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Destroyer Drtrax[HARM] Drtrax
VS BR 133

KDR: 2.1

Score: 38.7m

Last Seen: Mar 17th, 2019 8:33 PM
- OFFLINE - 35.3 hour(s)

Battle Rank 120 (133 total) - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd Skyguard Supernova FPC Saron HRB NSX Tanto L100 Python AP NS-15M1 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 599TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.507%18.684%40216100913,9211.51020.59

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.642%0.077C+-0.318C-2.04F--HEAD ++ (~7.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.182C++13.20.081C+48

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.943%0.934%6857101810,818182260455.93743179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.951%-0.775D--1.055D*0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.4-2.155F--39.3-2.204F--80.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.38%1.064%671810177,047159452164.42095135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.794%0.667B+-0.831D-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.643B+18.30.535B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.904%76.661%67131022587126370.464399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.38%0.305C*0.642B+1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.211C++2.90.092C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.776%20%6711102419558610.332198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.719D-1.089B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.068C+4.60.048C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
38.7m308%266 (16k)234 (14k)2.1004746,37222,0773.30385133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1025203921.873%8.085%17707:3115

69% Engineer21% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2014 2:00 PMMar 15th, 2017 3:38 PMMar 18th, 2019 1:13 AM (1d) (PST)Mar 17th, 2019 7:34 PM (1d) (PST)Mar 17th, 2019 4:33 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
733736600.2800.1330.0231.1660.098313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9634,36139,602178170614,048

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2756.6h/114.9d 26,567 3,749 19,131 192.9k 2,306 5,911 16,245 121.2m

