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Commando Recruit DumbFireNoScopexx360x[LPS] DumbFireNoScopexx360x
NC BR 37

KDR: 3.21

Score: 14.7m

Last Seen: Oct 17th, 2019 5:13 PM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 37 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
Level Progress (to 38): 50%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH EM4 Longshot AF-19 Mercenary LA1 Anchor C-4 GD-22S Razor GD-23 EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,910,626 MLG Score: 3126
Fun Score: N/A
Cheeseburgers Flipped: 196TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.392%23.63%55314120218,0962.718340.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.615%0.406B0.368C**0.119C+HEAD ++ (~11.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.463B+9.30.349C**30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.95%0.739%5416112157,17025024028.682975%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.776A++-0.805D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.931B*5.70.886B*4.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.077%1.072%309412129334871001.91581924%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.528%0.448B-0.776D-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.809B++3.30.731B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.961%76.902%0212146,06194596.40698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.953%1.418A0.592B+-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.51B+2.20.324C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.896%14.35%01121589251341.73879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.094C+-0.115C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.312C*3.90.204C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
14.7m217.4%443 (26.6k)378 (22.7k)3.2054241,13212,8323.3837337 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216273226.521%23.763%63003:0212

38% Heavy Assault17% Infiltrator34% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 5:19 PMSep 1st, 2019 3:08 PMOct 17th, 2019 1:43 PM (19h) (PST)Oct 17th, 2019 2:13 PM (18h) (PST)Oct 17th, 2019 1:13 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7232304931.0540.3290.2502.3680.0353126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,40413,77229,632632015142222,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
650.7h/27.1d 2,288 9,774 10,247 92.4k 1,122 1,962 1,382 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:2,947
Deaths:1,073
KDR:2.747
Accuracy:22.575% C-
HSR:27.112% C*
GD-22S
C+
Kills:2,258
Deaths:736
KDR:3.068
Accuracy:22.054% C+
HSR:23.871% C+
EM1
B+
Kills:1,732
Deaths:534
KDR:3.243
Accuracy:24.203% B+
HSR:22.055% C+
NC6 Gauss SAW
C**
Kills:1,467
Deaths:563
KDR:2.606
Accuracy:20.850% C++
HSR:25.494% C**
EM6
B+
Kills:1,195
Deaths:487
KDR:2.454
Accuracy:23.507% C**
HSR:27.280% B+
NC6A GODSAW
C*
Kills:318
Deaths:96
KDR:3.313
Accuracy:25.580% D
HSR:29.245% C*
NS-15M1
C++
Kills:227
Deaths:93
KDR:2.441
Accuracy:21.876% C+
HSR:23.789% C++
MGR-L1 Promise
D
Kills:55
Deaths:27
KDR:2.037
Accuracy:20.685% D
HSR:20% D
Kills:10,199
Deaths (as Heavy Assault):3,609
Deaths (to Heavy Assaults):3,580
KDR:2.82599
Kill Difference:6,590
Playtime:244.800 hours
Usage:38%
Score:5.008m
Score/min:341
Accuracy (listed only):22.666%
HSR (listed only):24.856%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:3,001
Deaths:1,577
KDR:1.903
Accuracy:23.572% C*
HSR:24.525% B+
Razor GD-23
C++
Kills:1,744
Deaths:613
KDR:2.845
Accuracy:25.045% C++
HSR:19.954% C+
AF-4 Cyclone
C+
Kills:1,226
Deaths:608
KDR:2.016
Accuracy:23.741% C
HSR:18.760% C+
Mauler S6
C**
Kills:892
Deaths:649
KDR:1.374
Accuracy:42.896% C**
HSR:14.350% C
