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Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 113

KDR: 1.11

Score: 25.7m

Last Seen: Jun 23rd, 2018 11:56 AM
- OFFLINE - 38.2 hour(s)

Battle Rank 108 (113 total) - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 109): 92%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Blitz GD-10 Razor GD-23 NC6 Gauss SAW AF-19 Mercenary AC-X11 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 326TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.575%19.851%5083296519,0321.1712-0.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.49%0.917B*-0.078C+-1.433D**HEAD ++ (~7.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.442B10.70.246C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.287%0.824%18249932,669150014841.77815180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.782%-0.874D---0.745D-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197-0.245C57.7-0.104C+139.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.312%1.657%67499366415814050.419722164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.159%0.453B+-0.695D0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.50.639B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.88%7.923%111119861,13612845180.884047219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.093%-0.01C+0.99B*0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.325C**27.90.265C*49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.236%57.63%11149931,409172130.818235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.475%0.61B+-0.643D-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.244C++2.90.084C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.621%14.841%1113994977108430.901291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.348%0.201C++0.115C+1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.409B3.40.296C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
25.7m322.2%282 (16.9k)245 (14.7k)1.1100134,78031,3331.32174113 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997117118.427%15.181%28003:218

7% Combat Medic35% Engineer14% Heavy Assault21% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMJun 24th, 2018 12:44 AM (20h) (PST)Jun 23rd, 2018 8:43 AM (2d) (PST)Jun 23rd, 2018 7:56 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4781783000.3310.2980.0501.2320.051189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,66710,66917,9982018374314,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1750.9h/73d 6,634 5,280 10,713 129.4k 2,126 4,935 5,393 50.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,299
Deaths:1,125
KDR:1.155
Accuracy:26.772% B+
HSR:21.786% C
NC6 Gauss SAW
C++
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C++
HSR:19.835% D
EM1
B
Kills:1,146
Deaths:1,066
KDR:1.075
Accuracy:23.100% B
HSR:20.419% C+
NS-15M1
B+
Kills:533