EngineerCLASS DETAILS: Engineer
NSX Tanto
D-
Kills:1,196
Deaths:1,252
KDR:0.955
Accuracy:19.704% D*
HSR:19.649% D-
NS-11C
D-
Kills:1,144
Deaths:1,380
KDR:0.829
Accuracy:19.471% D-
HSR:14.073% D-
Solstice VE3
C
Kills:282
Deaths:308
KDR:0.916
Accuracy:20.640% C
HSR:14.539% D-
Thanatos VE70
B*
Kills:195
Deaths:225
KDR:0.867
Accuracy:32.776% D
HSR:20% B*
Eidolon VE33
C
Kills:155
Deaths:149
KDR:1.040
Accuracy:22.815% D-
HSR:23.226% C
Kills:2,972
Deaths (as Engineer):3,314
Deaths (to Engineers):5,752
KDR:0.8968
Kill Difference:342
Playtime:1,890.668 hours
Usage:69%
Score:28.804m
Score/min:254
Accuracy (listed only):23.081%
HSR (listed only):18.297%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,181
Deaths:830
KDR:1.423
Accuracy:20.732% C
HSR:19.221% C-
SVA-88
C
Kills:1,181
Deaths:821
KDR:1.438
Accuracy:22.035% C
HSR:18.120% D--
NSX Naginata
C+
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:22.002% C+
HSR:20.844% D--
Flare VE6
C++
Kills:1,158
Deaths:869
KDR:1.333
Accuracy:23.111% C++
HSR:19.516% D
Betelgeuse 54-A
D*
Kills:1,158
Deaths:898
KDR:1.290
Accuracy:17.715% F-
HSR:20.725% D*
VX29 Polaris
C+
Kills:1,157
Deaths:760
KDR:1.522
Accuracy:23.014% C+
HSR:18.669% D
Pulsar LSW
C
Kills:1,156
Deaths:879
KDR:1.315
Accuracy:20.835% C
HSR:21.713% C
Orion VS54
B
Kills:1,156
Deaths:787
KDR:1.469
Accuracy:22.432% B
HSR:17.820% D--
Lasher X2
B
Kills:1,153
Deaths:1,087
KDR:1.061
Accuracy:23.343% C
HSR:4.597% B
VE-H Maw
D
Kills:697
Deaths:528
KDR:1.320
Accuracy:22.022% D
HSR:20.517% D
Kills:11,158
Deaths (as Heavy Assault):8,312
Deaths (to Heavy Assaults):5,036
KDR:1.3424
Kill Difference:2,846
Playtime:566.584 hours
Usage:21%
Score:6.831m
Score/min:201
Accuracy (listed only):21.724%
HSR (listed only):18.174%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
D-
Kills:1,196
Deaths:1,252
KDR:0.955
Accuracy:19.704% D*
HSR:19.649% D-
NS-11C
D-
Kills:1,144
Deaths:1,380
KDR:0.829
Accuracy:19.471% D-
HSR:14.073% D-
Solstice VE3
C
Kills:282
Deaths:308
KDR:0.916
Accuracy:20.640% C
HSR:14.539% D-
Thanatos VE70
B*
Kills:195
Deaths:225
KDR:0.867
Accuracy:32.776% D
HSR:20% B*
Kills:2,817
Deaths (as Light Assault):3,165
Deaths (to Light Assaults):3,448
KDR:0.89005
Kill Difference:348
Playtime:45.334 hours
Usage:2%
Score:0.498m
Score/min:183
Accuracy (listed only):23.148%
HSR (listed only):17.065%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:458
Deaths:499
KDR:0.918
Accuracy:26.117% C
HSR:12.445% D
Parallax VX3
B+
Kills:315
Deaths:93
KDR:3.387
Accuracy:36.769% C
HSR:80.635% B+
XM98
B**
Kills:202
Deaths:62
KDR:3.258
Accuracy:44.278% B**
HSR:79.208% B+
NS-AM7 Archer
C+
Kills:189
Deaths:245
KDR:0.771
Accuracy:58.061% C+
HSR:13.228% C-
Soldier Soaker
C**
Kills:104
Deaths:89
KDR:1.169
Accuracy:36.861% C**
HSR:6.731% D**
VA39 Spectre
B**
Kills:70
Deaths:38
KDR:1.842
Accuracy:30.787% C
HSR:51.429% B**
Kills:1,338
Deaths (as Infiltrator):1,026
Deaths (to Infiltrators):3,266
KDR:1.30409
Kill Difference:312
Playtime:149.831 hours
Usage:5%
Score:0.954m
Score/min:106
Accuracy (listed only):38.812%
