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Warden Loyal Soldier DumbFireNoScopexx360x[LPS] DumbFireNoScopexx360x
NC BR 61

KDR: 3.2

Score: 16.9m

Last Seen: Jan 24th, 2020 4:47 PM
- OFFLINE - 17.6 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 89
Level Progress (to 62): 82%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH EM4 Longshot AF-19 Mercenary LA1 Anchor C-4 GD-22S Razor GD-23 EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,936,897 MLG Score: 3147
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.553%24.06%56717121520,0622.681730.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.574%0.423B0.406B0.185C++HEAD ++ (~12.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.465B+9.40.349C**30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.941%0.785%5926112318,91528429531.39083012%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.758A++-0.772D--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.935B*5.50.893B*4.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.065%0.997%295412281,0035481051.82696946%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.379%0.486B+-0.942D---0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.817B++3.20.74B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.852%77.23%0212306,5571051106.23882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.987%1.357A0.638B+-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+2.10.326C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.023%14.208%01123191556441.61947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.106C+-0.073C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.312C*3.90.201C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 89
16.9m230.3%458 (27.5k)391 (23.5k)3.2000546,38814,4963.3722461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232313526.699%23.388%62402:5912

36% Heavy Assault17% Infiltrator35% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 5:19 PMSep 1st, 2019 3:08 PMJan 24th, 2020 11:12 PM (24h) (PST)Jan 24th, 2020 2:39 PM (1d) (PST)Jan 24th, 2020 12:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7352335021.0720.3350.2512.5520.0363147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,09913,99430,105642015153223,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
721.3h/30.1d 2,496 10,849 11,612 110.4k 1,305 2,181 1,555 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:3,314
Deaths:1,205
KDR:2.750
Accuracy:22.870% C-
HSR:27.671% C*
GD-22S
C+
Kills:2,258
Deaths:736
KDR:3.068
Accuracy:22.054% C
HSR:23.871% C+
EM1
B+
Kills:1,732
Deaths:534
KDR:3.243
Accuracy:24.203% B+
HSR:22.055% C+
NC6 Gauss SAW
C**
Kills:1,467
Deaths:563
KDR:2.606
Accuracy:20.850% C++
HSR:25.494% C**
EM6
B+
Kills:1,195
Deaths:487
KDR:2.454
Accuracy:23.507% C*
HSR:27.280% B+
NC6A GODSAW
C*
Kills:400
Deaths:123
KDR:3.252
Accuracy:25.467% D
HSR:28.750% C*
NS-15M1
C++
Kills:227
Deaths:93
KDR:2.441
Accuracy:21.876% C+
HSR:23.789% C++
MGR-L1 Promise
D
Kills:56
Deaths:27
