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Overseer Dunwichs[TENC] Dunwichs
NC BR 69

KDR: 3.51

Score: 13.6m

Last Seen: Jun 24th, 2019 10:35 PM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 51
Level Progress (to 70): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt E540 Halberd-H M12 Kobalt-H L100 Python AP Titan-150 AP M96 Mjolnir-H Enforcer ML85
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.676%17.511%222412066910.4356873.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.59%-1.653F--0.536D-0.53DHEAD ++ (~11.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.4-1.009D*18.9-0.326C-130.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.453%0.375%203212088014056371.97291126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.756%-1.169D*-1.478F2.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.6-0.485D15.8-0.325C37.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.943%3.532%18611411967,078371290119.0269244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.236%-0.763D--0.201C1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.522B+16.10.599B+41.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 51
13.6m706.9%350 (21k)316 (19k)3.5053615,0384,2905.3293769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121074315.179%4.415%6710:002

12% Combat Medic73% Engineer7% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 8:56 PMSep 28th, 2018 4:44 PMJun 24th, 2019 9:34 PM (3h) (PST)Jun 24th, 2019 7:04 PM (6h) (PST)Jun 24th, 2019 6:35 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
767477200.3500.1000.0153.3160.119169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,9972,82143,1762161199718,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
715.1h/29.8d 7,825 664 5,862 142.3k 468 1,161 5,089 32.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:78
Deaths:187
KDR:0.417
Accuracy:21.261% C+
HSR:25.641% B++
Kills:78
Deaths (as Engineer):187
Deaths (to Engineers):1,225
KDR:0.41711
Kill Difference:109
Playtime:518.679 hours
Usage:73%
Score:10.965m
Score/min:352
Accuracy (listed only):21.261%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:184
Deaths:331
KDR:0.556
Accuracy:11.280% F-
HSR:18.478% D
Kills:184
Deaths (as Heavy Assault):331
Deaths (to Heavy Assaults):959
KDR:0.55589
Kill Difference:147
Playtime:49.950 hours
Usage:7%
Score:0.518m
Score/min:173
Accuracy (listed only):11.280%
HSR (listed only):18.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:78
Deaths:187
KDR:0.417
Accuracy:21.261% C+
HSR:25.641% B++
Kills:78
Deaths (as Light Assault):187
Deaths (to Light Assaults):567
KDR:0.41711
Kill Difference:109
Playtime:15.669 hours
Usage:2%
Score:0.150m
Score/min:159
Accuracy (listed only):21.261%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):537
KDR:0
Kill Difference:UNR
Playtime:36.054 hours
Usage:5%
Score:0.316m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D
