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Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 109

KDR: 1.09

Score: 23.2m

Last Seen: Apr 24th, 2017 5:34 AM
- OFFLINE - 69.8 hour(s)

Rank 109 (105) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 106): 83%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Razor GD-23 Blitz GD-10 NC6 Gauss SAW AF-19 Mercenary NS-7 PDW NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $215,172 MLG Score: 172
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.19%19.666%4952990817,1161.19126-0.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.556%0.907B*-0.018C+-1.466FHEAD ++ (~7.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.435B10.80.237C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.061%0.847%17749332,479142814171.73599175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.588%-0.911D---0.783D-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.5-0.332C-59.4-0.171C145

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.309%1.73%69493363614323780.444134168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.799%0.4B-0.78D-0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.745B++4.40.649B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.664%6.323%84892977511564320.670415179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.839%0.041C+0.657B+0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.425B22.50.359C**40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.065%58.028%8449331,339151720.882663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%0.532B+-0.64D-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.216C++2.90.066C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.77%14.317%84393490196130.937565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.207%0.14C++0.122C+1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.374C**3.50.267C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
23.2m332.4%279 (16.7k)242 (14.5k)1.092630,70028,0981.30454109 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937100517.965%15.248%27403:257

7% Combat Medic34% Engineer14% Heavy Assault21% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 24th, 2017 2:04 AM (3d) (PST)Apr 24th, 2017 1:34 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4681772910.3200.2930.0491.2260.049172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,10810,61517,4931918374314,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1600.7h/66.7d 5,955 4,681 9,260 117.7k 2,013 4,351 4,728 45m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,266
Deaths:1,087
KDR:1.165
Accuracy:26.813% B+
HSR:21.880% C+
NC6 Gauss SAW
C*
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C*
HSR:19.835% C
EM1
B+
Kills:1,146
Deaths:1,066
KDR:1.075
Accuracy:23.100% B+
HSR:20.419% C+
NS-15M1
B++
Kills:437
Deaths:358
KDR:1.221
Accuracy:25.502% B++
HSR:22.883% B
NC05 Jackhammer
B+
Kills:360
Deaths:351
KDR:1.026
Accuracy:48.540% B+
HSR:12.778% C
EM6
B+
Kills:132
Deaths:118
KDR:1.119
Accuracy:23.095% B+
HSR:18.939% D
NC6S Gauss SAW S
C+
Kills:86
Deaths:70
