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Castellan Bounty Hunter Drubic1337[ALJ] Drubic1337
VS BR 61

KDR: 2.35

Score: 26m

Last Seen: Dec 2nd, 2018 6:55 PM
- OFFLINE - 186.2 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Miller - Outfit Member of Saranaraboyyyyyyyyyy[ALJ] Saranaraboyyyyyyyyyy
VS outfit on Miller

Members: 3
Level Progress (to 62): 11%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15 Gallows Light PPA Ghost NS-44 Commissioner NS-15M2 H-V45 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,067,452 MLG Score: 2452
Fun Score: N/A
Cheeseburgers Flipped: 362TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.208%32.361%9782499840,6232.5607-0.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.725%1.798A++1.827A++0.097C+HEAD ++ (~17.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.59B+9.30.35C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.575%0.8%1404310196,50459241910.9681549%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.65%-0.094C+-0.741D-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.795B++120.772B++20.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.473%2.163%661410182,3587415923.1779398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.612%1.82A++-0.31C-0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.864B*3.10.751B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.201%6.066%141710155776184580.932149126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.684%0.657B+0.446B0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.431B290.259C*38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.778%81.513%141110213,370165622.03502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.76A++0.945B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.60.497B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.201%23.377%14111021231122210.18888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.986A++1.785A++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.739B++2.20.537B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saranaraboyyyyyyyyyy[ALJ] Saranaraboyyyyyyyyyy
VS outfit on Miller

Members: 3
26m200.7%395 (23.7k)336 (20.2k)2.3464363,32326,9872.5169961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022491226.685%27.009%72102:5218

19% Combat Medic19% Engineer46% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2015 1:55 PMNov 26th, 2018 6:01 PMDec 9th, 2018 7:42 AM (23h) (PST)Dec 2nd, 2018 3:00 PM (8d) (PST)Dec 2nd, 2018 2:55 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6352483870.8170.3480.2211.7200.0402452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,07314,86823,205492113103220,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1292h/53.8d 4,603 17,103 20,467 133.3k 1,729 3,492 3,102 49.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:13,072
Deaths:4,521
KDR:2.891
Accuracy:30.611% B**
