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Initiate Duh5m3xy4sian[FCLM] Duh5m3xy4sian
VS BR 106

KDR: 2.47

Score: 21.7m

Last Seen: Dec 28th, 2018 10:52 AM
- OFFLINE - 1369.7 hour(s)

Battle Rank 101 (106 total) - Vanu Sovereignty on Briggs
Level Progress (to 102): 33%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Orion VS54 Sirius SX12 Artemis VX26 Serpent VE92 Maelstrom Turbo Laser Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $924,489 MLG Score: 739
Fun Score: N/A
Cheeseburgers Flipped: 285TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.861%13.705%3961210108,4061.587830.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.192%1.52A+-1.074D*-0.241CMIXED (~0.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.5B+10.80.245C++26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.808%2.179%701510174,81890939345.30033122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.45%0.041C+0.53B+0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.70.232C++46.80.117C+76.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.269%2.804%671510172,67577112703.46952210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.931%1.401A0.121C+-0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.30.737B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.465%1.699%6831110113,29763316355.20853202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.139%0.121C+-0.677D-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.785B++9.60.758B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.253%65.987%683310191,57053922.9128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.51%1.686A++-0.076C+1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.508B+2.20.294C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.846%10.669%683310192,615477215.48218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.52%1.033B**-0.769D-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.70.449B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m247.6%389 (23.3k)366 (22k)2.4666731,96812,9602.8348106 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102225127.188%9.916%27004:3413

59% Engineer6% Heavy Assault13% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 12:11 AMNov 23rd, 2013 9:30 AMJan 26th, 2019 12:55 PM (28d) (PST)Dec 28th, 2018 7:43 AM (57d) (PST)Dec 28th, 2018 6:52 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9081637450.5410.2190.0541.7170.153739

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4579,75644,70132133103921,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
985.6h/41.1d 4,771 3,170 4,264 101.5k 1,851 1,991 9,048 53.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,269
Deaths:404
KDR:3.141
Accuracy:22.860% B+
HSR:16.155% D*
Pulsar LSW
B++
Kills:228
Deaths:117
KDR:1.949
Accuracy:26.411% B++
HSR:14.474% D*
Lasher X2
C--
Kills:90
Deaths:71
KDR:1.268
Accuracy:22.004% C--
HSR:1.111% D**
Kills:1,587
Deaths (as Heavy Assault):592
Deaths (to Heavy Assaults):3,360
