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Field Marshal Field Marshal Dulo[B0NR] Dulo
TR BR 99

KDR: 2.64

Score: 18.5m

Last Seen: Feb 17th, 2019 5:14 AM
- OFFLINE - 33.1 hour(s)

Battle Rank 100 (99 total) - Terran Republic on Emerald - Outfit Leader of THE Boner in Sweatpants[B0NR] THE Boner in Sweatpants
TR outfit on Emerald

Members: 1
Level Progress (to 101): 11%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T7 Mini-Chaingun P525 Marauder-H C75 Viper MRC3 Mercy T9 CARV SMG-46 Armistice MSW-R T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $361,539 MLG Score: 289
Fun Score: N/A
Cheeseburgers Flipped: 1069TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.397%16.014%29516100611,3652.088390.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.248%-0.524D-0.727D-0.449BHEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.022C+14.10.015C+62.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.507%1.667%707610164,25862113666.84566311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.99%-1.112D*-0.6D0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.018C+11.20.107C+26.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.082%1.543%14031210106,353555180511.4263352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.369%-0.099C+-0.716D-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.575B+17.70.552B+32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.188%59.232%14032102054740441.35396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.862%-0.334C--0.589D-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.012C+3.1-0.006C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.12%10.939%1403310191,545544112.84007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.754%-0.202C-0.674D-1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.101C+4.60.047C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE Boner in Sweatpants[B0NR] THE Boner in Sweatpants
TR outfit on Emerald

Members: 1
18.5m214.8%180 (10.8k)168 (10.1k)2.6429332,39712,2583.2896999 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102293618.686%9.677%18108:5610

9% Combat Medic35% Engineer35% Heavy Assault9% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:50 AMOct 22nd, 2014 4:21 AMFeb 17th, 2019 11:46 AM (2d) (PST)Feb 17th, 2019 3:00 AM (2d) (PST)Feb 17th, 2019 1:14 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4211153060.2950.1120.0290.7310.045289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2536,87818,375187244310,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1830.7h/76.3d 7,928 3,135 7,408 80.3k 2,360 6,582 4,982 46.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C-
Kills:1,700
Deaths:898
KDR:1.893
Accuracy:15.067% C-
HSR:10.824% D
