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Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 111

KDR: 1.09

Score: 24.4m

Last Seen: Aug 20th, 2017 3:48 PM
- OFFLINE - 18.1 hour(s)

Rank 111 (107) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 108): 26%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Razor GD-23 Blitz GD-10 NC6 Gauss SAW AF-19 Mercenary NS-7 PDW NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.376%19.844%5043191717,9601.18485-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.56%0.91B*-0.018C+-1.47FHEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.439B10.70.241C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.142%0.869%17849442,531145314341.74072176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.751%-0.909D---0.746D-0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.3-0.307C59.2-0.15C144

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.875%1.719%67494464015023850.426098166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.033%0.432B-0.779D-0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.74B++4.60.64B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.578%6.283%991093893912174790.770936196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%0.097C+0.603B+0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.309C*28.20.22C++49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.111%58.172%9949441,346159220.844947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%0.555B+-0.613D-0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.225C++2.90.071C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.913%14.177%993945917100630.910626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.113%0.151C++0.053C+1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.381C**3.50.275C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
24.4m330.3%281 (16.9k)244 (14.6k)1.0935432,24329,4851.30456111 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948107218.162%15.29%27803:237

7% Combat Medic34% Engineer14% Heavy Assault21% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 20th, 2017 12:14 PM (2d) (PST)Aug 20th, 2017 11:48 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741772970.3230.2960.0491.2340.050177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,45410,64817,8061918374314,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1662.5h/69.3d 6,222 4,930 9,863 123.1k 2,046 4,584 5,022 47.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,266
Deaths:1,090
KDR:1.161
Accuracy:26.813% B+
HSR:21.880% C
NC6 Gauss SAW
C*
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C*
HSR:19.835% C-
EM1
B+
Kills:1,146
Deaths:1,066
KDR:1.075
Accuracy:23.100% B+
HSR:20.419% C+
NS-15M1
B++
Kills:504
Deaths:417
KDR:1.209
Accuracy:25.216% B++
HSR:23.810% B+
NC05 Jackhammer
B+
Kills:399
Deaths:393
KDR:1.015
Accuracy:48.656% B+
HSR:13.033% C
EM6
B+
Kills:225
Deaths:206
KDR:1.092
Accuracy:23.746% B+
HSR:20% C-
NC6S Gauss SAW S
C+
Kills:89
Deaths:72
KDR:1.236
Accuracy:22.533% C+
HSR:22.472% C+
Kills:4,839
Deaths (as Heavy Assault):4,550
Deaths (to Heavy Assaults):7,885
KDR:1.06352
Kill Difference:289
Playtime:232.885 hours
Usage:14%
Score:3.640m
Score/min:261
Accuracy (listed only):27.212%