Deaths:451
KDR:1.182
Accuracy:25.114% B+
HSR:24.203% B
NC05 Jackhammer
B++
Kills:412
Deaths:405
KDR:1.017
Accuracy:48.887% B++
HSR:13.107% C
EM6
B+
Kills:294
Deaths:293
KDR:1.003
Accuracy:23.858% B+
HSR:20.068% C--
NC6S Gauss SAW S
C+
Kills:89
Deaths:72
KDR:1.236
Accuracy:22.533% C+
HSR:22.472% C
GD-22S
A
Kills:52
Deaths:62
KDR:0.839
Accuracy:28.853% A
HSR:21.154% C
Kills:5,035
Deaths (as Heavy Assault):4,780
Deaths (to Heavy Assaults):8,345
KDR:1.05335
Kill Difference:255
Playtime:240.913 hours
Usage:14%
Score:3.752m
Score/min:260
Accuracy (listed only):27.442%
HSR (listed only):20.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,213
Deaths:1,407
KDR:0.862
Accuracy:23.968% C+
HSR:18.632% C
AF-19 Mercenary
C++
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C++
AC-X11
B**
Kills:1,163
Deaths:1,139
KDR:1.021
Accuracy:29.654% B**
HSR:23.732% B+
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
AF-4A Bandit
B*
Kills:473
Deaths:385
KDR:1.229
Accuracy:29.293% B*
HSR:16.491% D--
AF-57 Piston
B+
Kills:412
Deaths:351
KDR:1.174
Accuracy:36.230% C
HSR:16.019% B+
GD-66 Claw
B**
Kills:365
Deaths:293
KDR:1.246
Accuracy:69.307% B**
HSR:14.521% C++
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C-
GD-7F
B*
Kills:148
Deaths:125
KDR:1.184
Accuracy:24.917% C*
HSR:24.324% B*
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C++
Warden
A++
Kills:51
Deaths:42
KDR:1.214
Accuracy:36.999% A++
HSR:25.490% C++
Kills:6,427
Deaths (as Engineer):6,659
Deaths (to Engineers):7,048
KDR:0.96516
Kill Difference:232
Playtime:607.068 hours
Usage:35%
Score:8.368m
Score/min:230
Accuracy (listed only):36.980%
HSR (listed only):18.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,233
Deaths:1,107
KDR:1.114
Accuracy:23.961% C+
HSR:12.977% D
Razor GD-23
C+
Kills:1,213
Deaths:1,407
KDR:0.862
Accuracy:23.968% C+
HSR:18.632% C
AF-19 Mercenary
C++
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C++
AC-X11
B**
Kills:1,163
Deaths:1,139
KDR:1.021
Accuracy:29.654% B**
HSR:23.732% B+
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B++
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
MKV Suppressed
B**
Kills:786
Deaths:734
KDR:1.071
Accuracy:31.541% B**
HSR:25.954% B**
AF-4A Bandit
B*
Kills:473
Deaths:385
KDR:1.229
Accuracy:29.293% B*
HSR:16.491% D--
AF-57 Piston
B+
Kills:412
Deaths:351
KDR:1.174
Accuracy:36.230% C
HSR:16.019% B+
GD-66 Claw
B**
Kills:365
Deaths:293
KDR:1.246
Accuracy:69.307% B**
HSR:14.521% C++
NSX Tengu
B*
Kills:307
Deaths:310
KDR:0.990
Accuracy:42.183% B*
HSR:26.059% B*
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C-
GD-7F
B*
Kills:148
Deaths:125
KDR:1.184
Accuracy:24.917% C*
HSR:24.324% B*
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C++
Kills:11,231
Deaths (as Light Assault):10,953
Deaths (to Light Assaults):5,890
KDR:1.02538
Kill Difference:278
Playtime:370.109 hours
Usage:21%
Score:6.174m
