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Field Marshal Field Marshal Dulo[B0NR] Dulo
TR BR 101

KDR: 2.7

Score: 19.2m

Last Seen: May 17th, 2019 6:17 AM
- OFFLINE - 782.3 hour(s)

Battle Rank 100 (101 total) - Terran Republic on Emerald
Level Progress (to 101): 95%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T7 Mini-Chaingun P525 Marauder-H C75 Viper T9 CARV MRC3 Mercy SMG-46 Armistice MSW-R T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 1137TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.459%16.308%30118119211,8592.115040.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.327%-0.521D-0.687D0.391BHEAD ++ (~7.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.033C+14.20.004C+62.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.435%1.628%724612044,42262814307.03021309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.932%-1.12D*-0.61D0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.9-0.007C+11.40.086C+27.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.17%1.542%13841211986,354565180611.246352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.374%-0.094C+-0.717D-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.577B+17.70.554B+32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.929%56.801%138431207919425102.15728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.067%-0.462D-0.67D-0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.178C3.7-0.169C7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.298%10.881%1384312071,590563152.81915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.864%-0.183C-0.736D--0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.127C++4.50.069C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.2m218.9%178 (10.7k)164 (9.8k)2.6971133,84612,5493.35333101 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210105218.727%10.27%19209:2110

9% Combat Medic35% Engineer34% Heavy Assault9% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:50 AMOct 22nd, 2014 4:21 AMJun 10th, 2019 3:32 AM (9d) (PST)May 17th, 2019 2:27 AM (33d) (PST)May 17th, 2019 2:17 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4141103040.2890.1070.0300.7300.044305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8116,62318,18817624439,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1950.4h/81.3d 8,235 3,476 7,964 85.4k 2,401 7,204 5,173 48.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C
Kills:1,700
Deaths:898
KDR:1.893
Accuracy:15.067% C
HSR:10.824% D
T9 CARV
D-
Kills:1,257
Deaths:315
KDR:3.990
Accuracy:14.482% D--
HSR:17.422% D-
MSW-R
D
Kills:1,210
Deaths:601
KDR:2.013
Accuracy:19.020% D
HSR:17.355% D-
T16 Rhino
D
Kills:1,161
Deaths:620
KDR:1.873
Accuracy:15.958% D--
HSR:18.088% D
TMG-50
D-
Kills:1,153
Deaths:524
KDR:2.200
