Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,174)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (30 days). The data shown below may not be accurate.

General Maj. General Drunkenss[AODR] Drunkenss
TR BR 98

KDR: 0.82

Score: 15.5m

Last Seen: Oct 15th, 2019 10:23 PM
- OFFLINE - 237.7 hour(s)

Battle Rank 98 - Terran Republic on Emerald
Level Progress (to 99): 19%
Level 100 Progress: 82% 208h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LC3 Jaguar PDW-16 Hailstorm C-4 Spear Anti-Vehicle Phalanx Turret MG-H1 Watchman LC2 Lynx Sticky Grenade NS Annihilator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Drunkenss



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,526 MLG Score: 26
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.356%23.047%51517120214,7700.880215-0.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.029%0.189C++0.253C*0.64B+HEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.046C+15.3-0.101C+53

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.255%1.856%1473121686213167890.654518109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.711%2.185A*-0.421C--0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.551B+11.30.121C+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.317%8.863%455121451911912420.435768214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.508%-0.531D1.252A-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
295.9-1.177D*86.8-0.986D--209.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.453%51.948%451121877168250.0457788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.521B+-0.983D---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.188C4.5-0.42C--7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.789%14.815%4511218108114220.0945709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.084D*0.148C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.084C+40.163C++10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.5m255.1%266 (16k)229 (13.7k)0.82212424,81530,1841.0030298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121963312.605%15.724%19802:154