Score/min:278
Accuracy (listed only):34.946%
HSR (listed only):18.806%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,233
Deaths:1,107
KDR:1.114
Accuracy:23.961% C+
HSR:12.977% D
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B++
MKV Suppressed
B**
Kills:786
Deaths:734
KDR:1.071
Accuracy:31.541% B**
HSR:25.954% B**
NS-44 Commissioner
B++
Kills:753
Deaths:1,090
KDR:0.691
Accuracy:41.993% B++
HSR:20.850% C+
NC14 Bolt Driver
B+
Kills:657
Deaths:665
KDR:0.988
Accuracy:38.456% B+
HSR:61.796% D*
SAS-R
B+
Kills:498
Deaths:494
KDR:1.008
Accuracy:41.602% B+
HSR:47.590% F-
AF-6 Shadow
B+
Kills:410
Deaths:296
KDR:1.385
Accuracy:37.470% B+
HSR:20.488% D
LA8 Rebel
C
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% D
HSR:18.895% C
NSX Tengu
B*
Kills:307
Deaths:310
KDR:0.990
Accuracy:42.183% B*
HSR:26.059% B*
LA3 Desperado
B+
Kills:275
Deaths:368
KDR:0.747
Accuracy:31.418% B+
HSR:22.545% B+
AF-18 Stalker
B**
Kills:232
Deaths:223
KDR:1.040
Accuracy:33.042% B**
HSR:20.259% C+
NC4 Mag-Shot
B++
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B++
NS-30 Vandal
B++
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B++
HSR:21.387% D
AF-8 RailJack
B+
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% B+
HSR:60.417% D**
Impetus
B*
Kills:116
Deaths:109
KDR:1.064
Accuracy:39.427% B*
HSR:17.241% D**
EM4 Longshot
C--
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D
HSR:74.545% C--
NS-61 Emissary
B**
Kills:92
Deaths:143
KDR:0.643
Accuracy:30.357% B
HSR:22.826% B**
NS-357 Underboss
C**
Kills:79
Deaths:86
KDR:0.919
Accuracy:37.852% C**
HSR:20.253% C+
NS-44L Blackhand
B**
Kills:70
Deaths:69
KDR:1.014
Accuracy:50.775% B**
HSR:25.714% D*
NS-AM7 Archer
B*
Kills:57
Deaths:271
KDR:0.210
Accuracy:63.775% B*
HSR:12.281% D
Kills:9,043
Deaths (as Infiltrator):9,329
Deaths (to Infiltrators):4,772
KDR:0.96934
Kill Difference:286
Playtime:367.036 hours
Usage:21%
Score:3.994m
Score/min:181
Accuracy (listed only):36.306%
HSR (listed only):28.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,233
Deaths:1,107
KDR:1.114
Accuracy:23.961% C+
HSR:12.977% D
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B++
NS-11P
B*
Kills:940
Deaths:1,008
KDR:0.933
Accuracy:26.769% B*
HSR:18.936% C+
MKV Suppressed
B**
Kills:786
Deaths:734
KDR:1.071
Accuracy:31.541% B**
HSR:25.954% B**
Carnage AR
C+
Kills:463
Deaths:643
KDR:0.720
Accuracy:22.344% C-
HSR:20.086% C+
AF-57 Piston
B+
Kills:412
Deaths:351
KDR:1.174
Accuracy:36.230% C
HSR:16.019% B+
GD-66 Claw
B**
Kills:365
Deaths:293
KDR:1.246
Accuracy:69.307% B**
HSR:14.521% C++
NC1 Gauss Rifle
B+
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% B+
HSR:16.621% D
NSX Tengu
B*
Kills:307
Deaths:310
KDR:0.990
Accuracy:42.183% B*
HSR:26.059% B*
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C-
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C++
Kills:7,671