Accuracy:16.433% D-
HSR:17.780% D-
T32 Bull
D-
Kills:1,146
Deaths:456
KDR:2.513
Accuracy:18.330% D--
HSR:17.976% D-
T9A "Butcher"
C++
Kills:228
Deaths:82
KDR:2.780
Accuracy:15.928% F-
HSR:28.070% C++
MG-H1 Watchman
C+
Kills:142
Deaths:43
KDR:3.302
Accuracy:18.820% D
HSR:26.056% C+
Kills:7,997
Deaths (as Heavy Assault):3,539
Deaths (to Heavy Assaults):3,543
KDR:2.25968
Kill Difference:4,458
Playtime:670.959 hours
Usage:34%
Score:5.347m
Score/min:133
Accuracy (listed only):16.755%
HSR (listed only):19.196%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:1,155
Deaths:731
KDR:1.580
Accuracy:20.883% C+
HSR:14.545% D-
AS16 NightHawk
C+
Kills:1,078
Deaths:612
KDR:1.761
Accuracy:40.178% C+
HSR:11.781% D
T5 AMC
C
Kills:672
Deaths:476
KDR:1.412
Accuracy:20.473% D
HSR:18.452% C
LC3 Jaguar
C-
Kills:495
Deaths:328
KDR:1.509
Accuracy:21.584% C-
HSR:16.364% D
FA1 Barrage
C
Kills:414
Deaths:292
KDR:1.418
Accuracy:36.576% C
HSR:8.937% D*
LC2 Lynx
C-
Kills:179
Deaths:121
KDR:1.479
Accuracy:21.090% C-
HSR:8.380% F--
TAS-16 Blackjack
D--
Kills:98
Deaths:89
KDR:1.101
Accuracy:47.797% D--
HSR:9.184% D--
AMR-66
C++
Kills:71
Deaths:14
KDR:5.071
Accuracy:25.049% C
HSR:25.352% C++
Kills:4,162
Deaths (as Engineer):2,663
Deaths (to Engineers):2,948
KDR:1.5629
Kill Difference:1,499
Playtime:674.145 hours
Usage:35%
Score:8.414m
Score/min:208
Accuracy (listed only):29.204%
HSR (listed only):14.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D
Kills:1,222
Deaths:906
KDR:1.349
Accuracy:22.378% D
HSR:9.411% D*
TRAC-5
C+
Kills:1,155
Deaths:731
KDR:1.580
Accuracy:20.883% C+
HSR:14.545% D-
AS16 NightHawk
C+
Kills:1,078
Deaths:612
KDR:1.761
Accuracy:40.178% C+
HSR:11.781% D
T5 AMC
C
Kills:672
Deaths:476
KDR:1.412
Accuracy:20.473% D
HSR:18.452% C
LC3 Jaguar
C-
Kills:495
Deaths:328
KDR:1.509
Accuracy:21.584% C-
HSR:16.364% D
FA1 Barrage
C
Kills:414
Deaths:292
KDR:1.418
Accuracy:36.576% C
HSR:8.937% D*
LC2 Lynx
C-
Kills:179
Deaths:121
KDR:1.479
Accuracy:21.090% C-
HSR:8.380% F--
TAS-16 Blackjack
D--
Kills:98
Deaths:89
KDR:1.101
Accuracy:47.797% D--
HSR:9.184% D--
Kills:5,313
Deaths (as Light Assault):3,555
Deaths (to Light Assaults):2,277
KDR:1.49451
Kill Difference:1,758
Playtime:180.380 hours
Usage:9%
Score:1.378m
Score/min:127
Accuracy (listed only):28.870%
HSR (listed only):12.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:1,222
Deaths:906
KDR:1.349
Accuracy:22.378% D
HSR:9.411% D*
AS16 NightHawk
C+
Kills:1,078
Deaths:612
KDR:1.761
Accuracy:40.178% C+
HSR:11.781% D
TAR
D--
Kills:528
Deaths:298
KDR:1.772
Accuracy:18.477% D--
HSR:12.311% D*
T1 Cycler
C
Kills:471
Deaths:225
KDR:2.093
Accuracy:19.658% C--
HSR:19.321% C
FA1 Barrage
C
Kills:414
Deaths:292
KDR:1.418
Accuracy:36.576% C
HSR:8.937% D*
NS-11P
C-
Kills:334
Deaths:173
KDR:1.931
