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Paragon Ducaht[VREV] Ducaht
VS BR 129

KDR: 1.2

Score: 35.9m

Last Seen: Feb 16th, 2019 1:39 AM
- OFFLINE - 92.1 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Emerald - Outfit Member of Vanu Revolution[VREV] Vanu Revolution
VS outfit on Emerald

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade Solstice SF Sticky Grenade Lasher X2 Corvus VA55 NS-11A VX29 Polaris Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 1197TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.735%19.506%42417100513,8520.9248850.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.866%0.128C++-0.181C-0.001C+HEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.162C++13.60.046C+49.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.352%1.027%64210202927392690.395128108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.11%0.939B*-0.531D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.751B++18.60.649B+21.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.806%0.947%302710152,745139411921.96915230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.221%0.265C*-1.067D*1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.359C**10.80.137C++13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.186%3.239%241810141,66711659081.4309183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.767%1.115B**-0.284C0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.018C+55.9-0.421C--60.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.279%83.234%24141018668143950.463889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.815%0.479B+1.027B**-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.496B+1.90.402B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.928%16.667%2411102184141700.0592384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.79D-0.426B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.348C-5.7-0.17C12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Revolution[VREV] Vanu Revolution
VS outfit on Emerald

Members: 13
35.9m654.8%221 (13.3k)184 (11k)1.2046939,32632,6441.5219129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022115324.632%10.861%26805:5913

13% Combat Medic24% Engineer28% Heavy Assault24% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 4:06 PMOct 8th, 2018 1:24 AMFeb 19th, 2019 10:07 AM (6h) (PST)Feb 15th, 2019 11:12 PM (4d) (PST)Feb 15th, 2019 9:39 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3051281770.2010.1670.0221.5370.033161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2907,67610,6141210192211,030

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3253.9h/135.6d 10,355 4,271 18,890 300.1k 6,855 8,956 6,495 59.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:1,181
Deaths:1,447
KDR:0.816
Accuracy:29.745% B+
HSR:3.302% C
VX29 Polaris
C+
Kills:1,176
Deaths:1,343