Kills:6,863
Deaths (as Light Assault):3,447
Deaths (to Light Assaults):2,443
KDR:1.99101
Kill Difference:3,416
Playtime:224.027 hours
Usage:34%
Score:5.433m
Score/min:404
Accuracy (listed only):28.813%
HSR (listed only):19.397%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,226
Deaths:608
KDR:2.016
Accuracy:23.741% C
HSR:18.760% C+
Mauler S6
C**
Kills:892
Deaths:649
KDR:1.374
Accuracy:42.896% C**
HSR:14.350% C
NC1 Gauss Rifle
B+
Kills:287
Deaths:185
KDR:1.551
Accuracy:22.393% C+
HSR:24.042% B+
Kills:2,405
Deaths (as Combat Medic):1,442
Deaths (to Combat Medics):1,282
KDR:1.66782
Kill Difference:963
Playtime:12.241 hours
Usage:2%
Score:0.272m
Score/min:371
Accuracy (listed only):29.676%
HSR (listed only):19.051%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:3,001
Deaths:1,577
KDR:1.903
Accuracy:23.572% C*
HSR:24.525% B+
Razor GD-23
C++
Kills:1,744
Deaths:613
KDR:2.845
Accuracy:25.045% C++
HSR:19.954% C+
Mauler S6
C**
Kills:892
Deaths:649
KDR:1.374
Accuracy:42.896% C**
HSR:14.350% C
Kills:5,637
Deaths (as Engineer):2,839
Deaths (to Engineers):1,982
KDR:1.98556
Kill Difference:2,798
Playtime:28.324 hours
Usage:4%
Score:0.621m
Score/min:365
Accuracy (listed only):30.504%
HSR (listed only):19.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:5,254
Deaths:687
KDR:7.648
Accuracy:43.594% B+
HSR:76.761% C
NS-44 Commissioner
C
Kills:1,579
Deaths:1,189
KDR:1.328
Accuracy:33.369% C
HSR:18.873% C--
AF-4 Cyclone
C+
Kills:1,226
Deaths:608
KDR:2.016
Accuracy:23.741% C
HSR:18.760% C+
LA80
B*
Kills:807
Deaths:94
KDR:8.585
Accuracy:46.291% B*
HSR:77.819% C+
NC4 Mag-Shot
A
Kills:60
Deaths:68
KDR:0.882
Accuracy:27.158% C+
HSR:28.333% A
Kills:8,926
Deaths (as Infiltrator):2,646
Deaths (to Infiltrators):1,910
KDR:3.37339
Kill Difference:6,280
Playtime:113.683 hours
Usage:17%
Score:2.545m
Score/min:373
Accuracy (listed only):34.831%
HSR (listed only):44.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:796
Deaths:234
KDR:3.402
Accuracy:36.302% C+
HSR:18.719% B**
NCM1 Scattercannon
B**
Kills:691
Deaths:219
KDR:3.155
Accuracy:38.922% C++
HSR:19.971% B**
AF-34 Mattock
A
Kills:343
Deaths:114
KDR:3.009
Accuracy:38.409% B+
HSR:22.157% A
AF-34 Mattock
A++
Kills:309
Deaths:114
KDR:2.711
Accuracy:40.710% B+
HSR:25.243% A++
NS-20 Gorgon
B+
Kills:83
Deaths:35
KDR:2.371
Accuracy:24.222% C+
HSR:21.687% B+
NS-20 Gorgon
B*
Kills:70
Deaths:35
KDR:2
Accuracy:23.985% C+
HSR:24.286% B*
AF-23 Grinder
B**
Kills:64
Deaths:20
KDR:3.200
Accuracy:41.578% C**
HSR:20.313% B**
Kills:2,356
Deaths (as MAX Suit):385.500
Deaths (to MAX Suits):753
KDR:6.11154
Kill Difference:1,970.500
Playtime:24.584 hours
Usage:4%
Score:0.871m
Score/min:590
Accuracy (listed only):34.875%
HSR (listed only):21.768%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:7,170
V. Kills:222 N/A
Deaths:800
KDR:8.963
Accuracy:53.950% C
KPH:98.600 A+
VKPH:3.100 C--
Kills:7,170 (7,170 + 0)
Deaths:800
KDR:8.963
VKDR:0.278
Vehicle Kills:222
Kill Difference:6,370
Playtime:72.700 hours
Usage:11%
Score:1.087m
Score/min:249
Piloting Accuracy:53.950%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:659
V. Kills:49 N/A
Deaths:16
KDR:41.188
Accuracy:53.164% B+
KPH:107.400 A*
VKPH:8 C+
C75 Viper
A*
Kills:119
V. Kills:9 N/A
Deaths:12
KDR:9.917
Accuracy:36.232% C
KPH:71.500 A*
VKPH:5.400 D
Kills:778 (778 + 0)
Deaths:28
KDR:27.786
VKDR:2.071
Vehicle Kills:58
Kill Difference:750
Playtime:7.801 hours
Usage:1%
Score:0.172m
Score/min:368
Driving Accuracy:36.232%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:104
V. Kills:8 N/A
Deaths:4
KDR:26
Accuracy:47.687% C+
KPH:64 A
VKPH:4.900 D
Titan-150 AP
B+
Kills:51
V. Kills:30 165%
Deaths:7
KDR:7.286
Accuracy:45.896% D
KPH:29.100 B+
VKPH:17.100 B+
