B*
HSR:6.786% A+
NS-15M2
B+
Kills:271
Deaths:224
KDR:1.210
Accuracy:26.825% B+
HSR:19.188% D-
NS-15M AE
C*
Kills:80
Deaths:75
KDR:1.067
Accuracy:26.860% C*
HSR:21.250% D
Kills:11,231
Deaths (as Heavy Assault):7,835
Deaths (to Heavy Assaults):14,417
KDR:1.43344
Kill Difference:3,396
Playtime:335.848 hours
Usage:19%
Score:6.404m
Score/min:318
Accuracy (listed only):29.213%
HSR (listed only):21.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:3,481
Deaths:3,887
KDR:0.896
Accuracy:28.863% B**
HSR:12.669% D*
Pulsar C
B+
Kills:1,367
Deaths:1,209
KDR:1.131
Accuracy:26.982% B+
HSR:17.118% D--
MKV Suppressed
B*
Kills:1,238
Deaths:1,241
KDR:0.998
Accuracy:29.881% B*
HSR:9.935% D**
Solstice Burst
B++
Kills:1,226
Deaths:1,215
KDR:1.009
Accuracy:30.108% B++
HSR:16.313% D*
NS-7 PDW
B++
Kills:1,212
Deaths:1,332
KDR:0.910
Accuracy:28.432% B++
HSR:10.561% D*
Serpent VE92
B++
Kills:1,199
Deaths:1,273
KDR:0.942
Accuracy:27.107% B++
HSR:13.261% D*
Phobos VX86
B**
Kills:1,195
Deaths:991
KDR:1.206
Accuracy:69.967% B**
HSR:12.301% D
NS-11CP
B**
Kills:1,189
Deaths:727
KDR:1.635
Accuracy:31.977% B+
HSR:30.446% B**
VX6-7
B++
Kills:1,189
Deaths:1,314
KDR:0.905
Accuracy:28.504% B++
HSR:12.952% D**
Eclipse VE3A
B+
Kills:1,186
Deaths:1,345
KDR:0.882
Accuracy:28.973% B+
HSR:9.359% F-
Solstice VE3
B**
Kills:1,183
Deaths:1,196
KDR:0.989
Accuracy:28.190% B**
HSR:13.356% D*
Eridani SX5-AE
A
Kills:1,180
Deaths:623
KDR:1.894
Accuracy:35.750% A
HSR:31.186% B++
Deimos VA29
B**
Kills:1,173
Deaths:940
KDR:1.248
Accuracy:71.459% B**
HSR:10.571% D--
VE-S Canis
A*
Kills:1,171
Deaths:563
KDR:2.080
Accuracy:39.733% A*
HSR:33.476% A+
Zenith VX-5
B+
Kills:1,166
Deaths:1,280
KDR:0.911
Accuracy:28.344% B+
HSR:10.806% F-
Skorpios
C++
Kills:1,164
Deaths:1,165
KDR:0.999
Accuracy:28.032% C++
HSR:12.113% D*
Sirius SX12
B**
Kills:1,161
Deaths:1,059
KDR:1.096
Accuracy:29.633% B**
HSR:13.781% D
NS-11CB
B++
Kills:1,160
Deaths:871
KDR:1.332
Accuracy:28.788% B++
HSR:17.845% C-
Eridani SX5G
B
Kills:1,159
Deaths:1,002
KDR:1.157
Accuracy:29.764% B
HSR:14.927% D
Eridani SX5
B+
Kills:1,153
Deaths:1,272
KDR:0.906
Accuracy:29.158% B+
HSR:11.448% D*
Solstice SF
A
Kills:1,145
Deaths:1,175
KDR:0.974
Accuracy:30.587% A
HSR:17.904% C++
Thanatos VE70
B*
Kills:614
Deaths:663
KDR:0.926
Accuracy:47.456% B*
HSR:8.795% D**
Pandora VX25
B**
Kills:412
Deaths:317
KDR:1.300
Accuracy:49.880% B**
HSR:15.534% C++
NSX-P Tanto
A++
Kills:341
Deaths:194
KDR:1.758
Accuracy:34.821% A++
