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Paragon Ducaht[VREV] Ducaht
VS BR 130

KDR: 1.2

Score: 36.1m

Last Seen: Aug 16th, 2019 1:16 AM
- OFFLINE - 22.8 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Vanu Sovereignty on Emerald - Outfit Member of Vanu Revolution[VREV] Vanu Revolution
VS outfit on Emerald

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade Solstice SF Sticky Grenade Lasher X2 Corvus VA55 VX29 Polaris NS-11A Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 1197TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.688%19.497%42317119713,8890.9226120.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.863%0.104C+-0.207C0.005C+HEAD ++ (~8.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.155C++13.60.044C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.352%1.027%64212122927412690.394062108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.11%0.951B*-0.519D-1.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.752B++18.60.649B+21.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.892%0.929%307712072,800139812092.00143231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.234%0.282C*-1.051D*1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.369C**10.70.146C++13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.183%3.237%241812061,66811669091.42931183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.769%1.108B**-0.299C0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.029C+55.9-0.402C--60.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.452%83.432%24141210676145050.465886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.953%0.521B+1.062B**0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+1.90.404B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.928%16.667%2411121384142600.058906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.798D-0.401B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.35C-5.7-0.169C12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Revolution[VREV] Vanu Revolution
VS outfit on Emerald

Members: 21
36.1m663.2%221 (13.3k)184 (11k)1.204939,52832,8061.52189130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214116324.584%10.876%26705:5913

13% Combat Medic24% Engineer28% Heavy Assault24% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 4:06 PMOct 8th, 2018 1:24 AMAug 16th, 2019 9:09 AM (1d) (PST)Aug 15th, 2019 9:16 PM (2d) (PST)Aug 15th, 2019 9:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3051281770.2020.1670.0221.5570.033161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2957,66710,6281210193211,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3269.2h/136.2d 10,399 4,299 19,022 305.4k 6,875 8,989 6,521 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,176
Deaths:1,343
KDR:0.876
Accuracy:23.100% C+
HSR:20.323% C
Ursa
C