KDR:2.074
Accuracy:20.896% D
HSR:19.643% D
Kills:10,649
Deaths (as Heavy Assault):3,768
Deaths (to Heavy Assaults):4,003
KDR:2.82617
Kill Difference:6,881
Playtime:256.629 hours
Usage:36%
Score:5.354m
Score/min:348
Accuracy (listed only):22.715%
HSR (listed only):24.819%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:3,718
Deaths:2,120
KDR:1.754
Accuracy:23.761% C**
HSR:25.040% B+
Razor GD-23
C++
Kills:1,744
Deaths:613
KDR:2.845
Accuracy:25.045% C++
HSR:19.954% C+
AF-4 Cyclone
C+
Kills:1,272
Deaths:627
KDR:2.029
Accuracy:23.809% C
HSR:18.947% C+
Mauler S6
C**
Kills:915
Deaths:678
KDR:1.350
Accuracy:43.023% C**
HSR:14.208% C
Kills:7,649
Deaths (as Light Assault):4,038
Deaths (to Light Assaults):2,785
KDR:1.89425
Kill Difference:3,611
Playtime:253.457 hours
Usage:35%
Score:6.455m
Score/min:424
Accuracy (listed only):28.909%
HSR (listed only):19.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,272
Deaths:627
KDR:2.029
Accuracy:23.809% C
HSR:18.947% C+
Mauler S6
C**
Kills:915
Deaths:678
KDR:1.350
Accuracy:43.023% C**
HSR:14.208% C
Carnage AR
B++
Kills:396
Deaths:201
KDR:1.970
Accuracy:24.207% C+
HSR:26.263% B++
NC1 Gauss Rifle
B+
Kills:338
Deaths:212
KDR:1.594
Accuracy:22.299% C+
HSR:24.260% B+
Kills:2,921
Deaths (as Combat Medic):1,718
Deaths (to Combat Medics):1,478
KDR:1.70023
Kill Difference:1,203
Playtime:26.305 hours
Usage:4%
Score:0.628m
Score/min:398
Accuracy (listed only):28.335%
HSR (listed only):20.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:3,718
Deaths:2,120
KDR:1.754
Accuracy:23.761% C**
HSR:25.040% B+
Razor GD-23
C++
Kills:1,744
Deaths:613
KDR:2.845
Accuracy:25.045% C++
HSR:19.954% C+
Mauler S6
C**
Kills:915
Deaths:678
KDR:1.350
Accuracy:43.023% C**
HSR:14.208% C
Kills:6,377
Deaths (as Engineer):3,411
Deaths (to Engineers):2,235
KDR:1.86954
Kill Difference:2,966
Playtime:29.857 hours
Usage:4%
Score:0.661m
Score/min:369
Accuracy (listed only):30.609%
HSR (listed only):19.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:5,750
Deaths:777
KDR:7.400
Accuracy:43.500% B+
HSR:77.148% C+
NS-44 Commissioner
C-
Kills:1,695
Deaths:1,287
KDR:1.317
Accuracy:33.345% C-
HSR:19.469% C-
AF-4 Cyclone
C+
Kills:1,272
Deaths:627
KDR:2.029
Accuracy:23.809% C
HSR:18.947% C+
LA80
B++
Kills:807
Deaths:94
KDR:8.585
Accuracy:46.291% B++
HSR:77.819% C+
AF-18 Stalker
A+
Kills:129
Deaths:76
KDR:1.697
Accuracy:26.082% C
HSR:31.008% A+
NS-61 Emissary
A++
Kills:61
Deaths:39
KDR:1.564
Accuracy:29.052% C++
HSR:26.230% A++
NC4 Mag-Shot
A
Kills:60
Deaths:68
KDR:0.882
Accuracy:27.158% C+
HSR:28.333% A
Kills:9,774
Deaths (as Infiltrator):2,968
Deaths (to Infiltrators):2,156
KDR:3.29313
Kill Difference:6,806
Playtime:125.126 hours
Usage:17%
Score:2.844m
Score/min:379
Accuracy (listed only):32.748%
HSR (listed only):39.850%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:796
Deaths:234
KDR:3.402
Accuracy:36.302% C+
HSR:18.719% B*
NCM1 Scattercannon
B**
Kills:691
Deaths:219
KDR:3.155
Accuracy:38.922% C++
HSR:19.971% B**
AF-34 Mattock
