Online: daguest  
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Field Marshal Dunia[uTp] Dunia
TR BR 99

KDR: 3.72

Score: 18.5m

Last Seen: Mar 2nd, 2020 9:58 AM
- OFFLINE - 708.9 hour(s)

Prestige 1, Battle Rank 100 (99 total) - Terran Republic on Emerald - Outfit Leader of U Think Im Playin[uTp] U Think Im Playin
NS outfit on Emerald

Members: 0
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee T7 Mini-Chaingun AE TMG-50 MG-H1 Watchman TAS-16 Blackjack NS-44 Commissioner AE MSW-R M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,456,964 MLG Score: 1964
Fun Score: N/A
Cheeseburgers Flipped: 357TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.724%27.068%72319121313,0082.494341.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.866%1.067B**0.913B*-0.698DHEAD ++ (~13.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.482B+10.30.28C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.699%0.938%5790312298,20819242442.751931%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.932%0.151C++-0.59D0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.797B++12.70.761B++20.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.991%0.42%11411231238336760.708333309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.48B+-1.353D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++4.70.627B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.015%15.199%260212308292221903.71749434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%-1.497F2.594A**0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.534B+11.20.721B++44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.225%85.252%2602123027852430.530534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.128%1.847A++1.175B**-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.473B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.267%12.575%260212301,662539163.07778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.333%1.95A++-0.427C--1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.717B++2.40.5B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
U Think Im Playin[uTp] U Think Im Playin
NS outfit on Emerald

Members: 0
18.5m463.3%661 (39.7k)506 (30.4k)3.7200437,89610,1873.9442499 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232334922.833%16.245%37103:3516

