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Destroyer Drtrax[HARM] Drtrax
VS BR 131

KDR: 2.08

Score: 37.3m

Last Seen: Jan 5th, 2019 7:23 PM
- OFFLINE - 409.6 hour(s)

Battle Rank 120 (131 total) - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd Skyguard Supernova FPC Saron HRB L100 Python AP SVA-88 NS-15M1 NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 597TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.433%18.554%39816100613,3291.503720.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.665%0.075C+-0.322C-2.06F--HEAD ++ (~7.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.181C++13.10.08C+48.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.931%0.986%6707101510,243176157925.81658177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.954%-0.775D--1.055D*0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.2-2.166F--40.3-2.215F--82

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.52%1.074%671810146,794154350654.40311134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.767%0.685B+-0.835D-1.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.64B+18.50.529B+24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.232%76.736%67131019576121870.472906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.373%0.329C**0.63B+1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.211C++2.90.088C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.776%20%6711102119556710.34331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.718D-1.097B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.068C+4.60.048C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
37.3m306.6%263 (15.8k)232 (13.9k)2.077144,34621,3503.27672131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022196321.87%8.129%17807:3114

68% Engineer21% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2014 2:00 PMMar 15th, 2017 3:38 PMJan 21st, 2019 11:46 PM (15h) (PST)Jan 5th, 2019 7:48 PM (17d) (PST)Jan 5th, 2019 3:23 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
727736540.2760.1330.0221.1450.097309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5964,36639,230178169613,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2677.2h/111.6d 25,612 3,605 18,524 183.9k 2,236 5,726 15,633 116.7m

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:1,144
Deaths:1,380
KDR:0.829
Accuracy:19.471% D-
HSR:14.073% D-
NSX Tanto
D-
Kills:809
Deaths:907
KDR:0.892
Accuracy:18.615% D**
HSR:18.912% D-
Solstice VE3
C
Kills:281
Deaths:304
KDR:0.924
Accuracy:20.863% C
HSR:14.591% D-
Thanatos VE70
B*
Kills:195
Deaths:225
KDR:0.867
Accuracy:32.776% D
HSR:20% B*
Eidolon VE33
C
Kills:155
Deaths:149
KDR:1.040
Accuracy:22.815% D-
HSR:23.226% C
Kills:2,584
Deaths (as Engineer):2,965
Deaths (to Engineers):5,588
KDR:0.8715
Kill Difference:381
Playtime:1,830.300 hours
Usage:68%
Score:27.700m
Score/min:252
Accuracy (listed only):22.908%