Deaths (as Combat Medic):7,268
Deaths (to Combat Medics):3,096
KDR:1.05545
Kill Difference:403
Playtime:116.592 hours
Usage:7%
Score:2.606m
Score/min:373
Accuracy (listed only):36.935%
HSR (listed only):17.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:449
Deaths:230
KDR:1.952
Accuracy:32.358% C++
HSR:15.145% C**
NCM1 Scattercannon
C
Kills:437
Deaths:317
KDR:1.379
Accuracy:34.795% C
HSR:14.188% C
NCM2 Falcon
B
Kills:92
Deaths:161
KDR:0.571
Accuracy:42.326% B
HSR:4.348% C
Kills:978
Deaths (as MAX Suit):354
Deaths (to MAX Suits):1,581
KDR:2.76271
Kill Difference:624
Playtime:40.802 hours
Usage:2%
Score:0.825m
Score/min:337
Accuracy (listed only):36.493%
HSR (listed only):11.227%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,116
V. Kills:264 421%
Deaths:198
KDR:5.636
Accuracy:49.370% C+
KPH:47.500 C-
VKPH:11.200 C
M30 Mustang AH
C+
Kills:601
V. Kills:85 N/A
Deaths:187
KDR:3.214
Accuracy:57.408% C*
KPH:35.900 C
VKPH:5.100 C+
M20 Mustang
D
Kills:510
V. Kills:625 81%
Deaths:1,044
KDR:0.489
Accuracy:27.453% D
KPH:5.100 D
VKPH:6.200 D
Vortek Rotary
D
Kills:442
V. Kills:496 89%
Deaths:772
KDR:0.573
Accuracy:26.638% D
KPH:5.400 D
VKPH:6 D
Hornet Missiles
C*
Kills:68
V. Kills:81 83%
Deaths:17
KDR:4
Accuracy:61.181% C++
KPH:38.200 D
VKPH:45.500 C*
Kills:2,737 (1,553 + 0)
Deaths:2,218
KDR:1.234
VKDR:0.699
Vehicle Kills:1,551
Kill Difference:519
Playtime:225.261 hours
Usage:13%
Score:1.658m
Score/min:123
Piloting Accuracy:26.638%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:328
V. Kills:35 N/A
Deaths:50
KDR:6.560
Accuracy:45.049% C
KPH:40.800 C--
VKPH:4.400 D--
C75 Viper
C-
Kills:193
V. Kills:52 364%
Deaths:56
KDR:3.446
Accuracy:33.085% C--
KPH:21 C--
VKPH:5.700 C-
L100 Python AP
D
Kills:108
V. Kills:103 104%
Deaths:51
KDR:2.118
Accuracy:54.891% C+
KPH:14.900 D--
VKPH:14.200 D
Skyguard
B
Kills:92
V. Kills:97 94%
Deaths:45
KDR:2.044
Accuracy:31.503% B+
KPH:9.800 C--
VKPH:10.400 B
Kills:721 (721 + 0)
Deaths:202
KDR:3.569
VKDR:1.421
Vehicle Kills:287
Kill Difference:519
Playtime:33.858 hours
Usage:2%
Score:0.437m
Score/min:215
Driving Accuracy:31.503%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D-
VKPH:5.200 D--
Enforcer ML85
D
Kills:100
V. Kills:78 127%
Deaths:28
KDR:3.571
Accuracy:38.889% C
KPH:16.700 D
VKPH:13 D
E540 Halberd
C+
Kills:72
V. Kills:35 200%
Deaths:11
KDR:6.545
Accuracy:38.952% D
KPH:27.300 C+
VKPH:13.300 C
Titan-150 AP
D--
Kills:55
V. Kills:47 115%
Deaths:27
KDR:2.037
Accuracy:49.204% C+
KPH:11.700 D*
VKPH:10 D--
Kills:400 (228 + 172)
Deaths:125
KDR:3.200
VKDR:1.832
Vehicle Kills:229
Kill Difference:275
Playtime:26.484 hours
Usage:2%
Score:0.433m
Score/min:273
Driving Accuracy:49.204%
Gunner Accuracy:38.952%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M**
Kills:260
V. Kills:298 87%
Deaths:40
KDR:6.500
Accuracy:64.123% A++
KPH:71.600 B**
VKPH:82.100 M**
E540 Halberd-H
B*
Kills:157