HSR (listed only):20.207%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
AF-19 Mercenary
C*
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C*
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
AC-X11
B*
Kills:932
Deaths:916
KDR:1.017
Accuracy:29.084% B*
HSR:24.893% B++
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C
HSR:16.058% B++
GD-66 Claw
B*
Kills:306
Deaths:248
KDR:1.234
Accuracy:68.404% B*
HSR:12.418% C+
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C*
HSR:20.800% B+
AF-4A Bandit
B*
Kills:83
Deaths:72
KDR:1.153
Accuracy:28.506% B*
HSR:20.482% C+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
Warden
A++
Kills:51
Deaths:42
KDR:1.214
Accuracy:36.999% A++
HSR:25.490% C*
Kills:5,722
Deaths (as Engineer):6,049
Deaths (to Engineers):6,750
KDR:0.94594
Kill Difference:327
Playtime:573.235 hours
Usage:34%
Score:7.842m
Score/min:228
Accuracy (listed only):36.774%
HSR (listed only):18.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C++
HSR:13.964% D
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
Blitz GD-10
C+
Kills:1,211
Deaths:1,092
KDR:1.109
Accuracy:23.864% C+
HSR:12.717% C--
AF-19 Mercenary
C*
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C*
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
AC-X11
B*
Kills:932
Deaths:916
KDR:1.017
Accuracy:29.084% B*
HSR:24.893% B++
MKV Suppressed
A
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% A
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C
HSR:16.058% B++
GD-66 Claw
B*
Kills:306
Deaths:248
KDR:1.234
Accuracy:68.404% B*
HSR:12.418% C+
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
NSX Tengu
B++
Kills:126
Deaths:123
KDR:1.024
Accuracy:42.083% B++
HSR:23.016% B+
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C*
HSR:20.800% B+
AF-4A Bandit
B*
Kills:83
Deaths:72
KDR:1.153
Accuracy:28.506% B*
HSR:20.482% C+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
Kills:10,301
Deaths (as Light Assault):10,120
Deaths (to Light Assaults):5,556
KDR:1.01789
Kill Difference:181
Playtime:343.149 hours
Usage:21%
Score:5.741m
Score/min:279
Accuracy (listed only):34.781%
HSR (listed only):18.564%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C++
HSR:13.964% D
Blitz GD-10
C+
Kills:1,211
Deaths:1,092
KDR:1.109
Accuracy:23.864% C+
HSR:12.717% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
MKV Suppressed
A
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% A
NS-44 Commissioner
B++
Kills:729
Deaths:1,064
KDR:0.685
Accuracy:41.855% B++
HSR:20.302% C+
NC14 Bolt Driver
B+
Kills:618
Deaths:638
KDR:0.969
Accuracy:38.369% B+
HSR:62.460% D*
SAS-R
B
Kills:474
Deaths:472
KDR:1.004
Accuracy:41.407% B
HSR:48.101% F-
AF-6 Shadow
B+
Kills:410
Deaths:296
KDR:1.385
Accuracy:37.470% B+
HSR:20.488% D
LA8 Rebel
C+
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% D
HSR:18.895% C+
AF-18 Stalker
B**
Kills:227
Deaths:220
KDR:1.032
Accuracy:33.003% B**
HSR:20.264% C++
LA3 Desperado
C**
Kills:194
Deaths:253
KDR:0.767
Accuracy:29.953% C**
HSR:20.103% C**
NC4 Mag-Shot
B++
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B++
NS-30 Vandal
B++
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B++
HSR:21.387% C--
AF-8 RailJack
B