HSR (listed only):40.613%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:492
Deaths:517
KDR:0.952
Accuracy:23.546% C+
HSR:16.463% D
Thanatos VE70
B*
Kills:195
Deaths:225
KDR:0.867
Accuracy:32.776% D
HSR:20% B*
Kills:687
Deaths (as Combat Medic):742
Deaths (to Combat Medics):1,806
KDR:0.92588
Kill Difference:55
Playtime:37.565 hours
Usage:1%
Score:0.575m
Score/min:255
Accuracy (listed only):28.161%
HSR (listed only):18.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:375
Deaths:259
KDR:1.448
Accuracy:20.335% C**
HSR:15.467% D--
Blueshift VM5
B
Kills:320
Deaths:231
KDR:1.385
Accuracy:21.271% B
HSR:15.938% D--
Comet VM2
B++
Kills:310
Deaths:384
KDR:0.807
Accuracy:49.086% B++
HSR:1.935% D*
Comet VM2
B++
Kills:235
Deaths:272
KDR:0.864
Accuracy:52.001% B++
HSR:1.702% D*
Quasar VM1
C+
Kills:225
Deaths:154
KDR:1.461
Accuracy:15.590% C+
HSR:10.667% F
NS-10 Burster
C++
Kills:75
Deaths:96
KDR:0.781
Accuracy:27.971% C+
HSR:8% C++
NS-10 Burster
C
Kills:72
Deaths:72
KDR:1
Accuracy:27.724% C
HSR:2.778% D--
Kills:1,612
Deaths (as MAX Suit):734
Deaths (to MAX Suits):1,054
KDR:2.19619
Kill Difference:878
Playtime:75.041 hours
Usage:3%
Score:1.061m
Score/min:236
Accuracy (listed only):30.568%
HSR (listed only):8.069%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:132
V. Kills:164 80%
Deaths:361
KDR:0.366
Accuracy:31.455% C+
KPH:2.900 D--
VKPH:3.500 D-
Photon A2A Missile Pods
C+
Kills:79
V. Kills:89 88%
Deaths:27
KDR:2.926
Accuracy:84.287% B+
KPH:32.300 C--
VKPH:36.400 C+
Kills:211 (132 + 0)
Deaths:388
KDR:0.544
VKDR:0.652
Vehicle Kills:253
Kill Difference:177
Playtime:48.699 hours
Usage:2%
Score:0.454m
Score/min:155
Piloting Accuracy:31.455%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:151
V. Kills:153 98%
Deaths:58
KDR:2.603
Accuracy:31.225% C-
KPH:15 D-
VKPH:15.200 D
C150 Dalton
D
Kills:119
V. Kills:101 117%
Deaths:35
KDR:3.400
Accuracy:35.035% C
KPH:19.500 D
VKPH:16.500 D
L105 Zephyr
D-
Kills:68
V. Kills:15 425%
Deaths:29
KDR:2.345
Accuracy:32.930% D*
KPH:17.700 D*
VKPH:3.900 D-
Kills:338 (0 + 338)
Deaths:122
KDR:2.770
VKDR:2.205
Vehicle Kills:269
Kill Difference:216
Playtime:20.043 hours
Usage:1%
Score:0.282m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:32.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:3,371
V. Kills:2,472 136%
Deaths:529
KDR:6.372
Accuracy:31.739% B+
KPH:13 C+
VKPH:9.500 C+
L100 Python AP
C+
Kills:1,190
V. Kills:597 199%
Deaths:131
KDR:9.084
Accuracy:55.216% C+
KPH:29.300 C+
VKPH:14.700 C--
L100 Python HESH
C+
Kills:944
V. Kills:157 N/A
Deaths:55
KDR:17.164
Accuracy:49.169% C+
KPH:46.100 C+
VKPH:7.700 C+
L100 Python HEAT
C+
Kills:932
V. Kills:364 255%
Deaths:120
KDR:7.767
Accuracy:51.357% C+
KPH:24.300 C
VKPH:9.500 C
LB00 Python AP
D
Kills:559
V. Kills:236 236%
Deaths:26
KDR:21.500
Accuracy:48.944% D*
KPH:40 D
VKPH:16.900 D
C75 Viper
B+
Kills:238
V. Kills:92 256%
Deaths:28
KDR:8.500
Accuracy:37.797% C+
KPH:24 C
VKPH:9.300 B+
Kills:7,234 (7,234 + 0)
Deaths:889
KDR:8.137
VKDR:4.407
Vehicle Kills:3,918
Kill Difference:6,345
Playtime:382.578 hours
Usage:14%
Score:3.449m
Score/min:150
