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Primarch World Champion DuanorVS[HSR] DuanorVS
VS BR 96

KDR: 3.13

Score: 13.8m

Last Seen: Jun 21st, 2019 11:27 PM
- OFFLINE - 115.1 hour(s)

Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Member of Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 21
Level Progress (to 97): 96%
Level 100 Progress: 73% 178h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost SVA-88 NS-15M2 Pulsar LSW VX29 Polaris NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,400,567 MLG Score: 4317
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.555%36.032%106520119127,7284.23134-1.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.725%1.626A+2.306A*-1.361D**HEAD ++ (~21.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.604B+8.70.391B20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.463%1.089%313212091,4693857043.8057208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.619%-1.468F-0.45D1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213-0.338C-500.045C+163

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.249%78.947%0112102,28063343.59622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.03A*0.764B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.70.458B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 21
13.8m184%478 (28.7k)380 (22.8k)3.1292534,76611,1103.2957796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1211325627.174%34.594%94003:158

9% Engineer69% Heavy Assault8% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2014 6:43 PMAug 10th, 2016 7:15 PMJun 25th, 2019 11:54 AM (1d) (PST)Jun 21st, 2019 7:32 PM (5d) (PST)Jun 21st, 2019 7:27 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7332245090.9600.3070.3321.8460.0444317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,99913,46530,534581820111322,804

