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Warden World Champion DumbFireNoScopexx360x[LPS] DumbFireNoScopexx360x
NC BR 64

KDR: 3.2

Score: 17.2m

Last Seen: Feb 7th, 2020 5:56 PM
- OFFLINE - 49.9 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Miller
Level Progress (to 65): 12%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH EM4 Longshot AF-19 Mercenary LA1 Anchor C-4 GD-22S Razor GD-23 EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,950,658 MLG Score: 3158
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.587%24.145%56917133220,3982.685360.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.623%0.451B+0.456B+0.189C++HEAD ++ (~12.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.46B+9.40.339C**30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.998%0.793%5955113489,07428829931.50693025%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.775A++-0.716D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.937B*5.50.896B*4.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.25%0.966%300413451,0355571051.85484976%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.394%0.505B+-0.991D---0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.20.743B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.824%77.165%0213476,6521073116.19944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.996%1.335A0.651B+-0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+2.10.328C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.023%14.208%01134891557541.5913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.102C+-0.119C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.308C*3.90.196C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m231.9%461 (27.7k)393 (23.6k)3.2013347,13014,7223.3729164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349319426.693%23.384%62402:5912

35% Heavy Assault17% Infiltrator35% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 5:19 PMSep 1st, 2019 3:08 PMFeb 8th, 2020 11:01 AM (297d) (PST)Feb 7th, 2020 2:58 PM (298d) (PST)Feb 7th, 2020 1:56 PM (298d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7382335051.0760.3360.2522.5780.0363158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,28813,99730,291652015155223,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
730.1h/30.4d 2,526 11,021 11,809 112.9k 1,330 2,202 1,575 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:3,369
Deaths:1,219
KDR:2.764
Accuracy:22.901% D--
HSR:27.664% C
GD-22S
C--
Kills:2,258
Deaths:736
KDR:3.068
Accuracy:22.054% D-
HSR:23.871% C--
EM1
C
Kills:1,732
Deaths:534
KDR:3.243
Accuracy:24.203% C
HSR:22.055% C-
NC6 Gauss SAW
C+
Kills:1,467
Deaths:563
KDR:2.606
Accuracy:20.850% D
HSR:25.494% C+
EM6
C+
Kills:1,195
Deaths:487
KDR:2.454
Accuracy:23.507% C-
HSR:27.280% C+
NC6A GODSAW
C
Kills:400
Deaths:123
KDR:3.252
Accuracy:25.467% D--
HSR:28.750% C
NS-15M1
C
Kills:227
Deaths:93
KDR:2.441
Accuracy:21.876% D
HSR:23.789% C
MGR-L1 Promise
D*
Kills:56
Deaths:27
KDR:2.074
Accuracy:20.896% D*
