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Legate Bounty Hunter Drubic1337[FARE] Drubic1337
VS BR 71

KDR: 2.37

Score: 27.9m

Last Seen: May 17th, 2019 5:39 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Miller - Outfit Member of Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 9
Level Progress (to 72): 54%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15 Gallows Light PPA Ghost NS-44 Commissioner NS-15M2 H-V45 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,280,122 MLG Score: 2622
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.262%33.342%100926116343,9542.57931-0.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.843%1.779A++1.839A++-0C+HEAD ++ (~18.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.591B+9.20.354C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.637%0.821%1389311866,82463042710.83171594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.737%-0.082C+-0.72D-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.798B++11.90.775B++20.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.496%2.189%643411852,3767685943.08973399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.462%1.808A++-0.259C-1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.864B*3.10.75B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.876%5.682%140711826166584600.93617134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.466%0.632B+0.34C**0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.441B28.30.279C*37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.507%82.241%140111883,677180332.03825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.77A++0.948B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.60.501B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.201%23.377%14011188231131610.175399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.976A++1.747A++-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.739B++2.20.538B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 9
27.9m199.1%401 (24.1k)341 (20.5k)2.3678668,70129,0142.5361271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1189538126.913%27.815%74902:4919

19% Combat Medic18% Engineer47% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2015 1:55 PMJan 28th, 2019 3:19 PMMay 17th, 2019 1:27 PM (2d) (PST)May 17th, 2019 2:08 PM (2d) (PST)May 17th, 2019 1:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6462513950.8380.3540.2331.7480.0402622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,76115,05623,705502114105220,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1366h/56.9d 4,882 19,109 21,724 143.2k 1,819 3,750 3,254 52.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:14,020
Deaths:4,819
KDR:2.909
Accuracy:30.683% B**
HSR:36.384% B*
NS-15 Gallows
B**
Kills:9,830
Deaths:3,034
KDR:3.240
Accuracy:30.572% B+
HSR:39.247% B**
NS-15M2
B*
Kills:1,823
Deaths:1,104
KDR:1.651
Accuracy:28.104% B*
HSR:29.841% B+
Flare VE6
A
Kills:1,263
Deaths:812
KDR:1.555
Accuracy:29.605% A
HSR:25.099% C++
Orion VS54
A
