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Decanus DrunkenDoughnuts[OSS] DrunkenDoughnuts
VS BR 11

KDR: 18.49

Score: 27.8m

Last Seen: Sep 8th, 2018 12:25 AM
- OFFLINE - 909.4 hour(s)

Prestige 1, Battle Rank 11 - Vanu Sovereignty on Emerald
Level Progress (to 12): 73%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Supernova PC C75 Viper Blueshift VM5 Blueshift VM5 Nebula VM20 Nebula VM20 L100 Python HESH Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,405,673 MLG Score: 1923
Fun Score: N/A
Cheeseburgers Flipped: 2124TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.606%17.993%4611699713,63914.80893.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.304%0.904B*-0.395C---1.83F-HEAD + (~5.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.435B10.90.239C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.335%1.408%274110127150581.39216120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.975A++-0.194C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.735B++23.90.546B+18.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.788%1.127%211064100923,5071583233147.843727%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.552%-0.001C+-0.988D--0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++3.70.707B++5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.432%3.037%4050510082,40484137028.619175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.491%0.402B-0.326C-1.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.819B++8.60.779B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.471%76.524%4050110123287814.1519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.159A*0.618B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+2.30.278C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m159%263 (15.8k)356 (21.4k)18.490671,6883,87722.232911 (11)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS101396726.017%11.9%31020:0021