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% B
HSR:60.417% D**
NSX Tengu
B++
Kills:126
Deaths:123
KDR:1.024
Accuracy:42.083% B++
HSR:23.016% B+
EM4 Longshot
C
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D
HSR:74.545% C
Impetus
B++
Kills:99
Deaths:93
KDR:1.065
Accuracy:38.527% B++
HSR:17.172% D*
NS-357 Underboss
C**
Kills:78
Deaths:86
KDR:0.907
Accuracy:37.452% C**
HSR:20.513% C**
NS-61 Emissary
A
Kills:72
Deaths:108
KDR:0.667
Accuracy:31.456% B+
HSR:23.611% A
NS-44L Blackhand
B**
Kills:63
Deaths:61
KDR:1.033
Accuracy:51.598% B**
HSR:26.984% D--
NS-AM7 Archer
B**
Kills:51
Deaths:245
KDR:0.208
Accuracy:63.136% B**
HSR:13.726% D--
Kills:8,594
Deaths (as Infiltrator):8,828
Deaths (to Infiltrators):4,401
KDR:0.97349
Kill Difference:234
Playtime:353.603 hours
Usage:21%
Score:3.781m
Score/min:178
Accuracy (listed only):36.203%
HSR (listed only):28.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C++
HSR:13.964% D
Blitz GD-10
C+
Kills:1,211
Deaths:1,092
KDR:1.109
Accuracy:23.864% C+
HSR:12.717% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
NS-11P
B*
Kills:899
Deaths:956
KDR:0.940
Accuracy:26.601% B*
HSR:19.244% C*
MKV Suppressed
A
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% A
Carnage AR
C++
Kills:459
Deaths:632
KDR:0.726
Accuracy:22.283% C
HSR:19.826% C++
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C
HSR:16.058% B++
NC1 Gauss Rifle
B+
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% B+
HSR:16.621% C-
GD-66 Claw
B*
Kills:306
Deaths:248
KDR:1.234
Accuracy:68.404% B*
HSR:12.418% C+
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
NSX Tengu
B++
Kills:126
Deaths:123
KDR:1.024
Accuracy:42.083% B++
HSR:23.016% B+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
Kills:7,341
Deaths (as Combat Medic):6,934
Deaths (to Combat Medics):2,899
KDR:1.0587
Kill Difference:407
Playtime:112.963 hours
Usage:7%
Score:2.560m
Score/min:378
Accuracy (listed only):36.820%
HSR (listed only):17.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:435
Deaths:227
KDR:1.916
Accuracy:32.089% C++
HSR:15.172% B+
NCM1 Scattercannon
C
Kills:422
Deaths:314
KDR:1.344
Accuracy:34.625% C
HSR:13.981% C
NCM2 Falcon
B+
Kills:89
Deaths:152
KDR:0.586
Accuracy:42.267% B+
HSR:4.494% C
Kills:946
Deaths (as MAX Suit):346.500
Deaths (to MAX Suits):1,534
KDR:2.73016
Kill Difference:599.500
Playtime:38.856 hours
Usage:2%
Score:0.799m
Score/min:343
Accuracy (listed only):36.327%
HSR (listed only):11.216%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,076
V. Kills:251 427%
Deaths:198
KDR:5.434
Accuracy:49.072% C+
KPH:45.900 C--
VKPH:10.700 C-
M30 Mustang AH
C++
Kills:561
V. Kills:84 N/A
Deaths:177
KDR:3.169
Accuracy:57.261% C*
KPH:35.800 C
VKPH:5.400 C++
M20 Mustang
D
Kills:468
V. Kills:601 78%
Deaths:1,027
KDR:0.456
Accuracy:27.344% D
KPH:4.800 D-
VKPH:6.100 D
Vortek Rotary
D
Kills:426
V. Kills:485 88%
Deaths:764
KDR:0.558
Accuracy:26.567% D
KPH:5.200 D
VKPH:5.900 D
Hornet Missiles
B+
Kills:60
V. Kills:75 79%
Deaths:17
KDR:3.529
Accuracy:61.552% C++
KPH:37.500 D
VKPH:46.900 B+
Kills:2,591 (1,455 + 0)
Deaths:2,183
KDR:1.187
VKDR:0.685
Vehicle Kills:1,496
Kill Difference:408
Playtime:220.763 hours
Usage:13%
Score:1.617m
Score/min:122