T9 CARV
D-
Kills:1,253
Deaths:315
KDR:3.978
Accuracy:14.475% D-
HSR:17.398% D-
MSW-R
D
Kills:1,204
Deaths:596
KDR:2.020
Accuracy:19.007% D
HSR:17.193% D-
T16 Rhino
D
Kills:1,161
Deaths:620
KDR:1.873
Accuracy:15.958% D--
HSR:18.088% D
TMG-50
D-
Kills:1,151
Deaths:524
KDR:2.197
Accuracy:16.438% D-
HSR:17.724% D-
T32 Bull
D-
Kills:1,145
Deaths:455
KDR:2.516
Accuracy:18.328% D--
HSR:17.991% D-
T9A "Butcher"
C**
Kills:152
Deaths:64
KDR:2.375
Accuracy:15.082% F-
HSR:29.605% C**
Kills:7,766
Deaths (as Heavy Assault):3,472
Deaths (to Heavy Assaults):3,457
KDR:2.23675
Kill Difference:4,294
Playtime:636.281 hours
Usage:35%
Score:5.173m
Score/min:136
Accuracy (listed only):16.336%
HSR (listed only):18.403%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:1,155
Deaths:731
KDR:1.580
Accuracy:20.883% C+
HSR:14.545% D-
AS16 NightHawk
C++
Kills:1,074
Deaths:607
KDR:1.769
Accuracy:40.109% C++
HSR:11.825% D
T5 AMC
C
Kills:634
Deaths:463
KDR:1.369
Accuracy:20.516% D
HSR:17.823% C
LC3 Jaguar
C-
Kills:470
Deaths:321
KDR:1.464
Accuracy:21.336% C-
HSR:15.532% D-
FA1 Barrage
C
Kills:413
Deaths:292
KDR:1.414
Accuracy:36.583% C
HSR:8.959% D*
LC2 Lynx
C
Kills:116
Deaths:85
KDR:1.365
Accuracy:22.073% C
HSR:7.759% F--
TAS-16 Blackjack
D--
Kills:58
Deaths:48
KDR:1.208
Accuracy:47.385% D--
HSR:8.621% D*
Kills:3,920
Deaths (as Engineer):2,547
Deaths (to Engineers):2,912
KDR:1.53907
Kill Difference:1,373
Playtime:648.519 hours
Usage:35%
Score:8.236m
Score/min:212
Accuracy (listed only):29.841%
HSR (listed only):12.152%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D
Kills:1,219
Deaths:906
KDR:1.345
Accuracy:22.380% D
HSR:9.434% D*
TRAC-5
C+
Kills:1,155
Deaths:731
KDR:1.580
Accuracy:20.883% C+
HSR:14.545% D-
AS16 NightHawk
C++
Kills:1,074
Deaths:607
KDR:1.769
Accuracy:40.109% C++
HSR:11.825% D
T5 AMC
C
Kills:634
Deaths:463
KDR:1.369
Accuracy:20.516% D
HSR:17.823% C
LC3 Jaguar
C-
Kills:470
Deaths:321
KDR:1.464
Accuracy:21.336% C-
HSR:15.532% D-
FA1 Barrage
C
Kills:413
Deaths:292
KDR:1.414
Accuracy:36.583% C
HSR:8.959% D*
LC2 Lynx
C
Kills:116
Deaths:85
KDR:1.365
Accuracy:22.073% C
HSR:7.759% F--
TAS-16 Blackjack
D--
Kills:58
Deaths:48
KDR:1.208
Accuracy:47.385% D--
HSR:8.621% D*
Kills:5,139
Deaths (as Light Assault):3,453
Deaths (to Light Assaults):2,220
KDR:1.48827
Kill Difference:1,686
Playtime:165.379 hours
Usage:9%
Score:1.303m
Score/min:131
Accuracy (listed only):28.908%
HSR (listed only):11.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:1,219
Deaths:906
KDR:1.345
Accuracy:22.380% D
HSR:9.434% D*
AS16 NightHawk
C++
Kills:1,074
Deaths:607
KDR:1.769
Accuracy:40.109% C++
HSR:11.825% D
TAR
D--
Kills:527
Deaths:297
KDR:1.774
Accuracy:18.486% D--
HSR:12.334% D*
T1 Cycler
C
Kills:460
Deaths:222
KDR:2.072