Kills:1,163
Deaths:1,203
KDR:0.967
Accuracy:20.999% C
HSR:19.089% D
Flare VE6
C-
Kills:1,156
Deaths:1,202
KDR:0.962
Accuracy:20.094% C-
HSR:17.474% D--
SVA-88
C+
Kills:1,146
Deaths:1,436
KDR:0.798
Accuracy:23.207% C+
HSR:22.077% C-
Orion VS54
C
Kills:1,142
Deaths:1,172
KDR:0.974
Accuracy:19.126% C
HSR:21.016% D
Betelgeuse 54-A
D--
Kills:937
Deaths:1,242
KDR:0.754
Accuracy:21.789% D--
HSR:22.839% D--
NS-15M AE
D--
Kills:159
Deaths:161
KDR:0.988
Accuracy:20.243% D--
HSR:12.579% F
Kills:6,879
Deaths (as Heavy Assault):7,759
Deaths (to Heavy Assaults):8,932
KDR:0.88658
Kill Difference:880
Playtime:922.842 hours
Usage:28%
Score:9.504m
Score/min:172
Accuracy (listed only):21.223%
HSR (listed only):19.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,484
Deaths:943
KDR:1.574
Accuracy:27.899% B++
HSR:4.178% F--
NS Baron G5AE
C+
Kills:801
Deaths:1,442
KDR:0.555
Accuracy:41.473% D
HSR:15.356% C+
Serpent VE92
C*
Kills:660
Deaths:1,396
KDR:0.473
Accuracy:20.420% D
HSR:21.212% C*
Solstice VE3
B
Kills:464
Deaths:337
KDR:1.377
Accuracy:18.702% D-
HSR:21.983% B
NS-11C
D**
Kills:171
Deaths:274
KDR:0.624
Accuracy:14.700% F-
HSR:11.111% D**
Pandora VX25
B
Kills:84
Deaths:128
KDR:0.656
Accuracy:31.928% D
HSR:16.667% B
Kills:3,664
Deaths (as Engineer):4,520
Deaths (to Engineers):6,445
KDR:0.81062
Kill Difference:856
Playtime:788.122 hours
Usage:24%
Score:10.592m
Score/min:224
Accuracy (listed only):25.854%
HSR (listed only):15.084%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:1,177
Deaths:1,850
KDR:0.636
Accuracy:23.767% C+
HSR:21.665% C
NS-11A
D
Kills:1,176
Deaths:1,878
KDR:0.626
Accuracy:21.728% D
HSR:17.942% D
Eridani SX5
D
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:22.552% D
HSR:15.862% D
NS-7 PDW
B+
Kills:1,080
Deaths:1,756
KDR:0.615
Accuracy:26.946% B+
HSR:15.463% C
NS Baron G5AE
C+
Kills:801
Deaths:1,442
KDR:0.555
Accuracy:41.473% D
HSR:15.356% C+
H-V45
C
Kills:799
Deaths:1,358
KDR:0.588
Accuracy:21.169% D
HSR:19.024% C
Pulsar VS1
C
Kills:152
Deaths:101
KDR:1.505
Accuracy:19.185% D-
HSR:18.421% C
Pandora VX25
B
Kills:84
Deaths:128
KDR:0.656
Accuracy:31.928% D
HSR:16.667% B
Kills:6,429
Deaths (as Combat Medic):9,739
Deaths (to Combat Medics):3,444
KDR:0.66013
Kill Difference:3,310
Playtime:409.661 hours
Usage:13%
Score:4.573m
Score/min:186
Accuracy (listed only):26.093%
HSR (listed only):17.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:1,484
Deaths:943
KDR:1.574
Accuracy:27.899% B++
HSR:4.178% F--
Eridani SX5
D
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:22.552% D
HSR:15.862% D
NS-7 PDW
B+
Kills:1,080
Deaths:1,756
KDR:0.615
Accuracy:26.946% B+
HSR:15.463% C
NS Baron G5AE
C+
Kills:801
Deaths:1,442
KDR:0.555
Accuracy:41.473% D
HSR:15.356% C+
Serpent VE92
C*
Kills:660
Deaths:1,396
KDR:0.473
Accuracy:20.420% D
HSR:21.212% C*
Solstice VE3
B
Kills:464
