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Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 107

KDR: 1.09

Score: 22.3m

Last Seen: Jan 19th, 2017 2:51 PM
- OFFLINE - 7.4 hour(s)

Rank 107 (104) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 105): 70%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Razor GD-23 NC6 Gauss SAW Blitz GD-10 AF-19 Mercenary NS-7 PDW NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 301TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.053%19.551%4902789216,3781.19217-0.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.607%0.918B*-0.006C+-1.507FHEAD ++ (~7.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.435B10.80.234C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.915%0.833%17749152,400137013481.75055178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.649%-0.919D---0.802D-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.7-0.351C-58.9-0.185C144.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.056%1.449%70491562113663640.45428170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.705%0.398B-0.958D--0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.741B++4.50.643B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.617%5.589%73791266211033860.600181171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.701%-0.026C+0.469B+0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.35C**23.90.285C*45.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.989%58.035%7349151,313144620.908022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%0.504B+-0.67D-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.209C++2.80.064C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.733%14.494%73391689093830.948827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.249%0.139C++0.199C++1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.371C**3.50.263C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
22.3m335.1%277 (16.6k)241 (14.5k)1.0907129,40026,9551.29954107 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC91994917.797%15.276%27203:267

7% Combat Medic34% Engineer14% Heavy Assault22% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 19th, 2017 11:30 AM (22h) (PST)Jan 19th, 2017 10:51 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4631772860.3170.2910.0481.2230.048167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,75610,64117,1151917373314,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1544.9h/64.4d 5,629 4,491 8,728 113.4k 1,969 4,212 4,424 42.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,250
Deaths:1,067
KDR:1.172
Accuracy:26.796% B++
HSR:21.920% C+
NC6 Gauss SAW
C**
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C**
HSR:19.835% C
EM1
B+
Kills:1,046
Deaths:979
KDR:1.068
Accuracy:23.069% B+
HSR:20.172% C+
NS-15M1
B++
Kills:386
Deaths:322
KDR:1.199
Accuracy:24.861% B++
HSR:21.503% C++
NC05 Jackhammer
B+
Kills:328
Deaths:327
KDR:1.003
Accuracy:48.075% B+
HSR:12.195% C-
NC6S Gauss SAW S
C+
