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Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 111

KDR: 1.1

Score: 24.7m

Last Seen: Oct 19th, 2017 2:40 PM
- OFFLINE - 20.1 hour(s)

Rank 111 (107) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 108): 67%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Blitz GD-10 Razor GD-23 NC6 Gauss SAW AF-19 Mercenary NS-7 PDW NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.407%19.892%5053192118,1931.17815-0.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.603%0.904B*-0.025C+-1.507FHEAD ++ (~7.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.439B10.70.243C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.156%0.859%17849482,562146614461.74761177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.75%-0.907D---0.747D-0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.8-0.301C58.8-0.145C143

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.107%1.703%67494864615273900.422775165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.137%0.447B-0.769D-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.60.636B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.555%7.938%104119411,03312364880.835085211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.939%-0.017C+1.071B**0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.50.31C*27.50.246C++49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.296%57.96%10449481,382162930.848373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.501%0.593B+-0.621D-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.234C++2.90.075C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.018%14.487%1043949925102630.900682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.196%0.158C++0.101C+1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.387C**3.50.28C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
24.7m327.7%281 (16.9k)244 (14.6k)1.0974232,93930,0151.30718111 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952109518.241%15.328%28003:227

7% Combat Medic34% Engineer14% Heavy Assault21% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 19th, 2017 11:00 AM (19h) (PST)Oct 19th, 2017 10:40 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751782970.3260.2970.0501.2340.051180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,50010,66517,8352018374314,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1684.8h/70.2d 6,296 5,049 10,071 124.7k 2,062 4,673 5,119 48m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,296
Deaths:1,119
KDR:1.158
Accuracy:26.757% B+
HSR:21.759% C
NC6 Gauss SAW
C++
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C++
HSR:19.835% C-
EM1
B+
Kills:1,146
Deaths:1,066
KDR:1.075
Accuracy:23.100% B+
HSR:20.419% C+
NS-15M1
B+
Kills:533
Deaths:451
KDR:1.182
Accuracy:25.114% B+
HSR:24.203% B+
NC05 Jackhammer
B+
Kills:407
Deaths:402
KDR:1.012
Accuracy:48.887% B+
HSR:13.022% C
EM6
B+
Kills:254
Deaths:242
KDR:1.050
Accuracy:23.634% B+
HSR:19.685% C-
NC6S Gauss SAW S
C+
Kills:89
Deaths:72
KDR:1.236
Accuracy:22.533% C+
HSR:22.472% C+
Kills:4,935
Deaths (as Heavy Assault):4,658
Deaths (to Heavy Assaults):8,010
KDR:1.05947
Kill Difference:277
Playtime:237.208 hours
Usage:14%
Score:3.706m
Score/min:260
Accuracy (listed only):27.207%