8% Combat Medic27% Engineer36% Heavy Assault6% Infiltrator15% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 9:54 PMFeb 28th, 2015 12:40 AMMar 24th, 2020 8:14 PM (7d) (PST)Mar 2nd, 2020 5:59 AM (29d) (PST)Mar 2nd, 2020 5:58 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8272425851.0390.2790.1695.0500.0501964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,62314,50235,121621710303330,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
607.6h/25.3d 2,284 6,156 17,376 184.1k 582 2,302 1,840 30.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:1,287
Deaths:328
KDR:3.924
Accuracy:22.623% C++
HSR:18.726% D
MG-H1 Watchman
B*
Kills:1,247
Deaths:499
KDR:2.499
Accuracy:26.641% B+
HSR:34.242% B*
MSW-R
A
Kills:1,212
Deaths:487
KDR:2.489
Accuracy:27.437% B*
HSR:34.736% A
NS-15M AE
C*
Kills:1,191
Deaths:466
KDR:2.556
Accuracy:26.661% C++
HSR:29.975% C*
T16 Rhino
B**
Kills:1,174
Deaths:474
KDR:2.477
Accuracy:25.412% B++
HSR:29.727% B**
NS-15MP
C++
Kills:1,169
Deaths:381
KDR:3.068
Accuracy:26.574% C
HSR:31.822% C++
T9 CARV
B++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:23.023% B++
HSR:21.207% C
T9A "Butcher"
B+
Kills:131
Deaths:44
KDR:2.977
Accuracy:26.635% B+
HSR:32.824% B+
Kills:8,571
Deaths (as Heavy Assault):2,988
Deaths (to Heavy Assaults):3,182
KDR:2.86847
Kill Difference:5,583
Playtime:218.127 hours
Usage:36%
Score:4.299m
Score/min:328
Accuracy (listed only):25.626%
HSR (listed only):29.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
A
Kills:1,247
Deaths:541
KDR:2.305
Accuracy:77.300% A
HSR:13.392% C
NS Baron G5AE
B**
Kills:1,169
Deaths:509
KDR:2.297
Accuracy:59.092% B**
HSR:11.805% D
MG-S1 Jackal
B**
Kills:793
Deaths:274
KDR:2.894
Accuracy:32.705% B**
HSR:20.429% C+
MG-C1 Kindred
B++
Kills:601
Deaths:349
KDR:1.722
Accuracy:30.142% B+
HSR:28.286% B++
AS16 NightHawk
B*
Kills:415
Deaths:132
KDR:3.144
Accuracy:50.903% B*
HSR:10.121% D*
HC1 Cougar
B*
Kills:346
Deaths:129
KDR:2.682
Accuracy:29.554% B*
HSR:26.879% B++
PDW-16 Hailstorm
A
Kills:336
Deaths:122
KDR:2.754
Accuracy:31.500% A
HSR:11.012% D-
SMG-46 Armistice
A++
Kills:219
Deaths:106
KDR:2.066
Accuracy:33.934% A+
HSR:27.397% A++
TRAC-5
B**
Kills:116
Deaths:39
KDR:2.974
Accuracy:27.901% B**
HSR:12.069% D*
T5 AMC
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:25.736% N/A
HSR:20% N/A
Kills:5,292
Deaths (as Light Assault):2,226
Deaths (to Light Assaults):2,013
KDR:2.37736
Kill Difference:3,066
Playtime:93.805 hours
Usage:15%
Score:2.200m
Score/min:391
Accuracy (listed only):39.877%
HSR (listed only):18.139%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A
Kills:1,247
Deaths:541
KDR:2.305
Accuracy:77.300% A
HSR:13.392% C
NS Baron G5AE
B**
Kills:1,169
Deaths:509
KDR:2.297
Accuracy:59.092% B**
HSR:11.805% D
MG-C1 Kindred
B++
Kills:601
Deaths:349
KDR:1.722
Accuracy:30.142% B+
HSR:28.286% B++
AS16 NightHawk
B*
Kills:415
Deaths:132
KDR:3.144
Accuracy:50.903% B*
HSR:10.121% D*
HC1 Cougar
B*
Kills:346
Deaths:129
KDR:2.682
Accuracy:29.554% B*
HSR:26.879% B++
TRAC-5
B**
Kills:116
Deaths:39
KDR:2.974
Accuracy:27.901% B**
HSR:12.069% D*
T5 AMC
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:25.736% N/A
HSR:20% N/A
Kills:3,944
Deaths (as Engineer):1,724
Deaths (to Engineers):1,482
KDR:2.2877
Kill Difference:2,220
Playtime:165.085 hours
Usage:27%
Score:7.868m
Score/min:794
Accuracy (listed only):42.947%
HSR (listed only):17.507%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
A
Kills:1,247
Deaths:541
