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Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 113

KDR: 1.11

Score: 25.5m

Last Seen: Feb 28th, 2018 2:54 PM
- OFFLINE - 1248.3 hour(s)

Rank 113 (108) of the New Conglomerate on Cobalt
Level Progress (to 109): 67%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Blitz GD-10 Razor GD-23 NC6 Gauss SAW AF-19 Mercenary AC-X11 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.547%19.914%5093194418,7961.16905-0.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.528%0.917B*-0.039C+-1.451FHEAD ++ (~7.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.441B10.70.244C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.279%0.828%18249712,656149714801.77421179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.786%-0.888D---0.759D-0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.5-0.265C57.8-0.119C+139.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.223%1.674%66497165715694010.418738163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.166%0.451B+-0.748D-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.739B++4.50.637B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.905%7.939%110119641,12112785140.876466218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.069%0.004C+1.043B**0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.40.317C*27.80.251C*49.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.211%57.722%11049711,405171330.81972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.476%0.585B+-0.637D-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.235C++2.90.078C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.345%14.632%1103972950107830.880445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.29%0.18C++0.11C+1.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.397B3.40.286C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.5m323.3%282 (16.9k)245 (14.7k)1.1069934,39231,0681.31907113 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975115118.399%15.233%28003:218

7% Combat Medic35% Engineer14% Heavy Assault21% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMMar 28th, 2018 4:17 AM (24d) (PST)Feb 28th, 2018 11:16 AM (52d) (PST)Feb 28th, 2018 10:54 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4781783000.3300.2980.0501.2320.051187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,65510,65917,9962018374314,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1738.3h/72.4d 6,589 5,239 10,589 128.5k 2,110 4,894 5,348 49.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,299
Deaths:1,125
KDR:1.155
Accuracy:26.772% C**
HSR:21.786% C--
NC6 Gauss SAW
C+
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C+
HSR:19.835% C--
EM1
C*
Kills:1,146
Deaths:1,066
KDR:1.075
Accuracy:23.100% C*
HSR:20.419% C+
NS-15M1
B+
Kills:533
Deaths:451
KDR:1.182