60% Engineer18% Heavy Assault18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2014 3:26 AMAug 8th, 2017 6:29 PMOct 19th, 2019 5:24 AM (26d) (PST)Oct 15th, 2019 6:56 PM (30d) (PST)Oct 15th, 2019 6:23 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5622303320.3660.4450.0571.1070.06826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,73813,77219,9662227366413,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1131.6h/47.1d 5,460 3,902 9,912 75.2k 1,646 4,387 4,646 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C-
Kills:1,112
Deaths:1,643
KDR:0.677
Accuracy:20.177% C--
HSR:22.752% C-
MSW-R
C+
Kills:440
Deaths:514
KDR:0.856
Accuracy:22.210% C+
HSR:24.318% C+
T32 Bull
C
Kills:262
Deaths:456
KDR:0.575
Accuracy:22.670% C
HSR:19.466% D
T9 CARV
B++
Kills:132
Deaths:238
KDR:0.555
Accuracy:22.851% B++
HSR:27.273% B++
NS-15M2
B+
Kills:118
Deaths:145
KDR:0.814
Accuracy:26.728% B+
HSR:19.492% D
TMG-50
C--
Kills:103
Deaths:173
KDR:0.595
Accuracy:18.442% C--
HSR:11.651% F-
NSX Naginata
C-
Kills:93
Deaths:131
KDR:0.710
Accuracy:19.411% D
HSR:24.731% C-
Kills:2,260
Deaths (as Heavy Assault):3,300
Deaths (to Heavy Assaults):8,742
KDR:0.68485
Kill Difference:1,040
Playtime:204.193 hours
Usage:18%
Score:2.507m
Score/min:205
Accuracy (listed only):21.784%
HSR (listed only):21.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:6,897
Deaths:8,971
KDR:0.769
Accuracy:23.847% C+
HSR:24.938% B*
PDW-16 Hailstorm
B*
Kills:3,132
Deaths:5,305
KDR:0.590
Accuracy:20.795% D
HSR:21.105% B*
LC2 Lynx
B++
Kills:989
Deaths:1,725
KDR:0.573
Accuracy:22.329% C
HSR:25.986% B++
NS-7 PDW
B+
Kills:393
Deaths:732
KDR:0.537
Accuracy:23.350% C
HSR:21.120% B+
T5 AMC
C+
Kills:335
Deaths:689
KDR:0.486
Accuracy:23.155% C+
HSR:14.030% D*
TRAC-5
C
Kills:258
Deaths:604
KDR:0.427
Accuracy:20.052% C
HSR:12.403% D*
MKV Suppressed
C--
Kills:191
Deaths:295
KDR:0.647
Accuracy:23.055% C--
HSR:13.613% D--
SMG-46 Armistice
B*
Kills:164
Deaths:294
KDR:0.558
Accuracy:24.327% C
HSR:21.951% B*
AS16 NightHawk
C++
Kills:108
Deaths:162
KDR:0.667
Accuracy:28.789% D*
HSR:14.815% C++
NSX Tanto
B+
Kills:90
Deaths:138
KDR:0.652
Accuracy:23.404% C--
HSR:28.889% B+
Kills:12,557
Deaths (as Light Assault):18,915
Deaths (to Light Assaults):5,191
KDR:0.66386
Kill Difference:6,358
Playtime:200.362 hours
Usage:18%
Score:2.991m
Score/min:249
Accuracy (listed only):23.310%
HSR (listed only):19.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:6,897
Deaths:8,971
KDR:0.769
Accuracy:23.847% C+
HSR:24.938% B*
LC2 Lynx
B++
Kills:989
Deaths:1,725
KDR:0.573
Accuracy:22.329% C
HSR:25.986% B++
T5 AMC
C+
Kills:335
Deaths:689
KDR:0.486
Accuracy:23.155% C+
HSR:14.030% D*
TRAC-5
C
Kills:258
Deaths:604
KDR:0.427
Accuracy:20.052% C
HSR:12.403% D*
AS16 NightHawk
C++
Kills:108
Deaths:162
KDR:0.667
Accuracy:28.789% D*
HSR:14.815% C++
NSX Tanto
B+
Kills:90
Deaths:138
KDR:0.652
Accuracy:23.404% C--
HSR:28.889% B+
Kills:8,677
Deaths (as Engineer):12,289
Deaths (to Engineers):5,354
KDR:0.70608
Kill Difference:3,612
Playtime:683.802 hours
Usage:60%
Score:9.556m
Score/min:233
Accuracy (listed only):23.596%