KDR:2.305
Accuracy:77.300% A
HSR:13.392% C
NS Baron G5AE
B**
Kills:1,169
Deaths:509
KDR:2.297
Accuracy:59.092% B**
HSR:11.805% D
MG-S1 Jackal
B**
Kills:793
Deaths:274
KDR:2.894
Accuracy:32.705% B**
HSR:20.429% C+
SABR-13
C**
Kills:430
Deaths:166
KDR:2.590
Accuracy:27.997% C**
HSR:28.372% C**
AS16 NightHawk
B*
Kills:415
Deaths:132
KDR:3.144
Accuracy:50.903% B*
HSR:10.121% D*
T1 Cycler
B+
Kills:385
Deaths:147
KDR:2.619
Accuracy:24.950% B+
HSR:25.195% B+
Cycler TRV
B**
Kills:380
Deaths:190
KDR:2
Accuracy:29.108% B**
HSR:26.842% B*
PDW-16 Hailstorm
A
Kills:336
Deaths:122
KDR:2.754
Accuracy:31.500% A
HSR:11.012% D-
SMG-46 Armistice
A++
Kills:219
Deaths:106
KDR:2.066
Accuracy:33.934% A+
HSR:27.397% A++
Kills:5,374
Deaths (as Combat Medic):2,187
Deaths (to Combat Medics):923
KDR:2.45725
Kill Difference:3,187
Playtime:49.343 hours
Usage:8%
Score:1.834m
Score/min:620
Accuracy (listed only):40.832%
HSR (listed only):19.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:1,216
Deaths:593
KDR:2.051
Accuracy:48.765% B*
HSR:28.372% C**
MG-S1 Jackal
B**
Kills:793
Deaths:274
KDR:2.894
Accuracy:32.705% B**
HSR:20.429% C+
PDW-16 Hailstorm
A
Kills:336
Deaths:122
KDR:2.754
Accuracy:31.500% A
HSR:11.012% D-
SMG-46 Armistice
A++
Kills:219
Deaths:106
KDR:2.066
Accuracy:33.934% A+
HSR:27.397% A++
TSAR-42
A++
Kills:191
Deaths:51
KDR:3.745
Accuracy:46.188% B**
HSR:84.293% A++
TX1 Repeater
C++
Kills:134
Deaths:70
KDR:1.914
Accuracy:25.605% C++
HSR:17.911% C--
SR-7
B**
Kills:87
Deaths:12
KDR:7.250
Accuracy:49.379% B**
HSR:87.356% B**
TS2 Inquisitor
B+
Kills:82
Deaths:51
KDR:1.608
Accuracy:32.431% B+
HSR:10.976% D**
Kills:3,058
Deaths (as Infiltrator):1,279
Deaths (to Infiltrators):1,273
KDR:2.39093
Kill Difference:1,779
Playtime:34.311 hours
Usage:6%
Score:0.673m
Score/min:327
Accuracy (listed only):37.563%
HSR (listed only):35.968%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:1,201
Deaths:286
KDR:4.199
Accuracy:20.986% A+
HSR:24.063% B**
M2 Mutilator
A
Kills:1,181
Deaths:295
KDR:4.003
Accuracy:21.329% A
HSR:22.862% B*
MRC3 Mercy
A+
Kills:799
Deaths:150
KDR:5.327
Accuracy:22.271% B**
HSR:29.412% A+
MRC3 Mercy
A*
Kills:694
Deaths:139
KDR:4.993
Accuracy:22.991% B**
HSR:31.556% A*
M3 Pounder HEG
C*
Kills:143
Deaths:42
KDR:3.405
Accuracy:41.787% C*
HSR:2.797% C
M3 Pounder HEG
A*
Kills:114
Deaths:42
KDR:2.714
Accuracy:42.953% C++
HSR:6.140% A*
M6 Onslaught
B*
Kills:52
Deaths:11
KDR:4.727
Accuracy:21.885% B*
HSR:21.154% C++
Kills:4,184
Deaths (as MAX Suit):482.500
Deaths (to MAX Suits):507
KDR:8.6715
Kill Difference:3,701.500
Playtime:44.747 hours
Usage:7%
Score:1.590m
Score/min:592
Accuracy (listed only):27.743%
HSR (listed only):19.712%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:7,487
V. Kills:215 N/A
Deaths:379
KDR:19.755
Accuracy:38.020% A+
KPH:154.100 M*
VKPH:4.400 B+
Hellfire Rocket Pods
M
Kills:623
V. Kills:52 N/A
Deaths:28
KDR:22.250
Accuracy:64.370% A++
KPH:257.500 M
VKPH:21.500 B++
M18 Needler
A*
Kills:107
V. Kills:64 165%
Deaths:18
KDR:5.944
Accuracy:37.409% B*
KPH:36.400 A*
VKPH:21.800 A++
M18 Rotary
B+
Kills:98
V. Kills:78 124%
Deaths:37
KDR:2.649
Accuracy:35.891% B++
KPH:16.600 C*
VKPH:13.200 B+
Kills:8,315 (7,692 + 0)
Deaths:462
KDR:17.998
VKDR:0.885
Vehicle Kills:409
Kill Difference:7,853
Playtime:59.866 hours
Usage:10%
Score:1.460m
Score/min:407
Piloting Accuracy:35.891%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:299
V. Kills:48 N/A
Deaths:3
KDR:99.667
Accuracy:59.718% A*