HSR (listed only):18.160%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:1,181
Deaths:821
KDR:1.438
Accuracy:22.035% C
HSR:18.120% D--
NS-15M1
C
Kills:1,181
Deaths:830
KDR:1.423
Accuracy:20.732% C
HSR:19.221% C
NSX Naginata
C+
Kills:1,161
Deaths:853
KDR:1.361
Accuracy:22.002% C+
HSR:20.844% D--
Flare VE6
C++
Kills:1,158
Deaths:869
KDR:1.333
Accuracy:23.111% C++
HSR:19.516% D
VX29 Polaris
C+
Kills:1,157
Deaths:760
KDR:1.522
Accuracy:23.014% C+
HSR:18.669% D
Pulsar LSW
C
Kills:1,156
Deaths:879
KDR:1.315
Accuracy:20.835% C
HSR:21.713% C
Orion VS54
B
Kills:1,156
Deaths:787
KDR:1.469
Accuracy:22.432% B
HSR:17.820% D--
Betelgeuse 54-A
D*
Kills:1,155
Deaths:897
KDR:1.288
Accuracy:17.714% F-
HSR:20.606% D*
Lasher X2
C**
Kills:1,153
Deaths:1,087
KDR:1.061
Accuracy:23.343% C
HSR:4.597% C**
VE-H Maw
D
Kills:507
Deaths:408
KDR:1.243
Accuracy:21.219% D
HSR:19.527% D
Kills:10,965
Deaths (as Heavy Assault):8,191
Deaths (to Heavy Assaults):4,853
KDR:1.33866
Kill Difference:2,774
Playtime:558.373 hours
Usage:21%
Score:6.674m
Score/min:199
Accuracy (listed only):21.644%
HSR (listed only):18.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:1,144
Deaths:1,380
KDR:0.829
Accuracy:19.471% D-
HSR:14.073% D-
NSX Tanto
D-
Kills:809
Deaths:907
KDR:0.892
Accuracy:18.615% D**
HSR:18.912% D-
Solstice VE3
C
Kills:281
Deaths:304
KDR:0.924
Accuracy:20.863% C
HSR:14.591% D-
Thanatos VE70
B*
Kills:195
Deaths:225
KDR:0.867
Accuracy:32.776% D
HSR:20% B*
Kills:2,429
Deaths (as Light Assault):2,816
Deaths (to Light Assaults):3,340
KDR:0.86257
Kill Difference:387
Playtime:36.586 hours
Usage:1%
Score:0.331m
Score/min:151
Accuracy (listed only):22.931%
HSR (listed only):16.894%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:449
Deaths:486
KDR:0.924
Accuracy:26.042% C
HSR:12.695% D
Parallax VX3
B+
Kills:304
Deaths:87
KDR:3.494
Accuracy:37.488% C
HSR:80.921% B+
XM98
B**
Kills:202
Deaths:62
KDR:3.258
Accuracy:44.278% B**
HSR:79.208% B+
NS-AM7 Archer
C+
Kills:187
Deaths:242
KDR:0.773
Accuracy:58.066% C+
HSR:13.369% C-
Soldier Soaker
C**
Kills:104
Deaths:89
KDR:1.169
Accuracy:36.861% C**
HSR:6.731% D*
VA39 Spectre
B**
Kills:70
Deaths:38
KDR:1.842
Accuracy:30.787% C
HSR:51.429% B**
Kills:1,316
Deaths (as Infiltrator):1,004
Deaths (to Infiltrators):3,158
KDR:1.31076
Kill Difference:312
Playtime:148.185 hours
Usage:6%
Score:0.940m
Score/min:106
Accuracy (listed only):38.920%
HSR (listed only):40.725%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:492
Deaths:517
KDR:0.952
Accuracy:23.546% C+
HSR:16.463% D
Thanatos VE70
B*
Kills:195
Deaths:225
KDR:0.867
Accuracy:32.776% D
HSR:20% B*
Kills:687
Deaths (as Combat Medic):742
Deaths (to Combat Medics):1,735
KDR:0.92588
Kill Difference:55
Playtime:37.551 hours
Usage:1%
Score:0.575m
Score/min:255
Accuracy (listed only):28.161%
HSR (listed only):18.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:373
Deaths:257
KDR:1.451
Accuracy:20.364% C*