HSR:34.604% A
Zenith VX-5AE
B++
Kills:179
Deaths:99
KDR:1.808
Accuracy:31.248% B++
HSR:29.050% B++
NS Baron G5
A
Kills:146
Deaths:142
KDR:1.028
Accuracy:57.437% A
HSR:8.219% D**
NSX Tanto
B**
Kills:121
Deaths:96
KDR:1.260
Accuracy:31.292% B**
HSR:22.314% C
Kills:29,110
Deaths (as Light Assault):27,191
Deaths (to Light Assaults):9,591
KDR:1.07057
Kill Difference:1,919
Playtime:889.621 hours
Usage:51%
Score:16.444m
Score/min:308
Accuracy (listed only):35.643%
HSR (listed only):16.698%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B*
Kills:1,238
Deaths:1,241
KDR:0.998
Accuracy:29.881% B*
HSR:9.935% D**
NS-7 PDW
B++
Kills:1,212
Deaths:1,332
KDR:0.910
Accuracy:28.432% B++
HSR:10.561% D*
Phobos VX86
B**
Kills:1,195
Deaths:991
KDR:1.206
Accuracy:69.967% B**
HSR:12.301% D
Eridani SX5-AE
A
Kills:1,180
Deaths:623
KDR:1.894
Accuracy:35.750% A
HSR:31.186% B++
NS-11P
A++
Kills:1,176
Deaths:719
KDR:1.636
Accuracy:31.814% A++
HSR:29.167% A+
Deimos VA29
B**
Kills:1,173
Deaths:940
KDR:1.248
Accuracy:71.459% B**
HSR:10.571% D--
VE-S Canis
A*
Kills:1,171
Deaths:563
KDR:2.080
Accuracy:39.733% A*
HSR:33.476% A+
Skorpios
C++
Kills:1,164
Deaths:1,165
KDR:0.999
Accuracy:28.032% C++
HSR:12.113% D*
Sirius SX12
B**
Kills:1,161
Deaths:1,059
KDR:1.096
Accuracy:29.633% B**
HSR:13.781% D
Eridani SX5G
B
Kills:1,159
Deaths:1,002
KDR:1.157
Accuracy:29.764% B
HSR:14.927% D
Eridani SX5
B+
Kills:1,153
Deaths:1,272
KDR:0.906
Accuracy:29.158% B+
HSR:11.448% D*
H-V45
B**
Kills:701
Deaths:506
KDR:1.385
Accuracy:29.855% B**
HSR:16.405% D
Thanatos VE70
B*
Kills:614
Deaths:663
KDR:0.926
Accuracy:47.456% B*
HSR:8.795% D**
Pandora VX25
B**
Kills:412
Deaths:317
KDR:1.300
Accuracy:49.880% B**
HSR:15.534% C++
NS-11A
C+
Kills:395
Deaths:672
KDR:0.588
Accuracy:24.420% C+
HSR:15.949% D
Terminus VX-9
C**
Kills:169
Deaths:237
KDR:0.713
Accuracy:26.972% C**
HSR:5.325% F**
NS Baron G5
A
Kills:146
Deaths:142
KDR:1.028
Accuracy:57.437% A
HSR:8.219% D**
Pulsar VS1
B+
Kills:101
Deaths:31
KDR:3.258
Accuracy:26.572% B+
HSR:19.802% C+
Kills:15,520
Deaths (as Combat Medic):13,475
Deaths (to Combat Medics):7,063
KDR:1.15176
Kill Difference:2,045
Playtime:117.541 hours
Usage:7%
Score:1.380m
Score/min:196
Accuracy (listed only):38.123%
HSR (listed only):15.528%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:3,481
Deaths:3,887
KDR:0.896
Accuracy:28.863% B**
HSR:12.669% D*
Pulsar C
B+
Kills:1,367
Deaths:1,209
KDR:1.131
Accuracy:26.982% B+
HSR:17.118% D--
Solstice Burst