Accuracy:25.114% B+
HSR:24.203% C**
NC05 Jackhammer
B+
Kills:411
Deaths:403
KDR:1.020
Accuracy:48.847% B+
HSR:13.139% C
EM6
C**
Kills:270
Deaths:262
KDR:1.031
Accuracy:24.053% C**
HSR:20% D
NC6S Gauss SAW S
C
Kills:89
Deaths:72
KDR:1.236
Accuracy:22.533% C
HSR:22.472% C
Kills:4,958
Deaths (as Heavy Assault):4,685
Deaths (to Heavy Assaults):8,268
KDR:1.05827
Kill Difference:273
Playtime:239.584 hours
Usage:14%
Score:3.738m
Score/min:260
Accuracy (listed only):27.263%
HSR (listed only):20.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,213
Deaths:1,407
KDR:0.862
Accuracy:23.968% C+
HSR:18.632% C
AF-19 Mercenary
C++
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C++
AC-X11
B*
Kills:1,163
Deaths:1,139
KDR:1.021
Accuracy:29.654% B*
HSR:23.732% B
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C-
HSR:16.058% B++
AF-4A Bandit
B*
Kills:356
Deaths:302
KDR:1.179
Accuracy:29.686% B*
HSR:19.101% D
GD-66 Claw
B*
Kills:339
Deaths:280
KDR:1.211
Accuracy:69.068% B*
HSR:13.864% C+
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C
GD-7F
B*
Kills:148
Deaths:125
KDR:1.184
Accuracy:24.917% C+
HSR:24.324% B*
NS Baron G5
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A+
HSR:14.667% C++
Warden
A+
Kills:51
Deaths:42
KDR:1.214
Accuracy:36.999% A+
HSR:25.490% C++
Kills:6,283
Deaths (as Engineer):6,560
Deaths (to Engineers):7,002
KDR:0.95777
Kill Difference:277
Playtime:602.254 hours
Usage:35%
Score:8.297m
Score/min:230
Accuracy (listed only):36.991%
HSR (listed only):18.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,233
Deaths:1,107
KDR:1.114
Accuracy:23.961% C+
HSR:12.977% D
Razor GD-23
C+
Kills:1,213
Deaths:1,407
KDR:0.862
Accuracy:23.968% C+
HSR:18.632% C
AF-19 Mercenary
C++
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C++
AC-X11
B*
Kills:1,163
Deaths:1,139
KDR:1.021
Accuracy:29.654% B*
HSR:23.732% B
NS-7 PDW
B**
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% B**
HSR:21.664% B++
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
MKV Suppressed
B**
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% B**
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C-
HSR:16.058% B++
AF-4A Bandit
B*
Kills:356
Deaths:302
KDR:1.179
Accuracy:29.686% B*
HSR:19.101% D
GD-66 Claw
B*
Kills:339
Deaths:280
KDR:1.211
Accuracy:69.068% B*
HSR:13.864% C+
NSX Tengu
B++
Kills:307
Deaths:310
KDR:0.990
Accuracy:42.183% B+
HSR:26.059% B++
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C
GD-7F
B*
Kills:148
Deaths:125
KDR:1.184
Accuracy:24.917% C+
HSR:24.324% B*
NS Baron G5
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A+
HSR:14.667% C++
Kills:11,065
Deaths (as Light Assault):10,833
Deaths (to Light Assaults):5,846
KDR:1.02142
Kill Difference:232
Playtime:365.824 hours
Usage:21%
Score:6.098m
Score/min:278
Accuracy (listed only):34.953%
