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Adept Destroyer Drtrax[HARM] Drtrax
VS BR 20

KDR: 2.17

Score: 40.9m

Last Seen: Jun 23rd, 2019 6:47 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 20 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
Level Progress (to 21): 50%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Skyguard E540 Halberd Supernova FPC Saron HRB LB00 Python AP NSX Tanto L100 Python AP NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $390,312 MLG Score: 312
Fun Score: N/A
Cheeseburgers Flipped: 601TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.508%18.622%40117119314,2951.497960.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.485%0.074C+-0.334C--1.895F-HEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.179C++13.20.078C+48

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.68%0.884%6987120311,882194765336.09959182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.956%-0.807D--1.085D*0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.6-2.195F--40.1-2.216F--82.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.971%1.006%701812027,652164155214.66301139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.778%0.63B+-0.848D--1.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.654B+17.70.554B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.766%77.052%70131207597133470.447526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.386%0.27C*0.638B+1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.204C++2.90.089C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.776%20%7011120919562210.313002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.725D-1.069B**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.069C+4.60.049C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
40.9m309%266 (16k)234 (14k)2.1745949,99622,9913.4169520 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210215421.976%7.753%17007:3517

69% Engineer20% Heavy Assault6% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2014 2:00 PMMar 15th, 2017 3:38 PMJun 23rd, 2019 9:02 PM (1d) (PST)Jun 23rd, 2019 5:37 PM (1d) (PST)Jun 23rd, 2019 2:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
751716800.2860.1320.0221.1940.100312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,0334,26440,769178172614,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2909.2h/121.2d 28,563 3,876 20,129 208.5k 2,404 6,155 17,477 131m

EngineerCLASS DETAILS: Engineer
NSX Tanto
D-
Kills:1,196
Deaths:1,252
KDR:0.955
Accuracy:19.704% D*
HSR:19.649% D-
NS-11C
D-
Kills:1,144
Deaths:1,380
KDR:0.829
Accuracy:19.471% D-
HSR:14.073% D-
Solstice VE3
C--
Kills:286
Deaths:321
KDR:0.891
Accuracy:20.522% C--
HSR:14.685% D-
Thanatos VE70
B*
Kills:195
Deaths:225