17% Engineer58% Heavy Assault20% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 12:32 AMDec 10th, 2012 1:14 AMOct 6th, 2018 7:45 PM (9d) (PST)Sep 7th, 2018 9:09 PM (38d) (PST)Sep 7th, 2018 8:25 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9111987130.9180.0500.1091.5810.0761923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,68811,90742,781553795521,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1301h/54.2d 14,509 8,531 6,468 123.4k 2,462 6,683 5,917 71.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:2,769
Deaths:190
KDR:14.574
Accuracy:19.903% C
HSR:16.035% D*
Orion VS54
B+
Kills:2,419
Deaths:86
KDR:28.128
Accuracy:23.421% B+
HSR:14.510% D**
NS-15M1
A*
Kills:2,092
Deaths:232
KDR:9.017
Accuracy:33.170% A*
HSR:22.897% C++
VX29 Polaris
B++
Kills:1,341
Deaths:93
KDR:14.419
Accuracy:26.802% B++
HSR:17.748% D
SVA-88
C-
Kills:1,243
Deaths:14
KDR:88.786
Accuracy:20.709% C-
HSR:14.803% D**
Ursa
A**
Kills:1,186
Deaths:95
KDR:12.484
Accuracy:35.187% A**
HSR:25.295% C*
Pulsar LSW
C
Kills:1,161
Deaths:
KDR:
Accuracy:20.643% C
HSR:12.403% D**
Lasher X2
B*
Kills:123
Deaths:30
KDR:4.100
Accuracy:31.640% B*
HSR:4.065% C++
Betelgeuse 54-A
C
Kills:75
Deaths:17
KDR:4.412
Accuracy:24.198% C
HSR:24% D
Kills:12,409
Deaths (as Heavy Assault):757
Deaths (to Heavy Assaults):1,102
KDR:16.39234
Kill Difference:11,652
Playtime:752.897 hours
Usage:58%
Score:11.729m
Score/min:260
Accuracy (listed only):26.186%
HSR (listed only):16.862%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:265
Deaths:69
KDR:3.841
Accuracy:30.837% A+
HSR:9.434% F-
Eidolon VE33
A+
Kills:57
Deaths:2
KDR:28.500
Accuracy:36.134% A+
HSR:35.088% A
Kills:322
Deaths (as Engineer):71
Deaths (to Engineers):963
KDR:4.53521
Kill Difference:251
Playtime:217.928 hours
Usage:17%
Score:5.493m
Score/min:420
Accuracy (listed only):33.486%
HSR (listed only):22.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:559
Deaths:149
KDR:3.752
Accuracy:23.401% C--
HSR:9.660% D**
H-V45
B**
Kills:543
Deaths:131
KDR:4.145
Accuracy:29.153% B**
HSR:16.575% D
NS-11A
M
Kills:380
Deaths:44
KDR:8.636
Accuracy:36.562% M
HSR:27.105% B*
Sirius SX12
A+
Kills:146
Deaths:76
KDR:1.921
Accuracy:31.382% A+
HSR:15.753% C
Kills:1,628
Deaths (as Combat Medic):400
Deaths (to Combat Medics):360
KDR:4.07
Kill Difference:1,228
Playtime:26.398 hours
Usage:2%
Score:0.592m
Score/min:374
Accuracy (listed only):30.124%
HSR (listed only):17.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C--
Kills:559
Deaths:149
KDR:3.752
Accuracy:23.401% C--
HSR:9.660% D**
Serpent VE92
A+
Kills:265
Deaths:69
KDR:3.841
Accuracy:30.837% A+
HSR:9.434% F-
Sirius SX12
A+
Kills:146
Deaths:76
KDR:1.921
Accuracy:31.382% A+
HSR:15.753% C
Kills:970
Deaths (as Light Assault):294
Deaths (to Light Assaults):658
KDR:3.29932
Kill Difference:676
Playtime:11.024 hours
Usage:1%
Score:0.044m
Score/min:67
Accuracy (listed only):28.540%
HSR (listed only):11.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:559
Deaths:149
KDR:3.752
Accuracy:23.401% C--
HSR:9.660% D**
NS-30 Vandal
A*
Kills:356
Deaths:42
KDR:8.476
Accuracy:44.734% A*
HSR:25.843% C+
XM98
A++
Kills:328
Deaths:5
KDR:65.600
Accuracy:49.471% A++
HSR:76.524% C*
Sirius SX12
A+
Kills:146
Deaths:76
KDR:1.921
Accuracy:31.382% A+
HSR:15.753% C
Beamer VS3
D
Kills:113
Deaths:21
KDR:5.381
Accuracy:16.526% F
HSR:17.699% D
NS-44 Commissioner
A
Kills:95
Deaths:58
KDR:1.638
Accuracy:46.527% A
HSR:13.684% D*
Kills:1,597
Deaths (as Infiltrator):351
Deaths (to Infiltrators):322
KDR:4.54986
Kill Difference:1,246
Playtime:24.838 hours
Usage:2%
Score:0.360m
Score/min:241
Accuracy (listed only):35.340%
HSR (listed only):26.527%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:5,217
Deaths:274
KDR:19.040
Accuracy:28.828% A*
HSR:23.443% B+
Blueshift VM5
A++
Kills:5,012