Deaths:337
KDR:1.377
Accuracy:18.702% D-
HSR:21.983% B
NS-11C
D**
Kills:171
Deaths:274
KDR:0.624
Accuracy:14.700% F-
HSR:11.111% D**
Pandora VX25
B
Kills:84
Deaths:128
KDR:0.656
Accuracy:31.928% D
HSR:16.667% B
Kills:5,904
Deaths (as Light Assault):7,502
Deaths (to Light Assaults):4,781
KDR:0.78699
Kill Difference:1,598
Playtime:216.384 hours
Usage:7%
Score:1.384m
Score/min:107
Accuracy (listed only):25.577%
HSR (listed only):15.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:22.552% D
HSR:15.862% D
NS-7 PDW
B+
Kills:1,080
Deaths:1,756
KDR:0.615
Accuracy:26.946% B+
HSR:15.463% C
Parallax VX3
B**
Kills:209
Deaths:76
KDR:2.750
Accuracy:39.914% C++
HSR:87.081% B**
Ghost
B*
Kills:195
Deaths:105
KDR:1.857
Accuracy:33.603% D-
HSR:77.949% B*
XM98
B*
Kills:177
Deaths:56
KDR:3.161
Accuracy:41.177% B+
HSR:82.486% B*
NS-44 Commissioner AE
B**
Kills:171
Deaths:335
KDR:0.510
Accuracy:32.057% D*
HSR:35.088% B**
Phaseshift VX-S
B**
Kills:95
Deaths:23
KDR:4.130
Accuracy:42.369% B*
HSR:88.421% B**
Kills:3,087
Deaths (as Infiltrator):3,577
Deaths (to Infiltrators):3,861
KDR:0.86301
Kill Difference:490
Playtime:769.760 hours
Usage:24%
Score:7.770m
Score/min:168
Accuracy (listed only):34.088%
HSR (listed only):57.479%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,174
Deaths:648
KDR:1.812
Accuracy:15.861% C
HSR:20.017% C*
Cosmos VM3
C
Kills:1,168
Deaths:650
KDR:1.797
Accuracy:15.296% C
HSR:17.637% C
Comet VM2
B++
Kills:193
Deaths:292
KDR:0.661
Accuracy:49.786% B++
HSR:4.145% C+
Quasar VM1
C++
Kills:161
Deaths:104
KDR:1.548
Accuracy:12.443% D
HSR:19.255% C++
Comet VM2
B**
Kills:134
Deaths:191
KDR:0.702
Accuracy:54.479% B**
HSR:5.970% B*
Blueshift VM5
B+
Kills:130
Deaths:96
KDR:1.354
Accuracy:21.839% B+
HSR:21.539% C++
Blueshift VM5
B+
Kills:124
Deaths:96
KDR:1.292
Accuracy:22.329% B+
HSR:16.936% D-
NS-10 Burster
B**
Kills:97
Deaths:90
KDR:1.078
Accuracy:36.680% B**
HSR:4.124% D
NS-10 Burster
A
Kills:87
Deaths:89
KDR:0.978
Accuracy:38.024% A
HSR:3.448% D
Kills:3,268
Deaths (as MAX Suit):1,128
Deaths (to MAX Suits):2,191
KDR:2.89716
Kill Difference:2,140
Playtime:149.949 hours
Usage:5%
Score:2.229m
Score/min:248
Accuracy (listed only):29.637%
HSR (listed only):12.563%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:181
V. Kills:14 N/A
Deaths:90
KDR:2.011
Accuracy:45.102% B+
KPH:12.700 D--
VKPH:1 D--
Dual Photon Pods
C-
Kills:111
V. Kills:18 N/A
Deaths:21
KDR:5.286
Accuracy:48.240% C-
KPH:44.800 D
VKPH:7.300 D-
Saron Laser Cannon
D
Kills:60
V. Kills:174 34%
Deaths:181
KDR:0.331
Accuracy:47.358% M
KPH:1.500 D--
VKPH:4.400 D
Kills:352 (241 + 0)
Deaths:292
KDR:1.205
VKDR:0.705
Vehicle Kills:206
Kill Difference:60
Playtime:55.978 hours
Usage:2%
Score:0.364m
Score/min:108
Piloting Accuracy:47.358%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:181
V. Kills:117 153%
Deaths:35
