Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,226)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Lt. General Hater Dunia[uTp] Dunia
TR BR 92

KDR: 3.88

Score: 15.7m

Last Seen: Dec 9th, 2019 9:46 PM
- OFFLINE - 114.6 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Emerald - Outfit Leader of U Think Im Playin[uTp] U Think Im Playin
TR outfit on Emerald

Members: 1
Level Progress (to 93): 13%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee TMG-50 M2 Mutilator T7 Mini-Chaingun T7 Mini-Chaingun AE NS-15M AE MG-H1 Watchman M2 Mutilator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Dunia



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,293,083 MLG Score: 1833
Fun Score: N/A
Cheeseburgers Flipped: 325TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.202%25.203%6601712108,5032.279011.598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.965%0.97B*0.641B+-0.773D-HEAD ++ (~12.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.463B+10.50.268C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.877%0.934%5305312246,31616134938.98771805%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.984%0.168C++-0.597D0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.795B++12.90.758B++20.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.71%0.429%13411226233284640.820422358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.55B+-1.354D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.742B++4.60.629B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.774%15.109%286212257811881854.13228420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.503%-1.519F2.586A**0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.527B+11.20.721B++45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.689%85.657%2862122525138310.655352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.489%1.765A++1.203B**-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.481B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.676%12.175%286212251,191367113.24523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.685%1.746A++-0.499D1.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.692B+2.50.477B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
U Think Im Playin[uTp] U Think Im Playin
TR outfit on Emerald

Members: 1
15.7m517.7%716 (43k)558 (33.5k)3.8767228,9947,4794.1184692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227239622.576%15.303%34503:4611

8% Combat Medic26% Engineer34% Heavy Assault19% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 9:54 PMFeb 28th, 2015 12:40 AMDec 13th, 2019 5:53 PM (16h) (PST)Dec 9th, 2019 6:03 PM (5d) (PST)Dec 9th, 2019 5:46 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8212435781.0290.2650.1575.6000.0531833

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,25414,57734,67762169336333,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
469.8h/19.6d 1,808 4,437 14,837 157.8k 428 1,800 1,493 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:1,276
Deaths:325
KDR:3.926
Accuracy:22.604% C++
HSR:18.495% D-
NS-15M AE
C**