B++
Kills:1,226
Deaths:1,215
KDR:1.009
Accuracy:30.108% B++
HSR:16.313% D*
Serpent VE92
B++
Kills:1,199
Deaths:1,273
KDR:0.942
Accuracy:27.107% B++
HSR:13.261% D*
Phobos VX86
B**
Kills:1,195
Deaths:991
KDR:1.206
Accuracy:69.967% B**
HSR:12.301% D
NS-11CP
B**
Kills:1,189
Deaths:727
KDR:1.635
Accuracy:31.977% B+
HSR:30.446% B**
VX6-7
B++
Kills:1,189
Deaths:1,314
KDR:0.905
Accuracy:28.504% B++
HSR:12.952% D**
Eclipse VE3A
B+
Kills:1,186
Deaths:1,345
KDR:0.882
Accuracy:28.973% B+
HSR:9.359% F-
Solstice VE3
B**
Kills:1,183
Deaths:1,196
KDR:0.989
Accuracy:28.190% B**
HSR:13.356% D*
Deimos VA29
B**
Kills:1,173
Deaths:940
KDR:1.248
Accuracy:71.459% B**
HSR:10.571% D--
Zenith VX-5
B+
Kills:1,166
Deaths:1,280
KDR:0.911
Accuracy:28.344% B+
HSR:10.806% F-
NS-11CB
B++
Kills:1,160
Deaths:871
KDR:1.332
Accuracy:28.788% B++
HSR:17.845% C-
Solstice SF
A
Kills:1,145
Deaths:1,175
KDR:0.974
Accuracy:30.587% A
HSR:17.904% C++
Thanatos VE70
B*
Kills:614
Deaths:663
KDR:0.926
Accuracy:47.456% B*
HSR:8.795% D**
Eidolon VE33
A
Kills:562
Deaths:385
KDR:1.460
Accuracy:36.018% A
HSR:29.893% B+
Pandora VX25
B**
Kills:412
Deaths:317
KDR:1.300
Accuracy:49.880% B**
HSR:15.534% C++
NSX-P Tanto
A++
Kills:341
Deaths:194
KDR:1.758
Accuracy:34.821% A++
HSR:34.604% A
Zenith VX-5AE
B++
Kills:179
Deaths:99
KDR:1.808
Accuracy:31.248% B++
HSR:29.050% B++
NS Baron G5
A
Kills:146
Deaths:142
KDR:1.028
Accuracy:57.437% A
HSR:8.219% D**
NSX Tanto
B**
Kills:121
Deaths:96
KDR:1.260
Accuracy:31.292% B**
HSR:22.314% C
Kills:20,234
Deaths (as Engineer):19,319
Deaths (to Engineers):9,204
KDR:1.04736
Kill Difference:915
Playtime:268.277 hours
Usage:15%
Score:2.555m
Score/min:159
Accuracy (listed only):37.400%
HSR (listed only):17.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B*
Kills:1,238
Deaths:1,241
KDR:0.998
Accuracy:29.881% B*
HSR:9.935% D**
NS-7 PDW
B++
Kills:1,212
Deaths:1,332
KDR:0.910
Accuracy:28.432% B++
HSR:10.561% D*
Eridani SX5-AE
A
Kills:1,180
Deaths:623
KDR:1.894
Accuracy:35.750% A
HSR:31.186% B++
NS-44 Commissioner
B*
Kills:1,176
Deaths:1,525
KDR:0.771
Accuracy:44.117% B*
HSR:16.242% D-
VE-S Canis
A*
Kills:1,171
Deaths:563
KDR:2.080
Accuracy:39.733% A*
HSR:33.476% A+
Skorpios
C++
Kills:1,164
Deaths:1,165
KDR:0.999
Accuracy:28.032% C++
HSR:12.113% D*
Sirius SX12
B**
Kills:1,161
Deaths:1,059
KDR:1.096
Accuracy:29.633% B**
HSR:13.781% D
Eridani SX5G
B
Kills:1,159
Deaths:1,002
KDR:1.157
Accuracy:29.764% B
HSR:14.927% D
Eridani SX5
B+
