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Executor DrunkenBuds[GR81] DrunkenBuds
NC BR 140

KDR: 5.15

Score: 43.8m

Last Seen: Mar 21st, 2020 4:00 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (140 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Titan-150 AP NS-44LB Blackhand NS-44L Blackhand L100 Python AP L100 Python HESH L100 Python HEAT Titan-150 HESH NS-44LG Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,140,912 MLG Score: 912
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
50.856%70.971%36098122413,8865.74276-0.595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.805%5.884S7.574S-5.792T*HEAD ++ (~45.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.901B*3.80.736B++3.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.925%0.522%29467122514,573621547523.4293266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.787%-0.5D-1.287D**0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.278C*100.202C++17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.461%7.381%78312294205382310.780669181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.696%-0.716D-0.697B+-0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
459.2-2.811T130.7-2.243F--328.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.8m1194.5%234 (14k)212 (12.7k)5.1476934,3666,6766.50809140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232313227.215%29.649%80731:158

14% Engineer84% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2014 7:14 PMMar 2nd, 2019 10:40 PMMar 21st, 2020 10:10 AM (9d) (PST)Mar 21st, 2020 2:01 AM (10d) (PST)Mar 21st, 2020 12:00 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
375113640.1670.0320.0492.4090.035912

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,48666421,8221023145212,749

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3434.3h/143.1d 9,082 10,189 23,262 496.5k 1,051 4,566 7,197 77.2m