KDR:2.68074
Kill Difference:995
Playtime:54.736 hours
Usage:6%
Score:0.984m
Score/min:300
Accuracy (listed only):23.758%
HSR (listed only):10.580%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,173
Deaths:758
KDR:1.547
Accuracy:28.865% B**
HSR:10.571% F
Phobos VX86
B*
Kills:1,166
Deaths:654
KDR:1.783
Accuracy:68.233% B*
HSR:9.348% D*
Nova
B
Kills:1,163
Deaths:701
KDR:1.659
Accuracy:48.645% B
HSR:12.124% D
Solstice SF
B**
Kills:1,157
Deaths:896
KDR:1.291
Accuracy:29.338% B**
HSR:12.014% D-
Solstice VE3
A
Kills:1,130
Deaths:596
KDR:1.896
Accuracy:30.065% A
HSR:11.504% D**
Thanatos VE70
B**
Kills:286
Deaths:176
KDR:1.625
Accuracy:49.615% B**
HSR:10.140% D*
Kills:6,075
Deaths (as Engineer):3,781
Deaths (to Engineers):3,764
KDR:1.60672
Kill Difference:2,294
Playtime:585.479 hours
Usage:59%
Score:14.329m
Score/min:408
Accuracy (listed only):42.460%
HSR (listed only):10.950%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,189
Deaths:586
KDR:2.029
Accuracy:30.587% B**
HSR:9.420% D**
Serpent VE92
B**
Kills:1,173
Deaths:758
KDR:1.547
Accuracy:28.865% B**
HSR:10.571% F
Phobos VX86
B*
Kills:1,166
Deaths:654
KDR:1.783
Accuracy:68.233% B*
HSR:9.348% D*
Nova
B
Kills:1,163
Deaths:701
KDR:1.659
Accuracy:48.645% B
HSR:12.124% D
Solstice SF
B**
Kills:1,157
Deaths:896
KDR:1.291
Accuracy:29.338% B**
HSR:12.014% D-
Solstice VE3
A
Kills:1,130
Deaths:596
KDR:1.896
Accuracy:30.065% A
HSR:11.504% D**
Thanatos VE70
B**
Kills:286
Deaths:176
KDR:1.625
Accuracy:49.615% B**
HSR:10.140% D*
NS-7 PDW
B+
Kills:144
Deaths:138
KDR:1.043
Accuracy:27.749% B+
HSR:8.333% D**
Kills:7,408
Deaths (as Light Assault):4,505
Deaths (to Light Assaults):2,002
KDR:1.6444
Kill Difference:2,903
Playtime:137.747 hours
Usage:14%
Score:2.718m
Score/min:329
Accuracy (listed only):39.137%
HSR (listed only):10.432%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,189
Deaths:586
KDR:2.029
Accuracy:30.587% B**
HSR:9.420% D**
Artemis VX26
A+
Kills:1,181
Deaths:585
KDR:2.019
Accuracy:34.598% A+
HSR:17.528% D
Parallax VX3
A++
Kills:1,159
Deaths:412
KDR:2.813
Accuracy:52.254% A++
HSR:72.045% D
Beamer VS3
C**
Kills:574
Deaths:437
KDR:1.314
Accuracy:29.207% C**
HSR:22.300% C+
VA39 Spectre
B**
Kills:246
Deaths:9
KDR:27.333
Accuracy:38.213% B**
HSR:45.122% B+
NS-357 Underboss
C+
Kills:233
Deaths:189
KDR:1.233
Accuracy:36.043% C+
HSR:12.876% D--
Ghost
B*
Kills:165
Deaths:74
KDR:2.230
Accuracy:45.221% B*
HSR:54.546% D*
NS-7 PDW
B+
Kills:144
Deaths:138
KDR:1.043
Accuracy:27.749% B+
HSR:8.333% D**
NS Patriot Flare Gun
U
Kills:61
Deaths:66
KDR:0.924
Accuracy:17.314% C+
HSR:0% U
Kills:4,952
Deaths (as Infiltrator):2,496
Deaths (to Infiltrators):1,639
KDR:1.98397
Kill Difference:2,456
Playtime:126.312 hours
Usage:13%
Score:1.901m
Score/min:251
Accuracy (listed only):34.576%
HSR (listed only):26.908%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,189
Deaths:586
KDR:2.029
Accuracy:30.587% B**
HSR:9.420% D**
Phobos VX86
B*
Kills:1,166
Deaths:654
KDR:1.783