HSR:35.786% B++
NS-15 Gallows
B++
Kills:8,603
Deaths:2,694
KDR:3.193
Accuracy:30.617% B++
HSR:37.847% B++
NS-15M2
B*
Kills:1,823
Deaths:1,104
KDR:1.651
Accuracy:28.104% B*
HSR:29.841% B+
Flare VE6
A
Kills:1,263
Deaths:812
KDR:1.555
Accuracy:29.641% A
HSR:25.099% C++
Orion VS54
A
Kills:1,224
Deaths:1,119
KDR:1.094
Accuracy:26.990% A
HSR:20.180% D
Pulsar LSW
A+
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:31.099% A+
HSR:28.017% B+
SVA-88
A
Kills:1,159
Deaths:917
KDR:1.264
Accuracy:29.037% A
HSR:23.900% C+
Lasher X2
A*
Kills:495
Deaths:269
KDR:1.840
Accuracy:39.877% A*
HSR:2.020% D--
Ursa
B**
Kills:92
Deaths:38
KDR:2.421
Accuracy:28.744% B**
HSR:31.522% B**
Kills:28,891
Deaths (as Heavy Assault):12,169
Deaths (to Heavy Assaults):8,581
KDR:2.37415
Kill Difference:16,722
Playtime:589.729 hours
Usage:46%
Score:11.994m
Score/min:339
Accuracy (listed only):30.524%
HSR (listed only):26.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,671
Deaths:1,094
KDR:1.527
Accuracy:28.738% B**
HSR:24.596% B+
NS-11A
B**
Kills:1,255
Deaths:728
KDR:1.724
Accuracy:29.291% B**
HSR:27.331% B*
Corvus VA55
A+
Kills:1,223
Deaths:578
KDR:2.116
Accuracy:30.150% A
HSR:32.298% A+
Pulsar VS1
B**
Kills:1,160
Deaths:948
KDR:1.224
Accuracy:29.191% B**
HSR:21.466% C++
CME
B*
Kills:1,160
Deaths:581
KDR:1.997
Accuracy:30.137% B*
HSR:28.448% B*
VE-S Canis
A++
Kills:701
Deaths:250
KDR:2.804
Accuracy:33.347% B**
HSR:34.665% A++
Eridani SX5
B**
Kills:700
Deaths:397
KDR:1.763
Accuracy:32.099% B**
HSR:21.571% C**
Deimos VA29
B**
Kills:231
Deaths:137
KDR:1.686
Accuracy:65.201% B+
HSR:23.377% B**
Darkstar
B++
Kills:174
Deaths:78
KDR:2.231
Accuracy:29.813% B++
HSR:24.138% C+
NSX Tengu
B**
Kills:68
Deaths:35
KDR:1.943
Accuracy:37.298% C++
HSR:27.941% B**
Kills:8,343
Deaths (as Combat Medic):4,826
Deaths (to Combat Medics):2,986
KDR:1.72876
Kill Difference:3,517
Playtime:251.106 hours
Usage:19%
Score:5.129m
Score/min:340
Accuracy (listed only):34.527%
HSR (listed only):26.583%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,069
Deaths:350
KDR:3.054
Accuracy:32.874% A++
HSR:31.805% A+
VE-S Canis
A++
Kills:701
Deaths:250
KDR:2.804
Accuracy:33.347% B**
HSR:34.665% A++
Eridani SX5
B**
Kills:700
Deaths:397
KDR:1.763
Accuracy:32.099% B**
HSR:21.571% C**
Solstice VE3
A
Kills:432
Deaths:478
KDR:0.904
Accuracy:29.751% A
HSR:23.843% B++
Deimos VA29
B**
Kills:231
Deaths:137
KDR:1.686
Accuracy:65.201% B+
HSR:23.377% B**
VX6-7
A+
Kills:220
Deaths:173
KDR:1.272
Accuracy:27.394% B+
HSR:29.546% A+
Serpent VE92
A++
Kills:145
Deaths:64
KDR:2.266
Accuracy:26.748% B++
HSR:30.345% A++
NSX Tengu
B**
Kills:68
Deaths:35
KDR:1.943
Accuracy:37.298% C++
HSR:27.941% B**
Kills:3,566
Deaths (as Light Assault):1,884
Deaths (to Light Assaults):4,452
KDR:1.89278
Kill Difference:1,682
Playtime:55.126 hours
Usage:4%
Score:1.144m
Score/min:346
Accuracy (listed only):35.589%