KDR:0.876
Accuracy:23.100% C+
HSR:20.323% C
Ursa
C
Kills:1,163
Deaths:1,203
KDR:0.967
Accuracy:20.999% C
HSR:19.089% D
Flare VE6
C-
Kills:1,156
Deaths:1,202
KDR:0.962
Accuracy:20.094% C-
HSR:17.474% D--
SVA-88
C+
Kills:1,146
Deaths:1,436
KDR:0.798
Accuracy:23.207% C+
HSR:22.077% C-
Orion VS54
C
Kills:1,142
Deaths:1,172
KDR:0.974
Accuracy:19.126% C
HSR:21.016% C--
Betelgeuse 54-A
D-
Kills:936
Deaths:1,237
KDR:0.757
Accuracy:22.245% D-
HSR:22.863% D--
NS-15M AE
D--
Kills:159
Deaths:161
KDR:0.988
Accuracy:20.382% D--
HSR:12.579% F
Lasher X2 AE
C
Kills:129
Deaths:195
KDR:0.662
Accuracy:27.325% C
HSR:0.775% D*
Kills:8,188
Deaths (as Heavy Assault):9,396
Deaths (to Heavy Assaults):8,897
KDR:0.87143
Kill Difference:1,208
Playtime:920.822 hours
Usage:28%
Score:9.498m
Score/min:172
Accuracy (listed only):22.914%
HSR (listed only):15.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,484
Deaths:943
KDR:1.574
Accuracy:27.899% B++
HSR:4.178% F--
NS Baron G5AE
C+
Kills:779
Deaths:1,401
KDR:0.556
Accuracy:41.579% C--
HSR:15.404% C+
Serpent VE92
C*
Kills:660
Deaths:1,396
KDR:0.473
Accuracy:20.420% D
HSR:21.212% C*
Solstice VE3
B+
Kills:464
Deaths:337
KDR:1.377
Accuracy:18.702% D
HSR:21.983% B+
NS-11C
D**
Kills:171
Deaths:274
KDR:0.624
Accuracy:14.700% F-
HSR:11.111% D**
Pandora VX25
B+
Kills:84
Deaths:128
KDR:0.656
Accuracy:31.928% D
HSR:16.667% B+
Kills:3,642
Deaths (as Engineer):4,479
Deaths (to Engineers):6,425
KDR:0.81313
Kill Difference:837
Playtime:777.392 hours
Usage:24%
Score:10.458m
Score/min:224
Accuracy (listed only):25.871%
HSR (listed only):15.093%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:1,177
Deaths:1,850
KDR:0.636
Accuracy:23.767% C+
HSR:21.665% C+
NS-11A
C--
Kills:1,176
Deaths:1,878
KDR:0.626
Accuracy:21.728% C--
HSR:17.942% C--
Eridani SX5
C--
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:22.552% D
HSR:15.862% C--
NS-7 PDW
B+
Kills:1,074
Deaths:1,742
KDR:0.617
Accuracy:27.010% B+
HSR:15.363% C
NS Baron G5AE
C+
Kills:779
Deaths:1,401
KDR:0.556
Accuracy:41.579% C--
HSR:15.404% C+
H-V45
C
Kills:769
Deaths:1,305
KDR:0.589
Accuracy:21.339% D
HSR:19.246% C
Pulsar VS1
C
Kills:152
Deaths:101
KDR:1.505
Accuracy:19.185% D-
HSR:18.421% C
Pandora VX25
B+
Kills:84
Deaths:128
KDR:0.656
Accuracy:31.928% D
HSR:16.667% B+
Kills:6,371
Deaths (as Combat Medic):9,631
Deaths (to Combat Medics):3,432
KDR:0.66151
Kill Difference:3,260
Playtime:409.632 hours
Usage:13%
Score:4.572m
Score/min:186
Accuracy (listed only):26.136%
HSR (listed only):17.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:1,484
Deaths:943
KDR:1.574
Accuracy:27.899% B++
HSR:4.178% F--
Eridani SX5
C--
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:22.552% D
HSR:15.862% C--
NS-7 PDW
B+
Kills:1,074
Deaths:1,742
KDR:0.617
Accuracy:27.010% B+
HSR:15.363% C
NS Baron G5AE
C+
Kills:779
Deaths:1,401
KDR:0.556
