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Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 108

KDR: 1.09

Score: 22.9m

Last Seen: Mar 19th, 2017 1:17 PM
- OFFLINE - 93 hour(s)

Rank 108 (105) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 106): 45%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Razor GD-23 Blitz GD-10 NC6 Gauss SAW AF-19 Mercenary NS-7 PDW NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 303TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.115%19.618%4932790216,7911.1843-0.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.617%0.905B*-0.015C+-1.515FHEAD ++ (~7.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.434B10.80.235C++32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.049%0.812%17749252,463141414071.74064175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.56%-0.91D---0.82D-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.8-0.342C-59.5-0.181C145.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.089%1.59%69492562914073660.446733171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.704%0.386C**-0.868D--0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.744B++4.40.649B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.35%5.925%76792269211324110.611307168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.929%0.021C+0.554B+0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.37C**24.20.299C*44.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.04%58.089%7649251,329148620.894347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.477%0.523B+-0.644D-0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.214C++2.90.065C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.724%14.478%76392689195630.932008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.249%0.137C++0.169C++1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.373C**3.50.266C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
22.9m333.9%278 (16.7k)241 (14.5k)1.0894430,22127,7401.30047108 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92997817.924%15.251%27303:257

7% Combat Medic34% Engineer14% Heavy Assault21% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 19th, 2017 9:34 AM (4d) (PST)Mar 19th, 2017 9:17 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4661772890.3180.2920.0491.2250.049169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,94810,61917,3291918373314,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1583.4h/66d 5,854 4,609 9,078 116.3k 2,000 4,301 4,620 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,266
Deaths:1,087
KDR:1.165
Accuracy:26.813% B+
HSR:21.880% C+
NC6 Gauss SAW
C**
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C**
HSR:19.835% C
EM1
B+
Kills:1,146
Deaths:1,066
KDR:1.075
Accuracy:23.100% B+
HSR:20.419% C+
NS-15M1
B++
Kills:387
Deaths:325
KDR:1.191
Accuracy:24.864% B++
HSR:21.705% C*
NC05 Jackhammer
B+
Kills:353
Deaths:344
KDR:1.026
Accuracy:48.565% B+
HSR:12.181% C-
NC6S Gauss SAW S
C+
Kills:86
Deaths:70
KDR:1.229