HSR:19.643% D*
Kills:10,704
Deaths (as Heavy Assault):3,782
Deaths (to Heavy Assaults):4,060
KDR:2.83025
Kill Difference:6,922
Playtime:257.963 hours
Usage:35%
Score:5.389m
Score/min:348
Accuracy (listed only):22.719%
HSR (listed only):24.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:3,906
Deaths:2,215
KDR:1.763
Accuracy:23.826% C
HSR:25.320% C**
Razor GD-23
C--
Kills:1,744
Deaths:613
KDR:2.845
Accuracy:25.045% C--
HSR:19.954% C--
AF-4 Cyclone
C-
Kills:1,272
Deaths:627
KDR:2.029
Accuracy:23.809% D-
HSR:18.947% C-
Mauler S6
C+
Kills:915
Deaths:678
KDR:1.350
Accuracy:43.023% C+
HSR:14.208% C
Kills:7,837
Deaths (as Light Assault):4,133
Deaths (to Light Assaults):2,842
KDR:1.8962
Kill Difference:3,704
Playtime:257.262 hours
Usage:35%
Score:6.612m
Score/min:428
Accuracy (listed only):28.926%
HSR (listed only):19.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C-
Kills:1,272
Deaths:627
KDR:2.029
Accuracy:23.809% D-
HSR:18.947% C-
Mauler S6
C+
Kills:915
Deaths:678
KDR:1.350
Accuracy:43.023% C+
HSR:14.208% C
Carnage AR
C++
Kills:452
Deaths:227
KDR:1.991
Accuracy:24.276% D
HSR:26.106% C++
NC1 Gauss Rifle
C+
Kills:338
Deaths:212
KDR:1.594
Accuracy:22.299% D
HSR:24.260% C+
Kills:2,977
Deaths (as Combat Medic):1,744
Deaths (to Combat Medics):1,499
KDR:1.707
Kill Difference:1,233
Playtime:27.987 hours
Usage:4%
Score:0.662m
Score/min:394
Accuracy (listed only):28.352%
HSR (listed only):20.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:3,906
Deaths:2,215
KDR:1.763
Accuracy:23.826% C
HSR:25.320% C**
Razor GD-23
C--
Kills:1,744
Deaths:613
KDR:2.845
Accuracy:25.045% C--
HSR:19.954% C--
Mauler S6
C+
Kills:915
Deaths:678
KDR:1.350
Accuracy:43.023% C+
HSR:14.208% C
Kills:6,565
Deaths (as Engineer):3,506
Deaths (to Engineers):2,262
KDR:1.8725
Kill Difference:3,059
Playtime:30.244 hours
Usage:4%
Score:0.678m
Score/min:374
Accuracy (listed only):30.631%
HSR (listed only):19.827%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C**
Kills:5,845
Deaths:797
KDR:7.334
Accuracy:43.474% C**
HSR:77.074% C-
NS-44 Commissioner
D
Kills:1,706
Deaths:1,296
KDR:1.316
Accuracy:33.320% D
HSR:19.519% D
AF-4 Cyclone
C-
Kills:1,272
Deaths:627
KDR:2.029
Accuracy:23.809% D-
HSR:18.947% C-
LA80
B+
Kills:807
Deaths:94
KDR:8.585
Accuracy:46.291% B+
HSR:77.819% C
AF-18 Stalker
B*
Kills:129
Deaths:76
KDR:1.697
Accuracy:26.079% D-
HSR:31.008% B*
NS-61 Emissary
A
Kills:87
Deaths:54
KDR:1.611
Accuracy:30.100% C+
HSR:27.586% A
NC4 Mag-Shot
B**
Kills:60
Deaths:68
KDR:0.882
Accuracy:27.158% C
HSR:28.333% B**
Kills:9,906
Deaths (as Infiltrator):3,012
Deaths (to Infiltrators):2,202
KDR:3.28884
Kill Difference:6,894
Playtime:126.629 hours
Usage:17%
Score:2.908m
Score/min:383
Accuracy (listed only):32.890%
HSR (listed only):40.041%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:796
Deaths:234
KDR:3.402
Accuracy:36.302% C
HSR:18.719% B**
NCM1 Scattercannon
B*
Kills:691
Deaths:219
KDR:3.155
Accuracy:38.922% C-
HSR:19.971% B*
AF-34 Mattock
A
Kills:478
Deaths:146
