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Director General Dunwichs[TENC] Dunwichs
NC BR 98

KDR: 5.08

Score: 19.7m

Last Seen: Jun 22nd, 2020 10:33 PM
- OFFLINE - 20.9 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Emerald
Level Progress (to 99): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H E540 Halberd M12 Kobalt-H M12 Kobalt L100 Python AP Titan-150 AP M60-G Bulldog-H M96 Mjolnir-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $287,730 MLG Score: 230
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.216%16.074%212513447590.4625234.615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.414%-1.557F-0.757D--5.341T*HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.8-0.889D--18.5-0.296C121.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.414%0.365%436313461,9184689904.09829194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.523%-1.03D*-1.38D**0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.2C++9.40.25C++21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.972%5.212%281114133513,220443471529.7748280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.78%-0.855D--0.166C++0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.569B+140.652B+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m637%384 (23k)351 (21.1k)5.0773924,1434,7557.4492198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349152614.784%4.825%7111:464

9% Combat Medic77% Engineer6% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 8:56 PMSep 28th, 2018 4:44 PMJun 22nd, 2020 8:43 PM (159d) (PST)Jun 22nd, 2020 6:33 PM (159d) (PST)Jun 22nd, 2020 6:33 PM (159d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
893398540.4300.0850.0213.6050.136230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5952,33551,2602651216821,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
936.7h/39d 11,278 1,165 8,379 202.6k 565 1,511 7,662 50.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:89
Deaths:201
KDR:0.443
Accuracy:20.520% D-
HSR:22.472% C+
Kills:89
Deaths (as Engineer):201
Deaths (to Engineers):1,414
KDR:0.44279
Kill Difference:112
Playtime:721.494 hours
Usage:77%
Score:17.003m
Score/min:393
Accuracy (listed only):20.520%
HSR (listed only):22.472%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:188
Deaths:332
KDR:0.566
Accuracy:11.341% F*
HSR:18.085% D*
Kills:188
Deaths (as Heavy Assault):332
Deaths (to Heavy Assaults):1,006
KDR:0.56627
Kill Difference:144
Playtime:51.870 hours
Usage:6%
Score:0.526m
Score/min:169
Accuracy (listed only):11.341%
HSR (listed only):18.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:89
Deaths:201
KDR:0.443
Accuracy:20.520% D-
HSR:22.472% C+
Kills:89
Deaths (as Light Assault):201
Deaths (to Light Assaults):594
KDR:0.44279
Kill Difference:112
Playtime:18.762 hours
Usage:2%
Score:0.172m
Score/min:153
Accuracy (listed only):20.520%
HSR (listed only):22.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
D
Kills:52
Deaths:60
KDR:0.867
Accuracy:54.626% D
HSR:1.923% F
NS-61 Emissary
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:26.893% N/A
HSR:8% N/A
Kills:102
Deaths (as Infiltrator):81
Deaths (to Infiltrators):566
KDR:1.25926
Kill Difference:21
Playtime:46.344 hours
Usage:5%
Score:0.354m
Score/min:127
Accuracy (listed only):40.760%