Kills:1,153
Deaths:1,272
KDR:0.906
Accuracy:29.158% B+
HSR:11.448% D*
Ghost
B+
Kills:516
Deaths:506
KDR:1.020
Accuracy:42.874% B+
HSR:72.674% B+
NS-30G Vandal
B+
Kills:318
Deaths:384
KDR:0.828
Accuracy:40.072% B+
HSR:19.497% D-
Beamer VS3-FB
A+
Kills:273
Deaths:297
KDR:0.919
Accuracy:41.092% A+
HSR:31.136% B*
NS-45 Pilot
B**
Kills:264
Deaths:223
KDR:1.184
Accuracy:38.603% B**
HSR:32.955% B*
NS-357P Underboss
C
Kills:241
Deaths:313
KDR:0.770
Accuracy:40.197% C
HSR:9.544% F
XM98
C++
Kills:233
Deaths:275
KDR:0.847
Accuracy:37.750% C++
HSR:74.249% C+
Parallax VX3
B+
Kills:177
Deaths:144
KDR:1.229
Accuracy:37.058% C
HSR:81.921% B+
NS-357 Underboss
B+
Kills:141
Deaths:157
KDR:0.898
Accuracy:40.485% B+
HSR:26.241% B+
NS-44P Commissioner
B++
Kills:129
Deaths:123
KDR:1.049
Accuracy:48.268% B++
HSR:22.481% C-
NS CandyCannon 3000
C
Kills:102
Deaths:305
KDR:0.334
Accuracy:31.309% C
HSR:21.569% D-
Phaseshift VX-S
C*
Kills:87
Deaths:118
KDR:0.737
Accuracy:24.793% D**
HSR:77.012% C*
Beamer VS3
C+
Kills:70
Deaths:80
KDR:0.875
Accuracy:25.596% C
HSR:21.429% C+
NS-44L Blackhand
C
Kills:63
Deaths:84
KDR:0.750
Accuracy:39.754% C
HSR:23.810% D*
Kills:13,228
Deaths (as Infiltrator):12,791
Deaths (to Infiltrators):7,052
KDR:1.03416
Kill Difference:437
Playtime:98.253 hours
Usage:6%
Score:1.067m
Score/min:181
Accuracy (listed only):35.561%
HSR (listed only):30.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:311
Deaths:160
KDR:1.944
Accuracy:28.026% A++
HSR:14.470% D*
Blueshift VM5
A+
Kills:252
Deaths:161
KDR:1.565
Accuracy:27.267% A+
HSR:10.714% F-
Kills:563
Deaths (as MAX Suit):160.500
Deaths (to MAX Suits):3,052
KDR:3.50779
Kill Difference:402.500
Playtime:18.723 hours
Usage:1%
Score:0.368m
Score/min:327
Accuracy (listed only):27.647%
HSR (listed only):12.592%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:690
V. Kills:199 345%
Deaths:109
KDR:6.330
Accuracy:56.629% B+
KPH:91 C**
VKPH:26.300 B++
Saron Laser Cannon
C--
Kills:217
V. Kills:247 88%
Deaths:562
KDR:0.386
Accuracy:28.004% D
KPH:5.300 D
VKPH:6 C--
Maelstrom Turbo Laser
D
Kills:181
V. Kills:182 99%
Deaths:618
KDR:0.293
Accuracy:26.382% D-
KPH:4.700 D-
VKPH:4.700 D
Kills:1,088 (398 + 0)
Deaths:1,289
KDR:0.844
VKDR:0.487
Vehicle Kills:628
Kill Difference:201
Playtime:87.611 hours
Usage:5%
Score:0.881m
Score/min:168
Piloting Accuracy:26.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:176
V. Kills:124 141%
Deaths:27
KDR:6.519
Accuracy:49.373% B**
KPH:633,600 U
