Online: daguest  
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Director General Maverick DudisfludisNC[FLYT] DudisfludisNC
NC BR 97

KDR: 3.85

Score: 14m

Last Seen: Nov 14th, 2019 1:47 AM
- OFFLINE - 16 hour(s)

Battle Rank 97 - New Conglomerate on Emerald
Level Progress (to 98): 98%
Level 100 Progress: 74% 217h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang LA1 Anchor Vortek Rotary NC6A GODSAW NC6 Gauss SAW M30 Mustang AH Breaker Rocket Pods EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,022,416 MLG Score: 2416
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.65%32.088%111213121412,4413.680770.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.552%2.586A**1.672A++-1.89F-HEAD ++ (~14.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.717B++7.30.491B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.493%0.963%19454122310,075588663717.1053152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.847%-0.508D-0.57D0.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.10.141C++45.20.15C++93.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.487%81.729%0212251,01834142.97661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.269%2.01A*0.884B*1.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.70.469B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m196.6%375 (22.5k)332 (19.9k)3.8459528,4107,3874.4637997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227205531.881%18.56%59205:4310

25% Engineer20% Heavy Assault51% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2015 1:04 AMSep 27th, 2015 8:19 PMNov 18th, 2019 7:06 PM (22d) (PST)Nov 14th, 2019 12:23 AM (26d) (PST)Nov 13th, 2019 9:47 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,050939570.6730.1750.1251.7030.1932416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,9795,56457,415401171021219,904