Driving Accuracy:37.797%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:3,470
V. Kills:2,333 149%
Deaths:417
KDR:8.321
Accuracy:58.876% A+
KPH:24.300 D
VKPH:16.300 C+
Supernova FPC
C++
Kills:3,051
V. Kills:1,971 155%
Deaths:534
KDR:5.713
Accuracy:58.407% B+
KPH:23.800 C+
VKPH:15.400 C++
Saron HRB
C+
Kills:2,391
V. Kills:1,906 125%
Deaths:532
KDR:4.494
Accuracy:50.804% B*
KPH:19.100 C--
VKPH:15.200 C+
Supernova PC
B*
Kills:1,092
V. Kills:384 284%
Deaths:110
KDR:9.927
Accuracy:54.904% B++
KPH:31.300 B*
VKPH:11 B*
Aphelion VEX-4
C
Kills:928
V. Kills:792 117%
Deaths:248
KDR:3.742
Accuracy:37.122% B
KPH:17.300 D
VKPH:14.800 C
Proton II PPA
B*
Kills:116
V. Kills:16 N/A
Deaths:15
KDR:7.733
Accuracy:25.979% B
KPH:38.300 D
VKPH:5.300 B*
G30 Walker
D
Kills:53
V. Kills:44 118%
Deaths:19
KDR:2.789
Accuracy:33.593% B*
KPH:10 D--
VKPH:8.300 D
Kills:11,101 (4,143 + 6,958)
Deaths:1,875
KDR:5.921
VKDR:3.971
Vehicle Kills:7,446
Kill Difference:9,226
Playtime:493.010 hours
Usage:18%
Score:8.320m
Score/min:281
Driving Accuracy:54.904%
Gunner Accuracy:33.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:510
V. Kills:220 231%
Deaths:56
KDR:9.107
Accuracy:64.643% B*
KPH:45.700 C++
VKPH:19.700 C
Aphelion VEX-4H
C-
Kills:252
V. Kills:191 131%
Deaths:72
KDR:3.500
Accuracy:45.093% C+
KPH:29.100 D
VKPH:22.100 C-
Proton II PPA-H
C++
Kills:206
V. Kills:27 N/A
Deaths:30
KDR:6.867
Accuracy:33.450% C-
KPH:52.500 D-
VKPH:6.900 C++
Saron HRB-H
D-
Kills:86
V. Kills:62 137%
Deaths:38
KDR:2.263
Accuracy:53.020% C
KPH:21.200 D--
VKPH:15.300 D-
M12 Kobalt-H
D-
Kills:72
V. Kills:3 N/A
Deaths:5
KDR:14.400
Accuracy:20.256% D
KPH:57 D--
VKPH:2.400 D-
Kills:1,126 (0 + 1,126)
Deaths:201
KDR:5.602
VKDR:2.502
Vehicle Kills:503
Kill Difference:925
Playtime:29.061 hours
Usage:1%
Score:0.496m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:20.256%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:175
V. Kills:71 243%
Deaths:40
KDR:4.375
Accuracy:36.888% C
KPH:16.200 C
VKPH:6.600 C
M12 Kobalt
C-
Kills:72
V. Kills:6 N/A
Deaths:3
KDR:24
Accuracy:16.053% C-
KPH:27.200 D--
VKPH:2.300 C-
Kills:247 (0 + 247)
Deaths:43
KDR:5.744
VKDR:1.791
Vehicle Kills:77
Kill Difference:204
Playtime:13.443 hours
Usage:0%
Score:0.119m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:16.053%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 5,8033,4704178.321C+6.2258.876%A+N/A24.3D16.3C+227142.9h6.6C--11.3B+
Skyguard 5,8433,3715296.372A++4.2731.739%B+N/A13C+9.5C+134259.1h114.8B361.7B+
Supernova FPC 5,0223,0515345.713C++3.6158.407%B+N/A23.8C+15.4C++517128h4.9B+8.4B++
Saron HRB 4,2972,3915324.494C+2.3950.804%B*N/A19.1C--15.2C+193125.2h25.7C50.6C*
NSX Tanto 1,2411,1961,2520.955C+1.1519.704%D*19.649%D-8.1D--N/A24148.1h14.7C+74.6C
L100 Python AP 1,7871,1901319.084B**6.9855.216%C+1.008%D--29.2C+14.7C--22040.7h5B++9.1B++
NS-15M1 1,1941,1818301.423C+0.6820.732%C19.221%C-31.3CN/A8537.7h12.4C*59.9C++
SVA-88 1,2001,1818211.438C+0.6622.035%C18.12%D--29.5DN/A8140.1h13.3C60.4C+
NSX Naginata 1,1801,1618531.361C+0.7422.002%C+20.844%D--28C--N/A6741.5h13.1C+59.6C++