KDR:5.171
Accuracy:36.103% C*
KPH:651,600 U
VKPH:421,200 U
C150 Dalton
U
Kills:89
V. Kills:52 168%
Deaths:15
KDR:5.933
Accuracy:38.268% C+
KPH:320,400 U
VKPH:187,200 U
L105 Zephyr
U
Kills:87
V. Kills:26 322%
Deaths:22
KDR:3.955
Accuracy:39.927% C
KPH:313,200 U
VKPH:93,600 U
Dual-75 Duster
D
Kills:78
V. Kills:6 N/A
Deaths:11
KDR:7.091
Accuracy:41.424% C**
KPH:37.500 D--
VKPH:2.900 D
CAS30 Tank Buster
C
Kills:59
V. Kills:42 137%
Deaths:176
KDR:0.335
Accuracy:43.097% C
KPH:1.900 D--
VKPH:1.400 D*
Kills:494 (59 + 435)
Deaths:259
KDR:1.907
VKDR:0.938
Vehicle Kills:243
Kill Difference:235
Playtime:32.745 hours
Usage:1%
Score:0.276m
Score/min:140
Piloting Accuracy:43.097%
Gunner Accuracy:41.424%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:305
V. Kills:180 169%
Deaths:67
KDR:4.552
Accuracy:65.752% B**
KPH:22.600 D
VKPH:13.300 D-
L100 Python HEAT
B+
Kills:224
V. Kills:110 202%
Deaths:36
KDR:6.222
Accuracy:67.388% A++
KPH:29.100 C+
VKPH:14.300 B+
L100 Python HESH
C
Kills:198
V. Kills:10 N/A
Deaths:15
KDR:13.200
Accuracy:46.779% C
KPH:44.600 C
VKPH:2.300 F
Skyguard
B**
Kills:163
V. Kills:91 177%
Deaths:34
KDR:4.794
Accuracy:35.743% B**
KPH:13.700 C+
VKPH:7.600 D
C75 Viper
C-
Kills:55
V. Kills:14 367%
Deaths:18
KDR:3.056
Accuracy:35.658% C-
KPH:16.800 D
VKPH:4.300 D-
Kills:945 (945 + 0)
Deaths:170
KDR:5.559
VKDR:2.382
Vehicle Kills:405
Kill Difference:775
Playtime:40.841 hours
Usage:1%
Score:0.525m
Score/min:214
Driving Accuracy:35.658%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,107
V. Kills:483 229%
Deaths:157
KDR:7.051
Accuracy:58.896% B**
KPH:24.300 C++
VKPH:10.600 B+
Supernova VPC
C+
Kills:718
V. Kills:144 495%
Deaths:76
KDR:9.447
Accuracy:55.627% B+
KPH:36.900 C
VKPH:7.400 C+
Saron HRB
A*
Kills:384
V. Kills:223 171%
Deaths:65
KDR:5.908
Accuracy:60.830% A*
KPH:20.800 C
VKPH:12.100 C-
Supernova FPC
B**
Kills:254
V. Kills:177 143%
Deaths:114
KDR:2.228
Accuracy:63.189% B**
KPH:12.700 D*
VKPH:8.800 D*
Kills:2,463 (2,079 + 384)
Deaths:412
KDR:5.978
VKDR:2.493
Vehicle Kills:1,027
Kill Difference:2,051
Playtime:103.452 hours
Usage:3%
Score:1.268m
Score/min:204
Driving Accuracy:63.189%
Gunner Accuracy:60.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:239
V. Kills:14 N/A
Deaths:43
KDR:5.558
Accuracy:44.712% B*
KPH:52.900 D
VKPH:3.100 D-
E540 Halberd-H
C
Kills:105
V. Kills:61 169%
Deaths:24
KDR:4.375
Accuracy:64.201% B*
KPH:33.300 D
VKPH:19.400 C
M12 Kobalt-H
C*
Kills:84
V. Kills:1 N/A
Deaths:12
KDR:7
Accuracy:23.681% C*
KPH:50.500 D*
VKPH:0.600 D**
Aphelion VEX-4H
A
Kills:59
V. Kills:35 164%
Deaths:30
KDR:1.967
Accuracy:57.104% A
KPH:19.600 D*
VKPH:11.600 D**
Kills:487 (0 + 487)
Deaths:109
KDR:4.468
VKDR:1.018
Vehicle Kills:111
Kill Difference:378
Playtime:12.338 hours
Usage:0%
Score:0.204m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:57.104%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:368