KPH:110.200 A*
VKPH:17.700 A*
Kills:299 (0 + 299)
Deaths:3
KDR:99.667
VKDR:16
Vehicle Kills:48
Kill Difference:296
Playtime:2.713 hours
Usage:0%
Score:0.085m
Score/min:524
Piloting Accuracy:N/A%
Gunner Accuracy:59.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:238
V. Kills:32 N/A
Deaths:15
KDR:15.867
Accuracy:45.991% B+
KPH:73.500 B*
VKPH:9.900 C*
P2-120 HEAT
M+
Kills:120
V. Kills:15 N/A
Deaths:4
KDR:30
Accuracy:42.220% C+
KPH:61.100 M+
VKPH:7.600 D
P2-120 AP
A**
Kills:52
V. Kills:21 236%
Deaths:1
KDR:52
Accuracy:53.877% B*
KPH:61.900 A**
VKPH:25 B**
Kills:410 (410 + 0)
Deaths:20
KDR:20.500
VKDR:3.400
Vehicle Kills:68
Kill Difference:390
Playtime:6.041 hours
Usage:1%
Score:0.136m
Score/min:375
Driving Accuracy:53.877%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:205
V. Kills:9 N/A
Deaths:4
KDR:51.250
Accuracy:34.753% C+
KPH:235.100 M
VKPH:10.300 B**
Kills:205 (0 + 205)
Deaths:4
KDR:51.250
VKDR:2.250
Vehicle Kills:9
Kill Difference:201
Playtime:0.872 hours
Usage:0%
Score:0.043m
Score/min:821
Driving Accuracy:N/A%
Gunner Accuracy:34.753%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:624
V. Kills:12 N/A
Deaths:6
KDR:104
Accuracy:19.024% C++
KPH:147.200 A*
VKPH:2.800 C
M12 Kobalt
S
Kills:71
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:16.572% C
KPH:173.200 M
VKPH:26.800 S
G30 Walker
M
Kills:56
V. Kills:30 181%
Deaths:2
KDR:28
Accuracy:32.474% C*
KPH:38.400 M
VKPH:20.600 A++
Kills:751 (0 + 751)
Deaths:8
KDR:93.875
VKDR:6.625
Vehicle Kills:53
Kill Difference:743
Playtime:6.108 hours
Usage:1%
Score:0.235m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:32.474%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 7,7027,48737919.755B*16.0338.02%A+N/A154.1M*4.4B+39748.6h11.8B*31.1B*
T7 Mini-Chaingun AE 1,7551,7127072.421B*1.3020.318%C+19.685%B*72.9B++1.8B*18323.5h10.5B*51.7B+
TMG-50 1,2881,2873283.924A++0.2022.623%C++18.726%D54.8B++N/A16123.5h9.8B+43.3B+
MG-H1 Watchman 1,2711,2474992.499B+1.2226.641%B+34.242%B*48C+N/A11826h12.8B+48B+
TAS-16 Blackjack 1,2621,2475412.305B*1.4277.3%A13.392%C75.6B**N/A19916.5h2.1B+2.7B++
NS-44 Commissioner AE 1,2201,2165932.051B+1.6748.765%B*28.372%C**48.3C+N/A12525.2h3.2B+6.5B+
MSW-R 1,2231,2124872.489C**1.2327.437%B*34.736%A45.2C++N/A14926.8h11B+40.2B+
M2 Mutilator 1,2291,2012864.199A+0.4820.986%A+24.063%B**55.9A*1.3A+16421.5h13.2B**62.7B*
T7 Mini-Chaingun 1,2021,1964092.924A*0.8019.447%B11.706%C-73.8A++N/A23116.2h10.8B*55.7B+
NS-15M AE 1,2221,1914662.556C*1.1626.661%C++29.975%C*60.2C+1.6A+12419.8h11.2C++42C**
M2 Mutilator 1,2061,1812954.003A0.2821.329%A22.862%B*52.7A++1.1A15222.4h14.1B**66.2B*
T16 Rhino 1,1881,1744742.477B**1.2425.412%B++29.727%B**54.6B++N/A15321.5h12.3B48.4B+
NS-15MP 1,1741,1693813.068C**0.6526.574%C31.822%C++67.6C+N/A16717.3h11.9C--44.8C
NS Baron G5AE 1,1811,1695092.297B*1.4259.092%B**11.805%D65.3B+N/A17317.9h4.1C*6.9C**
T9 CARV 1,1631,1603093.754A+0.0323.023%B++21.207%C66.7A+N/A24817.4h10.1B**43.9B++
MRC3 Mercy 8187991505.327B**1.6122.271%B**29.412%A+61.5A*1.5A++20113h14.6B**65.7B*
MG-S1 Jackal 8017932742.894A++0.8332.705%B**20.429%C+93.3A++N/A2348.5h8.4B25.8B++
MRC3 Mercy 7106941394.993B**1.2722.991%B**31.556%A*59.3A++1.4A+20611.7h15.8B*68.7B*
M12 Kobalt 6366246104S100.2819.024%C++20.032%B148.6A*2.9C6524.2h13.3B**69.9B+
Hellfire Rocket Pods 6756232822.25B**18.5364.37%A++1.605%B**259.6M21.7B++10742.4h9.5B+14.8B++
MG-C1 Kindred 6146013491.722B+2.0030.142%B+28.286%B++17.2D-N/A5935h9.8B+32.5B+