KDR:0.867
Accuracy:32.776% D
HSR:20% B*
Eidolon VE33
C
Kills:155
Deaths:149
KDR:1.040
Accuracy:22.790% D-
HSR:23.226% C
VE-C Horizon
C--
Kills:91
Deaths:52
KDR:1.750
Accuracy:30.272% D
HSR:19.780% C--
Kills:3,067
Deaths (as Engineer):3,379
Deaths (to Engineers):5,999
KDR:0.90766
Kill Difference:312
Playtime:2,007.068 hours
Usage:69%
Score:30.671m
Score/min:255
Accuracy (listed only):24.256%
HSR (listed only):18.569%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,188
Deaths:833
KDR:1.426
Accuracy:20.739% C
HSR:19.108% C-
SVA-88
C
Kills:1,181
Deaths:821
KDR:1.438
Accuracy:22.035% C
HSR:18.120% D--
Betelgeuse 54-A
D*
Kills:1,163
Deaths:901
KDR:1.291
Accuracy:17.758% F-
HSR:20.722% D*
NSX Naginata
C+
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:22.002% C+
HSR:20.844% D--
Flare VE6
C++
Kills:1,158
Deaths:869
KDR:1.333
Accuracy:23.103% C++
HSR:19.516% D
VX29 Polaris
C+
Kills:1,157
Deaths:760
KDR:1.522
Accuracy:23.014% C+
HSR:18.669% D
Pulsar LSW
C
Kills:1,156
Deaths:880
KDR:1.314
Accuracy:20.836% C-
HSR:21.713% C
Orion VS54
C**
Kills:1,156
Deaths:789
KDR:1.465
Accuracy:22.431% C**
HSR:17.820% D--
VE-H Maw
D
Kills:907
Deaths:705
KDR:1.287
Accuracy:21.694% D
HSR:19.956% D
Kills:10,227
Deaths (as Heavy Assault):7,411
Deaths (to Heavy Assaults):5,218
KDR:1.37998
Kill Difference:2,816
Playtime:578.377 hours
Usage:20%
Score:6.946m
Score/min:200
Accuracy (listed only):21.512%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
D-
Kills:1,196
Deaths:1,252
KDR:0.955
Accuracy:19.704% D*
HSR:19.649% D-
NS-11C
D-
Kills:1,144
Deaths:1,380
KDR:0.829
Accuracy:19.471% D-
HSR:14.073% D-
Solstice VE3
C--
Kills:286
Deaths:321
KDR:0.891
Accuracy:20.522% C--
HSR:14.685% D-
Thanatos VE70
B*
Kills:195
Deaths:225
KDR:0.867
Accuracy:32.776% D
HSR:20% B*
VE-S Canis
D
Kills:116
Deaths:96
KDR:1.208
Accuracy:21.688% D-
HSR:15.517% D
NSX Tengu
D-
Kills:104
Deaths:120
KDR:0.867
Accuracy:27.056% D**
HSR:15.385% D-
VE-C Horizon
C--
Kills:91
Deaths:52
KDR:1.750
Accuracy:30.272% D
HSR:19.780% C--
Kills:3,132
Deaths (as Light Assault):3,446
Deaths (to Light Assaults):3,587
KDR:0.90888
Kill Difference:314
Playtime:57.137 hours
Usage:2%
Score:0.591m
Score/min:172
Accuracy (listed only):24.498%
HSR (listed only):17.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:482
Deaths:521
KDR:0.925
Accuracy:26.334% C
HSR:12.448% D
Parallax VX3
B+
Kills:325
Deaths:96
KDR:3.385
Accuracy:36.485% C
HSR:81.231% B+
XM98
B**
Kills:202
Deaths:62
KDR:3.258
Accuracy:44.278% B**
HSR:79.208% B+
NS-AM7 Archer
C+
Kills:190
Deaths:245
KDR:0.776
Accuracy:57.871% C+
HSR:13.158% C-
VE-S Canis
D
Kills:116
Deaths:96
KDR:1.208
Accuracy:21.688% D-
HSR:15.517% D
NSX Tengu
D-
Kills:104
Deaths:120
KDR:0.867
Accuracy:27.056% D**
HSR:15.385% D-
Soldier Soaker
