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Warden Drubic[LPS] Drubic
NC BR 62

KDR: 2.14

Score: 4.1m

Last Seen: Apr 16th, 2019 8:28 PM
- OFFLINE - 191.9 hour(s)

Battle Rank 62 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 95
Level Progress (to 63): 71%
Level 100 Progress: 22% 574h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GR-22 NC1 Gauss Rifle GD-22S NC6 Gauss SAW M30 Mustang AH C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,912,328 MLG Score: 2328
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.434%32.912%9691010255,9312.56865-0.433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.592%1.625A+1.87A++-0.529DHEAD ++ (~18.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.588B+9.10.366C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.357%0.69%7351103429081353.53659806%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.311A*-0.837D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.94B*5.70.892B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.824%83.923%0210331,49927135.51103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.475%1.473A+1.099B**-1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.60.498B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 95
4.1m243.8%428 (25.7k)366 (22k)2.136118,5063,9822.256462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC103555521.469%38.079%81802:503

40% Combat Medic9% Engineer33% Heavy Assault13% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2016 5:14 PMMar 29th, 2018 5:05 PMApr 23rd, 2019 4:24 AM (1d) (PST)Apr 16th, 2019 4:48 PM (8d) (PST)Apr 16th, 2019 4:28 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5062412650.7540.3530.2871.8890.0212328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,37914,43015,949452117113121,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
188.1h/7.8d 479 3,239 3,112 21.3k 362 424 235 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,117
Deaths:656
KDR:3.227
Accuracy:30.165% B**
HSR:39.490% A++
GD-22S
A+
Kills:617
Deaths:259
KDR:2.382
Accuracy:31.328% A+
HSR:30.308% B*
NC6 Gauss SAW
A
Kills:337
Deaths:211
KDR:1.597
Accuracy:27.469% A
HSR:28.783% B*
Kills:3,071
Deaths (as Heavy Assault):1,126
Deaths (to Heavy Assaults):1,208
KDR:2.72735
Kill Difference:1,945
Playtime:61.263 hours
Usage:33%
Score:1.344m
Score/min:366
Accuracy (listed only):29.654%
HSR (listed only):32.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A*
Kills:191
Deaths:85
KDR:2.247
Accuracy:35.688% A*
HSR:23.560% B+
AF-19 Mercenary
B*
Kills:151
Deaths:88
KDR:1.716
Accuracy:25.724% B++
HSR:26.490% B*
NSX-P Tanto
M*
Kills:90
Deaths:22
KDR:4.091
Accuracy:30.488% B*
HSR:48.889% M*
Kills:432
Deaths (as Light Assault):195
Deaths (to Light Assaults):715
KDR:2.21538
Kill Difference:237
Playtime:8.576 hours
Usage:5%
Score:0.201m
Score/min:391
Accuracy (listed only):30.633%
HSR (listed only):32.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A+
Kills:1,322
Deaths:559
KDR:2.365
Accuracy:28.747% B*
HSR:30.106% A+
NC1 Gauss Rifle
B**
Kills:815
Deaths:547
KDR:1.490
Accuracy:27.795% B**
HSR:25.644% B++
Kills:2,137
Deaths (as Combat Medic):1,106
Deaths (to Combat Medics):427
KDR:1.93219