Accuracy:68.233% B*
HSR:9.348% D*
Nova
B
Kills:1,163
Deaths:701
KDR:1.659
Accuracy:48.645% B
HSR:12.124% D
H-V45
A++
Kills:948
Deaths:437
KDR:2.169
Accuracy:32.682% A++
HSR:13.502% D--
Thanatos VE70
B**
Kills:286
Deaths:176
KDR:1.625
Accuracy:49.615% B**
HSR:10.140% D*
NS-11A
C++
Kills:169
Deaths:83
KDR:2.036
Accuracy:24.917% C++
HSR:10.059% F
Pulsar VS1
C
Kills:168
Deaths:67
KDR:2.507
Accuracy:21.856% C
HSR:15.476% D
NS-7 PDW
B+
Kills:144
Deaths:138
KDR:1.043
Accuracy:27.749% B+
HSR:8.333% D**
Kills:5,233
Deaths (as Combat Medic):2,842
Deaths (to Combat Medics):1,351
KDR:1.84131
Kill Difference:2,391
Playtime:41.754 hours
Usage:4%
Score:0.898m
Score/min:359
Accuracy (listed only):38.036%
HSR (listed only):11.050%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:549
Deaths:178
KDR:3.084
Accuracy:21.492% B+
HSR:17.304% D
Blueshift VM5
B+
Kills:532
Deaths:172
KDR:3.093
Accuracy:21.600% B+
HSR:13.910% D*
Comet VM2
C
Kills:123
Deaths:84
KDR:1.464
Accuracy:40.116% C
HSR:3.252% C--
Comet VM2
C
Kills:122
Deaths:77
KDR:1.584
Accuracy:41.956% C
HSR:1.639% D*
NS-10 Burster
A
Kills:89
Deaths:87
KDR:1.023
Accuracy:37.975% A
HSR:4.494% D
Quasar VM1
C*
Kills:84
Deaths:41
KDR:2.049
Accuracy:16.613% C*
HSR:15.476% D
NS-10 Burster
A
Kills:74
Deaths:58
KDR:1.276
Accuracy:37.623% A
HSR:9.459% B**
Kills:1,573
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):701
KDR:4.51363
Kill Difference:1,224.500
Playtime:35.640 hours
Usage:4%
Score:0.828m
Score/min:387
Accuracy (listed only):31.054%
HSR (listed only):9.362%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:1,172
V. Kills:892 131%
Deaths:498
KDR:2.353
Accuracy:32.344% C*
KPH:17.700 C*
VKPH:13.500 B+
Dual Photon Pods
B**
Kills:1,166
V. Kills:368 316%
Deaths:123
KDR:9.480
Accuracy:65.902% A+
KPH:93 B
VKPH:29.400 B**
Saron Laser Cannon
A++
Kills:898
V. Kills:775 116%
Deaths:330
KDR:2.721
Accuracy:36.885% B*
KPH:25.400 B**
VKPH:21.900 A++
Light PPA
A*
Kills:218
V. Kills:36 N/A
Deaths:56
KDR:3.893
Accuracy:43.397% B
KPH:53.100 C*
VKPH:8.800 A*
Antares LC
B**
Kills:100
V. Kills:53 185%
Deaths:26
KDR:3.846
Accuracy:21.416% F
KPH:31.700 B**
VKPH:16.800 B
Kills:3,554 (2,388 + 0)
Deaths:1,033
KDR:3.440
VKDR:2.056
Vehicle Kills:2,124
Kill Difference:2,521
Playtime:121.278 hours
Usage:12%
Score:2.311m
Score/min:318
Piloting Accuracy:21.416%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,014
V. Kills:1,095 184%
Deaths:126
KDR:15.984
Accuracy:46.961% B*
KPH:7,250,400 U
VKPH:3,942,000 U
CAS30 Tank Buster
A++
Kills:1,364
V. Kills:1,771 77%
Deaths:729
KDR:1.871
Accuracy:45.629% C+
KPH:11.800 B+
VKPH:15.300 A++
L105 Zephyr PX
U
Kills:207
V. Kills:26 N/A
Deaths:4
KDR:51.750
Accuracy:51.286% C+
KPH:745,200 U
VKPH:93,600 U
AP30 Shredder
U
Kills:199
V. Kills:117 169%
Deaths:23
KDR:8.652
Accuracy:28.465% D-
KPH:716,400 U
VKPH:421,200 U
L-30R Vektor
C++
Kills:89
V. Kills:92 96%
Deaths:63
KDR:1.413
Accuracy:29.596% D--
KPH:7.400 C-
VKPH:7.600 C++
L105 Zephyr
U
Kills:58
V. Kills:5 N/A
Deaths:8