HSR (listed only):20.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C
AF-19 Mercenary
C*
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C*
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
AC-X11
B*
Kills:981
Deaths:977
KDR:1.004
Accuracy:29.179% B*
HSR:24.567% B++
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C
HSR:16.058% B++
GD-66 Claw
B**
Kills:314
Deaths:256
KDR:1.227
Accuracy:68.717% B**
HSR:13.376% C+
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C*
HSR:20.800% B+
AF-4A Bandit
B*
Kills:83
Deaths:72
KDR:1.153
Accuracy:28.506% B*
HSR:20.482% C+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C++
Warden
A++
Kills:51
Deaths:42
KDR:1.214
Accuracy:36.999% A++
HSR:25.490% C**
Kills:5,779
Deaths (as Engineer):6,118
Deaths (to Engineers):6,847
KDR:0.94459
Kill Difference:339
Playtime:580.703 hours
Usage:34%
Score:7.966m
Score/min:229
Accuracy (listed only):36.811%
HSR (listed only):18.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C++
HSR:13.964% D
Blitz GD-10
C+
Kills:1,222
Deaths:1,104
KDR:1.107
Accuracy:23.909% C+
HSR:12.930% C--
Razor GD-23
C++
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C++
HSR:18.647% C
AF-19 Mercenary
C*
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C*
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
AC-X11
B*
Kills:981
Deaths:977
KDR:1.004
Accuracy:29.179% B*
HSR:24.567% B++
MKV Suppressed
A
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% A
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C
HSR:16.058% B++
GD-66 Claw
B**
Kills:314
Deaths:256
KDR:1.227
Accuracy:68.717% B**
HSR:13.376% C+
NSX Tengu
B*
Kills:228
Deaths:207
KDR:1.101
Accuracy:42.197% B*
HSR:24.561% B++
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C
GD-7F
B+
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C*
HSR:20.800% B+
AF-4A Bandit
B*
Kills:83
Deaths:72
KDR:1.153
Accuracy:28.506% B*
HSR:20.482% C+
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C++
Kills:10,471
Deaths (as Light Assault):10,285
Deaths (to Light Assaults):5,642
KDR:1.01808
Kill Difference:186
Playtime:347.293 hours
Usage:21%
Score:5.797m
Score/min:278
Accuracy (listed only):34.818%
HSR (listed only):18.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C++
HSR:13.964% D
Blitz GD-10
C+
Kills:1,222
Deaths:1,104
KDR:1.107
Accuracy:23.909% C+
HSR:12.930% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
MKV Suppressed
A
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% A
NS-44 Commissioner
B*
Kills:741
Deaths:1,070
KDR:0.693
Accuracy:42% B*
HSR:20.648% C+
NC14 Bolt Driver
B+
Kills:635
Deaths:648
KDR:0.980
Accuracy:38.485% B+
HSR:62.520% D*
SAS-R
B+
Kills:493
Deaths:484
KDR:1.019
Accuracy:41.748% B+
HSR:47.667% F-
AF-6 Shadow
B+
Kills:410
Deaths:296
KDR:1.385
Accuracy:37.470% B+
HSR:20.488% D
LA8 Rebel
C+
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% C--
HSR:18.895% C+
LA3 Desperado
B+
Kills:240
Deaths:316
KDR:0.759
Accuracy:30.752% B+
HSR:20.833% B+
NSX Tengu
B*
Kills:228
Deaths:207
KDR:1.101
Accuracy:42.197% B*
HSR:24.561% B++
AF-18 Stalker
B**
Kills:227
Deaths:220
KDR:1.032
Accuracy:33.003% B**
HSR:20.264% C++
NC4 Mag-Shot
B++
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B++
NS-30 Vandal
B++