A++
Kills:472
Deaths:146
KDR:3.233
Accuracy:39.824% B+
HSR:24.153% A++
AF-34 Mattock
A++
Kills:398
Deaths:146
KDR:2.726
Accuracy:41.506% B+
HSR:25.628% A++
NS-20 Gorgon
B+
Kills:90
Deaths:42
KDR:2.143
Accuracy:23.649% C+
HSR:22.222% B+
NS-20 Gorgon
A
Kills:74
Deaths:42
KDR:1.762
Accuracy:23.451% C
HSR:28.378% A
AF-23 Grinder
B*
Kills:64
Deaths:20
KDR:3.200
Accuracy:41.578% C*
HSR:20.313% B*
Kills:2,585
Deaths (as MAX Suit):424.500
Deaths (to MAX Suits):833
KDR:6.08952
Kill Difference:2,160.500
Playtime:26.869 hours
Usage:4%
Score:0.971m
Score/min:603
Accuracy (listed only):35.033%
HSR (listed only):22.769%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:8,915
V. Kills:277 N/A
Deaths:800
KDR:11.144
Accuracy:53.941% C+
KPH:105.200 A+
VKPH:3.300 C--
Kills:8,915 (8,915 + 0)
Deaths:800
KDR:11.144
VKDR:0.346
Vehicle Kills:277
Kill Difference:8,115
Playtime:84.724 hours
Usage:12%
Score:1.424m
Score/min:280
Piloting Accuracy:53.941%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:729
V. Kills:54 N/A
Deaths:16
KDR:45.563
Accuracy:52.297% B+
KPH:102.700 A*
VKPH:7.600 C+
C75 Viper
A**
Kills:119
V. Kills:9 N/A
Deaths:12
KDR:9.917
Accuracy:36.232% C
KPH:71.500 A**
VKPH:5.400 D
Kills:848 (848 + 0)
Deaths:28
KDR:30.286
VKDR:2.250
Vehicle Kills:63
Kill Difference:820
Playtime:8.759 hours
Usage:1%
Score:0.192m
Score/min:364
Driving Accuracy:36.232%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:104
V. Kills:8 N/A
Deaths:4
KDR:26
Accuracy:47.687% C+
KPH:64 A
VKPH:4.900 D-
Titan-150 AP
B+
Kills:51
V. Kills:30 165%
Deaths:7
KDR:7.286
Accuracy:45.896% C--
KPH:29.100 B+
VKPH:17.100 B+
Kills:155 (155 + 0)
Deaths:11
KDR:14.091
VKDR:3.455
Vehicle Kills:38
Kill Difference:144
Playtime:3.378 hours
Usage:0%
Score:0.066m
Score/min:326
Driving Accuracy:45.896%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:6 N/A
Deaths:5
KDR:10
Accuracy:35.708% N/A
KPH:50.300 N/A
VKPH:6 N/A
Kills:50 (0 + 50)
Deaths:5
KDR:10
VKDR:1.200
Vehicle Kills:6
Kill Difference:45
Playtime:0.994 hours
Usage:0%
Score:0.019m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:35.708%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 9,1928,91580011.144B+7.9453.941%C+N/A105.3A+3.3C--28084.7h5.5B++10.3B+
EM4 Longshot 5,7605,7507777.4A++4.2043.5%B+77.148%C+76.4MN/A20975.3h2.1C*4.9B+
AF-19 Mercenary 3,7503,7182,1201.754A1.4523.761%C**25.04%B+58.8A*N/A20163.2h9.7B*40.9B++
LA1 Anchor 3,3473,3141,2052.75C*0.4522.87%C-27.671%C*63.2B+N/A18752.4h10C*43.6C++
C-4 2,9642,6971,0652.532B*0.6732.743%B**N/A86.2C++8.5D**39131.3h1B**3.1B**
GD-22S 2,2752,2587363.068B**0.1322.054%C23.871%C+65.6B**N/A17934.4h9.7B++43.9B
Razor GD-23 1,7521,7446132.845M0.3625.045%C++19.954%C+62.7A*N/A14427.8h9.6B*38.4B+
EM1 1,7391,7325343.243A*0.0424.203%B+22.055%C+64.4B**N/A14426.9h11.5B+47.5B+
NS-44 Commissioner 1,7031,6951,2871.317B1.8833.345%C-19.469%C-40.6C*N/A11941.8h3.5B+10.5C*
NC6 Gauss SAW 1,4711,4675632.606B**0.5920.85%C++25.494%C**61.9A+N/A19123.7h7.7B*37B+
