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Maj. General Hater Dunia[uTp] Dunia
TR BR 82

KDR: 3.9

Score: 14.2m

Last Seen: Aug 13th, 2019 7:09 PM
- OFFLINE - 98 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Emerald - Outfit Leader of U Think Im Playin[uTp] U Think Im Playin
TR outfit on Emerald

Members: 1
Level Progress (to 83): 71%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee TMG-50 M2 Mutilator NS-15M AE MG-H1 Watchman M2 Mutilator T9 CARV T7 Mini-Chaingun AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,328,111 MLG Score: 1861
Fun Score: N/A
Cheeseburgers Flipped: 313TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.299%25.019%6581611988,0182.259871.642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.967%0.779B++0.142C++-1.097D*HEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.446B10.40.273C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.883%0.946%5474312116,23415434840.21941786%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.984%0.078C+-0.431C--0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.778B++12.90.742B++20.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.748%0.435%14111213230265630.864662359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.566B+-1.35D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.758B++4.70.65B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.846%14.532%265212126951821743.81868397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%-0.848D---0.929D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.89B*10.30.911B*41.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.811%85.83%2652121224734810.70977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.434%2.015A*1.245B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.608B+1.70.411B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.36%12.294%265212121,155352113.28125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.696%1.325A-0.591D1.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.618B+2.60.404B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
U Think Im Playin[uTp] U Think Im Playin
TR outfit on Emerald

Members: 1
14.2m488.6%685 (41.1k)536 (32.2k)3.9022327,6597,0884.1417982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214224322.831%15.12%34503:449

8% Combat Medic25% Engineer33% Heavy Assault19% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 9:54 PMFeb 28th, 2015 12:40 AMAug 17th, 2019 10:09 AM (6h) (PST)Aug 13th, 2019 7:59 PM (4d) (PST)Aug 13th, 2019 3:09 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8362465901.0450.2680.1585.3670.0541861

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,13514,76535,37063169322332,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
441.2h/18.4d 1,698 4,182 13,852 142.1k 399 1,724 1,424 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C*
Kills:1,271
Deaths:324
KDR:3.923
Accuracy:22.568% C*
HSR:18.411% D
NS-15M AE
C**
Kills:1,191
Deaths:466
KDR:2.556
