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General Maj. General Drunkenss[AODR] Drunkenss
TR BR 96

KDR: 0.8

Score: 14.4m

Last Seen: Jul 21st, 2019 9:09 PM
- OFFLINE - 10.9 hour(s)

Battle Rank 96 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1096
Level Progress (to 97): 25%
Level 100 Progress: 76% 282h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LC3 Jaguar PDW-16 Hailstorm Spear Anti-Vehicle Phalanx Turret C-4 MG-H1 Watchman LC2 Lynx Sticky Grenade NS Annihilator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,267 MLG Score: 17
Fun Score: N/A
Cheeseburgers Flipped: 130TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.174%22.586%50116119813,1540.849303-0.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.984%0.189C++0.253C*0.64B+HEAD ++ (~11.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.046C+15.6-0.101C+54.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.47%1.889%1483121184712737790.665357109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.453%2.185A*-0.421C--0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.551B+10.90.121C+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.617%8.629%374121039411542310.341421170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.844%-0.531D1.252A-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.8-1.177D*70.7-0.986D--160.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.453%51.948%371121377157450.0489199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.521B+-0.983D---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.188C4.5-0.42C--7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.485%15.385%3711213104104120.0999039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.084D*0.148C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.084C+4.10.163C++10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1096
14.4m255.3%263 (15.8k)226 (13.6k)0.80325922,52528,0420.98887496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121455812.105%15.21%18402:174

64% Engineer18% Heavy Assault14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2014 3:26 AMAug 8th, 2017 6:29 PMJul 22nd, 2019 3:24 AM (1d) (PST)Jul 21st, 2019 6:05 PM (2d) (PST)Jul 21st, 2019 5:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5592243350.3530.4390.0541.0760.06917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,54313,45820,0852126365413,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1064.6h/44.4d 5,205 3,426 9,067 68.8k 1,484 4,163 4,406 35.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C-
Kills:1,112
Deaths:1,643
KDR:0.677
Accuracy:20.177% C--
HSR:22.752% C-
MSW-R
C++
Kills:426
Deaths:498
KDR:0.855
Accuracy:22.224% C+
HSR:24.648% C++
T32 Bull
C
Kills:262
Deaths:456
KDR:0.575
Accuracy:22.670% C
HSR:19.466% D
T9 CARV
B++