Accuracy:18.884% D-
HSR:16.467% C-
TORQ-9
D
Kills:142
Deaths:82
KDR:1.732
Accuracy:19.441% D--
HSR:19.718% D
TAS-16 Blackjack
D--
Kills:98
Deaths:89
KDR:1.101
Accuracy:47.797% D--
HSR:9.184% D--
Kills:4,287
Deaths (as Combat Medic):2,677
Deaths (to Combat Medics):1,254
KDR:1.60142
Kill Difference:1,610
Playtime:175.574 hours
Usage:9%
Score:1.683m
Score/min:160
Accuracy (listed only):27.924%
HSR (listed only):13.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:1,222
Deaths:906
KDR:1.349
Accuracy:22.378% D
HSR:9.411% D*
TSAR-42
D--
Kills:462
Deaths:73
KDR:6.329
Accuracy:31.022% D--
HSR:55.844% D*
TX2 Emperor
D-
Kills:293
Deaths:217
KDR:1.350
Accuracy:22.283% D-
HSR:7.850% F-
M77-B
C**
Kills:259
Deaths:28
KDR:9.250
Accuracy:34.820% C
HSR:77.992% C**
99SV
C+
Kills:198
Deaths:14
KDR:14.143
Accuracy:31.232% C+
HSR:31.313% C--
Kills:2,434
Deaths (as Infiltrator):1,238
Deaths (to Infiltrators):1,471
KDR:1.96607
Kill Difference:1,196
Playtime:93.715 hours
Usage:5%
Score:0.553m
Score/min:98
Accuracy (listed only):28.347%
HSR (listed only):36.482%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,256
Deaths:424
KDR:2.962
Accuracy:15.526% C+
HSR:15.526% D--
MRC3 Mercy
C+
Kills:1,149
Deaths:397
KDR:2.894
Accuracy:16.756% C+
HSR:14.621% D*
M3 Pounder HEG
B**
Kills:231
Deaths:99
KDR:2.333
Accuracy:47.742% B**
HSR:0.866% D**
M3 Pounder HEG
B*
Kills:212
Deaths:99
KDR:2.141
Accuracy:49.058% B*
HSR:2.830% C+
M1 Heavy Cycler
C++
Kills:210
Deaths:62
KDR:3.387
Accuracy:12.110% C--
HSR:18.095% C++
NS-10 Burster
C+
Kills:109
Deaths:58
KDR:1.879
Accuracy:28.631% C+
HSR:0.917% D**
M1 Heavy Cycler
B*
Kills:100
Deaths:35
KDR:2.857
Accuracy:14.047% C
HSR:23% B*
NS-10 Burster
C++
Kills:100
Deaths:55
KDR:1.818
Accuracy:28.590% C++
HSR:3% D-
MR1 Fracture
B
Kills:94
Deaths:65
KDR:1.446
Accuracy:39.280% B
HSR:2.128% D-
MR1 Fracture
B+
Kills:83
Deaths:65
KDR:1.277
Accuracy:40.272% B+
HSR:2.410% D
Kills:3,544
Deaths (as MAX Suit):679.500
Deaths (to MAX Suits):899
KDR:5.2156
Kill Difference:2,864.500
Playtime:142.445 hours
Usage:7%
Score:1.831m
Score/min:214
Accuracy (listed only):29.201%
HSR (listed only):8.339%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:545
V. Kills:252 215%
Deaths:133
KDR:4.098
Accuracy:54.078% B**
KPH:29.700 C
VKPH:13.800 D
L105 Zephyr
C+
Kills:362
V. Kills:31 N/A
Deaths:56
KDR:6.464
Accuracy:42.339% C+
KPH:39.500 C-
VKPH:3.400 D--
Kills:907 (0 + 907)
Deaths:189
KDR:4.799
VKDR:1.497
Vehicle Kills:283
Kill Difference:718
Playtime:27.488 hours
Usage:1%
Score:0.321m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:42.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,396
V. Kills:238 N/A
Deaths:72
KDR:19.389
Accuracy:35.254% C
KPH:36 B+
VKPH:6.100 C
L100 Python HESH
C--
Kills:876
V. Kills:102 N/A
Deaths:35
