Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 38 (16,983)players online:
AhornFPS (20)  Mooses32 (5)  Hakezu (3)  Puraaj (3)  Reflectivewanderer (3)  durdleps2 (2) 36
stats.dasanfall.com
Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 110

KDR: 1.09

Score: 23.8m

Last Seen: Jun 13th, 2017 6:59 PM
- OFFLINE - 104.3 hour(s)

Rank 110 (106) of the New Conglomerate on Cobalt
Level Progress (to 107): 61%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Razor GD-23 Blitz GD-10 NC6 Gauss SAW AF-19 Mercenary NS-7 PDW NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DubbedDonkey



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $217,674 MLG Score: 174
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.275%19.788%5003090817,5561.18975-0.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.499%0.908B*-0.013C+-1.416D**HEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.436B10.80.237C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.098%0.843%17549342,490144614211.72199175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.655%-0.91D---0.785D-0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.3-0.317C59.4-0.159C144.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.798%1.721%68493463914653840.43588166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.016%0.437B-0.781D-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.742B++4.50.643B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.282%6.381%93992986211824550.728656189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.642%0.085C+0.641B+0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.276C*29.20.184C++51.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.096%58.079%9349341,343154920.866452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%0.546B+-0.626D-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.22C++2.90.068C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.77%14.317%93393590198130.91845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.207%0.139C++0.101C+1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**3.50.27C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m333%281 (16.9k)244 (14.6k)1.0915131,38328,7521.30276110 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938104218.053%15.298%27603:247

7% Combat Medic34% Engineer14% Heavy Assault21% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMJun 18th, 2017 12:41 AM (5d) (PST)Jun 13th, 2017 4:29 PM (9d) (PST)Jun 13th, 2017 2:59 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711772940.3210.2940.0491.2340.050174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,23510,63517,6001918374314,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1629.7h/67.9d 6,074 4,801 9,552 120.7k 2,026 4,486 4,853 46m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,266
Deaths:1,087
KDR:1.165
Accuracy:26.813% B+
HSR:21.880% C
NC6 Gauss SAW
C*
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C*
HSR:19.835% C
EM1
B+
Kills:1,146
Deaths:1,066
KDR:1.075
Accuracy:23.100% B+
HSR:20.419% C+
NS-15M1
B++
Kills:492
Deaths:405
KDR:1.215
Accuracy:25.275% B++
HSR:23.781% B+
NC05 Jackhammer
B+
Kills:370
Deaths:369
KDR:1.003
Accuracy:48.270% B+
