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Cavalier DubbedDonkey[KAIN] DubbedDonkey
NC BR 112

KDR: 1.1

Score: 25m

Last Seen: Dec 11th, 2017 5:04 PM
- OFFLINE - 11.4 hour(s)

Rank 112 (108) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 109): 4%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone LA1 Anchor Blitz GD-10 Razor GD-23 NC6 Gauss SAW AF-19 Mercenary NS-7 PDW NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 315TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.45%19.899%5063193318,3381.16847-0.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.551%0.906B*-0.029C+-1.465FHEAD ++ (~7.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.439B10.70.243C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.201%0.849%17949602,591147714531.75423178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.801%-0.901D---0.749D-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.2-0.285C58.5-0.132C141.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.107%1.703%66496064615413920.419208164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.137%0.443B-0.756D-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++4.60.635B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.695%8.037%106119531,07012575000.851233214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.044%-0.009C+1.091B**0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.322C*27.30.259C*49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.248%57.925%10649601,388165630.838164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.486%0.588B+-0.623D-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.234C++2.90.077C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.337%14.693%1063961946104530.904398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.387%0.183C++0.137C++1.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.50.285C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
25m326.5%282 (16.9k)244 (14.6k)1.0991433,42830,4131.3098112 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964111618.297%15.317%28003:227

7% Combat Medic35% Engineer14% Heavy Assault21% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 5:40 PMFeb 27th, 2014 7:44 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 11th, 2017 1:04 PM (9h) (PST)Dec 11th, 2017 1:04 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4761782980.3270.2970.0501.2330.051182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,54810,66717,8812018374314,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1704.1h/71d 6,407 5,120 10,262 126.1k 2,078 4,757 5,191 48.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,299
Deaths:1,125
KDR:1.155
Accuracy:26.772% C**
HSR:21.786% C-
NC6 Gauss SAW
C+
Kills:1,210
Deaths:1,306
KDR:0.926
Accuracy:20.421% C+
HSR:19.835% C-
EM1
C*
Kills:1,146
Deaths:1,066
KDR:1.075
Accuracy:23.100% C*
