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Brigadier Dulcet[PREY] Dulcet
NC BR 81

KDR: 6.9

Score: 6.1m

Last Seen: Jul 1st, 2020 6:36 PM
- OFFLINE - 3.9 hour(s)

Battle Rank 81 - New Conglomerate on Emerald
Level Progress (to 82): 73%
Level 100 Progress: 32% 370h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary C150 Dalton MGR-L1 Promise AE NC6 Gauss SAW MGR-L1 Promise GD-7F AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $950,760 MLG Score: 760
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.237%22.304%697713429462.515964.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.676%1.933A++0.18C++0.861B*HEAD ++ (~6.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.579B+9.70.317C*21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.841%0.222%2277213475,409298376618.151144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.978%-0.147C-1.247D*-1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.90.317C*39.80.253C*71.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.631%0.27%63111348370684925.3623275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.239C-1.027D*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.945B*2.20.944B*4.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m382.6%576 (34.6k)533 (32k)6.896948,5661,2428.3059681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134960433.826%3.958%13409:102

57% Engineer8% Heavy Assault31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2016 3:21 AMMay 1st, 2020 12:31 AMJul 1st, 2020 3:00 PM (90d) (PST)Jul 1st, 2020 3:32 PM (90d) (PST)Jul 1st, 2020 2:36 PM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,723381,6850.7500.1090.0304.3840.396760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,3502,286101,06445722632431,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
190.3h/7.9d 1,750 339 2,708 50.1k 53 139 4,519 19.7m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:176
Deaths:60
KDR:2.933
Accuracy:30.180% B+
HSR:18.750% D
Kills:176
Deaths (as Engineer):60
Deaths (to Engineers):489
KDR:2.93333
Kill Difference:116
Playtime:108.648 hours
Usage:57%
Score:3.374m
Score/min:518
Accuracy (listed only):30.180%
HSR (listed only):18.750%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:176
Deaths:60
KDR:2.933
Accuracy:30.180% B+
HSR:18.750% D
AF-4 Cyclone
B**
Kills:60
Deaths:32
KDR:1.875
Accuracy:33.434% B**
HSR:30% B*
Kills:236
Deaths (as Light Assault):92
Deaths (to Light Assaults):205
KDR:2.56522
Kill Difference:144
Playtime:59.721 hours
Usage:31%
Score:2.233m
Score/min:623
Accuracy (listed only):31.807%
HSR (listed only):24.375%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
B+
Kills:269
Deaths:90
KDR:2.989
Accuracy:31.716% B+
HSR:26.394% C--
NC6 Gauss SAW
B**
Kills:246
Deaths:82
KDR:3
Accuracy:30.791% B**
HSR:22.358% D
MGR-L1 Promise
B*
Kills:185
Deaths:49
KDR:3.776
Accuracy:32.843% B*
HSR:17.838% D**
LA1 Anchor
C**
Kills:114
Deaths:40
KDR:2.850
Accuracy:29.755% C**
HSR:23.684% D
NS-15M2
B++
Kills:66
Deaths:37
KDR:1.784
Accuracy:31.344% B++
HSR:18.182% D**
Kills:880
Deaths (as Heavy Assault):298
Deaths (to Heavy Assaults):228
KDR:2.95302
Kill Difference:582
Playtime:15.025 hours
Usage:8%
Score:0.368m
Score/min:408
Accuracy (listed only):31.290%
HSR (listed only):21.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:99
Deaths:36
KDR:2.750
Accuracy:30.935% B++
HSR:33.333% B++
AF-4 Cyclone
B**
Kills:60