Kills:1,224
Deaths:1,119
KDR:1.094
Accuracy:26.990% A
HSR:20.180% D
Pulsar LSW
A+
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:31.099% A+
HSR:28.017% B+
SVA-88
B**
Kills:1,159
Deaths:917
KDR:1.264
Accuracy:29.037% B**
HSR:23.900% C+
Lasher X2
A*
Kills:875
Deaths:445
KDR:1.966
Accuracy:39.731% A*
HSR:2.971% C--
NSX-P Naginata
A**
Kills:258
Deaths:83
KDR:3.108
Accuracy:27.767% B**
HSR:48.837% A**
Ursa
B**
Kills:92
Deaths:38
KDR:2.421
Accuracy:28.744% B**
HSR:31.522% B**
Kills:31,704
Deaths (as Heavy Assault):13,066
Deaths (to Heavy Assaults):9,210
KDR:2.42645
Kill Difference:18,638
Playtime:638.818 hours
Usage:47%
Score:13.215m
Score/min:345
Accuracy (listed only):30.233%
HSR (listed only):28.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,690
Deaths:1,102
KDR:1.534
Accuracy:28.757% B**
HSR:24.793% B+
Corvus VA55
A++
Kills:1,391
Deaths:643
KDR:2.163
Accuracy:30.228% A
HSR:33.357% A++
NS-11A
B**
Kills:1,255
Deaths:728
KDR:1.724
Accuracy:29.291% B**
HSR:27.331% B*
CME
B*
Kills:1,160
Deaths:581
KDR:1.997
Accuracy:30.137% B++
HSR:28.448% B*
Pulsar VS1
B**
Kills:1,160
Deaths:948
KDR:1.224
Accuracy:29.191% B**
HSR:21.466% C++
VE-S Canis
A++
Kills:862
Deaths:327
KDR:2.636
Accuracy:33.408% B**
HSR:35.151% A++
Eridani SX5
B**
Kills:704
Deaths:398
KDR:1.769
Accuracy:32.109% B**
HSR:21.733% B
Deimos VA29
B**
Kills:231
Deaths:137
KDR:1.686
Accuracy:65.201% B+
HSR:23.377% B**
Darkstar
B+
Kills:177
Deaths:80
KDR:2.213
Accuracy:29.712% B+
HSR:24.859% C*
The Little Helper
S
Kills:110
Deaths:74
KDR:1.486
Accuracy:37.405% D*
HSR:38.182% S
NSX Tengu
B**
Kills:68
Deaths:35
KDR:1.943
Accuracy:37.298% C++
HSR:27.941% B**
Kills:8,808
Deaths (as Combat Medic):5,053
Deaths (to Combat Medics):3,242
KDR:1.74312
Kill Difference:3,755
Playtime:255.408 hours
Usage:19%
Score:5.250m
Score/min:343
Accuracy (listed only):34.794%
HSR (listed only):27.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,152
Deaths:376
KDR:3.064
Accuracy:32.763% A++
HSR:32.118% A++
VE-S Canis
A++
Kills:862
Deaths:327
KDR:2.636
Accuracy:33.408% B**
HSR:35.151% A++
Eridani SX5
B**
Kills:704
Deaths:398
KDR:1.769
Accuracy:32.109% B**
HSR:21.733% B
Solstice VE3
A
Kills:432
Deaths:478
KDR:0.904
Accuracy:29.751% A
HSR:23.843% B++
Serpent VE92
M++
Kills:264
Deaths:110
KDR:2.400
Accuracy:27.238% B++
HSR:36.364% M++
Deimos VA29
B**
Kills:231
Deaths:137
KDR:1.686
Accuracy:65.201% B+
HSR:23.377% B**
VX6-7
A+
Kills:220
Deaths:173
KDR:1.272
Accuracy:27.394% B+
HSR:29.546% A+
NSX-P Tanto
M+
Kills:202
Deaths:128
KDR:1.578
Accuracy:28.988% B++
HSR:44.555% M+
The Little Helper
S
Kills:110
Deaths:74
KDR:1.486
Accuracy:37.405% D*
HSR:38.182% S
NSX Tengu
B**
Kills:68
Deaths:35
KDR:1.943
Accuracy:37.298% C++
HSR:27.941% B**
Kills:4,245
Deaths (as Light Assault):2,236
Deaths (to Light Assaults):4,804
KDR:1.89848
Kill Difference:2,009
Playtime:66.200 hours
Usage:5%
Score:1.465m
Score/min:369
Accuracy (listed only):35.156%
HSR (listed only):31.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,152
Deaths:376