Piloting Accuracy:26.567%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:321
V. Kills:33 N/A
Deaths:49
KDR:6.551
Accuracy:44.760% C
KPH:40.400 C
VKPH:4.200 D-
C75 Viper
C
Kills:193
V. Kills:52 364%
Deaths:56
KDR:3.446
Accuracy:33.085% C-
KPH:21 C--
VKPH:5.700 C
L100 Python AP
D-
Kills:93
V. Kills:95 97%
Deaths:49
KDR:1.898
Accuracy:54.135% C+
KPH:13.200 D*
VKPH:13.500 D-
Skyguard
B+
Kills:77
V. Kills:88 87%
Deaths:40
KDR:1.925
Accuracy:30.321% C*
KPH:9.300 C+
VKPH:10.600 B+
Kills:684 (684 + 0)
Deaths:194
KDR:3.526
VKDR:1.381
Vehicle Kills:268
Kill Difference:490
Playtime:32.472 hours
Usage:2%
Score:0.421m
Score/min:216
Driving Accuracy:30.321%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D
VKPH:5.200 D--
Enforcer ML85
D
Kills:96
V. Kills:75 126%
Deaths:28
KDR:3.429
Accuracy:38.590% C+
KPH:16.600 D
VKPH:13 D
E540 Halberd
C++
Kills:62
V. Kills:32 188%
Deaths:9
KDR:6.889
Accuracy:37.257% D--
KPH:26.700 C++
VKPH:13.800 C
Titan-150 AP
C++
Kills:53
V. Kills:46 113%
Deaths:25
KDR:2.120
Accuracy:49.188% C++
KPH:11.400 D--
VKPH:9.900 D--
Kills:384 (226 + 158)
Deaths:121
KDR:3.174
VKDR:1.835
Vehicle Kills:222
Kill Difference:263
Playtime:25.917 hours
Usage:2%
Score:0.419m
Score/min:269
Driving Accuracy:49.188%
Gunner Accuracy:37.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:142
V. Kills:124 114%
Deaths:19
KDR:7.474
Accuracy:59.381% B+
KPH:30.600 C+
VKPH:26.700 B++
M96 Mjolnir-H
M+
Kills:124
V. Kills:215 57%
Deaths:32
KDR:3.875
Accuracy:63.877% A+
KPH:47.800 B++
VKPH:82.900 M+
C85 Canister-H
C
Kills:76
V. Kills:6 N/A
Deaths:9
KDR:8.444
Accuracy:43.804% C+
KPH:78.900 D
VKPH:6.200 C
Kills:342 (0 + 342)
Deaths:60
KDR:5.700
VKDR:5.750
Vehicle Kills:345
Kill Difference:282
Playtime:8.195 hours
Usage:0%
Score:0.209m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:43.804%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:145
V. Kills:31 453%
Deaths:17
KDR:8.529
Accuracy:39.603% B+
KPH:39.800 C
VKPH:8.500 C+
M40 Fury
C++
Kills:125
V. Kills:29 417%
Deaths:25
KDR:5
Accuracy:41.069% B++
KPH:49 C
VKPH:11.400 C++
M20 Basilisk
C++
Kills:122
V. Kills:60 200%
Deaths:30
KDR:4.067
Accuracy:36.474% C++
KPH:16.200 C+
VKPH:7.900 C++
M12 Kobalt
A
Kills:62
V. Kills:2 N/A
Deaths:9
KDR:6.889
Accuracy:22.754% A
KPH:53.700 C
VKPH:1.700 C
M20 Basilisk
D
Kills:58
V. Kills:32 176%
Deaths:20
KDR:2.900
Accuracy:37.074% C++
KPH:10.300 D-
VKPH:5.700 D
M60-G Bulldog
C++
Kills:51
V. Kills:16 300%
Deaths:9
KDR:5.667
Accuracy:26.656% D
KPH:20.700 C--
VKPH:6.500 C++
Kills:563 (0 + 563)
Deaths:110
KDR:5.118
VKDR:1.545
Vehicle Kills:170
Kill Difference:453
Playtime:22.995 hours
Usage:1%
Score:0.301m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:26.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3771,3751,1081.241C++0.1525.558%C++13.964%D22.3CN/A5861.6h9.2B++36.2B+
LA1 Anchor 1,2711,2661,0901.161C0.0726.813%B+21.88%C38.2CN/A14733.1h9.9C++36.8B
Razor GD-23 1,2221,2121,4060.862C+0.2323.967%C++18.647%C+14.7C-N/A5182.4h12.1B50.4C**
Blitz GD-10 1,2131,2111,0921.109C++0.0223.864%C+12.717%C--20.7CN/A6558.5h11.7B*49.1B+
NC6 Gauss SAW 1,2321,2101,3060.926C+0.1720.421%C*19.835%C-20.4CN/A7659.3h10.8C+52.8C*
AF-19 Mercenary 1,1901,1791,5230.774C+0.3220.588%C21.798%C*12.1CN/A5197.6h12B+58.2C**