Kills:132
Deaths:238
KDR:0.555
Accuracy:22.851% B++
HSR:27.273% B++
NS-15M2
B+
Kills:118
Deaths:145
KDR:0.814
Accuracy:26.728% B+
HSR:19.492% D
TMG-50
C--
Kills:103
Deaths:173
KDR:0.595
Accuracy:18.442% C--
HSR:11.651% F-
Kills:2,153
Deaths (as Heavy Assault):3,153
Deaths (to Heavy Assaults):8,050
KDR:0.68284
Kill Difference:1,000
Playtime:196.069 hours
Usage:18%
Score:2.414m
Score/min:205
Accuracy (listed only):22.182%
HSR (listed only):20.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:5,402
Deaths:7,387
KDR:0.731
Accuracy:23.606% C+
HSR:24.343% B++
LC2 Lynx
B++
Kills:989
Deaths:1,725
KDR:0.573
Accuracy:22.329% C
HSR:25.986% B++
T5 AMC
C+
Kills:335
Deaths:689
KDR:0.486
Accuracy:23.155% C+
HSR:14.030% D*
TRAC-5
C
Kills:258
Deaths:604
KDR:0.427
Accuracy:20.052% C
HSR:12.403% D*
AS16 NightHawk
C*
Kills:104
Deaths:159
KDR:0.654
Accuracy:28.485% D*
HSR:15.385% C*
NSX Tanto
B+
Kills:90
Deaths:138
KDR:0.652
Accuracy:23.404% C--
HSR:28.889% B+
Kills:7,178
Deaths (as Engineer):10,702
Deaths (to Engineers):5,118
KDR:0.67072
Kill Difference:3,524
Playtime:680.603 hours
Usage:64%
Score:9.479m
Score/min:232
Accuracy (listed only):23.505%
HSR (listed only):20.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:5,402
Deaths:7,387
KDR:0.731
Accuracy:23.606% C+
HSR:24.343% B++
PDW-16 Hailstorm
B*
Kills:3,125
Deaths:5,297
KDR:0.590
Accuracy:20.779% D
HSR:21.120% B*
LC2 Lynx
B++
Kills:989
Deaths:1,725
KDR:0.573
Accuracy:22.329% C
HSR:25.986% B++
NS-7 PDW
B+
Kills:393
Deaths:732
KDR:0.537
Accuracy:23.350% C
HSR:21.120% B+
T5 AMC
C+
Kills:335
Deaths:689
KDR:0.486
Accuracy:23.155% C+
HSR:14.030% D*
TRAC-5
C
Kills:258
Deaths:604
KDR:0.427
Accuracy:20.052% C
HSR:12.403% D*
MKV Suppressed
C--
Kills:191
Deaths:295
KDR:0.647
Accuracy:23.055% C--
HSR:13.613% D--
SMG-46 Armistice
B*
Kills:157
Deaths:284
KDR:0.553
Accuracy:24.389% C
HSR:21.656% B*
AS16 NightHawk
C*
Kills:104
Deaths:159
KDR:0.654
Accuracy:28.485% D*
HSR:15.385% C*
NSX Tanto
B+
Kills:90
Deaths:138
KDR:0.652
Accuracy:23.404% C--
HSR:28.889% B+
Kills:11,044
Deaths (as Light Assault):17,310
Deaths (to Light Assaults):4,744
KDR:0.63801
Kill Difference:6,266
Playtime:149.126 hours
Usage:14%
Score:2.087m
Score/min:233
Accuracy (listed only):23.260%
HSR (listed only):19.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:3,125
Deaths:5,297
KDR:0.590
Accuracy:20.779% D
HSR:21.120% B*
NS-7 PDW
B+
Kills:393
Deaths:732
KDR:0.537
Accuracy:23.350% C
HSR:21.120% B+
MKV Suppressed
C--
Kills:191
Deaths:295
KDR:0.647
Accuracy:23.055% C--
HSR:13.613% D--
SMG-46 Armistice
B*
Kills:157
Deaths:284
KDR:0.553
Accuracy:24.389% C
HSR:21.656% B*
RAMS .50M
C+
Kills:77
Deaths:72
KDR:1.069
Accuracy:38.453% C+
HSR:51.948% T*
Kills:3,943
Deaths (as Infiltrator):6,680
Deaths (to Infiltrators):4,257
KDR:0.59027