HSR:12.703% C
EM6
B+
Kills:190
Deaths:167
KDR:1.138
Accuracy:23.385% B+
HSR:19.474% C--
NC6S Gauss SAW S
C+
Kills:86
Deaths:70
KDR:1.229
Accuracy:22.604% C+
HSR:22.093% C+
Kills:4,760
Deaths (as Heavy Assault):4,470
Deaths (to Heavy Assaults):7,671
KDR:1.06488
Kill Difference:290
Playtime:227.498 hours
Usage:14%
Score:3.555m
Score/min:260
Accuracy (listed only):27.124%
HSR (listed only):20.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
AF-19 Mercenary
C*
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C+
HSR:21.798% C*
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C++
AC-X11
B*
Kills:835
Deaths:819
KDR:1.020
Accuracy:28.652% B*
HSR:25.270% B*
AF-57 Piston
B++
Kills:407
Deaths:347
KDR:1.173
Accuracy:36.106% C
HSR:15.971% B++
GD-66 Claw
B*
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B*
HSR:12.925% C+
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C**
HSR:20.800% B+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
AF-4A Bandit
B*
Kills:70
Deaths:58
KDR:1.207
Accuracy:28.613% B*
HSR:21.429% C+
Warden
A++
Kills:51
Deaths:42
KDR:1.214
Accuracy:36.999% A++
HSR:25.490% C*
Kills:5,596
Deaths (as Engineer):5,924
Deaths (to Engineers):6,635
KDR:0.94463
Kill Difference:328
Playtime:559.219 hours
Usage:34%
Score:7.627m
Score/min:227
Accuracy (listed only):36.760%
HSR (listed only):18.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,369
Deaths:1,104
KDR:1.240
Accuracy:25.548% C++
HSR:13.879% C--
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
Blitz GD-10
C+
Kills:1,211
Deaths:1,088
KDR:1.113
Accuracy:23.855% C+
HSR:12.717% C--
AF-19 Mercenary
C*
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C+
HSR:21.798% C*
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C++
AC-X11
B*
Kills:835
Deaths:819
KDR:1.020
Accuracy:28.652% B*
HSR:25.270% B*
MKV Suppressed
A
Kills:729
Deaths:668
KDR:1.091
Accuracy:31.373% B**
HSR:26.063% A
AF-57 Piston
B++
Kills:407
Deaths:347
KDR:1.173
Accuracy:36.106% C
HSR:15.971% B++
GD-66 Claw
B*
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B*
HSR:12.925% C+
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C**
HSR:20.800% B+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
AF-4A Bandit
B*
Kills:70
Deaths:58
KDR:1.207
Accuracy:28.613% B*
HSR:21.429% C+
Kills:10,008
Deaths (as Light Assault):9,819
Deaths (to Light Assaults):5,446
KDR:1.01925
Kill Difference:189
Playtime:338.041 hours
Usage:21%
Score:5.669m
Score/min:279
Accuracy (listed only):34.236%
HSR (listed only):18.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,369
Deaths:1,104
KDR:1.240
Accuracy:25.548% C++
HSR:13.879% C--
Blitz GD-10
C+
Kills:1,211
Deaths:1,088
KDR:1.113
Accuracy:23.855% C+
HSR:12.717% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
MKV Suppressed
A
Kills:729
Deaths:668
KDR:1.091
Accuracy:31.373% B**
HSR:26.063% A
NS-44 Commissioner
B++
Kills:714
Deaths:1,048
KDR:0.681
Accuracy:41.751% B++
HSR:20.168% C+
NC14 Bolt Driver
B+
Kills:615
Deaths:637
KDR:0.965
Accuracy:38.334% B+
HSR:62.276% D*
SAS-R
B+
Kills:474
Deaths:472
KDR:1.004
Accuracy:41.407% B+
HSR:48.101% F-
AF-6 Shadow
B+
Kills:410
Deaths:296
KDR:1.385
Accuracy:37.470% B+
HSR:20.488% D
LA8 Rebel
C+