KDR:7.250
Accuracy:42.593% C+
KPH:208,800 U
VKPH:18,000 U
Kills:3,931 (1,453 + 2,478)
Deaths:953
KDR:4.125
VKDR:3.259
Vehicle Kills:3,106
Kill Difference:2,978
Playtime:127.691 hours
Usage:13%
Score:3.035m
Score/min:396
Piloting Accuracy:29.596%
Gunner Accuracy:42.593%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:163
V. Kills:43 370%
Deaths:15
KDR:10.867
Accuracy:56.679% B+
KPH:57.800 A*
VKPH:15.200 B*
C75 Viper
B++
Kills:129
V. Kills:20 N/A
Deaths:21
KDR:6.143
Accuracy:43.760% B+
KPH:40.900 B++
VKPH:6.300 C
L100 Python AP
B**
Kills:88
V. Kills:54 160%
Deaths:18
KDR:4.889
Accuracy:54.785% C+
KPH:38.300 B++
VKPH:23.500 B**
L100 Python HESH
B+
Kills:74
V. Kills:16 435%
Deaths:10
KDR:7.400
Accuracy:59.692% A
KPH:46.200 C+
VKPH:10 B+
Kills:454 (454 + 0)
Deaths:64
KDR:7.094
VKDR:2.078
Vehicle Kills:133
Kill Difference:390
Playtime:9.869 hours
Usage:1%
Score:0.209m
Score/min:352
Driving Accuracy:59.692%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,170
V. Kills:831 141%
Deaths:212
KDR:5.519
Accuracy:52.250% C+
KPH:28 B+
VKPH:19.900 B**
Supernova PC
A*
Kills:1,101
V. Kills:264 415%
Deaths:106
KDR:10.387
Accuracy:58.426% B**
KPH:45.200 A*
VKPH:10.800 B++
Saron HRB
A++
Kills:269
V. Kills:114 234%
Deaths:21
KDR:12.810
Accuracy:46.455% B
KPH:41.900 A++
VKPH:17.800 C**
Supernova VPC
A
Kills:153
V. Kills:23 N/A
Deaths:19
KDR:8.053
Accuracy:62.483% A
KPH:38.900 C+
VKPH:5.900 C-
E540 Halberd
C*
Kills:52
V. Kills:28 179%
Deaths:4
KDR:13
Accuracy:46.544% C+
KPH:33.500 C*
VKPH:18.100 C*
Kills:2,745 (2,424 + 321)
Deaths:362
KDR:7.583
VKDR:3.481
Vehicle Kills:1,260
Kill Difference:2,383
Playtime:78.093 hours
Usage:8%
Score:1.702m
Score/min:363
Driving Accuracy:62.483%
Gunner Accuracy:46.544%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:213
V. Kills:104 203%
Deaths:18
KDR:11.833
Accuracy:58.710% C++
KPH:67.900 A
VKPH:33.200 A
M40 Fury-H
A+
Kills:115
V. Kills:4 N/A
Deaths:5
KDR:23
Accuracy:40.524% C+
KPH:164.700 A+
VKPH:5.700 D
G30 Walker
A*
Kills:54
V. Kills:17 300%
Deaths:3
KDR:18
Accuracy:39.670% B++
KPH:58 A*
VKPH:18.300 C**
Kills:382 (0 + 382)
Deaths:26
KDR:14.692
VKDR:4.808
Vehicle Kills:125
Kill Difference:356
Playtime:4.767 hours
Usage:0%
Score:0.171m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:39.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:66
V. Kills:31 206%
Deaths:12
KDR:5.500
Accuracy:41.671% C**
KPH:33.300 B**
VKPH:15.600 A*
M20 Basilisk
A++
Kills:56
V. Kills:10 N/A
Deaths:10
KDR:5.600
Accuracy:37.646% C+
KPH:44 A++
VKPH:7.900 C
M60-G Bulldog
B**
Kills:52
V. Kills:4 N/A
Deaths:7
KDR:7.429
Accuracy:34.583% C+
KPH:44 B**
VKPH:3.400 D
Kills:174 (0 + 174)
Deaths:29
KDR:6
VKDR:1.552
Vehicle Kills:45
Kill Difference:145
Playtime:4.437 hours
Usage:0%
Score:0.090m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:34.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:311
V. Kills:65 471%
Deaths:155
KDR:2.006
Accuracy:41.050% D
KPH:31.300 B+
VKPH:6.500 C+
Kills:311 (311 + 0)