C**
Kills:104
Deaths:89
KDR:1.169
Accuracy:36.861% C**
HSR:6.731% D*
VA39 Spectre
B**
Kills:70
Deaths:38
KDR:1.842
Accuracy:30.787% C
HSR:51.429% B**
Kills:1,593
Deaths (as Infiltrator):1,267
Deaths (to Infiltrators):3,410
KDR:1.2573
Kill Difference:326
Playtime:161.461 hours
Usage:6%
Score:1.029m
Score/min:106
Accuracy (listed only):35.170%
HSR (listed only):34.388%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:499
Deaths:522
KDR:0.956
Accuracy:23.500% C+
HSR:16.233% D
Thanatos VE70
B*
Kills:195
Deaths:225
KDR:0.867
Accuracy:32.776% D
HSR:20% B*
VE-S Canis
D
Kills:116
Deaths:96
KDR:1.208
Accuracy:21.688% D-
HSR:15.517% D
NSX Tengu
D-
Kills:104
Deaths:120
KDR:0.867
Accuracy:27.056% D**
HSR:15.385% D-
Kills:914
Deaths (as Combat Medic):963
Deaths (to Combat Medics):1,875
KDR:0.94912
Kill Difference:49
Playtime:37.880 hours
Usage:1%
Score:0.578m
Score/min:254
Accuracy (listed only):26.255%
HSR (listed only):16.784%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:383
Deaths:265
KDR:1.445
Accuracy:20.346% C*
HSR:15.666% D--
Blueshift VM5
C**
Kills:329
Deaths:237
KDR:1.388
Accuracy:21.255% C**
HSR:16.109% D-
Comet VM2
B++
Kills:310
Deaths:384
KDR:0.807
Accuracy:49.086% B++
HSR:1.935% D*
Comet VM2
B++
Kills:235
Deaths:272
KDR:0.864
Accuracy:52.001% B++
HSR:1.702% D*
Quasar VM1
C+
Kills:225
Deaths:154
KDR:1.461
Accuracy:15.590% C+
HSR:10.667% F
NS-10 Burster
C*
Kills:75
Deaths:96
KDR:0.781
Accuracy:27.971% C
HSR:8% C*
NS-10 Burster
C
Kills:72
Deaths:72
KDR:1
Accuracy:27.724% C
HSR:2.778% D--
Kills:1,629
Deaths (as MAX Suit):740
Deaths (to MAX Suits):1,076
KDR:2.20135
Kill Difference:889
Playtime:75.248 hours
Usage:3%
Score:1.068m
Score/min:237
Accuracy (listed only):30.568%
HSR (listed only):8.122%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:132
V. Kills:164 80%
Deaths:363
KDR:0.364
Accuracy:31.455% C+
KPH:2.800 D--
VKPH:3.500 D-
Photon A2A Missile Pods
C
Kills:79
V. Kills:89 88%
Deaths:27
KDR:2.926
Accuracy:83.927% B*
KPH:32.300 C--
VKPH:36.400 C
Kills:211 (132 + 0)
Deaths:390
KDR:0.541
VKDR:0.649
Vehicle Kills:253
Kill Difference:179
Playtime:48.764 hours
Usage:2%
Score:0.465m
Score/min:159
Piloting Accuracy:31.455%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:161
V. Kills:159 101%
Deaths:59
KDR:2.729
Accuracy:30.935% C--
KPH:15.400 D-
VKPH:15.200 D
C150 Dalton
D
Kills:139
V. Kills:114 121%
Deaths:35
KDR:3.971
Accuracy:36.098% C
KPH:20.900 D
VKPH:17.100 D
L105 Zephyr
D
Kills:71
V. Kills:18 374%
Deaths:29
KDR:2.448
Accuracy:33.915% D--
KPH:18.100 D*
VKPH:4.600 D
Kills:371 (0 + 371)
Deaths:123
KDR:3.016
VKDR:2.366
Vehicle Kills:291
Kill Difference:248
Playtime:21.024 hours
Usage:1%
Score:0.295m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:33.915%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:4,097