Kills:354
Deaths:824
KDR:0.430
Accuracy:12.770% F--
HSR:14.972% D
NC1 Gauss Rifle
C
Kills:75
Deaths:206
KDR:0.364
Accuracy:9.625% F**
HSR:18.667% C
Kills:429
Deaths (as Combat Medic):1,030
Deaths (to Combat Medics):292
KDR:0.4165
Kill Difference:601
Playtime:84.501 hours
Usage:12%
Score:1.544m
Score/min:304
Accuracy (listed only):11.198%
HSR (listed only):16.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):159
KDR:0
Kill Difference:UNR
Playtime:9.692 hours
Usage:1%
Score:0.082m
Score/min:142
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
B
Kills:140
V. Kills:73 189%
Deaths:15
KDR:9.333
Accuracy:80.997% B
KPH:32.400 C--
VKPH:16.900 D-
M20 Kestrel
B**
Kills:73
V. Kills:42 170%
Deaths:24
KDR:3.042
Accuracy:37.172% B**
KPH:11 D
VKPH:6.300 D
M20 Mustang
D
Kills:65
V. Kills:45 141%
Deaths:47
KDR:1.383
Accuracy:27.675% D
KPH:7.400 D
VKPH:5.200 D
Kills:278 (138 + 0)
Deaths:86
KDR:3.233
VKDR:1.860
Vehicle Kills:160
Kill Difference:192
Playtime:19.706 hours
Usage:3%
Score:0.167m
Score/min:141
Piloting Accuracy:27.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:179
V. Kills:101 175%
Deaths:11
KDR:16.273
Accuracy:30.272% D-
KPH:37.200 C**
VKPH:21 C+
AP30 Shredder
C+
Kills:91
V. Kills:62 144%
Deaths:5
KDR:18.200
Accuracy:40.552% A
KPH:25 C
VKPH:17 C+
Kills:270 (0 + 270)
Deaths:16
KDR:16.875
VKDR:10.188
Vehicle Kills:163
Kill Difference:254
Playtime:8.465 hours
Usage:1%
Score:0.427m
Score/min:841
Piloting Accuracy:N/A%
Gunner Accuracy:40.552%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:677
V. Kills:322 210%
Deaths:27
KDR:25.074
Accuracy:48.783% D
KPH:37.400 B+
VKPH:17.800 C+
Skyguard
B++
Kills:124
V. Kills:64 191%
Deaths:5
KDR:24.800
Accuracy:26.847% C-
KPH:19.100 B++
VKPH:9.800 C++
L100 Python HESH
D
Kills:119
V. Kills:19 N/A
Deaths:8
KDR:14.875
Accuracy:41.936% D
KPH:37.400 D
VKPH:6 D
Kills:920 (920 + 0)
Deaths:40
KDR:23
VKDR:10.125
Vehicle Kills:405
Kill Difference:880
Playtime:27.802 hours
Usage:4%
Score:0.376m
Score/min:225
Driving Accuracy:41.936%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:3,091
V. Kills:1,322 234%
Deaths:191
KDR:16.183
Accuracy:49.915% B++
KPH:38 B*
VKPH:16.200 C**
Titan-150 AP
C*
Kills:431
V. Kills:217 198%
Deaths:31
KDR:13.903
Accuracy:43.486% D-
KPH:25.700 C*
VKPH:12.900 C
Enforcer ML85
B
Kills:359
V. Kills:270 132%
Deaths:67
KDR:5.358
Accuracy:42.372% C++
KPH:25.200 C*
VKPH:19 B
Halberd SE
B++
Kills:189
V. Kills:72 259%
Deaths:11
KDR:17.182
Accuracy:51.715% B
KPH:54.400 B+
VKPH:20.700 B++
M96 Mjolnir
C+
Kills:147
V. Kills:99 147%
Deaths:28
KDR:5.250
Accuracy:34.702% C+
KPH:26.500 C
VKPH:17.800 C+
Kills:4,217 (431 + 3,786)
Deaths:328
KDR:12.857
VKDR:6.037
Vehicle Kills:1,980
Kill Difference:3,889
Playtime:121.476 hours
Usage:17%
Score:2.780m
Score/min:381
Driving Accuracy:43.486%
Gunner Accuracy:34.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,107