V. Kills:153 239%
Deaths:80
KDR:4.600
Accuracy:52.059% A+
KPH:17.300 C
VKPH:7.200 C+
M60-G Bulldog
B++
Kills:154
V. Kills:23 N/A
Deaths:27
KDR:5.704
Accuracy:41.343% B++
KPH:19.800 D
VKPH:3 D-
M20 Basilisk
C
Kills:153
V. Kills:89 170%
Deaths:41
KDR:3.732
Accuracy:55.438% A++
KPH:13.800 D
VKPH:8 C
Kills:675 (0 + 675)
Deaths:148
KDR:4.561
VKDR:1.791
Vehicle Kills:265
Kill Difference:527
Playtime:40.172 hours
Usage:1%
Score:0.338m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:55.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:14 333%
Deaths:100
KDR:0.500
Accuracy:46.093% N/A
KPH:4.600 N/A
VKPH:1.300 N/A
Kills:50 (50 + 0)
Deaths:100
KDR:0.500
VKDR:0.140
Vehicle Kills:14
Kill Difference:50
Playtime:10.852 hours
Usage:0%
Score:0.023m
Score/min:35
Driving Accuracy:46.093%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:349
V. Kills:24 N/A
Deaths:38
KDR:9.184
Accuracy:34.797% C*
KPH:41.300 D
VKPH:2.800 D--
Kills:349 (0 + 349)
Deaths:38
KDR:9.184
VKDR:0.632
Vehicle Kills:24
Kill Difference:311
Playtime:8.450 hours
Usage:0%
Score:0.070m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:34.797%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,3592,26012260N/A2,258.8054.657%AN/A1189.5M++52.1S36161.9h2.3A4.2B**
Solstice SF 1,5301,4849431.574B++0.3727.899%B++4.178%F--10.6DN/A37140.5h5.1B**18.1B**
Sticky Grenade 1,2571,21311213N/A1,211.8064.887%A+N/A1347.8B*48.9M**45520.9h1.8B+2.7B++
Lasher X2 1,2071,1811,4470.816C+0.3929.745%B+3.302%C16.1DN/A4273.3h17.1B+57.6B+
Corvus VA55 1,2071,1771,8500.636C--0.5723.767%C+21.665%C10.5D--N/A32111.8h13.2C55.5C+
VX29 Polaris 1,1911,1761,3430.876C-0.3323.1%C+20.323%C15.6D--N/A4575.3h13.4C57.9C++
NS-11A 1,1961,1761,8780.626C-0.5821.728%D17.942%D9.2D--N/A29127.6h14C+64.2C+
Cosmos VM3 1,1931,1746481.812C+0.6115.861%C20.017%C*19DN/A6461.8h14.5C+91.1C+
Cosmos VM3 1,1881,1686501.797C+0.5915.296%C17.637%C18.7D-N/A6562.6h14.1C+92.1C+
Ursa 1,1941,1631,2030.967C0.2420.999%C19.089%D12.3D-N/A2994.6h12C+57.1C+
MAX Punch 2,3001,1621,1371.022S0.1894.95%M*N/A8.6M+8.4S15135.5h3.9C+4.2C*
Eridani SX5 1,1731,1601,2260.946C+0.2622.552%D15.862%D5.6D*N/A20206.9h12.8C+56.6C+
Flare VE6 1,1771,1561,2020.962C0.2420.094%C-17.474%D--11.9D--N/A3396.8h11.6C+57.8C+
SVA-88 1,1581,1461,4360.798C-0.4123.207%C+22.077%C-10.8D*N/A38106.1h14.9D--64C
Orion VS54 1,1581,1421,1720.974C0.2319.126%C21.016%D10.5D-N/A58108.5h13.6C+71.2C+
Supernova PC 1,5901,1071577.051C**5.8558.896%B**N/A24.3C++10.6B+18845.5h5.8C+9.9B
NS-7 PDW 1,1021,0801,7560.615C0.5926.946%B+15.463%C5.5D--N/A18197.2h14.2C**52.8B+
Proximity Mine 1,0801,0781925.615B+4.4147.617%B++N/A107.8CN/A36210h1.8B3.9B+
Betelgeuse 54-A 9589371,2420.754D0.4521.789%D--22.839%D--11.7D**N/A4379.9h14F64.3D**
NS Baron G5AE 8118011,4420.555D0.6541.473%D15.356%C+12.8D--N/A4262.8h5C--12C+
