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Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 113

KDR: 1.11

Score: 25.4m

Last Seen: Feb 19th, 2018 4:48 PM
- OFFLINE - 5.9 hour(s)

Rank 113 (108) of the New Conglomerate on Cobalt
Level Progress (to 109): 67%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Blitz GD-10 Razor GD-23 NC6 Gauss SAW AF-19 Mercenary AC-X11 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 320TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.544%19.92%5093194018,7451.16901-0.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.53%0.92B*-0.031C+-1.45FHEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.441B10.70.243C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.248%0.835%18149672,635149314701.7649179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.772%-0.895D---0.757D-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.6-0.275C58.1-0.126C140.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.223%1.674%66496765715633990.420077164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.166%0.452B+-0.764D-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.739B++4.50.637B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.716%8.106%108119601,09812725070.86253216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.038%-0.012C+1.104B**0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.313C*27.70.25C*49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.227%57.714%10849671,400170430.821596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.475%0.586B+-0.637D-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.234C++2.90.077C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.345%14.632%1083968950107630.88208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.29%0.182C++0.117C+1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.397B3.40.286C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.4m323.9%282 (16.9k)245 (14.7k)1.1050334,23630,9821.31647113 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971114418.374%15.262%28003:218

7% Combat Medic35% Engineer14% Heavy Assault21% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 19th, 2018 1:01 PM (5d) (PST)Feb 19th, 2018 12:48 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4761782980.3290.2980.0501.2320.051186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,58710,65917,9282018374314,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1733h/72.2d 6,551 5,225 10,526 128.1k 2,106 4,877 5,313 49.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,299
Deaths:1,125
KDR:1.155
Accuracy:26.772% C**
HSR:21.786% C--
NC6 Gauss SAW
C+
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C+
HSR:19.835% C--
EM1
C++
Kills:1,146
Deaths:1,066
KDR:1.075
Accuracy:23.100% C++
HSR:20.419% C
NS-15M1
B+
Kills:533
Deaths:451
KDR:1.182
Accuracy:25.114% B+
