Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,142)players online:
MoarBassPLZ (8)  DicelyDone (5)  CloowEr (2) 15
stats.dasanfall.com
DrunkenDoughnuts[OSS] DrunkenDoughnuts
VS BR 116

KDR: 18.77

Score: 27.4m

Last Seen: Aug 16th, 2018 12:51 AM
- OFFLINE - 33.8 hour(s)

Battle Rank 102 (116 total) - Vanu Sovereignty on Emerald - Outfit Officer of One Shot SKILLZ[OSS] One Shot SKILLZ
VS outfit on Emerald

Members: 2
Level Progress (to 103): 25%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Supernova PC C75 Viper Blueshift VM5 Blueshift VM5 Nebula VM20 Nebula VM20 Flare VE6 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DrunkenDoughnuts



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,421,936 MLG Score: 1936
Fun Score: N/A
Cheeseburgers Flipped: 2105TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.465%17.991%4581698913,25115.51643.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.299%0.875B*-0.387C--1.868F-HEAD + (~5.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.438B10.80.247C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.335%1.408%286110047148581.44898120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.969A++-0.203C-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.734B++23.90.545B+18.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.389%1.156%210824100122,6681513051149.132743%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.565%-0.055C+-0.985D--0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.762B++3.70.704B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.432%3.037%4050510002,40484137028.619175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.491%0.409B-0.322C1.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.817B++8.60.777B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.471%76.524%4050110043287014.68571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.152A*0.619B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.529B+2.30.278C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
One Shot SKILLZ[OSS] One Shot SKILLZ
VS outfit on Emerald

Members: 2
27.4m159.6%262 (15.7k)357 (21.4k)18.772570,1343,73622.572116 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS100579626.124%11.967%31320:2421

16% Engineer59% Heavy Assault21% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 12:32 AMDec 10th, 2012 1:14 AMAug 16th, 2018 11:50 AM (2d) (PST)Aug 15th, 2018 10:43 PM (2d) (PST)Aug 15th, 2018 8:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9041997050.9160.0490.1101.5810.0751936

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,24711,91842,329553795421,441