KDR:3.274
Accuracy:39.776% B+
HSR:24.059% A
AF-34 Mattock
A+
Kills:399
Deaths:146
KDR:2.733
Accuracy:41.438% C*
HSR:25.815% A+
NS-20 Gorgon
C+
Kills:90
Deaths:42
KDR:2.143
Accuracy:23.649% C
HSR:22.222% C+
NS-20 Gorgon
B**
Kills:74
Deaths:42
KDR:1.762
Accuracy:23.451% C--
HSR:28.378% B**
AF-23 Grinder
B++
Kills:64
Deaths:20
KDR:3.200
Accuracy:41.578% C+
HSR:20.313% B++
Kills:2,592
Deaths (as MAX Suit):424.500
Deaths (to MAX Suits):842
KDR:6.10601
Kill Difference:2,167.500
Playtime:26.929 hours
Usage:4%
Score:0.976m
Score/min:604
Accuracy (listed only):35.016%
HSR (listed only):22.782%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:9,074
V. Kills:281 N/A
Deaths:800
KDR:11.343
Accuracy:53.998% D
KPH:105.800 B++
VKPH:3.300 D
Kills:9,074 (9,074 + 0)
Deaths:800
KDR:11.343
VKDR:0.351
Vehicle Kills:281
Kill Difference:8,274
Playtime:85.750 hours
Usage:12%
Score:1.457m
Score/min:283
Piloting Accuracy:53.998%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:761
V. Kills:54 N/A
Deaths:16
KDR:47.563
Accuracy:52.386% C*
KPH:103.300 A
VKPH:7.300 D
C75 Viper
B**
Kills:119
V. Kills:9 N/A
Deaths:12
KDR:9.917
Accuracy:36.232% D
KPH:71.500 B**
VKPH:5.400 D-
Kills:880 (880 + 0)
Deaths:28
KDR:31.429
VKDR:2.250
Vehicle Kills:63
Kill Difference:852
Playtime:9.033 hours
Usage:1%
Score:0.199m
Score/min:367
Driving Accuracy:36.232%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B++
Kills:104
V. Kills:8 N/A
Deaths:4
KDR:26
Accuracy:47.687% C
KPH:64 B++
VKPH:4.900 D--
Titan-150 AP
C+
Kills:51
V. Kills:30 165%
Deaths:7
KDR:7.286
Accuracy:45.896% D
KPH:29.100 C
VKPH:17.100 C+
Kills:155 (155 + 0)
Deaths:11
KDR:14.091
VKDR:3.455
Vehicle Kills:38
Kill Difference:144
Playtime:3.378 hours
Usage:0%
Score:0.066m
Score/min:326
Driving Accuracy:45.896%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:6 N/A
Deaths:5
KDR:10
Accuracy:35.708% N/A
KPH:50.300 N/A
VKPH:6 N/A
Kills:50 (0 + 50)
Deaths:5
KDR:10
VKDR:1.200
Vehicle Kills:6
Kill Difference:45
Playtime:0.994 hours
Usage:0%
Score:0.019m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:35.708%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 9,3559,07480011.343C++8.1453.998%DN/A105.9B++3.3D28385.7h5.5B+10.2B+
EM4 Longshot 5,8565,8457977.334B++4.1343.474%C**77.074%C-76.5A+N/A21276.4h2.1C4.9C++
AF-19 Mercenary 3,9393,9062,2151.763C**1.4423.826%C25.32%C**60B++N/A20565.1h9.6B+40.5C*
LA1 Anchor 3,4033,3691,2192.764C+0.4422.901%D--27.664%C63.3C+N/A18853.2h10C-43.5D
C-4 3,0382,7671,0852.55B+0.6532.764%B+N/A87.6C8.6D**39431.6h1B*3B++
GD-22S 2,2752,2587363.068B+0.1322.054%D-23.871%C--65.4C++N/A17934.5h9.7C++43.9C+
Razor GD-23 1,7521,7446132.845B**0.3625.045%C--19.954%C--62.7B+N/A14427.8h9.6B+38.4C*
EM1 1,7391,7325343.243B++0.0424.203%C22.055%C-64.4C++N/A14426.9h11.5C++47.5C++
NS-44 Commissioner 1,7141,7061,2961.316C+1.8933.32%D19.519%D40.5CN/A11942.1h3.5C+10.5C+
NC6 Gauss SAW 1,4711,4675632.606B0.6020.85%D25.494%C+61.9C++N/A19223.7h7.7B+37C++
AF-4 Cyclone 1,2831,2726272.029C*1.1723.809%D-18.947%C-57.6C+N/A16422.1h9.5C*39.9C+