HSR:24.203% C*
NC05 Jackhammer
B+
Kills:411
Deaths:403
KDR:1.020
Accuracy:48.847% B+
HSR:13.139% C
EM6
C**
Kills:270
Deaths:262
KDR:1.031
Accuracy:24.053% C**
HSR:20% D
NC6S Gauss SAW S
C
Kills:89
Deaths:72
KDR:1.236
Accuracy:22.533% C
HSR:22.472% C
Kills:4,958
Deaths (as Heavy Assault):4,685
Deaths (to Heavy Assaults):8,248
KDR:1.05827
Kill Difference:273
Playtime:239.453 hours
Usage:14%
Score:3.736m
Score/min:260
Accuracy (listed only):27.263%
HSR (listed only):20.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,213
Deaths:1,407
KDR:0.862
Accuracy:23.968% C+
HSR:18.632% C
AF-19 Mercenary
C++
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C++
AC-X11
B++
Kills:1,163
Deaths:1,139
KDR:1.021
Accuracy:29.654% B++
HSR:23.732% B
NS-11C
B
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B
HSR:18.293% C+
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C-
HSR:16.058% B++
GD-66 Claw
B*
Kills:339
Deaths:280
KDR:1.211
Accuracy:69.068% B*
HSR:13.864% C+
AF-4A Bandit
B*
Kills:316
Deaths:272
KDR:1.162
Accuracy:29.906% B*
HSR:19.304% D
Mauler S6
B++
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B++
HSR:13% C
GD-7F
B*
Kills:148
Deaths:125
KDR:1.184
Accuracy:24.917% C+
HSR:24.324% B*
NS Baron G5
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A+
HSR:14.667% C++
Warden
A+
Kills:51
Deaths:42
KDR:1.214
Accuracy:36.999% A+
HSR:25.490% C*
Kills:6,243
Deaths (as Engineer):6,530
Deaths (to Engineers):6,989
KDR:0.95605
Kill Difference:287
Playtime:599.323 hours
Usage:35%
Score:8.253m
Score/min:230
Accuracy (listed only):37.011%
HSR (listed only):19.015%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,226
Deaths:1,106
KDR:1.109
Accuracy:23.944% C+
HSR:12.969% D
Razor GD-23
C+
Kills:1,213
Deaths:1,407
KDR:0.862
Accuracy:23.968% C+
HSR:18.632% C
AF-19 Mercenary
C++
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C++
AC-X11
B++
Kills:1,163
Deaths:1,139
KDR:1.021
Accuracy:29.654% B++
HSR:23.732% B
NS-7 PDW
B**
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% B**
HSR:21.664% B++
NS-11C
B
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B
HSR:18.293% C+
MKV Suppressed
B**
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% B**
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C-
HSR:16.058% B++
GD-66 Claw
B*
Kills:339
Deaths:280
KDR:1.211
Accuracy:69.068% B*
HSR:13.864% C+
AF-4A Bandit
B*
Kills:316
Deaths:272
KDR:1.162
Accuracy:29.906% B*
HSR:19.304% D
NSX Tengu
B++
Kills:307
Deaths:310
KDR:0.990
Accuracy:42.183% B+
HSR:26.059% B++
Mauler S6
B++
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B++
HSR:13% C
GD-7F
B*
Kills:148
Deaths:125
KDR:1.184
Accuracy:24.917% C+
HSR:24.324% B*
NS Baron G5
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A+
HSR:14.667% C++
Kills:11,018
Deaths (as Light Assault):10,802
Deaths (to Light Assaults):5,833
KDR:1.02