Accuracy:26.661% C*
HSR:29.975% C**
MG-H1 Watchman
B**
Kills:1,188
Deaths:481
KDR:2.470
Accuracy:26.549% B++
HSR:34.007% B**
T9 CARV
B++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:23.035% B++
HSR:21.207% C
MSW-R
A
Kills:97
Deaths:41
KDR:2.366
Accuracy:29.645% A
HSR:28.866% B+
Kills:4,907
Deaths (as Heavy Assault):1,621
Deaths (to Heavy Assaults):2,176
KDR:3.02714
Kill Difference:3,286
Playtime:147.568 hours
Usage:33%
Score:2.954m
Score/min:334
Accuracy (listed only):25.691%
HSR (listed only):26.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A
Kills:1,112
Deaths:493
KDR:2.256
Accuracy:59.064% A
HSR:11.781% D
TAS-16 Blackjack
A+
Kills:747
Deaths:245
KDR:3.049
Accuracy:78.400% A+
HSR:13.655% C
MG-C1 Kindred
B*
Kills:542
Deaths:312
KDR:1.737
Accuracy:30.304% B++
HSR:29.151% B*
AS16 NightHawk
B**
Kills:408
Deaths:130
KDR:3.138
Accuracy:50.976% B**
HSR:9.804% D*
PDW-16 Hailstorm
A+
Kills:336
Deaths:122
KDR:2.754
Accuracy:31.500% A+
HSR:11.012% D-
HC1 Cougar
B**
Kills:334
Deaths:122
KDR:2.738
Accuracy:29.300% B**
HSR:27.246% B*
MG-S1 Jackal
B**
Kills:296
Deaths:116
KDR:2.552
Accuracy:32.561% B**
HSR:21.960% C**
SMG-46 Armistice
A++
Kills:183
Deaths:83
KDR:2.205
Accuracy:34.377% A++
HSR:28.415% A++
TRAC-5
A
Kills:116
Deaths:39
KDR:2.974
Accuracy:27.901% A
HSR:12.069% D*
T5 AMC
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:25.736% N/A
HSR:20% N/A
Kills:4,124
Deaths (as Light Assault):1,687
Deaths (to Light Assaults):1,459
KDR:2.44458
Kill Difference:2,437
Playtime:85.443 hours
Usage:19%
Score:2.007m
Score/min:392
Accuracy (listed only):40.012%
HSR (listed only):18.509%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A
Kills:1,112
Deaths:493
KDR:2.256
Accuracy:59.064% A
HSR:11.781% D
TAS-16 Blackjack
A+
Kills:747
Deaths:245
KDR:3.049
Accuracy:78.400% A+
HSR:13.655% C
MG-C1 Kindred
B*
Kills:542
Deaths:312
KDR:1.737
Accuracy:30.304% B++
HSR:29.151% B*
AS16 NightHawk
B**
Kills:408
Deaths:130
KDR:3.138
Accuracy:50.976% B**
HSR:9.804% D*
HC1 Cougar
B**
Kills:334
Deaths:122
KDR:2.738
Accuracy:29.300% B**
HSR:27.246% B*
TRAC-5
A
Kills:116
Deaths:39
KDR:2.974
Accuracy:27.901% A
HSR:12.069% D*
T5 AMC
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:25.736% N/A
HSR:20% N/A
Kills:3,309
Deaths (as Engineer):1,366
Deaths (to Engineers):1,143
KDR:2.4224
Kill Difference:1,943
Playtime:111.720 hours
Usage:25%
Score:6.070m
Score/min:906
Accuracy (listed only):43.097%
HSR (listed only):17.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A
Kills:1,112
Deaths:493
KDR:2.256
Accuracy:59.064% A
HSR:11.781% D
TAS-16 Blackjack
A+
Kills:747
Deaths:245
KDR:3.049
Accuracy:78.400% A+
HSR:13.655% C
SABR-13
B+
Kills:409
Deaths:146
KDR:2.801
Accuracy:28.067% B+
HSR:28.117% C**
AS16 NightHawk
B**
Kills:408
Deaths:130
KDR:3.138
Accuracy:50.976% B**
HSR:9.804% D*
T1 Cycler
B+
Kills:385
Deaths:147
KDR:2.619
Accuracy:24.950% B+
HSR:25.195% B+
PDW-16 Hailstorm
A+
Kills:336
Deaths:122
KDR:2.754
Accuracy:31.500% A+