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B++
HSR:21.387% C--
AF-8 RailJack
B
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% B
HSR:60.417% D**
Impetus
B*
Kills:112
Deaths:104
KDR:1.077
Accuracy:39.494% B*
HSR:17.857% D*
EM4 Longshot
C
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D
HSR:74.545% C
NS-61 Emissary
A
Kills:79
Deaths:120
KDR:0.658
Accuracy:31.865% B+
HSR:24.051% A
NS-357 Underboss
B
Kills:79
Deaths:86
KDR:0.919
Accuracy:37.852% B
HSR:20.253% C*
NS-44L Blackhand
B**
Kills:65
Deaths:64
KDR:1.016
Accuracy:51.656% B**
HSR:27.692% D--
NS-AM7 Archer
B*
Kills:53
Deaths:258
KDR:0.205
Accuracy:63.282% B*
HSR:13.208% D-
Kills:8,826
Deaths (as Infiltrator):9,054
Deaths (to Infiltrators):4,515
KDR:0.97482
Kill Difference:228
Playtime:359 hours
Usage:21%
Score:3.875m
Score/min:180
Accuracy (listed only):36.371%
HSR (listed only):28.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C++
HSR:13.964% D
Blitz GD-10
C+
Kills:1,222
Deaths:1,104
KDR:1.107
Accuracy:23.909% C+
HSR:12.930% C--
NS-7 PDW
A
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% A
HSR:21.664% B*
NS-11P
B*
Kills:902
Deaths:964
KDR:0.936
Accuracy:26.622% B*
HSR:19.291% C*
MKV Suppressed
A
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% A
Carnage AR
C++
Kills:460
Deaths:640
KDR:0.719
Accuracy:22.302% C
HSR:19.783% C++
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C
HSR:16.058% B++
NC1 Gauss Rifle
B+
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% B+
HSR:16.621% C-
GD-66 Claw
B**
Kills:314
Deaths:256
KDR:1.227
Accuracy:68.717% B**
HSR:13.376% C+
NSX Tengu
B*
Kills:228
Deaths:207
KDR:1.101
Accuracy:42.197% B*
HSR:24.561% B++
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C
NS Baron G5
A++
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A++
HSR:14.667% C++
Kills:7,466
Deaths (as Combat Medic):7,054
Deaths (to Combat Medics):2,948
KDR:1.05841
Kill Difference:412
Playtime:113.759 hours
Usage:7%
Score:2.564m
Score/min:376
Accuracy (listed only):36.863%
HSR (listed only):17.663%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:435
Deaths:227
KDR:1.916
Accuracy:32.089% C++
HSR:15.172% B+
NCM1 Scattercannon
C
Kills:422
Deaths:314
KDR:1.344
Accuracy:34.625% C
HSR:13.981% C
NCM2 Falcon
B
Kills:89
Deaths:153
KDR:0.582
Accuracy:42.237% B
HSR:4.494% C
Kills:946
Deaths (as MAX Suit):347
Deaths (to MAX Suits):1,550
KDR:2.72622
Kill Difference:599
Playtime:38.878 hours
Usage:2%
Score:0.799m
Score/min:343
Accuracy (listed only):36.317%
HSR (listed only):11.216%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,077
V. Kills:252 426%
Deaths:198
KDR:5.439
Accuracy:49.082% C+
KPH:45.900 C--
VKPH:10.700 C-
M30 Mustang AH
C+
Kills:576
V. Kills:84 N/A
Deaths:180
KDR:3.200
Accuracy:57.262% C++
KPH:36.100 C
VKPH:5.300 C+
M20 Mustang
D
Kills:476
V. Kills:606 78%
Deaths:1,029
KDR:0.463
Accuracy:27.374% D
KPH:4.800 D
VKPH:6.100 D
Vortek Rotary
D
Kills:433
V. Kills:490 88%
Deaths:768
KDR:0.564
Accuracy:26.553% D
KPH:5.300 D
VKPH:6 D
Hornet Missiles
B
Kills:61
V. Kills:75 80%
Deaths:17
KDR:3.588
Accuracy:61.355% C++
KPH:38.100 C--
VKPH:46.900 B
Kills:2,623 (1,485 + 0)
Deaths:2,192
KDR:1.197
VKDR:0.688
Vehicle Kills:1,507
Kill Difference:431
Playtime:221.947 hours
Usage:13%
Score:1.627m
Score/min:122