V. Kills:518 213%
Deaths:25
KDR:44.280
Accuracy:58.028% C**
KPH:54.900 B++
VKPH:25.700 B+
M12 Kobalt-H
B**
Kills:799
V. Kills:62 N/A
Deaths:9
KDR:88.778
Accuracy:18.887% D
KPH:93.100 C
VKPH:7.200 B**
M96 Mjolnir-H
B+
Kills:418
V. Kills:235 177%
Deaths:42
KDR:9.952
Accuracy:50.657% C++
KPH:57.500 B+
VKPH:32.300 C++
G40-F Ranger
C
Kills:215
V. Kills:131 163%
Deaths:10
KDR:21.500
Accuracy:29.763% D
KPH:30.300 C
VKPH:18.400 C
C85 Canister-H
B**
Kills:174
V. Kills:19 N/A
Deaths:5
KDR:34.800
Accuracy:55.522% B+
KPH:110.400 C++
VKPH:12.100 B**
G30 Walker
C++
Kills:113
V. Kills:54 205%
Deaths:4
KDR:28.250
Accuracy:33.104% C
KPH:30.900 C++
VKPH:14.800 C+
Kills:2,826 (0 + 2,826)
Deaths:95
KDR:29.747
VKDR:10.726
Vehicle Kills:1,019
Kill Difference:2,731
Playtime:48.336 hours
Usage:7%
Score:0.965m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:33.104%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:266
V. Kills:10 N/A
Deaths:4
KDR:66.500
Accuracy:12.760% D--
KPH:83.900 B
VKPH:3.200 B+
M12 Kobalt
B+
Kills:248
V. Kills:11 N/A
Deaths:8
KDR:31
Accuracy:12.507% D--
KPH:71.400 C*
VKPH:3.200 B+
M20 Basilisk
B+
Kills:54
V. Kills:24 216%
Deaths:15
KDR:3.600
Accuracy:31.100% D-
KPH:19.800 C+
VKPH:8.800 B+
Kills:568 (0 + 568)
Deaths:27
KDR:21.037
VKDR:1.667
Vehicle Kills:45
Kill Difference:541
Playtime:9.368 hours
Usage:1%
Score:0.195m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:31.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:266
V. Kills:14 N/A
Deaths:53
KDR:5.019
Accuracy:48.034% B+
KPH:48 C+
VKPH:2.500 C**
M40 Fury-F
A+
Kills:111
V. Kills:53 206%
Deaths:38
KDR:2.921
Accuracy:66.877% A+
KPH:26.100 C*
VKPH:12.500 A+
Kills:377 (377 + 0)
Deaths:91
KDR:4.143
VKDR:0.736
Vehicle Kills:67
Kill Difference:286
Playtime:9.793 hours
Usage:1%
Score:0.069m
Score/min:118
Driving Accuracy:66.877%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:242
V. Kills:92 260%
Deaths:5
KDR:48.400
Accuracy:59.509% B++
KPH:62.800 C+
VKPH:23.900 C++
Kills:242 (0 + 242)
Deaths:5
KDR:48.400
VKDR:18.400
Vehicle Kills:92
Kill Difference:237
Playtime:3.856 hours
Usage:1%
Score:0.066m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:59.509%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,4133,09119116.183B**12.6849.915%B++N/A38B*16.2C**23281.4h4.7B*9.5B*
M12 Kobalt 1,2791,2201771.765B+68.2617.674%D-15.902%C-96.1C+4.6C+26412.7h17.9C++101.4C+
E540 Halberd-H 1,6251,1072544.28S40.7758.028%C**N/A55.1B++25.8B++36620.1h4.7B++8.1B*
M12 Kobalt-H 861799988.778S85.2718.887%D14.268%C--92.9C7.2B**2608.6h16.2C+85.9C+
L100 Python AP 9996772725.074S21.5748.783%DN/A37.4B+17.8C+23418.1h3.7B**7.5B**
Titan-150 AP 6484313113.903B**10.4043.486%D-N/A25.7C*12.9C129016.8h3.3B**7.7B++
M96 Mjolnir-H 653418429.952A++6.4550.657%C++N/A57.3B+32.2C++4367.3h26.7B*52.8B*
Enforcer ML85 629359675.358C++1.8542.372%C++N/A25.3C*19B20714.2h12.4C++29.3B