EngineerCLASS DETAILS: Engineer
NSX Tanto
D
Kills:56
Deaths:233
KDR:0.240
Accuracy:15.516% F--
HSR:21.429% D
Kills:56
Deaths (as Engineer):233
Deaths (to Engineers):1,776
KDR:0.24034
Kill Difference:177
Playtime:468.130 hours
Usage:14%
Score:9.259m
Score/min:330
Accuracy (listed only):15.516%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44LB Blackhand
A++
Kills:6,184
Deaths:861
KDR:7.182
Accuracy:61.036% A++
HSR:74.014% A++
NS-44L Blackhand
A*
Kills:6,044
Deaths:1,077
KDR:5.612
Accuracy:58.559% A++
HSR:70.285% A*
NS-44LG Blackhand
A++
Kills:1,192
Deaths:234
KDR:5.094
Accuracy:63.260% A++
HSR:75.587% A++
NS-357 Underboss
A
Kills:201
Deaths:238
KDR:0.845
Accuracy:40.588% B
HSR:34.826% A
Soldier Soaker
B++
Kills:112
Deaths:134
KDR:0.836
Accuracy:41.075% B++
HSR:12.500% C
MKV Suppressed
D
Kills:74
Deaths:272
KDR:0.272
Accuracy:17.119% F-
HSR:16.216% D
NS-45 Pilot
B+
Kills:74
Deaths:90
KDR:0.822
Accuracy:25.121% D*
HSR:32.432% B+
NS-61 Emissary
M
Kills:61
Deaths:108
KDR:0.565
Accuracy:44.855% M
HSR:18.033% C++
Kills:13,942
Deaths (as Infiltrator):3,014
Deaths (to Infiltrators):915
KDR:4.62575
Kill Difference:10,928
Playtime:2,868.281 hours
Usage:84%
Score:33.614m
Score/min:195
Accuracy (listed only):43.952%
HSR (listed only):41.737%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
D
Kills:74
Deaths:272
KDR:0.272
Accuracy:17.119% F-
HSR:16.216% D
NSX Tanto
D
Kills:56
Deaths:233
KDR:0.240
Accuracy:15.516% F--
HSR:21.429% D
Kills:130
Deaths (as Light Assault):505
Deaths (to Light Assaults):1,176
KDR:0.25743
Kill Difference:375
Playtime:39.872 hours
Usage:1%
Score:0.273m
Score/min:114
Accuracy (listed only):16.318%
HSR (listed only):18.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D
Kills:74
Deaths:272
KDR:0.272
Accuracy:17.119% F-
HSR:16.216% D
Kills:74
Deaths (as Combat Medic):272
Deaths (to Combat Medics):351
KDR:0.27206
Kill Difference:198
Playtime:39.742 hours
Usage:1%
Score:0.616m
Score/min:258
Accuracy (listed only):17.119%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,549
V. Kills:878 290%
Deaths:114
KDR:22.360
Accuracy:49.549% D
KPH:34.200 C+
VKPH:11.800 D*
L100 Python HESH
C
Kills:1,310
V. Kills:264 494%
Deaths:69
KDR:18.986
Accuracy:44.200% C--
KPH:33.300 D-
VKPH:6.700 C
L100 Python HEAT
C++
Kills:1,240
V. Kills:511 242%
Deaths:42
KDR:29.524
Accuracy:51.664% C++
KPH:29.400 C
VKPH:12.100 C++
Skyguard
C++
Kills:903
V. Kills:476 189%
Deaths:72
KDR:12.542
Accuracy:30.276% C++
KPH:15.700 C++
VKPH:8.300 C-
C75 Viper
A+
Kills:67
V. Kills:44 149%
Deaths:4
KDR:16.750
Accuracy:67.891% M++
KPH:20.900 D
VKPH:13.700 A+
Kills:6,069 (6,069 + 0)
Deaths:301
KDR:20.163
VKDR:7.219
Vehicle Kills:2,173
Kill Difference:5,768
Playtime:217.029 hours
Usage:6%
Score:2.185m
Score/min:168
Driving Accuracy:67.891%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:6,266
V. Kills:2,646 237%
Deaths:344
KDR:18.215
Accuracy:47.257% C
KPH:26 C++
VKPH:11 D-
Titan-150 HESH
C+
Kills:1,195
V. Kills:231 N/A
Deaths:65
KDR:18.385
Accuracy:44.035% C-
KPH:41.500 C+
VKPH:8 C+
Titan-150 HEAT
B++
Kills:1,110
V. Kills:425 261%
Deaths:91
KDR:12.198
Accuracy:52.663% B++
KPH:27.300 B+
VKPH:10.500 C**
Kills:8,571 (8,571 + 0)
Deaths:500
KDR:17.142
VKDR:6.604
Vehicle Kills:3,302
Kill Difference:8,071
Playtime:310.887 hours
Usage:9%
Score:2.796m
Score/min:150
Driving Accuracy:52.663%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:104
V. Kills:102 101%
Deaths:36
KDR:2.889
Accuracy:51.013% C++
KPH:16.900 D**
VKPH:16.500 D*
Kills:104 (0 + 104)
Deaths:36
KDR:2.889
VKDR:2.833
Vehicle Kills:102
Kill Difference:68
Playtime:6.168 hours
Usage:0%
Score:0.147m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:51.013%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:269
V. Kills:104 256%
Deaths:32
KDR:8.406
Accuracy:30.898% D-
KPH:14 D
VKPH:5.400 D
M20 Basilisk
C++
Kills:76
V. Kills:60 125%
Deaths:12
KDR:6.333
Accuracy:32.214% D
KPH:11.600 D-
VKPH:9.200 C++
G30 Walker
D
Kills:75
V. Kills:27 268%