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1276.1h/53.2d 14,195 8,393 6,100 121k 2,437 6,594 5,720 69.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:2,769
Deaths:190
KDR:14.574
Accuracy:19.903% C
HSR:16.035% D*
Orion VS54
B+
Kills:2,412
Deaths:85
KDR:28.377
Accuracy:23.391% B+
HSR:14.511% D**
NS-15M1
A*
Kills:1,976
Deaths:208
KDR:9.500
Accuracy:33.131% A*
HSR:23.077% C++
VX29 Polaris
B++
Kills:1,341
Deaths:93
KDR:14.419
Accuracy:26.802% B++
HSR:17.748% D
SVA-88
C-
Kills:1,243
Deaths:14
KDR:88.786
Accuracy:20.709% C-
HSR:14.803% D**
Pulsar LSW
C
Kills:1,161
Deaths:
KDR:
Accuracy:20.643% C
HSR:12.403% F
Ursa
A**
Kills:1,161
Deaths:91
KDR:12.758
Accuracy:35.544% A**
HSR:25.581% C**
Lasher X2
B**
Kills:123
Deaths:30
KDR:4.100
Accuracy:31.640% B**
HSR:4.065% C+
Betelgeuse 54-A
C
Kills:75
Deaths:17
KDR:4.412
Accuracy:24.198% C
HSR:24% D
Kills:12,261
Deaths (as Heavy Assault):728
Deaths (to Heavy Assaults):1,065
KDR:16.84203
Kill Difference:11,533
Playtime:748.904 hours
Usage:59%
Score:11.682m
Score/min:260
Accuracy (listed only):26.218%
HSR (listed only):16.914%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:265
Deaths:69
KDR:3.841
Accuracy:30.837% A+
HSR:9.434% F-
Eidolon VE33
A+
Kills:57
Deaths:2
KDR:28.500
Accuracy:36.134% A+
HSR:35.088% A
Kills:322
Deaths (as Engineer):71
Deaths (to Engineers):940
KDR:4.53521
Kill Difference:251
Playtime:204.795 hours
Usage:16%
Score:5.236m
Score/min:426
Accuracy (listed only):33.486%
HSR (listed only):22.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:559
Deaths:149
KDR:3.752
Accuracy:23.401% C--
HSR:9.660% D**
NS-11A
M
Kills:378
Deaths:44
KDR:8.591
Accuracy:36.682% M
HSR:26.984% B*
H-V45
A
Kills:342
Deaths:77
KDR:4.442
Accuracy:29.639% A
HSR:16.082% D
Sirius SX12
A+
Kills:121
Deaths:67
KDR:1.806
Accuracy:31.879% A+
HSR:14.050% D
Kills:1,400
Deaths (as Combat Medic):337
Deaths (to Combat Medics):349
KDR:4.1543
Kill Difference:1,063
Playtime:21.182 hours
Usage:2%
Score:0.508m
Score/min:400
Accuracy (listed only):30.400%
HSR (listed only):16.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C--
Kills:559
Deaths:149
KDR:3.752
Accuracy:23.401% C--
HSR:9.660% D**
Serpent VE92
A+
Kills:265
Deaths:69
KDR:3.841
Accuracy:30.837% A+
HSR:9.434% F-
Sirius SX12
A+
Kills:121
Deaths:67
KDR:1.806
Accuracy:31.879% A+
HSR:14.050% D
Kills:945
Deaths (as Light Assault):285
Deaths (to Light Assaults):644
KDR:3.31579
Kill Difference:660
Playtime:10.891 hours
Usage:1%
Score:0.044m
Score/min:68
Accuracy (listed only):28.706%
HSR (listed only):11.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:559
Deaths:149
KDR:3.752
Accuracy:23.401% C--
HSR:9.660% D**
NS-30 Vandal
A*
Kills:356
Deaths:42
KDR:8.476
Accuracy:44.734% A*
HSR:25.843% C+
XM98
A++
Kills:328
Deaths:5
KDR:65.600
Accuracy:49.471% A++
HSR:76.524% C*
Sirius SX12
A+
Kills:121
Deaths:67
KDR:1.806
Accuracy:31.879% A+
HSR:14.050% D
Beamer VS3
D
Kills:113
Deaths:21
KDR:5.381
Accuracy:16.526% F
HSR:17.699% D
NS-44 Commissioner
A
Kills:83
Deaths:54
KDR:1.537
Accuracy:46.235% A
HSR:14.458% D--
Kills:1,560
Deaths (as Infiltrator):338
Deaths (to Infiltrators):301
KDR:4.61538
Kill Difference:1,222
Playtime:24.838 hours
Usage:2%
Score:0.360m
Score/min:241
Accuracy (listed only):35.374%
HSR (listed only):26.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:5,081
Deaths:251
KDR:20.243
Accuracy:29.046% A*
HSR:23.421% B+
Blueshift VM5
A++
Kills:4,861
Deaths:243
KDR:20.004
Accuracy:27.631% A++
HSR:22.897% B+
Nebula VM20
A*
Kills:4,373
Deaths:242
KDR:18.070
Accuracy:28.122% A*
HSR:21.221% C*
Nebula VM20
A*
Kills:4,265
Deaths:242
KDR:17.624
Accuracy:27.059% A*
HSR:21.923% B
Cosmos VM3
B+
Kills:1,519
