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Deputy Director Maverick DudisfludisNC[FLYT] DudisfludisNC
NC BR 91

KDR: 4.26

Score: 11.5m

Last Seen: May 21st, 2019 11:41 PM
- OFFLINE - 79.1 hour(s)

Battle Rank 91 - New Conglomerate on Emerald - Outfit Leader of Flighter Fighters[FLYT] Flighter Fighters
NC outfit on Emerald

Members: 4
Level Progress (to 92): 31%
Level 100 Progress: 61% 361h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH Breaker Rocket Pods LA1 Anchor NC6 Gauss SAW EM6 M20 Kestrel
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,369,845 MLG Score: 1095
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.656%27.037%8291011875,4263.188011.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.263%1.788A++0.883B*-1.578FHEAD ++ (~11.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.654B+7.80.452B+17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.459%0.986%2048411939,842546653218.0256151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.868%-0.519D-0.563D0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.10.131C++45.50.142C++94.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.607%80.541%02119537015422.3871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.302%1.441A0.877B*1.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+1.80.43B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Flighter Fighters[FLYT] Flighter Fighters
NC outfit on Emerald

Members: 4
11.5m212.6%341 (20.5k)306 (18.4k)4.2594819,0914,4825.2385191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1197130631.249%10.162%31808:247

27% Engineer13% Heavy Assault57% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2015 1:04 AMSep 27th, 2015 8:19 PMMay 24th, 2019 8:17 AM (18h) (PST)May 21st, 2019 7:42 PM (3d) (PST)May 21st, 2019 7:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,021509710.5080.1190.0521.5250.2091095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,2422,98458,2583073911318,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
626h/26.1d 4,388 1,940 5,944 57.3k 170 705 7,841 38.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C--
Kills:140
Deaths:158
KDR:0.886
Accuracy:19.611% C--
HSR:17.143% D
Gauss Compact Burst
D
Kills:130
Deaths:96
KDR:1.354
Accuracy:16.363% F-
HSR:20% D
NS-11C
C
Kills:52
Deaths:49
KDR:1.061
Accuracy:17.493% D*
HSR:17.308% C
Kills:322
Deaths (as Engineer):303
Deaths (to Engineers):1,424
KDR:1.06271
Kill Difference:19
Playtime:170.393 hours
Usage:27%
Score:3.471m
Score/min:339
Accuracy (listed only):17.822%
HSR (listed only):18.150%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:1,331
Deaths:454
KDR:2.932
Accuracy:32.911% A+
HSR:28.325% B+
NC6 Gauss SAW
A++
Kills:1,302
Deaths:496
KDR:2.625
Accuracy:29.593% A++
HSR:25.883% B+
EM6
M+
Kills:1,219
Deaths:309
KDR:3.945
Accuracy:36.472% M+
HSR:28.220% B++
GD-22S
A*
Kills:673
Deaths:171
KDR:3.936
Accuracy:34.618% A*
HSR:31.352% B**
MGR-L1 Promise AE
A++
Kills:140
Deaths:45
KDR:3.111
Accuracy:35.216% A++
HSR:26.429% C+
Kills:4,665
Deaths (as Heavy Assault):1,475
Deaths (to Heavy Assaults):1,029
KDR:3.16271
Kill Difference:3,190
Playtime:79.480 hours
Usage:13%
Score:1.592m
Score/min:334
Accuracy (listed only):33.762%
HSR (listed only):28.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:227
Deaths:118
KDR:1.924
Accuracy:30.884% B**
HSR:15.419% C-
AF-19 Mercenary
C--
Kills:140
Deaths:158
KDR:0.886
Accuracy:19.611% C--
HSR:17.143% D
Gauss Compact Burst
D
Kills:130
Deaths:96
KDR:1.354
Accuracy:16.363% F-
HSR:20% D
NS-11C
C
Kills:52
Deaths:49
KDR:1.061
Accuracy:17.493% D*
HSR:17.308% C
Kills:549
Deaths (as Light Assault):421
Deaths (to Light Assaults):790
KDR:1.30404
Kill Difference:128
Playtime:358.889 hours
Usage:57%
Score:6.237m
Score/min:290
Accuracy (listed only):21.088%
HSR (listed only):17.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:227
Deaths:118
KDR:1.924
Accuracy:30.884% B**
HSR:15.419% C-
NC1 Gauss Rifle
C+
Kills:84
Deaths:36