HSR:15.550% D--
Blueshift VM5
B
Kills:315
Deaths:229
KDR:1.376
Accuracy:21.300% B
HSR:16.191% D-
Comet VM2
B++
Kills:309
Deaths:384
KDR:0.805
Accuracy:49.199% B++
HSR:1.942% D*
Comet VM2
B++
Kills:234
Deaths:272
KDR:0.860
Accuracy:52.161% B++
HSR:1.709% D*
Quasar VM1
C+
Kills:225
Deaths:154
KDR:1.461
Accuracy:15.590% C+
HSR:10.667% F
NS-10 Burster
C++
Kills:75
Deaths:96
KDR:0.781
Accuracy:27.971% C+
HSR:8% C++
NS-10 Burster
C
Kills:72
Deaths:72
KDR:1
Accuracy:27.724% C
HSR:2.778% D--
Kills:1,603
Deaths (as MAX Suit):732
Deaths (to MAX Suits):1,031
KDR:2.18989
Kill Difference:871
Playtime:74.763 hours
Usage:3%
Score:1.055m
Score/min:235
Accuracy (listed only):30.616%
HSR (listed only):8.119%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:132
V. Kills:164 80%
Deaths:359
KDR:0.368
Accuracy:31.537% C+
KPH:2.900 D--
VKPH:3.600 D-
Photon A2A Missile Pods
C
Kills:79
V. Kills:89 88%
Deaths:27
KDR:2.926
Accuracy:84.339% B++
KPH:32.300 D
VKPH:36.400 C
Kills:211 (132 + 0)
Deaths:386
KDR:0.547
VKDR:0.655
Vehicle Kills:253
Kill Difference:175
Playtime:48.601 hours
Usage:2%
Score:0.451m
Score/min:155
Piloting Accuracy:31.537%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:142
V. Kills:146 97%
Deaths:58
KDR:2.448
Accuracy:30.987% C--
KPH:14.600 D-
VKPH:15 D
C150 Dalton
D
Kills:110
V. Kills:94 116%
Deaths:34
KDR:3.235
Accuracy:35.862% C
KPH:19.500 D
VKPH:16.600 D
L105 Zephyr
D-
Kills:68
V. Kills:15 425%
Deaths:29
KDR:2.345
Accuracy:32.930% D*
KPH:17.700 D*
VKPH:3.900 D-
Kills:320 (0 + 320)
Deaths:121
KDR:2.645
VKDR:2.107
Vehicle Kills:255
Kill Difference:199
Playtime:19.196 hours
Usage:1%
Score:0.271m
Score/min:236
Piloting Accuracy:N/A%
Gunner Accuracy:32.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:3,229
V. Kills:2,393 135%
Deaths:516
KDR:6.258
Accuracy:31.752% B+
KPH:12.700 C+
VKPH:9.400 C+
L100 Python AP
C++
Kills:1,190
V. Kills:597 199%
Deaths:131
KDR:9.084
Accuracy:55.216% C+
KPH:29.300 C++
VKPH:14.700 C--
L100 Python HESH
C+
Kills:934
V. Kills:156 N/A
Deaths:52
KDR:17.962
Accuracy:49.429% C++
KPH:46.400 C+
VKPH:7.800 C+
L100 Python HEAT
C+
Kills:932
V. Kills:364 255%
Deaths:120
KDR:7.767
Accuracy:51.357% C+
KPH:24.300 C
VKPH:9.500 C
LB00 Python AP
D
Kills:312
V. Kills:133 233%
Deaths:11
KDR:28.364
Accuracy:54.008% D
KPH:40.100 D
VKPH:17.100 D
C75 Viper
B+
Kills:238
V. Kills:92 256%
Deaths:28
KDR:8.500
Accuracy:37.797% C+
KPH:24 C
VKPH:9.300 B+
Kills:6,835 (6,835 + 0)
Deaths:858
KDR:7.966
VKDR:4.353
Vehicle Kills:3,735
Kill Difference:5,977
Playtime:370.203 hours
Usage:14%
Score:3.256m
Score/min:147
Driving Accuracy:37.797%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:3,265
V. Kills:2,238 146%
Deaths:401
KDR:8.142
Accuracy:59.083% A+
KPH:23.900 D
VKPH:16.400 C+
Supernova FPC
C++
Kills:2,839
V. Kills:1,871 152%
Deaths:513
KDR:5.534
Accuracy:58.722% B++
KPH:23.400 C+
VKPH:15.400 C++
Saron HRB
C+
Kills:2,361
V. Kills:1,889 125%