HSR:20.419% C+
NS-15M1
B+
Kills:533
Deaths:451
KDR:1.182
Accuracy:25.114% B+
HSR:24.203% B
NC05 Jackhammer
B+
Kills:411
Deaths:403
KDR:1.020
Accuracy:48.847% B+
HSR:13.139% C
EM6
C**
Kills:266
Deaths:259
KDR:1.027
Accuracy:24.025% C**
HSR:19.925% D
NC6S Gauss SAW S
C+
Kills:89
Deaths:72
KDR:1.236
Accuracy:22.533% C
HSR:22.472% C+
Kills:4,954
Deaths (as Heavy Assault):4,682
Deaths (to Heavy Assaults):8,118
KDR:1.05809
Kill Difference:272
Playtime:238.278 hours
Usage:14%
Score:3.723m
Score/min:260
Accuracy (listed only):27.259%
HSR (listed only):20.254%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C+
HSR:18.647% C
AF-19 Mercenary
C*
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C*
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
AC-X11
B++
Kills:1,053
Deaths:1,053
KDR:1
Accuracy:29.360% B++
HSR:24.217% B+
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C-
HSR:16.058% B++
GD-66 Claw
B*
Kills:335
Deaths:274
KDR:1.223
Accuracy:69.434% B*
HSR:14.030% C++
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C
GD-7F
C*
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C+
HSR:20.800% C*
AF-4A Bandit
B+
Kills:83
Deaths:72
KDR:1.153
Accuracy:28.506% B+
HSR:20.482% C
NS Baron G5
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A+
HSR:14.667% C*
Warden
A+
Kills:51
Deaths:42
KDR:1.214
Accuracy:36.999% A+
HSR:25.490% C*
Kills:5,872
Deaths (as Engineer):6,212
Deaths (to Engineers):6,910
KDR:0.94527
Kill Difference:340
Playtime:588.274 hours
Usage:35%
Score:8.083m
Score/min:229
Accuracy (listed only):36.893%
HSR (listed only):18.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,222
Deaths:1,104
KDR:1.107
Accuracy:23.909% C+
HSR:12.930% C--
Razor GD-23
C+
Kills:1,212
Deaths:1,406
KDR:0.862
Accuracy:23.967% C+
HSR:18.647% C
AF-19 Mercenary
C*
Kills:1,179
Deaths:1,523
KDR:0.774
Accuracy:20.588% C
HSR:21.798% C*
NS-7 PDW
B**
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% B**
HSR:21.664% B++
NS-11C
B+
Kills:1,148
Deaths:1,128
KDR:1.018
Accuracy:26.292% B+
HSR:18.293% C+
AC-X11
B++
Kills:1,053
Deaths:1,053
KDR:1
Accuracy:29.360% B++
HSR:24.217% B+
MKV Suppressed
B**
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% B**
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C-
HSR:16.058% B++
GD-66 Claw
B*
Kills:335
Deaths:274
KDR:1.223
Accuracy:69.434% B*
HSR:14.030% C++
NSX Tengu
B++
Kills:291
Deaths:270
KDR:1.078
Accuracy:41.828% B+
HSR:25.773% B++
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C
GD-7F
C*
Kills:125
Deaths:100
KDR:1.250
Accuracy:24.943% C+
HSR:20.800% C*
AF-4A Bandit
B+
Kills:83
Deaths:72
KDR:1.153
Accuracy:28.506% B+
HSR:20.482% C
NS Baron G5
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A+
HSR:14.667% C*
Kills:10,627
Deaths (as Light Assault):10,442
Deaths (to Light Assaults):5,710
KDR:1.01772
Kill Difference:185
Playtime:351.300 hours
Usage:21%
Score:5.861m