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% C--
HSR:18.895% C+
AF-18 Stalker
B**
Kills:227
Deaths:220
KDR:1.032
Accuracy:33.003% B**
HSR:20.264% C++
NC4 Mag-Shot
B++
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B++
NS-30 Vandal
B++
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B++
HSR:21.387% C-
AF-8 RailJack
B
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% B
HSR:60.417% D*
LA3 Desperado
B
Kills:137
Deaths:202
KDR:0.678
Accuracy:28.217% C+
HSR:20.438% B
EM4 Longshot
C
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D
HSR:74.545% C
NS-357 Underboss
C**
Kills:78
Deaths:84
KDR:0.929
Accuracy:37.371% C**
HSR:20.513% C**
NS-44L Blackhand
B**
Kills:61
Deaths:58
KDR:1.052
Accuracy:51.306% B**
HSR:26.230% D*
NS-61 Emissary
A
Kills:60
Deaths:92
KDR:0.652
Accuracy:32.012% B+
HSR:23.333% A
Kills:8,188
Deaths (as Infiltrator):8,225
Deaths (to Infiltrators):4,264
KDR:0.9955
Kill Difference:37
Playtime:346.975 hours
Usage:21%
Score:3.675m
Score/min:177
Accuracy (listed only):34.148%
HSR (listed only):29.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,369
Deaths:1,104
KDR:1.240
Accuracy:25.548% C++
HSR:13.879% C--
Blitz GD-10
C+
Kills:1,211
Deaths:1,088
KDR:1.113
Accuracy:23.855% C+
HSR:12.717% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
NS-11P
B*
Kills:882
Deaths:932
KDR:0.946
Accuracy:26.472% B*
HSR:18.708% C++
MKV Suppressed
A
Kills:729
Deaths:668
KDR:1.091
Accuracy:31.373% B**
HSR:26.063% A
Carnage AR
C*
Kills:458
Deaths:622
KDR:0.736
Accuracy:22.257% C
HSR:19.869% C*
AF-57 Piston
B++
Kills:407
Deaths:347
KDR:1.173
Accuracy:36.106% C
HSR:15.971% B++
NC1 Gauss Rifle
B+
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% B+
HSR:16.621% C-
GD-66 Claw
B*
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B*
HSR:12.925% C+
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
Kills:7,140
Deaths (as Combat Medic):6,710
Deaths (to Combat Medics):2,829
KDR:1.06408
Kill Difference:430
Playtime:111.670 hours
Usage:7%
Score:2.531m
Score/min:378
Accuracy (listed only):36.328%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:429
Deaths:223
KDR:1.924
Accuracy:31.931% C++
HSR:15.385% B+
NCM1 Scattercannon
C
Kills:419
Deaths:310
KDR:1.352
Accuracy:34.575% C
HSR:14.081% C
NCM2 Falcon
B+
Kills:88
Deaths:149
KDR:0.591
Accuracy:42.071% B+
HSR:4.545% C
Kills:936
Deaths (as MAX Suit):341
Deaths (to MAX Suits):1,518
KDR:2.74487
Kill Difference:595
Playtime:38.509 hours
Usage:2%
Score:0.791m
Score/min:342
Accuracy (listed only):36.193%
HSR (listed only):11.337%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,072
V. Kills:250 427%
Deaths:196
KDR:5.469
Accuracy:49.061% C+
KPH:45.900 C--
VKPH:10.700 C-
M30 Mustang AH
C++
Kills:541
V. Kills:82 N/A
Deaths:174
KDR:3.109
Accuracy:56.700% C++
KPH:35.700 C
VKPH:5.400 C++
M20 Mustang
D
Kills:462
V. Kills:597 77%
Deaths:1,018
KDR:0.454
Accuracy:27.287% D
KPH:4.700 D
VKPH:6.100 D
Vortek Rotary
D
Kills:415
V. Kills:479 86%
Deaths:760
KDR:0.546
Accuracy:26.564% D
KPH:5.100 D
VKPH:5.900 D
Hornet Missiles
C*
Kills:55
V. Kills:68 80%
Deaths:17
KDR:3.235
Accuracy:60.496% C+
KPH:35 D
VKPH:43.300 C*
Kills:2,545 (1,418 + 0)
Deaths:2,165
KDR:1.176
VKDR:0.682