Accuracy:22.604% C+
HSR:22.093% C+
EM6
C+
Kills:77
Deaths:76
KDR:1.013
Accuracy:21.110% C+
HSR:20.779% C
Kills:4,525
Deaths (as Heavy Assault):4,274
Deaths (to Heavy Assaults):7,396
KDR:1.05873
Kill Difference:251
Playtime:220.400 hours
Usage:14%
Score:3.400m
Score/min:257
Accuracy (listed only):26.782%
HSR (listed only):19.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
AF-19 Mercenary
C**
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C+
HSR:21.798% C**
NS-11C
B++
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B++
HSR:18.293% C++
AC-X11
B**
Kills:623
Deaths:617
KDR:1.010
Accuracy:28.207% B*
HSR:26.003% B**
AF-57 Piston
B*
Kills:397
Deaths:340
KDR:1.168
Accuracy:35.925% C
HSR:16.373% B*
GD-66 Claw
B*
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B*
HSR:12.925% C++
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C**
HSR:20.800% B+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
Kills:5,253
Deaths (as Engineer):5,615
Deaths (to Engineers):6,446
KDR:0.93553
Kill Difference:362
Playtime:539.869 hours
Usage:34%
Score:7.233m
Score/min:223
Accuracy (listed only):37.569%
HSR (listed only):18.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,357
Deaths:1,090
KDR:1.245
Accuracy:25.458% C++
HSR:13.633% D
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
Blitz GD-10
C++
Kills:1,211
Deaths:1,088
KDR:1.113
Accuracy:23.855% C++
HSR:12.717% C--
AF-19 Mercenary
C**
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C+
HSR:21.798% C**
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B**
NS-11C
B++
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B++
HSR:18.293% C++
MKV Suppressed
A+
Kills:687
Deaths:602
KDR:1.141
Accuracy:31.138% B**
HSR:26.346% A+
AC-X11
B**
Kills:623
Deaths:617
KDR:1.010
Accuracy:28.207% B*
HSR:26.003% B**
AF-57 Piston
B*
Kills:397
Deaths:340
KDR:1.168
Accuracy:35.925% C
HSR:16.373% B*
GD-66 Claw
B*
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B*
HSR:12.925% C++
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C**
HSR:20.800% B+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
Kills:9,662
Deaths (as Light Assault):9,472
Deaths (to Light Assaults):5,255
KDR:1.02006
Kill Difference:190
Playtime:328.887 hours
Usage:21%
Score:5.507m
Score/min:279
Accuracy (listed only):34.596%
HSR (listed only):18.220%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,357
Deaths:1,090
KDR:1.245
Accuracy:25.458% C++
HSR:13.633% D
Blitz GD-10
C++
Kills:1,211
Deaths:1,088
KDR:1.113
Accuracy:23.855% C++
HSR:12.717% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B**
NS-44 Commissioner
B*
Kills:693
Deaths:1,014
KDR:0.683
Accuracy:41.675% B*
HSR:20.491% C+
MKV Suppressed
A+
Kills:687
Deaths:602
KDR:1.141
Accuracy:31.138% B**
HSR:26.346% A+
NC14 Bolt Driver
B+
Kills:601
Deaths:629
KDR:0.955
Accuracy:38.098% B+
HSR:62.396% D--
SAS-R
B+
Kills:474
Deaths:465
KDR:1.019
Accuracy:41.587% B+
HSR:48.101% F
AF-6 Shadow
B+
Kills:401
Deaths:294
KDR:1.364
Accuracy:37.340% B+
HSR:20.698% D
LA8 Rebel
C+