Deaths:155
KDR:2.006
VKDR:0.419
Vehicle Kills:65
Kill Difference:156
Playtime:9.938 hours
Usage:1%
Score:0.087m
Score/min:146
Driving Accuracy:41.050%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,1092,01412615.984A13.5246.961%B*N/A20140U10950U133139100.1h3.2B++6.9B**
CAS30 Tank Buster 3,1351,3647291.871B+0.6045.629%C+N/A11.8B+15.3A++200115.7h31.2B*68.5B*
Orion VS54 1,2851,2694043.141A0.6722.86%B+16.155%D*56.2B**N/A20922.6h10.1B*44.2C*
Sirius SX12 1,1951,1895862.029B*0.4430.587%B**9.42%D**47.8B**N/A12924.9h10.5B**34.2B*
Artemis VX26 1,1891,1815852.019B+0.4534.598%A+17.528%D59.9AN/A19919.7h9.8B*28.2B**
Serpent VE92 1,1831,1737581.547B+0.9228.865%B**10.571%F22.2CN/A7852.9h11.8B+40.9B+
Maelstrom Turbo Laser 2,0641,1724982.353C**0.1132.344%C*3.925%B*17.7C*13.5B+25966.1h67.9B++209.8B++
Supernova FPC 2,0011,1702125.519C+3.0552.25%C+3.504%B++28B+19.9B**40241.8h3.6A6.8B**
Dual Photon Pods 1,5341,1661239.48B+7.0165.902%A+1.715%B++93.3B29.4B**68912.5h15.8B*24B*
Phobos VX86 1,1801,1666541.783B+0.6868.233%B*9.348%D*46.3C++N/A15325.2h2B*2.9B++
Nova 1,1671,1637011.659C*0.8148.645%B12.124%D46.9B+N/A12024.8h3.3B*6.7B++
Parallax VX3 1,1611,1594122.813C+0.3552.254%A++72.045%D56.3A++N/A15720.6h1.8B*3.4B**
Solstice SF 1,1821,1578961.291B1.1829.338%B**12.014%D-19.8C+N/A6458.3h10.5C**35.9B++
Solstice VE3 1,1471,1305961.896A++0.5730.065%A11.504%D**28.3B+N/A9739.9h13.1B+43.7B+
Supernova PC 1,3651,10110610.387B*7.9258.426%B**1.907%C45.1A*10.8B++24924.4h3A5.2A
H-V45 9589484372.169B+0.3032.682%A++13.502%D--53.6B*N/A14517.7h10.8B**33B**
Saron Laser Cannon 1,6738983302.721B0.2536.885%B*2.561%C*25.4B**21.9A++31135.4h91.5B+248.1B*
C-4 1,0476903591.922B+0.5420.394%D-N/A94.5B48.9A10217.3h1.2B+5.9C*
Beamer VS3 5795744371.314B++1.1529.207%C**22.3%C+33BN/A10817.4h8.1B+27.6C*
Blueshift VM5 5535491783.084B0.6221.492%B+17.304%D36.6C*N/A11415h13.5B++62.8B+
Blueshift VM5 5375321723.093B0.6321.6%B+13.91%D*36.2C*N/A11414.7h13.8B*63.7B+
Lumine Edge 4424351,0740.405A2.0625.362%C+15.172%C+13.3B*N/A3632.8h1.2B+4.9B
Force-Blade 4193958,2440.048B*2.4239.981%B*N/A0.9C**N/A2427.5h3.3C8.2B
S1 4373231502.153A**0.3160.584%B+3.096%C++48.2A+17B+4126.7h3.3A++5.5A
M40 Fury-F 3763111552.006C**0.4641.05%DN/A31.4B+6.6C++1469.9h6.1B*14.9B++
Thanatos VE70 2892861761.625B*0.8449.615%B**10.14%D*50.2AN/A2465.7h3.2A6.4B**
Proximity Mine 282282436.558B*4.0966.417%M+N/A313.3SN/A9000.9h1.3A++1.9A*
Saron HRB 3832692112.81A++10.3446.455%B1.115%C-42A++17.8C**5626.4h10.4A++22.4A+
VA39 Spectre 246246927.333U24.8738.213%B**45.122%B+33.7B++N/A1827.3h4.4B*11.6B*
NS-357 Underboss 2382331891.233C**1.2336.043%C+12.876%D--28.1CN/A898.3h5.8D**16.1C--
Pulsar LSW 2292281171.949B+0.5226.411%B++14.474%D*37.4C+N/A1636.1h11.2B+42.4B+
Light PPA 254218563.893C+1.4343.397%B2.294%A+53.2C*8.8A*2714.1h11.3B+26.1B+
E540 Halberd-H 3172131811.833C**9.3758.71%C++6.573%M++68.7A33.5A+6203.1h3.8B**6.5B**
MANA Anti-Vehicle Turret 3862131121.902C0.5660.8%C+7.042%M+2130C1730C+9620550.1h6.1B+10B*