Accuracy:19.561% C--
HSR:18.913% C
FA1 Barrage
C
Kills:413
Deaths:292
KDR:1.414
Accuracy:36.583% C
HSR:8.959% D*
NS-11P
C-
Kills:333
Deaths:170
KDR:1.959
Accuracy:19.032% D-
HSR:16.517% C-
TORQ-9
C--
Kills:111
Deaths:62
KDR:1.790
Accuracy:19.263% D*
HSR:19.820% C--
TAS-16 Blackjack
D--
Kills:58
Deaths:48
KDR:1.208
Accuracy:47.385% D--
HSR:8.621% D*
Kills:4,195
Deaths (as Combat Medic):2,604
Deaths (to Combat Medics):1,231
KDR:1.61098
Kill Difference:1,591
Playtime:165.248 hours
Usage:9%
Score:1.611m
Score/min:162
Accuracy (listed only):27.850%
HSR (listed only):13.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:1,219
Deaths:906
KDR:1.345
Accuracy:22.380% D
HSR:9.434% D*
TSAR-42
D*
Kills:380
Deaths:69
KDR:5.507
Accuracy:30.508% D*
HSR:52.105% F
TX2 Emperor
D--
Kills:274
Deaths:213
KDR:1.286
Accuracy:21.926% D--
HSR:8.394% F
M77-B
C+
Kills:167
Deaths:26
KDR:6.423
Accuracy:35.773% C+
HSR:75.449% C+
Kills:2,040
Deaths (as Infiltrator):1,214
Deaths (to Infiltrators):1,421
KDR:1.6804
Kill Difference:826
Playtime:68.816 hours
Usage:4%
Score:0.415m
Score/min:100
Accuracy (listed only):27.647%
HSR (listed only):36.346%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,255
Deaths:424
KDR:2.960
Accuracy:15.549% C+
HSR:15.458% D--
MRC3 Mercy
C+
Kills:1,149
Deaths:397
KDR:2.894
Accuracy:16.786% C+
HSR:14.621% D*
M3 Pounder HEG
B**
Kills:212
Deaths:93
KDR:2.280
Accuracy:46.791% B**
HSR:0.943% D**
M3 Pounder HEG
B*
Kills:190
Deaths:93
KDR:2.043
Accuracy:48.611% B*
HSR:3.158% C+
M1 Heavy Cycler
C*
Kills:161
Deaths:41
KDR:3.927
Accuracy:11.081% D
HSR:18.634% C*
NS-10 Burster
C+
Kills:100
Deaths:58
KDR:1.724
Accuracy:28.774% C+
HSR:1% D**
MR1 Fracture
B
Kills:92
Deaths:65
KDR:1.415
Accuracy:39.367% B
HSR:2.174% D
NS-10 Burster
C++
Kills:91
Deaths:55
KDR:1.655
Accuracy:28.698% C++
HSR:3.297% D
MR1 Fracture
B+
Kills:82
Deaths:65
KDR:1.262
Accuracy:40.310% B+
HSR:2.439% D
M1 Heavy Cycler
B*
Kills:55
Deaths:14
KDR:3.929
Accuracy:11.891% D-
HSR:23.636% B*
Kills:3,387
Deaths (as MAX Suit):652.500
Deaths (to MAX Suits):890
KDR:5.1908
Kill Difference:2,734.500
Playtime:133.824 hours
Usage:7%
Score:1.766m
Score/min:220
Accuracy (listed only):28.786%
HSR (listed only):8.536%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:545
V. Kills:252 215%
Deaths:133
KDR:4.098
Accuracy:54.078% A
KPH:29.700 C+
VKPH:13.800 D
L105 Zephyr
C+
Kills:362
V. Kills:31 N/A
Deaths:56
KDR:6.464
Accuracy:42.339% C+
KPH:39.500 C-
VKPH:3.400 D--
Kills:907 (0 + 907)
Deaths:189
KDR:4.799
VKDR:1.497
Vehicle Kills:283
Kill Difference:718
Playtime:27.488 hours
Usage:2%
Score:0.320m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:42.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,396
V. Kills:238 N/A
Deaths:72