V. Kills:137 114%
Deaths:19
KDR:8.263
Accuracy:61.834% B++
KPH:32 C
VKPH:28 B*
C85 Canister-H
C
Kills:105
V. Kills:7 N/A
Deaths:10
KDR:10.500
Accuracy:44.621% C
KPH:95.800 C
VKPH:6.400 C
M12 Kobalt-H
C+
Kills:88
V. Kills:1 N/A
Deaths:3
KDR:29.333
Accuracy:16.671% D--
KPH:116.200 C+
VKPH:1.300 D--
Kills:610 (0 + 610)
Deaths:72
KDR:8.472
VKDR:6.153
Vehicle Kills:443
Kill Difference:538
Playtime:10.383 hours
Usage:1%
Score:0.282m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:16.671%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:155
V. Kills:34 443%
Deaths:18
KDR:8.611
Accuracy:41.313% B++
KPH:41.100 C
VKPH:9 C+
M20 Basilisk
C**
Kills:153
V. Kills:70 215%
Deaths:33
KDR:4.636
Accuracy:37.769% C++
KPH:18.700 C+
VKPH:8.600 C**
M40 Fury
C++
Kills:129
V. Kills:29 430%
Deaths:26
KDR:4.962
Accuracy:43.768% B**
KPH:48.800 C+
VKPH:11 C++
M20 Basilisk
D
Kills:64
V. Kills:35 178%
Deaths:23
KDR:2.783
Accuracy:38.594% C++
KPH:10.900 D-
VKPH:6 D
M12 Kobalt
B**
Kills:62
V. Kills:2 N/A
Deaths:10
KDR:6.200
Accuracy:22.219% B**
KPH:49 C-
VKPH:1.600 D
M60-G Bulldog
C++
Kills:51
V. Kills:16 300%
Deaths:9
KDR:5.667
Accuracy:26.749% D-
KPH:20.600 D
VKPH:6.500 C++
Kills:614 (0 + 614)
Deaths:119
KDR:5.160
VKDR:1.563
Vehicle Kills:186
Kill Difference:495
Playtime:24.188 hours
Usage:1%
Score:0.316m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:26.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3771,3751,1081.241C++0.1325.558%C+13.964%D22.3C-N/A5861.6h9.2B++36.2B+
LA1 Anchor 1,3041,2991,1251.155C0.0426.772%B+21.786%C37.8CN/A14434.4h9.9C*37.1B
Blitz GD-10 1,2351,2331,1071.114C++0.0023.961%C+12.977%D20.8CN/A6559.2h11.7B*48.9B+
Razor GD-23 1,2231,2131,4070.862C+0.2523.968%C+18.632%C14.7C-N/A5182.4h12.1C**50.4C**
NC6 Gauss SAW 1,2321,2101,3060.926C+0.1820.421%C++19.835%D20.4C-N/A7759.3h10.8C+52.8C*
AF-19 Mercenary 1,1901,1791,5230.774C+0.3420.588%C21.798%C++12.1C-N/A5197.7h12B+58.2C**
AC-X11 1,1741,1631,1391.021C+0.0929.654%B**23.732%B+22.2CN/A5852.3h9.6B32.3B+
NS-7 PDW 1,1591,1541,0771.071C*0.0431.17%A21.664%B++29.2C*N/A11239.5h12.2B+39.1B++
NS-11C 1,1631,1481,1281.018C++0.0926.292%B+18.293%C+19.8CN/A7958h14C*53.3B+
EM1 1,1541,1461,0661.075C+0.0423.1%B20.419%C+30.9C+N/A11037.1h12.7C**55.2B
Breaker Rocket Pods 1,3801,1161985.636C+4.5349.37%C+N/A47.5C-11.2C25723.5h16.6C++33.6C++
NS-11P 9489401,0080.933C+0.1826.769%B*18.936%C+25.1C+N/A8537.4h13.3B49.7B+
C-4 1,2228006631.207C+0.1026.421%C**N/A83.3C++44B**8879.6h1.5C++5.7C**
MKV Suppressed 7877867341.071C+0.0431.541%B**25.954%B**34.6C++N/A9122.7h11.4B++36.3B++
NS-44 Commissioner 7577531,0900.691C0.4241.993%B++20.85%C+38.2C*N/A13119.7h3.6B8.5B+
NC14 Bolt Driver 6586576650.988C-0.1238.456%B+61.796%D*11.7D-N/A3356h3C7.8C++
Bouncing Betty 6356341683.774C+2.6657.631%A+N/A234.8A*N/A6812.7h1.6B**2.8A
M30 Mustang AH 6866011873.214C+2.1057.408%C*0.998%C--36C5.1C+17616.7h8.7C++15.2C*