Deaths:3
KDR:25
Accuracy:22.288% D*
KPH:9.800 D
VKPH:3.500 D--
Kills:420 (0 + 420)
Deaths:47
KDR:8.936
VKDR:4.064
Vehicle Kills:191
Kill Difference:373
Playtime:33.336 hours
Usage:1%
Score:0.298m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:22.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,9126,26634418.215A+13.0747.257%CN/A25.9C++11D-150241.5h3.9B+8.3B+
NS-44LB Blackhand 6,2246,1848617.182S2.0361.036%A++74.014%A++8.8D--N/A29700.3h3.5B+5.7B++
NS-44L Blackhand 6,0626,0441,0775.612M**0.4658.559%A++70.285%A*9.7D-N/A28621.2h3.5B++5.9B*
L100 Python AP 3,4272,54911422.36A**17.2149.549%DN/A34.2C+11.8D*18074.6h4.5B+9.1B+
L100 Python HESH 1,5741,3106918.986B++13.8444.2%C--N/A33.2D-6.7C14239.4h4.2D--9.4D
L100 Python HEAT 1,7511,2404229.524M++24.3851.664%C++N/A29.4C12.1C++14942.2h8.1D*15.7D-
Titan-150 HESH 1,4261,1956518.385B+13.2444.035%C-N/A41.5C+8C+14728.8h2.8B+6.4C**
NS-44LG Blackhand 1,1981,1922345.094M*0.0563.26%A++75.587%A++8.2D*N/A23145.9h3.1B++4.9B*
Titan-150 HEAT 1,5351,1109112.198B**7.0552.663%B++N/A27.3B+10.5C**15240.6h5.6C10.7C++
Bouncing Betty 9439405517.091S11.9436.178%D-N/A44.5FN/A67021.1h2.1D5.7D-
Skyguard 1,3799037212.542M*7.3930.276%C++N/A15.7C++8.3C-16557.6h93.5B++309B++
Tank Mine 633424974.371B*0.7833.62%C+N/A66.3D-32.7D--5856.4h1.9C+5.8C++
Spear Anti-Vehicle Phalanx Tower 4222911126.455C+21.3154.416%B+3.436%C+21.6D-9.7D--15513.5h11.8D21.7C
M20 Basilisk 373269328.406M3.2630.898%D-8.922%B**14D5.4D14719.2h103.7C335.5D
Carver 2162162,9110.074C+5.0728.713%C++14.815%C+0.2C--N/A71395.4h1.5C+5.1C*
Nightshade 3932049690.211M++4.9493.247%A1.471%D*0.4DN/A11576.9h272T*291.7T*
NS-357 Underboss 2022012380.845C+4.3040.588%B34.826%A2D*N/A698.9h4.1C++10.1B
G30 Walker 2961801412.857B+7.7142.49%C++1.667%D--12.9D*8.3D--19213.9h233.9C--550.4C
Xiphos Anti-Personnel Phalanx Tower 1701531153B**147.8531.706%C*2.614%B*29.4D3.3D--1165.2h32C+100.8C+
Spear Anti-Vehicle Phalanx Turret 1911171011.7B++6.5545.082%C++5.128%B++18.6D*11.7D--2186.3h14.6F32.3D--
Soldier Soaker 1131121340.836C4.3141.075%B++12.5%C6.3D**N/A3517.7h5.5B+13.5B++
M96 Mjolnir-H 206104362.889C--2.2651.013%C++N/A16.8D**16.5D*3976.2h97.5T*191.2T*
Fatestealer 100100283.571U1.5834.338%C30%B*19.6CN/A525.1h2.1B+6C**
M20 Basilisk 13676126.333A++1.1932.214%D2.632%D*11.7D-9.2C++2036.5h176.6F--548.1F--
G30 Walker 10275325S19.8522.288%D*6.667%A9.9D3.6D--1087.6h181.1B+812.7C+
MKV Suppressed 75742720.272D--4.8817.119%F-16.216%D1.5D**N/A548h20.2D*117.9D**
NS-45 Pilot 7474900.822C4.3325.121%D*32.432%B+2.9D*N/A1925.9h9.8D**39.2D**
C75 Viper 11167416.75M++11.6067.891%M++N/A20.9D13.8A+4973.2h44.4T*65.4D**
C-4 8763282.25B+2.9032.481%B**N/A16.2D**6.2F3863.9h2D--6.2C+
NS-61 Emissary 61611080.565C4.5844.855%M18.033%C++1.4D*N/A742.8h41.4T*92.4D*
Orbital Strike Uplink 8757228.5N/A23.35214.286%UN/A81.4U42.9U12190.7h1.8T*0.9T*
NSX Tanto 58562330.24D-4.9115.516%F--21.429%D1D*N/A458.5h22F141.8D*
Icikill 5150930.538S4.6130.713%C34%M+3.8C++N/A913.3h2.5C8.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit230368,59846h
E01620h
LA8 Rebel05750.4h
Spawn Beacon163,33510.6h
MGR-A1 Vanquisher01290h
Skywall Shield Emitter31521.2h
Turret AI Module42141.4h
Structure Shield Module11500.9h
Repair Module02411.2h
Blast Wall11191h
Nanite Revive Grenade06600.2h
Medical Applicator32063,58116h
Cortium Silo17371.8h
Auraxium Mag-Cutter21945.4h
Motion Spotter43901.5h
Hoplon Anti-Aircraft Phalanx Tower01140.8h
Rampart Wall83625.3h
Xiphos Anti-Personnel Tower01080.6h
Spitfire Auto-Turret11060.2h
Welding Device06,0161.4h
Deconstruction Tool416,81812.8h
Spear Anti-Vehicle Tower11541.1h
G40-F Ranger0690h
M12 Kobalt01850h
Shield Recharging Field97200.4h
Ammunition Package91,1581.9h
NSX-P Tanto0550.1h
Orbital Strike Target Designator6973h
Recon Detection Device162,37212.9h
Lumifiber Rampart Wall3892.1h
Pillbox0760.7h
Vehicle Gate0570.9h
A30 Walker1750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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