Kill Difference:216
Playtime:364.508 hours
Usage:21%
Score:6.073m
Score/min:278
Accuracy (listed only):34.966%
HSR (listed only):18.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,226
Deaths:1,106
KDR:1.109
Accuracy:23.944% C+
HSR:12.969% D
NS-7 PDW
B**
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% B**
HSR:21.664% B++
MKV Suppressed
B**
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% B**
NS-44 Commissioner
B+
Kills:748
Deaths:1,074
KDR:0.696
Accuracy:42.039% B+
HSR:20.588% C+
NC14 Bolt Driver
C**
Kills:648
Deaths:657
KDR:0.986
Accuracy:38.430% C**
HSR:62.037% D*
SAS-R
C*
Kills:498
Deaths:494
KDR:1.008
Accuracy:41.602% C*
HSR:47.590% F-
AF-6 Shadow
B
Kills:410
Deaths:296
KDR:1.385
Accuracy:37.470% B
HSR:20.488% D
LA8 Rebel
C
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% D
HSR:18.895% C
NSX Tengu
B++
Kills:307
Deaths:310
KDR:0.990
Accuracy:42.183% B+
HSR:26.059% B++
LA3 Desperado
B+
Kills:269
Deaths:359
KDR:0.749
Accuracy:31.379% B
HSR:22.677% B+
AF-18 Stalker
B**
Kills:232
Deaths:223
KDR:1.040
Accuracy:33.042% B**
HSR:20.259% C+
NC4 Mag-Shot
B++
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B++
NS-30 Vandal
B+
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B+
HSR:21.387% D
AF-8 RailJack
C*
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% C*
HSR:60.417% D**
Impetus
B++
Kills:116
Deaths:109
KDR:1.064
Accuracy:39.427% B++
HSR:17.241% D*
EM4 Longshot
C-
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D-
HSR:74.545% C-
NS-61 Emissary
B**
Kills:86
Deaths:136
KDR:0.632
Accuracy:30.826% B
HSR:23.256% B**
NS-357 Underboss
C++
Kills:79
Deaths:86
KDR:0.919
Accuracy:37.852% C++
HSR:20.253% C+
NS-44L Blackhand
B*
Kills:65
Deaths:67
KDR:0.970
Accuracy:50.420% B*
HSR:27.692% D--
NS-AM7 Archer
B*
Kills:56
Deaths:263
KDR:0.213
Accuracy:63.737% B*
HSR:12.500% D-
Kills:8,982
Deaths (as Infiltrator):9,257
Deaths (to Infiltrators):4,711
KDR:0.97029
Kill Difference:275
Playtime:365.126 hours
Usage:21%
Score:3.959m
Score/min:181
Accuracy (listed only):36.306%
HSR (listed only):28.292%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,226
Deaths:1,106
KDR:1.109
Accuracy:23.944% C+
HSR:12.969% D
NS-7 PDW
B**
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% B**
HSR:21.664% B++
NS-11P
B++
Kills:937
Deaths:1,003
KDR:0.934
Accuracy:26.740% B++
HSR:18.997% C+
MKV Suppressed
B**
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% B**
Carnage AR
C+
Kills:463
Deaths:643
KDR:0.720
Accuracy:22.344% D
HSR:20.086% C+
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C-
HSR:16.058% B++
NC1 Gauss Rifle
C*
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% C*
HSR:16.621% D
GD-66 Claw
B*
Kills:339
Deaths:280
KDR:1.211
Accuracy:69.068% B*
HSR:13.864% C+
NSX Tengu
B++
Kills:307
Deaths:310
KDR:0.990
Accuracy:42.183% B+
HSR:26.059% B++
Mauler S6
B++