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
603.7h/25.2d 1,850 12,027 9,011 66.9k 629 2,260 1,583 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:13,506
Deaths:2,955
KDR:4.571
Accuracy:30.178% B*
HSR:40.367% A
Orion VS54
B**
Kills:2,646
Deaths:914
KDR:2.895
Accuracy:25.832% B**
HSR:31.104% B*
SVA-88
B+
Kills:1,796
Deaths:624
KDR:2.878
Accuracy:25.737% B+
HSR:29.454% B+
NS-15M2
B**
Kills:1,301
Deaths:328
KDR:3.966
Accuracy:29.400% B**
HSR:34.051% B**
Pulsar LSW
B**
Kills:1,269
Deaths:421
KDR:3.014
Accuracy:28.962% B**
HSR:29.945% B++
VX29 Polaris
B*
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:28.073% B*
HSR:27.195% B+
VE-H Maw
A*
Kills:532
Deaths:105
KDR:5.067
Accuracy:34.794% A++
HSR:46.241% A*
NS-15M AE
B+
Kills:175
Deaths:59
KDR:2.966
Accuracy:28.785% B+
HSR:30.286% B
NSX Naginata
A*
Kills:117
Deaths:29
KDR:4.034
Accuracy:31.348% A++
HSR:44.444% A*
Kills:22,504
Deaths (as Heavy Assault):5,811
Deaths (to Heavy Assaults):3,687
KDR:3.87266
Kill Difference:16,693
Playtime:415.868 hours
Usage:69%
Score:10.221m
Score/min:410
Accuracy (listed only):29.234%
HSR (listed only):34.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:830
Deaths:192
KDR:4.323
Accuracy:30.828% A+
HSR:28.675% A+
Eridani SX5
A**
Kills:806
Deaths:179
KDR:4.503
Accuracy:35.007% A++
HSR:36.601% A**
Pulsar C
A+
Kills:487
Deaths:154
KDR:3.162
Accuracy:32.165% A+
HSR:28.337% B*
Solstice VE3
B*
Kills:149
Deaths:83
KDR:1.795
Accuracy:27.583% B*
HSR:20.134% C++
NS Baron G5AE
A*
Kills:82
Deaths:30
KDR:2.733
Accuracy:67.364% A*
HSR:21.951% A
Kills:2,354
Deaths (as Light Assault):638
Deaths (to Light Assaults):2,005
KDR:3.68966
Kill Difference:1,716
Playtime:61.368 hours
Usage:10%
Score:1.216m
Score/min:330
Accuracy (listed only):38.589%
HSR (listed only):27.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A**
Kills:806
Deaths:179
KDR:4.503
Accuracy:35.007% A++
HSR:36.601% A**
Terminus VX-9
A*
Kills:457
Deaths:149
KDR:3.067
Accuracy:31.162% B**
HSR:43.545% A*
H-V45
A++
Kills:243
Deaths:54
KDR:4.500
Accuracy:32.846% A++
HSR:34.979% A++
Pulsar VS1
A
Kills:131
Deaths:78
KDR:1.679
Accuracy:27.661% B*
HSR:29.771% A
NS Baron G5AE
A*
Kills:82
Deaths:30
KDR:2.733
Accuracy:67.364% A*
HSR:21.951% A
Kills:1,719
Deaths (as Combat Medic):490
Deaths (to Combat Medics):1,264
KDR:3.50816
Kill Difference:1,229
Playtime:21.042 hours
Usage:3%
Score:0.459m
Score/min:363
Accuracy (listed only):38.808%
HSR (listed only):33.369%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,280
Deaths:421
KDR:5.416
Accuracy:48.249% A+
HSR:78.947% B**
NS-44 Commissioner
B**
Kills:1,161
Deaths:723
KDR:1.606
Accuracy:45.116% B**
HSR:28.682% B**
Eridani SX5
A**
Kills:806
Deaths:179
KDR:4.503
Accuracy:35.007% A++
HSR:36.601% A**
NS-44 Commissioner AE
B**
Kills:484
Deaths:258
KDR:1.876
Accuracy:51.198% B**
HSR:34.711% B*
NS-357 Underboss
A*
Kills:406
Deaths:325
KDR:1.249
Accuracy:48.593% A+
HSR:37.438% A*
Beamer VS3
B*
Kills:70
Deaths:101
KDR:0.693
Accuracy:24.106% C-
HSR:28.571% B*
Kills:5,207
Deaths (as Infiltrator):2,007
Deaths (to Infiltrators):1,699
KDR:2.59442
Kill Difference:3,200
Playtime:47.213 hours
Usage:8%
Score:0.950m
Score/min:335
Accuracy (listed only):42.045%
HSR (listed only):40.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:830
Deaths:192
KDR:4.323
Accuracy:30.828% A+
HSR:28.675% A+
Pulsar C
A+
Kills:487
Deaths:154
KDR:3.162
Accuracy:32.165% A+
HSR:28.337% B*
Solstice VE3
B*
Kills:149
Deaths:83
KDR:1.795
Accuracy:27.583% B*
HSR:20.134% C++
NS Baron G5AE
A*
Kills:82
Deaths:30
KDR:2.733
Accuracy:67.364% A*
HSR:21.951% A
Kills:1,548
Deaths (as Engineer):459
Deaths (to Engineers):1,620
KDR:3.37255
Kill Difference:1,089
Playtime:51.409 hours
Usage:9%
Score:0.791m
Score/min:256
Accuracy (listed only):39.485%
HSR (listed only):24.774%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:149
Deaths:40
KDR:3.725
Accuracy:28.832% A*
HSR:26.846% B**
Blueshift VM5
A*
Kills:133
Deaths:36
KDR:3.694
Accuracy:28.421% A++
HSR:32.331% A*
Kills:282
Deaths (as MAX Suit):38
Deaths (to MAX Suits):516
KDR:7.42105
Kill Difference:244
Playtime:4.066 hours