HSR (listed only):20.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:3,132
Deaths:5,305
KDR:0.590
Accuracy:20.795% D
HSR:21.105% B*
NS-7 PDW
B+
Kills:393
Deaths:732
KDR:0.537
Accuracy:23.350% C
HSR:21.120% B+
MKV Suppressed
C--
Kills:191
Deaths:295
KDR:0.647
Accuracy:23.055% C--
HSR:13.613% D--
SMG-46 Armistice
B*
Kills:164
Deaths:294
KDR:0.558
Accuracy:24.327% C
HSR:21.951% B*
RAMS .50M
C+
Kills:77
Deaths:72
KDR:1.069
Accuracy:38.453% C+
HSR:51.948% T*
Kills:3,957
Deaths (as Infiltrator):6,698
Deaths (to Infiltrators):4,543
KDR:0.59077
Kill Difference:2,741
Playtime:11.493 hours
Usage:1%
Score:0.068m
Score/min:98
Accuracy (listed only):25.996%
HSR (listed only):25.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:532
Deaths:503
KDR:1.058
Accuracy:17.263% B++
HSR:18.233% C+
M2 Mutilator
B+
Kills:429
Deaths:386
KDR:1.111
Accuracy:17.420% B+
HSR:16.783% C-
M1 Heavy Cycler
B+
Kills:151
Deaths:160
KDR:0.944
Accuracy:16.852% B+
HSR:14.570% D
Kills:1,112
Deaths (as MAX Suit):524.500
Deaths (to MAX Suits):1,514
KDR:2.12011
Kill Difference:587.500
Playtime:20.202 hours
Usage:2%
Score:0.365m
Score/min:301
Accuracy (listed only):17.179%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:470
V. Kills:573 82%
Deaths:418
KDR:1.124
Accuracy:68.566% A+
KPH:16.300 D*
VKPH:19.900 C**
L100 Python HEAT
C**
Kills:312
V. Kills:169 184%
Deaths:181
KDR:1.724
Accuracy:66.508% A++
KPH:24.900 C-
VKPH:13.500 C**
C75 Viper
C+
Kills:80
V. Kills:47 167%
Deaths:88
KDR:0.909
Accuracy:51.313% A
KPH:12.400 D--
VKPH:7.300 C+
Kills:862 (862 + 0)
Deaths:687
KDR:1.255
VKDR:1.148
Vehicle Kills:789
Kill Difference:175
Playtime:47.782 hours
Usage:4%
Score:0.461m
Score/min:161
Driving Accuracy:51.313%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:148
V. Kills:9 N/A
Deaths:11
KDR:13.455
Accuracy:17.872% C++
KPH:46.700 C-
VKPH:2.800 C
M20 Basilisk
C--
Kills:138
V. Kills:49 276%
Deaths:73
KDR:1.890
Accuracy:34.598% C--
KPH:14.200 D
VKPH:5.100 D
M20 Basilisk
C
Kills:124
V. Kills:47 258%
Deaths:53
KDR:2.340
Accuracy:34.065% D
KPH:19.300 C
VKPH:7.300 C-
G30 Walker
D-
Kills:56
V. Kills:32 170%
Deaths:26
KDR:2.154
Accuracy:26.177% D
KPH:9.600 D-
VKPH:5.500 D-
M60-G Bulldog
C+
Kills:53
V. Kills:17 294%
Deaths:29
KDR:1.828
Accuracy:31.864% C
KPH:17.100 D
VKPH:5.500 C+
Kills:519 (0 + 519)
Deaths:192
KDR:2.703
VKDR:0.802
Vehicle Kills:154
Kill Difference:327
Playtime:28.223 hours
Usage:2%
Score:0.181m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:31.864%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 7,1916,8978,9710.769C0.0523.847%C+24.938%B*26.8C+1.1A++69257.7h13.2C++55.5C*
PDW-16 Hailstorm 3,2473,1325,3050.59C-0.2320.795%D21.105%B*18.1C--N/A49173.3h17.8C85.6C
C-4 2,2181,5261,5310.997C0.1723.76%CN/A83.4C+37.8B++49518.3h1.7C7.1C
Spear Anti-Vehicle Phalanx Turret 2,2301,4702346.282C+5.4643.303%C+4.898%B+39.6C++20.5C+23137.1h7.9C**18.2B
MG-H1 Watchman 1,1481,1121,6430.677C-0.1520.177%C--22.752%C-22.7DN/A5748.9h15.2C++75.5C+
LC2 Lynx 1,0389891,7250.573C-0.2522.329%C25.986%B++19.6C1A5450.5h17.9C--80.3C+
Sticky Grenade 8017601760N/A759.1851.608%C+N/A760C-41M21181h2.3C+4.4C++
NS Annihilator 1,2057428670.856B+0.0382.58%B+N/A14.5B*9.1C*12451h10.9B13.2B+