Kills:1,191
Deaths:466
KDR:2.556
Accuracy:26.661% C*
HSR:29.975% C**
MG-H1 Watchman
B**
Kills:1,188
Deaths:481
KDR:2.470
Accuracy:26.549% B++
HSR:34.007% B**
T9 CARV
B++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:23.035% B++
HSR:21.207% C
MSW-R
B**
Kills:304
Deaths:124
KDR:2.452
Accuracy:27.527% B*
HSR:32.237% B**
T16 Rhino
B+
Kills:180
Deaths:61
KDR:2.951
Accuracy:22.388% C*
HSR:25.556% B+
Kills:5,299
Deaths (as Heavy Assault):1,766
Deaths (to Heavy Assaults):2,283
KDR:3.00057
Kill Difference:3,533
Playtime:158.740 hours
Usage:34%
Score:3.201m
Score/min:336
Accuracy (listed only):24.794%
HSR (listed only):26.913%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A
Kills:1,169
Deaths:509
KDR:2.297
Accuracy:59.092% A
HSR:11.805% D
TAS-16 Blackjack
A+
Kills:783
Deaths:260
KDR:3.012
Accuracy:78.371% A+
HSR:13.410% C-
MG-C1 Kindred
B*
Kills:582
Deaths:323
KDR:1.802
Accuracy:30.367% B++
HSR:28.522% B*
AS16 NightHawk
B**
Kills:408
Deaths:130
KDR:3.138
Accuracy:50.976% B**
HSR:9.804% D*
PDW-16 Hailstorm
A
Kills:336
Deaths:122
KDR:2.754
Accuracy:31.500% A
HSR:11.012% D-
HC1 Cougar
B**
Kills:335
Deaths:122
KDR:2.746
Accuracy:29.274% B**
HSR:27.164% B*
MG-S1 Jackal
B*
Kills:325
Deaths:119
KDR:2.731
Accuracy:31.738% B*
HSR:22.154% C**
SMG-46 Armistice
A+
Kills:197
Deaths:90
KDR:2.189
Accuracy:33.969% A+
HSR:26.396% A+
TRAC-5
A
Kills:116
Deaths:39
KDR:2.974
Accuracy:27.901% A
HSR:12.069% D*
T5 AMC
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:25.736% N/A
HSR:20% N/A
Kills:4,301
Deaths (as Light Assault):1,739
Deaths (to Light Assaults):1,518
KDR:2.47326
Kill Difference:2,562
Playtime:87.221 hours
Usage:19%
Score:2.051m
Score/min:392
Accuracy (listed only):39.892%
HSR (listed only):18.234%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A
Kills:1,169
Deaths:509
KDR:2.297
Accuracy:59.092% A
HSR:11.805% D
TAS-16 Blackjack
A+
Kills:783
Deaths:260
KDR:3.012
Accuracy:78.371% A+
HSR:13.410% C-
MG-C1 Kindred
B*
Kills:582
Deaths:323
KDR:1.802
Accuracy:30.367% B++
HSR:28.522% B*
AS16 NightHawk
B**
Kills:408
Deaths:130
KDR:3.138
Accuracy:50.976% B**
HSR:9.804% D*
HC1 Cougar
B**
Kills:335
Deaths:122
KDR:2.746
Accuracy:29.274% B**
HSR:27.164% B*
TRAC-5
A
Kills:116
Deaths:39
KDR:2.974
Accuracy:27.901% A
HSR:12.069% D*
T5 AMC
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:25.736% N/A
HSR:20% N/A
Kills:3,443
Deaths (as Engineer):1,408
Deaths (to Engineers):1,195
KDR:2.44531
Kill Difference:2,035
Playtime:122.861 hours
Usage:26%
Score:6.974m
Score/min:946
Accuracy (listed only):43.103%
HSR (listed only):17.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A
Kills:1,169
Deaths:509
KDR:2.297
Accuracy:59.092% A
HSR:11.805% D
TAS-16 Blackjack
A+
Kills:783
Deaths:260
KDR:3.012
Accuracy:78.371% A+
HSR:13.410% C-
SABR-13
C**
Kills:410
Deaths:150
KDR:2.733
Accuracy:27.916% C**
HSR:28.049% C**
AS16 NightHawk
B**
Kills:408
Deaths:130
KDR:3.138
Accuracy:50.976% B**
HSR:9.804% D*
T1 Cycler
B+
Kills:385
Deaths:147
KDR:2.619
Accuracy:24.950% B+
HSR:25.195% B+
Cycler TRV
B**
Kills:370
Deaths:180
KDR:2.056
Accuracy:29.276% B**