Piloting Accuracy:26.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:321
V. Kills:33 N/A
Deaths:49
KDR:6.551
Accuracy:44.760% C
KPH:40.400 C-
VKPH:4.200 D-
C75 Viper
C
Kills:193
V. Kills:52 364%
Deaths:56
KDR:3.446
Accuracy:33.085% C-
KPH:21 C--
VKPH:5.700 C
L100 Python AP
D
Kills:99
V. Kills:99 99%
Deaths:51
KDR:1.941
Accuracy:54.792% C++
KPH:13.900 D--
VKPH:13.900 D
Skyguard
B+
Kills:78
V. Kills:89 87%
Deaths:40
KDR:1.950
Accuracy:30.464% C*
KPH:9.100 C
VKPH:10.400 B+
Kills:691 (691 + 0)
Deaths:196
KDR:3.526
VKDR:1.393
Vehicle Kills:273
Kill Difference:495
Playtime:32.823 hours
Usage:2%
Score:0.424m
Score/min:215
Driving Accuracy:30.464%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D
VKPH:5.200 D-
Enforcer ML85
D
Kills:97
V. Kills:76 126%
Deaths:28
KDR:3.464
Accuracy:38.901% C+
KPH:16.600 D
VKPH:13 D
E540 Halberd
C+
Kills:62
V. Kills:32 188%
Deaths:9
KDR:6.889
Accuracy:37.257% D-
KPH:26.700 C+
VKPH:13.800 C
Titan-150 AP
D*
Kills:53
V. Kills:46 113%
Deaths:26
KDR:2.038
Accuracy:49.029% C+
KPH:11.300 D*
VKPH:9.800 D*
Kills:385 (226 + 159)
Deaths:122
KDR:3.156
VKDR:1.828
Vehicle Kills:223
Kill Difference:263
Playtime:26.003 hours
Usage:2%
Score:0.424m
Score/min:272
Driving Accuracy:49.029%
Gunner Accuracy:37.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M*
Kills:170
V. Kills:245 69%
Deaths:36
KDR:4.722
Accuracy:64.407% A++
KPH:61.400 B**
VKPH:88.600 M*
E540 Halberd-H
B*
Kills:145
V. Kills:127 113%
Deaths:19
KDR:7.632
Accuracy:59.634% B+
KPH:31.200 C
VKPH:27.300 B*
C85 Canister-H
C+
Kills:103
V. Kills:7 N/A
Deaths:10
KDR:10.300
Accuracy:44.358% C+
KPH:96.800 C
VKPH:6.600 C+
M12 Kobalt-H
C+
Kills:52
V. Kills: N/A
Deaths:1
KDR:52
Accuracy:15.302% D*
KPH:102.500 C+
VKPH:0 D**
Kills:470 (0 + 470)
Deaths:66
KDR:7.121
VKDR:5.742
Vehicle Kills:379
Kill Difference:404
Playtime:8.992 hours
Usage:1%
Score:0.238m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:15.302%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:148
V. Kills:32 448%
Deaths:17
KDR:8.706
Accuracy:40.867% B++
KPH:40 C
VKPH:8.600 C+
M40 Fury
C++
Kills:127
V. Kills:29 423%
Deaths:25
KDR:5.080
Accuracy:42.532% B*
KPH:49.200 C+
VKPH:11.200 C++
M20 Basilisk
C++
Kills:125
V. Kills:61 202%
Deaths:30
KDR:4.167
Accuracy:36.761% C++
KPH:16.400 C+
VKPH:8 C++
M12 Kobalt
B**
Kills:62
V. Kills:2 N/A
Deaths:10
KDR:6.200
Accuracy:22.232% B**
KPH:49.900 C
VKPH:1.600 C-
M20 Basilisk
D
Kills:61
V. Kills:34 174%
Deaths:22
KDR:2.773
Accuracy:37.965% C*
KPH:10.700 D-
VKPH:6 D
M60-G Bulldog
C++
Kills:51
V. Kills:16 300%
Deaths:9
KDR:5.667
Accuracy:26.656% D
KPH:20.700 C--
VKPH:6.500 C++
Kills:574 (0 + 574)
Deaths:113
KDR:5.080
VKDR:1.540
Vehicle Kills:174
Kill Difference:461
Playtime:23.303 hours
Usage:1%
Score:0.305m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:26.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3771,3751,1081.241C++0.1425.558%C++13.964%D22.3CN/A5861.6h9.2B++36.2B+
LA1 Anchor 1,3011,2961,1191.158C0.0626.757%B+21.759%C37.8CN/A14434.3h9.9C*37.1B
Blitz GD-10 1,2241,2221,1041.107C++0.0123.909%C+12.93%C--20.7CN/A6559h11.7B*49.1B+
Razor GD-23 1,2221,2121,4060.862C+0.2423.967%C++18.647%C14.7C-N/A5182.4h12.1C**50.4C**
NC6 Gauss SAW 1,2321,2101,3060.926C+0.1720.421%C++19.835%C-20.4CN/A7659.3h10.8C+52.8C*
