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Director General World Champion DumbFireNoScopexx360x[] DumbFireNoScopexx360x
NC BR 94

KDR: 3.2

Score: 11.8m

Last Seen: Jun 7th, 2019 4:52 PM
- OFFLINE - 42.5 hour(s)

Battle Rank 94 - New Conglomerate on Miller
Level Progress (to 95): 33%
Level 100 Progress: 63% 279h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH EM4 Longshot LA1 Anchor GD-22S AF-19 Mercenary Razor GD-23 C-4 EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,701,709 MLG Score: 2959
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.237%23.272%54113120115,6932.849130.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.705%0.406B0.368C**0.119C+HEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.463B+9.30.349C**30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.171%0.717%4469112135,02121217923.57282789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.776A++-0.805D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.931B*60.886B*5.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.598%1.355%31041210738379831.94211879%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.043%0.448B-0.776D-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++3.40.731B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.418%76.189%0212124,71279555.9196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.805%1.418A0.592B+-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+2.20.324C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.676%14.055%01121386840232.1592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.094C+-0.115C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.312C*3.90.204C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m190.7%421 (25.3k)360 (21.6k)3.1972633,35710,4333.3873394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214219525.985%23.749%61703:0910

41% Heavy Assault16% Infiltrator33% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 5:19 PMFeb 24th, 2019 8:59 PMJun 7th, 2019 2:37 PM (76d) (PST)Jun 7th, 2019 3:32 PM (76d) (PST)Jun 7th, 2019 12:52 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7082224861.0160.3180.2412.0030.0342959