H-V45 8157991,3580.588C0.6221.169%D19.024%C6.5D*N/A21122.9h16.2D-76.7D
C-4 9367986991.142C+0.0624.721%C+N/A66C11.4D*52912.1h1.4C*5.7C*
Supernova VPC 862718769.447C+8.2455.627%B+1.114%C-37C7.4C+15819.4h3.6C6.5C++
Serpent VE92 6776601,3960.473C--0.7320.42%D21.212%C*5D--N/A17130.7h15.4C-75.6C
Nemesis VSH9 1,0936359280.684C+0.5266.14%B+2.205%C+11.2C8.1C+12756.6h8.2C++12.5C**
Solstice VE3 4694643371.377B*0.1718.702%D-21.983%B4.8D-N/A4996.5h15.8C++84.7C+
NS Annihilator 8024214550.925B++0.2876.644%D--N/A8.7C7.8C10648.6h8.9B**11.7B*
Damascus Edge 48239422,5840.017C-1.1918.912%DN/A0.2CN/A11597.1h2.3C+12.3C+
Saron HRB 607384655.908C++4.7060.83%A*1.302%C20.9C12.1C-27818.4h29.5D--48.5C**
M20 Basilisk 521368804.6B*3.4052.059%A+5.707%C+17.3C7.2C+15021.3h104.1C+199.9B+
CAS 14-E 373349389.184C7.9834.797%C*2.006%C*41.5D2.9D--1388.4h24.1B+69.2B+
Tank Mine 483332913.648B+2.4454.713%A+N/A110.7C++50.3C-9503h2.6D*4.7B*
L100 Python AP 485305674.552C+3.3565.752%B**1.967%C22.6D13.3D-22413.5h7.8C--11.8C+
NS Decimator 3372733320.822C0.3857.195%C-1.465%D22D-5.2D*18412.4h4.6C++8.1C+
Supernova FPC 4312541142.228C--1.0263.189%B**N/A12.6D*8.8D*21820.1h8.1F12.8D
MANA Anti-Personnel Turret 2532511222.057N/A0.8521.217%UN/A2510U20U7223000.1h25.9T*122.2T*
Proton II PPA-H 253239435.558C-4.3544.712%B*N/A53.1D3.1D-1824.5h10.6C++23.8B+
L100 Python HEAT 334224366.222B+5.0267.388%A++N/A29.1C+14.3B+2227.7h7.9D11.8C*
Parallax VX3 209209762.75C+1.5539.914%C++87.081%B**11.9D--N/A4517.5h1.8B*4.5B++
L100 Python HESH 2081981513.2C*12.0046.779%C1.01%C--45C2.3F2874.4h2.5B+5.4B++
Ghost 1951951051.857C0.6533.603%D-77.949%B*19.7DN/A789.9h1.9B++5.7C*
Comet VM2 2471932920.661C0.5449.786%B++4.145%C+6.2D-1.7D*6131.2h23.5C+47.2B
Lancer VS22 3901913250.588C0.6267.19%B++N/A8.1D8.4D12623.6h17.9B+26.7B+
AP30 Shredder 298181355.171C+3.9736.103%C*1.105%D1810U1170U13715200.1h93.1C++257.8C**
Light PPA 195181902.011C0.8145.102%B+N/A12.7D--1D--14914.2h17.6C38.9C++
XM98 179177563.161B++1.9641.177%B+82.486%B*13D-N/A3413.6h2B*4.8B*
NS-44 Commissioner AE 1751713350.51D0.6932.057%D*35.088%B**5.3D**N/A2032.2h5.1F15.9F-
NS-11C 1731712740.624C0.5814.7%F-11.111%D**4.1D--N/A1941.8h14.5C++98.9D
Skyguard 254163344.794B++3.5935.743%B**N/A13.7C+7.6D15611.9h92.8B++259.7B**
Quasar VM1 1611611041.548C+0.3412.443%D19.255%C++11.2D--N/A6214.4h22.6F-181.8D
NS-15M AE 1611591610.988C0.2220.243%D--12.579%F15.3D*N/A5610.4h14.8D--73D-
M60-G Bulldog 177154275.704B+4.5041.343%B++1.299%D--19.7D2.9D-917.8h5.3B**12.9B*
M20 Basilisk 242153413.732B+2.5355.438%A++1.961%D**13.8D8C15611.1h134.1D241.9B+
Spear Anti-Vehicle Phalanx Turret 216152265.846C+4.6447.86%B2.632%D25.8D10.8D--2195.9h6.8B++14.3B++
Pulsar VS1 1541521011.505B+0.3019.185%D-18.421%C5.5D*N/A7127.5h15C+78.3C
M12 Kobalt 1601471212.25D11.0519.293%C--12.245%D*47.4D--4.2C1703.1h19.8C+102.7C+