AF-19 Mercenary 1,1901,1791,5230.774C+0.3220.588%C21.798%C*12.1CN/A5197.6h12B+58.2C**
NS-7 PDW 1,1591,1541,0771.071C*0.0331.17%A21.664%B*29.2C*N/A11239.5h12.2B++39.1B++
NS-11C 1,1631,1481,1281.018C++0.0826.292%B+18.293%C+19.8CN/A7958h14C*53.3B+
EM1 1,1541,1461,0661.075C+0.0223.1%B+20.419%C+30.9C+N/A11037.1h12.7C**55.2B+
Breaker Rocket Pods 1,3291,0771985.439C+4.3449.082%C+N/A45.8C--10.7C-25023.5h16.7C+33.9C++
AC-X11 9899819771.004C+0.0929.179%B*24.567%B++21.5CN/A5645.7h9.4B+32.3B+
NS-11P 9099029640.936C+0.1626.622%B*19.291%C*25.6C+N/A8835.3h13.2B+49.6B++
MKV Suppressed 7657647131.072C+0.0331.515%B**26.047%A34.6C++N/A9122.1h11.4B+36.2B++
NS-44 Commissioner 7457411,0700.693C0.4042%B*20.648%C+38.2C**N/A13119.4h3.6B+8.5B+
C-4 1,1257276201.173C+0.0826.041%B+N/A79B43.3B*8839.2h1.5C**5.9B+
NC14 Bolt Driver 6366356480.98C0.1238.485%B+62.52%D*11.5DN/A3255.1h3C7.8C++
Bouncing Betty 6186171623.809C+2.7157.633%A+N/A237.3A*N/A6982.6h1.6B*2.7A
M30 Mustang AH 6605761803.2C+2.1057.262%C++1.042%D36C5.3C+18116h8.7C++15.2C*
NS-15M1 5335334511.182C+0.0825.114%B+24.203%B+37C+N/A12414.4h12.3C*48.9B+
SAS-R 4944934841.019C--0.0841.748%B+47.667%F-18.9D-N/A6026.1h2.7D6.4C+
Frag Grenade 4814771477N/A475.9048.518%B+N/A596.3B+5C+22180.8h3.1B++6.4B+
M20 Mustang 1,0824761,0290.463C-0.6327.374%D1.261%D4.8D6.1D10998.9h178.4C-651.5D
Carnage AR 4654606400.719C0.3822.302%C19.783%C++14.7DN/A5931.2h13.2C*59C++
Tank Mine 8274532222.041C+0.9421.327%D--N/A133.2B*110A+18423.4h1.5B*7.2C+
AF-41 Hacksaw 4394352271.916C+0.8232.089%C++15.172%B+39.5B++N/A14911h5.4B+16.9B++
Vortek Rotary 9234337680.564C0.5326.553%D1.386%D-5.3D6D8382h99.1C+373.4C+
NCM1 Scattercannon 4254223141.344C+0.2534.625%C13.981%C22.3C+N/A8818.9h7.2C**20.7C*
AF-57 Piston 4134113481.181C+0.0836.204%C16.058%B++25.2CN/A7316.3h4.4C**12C++
AF-6 Shadow 4164102961.385C0.2937.47%B+20.488%D30.8CN/A9613.3h5.3C**14B+
NC05 Jackhammer 4104074021.012C+0.0948.887%B+13.022%C40.7C++N/A18410h4.7C**9.6B+
NC1 Gauss Rifle 3623613710.973C+0.1224.626%B+16.621%C-22.6C+N/A9916h10.4B*42.4B++
LA8 Rebel 3453445270.653C0.4426.235%C--18.895%C+26.7C+N/A8512.9h5.2B++19.7B
L100 Python HESH 354321496.551C5.4544.76%CN/A40.1C-4.1D-1678h2.8B+6.4C**
GD-66 Claw 3143142561.227C+0.1368.717%B**13.376%C+44.2C**N/A1427.1h2.1B++3.1B++
EM6 2542542421.05C0.0523.634%B+19.685%C-34.3C+N/A1637.4h11.4C+48.1C**
LA3 Desperado 2402403160.759C+0.3430.752%B+20.833%B+36.4C*N/A946.6h8.6C**27.8C++
NSX Tengu 2282282071.101C+0.0042.197%B*24.561%B++38C++N/A886h11.3B+26.8B+
AF-18 Stalker 2282272201.032C+0.0733.003%B**20.264%C++26.7CN/A1038.5h11.7B+35.6B++
NS Decimator 3212224200.529C--0.5750.352%D*2.703%C+23.9C-10.6C--2579.3h5.1C++10.2C
MANA Anti-Personnel Turret 2152141141.877N/A0.7820.684%UN/A2140U10U5627000.1h19.1T*92.2T*
Mauler S6 2012001951.026C++0.0748.816%B*13%C34.5B+N/A1525.8h3.8B*7.8B*
C75 Viper 245193563.446C+2.3533.085%C-N/A21C--5.7C1739.2h9.9B+29.9B+
Spear Anti-Vehicle Phalanx Turret 311192248C*6.9044.828%B2.604%D--37.6C+23.3C++4095.1h7.1C**15.9B+
NC4 Mag-Shot 1791783300.539C0.5624.629%C23.596%B++17CN/A6810.5h7.2B29.1C++
Titan-150 HEAT 242173592.932C1.8335.165%D*1.734%D--13.1D5.2D-13013.2h4.1B+11.6C+
NS-30 Vandal 1751731501.153C0.0636.931%B++21.387%C--36C+N/A1594.8h6C+16.1B
M96 Mjolnir-H 415170364.722B*3.6264.407%A++N/A60.7B*87.5M++7712.8h66.9D-103.9C+
