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Major DunkstenChecksIn[OO] DunkstenChecksIn
TR BR 62

KDR: 4.1

Score: 3.8m

Last Seen: Nov 9th, 2018 12:09 AM
- OFFLINE - 102.3 hour(s)

Battle Rank 62 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 78
Level Progress (to 63): 93%
Level 100 Progress: 20% 645h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R NS-15M AE NS-11A T32 Bull SABR-13 NS Decimator-B M12 Kobalt-H NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,360,535 MLG Score: 4285
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.031%33.56%100811100310,0125.64374-1.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.569%1.772A++2.025A*-0.529DHEAD ++ (~18.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.535B+10.50.266C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.327%17.485%8852101250957918.92982553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.685%-0.724D-3.417M*2.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.708B++9.70.75B++24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.321%81.159%8851101313824300.567901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.489B+0.923B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.516B+1.80.425B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 78
3.8m181.6%390 (23.4k)334 (20k)4.0973611,9522,9174.3421362 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014104325.316%30.597%77503:533

27% Combat Medic67% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2018 1:22 AMAug 31st, 2018 2:48 AMNov 11th, 2018 6:58 AM (2d) (PST)Nov 8th, 2018 9:20 PM (4d) (PST)Nov 8th, 2018 8:09 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7951876081.0550.2580.3231.9860.0394285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,71511,21736,498631519119220,049