Kills:86
Deaths:70
KDR:1.229
Accuracy:22.604% C+
HSR:22.093% C+
EM6
C+
Kills:77
Deaths:76
KDR:1.013
Accuracy:21.110% C+
HSR:20.779% C+
Kills:4,383
Deaths (as Heavy Assault):4,147
Deaths (to Heavy Assaults):7,170
KDR:1.05691
Kill Difference:236
Playtime:215.167 hours
Usage:14%
Score:3.314m
Score/min:257
Accuracy (listed only):26.705%
HSR (listed only):19.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
AF-19 Mercenary
C**
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C+
HSR:21.798% C**
NS-11C
B++
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B++
HSR:18.293% C++
AC-X11
B**
Kills:589
Deaths:554
KDR:1.063
Accuracy:28.308% B*
HSR:26.316% B**
AF-57 Piston
B**
Kills:396
Deaths:339
KDR:1.168
Accuracy:35.924% C
HSR:16.414% B**
GD-66 Claw
B*
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B*
HSR:12.925% C++
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C+
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% B
HSR:20.800% B+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C**
Kills:5,218
Deaths (as Engineer):5,551
Deaths (to Engineers):6,305
KDR:0.94001
Kill Difference:333
Playtime:522.719 hours
Usage:34%
Score:6.966m
Score/min:222
Accuracy (listed only):37.581%
HSR (listed only):18.096%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,357
Deaths:1,090
KDR:1.245
Accuracy:25.458% C++
HSR:13.633% C--
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C+
Blitz GD-10
C++
Kills:1,193
Deaths:1,070
KDR:1.115
Accuracy:23.818% C++
HSR:12.825% C-
AF-19 Mercenary
C**
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C+
HSR:21.798% C**
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B**
NS-11C
B++
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B++
HSR:18.293% C++
MKV Suppressed
A+
Kills:631
Deaths:523
KDR:1.207
Accuracy:31.119% B**
HSR:26.466% A+
AC-X11
B**
Kills:589
Deaths:554
KDR:1.063
Accuracy:28.308% B*
HSR:26.316% B**
AF-57 Piston
B**
Kills:396
Deaths:339
KDR:1.168
Accuracy:35.924% C
HSR:16.414% B**
GD-66 Claw
B*
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B*
HSR:12.925% C++
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C+
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% B
HSR:20.800% B+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C**
Kills:9,553
Deaths (as Light Assault):9,311
Deaths (to Light Assaults):5,109
KDR:1.02599
Kill Difference:242
Playtime:323.974 hours
Usage:21%
Score:5.447m
Score/min:280
Accuracy (listed only):34.599%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,357
Deaths:1,090
KDR:1.245
Accuracy:25.458% C++
HSR:13.633% C--
Blitz GD-10
C++
Kills:1,193
Deaths:1,070
KDR:1.115
Accuracy:23.818% C++
HSR:12.825% C-
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B**
NS-44 Commissioner
B*
Kills:675
Deaths:971
KDR:0.695
Accuracy:41.476% B*
HSR:20.296% C+
MKV Suppressed
A+
Kills:631
Deaths:523
KDR:1.207
Accuracy:31.119% B**
HSR:26.466% A+
NC14 Bolt Driver
B
Kills:590
Deaths:626
KDR:0.942
Accuracy:38.136% B
HSR:62.203% D--
SAS-R
B+
Kills:469