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% C--
HSR:18.895% C+
AF-18 Stalker
B**
Kills:224
Deaths:219
KDR:1.023
Accuracy:32.860% B**
HSR:19.643% C++
NC4 Mag-Shot
B++
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B++
NS-30 Vandal
B++
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B++
HSR:21.387% C-
AF-8 RailJack
B
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% B
HSR:60.417% D*
LA3 Desperado
B+
Kills:113
Deaths:180
KDR:0.628
Accuracy:27.819% C+
HSR:21.239% B+
EM4 Longshot
C
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D-
HSR:74.545% C
NS-357 Underboss
B
Kills:78
Deaths:84
KDR:0.929
Accuracy:37.371% B
HSR:20.513% B
NS-44L Blackhand
B**
Kills:60
Deaths:57
KDR:1.053
Accuracy:51.208% B**
HSR:26.667% D--
Kills:8,002
Deaths (as Infiltrator):7,978
Deaths (to Infiltrators):4,112
KDR:1.00301
Kill Difference:24
Playtime:339.289 hours
Usage:21%
Score:3.553m
Score/min:175
Accuracy (listed only):34.201%
HSR (listed only):30.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,357
Deaths:1,090
KDR:1.245
Accuracy:25.458% C++
HSR:13.633% D
Blitz GD-10
C++
Kills:1,211
Deaths:1,088
KDR:1.113
Accuracy:23.855% C++
HSR:12.717% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B**
NS-11P
B*
Kills:843
Deaths:886
KDR:0.951
Accuracy:26.268% B*
HSR:18.268% C++
MKV Suppressed
A+
Kills:687
Deaths:602
KDR:1.141
Accuracy:31.138% B**
HSR:26.346% A+
Carnage AR
C*
Kills:455
Deaths:610
KDR:0.746
Accuracy:22.222% C
HSR:19.780% C*
AF-57 Piston
B*
Kills:397
Deaths:340
KDR:1.168
Accuracy:35.925% C
HSR:16.373% B*
NC1 Gauss Rifle
B+
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% B+
HSR:16.621% C
GD-66 Claw
B*
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B*
HSR:12.925% C++
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C*
Kills:7,034
Deaths (as Combat Medic):6,565
Deaths (to Combat Medics):2,713
KDR:1.07144
Kill Difference:469
Playtime:109.360 hours
Usage:7%
Score:2.477m
Score/min:378
Accuracy (listed only):36.261%
HSR (listed only):16.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:417
Deaths:219
KDR:1.904
Accuracy:31.759% C++
HSR:15.588% B+
NCM1 Scattercannon
C+
Kills:407
Deaths:306
KDR:1.330
Accuracy:34.394% C
HSR:14.251% C+
NCM2 Falcon
B
Kills:87
Deaths:147
KDR:0.592
Accuracy:41.226% B
HSR:4.598% C
Kills:911
Deaths (as MAX Suit):336
Deaths (to MAX Suits):1,499
KDR:2.71131
Kill Difference:575
Playtime:37.973 hours
Usage:2%
Score:0.772m
Score/min:339
Accuracy (listed only):35.793%
HSR (listed only):11.479%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,064
V. Kills:246 431%
Deaths:196
KDR:5.429
Accuracy:48.963% C+
KPH:45.500 C--
VKPH:10.500 C-
M30 Mustang AH
C++
Kills:530
V. Kills:82 N/A
Deaths:171
KDR:3.099
Accuracy:56.212% C++
KPH:36.400 C
VKPH:5.600 C++
M20 Mustang
D
Kills:457
V. Kills:590 77%
Deaths:1,004
KDR:0.455
Accuracy:27.240% D
KPH:4.700 D
VKPH:6.100 D
Vortek Rotary
D
Kills:412
V. Kills:476 86%
Deaths:755
KDR:0.546
Accuracy:26.577% D
KPH:5.100 D
VKPH:5.900 D
Hornet Missiles
C**
Kills:55
V. Kills:67 81%
Deaths:16
KDR:3.438
