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Lt. Colonel DunkstenChecksIn[OO] DunkstenChecksIn
TR BR 69

KDR: 4.3

Score: 4.7m

Last Seen: Jan 14th, 2019 11:50 PM
- OFFLINE - 62.8 hour(s)

Battle Rank 69 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 50
Level Progress (to 70): 48%
Level 100 Progress: 25% 622h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R NS-15M AE NS-11A T9 CARV T32 Bull SABR-13 NS Decimator-B MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,727,078 MLG Score: 4578
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.985%33.275%99813100912,6345.91203-1.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.401%1.748A++1.972A++-0.394C--HEAD ++ (~18.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.531B+10.50.263C*24.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.302%17.555%91631019638681089.24638585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.377%-0.728D-3.361M*2.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.681B+10.70.728B++27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.489%76.573%9162102046129501.56271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.093%0.715B++0.766B++-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.495B+20.376C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 50
4.7m183.5%380 (22.8k)324 (19.4k)4.3048515,2653,5464.5586669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022135126.331%31.006%81604:054

22% Combat Medic67% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2018 1:22 AMAug 31st, 2018 2:48 AMJan 15th, 2019 11:14 PM (1d) (PST)Jan 14th, 2019 9:35 PM (2d) (PST)Jan 14th, 2019 7:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7911786131.0570.2450.3282.0080.0384578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,45810,67036,788631520120219,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
240.8h/10d 900 4,733 3,894 29k 394 1,155 544 11.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:3,160
Deaths:654
KDR:4.832
Accuracy:29.079% A
HSR:30.506% B**
NS-15M AE
B**
Kills:2,943
Deaths:568
KDR:5.181
Accuracy:29.776% B*
HSR:35.746% B**
T9 CARV
A*
Kills:1,209
Deaths:216
KDR:5.597
Accuracy:29.570% A*
HSR:33.499% A++
T32 Bull
A*
Kills:955
Deaths:234
KDR:4.081
Accuracy:29.901% A
HSR:39.372% A*
MG-H1 Watchman
A+
Kills:461
Deaths:91
KDR:5.066
Accuracy:30.353% A+
HSR:30.803% B+
Kills:8,728
Deaths (as Heavy Assault):1,763
Deaths (to Heavy Assaults):1,132
KDR:4.95065
Kill Difference:6,965
Playtime:161.187 hours
Usage:67%
Score:2.991m
Score/min:309
Accuracy (listed only):29.736%
HSR (listed only):33.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:386
Deaths:67
KDR:5.761
Accuracy:28.853% B**
HSR:32.124% A++
HC1 Cougar
A
Kills:121
Deaths:34
KDR:3.559
Accuracy:27.937% B*
HSR:28.926% A
TRAC-5
M**
Kills:57
Deaths:33
KDR:1.727
Accuracy:30.835% A++
HSR:38.597% M**
Kills:564
Deaths (as Light Assault):134
Deaths (to Light Assaults):658
KDR:4.20896
Kill Difference:430
Playtime:11.258 hours
Usage:5%
Score:0.150m
Score/min:222
Accuracy (listed only):29.208%
HSR (listed only):33.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:2,070
Deaths:477
KDR:4.340
Accuracy:31.262% A+
HSR:30.725% A
SABR-13
A*
Kills:616
Deaths:148
KDR:4.162
Accuracy:30.688% B**
HSR:42.695% A*
TORQ-9
A++
Kills:161
Deaths:42
KDR:3.833
Accuracy:31.978% A++
HSR:35.404% A++
Kills:2,847
Deaths (as Combat Medic):667
Deaths (to Combat Medics):375
KDR:4.26837
Kill Difference:2,180
Playtime:52.060 hours
Usage:22%
Score:1.198m
Score/min:383
Accuracy (listed only):31.310%
HSR (listed only):36.274%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:436
Deaths:241
KDR:1.809
Accuracy:46.966% A
HSR:25.229% B+
TSAR-42
B++
Kills:232
Deaths:22
KDR:10.546
Accuracy:40.353% C**
HSR:75.431% B++
M77-B
B+
Kills:229
Deaths:22