HSR (listed only):27.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,069
Deaths:350
KDR:3.054
Accuracy:32.874% A++
HSR:31.805% A+
Solstice VE3
A
Kills:432
Deaths:478
KDR:0.904
Accuracy:29.751% A
HSR:23.843% B++
Deimos VA29
B**
Kills:231
Deaths:137
KDR:1.686
Accuracy:65.201% B+
HSR:23.377% B**
VX6-7
A+
Kills:220
Deaths:173
KDR:1.272
Accuracy:27.394% B+
HSR:29.546% A+
Serpent VE92
A++
Kills:145
Deaths:64
KDR:2.266
Accuracy:26.748% B++
HSR:30.345% A++
Kills:2,097
Deaths (as Engineer):1,202
Deaths (to Engineers):3,514
KDR:1.74459
Kill Difference:895
Playtime:246.409 hours
Usage:19%
Score:4.926m
Score/min:333
Accuracy (listed only):36.394%
HSR (listed only):27.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,370
Deaths:1,457
KDR:2.313
Accuracy:46.778% A
HSR:81.513% A
NS-44 Commissioner
A+
Kills:1,882
Deaths:1,316
KDR:1.430
Accuracy:43.333% B*
HSR:32.837% A+
VE-S Canis
A++
Kills:701
Deaths:250
KDR:2.804
Accuracy:33.347% B**
HSR:34.665% A++
Eridani SX5
B**
Kills:700
Deaths:397
KDR:1.763
Accuracy:32.099% B**
HSR:21.571% C**
Spiker
A++
Kills:179
Deaths:111
KDR:1.613
Accuracy:26.170% C-
HSR:34.637% A++
Artemis VX26
A
Kills:164
Deaths:110
KDR:1.491
Accuracy:31.738% B**
HSR:31.707% A
Beamer VS3
B++
Kills:92
Deaths:78
KDR:1.179
Accuracy:25.888% C+
HSR:27.174% B++
NSX Tengu
B**
Kills:68
Deaths:35
KDR:1.943
Accuracy:37.298% C++
HSR:27.941% B**
Kills:7,156
Deaths (as Infiltrator):3,754
Deaths (to Infiltrators):4,098
KDR:1.90623
Kill Difference:3,402
Playtime:99.668 hours
Usage:8%
Score:1.578m
Score/min:264
Accuracy (listed only):34.582%
HSR (listed only):36.506%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,492
Deaths:360
KDR:4.144
Accuracy:25.684% A+
HSR:26.072% B**
Blueshift VM5
A++
Kills:1,213
Deaths:306
KDR:3.964
Accuracy:27.101% A++
HSR:27.123% B**
Comet VM2
A+
Kills:209
Deaths:123
KDR:1.699
Accuracy:54.287% A
HSR:7.656% A+
Quasar VM1
B**
Kills:194
Deaths:84
KDR:2.310
Accuracy:20.199% B**
HSR:15.979% C--
Comet VM2
M
Kills:169
Deaths:102
KDR:1.657
Accuracy:56.998% A
HSR:10.059% M
Kills:3,277
Deaths (as MAX Suit):487.500
Deaths (to MAX Suits):1,152
KDR:6.72205
Kill Difference:2,789.500
Playtime:45.377 hours
Usage:4%
Score:1.251m
Score/min:459
Accuracy (listed only):36.854%
HSR (listed only):17.378%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:5,837
V. Kills:169 N/A
Deaths:641
KDR:9.106
Accuracy:43.127% C**
KPH:98.500 A++
VKPH:2.900 C
Dual Photon Pods
C**
Kills:449
V. Kills:107 416%
Deaths:56
KDR:8.018
Accuracy:54.815% C**
KPH:90 C*
VKPH:21.400 C**
Saron Laser Cannon
C
Kills:218
V. Kills:140 155%
Deaths:189
KDR:1.153
Accuracy:24.478% D*
KPH:9.800 C
VKPH:6.300 C-
Kills:6,504 (6,055 + 0)
Deaths:886
KDR:7.341
VKDR:0.470
Vehicle Kills:416
Kill Difference:5,618
Playtime:86.514 hours
Usage:7%
Score:1.114m
Score/min:215
Piloting Accuracy:24.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:298
V. Kills:38 N/A