KDR:2.333
Accuracy:22.809% C+
HSR:20.238% C+
Kills:311
Deaths (as Combat Medic):154
Deaths (to Combat Medics):351
KDR:2.01948
Kill Difference:157
Playtime:3.398 hours
Usage:1%
Score:0.054m
Score/min:266
Accuracy (listed only):26.847%
HSR (listed only):17.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B++
Kills:268
Deaths:232
KDR:1.155
Accuracy:40.684% C+
HSR:32.463% B++
AF-4 Cyclone
B**
Kills:227
Deaths:118
KDR:1.924
Accuracy:30.884% B**
HSR:15.419% C-
SAS-R
A++
Kills:209
Deaths:88
KDR:2.375
Accuracy:51.153% A++
HSR:75.598% B++
NC14 Bolt Driver
A+
Kills:161
Deaths:71
KDR:2.268
Accuracy:38.985% B+
HSR:86.957% A+
Kills:865
Deaths (as Infiltrator):509
Deaths (to Infiltrators):445
KDR:1.69941
Kill Difference:356
Playtime:9.673 hours
Usage:2%
Score:0.131m
Score/min:225
Accuracy (listed only):40.427%
HSR (listed only):52.609%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:4,812
V. Kills:4,107 117%
Deaths:890
KDR:5.407
Accuracy:30.976% C+
KPH:21.500 B++
VKPH:18.300 A
Vortek Rotary
A+
Kills:1,949
V. Kills:1,656 118%
Deaths:389
KDR:5.010
Accuracy:33.424% B+
KPH:24.800 B*
VKPH:21.100 A+
M30 Mustang AH
A*
Kills:1,573
V. Kills:376 417%
Deaths:171
KDR:9.199
Accuracy:66.709% A+
KPH:50.600 C++
VKPH:12.100 A*
Breaker Rocket Pods
B+
Kills:1,508
V. Kills:376 400%
Deaths:100
KDR:15.080
Accuracy:57.691% B**
KPH:81.700 C+
VKPH:20.400 B+
M20 Kestrel
B+
Kills:687
V. Kills:662 104%
Deaths:118
KDR:5.822
Accuracy:34.276% B++
KPH:21.500 C++
VKPH:20.700 B+
Kills:10,529 (9,021 + 0)
Deaths:1,668
KDR:6.312
VKDR:4.303
Vehicle Kills:7,177
Kill Difference:8,861
Playtime:383.887 hours
Usage:61%
Score:5.454m
Score/min:237
Piloting Accuracy:34.276%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:115
V. Kills:101 113%
Deaths:23
KDR:5
Accuracy:24.476% D**
KPH:42.500 B++
VKPH:37.300 B**
Kills:115 (0 + 115)
Deaths:23
KDR:5
VKDR:4.391
Vehicle Kills:101
Kill Difference:92
Playtime:2.709 hours
Usage:0%
Score:0.096m
Score/min:589
Piloting Accuracy:N/A%
Gunner Accuracy:24.476%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,9194,8128905.407A1.1530.976%C+N/A21.5B++18.3A222223.9h67.1B++216.5B++
Vortek Rotary 3,6051,9493895.01B**0.7533.424%B+1.385%D24.8B*21.1A+24678.6h50.4B++150.8B++
M30 Mustang AH 1,9491,5731719.199B+4.9466.709%A+N/A50.6C++12.1A*23431.1h7.9C**11.9B+
Breaker Rocket Pods 1,8841,50810015.08B**10.8257.691%B**N/A81.5C+20.3B+32618.5h9.4B**16.3B*
LA1 Anchor 1,3411,3314542.932C**1.3332.911%A+28.325%B+75.6B**N/A16817.6h7.9B**23.9B**
NC6 Gauss SAW 1,3171,3024962.625A+1.6329.593%A++25.883%B+67.8A++N/A15519.2h6.9B**23.3B*
EM6 1,2461,2193093.945A+0.3136.472%M+28.22%B++119.5M*2.6S36510.2h8A21.9B**
M20 Kestrel 1,3496871185.822B**1.5634.276%B++1.164%C--21.5C++20.8B+27131.9h74B+216B+
GD-22S 6806731713.936A+0.3234.618%A*31.352%B**102M1.1A++2246.6h7.8A22.7B**
NS-44P Commissioner 2692682321.155C+3.1040.684%C+32.463%B++46.2C+N/A1275.8h3.2B+7.8B+
AF-4 Cyclone 2352271181.924B+2.3430.884%B**15.419%C-22C-N/A7210.3h10.9C*35.3B+
NS Decimator 3082121052.019B**2.2464.615%B+N/A60.6A++27.4A+3883.5h3.2B**4.9B**
SAS-R 211209882.375C+1.8851.153%A++75.598%B++77.4A++N/A2182.7h1.7B**3.3B**
NC14 Bolt Driver 161161712.268B1.9938.985%B+86.957%A+37.4B**N/A964.3h2B**5B*
AF-19 Mercenary 1511401580.886C++3.3719.611%C--17.143%D1.9D*N/A872.5h13.7C++69.8C+
MGR-L1 Promise AE 141140453.111B+1.1535.216%A++26.429%C+63.6C*N/A1272.2h10.9B++31B*
Gauss Compact Burst 131130961.354C+2.9116.363%F-20%D4.8D*N/A1227h8.6B*52.3C+
C150 Dalton 216115235C+0.7424.476%D**N/A42.6B++37.4B**5892.7h1.8A+7.5B**
NC1 Gauss Rifle 8484362.333B**1.9322.809%C+20.238%C+36.5B*N/A1202.3h10.1B**44.4B++
NS-11C 5252491.061C++3.2017.493%D*17.308%C7.1D--N/A267.3h11.2B*64C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3700.1h
Medical Kit3181,8045.8h
Motion Spotter01380.1h
Ammunition Package3640.1h
Nano-Armor Kit3566,2245.4h
Medical Applicator43,3760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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