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
703.1h/29.3d 4,564 5,273 8,142 71.8k 302 962 8,126 44.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C--
Kills:140
Deaths:158
KDR:0.886
Accuracy:19.611% C--
HSR:17.143% D
Gauss Compact Burst
D-
Kills:130
Deaths:96
KDR:1.354
Accuracy:16.363% F-
HSR:20% D-
NS-11C
C*
Kills:130
Deaths:87
KDR:1.494
Accuracy:24.465% C++
HSR:20.769% C*
Kills:400
Deaths (as Engineer):341
Deaths (to Engineers):1,776
KDR:1.17302
Kill Difference:59
Playtime:175.984 hours
Usage:25%
Score:3.607m
Score/min:342
Accuracy (listed only):20.146%
HSR (listed only):19.304%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:3,394
Deaths:986
KDR:3.442
Accuracy:36.370% A*
HSR:33.382% B**
NC6A GODSAW
A++
Kills:1,934
Deaths:505
KDR:3.830
Accuracy:39.688% A++
HSR:35.781% B**
NC6 Gauss SAW
A++
Kills:1,617
Deaths:578
KDR:2.798
Accuracy:30.867% A++
HSR:28.881% B*
EM6
M
Kills:1,347
Deaths:336
KDR:4.009
Accuracy:36.558% M
HSR:29.250% B++
GD-22S
A**
Kills:1,200
Deaths:306
KDR:3.922
Accuracy:36.167% A**
HSR:31.667% B**
MGR-L1 Promise
A**
Kills:1,178
Deaths:223
KDR:5.283
Accuracy:37.772% A**
HSR:31.664% B*
MGR-L1 Promise AE
A++
Kills:705
Deaths:175
KDR:4.029
Accuracy:36.826% A++
HSR:32.340% B+
NS-15MP
A*
Kills:66
Deaths:13
KDR:5.077
Accuracy:38.456% A*
HSR:34.849% B+
Kills:11,441
Deaths (as Heavy Assault):3,122
Deaths (to Heavy Assaults):1,990
KDR:3.66464
Kill Difference:8,319
Playtime:142.685 hours
Usage:20%
Score:3.748m
Score/min:438
Accuracy (listed only):36.588%
HSR (listed only):32.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:335
Deaths:152
KDR:2.204
Accuracy:32.073% A
HSR:21.791% B
AF-19 Mercenary
C--
Kills:140
Deaths:158
KDR:0.886
Accuracy:19.611% C--
HSR:17.143% D
Gauss Compact Burst
D-
Kills:130
Deaths:96
KDR:1.354
Accuracy:16.363% F-
HSR:20% D-
NS-11C
C*
Kills:130
Deaths:87
KDR:1.494
Accuracy:24.465% C++
HSR:20.769% C*
Kills:735
Deaths (as Light Assault):493
Deaths (to Light Assaults):1,281
KDR:1.49087
Kill Difference:242
Playtime:359.798 hours
Usage:51%
Score:6.257m
Score/min:290
Accuracy (listed only):23.128%
HSR (listed only):19.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:335
Deaths:152
KDR:2.204
Accuracy:32.073% A
HSR:21.791% B
NC1 Gauss Rifle
C+
Kills:84
Deaths:36
KDR:2.333
Accuracy:22.809% C+
HSR:20.238% C+
Kills:419
Deaths (as Combat Medic):188
Deaths (to Combat Medics):705
KDR:2.22872
Kill Difference:231
Playtime:3.874 hours
Usage:1%
Score:0.054m
Score/min:234
Accuracy (listed only):27.441%
HSR (listed only):21.015%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A+
Kills:886
Deaths:610
KDR:1.452
Accuracy:48.243% B++
HSR:40.971% A+
SAS-R
A++
Kills:850
Deaths:365
KDR:2.329
Accuracy:51.275% A++
HSR:80.588% B**
AF-4 Cyclone
A
Kills:335
Deaths:152
KDR:2.204
Accuracy:32.073% A
HSR:21.791% B
NC14 Bolt Driver
A+
Kills:168
Deaths:71
KDR:2.366
Accuracy:39.199% B+
HSR:87.500% A+
Kills:2,239
Deaths (as Infiltrator):1,198
Deaths (to Infiltrators):853
KDR:1.86895
Kill Difference:1,041
Playtime:15.840 hours
Usage:2%
Score:0.305m
Score/min:321
Accuracy (listed only):42.697%
HSR (listed only):57.712%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:4,971
V. Kills:4,187 119%
Deaths:893
KDR:5.567
Accuracy:31.010% C+
KPH:21.900 B++
VKPH:18.500 A
Vortek Rotary
B**
Kills:1,990
V. Kills:1,677 119%
Deaths:391
KDR:5.090
Accuracy:33.506% B+
KPH:25.200 B+
VKPH:21.200 B**
M30 Mustang AH
A*
Kills:1,603
V. Kills:380 421%
Deaths:171
KDR:9.374
Accuracy:66.663% A+
KPH:50.900 C+
VKPH:12.100 A*
Breaker Rocket Pods
B+
Kills:1,511
V. Kills:376 401%
Deaths:100
KDR:15.110
Accuracy:57.720% B**
KPH:81.700 C+
VKPH:20.300 B+
M20 Kestrel
B+
Kills:687
V. Kills:662 104%
Deaths:118
KDR:5.822
Accuracy:34.270% B++
KPH:21.500 C++
VKPH:20.700 B+
Kills:10,762 (9,251 + 0)
Deaths:1,673
KDR:6.433
VKDR:4.353
Vehicle Kills:7,282
Kill Difference:9,089
Playtime:387.536 hours
Usage:55%
Score:5.543m
Score/min:238
Piloting Accuracy:34.270%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:119
V. Kills:103 114%
Deaths:23
KDR:5.174
Accuracy:25% D*
KPH:42.500 B+
VKPH:36.800 B*
Kills:119 (0 + 119)
Deaths:23
KDR:5.174
VKDR:4.478
Vehicle Kills:103
Kill Difference:96
Playtime:2.802 hours
Usage:0%
Score:0.098m
Score/min:582
Piloting Accuracy:N/A%
Gunner Accuracy:25%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,1584,9718935.567B**1.7231.01%C+N/A21.9B++18.5A224226.5h66.2B++213.4B++
LA1 Anchor 3,4263,3949863.442B+0.4036.37%A*33.382%B**105.7A++1B++24432.1h7.5A20.6B**
Vortek Rotary 3,6671,9903915.09B**1.2433.506%B+1.357%C--25.2B+21.2B**24879.1h49.9B+149B++
NC6A GODSAW 1,9441,9345053.83B*0.0239.688%A++35.781%B**149.9MN/A39612.9h6.5B16.4B**
NC6 Gauss SAW 1,6331,6175782.798B**1.0530.867%A++28.881%B*75.6A*N/A18021.4h6.8B**21.9B*
M30 Mustang AH 1,9831,6031719.374B+5.5366.663%A+N/A50.9C+12.1A*23431.5h7.9C**11.9B+
Breaker Rocket Pods 1,8871,51110015.11B**11.2657.72%B**N/A81.7C+20.3B+32618.5h9.4B**16.3B*
EM6 1,3751,3473364.009A0.1636.558%M29.25%B++121.4M+2.5S36911.1h8B**21.8B**
GD-22S 1,2141,2003063.922A+0.0836.167%A**31.667%B**114.3M+1.3A++31210.5h7.8A21.6B**
MGR-L1 Promise 1,1881,1782235.283M++1.4437.772%A**31.664%B*159.2S1.4B++3637.4h8.3A+21.9B**
NS-44P Commissioner 8918866101.452C*2.3948.243%B++40.971%A+73.8B+N/A20712h2.8B+5.8B++
SAS-R 8548503652.329C+1.5251.275%A++80.588%B**103.7MN/A2748.2h1.7B**3.2B**
MGR-L1 Promise AE 7137051754.029B**0.1836.826%A++32.34%B+128.2A*1.5B+2725.5h8.8A23.8B**
M20 Kestrel 1,3496871185.822B++1.9834.27%B++1.164%C21.5C++20.7B+27232h74.1B+216.2B+
NS Decimator 6784822302.096B**1.7569.844%B**1.66%C79M32.1A++4146.1h2.9B**4.1A
AF-4 Cyclone 3433351522.204B++1.6432.073%A21.791%B29.9C+N/A9411.2h9.7B+30.3B++
NC05 Jackhammer 322322754.293M+0.4558.862%A++19.255%B**123.8A**N/A3502.6h3.4A5.7B**
NC14 Bolt Driver 168168712.366C*1.4839.199%B+87.5%A+39.1B**N/A1024.3h1.9B**4.9B*
AF-19 Mercenary 1511401580.886C++2.9619.611%C--17.143%D1.9D--N/A972.5h13.7C++69.8C+
Gauss Compact Burst 131130961.354C+2.4916.363%F-20%D-4.8D*N/A1227h8.6B**52.3C
NS-11C 130130871.494B+2.3524.465%C++20.769%C*16.3C--N/A518h10.4B**42.4B++
Carver AE 1251242,7690.045C3.8032.353%C7.258%D*1.8C--N/A470h1.3C*4.1C*
C150 Dalton 222119235.174C1.3325%D*N/A42.5B+36.8B*5822.8h1.9A7.4B*
NC1 Gauss Rifle 8484362.333B**1.5122.809%C+20.238%C+36.5B++N/A1582.3h10.1B**44.4B+
NS-15MP 6666135.077B**1.2338.456%A*34.849%B+132A++N/A2780.5h8A20.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32460.2h
Medical Kit4823,0007.2h
Restoration Kit1171,0180.8h
Motion Spotter03020.2h
Ammunition Package3680.1h
Nano-Armor Kit3967,8945.6h
Medical Applicator43,3760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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