NS-7 PDW 1,1591,1541,0771.071C*0.0231.17%A21.664%B*29.2C*N/A11239.5h12.2B++39.1B++
NS-11C 1,1631,1481,1281.018C++0.0826.292%B+18.293%C+19.8CN/A7958h14C*53.3B+
EM1 1,1541,1461,0661.075C+0.0223.1%B+20.419%C+30.9C+N/A11037.1h12.7C**55.2B+
Breaker Rocket Pods 1,3271,0761985.434C+4.3449.072%C+N/A45.8C--10.7C-25023.5h16.6C++33.9C++
AC-X11 9379329161.017C+0.0829.084%B*24.893%B++21.5C+N/A5643.4h9.4B+32.4B+
NS-11P 9068999560.94C+0.1526.601%B*19.244%C*25.6C+N/A8835.1h13.2B+49.7B++
MKV Suppressed 7657647131.072C+0.0231.515%B**26.047%A34.6C++N/A9122.1h11.4B+36.2B+
NS-44 Commissioner 7337291,0640.685C0.4141.855%B++20.302%C+38.2C**N/A13219.1h3.6B+8.6B+
C-4 1,1037116131.16C+0.0726.032%B+N/A78.1B+43.1B*8859.1h1.6C*6B+
NC14 Bolt Driver 6186186380.969C0.1238.369%B+62.46%D*11.4DN/A3254.4h3C7.8C++
Bouncing Betty 6076061603.788C+2.6957.834%A+N/A242.4A**N/A7062.5h1.6B*2.7A
M30 Mustang AH 6455611773.169C+2.0857.261%C*1.07%C--35.7C5.4C++18215.7h8.8C++15.3C*
NS-15M1 5045044171.209C+0.1225.216%B++23.81%B+37.3C+N/A12813.5h12.3C*48.6B+
SAS-R 4754744721.004C--0.0941.407%B48.101%F-18.5D-N/A6025.6h2.7D6.4C+
Frag Grenade 4724681468N/A466.9148.579%B+N/A585B5C++22800.8h3B++6.2B++
M20 Mustang 1,0694681,0270.456C-0.6427.344%D1.282%D-4.8D-6.1D10998.3h180.2C659C--
Carnage AR 4644596320.726C0.3722.283%C19.826%C++14.8DN/A5931h13.2C*59C++
AF-41 Hacksaw 4394352271.916C+0.8232.089%C++15.172%B+39.5B++N/A14811h5.4B+16.9B+
Tank Mine 7944302201.955C+0.8621.497%D--N/A126.5B*107.1A18393.4h1.6B*7.3C+
Vortek Rotary 9114267640.558C0.5426.567%D1.408%D5.2D5.9D8381.7h100.4C+378C+
NCM1 Scattercannon 4254223141.344C+0.2534.625%C13.981%C22.3C+N/A8818.9h7.2C**20.7C*
AF-57 Piston 4134113481.181C+0.0936.204%C16.058%B++25.2CN/A7316.3h4.4C**12C*
AF-6 Shadow 4164102961.385C0.2937.47%B+20.488%D30.8CN/A9613.3h5.3C**14B+
NC05 Jackhammer 4023993931.015C+0.0848.656%B+13.033%C40.7C++N/A1859.8h4.7C**9.6B+
NC1 Gauss Rifle 3623613710.973C+0.1224.626%B+16.621%C-22.6C+N/A9816h10.4B*42.4B++
LA8 Rebel 3453445270.653C0.4426.235%D18.895%C+26.7C+N/A8512.9h5.2B++19.7C++
L100 Python HESH 354321496.551C5.4644.76%CN/A40.1C4.1D-1668h2.8B+6.4C**
GD-66 Claw 3063062481.234C+0.1468.404%B*12.418%C+44.3C**N/A1436.9h2.1B++3.1B++
AF-18 Stalker 2282272201.032C+0.0633.003%B**20.264%C++26.7CN/A1038.5h11.7B+35.6B++
EM6 2252252061.092C0.0023.746%B+20%C-35.2C+N/A1766.4h11.3C+47.7B
NS Decimator 3212224190.53C--0.5650.352%D*2.703%C+23.9C-10.6C-2569.3h5.1C++10.2C
MANA Anti-Personnel Turret 2122111141.851N/A0.7620.711%UN/A2110U10U5593600.1h18.9T*91.3T*
Mauler S6 2012001951.026C*0.0748.816%B**13%C34.5B+N/A1525.8h3.8B*7.8B*
LA3 Desperado 1941942530.767C+0.3329.953%C**20.103%C**38C**N/A1045.1h8.5B28.3C++
C75 Viper 245193563.446C+2.3533.085%C-N/A21C--5.7C1719.2h9.9B+29.9B+
Spear Anti-Vehicle Phalanx Turret 311192248C*6.9144.946%B+2.604%D--37.6C+23.3C++4105.1h7.1C**15.8B+
NC4 Mag-Shot 1791783300.539C0.5524.629%C23.596%B++17CN/A6810.5h7.2C**29.1C++
Titan-150 HEAT 242173592.932C1.8435.165%D*1.734%D--13.1D5.2D--13013.2h4.1B+11.6C+
NS-30 Vandal 1751731501.153C0.0636.931%B++21.387%C--36C+N/A1594.8h6C+16.1B
M40 Fury 176145178.529C*7.4439.603%B+4.138%A**40.3C8.6C+3613.6h13.8C+34.7B
AF-8 RailJack 144144931.548C0.4539.487%B60.417%D**18.2C-N/A667.9h3.2D*8.1C