KDR:1.229
Accuracy:22.604% C+
HSR:22.093% C+
Kills:4,637
Deaths (as Heavy Assault):4,356
Deaths (to Heavy Assaults):7,484
KDR:1.06451
Kill Difference:281
Playtime:223.569 hours
Usage:14%
Score:3.460m
Score/min:258
Accuracy (listed only):27.154%
HSR (listed only):19.832%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
AF-19 Mercenary
C**
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C+
HSR:21.798% C**
NS-11C
B++
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B++
HSR:18.293% C++
AC-X11
B*
Kills:669
Deaths:665
KDR:1.006
Accuracy:28.175% B*
HSR:25.411% B*
AF-57 Piston
B*
Kills:407
Deaths:347
KDR:1.173
Accuracy:36.106% C
HSR:15.971% B*
GD-66 Claw
B**
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B**
HSR:12.925% C+
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C**
HSR:20.800% B+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
AF-4A Bandit
B++
Kills:57
Deaths:45
KDR:1.267
Accuracy:28.087% B++
HSR:22.807% C**
Warden
A++
Kills:51
Deaths:42
KDR:1.214
Accuracy:36.999% A++
HSR:25.490% C*
Kills:5,417
Deaths (as Engineer):5,757
Deaths (to Engineers):6,516
KDR:0.94094
Kill Difference:340
Playtime:547.105 hours
Usage:34%
Score:7.357m
Score/min:224
Accuracy (listed only):36.669%
HSR (listed only):19.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,369
Deaths:1,101
KDR:1.243
Accuracy:25.540% C++
HSR:13.879% C--
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
Blitz GD-10
C++
Kills:1,211
Deaths:1,088
KDR:1.113
Accuracy:23.855% C++
HSR:12.717% C--
AF-19 Mercenary
C**
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C+
HSR:21.798% C**
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
NS-11C
B++
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B++
HSR:18.293% C++
MKV Suppressed
A
Kills:694
Deaths:611
KDR:1.136
Accuracy:31.264% B**
HSR:26.225% A
AC-X11
B*
Kills:669
Deaths:665
KDR:1.006
Accuracy:28.175% B*
HSR:25.411% B*
AF-57 Piston
B*
Kills:407
Deaths:347
KDR:1.173
Accuracy:36.106% C
HSR:15.971% B*
GD-66 Claw
B**
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B**
HSR:12.925% C+
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C**
HSR:20.800% B+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
AF-4A Bandit
B++
Kills:57
Deaths:45
KDR:1.267
Accuracy:28.087% B++
HSR:22.807% C**
Kills:9,794
Deaths (as Light Assault):9,592
Deaths (to Light Assaults):5,323
KDR:1.02106
Kill Difference:202
Playtime:332.006 hours
Usage:21%
Score:5.555m
Score/min:279
Accuracy (listed only):34.156%
HSR (listed only):18.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,369
Deaths:1,101
KDR:1.243
Accuracy:25.540% C++
HSR:13.879% C--
Blitz GD-10
C++
Kills:1,211
Deaths:1,088
KDR:1.113
Accuracy:23.855% C++
HSR:12.717% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
NS-44 Commissioner
B*
Kills:709
Deaths:1,030
KDR:0.688
Accuracy:41.868% B*
HSR:20.028% C+
MKV Suppressed
A
Kills:694
Deaths:611
KDR:1.136
Accuracy:31.264% B**
HSR:26.225% A
NC14 Bolt Driver
B+
Kills:611
Deaths:634
KDR:0.964
Accuracy:38.270% B+
HSR:62.193% D*
SAS-R
B
Kills:474
Deaths:471
KDR:1.006
Accuracy:41.403% B
HSR:48.101% F
