Online: daguest  
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Director General Maverick DudisfludisNC[FLYT] DudisfludisNC
NC BR 94

KDR: 4.04

Score: 12.6m

Last Seen: Jul 26th, 2019 1:46 AM
- OFFLINE - 670.3 hour(s)

Battle Rank 94 - New Conglomerate on Emerald - Outfit Leader of Flighter Fighters[FLYT] Flighter Fighters
NC outfit on Emerald

Members: 2
Level Progress (to 95): 54%
Level 100 Progress: 67% 291h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang LA1 Anchor Vortek Rotary NC6 Gauss SAW M30 Mustang AH Breaker Rocket Pods EM6 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,259,306 MLG Score: 1806
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.003%30.606%10101212028,7633.482910.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.366%2.281A*1.47A+-1.778F-HEAD ++ (~14.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.693B+7.50.473B+15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.36%0.984%2016412109,861554654317.7996151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.886%-0.516D-0.559D0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.50.132C++45.50.142C++95

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.38%81.613%02121262023442.6383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.977%1.703A++0.949B*1.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.466B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Flighter Fighters[FLYT] Flighter Fighters
NC outfit on Emerald

Members: 2
12.6m204.6%357 (21.4k)318 (19.1k)4.0366123,5985,8464.7974794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214166931.47%15.2%47806:488

26% Engineer17% Heavy Assault54% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2015 1:04 AMSep 27th, 2015 8:19 PMAug 21st, 2019 5:58 AM (2d) (PST)Jul 25th, 2019 9:53 PM (28d) (PST)Jul 25th, 2019 9:46 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,030729580.5930.1470.0901.6210.1991806

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,7944,33657,4583695971219,063