Deaths:266
KDR:18.842
Accuracy:27.493% A++
HSR:22.845% B+
Nebula VM20
A*
Kills:4,373
Deaths:242
KDR:18.070
Accuracy:28.122% A*
HSR:21.221% C*
Nebula VM20
A*
Kills:4,265
Deaths:242
KDR:17.624
Accuracy:27.059% A*
HSR:21.923% B
Cosmos VM3
B+
Kills:1,519
Deaths:109
KDR:13.936
Accuracy:17.896% B+
HSR:18.038% C
Cosmos VM3
B+
Kills:1,422
Deaths:110
KDR:12.927
Accuracy:18.590% B+
HSR:16.245% D
Quasar VM1
A*
Kills:1,158
Deaths:60
KDR:19.300
Accuracy:27.121% A*
HSR:23.748% B++
Quasar VM1
A*
Kills:1,151
Deaths:83
KDR:13.868
Accuracy:24.950% A*
HSR:21.894% B++
NS-10 Burster
B+
Kills:189
Deaths:16
KDR:11.813
Accuracy:32.168% B+
HSR:5.291% C-
Comet VM2
C+
Kills:173
Deaths:43
KDR:4.023
Accuracy:41.109% C+
HSR:3.468% C
NS-10 Burster
B+
Kills:147
Deaths:12
KDR:12.250
Accuracy:32.688% B+
HSR:6.122% C+
Comet VM2
C++
Kills:133
Deaths:17
KDR:7.824
Accuracy:42.514% C
HSR:4.511% C++
Kills:24,759
Deaths (as MAX Suit):737
Deaths (to MAX Suits):368
KDR:33.5943
Kill Difference:24,022
Playtime:265.958 hours
Usage:20%
Score:9.606m
Score/min:602
Accuracy (listed only):29.045%
HSR (listed only):15.729%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:71
V. Kills:22 309%
Deaths:2
KDR:35.500
Accuracy:56.335% B+
KPH:57.600 C
VKPH:17.800 C+
Kills:71 (0 + 0)
Deaths:2
KDR:35.500
VKDR:11
Vehicle Kills:22
Kill Difference:69
Playtime:1.233 hours
Usage:0%
Score:0.045m
Score/min:606
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,737
V. Kills:225 N/A
Deaths:33
KDR:52.636
Accuracy:57.906% A++
KPH:6,253,200 U
VKPH:810,000 U
AP30 Shredder
U
Kills:181
V. Kills:42 421%
Deaths:3
KDR:60.333
Accuracy:30.072% D
KPH:651,600 U
VKPH:151,200 U
C150 Dalton
M*
Kills:169
V. Kills:39 423%
Deaths:3
KDR:56.333
Accuracy:71.212% M++
KPH:92.700 M*
VKPH:21.400 C
Kills:2,087 (0 + 2,087)
Deaths:39
KDR:53.513
VKDR:7.846
Vehicle Kills:306
Kill Difference:2,048
Playtime:1.824 hours
Usage:0%
Score:0.624m
Score/min:5,708
Piloting Accuracy:N/A%
Gunner Accuracy:71.212%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:9,551
V. Kills:931 N/A
Deaths:102
KDR:93.637
Accuracy:33.951% D
KPH:70.100 A*
VKPH:6.800 C+
L100 Python HESH
A++
Kills:2,993
V. Kills:537 N/A
Deaths:34
KDR:88.029
Accuracy:59.480% A
KPH:82.600 A
VKPH:14.800 A++
Kills:12,544 (12,544 + 0)
Deaths:136
KDR:92.235
VKDR:10.794
Vehicle Kills:1,468
Kill Difference:12,408
Playtime:172.421 hours
Usage:13%
Score:3.022m
Score/min:292
Driving Accuracy:59.480%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:10,473
V. Kills:1,533 N/A
Deaths:121
KDR:86.554
Accuracy:54.845% B++
KPH:45.600 A**
VKPH:6.700 C-
Saron HRB
M**
Kills:1,848
V. Kills:1,024 180%
Deaths:33
KDR:56
Accuracy:48.125% B+
KPH:63.600 M**
VKPH:35.300 A**
Supernova FPC
A*
Kills:490
V. Kills:198 246%
Deaths:13
KDR:37.692
Accuracy:49.425% C--
KPH:44.400 A*
VKPH:18 B++
Kills:12,811 (10,963 + 1,848)
Deaths:167
KDR:76.713
VKDR:16.497
Vehicle Kills:2,755
Kill Difference:12,644
Playtime:269.900 hours
Usage:21%
Score:4.571m
Score/min:282
Driving Accuracy:49.425%
Gunner Accuracy:48.125%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:138
V. Kills:10 N/A
Deaths:4
KDR:34.500
Accuracy:37.123% C**
KPH:36.300 B+
VKPH:2.600 D-
M20 Basilisk
C++
Kills:68
V. Kills:9 N/A
Deaths:3
KDR:22.667
Accuracy:31.535% D
KPH:21.400 C++
VKPH:2.800 D*
Kills:206 (0 + 206)
Deaths:7
KDR:29.429
VKDR:2.714
Vehicle Kills:19
Kill Difference:199
Playtime:6.971 hours
Usage:1%
Score:0.080m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:31.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 12,00610,47312186.554U68.0654.845%B++1.299%D-45.6A**6.7C-245229.8h2.5A++4.6A+
C75 Viper 10,4829,55110293.637U75.1533.951%D1.016%D70.1A*6.8C+286136.2h5.1A+15.2B**
Blueshift VM5 5,2425,21727419.04S0.5528.828%A*23.443%B+60.3A++N/A22886.5h13.1B**45.6B**
Blueshift VM5 5,0335,01226618.842S0.3527.493%A++22.845%B+60.7A++N/A22482.6h12.5B**45.4B**