HSR:25.946% B++
PDW-16 Hailstorm
A
Kills:336
Deaths:122
KDR:2.754
Accuracy:31.500% A
HSR:11.012% D-
MG-S1 Jackal
B*
Kills:325
Deaths:119
KDR:2.731
Accuracy:31.738% B*
HSR:22.154% C**
SMG-46 Armistice
A+
Kills:197
Deaths:90
KDR:2.189
Accuracy:33.969% A+
HSR:26.396% A+
Kills:4,383
Deaths (as Combat Medic):1,707
Deaths (to Combat Medics):634
KDR:2.56766
Kill Difference:2,676
Playtime:39.260 hours
Usage:8%
Score:1.613m
Score/min:685
Accuracy (listed only):40.865%
HSR (listed only):19.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:514
Deaths:319
KDR:1.611
Accuracy:47.668% B*
HSR:28.988% B+
PDW-16 Hailstorm
A
Kills:336
Deaths:122
KDR:2.754
Accuracy:31.500% A
HSR:11.012% D-
MG-S1 Jackal
B*
Kills:325
Deaths:119
KDR:2.731
Accuracy:31.738% B*
HSR:22.154% C**
SMG-46 Armistice
A+
Kills:197
Deaths:90
KDR:2.189
Accuracy:33.969% A+
HSR:26.396% A+
TSAR-42
A++
Kills:164
Deaths:39
KDR:4.205
Accuracy:45.167% B**
HSR:84.756% A++
TX1 Repeater
C++
Kills:134
Deaths:70
KDR:1.914
Accuracy:25.605% C++
HSR:17.911% D
SR-7
A
Kills:87
Deaths:12
KDR:7.250
Accuracy:49.379% A
HSR:87.356% B**
TS2 Inquisitor
B+
Kills:82
Deaths:51
KDR:1.608
Accuracy:32.431% B+
HSR:10.976% D*
Kills:1,839
Deaths (as Infiltrator):822
Deaths (to Infiltrators):929
KDR:2.23723
Kill Difference:1,017
Playtime:19.076 hours
Usage:4%
Score:0.400m
Score/min:349
Accuracy (listed only):37.182%
HSR (listed only):36.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:1,201
Deaths:286
KDR:4.199
Accuracy:20.986% A+
HSR:24.063% A
M2 Mutilator
A
Kills:1,181
Deaths:295
KDR:4.003
Accuracy:21.329% A
HSR:22.862% B*
MRC3 Mercy
A+
Kills:671
Deaths:119
KDR:5.639
Accuracy:22.235% B**
HSR:28.465% A+
MRC3 Mercy
A*
Kills:578
Deaths:108
KDR:5.352
Accuracy:22.888% B**
HSR:32.353% A*
M3 Pounder HEG
C**
Kills:131
Deaths:35
KDR:3.743
Accuracy:41.143% C**
HSR:3.053% C+
M3 Pounder HEG
A**
Kills:107
Deaths:35
KDR:3.057
Accuracy:42.144% C++
HSR:6.542% A**
Kills:3,869
Deaths (as MAX Suit):439
Deaths (to MAX Suits):386
KDR:8.81321
Kill Difference:3,430
Playtime:40.755 hours
Usage:9%
Score:1.484m
Score/min:607
Accuracy (listed only):28.454%
HSR (listed only):19.556%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:5,595
V. Kills:160 N/A
Deaths:379
KDR:14.763
Accuracy:38.039% A+
KPH:154.700 M*
VKPH:4.400 B+
Hellfire Rocket Pods
M+
Kills:623
V. Kills:52 N/A
Deaths:28
KDR:22.250
Accuracy:64.390% A++
KPH:257.500 M+
VKPH:21.500 B++
M18 Rotary
B
Kills:98
V. Kills:78 124%
Deaths:37
KDR:2.649
Accuracy:35.593% B++
KPH:16.800 C++
VKPH:13.400 B
M18 Needler
A++
Kills:70
V. Kills:44 156%
Deaths:18
KDR:3.889
Accuracy:38.766% B**
KPH:31.300 A++
VKPH:19.700 A+
Kills:6,386 (5,763 + 0)
Deaths:462
KDR:13.823
VKDR:0.723
Vehicle Kills:334
Kill Difference:5,924
Playtime:46.644 hours
Usage:10%
Score:1.168m
Score/min:417
Piloting Accuracy:38.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:299
V. Kills:48 N/A
Deaths:3
KDR:99.667
Accuracy:59.718% A++
KPH:110.200 A*
VKPH:17.700 A+
Kills:299 (0 + 299)
Deaths:3
KDR:99.667
VKDR:16
Vehicle Kills:48
Kill Difference:296
Playtime:2.713 hours
Usage:1%
Score:0.085m