HSR (listed only):18.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,233
Deaths:1,107
KDR:1.114
Accuracy:23.961% C+
HSR:12.977% D
NS-7 PDW
B**
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% B**
HSR:21.664% B++
MKV Suppressed
B**
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% B**
NS-44 Commissioner
B+
Kills:748
Deaths:1,079
KDR:0.693
Accuracy:42.024% B+
HSR:20.588% C+
NC14 Bolt Driver
C**
Kills:653
Deaths:660
KDR:0.989
Accuracy:38.401% C**
HSR:62.021% D*
SAS-R
C*
Kills:498
Deaths:494
KDR:1.008
Accuracy:41.602% C*
HSR:47.590% F-
AF-6 Shadow
B
Kills:410
Deaths:296
KDR:1.385
Accuracy:37.470% B
HSR:20.488% D
LA8 Rebel
C
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% D
HSR:18.895% C
NSX Tengu
B++
Kills:307
Deaths:310
KDR:0.990
Accuracy:42.183% B+
HSR:26.059% B++
LA3 Desperado
B+
Kills:270
Deaths:361
KDR:0.748
Accuracy:31.419% B+
HSR:22.593% B+
AF-18 Stalker
B**
Kills:232
Deaths:223
KDR:1.040
Accuracy:33.042% B**
HSR:20.259% C+
NC4 Mag-Shot
B++
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B++
NS-30 Vandal
B+
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B+
HSR:21.387% D
AF-8 RailJack
C**
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% C**
HSR:60.417% D**
Impetus
B++
Kills:116
Deaths:109
KDR:1.064
Accuracy:39.427% B++
HSR:17.241% D**
EM4 Longshot
C--
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D-
HSR:74.545% C--
NS-61 Emissary
A
Kills:89
Deaths:140
KDR:0.636
Accuracy:30.367% C**
HSR:23.596% A
NS-357 Underboss
C++
Kills:79
Deaths:86
KDR:0.919
Accuracy:37.852% C++
HSR:20.253% C+
NS-44L Blackhand
B*
Kills:65
Deaths:67
KDR:0.970
Accuracy:50.420% B*
HSR:27.692% D--
NS-AM7 Archer
B*
Kills:56
Deaths:267
KDR:0.210
Accuracy:63.746% B*
HSR:12.500% D
Kills:8,998
Deaths (as Infiltrator):9,276
Deaths (to Infiltrators):4,730
KDR:0.97003
Kill Difference:278
Playtime:365.717 hours
Usage:21%
Score:3.971m
Score/min:181
Accuracy (listed only):36.286%
HSR (listed only):28.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,233
Deaths:1,107
KDR:1.114
Accuracy:23.961% C+
HSR:12.977% D
NS-7 PDW
B**
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% B**
HSR:21.664% B++
NS-11P
B++
Kills:937
Deaths:1,004
KDR:0.933
Accuracy:26.740% B++
HSR:18.997% C+
MKV Suppressed
B**
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% B**
Carnage AR
C+
Kills:463
Deaths:643
KDR:0.720
Accuracy:22.344% D
HSR:20.086% C+
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C-
HSR:16.058% B++
NC1 Gauss Rifle
C**
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% C**
HSR:16.621% D
GD-66 Claw
B*
Kills:339
Deaths:280
KDR:1.211
Accuracy:69.068% B*
HSR:13.864% C+
NSX Tengu
B++
Kills:307
Deaths:310
KDR:0.990
Accuracy:42.183% B+
HSR:26.059% B++
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C
NS Baron G5
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A+
HSR:14.667% C++
Kills:7,619