Score/min:278
Accuracy (listed only):34.854%
HSR (listed only):18.825%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,222
Deaths:1,104
KDR:1.107
Accuracy:23.909% C+
HSR:12.930% C--
NS-7 PDW
B**
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% B**
HSR:21.664% B++
MKV Suppressed
B**
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% B**
NS-44 Commissioner
B++
Kills:747
Deaths:1,072
KDR:0.697
Accuracy:42.025% B++
HSR:20.616% C+
NC14 Bolt Driver
C**
Kills:637
Deaths:651
KDR:0.978
Accuracy:38.431% C**
HSR:62.480% D*
SAS-R
C*
Kills:497
Deaths:489
KDR:1.016
Accuracy:41.664% C*
HSR:47.686% F-
AF-6 Shadow
B
Kills:410
Deaths:296
KDR:1.385
Accuracy:37.470% B
HSR:20.488% D
LA8 Rebel
C
Kills:344
Deaths:527
KDR:0.653
Accuracy:26.235% D
HSR:18.895% C
NSX Tengu
B++
Kills:291
Deaths:270
KDR:1.078
Accuracy:41.828% B+
HSR:25.773% B++
LA3 Desperado
B
Kills:249
Deaths:335
KDR:0.743
Accuracy:30.895% C**
HSR:21.285% B
AF-18 Stalker
B**
Kills:231
Deaths:222
KDR:1.041
Accuracy:33.008% B**
HSR:20.346% C++
NC4 Mag-Shot
B++
Kills:178
Deaths:330
KDR:0.539
Accuracy:24.629% C
HSR:23.596% B++
NS-30 Vandal
B+
Kills:173
Deaths:150
KDR:1.153
Accuracy:36.931% B+
HSR:21.387% C--
AF-8 RailJack
C*
Kills:144
Deaths:93
KDR:1.548
Accuracy:39.487% C*
HSR:60.417% D**
Impetus
B+
Kills:112
Deaths:105
KDR:1.067
Accuracy:39.408% B+
HSR:17.857% D*
EM4 Longshot
C-
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.561% D-
HSR:74.545% C-
NS-61 Emissary
A
Kills:83
Deaths:123
KDR:0.675
Accuracy:31.073% B+
HSR:24.096% A
NS-357 Underboss
C*
Kills:79
Deaths:86
KDR:0.919
Accuracy:37.852% C*
HSR:20.253% C++
NS-44L Blackhand
B*
Kills:65
Deaths:65
KDR:1
Accuracy:50.858% B*
HSR:27.692% D--
NS-AM7 Archer
B*
Kills:53
Deaths:258
KDR:0.205
Accuracy:63.282% B*
HSR:13.208% D-
Kills:8,918
Deaths (as Infiltrator):9,153
Deaths (to Infiltrators):4,586
KDR:0.97433
Kill Difference:235
Playtime:362.321 hours
Usage:21%
Score:3.933m
Score/min:181
Accuracy (listed only):36.276%
HSR (listed only):28.344%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,375
Deaths:1,108
KDR:1.241
Accuracy:25.558% C+
HSR:13.964% D
Blitz GD-10
C+
Kills:1,222
Deaths:1,104
KDR:1.107
Accuracy:23.909% C+
HSR:12.930% C--
NS-7 PDW
B**
Kills:1,154
Deaths:1,077
KDR:1.072
Accuracy:31.170% B**
HSR:21.664% B++
NS-11P
B++
Kills:934
Deaths:998
KDR:0.936
Accuracy:26.766% B++
HSR:19.058% C+
MKV Suppressed
B**
Kills:764
Deaths:713
KDR:1.072
Accuracy:31.515% B**
HSR:26.047% B**
Carnage AR
C+
Kills:463
Deaths:643
KDR:0.720
Accuracy:22.344% C--
HSR:20.086% C+
AF-57 Piston
B++
Kills:411
Deaths:348
KDR:1.181
Accuracy:36.204% C-
HSR:16.058% B++
NC1 Gauss Rifle
C**
Kills:361
Deaths:371
KDR:0.973
Accuracy:24.626% C**
HSR:16.621% D
GD-66 Claw
B*
Kills:335
Deaths:274
KDR:1.223
Accuracy:69.434% B*
HSR:14.030% C++
NSX Tengu
B++
Kills:291
Deaths:270
KDR:1.078
Accuracy:41.828% B+
HSR:25.773% B++
Mauler S6