Vehicle Kills:1,476
Kill Difference:380
Playtime:218.678 hours
Usage:13%
Score:1.603m
Score/min:122
Piloting Accuracy:26.564%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:321
V. Kills:33 N/A
Deaths:48
KDR:6.688
Accuracy:44.733% C
KPH:40.400 C
VKPH:4.200 D-
C75 Viper
C
Kills:193
V. Kills:52 364%
Deaths:56
KDR:3.446
Accuracy:33.085% C-
KPH:21 C-
VKPH:5.700 C
L100 Python AP
D-
Kills:92
V. Kills:94 97%
Deaths:49
KDR:1.878
Accuracy:53.969% C+
KPH:13.100 D*
VKPH:13.400 D-
Skyguard
B+
Kills:77
V. Kills:88 87%
Deaths:39
KDR:1.974
Accuracy:30.265% C++
KPH:9.400 C+
VKPH:10.800 B+
Kills:683 (683 + 0)
Deaths:192
KDR:3.557
VKDR:1.391
Vehicle Kills:267
Kill Difference:491
Playtime:32.316 hours
Usage:2%
Score:0.418m
Score/min:216
Driving Accuracy:30.265%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D
VKPH:5.200 D-
Enforcer ML85
C--
Kills:96
V. Kills:75 126%
Deaths:27
KDR:3.556
Accuracy:38.502% C+
KPH:16.600 D
VKPH:13 C--
E540 Halberd
C*
Kills:61
V. Kills:32 185%
Deaths:9
KDR:6.778
Accuracy:37.467% D-
KPH:26.800 C*
VKPH:14 C
Titan-150 AP
C++
Kills:53
V. Kills:46 113%
Deaths:24
KDR:2.208
Accuracy:49.346% C++
KPH:11.500 D--
VKPH:10 D--
Kills:383 (226 + 157)
Deaths:119
KDR:3.218
VKDR:1.866
Vehicle Kills:222
Kill Difference:264
Playtime:25.824 hours
Usage:2%
Score:0.414m
Score/min:267
Driving Accuracy:49.346%
Gunner Accuracy:37.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:135
V. Kills:119 113%
Deaths:18
KDR:7.500
Accuracy:58.727% B+
KPH:30.800 C+
VKPH:27.200 B*
M96 Mjolnir-H
M**
Kills:70
V. Kills:155 45%
Deaths:21
KDR:3.333
Accuracy:65.302% A++
KPH:42.200 B*
VKPH:93.500 M**
C85 Canister-H
C
Kills:69
V. Kills:5 N/A
Deaths:8
KDR:8.625
Accuracy:43.041% C+
KPH:76.800 D
VKPH:5.600 C
Kills:274 (0 + 274)
Deaths:47
KDR:5.830
VKDR:5.936
Vehicle Kills:279
Kill Difference:227
Playtime:6.935 hours
Usage:0%
Score:0.172m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:43.041%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:144
V. Kills:31 450%
Deaths:17
KDR:8.471
Accuracy:39.524% B+
KPH:39.600 C
VKPH:8.500 C+
M40 Fury
C+
Kills:124
V. Kills:28 428%
Deaths:25
KDR:4.960
Accuracy:40.990% B+
KPH:48.700 C
VKPH:11 C+
M20 Basilisk
C++
Kills:116
V. Kills:57 200%
Deaths:29
KDR:4
Accuracy:35.835% C+
KPH:15.800 C+
VKPH:7.800 C++
M12 Kobalt
A
Kills:62
V. Kills:2 N/A
Deaths:9
KDR:6.889
Accuracy:22.800% A
KPH:54.500 C+
VKPH:1.800 C
M20 Basilisk
D
Kills:55
V. Kills:30 177%
Deaths:20
KDR:2.750
Accuracy:36.663% C++
KPH:9.900 D-
VKPH:5.400 D
M60-G Bulldog
N/A
Kills:50
V. Kills:16 294%
Deaths:9
KDR:5.556
Accuracy:26.377% N/A
KPH:20.500 N/A
VKPH:6.600 N/A
Kills:551 (0 + 551)
Deaths:109
KDR:5.055
VKDR:1.505
Vehicle Kills:164
Kill Difference:442
Playtime:22.659 hours
Usage:1%
Score:0.297m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:26.377%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3711,3691,1041.24C++0.1525.548%C++13.879%C--22.3CN/A5861.5h9.3B++36.2B+
LA1 Anchor 1,2711,2661,0871.165C0.0726.813%B+21.88%C38.4CN/A14633h9.9C++36.8B+
Razor GD-23 1,2221,2121,4060.862C+0.2323.967%C++18.647%C+14.7C-N/A5182.4h12.1B50.4B
Blitz GD-10 1,2131,2111,0881.113C++0.0223.855%C+12.717%C--20.7CN/A6558.5h11.7B*49.1B+