Comet VM2 1971341910.702C0.5054.479%B**5.97%B*7.2D3.4D-8318.6h28.4C+52.1B+
Blueshift VM5 131130961.354C-0.1521.839%B+21.539%C++19.1D-N/A1136.8h21.5F98.6C+
Lasher X2 AE 1321291950.662C-0.5426.64%CN/A11.7D*N/A2911h18.4C*69C++
Blueshift VM5 127124961.292C-0.0922.329%B+16.936%D-18.5D-N/A1256.7h22.5F100.7C+
Dual Photon Pods 129111215.286C+4.0848.24%C-1.802%B*44.4D7.2D-2702.5h20.3B42C**
E540 Halberd-H 166105244.375C3.1764.201%B*1.905%C++32.8D19.1C3403.2h8.3D-12.9C
Force-Blade 1121045,3730.019C+1.1926.751%CN/A0.2C--N/A1679.5h2.2B+8.4B
M20 Basilisk 1561031010.3B*9.1064.716%A4.854%C++29.4D15.1D2873.5h115.9C++179.2B+
NS-10 Burster 15097901.078C*0.1336.68%B**4.124%D5.3C+2.9C-8818.3h120.4B+328.2B++
Phaseshift VX-S 9895234.13B+2.9342.369%B*88.421%B**16.7DN/A535.7h2B*4.6B*
C150 Dalton 14189155.933C+4.7338.268%C+N/A890U520U5084300.1h4.3C++11.2C*
L105 Zephyr 11387223.955D2.7539.927%CN/A870U260U2776300.1h7.5C18.8C
NS-10 Burster 13687890.978C+0.2338.024%A3.448%D5C2.8D8617.4h129.6B+340.9B*
Pandora VX25 84841280.656C-0.5531.928%D16.667%B4.7D*N/A2717.8h5.7D-17.8D
M12 Kobalt-H 8584127D5.8023.681%C*20.238%B++49.4D*N/A3961.7h24.6F104D
Dual-75 Duster 8478117.091C5.8941.424%C**N/A37.1D--2.9D1632.1h7.8D*18.9C
S1 8670730.959B+0.2549.05%D-1.429%D-12.7D-2.9D**3045.5h5.9B+12C++
Saron Laser Cannon 234601810.331C0.8747.358%MN/A1.5D--4.4D8439.3h390.8F*825.2D*
Aphelion VEX-4H 9459301.967C0.7657.104%A3.39%C++19.7D*11.7D**2793h113.4F198.5D
CAS30 Tank Buster 101591760.335D0.8743.097%CN/A1.9D--1.4D*2230.7h64.4C+149.5C+
C75 Viper 6955183.056C+1.8535.658%C-3.636%M16.7D4.2D-2733.3h14.9C+41.7C+
M40 Fury-F 64501000.5C--0.7046.093%CN/A4.6D*1.3D*3510.9h16.4C--35.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon342,3203.1h
Anti-Vehicle MANA Turret234862.4h
Nano-Armor Kit160181,52728.7h
NSX-P Tengu0760h
AE Nano-Armor Kit355365,80126.6h
Skywall Shield Emitter1670.4h
Turret AI Module01240.8h
Structure Shield Module11020.5h
Repair Module0970.3h
AE Medical Applicator363119,82212.6h
Nanite Revive Grenade01,6770.5h
Nanite Healing Grenade0600h
Medical Applicator22949,09814h
Cortium Silo0560.3h
Spitfire Auto-Turret411,5752.3h
Motion Spotter477,0306.4h
Hoplon Anti-Aircraft Phalanx Tower0860.6h
Xiphos Anti-Personnel Tower1770.4h
Rampart Wall31001.3h
Welding Device02,7480.4h
Deconstruction Tool03,9320.5h
Spear Anti-Vehicle Tower3730.6h
Shield Recharging Field291,9470.8h
Recon Detection Device12511,20732.2h
G30 Walker01620.8h
Ammunition Package434,3562.1h
Medical Kit2252,4665h
Anti-Infantry MANA Turret427862h
Nano-Repair Grenade08640.2h
Snowman Soldier4630.1h
Hardlight Barrier764841.1h
Router31240.3h
L-24R Spur1560.1h
Xiphos Anti-Personnel Phalanx Turret02230h
WLT-Howler Mining Laser23140.3h

Check the help document for the dictionary if you want to learn more about words used here.


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