NS-15M1 5335334511.182C+0.0725.114%B+24.203%B37C+N/A12414.4h12.3C*48.9B+
Tank Mine 9315262382.21C+1.1021.437%D-N/A142.2B*109.5A+18123.7h1.5B*6.8C+
Frag Grenade 5315261526N/A524.8947.733%C**N/A584.4B+5.6C20720.9h3.1B++6.6B+
M20 Mustang 1,1355101,0440.489C-0.6227.453%D1.176%D5.1D6.2D109100.7h170.2C--619.9D
SAS-R 4994984941.008C-0.1041.602%B+47.59%F-18.6D-N/A5926.8h2.7D6.5C+
AF-4A Bandit 4804733851.229C+0.1229.293%B*16.491%D--27.2CN/A8017.4h10.3B35.3B+
Carnage AR 4684636430.72C0.3922.344%C-20.086%C+14.8D-N/A6031.2h13.2C*58.9C++
AF-41 Hacksaw 4544492301.952C+0.8432.358%C++15.145%C**39B+N/A14611.5h5.5B+17B++
Vortek Rotary 9384427720.573C0.5426.638%D1.357%D5.4D6D8382.6h98.2C+368.8C
NCM1 Scattercannon 4404373171.379C+0.2734.795%C14.188%C22.5C+N/A8819.4h7.1B20.5C*
AF-57 Piston 4144123511.174C+0.0636.23%C16.019%B+25.1C-N/A7316.4h4.4C*12C++
NC05 Jackhammer 4154124051.017C0.0948.887%B++13.107%C41.2C+N/A18410h4.7C**9.6B+
AF-6 Shadow 4164102961.385C0.2737.47%B+20.488%D30.8C-N/A9613.3h5.3C**14B+
GD-66 Claw 3653652931.246C+0.1469.307%B**14.521%C++45.1C**N/A1388.1h2.1B++3B++
NC1 Gauss Rifle 3623613710.973C+0.1424.626%B+16.621%D22.4C+N/A10016.1h10.4B*42.4B++
LA8 Rebel 3453445270.653C0.4626.235%D18.895%C26.7C+N/A8512.9h5.2B++19.7C*
L100 Python HESH 363328506.56C5.4545.049%CN/A41C--4.4D--1698h2.8B+6.3C**
NSX Tengu 3073073100.99C0.1242.183%B*26.059%B*32.7C+N/A759.4h11.3B+26.8B+
EM6 2952942931.003C0.1123.858%B+20.068%C--35C+N/A1558.4h11.6C+48.6C**
LA3 Desperado 2752753680.747C+0.3631.418%B+22.545%B+37.2C*N/A947.4h8.6C**27.4B+
M96 Mjolnir-H 558260406.5B*5.3964.123%A++N/A72.2B**82.8M**7313.6h57.7D--90C+
AF-18 Stalker 2332322231.04C+0.0733.042%B**20.259%C+27CN/A1038.6h11.7B+35.5B+
NS Decimator 3212224200.529D0.5850.352%D*2.703%C*23.9D10.6C--2589.3h5.1C+10.2C--
MANA Anti-Personnel Turret 2162151151.87N/A0.7620.656%UN/A2150U10U5649500.1h19.1T*92.6T*
Mauler S6 2012001951.026C++0.0848.816%B*13%C-34.5BN/A1545.8h3.8B*7.8B*
Spear Anti-Vehicle Phalanx Turret 314194248.083C*6.9744.931%C**2.577%D-38C+23.5C*4105.1h7.1B15.8B+
C75 Viper 245193563.446C+2.3433.085%C--N/A21C--5.7C-1749.2h9.9B+29.9B+
NC4 Mag-Shot 1791783300.539C0.5724.629%C23.596%B++17CN/A6910.5h7.2B29.1C++
NS-30 Vandal 1751731501.153C0.0436.931%B++21.387%D36C+N/A1604.8h6C+16.1B
Titan-150 HEAT 242173592.932C1.8235.165%D*1.734%D-13.1D-5.2D--13213.2h4.1B+11.6C+
E540 Halberd-H 294157198.263C*7.1561.834%B++3.822%B**32C28B*3044.9h9.8D-15.8D
M40 Fury 189155188.611B7.5041.313%B++3.871%A*40.8C8.9C+3583.8h14.6C+35.3C**
M20 Basilisk 223153334.636B**3.5337.769%C++4.575%C--18.7C+8.5C**1698.2h81.6C*216B+
GD-7F 1491481251.184C++0.0724.917%C*24.324%B*27.4C+N/A1285.4h12.6B50.7C**
MANA Anti-Vehicle Turret 3111461530.954D0.1658.87%DN/A1460A+1650S3922580.1h13.8F-23.4D--
AF-8 RailJack 144144931.548C0.4439.487%B+60.417%D**18.2C-N/A667.9h3.2D*8.1C
Hawk GD-68 2571392760.504C0.6164.164%C*2.158%C9.8C--8.3C19614.2h10D15.6C-