Deaths:461
KDR:1.017
Accuracy:41.392% B+
HSR:48.188% F
AF-6 Shadow
B+
Kills:385
Deaths:277
KDR:1.390
Accuracy:37.246% B+
HSR:21.039% D
LA8 Rebel
C+
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% C--
HSR:18.895% C+
AF-18 Stalker
B**
Kills:193
Deaths:187
KDR:1.032
Accuracy:32.377% B**
HSR:18.653% C+
NC4 Mag-Shot
B*
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B*
NS-30 Vandal
B++
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B++
HSR:21.387% C-
AF-8 RailJack
C**
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% C**
HSR:60.417% D**
EM4 Longshot
C
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D-
HSR:74.545% C
LA3 Desperado
B+
Kills:92
Deaths:151
KDR:0.609
Accuracy:26.517% C
HSR:20.652% B+
NS-357 Underboss
B
Kills:78
Deaths:84
KDR:0.929
Accuracy:37.371% B
HSR:20.513% B
NS-44L Blackhand
B**
Kills:60
Deaths:57
KDR:1.053
Accuracy:51.208% B**
HSR:26.667% D--
Kills:7,826
Deaths (as Infiltrator):7,753
Deaths (to Infiltrators):3,982
KDR:1.00942
Kill Difference:73
Playtime:333.459 hours
Usage:22%
Score:3.452m
Score/min:173
Accuracy (listed only):34.066%
HSR (listed only):30.096%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,357
Deaths:1,090
KDR:1.245
Accuracy:25.458% C++
HSR:13.633% C--
Blitz GD-10
C++
Kills:1,193
Deaths:1,070
KDR:1.115
Accuracy:23.818% C++
HSR:12.825% C-
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B**
NS-11P
B*
Kills:742
Deaths:784
KDR:0.946
Accuracy:26.103% B*
HSR:17.655% C+
MKV Suppressed
A+
Kills:631
Deaths:523
KDR:1.207
Accuracy:31.119% B**
HSR:26.466% A+
Carnage AR
C**
Kills:454
Deaths:607
KDR:0.748
Accuracy:22.223% C
HSR:19.824% C**
AF-57 Piston
B**
Kills:396
Deaths:339
KDR:1.168
Accuracy:35.924% C
HSR:16.414% B**
NC1 Gauss Rifle
B+
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% B+
HSR:16.621% C
GD-66 Claw
B*
Kills:294
Deaths:235
KDR:1.251
Accuracy:68.673% B*
HSR:12.925% C++
Mauler S6
B**
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B**
HSR:13% C+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C**
Kills:6,857
Deaths (as Combat Medic):6,362
Deaths (to Combat Medics):2,659
KDR:1.07781
Kill Difference:495
Playtime:104.453 hours
Usage:7%
Score:2.392m
Score/min:382
Accuracy (listed only):36.240%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:404
Deaths:213
KDR:1.897
Accuracy:31.524% C++
HSR:15.842% B++
NCM1 Scattercannon
C+
Kills:400
Deaths:300
KDR:1.333
Accuracy:34.222% C
HSR:14.250% C+
NCM2 Falcon
B+
Kills:83
Deaths:146
KDR:0.568
Accuracy:41.530% B+
HSR:4.819% C+
Kills:887
Deaths (as MAX Suit):329.500
Deaths (to MAX Suits):1,479
KDR:2.69196
Kill Difference:557.500
Playtime:37.650 hours
Usage:2%
Score:0.764m
Score/min:338
Accuracy (listed only):35.759%
HSR (listed only):11.637%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,064
V. Kills:243 436%
Deaths:196
KDR:5.429
Accuracy:48.895% C+
KPH:45.500 C--
VKPH:10.400 C
M30 Mustang AH
C++
Kills:508
V. Kills:81 N/A
Deaths:163
KDR:3.117
Accuracy:56.363% C++
KPH:36.100 C
VKPH:5.700 C++