KDR:25.029
Accuracy:43.698% C--
KPH:26.900 D--
VKPH:3.100 D*
L100 Python HEAT
D
Kills:550
V. Kills:162 337%
Deaths:26
KDR:21.154
Accuracy:45.684% D
KPH:21.200 D
VKPH:6.200 D*
Skyguard
D
Kills:263
V. Kills:186 141%
Deaths:16
KDR:16.438
Accuracy:24.106% D-
KPH:9.500 D
VKPH:6.700 D
L100 Python AP
D*
Kills:84
V. Kills:71 117%
Deaths:13
KDR:6.462
Accuracy:53.151% C
KPH:13 D**
VKPH:11 D*
Kills:3,169 (3,169 + 0)
Deaths:162
KDR:19.562
VKDR:4.685
Vehicle Kills:759
Kill Difference:3,007
Playtime:131.413 hours
Usage:7%
Score:0.907m
Score/min:115
Driving Accuracy:53.151%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:805
V. Kills:248 323%
Deaths:89
KDR:9.045
Accuracy:39.214% C
KPH:24.700 C+
VKPH:7.600 D
P2-120 AP
C+
Kills:532
V. Kills:410 129%
Deaths:72
KDR:7.389
Accuracy:42.028% C-
KPH:22.200 D
VKPH:17.100 C+
G30 Vulcan
C--
Kills:484
V. Kills:365 132%
Deaths:132
KDR:3.667
Accuracy:28.662% C+
KPH:13 D-
VKPH:9.800 C--
P525 Marauder
C++
Kills:398
V. Kills:20 N/A
Deaths:31
KDR:12.839
Accuracy:22.029% C++
KPH:39.500 D
VKPH:2 D-
E540 Halberd
D-
Kills:344
V. Kills:188 182%
Deaths:55
KDR:6.255
Accuracy:44.272% B+
KPH:16.400 D--
VKPH:9 D-
P2-120 HESH
D--
Kills:97
V. Kills:13 N/A
Deaths:1
KDR:97
Accuracy:34.854% D
KPH:22 D*
VKPH:2.900 D--
Kills:2,660 (1,434 + 1,226)
Deaths:380
KDR:7
VKDR:3.274
Vehicle Kills:1,244
Kill Difference:2,280
Playtime:129.253 hours
Usage:7%
Score:1.521m
Score/min:196
Driving Accuracy:34.854%
Gunner Accuracy:44.272%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,612
V. Kills:65 N/A
Deaths:95
KDR:16.968
Accuracy:34.509% C+
KPH:97.300 C+
VKPH:3.900 D
G20 Vulcan-H
C+
Kills:432
V. Kills:308 140%
Deaths:122
KDR:3.541
Accuracy:45.671% C
KPH:34.500 C-
VKPH:24.600 C+
E540 Halberd-H
D
Kills:319
V. Kills:222 143%
Deaths:70
KDR:4.557
Accuracy:59.875% C**
KPH:22.700 D--
VKPH:15.800 D
Kills:2,363 (0 + 2,363)
Deaths:287
KDR:8.233
VKDR:2.073
Vehicle Kills:595
Kill Difference:2,076
Playtime:43.130 hours
Usage:2%
Score:0.683m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:59.875%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:908
V. Kills:94 N/A
Deaths:51
KDR:17.804
Accuracy:30.125% D
KPH:50.700 C*
VKPH:5.300 D-
M40 Fury
C++
Kills:475
V. Kills:53 N/A
Deaths:44
KDR:10.796
Accuracy:35.362% C+
KPH:54.900 C++
VKPH:6.100 D-
M60-G Bulldog
C++
Kills:269
V. Kills:38 N/A
Deaths:25
KDR:10.760
Accuracy:36.162% C++
KPH:28 C+
VKPH:4 D
M60-G Bulldog
C+
Kills:206
V. Kills:30 N/A
Deaths:9
KDR:22.889
Accuracy:36.009% C+
KPH:37.600 C+
VKPH:5.500 C--
Kills:1,858 (0 + 1,858)
Deaths:129
KDR:14.403
VKDR:1.667
Vehicle Kills:215
Kill Difference:1,729
Playtime:41.639 hours
Usage:2%
Score:0.575m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:36.009%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,7111,7008981.893B**0.8015.067%C10.824%D19.5DN/A6387.4h15.6C++103.8C++