Carnage AR 3603548240.43D3.0812.77%F--14.972%D8D*N/A4444.3h20.1F--157.7T*
S12 Renegade 280266535.019B+1.5148.034%B+N/A48.4C+2.5C**1035.5h3.4C++7.1B+
M12 Kobalt 276266466.5S62.9912.76%D--18.421%C+83.1B3.1B4013.2h15.3B+119.8C+
M40 Fury 3572561814.222C**10.7249.886%C++N/A36.1D--14.2C-1997.1h17.1C+34.3C+
M12 Kobalt 259248831A+27.4912.507%D--18.548%C+70.9C*3.1B+3653.5h13.7B**109.4C*
VLG Missile Launcher 334242548.4M++44.8959.509%B++N/A62.1C+23.6C++2833.9h5.5C++9.3C**
G40-F Ranger 3462151021.5A17.9929.763%DN/A30.3C18.5C2627.1h73.1C+245.5C+
C-4 307200882.273B+1.2319.297%D*N/A60.6C-32.4C*5883.3h1.1B*5.5C**
A30 Walker 311199257.96S4.4526.449%B++1.005%D20.7B11.7C+1749.6h109.1B+412.4B++
Halberd SE 2611891117.182C+13.6851.715%BN/A54B+20.6B++3973.5h4C++7.7B+
EM6 1891843310.556D2.9511.28%F-18.478%D8.1D*N/A3322.8h15.7D**139.3F--
C150 Dalton 2801791116.273A+12.7730.272%D-N/A37.3C**21C+10224.8h3.1B*10.3B+
Tank Mine 263179276.63A*3.1246.547%B**N/A149.2B*70C**15371.2h2.9F6.2C++
M60-A Bulldog 196174443.5S39.9944.233%B**N/A44.6B5.6C+2183.9h5.7C+13B+
C85 Canister-H 193174534.8A31.2955.522%B+7.471%D--108.8C++11.9B**4711.6h12.5D**22.5D--
M96 Mjolnir 246147285.25C+1.7434.702%C+N/A26.3C17.7C+2655.6h36.2C*104.4C*
Tomcat A2AM Pods 213140159.333A++5.8380.997%BN/A32.6C--17D-2454.3h8.6C+10.6C++
Skyguard 188124524.8S21.2926.847%C-N/A19.1B++9.8C++2196.5h81.8B**304.8B++
L100 Python HESH 138119814.875B+11.3741.936%DN/A37.2D5.9D1843.2h4.3D-10.2D-
G30 Walker 167113428.25S24.7433.104%C1.77%D--30.5C++14.6C+1903.7h125.6B++379.3B+
M40 Fury-F 164111382.921B*0.5866.877%A+N/A26.4C*12.6A+1384.2h12.4C+18.5B+
M20 Drake 151100911.111S7.6130.209%C++2%C++16.1C8.2D1316.2h92.8C307.1C+
Orbital Strike Uplink 14199199N/A95.49529.032%UN/A990U420U39420.1h1.7T*0.3T*
AP30 Shredder 15391518.2A++14.6940.552%AN/A25.3C17.2C+6033.6h150.1D**370.2D
AF-19 Mercenary 80781870.417C--3.0921.261%C+25.641%B++3.3D--N/A2223.6h22.7F-106.7D-
NS Annihilator 164782030.384C--3.1282.071%BN/A6.2D--6.8D14712.6h12.5C+15.2C+
NC1 Gauss Rifle 78752060.364C--3.149.625%F**18.667%C6.8D*N/A4411h17.2D*179.1T*
M20 Kestrel 11573243.042C**0.4637.172%B**N/A11.1D6.4D866.6h80B+215.2B+
M20 Mustang 11065471.383C+2.1227.675%DN/A7.5D5.2D1328.7h106.5C*384.8C++
M20 Basilisk 7854153.6B0.0931.1%D-3.704%D-20C+8.9B+2602.7h83.6B268.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01080.1h
Nano-Armor Kit253599,21740h
Turret AI Module0520.1h
Repair Module0640.2h
Nanite Revive Grenade0570h
Medical Kit365000.5h
Medical Applicator476154,47615.7h
Spitfire Auto-Turret49480.7h
Welding Device16450.1h
Ammunition Package71,5540.5h
Shield Recharging Field393,0060.9h
Anti-Infantry MANA Turret2580.1h
Nano-Repair Grenade01,0380.3h
Orbital Strike Target Designator8511.4h
Flail Targeting Dart11351.3h
WLT-Howler Mining Laser0520h

Check the help document for the dictionary if you want to learn more about words used here.


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