Nebula VM20 4,3854,37324218.07S0.4228.122%A*21.221%C*57.5A+N/A22176h13.8B++49.2B*
Nebula VM20 4,2734,26524217.624S0.8727.059%A*21.923%B56.1A+N/A21576h13.7B++50.5B*
L100 Python HESH 3,5302,9933488.029S69.5459.48%AN/A82.5A14.8A++31636.3h3B+5B*
Flare VE6 2,7742,76919014.574U3.9219.903%C16.035%D*29.8CN/A14492.9h9.3B++46.7C**
Orion VS54 2,4222,4198628.128U9.6423.421%B+14.51%D**40.5B+N/A19259.8h10.4B*44.4C**
NS-15M1 2,1002,0922329.017S9.4733.17%A*22.897%C++58.4B*N/A22535.8h11.2B+33.9B*
Saron HRB 2,8721,8483356U37.5148.125%B+3.355%A++63.7S35.3A**50029h6.9A**14.3A*
L105 Zephyr 1,9621,7373352.636S34.1557.906%A++N/A17370U2250U47588100.1h3.5A++6A+
S1 1,8521,5594931.816U13.3361.7%B+1.283%D-62.9M+11.8C+45324.8h3A++4.9A
Cosmos VM3 1,5271,51910913.936S4.5517.896%B+18.038%C32.4BN/A12046.9h13.1C**73.4B+
Cosmos VM3 1,4351,42211012.927S5.5618.59%B+16.245%D29.9C*N/A10647.6h14.7C+78.9C*
VX29 Polaris 1,3451,3419314.419U4.0726.802%B++17.748%D30.3C-N/A11044.3h14.5D54.3C*
SVA-88 1,2441,2431488.786U70.3020.709%C-14.803%D**29.7C--N/A20841.9h10.8B+52.3C*
Ursa 1,1931,1869512.484U6.0135.187%A**25.295%C*85.3A*N/A27613.9h10.5B+29.7B*
Pulsar LSW 1,1611,16111161U1,142.5120.643%C12.403%D**28.5C-N/A29840.8h9.8B**47.7B+
Quasar VM1 1,1591,1586019.3S0.8127.121%A*23.748%B++56.8A++N/A29420.4h10.6B**39.3B**
Quasar VM1 1,1561,1518313.867S4.6224.95%A*21.894%B++48A*N/A24224h10.7A42.7B++
Frag Grenade 7527481748N/A729.5122.97%F**N/A3740U20A*45920.2h1.1A*4.8B**
Eridani SX5 5615591493.752M14.7423.401%C--9.66%D**17.5DN/A4532h11.3B48.1C++
H-V45 5475431314.145A++14.3529.153%B**16.575%D45.3B*N/A16812h13.3C++45.5B+
Supernova FPC 6884901337.692S19.2049.425%C--4.49%A44.5A*18B++49011h2.9A+5.9A
NS-11A 380380448.636S9.8536.562%M27.105%B*57.6AN/A2016.6h12.6B+34.3B**
NS-30 Vandal 356356428.476S10.0144.734%A*25.843%C+56.5B*N/A3096.3h5.9C+13.1B++
XM98 329328565.6U47.1149.471%A++76.524%C*31.8B+N/A14710.3h2.3B+4.6B*
Serpent VE92 266265693.841M14.6530.837%A+9.434%F-15.3DN/A7517.3h11.2B+36.2B*
NS-10 Burster 3061891611.813U6.6832.168%B+5.291%C-8.6A5.3B**17322.1h109.9B++341.7B++
AP30 Shredder 223181360.333S41.8430.072%D1.105%D1810U420U7335500.1h21.3A++71A++
Comet VM2 230173434.023M**14.4741.109%C+3.468%C12.2C*4C+13714.2h15.9B++38.8B+
C150 Dalton 208169356.333S37.8471.212%M++N/A93.9M**21.7C6871.8h2.8B**3.9A++
NS-10 Burster 2551471212.25U6.2432.688%B+6.122%C+7.4B**5.5A16419.8h134.4B+411B+
Sirius SX12 147146761.921B*16.5731.382%A+15.753%C12DN/A9612.2h14.6C*46.4B+
M60-G Bulldog 148138434.5S16.0137.123%C**N/A36.3B+2.6D-1723.8h5B**13.4B*
Comet VM2 173133177.824S10.6742.514%C4.511%C++14.8B+4.4C1489h17.6B*41.3B++
Lasher X2 123123304.1S14.3931.64%B*4.065%C++20.2C--N/A1606.1h17.7B+56B++
Beamer VS3 113113215.381S13.1116.526%F17.699%D45.2B**N/A2702.5h6.8B++40.9C+
Spear Anti-Vehicle Phalanx Turret 1231071107U88.5139.757%C-3.738%C44.6B+6.7D**4862.4h3.7A9.2A
C-4 12495247.5U29.011422.22%UN/A950U290U522790.1h1.3B+0.1B+
NS-44 Commissioner 9595581.638B++16.8546.527%A13.684%D*7.9D--N/A3512.1h3B*6.5B*
Tank Mine 10486186U67.510%F--N/A860U180S1936400.1h2.1C+0M*
Betelgeuse 54-A 7675174.412B+14.0824.198%C24%D32.6D-N/A1842.3h16.4F**67.7D**
Dual Photon Pods 9371235.5S17.0156.335%B+1.408%C++59.2C18.3C+6051.2h23.9C+42.4C**
M20 Basilisk 7768322.667S4.1831.535%D10.294%A++21.3C++2.8D*2133.2h43.7A138.5B**
Eidolon VE33 5757228.5U10.0136.134%A+35.088%A30B+N/A2191.9h9.1C*25.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04900.1h
Restoration Kit61190.2h
Nano-Armor Kit57124,85111.4h
Ammunition Package2880h
Medical Kit752,2252.2h
Anti-Infantry MANA Turret01230.3h
Medical Applicator2173,0825.9h
Recon Detection Device09192.2h

Check the help document for the dictionary if you want to learn more about words used here.


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