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Lt. General Specialist DudisfludisTR[FIy] DudisfludisTR
TR BR 92

KDR: 4.31

Score: 12.1m

Last Seen: Jun 22nd, 2019 11:36 PM
- OFFLINE - 52.4 hour(s)

Battle Rank 92 - Terran Republic on Emerald - Outfit Leader of Get Ganked[FIy] Get Ganked
TR outfit on Emerald

Members: 2
Level Progress (to 93): 36%
Level 100 Progress: 64% 340h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods M14 Banshee M18 Rotary T9 CARV MSW-R SABR-13 M18 Locust
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,506,204 MLG Score: 1204
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.642%28.569%875812025,0582.82571.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.457%1.828A++1.121B**-1.197D*HEAD ++ (~13.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.598B+9.10.359C**20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.46%0.858%21254120610,487577682618.1436154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.571%-0.412C---0.678D-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.5-0.256C67.7-0.279C134.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.713%79.268%01120941017542.32955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.854A++0.906B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.50.521B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Get Ganked[FIy] Get Ganked
TR outfit on Emerald

Members: 2
12.1m201.5%334 (20k)299 (17.9k)4.3122320,7034,8015.3345192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210138932.624%10.593%34608:247

26% Engineer11% Heavy Assault58% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2015 6:26 AMJan 17th, 2018 2:10 AMJun 24th, 2019 8:50 AM (14h) (PST)Jun 22nd, 2019 7:46 PM (2d) (PST)Jun 22nd, 2019 7:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,040569840.5140.1190.0541.4480.2041204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4293,38059,0493173871217,967