Deaths:528
KDR:4.472
Accuracy:50.749% B*
KPH:19 D
VKPH:15.200 C+
Aphelion VEX-4
C
Kills:920
V. Kills:789 116%
Deaths:247
KDR:3.725
Accuracy:37.058% C**
KPH:17.200 D
VKPH:14.800 C
Supernova PC
B++
Kills:881
V. Kills:313 281%
Deaths:94
KDR:9.372
Accuracy:54.461% B+
KPH:29.100 B++
VKPH:10.400 B++
Proton II PPA
B*
Kills:116
V. Kills:16 N/A
Deaths:15
KDR:7.733
Accuracy:25.979% B
KPH:38.300 D
VKPH:5.300 B*
Kills:10,382 (3,720 + 6,662)
Deaths:1,798
KDR:5.774
VKDR:3.958
Vehicle Kills:7,116
Kill Difference:8,584
Playtime:468.906 hours
Usage:18%
Score:7.936m
Score/min:282
Driving Accuracy:54.461%
Gunner Accuracy:25.979%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:510
V. Kills:220 231%
Deaths:56
KDR:9.107
Accuracy:64.643% B*
KPH:45.700 C++
VKPH:19.700 C
Aphelion VEX-4H
C--
Kills:252
V. Kills:191 131%
Deaths:72
KDR:3.500
Accuracy:45.093% C+
KPH:29.100 D
VKPH:22.100 C--
Proton II PPA-H
C++
Kills:206
V. Kills:27 N/A
Deaths:30
KDR:6.867
Accuracy:33.450% C
KPH:52.500 D
VKPH:6.900 C++
Saron HRB-H
D-
Kills:86
V. Kills:62 137%
Deaths:38
KDR:2.263
Accuracy:53.020% C
KPH:21.200 D-
VKPH:15.300 D-
M12 Kobalt-H
D-
Kills:72
V. Kills:3 N/A
Deaths:5
KDR:14.400
Accuracy:20.256% D
KPH:57 D--
VKPH:2.400 D-
Kills:1,126 (0 + 1,126)
Deaths:201
KDR:5.602
VKDR:2.502
Vehicle Kills:503
Kill Difference:925
Playtime:29.061 hours
Usage:1%
Score:0.490m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:20.256%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:170
V. Kills:70 239%
Deaths:36
KDR:4.722
Accuracy:36.831% C
KPH:16.100 C
VKPH:6.600 C
M12 Kobalt
C
Kills:68
V. Kills:6 N/A
Deaths:2
KDR:34
Accuracy:16.587% C
KPH:30.400 D--
VKPH:2.700 C
Kills:238 (0 + 238)
Deaths:38
KDR:6.263
VKDR:2
Vehicle Kills:76
Kill Difference:200
Playtime:12.818 hours
Usage:0%
Score:0.112m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:16.587%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 5,5033,2654018.142C+6.0659.083%A+N/A23.9D16.4C+226136.5h6.7D11.4B+
Skyguard 5,6223,2295166.258A++4.1831.752%B+N/A12.7C+9.4C+132253.3h116.4B366.5B+
Supernova FPC 4,7102,8395135.534C+3.4658.722%B++1.021%D--23.4C+15.4C++522121.2h5B8.5B+
Saron HRB 4,2502,3615284.472C+2.3950.749%B*N/A19D15.2C+192124.5h25.8C-50.9C*
L100 Python AP 1,7871,1901319.084B**7.0155.216%C+1.008%D--29.2C++14.7C--21540.7h5B*9.1B+
SVA-88 1,2001,1818211.438C+0.6422.035%C18.12%D--29.5DN/A8040h13.3C-60.4C+
NS-15M1 1,1941,1818301.423C+0.6520.732%C19.221%C31.3CN/A8537.7h12.4C*59.9C++
NSX Naginata 1,1801,1618531.361C+0.7222.002%C+20.844%D--28C--N/A6741.5h13.1C+59.6C++
Flare VE6 1,1751,1588691.333C+0.7423.111%C++19.516%D24.8DN/A7646.7h10.8C++46.9C**
VX29 Polaris 1,1821,1577601.522C++0.5623.014%C+18.669%D32CN/A8036.2h11.7C**50.9C**
Pulsar LSW 1,1701,1568791.315C+0.7620.835%C21.713%C27.4C--N/A6942.2h11.9C**57C++
Orion VS54 1,1731,1567871.469C++0.6122.432%B17.82%D--33.1C++N/A16334.9h11.2B+49.9B+
Betelgeuse 54-A 1,1731,1558971.288C-0.7917.714%F-20.606%D*22.2D*N/A6452.1h12.7D--71.8F-