NC6 Gauss SAW 1,2321,2101,3060.926C+0.1720.421%C*19.835%C20.4CN/A7659.3h10.8C+52.8C*
AF-19 Mercenary 1,1901,1791,5230.774C+0.3220.588%C+21.798%C*12.1CN/A5097.6h12B+58.2B
NS-7 PDW 1,1591,1541,0771.071C*0.0231.17%A21.664%B*29.2C*N/A11239.5h12.2B++39.1B++
NS-11C 1,1631,1481,1281.018C++0.0726.292%B+18.293%C++19.8CN/A7958h14C*53.3B+
EM1 1,1541,1461,0661.075C+0.0223.1%B+20.419%C+30.9C+N/A11037.1h12.7C**55.2B+
Breaker Rocket Pods 1,3221,0721965.469C+4.3849.061%C+N/A45.8C--10.7C-25023.4h16.6C++33.9C*
NS-11P 8878829320.946C+0.1526.472%B*18.708%C++25.8C+N/A8934.2h13.1B+49.5B++
AC-X11 8388358191.02C+0.0728.652%B*25.27%B*21.5C+N/A5738.9h9.3B+32.6B+
MKV Suppressed 7307296681.091C+0.0031.373%B**26.063%A34.9C*N/A9120.9h11.3B++36.1B++
NS-44 Commissioner 7187141,0480.681C0.4141.751%B++20.168%C+37.8C**N/A13118.9h3.6B+8.6B+
C-4 1,0886996051.155C+0.0626.033%B+N/A77.7B+43.2B**8829h1.6C**6B+
NC14 Bolt Driver 6156156370.965C0.1338.334%B+62.276%D*11.4DN/A3254.1h3C7.8C++
Bouncing Betty 5935921593.723C+2.6358.477%A+N/A236.8A*N/A7092.5h1.5B**2.6A
M30 Mustang AH 6235411743.109C+2.0256.7%C++N/A35.6C5.4C++18415.2h8.7C++15.4C++
NS-15M1 4924924051.215C+0.1225.275%B++23.781%B+37.3C++N/A12913.2h12.3C*48.5B+
SAS-R 4754744721.004C--0.0941.407%B+48.101%F-18.5D-N/A6025.6h2.7D6.4C+
M20 Mustang 1,0594621,0180.454C-0.6427.287%D1.299%D-4.7D6.1D10997.5h180.2C660.4C-
Frag Grenade 4664621462N/A460.9148.53%B+N/A577.5B5C++23190.8h3B++6.2B++
Carnage AR 4634586220.736C0.3622.257%C19.869%C*14.9DN/A6030.8h13.1C*58.7C++
AF-41 Hacksaw 4334292231.924C+0.8331.931%C++15.385%B+39.4B++N/A14810.9h5.4B+17B+
NCM1 Scattercannon 4224193101.352C+0.2634.575%C14.081%C22.3C+N/A8818.8h7.1B20.6C*
Vortek Rotary 8944157600.546C0.5526.564%D1.446%D-5.1D5.9D8381.1h101.7C+383C+
AF-6 Shadow 4164102961.385C0.2937.47%B+20.488%D30.8CN/A9613.3h5.3C**14B+
Tank Mine 7524072101.938C+0.8521.587%D-N/A127.2B*107.8A18613.2h1.6B*7.2C+
AF-57 Piston 4094073471.173C++0.0836.106%C15.971%B++25.1CN/A7216.2h4.4C*12.1C*
NC05 Jackhammer 3733703691.003C+0.0948.27%B+12.703%C40.2C++N/A1889.2h4.6C**9.6B+
NC1 Gauss Rifle 3623613710.973C+0.1224.626%B+16.621%C-22.6C+N/A9816h10.4B*42.4B++
LA8 Rebel 3453445270.653C0.4426.235%C--18.895%C+26.9C+N/A8512.8h5.2B++19.7C*
L100 Python HESH 354321486.688C5.6044.733%CN/A40.6C4.2D-1667.9h2.8B+6.4B
GD-66 Claw 2942942351.251C++0.1668.673%B*12.925%C+44.5BN/A1476.6h2.1B++3.1B++
AF-18 Stalker 2282272201.032C+0.0633.003%B**20.264%C++26.7CN/A1038.5h11.7B+35.6B++
NS Decimator 3212224190.53C--0.5650.441%D*2.703%C+23.9C10.6C-2569.3h5.1C*10.2C
MANA Anti-Personnel Turret 2122111141.851N/A0.7620.711%UN/A2110U10U5593600.1h18.9T*91.3T*
Mauler S6 2012001951.026C*0.0748.816%B**13%C34.5B+N/A1515.8h3.8B*7.8B*
C75 Viper 245193563.446C+2.3533.085%C-N/A21C-5.7C1709.2h9.9B+29.9B+
Spear Anti-Vehicle Phalanx Turret 307191247.958C*6.8744.761%B+2.618%D--37.5C++22.7C++4065.1h7.1C**15.8B+
EM6 1901901671.138C+0.0523.385%B+19.474%C--33.9C+N/A1855.6h11.3C+48.3C**
NC4 Mag-Shot 1791783300.539C0.5524.629%C23.596%B++17CN/A6710.5h7.2B29.1C++
Titan-150 HEAT 242173592.932C1.8435.165%D*1.734%D--13.1D5.2D-13013.2h4.1B+11.6C+
NS-30 Vandal 1751731501.153C0.0636.931%B++21.387%C-36C+N/A1584.8h6C+16.1B
M40 Fury 175144178.471C*7.3839.524%B+4.167%A**40C8.6C+3613.6h13.7C+34.7C**