Score/min:524
Piloting Accuracy:N/A%
Gunner Accuracy:59.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:233
V. Kills:31 N/A
Deaths:15
KDR:15.533
Accuracy:46.710% B+
KPH:75.300 B**
VKPH:10 C++
P2-120 HEAT
M++
Kills:120
V. Kills:15 N/A
Deaths:4
KDR:30
Accuracy:42.220% C+
KPH:61.100 M++
VKPH:7.600 D
Kills:353 (353 + 0)
Deaths:19
KDR:18.579
VKDR:2.421
Vehicle Kills:46
Kill Difference:334
Playtime:5.058 hours
Usage:1%
Score:0.098m
Score/min:323
Driving Accuracy:42.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:193
V. Kills:9 N/A
Deaths:4
KDR:48.250
Accuracy:34.389% C+
KPH:240.900 M++
VKPH:11.200 A
Kills:193 (0 + 193)
Deaths:4
KDR:48.250
VKDR:2.250
Vehicle Kills:9
Kill Difference:189
Playtime:0.801 hours
Usage:0%
Score:0.041m
Score/min:853
Driving Accuracy:N/A%
Gunner Accuracy:34.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:588
V. Kills:11 N/A
Deaths:6
KDR:98
Accuracy:18.823% C**
KPH:144.800 A**
VKPH:2.700 C
M12 Kobalt
S
Kills:71
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:16.612% C+
KPH:173.500 M+
VKPH:26.900 S
G30 Walker
M++
Kills:55
V. Kills:30 177%
Deaths:2
KDR:27.500
Accuracy:32.032% C**
KPH:40.300 M++
VKPH:22 A*
Kills:714 (0 + 714)
Deaths:8
KDR:89.250
VKDR:6.500
Vehicle Kills:52
Kill Difference:706
Playtime:5.835 hours
Usage:1%
Score:0.229m
Score/min:653
Driving Accuracy:N/A%
Gunner Accuracy:32.032%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 5,7555,59537914.763B++10.8938.039%A+N/A154.6M*4.4B+40636.2h11.7B++30.9B*
TMG-50 1,2771,2763253.926M0.0522.604%C++18.495%D-55.2B*N/A16123.1h9.8B+43.3B+
M2 Mutilator 1,2291,2012864.199A++0.3220.986%A+24.063%A55.9A**1.3A++16321.5h13.2A62.7B**
T7 Mini-Chaingun 1,2001,1944092.919A**0.9619.435%B+11.642%C74.2A++N/A23016.1h10.8B*55.7B++
T7 Mini-Chaingun AE 1,2281,1935052.362B**1.5120.363%C++20.034%B**74.1B**2.2A++18016.1h11.1B++54.7B+
NS-15M AE 1,2221,1914662.556C**1.3226.661%C*29.975%C**60.2C++1.6A++12419.8h11.2C**42B
MG-H1 Watchman 1,2121,1884812.47B+1.4126.549%B++34.007%B**48.3C*1C**11624.6h12.9B+48.6B+
M2 Mutilator 1,2061,1812954.003A+0.1321.329%A22.862%B*52.7A*1.1B**15222.4h14.1B**66.2B++
NS Baron G5AE 1,1811,1695092.297B**1.5859.092%A11.805%D65.3B*N/A17317.9h4.1B6.9C++
T9 CARV 1,1631,1603093.754A++0.1223.035%B++21.207%C66.7A++N/A24017.4h10.1B**43.9B++
TAS-16 Blackjack 7937832603.012A++0.8678.371%A+13.41%C-84.2A++1.1B*2159.3h2.1B++2.6B++
MRC3 Mercy 6896711195.639A+1.7622.235%B**28.465%A+65.1A**1.7A*22010.3h14.6A65.7B**
Hellfire Rocket Pods 6756232822.25A*18.3764.39%A++1.605%B**259.6M+21.7B*10652.4h9.5B+14.8B*
M12 Kobalt 599588698S94.1218.823%C**19.898%C**143.4A*2.7C6584.1h13.4B**70.9B+
MG-C1 Kindred 5955823231.802B2.0730.367%B++28.522%B*17.5DN/A5933.2h9.8B+32.2B++
MRC3 Mercy 5895781085.352A1.4822.888%B**32.353%A*63.5A*1.2B**2309.1h15.6B**68B*
NS-44 Commissioner AE 5165143191.611B2.2747.668%B*28.988%B+43.6C+N/A13111.8h3.3B+6.9B+
SABR-13 4174101502.733B**1.1427.916%C**28.049%C**56.2B**1B+2287.3h10.3B++36.9B+
AS16 NightHawk 4094081303.138A++0.7450.976%B**9.804%D*57.5B*N/A2177.1h3.5B**6.8B**
T1 Cycler 3883851472.619A1.2624.95%B+25.195%B+52.7A++N/A1947.3h12.3B++49.2B++