VKPH:446,400 U
L105 Zephyr
C-
Kills:102
V. Kills:17 N/A
Deaths:11
KDR:9.273
Accuracy:40.101% C
KPH:33.900 D
VKPH:5.700 C-
Kills:278 (0 + 278)
Deaths:38
KDR:7.316
VKDR:3.711
Vehicle Kills:141
Kill Difference:240
Playtime:3.006 hours
Usage:0%
Score:0.136m
Score/min:753
Piloting Accuracy:N/A%
Gunner Accuracy:40.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:132
V. Kills:69 189%
Deaths:34
KDR:3.882
Accuracy:54.640% C**
KPH:22.600 C--
VKPH:11.800 C++
L100 Python AP
C+
Kills:66
V. Kills:47 138%
Deaths:20
KDR:3.300
Accuracy:61.863% B+
KPH:25.100 C
VKPH:17.900 C+
L100 Python HESH
C++
Kills:65
V. Kills:8 N/A
Deaths:15
KDR:4.333
Accuracy:50% C++
KPH:39.800 C-
VKPH:4.900 D--
Kills:263 (263 + 0)
Deaths:69
KDR:3.812
VKDR:1.797
Vehicle Kills:124
Kill Difference:194
Playtime:10.093 hours
Usage:1%
Score:0.148m
Score/min:244
Driving Accuracy:50%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:277
V. Kills:243 114%
Deaths:126
KDR:2.198
Accuracy:54.227% C++
KPH:14.200 D--
VKPH:12.400 D
Saron HRB
C++
Kills:203
V. Kills:120 168%
Deaths:37
KDR:5.486
Accuracy:44.487% C++
KPH:19.200 C--
VKPH:11.300 D
Proton II PPA
B+
Kills:66
V. Kills:2 N/A
Deaths:8
KDR:8.250
Accuracy:26.588% B+
KPH:58.900 C++
VKPH:1.800 D--
E540 Halberd
N/A
Kills:50
V. Kills:28 172%
Deaths:10
KDR:5
Accuracy:44.505% N/A
KPH:20.800 N/A
VKPH:11.700 N/A
Kills:596 (277 + 319)
Deaths:181
KDR:3.293
VKDR:2.171
Vehicle Kills:393
Kill Difference:415
Playtime:33.634 hours
Usage:2%
Score:0.471m
Score/min:234
Driving Accuracy:54.227%
Gunner Accuracy:44.505%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:146
V. Kills:100 145%
Deaths:36
KDR:4.056
Accuracy:61.327% B+
KPH:26.600 D-
VKPH:18.200 C-
Saron HRB-H
A++
Kills:117
V. Kills:46 249%
Deaths:17
KDR:6.882
Accuracy:60.988% B++
KPH:67 A++
VKPH:26.300 C*
Kills:263 (0 + 263)
Deaths:53
KDR:4.962
VKDR:2.755
Vehicle Kills:146
Kill Difference:210
Playtime:7.228 hours
Usage:0%
Score:0.146m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:60.988%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:53
V. Kills:17 294%
Deaths:154
KDR:0.344
Accuracy:42.184% D
KPH:6.300 D--
VKPH:2 D--
Kills:53 (53 + 0)
Deaths:154
KDR:0.344
VKDR:0.110
Vehicle Kills:17
Kill Difference:101
Playtime:8.445 hours
Usage:0%
Score:0.018m
Score/min:35
Driving Accuracy:42.184%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 3,5053,4813,8870.896C+0.2728.863%B**12.669%D*26.1C+N/A81133.6h11.4B*39.5B++
C-4 4,3383,2512,0811.562C++0.3928.067%B+N/A86C++28.8C+73337.8h1.5C++5.3B