M40 Fury 180148178.706C*7.6140.867%B++4.054%A*40C8.6C+3593.7h14.5C35.4C**
E540 Halberd-H 272145197.632C**6.5359.634%B+4.138%B**30.9C27B++3034.7h9.2D-15.5C--
AF-8 RailJack 144144931.548C0.4539.487%B60.417%D**18.2C-N/A667.9h3.2D*8.1C
MANA Anti-Vehicle Turret 3021411510.934C--0.1658.096%C++2.128%D--1410C-1610C+3077680.1h13.5T*23.2C
Hawk GD-68 2531372620.523C0.5764.317%C*2.19%C--10C--8.5C20013.7h9.7C-15.1C
Mag-Cutter 14013226,1100.005C--1.0929.753%C+N/A0.1DN/A01146.1h3.4C11.4C++
NC15 Phoenix 2931273270.388D0.7156.089%B+N/A8.6C11.2C14114.8h11.9C+21.1C++
M40 Fury 156127255.08C3.9842.532%B*N/A48.8C11.2C++4322.6h12.4C++29B+
GD-7F 1261251001.25C++0.1524.943%C*20.8%B+27.2C+N/A1364.6h12.2B+49B
M20 Basilisk 186125304.167B**3.0736.761%C++4.8%D16.4C+8C++1667.6h87.6C++238.2B
Shrike 2041132760.409C-0.6952.426%C--3.54%C*15.5D12.5C*3347.3h7.4C-14C--
Impetus 1131121041.077C0.0239.494%B*17.857%D*28C-N/A644h4.6C++11.6B+
Aspis Anti-Aircraft Phalanx Turret 250111422.643C1.5530.18%B*N/A10.6C+13.2C**27310.5h158.9C+526.4B+
EM4 Longshot 111110791.392D0.2934.561%D74.545%C15.9D-N/A736.9h2.6D7.7D
C85 Canister-H 1101031010.3C+9.2044.358%C+18.447%A+93.6C6.4C2891.1h5C*11.2C**
L100 Python AP 19899511.941C--0.8454.792%C++4.04%C++13.9D--13.9D2577.1h10.4D*19D--
Enforcer ML85 17397283.464C2.3738.901%C+1.031%D--16.7D13.1D2965.8h12.5C++32.1C++
NCM2 Falcon 139891530.582C0.5242.237%B4.494%C9C--5.1C++969.9h13.4C31.8C+
NC6S Gauss SAW S 8989721.236C+0.1422.533%C+22.472%C+37.1CN/A1532.4h11.9C53C+
AF-4A Bandit 8383721.153C+0.0628.506%B*20.482%C+20.8C--N/A1034h9.7B+34.2B++
Anti-Vehicle Grenade 9582182N/A80.9057.831%B++N/A410C++65C32620.2h4.1B++7.1B*
NS-61 Emissary 79791200.658C0.4431.865%B+24.051%A28.2C++N/A812.8h13.7C++43.1C*
NS-357 Underboss 7979860.919C+0.1837.852%B20.253%C*41.6C**N/A1271.9h3.7B++9.9B+
Skyguard 16778401.95C+0.8530.464%C*N/A9.1C10.3B+2718.6h200.5D--658.2C
NS Baron G5 7775711.056C+0.0460.714%A++14.667%C++25.9CN/A1192.9h3.9B++6.3C+
NS-44L Blackhand 6665641.016C+0.0851.656%B**27.692%D--31B+N/A852.1h3.6B++7B++
M12 Kobalt 6462106.2C--5.1022.232%B**29.032%A**51.7C1.7C2181.2h24D-108C**
E540 Halberd 946296.889C++5.7937.257%D-8.065%A*27C+13.9C3572.3h4.6B*12.5B
Phoenix AE 12961960.635C0.4661.225%B**N/A14.2B+15.8C**1844.3h9.3B+15.3B++
Hornet Missiles 13661173.588C+2.4961.355%C++3.279%A38.1C--46.9B4931.6h24F--39.2F-
M20 Basilisk 9561222.773C*1.6837.965%C*6.557%C++10.7D-6D1235.7h127.4D335.6C
NS-AM7 Archer 94532580.205D0.8963.282%B*13.208%D-2.5D-1.9C2321.2h41.4D--65.4D-
Titan-150 AP 9953262.038C-0.9449.029%C+1.887%D--11.3D*9.8D*5954.7h5.7C+11.7C+
M12 Kobalt-H 5252152M**50.9015.302%D*28.846%M104C+N/A2320.5h16.7C+109C-
M60-G Bulldog 675195.667B4.5726.656%D1.961%D20.4C--6.4C++1642.5h6.3B+23.7C+
Warden 5151421.214B+0.1236.999%A++25.49%C**19.6C+N/A1182.6h6.3B**17.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,1451.6h
Spawn Beacon21430.1h
Nano-Armor Kit770861,93480.5h
Anti-Vehicle MANA Turret241,0212.2h
Medical Applicator583168,92914.4h
Medical Kit1161,7861.9h
Nanite Revive Grenade01,1970.3h
Spitfire Auto-Turret0820.1h
Anti-Infantry MANA Turret314622.2h
Ammunition Package302,7051.2h
Shield Recharging Field218300.4h
Recon Detection Device1056,85710.9h

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