KDR:3.064
Accuracy:32.763% A++
HSR:32.118% A++
Solstice VE3
A
Kills:432
Deaths:478
KDR:0.904
Accuracy:29.751% A
HSR:23.843% B++
Serpent VE92
M++
Kills:264
Deaths:110
KDR:2.400
Accuracy:27.238% B++
HSR:36.364% M++
Deimos VA29
B**
Kills:231
Deaths:137
KDR:1.686
Accuracy:65.201% B+
HSR:23.377% B**
VX6-7
A+
Kills:220
Deaths:173
KDR:1.272
Accuracy:27.394% B+
HSR:29.546% A+
NSX-P Tanto
M+
Kills:202
Deaths:128
KDR:1.578
Accuracy:28.988% B++
HSR:44.555% M+
The Little Helper
S
Kills:110
Deaths:74
KDR:1.486
Accuracy:37.405% D*
HSR:38.182% S
Kills:2,611
Deaths (as Engineer):1,476
Deaths (to Engineers):3,758
KDR:1.76897
Kill Difference:1,135
Playtime:250.258 hours
Usage:18%
Score:5.024m
Score/min:335
Accuracy (listed only):35.534%
HSR (listed only):32.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,677
Deaths:1,571
KDR:2.341
Accuracy:46.507% B**
HSR:82.241% A
NS-44 Commissioner
A++
Kills:2,140
Deaths:1,439
KDR:1.487
Accuracy:43.534% B*
HSR:34.065% A++
VE-S Canis
A++
Kills:862
Deaths:327
KDR:2.636
Accuracy:33.408% B**
HSR:35.151% A++
Eridani SX5
B**
Kills:704
Deaths:398
KDR:1.769
Accuracy:32.109% B**
HSR:21.733% B
Spiker
A*
Kills:184
Deaths:117
KDR:1.573
Accuracy:26.218% C--
HSR:35.326% A*
Artemis VX26
A
Kills:164
Deaths:110
KDR:1.491
Accuracy:31.738% B**
HSR:31.707% A
NS-357 Underboss
M
Kills:130
Deaths:104
KDR:1.250
Accuracy:38.091% C*
HSR:42.308% M
Beamer VS3
B++
Kills:96
Deaths:81
KDR:1.185
Accuracy:25.814% C+
HSR:28.125% B++
NSX Tengu
B**
Kills:68
Deaths:35
KDR:1.943
Accuracy:37.298% C++
HSR:27.941% B**
Kills:8,025
Deaths (as Infiltrator):4,182
Deaths (to Infiltrators):4,428
KDR:1.91894
Kill Difference:3,843
Playtime:104.698 hours
Usage:8%
Score:1.702m
Score/min:271
Accuracy (listed only):34.969%
HSR (listed only):37.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,519
Deaths:366
KDR:4.150
Accuracy:25.658% A+
HSR:26.004% B**
Blueshift VM5
A+
Kills:1,249
Deaths:312
KDR:4.003
Accuracy:27.041% A+
HSR:27.382% B**
Comet VM2
A+
Kills:217
Deaths:123
KDR:1.764
Accuracy:54.357% A
HSR:7.373% A+
Quasar VM1
B**
Kills:194
Deaths:84
KDR:2.310
Accuracy:20.199% B**
HSR:15.979% D
Comet VM2
M
Kills:169
Deaths:102
KDR:1.657
Accuracy:56.952% A
HSR:10.059% M
Kills:3,348
Deaths (as MAX Suit):493.500
Deaths (to MAX Suits):1,247
KDR:6.78419
Kill Difference:2,854.500
Playtime:45.800 hours
Usage:3%
Score:1.267m
Score/min:461
Accuracy (listed only):36.841%
HSR (listed only):17.360%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:6,134
V. Kills:172 N/A
Deaths:676
KDR:9.074
Accuracy:43.301% C**
KPH:99.900 A++
VKPH:2.800 C
Dual Photon Pods
B
Kills:462
V. Kills:107 428%
Deaths:56
KDR:8.250
Accuracy:55.081% B
KPH:92.600 B
VKPH:21.400 C**
Saron Laser Cannon
C
Kills:228
V. Kills:145 156%
Deaths:197
KDR:1.157
Accuracy:24.408% D*
KPH:10 C
VKPH:6.400 C-
Kills:6,824 (6,362 + 0)
Deaths:929
KDR:7.346
VKDR:0.456
Vehicle Kills:424
Kill Difference:5,895
Playtime:89.122 hours
Usage:7%
Score:1.168m
Score/min:218
Piloting Accuracy:24.408%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:313
