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Director General LaneSmash Champion DudeNC[RUS4] DudeNC
NC BR 94

KDR: 5.09

Score: 12.2m

Last Seen: Jul 25th, 2020 6:29 PM
- OFFLINE - 170.4 hour(s)

Battle Rank 94 - New Conglomerate on Emerald
Level Progress (to 95): 3%
Level 100 Progress: 65% 188h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone M30 Mustang AH L-30R Vektor NS-44 Commissioner AE AF-19 Mercenary Frag Grenade Titan-150 AP C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,458,215 MLG Score: 1965
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 22.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.313%20.621%5844134518,2246.5554-1.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.934%1.367A-0.073C+-2.161F--HEAD ++ (~6.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.634B+7.70.462B+19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.451%1.22%3504213471,6408150920.2469322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.866%1.294A-0.321C0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.936B*5.10.904B*5.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.86%0.498%222113482011931091.04145183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.92A++-1.294D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.88B*2.80.774B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.335%14.414%21521347222175891.26857247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%1.119B**2.389A*0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.933B*3.90.903B*4.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.667%82.301%2151134811313100.862595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.271M*0.981B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.706B++1.70.482B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m265.5%590 (35.4k)507 (30.4k)5.0926523,4724,6095.2770794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349259821.808%16.82%36705:142

35% Engineer61% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2015 1:26 AMJul 13th, 2016 9:58 PMJul 30th, 2020 8:48 PM (119d) (PST)Jul 25th, 2020 2:29 PM (124d) (PST)Jul 25th, 2020 2:29 PM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6511275240.9740.1910.1642.6920.0401965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0557,63531,420581110162230,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
401.8h/16.7d 850 3,948 8,533 64.9k 360 1,442 975 15.7m