L105 Zephyr PX 233207451.75A++49.2851.286%C+N/A2070U260U5291400.1h3.5B**6.8B*
AP30 Shredder 316199238.652B+6.1928.465%D-2.513%B1990U1170U16772800.1h48.1A169.1B*
Tank Mine 4551841261.46D1.0132.976%C+N/A76.7D112.9A++19322.4h1.8C*5.6B+
NS-11A 171169832.036B+0.4324.917%C++10.059%F31.9C+N/A1125.3h14.2C+57.1C*
Pulsar VS1 169168672.507A++0.0421.856%C15.476%D33.6B+N/A1555h12.3B*56.3B+
Ghost 165165742.23C+0.2445.221%B*54.546%D*35.9C+N/A1344.6h2.2C**4.9B+
L100 Python HEAT 2061631510.867A++8.4056.679%B+3.681%B++58.2A*15.4B*3732.8h2.9A+5.1A+
Supernova VPC 176153198.053C5.5962.483%A1.961%B+39.2C+5.9C-2133.9h2.9B+4.7B++
NS-7 PDW 1441441381.043C*1.4227.749%B+8.333%D**21.8CN/A816.6h14B50.3B+
Frag Grenade 1421391139N/A136.5338.916%D-N/A695B**15A+20870.2h2.3A6B++
C75 Viper 149129216.143B+3.6843.76%B+N/A40.3B+6.3C2763.2h6.4A14.6B**
Comet VM2 168123841.464B++1.0040.116%C3.252%C--16.2B**5.9B*1917.6h15.2B*37.9B+
Comet VM2 170122771.584B++0.8841.956%C1.639%D*19.1A7.5A1616.4h14.6B**34.7B*
M40 Fury-H 119115523B++20.5340.524%C+N/A164.3A+5.7D6540.7h4B**10B**
Spear Anti-Vehicle Phalanx Turret 254104156.933C+4.4757.517%A1.923%D*40C++57.7M*4462.6h12.3D21.3C*
Antares LC 153100263.846A1.3821.416%FN/A31.3B**16.6B2153.2h49.3B*230.3B++
Lasher X2 9190711.268B+1.2022.004%C--1.111%D**25CN/A803.6h20C++90.9C+
L-30R Vektor 18189631.413C+1.0529.596%D--N/A7.4C-7.7C++10912h67.2B227.1C++
NS-10 Burster 14489871.023C*1.4437.975%A4.494%D10.2A++6.3A++1518.7h77.3A+203.5A
L100 Python AP 14288184.889C++2.4254.785%C+4.545%B**38.3B++23.5B**4782.3h4.5B**8.2B++
Quasar VM1 8584412.049B+0.4216.613%C*15.476%D24.7C*N/A1473.4h13.5B+81.5B
NS-10 Burster 11874581.276C**1.1937.623%A9.459%B**10.7A*6.4A++1446.9h75.2A++199.8A+
L100 Python HESH 9074107.4C4.9359.692%AN/A46.3C+10B+2861.6h2.6B*4.4B**
M60-A Bulldog 7570417.5C*15.0347.146%C++1.429%D70A++5C*2701h3.7B**7.8B**
M20 Basilisk 9766125.5B**3.0341.671%C**3.03%D*33B**15.5A*4032h55.6B**133.3B**
NS Decimator 8765800.813C1.6555.032%D3.077%B++28.3C9.6D3412.3h4B+7.2B+
NS Patriot Flare Gun 6161660.924B1.5417.314%C+N/A32.1B+N/A1101.9h1.8B+10.1B+
L105 Zephyr 635887.25C+4.7842.593%C+N/A580U50S1492000.1h4.8B**11.2B++
M20 Basilisk 6656105.6A+3.1337.646%C+7.143%B+43.1A++7.7C4141.3h38.4A++102.1A+
G30 Walker 7154318A**15.5339.67%B++9.259%M*60A*18.9B+4780.9h81.9A206.4A
E540 Halberd 8052413B+10.5346.544%C+1.923%C32.5C++17.5C++6671.6h3.9A+8.3B**
M60-G Bulldog 565277.429B**4.9634.583%C+3.846%B+43.3B*3.3D1501.2h3.9A11.3B**
M60-A Bulldog 5451510.2C+7.7346.819%C++1.961%C56.7B**3.3C3210.9h3.6B**7.7B**
MAX Punch 61503730.134C++2.3340.412%CN/A1.5C+N/A732.7h3.9C+9.7C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit142960.6h
Nano-Armor Kit289309,11360.9h
Spawn Beacon21830.4h
Anti-Vehicle MANA Turret222751.7h
Nanite Revive Grenade0790h
Medical Applicator13336,9796.2h
Anti-Infantry MANA Turret3740.4h
Recon Detection Device372,4694.3h
Ammunition Package21750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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