Deaths:16
KDR:18.625
Accuracy:54.071% B+
KPH:70 B*
VKPH:8.900 C*
Kills:298 (298 + 0)
Deaths:16
KDR:18.625
VKDR:2.375
Vehicle Kills:38
Kill Difference:282
Playtime:4.258 hours
Usage:0%
Score:0.081m
Score/min:318
Driving Accuracy:54.071%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,276
V. Kills:165 N/A
Deaths:51
KDR:25.020
Accuracy:61.507% A
KPH:64 B**
VKPH:8.300 C*
Supernova FPC
B**
Kills:563
V. Kills:299 188%
Deaths:67
KDR:8.403
Accuracy:58.676% B++
KPH:34.800 B**
VKPH:18.500 B*
Saron HRB
B++
Kills:232
V. Kills:146 158%
Deaths:23
KDR:10.087
Accuracy:48.786% B+
KPH:31 B++
VKPH:19.500 B+
Supernova PC
A
Kills:221
V. Kills:61 356%
Deaths:44
KDR:5.023
Accuracy:60.088% A
KPH:33.200 B**
VKPH:9.200 C**
Proton II PPA
C+
Kills:105
V. Kills:9 N/A
Deaths:8
KDR:13.125
Accuracy:28.691% B++
KPH:41.200 D
VKPH:3.500 C+
E540 Halberd
B++
Kills:90
V. Kills:81 110%
Deaths:16
KDR:5.625
Accuracy:50.842% B
KPH:23.700 D
VKPH:21.400 B++
Kills:2,487 (2,060 + 427)
Deaths:209
KDR:11.900
VKDR:3.641
Vehicle Kills:761
Kill Difference:2,278
Playtime:56.583 hours
Usage:4%
Score:0.997m
Score/min:294
Driving Accuracy:60.088%
Gunner Accuracy:50.842%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:96
V. Kills:2 N/A
Deaths:12
KDR:8
Accuracy:38.666% C*
KPH:90.400 C+
VKPH:1.900 D*
Kills:96 (0 + 96)
Deaths:12
KDR:8
VKDR:0.167
Vehicle Kills:2
Kill Difference:84
Playtime:1.063 hours
Usage:0%
Score:0.023m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:38.666%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:103
V. Kills:41 245%
Deaths:10
KDR:10.300
Accuracy:53.451% A++
KPH:30.600 B*
VKPH:12.200 B**
M40 Fury
B
Kills:100
V. Kills:34 286%
Deaths:12
KDR:8.333
Accuracy:42.666% B++
KPH:32.600 C--
VKPH:11.100 B
M12 Kobalt
B++
Kills:73
V. Kills:1 N/A
Deaths:8
KDR:9.125
Accuracy:21.905% B++
KPH:83.300 B+
VKPH:1.100 D-
M20 Basilisk
B**
Kills:63
V. Kills:25 242%
Deaths:7
KDR:9
Accuracy:48.385% B**
KPH:29.900 B++
VKPH:11.800 B+
M12 Kobalt
B++
Kills:52
V. Kills:1 N/A
Deaths:4
KDR:13
Accuracy:20.802% B++
KPH:85.200 B+
VKPH:1.600 D
Kills:391 (0 + 391)
Deaths:41
KDR:9.537
VKDR:2.488
Vehicle Kills:102
Kill Difference:350
Playtime:10.030 hours
Usage:1%
Score:0.174m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:20.802%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:300
V. Kills:9 N/A
Deaths:175
KDR:1.714
Accuracy:45.328% B
KPH:56 C++
VKPH:1.700 C
Kills:300 (300 + 0)
Deaths:175
KDR:1.714
VKDR:0.051
Vehicle Kills:9
Kill Difference:125
Playtime:5.361 hours
Usage:0%
Score:0.035m
Score/min:110
Driving Accuracy:45.328%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:160
V. Kills:8 N/A
Deaths:24
KDR:6.667
Accuracy:31.454% C
KPH:65.300 C+
VKPH:3.300 D-
M20 Wyvern
C+
Kills:82
V. Kills:81 100%
Deaths:24
KDR:3.417
Accuracy:43.661% B++
KPH:13.700 D
VKPH:13.500 C+
Kills:242 (0 + 242)
Deaths:48
KDR:5.042
VKDR:1.854
Vehicle Kills:89
Kill Difference:194