B*
Kills:200
Deaths:195
KDR:1.026
Accuracy:48.816% B*
HSR:13% C
NS Baron G5
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:60.714% A+
HSR:14.667% C*
Kills:7,585
Deaths (as Combat Medic):7,172
Deaths (to Combat Medics):2,992
KDR:1.05759
Kill Difference:413
Playtime:116.130 hours
Usage:7%
Score:2.595m
Score/min:372
Accuracy (listed only):36.907%
HSR (listed only):17.825%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:437
Deaths:227
KDR:1.925
Accuracy:32.140% C+
HSR:15.103% B
NCM1 Scattercannon
C
Kills:422
Deaths:314
KDR:1.344
Accuracy:34.624% C
HSR:13.981% C
NCM2 Falcon
C**
Kills:92
Deaths:156
KDR:0.590
Accuracy:42.390% C**
HSR:4.348% C
Kills:951
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):1,568
KDR:2.72884
Kill Difference:602.500
Playtime:39.485 hours
Usage:2%
Score:0.803m
Score/min:339
Accuracy (listed only):36.385%
HSR (listed only):11.144%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,078
V. Kills:252 426%
Deaths:198
KDR:5.444
Accuracy:49.142% C+
KPH:45.900 C-
VKPH:10.700 C-
M30 Mustang AH
C+
Kills:594
V. Kills:85 N/A
Deaths:182
KDR:3.264
Accuracy:57.569% C++
KPH:36.800 C
VKPH:5.300 C+
M20 Mustang
D
Kills:478
V. Kills:607 79%
Deaths:1,030
KDR:0.464
Accuracy:27.373% D
KPH:4.800 D-
VKPH:6.100 D
Vortek Rotary
D
Kills:441
V. Kills:495 89%
Deaths:771
KDR:0.572
Accuracy:26.629% D
KPH:5.400 D
VKPH:6 D
Hornet Missiles
C++
Kills:65
V. Kills:78 82%
Deaths:17
KDR:3.824
Accuracy:61.386% C+
KPH:36.500 D
VKPH:43.800 C++
Kills:2,656 (1,513 + 0)
Deaths:2,198
KDR:1.208
VKDR:0.690
Vehicle Kills:1,517
Kill Difference:458
Playtime:222.825 hours
Usage:13%
Score:1.635m
Score/min:122
Piloting Accuracy:26.629%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:321
V. Kills:33 N/A
Deaths:49
KDR:6.551
Accuracy:44.760% C-
KPH:40.400 D
VKPH:4.200 D-
C75 Viper
C
Kills:193
V. Kills:52 364%
Deaths:56
KDR:3.446
Accuracy:33.085% C-
KPH:21 D
VKPH:5.700 C
L100 Python AP
D-
Kills:99
V. Kills:99 99%
Deaths:51
KDR:1.941
Accuracy:54.792% C+
KPH:13.900 D*
VKPH:13.900 D-
Skyguard
B+
Kills:80
V. Kills:91 87%
Deaths:40
KDR:2
Accuracy:30.589% C++
KPH:9.200 C
VKPH:10.500 B+
Kills:693 (693 + 0)
Deaths:196
KDR:3.536
VKDR:1.403
Vehicle Kills:275
Kill Difference:497
Playtime:32.966 hours
Usage:2%
Score:0.426m
Score/min:215
Driving Accuracy:30.589%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:173
V. Kills:69 247%
Deaths:59
KDR:2.932
Accuracy:35.165% D*
KPH:13.100 D-
VKPH:5.200 D--
Enforcer ML85
D
Kills:98
V. Kills:77 126%
Deaths:28
KDR:3.500
Accuracy:39.011% C
KPH:16.700 D
VKPH:13.100 D
E540 Halberd
C++
Kills:72
V. Kills:35 200%
Deaths:10
KDR:7.200
Accuracy:38.554% D-
KPH:29 C++
VKPH:14.100 C
Titan-150 AP
C+
Kills:53
V. Kills:46 113%
Deaths:26
KDR:2.038
Accuracy:49.029% C+
KPH:11.300 D*
VKPH:9.800 D*
Kills:396 (226 + 170)
Deaths:123
KDR:3.220
VKDR:1.846
Vehicle Kills:227
Kill Difference:273
Playtime:26.180 hours