M20 Mustang
D
Kills:451
V. Kills:584 77%
Deaths:988
KDR:0.456
Accuracy:27.127% D
KPH:4.700 D
VKPH:6.100 D
Vortek Rotary
D
Kills:377
V. Kills:427 88%
Deaths:706
KDR:0.534
Accuracy:26.213% D
KPH:4.900 D
VKPH:5.500 D
Hornet Missiles
C*
Kills:51
V. Kills:59 85%
Deaths:14
KDR:3.643
Accuracy:59.614% C+
KPH:37.400 C--
VKPH:43.200 C*
Kills:2,451 (1,336 + 0)
Deaths:2,067
KDR:1.186
VKDR:0.674
Vehicle Kills:1,394
Kill Difference:384
Playtime:210.991 hours
Usage:14%
Score:1.545m
Score/min:122
Piloting Accuracy:26.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C
Kills:313
V. Kills:33 N/A
Deaths:48
KDR:6.521
Accuracy:44.638% C
KPH:40 C
VKPH:4.200 D-
C75 Viper
C+
Kills:192
V. Kills:52 362%
Deaths:55
KDR:3.491
Accuracy:32.995% C
KPH:21 C-
VKPH:5.700 C+
L100 Python AP
D--
Kills:83
V. Kills:83 99%
Deaths:46
KDR:1.804
Accuracy:52.216% C+
KPH:12.900 D*
VKPH:12.900 D--
Skyguard
B++
Kills:68
V. Kills:80 84%
Deaths:34
KDR:2
Accuracy:29.178% C+
KPH:9.300 C+
VKPH:10.900 B++
Kills:656 (656 + 0)
Deaths:183
KDR:3.585
VKDR:1.355
Vehicle Kills:248
Kill Difference:473
Playtime:30.769 hours
Usage:2%
Score:0.400m
Score/min:216
Driving Accuracy:29.178%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D
VKPH:5.200 D-
Enforcer ML85
C-
Kills:92
V. Kills:72 126%
Deaths:25
KDR:3.680
Accuracy:38.102% C+
KPH:17.100 C--
VKPH:13.400 C-
E540 Halberd
C*
Kills:59
V. Kills:30 190%
Deaths:9
KDR:6.556
Accuracy:36.339% D-
KPH:26.400 C*
VKPH:13.400 C
Titan-150 AP
C++
Kills:52
V. Kills:45 113%
Deaths:24
KDR:2.167
Accuracy:49.010% C++
KPH:11.300 D--
VKPH:9.800 D*
Kills:376 (225 + 151)
Deaths:117
KDR:3.214
VKDR:1.846
Vehicle Kills:216
Kill Difference:259
Playtime:25.361 hours
Usage:2%
Score:0.399m
Score/min:262
Driving Accuracy:49.010%
Gunner Accuracy:36.339%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:87
V. Kills:78 110%
Deaths:11
KDR:7.909
Accuracy:54.172% C+
KPH:24 D
VKPH:21.500 C++
Kills:87 (0 + 87)
Deaths:11
KDR:7.909
VKDR:7.091
Vehicle Kills:78
Kill Difference:76
Playtime:3.621 hours
Usage:0%
Score:0.058m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:54.172%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:139
V. Kills:29 463%
Deaths:15
KDR:9.267
Accuracy:38.519% B+
KPH:39.800 C
VKPH:8.300 C+
M40 Fury
C*
Kills:119
V. Kills:28 410%
Deaths:24
KDR:4.958
Accuracy:40.467% B+
KPH:49.400 C
VKPH:11.600 C*
M20 Basilisk
C+
Kills:111
V. Kills:52 209%
Deaths:29
KDR:3.828
Accuracy:34.467% C+
KPH:15.700 C+
VKPH:7.400 C+
M12 Kobalt
C+
Kills:55
V. Kills:2 N/A
Deaths:8
KDR:6.875
Accuracy:22.262% A
KPH:53.600 C+
VKPH:1.900 C+
Kills:424 (0 + 424)
Deaths:76
KDR:5.579
VKDR:1.461
Vehicle Kills:111
Kill Difference:348
Playtime:13.980 hours
Usage:1%
Score:0.220m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:22.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3591,3571,0901.245C++0.1525.458%C++13.633%C--22.2CN/A5761.2h9.2B++36.2B+
LA1 Anchor 1,2551,2501,0671.172C0.0826.796%B++21.92%C+38.6C+N/A14632.4h9.9C++36.8B+
Razor GD-23 1,2221,2121,4060.862C+0.2323.967%C++18.647%C+14.7C-N/A5182.4h12.1B50.4B