Deaths (as Combat Medic):7,227
Deaths (to Combat Medics):3,067
KDR:1.05424
Kill Difference:392
Playtime:116.333 hours
Usage:7%
Score:2.601m
Score/min:373
Accuracy (listed only):36.908%
HSR (listed only):17.834%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:444
Deaths:228
KDR:1.947
Accuracy:32.391% C++
HSR:15.315% B+
NCM1 Scattercannon
C
Kills:427
Deaths:315
KDR:1.356
Accuracy:34.685% C
HSR:14.052% C
NCM2 Falcon
C**
Kills:92
Deaths:159
KDR:0.579
Accuracy:42.385% C**
HSR:4.348% C
Kills:963
Deaths (as MAX Suit):351
Deaths (to MAX Suits):1,576
KDR:2.74359
Kill Difference:612
Playtime:40.384 hours
Usage:2%
Score:0.817m
Score/min:337
Accuracy (listed only):36.487%
HSR (listed only):11.238%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,112
V. Kills:264 420%
Deaths:198
KDR:5.616
Accuracy:49.348% C+
KPH:47.400 C-
VKPH:11.300 C
M30 Mustang AH
C+
Kills:600
V. Kills:85 N/A
Deaths:186
KDR:3.226
Accuracy:57.432% C++
KPH:35.900 C-
VKPH:5.100 C+
M20 Mustang
D
Kills:503
V. Kills:622 81%
Deaths:1,043
KDR:0.482
Accuracy:27.449% D
KPH:5 D-
VKPH:6.200 D
Vortek Rotary
D
Kills:441
V. Kills:495 89%
Deaths:771
KDR:0.572
Accuracy:26.625% D
KPH:5.300 D
VKPH:6 D
Hornet Missiles
C*
Kills:68
V. Kills:81 83%
Deaths:17
KDR:4
Accuracy:61.181% C++
KPH:38.200 D
VKPH:45.500 C*
Kills:2,724 (1,544 + 0)
Deaths:2,215
KDR:1.230
VKDR:0.698
Vehicle Kills:1,547
Kill Difference:509
Playtime:224.826 hours
Usage:13%
Score:1.653m
Score/min:123
Piloting Accuracy:26.625%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:321
V. Kills:33 N/A
Deaths:49
KDR:6.551
Accuracy:44.760% C-
KPH:40.400 D
VKPH:4.200 D--
C75 Viper
C
Kills:193
V. Kills:52 364%
Deaths:56
KDR:3.446
Accuracy:33.085% C-
KPH:21 D
VKPH:5.700 C
L100 Python AP
D
Kills:108
V. Kills:103 104%
Deaths:51
KDR:2.118
Accuracy:54.891% C+
KPH:14.900 D--
VKPH:14.200 D
Skyguard
B
Kills:88
V. Kills:95 92%
Deaths:43
KDR:2.047
Accuracy:31.176% C**
KPH:9.600 C-
VKPH:10.400 B
Kills:710 (710 + 0)
Deaths:199
KDR:3.568
VKDR:1.422
Vehicle Kills:283
Kill Difference:511
Playtime:33.520 hours
Usage:2%
Score:0.434m
Score/min:216
Driving Accuracy:31.176%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D-
VKPH:5.200 D-
Enforcer ML85
D
Kills:100
V. Kills:78 127%
Deaths:28
KDR:3.571
Accuracy:38.889% C
KPH:16.700 D
VKPH:13 D
E540 Halberd
C+
Kills:72
V. Kills:35 200%
Deaths:11
KDR:6.545
Accuracy:38.952% D-
KPH:27.300 C+
VKPH:13.300 C--
Titan-150 AP
D*
Kills:55
V. Kills:47 115%
Deaths:27
KDR:2.037
Accuracy:49.204% C+
KPH:11.700 D*
VKPH:10 D*
Kills:400 (228 + 172)
Deaths:125
KDR:3.200
VKDR:1.832
Vehicle Kills:229
Kill Difference:275
Playtime:26.484 hours
Usage:2%
Score:0.433m
Score/min:272
Driving Accuracy:49.204%
Gunner Accuracy:38.952%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M*
Kills:240
V. Kills:287 83%
Deaths:40
KDR:6
Accuracy:64.416% A++
KPH:68.600 B**
VKPH:82 M*