V. Kills:2,866 143%
Deaths:588
KDR:6.968
Accuracy:31.577% B
KPH:14.200 C+
VKPH:9.900 C++
LB00 Python AP
D
Kills:1,207
V. Kills:523 230%
Deaths:73
KDR:16.534
Accuracy:52.007% D-
KPH:39.900 D
VKPH:17.300 D
L100 Python AP
C+
Kills:1,190
V. Kills:597 199%
Deaths:131
KDR:9.084
Accuracy:55.216% C+
KPH:29.300 C+
VKPH:14.700 D
L100 Python HESH
C+
Kills:1,167
V. Kills:192 N/A
Deaths:63
KDR:18.524
Accuracy:49.258% C++
KPH:47.600 C+
VKPH:7.800 C+
L100 Python HEAT
C+
Kills:932
V. Kills:364 255%
Deaths:120
KDR:7.767
Accuracy:51.357% C+
KPH:24.300 C
VKPH:9.500 C-
C75 Viper
C**
Kills:238
V. Kills:92 256%
Deaths:29
KDR:8.207
Accuracy:37.723% C
KPH:23.900 C
VKPH:9.200 C**
Kills:8,831 (8,831 + 0)
Deaths:1,004
KDR:8.796
VKDR:4.616
Vehicle Kills:4,634
Kill Difference:7,827
Playtime:432.213 hours
Usage:15%
Score:4.011m
Score/min:155
Driving Accuracy:37.723%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:3,940
V. Kills:2,549 155%
Deaths:457
KDR:8.621
Accuracy:58.500% A+
KPH:24.900 D
VKPH:16.100 C+
Supernova FPC
C++
Kills:3,166
V. Kills:2,030 156%
Deaths:544
KDR:5.820
Accuracy:58.114% B+
KPH:24 C+
VKPH:15.400 C++
Saron HRB
C+
Kills:2,435
V. Kills:1,926 126%
Deaths:539
KDR:4.518
Accuracy:50.835% B*
KPH:19.200 D
VKPH:15.200 C+
Supernova PC
B*
Kills:1,092
V. Kills:384 284%
Deaths:110
KDR:9.927
Accuracy:54.904% B++
KPH:31.300 B*
VKPH:11 B++
Aphelion VEX-4
C
Kills:953
V. Kills:804 118%
Deaths:251
KDR:3.797
Accuracy:37.083% C**
KPH:17.500 D
VKPH:14.800 C
Proton II PPA
B**
Kills:120
V. Kills:18 N/A
Deaths:15
KDR:8
Accuracy:26.059% C**
KPH:38.800 D
VKPH:5.800 B**
G40-F Ranger
D--
Kills:72
V. Kills:37 189%
Deaths:10
KDR:7.200
Accuracy:25.271% D--
KPH:13.400 D*
VKPH:6.900 D**
G30 Walker
C--
Kills:53
V. Kills:44 118%
Deaths:21
KDR:2.524
Accuracy:33.466% B++
KPH:9.900 D-
VKPH:8.200 C--
Kills:11,831 (4,258 + 7,573)
Deaths:1,947
KDR:6.077
VKDR:4.002
Vehicle Kills:7,792
Kill Difference:9,884
Playtime:520.024 hours
Usage:18%
Score:8.823m
Score/min:283
Driving Accuracy:54.904%
Gunner Accuracy:33.466%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:510
V. Kills:220 231%
Deaths:57
KDR:8.947
Accuracy:64.651% B*
KPH:45.600 C++
VKPH:19.700 C
Proton II PPA-H
C*
Kills:264
V. Kills:35 N/A
Deaths:35
KDR:7.543
Accuracy:33.608% C-
KPH:53.500 D-
VKPH:7.100 C*
Aphelion VEX-4H
C-
Kills:261
V. Kills:196 132%
Deaths:75
KDR:3.480
Accuracy:45.600% C+
KPH:29.600 D
VKPH:22.200 C-
Saron HRB-H
D-
Kills:88
V. Kills:63 138%
Deaths:39
KDR:2.256
Accuracy:53.114% C
KPH:21.600 D--
VKPH:15.400 D-
M12 Kobalt-H
D-
Kills:72
V. Kills:3 N/A
Deaths:5
KDR:14.400
Accuracy:20.256% C--
KPH:57 D--
VKPH:2.400 D-
Kills:1,195 (0 + 1,195)
Deaths:211
KDR:5.664
VKDR:2.450
Vehicle Kills:517
Kill Difference:984