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B++
HSR:13% C
NS Baron G5
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A+
HSR:14.667% C++
Kills:7,612
Deaths (as Combat Medic):7,225
Deaths (to Combat Medics):3,055
KDR:1.05356
Kill Difference:387
Playtime:116.322 hours
Usage:7%
Score:2.601m
Score/min:373
Accuracy (listed only):36.907%
HSR (listed only):17.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:444
Deaths:228
KDR:1.947
Accuracy:32.391% C++
HSR:15.315% B
NCM1 Scattercannon
C
Kills:427
Deaths:315
KDR:1.356
Accuracy:34.685% C
HSR:14.052% C
NCM2 Falcon
C*
Kills:92
Deaths:157
KDR:0.586
Accuracy:42.346% C*
HSR:4.348% C
Kills:963
Deaths (as MAX Suit):350
Deaths (to MAX Suits):1,575
KDR:2.75143
Kill Difference:613
Playtime:40.037 hours
Usage:2%
Score:0.811m
Score/min:338
Accuracy (listed only):36.474%
HSR (listed only):11.238%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,100
V. Kills:258 425%
Deaths:198
KDR:5.556
Accuracy:49.254% C+
KPH:46.900 C--
VKPH:11 C-
M30 Mustang AH
C+
Kills:597
V. Kills:85 N/A
Deaths:186
KDR:3.210
Accuracy:57.390% C++
KPH:36.100 C-
VKPH:5.100 C+
M20 Mustang
D
Kills:497
V. Kills:618 80%
Deaths:1,040
KDR:0.478
Accuracy:27.426% D
KPH:5 D-
VKPH:6.200 D
Vortek Rotary
D
Kills:441
V. Kills:495 89%
Deaths:771
KDR:0.572
Accuracy:26.625% D
KPH:5.300 D
VKPH:6 D
Hornet Missiles
C*
Kills:68
V. Kills:81 83%
Deaths:17
KDR:4
Accuracy:61.181% C+
KPH:38.200 D
VKPH:45.500 C*
Kills:2,703 (1,535 + 0)
Deaths:2,212
KDR:1.222
VKDR:0.695
Vehicle Kills:1,537
Kill Difference:491
Playtime:224.432 hours
Usage:13%
Score:1.647m
Score/min:122
Piloting Accuracy:26.625%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:321
V. Kills:33 N/A
Deaths:49
KDR:6.551
Accuracy:44.760% C--
KPH:40.400 D
VKPH:4.200 D--
C75 Viper
C
Kills:193
V. Kills:52 364%
Deaths:56
KDR:3.446
Accuracy:33.085% C-
KPH:21 D
VKPH:5.700 C
L100 Python AP
D-
Kills:108
V. Kills:103 104%
Deaths:51
KDR:2.118
Accuracy:54.891% C+
KPH:14.900 D--
VKPH:14.200 D-
Skyguard
B
Kills:84
V. Kills:93 89%
Deaths:42
KDR:2
Accuracy:30.975% C*
KPH:9.300 C-
VKPH:10.300 B
Kills:706 (706 + 0)
Deaths:198
KDR:3.566
VKDR:1.419
Vehicle Kills:281
Kill Difference:508
Playtime:33.448 hours
Usage:2%
Score:0.432m
Score/min:215
Driving Accuracy:30.975%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D-
VKPH:5.200 D--
Enforcer ML85
D
Kills:100
V. Kills:78 127%
Deaths:28
KDR:3.571
Accuracy:38.889% C
KPH:16.700 D
VKPH:13 D
E540 Halberd
C+
Kills:72
V. Kills:35 200%
Deaths:11
KDR:6.545
Accuracy:38.952% D-
KPH:27.300 C+
VKPH:13.300 D
Titan-150 AP
C+
Kills:55
V. Kills:47 115%
Deaths:27
KDR:2.037
Accuracy:49.204% C+
KPH:11.700 D*
VKPH:10 D*
Kills:400 (228 + 172)
Deaths:125
KDR:3.200
VKDR:1.832
Vehicle Kills:229
Kill Difference:275
Playtime:26.484 hours
Usage:2%
Score:0.432m
Score/min:272
Driving Accuracy:49.204%
