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Agent Dunwichs[TENC] Dunwichs
NC BR 51

KDR: 3.09

Score: 11.5m

Last Seen: Apr 20th, 2019 4:51 PM
- OFFLINE - 15.6 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 38
Level Progress (to 52): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt E540 Halberd-H M12 Kobalt-H L100 Python AP Enforcer ML85 Carnage AR S12 Renegade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.644%17.297%219410316880.4410262.653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.601%-1.648F-0.526D-0.535DHEAD ++ (~10.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.8-1.004D*18.9-0.325C-130.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.006%0.418%134210334783633961.3168120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.383%-1.16D*-1.402D**2.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.6-0.8D-20.2-0.609D49.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.954%3.461%16911310225,981346251717.2861238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.469%-0.762D--0.235C1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.505B+16.40.585B+42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 38
11.5m729.6%333 (20k)299 (17.9k)3.093612,5604,0604.7394151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103561115.292%4.785%7309:261

13% Combat Medic70% Engineer8% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 8:56 PMSep 28th, 2018 4:44 PMApr 20th, 2019 8:49 PM (7h) (PST)Apr 20th, 2019 12:52 PM (15h) (PST)Apr 20th, 2019 12:51 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
718516670.3260.1060.0163.1780.109167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1073,08540,0222061191717,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
641.4h/26.7d 6,682 601 5,248 122.3k 436 1,061 4,205 27.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:78
Deaths:187
KDR:0.417
Accuracy:21.261% C+
HSR:25.641% B++
Kills:78
Deaths (as Engineer):187
Deaths (to Engineers):1,135
KDR:0.41711
Kill Difference:109
Playtime:446.651 hours
Usage:70%
Score:8.923m
Score/min:333
Accuracy (listed only):21.261%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:181
Deaths:327
KDR:0.554
Accuracy:11.145% F-
HSR:17.680% D-
Kills:181
Deaths (as Heavy Assault):327
Deaths (to Heavy Assaults):924
KDR:0.55352
Kill Difference:146
Playtime:49.572 hours
Usage:8%
Score:0.515m
Score/min:173
Accuracy (listed only):11.145%
HSR (listed only):17.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:78
Deaths:187
KDR:0.417
Accuracy:21.261% C+
HSR:25.641% B++
Kills:78
Deaths (as Light Assault):187
Deaths (to Light Assaults):548
KDR:0.41711
Kill Difference:109
Playtime:15.164 hours
Usage:2%
Score:0.147m
Score/min:161
Accuracy (listed only):21.261%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):521
KDR:0
Kill Difference:UNR
Playtime:35.408 hours
Usage:6%
Score:0.310m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D-
Kills:354
Deaths:824
KDR:0.430
Accuracy:12.770% F--
HSR:14.972% D-
NC1 Gauss Rifle
C
Kills:75
Deaths:206
KDR:0.364
Accuracy:9.625% F*
HSR:18.667% C
Kills:429
Deaths (as Combat Medic):1,030
Deaths (to Combat Medics):280
KDR:0.4165
Kill Difference:601
Playtime:84.501 hours
Usage:13%
Score:1.544m
Score/min:304
Accuracy (listed only):11.198%
HSR (listed only):16.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):157
KDR:0
Kill Difference:UNR
Playtime:9.687 hours
Usage:2%
Score:0.082m
Score/min:142
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
C++
Kills:135
V. Kills:71 188%
Deaths:14
KDR:9.643
Accuracy:81.143% C++
KPH:33 C-
VKPH:17.400 D-
M20 Kestrel
B**
Kills:65
V. Kills:38 167%
Deaths:21
KDR:3.095
Accuracy:36.525% B**
KPH:10.600 D
VKPH:6.200 D
M20 Mustang
D
Kills:58
V. Kills:41 138%