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
188.8h/7.9d 714 3,657 3,102 22.5k 342 905 437 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:3,036
Deaths:633
KDR:4.796
Accuracy:28.985% A+
HSR:30.336% B**
NS-15M AE
B**
Kills:2,761
Deaths:543
KDR:5.085
Accuracy:29.834% B**
HSR:35.965% B**
T32 Bull
A*
Kills:741
Deaths:187
KDR:3.963
Accuracy:30.125% A
HSR:39.946% A*
T9 CARV
M**
Kills:82
Deaths:32
KDR:2.563
Accuracy:27.942% A++
HSR:47.561% M**
Kills:6,620
Deaths (as Heavy Assault):1,395
Deaths (to Heavy Assaults):941
KDR:4.74552
Kill Difference:5,225
Playtime:127.016 hours
Usage:67%
Score:2.335m
Score/min:306
Accuracy (listed only):29.222%
HSR (listed only):38.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A+
Kills:108
Deaths:32
KDR:3.375
Accuracy:28.313% B*
HSR:29.630% A+
TRAC-5
M**
Kills:57
Deaths:32
KDR:1.781
Accuracy:30.690% A++
HSR:38.597% M**
Kills:165
Deaths (as Light Assault):64
Deaths (to Light Assaults):536
KDR:2.57813
Kill Difference:101
Playtime:1.868 hours
Usage:1%
Score:0.023m
Score/min:209
Accuracy (listed only):29.501%
HSR (listed only):34.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:2,070
Deaths:477
KDR:4.340
Accuracy:31.262% A+
HSR:30.725% A
SABR-13
A**
Kills:616
Deaths:148
KDR:4.162
Accuracy:30.688% B**
HSR:42.695% A**
TORQ-9
A*
Kills:144
Deaths:38
KDR:3.789
Accuracy:31.384% A+
HSR:36.806% A*
Kills:2,830
Deaths (as Combat Medic):663
Deaths (to Combat Medics):298
KDR:4.26848
Kill Difference:2,167
Playtime:51.613 hours
Usage:27%
Score:1.193m
Score/min:385
Accuracy (listed only):31.112%
HSR (listed only):36.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:338
Deaths:197
KDR:1.716
Accuracy:46.628% A
HSR:25.740% B+
TSAR-42
A
Kills:138
Deaths:13
KDR:10.615
Accuracy:38.321% C+
HSR:81.159% A
NS-357B Underboss
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:44.540% N/A
HSR:34% N/A
Kills:526
Deaths (as Infiltrator):243
Deaths (to Infiltrators):506
KDR:2.16461
Kill Difference:283
Playtime:3.648 hours
Usage:2%
Score:0.044m
Score/min:202
Accuracy (listed only):43.163%
HSR (listed only):46.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A+
Kills:108
Deaths:32
KDR:3.375
Accuracy:28.313% B*
HSR:29.630% A+
AMR-66
B*
Kills:59
Deaths:20
KDR:2.950
Accuracy:31.711% B*
HSR:30.509% B*
TRAC-5
M**
Kills:57
Deaths:32
KDR:1.781
Accuracy:30.690% A++
HSR:38.597% M**
Kills:224
Deaths (as Engineer):84
Deaths (to Engineers):307
KDR:2.66667
Kill Difference:140
Playtime:10.238 hours
Usage:5%
Score:0.190m
Score/min:309
Accuracy (listed only):30.238%
HSR (listed only):32.912%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:428
V. Kills:11 N/A
Deaths:15
KDR:28.533
Accuracy:27.494% A
KPH:186.200 A
VKPH:4.800 C+
E540 Halberd-H
A
Kills:81
V. Kills:28 279%
Deaths:2
KDR:40.500
Accuracy:60.544% B+
KPH:69.200 A
VKPH:23.900 C++
Kills:509 (0 + 509)
Deaths:17
KDR:29.941
VKDR:2.294
Vehicle Kills:39
Kill Difference:492
Playtime:3.470 hours
Usage:2%
Score:0.069m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:60.544%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,0663,0366334.796B**0.7028.985%A+30.336%B**62.3B**N/A14348.7h10.8B+37.2B*
NS-15M AE 2,7802,7615435.085A+0.9929.834%B**35.965%B**66.4B+N/A14541.6h10.7B+35.8B+
NS-11A 2,0862,0704774.34M+0.2431.262%A+30.725%A64.5A++N/A18032.1h11.2B*35.9B**
T32 Bull 7517411873.963A*0.1330.125%A39.946%A*65B**N/A14611.4h10.3B*34.2B*
SABR-13 6276161484.162A+0.0630.688%B**42.695%A**74.2A*1.3A++1768.3h9.1B**29.7B**
NS Decimator-B 6304751044.567M0.4763.651%C+3.158%B+62.5B+20.4C+2737.6h3.4C*5.3B
M12 Kobalt-H 4394281528.533B+24.4427.494%A20.561%B*186.1A4.8C+3692.3h10.9B**39.8B**
NS-44 Commissioner 3383381971.716B*2.3846.628%A25.74%B+105.6M++N/A4213.2h2.9B**6.2B*
TORQ-9 150144383.789A++0.3131.384%A+36.806%A*53.3B**2.2S1362.7h12.6B*40.1B**
Frag Grenade 1451441144N/A139.9047.748%BN/A480C+3.3D11730.3h3.7C++7.7B
TSAR-42 1381381310.615A+6.5238.321%C+81.159%A57.5B**N/A1872.4h1.8B**4.7B++
HC1 Cougar 108108323.375A*0.7228.313%B*29.63%A+47B**N/A1782.3h10.7B+37.9B+
T9 CARV 8282322.563B**1.5327.942%A++47.561%M**35.7B+N/A1952.3h12.3B+44B*
E540 Halberd-H 10981240.5S36.4060.544%B+1.235%C67.5B**23.3C++2581.2h3.3B**5.4A
T2 Striker 13179382.079M**2.0254.59%BN/A26.3B**17.3B++2403h28.2B**51.6B*
AMR-66 6059202.95A*1.1531.711%B*30.509%B*39.3AN/A1641.5h7.3B++23B++
TRAC-5 5757321.781A2.3230.69%A++38.597%M**38A+N/A2371.5h11.9B*38.9B**
NS-357B Underboss 5050331.515B+2.5844.54%B*34%B**125A*N/A3310.4h3.1B**7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01280.1h
Nano-Armor Kit1619,4851h
Nanite Revive Grenade02880.1h
Medical Kit2912,6133.3h
Medical Applicator2678,2943.5h
Ammunition Package2970h

Check the help document for the dictionary if you want to learn more about words used here.


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