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Lt. General Specialist DudisfludisTR[FIy] DudisfludisTR
TR BR 89

KDR: 4.62

Score: 10.9m

Last Seen: Jan 16th, 2019 12:03 AM
- OFFLINE - 165.4 hour(s)

Battle Rank 89 - Terran Republic on Emerald - Outfit Leader of Get Ganked[FIy] Get Ganked
TR outfit on Emerald

Members: 7
Level Progress (to 90): 20%
Level 100 Progress: 58% 411h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods M14 Banshee M18 Rotary T9 CARV MSW-R M18 Locust MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $977,031 MLG Score: 781
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.532%26.881%767710153,6422.99261.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.885%1.466A+0.969B*-0.745D-HEAD ++ (~12.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.555B+9.50.333C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.25%0.858%21284101810,021547662618.2865151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.576%-0.485D-0.659D-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.9-0.314C69.1-0.312C138.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.273%83.041%01102117111401.48696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.536A+1.044B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.673B+1.50.541B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Get Ganked[FIy] Get Ganked
TR outfit on Emerald

Members: 7
10.9m204.6%322 (19.3k)290 (17.4k)4.6186417,5973,8105.8734989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022115832.395%7.246%23509:547

27% Engineer9% Heavy Assault62% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2015 6:26 AMJan 17th, 2018 2:10 AMJan 22nd, 2019 10:55 AM (5h) (PST)Jan 15th, 2019 9:12 PM (7d) (PST)Jan 15th, 2019 8:03 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,045361,0090.4660.1010.0341.3860.211781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,7252,18260,5432862831317,377