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C-
Kills:17,326
Deaths:2,884
KDR:6.008
Accuracy:28.085% C-
HSR:20.599% C-
AF-19 Mercenary
B*
Kills:325
Deaths:147
KDR:2.211
Accuracy:30.687% B*
HSR:19.385% D
Kills:17,651
Deaths (as Light Assault):3,031
Deaths (to Light Assaults):856
KDR:5.82349
Kill Difference:14,620
Playtime:12.048 hours
Usage:3%
Score:0.366m
Score/min:507
Accuracy (listed only):29.386%
HSR (listed only):19.992%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C-
Kills:17,326
Deaths:2,884
KDR:6.008
Accuracy:28.085% C-
HSR:20.599% C-
NS-44 Commissioner AE
B*
Kills:478
Deaths:184
KDR:2.598
Accuracy:50.188% B*
HSR:22.594% D
SAS-R
A**
Kills:113
Deaths:4
KDR:28.250
Accuracy:56.667% A**
HSR:82.301% B**
NC4 Mag-Shot
B**
Kills:95
Deaths:43
KDR:2.209
Accuracy:35.773% B**
HSR:18.947% C
Kills:18,012
Deaths (as Infiltrator):3,115
Deaths (to Infiltrators):680
KDR:5.78234
Kill Difference:14,897
Playtime:245.021 hours
Usage:61%
Score:6.346m
Score/min:432
Accuracy (listed only):42.678%
HSR (listed only):36.110%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:325
Deaths:147
KDR:2.211
Accuracy:30.687% B*
HSR:19.385% D
Kills:325
Deaths (as Engineer):147
Deaths (to Engineers):812
KDR:2.21088
Kill Difference:178
Playtime:140.484 hours
Usage:35%
Score:5.478m
Score/min:650
Accuracy (listed only):30.687%
HSR (listed only):19.385%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:1,569
V. Kills:102 N/A
Deaths:51
KDR:30.765
Accuracy:59.649% C*
KPH:199.200 A**
VKPH:12.900 A++
Vortek Rotary
B**
Kills:71
V. Kills:57 122%
Deaths:16
KDR:4.438
Accuracy:37.400% B++
KPH:32.600 B+
VKPH:26.200 B**
Kills:1,640 (1,640 + 0)
Deaths:67
KDR:24.478
VKDR:2.373
Vehicle Kills:159
Kill Difference:1,573
Playtime:10.057 hours
Usage:3%
Score:0.286m
Score/min:474
Piloting Accuracy:37.400%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
A
Kills:705
V. Kills:330 213%
Deaths:88
KDR:8.011
Accuracy:48.112% A
KPH:14.500 C**
VKPH:6.800 C++
Kills:705 (705 + 0)
Deaths:88
KDR:8.011
VKDR:3.750
Vehicle Kills:330
Kill Difference:617
Playtime:48.728 hours
Usage:12%
Score:0.338m
Score/min:116
Piloting Accuracy:48.112%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:201
V. Kills:100 199%
Deaths:4
KDR:50.250
Accuracy:60.860% A
KPH:66.600 M
VKPH:33.100 M+
C85 Canister
A
Kills:69
V. Kills:1 N/A
Deaths:1
KDR:69
Accuracy:37.977% D
KPH:164.800 A
VKPH:2.400 D--
Kills:270 (201 + 69)
Deaths:5
KDR:54
VKDR:20.200
Vehicle Kills:101
Kill Difference:265
Playtime:3.436 hours
Usage:1%
Score:0.139m
Score/min:674
Driving Accuracy:60.860%
Gunner Accuracy:37.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:153
V. Kills:2 N/A
Deaths:3
KDR:51
Accuracy:54.643% C+
KPH:327.500 M*
VKPH:4.300 D-
Kills:153 (0 + 153)
Deaths:3
KDR:51
VKDR:0.667
Vehicle Kills:2
Kill Difference:150
Playtime:0.468 hours
Usage:0%
Score:0.028m
Score/min:1,011
Driving Accuracy:N/A%
Gunner Accuracy:54.643%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 17,39117,3262,8846.008A0.9228.085%C-20.599%C-141.9B**N/A347122.1h7.7B*27.6C**
M30 Mustang AH 1,6711,5695130.765A+25.6759.649%C*1.211%C++198.6A**12.9A++5097.9h3.5B**5.8B**
L-30R Vektor 1,035705888.011B+2.9248.112%AN/A14.5C**6.8C++11648.7h41.9B*87.2A
NS-44 Commissioner AE 4984781842.598B*2.4950.188%B*22.594%D86.9B+3.6S2415.5h3.3C+6.7B+
AF-19 Mercenary 3303251472.211B+2.8830.687%B*19.385%D39.2C++N/A1808.3h10.9C*35.7B
Frag Grenade 2092081208N/A202.9154.981%B++N/A1040A++5D-31390.2h2.1A+3.8B**
Titan-150 AP 301201450.25M**45.1660.86%AN/A67M33.3M+6703h2.8B**4.6A
C85 Canister-H 155153351A**45.9154.643%C+15.033%B**306M+4D--10100.5h4B**7.3B*
SAS-R 113113428.25S23.1656.667%A**82.301%B**102.7AN/A3571.1h1.7B*2.9A
NC4 Mag-Shot 9695432.209B**2.8835.773%B**18.947%C47.5BN/A1552h5.9B++16.5B*
Vortek Rotary 12871164.438B0.6537.4%B++1.408%C32.3B+25.9B*3482.2h40.9B+109.3B++
C85 Canister 7069169A*63.9137.977%D13.044%C+172.5A+2.5D--6980.4h3.8B**9.9B*
Spear Anti-Vehicle Phalanx Turret 8467167S61.9165.27%A++4.478%B167.5S42.5A8370.4h3.3A+5A+
Tank Mine 6556511.2M**6.11131.646%SN/A280A**45D19560.2h1.9C+1.4M

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit22,3170.2h
Spawn Beacon301,0231.9h
AE Nano-Armor Kit88239,06012.1h
Medical Kit6645,08090.3h
Medical Applicator35420.1h
Motion Spotter5619,39411.5h
Spitfire Auto-Turret11000.1h
Ammunition Package184772.5h
Mag-Cutter27622618.6h

Check the help document for the dictionary if you want to learn more about words used here.


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