EM6 1,2071,1954872.454C++0.7523.507%C-27.28%C+52.6CN/A13322.7h10.3C+44C+
Mauler S6 9199156781.35C++1.8543.023%C+14.208%C57.9B+N/A19115.8h3.9B+9.1B+
Frag Grenade 9028881888N/A884.8049.05%C+N/A555C8.8C--19401.6h3.3C+6.6C++
Shrike 1,1338074211.917B**1.2857.596%C+2.85%C++39.2B+15.8C++27520.6h4.9B++8.6B+
LA80 807807948.585B*5.3846.291%B+77.819%C73.4B+N/A16711h2.3D-5C+
AF-23 Grinder 7997962343.402C*0.2036.302%C18.719%B**56.5B**N/A15914.1h5B++13.7B+
L100 Python HESH 8157611647.563A*44.3652.386%C*N/A102.8A7.3D3767.4h2.6B+4.9B+
NCM1 Scattercannon 6966912193.155B+0.0538.922%C-19.971%B*53.2B**N/A16013h5.3B**13.5B+
AF-34 Mattock 4824781463.274C0.0739.776%B+24.059%A55.6C*N/A2278.6h9.1D--23C--
Carnage AR 4644522271.991C++1.2124.276%D26.106%C++47.1C+1.3B**1619.6h14.4D-59.3D
NC6A GODSAW 4084001233.252C++0.0525.467%D--28.75%C75.5C+1.5C+2645.3h8.6C++33.7C+
AF-34 Mattock 4043991462.733C0.4741.438%C*25.815%A+46.4C+N/A1908.6h11.4D**27.6D
NC1 Gauss Rifle 3393382121.594B1.6122.299%D24.26%C+42.3C++N/A1998h11.7C+52.5C
NS-15M1 229227932.441C++0.7621.876%D23.789%C61.4C+N/A2013.7h13.1D59.8D
NC05 Jackhammer 2092051191.723C**1.4835.921%F21.951%B**82B+1.6A4002.5h3.8B++10.6C
MANA Anti-Personnel Turret 162161266.192N/A2.9918.928%UN/A1610U10U3514000.1h15.9T*84.1T*
NS Decimator 230159622.565B++0.6456.868%D1.887%C+46.8C++20.9C++5043.4h3.9C++6.9C+
Tank Mine 181138197.263A++4.0639.05%C+N/A138C*43D-10491h1.4B*3.5A
AF-18 Stalker 130129761.697C+1.5026.079%D-31.008%B*58.6B+N/A2212.2h14.7D*56.4D
C75 Viper 128119129.917B6.7236.232%D1.681%B+70B**5.3D-3251.7h7.1B++19.7B+
Mag-Cutter 11311310,2820.011C-3.194.451%F-12.389%A0.3DN/A1439.1h2.2C*50.5F*
Rocklet Rifle 182109891.225B+1.9838.31%FN/A21D-14D--2435.2h32.3C*84.4D
Titan-150 HESH 112104426B+22.8047.687%C2.885%A65B++5D--2921.6h2.6B+5.4B+
NS-20 Gorgon 9290422.143B+1.0623.649%C22.222%C+50A1.1D1541.8h15.2B++64.4B*
NS-61 Emissary 8787541.611B++1.5930.1%C+27.586%A79.1AN/A3781.1h10.4C**34.5B+
NS-20 Gorgon 7474421.762C++1.4423.451%C--28.378%B**41.1B*N/A1321.8h18.5B+78.7B++
AF-23 Grinder 6564203.2C++0.0041.578%C+20.313%B++53.3B++N/A1561.2h6.8C++16.2C*
NC4 Mag-Shot 6060680.882C+2.3227.158%C28.333%B**20C--N/A983h7.2C*26.5C++
MGR-L1 Promise 5756272.074C++1.1320.896%D*19.643%D*40DN/A4121.4h11B52.6C+
Titan-150 AP 815177.286C4.0845.896%D1.961%C+28.3C16.7C+3571.8h4.8D10.5D
M20 Basilisk 5650510A*6.8035.708%D8%B++50A++6D3131h49.8A139.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1121,7374.2h
Anti-Vehicle MANA Turret1510.2h
Xiphos Anti-Personnel Phalanx Tower0780h
Nanite Revive Grenade07670.2h
Medical Kit6647,21330.9h
Medical Applicator4119,2371.6h
Motion Spotter263,4103h
Auraxium Mag-Cutter46920824.1h
G40-F Ranger0610h
Recon Detection Device11350.2h
Shield Recharging Field1660.1h
Ammunition Package82450.4h
Nano-Armor Kit4038,4312.2h
Anti-Infantry MANA Turret22010.6h

Check the help document for the dictionary if you want to learn more about words used here.


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