Flare VE6 1,1751,1588691.333C+0.7723.111%C++19.516%D24.8DN/A7646.7h10.8C++46.9C**
Betelgeuse 54-A 1,1761,1588981.29C-0.8117.715%F-20.725%D*22.2D*N/A6552.2h12.7D-71.7F-
VX29 Polaris 1,1821,1577601.522C++0.5823.014%C+18.669%D32CN/A8036.2h11.7B50.9C**
Pulsar LSW 1,1701,1568791.315C+0.7920.835%C21.713%C27.4C--N/A6942.2h11.9C**57C++
Orion VS54 1,1731,1567871.469C++0.6322.432%B17.82%D--33.1C++N/A16534.9h11.2B+49.9C*
Lasher X2 1,1711,1531,0871.061C*1.0423.343%C4.597%B14.7D-N/A3778.6h19.5C++83.5C++
NS-11C 1,1721,1441,3800.829C+1.2719.471%D-14.073%D-5.3D--N/A17214.7h17.1C87.9C
Supernova PC 1,4761,0921109.927B*7.8354.904%B++1.099%D--31.3B*11B*16534.9h4.9B8.8B+
M20 Basilisk 1,4801,0498612.198B**10.1041.485%D*4.957%C++23.3D-9.6D*11345h85.8B++206.8C**
L100 Python HESH 1,1019445517.164B+15.0649.169%C+N/A46C+7.7C+16020.5h3.4C*7C**
L100 Python HEAT 1,2969321207.767B*5.6751.357%C+2.575%C+24.3C9.5C13638.4h6.5C+12.6C++
Aphelion VEX-4 1,7209282483.742C+1.6437.122%B1.616%D*17.3D14.7C17053.7h68.2C+183.7C++
NS Decimator 1,0847169170.781C1.3260.456%C+2.235%C+22.2D11.4C--17232.2h6.6D--11D-
VE-H Maw 7136975281.32C0.7822.022%D20.517%D28.1DN/A8624.8h12C54.6C
Tank Mine 9395671603.544B+1.4438.159%BN/A113.4C*74.4B+11515h2.8D**7.4C-
LB00 Python AP 7955592621.5B**19.4048.944%D*N/A39.9D16.9D24314h4.1B8.5C
E540 Halberd-H 730510569.107C++7.0164.643%B*N/A45.5C++19.6C27611.2h5.7C**8.8B++
Pulsar VS1 5064925170.952C+1.1523.546%C+16.463%D17.4CN/A6828.2h14.5C*61.5C**
NS-61 Emissary 4594584990.918C*1.1826.117%C12.445%D9.1D-N/A2550.3h14.9C+57.2C+
C-4 5854482911.54C++0.5630.786%B**N/A101.8B+31.1C++11234.4h1.3B+4.1B*
M12 Kobalt 4974433147.667S145.5719.075%D16.704%C+47.1D--5.7C++1159.4h24.7D129.5D
Blueshift VM5 3823752591.448C0.6520.335%C**15.467%D--23.7C--N/A6715.8h19D93.4C+
Blueshift VM5 3273202311.385C0.7221.271%B15.938%D--21.2DN/A6215.1h22.1F103.9C
Parallax VX3 317315933.387C++1.2936.769%C80.635%B+14.4D-N/A4221.9h2.5C6.8C+
Comet VM2 4713103840.807C+1.2949.086%B++1.935%D*8.9C4.6C*8434.8h28.8C-58.8C++
Solstice VE3 2842823080.916C*1.1820.64%C14.539%D-9DN/A5631.5h14B+67.8C++
Aphelion VEX-4H 443252723.5C+1.4045.093%C+1.19%D*29D22C-3148.7h56.3C*124.8C**
Lumine Edge 2592515,6010.045C2.0615.569%D--10.757%D-0.5C--N/A1484.4h1.4C++8.8C
C75 Viper 330238288.5B**6.4037.797%C+N/A24C9.3B+1889.9h12.1B+32B+
Comet VM2 3592352720.864C+1.2452.001%B++1.702%D*8.5C--4.5C7827.5h31.9C61.3C*
Hunter QCX 3312315400.428C1.6750.919%B+3.463%D**5.6D2.4C+3541.2h14.8D29C
Quasar VM1 2262251541.461C+0.6415.59%C+10.667%F21.8C+N/A7310.3h13.4B+86B
Spear Anti-Vehicle Phalanx Turret 399210297.241C+5.1440.108%C6.19%B**21D-18.9C24610h13.1D-32.8D-
Proton II PPA-H 233206306.867C4.7733.45%C-1.942%C*52.8D-6.9C++1843.9h13D39C-
XM98 206202623.258B+1.1644.278%B**79.208%B+14.7DN/A5013.7h2.5C++5.6B+
Thanatos VE70 1961952250.867C+1.2332.776%D20%B*12.5DN/A5115.6h4.6C**14.1C+
NS-AM7 Archer 2551892450.771B*1.3358.061%C+13.228%C-4.6C--1.6D3640.8h23.7C+40.8C+
M20 Basilisk 246175404.375B++2.2736.888%C6.857%B+16.2C6.6C15310.8h93.1C**252.5C*
NS Annihilator 3251692210.765B+1.3480.223%C+N/A7.8C--7.2C-14321.6h12.4C+15.4C+