Lasher X2 1,1711,1531,0871.061C*1.0223.343%C4.597%C**14.7D-N/A3778.6h19.5C++83.5C++
NS-11C 1,1721,1441,3800.829C+1.2519.471%D-14.073%D-5.3D--N/A17214.7h17.1C87.9C-
M20 Basilisk 1,4791,0488612.186B**10.1141.511%D*4.962%C++23.3D-9.6D*11345h85.8B+206.6C**
L100 Python HESH 1,0909345217.962B+15.8849.429%C++N/A46.5C+7.8C+16020.1h3.4C++6.9C**
L100 Python HEAT 1,2969321207.767B*5.6951.357%C+2.575%C+24.3C9.5C13538.4h6.5C+12.6C++
Aphelion VEX-4 1,7099202473.725C+1.6537.058%C**1.63%D*17.2D14.8C16953.4h68.3C+184.4C++
Supernova PC 1,194881949.372B+7.2954.461%B+1.362%D29.2B++10.4B++16130.2h5C**9.2B+
NSX Tanto 8378099070.892C1.1918.615%D**18.912%D-6.4D--N/A17126.2h14.9C+79.8C
NS Decimator 1,0657058980.785C1.2960.638%C+2.27%C+22.3D11.4C--16931.6h6.6D--10.9D
Tank Mine 9155491603.431B+1.3537.485%C**N/A112C*74.7B+11364.9h2.8D**7.5C--
E540 Halberd-H 730510569.107C++7.0364.643%B*N/A45.5C++19.6C27111.2h5.7B8.8B++
VE-H Maw 5185074081.243C0.8321.219%D19.527%D26.4DN/A7219.2h12.4C58.3C
Pulsar VS1 5064925170.952C+1.1323.546%C+16.463%D17.4C-N/A6728.2h14.5C*61.5C**
NS-61 Emissary 4504494860.924C*1.1526.042%C12.695%D9D-N/A2549.8h14.9C+57.3C+
M12 Kobalt 4784253141.667S139.5919.242%C--16.706%C+46.2D--5.8C++1099.2h25.1D130.5D
C-4 5344082761.478C++0.6030.774%B**N/A99.5B+30.7C++10904.1h1.3B+4.2B++
Blueshift VM5 3793732571.451C0.6320.364%C*15.55%D--23.8DN/A6715.7h19D-93.2C+
Blueshift VM5 3203152291.376C-0.7021.3%B16.191%D-20.9DN/A6215.1h22.3F104.8C
LB00 Python AP 4453121128.364A++26.2954.008%DN/A40D17.1D2297.8h4.3C*7.9C+
Comet VM2 4693093840.805C+1.2749.199%B++1.942%D*8.9C4.6C*8434.6h28.8C--58.6C+
Parallax VX3 306304873.494C++1.4237.488%C80.921%B+14.6D-N/A4220.8h2.5C6.6C+
Solstice VE3 2832813040.924C*1.1520.863%C14.591%D-9.1DN/A5531h13.9B+66.8C++
Aphelion VEX-4H 443252723.5C+1.4245.093%C+1.19%D*29D22C--3138.7h56.3C**124.8C**
Lumine Edge 2592515,3770.047C2.0315.746%D--10.757%D-0.5DN/A1473.2h1.4C++8.7C
C75 Viper 330238288.5B**6.4237.797%C+N/A24C9.3B+1869.9h12.1B+32B
Comet VM2 3572342720.86C+1.2252.161%B++1.709%D*8.5D4.5C7827.4h31.9C61.1C++
Quasar VM1 2262251541.461C+0.6215.59%C+10.667%F21.8C+N/A7310.3h13.4B+86C**
Hunter QCX 3062155130.419C1.6650.697%B+3.721%D**5.3D2.3C+3340.3h14.9D29.4C
Proton II PPA-H 233206306.867C4.7933.45%C1.942%C++52.8D6.9C++1833.9h13D39C--
XM98 206202623.258B+1.1844.278%B**79.208%B+14.7DN/A4913.7h2.5C++5.6B+
Spear Anti-Vehicle Phalanx Turret 385201287.179C+5.1039.724%C-6.468%A20.3D--18.6C2429.9h13.4D--33.8D-
Thanatos VE70 1961952250.867C+1.2132.776%D20%B*12.5D-N/A5115.6h4.6C**14.1C+
NS-AM7 Archer 2521872420.773B++1.3058.066%C+13.369%C-4.6C--1.6D3640.3h23.3C+40C+
M20 Basilisk 240170364.722B*2.6436.831%C6.471%C**16C6.6C15010.6h92.8C*251.9C*
NS Annihilator 3121612120.759B+1.3280.265%C+N/A7.7D7.2C--14121h12.4C+15.5C+
Eidolon VE33 1611551491.04C+1.0422.815%D-23.226%C10.7DN/A3814.5h13D--57D-