Accuracy:41.579% C--
HSR:15.404% C+
Serpent VE92
C*
Kills:660
Deaths:1,396
KDR:0.473
Accuracy:20.420% D
HSR:21.212% C*
Solstice VE3
B+
Kills:464
Deaths:337
KDR:1.377
Accuracy:18.702% D
HSR:21.983% B+
NS-11C
D**
Kills:171
Deaths:274
KDR:0.624
Accuracy:14.700% F-
HSR:11.111% D**
Pandora VX25
B+
Kills:84
Deaths:128
KDR:0.656
Accuracy:31.928% D
HSR:16.667% B+
Kills:5,876
Deaths (as Light Assault):7,447
Deaths (to Light Assaults):4,742
KDR:0.78904
Kill Difference:1,571
Playtime:216.336 hours
Usage:7%
Score:1.382m
Score/min:106
Accuracy (listed only):25.599%
HSR (listed only):15.223%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:22.552% D
HSR:15.862% C--
NS-7 PDW
B+
Kills:1,074
Deaths:1,742
KDR:0.617
Accuracy:27.010% B+
HSR:15.363% C
Parallax VX3
B**
Kills:209
Deaths:76
KDR:2.750
Accuracy:39.914% C++
HSR:87.081% B**
Ghost
B**
Kills:195
Deaths:105
KDR:1.857
Accuracy:33.633% D-
HSR:77.949% B**
XM98
B*
Kills:177
Deaths:56
KDR:3.161
Accuracy:41.177% B+
HSR:82.486% B*
NS-44 Commissioner AE
B*
Kills:171
Deaths:333
KDR:0.514
Accuracy:32.087% D*
HSR:35.088% B*
Phaseshift VX-S
B*
Kills:87
Deaths:19
KDR:4.579
Accuracy:41.266% B++
HSR:87.356% B*
Kills:3,073
Deaths (as Infiltrator):3,557
Deaths (to Infiltrators):3,838
KDR:0.86393
Kill Difference:484
Playtime:767.096 hours
Usage:24%
Score:7.754m
Score/min:168
Accuracy (listed only):33.948%
HSR (listed only):57.312%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,174
Deaths:648
KDR:1.812
Accuracy:15.861% C+
HSR:20.017% C++
Cosmos VM3
C
Kills:1,168
Deaths:650
KDR:1.797
Accuracy:15.296% C
HSR:17.637% C
Comet VM2
B*
Kills:193
Deaths:292
KDR:0.661
Accuracy:49.786% B*
HSR:4.145% C+
Quasar VM1
C++
Kills:161
Deaths:104
KDR:1.548
Accuracy:12.443% D
HSR:19.255% C++
Comet VM2
B**
Kills:134
Deaths:191
KDR:0.702
Accuracy:54.479% B**
HSR:5.970% B*
Blueshift VM5
B+
Kills:130
Deaths:96
KDR:1.354
Accuracy:21.839% B+
HSR:21.539% C++
Blueshift VM5
B+
Kills:124
Deaths:96
KDR:1.292
Accuracy:22.329% B+
HSR:16.936% D
NS-10 Burster
B**
Kills:95
Deaths:89
KDR:1.067
Accuracy:36.638% B**
HSR:4.211% D
NS-10 Burster
A
Kills:86
Deaths:88
KDR:0.977
Accuracy:38.004% A
HSR:3.488% D
Kills:3,265
Deaths (as MAX Suit):1,127
Deaths (to MAX Suits):2,183
KDR:2.89707
Kill Difference:2,138
Playtime:149.915 hours
Usage:5%
Score:2.228m
Score/min:248
Accuracy (listed only):29.631%
HSR (listed only):12.577%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:181
V. Kills:14 N/A
Deaths:90
KDR:2.011
Accuracy:45.102% B+
KPH:12.700 D--
VKPH:1 D--
Dual Photon Pods
C-
Kills:111
V. Kills:18 N/A
Deaths:21
KDR:5.286
Accuracy:48.240% C-
KPH:44.800 D
VKPH:7.300 D-
Saron Laser Cannon
D
Kills:60
V. Kills:174 34%
Deaths:181
KDR:0.331
Accuracy:47.358% M
KPH:1.500 D--
VKPH:4.400 D
Kills:352 (241 + 0)
Deaths:292
KDR:1.205
VKDR:0.705
Vehicle Kills:206
Kill Difference:60
Playtime:55.978 hours
Usage:2%
Score:0.364m