P525 Marauder-H 1,6771,6129516.968C*14.2734.509%C+N/A97.1C+3.9D25416.6h5.3B++15.4B+
C75 Viper 1,6341,3967219.389M+16.6935.254%C1.289%C36.1B+6.1C14138.7h8.3B*23.4B*
T9 CARV 1,2631,2573153.99A++1.2914.482%D--17.422%D-16.7DN/A7775.3h13.1B90.7C+
MRC3 Mercy 1,2651,2564242.962B+0.2615.526%C+15.526%D--20.1DN/A7262.6h18B+116.1C**
SMG-46 Armistice 1,2391,2229061.349C**1.3522.378%D9.411%D*11D-N/A34111.2h17.2C-76.8C
MSW-R 1,2161,2106012.013C++0.6819.02%D17.355%D-14.9D--N/A4981.3h12.2C++64.2C+
T16 Rhino 1,1711,1616201.873B++0.8215.958%D--18.088%D18.4DN/A5463h14.9C93.1C
TRAC-5 1,1611,1557311.58B**1.1220.883%C+14.545%D-12.1C-N/A4795.7h13.8B+65.9B
TMG-50 1,1631,1535242.2B*0.5016.433%D-17.78%D-18DN/A5964h13.1C79.5C
MRC3 Mercy 1,1641,1493972.894B0.2016.756%C+14.621%D*21.6C-N/A7053.1h17.8B+106.4B+
T32 Bull 1,1631,1464562.513B*0.1818.33%D--17.976%D-17.4D-N/A5265.9h13.4C+73C
AS16 NightHawk 1,0861,0786121.761B+0.9440.178%C+11.781%D15.6D-N/A4868.9h4.5C++11.1C**
M40 Fury 1,0029085117.804A15.1130.125%D1.432%C50.7C*5.3D-23117.9h7.4B**24.7B*
L100 Python HESH 9788763525.029A22.3343.698%C--1.37%C+26.9D--3.1D*9332.6h3.1B7C*
P2-120 HEAT 1,053805899.045B+6.3539.214%C1.739%D-24.7C+7.6D17032.6h4.4A11.3B**
T5 AMC 6836724761.412B+1.2920.473%D18.452%C7.7D--N/A2787.1h16.7C81.5C
L100 Python HEAT 7125502621.154M++18.4645.684%D1.091%D--21.2D6.2D*11026h4.9B10.7B
C150 Dalton 7975451334.098C1.4054.078%B**N/A29.8C13.8D22418.3h4.4C*8.2B++
P2-120 AP 942532727.389C++4.6942.028%C-3.759%C*22.3D17.2C+40523.9h7.4C+17.5C+
TAR 5295282981.772C**0.9318.477%D--12.311%D*15.6DN/A4633.8h12B+64.8C+
LC3 Jaguar 5044953281.509C++1.1921.584%C-16.364%D10.3D-N/A4148.1h15.7D72.8C
G30 Vulcan 8494841323.667C+0.9728.662%C+3.512%C+13D-9.8C--12837.2h81.2B+283.2B+
M40 Fury 5284754410.795B8.1035.362%C+1.263%D55.2C++6.2D-3268.6h9.5B++26.9B++
T1 Cycler 4764712252.093B*0.6019.658%C--19.321%C15.3DN/A6430.7h14.5C++73.5C+
Claymore 4704701433.571S30.8750.088%A++N/A213.6AN/A6452.2h1.2C++2.4B**
TSAR-42 463462736.329B++3.6331.022%D--55.844%D*18.2D-N/A6025.4h2.9D-9.4D--
G20 Vulcan-H 7404321223.541C+0.8445.671%C3.241%C*34.6C-24.6C+31612.5h93.2B204.1C**
FA1 Barrage 4164142921.418B+1.2836.576%C8.937%D*13.8D-N/A4629.9h5.1C+13.8C+
P525 Marauder 4183983112.839C10.1422.029%C++1.759%C+39.4D2D-12210.1h6.6C+30C**
L105 Zephyr 393362566.464C3.7742.339%C+N/A39.3C-3.4D--1359.2h5.5B+12.9B+
ML-7 5923471921.807A++0.8961.211%B+1.153%D--20.1C14.2B24417.3h7.9C-12.9C+
E540 Halberd 532344556.255C+3.5644.272%B+2.616%C-16.4D--9D-15521h5.6C**12.6B+
NS-11P 3373341731.931B++0.7718.884%D-16.467%C-14.8DN/A4022.6h14.7C+77.9C
E540 Halberd-H 541319704.557C-1.8659.875%C**3.135%B++22.8D--15.9D23014h6.6C+11C++
TX2 Emperor 3032932171.35B+1.3522.283%D-7.85%F-18.5DN/A6015.8h7.4B*33.2C++