HSR:11.012% D-
Cycler TRV
A
Kills:331
Deaths:151
KDR:2.192
Accuracy:29.463% A
HSR:25.680% B*
MG-S1 Jackal
B**
Kills:296
Deaths:116
KDR:2.552
Accuracy:32.561% B**
HSR:21.960% C**
SMG-46 Armistice
A++
Kills:183
Deaths:83
KDR:2.205
Accuracy:34.377% A++
HSR:28.415% A++
Kills:4,207
Deaths (as Combat Medic):1,633
Deaths (to Combat Medics):608
KDR:2.57624
Kill Difference:2,574
Playtime:36.751 hours
Usage:8%
Score:1.376m
Score/min:624
Accuracy (listed only):41.040%
HSR (listed only):19.513%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:505
Deaths:318
KDR:1.588
Accuracy:47.812% B*
HSR:29.307% B+
PDW-16 Hailstorm
A+
Kills:336
Deaths:122
KDR:2.754
Accuracy:31.500% A+
HSR:11.012% D-
MG-S1 Jackal
B**
Kills:296
Deaths:116
KDR:2.552
Accuracy:32.561% B**
HSR:21.960% C**
SMG-46 Armistice
A++
Kills:183
Deaths:83
KDR:2.205
Accuracy:34.377% A++
HSR:28.415% A++
TSAR-42
A++
Kills:160
Deaths:34
KDR:4.706
Accuracy:45.324% B**
HSR:85% A++
TX1 Repeater
C++
Kills:134
Deaths:70
KDR:1.914
Accuracy:25.605% C++
HSR:17.911% C--
SR-7
A
Kills:87
Deaths:12
KDR:7.250
Accuracy:49.379% A
HSR:87.356% B**
TS2 Inquisitor
B+
Kills:82
Deaths:51
KDR:1.608
Accuracy:32.431% B+
HSR:10.976% D**
Kills:1,783
Deaths (as Infiltrator):806
Deaths (to Infiltrators):856
KDR:2.21216
Kill Difference:977
Playtime:18.906 hours
Usage:4%
Score:0.395m
Score/min:348
Accuracy (listed only):37.374%
HSR (listed only):36.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:1,201
Deaths:286
KDR:4.199
Accuracy:20.986% A+
HSR:24.063% B**
M2 Mutilator
A+
Kills:1,181
Deaths:295
KDR:4.003
Accuracy:21.329% A+
HSR:22.862% B**
MRC3 Mercy
A
Kills:574
Deaths:102
KDR:5.627
Accuracy:22.368% A
HSR:28.049% A
MRC3 Mercy
A*
Kills:484
Deaths:91
KDR:5.319
Accuracy:23.050% A
HSR:32.025% A*
M3 Pounder HEG
C**
Kills:131
Deaths:35
KDR:3.743
Accuracy:41.143% C**
HSR:3.053% C+
M3 Pounder HEG
A**
Kills:107
Deaths:35
KDR:3.057
Accuracy:42.144% C++
HSR:6.542% A**
Kills:3,678
Deaths (as MAX Suit):422
Deaths (to MAX Suits):374
KDR:8.71564
Kill Difference:3,256
Playtime:39.224 hours
Usage:9%
Score:1.394m
Score/min:593
Accuracy (listed only):28.503%
HSR (listed only):19.432%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:5,513
V. Kills:159 N/A
Deaths:379
KDR:14.546
Accuracy:38.033% A+
KPH:155.900 M**
VKPH:4.500 B+
Hellfire Rocket Pods
M++
Kills:623
V. Kills:52 N/A
Deaths:28
KDR:22.250
Accuracy:64.390% A++
KPH:257.500 M++
VKPH:21.500 B++
M18 Rotary
B+
Kills:98
V. Kills:78 124%
Deaths:37
KDR:2.649
Accuracy:35.593% B++
KPH:16.800 C*
VKPH:13.400 B+
M18 Needler
A++
Kills:70
V. Kills:44 156%
Deaths:18
KDR:3.889
Accuracy:38.766% B**
KPH:31.300 A++
VKPH:19.700 A++
Kills:6,304 (5,681 + 0)
Deaths:462
KDR:13.645
VKDR:0.721
Vehicle Kills:333
Kill Difference:5,842
Playtime:45.853 hours
Usage:10%
Score:1.154m
Score/min:420
Piloting Accuracy:38.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:299
V. Kills:48 N/A
Deaths:3
KDR:99.667
Accuracy:59.718% A*
KPH:110.200 A**
VKPH:17.700 A++
Kills:299 (0 + 299)
Deaths:3