V. Kills:38 N/A
Deaths:16
KDR:19.563
Accuracy:54.721% B++
KPH:69.500 B*
VKPH:8.400 C++
Kills:313 (313 + 0)
Deaths:16
KDR:19.563
VKDR:2.375
Vehicle Kills:38
Kill Difference:297
Playtime:4.504 hours
Usage:0%
Score:0.084m
Score/min:310
Driving Accuracy:54.721%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,276
V. Kills:165 N/A
Deaths:51
KDR:25.020
Accuracy:61.507% A
KPH:64 B**
VKPH:8.300 C*
Supernova FPC
B**
Kills:566
V. Kills:301 187%
Deaths:69
KDR:8.203
Accuracy:58.626% B+
KPH:34.600 B**
VKPH:18.400 B++
Saron HRB
B+
Kills:232
V. Kills:146 158%
Deaths:23
KDR:10.087
Accuracy:48.786% B+
KPH:31 B+
VKPH:19.500 B+
Supernova PC
A
Kills:221
V. Kills:61 356%
Deaths:44
KDR:5.023
Accuracy:60.088% A
KPH:33.200 B**
VKPH:9.200 C*
Proton II PPA
C+
Kills:105
V. Kills:9 N/A
Deaths:8
KDR:13.125
Accuracy:28.691% B++
KPH:41.200 D
VKPH:3.500 C+
E540 Halberd
B*
Kills:90
V. Kills:81 110%
Deaths:16
KDR:5.625
Accuracy:50.842% B+
KPH:23.700 D
VKPH:21.400 B*
Kills:2,490 (2,063 + 427)
Deaths:211
KDR:11.801
VKDR:3.616
Vehicle Kills:763
Kill Difference:2,279
Playtime:56.763 hours
Usage:4%
Score:1.002m
Score/min:294
Driving Accuracy:60.088%
Gunner Accuracy:50.842%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:114
V. Kills:2 N/A
Deaths:13
KDR:8.769
Accuracy:39.318% C**
KPH:99.400 C*
VKPH:1.700 D*
Kills:114 (0 + 114)
Deaths:13
KDR:8.769
VKDR:0.154
Vehicle Kills:2
Kill Difference:101
Playtime:1.147 hours
Usage:0%
Score:0.027m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:39.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:105
V. Kills:41 250%
Deaths:10
KDR:10.500
Accuracy:53.271% A+
KPH:31 B**
VKPH:12.100 B**
M40 Fury
B
Kills:102
V. Kills:34 291%
Deaths:12
KDR:8.500
Accuracy:42.777% B++
KPH:33.100 C--
VKPH:11 B
M12 Kobalt
B*
Kills:78
V. Kills:2 N/A
Deaths:8
KDR:9.750
Accuracy:22.862% B*
KPH:83.500 B+
VKPH:2.100 C--
M20 Basilisk
B**
Kills:64
V. Kills:25 246%
Deaths:7
KDR:9.143
Accuracy:48.700% B**
KPH:29.600 B++
VKPH:11.600 B+
M12 Kobalt
B*
Kills:63
V. Kills:1 N/A
Deaths:4
KDR:15.750
Accuracy:21.771% B*
KPH:95.700 B++
VKPH:1.500 D-
Kills:412 (0 + 412)
Deaths:41
KDR:10.049
VKDR:2.512
Vehicle Kills:103
Kill Difference:371
Playtime:10.216 hours
Usage:1%
Score:0.181m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:21.771%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:302
V. Kills:9 N/A
Deaths:186
KDR:1.624
Accuracy:45.055% B
KPH:54.800 C++
VKPH:1.600 C
Kills:302 (302 + 0)
Deaths:186
KDR:1.624
VKDR:0.048
Vehicle Kills:9
Kill Difference:116
Playtime:5.510 hours
Usage:0%
Score:0.036m
Score/min:107
Driving Accuracy:45.055%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:164
V. Kills:8 N/A
Deaths:24
KDR:6.833
Accuracy:31.710% C
KPH:66.300 C+
VKPH:3.200 D-
M20 Wyvern
C++
Kills:82
V. Kills:81 100%
Deaths:24
KDR:3.417
Accuracy:43.600% B*
KPH:13.600 D
VKPH:13.400 C++
Kills:246 (0 + 246)
Deaths:48
KDR:5.125
VKDR:1.854
Vehicle Kills:89
Kill Difference:198
Playtime:8.522 hours
Usage:1%
Score:0.079m
Score/min:154
Piloting Accuracy:N/A%