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
663.4h/27.6d 4,448 3,587 6,923 64.5k 232 835 7,938 41m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:140
Deaths:158
KDR:0.886
Accuracy:19.611% D
HSR:17.143% D
Gauss Compact Burst
D
Kills:130
Deaths:96
KDR:1.354
Accuracy:16.363% F-
HSR:20% D
NS-11C
B
Kills:108
Deaths:74
KDR:1.459
Accuracy:22.969% C
HSR:21.296% B
Kills:378
Deaths (as Engineer):328
Deaths (to Engineers):1,561
KDR:1.15244
Kill Difference:50
Playtime:171.553 hours
Usage:26%
Score:3.490m
Score/min:339
Accuracy (listed only):19.647%
HSR (listed only):19.480%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,522
Deaths:733
KDR:3.441
Accuracy:35.041% A++
HSR:33.703% B**
NC6 Gauss SAW
A*
Kills:1,617
Deaths:578
KDR:2.798
Accuracy:30.867% A*
HSR:28.881% B*
EM6
M
Kills:1,272
Deaths:325
KDR:3.914
Accuracy:36.473% M
HSR:28.852% B++
GD-22S
A**
Kills:1,200
Deaths:306
KDR:3.922
Accuracy:36.167% A**
HSR:31.667% B**
MGR-L1 Promise
M
Kills:788
Deaths:147
KDR:5.361
Accuracy:38.048% M
HSR:30.711% B*
MGR-L1 Promise AE
A*
Kills:705
Deaths:175
KDR:4.029
Accuracy:36.826% A*
HSR:32.340% B+
NS-15MP
A*
Kills:66
Deaths:13
KDR:5.077
Accuracy:38.456% A*
HSR:34.849% B+
Kills:8,170
Deaths (as Heavy Assault):2,277
Deaths (to Heavy Assaults):1,500
KDR:3.58805
Kill Difference:5,893
Playtime:111.654 hours
Usage:17%
Score:2.644m
Score/min:395
Accuracy (listed only):35.982%
HSR (listed only):31.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:334
Deaths:145
KDR:2.303
Accuracy:31.978% A
HSR:21.856% B+
AF-19 Mercenary
D
Kills:140
Deaths:158
KDR:0.886
Accuracy:19.611% D
HSR:17.143% D
Gauss Compact Burst
D
Kills:130
Deaths:96
KDR:1.354
Accuracy:16.363% F-
HSR:20% D
NS-11C
B
Kills:108
Deaths:74
KDR:1.459
Accuracy:22.969% C
HSR:21.296% B
Kills:712
Deaths (as Light Assault):473
Deaths (to Light Assaults):1,047
KDR:1.50529
Kill Difference:239
Playtime:359.526 hours
Usage:54%
Score:6.248m
Score/min:290
Accuracy (listed only):22.730%
HSR (listed only):20.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:334
Deaths:145
KDR:2.303
Accuracy:31.978% A
HSR:21.856% B+
NC1 Gauss Rifle
C+
Kills:84
Deaths:36
KDR:2.333
Accuracy:22.809% C+
HSR:20.238% C+
Kills:418
Deaths (as Combat Medic):181
Deaths (to Combat Medics):507
KDR:2.30939
Kill Difference:237
Playtime:3.808 hours
Usage:1%
Score:0.054m
Score/min:238
Accuracy (listed only):27.394%
HSR (listed only):21.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A
Kills:502
Deaths:378
KDR:1.328
Accuracy:44.566% B+
HSR:37.849% A
SAS-R
A++
Kills:452
Deaths:193
KDR:2.342
Accuracy:50.447% A++
HSR:79.425% B**
AF-4 Cyclone
A
Kills:334
Deaths:145
KDR:2.303
Accuracy:31.978% A
HSR:21.856% B+
NC14 Bolt Driver
A+
Kills:168
Deaths:71
KDR:2.366
Accuracy:39.199% B+
HSR:87.500% A+
Kills:1,456
Deaths (as Infiltrator):787
Deaths (to Infiltrators):626
KDR:1.85006
Kill Difference:669
Playtime:12.117 hours
Usage:2%
Score:0.188m
Score/min:259
Accuracy (listed only):41.548%
HSR (listed only):56.657%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:4,824
V. Kills:4,114 117%
Deaths:893
KDR:5.402
Accuracy:30.851% C+
KPH:21.500 B++
VKPH:18.300 A
Vortek Rotary
A
Kills:1,956
V. Kills:1,660 118%
Deaths:391
KDR:5.003
Accuracy:33.431% B+
KPH:24.900 B++
VKPH:21.100 A
M30 Mustang AH
A*
Kills:1,573
V. Kills:376 417%
Deaths:171
KDR:9.199
Accuracy:66.709% A+
KPH:50.600 C++
VKPH:12.100 A*
Breaker Rocket Pods
B+
Kills:1,508
V. Kills:376 400%
Deaths:100
KDR:15.080
Accuracy:57.691% B**
KPH:81.700 C+
VKPH:20.400 B+
M20 Kestrel
B+
Kills:687
V. Kills:662 104%
Deaths:118
KDR:5.822
Accuracy:34.276% B++
KPH:21.500 C++
VKPH:20.700 B+
Kills:10,548 (9,040 + 0)
Deaths:1,673
KDR:6.305
VKDR:4.296
Vehicle Kills:7,188
Kill Difference:8,875
Playtime:384.788 hours
Usage:58%
Score:5.468m
Score/min:237
Piloting Accuracy:34.276%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:115
V. Kills:101 113%
Deaths:23
KDR:5
Accuracy:24.476% D**
KPH:42.500 B+
VKPH:37.300 B**
Kills:115 (0 + 115)
Deaths:23
KDR:5
VKDR:4.391
Vehicle Kills:101
Kill Difference:92
Playtime:2.709 hours
Usage:0%
Score:0.096m
Score/min:589
Piloting Accuracy:N/A%
Gunner Accuracy:24.476%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,9384,8248935.402A1.3730.851%C+N/A21.5B++18.3A222224.7h67B++217.2B++
LA1 Anchor 2,5412,5227333.441B+0.6035.041%A++33.703%B**97.8A++N/A21825.8h7.4A21B**
Vortek Rotary 3,6161,9563915.003A0.9733.431%B+1.38%D24.9B++21.1A24778.6h50.3B++150.5B++
NC6 Gauss SAW 1,6331,6175782.798A+1.2430.867%A*28.881%B*75.9A*N/A17621.3h6.8B**21.9B*
M30 Mustang AH 1,9491,5731719.199B+5.1666.709%A+N/A50.6C++12.1A*23431.1h7.9C**11.9B+
Breaker Rocket Pods 1,8841,50810015.08B**11.0457.691%B**N/A81.5C+20.3B+32618.5h9.4B**16.3B*
EM6 1,3001,2723253.914A+0.1236.473%M28.852%B++118.9M+2.6S36210.7h8B**21.9B**
GD-22S 1,2141,2003063.922A0.1136.167%A**31.667%B**114.3M++1.3A*31110.5h7.8A21.6B**
MGR-L1 Promise 7947881475.361M*1.3238.048%M30.711%B*154.5S1.2B+3335.1h8.2A+21.6B**
MGR-L1 Promise AE 7137051754.029B**0.0136.826%A*32.34%B+128.2A*1.5B++2715.5h8.8A23.8B**
M20 Kestrel 1,3496871185.822B**1.7934.276%B++1.164%C--21.5C++20.8B+27131.9h74B+216B+
NS-44P Commissioner 5055023781.328C++2.7144.566%B+37.849%A61.2C*N/A1718.2h2.9B++6.5B+
SAS-R 4564521932.342C+1.6950.447%A++79.425%B**92.2A*N/A2374.9h1.6A3.2B**
AF-4 Cyclone 3423341452.303B*1.7331.978%A21.856%B+30.1C+N/A9211.1h9.7B+30.3B++
NS Decimator 4753311622.043A1.9967.5%B*1.208%D72A*31.3A++4064.6h2.9A4.4A
NC14 Bolt Driver 168168712.366B1.6739.199%B+87.5%A+39.1B**N/A1014.3h1.9B**4.9B*
AF-19 Mercenary 1511401580.886C++3.1519.611%D17.143%D1.9D--N/A972.5h13.7C++69.8C+
Gauss Compact Burst 131130961.354C+2.6816.363%F-20%D4.8D*N/A1227h8.6B*52.3C+
C150 Dalton 216115235C+0.9624.476%D**N/A42.6B+37.4B**5892.7h1.8A+7.5B*
NS-11C 108108741.459B+2.5822.969%C21.296%B13.8DN/A427.8h10.6B**46B+
NC05 Jackhammer 104104283.714A**0.3261.409%A*18.269%B*74.3AN/A2191.4h3.5B**5.7B**
NC1 Gauss Rifle 8484362.333A1.7022.809%C+20.238%C+36.5B++N/A1362.3h10.1B**44.4B+
Carver AE 70691,4900.046C3.9927.469%D13.044%C1.7DN/A440.7h1.3C++4.7C+
NS-15MP 6666135.077A1.0438.456%A*34.849%B+132A++N/A2780.5h8A20.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31580.2h
Medical Kit4712,8927.1h
Motion Spotter02020.1h
Ammunition Package3650.1h
Nano-Armor Kit3567,0985.5h
Medical Applicator43,3760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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