KDR:19.389
Accuracy:35.254% C
KPH:36.100 B+
VKPH:6.100 C
L100 Python HESH
C--
Kills:834
V. Kills:97 N/A
Deaths:34
KDR:24.529
Accuracy:43.766% C--
KPH:27.200 D--
VKPH:3.200 D*
L100 Python HEAT
D
Kills:523
V. Kills:148 351%
Deaths:26
KDR:20.115
Accuracy:45.915% D
KPH:21.100 D
VKPH:6 D*
Skyguard
D
Kills:210
V. Kills:159 131%
Deaths:15
KDR:14
Accuracy:23.853% D-
KPH:8.400 D
VKPH:6.300 D
L100 Python AP
D*
Kills:80
V. Kills:69 114%
Deaths:13
KDR:6.154
Accuracy:53.146% C
KPH:13 D*
VKPH:11.200 D*
Kills:3,043 (3,043 + 0)
Deaths:160
KDR:19.019
VKDR:4.444
Vehicle Kills:711
Kill Difference:2,883
Playtime:125.446 hours
Usage:7%
Score:0.869m
Score/min:115
Driving Accuracy:53.146%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:805
V. Kills:248 323%
Deaths:89
KDR:9.045
Accuracy:39.214% C
KPH:24.700 C+
VKPH:7.600 D
P2-120 AP
C+
Kills:490
V. Kills:394 124%
Deaths:71
KDR:6.901
Accuracy:41.713% C-
KPH:21.400 D
VKPH:17.200 C+
G30 Vulcan
C--
Kills:484
V. Kills:365 132%
Deaths:132
KDR:3.667
Accuracy:28.672% C+
KPH:13 D-
VKPH:9.800 C--
P525 Marauder
C*
Kills:398
V. Kills:20 N/A
Deaths:31
KDR:12.839
Accuracy:22.033% C*
KPH:39.500 D
VKPH:2 D-
E540 Halberd
D-
Kills:344
V. Kills:188 182%
Deaths:55
KDR:6.255
Accuracy:44.272% B+
KPH:16.400 D--
VKPH:9 D-
P2-120 HESH
D*
Kills:97
V. Kills:13 N/A
Deaths:1
KDR:97
Accuracy:34.854% D
KPH:22 D*
VKPH:2.900 D*
Kills:2,618 (1,392 + 1,226)
Deaths:379
KDR:6.908
VKDR:3.240
Vehicle Kills:1,228
Kill Difference:2,239
Playtime:128.083 hours
Usage:7%
Score:1.505m
Score/min:196
Driving Accuracy:34.854%
Gunner Accuracy:44.272%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,612
V. Kills:65 N/A
Deaths:95
KDR:16.968
Accuracy:34.509% C+
KPH:97.300 C+
VKPH:3.900 D
G20 Vulcan-H
C+
Kills:431
V. Kills:308 139%
Deaths:119
KDR:3.622
Accuracy:45.442% C+
KPH:34.600 C
VKPH:24.800 C+
E540 Halberd-H
D
Kills:319
V. Kills:222 143%
Deaths:70
KDR:4.557
Accuracy:59.903% C**
KPH:22.700 D--
VKPH:15.800 D
Kills:2,362 (0 + 2,362)
Deaths:284
KDR:8.317
VKDR:2.095
Vehicle Kills:595
Kill Difference:2,078
Playtime:43.050 hours
Usage:2%
Score:0.681m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:59.903%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:908
V. Kills:94 N/A
Deaths:51
KDR:17.804
Accuracy:30.125% D
KPH:50.700 C**
VKPH:5.300 D-
M40 Fury
C++
Kills:475
V. Kills:53 N/A
Deaths:44
KDR:10.796
Accuracy:35.362% C+
KPH:54.900 C++
VKPH:6.100 D-
M60-G Bulldog
C++
Kills:269
V. Kills:38 N/A
Deaths:25
KDR:10.760
Accuracy:36.167% C++
KPH:28 C+
VKPH:4 D
M60-G Bulldog
C+
Kills:206
V. Kills:30 N/A
Deaths:9
KDR:22.889
Accuracy:36.009% C+
KPH:37.600 C+
VKPH:5.500 D
Kills:1,858 (0 + 1,858)
Deaths:129
KDR:14.403
VKDR:1.667
Vehicle Kills:215
Kill Difference:1,729
Playtime:41.633 hours
Usage:2%
