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Warden Drubic[LPS] Drubic
NC BR 63

KDR: 2.13

Score: 4.2m

Last Seen: Jun 7th, 2019 7:25 PM
- OFFLINE - 6.3 hour(s)

Battle Rank 63 - New Conglomerate on Miller
Level Progress (to 64): 19%
Level 100 Progress: 22% 570h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GR-22 NC1 Gauss Rifle GD-22S NC6 Gauss SAW M30 Mustang AH C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,976,129 MLG Score: 2379
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.464%33.113%9761012046,0612.54664-0.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.531%1.618A+1.868A++-0.477DHEAD ++ (~18.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.588B+90.366C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.357%0.69%7171121329084353.45238806%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.324A*-0.831D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.94B*5.70.892B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.532%84.143%0212121,56428035.56584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.588%1.435A1.108B**-0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.60.5B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m241.1%429 (25.7k)366 (22k)2.129218,7174,0942.2471963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121456321.58%38.454%83002:483

39% Combat Medic9% Engineer33% Heavy Assault14% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2016 5:14 PMMar 29th, 2018 5:05 PMJun 10th, 2019 1:02 AM (40d) (PST)Jun 7th, 2019 3:26 PM (42d) (PST)Jun 7th, 2019 3:25 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5102442660.7630.3580.2931.8890.0212379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,58014,61515,965462118113121,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
190.5h/7.9d 483 3,352 3,151 21.6k 362 426 235 5.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,159
Deaths:676
KDR:3.194
Accuracy:30.041% B**
HSR:39.694% A++
GD-22S
A+
Kills:617
Deaths:259
KDR:2.382
Accuracy:31.328% A+
HSR:30.308% B*
NC6 Gauss SAW
A
Kills:337
Deaths:211
KDR:1.597
Accuracy:27.469% A
HSR:28.783% B*
Kills:3,113
Deaths (as Heavy Assault):1,146
Deaths (to Heavy Assaults):1,233
KDR:2.7164
Kill Difference:1,967
Playtime:62.069 hours
Usage:33%
Score:1.362m
Score/min:366
Accuracy (listed only):29.613%
HSR (listed only):32.929%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A*
Kills:252
Deaths:109
KDR:2.312
Accuracy:35.671% A*
HSR:26.587% B**
AF-19 Mercenary
B*
Kills:151
Deaths:88
KDR:1.716
Accuracy:25.724% B++
HSR:26.490% B*
NSX-P Tanto
M*
Kills:90
Deaths:22
KDR:4.091
Accuracy:30.488% B**
HSR:48.889% M*
Kills:493
Deaths (as Light Assault):219
Deaths (to Light Assaults):755
KDR:2.25114
Kill Difference:274
Playtime:9.004 hours
Usage:5%
Score:0.222m
Score/min:411
Accuracy (listed only):30.628%
HSR (listed only):33.989%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A+
Kills:1,339
Deaths:568
KDR:2.357
Accuracy:28.811% B*
HSR:30.321% A+
NC1 Gauss Rifle
B**
Kills:815
Deaths:547
KDR:1.490
Accuracy:27.795% B**
HSR:25.644% B++
Kills:2,154
Deaths (as Combat Medic):1,115
Deaths (to Combat Medics):440
KDR:1.93184
Kill Difference:1,039