E540 Halberd-H
B*
Kills:157
V. Kills:137 114%
Deaths:19
KDR:8.263
Accuracy:61.818% B++
KPH:32.100 C
VKPH:28 B*
C85 Canister-H
C
Kills:105
V. Kills:7 N/A
Deaths:10
KDR:10.500
Accuracy:44.874% C
KPH:97.100 C
VKPH:6.500 C
M12 Kobalt-H
C+
Kills:84
V. Kills:1 N/A
Deaths:3
KDR:28
Accuracy:16.942% D--
KPH:121 C+
VKPH:1.400 D--
Kills:586 (0 + 586)
Deaths:72
KDR:8.139
VKDR:6
Vehicle Kills:432
Kill Difference:514
Playtime:10.174 hours
Usage:1%
Score:0.275m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:16.942%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:154
V. Kills:34 440%
Deaths:18
KDR:8.556
Accuracy:41.057% B+
KPH:41 C
VKPH:9.100 C+
M20 Basilisk
C*
Kills:145
V. Kills:67 213%
Deaths:33
KDR:4.394
Accuracy:37.599% C+
KPH:18 C+
VKPH:8.300 C*
M40 Fury
C+
Kills:129
V. Kills:29 430%
Deaths:25
KDR:5.160
Accuracy:43.779% B*
KPH:48.800 C
VKPH:11 C+
M20 Basilisk
D
Kills:62
V. Kills:34 177%
Deaths:23
KDR:2.696
Accuracy:38.386% C++
KPH:10.600 D-
VKPH:5.800 D
M12 Kobalt
B*
Kills:62
V. Kills:2 N/A
Deaths:10
KDR:6.200
Accuracy:22.242% B*
KPH:49.200 C--
VKPH:1.600 D
M60-G Bulldog
C++
Kills:51
V. Kills:16 300%
Deaths:9
KDR:5.667
Accuracy:26.749% D-
KPH:20.600 D
VKPH:6.500 C++
Kills:603 (0 + 603)
Deaths:118
KDR:5.110
VKDR:1.542
Vehicle Kills:182
Kill Difference:485
Playtime:24.028 hours
Usage:1%
Score:0.313m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:26.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3771,3751,1081.241C+0.1325.558%C+13.964%D22.3C--N/A5861.6h9.2B+36.2B+
LA1 Anchor 1,3041,2991,1251.155C-0.0526.772%C**21.786%C--37.8C-N/A14434.4h9.9C+37.1C**
Blitz GD-10 1,2351,2331,1071.114C+0.0123.961%C+12.977%D20.8C-N/A6559.2h11.7B++48.9B+
Razor GD-23 1,2231,2131,4070.862C+0.2423.968%C+18.632%C14.7DN/A5182.4h12.1C++50.4C*
NC6 Gauss SAW 1,2321,2101,3060.926C0.1820.421%C+19.835%C--20.4C--N/A7759.3h10.8C+52.8C++
AF-19 Mercenary 1,1901,1791,5230.774C+0.3320.588%C21.798%C++12.1C-N/A5197.7h12C**58.2C*
AC-X11 1,1741,1631,1391.021C+0.0929.654%B*23.732%B22.3CN/A5852.2h9.6C*32.3B+
NS-7 PDW 1,1591,1541,0771.071C++0.0431.17%B**21.664%B++29.2C+N/A11239.5h12.2B+39.1B+
NS-11C 1,1631,1481,1281.018C+0.0926.292%B+18.293%C+19.8CN/A7958h14C++53.3B
EM1 1,1541,1461,0661.075C0.0323.1%C*20.419%C+30.9CN/A11037.1h12.7C++55.2C**
Breaker Rocket Pods 1,3761,1121985.616C4.5149.348%C+N/A47.3C-11.2C25623.5h16.6C+33.7C++
NS-11P 9459371,0040.933C0.1726.74%B++18.997%C+25.1CN/A8537.3h13.3C*49.8B+
C-4 1,1967796531.193C+0.0926.36%C**N/A82C++43.9B*8869.5h1.5C++5.8C**
MKV Suppressed 7657647131.072C+0.0331.515%B**26.047%B**34.6C+N/A9122.1h11.4B++36.2B+
NS-44 Commissioner 7527481,0790.693C0.4142.024%B+20.588%C+38.2C++N/A13119.6h3.6C**8.5B+
NC14 Bolt Driver 6546536600.989C-0.1238.401%C**62.021%D*11.7D-N/A3255.9h3C-7.8C+
Bouncing Betty 6316301673.772C+2.6757.593%AN/A233.3A*N/A6892.7h1.6B*2.8B**