Gunner Accuracy:43.600%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,11314,0204,8192.909C+0.5430.683%B**36.384%B*77B+N/A191182h9B**29.2B**
NS-15 Gallows 9,8969,8303,0343.24C**0.8730.572%B+39.247%B**73.3BN/A175134.1h9.3B**30.5B*
Light PPA 6,3066,1346769.074B+6.7143.301%C**N/A99.9A++2.8C23261.4h8.5B++19.7B+
Ghost 3,6803,6771,5712.341C+0.0346.507%B**82.241%A59.8B**N/A14461.5h1.6A3.4B**
NS-44 Commissioner 2,1522,1401,4391.487B+0.8843.534%B*34.065%A++51.8B++N/A13841.3h2.9B**6.6B*
NS-15M2 1,8331,8231,1041.651C++0.7228.104%B*29.841%B+42.4C+N/A11843h10.5B++37.3B++
H-V45 1,7051,6901,1021.534C++0.8328.757%B**24.793%B+31.5C++N/A8253.6h10.5B**36.7B*
Blueshift VM5 1,5341,5193664.15B++1.7825.658%A+26.004%B**49.8B**N/A12930.5h12.8B**49.9B*
Corvus VA55 1,3961,3916432.163A0.2030.228%A33.357%A++51.3AN/A11927.1h9.1A30B**
Supernova VPC 1,4411,2765125.02A+22.6561.507%A1.881%C**64.1B**8.3C*23119.9h2.5B*4B**
Flare VE6 1,2741,2638121.555C*0.8129.605%A25.099%C++44.6C*N/A13028.3h9.1B++30.7B++
NS-11A 1,2681,2557281.724B+0.6429.291%B**27.331%B*35.1C*N/A9335.8h10.7B**36.5B**
Blueshift VM5 1,2621,2493124.003B++1.6427.041%A+27.382%B**47.7B**N/A12826.2h14.3B++52.9B*
Orion VS54 1,2341,2241,1191.094C+1.2726.99%A20.18%D35.2C*N/A17034.8h10.8B++40.1C**
Pulsar LSW 1,1681,1606951.669C++0.7031.099%A+28.017%B+55.2B+N/A15221h10.2B*32.7B*
CME 1,1661,1605811.997B++0.3730.137%B++28.448%B*47.2B++N/A10924.6h10.5B**35B*
Pulsar VS1 1,1681,1609481.224C**1.1429.191%B**21.466%C++26.5C++N/A9443.7h11.4B**39B*
SVA-88 1,1661,1599171.264C1.1029.037%B**23.9%C+43.2C+N/A14926.8h11B+37.9B+
Pulsar C 1,1561,1523763.064A0.7032.763%A++32.118%A++50.5B**N/A14422.8h8.3B**25.5B*
C-4 1,2351,1114592.42B++0.0531.964%AN/A173.6A*19.4D8996.4h1.2B++3.9B*
NS Decimator 1,4001,0443872.698A*0.3370.023%A1.82%C60.3A++20.6B+36517.3h3.8B++5.4B**
Lasher X2 8978754451.966A+0.4039.731%A*2.971%C--56.1A1.4B++16215.6h16.8B++42.2B*
VE-S Canis 8638623272.636A0.2733.408%B**35.151%A++67.9B*N/A17312.7h9B*26.9B++
Eridani SX5 7097043981.769B+0.6032.109%B**21.733%B33.5C+N/A11021h10.1B++31.5B++
Supernova FPC 867566698.203B+5.8458.626%B+2.474%C+34.5B**18.4B++34116.4h4.4B++7.6B*
Dual Photon Pods 569462568.25B5.8855.081%BN/A92.4B21.4C**4225h16.9B++30.7B++
Nemesis VSH9 7284593661.254B**1.1174.771%A++2.614%C+33.3B*19.5B+32313.8h6.1B**8.1A
Frag Grenade 4434341434N/A431.6366.573%M+N/A868A++18A37150.5h2.7B**4.1A
Solstice VE3 4374324780.904C*1.4629.751%A23.843%B++14.4CN/A8029.9h12.1B++40.8B+
L100 Python HESH 3513131619.563B++17.2054.721%B++2.236%B+69.6B*8.4C++3104.5h2.7B++5B*
S12 Renegade 3113021861.624C0.7445.055%B3.642%D54.9C++1.6C1075.5h2.7B++6B++
Serpent VE92 2662641102.4A0.0327.238%B++36.364%M++43.3B++N/A2346.1h9.3B**34.2B*
NSX-P Naginata 262258833.108A0.7427.767%B**48.837%A**92.1A++1.4B+3102.8h8A28.9B**
Saron HRB 3782322310.087B**7.7248.786%B+N/A30.9B+19.5B+3717.5h22.1C+45.3B+
Deimos VA29 2322311371.686B+0.6865.201%B+23.377%B**50.2BN/A2444.6h2.2B+3.4B
S1 3142291521.507A+0.8674.62%A*2.62%C+52A*19.3B**5384.4h4.1A5.5A
Saron Laser Cannon 3732281971.157C+1.2124.408%D*N/A10C6.4C-13822.7h93.4B+382.8B