Score/min:108
Piloting Accuracy:47.358%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:181
V. Kills:117 153%
Deaths:35
KDR:5.171
Accuracy:36.103% C**
KPH:651,600 U
VKPH:421,200 U
C150 Dalton
U
Kills:89
V. Kills:52 168%
Deaths:15
KDR:5.933
Accuracy:38.268% C+
KPH:320,400 U
VKPH:187,200 U
L105 Zephyr
U
Kills:87
V. Kills:26 322%
Deaths:22
KDR:3.955
Accuracy:39.927% C
KPH:313,200 U
VKPH:93,600 U
Dual-75 Duster
D
Kills:78
V. Kills:6 N/A
Deaths:11
KDR:7.091
Accuracy:41.424% B
KPH:37.500 D--
VKPH:2.900 D
CAS30 Tank Buster
C
Kills:59
V. Kills:42 137%
Deaths:176
KDR:0.335
Accuracy:43.097% C
KPH:1.900 D--
VKPH:1.400 D*
Kills:494 (59 + 435)
Deaths:259
KDR:1.907
VKDR:0.938
Vehicle Kills:243
Kill Difference:235
Playtime:32.745 hours
Usage:1%
Score:0.276m
Score/min:140
Piloting Accuracy:43.097%
Gunner Accuracy:41.424%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:302
V. Kills:178 169%
Deaths:67
KDR:4.507
Accuracy:65.683% B**
KPH:22.400 D
VKPH:13.200 D-
L100 Python HEAT
B++
Kills:224
V. Kills:110 202%
Deaths:36
KDR:6.222
Accuracy:67.388% A++
KPH:29.100 C+
VKPH:14.300 B++
L100 Python HESH
C
Kills:198
V. Kills:10 N/A
Deaths:15
KDR:13.200
Accuracy:46.779% C
KPH:44.600 C
VKPH:2.300 F
Skyguard
B**
Kills:163
V. Kills:91 177%
Deaths:34
KDR:4.794
Accuracy:35.743% B**
KPH:13.700 C+
VKPH:7.600 C--
C75 Viper
C
Kills:55
V. Kills:14 367%
Deaths:18
KDR:3.056
Accuracy:35.658% C
KPH:16.800 D
VKPH:4.300 D-
Kills:942 (942 + 0)
Deaths:170
KDR:5.541
VKDR:2.371
Vehicle Kills:403
Kill Difference:772
Playtime:40.796 hours
Usage:1%
Score:0.524m
Score/min:214
Driving Accuracy:35.658%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,103
V. Kills:481 229%
Deaths:156
KDR:7.071
Accuracy:58.977% B**
KPH:24.400 C*
VKPH:10.600 B++
Supernova VPC
C+
Kills:672
V. Kills:132 N/A
Deaths:73
KDR:9.205
Accuracy:55.272% B+
KPH:36.100 C
VKPH:7.100 C+
Saron HRB
A*
Kills:384
V. Kills:223 171%
Deaths:65
KDR:5.908
Accuracy:60.787% A*
KPH:20.900 C
VKPH:12.100 C-
Supernova FPC
B**
Kills:252
V. Kills:176 142%
Deaths:110
KDR:2.291
Accuracy:63.171% B**
KPH:12.700 D*
VKPH:8.900 D*
Kills:2,411 (2,027 + 384)
Deaths:404
KDR:5.968
VKDR:2.505
Vehicle Kills:1,012
Kill Difference:2,007
Playtime:102.068 hours
Usage:3%
Score:1.256m
Score/min:205
Driving Accuracy:63.171%
Gunner Accuracy:60.787%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:239
V. Kills:14 N/A
Deaths:43
KDR:5.558
Accuracy:44.712% B*
KPH:52.900 D
VKPH:3.100 D--
E540 Halberd-H
C
Kills:105
V. Kills:61 169%
Deaths:24
KDR:4.375
Accuracy:64.201% B*
KPH:33.300 C--
VKPH:19.400 C
M12 Kobalt-H
C++
Kills:84
V. Kills:1 N/A
Deaths:12
KDR:7
Accuracy:23.681% C++
KPH:50.500 D*
VKPH:0.600 D**
Aphelion VEX-4H
A
Kills:56
V. Kills:35 156%
Deaths:30
KDR:1.867
Accuracy:57.454% A
KPH:20.400 D*
VKPH:12.800 D*
Kills:484 (0 + 484)
Deaths:109
KDR:4.440
VKDR:1.018
Vehicle Kills:111
Kill Difference:375
Playtime:12.071 hours