Tank Mine 9405354151.289D0.4727.682%C-N/A99.1C+75B+10205.4h2.1C7.5D
M2 Mutilator 5525325031.058C0.2417.263%B++18.233%C+33B+1.2A++9016.1h17.1C++99.1B+
L100 Python AP 1,0434704181.124D0.3068.566%A+2.766%C++16.3D*19.9C**17128.8h11D**16D-
MSW-R 4634405140.856C0.0322.21%C+24.318%C+26.2C--1.4A*8316.8h13.4C60.2C+
M2 Mutilator 4464293861.111C0.2917.42%B+16.783%C-35.2B++1.4A**10112.2h17C*97.6B+
NS-7 PDW 4013937320.537C-0.2923.35%C21.12%B+16.7C--N/A4523.5h18.3D78.3C+
T5 AMC 3443356890.486C--0.3423.155%C+14.03%D*13.7DN/A4924.5h18.6D-80.2C
L100 Python HEAT 4813121811.724D0.9066.508%A++N/A25C-13.5C**14812.5h9.4D--14.1C
T32 Bull 2822624560.575D0.2522.67%C19.466%D19.7D-1.5A*5513.3h15.1D66.8C
TRAC-5 2632586040.427C--0.4020.052%C12.403%D*9.1DN/A5028.3h18.8C--93.7C
MANA Anti-Personnel Turret 2562512291.096N/A0.2713.287%UN/A2510U50U4456300.1h27T*203.3T*
Rocklet Rifle 4302454220.581C0.2454.56%C*N/A32.2C**24.3C+3417.6h38.2C+70C*
Ripper 20920413,3890.015C--0.8110.54%D*19.118%B+0.5C-N/A1401.7h1.6C+15.6C+
MKV Suppressed 1981912950.647C--0.1823.055%C--13.613%D--18.5DN/A5610.3h16.5C71.5C+
SMG-46 Armistice 1671642940.558C-0.2624.327%C21.951%B*16.1DN/A8810.2h20.5D*84.3C--
M1 Heavy Cycler 1521511600.944C0.1216.852%B+14.57%D25.6B+N/A785.9h15.8B++93.9B+
M12 Kobalt 1571481113.455C+12.6317.872%C++18.919%C++46.3C--2.8C1583.2h23.6D-131.8C+
Aspis Anti-Aircraft Phalanx Turret 293145652.231C--1.4126.718%C++N/A7D-7.1D-11020.8h208.1D*778.9C
Frag Grenade 1491441144N/A143.1847.298%BN/A360C--12.5B++16040.4h4C+8.4C*
M20 Basilisk 187138731.89C-1.0734.598%C--5.797%C+14.2D5.1D969.7h108.5C313.5C
T9 CARV 1441322380.555C0.2722.851%B++27.273%B++18.9C--1.7M++1907h19.5D*85.1C+
M20 Basilisk 171124532.34C1.5234.065%D5.645%C+19.4C7.3C-1276.4h93.9C*275.8C++
NS-15M2 1251181450.814C0.0126.728%B+19.492%D25.7D1.5A++804.6h14C52.3C*
T2 Striker 1941152080.553C+0.2749.097%CN/A13.5C++9.3C1268.5h44C++89.5C+
AS16 NightHawk 1101081620.667C-0.1628.789%D*14.815%C++25.1C-N/A804.3h4B+14C+
TMG-50 1051031730.595D0.2318.442%C--11.651%F-24.5CN/A984.2h13.4C72.7C+
T7 Mini-Chaingun 96932130.437D0.3914.098%D10.753%D16.9D-N/A765.5h17.4C123.3C+
NSX Naginata 94931310.71D0.1119.411%D24.731%C-22.1DN/A604.2h12.4C++63.9C+
NSX Tanto 93901380.652C--0.1723.404%C--28.889%B+20.5C-N/A624.4h14.2C++60.6C+
C75 Viper 12780880.909D0.0951.313%A1.25%C12.3D--7.2C+1396.5h21D--40.9C+
RAMS .50M 8277721.069D0.2538.453%C+51.948%T*12.4D--N/A396.2h4.5T*11.8F-
T1 Cycler 6261700.871C+0.0523.929%B18.033%D26.5C++N/A2652.3h15.5C+64.7C*
G30 Walker 8856262.154D1.3326.177%D3.571%C9.7D-5.5D-865.8h256.3D979.1D
M60-G Bulldog 7053291.828D1.0131.864%C1.887%D17.1D5.5C+863.1h10.8D--33.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon244500.4h
Nano-Armor Kit1,3571,525,12685.7h
Anti-Vehicle MANA Turret243491.1h
Medical Applicator7615,6221.4h
Spitfire Auto-Turret247651.1h
M12 Kobalt0700h
Smoke Grenade01310h
Medical Kit436560.9h
Ammunition Package703,0873.2h
Anti-Infantry MANA Turret565582.1h
A30 Walker0840h
M20 Drake0680h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 3.24s on queries, 2.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.