AF-6 Shadow
B+
Kills:410
Deaths:296
KDR:1.385
Accuracy:37.470% B+
HSR:20.488% D
LA8 Rebel
C+
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% C--
HSR:18.895% C+
AF-18 Stalker
A
Kills:227
Deaths:220
KDR:1.032
Accuracy:33.003% A
HSR:20.264% C*
NC4 Mag-Shot
B++
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B++
NS-30 Vandal
B++
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B++
HSR:21.387% C-
AF-8 RailJack
B
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% B
HSR:60.417% D*
LA3 Desperado
B+
Kills:124
Deaths:193
KDR:0.642
Accuracy:28.120% C+
HSR:20.968% B+
EM4 Longshot
C
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D-
HSR:74.545% C
NS-357 Underboss
B
Kills:78
Deaths:84
KDR:0.929
Accuracy:37.371% B
HSR:20.513% C**
NS-44L Blackhand
B**
Kills:61
Deaths:58
KDR:1.052
Accuracy:51.306% B**
HSR:26.230% D*
Kills:8,071
Deaths (as Infiltrator):8,042
Deaths (to Infiltrators):4,177
KDR:1.00361
Kill Difference:29
Playtime:342.441 hours
Usage:21%
Score:3.609m
Score/min:176
Accuracy (listed only):34.264%
HSR (listed only):30.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,369
Deaths:1,101
KDR:1.243
Accuracy:25.540% C++
HSR:13.879% C--
Blitz GD-10
C++
Kills:1,211
Deaths:1,088
KDR:1.113
Accuracy:23.855% C++
HSR:12.717% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
NS-11P
B*
Kills:850
Deaths:895
KDR:0.950
Accuracy:26.275% B*
HSR:18.353% C++
MKV Suppressed
A
Kills:694
Deaths:611
KDR:1.136
Accuracy:31.264% B**
HSR:26.225% A
Carnage AR
C*
Kills:455
Deaths:610
KDR:0.746
Accuracy:22.222% C
HSR:19.780% C*
AF-57 Piston
B*
Kills:407
Deaths:347
KDR:1.173
Accuracy:36.106% C
HSR:15.971% B*
NC1 Gauss Rifle
B+
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% B+
HSR:16.621% C
GD-66 Claw
B**
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B**
HSR:12.925% C+
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
Kills:7,070
Deaths (as Combat Medic):6,601
Deaths (to Combat Medics):2,748
KDR:1.07105
Kill Difference:469
Playtime:109.802 hours
Usage:7%
Score:2.485m
Score/min:377
Accuracy (listed only):36.297%
HSR (listed only):16.891%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:420
Deaths:221
KDR:1.900
Accuracy:31.772% C++
HSR:15.714% B+
NCM1 Scattercannon
C+
Kills:409
Deaths:308
KDR:1.328
Accuracy:34.400% C
HSR:14.181% C+
NCM2 Falcon
B
Kills:87
Deaths:148
KDR:0.588
Accuracy:41.267% B
HSR:4.598% C
Kills:916
Deaths (as MAX Suit):338.500
Deaths (to MAX Suits):1,508
KDR:2.70606
Kill Difference:577.500
Playtime:38.108 hours
Usage:2%
Score:0.778m
Score/min:340
Accuracy (listed only):35.813%
HSR (listed only):11.498%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,070
V. Kills:250 426%
Deaths:196
KDR:5.459
Accuracy:49.061% C+
KPH:45.800 C--
VKPH:10.700 C-
M30 Mustang AH
C+
Kills:535
V. Kills:82 N/A
Deaths:173
KDR:3.092
Accuracy:56.296% C++
KPH:36.100 C
VKPH:5.500 C+
M20 Mustang
D
Kills:460
V. Kills:594 77%
Deaths:1,011
KDR:0.455
Accuracy:27.244% D
KPH:4.700 D-
VKPH:6.100 D
Vortek Rotary
D
Kills:414
V. Kills:478 86%
Deaths:759
KDR:0.545
Accuracy:26.558% D
KPH:5.100 D
VKPH:5.900 D
Hornet Missiles