AP30 Shredder 288142582.448C0.3730.987%C--1.408%D14.6D-15.1D2099.7h127.6D-411.8D-
Saron Laser Cannon 2961323590.368C1.7131.537%C+N/A2.9D--3.5D-13746.2h249.2D--790.1D--
S1 1931192070.575C1.5057.97%C++N/A19.2C-11.9C+3946.2h9.9D*17.1D-
Proton II PPA 132116157.733C5.6625.979%BN/A38.7D5.3B*1153h14.6D*56.1C-
C150 Dalton 204110343.235C1.1635.862%CN/A19.6D16.8D3405.6h4.9C+13.7C+
Anti-Vehicle Grenade 1951081108N/A105.9249.187%CN/A180D-145B+18610.6h10.6F--21.6D**
Soldier Soaker 104104891.169C++0.9136.861%C**6.731%D*13.3D*N/A457.8h5.9C*16B+
Saron HRB-H 14886382.263C--0.1953.02%CN/A21D--15.1D-3824.1h26.1C+49.3C+
G30 Walker 11985185U82.9226.715%F-4.706%B*26.6D10.6D*1293.2h101.4A379.7B++
Proximity Mine 8585614.167M*12.0941.106%C+N/A121.4C+N/A4410.7h2C4.9C+
The Slasher 80793290.24S1.8437.083%C*8.861%C3.5C++N/A822.7h2.3C+6.1C*
Photon A2A Missile Pods 16879272.926C0.8584.339%B++N/A32.9C--37.1C4822.4h11D--13D-
Frag Grenade 7676176N/A73.9244.03%C+N/A380C-N/A23330.2h3.9C+8.8C++
NS-10 Burster 12875960.781C+1.3027.971%C+8%C++3.6D-2.5D5621.1h155.5C556.1C+
M12 Kobalt-H 7572514.4C+12.3220.256%D12.5%D55.4D--2.3D-1411.3h21.5D--106.3D-
NS-10 Burster 13272721C+1.0827.724%C2.778%D--4D3.4C5417.9h135.1B+487.4C**
VA39 Spectre 7170381.842B0.2430.787%C51.429%B**16.7CN/A1084.2h5.8C*18.9C*
L105 Zephyr 8368292.345D0.2732.93%D*N/A17.9D*3.9D-1493.8h10.8F--32.8F--
M12 Kobalt 7468234A*31.9216.587%C17.647%C+30.9D--2.7C1302.2h23.8D143.7C
Hyena Missile Launcher 11762740.838D1.2431.102%C1.613%B+5.5D-4.9D7911.3h51.9D**166.9D--
Force-Blade 92607,7950.008C-2.0726.587%C6.667%C+0.1C-N/A0583.6h6.6F--25D*
Xiphos Anti-Personnel Phalanx Tower 8158158C+55.9221.43%D-1.724%C++14.1D-5.6C824.1h128.7T-600.7T*
M60-A Bulldog 8257301.9D0.1830.556%DN/A13.9D--6.1C+1194.1h8.9F-29.1D*
Aspis Anti-Aircraft Phalanx Turret 1175769.5A**7.4222.308%C-1.754%C8.1C--8.6C-1947h134.2B+601.4C*
Lancer VS22 132531290.411C-1.6763.759%C**1.887%C++7.3D-10.8C-1737.3h51D-80D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26530.6h
VS Patriot Flare Gun0680.1h
Nano-Armor Kit5991,320,03095.8h
Spawn Beacon15080.4h
Anti-Vehicle MANA Turret32530.4h
Turret AI Module01330.9h
Repair Module12581.1h
Skywall Shield Emitter0650.4h
Structure Shield Module01820.8h
Cortium Silo01481h
Reinforcements Module0540.3h
Blast Wall0660.6h
Nanite Revive Grenade05540.2h
Medical Applicator19647,0215.8h
Rocklet Rifle01590.1h
Welding Device01,9890.1h
Deconstruction Tool123,6721.9h
Spitfire Auto-Turret141,3031.6h
Rampart Wall53386h
Xiphos Anti-Personnel Tower11110.9h
Hoplon Anti-Aircraft Phalanx Tower1650.5h
Ammunition Package273,1242.1h
Medical Kit1643,6763.4h
Anti-Infantry MANA Turret7940.2h
Vehicle Gate0791.2h
Pillbox11250.9h
Elysium Spawn Tube01010.4h
WLT-Howler Mining Laser88141,35883.1h
Nano-Repair Grenade02,8430.8h
Recon Detection Device77291.5h

Check the help document for the dictionary if you want to learn more about words used here.


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