M30 Mustang AH 6856001863.226C2.1257.432%C++1%C--35.9C-5.1C+17616.7h8.8C+15.3C++
NS-15M1 5335334511.182C0.0825.114%B+24.203%C**37C+N/A12414.4h12.3C++48.9B
Tank Mine 9165162382.168C1.0621.199%D--N/A139.5B*108.1A17983.7h1.5B*6.9C+
Frag Grenade 5205151515N/A513.8947.944%C*N/A572.2C*5.6C+20870.9h3.1B+6.6B+
M20 Mustang 1,1255031,0430.482C--0.6227.449%D1.193%D5D-6.2D109100.4h172C--626.6D
SAS-R 4994984941.008D0.1041.602%C*47.59%F-18.6D--N/A5926.8h2.7D6.5C+
Carnage AR 4684636430.72C-0.3922.344%D20.086%C+14.8D-N/A6031.2h13.2C+58.9C+
AF-41 Hacksaw 4494442281.947C0.8432.391%C++15.315%B+38.9B+N/A14611.4h5.5B+17B+
Vortek Rotary 9364417710.572C0.5326.625%D1.361%D5.4D6D8382.4h98.3C+369.1C
NCM1 Scattercannon 4304273151.356C0.2534.685%C14.052%C22.1C+N/A8619.3h7.2C*20.7C++
NC05 Jackhammer 4144114031.02C0.0948.847%B+13.139%C41.1C+N/A18510h4.7C++9.6B
AF-57 Piston 4134113481.181C+0.0736.204%C-16.058%B++25.2C-N/A7316.3h4.4C++12C++
AF-6 Shadow 4164102961.385C0.2837.47%B20.488%D30.8C--N/A9613.3h5.3C++14B
NC1 Gauss Rifle 3623613710.973C+0.1324.626%C**16.621%D22.6CN/A10016h10.4B++42.4B+
AF-4A Bandit 3633563021.179C+0.0729.686%B*19.101%D25.6CN/A7413.9h10.4C++35B+
LA8 Rebel 3453445270.653C0.4526.235%D18.895%C26.7CN/A8512.9h5.2B++19.7C*
GD-66 Claw 3393392801.211C+0.1069.068%B*13.864%C+44C++N/A1407.7h2.1B+3.1B+
L100 Python HESH 354321496.551C-5.4444.76%C-N/A40.1D4.1D--1688h2.8B6.4C++
NSX Tengu 3073073100.99C0.1242.183%B+26.059%B++33CN/A759.3h11.3B+26.8B+
LA3 Desperado 2702703610.748C0.3631.419%B+22.593%B+37C+N/A937.3h8.6C++27.5B
EM6 2712702621.031C0.0824.053%C**20%D34.6CN/A1607.8h11.6C48.2C*
M96 Mjolnir-H 527240406B+4.8964.416%A++N/A68.6B**82M*7303.5h59.8D*92.8C
AF-18 Stalker 2332322231.04C0.0733.042%B**20.259%C+27CN/A1038.6h11.7C**35.5B+
NS Decimator 3212224200.529D0.5850.352%D*2.703%C++23.9D10.6D2589.3h5.1C+10.2C--
MANA Anti-Personnel Turret 2162151151.87N/A0.7620.656%UN/A2150U10U5643300.1h19.1T*92.6T*
Mauler S6 2012001951.026C+0.0848.816%B*13%C34.5C*N/A1545.8h3.8B++7.8B++
Spear Anti-Vehicle Phalanx Turret 314194248.083C*6.9844.931%C*2.577%D--38C+23.5C++4105.1h7.1C**15.8B+
C75 Viper 245193563.446C2.3433.085%C-N/A21D5.7C1749.2h9.9B+29.9C**
NC4 Mag-Shot 1791783300.539C0.5724.629%C23.596%B++17C-N/A6910.5h7.2C*29.1C*
NS-30 Vandal 1751731501.153C0.0536.931%B+21.387%D36CN/A1604.8h6C16.1C*
Titan-150 HEAT 242173592.932C1.8335.165%D*1.734%D--13.1D-5.2D-13213.2h4.1B+11.6C+
E540 Halberd-H 294157198.263B7.1661.818%B++3.822%B**32C28B*3024.9h9.7D**15.8D
M40 Fury 188154188.556C*7.4541.057%B+3.896%A**40.5C8.9C+3603.8h14.4C+35C*
GD-7F 1491481251.184C+0.0824.917%C+24.324%B*27.4C+N/A1285.4h12.6C*50.7C*
MANA Anti-Vehicle Turret 3091451530.948C--0.1658.834%T*N/A1450M1640M**3910080.1h13.8C23.5C-
M20 Basilisk 212145334.394B*3.2937.599%C+4.828%C--17.9C+8.3C*1688.1h84.4B224.5B
AF-8 RailJack 144144931.548C-0.4439.487%C**60.417%D**18.2C--N/A667.9h3.2D*8.1C