E540 Halberd-H 266142197.474C**6.3859.381%B+4.225%A30.9C+27B*2994.6h9.3D-15.7C-
MANA Anti-Vehicle Turret 2911351500.9D0.1957.601%C+2.222%F-1350C1560C++15164400.1h13.7D-23.8D
Mag-Cutter 13512725,6190.005C--1.0929.617%C+N/A0.1C-N/A01130.3h3.4C11.5C++
NSX Tengu 1261261231.024C0.0742.083%B++23.016%B+35C+N/A873.6h12.7C++30.2B+
NC15 Phoenix 2911263240.389D0.7055.943%BN/A8.6C11.2C14214.7h11.8C+21.2C++
M40 Fury 154125255C3.9141.069%B++N/A48.1C11.2C++4362.6h11.7C*28.4B+
GD-7F 1261251001.25C*0.1624.943%C*20.8%B+27.2C++N/A1364.6h12.2B+49B+
M96 Mjolnir-H 339124323.875B++2.7863.877%A+N/A47.7B++82.7M+7152.6h81.9D--128.1C
Hawk GD-68 2331242450.506C0.5964.275%C++1.613%D-9.3C--8.1C20113.4h10.3D16.1C-
M20 Basilisk 182122304.067B**2.9736.474%C++4.918%D16.1C+7.9C++1637.6h87.6C++240.2B+
Shrike 2041132760.409C-0.6852.426%C--3.54%C++15.5D12.5C*3327.3h7.4C-14C-
EM4 Longshot 111110791.392C--0.3034.561%D74.545%C15.9DN/A736.9h2.6D7.7D
Aspis Anti-Aircraft Phalanx Turret 246109422.595C1.5029.869%B*N/A10.5C+13.2C**27210.4h158.6C+531.1B+
Impetus 9999931.065C0.0338.527%B++17.172%D*26.8C--N/A623.7h4.6C++11.9B+
Enforcer ML85 17196283.429C2.3438.59%C+1.042%D-16.6D12.9D2945.8h12.3C*31.9C**
L100 Python AP 18893491.898C--0.8054.135%C+4.301%C++13.3D--13.6D-2567h10.7D*19.8D*
NC6S Gauss SAW S 8989721.236C+0.1422.533%C+22.472%C+37.1C+N/A1532.4h11.9C53C+
NCM2 Falcon 139891520.586C0.5142.267%B+4.494%C9C--5.1C++969.9h13.4C31.8C+
AF-4A Bandit 8383721.153C+0.0628.506%B*20.482%C+20.8C--N/A1034h9.7B+34.2B++
Anti-Vehicle Grenade 9582182N/A80.9157.831%B++N/A410C++65C32380.2h4.1B++7.1B*
NS-357 Underboss 7878860.907C+0.1937.452%C**20.513%C**41.1C**N/A1271.9h3.7B++10B+
Skyguard 16577401.925C+0.8330.321%C*N/A9.3C+10.6B+2798.3h198.2D653.7C
C85 Canister-H 827698.444C7.3543.804%C+14.474%B+76D6C2551h5.3C+12.1C++
NS Baron G5 7775711.056C+0.0460.714%A++14.667%C*25.9CN/A1182.9h3.9B+6.3C+
NS-61 Emissary 72721080.667C+0.4331.456%B+23.611%A27.7C++N/A802.6h13.8C++43.9C++
NS-44L Blackhand 6463611.033C+0.0651.598%B**26.984%D--31.5B+N/A872h3.6B++7B++
E540 Halberd 946296.889C++5.8037.257%D--8.065%A*27C++13.9C3522.3h4.6B**12.5B+
M12 Kobalt 646296.889C-5.8022.754%A29.032%A**51.7C1.7C2331.2h23.9D105.2C**
Phoenix AE 12961960.635C0.4661.225%B**N/A14.2B+15.8B1844.3h9.3B+15.3B*
Hornet Missiles 13560173.529C+2.4461.552%C++1.667%C37.5D46.9B+4921.6h23.9F-38.9F
M20 Basilisk 9058202.9C**1.8137.074%C++6.897%C*10.4D5.7D1215.6h127C--342.7C+
Titan-150 AP 9953252.12C1.0349.188%C++1.887%D*11.5D--10D--5914.6h5.7C+11.6C++
M60-G Bulldog 675195.667B+4.5726.656%D1.961%D20.4C--6.4C++1642.5h6.3B+23.7C++
NS-AM7 Archer 91512450.208D0.8963.136%B**13.726%D--2.5D1.9C2320.7h42.1D-66.6D
Warden 5151421.214B+0.1236.999%A++25.49%C*19.6C+N/A1172.6h6.3B**17.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,1451.6h
Nano-Armor Kit760851,14579.5h
Spawn Beacon21430.1h
Anti-Vehicle MANA Turret249892.2h
Medical Applicator572168,01114.2h
Medical Kit1131,7481.9h
Nanite Revive Grenade01,1970.3h
Spitfire Auto-Turret0810.1h
Anti-Infantry MANA Turret314612.2h
Ammunition Package292,6711.2h
Shield Recharging Field218300.4h
Recon Detection Device1016,49210.4h

Check the help document for the dictionary if you want to learn more about words used here.


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