C**
Kills:55
V. Kills:67 81%
Deaths:16
KDR:3.438
Accuracy:60.491% C+
KPH:36.100 D
VKPH:44 C**
Kills:2,534 (1,409 + 0)
Deaths:2,155
KDR:1.176
VKDR:0.683
Vehicle Kills:1,471
Kill Difference:379
Playtime:217.881 hours
Usage:14%
Score:1.596m
Score/min:122
Piloting Accuracy:26.558%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:321
V. Kills:33 N/A
Deaths:48
KDR:6.688
Accuracy:44.733% C
KPH:40.400 C
VKPH:4.200 D-
C75 Viper
C
Kills:193
V. Kills:52 364%
Deaths:56
KDR:3.446
Accuracy:33.085% C
KPH:21 C-
VKPH:5.700 C
L100 Python AP
D-
Kills:89
V. Kills:89 99%
Deaths:46
KDR:1.935
Accuracy:52.641% C+
KPH:13.300 D*
VKPH:13.300 D-
Skyguard
B++
Kills:74
V. Kills:87 84%
Deaths:37
KDR:2
Accuracy:29.916% C++
KPH:9.200 C+
VKPH:10.800 B++
Kills:677 (677 + 0)
Deaths:187
KDR:3.620
VKDR:1.396
Vehicle Kills:261
Kill Difference:490
Playtime:31.873 hours
Usage:2%
Score:0.412m
Score/min:215
Driving Accuracy:29.916%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D
VKPH:5.200 D-
Enforcer ML85
D
Kills:95
V. Kills:74 127%
Deaths:25
KDR:3.800
Accuracy:38.302% C+
KPH:16.700 D
VKPH:13 D
E540 Halberd
C*
Kills:61
V. Kills:32 185%
Deaths:9
KDR:6.778
Accuracy:36.856% D-
KPH:26.900 C*
VKPH:14.100 C
Titan-150 AP
C++
Kills:53
V. Kills:46 113%
Deaths:24
KDR:2.208
Accuracy:49.346% C++
KPH:11.500 D--
VKPH:10 D--
Kills:382 (226 + 156)
Deaths:117
KDR:3.265
VKDR:1.889
Vehicle Kills:221
Kill Difference:265
Playtime:25.729 hours
Usage:2%
Score:0.409m
Score/min:265
Driving Accuracy:49.346%
Gunner Accuracy:36.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:121
V. Kills:105 114%
Deaths:13
KDR:9.308
Accuracy:57.135% C**
KPH:29.700 C
VKPH:25.800 B++
C85 Canister-H
C+
Kills:61
V. Kills:5 N/A
Deaths:7
KDR:8.714
Accuracy:43.587% C+
KPH:77.700 D
VKPH:6.400 C+
M96 Mjolnir-H
M++
Kills:59
V. Kills:122 48%
Deaths:14
KDR:4.214
Accuracy:63.505% A
KPH:43.400 B*
VKPH:89.800 M++
Kills:241 (0 + 241)
Deaths:34
KDR:7.088
VKDR:6.824
Vehicle Kills:232
Kill Difference:207
Playtime:6.215 hours
Usage:0%
Score:0.140m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:63.505%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:140
V. Kills:31 438%
Deaths:17
KDR:8.235
Accuracy:39.177% B+
KPH:39.200 C
VKPH:8.700 C+
M40 Fury
C++
Kills:121
V. Kills:28 417%
Deaths:25
KDR:4.840
Accuracy:40.772% B+
KPH:48.200 C
VKPH:11.200 C++
M20 Basilisk
C+
Kills:116
V. Kills:54 211%
Deaths:29
KDR:4
Accuracy:35.473% C+
KPH:16 C+
VKPH:7.500 C+
M12 Kobalt
B**
Kills:60
V. Kills:2 N/A
Deaths:9
KDR:6.667
Accuracy:22.113% B**
KPH:54 C
VKPH:1.800 C
Kills:437 (0 + 437)
Deaths:80
KDR:5.463
VKDR:1.438
Vehicle Kills:115
Kill Difference:357
Playtime:14.423 hours
Usage:1%
Score:0.227m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:22.113%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3711,3691,1011.243C++0.1525.54%C++13.879%C--22.3CN/A5761.5h9.2B++36.2B+
LA1 Anchor 1,2711,2661,0871.165C0.0726.813%B+21.88%C+38.4C+N/A14633h9.9C++36.8B+
Razor GD-23 1,2221,2121,4060.862C+0.2323.967%C++18.647%C+14.7C-N/A5182.4h12.1C**50.4C**
Blitz GD-10 1,2131,2111,0881.113C++0.0223.855%C++12.717%C--20.7CN/A6558.5h11.7B*49.1B+