Accuracy:60.447% C+
KPH:36.100 D
VKPH:44 C**
Kills:2,518 (1,399 + 0)
Deaths:2,142
KDR:1.176
VKDR:0.682
Vehicle Kills:1,461
Kill Difference:376
Playtime:217.054 hours
Usage:14%
Score:1.588m
Score/min:122
Piloting Accuracy:26.577%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C
Kills:321
V. Kills:33 N/A
Deaths:48
KDR:6.688
Accuracy:44.733% C
KPH:40.400 C
VKPH:4.200 D-
C75 Viper
C
Kills:193
V. Kills:52 364%
Deaths:56
KDR:3.446
Accuracy:33.085% C
KPH:21 C-
VKPH:5.700 C
L100 Python AP
D--
Kills:83
V. Kills:83 99%
Deaths:46
KDR:1.804
Accuracy:52.216% C
KPH:12.700 D*
VKPH:12.700 D--
Skyguard
B+
Kills:69
V. Kills:82 83%
Deaths:35
KDR:1.971
Accuracy:29.813% C++
KPH:9 C
VKPH:10.700 B+
Kills:666 (666 + 0)
Deaths:185
KDR:3.600
VKDR:1.351
Vehicle Kills:250
Kill Difference:481
Playtime:31.310 hours
Usage:2%
Score:0.404m
Score/min:215
Driving Accuracy:29.813%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D
VKPH:5.200 D-
Enforcer ML85
D
Kills:95
V. Kills:74 127%
Deaths:25
KDR:3.800
Accuracy:38.302% C+
KPH:16.700 D
VKPH:13 D
E540 Halberd
C*
Kills:59
V. Kills:30 190%
Deaths:9
KDR:6.556
Accuracy:36.339% D--
KPH:26.400 C*
VKPH:13.400 C
Titan-150 AP
C++
Kills:52
V. Kills:45 113%
Deaths:24
KDR:2.167
Accuracy:49.010% C++
KPH:11.300 D--
VKPH:9.800 D*
Kills:379 (225 + 154)
Deaths:117
KDR:3.239
VKDR:1.863
Vehicle Kills:218
Kill Difference:262
Playtime:25.674 hours
Usage:2%
Score:0.407m
Score/min:264
Driving Accuracy:49.010%
Gunner Accuracy:36.339%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:103
V. Kills:89 114%
Deaths:13
KDR:7.923
Accuracy:55.901% C++
KPH:26.600 C
VKPH:23 B
M96 Mjolnir-H
M
Kills:51
V. Kills:105 48%
Deaths:13
KDR:3.923
Accuracy:63.141% A
KPH:40.100 B+
VKPH:82.600 M
C85 Canister-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:7
KDR:7.143
Accuracy:44.669% N/A
KPH:69 N/A
VKPH:5.500 N/A
Kills:204 (0 + 204)
Deaths:33
KDR:6.182
VKDR:6
Vehicle Kills:198
Kill Difference:171
Playtime:5.862 hours
Usage:0%
Score:0.124m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:44.669%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:140
V. Kills:31 438%
Deaths:17
KDR:8.235
Accuracy:38.846% B+
KPH:39.400 C
VKPH:8.700 C+
M40 Fury
C++
Kills:121
V. Kills:28 417%
Deaths:24
KDR:5.042
Accuracy:40.169% B+
KPH:48.700 C
VKPH:11.300 C++
M20 Basilisk
C+
Kills:114
V. Kills:53 211%
Deaths:29
KDR:3.931
Accuracy:35.459% C++
KPH:15.900 C+
VKPH:7.400 C+
M12 Kobalt
A
Kills:60
V. Kills:2 N/A
Deaths:9
KDR:6.667
Accuracy:22.249% A
KPH:54.800 C+
VKPH:1.800 C
Kills:435 (0 + 435)
Deaths:79
KDR:5.506
VKDR:1.443
Vehicle Kills:114
Kill Difference:356
Playtime:14.328 hours
Usage:1%
Score:0.226m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:22.249%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3591,3571,0901.245C++0.1625.458%C++13.633%D22.2CN/A5761.2h9.2B++36.2B+
LA1 Anchor 1,2711,2661,0871.165C0.0826.813%B+21.88%C+38.4C+N/A14533h9.9C++36.8B+
Razor GD-23 1,2221,2121,4060.862C+0.2323.967%C++18.647%C+14.7C-N/A5182.4h12.1B50.4B
Blitz GD-10 1,2131,2111,0881.113C++0.0223.855%C++12.717%C--20.7CN/A6558.5h11.7C**49.1B+