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
671.5h/28d 4,908 2,193 6,348 58.3k 234 683 8,239 41.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:187
Deaths:200
KDR:0.935
Accuracy:18.851% D
HSR:11.230% D**
TRAC-5 Burst
C
Kills:163
Deaths:154
KDR:1.058
Accuracy:23.624% C
HSR:16.564% D--
Kills:350
Deaths (as Engineer):354
Deaths (to Engineers):1,501
KDR:0.9887
Kill Difference:4
Playtime:176.459 hours
Usage:26%
Score:3.756m
Score/min:355
Accuracy (listed only):21.238%
HSR (listed only):13.897%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,551
Deaths:514
KDR:3.018
Accuracy:29.964% A*
HSR:27.918% B*
MSW-R
A*
Kills:1,540
Deaths:544
KDR:2.831
Accuracy:32.916% A*
HSR:28.831% B++
MG-H1 Watchman AE
A*
Kills:765
Deaths:184
KDR:4.158
Accuracy:35.429% A*
HSR:31.895% B+
MG-H1 Watchman
A*
Kills:328
Deaths:72
KDR:4.556
Accuracy:33.080% A*
HSR:33.842% B**
Kills:4,184
Deaths (as Heavy Assault):1,314
Deaths (to Heavy Assaults):1,167
KDR:3.18417
Kill Difference:2,870
Playtime:74.888 hours
Usage:11%
Score:1.395m
Score/min:310
Accuracy (listed only):32.847%
HSR (listed only):30.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:187
Deaths:200
KDR:0.935
Accuracy:18.851% D
HSR:11.230% D**
TRAC-5 Burst
C
Kills:163
Deaths:154
KDR:1.058
Accuracy:23.624% C
HSR:16.564% D--
Kills:350
Deaths (as Light Assault):354
Deaths (to Light Assaults):777
KDR:0.9887
Kill Difference:4
Playtime:388.665 hours
Usage:58%
Score:6.347m
Score/min:272
Accuracy (listed only):21.238%
HSR (listed only):13.897%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:410
Deaths:146
KDR:2.808
Accuracy:47.713% A+
HSR:79.268% B**
NS-44P Commissioner
A
Kills:303
Deaths:244
KDR:1.242
Accuracy:26.460% D**
HSR:39.274% A
Kills:713
Deaths (as Infiltrator):390
Deaths (to Infiltrators):526
KDR:1.82821
Kill Difference:323
Playtime:10.644 hours
Usage:2%
Score:0.129m
Score/min:203
Accuracy (listed only):37.087%
HSR (listed only):59.271%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
M++
Kills:898
Deaths:365
KDR:2.460
Accuracy:40.571% M++
HSR:29.733% B+
T1 Cycler
B++
Kills:88
Deaths:49
KDR:1.796
Accuracy:23.455% C**
HSR:26.136% B++
Kills:986
Deaths (as Combat Medic):414
Deaths (to Combat Medics):354
KDR:2.38164
Kill Difference:572
Playtime:17.044 hours
Usage:3%
Score:0.439m
Score/min:429
Accuracy (listed only):32.013%
HSR (listed only):27.935%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:5,551
V. Kills:4,624 120%
Deaths:964
KDR:5.758
Accuracy:32.619% C++
KPH:22 B**
VKPH:18.400 A+
Hellfire Rocket Pods
B++
Kills:1,736
V. Kills:434 399%
Deaths:122
KDR:14.230
Accuracy:55.843% B*
KPH:83.200 C++
VKPH:20.800 B++
M14 Banshee
M**
Kills:1,616
V. Kills:451 358%
Deaths:232
KDR:6.966
Accuracy:33.931% B*
KPH:39.700 C+
VKPH:11.100 M**
M18 Rotary
A++
Kills:1,584
V. Kills:1,293 122%
Deaths:336
KDR:4.714
Accuracy:34.265% B+
KPH:25.600 B**
VKPH:20.900 A++
M18 Locust
A+
Kills:816
V. Kills:682 119%
Deaths:131
KDR:6.229
Accuracy:36.852% B*
KPH:32.600 B**
VKPH:27.200 A+
Kills:11,303 (9,567 + 0)
Deaths:1,785
KDR:6.332
VKDR:4.193
Vehicle Kills:7,484
Kill Difference:9,518
Playtime:400.185 hours
Usage:60%
Score:5.508m
Score/min:229
Piloting Accuracy:36.852%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:98
V. Kills:97 100%
Deaths:19
KDR:5.158
Accuracy:23.975% F
KPH:41.100 B+
VKPH:40.700 A
Kills:98 (0 + 98)
Deaths:19
KDR:5.158
VKDR:5.105
Vehicle Kills:97
Kill Difference:79
Playtime:2.383 hours
Usage:0%
Score:0.078m
Score/min:545
Piloting Accuracy:N/A%
Gunner Accuracy:23.975%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 10,1755,5519645.758A1.4532.619%C++N/A22B**18.4A+218251.8h90.7B++278.1B++
Hellfire Rocket Pods 2,1701,73612214.23B*9.9255.843%B*N/A83.1C++20.8B++34620.9h13.2B+23.7B++
M14 Banshee 2,0671,6162326.966C*2.6533.931%B*N/A39.7C+11.1M**18540.7h35C103.1C+
M18 Rotary 2,8771,5843364.714A0.4034.265%B+N/A25.6B**20.9A++23861.8h80.4B++234.7B*
T9 CARV 1,5681,5515143.018B**1.2929.964%A*27.918%B*76.8MN/A18020.2h9A+30.2B**
MSW-R 1,5571,5405442.831B+1.4832.916%A*28.831%B++60.9B**N/A15325.3h9.2B**27.8B**
SABR-13 9148983652.46B*1.8540.571%M++29.733%B+83.9A**1.5A*22010.7h8.7A21.4A+
M18 Locust 1,4988161316.229A*1.9236.852%B*1.103%C--32.6B**27.3A+29425h72.6B+197B++
MG-H1 Watchman AE 7707651844.158A++0.1535.429%A*31.895%B+127.5A*N/A3286h9.1A25.6B**
TSAR-42 4144101462.808C+1.5047.713%A+79.268%B**95.3MN/A2134.3h1.5A+3.2A
MG-H1 Watchman 331328724.556A*0.2433.08%A*33.842%B**86.3A++N/A2053.8h9.5A28.8B**
NS-44P Commissioner 3093032441.242C++3.0726.46%D**39.274%A31.6C--N/A799.6h3B+11.3C+
TRAC-5 2021872000.935C*3.3818.851%D11.23%D**2.2D*N/A884.8h13.9B+73.7C++
NS Decimator 240174862.023B**2.2966.161%B++1.149%D58A+22B++2933h3.3B**4.9B**
TRAC-5 Burst 1691631541.058C3.2523.624%C16.564%D--3.6D*N/A1045h15.7C-66.5C
C150 Dalton 19598195.158C0.8523.975%FN/A40.8B+40.4A5442.4h2.7B**11.4C++
T1 Cycler 8888491.796B++2.5223.455%C**26.136%B++41.9B**N/A1472.1h10A+42.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21000.1h
Nano-Armor Kit4074,4746.4h
Ripper AE52735.4h
Nanite Revive Grenade01070h
Medical Applicator105,3610.3h
Restoration Kit171550.5h
Motion Spotter01400.1h
M20 Basilisk0590h
Medical Kit2651,7737h

Check the help document for the dictionary if you want to learn more about words used here.


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