Usage:1%
Score:0.131m
Score/min:538
Accuracy (listed only):28.626%
HSR (listed only):29.588%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:830
V. Kills:14 N/A
Deaths:114
KDR:7.281
Accuracy:49.544% B**
KPH:82.900 B**
VKPH:1.400 D-
Saron Laser Cannon
B+
Kills:639
V. Kills:658 97%
Deaths:285
KDR:2.242
Accuracy:22.338% F
KPH:11.600 C+
VKPH:12 B+
Hornet Missiles
B++
Kills:107
V. Kills:31 334%
Deaths:11
KDR:9.727
Accuracy:68.342% B++
KPH:92.600 B+
VKPH:26.800 C--
Kills:1,576 (1,469 + 0)
Deaths:410
KDR:3.844
VKDR:1.715
Vehicle Kills:703
Kill Difference:1,166
Playtime:66.209 hours
Usage:11%
Score:0.730m
Score/min:184
Piloting Accuracy:22.338%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:68
V. Kills:8 N/A
Deaths:5
KDR:13.600
Accuracy:40.876% B+
KPH:65.900 B*
VKPH:7.800 C
Kills:68 (0 + 68)
Deaths:5
KDR:13.600
VKDR:1.600
Vehicle Kills:8
Kill Difference:63
Playtime:1.032 hours
Usage:0%
Score:0.029m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:40.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,59113,5062,9554.571B+1.4430.178%B*40.367%A99.7B**N/A238135.4h8.8B**29.3B**
Orion VS54 2,6582,6469142.895B*0.2325.832%B**31.104%B*52.2B*N/A19850.7h9.7B**37.7C**
Ghost 2,2842,2804215.416B*2.2948.249%A+78.947%B**70.8AN/A17432.2h1.7B**3.6B**
SVA-88 1,8061,7966242.878B+0.2525.737%B+29.454%B+57.2B+N/A23831.4h9.6B*37.3B+
NS-15M2 1,3071,3013283.966A0.8429.4%B**34.051%B**76.5AN/A18017h9.2B**31.2B*
Pulsar LSW 1,2741,2694213.014A0.1228.962%B**29.945%B++72.5B**N/A19817.5h9.9B*34.1B*
VX29 Polaris 1,1701,1623763.09A0.0428.073%B*27.195%B+55.1B+N/A25821.1h9.8B**35B++
NS-44 Commissioner 1,1621,1617231.606B++1.5245.116%B**28.682%B**88A*N/A24413.2h2.6A5.9B**
Light PPA 8448301147.281C**4.1549.544%B**N/A83A1.4D-20310h7.7B++15.6B++
Serpent VE92 8318301924.323M+1.1930.828%A+28.675%A+101.2M++N/A2938.2h9.3B**30.2B*
NS Decimator 1,1478173692.214A+0.9264.625%B+2.448%C++49.5B**20B+43716.5h4.1B+6.4B+
Eridani SX5 8118061794.503M++1.3735.007%A++36.601%A**99.5MN/A2618.1h9B**25.6B*
Saron Laser Cannon 1,2976392852.242C*0.8922.338%F1.408%D11.6C+12B+17455h104.8B+469.3C+
VE-H Maw 5345321055.067M+1.9434.794%A++46.241%A*133MN/A4824h7.7B**22.2B*
Pulsar C 4954871543.162A0.0332.165%A+28.337%B*46.4B++N/A14210.5h9.6B++29.8B*
NS-44 Commissioner AE 4884842581.876B+1.2551.198%B**34.711%B*151.3M+1.3B**4223.2h2.7B**5.3B**
Damascus Edge 4624599,2380.05B3.0810.204%D**1.307%D-1.1C+N/A3418.1h1.6B++16.1C--
Terminus VX-9 4624571493.067B*0.0631.162%B**43.545%A*69.2AN/A1936.6h10.4B*33.3B*
NS-357 Underboss 4074063251.249C**1.8848.593%A+37.438%A*119.4MN/A3503.4h3.4B*7.1B**
H-V45 244243544.5A++1.3732.846%A++34.979%A++105.7M*N/A4512.3h9.8A29.9B**
NS-15M AE 175175592.966B+0.1628.785%B+30.286%B72.9B+N/A3442.4h10.9B37.9B+
Nemesis VSH9 241150841.786A*1.3469.73%B**3.333%B+26.8B+16.3C**3125.6h6.9B+9.9B*
Blueshift VM5 150149403.725B+0.6028.832%A*26.846%B**64.8A++N/A2052.3h14.1B+49B*
Solstice VE3 149149831.795A+1.3327.583%B*20.134%C++26.1BN/A1685.7h10.6B*38.3B+
Blueshift VM5 133133363.694B+0.5628.421%A++32.331%A*63.3A++N/A2052.1h14B++49.1B*
Pulsar VS1 134131781.679B++1.4527.661%B*29.771%A22.6C+N/A1495.8h13.7B+49.7B+
Anti-Vehicle Grenade 1491221122N/A118.8742.007%D--N/A305C67.5C19530.4h5.1B12.3C+
NSX Naginata 119117294.034A**0.9031.348%A++44.444%A*97.5A*1.7A*3131.2h8.7B**27.7B*
Frag Grenade 1121111111N/A107.8744.431%C+N/A555C**5D21440.2h3.3B+7.4B+
Hornet Missiles 138107119.727B*6.6068.342%B++N/A89.2B+25.8C--5031.2h7.6B+11.2B++
NS Baron G5AE 8282302.733A0.4067.364%A*21.951%A74.5B**N/A2491.1h3.9B+5.8C++
Beamer VS3 70701010.693C+2.4424.106%C-28.571%B*33.3BN/A1692.1h7.4B++30.8C++
M40 Fury 7668513.6A10.4740.876%B+N/A68B**8C4651h9.1B*22.2B*
S1 7854272A*1.1369.976%A+N/A41.5A18.5B*6371.3h5.5B++7.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon99070.5h
AE Nano-Armor Kit49,3251.6h
Medical Applicator139,1220.6h
Motion Spotter51,6040.6h
Nanite Revive Grenade01140h
Nano-Armor Kit1429,4365.1h
Medical Kit1,44110,73551.1h

Check the help document for the dictionary if you want to learn more about words used here.


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