Usage:0%
Score:0.203m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:57.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:367
V. Kills:152 240%
Deaths:80
KDR:4.588
Accuracy:52.091% A+
KPH:17.200 C
VKPH:7.100 C+
M60-G Bulldog
B++
Kills:154
V. Kills:23 N/A
Deaths:27
KDR:5.704
Accuracy:41.343% B++
KPH:19.800 D
VKPH:3 D-
M20 Basilisk
C
Kills:153
V. Kills:89 170%
Deaths:41
KDR:3.732
Accuracy:55.438% A++
KPH:13.800 D
VKPH:8 C
Kills:674 (0 + 674)
Deaths:148
KDR:4.554
VKDR:1.784
Vehicle Kills:264
Kill Difference:526
Playtime:40.149 hours
Usage:1%
Score:0.338m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:55.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:14 333%
Deaths:100
KDR:0.500
Accuracy:46.193% N/A
KPH:4.700 N/A
VKPH:1.300 N/A
Kills:50 (50 + 0)
Deaths:100
KDR:0.500
VKDR:0.140
Vehicle Kills:14
Kill Difference:50
Playtime:10.747 hours
Usage:0%
Score:0.023m
Score/min:35
Driving Accuracy:46.193%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:345
V. Kills:23 N/A
Deaths:38
KDR:9.079
Accuracy:34.791% C*
KPH:41.300 D
VKPH:2.800 D--
Kills:345 (0 + 345)
Deaths:38
KDR:9.079
VKDR:0.605
Vehicle Kills:23
Kill Difference:307
Playtime:8.347 hours
Usage:0%
Score:0.069m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:34.791%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,3332,23512235N/A2,233.8054.691%AN/A1176.3M+51.6S36411.9h2.3A4.2B**
Solstice SF 1,5301,4849431.574B++0.3727.899%B++4.178%F--10.6DN/A37140.5h5.1B**18.1B**
Sticky Grenade 1,2571,21311213N/A1,211.8064.905%A+N/A1347.8B*48.9S45520.9h1.8B+2.7B++
Lasher X2 1,2071,1811,4470.816C+0.3929.745%B+3.302%C16.1DN/A4273.3h17.1B+57.6B+
Corvus VA55 1,2071,1771,8500.636C--0.5723.767%C+21.665%C+10.5D-N/A32111.8h13.2C55.5C+
NS-11A 1,1961,1761,8780.626C0.5821.728%C--17.942%C--9.2D--N/A29127.6h14C+64.2C+
VX29 Polaris 1,1911,1761,3430.876C--0.3323.1%C+20.323%C15.6D--N/A4575.3h13.4C57.9C++
Cosmos VM3 1,1931,1746481.812C+0.6115.861%C+20.017%C++19DN/A6461.8h14.5C++91.1C++
Cosmos VM3 1,1881,1686501.797C+0.5915.296%C17.637%C18.7D-N/A6562.6h14.1C+92.1C++
Ursa 1,1941,1631,2030.967C0.2420.999%C19.089%D12.3D--N/A2994.6h12C+57.1C+
MAX Punch 2,3001,1621,1361.023S0.1894.95%M++N/A8.6B**8.4S15135.5h3.9C+4.2C*
Eridani SX5 1,1731,1601,2260.946C+0.2622.552%D15.862%C--5.6D*N/A20206.9h12.8C+56.6C+
Flare VE6 1,1771,1561,2020.962C0.2420.094%C-17.474%D--11.9D--N/A3396.8h11.6C+57.8C+
SVA-88 1,1581,1461,4360.798C--0.4123.207%C+22.077%C-10.8D*N/A38106.1h14.9D--64C
Orion VS54 1,1581,1421,1720.974C0.2319.126%C21.016%C--10.5D-N/A58108.5h13.6C+71.2C+
Supernova PC 1,5841,1031567.071C**5.8758.977%B**N/A24.4C*10.6B++18845.2h5.8C+9.9B+
NS-7 PDW 1,0961,0741,7420.617C0.5927.01%B+15.363%C5.5D--N/A18195.8h14.2C**52.7B+
Proximity Mine 1,0761,0741925.594B+4.3947.703%B++N/A107.4CN/A36210h1.8B3.9B+
Betelgeuse 54-A 9579361,2370.757D0.4522.245%D-22.863%D--12D**N/A4478.3h14F63D*