Gunner Accuracy:38.952%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M++
Kills:224
V. Kills:276 81%
Deaths:40
KDR:5.600
Accuracy:64.489% A++
KPH:67.200 B*
VKPH:82.800 M++
E540 Halberd-H
B++
Kills:150
V. Kills:132 113%
Deaths:19
KDR:7.895
Accuracy:61.041% B+
KPH:31.200 C
VKPH:27.500 B++
C85 Canister-H
C
Kills:105
V. Kills:7 N/A
Deaths:10
KDR:10.500
Accuracy:44.874% C
KPH:97.100 C
VKPH:6.500 C
M12 Kobalt-H
C+
Kills:77
V. Kills:1 N/A
Deaths:2
KDR:38.500
Accuracy:16.438% D*
KPH:116 C+
VKPH:1.500 D--
Kills:556 (0 + 556)
Deaths:71
KDR:7.831
VKDR:5.859
Vehicle Kills:416
Kill Difference:485
Playtime:9.879 hours
Usage:1%
Score:0.267m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:16.438%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:154
V. Kills:34 440%
Deaths:17
KDR:9.059
Accuracy:41.070% B+
KPH:41 C
VKPH:9.100 C+
M20 Basilisk
C++
Kills:137
V. Kills:65 208%
Deaths:33
KDR:4.152
Accuracy:37.270% C+
KPH:17.200 C
VKPH:8.200 C++
M40 Fury
C+
Kills:129
V. Kills:29 430%
Deaths:25
KDR:5.160
Accuracy:43.779% B*
KPH:48.800 C
VKPH:11 C+
M12 Kobalt
B*
Kills:62
V. Kills:2 N/A
Deaths:10
KDR:6.200
Accuracy:22.242% B*
KPH:49.200 C--
VKPH:1.600 D
M20 Basilisk
D
Kills:61
V. Kills:34 174%
Deaths:22
KDR:2.773
Accuracy:38.233% C++
KPH:10.600 D-
VKPH:5.900 D
M60-G Bulldog
C*
Kills:51
V. Kills:16 300%
Deaths:9
KDR:5.667
Accuracy:26.656% D-
KPH:20.700 D
VKPH:6.500 C*
Kills:594 (0 + 594)
Deaths:116
KDR:5.121
VKDR:1.552
Vehicle Kills:180
Kill Difference:478
Playtime:23.840 hours
Usage:1%
Score:0.311m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:26.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3771,3751,1081.241C+0.1425.558%C+13.964%D22.3DN/A5861.6h9.2B+36.2B+
LA1 Anchor 1,3041,2991,1251.155C-0.0526.772%C**21.786%C--37.8C-N/A14434.4h9.9C+37.1C*
Blitz GD-10 1,2281,2261,1061.108C+0.0023.944%C+12.969%D20.8C-N/A6559h11.8B+49.1B+
Razor GD-23 1,2231,2131,4070.862C+0.2423.968%C+18.632%C14.7DN/A5182.4h12.1C++50.4C++
NC6 Gauss SAW 1,2321,2101,3060.926C0.1820.421%C+19.835%C--20.4C--N/A7759.3h10.8C+52.8C++
AF-19 Mercenary 1,1901,1791,5230.774C+0.3320.588%C21.798%C++12.1C--N/A5197.7h12C**58.2C*
AC-X11 1,1741,1631,1391.021C+0.0829.654%B++23.732%B22.3CN/A5852.2h9.6C*32.3B
NS-7 PDW 1,1591,1541,0771.071C++0.0331.17%B**21.664%B++29.2C+N/A11239.5h12.2B+39.1B++
NS-11C 1,1631,1481,1281.018C+0.0926.292%B18.293%C+19.8CN/A7958h14C++53.3C**
EM1 1,1541,1461,0661.075C0.0323.1%C++20.419%C30.9CN/A11037.1h12.7C++55.2C**
Breaker Rocket Pods 1,3581,1001985.556C4.4549.254%C+N/A46.8C--11C-25423.5h16.6C+33.7C++
NS-11P 9459371,0030.934C0.1726.74%B++18.997%C+25.1CN/A8537.3h13.3C*49.8B+
C-4 1,1947786531.191C+0.0926.361%C**N/A81.9C++43.8B*8849.5h1.5C++5.8C**
MKV Suppressed 7657647131.072C+0.0331.515%B**26.047%B**34.6C+N/A9122.1h11.4B+36.2B+
NS-44 Commissioner 7527481,0740.696C0.4142.039%B+20.588%C+38.4C+N/A13219.5h3.6C*8.5B+