NC6 Gauss SAW 1,2321,2101,3060.926C+0.1620.421%C**19.835%C20.4CN/A7559.3h10.8C+52.8C**
AF-19 Mercenary 1,1901,1791,5230.774C+0.3220.588%C+21.798%C**12.1CN/A5097.6h12B+58.2B
NS-7 PDW 1,1591,1541,0771.071C*0.0231.17%A21.664%B**29.2C**N/A11239.5h12.2B+39.1B++
NS-11C 1,1631,1481,1281.018C++0.0726.292%B++18.293%C++19.8C+N/A7958h14C++53.3B+
EM1 1,1541,1461,0661.075C+0.0123.1%B+20.419%C+30.9C+N/A11037.1h12.7C**55.2B+
Breaker Rocket Pods 1,3101,0641965.429C+4.3448.963%C+N/A45.5C--10.5C-24823.4h16.6C+33.9C++
NS-11P 8478438860.951C+0.1426.268%B*18.268%C++25.6C+N/A8732.9h13B+49.7B++
NS-44 Commissioner 6976931,0140.683C+0.4141.675%B*20.491%C+37.7C**N/A13218.4h3.6B+8.6B+
MKV Suppressed 6886876021.141C++0.0531.138%B**26.346%A+35.2C*N/A9219.5h11.3B++36.4B++
C-4 1,0576805901.153C+0.0625.946%B+N/A78.2B+43.3B**8828.7h1.6C*6B+
AC-X11 6256236171.01C+0.0828.207%B*26.003%B**20.1CN/A5431h9.3B+33.1B+
NC14 Bolt Driver 6016016290.955C0.1338.098%B+62.396%D--11.3DN/A3253.1h3C7.8C++
Bouncing Betty 5865851573.726C+2.6458.843%A+N/A243.8A**N/A7162.4h1.5B**2.6A
M30 Mustang AH 6125301713.099C+2.0156.212%C++N/A36.3C5.6C++19014.6h8.5C++15.2C*
SAS-R 4754744651.019C--0.0741.587%B+48.101%F18.7D-N/A6025.4h2.6C-6.4C+
M20 Mustang 1,0474571,0040.455C0.6327.24%D1.313%D-4.7D6.1D10996.7h180C660.9C-
Carnage AR 4604556100.746C0.3422.222%C19.78%C*15DN/A6030.3h13C**58.7C++
Frag Grenade 4504471447N/A445.9148.414%B+N/A638.6B+4.3C+23500.7h3B++6.1B++
AF-41 Hacksaw 4214172191.904C+0.8131.759%C++15.588%B+39B++N/A14610.7h5.4B+17.1B+
Vortek Rotary 8884127550.546C0.5426.577%D1.456%D-5.1D5.9D8280.9h102.1C+384.3C+
NCM1 Scattercannon 4104073061.33C+0.2434.394%C14.251%C+21.9C+N/A8618.6h7.2C**20.8C*
AF-6 Shadow 4064012941.364C0.2737.34%B+20.698%D30.6CN/A9513.1h5.3C**14.1B+
AF-57 Piston 3993973401.168C+0.0835.925%C16.373%B*24.8CN/A7116h4.4C*12.2C++
NS-15M1 3873873251.191C+0.1024.864%B++21.705%C*36.5C++N/A13710.6h12.4C*49.7B+
Tank Mine 6863701961.888C0.8022.105%D-N/A127.6B*109A18712.9h1.6B*7.1C+
NC1 Gauss Rifle 3623613710.973C+0.1224.626%B+16.621%C22.6C++N/A9516h10.4B*42.4B++
NC05 Jackhammer 3553533441.026C+0.0648.565%B+12.181%C-40.6C++N/A1928.7h4.6B9.6B+
LA8 Rebel 3453445270.653C0.4426.235%C--18.895%C+26.9C+N/A8512.8h5.2B++19.7C*
L100 Python HE 354321486.688C5.6044.733%CN/A40.6C4.2D-1657.9h2.8B+6.4C**
GD-66 Claw 2942942351.251C+0.1668.673%B*12.925%C++44.5BN/A1476.6h2.1B++3.1B++
AF-18 Stalker 2252242191.023C+0.0732.86%B**19.643%C++27C+N/A1048.3h11.8C*35.8B++
NS Decimator 3212224180.531C-0.5650.532%D*2.703%C+23.9C10.6C-2559.3h5.1C*10.2C
MANA Anti-Personnel Turret 2122111141.851N/A0.7620.738%UN/A2110U10U5562900.1h18.9T*91.1T*
Mauler S6 2012001951.026C*0.0648.816%B**13%C34.5B+N/A1495.8h3.8B++7.8B*
C75 Viper 245193563.446C+2.3633.085%CN/A21C-5.7C1689.2h9.9B+29.9B+
Spear Anti-Vehicle Phalanx Turret 301189247.875C*6.7944.576%B+2.646%D--37.8C++22.4C++4035h7C**15.7B+
NC4 Mag-Shot 1791783300.539C0.5524.629%C23.596%B++17CN/A6610.5h7.2B29.1C++
Titan-150 HEAT 242173592.932C1.8435.165%D*1.734%D--13.1D5.2D-12813.2h4.1B+11.6C+