Score:0.575m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:36.009%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,7111,7008981.893B**0.7515.067%C-10.824%D19.5DN/A6387.4h15.6C++103.8C++
P525 Marauder-H 1,6771,6129516.968C**14.3334.509%C+N/A97.1C+3.9D25416.6h5.3B++15.4B+
C75 Viper 1,6341,3967219.389M++16.7535.254%C1.289%C36.1B+6.1C14138.7h8.3B*23.4B*
MRC3 Mercy 1,2641,2554242.96B+0.3215.549%C+15.458%D--20.1DN/A7162.5h18B+116C**
T9 CARV 1,2591,2533153.978A+1.3414.475%D-17.398%D-16.8DN/A7674.8h13.1B+90.6C+
SMG-46 Armistice 1,2351,2199061.345C**1.3022.38%D9.434%D*11D-N/A34110.8h17.2C-76.8C
MSW-R 1,2101,2045962.02C++0.6219.007%D17.193%D-14.8D-N/A4881.1h12.2C++64.3C+
T16 Rhino 1,1711,1616201.873B++0.7715.958%D--18.088%D18.4DN/A5463h14.9C93.1C-
TRAC-5 1,1611,1557311.58B**1.0620.883%C+14.545%D-12.1CN/A4795.1h13.8B+65.9B
TMG-50 1,1611,1515242.197B**0.4516.438%D-17.724%D-18DN/A5963.8h13.1C79.5C
MRC3 Mercy 1,1641,1493972.894B+0.2516.786%C+14.621%D*21.7C-N/A7053h17.8B+106.1B+
T32 Bull 1,1621,1454552.516B**0.1318.328%D--17.991%D-17.5D-N/A5265.6h13.4C+73C
AS16 NightHawk 1,0821,0746071.769B+0.8740.109%C++11.825%D15.7DN/A4868.5h4.5C*11.1C**
M40 Fury 1,0029085117.804A15.1630.125%D1.432%C50.7C**5.3D-23117.9h7.4B**24.7B*
L100 Python HESH 9318343424.529A21.8943.766%C--1.439%C+27.3D--3.2D*9730.6h3B+7C*
P2-120 HEAT 1,053805899.045B+6.4039.214%C1.739%D-24.7C+7.6D17032.6h4.4A11.3B**
T5 AMC 6446344631.369B+1.2720.516%D17.823%C7.7D-N/A2782.1h16.9C82.3C
C150 Dalton 7975451334.098C1.4654.078%AN/A29.8C+13.8D22418.3h4.4C*8.2B*
TAR 5285272971.774C**0.8718.486%D--12.334%D*15.9DN/A4633.2h12B+64.7C+
L100 Python HEAT 6715232620.115M++17.4745.915%D1.147%D--21.1D6D*10824.8h4.8B++10.5B+
P2-120 AP 884490716.901C++4.2641.713%C-4.082%B+21.5D17.3C+41522.8h7.7C+18.4C+
G30 Vulcan 8494841323.667C+1.0228.672%C+3.512%C+13D-9.8C--12737.2h81.2B+283.1B+
M40 Fury 5284754410.795B8.1535.362%C+1.263%C--55.2C++6.2D-3268.6h9.5B++26.9B++
LC3 Jaguar 4784703211.464C++1.1821.336%C-15.532%D-10.2D-N/A4146h15.6C-72.9C
T1 Cycler 4654602222.072B**0.5719.561%C--18.913%C15.6C--N/A6529.5h14.2C*72.4C+
Claymore 4524521334.769S32.1351.943%A*N/A226A+N/A6692h1.2C++2.3B**
G20 Vulcan-H 7394311193.622C+0.9845.442%C+3.248%C*34.8C24.8C+31512.4h92B+202.4B
FA1 Barrage 4154132921.414B+1.2336.583%C8.959%D*14DN/A4629.6h5.1C++13.8C++
P525 Marauder 4183983112.839C+10.2022.033%C*1.759%C+39.4D2D-12310.1h6.6C+30C**
TSAR-42 381380695.507B+2.8630.508%D*52.105%F17.5D-N/A5921.7h2.9D-9.6D--
L105 Zephyr 393362566.464C3.8242.339%C+N/A39.3C-3.4D--1359.2h5.5B+12.9B+
ML-7 5923471901.826A++0.8261.309%B+1.153%D*20.3C14.3B24417.1h7.8C12.7C++
E540 Halberd 532344556.255C+3.6144.272%B+2.616%C-16.4D--9D-15521h5.6C**12.6B+
NS-11P 3363331701.959B++0.6819.032%D-16.517%C-15.1DN/A4122.1h14.6C+76.7C