Usage:2%
Score:0.428m
Score/min:272
Driving Accuracy:49.029%
Gunner Accuracy:38.554%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M++
Kills:199
V. Kills:261 76%
Deaths:39
KDR:5.103
Accuracy:64.507% A+
KPH:66.600 B**
VKPH:87.300 M++
E540 Halberd-H
B*
Kills:149
V. Kills:131 113%
Deaths:19
KDR:7.842
Accuracy:60.789% B+
KPH:31.400 C
VKPH:27.600 B*
C85 Canister-H
C
Kills:105
V. Kills:7 N/A
Deaths:10
KDR:10.500
Accuracy:44.874% C+
KPH:97.400 C
VKPH:6.500 C
M12 Kobalt-H
C+
Kills:63
V. Kills: N/A
Deaths:2
KDR:31.500
Accuracy:15.743% D*
KPH:112.300 C+
VKPH:0 D**
Kills:516 (0 + 516)
Deaths:70
KDR:7.371
VKDR:5.700
Vehicle Kills:399
Kill Difference:446
Playtime:9.371 hours
Usage:1%
Score:0.254m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:15.743%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:150
V. Kills:33 441%
Deaths:17
KDR:8.824
Accuracy:40.945% B+
KPH:40.200 C
VKPH:8.900 C+
M20 Basilisk
C++
Kills:131
V. Kills:63 205%
Deaths:31
KDR:4.226
Accuracy:37.122% C+
KPH:17 C+
VKPH:8.200 C++
M40 Fury
C++
Kills:128
V. Kills:29 427%
Deaths:25
KDR:5.120
Accuracy:42.792% B*
KPH:49.400 C
VKPH:11.200 C++
M12 Kobalt
B*
Kills:62
V. Kills:2 N/A
Deaths:10
KDR:6.200
Accuracy:22.242% B*
KPH:49.200 C-
VKPH:1.600 C--
M20 Basilisk
D
Kills:61
V. Kills:34 174%
Deaths:22
KDR:2.773
Accuracy:38.004% C++
KPH:10.700 D-
VKPH:6 D
M60-G Bulldog
C*
Kills:51
V. Kills:16 300%
Deaths:9
KDR:5.667
Accuracy:26.656% D-
KPH:20.700 D
VKPH:6.500 C*
Kills:583 (0 + 583)
Deaths:114
KDR:5.114
VKDR:1.553
Vehicle Kills:177
Kill Difference:469
Playtime:23.462 hours
Usage:1%
Score:0.308m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:26.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,3771,3751,1081.241C+0.1425.558%C+13.964%D22.3C--N/A5861.6h9.2B+36.2B+
LA1 Anchor 1,3041,2991,1251.155C-0.0626.772%C**21.786%C-37.8C-N/A14434.4h9.9C+37.1C**
Blitz GD-10 1,2241,2221,1041.107C+0.0123.909%C+12.93%C--20.7C-N/A6559h11.7B++49.1B+
Razor GD-23 1,2221,2121,4060.862C+0.2423.967%C+18.647%C14.7C--N/A5182.4h12.1C*50.4C*
NC6 Gauss SAW 1,2321,2101,3060.926C0.1720.421%C+19.835%C-20.4C--N/A7759.3h10.8C+52.8C++
AF-19 Mercenary 1,1901,1791,5230.774C+0.3320.588%C21.798%C*12.1C-N/A5197.6h12C**58.2C*
NS-7 PDW 1,1591,1541,0771.071C++0.0331.17%B**21.664%B++29.2C+N/A11239.5h12.2B+39.1B++
NS-11C 1,1631,1481,1281.018C+0.0826.292%B+18.293%C+19.8CN/A7958h14C++53.3B
EM1 1,1541,1461,0661.075C0.0223.1%C*20.419%C+30.9CN/A11037.1h12.7C++55.2C**
Breaker Rocket Pods 1,3301,0781985.444C4.3449.142%C+N/A45.9C-10.7C-25123.5h16.7C+34C++
AC-X11 1,0621,0531,0531C+0.1029.36%B++24.217%B+21.6CN/A5748.8h9.6C*32.5B+
NS-11P 9429349980.936C0.1626.766%B++19.058%C+25.2CN/A8537.1h13.3C*49.7B+
MKV Suppressed 7657647131.072C+0.0331.515%B**26.047%B**34.6C+N/A9122.1h11.4B+36.2B+
NS-44 Commissioner 7517471,0720.697C0.4042.025%B++20.616%C+38.3C++N/A13219.5h3.6C**8.5B+