Deaths:109
KDR:13.936
Accuracy:17.896% B+
HSR:18.038% C
Cosmos VM3
B+
Kills:1,422
Deaths:110
KDR:12.927
Accuracy:18.590% B+
HSR:16.245% D
Quasar VM1
A*
Kills:1,158
Deaths:60
KDR:19.300
Accuracy:27.121% A*
HSR:23.748% B+
Quasar VM1
A*
Kills:1,151
Deaths:83
KDR:13.868
Accuracy:24.950% A*
HSR:21.894% B++
NS-10 Burster
B+
Kills:189
Deaths:16
KDR:11.813
Accuracy:32.168% B+
HSR:5.291% C-
Comet VM2
C+
Kills:173
Deaths:43
KDR:4.023
Accuracy:41.109% C+
HSR:3.468% C-
NS-10 Burster
B+
Kills:147
Deaths:12
KDR:12.250
Accuracy:32.688% B+
HSR:6.122% C+
Comet VM2
C++
Kills:133
Deaths:17
KDR:7.824
Accuracy:42.514% C
HSR:4.511% C++
Kills:24,472
Deaths (as MAX Suit):714
Deaths (to MAX Suits):361
KDR:34.27451
Kill Difference:23,758
Playtime:263.578 hours
Usage:21%
Score:9.531m
Score/min:603
Accuracy (listed only):29.075%
HSR (listed only):15.732%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:71
V. Kills:22 309%
Deaths:2
KDR:35.500
Accuracy:56.335% B+
KPH:57.600 C
VKPH:17.800 C+
Kills:71 (0 + 0)
Deaths:2
KDR:35.500
VKDR:11
Vehicle Kills:22
Kill Difference:69
Playtime:1.233 hours
Usage:0%
Score:0.045m
Score/min:605
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,737
V. Kills:225 N/A
Deaths:33
KDR:52.636
Accuracy:57.906% A++
KPH:6,253,200 U
VKPH:810,000 U
AP30 Shredder
U
Kills:181
V. Kills:42 421%
Deaths:3
KDR:60.333
Accuracy:30.072% D
KPH:651,600 U
VKPH:151,200 U
C150 Dalton
M**
Kills:169
V. Kills:39 423%
Deaths:3
KDR:56.333
Accuracy:71.212% M++
KPH:92.700 M**
VKPH:21.400 C
Kills:2,087 (0 + 2,087)
Deaths:39
KDR:53.513
VKDR:7.846
Vehicle Kills:306
Kill Difference:2,048
Playtime:1.824 hours
Usage:0%
Score:0.624m
Score/min:5,703
Piloting Accuracy:N/A%
Gunner Accuracy:71.212%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:9,551
V. Kills:931 N/A
Deaths:102
KDR:93.637
Accuracy:33.951% D
KPH:70.100 A*
VKPH:6.800 C+
L100 Python HESH
A++
Kills:2,154
V. Kills:355 N/A
Deaths:21
KDR:102.571
Accuracy:59.562% A
KPH:85 A+
VKPH:14 A++
Kills:11,705 (11,705 + 0)
Deaths:123
KDR:95.163
VKDR:10.455
Vehicle Kills:1,286
Kill Difference:11,582
Playtime:161.524 hours
Usage:13%
Score:2.883m
Score/min:297
Driving Accuracy:59.562%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:10,473
V. Kills:1,533 N/A
Deaths:121
KDR:86.554
Accuracy:54.845% B++
KPH:45.600 A**
VKPH:6.700 C-
Saron HRB
S
Kills:1,848
V. Kills:1,024 180%
Deaths:33
KDR:56
Accuracy:48.125% B+
KPH:63.600 S
VKPH:35.300 M+
Supernova FPC
A*
Kills:490
V. Kills:198 246%
Deaths:13
KDR:37.692
Accuracy:49.425% C-
KPH:44.400 A*
VKPH:18 B++
Kills:12,811 (10,963 + 1,848)
Deaths:167
KDR:76.713
VKDR:16.497
Vehicle Kills:2,755
Kill Difference:12,644
Playtime:269.900 hours
Usage:21%
Score:4.565m
Score/min:282
Driving Accuracy:49.425%
Gunner Accuracy:48.125%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:138
V. Kills:10 N/A
Deaths:4
KDR:34.500
Accuracy:37.123% C**
KPH:36.300 B+
VKPH:2.600 D-
M20 Basilisk
C++
Kills:68
V. Kills:9 N/A
Deaths:3
KDR:22.667
Accuracy:31.535% D
KPH:21.400 C++
VKPH:2.800 D**
Kills:206 (0 + 206)
Deaths:7
KDR:29.429
VKDR:2.714
Vehicle Kills:19
Kill Difference:199
Playtime:6.969 hours
Usage:1%
Score:0.078m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:31.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 12,00610,47312186.554U67.7854.845%B++1.299%D-45.6A**6.7C-245229.8h2.5A++4.6A+
C75 Viper 10,4829,55110293.637U74.8633.951%D1.016%D70.1A*6.8C+285136.2h5.1A+15.2B**
Blueshift VM5 5,1045,08125120.243S1.4729.046%A*23.421%B+60.4A++N/A23184.1h13B**44.8B**
Blueshift VM5 4,8824,86124320.004S1.2327.631%A++22.897%B+60.6A++N/A22680.2h12.4B**44.8B**
Nebula VM20 4,3854,37324218.07S0.7028.122%A*21.221%C*57.5A++N/A22176h13.8B++49.2B*