Playtime:74.813 hours
Usage:39%
Score:1.702m
Score/min:379
Accuracy (listed only):28.303%
HSR (listed only):27.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:252
Deaths:109
KDR:2.312
Accuracy:35.671% A*
HSR:26.587% B**
AF-19 Mercenary
B*
Kills:151
Deaths:88
KDR:1.716
Accuracy:25.724% B++
HSR:26.490% B*
NSX-P Tanto
M*
Kills:90
Deaths:22
KDR:4.091
Accuracy:30.488% B**
HSR:48.889% M*
Kills:493
Deaths (as Engineer):219
Deaths (to Engineers):484
KDR:2.25114
Kill Difference:274
Playtime:16.827 hours
Usage:9%
Score:0.355m
Score/min:351
Accuracy (listed only):30.628%
HSR (listed only):33.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,418
Deaths:598
KDR:2.371
Accuracy:44.367% B*
HSR:84.556% A++
NS-44 Commissioner
A**
Kills:222
Deaths:138
KDR:1.609
Accuracy:43.018% B*
HSR:39.189% A**
NC14 Bolt Driver
A++
Kills:146
Deaths:74
KDR:1.973
Accuracy:46.029% A++
HSR:80.137% B++
NC4 Mag-Shot
C++
Kills:79
Deaths:53
KDR:1.491
Accuracy:28.179% C++
HSR:16.456% C-
Kills:1,865
Deaths (as Infiltrator):863
Deaths (to Infiltrators):630
KDR:2.16107
Kill Difference:1,002
Playtime:26.011 hours
Usage:14%
Score:0.533m
Score/min:341
Accuracy (listed only):40.398%
HSR (listed only):55.084%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:290
V. Kills:13 N/A
Deaths:37
KDR:7.838
Accuracy:59.357% B+
KPH:91.600 A
VKPH:4.100 C
Kills:290 (290 + 0)
Deaths:37
KDR:7.838
VKDR:0.351
Vehicle Kills:13
Kill Difference:253
Playtime:3.166 hours
Usage:2%
Score:0.057m
Score/min:302
Piloting Accuracy:59.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,1802,1596763.194B+1.0630.041%B**39.694%A++74.4B*N/A20729h8.4B*28B++
SAS-R 1,4211,4185982.371C+0.2444.367%B*84.556%A++70.2AN/A18220.2h1.6A3.5B**
GR-22 1,3551,3395682.357B*0.2328.811%B*30.321%A+44B+N/A12430.4h11.4B*39.5B++
NC1 Gauss Rifle 8178155471.49B+0.6427.795%B**25.644%B++32.6B+N/A8325h9.8B**35.1B**
GD-22S 6186172592.382B+0.2531.328%A+30.308%B*59.3B*N/A13910.4h8.9B*28.3B*
NC6 Gauss SAW 3393372111.597B+0.5327.469%A28.783%B*39.2B+N/A1228.6h8.1B++29.7B++
M30 Mustang AH 303290377.838B5.7159.357%B+N/A90.6A4.1C3023.2h5.7B+9.7B+
C-4 2732561032.485B++0.3633.403%AN/A170.7A*11.3D*7081.5h1.2B+3.7B*
Razor GD-23 2532521092.312A+0.1835.671%A*26.587%B**74.1A**N/A2413.4h8.4A23.6B**
NS-44 Commissioner 2222221381.609B+0.5243.018%B*39.189%A**82.2A++N/A2702.7h2.6A6B**
AF-19 Mercenary 153151881.716B**0.4125.724%B++26.49%B*24.4C**N/A956.2h9.5B**37B++
NC14 Bolt Driver 146146741.973C++0.1646.029%A++80.137%B++50.3A++N/A1222.9h1.7A3.8B**
Shrike 188134781.718A++0.4167.613%A4.478%B**43.2A++17.4B++3023.1h5.2B*7.6B**
NSX-P Tanto 9090224.091M**1.9630.488%B**48.889%M*69.2A++N/A1821.3h8.3A27.3B**
NC4 Mag-Shot 7979531.491B**0.6428.179%C++16.456%C-37.6B++N/A942.1h4.9B**17.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84030.3h
Nano-Armor Kit3739,3632.8h
Nanite Revive Grenade04090.1h
Medical Kit2141,4462.8h
Restoration Kit17930.2h
Motion Spotter15700.2h
Recon Detection Device31750.2h
Ammunition Package11960.1h
Anti-Infantry MANA Turret01040.1h
Medical Applicator13352,3674.3h

Check the help document for the dictionary if you want to learn more about words used here.


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