C-4 9347976981.142C+0.0624.694%C+N/A65.9C11.3D*52812.1h1.4C**5.7C**
NS Baron G5AE 7897791,4010.556D0.6541.579%C--15.404%C+12.6D--N/A4261.7h5C--12.1C+
H-V45 7857691,3050.589C0.6221.339%D19.246%C6.6D--N/A21117.2h16.2D-75.9D
Supernova VPC 804672739.205C+8.0055.272%B+1.19%C36.1C7.1C+15818.6h3.6C6.6C++
Serpent VE92 6776601,3960.473C--0.7320.42%D21.212%C*5D--N/A17130.7h15.4C75.6C
Nemesis VSH9 1,0886329260.683C+0.5266.133%B+2.215%C11.2C8.1C12756.3h8.2C++12.4C**
Solstice VE3 4694643371.377B*0.1718.702%D21.983%B+4.8D-N/A4996.5h15.8C++84.7C+
NS Annihilator 8024214550.925B*0.2876.658%D--N/A8.7C7.9C10748.5h8.9B**11.6B*
Damascus Edge 48039222,4380.017C-1.1919.228%DN/A0.2DN/A11584.9h2.3C+12.1C+
Saron HRB 607384655.908C*4.7060.787%A*1.302%C20.9C12.1C-27918.4h29.4D--48.4B
M20 Basilisk 519367804.588B*3.3852.091%A+5.722%C+17.2C7.1C+15021.3h104.3C+200.3B+
CAS 14-E 368345389.079C7.8734.791%C*2.029%B41.6D2.8D--1388.3h24B+68.8B+
Tank Mine 478327913.593B+2.3954.816%A++N/A109C++50.3C-9473h2.6D--4.7B**
L100 Python AP 480302674.507C++3.3065.683%B**1.987%C--22.4D13.2D-22313.5h7.8C11.9C++
NS Decimator 3372733320.822C0.3857.156%C-1.465%D22D5.2D*18312.4h4.6C*8.1C++
Supernova FPC 4282521102.291C--1.0963.171%B**N/A12.7D*8.9D*22019.8h8D**12.6C
Proton II PPA-H 253239435.558C-4.3544.712%B*N/A53.1D3.1D--1824.5h10.6C+23.8B+
MANA Anti-Personnel Turret 2312291122.045N/A0.8421.158%UN/A2290U20U6903600.1h26.6T*125.7T*
L100 Python HEAT 334224366.222B+5.0267.388%A++N/A29.1C+14.3B++2227.7h7.9D11.8C*
Parallax VX3 209209762.75C+1.5539.914%C++87.081%B**11.9D--N/A4517.5h1.8B*4.5B+
L100 Python HESH 2081981513.2C*12.0046.779%C1.01%D45C2.3F2874.4h2.5B*5.4B++
Ghost 1951951051.857C0.6533.633%D-77.949%B**19.7DN/A799.9h1.9B++5.7C**
Comet VM2 2471932920.661C0.5449.786%B*4.145%C+6.2D-1.7D*6131.2h23.5C+47.2B
Lancer VS22 3901913240.59C+0.6167.17%B++N/A8.1D8.4D-12623.6h17.9B+26.7B+
AP30 Shredder 298181355.171C+3.9736.103%C**1.105%D1810U1170U13715200.1h93.1C++257.8B
Light PPA 195181902.011C0.8145.102%B+N/A12.7D--1D--14914.2h17.6C38.9C++
XM98 179177563.161B+1.9641.177%B+82.486%B*13DN/A3413.6h2B*4.8B*
NS-44 Commissioner AE 1751713330.514D0.6932.087%D*35.088%B*5.3D**N/A2032.2h5.1F-15.8F-
NS-11C 1731712740.624C0.5814.7%F-11.111%D**4.1D--N/A1941.8h14.5C++98.9D
Skyguard 254163344.794B**3.5935.743%B**N/A13.7C+7.6C--15611.9h92.8B*259.7B**
Quasar VM1 1611611041.548C++0.3412.443%D19.255%C++11.2D--N/A6214.4h22.6F-181.8D
NS-15M AE 1611591610.988C--0.2220.382%D--12.579%F15.3D*N/A5610.4h14.8D--72.5D
M60-G Bulldog 177154275.704B+4.5041.343%B++1.299%D--19.7D2.9D-917.8h5.3B*12.9B*
M20 Basilisk 242153413.732B+2.5355.438%A++1.961%D**13.8D8C15611.1h134.1D241.9B+
Pulsar VS1 1541521011.505B+0.3019.185%D-18.421%C5.5D*N/A7127.5h15C+78.3C
Spear Anti-Vehicle Phalanx Turret 214151265.808C+4.6047.692%B2.649%D25.6D10.7D--2185.9h6.8B++14.3B*