Deaths:45
KDR:1.289
Accuracy:27.487% D
KPH:7.300 D
VKPH:5.100 D
Kills:258 (123 + 0)
Deaths:80
KDR:3.225
VKDR:1.875
Vehicle Kills:150
Kill Difference:178
Playtime:18.193 hours
Usage:3%
Score:0.151m
Score/min:139
Piloting Accuracy:27.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:89
V. Kills:61 144%
Deaths:4
KDR:22.250
Accuracy:40.933% A
KPH:25.100 C
VKPH:17.200 C+
Kills:89 (0 + 89)
Deaths:4
KDR:22.250
VKDR:15.250
Vehicle Kills:61
Kill Difference:85
Playtime:3.552 hours
Usage:1%
Score:0.129m
Score/min:606
Piloting Accuracy:N/A%
Gunner Accuracy:40.933%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:381
V. Kills:199 191%
Deaths:20
KDR:19.050
Accuracy:50.457% C--
KPH:33.300 C*
VKPH:17.400 C+
L100 Python HESH
D
Kills:119
V. Kills:19 N/A
Deaths:8
KDR:14.875
Accuracy:41.936% D
KPH:37.400 D
VKPH:6 D
Skyguard
B+
Kills:97
V. Kills:52 183%
Deaths:3
KDR:32.333
Accuracy:26.746% C-
KPH:18.200 B+
VKPH:9.800 C++
Kills:597 (597 + 0)
Deaths:31
KDR:19.258
VKDR:8.710
Vehicle Kills:270
Kill Difference:566
Playtime:19.923 hours
Usage:3%
Score:0.257m
Score/min:215
Driving Accuracy:26.746%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:2,749
V. Kills:1,205 228%
Deaths:179
KDR:15.358
Accuracy:49.633% B++
KPH:36.900 B++
VKPH:16.200 C**
Enforcer ML85
B+
Kills:359
V. Kills:270 132%
Deaths:67
KDR:5.358
Accuracy:42.372% C++
KPH:25.200 C**
VKPH:19 B+
Titan-150 AP
C
Kills:216
V. Kills:114 188%
Deaths:19
KDR:11.368
Accuracy:41.638% D--
KPH:20 C
VKPH:10.500 D-
M96 Mjolnir
C+
Kills:134
V. Kills:92 144%
Deaths:24
KDR:5.583
Accuracy:34.330% C
KPH:25.700 C-
VKPH:17.600 C+
Kills:3,458 (216 + 3,242)
Deaths:289
KDR:11.965
VKDR:5.817
Vehicle Kills:1,681
Kill Difference:3,169
Playtime:104.728 hours
Usage:16%
Score:2.252m
Score/min:358
Driving Accuracy:41.638%
Gunner Accuracy:34.330%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:901
V. Kills:419 215%
Deaths:14
KDR:64.357
Accuracy:56.247% C+
KPH:54.200 B++
VKPH:25.200 B+
M12 Kobalt-H
B**
Kills:622
V. Kills:51 N/A
Deaths:8
KDR:77.750
Accuracy:18.353% D
KPH:89.800 C-
VKPH:7.400 B**
M96 Mjolnir-H
C++
Kills:246
V. Kills:148 165%
Deaths:33
KDR:7.455
Accuracy:50.025% C++
KPH:51.600 C++
VKPH:31 C+
G40-F Ranger
C
Kills:198
V. Kills:121 162%
Deaths:9
KDR:22
Accuracy:29.424% D
KPH:29.700 C
VKPH:18.100 C
C85 Canister-H
A+
Kills:142
V. Kills:15 N/A
Deaths:3
KDR:47.333
Accuracy:56.528% B+
KPH:136.400 B+
VKPH:14.400 A+
G30 Walker
C+
Kills:105
V. Kills:49 210%
Deaths:4
KDR:26.250
Accuracy:32.951% C
KPH:29.700 C+
VKPH:13.800 C+
Kills:2,214 (0 + 2,214)
Deaths:71
KDR:31.183
VKDR:11.310
Vehicle Kills:803
Kill Difference:2,143
Playtime:39.585 hours
Usage:6%
Score:0.729m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:32.951%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:251
V. Kills:8 N/A
Deaths:4
KDR:62.750
Accuracy:12.782% D--
KPH:86 B+
VKPH:2.700 C+
M12 Kobalt
C++
Kills:208
V. Kills:7 N/A
Deaths:7
KDR:29.714
Accuracy:12.182% D*
KPH:65.900 C++
VKPH:2.200 C
M20 Basilisk
B+
Kills:53
V. Kills:24 212%
Deaths:15
KDR:3.533
Accuracy:31.104% D
KPH:19.600 C+
VKPH:8.900 B+
Kills:512 (0 + 512)
Deaths:26
KDR:19.692
VKDR:1.500
Vehicle Kills:39
Kill Difference:486
Playtime:8.776 hours
Usage:1%
Score:0.177m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:31.104%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:261
V. Kills:13 N/A
Deaths:52
KDR:5.019
Accuracy:47.967% B+
KPH:49.300 C+
VKPH:2.500 C*
M40 Fury-F
A+
Kills:111
V. Kills:53 206%
Deaths:38
KDR:2.921
Accuracy:66.877% A+
KPH:26.200 C*
VKPH:12.500 A+
Kills:372 (372 + 0)
Deaths:90
KDR:4.133
VKDR:0.733
Vehicle Kills:66
Kill Difference:282
Playtime:9.543 hours
Usage:1%
Score:0.068m
Score/min:119
Driving Accuracy:66.877%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:237
