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Colonel DrubicTR[RO] DrubicTR
TR BR 72

KDR: 2.94

Score: 5.5m

Last Seen: Mar 22nd, 2020 5:05 PM
- OFFLINE - 17.1 hour(s)

Battle Rank 72 - Terran Republic on Miller
Level Progress (to 73): 22%
Level 100 Progress: 29% 415h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MSW-R MRC3 Mercy MRC3 Mercy TSAR-42 M14 Banshee NS-44 Commissioner TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,446,854 MLG Score: 4354
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.069%38.139%1147712696,5762.786440.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.285%1.715A++2.583A**-0.997D--HEAD ++ (~23.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.572B+9.50.332C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.132%0.67%1648312731,194835514.21432132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.33%-0.437C---0.838D-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.706B++15.80.703B++31.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.326%80.99%0112751,15229813.86577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.562A+0.9B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.70.469B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m252.6%537 (32.2k)473 (28.4k)2.9418912,8594,3713.1061572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1276102225.573%33.774%86402:406

7% Combat Medic6% Engineer51% Heavy Assault10% Infiltrator10% Light Assault16% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2018 7:56 PMAug 31st, 2018 5:07 PMMar 25th, 2020 8:02 AM (10d) (PST)Mar 22nd, 2020 3:42 PM (13d) (PST)Mar 22nd, 2020 1:05 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8364633731.1050.3760.3732.8640.0284354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,17327,77822,395662322172228,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.9h/8.1d 718 4,343 4,092 33.3k 490 512 330 9.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:2,569
Deaths:913
KDR:2.814
Accuracy:30.301% B**
HSR:41.028% A++
MSW-R
A++
Kills:2,491
Deaths:949
KDR:2.625
Accuracy:29.636% A
HSR:38.097% A++
T9 CARV
A**
Kills:161
Deaths:58
KDR:2.776
Accuracy:27.444% A+
HSR:39.752% A**
Kills:5,221
Deaths (as Heavy Assault):1,920
Deaths (to Heavy Assaults):1,422
KDR:2.71927
Kill Difference:3,301
Playtime:97.919 hours
Usage:51%
Score:2.278m
Score/min:388
Accuracy (listed only):29.127%
HSR (listed only):39.625%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:399
Deaths:297
KDR:1.343
Accuracy:30.648% A++
HSR:30.326% A*
NS-11C
A+
Kills:162
Deaths:69
KDR:2.348
Accuracy:32.087% A+
HSR:27.161% A
TRAC-5 S
S
Kills:61
Deaths:26
KDR:2.346
Accuracy:55.289% S
HSR:8.197% D**
Kills:622
Deaths (as Light Assault):392
Deaths (to Light Assaults):782
KDR:1.58673
Kill Difference:230
Playtime:20.297 hours
Usage:10%
Score:0.576m
Score/min:473
Accuracy (listed only):39.342%
HSR (listed only):21.894%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:379
Deaths:183
KDR:2.071
Accuracy:28.571% A
HSR:31.926% A+
Kills:379
Deaths (as Combat Medic):183
Deaths (to Combat Medics):397
KDR:2.07104
Kill Difference:196
Playtime:12.811 hours
Usage:7%
Score:0.346m
Score/min:450
Accuracy (listed only):28.571%
HSR (listed only):31.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:399
Deaths:297
KDR:1.343
Accuracy:30.648% A++
HSR:30.326% A*
NS-11C
A+
Kills:162
Deaths:69
KDR:2.348
Accuracy:32.087% A+
HSR:27.161% A
TRAC-5 S
S
Kills:61
Deaths:26
KDR:2.346
Accuracy:55.289% S
HSR:8.197% D**
Kills:622
Deaths (as Engineer):392
Deaths (to Engineers):534
KDR:1.58673
Kill Difference:230
Playtime:11.993 hours
Usage:6%
Score:0.444m
Score/min:617
Accuracy (listed only):39.342%
HSR (listed only):21.894%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,152
Deaths:501
KDR:2.299
Accuracy:45.326% B*
HSR:80.990% A
NS-44 Commissioner
A*
Kills:415
Deaths:297
KDR:1.397
Accuracy:46.712% B**
HSR:37.349% A*
Soldier Soaker
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:44.795% B**