Kill Difference:2,737
Playtime:11.493 hours
Usage:1%
Score:0.068m
Score/min:98
Accuracy (listed only):26.005%
HSR (listed only):25.891%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:456
Deaths:428
KDR:1.065
Accuracy:17.267% B++
HSR:17.763% C
M2 Mutilator
B+
Kills:367
Deaths:312
KDR:1.176
Accuracy:17.410% B+
HSR:15.804% D
M1 Heavy Cycler
B++
Kills:151
Deaths:159
KDR:0.950
Accuracy:17.454% B++
HSR:14.570% D
Kills:974
Deaths (as MAX Suit):449.500
Deaths (to MAX Suits):1,414
KDR:2.16685
Kill Difference:524.500
Playtime:16.329 hours
Usage:2%
Score:0.308m
Score/min:314
Accuracy (listed only):17.377%
HSR (listed only):16.046%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:464
V. Kills:570 81%
Deaths:418
KDR:1.110
Accuracy:68.299% A+
KPH:16.200 D*
VKPH:19.900 C**
L100 Python HEAT
B
Kills:303
V. Kills:162 186%
Deaths:181
KDR:1.674
Accuracy:64.454% A+
KPH:25.500 C-
VKPH:13.700 B
C75 Viper
C+
Kills:80
V. Kills:47 167%
Deaths:88
KDR:0.909
Accuracy:51.313% A
KPH:12.400 D--
VKPH:7.300 C+
Kills:847 (847 + 0)
Deaths:687
KDR:1.233
VKDR:1.134
Vehicle Kills:779
Kill Difference:160
Playtime:46.959 hours
Usage:4%
Score:0.450m
Score/min:160
Driving Accuracy:51.313%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:127
V. Kills:45 276%
Deaths:73
KDR:1.740
Accuracy:33.638% D
KPH:13.800 D
VKPH:4.900 D-
M20 Basilisk
C
Kills:111
V. Kills:43 252%
Deaths:53
KDR:2.094
Accuracy:33.237% D
KPH:18.100 C
VKPH:7 D
M12 Kobalt
C++
Kills:105
V. Kills:9 N/A
Deaths:11
KDR:9.545
Accuracy:17.607% C+
KPH:40.800 D
VKPH:3.500 C++
M60-G Bulldog
C+
Kills:51
V. Kills:17 283%
Deaths:29
KDR:1.759
Accuracy:31.844% C
KPH:17 D
VKPH:5.700 C+
G30 Walker
N/A
Kills:50
V. Kills:32 152%
Deaths:26
KDR:1.923
Accuracy:26.218% N/A
KPH:8.900 N/A
VKPH:5.700 N/A
Kills:444 (0 + 444)
Deaths:192
KDR:2.313
VKDR:0.760
Vehicle Kills:146
Kill Difference:252
Playtime:26.535 hours
Usage:2%
Score:0.164m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:26.218%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 5,6405,4027,3870.731C0.0723.606%C+24.343%B++25.2C+1.1A++62214.4h13.6C+57.5C++
PDW-16 Hailstorm 3,2403,1255,2970.59C-0.2120.779%D21.12%B*18.1C--N/A49173h17.8C85.7C
Spear Anti-Vehicle Phalanx Turret 2,2201,4632326.306C+5.5043.277%C+4.921%B+39.5C++20.5C+23137h7.9C**18.3B
C-4 1,9471,3251,3850.957C0.1523.428%CN/A78.4C+36.8B+48716.9h1.7C7.4C
MG-H1 Watchman 1,1481,1121,6430.677C-0.1320.177%C--22.752%C-22.7DN/A5748.9h15.2C++75.5C+
LC2 Lynx 1,0389891,7250.573C-0.2322.329%C25.986%B++19.6C1A5350.5h17.9C--80.3C+
Sticky Grenade 8017601760N/A759.2051.655%C+N/A760C-41M21191h2.3C+4.4C++
NS Annihilator 1,1597138280.861B+0.0682.505%B+N/A14.7B**9.2C*12648.4h10.7B+13B+
Tank Mine 9275254131.271D0.4727.519%C-N/A97.2C+74.4B+10075.4h2.1C7.6D
L100 Python AP 1,0344644181.11D0.3168.299%A+2.802%C++16.2D*19.9C**17128.6h11D**16.1D-