T2 Striker 6772922071.411A*1.2956.543%B+N/A8.5D11.2C+17034.4h46.7C+82.5C*
M60-G Bulldog 3072692510.76A8.0636.162%C++1.859%D28C+4D1509.6h5.3B*14.8B++
Skyguard 4492631616.438S13.7424.106%D-N/A9.5D6.7D9627.6h99.7B+413.6C**
M77-B 263259289.25S6.5534.82%C77.992%C**14.5DN/A4717.9h3.1D-9D
M3 Pounder HEG 322231992.333B+0.3647.742%B**N/A12.4D4.9B**10118.7h20.8D43.5C*
C-4 3362291052.181B+0.5220.278%D-N/A55.9D26.1C+7044.1h1.7C8.2D
T9A "Butcher" 232228822.78B+0.0815.928%F-28.07%C++7.5FN/A2330.2h18.7T*117.4T*
M3 Pounder HEG 297212992.141B0.5649.058%B*2.83%C+11.5D-4.6B+8618.5h23.1D47C++
M1 Heavy Cycler 217210623.387A++0.6912.11%C--18.095%C++12.2D-N/A8117.2h21.4D177.1C
M60-G Bulldog 236206922.889M*20.1936.009%C+2.913%C+37.5C+5.5C--2175.5h4.6B**12.7B++
99SV 2031981414.143S11.4531.232%C+31.313%C--15.5DN/A5412.8h6.4C-20.4C+
Frag Grenade 1961941194N/A191.3037.276%D--N/A646.7B++6.7C19870.3h3B*8.1C**
LC2 Lynx 1821791211.479B1.2221.09%C-8.38%F--6.3D--N/A2828.4h18.4D87.5C
Tank Mine 2381501510M**7.3053.882%A+N/A187.5A++110A++24230.8h2.3D4.3B**
MG-H1 Watchman 150142433.302A0.6018.82%D26.056%C+10D*N/A2514.2h19.2D102.1C--
TORQ-9 145142821.732B0.9719.441%D--19.718%D12D--N/A4611.8h17.5D90.1D-
Spear Anti-Vehicle Phalanx Turret 165129343S40.3038.802%C--3.876%C+32.3C9D*2984h6.2B+15.9B+
NS-10 Burster 190109581.879B*0.8228.631%C+N/A3.4D-2.5D-5932.1h187C-653.2C+
ASP-30 Grounder 194106205.3S2.6066.165%B+N/A8.3D-6.9D13512.8h9.1C13.8C+
M1 Heavy Cycler 103100352.857B*0.1614.047%C23%B*13.3D*N/A387.5h19.7D140.3C
NS-10 Burster 186100551.818B**0.8828.59%C++3%D-3.1D-2.7C--6031.8h204.4D--714.8C-
TAS-16 Blackjack 10398891.101C+1.6047.797%D--9.184%D--7D*N/A2214h2.9C-6C-
P2-120 HESH 11097197S94.3034.854%DN/A22D*3D--1954.4h3.7B*10.6B+
MR1 Fracture 15394651.446B**1.2539.28%B2.128%D-6.4D4C--7614.8h48.9C++124.4C**
MANA Anti-Personnel Turret 8888273.259N/A0.5616.229%UN/A880UN/A2634100.1h26T*160T*
L100 Python AP 15584136.462B+3.7653.151%CN/A12.9D**10.9D*1706.5h9D-17D--
MR1 Fracture 14983651.277B*1.4240.272%B+2.41%D5.6D4.4C+6814.9h56.7C+140.9C*
M9 SKEP Launcher 17881811B*1.7076.859%AN/A8.8D10.5C+1269.2h14.8F-19.3D*
AMR-66 7371145.071S2.3725.049%C25.352%C++8.1D-N/A368.8h10.8C43.1C+
M60-A Bulldog 5853317.667C+14.9744.182%C1.887%C27.9C2.6C--1071.9h4.9B++11.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0740.1h
Medical Applicator15097,9379h
Anti-Vehicle MANA Turret41471.2h
Nanite Revive Grenade04380.1h
Spitfire Auto-Turret23090.4h
Recon Detection Device113,0717.1h
Shield Recharging Field216470.6h
Ammunition Package372,4921.3h
Nano-Armor Kit184452,27638.4h
Medical Kit931,9962.5h
Anti-Infantry MANA Turret44451.2h

Check the help document for the dictionary if you want to learn more about words used here.


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