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,50213,32329,179611914120221,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
547h/22.8d 1,983 7,922 8,380 65.7k 941 1,689 1,116 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:2,890
Deaths:1,057
KDR:2.734
Accuracy:22.534% C--
HSR:27.232% C*
GD-22S
C+
Kills:2,034
Deaths:661
KDR:3.077
Accuracy:21.838% C
HSR:24.140% C+
EM1
B+
Kills:1,732
Deaths:534
KDR:3.243
Accuracy:24.203% B+
HSR:22.055% C+
NC6 Gauss SAW
C**
Kills:1,467
Deaths:563
KDR:2.606
Accuracy:20.850% C++
HSR:25.494% C**
EM6
B+
Kills:1,065
Deaths:438
KDR:2.432
Accuracy:23.422% C*
HSR:27.324% B+
NS-15M1
C+
Kills:208
Deaths:80
KDR:2.600
Accuracy:21.093% C
HSR:22.596% C+
MGR-L1 Promise
D
Kills:55
Deaths:27
KDR:2.037
Accuracy:20.685% D
HSR:20% D
Kills:9,451
Deaths (as Heavy Assault):3,360
Deaths (to Heavy Assaults):2,948
KDR:2.8128
Kill Difference:6,091
Playtime:224.996 hours
Usage:41%
Score:4.567m
Score/min:338
Accuracy (listed only):22.089%
HSR (listed only):24.120%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:1,992
Deaths:888
KDR:2.243
Accuracy:23.481% C*
HSR:23.594% B
Razor GD-23
C++
Kills:1,744
Deaths:613
KDR:2.845
Accuracy:25.045% C++
HSR:19.954% C+
AF-4 Cyclone
C
Kills:980
Deaths:417
KDR:2.350
Accuracy:23.268% C-
HSR:17.347% C
Mauler S6
C*
Kills:868
Deaths:624
KDR:1.391
Accuracy:42.676% C*
HSR:14.055% C
Kills:5,584
Deaths (as Light Assault):2,542
Deaths (to Light Assaults):1,948
KDR:2.1967
Kill Difference:3,042
Playtime:181.103 hours
Usage:33%
Score:4.015m
Score/min:370
Accuracy (listed only):28.617%
HSR (listed only):18.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:980
Deaths:417
KDR:2.350
Accuracy:23.268% C-
HSR:17.347% C
Mauler S6
C*
Kills:868
Deaths:624
KDR:1.391
Accuracy:42.676% C*
HSR:14.055% C
NC1 Gauss Rifle
C++
Kills:156
Deaths:111
KDR:1.405
Accuracy:23.357% C++
HSR:21.154% C+
Kills:2,004
Deaths (as Combat Medic):1,152
Deaths (to Combat Medics):1,042
KDR:1.73958
Kill Difference:852
Playtime:6.795 hours
Usage:1%
Score:0.144m
Score/min:354
Accuracy (listed only):29.767%
HSR (listed only):17.519%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:1,992
Deaths:888
KDR:2.243
Accuracy:23.481% C*
HSR:23.594% B
Razor GD-23
C++
Kills:1,744
Deaths:613
KDR:2.845
Accuracy:25.045% C++
HSR:19.954% C+
Mauler S6
C*
Kills:868
Deaths:624
KDR:1.391
Accuracy:42.676% C*
HSR:14.055% C
Kills:4,604
Deaths (as Engineer):2,125
Deaths (to Engineers):1,642
KDR:2.16659
Kill Difference:2,479
Playtime:25.892 hours
Usage:5%
Score:0.544m
Score/min:350
Accuracy (listed only):30.400%
HSR (listed only):19.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B++
Kills:3,905
Deaths:467
KDR:8.362
Accuracy:44.015% B++
HSR:75.852% C
NS-44 Commissioner
C
Kills:1,316
Deaths:928
KDR:1.418
Accuracy:33.197% C
HSR:17.857% D
AF-4 Cyclone
C
Kills:980
Deaths:417
KDR:2.350
Accuracy:23.268% C-
HSR:17.347% C
LA80
B*
Kills:807
Deaths:94
KDR:8.585
Accuracy:46.291% B*
HSR:77.819% C+
NC4 Mag-Shot
B++
Kills:54
Deaths:63
KDR:0.857
Accuracy:28.028% C++
HSR:24.074% B++
Kills:7,062
Deaths (as Infiltrator):1,969
Deaths (to Infiltrators):1,589
KDR:3.58659
Kill Difference:5,093
Playtime:87.733 hours
Usage:16%
Score:1.902m
Score/min:361
Accuracy (listed only):34.960%
HSR (listed only):42.590%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:796
Deaths:234
KDR:3.402
Accuracy:36.302% C+
HSR:18.719% B**
NCM1 Scattercannon
B**
Kills:691
Deaths:219
KDR:3.155
Accuracy:38.922% C++
HSR:19.971% B**
AF-34 Mattock
A++
Kills:182
Deaths:50
KDR:3.640
Accuracy:36.553% C**
HSR:23.626% A++
AF-34 Mattock
A**
Kills:166
Deaths:50
KDR:3.320
Accuracy:39.422% B
HSR:28.916% A**
AF-23 Grinder
B**
Kills:64
Deaths:20
KDR:3.200
Accuracy:41.578% C**
HSR:20.313% B**
Kills:1,899
Deaths (as MAX Suit):286.500
Deaths (to MAX Suits):567
KDR:6.62827
Kill Difference:1,612.500
Playtime:19.928 hours
Usage:4%
Score:0.657m
Score/min:549
Accuracy (listed only):38.555%
HSR (listed only):22.309%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:5,021
V. Kills:161 N/A
Deaths:756
KDR:6.642
Accuracy:54.171% C+
KPH:87.100 B**
VKPH:2.800 D
Kills:5,021 (5,021 + 0)
Deaths:756
KDR:6.642
VKDR:0.213
Vehicle Kills:161