SABR-13 4374301662.59B*1.1327.997%C**28.372%C**54.4B*N/A2177.9h10.5B+37.4B+
C-4 4974241054.038A++0.3237.329%A++N/A282.7S48.7A17761.5h0.9B**2.4B**
AS16 NightHawk 4164151323.144A0.5850.903%B*10.121%D*57.6B+N/A2227.2h3.5B++6.8B*
T1 Cycler 3883851472.619B**1.1024.95%B+25.195%B+52.7A+N/A2087.3h12.3B++49.2B++
Cycler TRV 3853801902B+1.7229.108%B**26.842%B*36.5C++N/A15010.4h11.3B++39B*
HC1 Cougar 3523461292.682A+1.0429.554%B*26.879%B++54.1B*N/A1496.4h9.9B*33.6B++
Claymore 3403403011.333B++7.6137.513%B+N/A200B*N/A5611.7h1.1B*2.9B++
PDW-16 Hailstorm 3403361222.754A++0.9731.5%A11.012%D-41.5B+N/A1558.1h11B*34.8B*
L105 Zephyr 347299399.667S95.9559.718%A*N/A110.7A*17.8A*5232.7h3.7A6.2A
NS Decimator 4412981272.346B**1.3769.009%B**N/A48.1B+23.1B++3456.2h4.6C+6.6B+
Tank Mine 392288338.727M+5.0127.724%C--N/A160B**57.8C10111.8h1.2B**4.3B**
Frag Grenade 2742671267N/A263.2863.819%A**N/A890A+23.3A*39650.3h2.3A3.6A
P2-120 HESH 2702381515.867C+12.1545.991%B+N/A74.4B**10C*2853.2h4.7C++10.1B+
SMG-46 Armistice 2202191062.066B**1.6533.934%A+27.397%A++66.4A+N/A2213.3h10.2B**30.2B*
P525 Marauder-H 214205451.25A++47.5334.753%C+N/A227.8M10B**8200.9h5B*14.3B++
TSAR-42 193191513.745C*0.0246.188%B**84.293%A++65.9B**N/A2412.9h1.6A3.5B**
T2 Striker 3191861111.676A*2.0450.779%CN/A18.4B+13.2C++19710.1h35.9B+70.7B+
M3 Pounder HEG 151143423.405B**0.3241.787%C*2.797%C47.7M++2.7C--2343h11.4B*27.2B++
TX1 Repeater 134134701.914A+1.8125.605%C++17.911%C--31.9C++N/A1294.2h9.9B*38.5B++
T9A "Butcher" 132131442.977B+0.7426.635%B+32.824%B+72.8B+N/A2631.8h9.1B**34.1B++
NS-03 Thumper 1471311460.897C**2.8239.033%B++N/A30.5C+3.7M+854.3h11.5D**29.5C
P2-120 HEAT 135120430S26.2842.22%C+N/A60M+7.5D3792h4A9.5A
TRAC-5 118116392.974M++0.7527.901%B**12.069%D*15.9CN/A1567.3h12.1B++43.5B++
M3 Pounder HEG 126114422.714B+1.0142.953%C++6.14%A*38A++4C+1763h14.6B+34.1B+
Sticky Grenade 1091091109N/A105.2864.151%AN/A1090C*N/A61330.1h1.2B**1.9B*
M18 Needler 171107185.944B**2.2237.409%B*N/A36.9A*22.1A*3172.9h69.9B**186.8B**
M18 Rotary 17698372.649C**1.0735.891%B++5.102%A++16.6C*13.2B+2605.9h102.6B+285.8B++
SR-7 8887127.25B**3.5349.379%B**87.356%B**51.2B+N/A1671.7h1.8B++3.7B*
TS2 Inquisitor 8482511.608B2.1132.431%B+10.976%D**32.8CN/A1092.5h12.1C-37.4C++
ASP-30 Grounder 10971352.029A*1.6966.944%B+1.408%D-25.4B+13.6C++2032.8h6.8B+10.1B++
M12 Kobalt 8271171M67.2816.572%C19.718%C++177.5M+27.5S6920.4h10.6A+64.3B++
ML-7 7663292.172A*1.5566.563%B**9.524%S48.5A*10C6091.3h3.4A+5.1A+
Blackheart 6161451.356C++2.3643.605%C+26.23%C+30.5C++N/A792h2.5B5.6B
G30 Walker 8656228S24.2832.474%C*N/A37.3A**20A++5911.5h178.8B+550.6B+
NS Annihilator 8155134.231S0.5183.784%B*N/A39.3S18.6M*3341.4h4.5A**5.4A**
P2-120 AP 7352152S48.2853.877%B*N/A65M26.3A7100.8h5.2B*9.7B**
M6 Onslaught 5352114.727A1.0121.885%B*21.154%C++52B*1B+1781h13.9B**63.4B*
T5 AMC 5050252A1.7225.736%B20%C+33.3B+N/A1601.5h10A38.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11150.2h
TRAP-0540h
AE Nano-Armor Kit212237,28618h
AE Medical Applicator10761,2055.1h
Nanite Revive Grenade02670.1h
Medical Applicator3420,5381.5h
Spitfire Auto-Turret97650.7h
Motion Spotter17510.7h
Shield Recharging Field464,3741.7h
Recon Detection Device0760.1h
Ammunition Package131,3950.4h
Nano-Armor Kit2156,7213.5h
Medical Kit2131,2103h
Anti-Infantry MANA Turret1810.3h
Nano-Repair Grenade03290.1h

Check the help document for the dictionary if you want to learn more about words used here.


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