NC6 Gauss SAW 1,2321,2101,3060.926C+0.1720.421%C*19.835%C20.4CN/A7659.3h10.8C+52.8C*
AF-19 Mercenary 1,1901,1791,5230.774C+0.3220.588%C+21.798%C**12.1CN/A5097.6h12B+58.2C**
NS-7 PDW 1,1591,1541,0771.071C*0.0231.17%A21.664%B*29.2C**N/A11239.5h12.2B++39.1B++
NS-11C 1,1631,1481,1281.018C++0.0726.292%B++18.293%C++19.8CN/A7958h14C*53.3B+
EM1 1,1541,1461,0661.075C+0.0223.1%B+20.419%C+30.9C+N/A11037.1h12.7C**55.2B+
Breaker Rocket Pods 1,3201,0701965.459C+4.3749.061%C+N/A45.7C--10.7C-24923.4h16.7C+34C++
NS-11P 8548508950.95C+0.1426.275%B*18.353%C++25.6C+N/A8733.2h13.1B+49.8B+
NS-44 Commissioner 7137091,0300.688C+0.4041.868%B*20.028%C+37.9C**N/A13218.7h3.6B+8.5B+
MKV Suppressed 6956946111.136C++0.0431.264%B**26.225%A35.2C*N/A9219.7h11.4B++36.3B++
C-4 1,0656865941.155C+0.0625.993%B+N/A78B+43.1B*8838.8h1.6C*6B+
AC-X11 6716696651.006C+0.0928.175%B*25.411%B*20.4CN/A5432.8h9.4B+33.2B+
NC14 Bolt Driver 6116116340.964C0.1338.27%B+62.193%D*11.4DN/A3253.8h3C7.8C++
Bouncing Betty 5885871583.715C+2.6258.663%A+N/A244.6A**N/A7112.4h1.5B**2.6A
M30 Mustang AH 6175351733.092C+2.0056.296%C++N/A36.1C5.5C+18814.8h8.6C++15.3C++
SAS-R 4754744711.006C-0.0941.403%B48.101%F18.6D-N/A6025.5h2.7D6.4C+
M20 Mustang 1,0544601,0110.455C-0.6427.244%D1.304%D-4.7D-6.1D10997.1h179.7C659.7C--
Carnage AR 4604556100.746C0.3522.222%C19.78%C*15DN/A6030.3h13C**58.7C++
Frag Grenade 4584541454N/A452.9148.447%B+N/A648.6B+5.7B23240.7h3B++6.2B++
NS-15M1 4374373581.221C+0.1325.502%B++22.883%B37.4C++N/A13411.7h12.3C*48.2B+
AF-41 Hacksaw 4244202211.9C+0.8131.772%C++15.714%B+39.3B++N/A14710.7h5.4B+17B+
Vortek Rotary 8924147590.545C0.5526.558%D1.449%D-5.1D5.9D8281.1h101.9C+383.8C+
AF-6 Shadow 4164102961.385C0.2937.47%B+20.488%D30.8CN/A9613.3h5.3C**14B+
NCM1 Scattercannon 4124093081.328C+0.2434.4%C14.181%C+22C+N/A8618.6h7.1B20.8C*
AF-57 Piston 4094073471.173C+0.0836.106%C15.971%B*25.1CN/A7116.2h4.4C*12.1C++
Tank Mine 7163862021.911C+0.8221.965%D-N/A124.5B*106.5A18433.1h1.6B*7.1C+
NC1 Gauss Rifle 3623613710.973C+0.1224.626%B+16.621%C22.6C+N/A9616h10.4B*42.4B++
NC05 Jackhammer 3623603511.026C+0.0748.54%B+12.778%C40.4C++N/A1918.9h4.6C**9.5B+
LA8 Rebel 3453445270.653C0.4426.235%C--18.895%C+26.9C+N/A8512.8h5.2B++19.7B
L100 Python HESH 354321486.688C5.6044.733%CN/A40.6C4.2D-1657.9h2.8B+6.4C**
GD-66 Claw 2942942351.251C+0.1668.673%B**12.925%C+44.5BN/A1476.6h2.1B++3.1B++
AF-18 Stalker 2282272201.032C+0.0633.003%A20.264%C*26.7C+N/A1038.5h11.7B+35.6B++
NS Decimator 3212224190.53C-0.5650.441%D*2.703%C+23.9C10.6C-2549.3h5.1C*10.2C
MANA Anti-Personnel Turret 2122111141.851N/A0.7620.738%UN/A2110U10U5578800.1h18.9T*91.1T*
Mauler S6 2012001951.026C++0.0748.816%B**13%C34.5B+N/A1495.8h3.8B++7.8B*
C75 Viper 245193563.446C+2.3533.085%CN/A21C-5.7C1699.2h9.9B+29.9B+
Spear Anti-Vehicle Phalanx Turret 304190247.917C*6.8244.657%B+2.632%D--38C++22.8C++4055h7C**15.7B+
NC4 Mag-Shot 1791783300.539C0.5524.629%C23.596%B++17CN/A6610.5h7.2B29.1C++
Titan-150 HEAT 242173592.932C1.8435.165%D*1.734%D--13.1D5.2D-12913.2h4.1B+11.6C+
NS-30 Vandal 1751731501.153C0.0636.931%B++21.387%C-36C+N/A1584.8h6C+16.1C**