C-4 1,1377376391.153C+0.0526.186%C**N/A79.2C++43B*8789.3h1.6C+5.9B
NC14 Bolt Driver 6386376510.978C0.1238.431%C**62.48%D*11.5DN/A3255.2h3C-7.8C+
Bouncing Betty 6256241663.759C+2.6657.565%AN/A231.1A*N/A6922.7h1.6B*2.8B**
M30 Mustang AH 6795941823.264C2.1657.569%C++1.01%D36.7C5.2C+18116.2h8.7C+15.1C++
NS-15M1 5335334511.182C0.0825.114%B+24.203%B37C+N/A12414.4h12.3C++48.9B
SAS-R 4984974891.016D0.0841.664%C*47.686%F-18.7D--N/A6026.6h2.7D6.4C+
Frag Grenade 4894851485N/A483.9048.392%BN/A606.3C**5C+21850.8h3.1B+6.4B+
Tank Mine 8684802272.115C+1.0221.321%D--N/A137.1B*110.9A18213.5h1.5B*7C+
M20 Mustang 1,0854781,0300.464C--0.6427.373%D1.255%D4.8D-6.1D10999h177.7D649.1D
Carnage AR 4684636430.72C-0.3822.344%C--20.086%C+14.8D-N/A5931.2h13.2C+58.9C+
Vortek Rotary 9364417710.572C0.5326.629%D1.361%D-5.4D6D8382.4h98.3C+369C
AF-41 Hacksaw 4414372271.925C0.8332.14%C+15.103%B39.7B+N/A14811h5.4B+16.9B+
NCM1 Scattercannon 4254223141.344C0.2434.624%C13.981%C22.2C+N/A8719h7.2C**20.8C++
AF-57 Piston 4134113481.181C+0.0836.204%C-16.058%B++25.2C-N/A7316.3h4.4C++12C++
NC05 Jackhammer 4144114031.02C0.0848.847%B+13.139%C41.1C+N/A18510h4.7C++9.6B
AF-6 Shadow 4164102961.385C0.2937.47%B20.488%D30.8DN/A9613.3h5.3C++14B
NC1 Gauss Rifle 3623613710.973C+0.1324.626%C**16.621%D22.6CN/A9916h10.4B++42.4B+
LA8 Rebel 3453445270.653C0.4526.235%D18.895%C26.7CN/A8512.9h5.2B+19.7C**
GD-66 Claw 3353352741.223C+0.1269.434%B*14.03%C++44.7C++N/A1427.5h2.1B+3.1B+
L100 Python HESH 354321496.551C-5.4544.76%C-N/A40.1D4.1D-1678h2.8B6.4C++
NSX Tengu 2912912701.078C0.0241.828%B+25.773%B++36.4CN/A848h11.2B+26.8B+
EM6 2672662591.027C0.0724.025%C**19.925%D34.1CN/A1607.8h11.7C48.5C++
LA3 Desperado 2492493350.743C0.3630.895%C**21.285%B35.6C+N/A937h8.6C*27.9C++
AF-18 Stalker 2322312221.041C0.0633.008%B**20.346%C++27.2CN/A1038.5h11.7C**35.5B+
NS Decimator 3212224200.529D0.5750.352%D*2.703%C+23.9D10.6D2579.3h5.1C+10.2C--
MANA Anti-Personnel Turret 2162151151.87N/A0.7720.656%UN/A2150U10U5643300.1h19.1T*92.6T*
Mauler S6 2012001951.026C+0.0748.816%B*13%C34.5C++N/A1525.8h3.8B++7.8B++
M96 Mjolnir-H 460199395.103B++4.0064.507%A+N/A66.3B**87M++7773h62.9D--97.5C
C75 Viper 245193563.446C2.3533.085%C-N/A21D5.7C1739.2h9.9B+29.9B
Spear Anti-Vehicle Phalanx Turret 311192248C++6.9044.859%C**2.604%D--37.6C+23.3C++4085.1h7.1C**15.9B+
NC4 Mag-Shot 1791783300.539C0.5624.629%C23.596%B++17C-N/A6810.5h7.2B+29.1C++
NS-30 Vandal 1751731501.153C0.0536.931%B+21.387%C--36CN/A1594.8h6C16.1C*
Titan-150 HEAT 242173592.932C1.8335.165%D*1.734%D--13.1D-5.2D--13113.2h4.1B+11.6C+
M40 Fury 183150178.824C*7.7240.945%B+4%A**40.5C8.9C+3593.7h14.4C35.3C*
E540 Halberd-H 280149197.842B6.7460.789%B+4.027%B**31.7C27.9B*3034.7h9.5D--15.6D
MANA Anti-Vehicle Turret 3071441520.947C-0.1558.291%F2.083%B+1440M1630M*865020.1h13.6T*23.3T*
AF-8 RailJack 144144931.548C-0.4539.487%C*60.417%D**18.2C--N/A667.9h3.2D*8.1C