Playtime:8.454 hours
Usage:1%
Score:0.078m
Score/min:154
Piloting Accuracy:N/A%
Gunner Accuracy:43.661%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,15813,0724,5212.891C+0.5430.611%B**35.786%B++76.4B+N/A187171.2h9B**29.3B**
NS-15 Gallows 8,6558,6032,6943.193B0.8530.617%B++37.847%B++72.2BN/A169119.2h9.3B**30.4B*
Light PPA 6,0065,8376419.106B+6.7643.127%C**N/A98.4A++2.8C22659.3h8.6B++19.9B+
Ghost 3,3723,3701,4572.313C+0.0346.778%A81.513%A58.6B**N/A13857.5h1.6A3.4B**
NS-44 Commissioner 1,8921,8821,3161.43B+0.9243.333%B*32.837%A+48.3B++N/A12539h2.9B**6.7B*
NS-15M2 1,8331,8231,1041.651C++0.7028.104%B*29.841%B+42.4C+N/A11643h10.5B++37.3B++
H-V45 1,6861,6711,0941.527C++0.8228.738%B**24.596%B+31.5C++N/A8153.1h10.5B**36.6B*
Blueshift VM5 1,5071,4923604.144B*1.8025.684%A+26.072%B**49.6B**N/A12830.1h12.8B**50B*
Supernova VPC 1,4411,2765125.02A22.6761.507%A1.881%B64.1B**8.3C*23119.9h2.5B*4B**
Flare VE6 1,2741,2638121.555C*0.7929.641%A25.099%C++44.6C*N/A12828.3h9.1B++30.7B++
NS-11A 1,2681,2557281.724B+0.6229.291%B**27.331%B*35.1C*N/A9235.8h10.7B**36.5B**
Orion VS54 1,2341,2241,1191.094C+1.2526.99%A20.18%D35.2C*N/A16434.8h10.8B++40.1C**
Corvus VA55 1,2271,2235782.116B**0.2330.15%A32.298%A+48.7AN/A11125.1h9.1A30.2B**
Blueshift VM5 1,2261,2133063.964B++1.6227.101%A++27.123%B**46.8B*N/A12525.9h14.5B+53.6B*
Pulsar VS1 1,1681,1609481.224C**1.1229.191%B**21.466%C++26.5C++N/A9243.7h11.4B**39B**
CME 1,1661,1605811.997B++0.3530.137%B*28.448%B*47.2B++N/A10824.6h10.5B**35B*
Pulsar LSW 1,1681,1606951.669C++0.6831.099%A+28.017%B+55.2B+N/A14921h10.2B*32.7B*
SVA-88 1,1661,1599171.264C1.0829.037%A23.9%C+43.2C+N/A14826.8h11B+37.9B+
Pulsar C 1,0731,0693503.054B**0.7132.874%A++31.805%A+50B**N/A14321.4h8.4B**25.7B*
C-4 1,1159994322.313B++0.0331.578%B**N/A169.3A*19.7D8735.9h1.3B+4B++
NS Decimator 1,2128993372.668A*0.3270.004%B**1.78%C60.3A++21B+36114.9h3.8B++5.4B**
VE-S Canis 7027012502.804A0.4633.347%B**34.665%A++71.5B**N/A1819.8h9B*27.1B++
Eridani SX5 7057003971.763B+0.5832.099%B**21.571%C**33.3C+N/A10821h10.1B++31.6B++
Supernova FPC 862563678.403B+6.0658.676%B++2.487%C+34.8B**18.5B*34316.2h4.4B++7.5B*
Lasher X2 5044952691.84A0.5139.877%A*2.02%D--52.7A1C**1609.4h16.5B++41.4B**
Dual Photon Pods 556449568.018C**5.6754.815%C**N/A89.8C*21.4C**4155h17B++31B+
Nemesis VSH9 6974363541.232B**1.1174.944%A++2.752%C+33A+19.8A32613.2h6.2B*8.2A
Solstice VE3 4374324780.904C*1.4429.751%A23.843%B++14.5CN/A7629.8h12.1B++40.8B+
Frag Grenade 3473411341N/A338.6566.234%M+N/A852.5A+15A+39230.4h2.7B**4.1B**
S12 Renegade 3093001751.714C0.6345.328%B3.667%C--55.6C++1.7C1105.4h2.7B++6B++
L100 Python HESH 3362981618.625B++16.2854.071%B+2.013%B69.3B++8.8C++3184.3h2.7B+4.9B++
Saron HRB 3782322310.087B**7.7448.786%B+N/A30.9B++19.5B+3707.5h22.1C++45.3B+
Deimos VA29 2322311371.686B+0.6665.201%B+23.377%B**50.2BN/A2404.6h2.2B+3.4B+
S1 3112271511.503A+0.8474.939%A*2.643%C+52.8A*19.5B**5264.3h4.1A5.4A