AF-8 RailJack 144144931.548C0.4639.487%B60.417%D*18.2CN/A657.9h3.2D*8.1C
M40 Fury 171140178.235C++7.1439.177%B+4.286%A**38.9C8.6C+3623.6h13.7C+35C**
EM6 1321321181.119C0.0323.095%B+18.939%D31.4CN/A1844.2h11.8C+51C*
NC15 Phoenix 2911263220.391D0.7056.026%B+N/A8.6C11.3C14214.6h11.8C+21C++
GD-7F 1261251001.25C++0.1624.943%C**20.8%B+27.2C++N/A1334.6h12.2B+49B
LA3 Desperado 1241241930.642C0.4528.12%C+20.968%B+35.4C++N/A993.5h9.3C+32.9C++
MANA Anti-Vehicle Turret 2631231420.866D0.2355.907%B+2.439%D--1230C1400C**2864120.1h13.5D-24.2C
E540 Halberd-H 226121139.308B+8.2257.135%C**4.959%A+29.5C25.6B++2964.1h9D15.8D
M40 Fury 149121254.84C3.7540.772%B+N/A48.4C11.2C++4322.5h11.7C*28.7B+
M20 Basilisk 170116294B**2.9135.473%C+4.31%D16.1C+7.5C+1597.2h84.7C*238.7B+
Shrike 2041132760.409C0.6852.426%C--3.54%C++15.5D12.5C**3247.3h7.4C14C-
Mag-Cutter 12011224,3930.005C--1.0928.982%C+N/A0.1DN/A01087.7h3.5C-12.1C+
EM4 Longshot 111110791.392D0.3034.561%D-74.545%C15.9DN/A726.9h2.6D7.7D
Hawk GD-68 2061092190.498C0.5962.549%C+1.835%D8.7D7.7C19812.6h10.3D16.4C-
Aspis Anti-Aircraft Phalanx Turret 228101372.73C+1.6429.176%B++N/A10.1C+12.7C*27010h157.7C+540.6B+
Enforcer ML85 16995253.8C+2.7138.302%C+1.053%D--16.7D13D2945.7h11.9B31B
L100 Python AP 17889461.935C-0.8452.641%C+4.494%C*13.3D*13.3D-2586.7h10.2D--19.4D--
NCM2 Falcon 136871480.588C0.5041.267%B4.598%C9C--5.1C*969.7h13C31.4C+
NC6S Gauss SAW S 8686701.229C+0.1422.604%C+22.093%C+37.4C+N/A1532.3h12.2C-53.9C+
Anti-Vehicle Grenade 9582182N/A80.9157.831%B+N/A410C+65C32190.2h4.1B++7.1B++
NS-357 Underboss 7878840.929C+0.1637.371%B20.513%C**41.1C**N/A1261.9h3.7B++9.9B+
NS Baron G5 7775711.056C+0.0460.714%A++14.667%C*25.9CN/A1182.9h3.9B+6.3C+
Skyguard 16174372C+0.9129.916%C++N/A9.1C+10.7B+2828.1h197.5D660.2C
NS-44L Blackhand 6261581.052C+0.0451.306%B**26.23%D*32.1B+N/A861.9h3.5B+6.9B++
C85 Canister-H 666178.714C+7.6243.587%C+13.115%C++76.3D6.3C+2480.8h5.7C13.2C+
E540 Halberd 936196.778C++5.6936.856%D-6.557%B**26.5C++13.9C3442.3h4.6B**12.4B+
Phoenix AE 12660950.632C0.4661.319%B**N/A14.3B+15.7C*1844.2h9.3B+15.2B++
M12 Kobalt 626096.667C-5.5722.113%B**30%M54.5C+1.8C2371.1h23.3D105.5C**
M96 Mjolnir-H 18159144.214B**3.1263.505%AN/A42.1B++87.1M++6911.4h93.4D**147.1D
AF-4A Bandit 5757451.267C+0.1728.087%B++22.807%C**20.4DN/A962.8h10B+35.7B+
Hornet Missiles 12255163.438C2.3560.491%C+1.818%C+36.7D44.7C**4881.5h22.9F--37.8F-
Titan-150 AP 9953242.208C1.1249.346%C++1.887%D*11.5D--10D--5784.6h5.7C+11.5C*
Warden 5151421.214B+0.1236.999%A++25.49%C*19.6C+N/A1072.6h6.3A17.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,1181.5h
Medical Kit1081,6451.8h
Nano-Armor Kit716809,22075.6h
Nanite Revive Grenade01,1670.3h
Anti-Vehicle MANA Turret248872.1h
Spawn Beacon11350.1h
Medical Applicator560165,12813.9h
Spitfire Auto-Turret0550.1h
Anti-Infantry MANA Turret314602.2h
Ammunition Package282,5091.2h
Recon Detection Device955,9389.5h
Shield Recharging Field218300.4h

Check the help document for the dictionary if you want to learn more about words used here.


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