Hawk GD-68 2551382730.505C0.6064.173%C++2.174%C-9.8C--8.3C19714.1h10D15.6C--
Mag-Cutter 14813727,0640.005D1.1030.446%C++N/A0.1DN/A01181.8h3.4C--11.1C++
M40 Fury 158129255.16C4.0543.779%B*N/A49.6C11.2C++4252.6h13C+29.8B+
NC15 Phoenix 2951283310.387D0.7256.124%B+N/A8.6C-11.2C14214.9h11.9C21.2C+
Impetus 1171161091.064C-0.0439.427%B++17.241%D**27C--N/A614.3h4.6C+11.7B
Aspis Anti-Aircraft Phalanx Turret 258115422.738C1.6330.261%B++N/A10.7C+13.4C*27110.7h155.8C+515B
Shrike 2041132760.409C--0.7052.426%D3.54%C*15.5D12.5C+3427.3h7.4C-14C--
EM4 Longshot 111110791.392D0.2934.561%D-74.545%C--15.9D-N/A736.9h2.6D7.7D
L100 Python AP 211108512.118C--1.0154.891%C+3.704%C++15D--14.3D2597.2h9.8D*17.8D*
C85 Canister-H 1121051010.5C+9.3944.874%C18.095%A++95.5C6.4C2881.1h5.1B11.3C**
Enforcer ML85 178100283.571C2.4638.889%C1%D-16.7D13D2916h12.6C++32.4C++
NCM2 Falcon 143921590.579C-0.5342.385%C**4.348%C8.9D5C+9510.3h13.7C-32.3C+
NS-61 Emissary 89891400.636C0.4730.367%C**23.596%A27.8C+N/A863.2h14.2C+46.8C++
NC6S Gauss SAW S 8989721.236C0.1322.533%C22.472%C37.1CN/A1532.4h11.9C-53C+
Skyguard 18388432.047C+0.9431.176%C**N/A9.7C-10.4B2669.1h189.5D--607.7C-
M12 Kobalt-H 8584328B+26.8916.942%D--23.81%A+120C+1.4D--3270.7h16C+94.4C--
Anti-Vehicle Grenade 9582182N/A80.8957.831%B++N/A410C+65C33000.2h4.1B++7.1B++
NS-357 Underboss 7979860.919C+0.1937.852%C++20.253%C+41.6C+N/A1291.9h3.7B+9.9B+
NS Baron G5 7775711.056C+0.0560.714%A+14.667%C++25.9C-N/A1212.9h3.9B+6.3C+
E540 Halberd 10772116.545C+5.4438.952%D-8.333%A**27.7C+13.5C--3282.6h4.8B++12.2C**
Hornet Missiles 14968174C+2.8961.181%C++2.941%B**37.8D45C*4721.8h22.9F--37.4F-
NS-44L Blackhand 6665670.97C0.1450.42%B*27.692%D--29.5C++N/A822.2h3.7B+7.3B+
M20 Basilisk 9662232.696C+1.5938.386%C++6.452%C*10.7D-5.9D1225.8h131.8D--343.4C-
M12 Kobalt 6462106.2D5.0922.242%B*29.032%A*47.7C--1.5D2191.3h24.1D-108.3C++
Phoenix AE 12961960.635C--0.4761.225%B**N/A14.2C++15.8B1854.3h9.3B15.3B+
NS-AM7 Archer 100562670.21D0.9063.746%B*12.5%D2.6D-2C2421.6h40.7D*63.8D--
Titan-150 AP 10255272.037C-0.9349.204%C+1.818%D-11.7D*10D*6104.7h5.6C11.4C+
Sticky Grenade 5351151N/A49.8938.057%FN/A510D--20A+30630.1h1.8B4.8C+
M60-G Bulldog 675195.667C++4.5626.749%D-1.961%D20.4D6.4C++1632.5h6.4C**23.8C+
Warden 5151421.214C*0.1136.999%A+25.49%C++19.6CN/A1192.6h6.3B*17.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,2171.6h
Medical Applicator588170,92614.5h
Nano-Armor Kit799898,34183.7h
Medical Kit1161,8111.9h
Anti-Vehicle MANA Turret251,0722.3h
Nanite Revive Grenade01,2330.3h
Spawn Beacon21490.1h
Spitfire Auto-Turret21020.1h
Anti-Infantry MANA Turret314672.2h
Ammunition Package312,8691.3h
Recon Detection Device1127,24011.5h
Shield Recharging Field218300.4h

Check the help document for the dictionary if you want to learn more about words used here.


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