Kill Difference:1,031
Playtime:74.476 hours
Usage:40%
Score:1.698m
Score/min:380
Accuracy (listed only):28.271%
HSR (listed only):27.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:191
Deaths:85
KDR:2.247
Accuracy:35.688% A*
HSR:23.560% B+
AF-19 Mercenary
B*
Kills:151
Deaths:88
KDR:1.716
Accuracy:25.724% B++
HSR:26.490% B*
NSX-P Tanto
M*
Kills:90
Deaths:22
KDR:4.091
Accuracy:30.488% B*
HSR:48.889% M*
Kills:432
Deaths (as Engineer):195
Deaths (to Engineers):467
KDR:2.21538
Kill Difference:237
Playtime:16.827 hours
Usage:9%
Score:0.355m
Score/min:351
Accuracy (listed only):30.633%
HSR (listed only):32.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,353
Deaths:562
KDR:2.407
Accuracy:44.684% B*
HSR:84.331% A++
NS-44 Commissioner
A**
Kills:212
Deaths:123
KDR:1.724
Accuracy:43.464% B*
HSR:39.151% A**
NC14 Bolt Driver
A++
Kills:146
Deaths:74
KDR:1.973
Accuracy:46.029% A++
HSR:80.137% B++
NC4 Mag-Shot
C++
Kills:79
Deaths:53
KDR:1.491
Accuracy:28.179% C++
HSR:16.456% C-
Kills:1,790
Deaths (as Infiltrator):812
Deaths (to Infiltrators):616
KDR:2.20443
Kill Difference:978
Playtime:25.163 hours
Usage:13%
Score:0.517m
Score/min:342
Accuracy (listed only):40.589%
HSR (listed only):55.019%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:290
V. Kills:13 N/A
Deaths:37
KDR:7.838
Accuracy:59.357% B+
KPH:91.600 A
VKPH:4.100 C
Kills:290 (290 + 0)
Deaths:37
KDR:7.838
VKDR:0.351
Vehicle Kills:13
Kill Difference:253
Playtime:3.166 hours
Usage:2%
Score:0.057m
Score/min:301
Piloting Accuracy:59.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,1382,1176563.227B1.0930.165%B**39.49%A++74.8B**N/A20828.3h8.4B*27.8B++
SAS-R 1,3561,3535622.407C+0.2744.684%B*84.331%A++69.7AN/A18219.4h1.6A3.5B**
GR-22 1,3381,3225592.365B*0.2328.747%B*30.106%A+43.8B+N/A12430.2h11.4B*39.6B++
NC1 Gauss Rifle 8178155471.49B+0.6527.795%B**25.644%B++32.6B+N/A8325h9.8B**35.1B*
GD-22S 6186172592.382B+0.2531.328%A+30.308%B*59.3B*N/A13910.4h8.9B*28.3B*
NC6 Gauss SAW 3393372111.597B+0.5427.469%A28.783%B*39.2B+N/A1218.6h8.1B*29.7B++
M30 Mustang AH 303290377.838B5.7059.357%B+N/A90.6A4.1C3013.2h5.7B+9.7B+
C-4 2582411002.41B++0.2733.333%AN/A160.7A++11.3D*6721.5h1.3B+3.8B*
NS-44 Commissioner 2122121231.724B++0.4143.464%B*39.151%A**81.5A++N/A2722.6h2.6A5.9B**
Razor GD-23 192191852.247A+0.1135.688%A*23.56%B+63.7A*N/A2233h8.6B**24.1B*
AF-19 Mercenary 153151881.716A0.4225.724%B++26.49%B*24.4BN/A946.2h9.5B**37B++
NC14 Bolt Driver 146146741.973C++0.1646.029%A++80.137%B++50.3A++N/A1212.9h1.7A3.8B**
Shrike 188134781.718A*0.4267.613%A4.478%B**43.2A++17.4B++3013.1h5.2B*7.6B**
NSX-P Tanto 9090224.091M**1.9530.488%B*48.889%M*69.2A*N/A1821.3h8.3A27.3B**
NC4 Mag-Shot 7979531.491B**0.6528.179%C++16.456%C-39.5B*N/A932h4.9B**17.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15280.2h
Restoration Kit17930.2h
Nano-Armor Kit3739,3632.8h
Spawn Beacon83950.3h
Nanite Revive Grenade04070.1h
Medical Kit2111,4122.8h
Recon Detection Device31750.2h
Ammunition Package11960.1h
Anti-Infantry MANA Turret01040.1h
Medical Applicator13152,2874.3h

Check the help document for the dictionary if you want to learn more about words used here.


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