Supernova PC 282221445.023C+2.6860.088%A3.167%B+33B**9.1C**2556.7h4.3B+7.2B**
VX6-7 2222201731.272C+1.0727.394%B+29.546%A+20.6C-N/A6510.7h11.2B+40.9B+
Saron Laser Cannon 3582181891.153C+1.1924.478%D*N/A9.8C6.3C-13822.3h94.2B+384.6B
Comet VM2 2492091231.699B**0.6554.287%A7.656%A+25.5M4.9C**1638.2h15.3B++28.2B*
Quasar VM1 195194842.31B+0.0420.199%B**15.979%C--32.3B*N/A1296h11.4B**56.4B+
Spiker 1791791111.613B+0.7326.17%C-34.637%A++48.4B+N/A1323.7h6.1B*23.4B+
Darkstar 175174782.231B++0.1229.813%B++24.138%C+42.4C+N/A1214.1h11.8B+39.6B+
Comet VM2 1951691021.657B++0.6956.998%A10.059%M23.8A*3.7D1277.1h17.9B*31.4B*
Artemis VX26 1651641101.491C++0.8631.738%B**31.707%A39BN/A1694.2h10.7B+33.6B++
CAS 14-E 168160246.667C-4.3231.454%C1.875%C++64C+3.2D--1902.5h26.2B+83.4B
Serpent VE92 146145642.266B**0.0826.748%B++30.345%A++32.2C*N/A1854.5h9.8B**36.8B++
The Slasher 1451456,9800.021D2.3329.933%C27.586%A+0.6CN/A1259.8h2.1C**7.2C++
Tank Mine 188112284B++1.6580.092%M**N/A160A108.6A+17000.7h3.1F-3.9A
Proton II PPA 114105813.125C+10.7828.691%B++N/A40.4D3.5C+1392.6h9.5C++33B+
M20 Basilisk 1441031010.3M**7.9553.451%A++4.854%C30.3B*12.1B**2573.4h74.7B++139.7B**
M40 Fury 134100128.333B5.9942.666%B++1%D-32.3C--11B2833.1h15.9C+37.3C**
Spear Anti-Vehicle Phalanx Turret 12997424.25M21.9056.987%A5.155%B+97M*32B**6431h4.8B**8.5A
Proton II PPA-H 9896128C5.6538.666%C*3.125%A87.3C+1.8D*3671.1h7.4B*19.2B++
Ursa 9292382.421A0.0728.744%B**31.522%B**61.3B**N/A3421.5h8.8B*30.6B++
Beamer VS3 9292781.179B+1.1725.888%C+27.174%B++30.7C**N/A1373h6.9B*26.6C*
E540 Halberd 17190165.625C3.2850.842%B1.111%D-23.7D21.3B++4353.8h7.4D--14.5C
M20 Wyvern 16382243.417C1.0743.661%B++4.878%C**13.7D13.5C+1396h136.9D**313.5D
MANA Anti-Personnel Turret 7878382.053N/A0.2927.588%UN/A780UN/A2828000.1h17.2T*62.4T*
M12 Kobalt 747389.125C6.7821.905%B++23.288%B**81.1B+1.1D-2910.9h17.2B+78.7B+
Sticky Grenade 7070170N/A67.6566.047%A++N/A700C--N/A42670.1h2B3.1B+
NSX Tengu 6868351.943B++0.4037.298%C++27.941%B**42.5C**N/A1701.6h10.9B+29.2B+
M60-A Bulldog 7568417C*14.6557.672%A1.471%D14.8D-1.5D794.6h9.4D*16.3C
M20 Basilisk 886379M*6.6548.385%B**3.175%D--30B++11.9B+3422.1h65.9B**136.1B**
M12 Kobalt 5352413C+10.6520.802%B++11.539%D**86.7B+1.7D3190.6h12.4B**59.4B++
M60-A Bulldog 735095.556C++3.2143.13%B++2%C*29.4C13.5A*1961.7h6.8C--15.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade03540.1h
Medical Applicator301149,16413.9h
Nanite Revive Grenade02,2670.6h
Motion Spotter51,3750.7h
Nano-Armor Kit158222,64818.4h
Spawn Beacon253,2652.3h
Restoration Kit534440.6h
Medical Kit1,58111,45618h
Anti-Infantry MANA Turret101960.5h
Shield Recharging Field212,0031h
Recon Detection Device218761.5h
Ammunition Package189621h

Check the help document for the dictionary if you want to learn more about words used here.


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