Hawk GD-68 2551382660.519C0.5864.33%C++2.174%D10D8.5C20013.8h9.8D15.2C
Mag-Cutter 14013226,4770.005C--1.0929.741%C+N/A0.1C--N/A01159.3h3.4C-11.4C+
M20 Basilisk 194131314.226B*3.1337.122%C+4.58%D17C+8.2C++1677.7h86.2C**232.2B
M40 Fury 157128255.12C4.0242.792%B*N/A49.2C11.2C++4312.6h12.5C+29.2B+
NC15 Phoenix 2931273310.384D0.7256.16%B+N/A8.6C11.2C14114.8h12C21.3C+
GD-7F 1261251001.25C+0.1524.943%C+20.8%C*27.2C+N/A1374.6h12.2C**49C**
Shrike 2041132760.409C--0.6952.426%D3.54%C++15.5D12.5C++3377.3h7.4C-14C--
Impetus 1131121051.067C0.0339.408%B+17.857%D*27.3DN/A624.1h4.6C+11.8C**
Aspis Anti-Aircraft Phalanx Turret 250111422.643C1.5430.196%B++N/A10.6C+13.2C++27210.5h159.3C+527.5B
EM4 Longshot 111110791.392D0.2934.561%D-74.545%C-15.9D-N/A736.9h2.6D7.7D
C85 Canister-H 1121051010.5C+9.4044.874%C+18.095%A++95.5C6.4C2891.1h5.1C*11.3C*
L100 Python AP 19899511.941C--0.8454.792%C+4.04%C++13.9D*13.9D-2577.1h10.4D**19D*
Enforcer ML85 17598283.5C2.4039.011%C1.02%D--16.6D13.1D2975.9h12.5C++32C++
NCM2 Falcon 143921560.59C-0.5142.39%C**4.348%C9.1D5C+9610.1h13.4C-31.6C+
NC6S Gauss SAW S 8989721.236C0.1422.533%C22.472%C+37.1CN/A1532.4h11.9C--53C+
AF-4A Bandit 8383721.153C0.0528.506%B+20.482%C20.8DN/A1044h9.7B+34.2B+
NS-61 Emissary 83831230.675C0.4231.073%B+24.096%A28.6C+N/A842.9h13.9C++44.6C**
Anti-Vehicle Grenade 9582182N/A80.9057.831%B+N/A410C+65C33000.2h4.1B++7.1B++
Skyguard 17180402C+0.9030.589%C++N/A9.2C10.5B+2698.7h198.9D--650.1C-
NS-357 Underboss 7979860.919C+0.1837.852%C*20.253%C++41.6C++N/A1281.9h3.7B+9.9B+
NS Baron G5 7775711.056C+0.0460.714%A+14.667%C*25.9C-N/A1202.9h3.9B+6.3C+
E540 Halberd 10772107.2C++6.1038.554%D-8.333%A*28.8C++14C-3462.5h4.4B**11.5B+
NS-44L Blackhand 6665651C0.1050.858%B*27.692%D--31C*N/A842.1h3.6B+7.2B+
Hornet Missiles 14365173.824C2.7261.386%C+3.077%B**36.1D43.3C++4581.8h23.3F--38F-
M12 Kobalt-H 6363231.5B++30.4015.743%D*28.571%M105CN/A2840.6h15.8C++100.2D
M12 Kobalt 6462106.2D5.1022.242%B*29.032%A**47.7C--1.5D2171.3h24.1D-108.3C++
M20 Basilisk 9561222.773C++1.6738.004%C++6.557%C++10.7D-6D1235.7h128D336.7C
Phoenix AE 12961960.635C-0.4661.225%B*N/A14.2C*15.8C**1844.3h9.3B+15.3B++
Titan-150 AP 9953262.038C--0.9449.029%C+1.887%D--11.3D*9.8D*6004.7h5.7C11.7C+
NS-AM7 Archer 94532580.205D0.8963.282%B*13.208%D-2.5D-1.9C2321.2h41.4D*65.4D--
M60-G Bulldog 675195.667C++4.5726.656%D-1.961%D20.4D6.4C*1642.5h6.3B23.7C+
Warden 5151421.214C**0.1136.999%A+25.49%C*19.6C+N/A1182.6h6.3B*17.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,1601.6h
Medical Applicator587170,56114.5h
Nano-Armor Kit778873,87081.4h
Medical Kit1161,7941.9h
Anti-Vehicle MANA Turret241,0452.2h
Nanite Revive Grenade01,2260.3h
Spawn Beacon21430.1h
Spitfire Auto-Turret0850.1h
Anti-Infantry MANA Turret314672.2h
Ammunition Package302,7661.3h
Shield Recharging Field218300.4h
Recon Detection Device1097,08511.2h

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