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Major DrubicTR[RO] DrubicTR
TR BR 65

KDR: 2.81

Score: 4.3m

Last Seen: Jan 18th, 2020 6:22 PM
- OFFLINE - 36.3 hour(s)

Battle Rank 65 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 90
Level Progress (to 66): 84%
Level 100 Progress: 23% 463h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 MRC3 Mercy MRC3 Mercy M14 Banshee T1 Cycler TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,394,312 MLG Score: 4312
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.795%38.527%1148612265,2952.715380.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.551%1.665A++2.61M-1.004D*HEAD ++ (~23.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.56B+9.60.318C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.37%0.758%1655212309237146131964%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.946%-0.071C+-0.757D-0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.791B++12.30.767B++21.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.29%81.448%0112311,00824414.11429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.614A+0.903B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.70.452B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 90
4.3m247.1%524 (31.4k)460 (27.6k)2.8066510,2193,6412.9684265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123278425.652%34.544%88602:352

8% Combat Medic6% Engineer50% Heavy Assault11% Infiltrator10% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2018 7:56 PMAug 31st, 2018 5:07 PMJan 19th, 2020 8:50 AM (16h) (PST)Jan 18th, 2020 2:34 PM (1d) (PST)Jan 18th, 2020 2:22 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8314463851.0900.3880.3762.7640.0294312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,88826,75123,137652323166227,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
156.3h/6.5d 589 3,530 3,309 25.9k 395 427 268 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,276
Deaths:860
KDR:2.647
Accuracy:29.588% A
HSR:38.093% A++
NS-15M2
A*
Kills:1,793
Deaths:661
KDR:2.713
Accuracy:30.034% B**
HSR:42.331% A*
T9 CARV
A**
Kills:161
Deaths:55
KDR:2.927
Accuracy:27.475% A+
HSR:39.752% A**
Kills:4,230
Deaths (as Heavy Assault):1,576
Deaths (to Heavy Assaults):1,176
KDR:2.68401
Kill Difference:2,654
Playtime:78.555 hours
Usage:50%
Score:1.770m
Score/min:376
Accuracy (listed only):29.032%
HSR (listed only):40.059%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:357
Deaths:272
KDR:1.313
Accuracy:30.129% A++
HSR:30.812% A*
TRAC-5 S
S
Kills:61
Deaths:26
KDR:2.346
Accuracy:55.289% S
HSR:8.197% D**
Kills:418
Deaths (as Light Assault):298
Deaths (to Light Assaults):665
KDR:1.40268
Kill Difference:120
Playtime:15.258 hours
Usage:10%
Score:0.420m
Score/min:458
Accuracy (listed only):42.709%
HSR (listed only):19.505%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:379
Deaths:182
KDR:2.082
Accuracy:28.571% A
HSR:31.926% A+
Kills:379
Deaths (as Combat Medic):182
Deaths (to Combat Medics):312
KDR:2.08242
Kill Difference:197
Playtime:12.669 hours
Usage:8%
Score:0.341m
Score/min:449
Accuracy (listed only):28.571%
HSR (listed only):31.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:357
Deaths:272
KDR:1.313
Accuracy:30.129% A++
HSR:30.812% A*
TRAC-5 S
S
Kills:61
Deaths:26
KDR:2.346
Accuracy:55.289% S
HSR:8.197% D**
Kills:418
Deaths (as Engineer):298
Deaths (to Engineers):449
KDR:1.40268
Kill Difference:120
Playtime:9.701 hours
Usage:6%
Score:0.387m
Score/min:665
Accuracy (listed only):42.709%