Playtime:30.279 hours
Usage:1%
Score:0.519m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:20.256%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:179
V. Kills:73 242%
Deaths:40
KDR:4.475
Accuracy:37.067% C
KPH:16.200 C
VKPH:6.600 C
M12 Kobalt
C-
Kills:91
V. Kills:9 N/A
Deaths:3
KDR:30.333
Accuracy:15.974% C-
KPH:24.400 D*
VKPH:2.400 C-
Kills:270 (0 + 270)
Deaths:43
KDR:6.279
VKDR:1.907
Vehicle Kills:82
Kill Difference:227
Playtime:14.743 hours
Usage:1%
Score:0.129m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:15.974%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:82
V. Kills:18 432%
Deaths:6
KDR:13.667
Accuracy:54.503% C+
KPH:49.600 C--
VKPH:10.900 D--
Kills:82 (0 + 82)
Deaths:6
KDR:13.667
VKDR:3
Vehicle Kills:18
Kill Difference:76
Playtime:1.652 hours
Usage:0%
Score:0.029m
Score/min:290
Piloting Accuracy:N/A%
Gunner Accuracy:54.503%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 6,9634,0975886.968A++4.7931.577%BN/A14.2C+9.9C++139288.4h106.6B+337.5B+
E540 Halberd 6,4893,9404578.621C+6.4558.5%A+N/A24.9D16.1C+224158.3h6.5C-11.2B+
Supernova FPC 5,1963,1665445.82C+3.6558.114%B+N/A24C+15.4C++535131.7h4.9B8.4B+
Saron HRB 4,3612,4355394.518C+2.3450.835%B*N/A19.2D15.2C+193126.8h25.7C-50.6C++
LB00 Python AP 1,7301,2077316.534B+14.3652.007%D-N/A40D17.3D21130.2h4.2C++8.1C
NSX Tanto 1,2411,1961,2520.955C+1.2219.704%D*19.649%D-8.1D-N/A24148.1h14.7C+74.6C
L100 Python AP 1,7871,1901319.084B**6.9155.216%C+1.008%D--29.2C+14.7D22640.7h5B++9.1B+
NS-15M1 1,2011,1888331.426C+0.7520.739%C19.108%C-31.4CN/A8637.8h12.4C++59.8C++
SVA-88 1,2001,1818211.438C+0.7422.035%C18.12%D--29.5DN/A8140.1h13.3C-60.4C+
L100 Python HESH 1,3591,1676318.524B+16.3549.258%C++N/A47.6C+7.8C+16224.5h3.4C++6.9C*
Betelgeuse 54-A 1,1811,1639011.291C-0.8817.758%F-20.722%D*22.2D*N/A6552.4h12.7D--71.8F-
NSX Naginata 1,1801,1618531.361C+0.8122.002%C+20.844%D--28C--N/A6741.5h13.1C+59.6C++
Flare VE6 1,1751,1588691.333C+0.8423.103%C++19.516%D24.8DN/A7646.7h10.8C++46.9C*
VX29 Polaris 1,1821,1577601.522C++0.6523.014%C+18.669%D32CN/A8136.2h11.7B50.9C**
Pulsar LSW 1,1701,1568801.314C+0.8620.836%C-21.713%C27.4DN/A7042.2h11.9C**57.1C++
Orion VS54 1,1731,1567891.465C+0.7122.431%C**17.82%D--33C+N/A16635h11.2B+50C*
Lasher X2 1,1711,1531,0871.061C++1.1123.343%C4.597%B14.7DN/A3778.6h19.5C++83.5C++
NS-11C 1,1721,1441,3800.829C+1.3519.471%D-14.073%D-5.3D--N/A17214.7h17.1C-87.9C--
Supernova PC 1,4761,0921109.927B++7.7554.904%B++1.099%D-31.3B*11B++16634.9h4.9C**8.8B+
M20 Basilisk 1,4901,0578612.291B**10.1241.602%D*4.92%C++23.2D-9.5D*11245.5h86.4B+207.6C**
Aphelion VEX-4 1,7579532513.797C+1.6237.083%C**1.574%D*17.5D14.8C17054.5h67.2C+181.2C++
L100 Python HEAT 1,2969321207.767B++5.5951.357%C+2.575%C+24.3C9.5C-13638.4h6.5C+12.6C+