Supernova PC 282221445.023C+2.6660.088%A3.167%B+33B**9.1C*2556.7h4.3B+7.2B*
VX6-7 2222201731.272C+1.1027.394%B+29.546%A+20.6C-N/A6710.7h11.2B+40.9B+
Comet VM2 2592171231.764B**0.6054.357%A7.373%A+26.1M5.1B+1658.3h15B*27.6B*
NSX-P Tanto 2042021281.578B++0.7928.988%B++44.555%M+47B**N/A2094.3h10.8B*37.2B*
Quasar VM1 195194842.31B+0.0620.199%B**15.979%D32.3B*N/A1356h11.4B**56.4B+
Spiker 1841841171.573B+0.7926.218%C--35.326%A*48.4B+N/A1303.8h6.1B*23.2B++
The Slasher 1801808,7360.021D2.3530.263%C22.778%A0.6CN/A1318.5h2B+6.8C*
Darkstar 178177802.213B+0.1529.712%B+24.859%C*42.1C+N/A1234.2h11.8B+39.6B+
Comet VM2 1951691021.657B++0.7156.952%A10.059%M23.5A*3.6D1267.2h18.2B++31.9B*
CAS 14-E 172164246.833C4.4731.71%C1.829%C++65.6C+3.2D-1922.5h26.1B+82.4B+
Artemis VX26 1651641101.491C++0.8831.738%B**31.707%A39C**N/A1714.2h10.7B+33.6B++
NS-357 Underboss 1301301041.25C**1.1238.091%C*42.308%M65B*N/A2402h3.5B*9.3B+
Tank Mine 196118294.069B*1.7078.925%M*N/A168.6A111.4A++17020.7h3.1F-3.9A
Proton II PPA-H 116114138.769C6.4039.318%C**2.632%B*103.6B1.8D*3941.1h7.7B++19.5B++
The Little Helper 111110741.486C++0.8837.405%D*38.182%S57.9B+N/A1951.9h3.6B**9.6C*
Proton II PPA 114105813.125C+10.7628.691%B++N/A40.4D3.5C+1392.6h9.5C++33B+
M20 Basilisk 1461051010.5M**8.1353.271%A+4.762%C-30.9B**12.1B**2603.4h73.4B+137.9B**
M40 Fury 136102128.5B+6.1342.777%B++N/A32.9C--11B2823.1h15.8C+36.9C**
Spear Anti-Vehicle Phalanx Turret 12997424.25M21.8857.246%A5.155%B+97M*32B**6521h4.9A8.5B**
Beamer VS3 9696811.185B+1.1825.814%C+28.125%B++32C**N/A1383h6.9B++26.6C*
Ursa 9292382.421A0.0528.744%B**31.522%B**61.3B**N/A3531.5h8.8B*30.6B++
E540 Halberd 17190165.625C3.2650.842%B+1.111%D-23.7D21.3B++4383.8h7.4D*14.5C
Sticky Grenade 8987187N/A84.6368.284%A++N/A870C+20B*42480.1h2.1C*3.1B+
M20 Wyvern 16382243.417C+1.0543.6%B*4.878%B13.7D13.5C++1386h137D**314.3D
MANA Anti-Personnel Turret 7878382.053N/A0.3127.588%UN/A780UN/A2979600.1h17.2T*62.4T*
M12 Kobalt 807889.75C7.3822.862%B*21.795%B*86.7B+2.2C--3320.9h18.4C**80.6B+
M60-A Bulldog 7568417C++14.6357.672%A1.471%D14.8D-1.5D-794.6h9.4D**16.3C
NSX Tengu 6868351.943B++0.4237.298%C++27.941%B**42.5C*N/A1841.6h10.9B++29.2B+
M20 Basilisk 896479.143M*6.7848.7%B**3.125%D--29.1B+11.4B3392.2h67.6B**138.8B**
M12 Kobalt 6463415.75C+13.3821.771%B*9.524%F-90B+1.4D-3410.7h12.8B**59B++
M60-A Bulldog 735095.556C+3.1943.13%B++2%B29.4C13.5A*1971.7h6.8D15.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon253,4032.4h
Nanite Healing Grenade03540.1h
Nanite Revive Grenade02,3210.6h
Medical Applicator314157,53414.5h
Nano-Armor Kit162226,33618.6h
Restoration Kit534450.6h
Motion Spotter61,5840.8h
Shield Recharging Field222,1011.1h
Ammunition Package199921h
Medical Kit1,75112,43420.4h
Anti-Infantry MANA Turret101960.5h
Hardlight Barrier0520.1h
Snowman Soldier1900.1h
Recon Detection Device218761.5h

Check the help document for the dictionary if you want to learn more about words used here.


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