HSR:14.103% C+
Kills:1,645
Deaths (as Infiltrator):847
Deaths (to Infiltrators):613
KDR:1.94215
Kill Difference:798
Playtime:19.946 hours
Usage:10%
Score:0.513m
Score/min:429
Accuracy (listed only):45.611%
HSR (listed only):44.147%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,288
Deaths:207
KDR:6.222
Accuracy:20.037% B+
HSR:30.512% A++
MRC3 Mercy
A+
Kills:1,260
Deaths:203
KDR:6.207
Accuracy:20.394% B+
HSR:28.254% A+
M3 Pounder HEG
M
Kills:59
Deaths:13
KDR:4.538
Accuracy:62.207% M
HSR:5.085% A+
M3 Pounder HEG
A**
Kills:55
Deaths:11
KDR:5
Accuracy:64.135% A**
HSR:3.636% B
M1 Heavy Cycler
S
Kills:55
Deaths:9
KDR:6.111
Accuracy:24.502% A*
HSR:40% S
Kills:2,717
Deaths (as MAX Suit):221.500
Deaths (to MAX Suits):188
KDR:12.26637
Kill Difference:2,495.500
Playtime:30.163 hours
Usage:16%
Score:1.351m
Score/min:747
Accuracy (listed only):38.255%
HSR (listed only):21.498%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:993
V. Kills:17 N/A
Deaths:31
KDR:32.032
Accuracy:33.387% B++
KPH:98.200 A++
VKPH:1.700 D-
Hellfire Rocket Pods
M
Kills:143
V. Kills:8 N/A
Deaths:4
KDR:35.750
Accuracy:59.110% A
KPH:245.300 M
VKPH:13.700 C+
M18 Needler
A
Kills:58
V. Kills:30 187%
Deaths:18
KDR:3.222
Accuracy:27.907% D
KPH:23.700 A
VKPH:12.300 B+
Kills:1,194 (1,051 + 0)
Deaths:53
KDR:22.528
VKDR:1.038
Vehicle Kills:55
Kill Difference:1,141
Playtime:13.147 hours
Usage:7%
Score:0.266m
Score/min:337
Piloting Accuracy:27.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:66
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:61.628% A
KPH:58 C++
VKPH:7 C
Kills:66 (66 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:66
Playtime:1.138 hours
Usage:1%
Score:0.012m
Score/min:176
Driving Accuracy:61.628%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,5982,5699132.814B+0.1330.301%B**41.028%A++81.6B*N/A22731.5h9.8B*32.4B++
MSW-R 2,5092,4919492.625C*0.3229.636%A38.097%A++82.2A+N/A22130.3h9.7B**32.7B*
MRC3 Mercy 1,3081,2882076.222A+3.2820.037%B+30.512%A++52.8A+N/A22624.4h17.1B+85.4B+
MRC3 Mercy 1,2691,2602036.207A+3.2720.394%B+28.254%A+52.3A+N/A21724.1h17B++83.3B++
TSAR-42 1,1531,1525012.299C+0.6445.326%B*80.99%A74.8A+N/A23315.4h1.7B**3.7B**
M14 Banshee 1,0109933132.032A++29.0933.387%B++N/A98.3A++1.7D-33510.1h12.2B++36.7B++
NS-44 Commissioner 4184152971.397B1.5446.712%B**37.349%A*88.3A++N/A2654.7h2.8B**6B*
TRAC-5 4013992971.343B++1.6030.648%A++30.326%A*45.9A+N/A1618.7h10.4B**33.9B**
T1 Cycler 3813791832.071B++0.8728.571%A31.926%A+42.1B*N/A1829h13B+45.4B*
NS Decimator 224175812.16B**0.7873.069%A+4%A+56.5B**15.8C+3903.1h4.1B5.6B*
NS-11C 162162692.348A0.5932.087%A+27.161%A70.4A++N/A2742.3h8.6A26.9B**
T9 CARV 165161582.776B*0.1727.444%A+39.752%A**53.7B**1.3A++2023h10.8B*39.3B*
Hellfire Rocket Pods 151143435.75M+32.8159.11%AN/A238.3A**13.3C+10280.6h13B+22B++
ML-7 12494651.446B**1.5070.114%A+N/A47A*15B2842h6.6C++9.4B+
Soldier Soaker 7878491.592B+1.3544.795%B**14.103%C+130A*N/A4880.6h4.2B++9.4B**
L100 Python HESH 7466166S63.0661.628%AN/A60C++7.3C1761.1h2.4B**3.9B**
T2 Striker 9964441.455A++1.4949.401%C-1.563%B+25.6A*14B+2282.5h30.3B*61.3B++
C-4 6764252.56B++0.3861.702%SN/A160A+7.5D**17460.4h1.4C++2.2A
TRAC-5 S 6161262.346A++0.6055.289%S8.197%D**122SN/A10670.5h4.5A*8.2A+
M3 Pounder HEG 5959134.538A++1.6062.207%M5.085%A+45.4M+N/A2331.3h15.3C**24.6B++
M18 Needler 8858183.222B0.2827.907%D1.724%C24.2A12.5B+1802.4h83.8B*300.3B++
M3 Pounder HEG 5955115A*2.0664.135%A**3.636%B55M**4C+2831h15.5B+24.2B*
M1 Heavy Cycler 555596.111M**3.1724.502%A*40%S61.1M*N/A6790.9h15.9B+64.8B*
Frag Grenade 5450150N/A47.0666.12%MN/A500C+40S56830.1h2.4A3.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64970.4h
Nanite Revive Grenade0740h
Motion Spotter37600.4h
Shield Recharging Field31190.1h
Ammunition Package12230.2h
Medical Applicator3610,0670.8h
Nano-Armor Kit2516,8061.3h
Medical Kit3551,5756.5h
Anti-Infantry MANA Turret1660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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