VE-H Maw 9339077051.287C0.8921.694%D19.956%D27.7DN/A7932.7h12.4C57C
NS Decimator 1,1267519560.786C1.3960.518%C+2.13%C+22.7D11.3D17233.1h6.5D--10.7D-
Tank Mine 9896021653.648B+1.4738.467%BN/A118C**75.9B+11655.1h2.8D**7.3C--
E540 Halberd-H 730510578.947C++6.7764.651%B*N/A45.5C++19.6C28511.2h5.7C**8.8B++
Pulsar VS1 5134995220.956C+1.2223.5%C+16.233%D17.5C-N/A6828.5h14.5C++61.6C*
C-4 6364893141.557C++0.6230.828%B**N/A101.9B+30.6C++10784.8h1.2B+4.1B++
NS-61 Emissary 4834825210.925C*1.2526.334%C12.448%D8.6D-N/A2455.8h14.9C+56.5C+
M12 Kobalt 531473594.6M++92.4318.798%D16.491%C46.4D--5.7C++11210.2h24.6D-131D
Blueshift VM5 3903832651.445C0.7320.346%C*15.666%D--23.9DN/A6816h19D--93.6C+
Blueshift VM5 3363292371.388C-0.7921.255%C**16.109%D-21.5DN/A6215.3h22F103.6C
Parallax VX3 327325963.385C++1.2136.485%C81.231%B+14.3D-N/A4122.8h2.5C6.9C
Comet VM2 4713103840.807C+1.3749.086%B++1.935%D*8.9C-4.6C*8534.8h28.8C--58.8C+
Solstice VE3 2882863210.891C++1.2820.522%C--14.685%D-8.7DN/A5532.7h14.1B68.6C++
Proton II PPA-H 299264357.543C5.3733.608%C-1.515%C+53.9D7.1C*1794.9h12.8C--38.2C-
Aphelion VEX-4H 457261753.48C+1.3145.6%C+1.149%D*29.7D22.3C-3178.8h56.2C*123.2C**
Hunter QCX 3642555830.437C1.7451.242%B+3.137%F5.9D-2.5C+3743.3h14.6D28.4C
Lumine Edge 2592515,6380.045C2.1315.534%D--10.757%D-0.5C--N/A1487.8h1.4C++8.8C
C75 Viper 330238298.207B*6.0337.723%CN/A23.8C9.2C**19310h12.2B32.2C**
Comet VM2 3592352720.864C+1.3152.001%B++1.702%D*8.5D4.5C7827.5h31.9C61.3C++
Quasar VM1 2262251541.461C+0.7115.59%C+10.667%F21.8C+N/A7310.3h13.4B+86C**
Spear Anti-Vehicle Phalanx Turret 411217307.233C+5.0640.403%C-5.991%B**21.5D--19.2C24910.1h13D32.2D
XM98 206202623.258B++1.0844.278%B**79.208%B+14.7DN/A5013.7h2.5C++5.6B+
Thanatos VE70 1961952250.867C+1.3132.776%D20%B*12.5D-N/A5215.6h4.6C**14.1C+
NS-AM7 Archer 2561902450.776B++1.4057.871%C+13.158%C-4.6D1.6D3741.2h23.6C+40.8C+
M20 Basilisk 252179404.475B*2.3037.067%C7.263%B+16.3C6.6C15711h94.4C++254.6C++
NS Annihilator 3301722250.764B1.4180.396%C+N/A7.8D7.1D14422.1h12.5C+15.6C+
AP30 Shredder 320161592.729C-0.5530.935%C--1.242%D15.5D-15.3D21310.4h123.2D-398.1D-
Eidolon VE33 1611551491.04C+1.1322.79%D-23.226%C10.7DN/A3914.5h13D--57.1D-
C150 Dalton 253139353.971C1.8036.098%CN/A20.7D17D3166.7h4.9C13.5C
Saron Laser Cannon 2961323630.364C1.8131.455%C+N/A2.9D--3.5D-14246.3h250D*794.7D--
Proton II PPA 138120158C5.8326.059%C**N/A38.7D5.8B**1193.1h14.3D*54.9C-
S1 1931192070.575C1.6057.97%C++N/A19.2C-11.9C+4116.2h9.9D**17.1D-
VE-S Canis 118116961.208C+0.9721.688%D-15.517%D27CN/A904.3h12.4C+57.4C+
Anti-Vehicle Grenade 2031121112N/A109.8349.333%CN/A186.7D-151.7B++19570.6h10.6F--21.4D**
NSX Tengu 1081041200.867C1.3127.056%D**15.385%D-5.2D--N/A1720.1h20.5D**75.8D*
Soldier Soaker 104104891.169C+1.0136.861%C**6.731%D*13.3D*N/A457.8h5.9C*16B+