Betelgeuse 54-A 2,2652,2481,2971.733C0.5630.3%B*27.625%C55.4CN/A15740.6h9.8B+32.5B++
Pulsar C 1,3801,3671,2091.131C+0.0426.982%B+17.118%D--18.1CN/A6575.6h10B+37.2B+
SVA-88 1,3021,2931,0391.244C0.0726.622%B+19.026%D-44.1C+N/A21429.3h10.6B+39.8B+
MKV Suppressed 1,2421,2381,2410.998C+0.1729.881%B*9.935%D**37C**N/A10733.5h12B+40.1B+
Orion VS54 1,2351,2319091.354C+0.1828.042%A+17.222%D--49.2B*N/A29125h10B*35.6B*
Solstice Burst 1,2281,2261,2151.009C0.1630.108%B++16.313%D*34.2C+N/A13935.8h10B**33.3B*
NS-7 PDW 1,2201,2121,3320.91C+0.2628.432%B++10.561%D*25.2C+N/A6548.1h12.5B++43.8B+
Serpent VE92 1,2051,1991,2730.942C+0.2327.107%B++13.261%D*27.5C+N/A11643.6h10.7B++39.3B++
Phobos VX86 1,1951,1959911.206C+0.0469.967%B**12.301%D53.6BN/A22622.3h1.8B**2.5B*
NS-11CP 1,2101,1897271.635C+0.4631.977%B+30.446%B**61.3C*1.1B++22919.4h10.1B++31.6B+
VX6-7 1,1951,1891,3140.905C0.2728.504%B++12.952%D**31.5C+N/A15537.8h10.7B+37.4B++
Eclipse VE3A 1,1871,1861,3450.882C0.2928.973%B+9.359%F-32.9C+N/A8736h11.4B39.3B+
NS-15M1 1,1831,1831,1421.036C0.1327.156%B*14.962%D--37.3C+N/A16131.7h10.4B*38.4B++
Solstice VE3 1,1861,1831,1960.989B0.1828.19%B**13.356%D*26.1B+N/A15945.3h11.3B*40B++
Eridani SX5-AE 1,2011,1806231.894C*0.7235.75%A31.186%B++65.9C**1.2A14517.9h9.5B+26.6B++
NS-44 Commissioner 1,1881,1761,5250.771C+0.4044.117%B*16.242%D-30.5C+N/A10538.5h3.5B+8B++
NS-11P 1,1941,1767191.636B+0.4731.814%A++29.167%A+52AN/A13322.6h10A31.6B**
NS-15MP 1,1891,1745662.074C+0.9032.83%B**33.135%C**66.7C+N/A15417.6h9.2B*28B++
Deimos VA29 1,1751,1739401.248C+0.0871.459%B**10.571%D--43.9C++N/A22526.7h1.7B**2.4B*
VE-S Canis 1,1841,1715632.08B++0.9139.733%A*33.476%A+96A++1.1B*21512.2h8B**20B*
Force-Blade 1,1991,16831,2110.037B+1.1353.218%A++N/A1.2B++N/A5971h2.2B+4.2B++
Zenith VX-5 1,1691,1661,2800.911C0.2628.344%B+10.806%F-25.9CN/A11545.1h11B++38.9B+
Skorpios 1,1721,1641,1650.999C0.1728.032%C++12.113%D*33.2CN/A12935.1h10.1B+36.1B+
Sirius SX12 1,1631,1611,0591.096C++0.0729.633%B**13.781%D45.4B*N/A27525.6h10.8B**36.5B++
NS-11CB 1,1741,1608711.332B+0.1628.788%B++17.845%C-47.9B++N/A19024.2h10.4B*36.1B*
Eridani SX5G 1,1601,1591,0021.157C0.0129.764%B14.927%D42.6C+N/A14827.2h10B+33.7B+
VX29 Polaris 1,1681,1569161.262C+0.0930.284%A14.533%D*46.6C*N/A13524.8h10.1B*33.5B++
Pulsar LSW 1,1691,1557211.602C++0.4329.959%A21.126%C-52.3B+N/A17322.1h9.5B**31.8B*
Eridani SX5 1,1581,1531,2720.906C+0.2629.158%B+11.448%D*25.7CN/A7944.9h11.1B+38.1B+