V. Kills:90 260%
Deaths:5
KDR:47.400
Accuracy:60.184% B++
KPH:63.900 B+
VKPH:24.300 B+
Kills:237 (0 + 237)
Deaths:5
KDR:47.400
VKDR:18
Vehicle Kills:90
Kill Difference:232
Playtime:3.710 hours
Usage:1%
Score:0.060m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:60.184%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 3,9542,74917915.358B**12.2649.633%B++N/A36.9B++16.2C**22274.5h4.8B*9.6B*
M12 Kobalt 1,1541,1041573.6B+70.5117.67%D-16.395%C97.7C+4.4C+26711.3h18.4C++104.1C+
E540 Halberd-H 1,3209011464.357S61.2656.247%C+N/A54.3B++25.2B+34516.6h4.4B*7.8B*
M12 Kobalt-H 673622877.75S74.6618.353%D13.666%D90.1C-7.4B**2556.9h16.8C+91.5C
L100 Python AP 5803812019.05M++15.9650.457%C--N/A33.4C*17.5C+22111.4h4.2B**8.3B*
Enforcer ML85 629359675.358C++2.2642.372%C++N/A25.3C**19B+20414.2h12.4C*29.3B+
Carnage AR 3603548240.43D2.6612.77%F--14.972%D-8D*N/A4444.3h20.1F-157.7T*
S12 Renegade 274261525.019B++1.9347.967%B+N/A49.2C+2.5C*1045.3h3.3C++7B+
M12 Kobalt 259251462.75S59.6612.782%D--18.725%C+86.6B+2.8C++3972.9h15.4B+120.4C+
M96 Mjolnir-H 394246337.455B**4.3650.025%C++N/A51.3C++30.8C+3594.8h29B++58B++
M40 Fury 3322391614.938B+11.8449.423%C+N/A35.1D*13.7C--1896.8h16.8C+34.1C+
VLG Missile Launcher 327237547.4M++44.3160.184%B++N/A64.1B+24.3B+2713.7h5.5C*9.2B+
Titan-150 AP 3302161911.368B*8.2741.638%D--N/A20C10.6D-154710.8h3.9B+9.4C*
M12 Kobalt 215208729.714A+26.6212.182%D*18.269%C+65C++2.2C3533.2h14B**115.3C++
G40-F Ranger 319198922A+18.9129.424%D1.01%C+29.6C18.1C2556.7h74.4C+253C
C-4 286186852.188B+0.9119.327%D*N/A58.1C--31.3C++5383.2h1.1B*5.6C**
EM6 1861813270.554C--2.5411.145%F-17.68%D-8D*N/A3322.6h15.7D*140.8F-
M60-A Bulldog 196174443.5S40.4144.233%B**N/A44.6B+5.6C+2143.9h5.7C++13B+
A30 Walker 252161198.474U5.3827.193%B*1.242%C20.4B+11.5C+1697.9h109.5B+402.8B++
C85 Canister-H 157142347.333M++44.2456.528%B+7.746%D--142B++15A+5441h11.6D*20.6D
Tomcat A2AM Pods 206135149.643A++6.5581.143%C++N/A32.9C-17.3D-2514.1h8.7C+10.8C++
M96 Mjolnir 226134245.583C++2.4934.33%CN/A25.8C17.7C+2655.2h36.9C++107.6C++
L100 Python HESH 138119814.875B+11.7841.936%DN/A37.2D5.9D1773.2h4.3D-10.2D-
Tank Mine 172116235.043A1.9550%AN/A128.9B+62.2C+13890.9h3.3F--6.6C+
M40 Fury-F 164111382.921A0.1766.877%A+N/A26.4C*12.6A+1364.2h12.4C+18.5B+
G30 Walker 154105426.25S23.1632.951%C1.905%D--30C+14C+1873.5h125.3B++380.2B+
Orbital Strike Uplink 14199199N/A95.91546.667%UN/A990U420U39160.1h1.7T*0.3T*
Skyguard 14997332.333U29.2426.746%C-1.031%D-18.3B+9.8C++2245.3h83B**310.3B++
AP30 Shredder 15089422.25A*19.1640.933%AN/A24.7C16.9C+6053.6h151.5D**370.2C-
AF-19 Mercenary 80781870.417C--2.6821.261%C+25.641%B++3.3D--N/A2023.6h22.7F106.7D
NS Annihilator 164782030.384C--2.7182.071%BN/A6.2D-6.8C--14512.6h12.5C+15.2C+
NC1 Gauss Rifle 78752060.364C-2.739.625%F*18.667%C6.8D--N/A4111h17.2D*179.1T*
M20 Kestrel 10365213.095B0.0036.525%B**N/A10.7D6.2D846.1h76.2B+208.5B++
M20 Mustang 9958451.289C+1.8027.487%DN/A7.3D5.1D1238h112.5C++409.2C+
M20 Drake 885878.286S5.1931.109%B+3.448%A12.3C-6.4D-1274.7h119.1D--383C
M20 Basilisk 7753153.533B0.4431.104%D3.774%D-19.6C+8.9B+2522.7h84.2B+270.8C++

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart11351.3h
Spawn Beacon0860.1h
Nano-Armor Kit221484,90033.5h
Turret AI Module0500.1h
Repair Module0610.2h
Nanite Revive Grenade0570h
Medical Kit365000.5h
Medical Applicator476154,47615.7h
Spitfire Auto-Turret48250.6h
Welding Device16450.1h
Anti-Infantry MANA Turret2580.1h
Shield Recharging Field393,0060.9h
Ammunition Package71,4600.5h
WLT-Howler Mining Laser0520h
Nano-Repair Grenade09230.3h
Orbital Strike Target Designator8511.4h

Check the help document for the dictionary if you want to learn more about words used here.


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