Cycler TRV 3753701802.056B*1.8229.276%B**25.946%B++42.5B+N/A1758.7h11.3B++38.5B*
C-4 409347834.181A*0.3037.073%A++N/A289.2S51.7A+18841.2h0.9B**2.4A
PDW-16 Hailstorm 3403361222.754A*1.1231.5%A11.012%D-41.5B+N/A1548.1h11B**34.8B*
HC1 Cougar 3393351222.746A++1.1329.274%B**27.164%B*54B**N/A1476.2h9.8B*33.5B++
MG-S1 Jackal 3283251192.731A1.1531.738%B*22.154%C**81.3A++N/A2014h9B+28.3B++
MSW-R 3083041242.452C*1.4227.527%B*32.237%B**47.5C**N/A2406.4h11.1B+40.2B+
L105 Zephyr 347299399.667S95.7959.718%A++N/A110.7A*17.8A+5232.7h3.7A6.2B**
P2-120 HESH 2642331515.533C*11.6646.71%B+N/A75.2B**10C++2953.1h4.6C**9.9B+
Claymore 2022022010.1B+6.2240%B*N/A202B**N/A5681h1.1B*2.7B*
SMG-46 Armistice 198197902.189B**1.6933.969%A+26.396%A+67.9A++N/A2102.9h10.1A29.8B*
P525 Marauder-H 202193448.25M+44.3734.389%C+N/A241.3M++11.3A8510.8h4.8B*14.1B++
Tank Mine 268191306.367A++2.4928.229%C-N/A136.4B+55C10501.4h1.3B**4.6B*
T16 Rhino 182180612.951A++0.9322.388%C*25.556%B+30C+N/A1576h12.5C**55.7B+
NS Decimator 250171762.25A1.6370.468%B**1.17%D46.2B+21.4B++3903.7h5C+7.1C**
Frag Grenade 1661651165N/A161.1262.233%A*N/A825A++5D43790.2h2.3A+3.7A
TSAR-42 164164394.205C*0.3345.167%B**84.756%A++65.6B**N/A2332.5h1.6A3.5B**
T2 Striker 280161941.713M2.1651.804%C++N/A19.4B**14.3B++2118.3h33B++63.7B++
TX1 Repeater 134134701.914A++1.9625.605%C++17.911%D31.9C*N/A1224.2h9.9B*38.5B++
M3 Pounder HEG 138131353.743A+0.1341.143%C**3.053%C+48.5M*2.6C-2292.7h11.5B**28.1B++
P2-120 HEAT 135120430S26.1242.22%C+N/A60M+7.5D3662h4A+9.5A
TRAC-5 118116392.974M*0.9027.901%A12.069%D*16.1C+N/A1357.2h12.1B++43.5B++
M3 Pounder HEG 117107353.057B*0.8242.144%C++6.542%A**39.6A*3.7C+1812.7h14.4B++34.3B+
M18 Rotary 17698372.649B1.2335.593%B++5.102%A++16.9C++13.4B2605.8h99.8B+280.4B+
SR-7 8887127.25A3.3749.379%A87.356%B**51.2B++N/A1651.7h1.8B++3.7B++
Sticky Grenade 8686186N/A82.1269.492%A*N/A860C+N/A86060.1h1A1.4B**
TS2 Inquisitor 8482511.608B+2.2732.431%B+10.976%D*32.8CN/A1072.5h12.1C37.4C*
M12 Kobalt 8271171A**67.1216.612%C+19.718%C*177.5M+27.5S6830.4h10.6A+64.1B++
M18 Needler 11470183.889B+0.0138.766%B**N/A31.8A++20A+3092.2h76.8B*198.1B*
ASP-30 Grounder 10367282.393A**1.4866.718%B+1.493%D-25.8B**13.8B+2072.6h6.5B++9.8B*
ML-7 7663292.172A**1.7066.563%B**9.524%M*48.5A*10C5461.3h3.4A+5.1A+
Blackheart 6161451.356C**2.5243.605%C+26.23%C30.5BN/A792h2.5B+5.6B+
G30 Walker 8555227.5S23.6232.032%C**N/A39.3M++21.4A*6271.4h169.9B+530.3B+
T5 AMC 5050252A1.8825.736%B+20%C+33.3B+N/A1511.5h10A38.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11070.1h
Medical Applicator3420,5381.5h
AE Nano-Armor Kit125164,71312.4h
Nanite Revive Grenade01880.1h
AE Medical Applicator9252,2454.5h
Motion Spotter13060.2h
Spitfire Auto-Turret23570.4h
Ammunition Package69710.3h
Nano-Armor Kit2156,7213.5h
Medical Kit1377181.4h
Anti-Infantry MANA Turret1800.3h
Shield Recharging Field383,4661.4h
Nano-Repair Grenade03020.1h
Recon Detection Device0760.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.83s
Server spent 2.17s on queries, 1.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.