Solstice SF 1,1481,1451,1750.974C+0.2030.587%A17.904%C++37.4B**N/A13830.6h10.3C**33.7B++
NS Decimator 1,4581,0891,3460.809C0.3661.372%C++1.837%C30.6C10.4D24735.6h3.6B++5.8B*
H-V45 7157015061.385C++0.2129.855%B**16.405%D40.8B+N/A14217.2h11.4B++38.3B*
Dual Photon Pods 8896901096.33C+5.1656.629%B+N/A90.8C**26.2B++5637.6h18.8B+33.1B+
Frag Grenade 6456381638N/A636.8340.514%DN/A375.3C-4.1C-14331.7h4C+9.9C+
Thanatos VE70 6186146630.926C++0.2447.456%B*8.795%D**27.5C+N/A13522.3h3.9B++8.3B*
VE-H Maw 6226123331.838C**0.6731.474%B**33.824%B*60B+1B+18910.2h8.9B++28.4B++
Eidolon VE33 5705623851.46B0.2936.018%A29.893%B+37B++N/A12915.2h6.6B*18.3B**
Flare VE6 5545483361.631C**0.4628.75%B**29.745%B*53.7B+N/A18910.2h9.1B++31.6B++
Ghost 5185165061.02C--0.1542.874%B+72.674%B+31.5CN/A11616.4h2.1B+5B+
Pandora VX25 4134123171.3C*0.1349.88%B**15.534%C++54.2B++N/A1987.6h3.5B*7.1B*
NS-11A 3973956720.588D0.5824.42%C+15.949%D13D-N/A5430.3h14.6C+59.7C++
NSX-P Tanto 3423411941.758B*0.5934.821%A++34.604%A55AN/A1406.2h10.8B*30.9B**
NS-30G Vandal 3203183840.828D--0.3440.072%B+19.497%D-28.4DN/A8911.2h5.2C**13.1B+
Blueshift VM5 3153111601.944C+0.7728.026%A++14.47%D*35.3C*N/A1588.8h14.5B+51.6B*
Lasher X2 2822802771.011C++0.1631.45%B*6.786%A+35C**N/A1278h15.8B*50.1B++
Supernova FPC 5202771262.198C--1.0354.227%C++2.166%C+14.2D--12.5D24019.5h5.4C++10C*
Beamer VS3-FB 2752732970.919C0.2541.092%A+31.136%B*63.5B++N/A1474.3h8C*19.4B*
NS-15M2 2722712241.21C+0.0426.825%B+19.188%D-47.5C*N/A1955.7h10.3B++38.5B+
NS-45 Pilot 2662642231.184C+0.0138.603%B**32.955%B*64.4B+N/A2264.1h6.7B+17.3B++
Blueshift VM5 2522521611.565C0.3927.267%A+10.714%F-28.6CN/A1318.8h17.6C64.5B+
NS-357P Underboss 2432413130.77C-0.4040.197%C9.544%F30.5D-N/A1087.9h3.6C*8.8C++
XM98 2332332750.847D0.3237.75%C++74.249%C+17DN/A6613.7h2.4C**6.4C**
Anti-Vehicle Grenade 3182221222N/A220.8348.615%CN/A317.1C137.1B+27560.7h5.8C++11.9C++
Saron Laser Cannon 4642175620.386C0.7828.004%D2.304%C+5.3D6C--17241.3h122.9C**438.9C++
Lumine Edge 2082047,2500.028C1.1423.267%C15.686%C+1.1C-N/A4187.9h1.7C7.1C+
Saron HRB 323203375.486C++4.3244.487%C++N/A19.2C--11.3D20110.6h14.7A33.2B**
Maelstrom Turbo Laser 3631816180.293C--0.8826.382%D-2.21%C+4.7D-4.7D8638.7h94B356.5C++
Zenith VX-5AE 180179991.808C**0.6431.248%B++29.05%B++54.2B++N/A2483.3h9.4B**30.1B*
Parallax VX3 1781771441.229C--0.0637.058%C81.921%B+36.9B+N/A1864.8h1.8B*5B+
C150 Dalton 300176276.519C++5.3549.373%B**1.136%C**1760U1240U10857000.1h4.5C+9.1B+