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
628.8h/26.2d 4,781 1,275 5,514 52.3k 170 585 7,962 39.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:187
Deaths:200
KDR:0.935
Accuracy:18.851% C--
HSR:11.230% D**
TRAC-5 Burst
C-
Kills:153
Deaths:149
KDR:1.027
Accuracy:23.355% C-
HSR:16.994% D--
Kills:340
Deaths (as Engineer):349
Deaths (to Engineers):1,389
KDR:0.97421
Kill Difference:9
Playtime:168.069 hours
Usage:27%
Score:3.468m
Score/min:344
Accuracy (listed only):21.103%
HSR (listed only):14.112%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,423
Deaths:480
KDR:2.965
Accuracy:29.598% A*
HSR:27.266% B++
MSW-R
A*
Kills:1,298
Deaths:486
KDR:2.671
Accuracy:32.249% A*
HSR:27.812% B+
MG-H1 Watchman
A++
Kills:328
Deaths:72
KDR:4.556
Accuracy:33.080% A++
HSR:33.842% B**
Kills:3,049
Deaths (as Heavy Assault):1,038
Deaths (to Heavy Assaults):854
KDR:2.93738
Kill Difference:2,011
Playtime:57.370 hours
Usage:9%
Score:1.005m
Score/min:292
Accuracy (listed only):31.642%
HSR (listed only):29.640%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:187
Deaths:200
KDR:0.935
Accuracy:18.851% C--
HSR:11.230% D**
TRAC-5 Burst
C-
Kills:153
Deaths:149
KDR:1.027
Accuracy:23.355% C-
HSR:16.994% D--
Kills:340
Deaths (as Light Assault):349
Deaths (to Light Assaults):597
KDR:0.97421
Kill Difference:9
Playtime:388.536 hours
Usage:62%
Score:6.344m
Score/min:272
Accuracy (listed only):21.103%
HSR (listed only):14.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:171
Deaths:55
KDR:3.109
Accuracy:45.273% B**
HSR:83.041% A+
NS-44P Commissioner
B+
Kills:165
Deaths:140
KDR:1.179
Accuracy:20.234% F-
HSR:29.697% B+
Kills:336
Deaths (as Infiltrator):195
Deaths (to Infiltrators):369
KDR:1.72308
Kill Difference:141
Playtime:7.809 hours
Usage:1%
Score:0.066m
Score/min:141
Accuracy (listed only):32.753%
HSR (listed only):56.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:88
Deaths:49
KDR:1.796
Accuracy:23.455% B
HSR:26.136% B++
Kills:88
Deaths (as Combat Medic):49
Deaths (to Combat Medics):235
KDR:1.79592
Kill Difference:39
Playtime:3.350 hours
Usage:1%
Score:0.043m
Score/min:215
Accuracy (listed only):23.455%
HSR (listed only):26.136%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:5,265
V. Kills:4,472 118%
Deaths:938
KDR:5.613
Accuracy:32.376% C+
KPH:21.300 B*
VKPH:18.100 A
Hellfire Rocket Pods
B++
Kills:1,713
V. Kills:434 394%
Deaths:121
KDR:14.157
Accuracy:55.685% B*
KPH:82.700 C++
VKPH:21 B++
M14 Banshee
M**
Kills:1,539
V. Kills:444 346%
Deaths:220
KDR:6.995
Accuracy:33.794% B++
KPH:38.500 C+
VKPH:11.100 M**
M18 Rotary
A+
Kills:1,504
V. Kills:1,252 120%
Deaths:327
KDR:4.599
Accuracy:34.131% B+
KPH:24.500 B*
VKPH:20.400 A+
M18 Locust
A+
Kills:816
V. Kills:682 119%
Deaths:131
KDR:6.229
Accuracy:36.852% B++
KPH:32.600 B**
VKPH:27.200 A+
Kills:10,837 (9,124 + 0)
Deaths:1,737
KDR:6.239
VKDR:4.193
Vehicle Kills:7,284
Kill Difference:9,100
Playtime:394.714 hours
Usage:63%
Score:5.348m
Score/min:226
Piloting Accuracy:36.852%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:98
V. Kills:97 100%
Deaths:19
KDR:5.158
Accuracy:23.975% F
KPH:41.100 B+
VKPH:40.700 A+
Kills:98 (0 + 98)
Deaths:19
KDR:5.158
VKDR:5.105
Vehicle Kills:97
Kill Difference:79
Playtime:2.383 hours
Usage:0%
Score:0.077m
Score/min:541
Piloting Accuracy:N/A%
Gunner Accuracy:23.975%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 9,7375,2659385.613A0.9932.376%C+N/A21.3B*18.1A215247.7h93.1B++287.5B++
Hellfire Rocket Pods 2,1471,71312114.157B*9.5455.685%B*N/A82.8C++21B++34720.7h13.2B**23.7B*
M14 Banshee 1,9831,5392206.995C*2.3833.794%B++N/A38.5C+11.1M**17740h35.8C106C+
M18 Rotary 2,7561,5043274.599A0.0234.131%B+N/A24.5B*20.4A+23361.3h83B++243.3B++
T9 CARV 1,4381,4234802.965B**1.6529.598%A*27.266%B++73.4A**N/A17019.4h9.1A30.9B**
MSW-R 1,3111,2984862.671B1.9532.249%A*27.812%B+68AN/A16019.1h9.3B**28.8B**
M18 Locust 1,4988161316.229A*1.6136.852%B++1.103%C--32.6B**27.3A+29325h72.6C**197B+
MG-H1 Watchman 331328724.556A*0.0633.08%A++33.842%B**86.3A++N/A1953.8h9.5A28.8B**
TRAC-5 2021872000.935C*3.6818.851%C--11.23%D**2.2D*N/A884.7h13.9B+73.7C*
TSAR-42 171171553.109C++1.5145.273%B**83.041%A+90A**N/A2061.9h1.5A+3.2B**
NS-44P Commissioner 1701651401.179C+3.4420.234%F-29.697%B+21.7DN/A497.6h3.3B16.1D--
TRAC-5 Burst 1591531491.027C3.5923.355%C-16.994%D--3.5D*N/A944h16.1D68.7C--
NS Decimator 187136741.838B**2.7864.628%B+1.471%D50.4B**18.9B2562.7h3.6B*5.5B*
C150 Dalton 19598195.158C+0.5423.975%FN/A40.8B+40.4A+5402.4h2.7B**11.4C*
T1 Cycler 8888491.796B++2.8223.455%B26.136%B++41.9AN/A1322.1h10A+42.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0630.1h
Nano-Armor Kit3971,2936.2h
Ripper AE52735.4h
Medical Applicator02,0980.1h
Medical Kit2261,3376.6h
M20 Basilisk0590h

Check the help document for the dictionary if you want to learn more about words used here.


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