AF-4 Cyclone 1,2831,2726272.029B+1.1723.809%C18.947%C+57.6B*N/A16422.1h9.5B+39.9B
EM6 1,2071,1954872.454B+0.7523.507%C*27.28%B+52.6B+N/A13222.7h10.3B+44B+
Mauler S6 9199156781.35B1.8543.023%C**14.208%C57.9A+N/A19115.8h3.9B*9.1B++
Frag Grenade 8948801880N/A876.8049.091%B+N/A550B8.8C+19321.6h3.3B+6.6B+
Shrike 1,1338074211.917A*1.2857.596%C++2.85%C++39.2A15.8B+27420.6h4.9B*8.6B*
LA80 807807948.585A++5.3846.291%B++77.819%C+73.4A+N/A16711h2.3C+5C**
AF-23 Grinder 7997962343.402B+0.2036.302%C+18.719%B*56.5A++N/A15914.1h5B*13.7B*
L100 Python HESH 7837291645.563M*42.3652.297%B+N/A102.7A*7.6C+3737.1h2.6B++4.9B++
NCM1 Scattercannon 6966912193.155B+0.0538.922%C++19.971%B**53.2A*N/A16013h5.3B**13.5B++
AF-34 Mattock 4764721463.233C++0.0339.824%B+24.153%A++54.9B++N/A2258.6h9.2D-23.1C+
NC6A GODSAW 4084001233.252B+0.0525.467%D28.75%C*75.5B+1.5B+2635.3h8.6C++33.7C++
AF-34 Mattock 4033981462.726C+0.4741.506%B+25.628%A++46.3B+N/A1918.6h11.4D*27.5C-
Carnage AR 4083962011.97B+1.2324.207%C+26.263%B++46B+1.4A*1638.6h14C+57.9C+
NC1 Gauss Rifle 3393382121.594B+1.6122.299%C+24.26%B+42.3B**N/A1978h11.7B+52.5B
NS-15M1 229227932.441B++0.7621.876%C+23.789%C++61.4B++N/A2013.7h13.1C+59.8C++
NC05 Jackhammer 2092051191.723B+1.4835.921%D--21.951%A+82B**1.6A*3992.5h3.8B**10.6C**
MANA Anti-Personnel Turret 157156256.24N/A3.0419.055%UN/A1560U10U3261500.1h16.1T*84.3T*
NS Decimator 218151602.517A++0.6857.184%C--1.987%C+45.8B+20.3B+5043.3h4B+7B
Tank Mine 177135197.105A*3.9039.121%BN/A135B+42D10261h1.4B*3.5A+
AF-18 Stalker 130129761.697B1.5026.082%C31.008%A+58.6AN/A2192.2h14.7C--56.4C
C75 Viper 128119129.917A+6.7236.232%C1.681%B+70A*5.3D3251.7h7.1A19.7B**
Mag-Cutter 11011010,1170.011C3.194.518%F-12.727%B*0.3CN/A1434.9h2.3B50.3F**
Titan-150 HESH 112104426A22.8047.687%C+2.885%B*65A5D-2911.6h2.6B*5.4B++
Rocklet Rifle 174104851.224B**1.9838.171%FN/A20.8C--14D-2395h33.2B+86.9C+
NS-20 Gorgon 9290422.143A1.0623.649%C+22.222%B+50M++1.1C--1541.8h15.2B+64.4B**
NS-20 Gorgon 7474421.762B**1.4423.451%C28.378%A41.1A*N/A1321.8h18.5B+78.7B*
AF-23 Grinder 6564203.2C**0.0041.578%C*20.313%B*53.3A+N/A1561.2h6.8B16.2B+
NS-61 Emissary 6161391.564B**1.6429.052%C++26.23%A++76.3MN/A3510.8h10.8B37B+
NC4 Mag-Shot 6060680.882C**2.3227.158%C+28.333%A20CN/A983h7.2B+26.5B+
MGR-L1 Promise 5756272.074B+1.1320.896%D19.643%D40C+N/A4051.4h11B*52.6B+
Titan-150 AP 815177.286C++4.0945.896%C--1.961%C28.3C**16.7B+3571.8h4.8C+10.5C+
M20 Basilisk 5650510M**6.8035.708%C8%B*50M6C3111h49.8A139.5B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit6577,16130.7h
Medical Applicator3517,8651.5h
Anti-Vehicle MANA Turret1510.2h
Spawn Beacon1081,7014.1h
Xiphos Anti-Personnel Phalanx Tower0780h
Auraxium Mag-Cutter46920824.1h
Motion Spotter263,3693h
Nanite Revive Grenade07560.2h
G40-F Ranger0610h
Recon Detection Device11350.2h
Ammunition Package72410.4h
Nano-Armor Kit4038,2192.2h
Anti-Infantry MANA Turret21980.6h
Shield Recharging Field1660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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