Kill Difference:4,265
Playtime:57.658 hours
Usage:11%
Score:0.726m
Score/min:210
Piloting Accuracy:54.171%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:464
V. Kills:32 N/A
Deaths:15
KDR:30.933
Accuracy:55.934% B*
KPH:117.500 M
VKPH:8.100 C+
C75 Viper
A*
Kills:119
V. Kills:9 N/A
Deaths:12
KDR:9.917
Accuracy:36.232% C
KPH:71.500 A*
VKPH:5.400 D
Kills:583 (583 + 0)
Deaths:27
KDR:21.593
VKDR:1.519
Vehicle Kills:41
Kill Difference:556
Playtime:5.613 hours
Usage:1%
Score:0.120m
Score/min:356
Driving Accuracy:36.232%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:104
V. Kills:8 N/A
Deaths:4
KDR:26
Accuracy:47.687% C+
KPH:64 A
VKPH:4.900 D
Titan-150 AP
B+
Kills:51
V. Kills:30 165%
Deaths:7
KDR:7.286
Accuracy:45.896% D
KPH:29.100 B+
VKPH:17.100 B+
Kills:155 (155 + 0)
Deaths:11
KDR:14.091
VKDR:3.455
Vehicle Kills:38
Kill Difference:144
Playtime:3.378 hours
Usage:1%
Score:0.060m
Score/min:297
Driving Accuracy:45.896%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 5,1825,0217566.642C*3.4454.171%C+N/A87B**2.8D21057.7h6B+11.1B+
EM4 Longshot 3,9103,9054678.362A++5.1644.015%B++75.852%C77.9MN/A20050.1h2.1C*4.8B+
LA1 Anchor 2,9172,8901,0572.734C*0.4622.534%C--27.232%C*64.4B+N/A18244.9h9.9C*44.1C++
GD-22S 2,0492,0346613.077B*0.1221.838%C24.14%C+66.9B**N/A17330.4h9.6B++43.9B
AF-19 Mercenary 2,0031,9928882.243A++0.9523.481%C*23.594%B56.4A*N/A18635.3h9.8B*41.6B++
Razor GD-23 1,7521,7446132.845A*0.3525.045%C++19.954%C+62.7A*N/A14227.8h9.6B*38.4B+
C-4 1,9221,7406632.624B*0.5732.389%B**N/A73.1C+7.6D**33023.8h1B**3.2B**
EM1 1,7391,7325343.243A*0.0524.203%B+22.055%C+64.4B**N/A14326.9h11.5C*47.5B+
NC6 Gauss SAW 1,4711,4675632.606A0.5920.85%C++25.494%C**61.9A+N/A17723.7h7.7B*37B+
NS-44 Commissioner 1,3231,3169281.418B+1.7833.197%C17.857%D39.5C*N/A10733.3h3.5B+10.6C**
EM6 1,0731,0654382.432B+0.7723.422%C*27.324%B+52.2B+N/A12120.4h10.2B+43.7B+
AF-4 Cyclone 9869804172.35B*0.8523.268%C-17.347%C56.6B*N/A14817.3h9.3B++39.9C**
Mauler S6 8718686241.391B+1.8142.676%C*14.055%C57.9A++N/A18815h3.9B*9.1B++
LA80 807807948.585A*5.3946.291%B*77.819%C+73.4A+N/A16311h2.3C+5C**
Shrike 1,1338074211.917A*1.2857.596%C++2.85%C++39.4A15.9B+27020.5h4.9B*8.6B*
AF-23 Grinder 7997962343.402B+0.2036.302%C+18.719%B**56.5A++N/A15814.1h5B*13.7B*
NCM1 Scattercannon 6966912193.155B*0.0438.922%C++19.971%B**53.2A**N/A15713h5.3B**13.5B++
Frag Grenade 6516461646N/A642.8049.69%B+N/A538.3C**4.2D17261.2h3.3B+6.7B+
L100 Python HESH 4964641530.933A*27.7455.934%B*N/A119M+8.2C+3763.9h2.4B**4.3B**
NS-15M1 210208802.6B*0.6021.093%C22.596%C+65B*N/A2013.2h12.6C++59.8C++
AF-34 Mattock 183182503.64C*0.4436.553%C**23.626%A++49.2B+N/A1963.7h9.3D**25.4D
AF-34 Mattock 167166503.32C++0.1239.422%B28.916%A**44.9C**N/A1823.7h11F-27.9D
NC1 Gauss Rifle 1561561111.405B+1.7923.357%C++21.154%C+43.3B**N/A2323.6h11.8B+50.6B+
MANA Anti-Personnel Turret 157156256.24N/A3.0419.154%UN/A1560U10U3008000.1h16.1T*83.9T*
Tank Mine 158120196.316A++3.1238.095%BN/A133.3B+42.2D9440.9h1.4B*3.7A+
C75 Viper 128119129.917A6.7236.232%C1.681%B70A*5.3D3091.7h7.1B**19.7B**
Titan-150 HESH 112104426A+22.8047.687%C+2.885%B**65A+5D2751.6h2.6B*5.4B++
AF-23 Grinder 6564203.2C**0.0041.578%C**20.313%B**53.3AN/A1491.2h6.8C*16.2B+
Rocklet Rifle 10663411.537A++1.6637.375%FN/A19.7D13.4D-2113.2h30.8B+82.3C+
Mag-Cutter 56567,2150.008C-3.194.991%F-12.5%B**0.2DN/A1346.8h2.4C**47.9D*
MGR-L1 Promise 5655272.037B+1.1620.685%D20%D42.3C+N/A2571.3h10.2B**49.4B+
NC4 Mag-Shot 5454630.857C*2.3428.028%C++24.074%B++23.5C+N/A1082.3h7.4B+26.3B+
NC05 Jackhammer 5252222.364B**0.8341.468%C21.154%A+74.3AN/A4410.7h4B*9.7B+
Titan-150 AP 815177.286C*4.0945.896%D1.961%C28.3B16.7B+3171.8h4.8C+10.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon681,0242.6h
Nanite Revive Grenade02290.1h
Medical Kit5585,78727.7h
Medical Applicator45,1390.3h
Auraxium Mag-Cutter46920824.1h
Motion Spotter132,1392.1h
Xiphos Anti-Personnel Phalanx Tower0780h
Recon Detection Device11350.2h
G40-F Ranger0610h
Ammunition Package72130.4h
Nano-Armor Kit3635,7172.1h
Anti-Infantry MANA Turret21950.6h
Shield Recharging Field1660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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