NS-30 Vandal 1751731501.153C0.0636.931%B++21.387%C-36C+N/A1584.8h6C+16.1B
AF-8 RailJack 144144931.548C0.4639.487%B60.417%D*18.2CN/A657.9h3.2D*8.1C
M40 Fury 171140178.235C++7.1538.846%B+4.286%M38.9C8.6C+3633.6h13.4C+34.6C**
NC15 Phoenix 2911263220.391D0.7056.009%B+N/A8.6C11.3C14214.6h11.8C+21C++
GD-7F 1261251001.25C*0.1624.943%C**20.8%B+27.2C++N/A1314.6h12.2B+49B+
M40 Fury 149121245.042C3.9540.169%B+N/A48.4C11.2C++4362.5h11.4C*28.4B+
MANA Anti-Vehicle Turret 2501181380.855D-0.2355.762%C+2.542%C--1180C-1320C++6924150.1h13.5F24.2F
M20 Basilisk 167114293.931B**2.8435.459%C++4.386%D15.8C+7.4C+1577.2h85.2B+240.3B+
Shrike 2041132760.409C0.6852.426%C-3.54%C*15.5D12.5C**3227.3h7.4C14C
LA3 Desperado 1131131800.628C0.4627.819%C+21.239%B+33.2C++N/A933.4h9.4C+33.8C++
EM4 Longshot 111110791.392D0.3034.561%D-74.545%C15.9DN/A726.9h2.6C--7.7D
Mag-Cutter 11510724,0840.004C--1.0928.646%C+N/A0.1DN/A01075.7h3.6C-12.6C+
E540 Halberd-H 192103137.923C**6.8355.901%C++5.825%A*26.4C-22.8B2803.9h9.4D-16.9D
Hawk GD-68 1961032100.49C0.6062.441%C+1.942%D8.4D7.6C19912.2h10.3D16.5C-
Aspis Anti-Aircraft Phalanx Turret 22098372.649C1.5628.971%B++1.02%D-10C+12.4C*2689.8h158.6C+547.5B+
Enforcer ML85 16995253.8C+2.7138.302%C+1.053%D--16.7D13D2945.7h11.9C**31B
NCM2 Falcon 136871470.592C0.5041.226%B4.598%C9.1C--5.1C*959.6h12.9C31.3C++
NC6S Gauss SAW S 8686701.229C+0.1422.604%C+22.093%C+37.4C+N/A1532.3h12.2C-53.9C+
L100 Python AP 16683461.804C--0.7152.216%C3.614%C12.8D*12.8D--2566.5h10.5D*20.1D*
Anti-Vehicle Grenade 9582182N/A80.9157.913%B+N/A410C+65C32510.2h4.1B++7B++
NS-357 Underboss 7878840.929C+0.1637.371%B20.513%B41.1BN/A1251.9h3.7B++9.9B+
EM6 7777761.013C0.0821.11%C+20.779%C26.6C-N/A2272.9h11.4C+54.1C*
NS Baron G5 7775711.056C+0.0360.714%A++14.667%C*25.9CN/A1172.9h3.9B+6.3C+
Skyguard 15169351.971C+0.8829.813%C++N/A9.1C+10.8B++2897.6h201.9D-677.2C
Phoenix AE 12660950.632C0.4661.319%B**N/A14.3B+15.7C++1844.2h9.3B+15.2B++
M12 Kobalt 626096.667C-5.5822.249%A30%M+54.5C+1.8C2411.1h23.1D103.8C**
NS-44L Blackhand 6160571.053C+0.0451.208%B**26.667%D--31.6B+N/A861.9h3.5B++6.9B++
E540 Halberd 895996.556C++5.4736.339%D--6.78%A26.8C*13.6C3442.2h4.6B**12.6B+
Hornet Missiles 12255163.438C2.3560.447%C+1.818%C+36.7D44.7C**4881.5h22.6F--37.4F-
Titan-150 AP 9752242.167C1.0849.01%C++1.923%D*11.3D--9.8D*5764.6h5.7C+11.7C++
M96 Mjolnir-H 15651133.923B**2.8363.141%AN/A39.2B+80.8M6441.3h97.4F154.2D-
C85 Canister-H 545077.143C6.0544.669%C++14%B71.4D5.7C2350.7h6.2D13.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,1181.5h
Nano-Armor Kit707796,71974.5h
Spawn Beacon11350.1h
Anti-Vehicle MANA Turret248532.1h
Medical Applicator557164,46513.9h
Medical Kit1071,6131.8h
Nanite Revive Grenade01,1640.3h
Anti-Infantry MANA Turret314602.2h
Ammunition Package272,4591.2h
Recon Detection Device925,8019.3h
Shield Recharging Field218300.4h

Check the help document for the dictionary if you want to learn more about words used here.


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