Deaths:32
KDR:1.875
Accuracy:33.434% B**
HSR:30% B*
Kills:159
Deaths (as Combat Medic):68
Deaths (to Combat Medics):73
KDR:2.33824
Kill Difference:91
Playtime:2.238 hours
Usage:1%
Score:0.073m
Score/min:541
Accuracy (listed only):32.184%
HSR (listed only):31.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:60
Deaths:32
KDR:1.875
Accuracy:33.434% B**
HSR:30% B*
Kills:60
Deaths (as Infiltrator):32
Deaths (to Infiltrators):126
KDR:1.875
Kill Difference:28
Playtime:2.253 hours
Usage:1%
Score:0.032m
Score/min:235
Accuracy (listed only):33.434%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:3,808
V. Kills:2,744 139%
Deaths:145
KDR:26.262
Accuracy:35.330% B*
KPH:54.500 A*
VKPH:39.300 M+
Vortek Rotary
A**
Kills:1,601
V. Kills:959 167%
Deaths:36
KDR:44.472
Accuracy:38.097% B*
KPH:70.300 A**
VKPH:42.100 A**
M20 Kestrel
M+
Kills:79
V. Kills:40 193%
Deaths:
KDR:
Accuracy:30.609% C+
KPH:76.400 M+
VKPH:38.700 A*
Kills:5,488 (5,488 + 0)
Deaths:181
KDR:30.320
VKDR:20.680
Vehicle Kills:3,743
Kill Difference:5,307
Playtime:93.701 hours
Usage:49%
Score:2.778m
Score/min:494
Piloting Accuracy:30.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:370
V. Kills:310 119%
Deaths:21
KDR:17.619
Accuracy:33.631% C
KPH:51.400 C*
VKPH:43.100 B++
AP30 Shredder
M+
Kills:139
V. Kills:124 111%
Deaths:11
KDR:12.636
Accuracy:41.297% B**
KPH:55.900 B*
VKPH:49.900 M+
Dual-75 Duster
A*
Kills:104
V. Kills:6 N/A
Deaths:1
KDR:104
Accuracy:45.169% B+
KPH:145.700 A*
VKPH:8.400 B*
CAS30 Tank Buster
D
Kills:67
V. Kills:57 116%
Deaths:58
KDR:1.155
Accuracy:44.907% C
KPH:5.300 D
VKPH:4.500 D
Kills:680 (67 + 613)
Deaths:91
KDR:7.473
VKDR:5.462
Vehicle Kills:497
Kill Difference:589
Playtime:23.005 hours
Usage:12%
Score:0.504m
Score/min:365
Piloting Accuracy:44.907%
Gunner Accuracy:45.169%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 6,5523,80814526.262S19.3735.33%B*N/A54.5A*39.3M+48769.9h45.4B*128.4B**
Vortek Rotary 2,5601,6013644.472U37.5838.097%B*N/A70.2A**42.1A**51422.8h26.4B**69.2B*
C150 Dalton 6803702117.619B++10.7233.631%CN/A51.4C*43.1B++6737.2h2.2B*6.7B*
MGR-L1 Promise AE 275269902.989C**3.9131.716%B+26.394%C--117B++2.6A2482.3h11.8C+37.2C**
NC6 Gauss SAW 262246823B+3.9030.791%B**22.358%D79.4B+5.2S2603.1h8.1B26.4B+
MGR-L1 Promise 191185493.776A+3.1232.843%B*17.838%D**102.8B++3.3A*2411.8h11.2C**34.2B+
GD-7F 183176602.933B+3.9630.18%B+18.75%D103.5B**4.1S2741.7h9.4B*31B++
AP30 Shredder 2631391112.636C+5.7441.297%B**N/A55.6B*49.6M8312.5h59.8B+144.7B*
LA1 Anchor 115114402.85C+4.0529.755%C**23.684%D95B+N/A2541.2h8.9C*30.1B
Dual-75 Duster 1101041104S97.1045.169%B+N/A148.6A*8.6B**4570.7h3.7A++8.3A+
NS-11A 10199362.75B++4.1530.935%B++33.333%B++82.5B**1.7B**3511.2h10.7B+34.7B++
M20 Kestrel 11979179U72.1030.609%C+N/A79M++40A*5221h41.3B**135.1B*
CAS30 Tank Buster 12467581.155C5.7444.907%CN/A5.3D4.5D9212.6h60.3C134.2C
NS-15M2 6866371.784C5.1131.344%B++18.182%D**73.3C++2.2A2320.9h11.4C+36.3B
AF-4 Cyclone 6160321.875C++5.0233.434%B**30%B*75B+1.3B++3290.8h11.1D33.3C*
M60-A Bulldog 595586.875C0.0250.184%B**N/A68.8B**5D3650.8h5C**9.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit21834,50315.9h
Spawn Beacon2680.1h
Medical Kit7539610.1h
Ammunition Package01010h
Medical Applicator31,0790.1h
Mag-Cutter2817022.1h

Check the help document for the dictionary if you want to learn more about words used here.


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