M12 Kobalt 10091330.333A++28.1615.974%C-14.286%D-24.6D*2.4C-1143.7h28.7D**179.5D
VE-C Horizon 9291521.75C*0.4230.272%D19.78%C--26DN/A613.5h14.1B+46.4C*
Proximity Mine 9090712.857M+10.6841.114%C+N/A112.5CN/A4130.8h2.1D5.2C
Saron HRB-H 15188392.256C--0.0853.114%CN/A21.5D--15.4D-3924.1h25.9C+48.7C+
G30 Walker 11985185U82.8326.628%F4.706%B*25.8C--10.3D-1263.3h103A386.8B++
VLG Missile Launcher 10082613.667C*11.4954.503%C+1.22%C-48.2C--10.6D--2901.7h5.7C++10.4C**
Frag Grenade 8080180N/A77.8344.633%C+N/A400CN/A23400.2h4C+8.9C++
Photon A2A Missile Pods 16879272.926C0.7583.927%B*N/A32.9C--37.1C4822.4h11D--13.2D-
The Slasher 80793290.24S1.9337.083%C*8.861%C3.5C++N/A822.7h2.3C+6.1C+
NS-10 Burster 12875960.781C1.3927.971%C8%C*3.6D-2.5D5721.1h155.5C556.1C+
M12 Kobalt-H 7572514.4C+12.2320.256%C--12.5%D55.4D--2.3D-1461.3h21.5D--106.3D
G40-F Ranger 10972107.2C+5.0325.271%D--N/A13.3D*6.9D**1165.4h75.6C+299C--
NS-10 Burster 13272721C+1.1727.724%C2.778%D--4D3.4C5417.9h135.1B487.4C*
L105 Zephyr 8971292.448D0.2733.915%D--N/A18.2D*4.6D1513.9h11F--32.3F--
VA39 Spectre 7170381.842B0.3330.787%C51.429%B**16.3C-N/A1164.3h5.8C*18.9C++
Hyena Missile Launcher 12466770.857D1.3230.845%C1.515%B+5.5D-4.8D7812.1h51.9D*168.2D-
Force-Blade 93618,1200.008C--2.1722.1%D6.557%C+0.1DN/A0614.5h6.6F**29.7D*
Xiphos Anti-Personnel Phalanx Tower 8158158C+55.8321.519%D-1.724%C++14.1D-5.6D824.1h130.1T*604.4T*
M60-A Bulldog 8257301.9D0.2730.556%DN/A13.9D--6.1C+1194.1h8.9F-29.1D**
Aspis Anti-Aircraft Phalanx Turret 1175769.5A*7.3322.282%C--1.754%C8.1C--8.6C-1967h134.2B+602.1C*
Lancer VS22 132531290.411C-1.7663.759%C**1.887%C++7.3D-10.8C-1777.3h51D--80D-
G30 Walker 9753212.524D0.3533.466%B++N/A10D-8.3C--1025.3h304D*908.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16160.6h
Nanite Revive Grenade05560.2h
Nano-Armor Kit6611,438,120104.7h
Reinforcements Module0570.3h
Blast Wall0670.6h
Anti-Vehicle MANA Turret32530.4h
Medical Applicator19747,3465.8h
Rampart Wall53386h
Xiphos Anti-Personnel Tower11140.9h
Hoplon Anti-Aircraft Phalanx Tower2700.5h
Turret AI Module01390.9h
Repair Module12651.2h
Skywall Shield Emitter0690.4h
Structure Shield Module01870.8h
Cortium Silo01531h
Motion Spotter26630.7h
VS Patriot Flare Gun0680.1h
Deconstruction Tool123,6721.9h
Welding Device01,9890.1h
Spitfire Auto-Turret191,5192h
Rocklet Rifle01590.1h
Ammunition Package293,3122.2h
Medical Kit1643,6763.4h
Anti-Infantry MANA Turret7940.2h
Nano-Repair Grenade03,3690.9h
Recon Detection Device77371.6h
Elysium Spawn Tube01060.5h
Vehicle Gate0801.2h
Pillbox21301h
WLT-Howler Mining Laser88141,35883.1h

Check the help document for the dictionary if you want to learn more about words used here.


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