NC14 Bolt Driver 6496486570.986C-0.1238.43%C**62.037%D*11.7D-N/A3255.6h3C--7.8C+
Bouncing Betty 6306291673.766C+2.6657.586%AN/A233A*N/A6902.7h1.6B*2.8B**
M30 Mustang AH 6825971863.21C2.1057.39%C++1.005%C--36C-5.1C+17716.6h8.8C+15.3C++
NS-15M1 5335334511.182C0.0825.114%B+24.203%C*37C+N/A12414.4h12.3C++48.9C**
Frag Grenade 5185131513N/A511.8948.047%C*N/A570C++5.6C+21020.9h3.1B+6.5B+
Tank Mine 9085092342.175C+1.0721.173%D--N/A137.6B*107.8A18073.7h1.5B*7C
SAS-R 4994984941.008C--0.1041.602%C*47.59%F-18.6D--N/A5926.8h2.7D6.5C
M20 Mustang 1,1154971,0400.478C--0.6327.426%D1.207%D5D-6.2D108100.2h173.5D632.5D
Carnage AR 4684636430.72C-0.3922.344%D20.086%C+14.8D-N/A6031.2h13.2C+58.9C+
AF-41 Hacksaw 4494442281.947C0.8432.391%C++15.315%B39.3B+N/A14611.3h5.5B+17B
Vortek Rotary 9364417710.572C0.5326.625%D1.361%D5.4D6D8382.4h98.3C+369.1C
NCM1 Scattercannon 4304273151.356C0.2534.685%C14.052%C22.1C+N/A8719.3h7.2C*20.7C++
AF-57 Piston 4134113481.181C+0.0836.204%C-16.058%B++25.2C--N/A7316.3h4.4C++12C+
NC05 Jackhammer 4144114031.02C0.0948.847%B+13.139%C41.1C+N/A18510h4.7C++9.6C**
AF-6 Shadow 4164102961.385C0.2837.47%B20.488%D30.8DN/A9613.3h5.3C++14B
NC1 Gauss Rifle 3623613710.973C+0.1324.626%C*16.621%D22.6CN/A10016h10.4B++42.4B+
LA8 Rebel 3453445270.653C0.4526.235%D18.895%C26.7CN/A8512.9h5.2B+19.7C++
GD-66 Claw 3393392801.211C+0.1169.068%B*13.864%C+44C+N/A1407.7h2.1B+3.1B+
L100 Python HESH 354321496.551C-5.4544.76%C--N/A40.1D4.1D--1688h2.8B6.4C++
AF-4A Bandit 3233162721.162C0.0629.906%B*19.304%D24.7DN/A7412.8h10.7C+35.9B+
NSX Tengu 3073073100.99C0.1242.183%B+26.059%B++33CN/A759.3h11.3B26.8B+
EM6 2712702621.031C0.0724.053%C**20%D34.6CN/A1607.8h11.6C48.2C++
LA3 Desperado 2692693590.749C0.3631.379%B22.677%B+36.8C+N/A937.3h8.6C++27.4B
AF-18 Stalker 2332322231.04C0.0733.042%B**20.259%C+27CN/A1038.6h11.7C**35.5B+
M96 Mjolnir-H 500224405.6B+4.4964.489%A++N/A67.9B*83.6M*7433.3h61.2D*94.9C
NS Decimator 3212224200.529D0.5850.352%D*2.703%C++23.9D10.6D2589.3h5.1C+10.2D
MANA Anti-Personnel Turret 2162151151.87N/A0.7620.656%UN/A2150U10U5643300.1h19.1T*92.6T*
Mauler S6 2012001951.026C+0.0848.816%B++13%C34.5C++N/A1545.8h3.8B++7.8B++
Spear Anti-Vehicle Phalanx Turret 314194248.083C++6.9844.931%C*2.577%D--38C+23.5C++4105.1h7.1C*15.8B+
C75 Viper 245193563.446C2.3433.085%C-N/A21D5.7C1749.2h9.9B+29.9C**
NC4 Mag-Shot 1791783300.539C0.5724.629%C23.596%B++17C-N/A6910.5h7.2B+29.1C+
NS-30 Vandal 1751731501.153C0.0536.931%B+21.387%D36CN/A1604.8h6C16.1C*
Titan-150 HEAT 242173592.932C1.8335.165%D*1.734%D--13.1D-5.2D--13113.2h4.1B+11.6C+
M40 Fury 188154179.059C*7.9541.07%B+3.896%A*40.5C8.9C+3603.8h14.4C34.9C*
E540 Halberd-H 282150197.895C*6.7961.041%B+4%B**31.3C27.5B++3004.8h9.7D*15.9D-
GD-7F 1491481251.184C+0.0824.917%C+24.324%B*27.4C+N/A1275.4h12.6C*50.7C*
MANA Anti-Vehicle Turret 3091451530.948C--0.1658.808%C+2.069%D1450D-1640D3909580.1h13.8T*23.5F*