KDR:99.667
VKDR:16
Vehicle Kills:48
Kill Difference:296
Playtime:2.713 hours
Usage:1%
Score:0.085m
Score/min:524
Piloting Accuracy:N/A%
Gunner Accuracy:59.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:230
V. Kills:31 N/A
Deaths:15
KDR:15.333
Accuracy:46.748% B+
KPH:75.400 B**
VKPH:10.200 C*
P2-120 HEAT
M++
Kills:120
V. Kills:15 N/A
Deaths:4
KDR:30
Accuracy:42.220% C+
KPH:61.100 M++
VKPH:7.600 D
Kills:350 (350 + 0)
Deaths:19
KDR:18.421
VKDR:2.421
Vehicle Kills:46
Kill Difference:331
Playtime:5.014 hours
Usage:1%
Score:0.097m
Score/min:324
Driving Accuracy:42.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:193
V. Kills:9 N/A
Deaths:4
KDR:48.250
Accuracy:34.389% C+
KPH:240.900 M+
VKPH:11.200 A
Kills:193 (0 + 193)
Deaths:4
KDR:48.250
VKDR:2.250
Vehicle Kills:9
Kill Difference:189
Playtime:0.801 hours
Usage:0%
Score:0.041m
Score/min:848
Driving Accuracy:N/A%
Gunner Accuracy:34.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:502
V. Kills:9 N/A
Deaths:6
KDR:83.667
Accuracy:18.660% C*
KPH:152.900 M
VKPH:2.700 C
M12 Kobalt
S
Kills:64
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:17.391% C+
KPH:185.200 M++
VKPH:28.900 S
Kills:566 (0 + 566)
Deaths:6
KDR:94.333
VKDR:3.167
Vehicle Kills:19
Kill Difference:560
Playtime:3.629 hours
Usage:1%
Score:0.142m
Score/min:652
Driving Accuracy:N/A%
Gunner Accuracy:17.391%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 5,6725,51337914.546B*10.6438.033%A+N/A155.7M**4.5B+40935.4h11.7B++30.8B*
TMG-50 1,2721,2713243.923M0.0222.568%C*18.411%D55.7B**N/A16322.8h9.8B++43.3B+
M2 Mutilator 1,2291,2012864.199A++0.3020.986%A+24.063%B**55.9M1.3A*16321.5h13.2A62.7B**
NS-15M AE 1,2221,1914662.556C*1.3526.661%C*29.975%C**60.2C++1.6A++12319.8h11.2C**42B
MG-H1 Watchman 1,2121,1884812.47B++1.4326.549%B++34.007%B**48.3C**1B+11524.6h12.9B+48.6B+
M2 Mutilator 1,2061,1812954.003A++0.1021.329%A+22.862%B**52.7A*1.1A+15122.4h14.1B**66.2B*
T9 CARV 1,1631,1603093.754A++0.1523.035%B++21.207%C66.7A++N/A23817.4h10.1B**43.9B++
T7 Mini-Chaingun AE 1,1861,1514962.321B*1.5820.462%C++20.33%B**73.8B**2.2A*17315.6h11.2B+54.9B+
NS Baron G5AE 1,1241,1124932.256B*1.6559.064%A11.781%D65B++N/A16717.1h4.1B6.9C++
T7 Mini-Chaingun 1,0681,0643602.956A*0.9519.159%B+11.09%C--77.1A*N/A24013.8h11B**57.2B++
TAS-16 Blackjack 7577472453.049A+0.8578.4%A+13.655%C83.9A++1.1B**2138.9h2.1B++2.6B*
Hellfire Rocket Pods 6756232822.25A++18.3564.39%A++1.605%B**259.6M++21.7B*10652.4h9.5B++14.8B*
MRC3 Mercy 5905741025.627A+1.7222.368%A28.049%A65.2M1.8A**2108.8h14.8B**66.3B*
MG-C1 Kindred 5555423121.737B2.1730.304%B++29.151%B*16.7DN/A5732.4h10B+32.9B++
NS-44 Commissioner AE 5075053181.588B2.3147.812%B*29.307%B+42.8CN/A12711.8h3.3B6.9B+
M12 Kobalt 511502683.667S79.7618.66%C*19.92%B152.1M2.7C6403.3h12.4A66.3B++
MRC3 Mercy 493484915.319A1.4223.05%A32.025%A*63.7A**1.2A2267.6h15.9B**69B*
SABR-13 4164091462.801B++1.1028.067%B+28.117%C**56.8B**1B**2327.2h10.3B++36.6B++
AS16 NightHawk 4094081303.138A++0.7650.976%B**9.804%D*57.5B**N/A2167.1h3.5B*6.8B*