Eidolon VE33 1611551491.04C+1.0622.815%D-23.226%C10.7DN/A3814.5h13D-57D-
AP30 Shredder 304151582.603C--0.5031.225%C-1.325%D15D-15.1D21210.1h127D406.7D
Saron Laser Cannon 2961323610.366C1.7331.455%C+N/A2.9D--3.5D-13846.3h250D--794.7D-
C150 Dalton 220119353.4C1.3035.035%CN/A19.5D16.6D3246.1h5C14.3C
S1 1931192070.575C1.5357.97%C++N/A19.2C-11.9C+4036.2h9.9D**17.1D
Proton II PPA 132116157.733C5.6325.979%BN/A38.7D5.3B*1153h14.6D*56.1C
Anti-Vehicle Grenade 2031121112N/A109.9049.366%C+N/A186.7D-151.7B++19550.6h10.4F-21.1D*
Soldier Soaker 104104891.169C+0.9336.861%C**6.731%D**13.3D*N/A457.8h5.9C*16B+
Saron HRB-H 14886382.263C--0.1653.02%CN/A21D--15.1D-3854.1h26.1C+49.3C+
Proximity Mine 8585614.167M*12.0740.61%C+N/A121.4C+N/A4390.7h2C+5C+
G30 Walker 11985185U82.9026.715%F4.706%B++26.6C-10.6D--1293.2h101.4A+379.7B*
Frag Grenade 8080180N/A77.9044.54%C+N/A400CN/A23430.2h3.9C+8.7C++
Photon A2A Missile Pods 16879272.926C0.8384.287%B+N/A32.9C--37.1C+4822.4h11D-13.1D
The Slasher 80793290.24M**1.8637.083%C*8.861%C3.5C++N/A822.7h2.3C+6.1C**
NS-10 Burster 12875960.781C+1.3227.971%C+8%C++3.6D-2.5D5621.1h155.5C556.1C+
M12 Kobalt-H 7572514.4C+12.3020.256%D12.5%D55.4D--2.3D--1441.3h21.5D--106.3D-
NS-10 Burster 13272721C+1.1027.724%C2.778%D--4D3.4C5417.9h135.1B+487.4C**
M12 Kobalt 7872324B**21.9016.053%C-18.056%C+27.7D--2.3C-1232.6h25.3D-157.6C
VA39 Spectre 7170381.842B0.2630.787%C51.429%B**16.3CN/A1124.3h5.8C**18.9C*
L105 Zephyr 8368292.345D0.2432.93%D*N/A17.9D*3.9D-1523.8h10.8F-32.8F-
Hyena Missile Launcher 12164760.842D1.2630.907%C1.563%B5.3D-4.8D7712h53.2D**172.2D--
Force-Blade 92607,7950.008C-2.0926.587%C6.667%C+0.1DN/A0583.8h6.6F**25D*
Xiphos Anti-Personnel Phalanx Tower 8158158C+55.9021.51%D-1.724%C++14.1D-5.6D824.1h129.5F**602.1T*
Aspis Anti-Aircraft Phalanx Turret 1175769.5A**7.4022.308%C-1.754%C8.1C--8.6C--1947h134.2B+601.4C*
M60-A Bulldog 8257301.9D0.2030.556%DN/A13.9D--6.1C+1194.1h8.9F-29.1D*
G30 Walker 9753192.789C--0.6933.593%B*N/A10D--8.3D1015.3h300.8D--895.4C+
Lancer VS22 132531290.411C-1.6963.759%C**1.887%C++7.3D10.8C1767.3h51D-80D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26610.7h
VS Patriot Flare Gun0680.1h
Nano-Armor Kit6311,362,25298.9h
Spawn Beacon15420.5h
Anti-Vehicle MANA Turret32530.4h
Turret AI Module01360.9h
Repair Module12631.1h
Skywall Shield Emitter0670.4h
Structure Shield Module01850.8h
Cortium Silo01511h
Reinforcements Module0550.3h
Blast Wall0660.6h
Nanite Revive Grenade05540.2h
Medical Applicator19647,0515.8h
Rocklet Rifle01590.1h
Welding Device01,9890.1h
Deconstruction Tool123,6721.9h
Spitfire Auto-Turret161,4101.7h
Rampart Wall53386h
Xiphos Anti-Personnel Tower11120.9h
Hoplon Anti-Aircraft Phalanx Tower2670.5h
Ammunition Package293,2112.1h
Medical Kit1643,6763.4h
Anti-Infantry MANA Turret7940.2h
Elysium Spawn Tube01040.4h
Vehicle Gate0801.2h
Pillbox21281h
WLT-Howler Mining Laser88141,35883.1h
Nano-Repair Grenade03,0520.8h
Recon Detection Device77331.6h

Check the help document for the dictionary if you want to learn more about words used here.


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