KDR:10.409
Accuracy:40.614% B+
HSR:77.729% C*
NS-357B Underboss
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:44.540% N/A
HSR:34% N/A
Kills:947
Deaths (as Infiltrator):318
Deaths (to Infiltrators):619
KDR:2.97799
Kill Difference:629
Playtime:10.475 hours
Usage:4%
Score:0.130m
Score/min:206
Accuracy (listed only):43.118%
HSR (listed only):53.097%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:386
Deaths:67
KDR:5.761
Accuracy:28.853% B**
HSR:32.124% A++
HC1 Cougar
A
Kills:121
Deaths:34
KDR:3.559
Accuracy:27.937% B*
HSR:28.926% A
AMR-66
B*
Kills:59
Deaths:20
KDR:2.950
Accuracy:31.711% B*
HSR:30.509% B*
TRAC-5
M**
Kills:57
Deaths:33
KDR:1.727
Accuracy:30.835% A++
HSR:38.597% M**
Kills:623
Deaths (as Engineer):154
Deaths (to Engineers):372
KDR:4.04545
Kill Difference:469
Playtime:11.308 hours
Usage:5%
Score:0.215m
Score/min:316
Accuracy (listed only):29.834%
HSR (listed only):32.539%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:458
V. Kills:11 N/A
Deaths:15
KDR:30.533
Accuracy:27.504% B**
KPH:188.500 A
VKPH:4.500 C+
E540 Halberd-H
A++
Kills:119
V. Kills:42 277%
Deaths:4
KDR:29.750
Accuracy:63.133% B++
KPH:78.100 A++
VKPH:27.600 B+
Kills:577 (0 + 577)
Deaths:19
KDR:30.368
VKDR:2.789
Vehicle Kills:53
Kill Difference:558
Playtime:3.953 hours
Usage:2%
Score:0.081m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:63.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:61
V. Kills:1 N/A
Deaths:3
KDR:20.333
Accuracy:26.878% A++
KPH:59.700 C+
VKPH:1 D-
Kills:61 (0 + 61)
Deaths:3
KDR:20.333
VKDR:0.333
Vehicle Kills:1
Kill Difference:58
Playtime:1.022 hours
Usage:0%
Score:0.010m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:26.878%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,1903,1606544.832B**0.5329.079%A30.506%B**62.1B**N/A14450.9h10.9B+37.4B++
NS-15M AE 2,9632,9435685.181A+0.8829.776%B*35.746%B**66.4B+N/A14544.3h10.7B+35.9B+
NS-11A 2,0862,0704774.34A*0.0431.262%A+30.725%A64.5A++N/A18032.1h11.2B*35.9B**
T9 CARV 1,2151,2092165.597M1.2929.57%A*33.499%A++68.7A*N/A16817.6h10.7B**36B*
T32 Bull 9679552344.081A*0.2229.901%A39.372%A*67.3B**N/A15514.2h10.3B*34.4B++
SABR-13 6276161484.162A0.1430.688%B**42.695%A*74.2A*1.3A+1778.3h9.1B**29.7B**
NS Decimator-B 7855861334.406A**0.1061.969%C3.072%C**61B20.7C+2729.6h3.4B+5.5B+
MG-H1 Watchman 463461915.066A**0.7630.353%A+30.803%B+67.8B**N/A2006.8h11.8B*38.8B*
M12 Kobalt-H 4694581530.533B+26.2327.504%B**20.524%B++190.8A4.6C+3772.4h10.9B**39.5B**
NS-44 Commissioner 4364362411.809B*2.5046.966%A25.229%B+103.8M+N/A3874.2h2.9B**6.1B**
LC2 Lynx 388386675.761S1.4628.853%B**32.124%A++60.3A++N/A1496.4h11.3B**39B*
TSAR-42 2322322210.545A+6.2440.353%C**75.431%B++59.5B**N/A1723.9h1.9B*4.6B++
M77-B 2292292210.409S6.1040.614%B+77.729%C*48.7A++N/A1144.7h2.1B++5.1B++
Frag Grenade 2062031203N/A198.7048.492%B+N/A406C6C11330.5h3.9C+8B
TORQ-9 167161423.833A++0.4731.978%A++35.404%A++51.9B*1.9M**1423.1h12.8B++40B**
HC1 Cougar 121121343.559A**0.7527.937%B*28.926%A39B+N/A1493.1h10.5B+37.6B+
E540 Halberd-H 161119429.75M++25.4563.133%B++N/A79.3A++28B+2821.5h3.4B**5.3A+
T2 Striker 185113442.568S1.7455.097%C**N/A30.5A++19.5B*2493.7h26.2B**47.6B*
M12 Kobalt 6261320.333B+16.0326.878%A++27.869%A*61C+1D-1561h23.5D-87.3B+
AMR-66 6059202.95M1.3531.711%B*30.509%B*39.3AN/A1691.5h7.3B*23B++
TRAC-5 5757331.727A2.5830.835%A++38.597%M**35.6AN/A2801.6h12.1B++39.1B*
NS-357B Underboss 5050331.515B+2.7944.54%B*34%A125A**N/A3330.4h3.1B**7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0610h
Spawn Beacon01520.1h
Nano-Armor Kit1920,9471.1h
Nanite Revive Grenade02880.1h
Medical Kit3613,2454.2h
Medical Applicator2678,5023.5h
Ammunition Package2970h
Recon Detection Device0960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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