M2 Mutilator 4724564281.065C0.2617.267%B++17.763%C33.5B++1.2A++9213.6h16.2B+93.8B+
MSW-R 4474264980.855C0.0522.224%C+24.648%C++26.1C--1.3A*8216.3h13.4C60.4C+
NS-7 PDW 4013937320.537C-0.2723.35%C21.12%B+16.7C--N/A4523.5h18.3D78.3C
M2 Mutilator 3773673121.176C0.3717.41%B+15.804%D37.8B**1A1069.7h15.4B++88.6B+
T5 AMC 3443356890.486C--0.3223.155%C+14.03%D*13.7DN/A4824.5h18.6D-80.2C
L100 Python HEAT 4653031811.674D0.8764.454%A+N/A25.5C-13.6C**14611.9h8.2D12.8C+
T32 Bull 2822624560.575D0.2322.67%C19.466%D19.7D-1.5A*5513.3h15.1D66.8C
TRAC-5 2632586040.427C--0.3820.052%C12.403%D*9.1DN/A4828.2h18.8C--93.7C
MANA Anti-Personnel Turret 2562512291.096N/A0.2913.287%UN/A2510U50U4425400.1h27T*203.3T*
MKV Suppressed 1981912950.647C--0.1623.055%C--13.613%D--18.5DN/A5610.3h16.5C71.5C+
Rocklet Rifle 3141773290.538C0.2754.477%C*N/A30.5C++23.6C+3475.8h38.2C+70C*
Ripper 17817511,8980.015C--0.799.812%D**21.714%B++0.5C-N/A1359.8h1.7C17C+
SMG-46 Armistice 1601572840.553C-0.2524.389%C21.656%B*15.5DN/A8710.1h20.8D*85.2D
M1 Heavy Cycler 1521511590.95C0.1517.454%B++14.57%D25.6B+N/A785.9h15.8B++90.5B+
Aspis Anti-Aircraft Phalanx Turret 292144652.215C--1.4126.454%C++N/A7.1D7.3D-11220.3h203D*767.6C
T9 CARV 1441322380.555C0.2522.851%B++27.273%B++18.9C--1.7M++1817h19.5D*85.1C+
M20 Basilisk 172127731.74C--0.9433.638%D5.512%C+13.8D4.9D-989.2h109C324.2C
NS-15M2 1251181450.814C0.0126.728%B+19.492%D25.7D1.5A++784.6h14C52.3C*
T2 Striker 1941152080.553C+0.2549.097%CN/A13.5C++9.3C1248.5h44C++89.5C+
M20 Basilisk 154111532.094C-1.2933.237%D5.405%C+18.2C7D1206.1h95.4C++287C+
Frag Grenade 1141101110N/A109.2047.209%C**N/A366.7C-13.3B*14890.3h4.4C9.3C+
M12 Kobalt 114105119.545C8.7417.607%C+19.048%C++40.4D3.5C++1432.6h27.1D**153.7C
AS16 NightHawk 1061041590.654C-0.1528.485%D*15.385%C*25.4CN/A794.1h4.1B+14.3C+
TMG-50 1051031730.595D0.2118.442%C--11.651%F-24.5CN/A974.2h13.4C72.7C+
T7 Mini-Chaingun 96932130.437D0.3714.098%D10.753%D16.9D-N/A745.5h17.4C123.3C+
NSX Tanto 93901380.652C--0.1523.404%C--28.889%B+20.5C-N/A604.4h14.2C++60.6C+
C75 Viper 12780880.909D0.1151.313%A1.25%C12.3D--7.2C+1386.5h21D--40.9C+
RAMS .50M 8277721.069D0.2738.453%C+51.948%T*12.4D--N/A396.2h4.5T*11.8F-
T1 Cycler 6261690.884C+0.0823.959%B18.033%D26.5C++N/A2512.3h15.5C+64.6C*
M60-G Bulldog 6851291.759D0.9631.844%C1.961%D17D5.7C+883h11D--34.7D
G30 Walker 8250261.923D1.1226.218%D4%C+8.9D--5.7D-855.6h283.9D--1082.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon193460.3h
Nano-Armor Kit1,3471,508,99184.9h
Anti-Vehicle MANA Turret243491.1h
Medical Applicator7615,5031.4h
Spitfire Auto-Turret247541.1h
M12 Kobalt0700h
Smoke Grenade01310h
Medical Kit436560.9h
Ammunition Package703,0723.1h
Anti-Infantry MANA Turret565582.1h
A30 Walker0840h
M20 Drake0680h

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