Nebula VM20 4,2734,26524217.624S1.1527.059%A*21.923%B56.1A+N/A21576h13.7B++50.5B**
Flare VE6 2,7742,76919014.574U4.2019.903%C16.035%D*29.8CN/A14492.9h9.3B+46.7C**
Orion VS54 2,4152,4128528.376U9.6023.391%B+14.511%D**40.5B+N/A19259.5h10.4B*44.3C**
L100 Python HESH 2,5092,15421102.571S83.8059.562%AN/A84.8A+14A++36325.4h2.9B+4.9B*
NS-15M1 1,9801,9762089.5S9.2733.131%A*23.077%C++59.9B*N/A23633h10.9B++33B*
Saron HRB 2,8721,8483356U37.2348.125%B+3.355%A++63.7S35.3M+49929h6.9A*14.3A++
L105 Zephyr 1,9621,7373352.636S33.8657.906%A++N/A17370U2250U47582100.1h3.5A++6A+
S1 1,8521,5594931.816U13.0461.708%B+1.283%D--63.1M+11.9C+45124.7h3A++4.9A
Cosmos VM3 1,5271,51910913.936S4.8417.896%B+18.038%C32.4C**N/A12046.9h13.1C**73.4B+
Cosmos VM3 1,4351,42211012.927S5.8518.59%B+16.245%D29.9C*N/A10647.6h14.7C+78.9C++
VX29 Polaris 1,3451,3419314.419U4.3526.802%B++17.748%D30.3C-N/A11044.3h14.5D54.3C*
SVA-88 1,2441,2431488.786U70.0120.709%C-14.803%D**29.7C--N/A20841.9h10.8B+52.3C*
Pulsar LSW 1,1611,16111161U1,142.2320.643%C12.403%F28.5C-N/A29840.8h9.8B*47.7B+
Ursa 1,1671,1619112.758U6.0135.544%A**25.581%C**86.6A*N/A28313.4h10.4B+29.3B*
Quasar VM1 1,1591,1586019.3S0.5327.121%A*23.748%B+56.8A++N/A29420.4h10.6B**39.3B**
Quasar VM1 1,1561,1518313.867S4.9124.95%A*21.894%B++48A*N/A24124h10.7A42.7B++
Frag Grenade 7527481748N/A729.2322.894%TN/A3740U20A+46040.2h1.1A**4.8B**
Eridani SX5 5615591493.752A**15.0223.401%C--9.66%D**17.5DN/A4432h11.3B48.1C++
Supernova FPC 6884901337.692S18.9249.425%C-4.49%A44.5A*18B++48611h2.9A+5.9A
NS-11A 378378448.591S10.1836.682%M26.984%B*58.2AN/A2046.5h12.6B+34.2B**
NS-30 Vandal 356356428.476M**10.3044.734%A*25.843%C+56.5B*N/A3086.3h5.9C+13.1B++
H-V45 345342774.442A*14.3329.639%A16.082%D46.2B*N/A2187.4h13.2C++44.7B+
XM98 329328565.6U46.8349.471%A++76.524%C*31.8BN/A14710.3h2.3B4.6B*
Serpent VE92 266265693.841M14.9330.837%A+9.434%F-15.4DN/A7517.2h11.2B+36.2B*
NS-10 Burster 3061891611.813U6.9632.168%B+5.291%C-8.6A+5.3B**17322.1h109.9B++341.7B++
AP30 Shredder 223181360.333S41.5630.072%D1.105%D1810U420U7330600.1h21.3A++71A++
Comet VM2 230173434.023M**14.7541.109%C+3.468%C-12.2C*4C+13714.2h15.9B++38.8B+
C150 Dalton 208169356.333S37.5671.212%M++N/A93.9M**21.7C+6841.8h2.8B**3.9A++
NS-10 Burster 2551471212.25U6.5232.688%B+6.122%C+7.4B**5.5A16419.8h134.4B+411B+
M60-G Bulldog 148138434.5U15.7337.123%C**N/A36.3B+2.6D-1723.8h5B**13.4B*
Comet VM2 173133177.824S10.9542.514%C4.511%C++14.8B+4.4C1479h17.6B*41.3B++
Lasher X2 123123304.1S14.6731.64%B**4.065%C+20.2C--N/A1566.1h17.7B+56B++
Sirius SX12 122121671.806B++16.9731.879%A+14.05%D11.7D-N/A10610.3h14.7C*46B+
Beamer VS3 113113215.381S13.3916.526%F17.699%D45.2B**N/A2652.5h6.8B++40.9C+
Spear Anti-Vehicle Phalanx Turret 1231071107U88.2339.857%C-3.738%C44.6B+6.7D**4872.4h3.7A+9.2A
C-4 11084242U23.231366.67%UN/A840U260U498400.1h1.5C++0.1A++
NS-44 Commissioner 8383541.537B+17.2446.235%A14.458%D--6.9D--N/A3112.1h3.2B++6.9B*
Tank Mine 9376176U57.230%F--N/A760U170M**1815000.1h2.1C+0M*
Betelgeuse 54-A 7675174.412B+14.3624.198%C24%D32.6D-N/A1682.3h16.4T67.7F
Dual Photon Pods 9371235.5S16.7356.335%B+1.408%C++59.2C18.3C+6041.2h23.9C+42.4C*
M20 Basilisk 7768322.667S3.8931.535%D10.294%A++21.3C++2.8D**2063.2h43.7B**138.5B**
Eidolon VE33 5757228.5U9.7336.134%A+35.088%A30B+N/A2151.9h9.1C*25.1B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit61190.2h
Nano-Armor Kit56114,82211h
Nanite Revive Grenade04310.1h
Ammunition Package1640h
Medical Kit732,1812.2h
Anti-Infantry MANA Turret01220.3h
Medical Applicator1765,4455.5h
Recon Detection Device09192.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.56s on queries, 2.02s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.