HSR (listed only):19.505%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,008
Deaths:458
KDR:2.201
Accuracy:45.290% B**
HSR:81.448% A
NS-44 Commissioner
A++
Kills:329
Deaths:229
KDR:1.437
Accuracy:46.379% B**
HSR:36.170% A++
Soldier Soaker
B**
Kills:78
Deaths:49
KDR:1.592
Accuracy:44.795% B**
HSR:14.103% C++
Kills:1,415
Deaths (as Infiltrator):736
Deaths (to Infiltrators):506
KDR:1.92255
Kill Difference:679
Playtime:17.701 hours
Usage:11%
Score:0.436m
Score/min:410
Accuracy (listed only):45.488%
HSR (listed only):43.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:906
Deaths:161
KDR:5.627
Accuracy:19.942% B+
HSR:31.126% A++
MRC3 Mercy
A
Kills:902
Deaths:157
KDR:5.745
Accuracy:20.393% B++
HSR:28.160% A
M1 Heavy Cycler
S
Kills:55
Deaths:9
KDR:6.111
Accuracy:24.502% A*
HSR:40% S
M3 Pounder HEG
M++
Kills:52
Deaths:10
KDR:5.200
Accuracy:65.414% M++
HSR:5.769% A++
Kills:1,915
Deaths (as MAX Suit):168.500
Deaths (to MAX Suits):168
KDR:11.36499
Kill Difference:1,746.500
Playtime:21.826 hours
Usage:14%
Score:0.962m
Score/min:735
Accuracy (listed only):32.563%
HSR (listed only):26.264%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:795
V. Kills:12 N/A
Deaths:31
KDR:25.645
Accuracy:33.988% B*
KPH:107.100 A++
VKPH:1.600 D-
Hellfire Rocket Pods
A*
Kills:128
V. Kills:8 N/A
Deaths:4
KDR:32
Accuracy:59.290% A
KPH:227.300 A*
VKPH:14.200 C+
M18 Needler
N/A
Kills:50
V. Kills:26 185%
Deaths:18
KDR:2.778
Accuracy:28.026% N/A
KPH:22.300 N/A
VKPH:11.600 N/A
Kills:973 (845 + 0)
Deaths:53
KDR:18.358
VKDR:0.868
Vehicle Kills:46
Kill Difference:920
Playtime:10.232 hours
Usage:7%
Score:0.215m
Score/min:350
Piloting Accuracy:28.026%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,2912,2768602.647C**0.1629.588%A38.093%A++81.9A++N/A21227.8h9.6B**32.4B*
NS-15M2 1,8131,7936612.713B+0.0930.034%B**42.331%A*79.3B**N/A21122.6h10B*33.3B++
TSAR-42 1,0091,0084582.201C+0.6145.29%B**81.448%A74.7A+N/A21813.5h1.7B**3.8B*
MRC3 Mercy 9209061615.627A+2.8219.942%B+31.126%A++51.2A+N/A22317.7h17.9B+89.7B+
MRC3 Mercy 9089021575.745A+2.9420.393%B++28.16%A51.8A+N/A21217.4h17.5B++85.6B++
M14 Banshee 8077953125.645A++22.8433.988%B*N/A107.4A++1.6D-3647.4h12B++35.4B++
T1 Cycler 3813791822.082B*0.7228.571%A31.926%A+42.6B**N/A1798.9h13B+45.4B*
TRAC-5 3593572721.313B*1.4930.129%A++30.812%A*44.6A++N/A1598h10.5B**34.9B*
NS-44 Commissioner 3323292291.437B+1.3746.379%B**36.17%A++91.4A*N/A2713.6h2.7B**5.9B*
T9 CARV 165161552.927A0.1227.475%A+39.752%A**55.5A1.4A*1842.9h10.6B**38.6B*
Hellfire Rocket Pods 136128432M*29.1959.29%AN/A213.3A*13.3C+9700.6h13.6B+22.9B++
NS Decimator 148115542.13A0.6874.763%A++3.478%B**57.5A16.5C+4102h4.1B+5.5B*
ML-7 12494651.446A1.3670.114%A+N/A47A*15B+2782h6.6C*9.4B++
Soldier Soaker 7878491.592B+1.2144.795%B**14.103%C++130MN/A4880.6h4.2B*9.4B**
TRAC-5 S 6161262.346A*0.4655.289%S8.197%D**122SN/A9930.5h4.5A++8.2A+
T2 Striker 9461401.525A*1.2850.748%C+1.639%B*29M15.7B*2492.1h28.4B**55.9B*
M1 Heavy Cycler 555596.111S3.3024.502%A*40%S61.1M**N/A6780.9h15.9B++64.8B*
M3 Pounder HEG 5252105.2A*2.3965.414%M++5.769%A++52M**N/A2481h14.7B+22.5B*
M18 Needler 7650182.778C**0.0328.026%D2%C+22.7B*11.8B1462.2h89.9B++320.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64170.3h
Nanite Revive Grenade0720h
Motion Spotter36540.4h
Ammunition Package12220.2h
Medical Applicator349,8990.8h
Nano-Armor Kit2015,0681.2h
Medical Kit2881,2665.4h
Anti-Infantry MANA Turret1640.1h
Shield Recharging Field31190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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