Mag-Cutter 14913827,3020.005D1.1130.554%C++N/A0.1C--N/A01190h3.4C-11.1C++
NC15 Phoenix 2971293310.39D0.7256.138%B+N/A8.7C-11.3C+14214.9h11.9C21.2C+
M40 Fury 158129264.962C3.8543.768%B**N/A49.6C+11.2C++4242.6h13.1C+29.9B+
Aspis Anti-Aircraft Phalanx Turret 259116422.762C1.6530.306%B++N/A10.7C+13.2C**27010.8h155.5C+513.2B+
Impetus 1171161091.064C0.0539.427%B*17.241%D**27DN/A614.3h4.6C++11.7B+
Shrike 2041132760.409C-0.7052.426%C--3.54%B15.5D12.5C++3427.3h7.4C14C
EM4 Longshot 111110791.392D0.2834.561%D74.545%C--15.9D-N/A736.9h2.6D7.7D
L100 Python AP 211108512.118C--1.0154.891%C+3.704%C**15D--14.3D2597.2h9.8D*17.8D*
C85 Canister-H 1121051010.5C+9.3944.621%C18.095%A++95.5C6.4C2841.1h5.1B+11.4B+
Enforcer ML85 178100283.571C2.4638.889%C1%D-16.7D13D2916h12.6C++32.4C++
NS-61 Emissary 92921430.643C0.4730.357%B22.826%B**28.8C++N/A873.2h14.2C++46.6C**
Skyguard 18992452.044C+0.9331.503%B+N/A9.8C--10.3B2629.4h187.4D*594.9C--
NCM2 Falcon 143921610.571C0.5442.326%B4.348%C8.8D4.9C++9410.4h13.7C32.4C+
NC6S Gauss SAW S 8989721.236C+0.1322.533%C+22.472%C37.1CN/A1542.4h11.9C53C+
M12 Kobalt-H 8988329.333B*28.2216.671%D--23.864%A+110C+1.3D--3100.8h16.3C+97.8C-
Anti-Vehicle Grenade 9582182N/A80.8957.831%B++N/A410C++65C33000.2h4.1B*7.1B*
NS-357 Underboss 7979860.919C+0.1937.852%C**20.253%C+41.6C++N/A1291.9h3.7B+9.9B+
NS Baron G5 7775711.056C+0.0560.714%A++14.667%C++25.9CN/A1212.9h3.9B++6.3C+
E540 Halberd 10772116.545C+5.4338.952%D8.333%A**27.7C+13.5C3282.6h4.8B*12.2B
NS-44L Blackhand 7170691.014C+0.1050.775%B**25.714%D*30.4B+N/A822.3h3.7B+7.4B++
Hornet Missiles 14968174C+2.8961.181%C++2.941%B**37.8D45C++4721.8h22.9F--37.4F-
M20 Basilisk 9964232.783C+1.6738.594%C++6.25%C++10.8D-5.9D1235.9h130.3C337.5C
M12 Kobalt 6462106.2C--5.0922.219%B**29.032%A**47.7C-1.5D2231.3h24.1D108.6C*
Phoenix AE 12961960.635C-0.4861.225%B*N/A14.2C+15.8C++1854.3h9.3B15.3B+
NS-AM7 Archer 102572710.21D0.9063.775%B*12.281%D2.6D--2C2322.1h40.5D*63.5D--
Titan-150 AP 10255272.037C-0.9349.204%C+1.818%D11.7D*10D--6124.7h5.6C+11.4C+
GD-22S 5252620.839C0.2728.853%A21.154%C20DN/A2032.6h10.4B36.1B++
Sticky Grenade 5351151N/A49.8937.45%FN/A510D--20A30050.1h1.8B+4.9C+
Warden 5151421.214B0.1036.999%A++25.49%C++19.6C+N/A1192.6h6.3B**17.1B**
M60-G Bulldog 675195.667C**4.5626.749%D-1.961%D20.4D6.4C++1632.5h6.4B+23.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter154,2801.6h
Nano-Armor Kit803907,06084.3h
Anti-Vehicle MANA Turret251,0742.3h
Spawn Beacon21490.1h
Spitfire Auto-Turret21080.1h
Nanite Revive Grenade01,2340.3h
Medical Kit1161,8291.9h
Medical Applicator588171,01314.5h
Anti-Infantry MANA Turret314672.2h
Ammunition Package312,9081.3h
Shield Recharging Field218300.4h
Recon Detection Device1127,24711.5h

Check the help document for the dictionary if you want to learn more about words used here.


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