NC6 Gauss SAW 1,2321,2101,3060.926C+0.1620.421%C**19.835%C20.4CN/A7559.2h10.8C+52.8C**
Blitz GD-10 1,1951,1931,0701.115C++0.0223.818%C++12.825%C-20.6CN/A6558h11.7C**49.2B+
AF-19 Mercenary 1,1901,1791,5230.774C+0.3220.588%C+21.798%C**12.1CN/A5097.6h12B+58.2B
NS-7 PDW 1,1591,1541,0771.071C*0.0231.17%A21.664%B**29.2C**N/A11239.5h12.2B+39.1B++
NS-11C 1,1631,1481,1281.018C++0.0726.292%B++18.293%C++19.8C+N/A7958h14C++53.3B+
Breaker Rocket Pods 1,3071,0641965.429C+4.3448.895%C+N/A45.5C--10.4C24623.4h16.5C+33.8C++
EM1 1,0531,0469791.068C+0.0223.069%B+20.172%C+30.6C+N/A11234.2h12.8C*55.5B+
NS-11P 7447427840.946C+0.1426.103%B*17.655%C+25.5C+N/A9129.1h13.1B+50.2B++
NS-44 Commissioner 6796759710.695C+0.4041.476%B*20.296%C+38.1BN/A13617.7h3.5B+8.5B++
C-4 1,0286615771.146C+0.0625.964%B+N/A77.8B+43.2B**8908.5h1.6C*6B+
MKV Suppressed 6326315231.207C++0.1231.119%B**26.466%A+36.1C**N/A9417.5h11.4B++36.6B++
NC14 Bolt Driver 5905906260.942C-0.1538.136%B62.203%D--11.2DN/A3152.7h3C7.8C++
AC-X11 5915895541.063C++0.0328.308%B*26.316%B**20.7CN/A5628.5h9.4B+33B+
Bouncing Betty 5705691553.671C+2.5859.272%A+N/A247.4A**N/A7202.3h1.5B**2.6A
M30 Mustang AH 5895081633.117C+2.0356.363%C++N/A36C5.7C++19314.1h8.6C++15.2C++
SAS-R 4704694611.017C--0.0741.392%B+48.188%F18.7D-N/A6025.1h2.6C6.3C++
Carnage AR 4594546070.748C0.3422.223%C19.824%C**15DN/A6030.2h13C*58.5C++
M20 Mustang 1,0354519880.456C-0.6327.127%D1.33%D-4.7D6.1D11095.1h179.2C660.6C--
Frag Grenade 4484451445N/A443.9148.416%B+N/A635.7B+4.3C+23590.7h3B++6.1B++
AF-41 Hacksaw 4084042131.897C+0.8131.524%C++15.842%B++38.5B++N/A14710.5h5.5B+17.4B+
NCM1 Scattercannon 4034003001.333C+0.2434.222%C14.25%C+21.7C+N/A8618.4h7.2B21C*
AF-57 Piston 3983963391.168C++0.0835.924%C16.414%B**24.9CN/A7115.9h4.4C*12.2C*
NS-15M1 3863863221.199C+0.1124.861%B++21.503%C++36.8C++N/A13710.5h12.4C*49.7B+
AF-6 Shadow 3903852771.39C0.3037.246%B+21.039%D30.8CN/A9712.5h5.2B+14B+
Vortek Rotary 8043777060.534C0.5626.213%D1.592%D4.9D5.5D8077.1h102.4C+390.8C
NC1 Gauss Rifle 3623613710.973C+0.1224.626%B+16.621%C22.6C++N/A9416h10.4B*42.4B++
Tank Mine 6673601941.856C0.7722.408%D-N/A128.6B*109.6A19022.8h1.6B++7C+
LA8 Rebel 3453445270.653C0.4426.235%C--18.895%C+26.9C+N/A8512.8h5.2B++19.7C*
NC05 Jackhammer 3303283271.003C+0.0948.075%B+12.195%C-39C++N/A1938.4h4.7C*9.7B+
L100 Python HE 346313486.521C5.4344.638%CN/A40.1C4.2D-1647.8h2.9B6.4C**
GD-66 Claw 2942942351.251C+0.1668.673%B*12.925%C++44.5BN/A1476.6h2.1B++3.1B+
NS Decimator 3212224180.531C-0.5650.532%D--2.703%C+23.9C10.6C-2549.3h5.1C++10.2C
MANA Anti-Personnel Turret 2102091101.9N/A0.8120.753%UN/A2090U10U5532900.1h19T*91.4T*
Mauler S6 2012001951.026C++0.0648.816%B**13%C+34.5B+N/A1485.8h3.8B++7.8B++
AF-18 Stalker 1941931871.032C+0.0632.377%B**18.653%C+26.4CN/A1097.3h11.7C*36.1B+
C75 Viper 244192553.491C+2.4032.995%CN/A20.9C-5.7C+1689.2h9.8B+29.7B+
Spear Anti-Vehicle Phalanx Turret 297187247.792C*6.7044.312%B+2.674%D--38.2C++22.4C++3994.9h7B15.7B+