AF-8 RailJack 144144931.548C-0.4439.487%C*60.417%D**18.2DN/A667.9h3.2D*8.1C-
Hawk GD-68 2551382710.509C-0.6064.206%C++2.174%C--9.9D8.4C19814h10D15.5C--
M20 Basilisk 202137334.152B++3.0537.27%C+5.109%C-17.1C8.1C++1668h86.6C*232.5C**
Mag-Cutter 14813726,9970.005C--1.1030.446%C+N/A0.1DN/A01179.1h3.4D11.1C++
M40 Fury 158129255.16C4.0543.779%B*N/A49.6C11.2C+4252.6h13C+29.8B+
NC15 Phoenix 2951283310.387D0.7256.124%BN/A8.6C-11.2C14214.9h11.9C21.2C+
Impetus 1171161091.064C-0.0439.427%B++17.241%D*27DN/A614.3h4.6C+11.7B
Aspis Anti-Aircraft Phalanx Turret 258115422.738C1.6330.302%B+N/A10.7C+13.4C++27210.7h155.7C+513.8B
Shrike 2041132760.409D0.7052.426%D3.54%C**15.5D-12.5C+3397.3h7.4C--14D
EM4 Longshot 111110791.392D0.2934.561%D-74.545%C-15.9D-N/A736.9h2.6D7.7D-
L100 Python AP 211108512.118C--1.0154.891%C+3.704%C++15D--14.3D2587.2h9.8D*17.8D*
C85 Canister-H 1121051010.5C+9.3944.874%C18.095%A++95.5C6.4C2881.1h5.1C**11.3C*
Enforcer ML85 178100283.571C2.4738.889%C1%D-16.7D13D2916h12.6C++32.4C++
NCM2 Falcon 143921570.586C-0.5242.346%C*4.348%C9.1D5C+9710.1h13.4C-31.6C+
NC6S Gauss SAW S 8989721.236C0.1322.533%C22.472%C37.1C-N/A1532.4h11.9D53C+
NS-61 Emissary 86861360.632C0.4730.826%B23.256%B**27.7C+N/A853.1h14.5C+47C*
Skyguard 17784422C+0.8930.975%C*N/A9.2C-10.2C**2649.1h196D*632.8C--
Anti-Vehicle Grenade 9582182N/A80.8957.831%B++N/A410C+65C33000.2h4.1B++7.1B++
NS-357 Underboss 7979860.919C+0.1937.852%C++20.253%C+41.6C+N/A1291.9h3.7B+9.9B+
M12 Kobalt-H 7877238.5B*37.3916.438%D*25.974%A*110C+1.4D--3210.7h16.1C+97.6D
NS Baron G5 7775711.056C+0.0560.714%A+14.667%C++25.9C--N/A1202.9h3.9B+6.3C+
E540 Halberd 10772116.545C+5.4438.952%D-8.333%A**27.7C+13.5C--3282.6h4.8B*12.2C**
Hornet Missiles 14968174C+2.8961.181%C+2.941%B**37.8D45C++4721.8h22.9F--37.4F-
NS-44L Blackhand 6665670.97C0.1450.42%B*27.692%D--29.5C++N/A822.2h3.7B+7.3B+
M12 Kobalt 6462106.2D5.0922.242%B*29.032%A**47.7D1.5D2191.3h24.1D-108.3C++
Phoenix AE 12961960.635C--0.4761.225%B*N/A14.2C++15.8B1854.3h9.3B15.3B+
M20 Basilisk 9561222.773C+1.6738.233%C++6.557%C++10.5D-5.9D1235.8h131.4D343.6C--
NS-AM7 Archer 100562630.213D0.8963.737%B*12.5%D-2.6D-2.1C2421.4h40.3D*63.2D--
Titan-150 AP 10255272.037C--0.9349.204%C+1.818%D--11.7D*10D*6094.7h5.6C11.4C+
Warden 5151421.214C**0.1136.999%A+25.49%C*19.6CN/A1192.6h6.3B**17.1B*
M60-G Bulldog 675195.667C++4.5626.656%D-1.961%D20.4D6.4C*1642.5h6.3B23.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit797892,83883.3h
Motion Spotter144,1961.6h
Spawn Beacon21490.1h
Anti-Vehicle MANA Turret251,0672.3h
Medical Applicator588170,92614.5h
Medical Kit1161,8051.9h
Nanite Revive Grenade01,2330.3h
Spitfire Auto-Turret21000.1h
Anti-Infantry MANA Turret314672.2h
Ammunition Package302,8571.3h
Recon Detection Device1127,22411.5h
Shield Recharging Field218300.4h

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