E540 Halberd-H 541319704.557C-1.9159.903%C**3.135%B*22.8D--15.9D22914h6.6C+11C++
T2 Striker 6692872071.386A*1.2656.695%B+N/A8.5C-11.4C+17233.6h46.5C+82C*
TX2 Emperor 2832742131.286B1.3621.926%D--8.394%F19.3C--N/A6214.2h7.1B*32.4C**
M60-G Bulldog 3072692510.76A+8.1236.167%C++1.859%D28C+4D1509.6h5.3B*14.7B*
C-4 3232201012.178B+0.4620.472%D-N/A62.9C29.4C+8143.5h1.6C+7.9C-
M3 Pounder HEG 295212932.28B+0.3646.791%B**N/A13.2C-5.2B**11116.1h18.1C+38.7B
Skyguard 3692101514S11.3623.853%D-N/A8.4D6.3D9425.1h112.4B471.2C++
M60-G Bulldog 236206922.889S20.2536.009%C+2.913%C+37.5C+5.5D2175.5h4.6B**12.7B++
M3 Pounder HEG 265190932.043C**0.6048.611%B*3.158%C+11.9D-4.7B+9115.9h20.8C42.8C*
Frag Grenade 1761751175N/A172.3636.984%D--N/A583.3B+3.3D-20580.3h3B*8B
M77-B 170167266.423M++3.7835.773%C+75.449%C+12.7D-N/A4813.1h3.7F10.2D-
M1 Heavy Cycler 165161413.927A*1.2811.081%D18.634%C*11.9D-N/A9213.5h20.3C183.5C
T9A "Butcher" 153152642.375C*0.2715.082%F-29.605%C**7.3FN/A2520.7h18.1T-120.1T*
Tank Mine 223139159.267M**6.6255.966%A++N/A198.6A*120A*24820.7h2.4D4.3B**
Spear Anti-Vehicle Phalanx Turret 152120340S37.3637.903%D4.167%C+30.8C-8.2D*2993.9h6.3B+16.5B+
LC2 Lynx 116116851.365C*1.2822.073%C7.759%F--6.5D--N/A3717.9h18.8D85.3C
TORQ-9 113111621.79B+0.8519.263%D*19.82%C--13.1D--N/A548.5h16.4C85D
NS-10 Burster 177100581.724B*0.9228.774%C+1%D**3.3D-2.5D-6030.2h198.2D688.9C+
P2-120 HESH 11097197S94.3634.854%DN/A22D*3D*1954.4h3.7B*10.6B+
MR1 Fracture 15092651.415B**1.2339.367%B2.174%D6.4C--4C--7714.4h48.6C*123.3B
NS-10 Burster 17291551.655B**0.9928.698%C++3.297%D3D-2.7C-6230h218.1D*760.1D
MR1 Fracture 14882651.262B**1.3840.31%B+2.439%D5.7D4.6C+6914.5h55.8C++138.3B
MANA Anti-Personnel Turret 8282273.037N/A0.3915.763%UN/A820UN/A2486100.1h25.2T*159.6T*
M9 SKEP Launcher 17881811B*1.6476.859%AN/A8.8D10.5C+1269.2h14.8F-19.3D*
L100 Python AP 14980136.154B+3.5153.146%CN/A12.9D**11.1D*1726.2h9D*16.9D--
ASP-30 Grounder 12061193.211S0.5769.003%B*N/A6.5D-6.3C--1509.4h10.3D-15C
TAS-16 Blackjack 5958481.208C++1.4347.385%D--8.621%D*7.9D*N/A287.3h2.7C+5.6C
M1 Heavy Cycler 5855143.929A++1.2911.891%D-23.636%B*14.1D--N/A433.9h13.7B*115.6C++
M60-A Bulldog 5853317.667C+15.0244.182%C1.887%C-27.9C2.6C-1071.9h4.9B++11.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680.1h
Anti-Vehicle MANA Turret41451.2h
Nanite Revive Grenade03880.1h
Medical Applicator15092,1948.6h
Spitfire Auto-Turret22210.3h
Nano-Armor Kit181438,92036.8h
Medical Kit871,9162.4h
Anti-Infantry MANA Turret44201.2h
Recon Detection Device112,4375.8h
Shield Recharging Field193760.4h
Ammunition Package372,2141.2h

Check the help document for the dictionary if you want to learn more about words used here.


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