NC4 Mag-Shot 1791783300.539C+0.5524.629%C23.596%B*17CN/A6510.5h7.2B+29.1C++
NS-30 Vandal 1751731501.153C0.0636.931%B++21.387%C-36C+N/A1584.8h6C+16.1B
Titan-150 HEAT 242173592.932C1.8435.165%D*1.734%D--13.1D5.2D-12713.2h4.1B+11.6C+
AF-8 RailJack 144144931.548C0.4639.487%C**60.417%D**18.2C-N/A657.9h3.2D*8.1C
M40 Fury 168139159.267C*8.1838.519%B+4.317%A**39.7C8.3C+3613.5h13.1C+33.9C**
NC15 Phoenix 2901263200.394D0.7056.012%B+N/A8.7C-11.3C14214.5h11.7C+20.9C++
GD-7F 1261251001.25C++0.1624.943%B20.8%B+27.2C++N/A1304.6h12.2B+49B+
M40 Fury 147119244.958C3.8740.467%B+N/A49.6C11.7C*4432.4h11.4C*28.1B+
Shrike 2041132760.409C0.6852.426%C-3.54%C*15.5D12.5B3187.3h7.4C14C
M20 Basilisk 163111293.828B**2.7434.467%C+4.505%D15.6C+7.3C+1557.1h82.5B+239.3B+
EM4 Longshot 111110791.392D0.3034.561%D-74.545%C15.9DN/A726.9h2.6D7.7D
MANA Anti-Vehicle Turret 2331091340.813C-0.2855.762%B*2.752%D--1090C1240C**6590650.1h14D**25.2C+
Mag-Cutter 11010223,4460.004C--1.0931.505%C++N/A0.1CN/A01051.5h3.7C--11.8C+
Aspis Anti-Aircraft Phalanx Turret 21195372.568C1.4828.863%B++1.053%D9.9C+12.1C*2679.6h158.3C+548.6B+
Enforcer ML85 16492253.68C+2.5938.102%C+1.087%D--17C--13.3C-3055.4h11.3B+29.8B+
LA3 Desperado 92921510.609C0.4826.517%C20.652%B+30.7C+N/A893h9.6C+36.4C+
Hawk GD-68 173901950.462C0.6361.21%C+2.222%C--7.8D-7.2C--19911.6h10.7D17.4D
E540 Halberd-H 16587117.909C**6.8254.172%C+5.747%A++24.2D21.7C*2673.6h9.7D--17.9D--
NC6S Gauss SAW S 8686701.229C+0.1422.604%C+22.093%C+37.4C+N/A1512.3h12.2C-53.9C+
L100 Python AP 16683461.804C--0.7152.216%C+3.614%C13D*13D-2586.4h10.5D*20.1D*
NCM2 Falcon 131831460.568C0.5241.53%B+4.819%C+8.7C--5.1C*949.5h13.4C--32.3C+
Anti-Vehicle Grenade 9181181N/A79.9158.929%B++N/A405C+50D31970.2h4.1B++6.9B++
NS-357 Underboss 7878840.929C++0.1637.371%B20.513%B41.1BN/A1231.9h3.7B++9.9B++
EM6 7777761.013C0.0821.11%C+20.779%C+26.6C-N/A2242.9h11.4C+54.1C*
NS Baron G5 7775711.056C+0.0360.714%A++14.667%C**25.9CN/A1162.9h3.9B+6.3C+
Skyguard 14868342C+0.9129.178%C+N/A9.3C+11B++2967.3h193.1D661.8C
NS-44L Blackhand 6160571.053C+0.0451.208%B**26.667%D--31.6B+N/A851.9h3.5B++6.9B++
Phoenix AE 12660950.632C0.4661.319%B**N/A14.3B+15.7C++1834.2h9.3B+15.2B++
E540 Halberd 895996.556C++5.4736.339%D-6.78%B**26.8C*13.6C3412.2h4.6B**12.6B+
M12 Kobalt 575586.875C-5.7822.262%A27.273%A*55C+2C+2351h24.7D--110.7C*
Titan-150 AP 9752242.167C1.0849.01%C++1.923%D*11.3D--9.8D*5584.6h5.7C+11.7C++
Hornet Missiles 11051143.643C+2.5559.614%C+1.961%C+36.4D42.1C*5001.4h21.2F-35.6F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,1181.5h
Spawn Beacon11230.1h
Nano-Armor Kit693775,67172.3h
Anti-Vehicle MANA Turret248002h
Medical Applicator536159,47513.5h
Medical Kit1021,5451.8h
Nanite Revive Grenade01,1150.3h
Anti-Infantry MANA Turret304572.2h
Ammunition Package262,3811.1h
Recon Detection Device885,4318.8h
Shield Recharging Field218300.4h

Check the help document for the dictionary if you want to learn more about words used here.


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