AF-8 RailJack 144144931.548C0.4639.487%B60.417%D*18.2CN/A667.9h3.2D*8.1C
LA3 Desperado 1371372020.678C0.4128.217%C+20.438%B37C*N/A1083.7h8.9C++31.5C*
E540 Halberd-H 254135187.5C**6.4158.727%B+4.444%A30.7C+27B*3064.4h9D15.4C
NC15 Phoenix 2911263220.391D0.7056.038%BN/A8.6C11.3C14314.6h11.8C+21C*
GD-7F 1261251001.25C++0.1624.943%C**20.8%B+27.2C++N/A1344.6h12.2B+49B+
M40 Fury 152124254.96C3.8740.99%B+N/A49.6C+11.2C++4342.5h11.7C*28.5B+
MANA Anti-Vehicle Turret 2681241420.873C--0.2256.374%C++2.419%D**1240C*1440A*1320500.1h13.8D24.4D
Mag-Cutter 12611824,9720.005C--1.0929.158%C+N/A0.1DN/A01107.7h3.5C-12C++
M20 Basilisk 173116294B**2.9135.835%C+4.31%D15.7C+7.7C+1627.4h87.1C++243.2B+
Hawk GD-68 2171142300.496C0.6063.425%C++1.754%D-8.8D8C20212.9h10.5D16.6C--
Shrike 2041132760.409C0.6852.426%C--3.54%C++15.5D12.5C**3297.3h7.4C14C
EM4 Longshot 111110791.392C--0.3034.561%D74.545%C15.9DN/A726.9h2.6C--7.7D
Aspis Anti-Aircraft Phalanx Turret 238105402.625C1.5329.913%B*N/A10.3C+13C**27310.2h161.4C+539.7B+
Enforcer ML85 17196273.556C+2.4638.502%C+1.042%D--16.6D12.9D2925.8h12.2C**31.7B
L100 Python AP 18692491.878C--0.7953.969%C+4.348%C++13.1D*13.4D-2557h10.6D--19.7D--
NCM2 Falcon 137881490.591C0.5042.071%B+4.545%C9C--5C++959.8h13.4C31.8C++
NC6S Gauss SAW S 8686701.229C+0.1422.604%C+22.093%C+37.4C+N/A1542.3h12.2C-53.9C+
Anti-Vehicle Grenade 9582182N/A80.9157.831%B+N/A410C+65C32380.2h4.1B++7.1B*
NS-357 Underboss 7878840.929C+0.1637.371%C**20.513%C**41.1C**N/A1261.9h3.7B++9.9B+
Skyguard 16577391.974C+0.8830.265%C++N/A9.4C+10.7B+2818.2h196.1D647.8C+
NS Baron G5 7775711.056C+0.0460.714%A++14.667%C*25.9CN/A1182.9h3.9B++6.3C+
AF-4A Bandit 7070581.207C+0.1228.613%B*21.429%C+20.6C--N/A1083.4h9.9B+34.7B++
M96 Mjolnir-H 22570213.333B++2.2465.302%A++N/A41.2B++91.2M*7861.7h101.4F155.3D
C85 Canister-H 746988.625C+7.5343.041%C+14.493%B+76.7D5.6C2510.9h5.3C+12.4C++
M12 Kobalt 646296.889C-5.8022.8%A29.032%A**56.4C+1.8C2371.1h23.9D104.8C**
NS-44L Blackhand 6261581.052C+0.0451.306%B**26.23%D*32.1B+N/A861.9h3.5B++6.9B++
E540 Halberd 936196.778C++5.6937.467%D-6.557%B**26.5C++13.9C3462.3h4.7B**12.6B+
Phoenix AE 12660950.632C0.4661.111%B**N/A14B+15.3C++1824.3h9.4B+15.3B++
NS-61 Emissary 6060920.652C0.4432.012%B+23.333%A26.1C+N/A772.3h14C++43.7C++
Hornet Missiles 12355173.235C2.1460.496%C+1.818%C+34.4D42.5C*4771.6h23.5F-38.9F-
M20 Basilisk 8555202.75C*1.6636.663%C++7.273%B10D-5.5D1205.5h129.3D352.8C
Titan-150 AP 9953242.208C1.1249.346%C++1.887%D*11.5D--10D--5864.6h5.7C++11.5C*
Warden 5151421.214B+0.1236.999%A++25.49%C*19.6C+N/A1152.6h6.3B**17.1B**
M60-G Bulldog 665095.556C**4.4626.377%D-2%D20.8C--6.7C**1642.4h6.3B+24C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,1181.5h
Medical Applicator567167,19914.1h
Spawn Beacon11390.1h
Medical Kit1091,6901.8h
Nano-Armor Kit735826,27977.4h
Nanite Revive Grenade01,1780.3h
Anti-Vehicle MANA Turret249162.1h
Spitfire Auto-Turret0620.1h
Anti-Infantry MANA Turret314612.2h
Ammunition Package282,5721.2h
Recon Detection Device986,1509.9h
Shield Recharging Field218300.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.16s on queries, 1.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.