M12 Kobalt 1601471212.25D11.0519.293%D12.245%D*47.4D--4.2C1703.1h19.8C+102.7C+
Comet VM2 1971341910.702C0.5054.479%B**5.97%B*7.2D3.4D-8318.6h28.4C+52.1B+
Blueshift VM5 131130961.354C0.1521.839%B+21.539%C++19.1D-N/A1136.8h21.5D**98.6C+
Lasher X2 AE 1321291950.662D0.5427.325%CN/A11.8D*N/A2910.9h18.4C++67.3C++
Blueshift VM5 127124961.292C-0.0922.329%B+16.936%D18.5D-N/A1256.7h22.5F100.7C+
Dual Photon Pods 129111215.286C+4.0848.24%C-1.802%B++44.4D7.2D-2702.5h20.3B42C**
E540 Halberd-H 166105244.375C3.1764.201%B*1.905%C+32.8C--19.1C3403.2h8.3D12.9C
Force-Blade 1121045,3730.019C+1.1926.751%CN/A0.2C--N/A1679.5h2.2B+8.4B
M20 Basilisk 1561031010.3B++9.1064.716%A4.854%C++29.4D15.1D2883.5h115.9C++179.2B+
NS-10 Burster 14795891.067C**0.1436.638%B**4.211%D5.2C+2.8C--8718.3h122.3B+333.8B++
C150 Dalton 14189155.933C+4.7338.268%C+N/A890U520U5084300.1h4.3C++11.2C*
Phaseshift VX-S 9087194.579B+3.3741.266%B++87.356%B*17.8C--N/A594.9h1.9B*4.5B*
L105 Zephyr 11387223.955C--2.7539.927%CN/A870U260U2768300.1h7.5C18.8C
NS-10 Burster 13486880.977C+0.2338.004%A3.488%D4.9C2.8D8517.4h130.6B+343.5B*
Pandora VX25 84841280.656D0.5531.928%D16.667%B+4.7D*N/A2717.8h5.7D17.8D
M12 Kobalt-H 8584127D5.8023.681%C++20.238%B*49.4D*N/A3961.7h24.6F104D
Dual-75 Duster 8478117.091C5.8941.424%BN/A37.1D--2.9D1632.1h7.8D*18.9C
S1 8670730.959B+0.2549.05%D-1.429%D12.7D-2.9D**3025.5h5.9B+12C++
Saron Laser Cannon 234601810.331C-0.8747.358%MN/A1.5D--4.4D8439.3h390.8F--825.2D--
CAS30 Tank Buster 101591760.335D0.8743.097%CN/A1.9D--1.4D*2230.7h64.4C+149.5C+
Aphelion VEX-4H 9156301.867C0.6657.454%A3.571%C**20.7D--13D*3012.7h112.5D**195.8D
C75 Viper 6955183.056C+1.8535.658%C3.636%A**16.7D4.2D-2733.3h14.9C+41.7C+
M40 Fury-F 64501000.5C--0.7046.193%CN/A4.7D--1.3D*3510.7h16.4C-35.5C--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator22949,09814h
Nanite Revive Grenade01,6770.5h
Anti-Vehicle MANA Turret234862.4h
Nanite Healing Grenade0600h
Motion Spotter477,0306.4h
Nano-Armor Kit160181,52728.7h
Snowman Soldier4630.1h
Spawn Beacon342,3063.1h
AE Nano-Armor Kit348360,60126.3h
Structure Shield Module11020.5h
Repair Module0970.3h
Skywall Shield Emitter1670.4h
AE Medical Applicator363119,73912.6h
Cortium Silo0560.3h
Turret AI Module01240.8h
Spitfire Auto-Turret411,5682.3h
Xiphos Anti-Personnel Tower1770.4h
Hoplon Anti-Aircraft Phalanx Tower0860.6h
Rampart Wall31001.3h
Deconstruction Tool03,9320.5h
Welding Device02,7480.4h
Spear Anti-Vehicle Tower3730.6h
G30 Walker01620.8h
Ammunition Package434,2272.1h
Shield Recharging Field291,9470.8h
Medical Kit2242,4635h
Anti-Infantry MANA Turret367121.8h
WLT-Howler Mining Laser23140.3h
Router31240.3h
Nano-Repair Grenade08600.2h
Hardlight Barrier764841.1h
Recon Detection Device12511,20432.2h
Xiphos Anti-Personnel Phalanx Turret02230h
L-24R Spur1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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