Terminus VX-9 1731692370.713D0.4626.972%C**5.325%F**25.6C--N/A1516.6h11.6B+43B+
The Slasher 1661632,6560.061C*1.1154.085%A+N/A2.6C+N/A863.7h2.4C+4.4B+
S1 2111502520.595C+0.5853.652%C2.667%C+18.3C--7.4D2628.2h5.4B++10B+
NS Baron G5 1481461421.028C+0.1457.437%A8.219%D**40.6B+N/A2043.6h4.2B+7.3C++
E540 Halberd-H 246146364.056C2.8961.327%B+N/A26.5D-18.2C-3015.5h6C*9.7B+
NS-357 Underboss 1421411570.898C+0.2740.485%B+26.241%B+48.6C**N/A1692.9h3.9B+9.7B+
L100 Python HEAT 201132343.882C+2.7154.64%C**N/A22.8C-11.9C++1955.8h5.2B+9.5B++
NS-44P Commissioner 1321291231.049C+0.1248.268%B++22.481%C-51.6C+1.2A+1452.5h3.3C**6.9B+
NSX Tanto 123121961.26C++0.0931.292%B**22.314%C44.8B+N/A1062.7h11.1B+35.5B++
Saron HRB-H 163117176.882B5.7160.988%B++N/A68.8A++27.1C**4501.7h11.3A++18.5A+
Auraxium Slasher 1101094,3790.025C1.1534.817%BN/A1CN/A3112.3h2B+5.8B+
L105 Zephyr 119102119.273C++8.1040.101%CN/A34D5.7C-1513h6.3C*15.6C++
NS CandyCannon 3000 1031023050.334C-0.8431.309%C21.569%D-13.4CN/A417.6h5.2C16.6C+
Pulsar VS1 103101313.258A**2.0926.572%B+19.802%C+11.1DN/A1389.1h14.5C*54.5B+
Tank Mine 16388511.725C-0.5555.529%A++N/A58.7D--50C-10141.5h2.7D*4.8B*
Phaseshift VX-S 87871180.737D-0.4324.793%D**77.012%C*15.3DN/A735.7h2.4B+9.7C+
NS-15M AE 8180751.067C-0.1026.86%C*21.25%D36.4C--N/A1872.2h11.3C*42.2C**
Beamer VS3 7370800.875C*0.3025.596%C21.429%C+20.6CN/A1593.4h8.9C**34.8C++
NS Decimator-G 8267591.136C0.0357.939%C--1.493%D-29.1D6.5D--1232.3h3.1B++5.4B+
Proton II PPA 686688.25C7.0826.588%B+1.515%C--60C++1.8D--2371.1h7.9B++29.6B++
L100 Python AP 11366203.3C2.1361.863%B+3.03%C++25.4C18.1C+3512.6h6.4C*10.4B+
L100 Python HESH 7365154.333D3.1650%C++1.538%C+40.6C-5D-2451.6h2.9B+5.8B+
NS-44L Blackhand 6463840.75C0.4239.754%C23.81%D*33.2B+N/A1351.9h4.1B10.3C**
M40 Fury-F 70531540.344D0.8342.184%DN/A6.3D--2D--358.4h10.1B24C*
Rocklet Rifle 9553421.262B**0.0955.046%C*N/A33.1B+26.3C++4521.6h39.2C+71.2C*
E540 Halberd 7850105C3.8344.505%C-N/A20.8D--11.7D3222.4h4.9B*11.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret131481.1h
Spawn Beacon994512h
Nanite Revive Grenade05910.2h
Medical Applicator27154,7758.1h
Nano-Armor Kit156110,96417.6h
AE Nano-Armor Kit54,6590.3h
Motion Spotter122540.3h
Restoration Kit91130.3h
Medical Kit1,0187,92811.3h
Recon Detection Device91000.4h
Ammunition Package8970.9h

Check the help document for the dictionary if you want to learn more about words used here.


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