Kills:155 (155 + 0)
Deaths:11
KDR:14.091
VKDR:3.455
Vehicle Kills:38
Kill Difference:144
Playtime:3.378 hours
Usage:1%
Score:0.065m
Score/min:318
Driving Accuracy:45.896%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,3927,1708008.963B+5.7653.95%CN/A98.6A+3.1C--24972.7h5.7B+10.6B+
EM4 Longshot 5,2635,2546877.648A+4.4443.594%B+76.761%C76.4MN/A20668.8h2.1C*4.9B+
AF-19 Mercenary 3,0263,0011,5771.903A1.3023.572%C*24.525%B+58.4A*N/A19751.4h9.8B*41.5B++
LA1 Anchor 2,9752,9471,0732.747C*0.4622.575%C-27.112%C*63B+N/A18146.8h10C++44.1C++
C-4 2,5642,3229072.56B*0.6532.597%B**N/A81.5C+8.5D**37128.5h1B**3.1B**
GD-22S 2,2752,2587363.068B*0.1422.054%C+23.871%C+66.6B**N/A18033.9h9.7B++43.9B
Razor GD-23 1,7521,7446132.845A*0.3625.045%C++19.954%C+62.7A*N/A14327.8h9.6B*38.4B+
EM1 1,7391,7325343.243A*0.0424.203%B+22.055%C+64.4B**N/A14326.9h11.5C*47.5B+
NS-44 Commissioner 1,5871,5791,1891.328B+1.8833.369%C18.873%C--40.2C*N/A11539.3h3.5B+10.6C*
NC6 Gauss SAW 1,4711,4675632.606A0.6020.85%C++25.494%C**61.9A+N/A18623.7h7.7B*37B+
AF-4 Cyclone 1,2361,2266082.016B+1.1923.741%C18.76%C+57B*N/A16021.5h9.5B++40.2C**
EM6 1,2071,1954872.454B+0.7523.507%C**27.28%B+52.6B+N/A13022.7h10.3B+44B+
Mauler S6 8968926491.374B+1.8342.896%C**14.35%C57.5A+N/A19015.5h3.9B*9.1B++
Frag Grenade 8728591859N/A855.7949.693%B+N/A572.7B+8.7C++19331.5h3.2B++6.4B++
LA80 807807948.585A*5.3846.291%B*77.819%C+73.4A+N/A16511h2.3C+5C**
Shrike 1,1338074211.917A*1.2957.596%C++2.85%C++39.2A15.8B+27320.6h4.9B*8.6B*
AF-23 Grinder 7997962343.402B+0.2036.302%C+18.719%B**56.5A++N/A15814.1h5B*13.7B*
NCM1 Scattercannon 6966912193.155B*0.0538.922%C++19.971%B**53.2A**N/A15913h5.3B**13.5B++
L100 Python HESH 7086591641.188M++37.9853.164%B+N/A108A*8C+3806.1h2.5B*4.8B*
AF-34 Mattock 3453431143.009C+0.2038.409%B+22.157%A52.8B++N/A2176.5h8.8D*23C
NC6A GODSAW 324318963.313B+0.1125.58%D29.245%C*74B+1.4B*2634.3h8.7C++34.1C++
AF-34 Mattock 3133091142.711C+0.4940.71%B+25.243%A++47.5B+N/A1996.5h10.4F25.6C--
NC1 Gauss Rifle 2882871851.551B+1.6522.393%C+24.042%B+41B**N/A1977h11.6B+51.7B
NS-15M1 229227932.441B++0.7621.876%C+23.789%C++61.4B*N/A1993.7h13.1C+59.8C++
MANA Anti-Personnel Turret 157156256.24N/A3.0319.154%UN/A1560U10U3198300.1h16.1T*83.9T*
Tank Mine 175133197A*3.7938.696%BN/A147.8B*46.7C--10540.9h1.3B**3.5A+
C75 Viper 128119129.917A6.7136.232%C1.681%B70A*5.3D3231.7h7.1B**19.7B**
Titan-150 HESH 112104426A+22.7947.687%C+2.885%B**65A+5D2901.6h2.6B*5.4B++
NS Decimator 14299422.357A++0.8558.946%C3.03%B*43B+18.7C**5162.3h4.3B7.3C**
Mag-Cutter 99999,0580.011C3.194.991%F-13.131%B**0.2DN/A1404.8h2.3B46.7D*
Rocklet Rifle 14788761.158B*2.0537.745%FN/A20.5D13.7D-2414.3h33.1B+87.7C
NS-20 Gorgon 8483352.371A+0.8324.222%C+21.687%B+51.9M**N/A1521.6h15B+62B*
NC05 Jackhammer 7878461.696B+1.5139.259%D17.949%B++70.9B**N/A3971.1h4.1B++10.4C**
NS-20 Gorgon 7070352A1.2123.985%C+24.286%B*43.8M+N/A1401.6h17.7B+73.9B*
AF-23 Grinder 6564203.2C**0.0141.578%C**20.313%B**53.3AN/A1511.2h6.8C*16.2B+
NC4 Mag-Shot 6060680.882C*2.3227.158%C+28.333%A22.2C+N/A1032.7h7.2B+26.5B
MGR-L1 Promise 5655272.037B+1.1720.685%D20%D42.3C+N/A3601.3h10.2B**49.4B+
Titan-150 AP 815177.286C*4.0845.896%D1.961%C28.3B16.7B+3441.8h4.8C+10.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon881,4283.4h
Anti-Vehicle MANA Turret1500.2h
Nanite Revive Grenade03960.1h
Medical Kit6216,63529.6h
Medical Applicator179,4130.7h
Auraxium Mag-Cutter46920824.1h
Motion Spotter222,9052.6h
Xiphos Anti-Personnel Phalanx Tower0780h
Recon Detection Device11350.2h
G40-F Ranger0610h
Ammunition Package72230.4h
Nano-Armor Kit3837,0512.2h
Anti-Infantry MANA Turret21960.6h
Shield Recharging Field1660.1h

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