T1 Cycler 3883851472.619A+1.2824.95%B+25.195%B+52.7A++N/A1927.3h12.3B++49.2B++
PDW-16 Hailstorm 3403361222.754A*1.1531.5%A+11.012%D-41.5B++N/A1538.1h11B**34.8B*
HC1 Cougar 3383341222.738A++1.1629.3%B**27.246%B*54.8B**N/A1476.1h9.8B*33.4B++
Cycler TRV 3353311512.192B*1.7129.463%A25.68%B*46.6B++N/A1567.1h10.9B**37B*
C-4 368308764.053A++0.1536.948%A*N/A280S54.5A++18601.1h0.9B**2.4A
L105 Zephyr 347299399.667S95.7659.718%A*N/A110.7A**17.8A++5232.7h3.7A+6.2A
MG-S1 Jackal 2992961162.552A1.3532.561%B**21.96%C**80A++N/A1963.7h8.9B+27.3B++
P2-120 HESH 2612301515.333C*11.4346.748%B+N/A74.2B**10C++2973.1h4.7C*10B+
P525 Marauder-H 202193448.25M++44.3534.389%C+N/A241.3M+11.3A8460.8h4.8B*14.1B++
Claymore 1911911810.611B++6.7140.625%B*N/A191B*N/A5621h1.1B**2.7B*
SMG-46 Armistice 184183832.205B**1.7034.377%A++28.415%A++67.8A*N/A2112.7h10.2A29.7B*
Tank Mine 254181306.033A++2.1329.07%CN/A139.2B++56.2C9901.3h1.2A4.3B**
TSAR-42 160160344.706B0.8045.324%B**85%A++66.7AN/A2302.4h1.6A3.5B**
Frag Grenade 1571561156N/A152.1061.979%A*N/A780A5D44420.2h2.3A+3.7A
T2 Striker 272156931.677M2.2351.804%C+N/A19B++14.1C**2108.2h33.6B++64.9B+
NS Decimator 210143602.383A++1.5271.308%A1.399%D44.7B+20.9B+3703.2h5.3C7.4C**
TX1 Repeater 134134701.914A+1.9925.605%C++17.911%C--31.9C*N/A1214.2h9.9B*38.5B++
M3 Pounder HEG 138131353.743A+0.1641.143%C**3.053%C+48.5M**2.6C-2202.7h11.5B*28.1B++
P2-120 HEAT 135120430M++26.1042.22%C+N/A60M+7.5D3652h4A+9.5A
TRAC-5 118116392.974M+0.9327.901%A12.069%D*16.6C+N/A1357h12.1B++43.5B++
M3 Pounder HEG 117107353.057B*0.8542.144%C++6.542%A**39.6A**3.7C+1772.7h14.4B++34.3B+
M18 Rotary 17698372.649B+1.2535.593%B++5.102%A++16.9C**13.4B+2605.8h99.8B+280.4B++
MSW-R 9897412.366C*1.5429.645%A28.866%B+69.3B**N/A5481.4h11.2B+37.7B++
SR-7 8887127.25A3.3549.379%A87.356%B**51.2B++N/A1651.7h1.8B++3.7B*
Sticky Grenade 8383183N/A79.1069.725%A*N/A830CN/A87490.1h0.9A+1.3B**
TS2 Inquisitor 8482511.608B+2.2932.431%B+10.976%D**32.8C+N/A1072.5h12.1C37.4C*
M18 Needler 11470183.889B++0.0138.766%B**N/A31.8A++20A++3072.2h76.8B*198.1B**
M12 Kobalt 7464164A**60.1017.391%C+18.75%C+213.3M**33.3U7540.3h10.5A+60.4B*
ML-7 7663292.172A*1.7366.563%B**9.524%M**48.5A*10C5411.3h3.4A++5.1A+
Blackheart 6161451.356C**2.5543.605%C+26.23%C30.5C*N/A792h2.5B5.6B+
ASP-30 Grounder 9461282.179M1.7266.355%B+1.639%D23.5B+12.7C++1962.6h7B+10.5B++
T5 AMC 5050252B**1.9025.736%B+20%C+33.3B+N/A1511.5h10A38.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11070.1h
AE Nano-Armor Kit107146,90311.3h
AE Medical Applicator7546,7293.8h
Nanite Revive Grenade01750.1h
Medical Applicator3420,5381.5h
Spitfire Auto-Turret22770.3h
Motion Spotter12980.2h
Ammunition Package58540.3h
Nano-Armor Kit2156,7213.5h
Medical Kit1276691.3h
Anti-Infantry MANA Turret1800.3h
Nano-Repair Grenade02710.1h
Shield Recharging Field353,2671.4h
Recon Detection Device0760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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