HSR (listed only):4.962%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D*
Kills:354
Deaths:824
KDR:0.430
Accuracy:12.770% F**
HSR:14.972% D*
NC1 Gauss Rifle
D
Kills:76
Deaths:208
KDR:0.365
Accuracy:9.639% T
HSR:18.421% D
Kills:430
Deaths (as Combat Medic):1,032
Deaths (to Combat Medics):303
KDR:0.41667
Kill Difference:602
Playtime:85.689 hours
Usage:9%
Score:1.597m
Score/min:311
Accuracy (listed only):11.205%
HSR (listed only):16.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):174
KDR:0
Kill Difference:UNR
Playtime:10.426 hours
Usage:1%
Score:0.097m
Score/min:155
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
B
Kills:143
V. Kills:75 188%
Deaths:15
KDR:9.533
Accuracy:79.373% B
KPH:31.800 D
VKPH:16.700 D-
M20 Mustang
C--
Kills:94
V. Kills:58 159%
Deaths:51
KDR:1.843
Accuracy:28.014% C--
KPH:8.600 D-
VKPH:5.300 D--
M20 Kestrel
B*
Kills:79
V. Kills:45 172%
Deaths:24
KDR:3.292
Accuracy:36.820% B*
KPH:10.700 D--
VKPH:6.100 D**
Kills:316 (173 + 0)
Deaths:90
KDR:3.511
VKDR:1.978
Vehicle Kills:178
Kill Difference:226
Playtime:22.864 hours
Usage:2%
Score:0.197m
Score/min:144
Piloting Accuracy:36.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:216
V. Kills:124 173%
Deaths:12
KDR:18
Accuracy:30.593% D
KPH:37.700 C
VKPH:21.600 C--
AP30 Shredder
C--
Kills:93
V. Kills:62 148%
Deaths:5
KDR:18.600
Accuracy:40.367% B**
KPH:24.600 C--
VKPH:16.400 C--
Dual-75 Duster
B
Kills:60
V. Kills:4 N/A
Deaths:1
KDR:60
Accuracy:44.147% B
KPH:82.900 C++
VKPH:5.500 C+
Kills:369 (0 + 369)
Deaths:18
KDR:20.500
VKDR:10.556
Vehicle Kills:190
Kill Difference:351
Playtime:10.241 hours
Usage:1%
Score:0.678m
Score/min:1,103
Piloting Accuracy:N/A%
Gunner Accuracy:44.147%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:919
V. Kills:439 209%
Deaths:27
KDR:34.037
Accuracy:47.054% D-
KPH:36.500 C
VKPH:17.400 D
Skyguard
C+
Kills:137
V. Kills:72 188%
Deaths:5
KDR:27.400
Accuracy:26.101% D-
KPH:17 C+
VKPH:8.900 D
L100 Python HESH
D-
Kills:119
V. Kills:19 N/A
Deaths:8
KDR:14.875
Accuracy:41.936% D--
KPH:37.400 D--
VKPH:6 D-
Kills:1,175 (1,175 + 0)
Deaths:40
KDR:29.375
VKDR:13.250
Vehicle Kills:530
Kill Difference:1,135
Playtime:36.424 hours
Usage:4%
Score:0.516m
Score/min:236
Driving Accuracy:41.936%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:3,427
V. Kills:1,460 235%
Deaths:192
KDR:17.849
Accuracy:49.689% B
KPH:38.400 C*
VKPH:16.300 C+
Titan-150 AP
C
Kills:862
V. Kills:412 209%
Deaths:39
KDR:22.103
Accuracy:42.641% D--
KPH:27.100 C
VKPH:12.900 D-
Enforcer ML85
C++
Kills:359
V. Kills:270 132%
Deaths:67
KDR:5.358
Accuracy:42.372% C+
KPH:25.200 C+
VKPH:19 C++
Halberd SE
B+
Kills:355
V. Kills:124 284%
Deaths:12
KDR:29.583
Accuracy:49.089% C+
KPH:53.700 B+
VKPH:18.800 C++
M96 Mjolnir
C
Kills:239
V. Kills:144 165%
Deaths:28
KDR:8.536
Accuracy:36.648% C
KPH:29.900 C
VKPH:18 C
Titan-150 HESH
C--
Kills:88
V. Kills:18 463%
Deaths:
KDR:
Accuracy:36.779% D**
KPH:36.800 D
VKPH:7.500 C--
Kills:5,330 (950 + 4,380)
Deaths:338
KDR:15.769
VKDR:7.183
Vehicle Kills:2,428
Kill Difference:4,992
Playtime:152.440 hours
Usage:16%
Score:3.633m
Score/min:397
Driving Accuracy:36.779%
Gunner Accuracy:36.648%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:4,236
V. Kills:1,810 234%
Deaths:25
KDR:169.440
Accuracy:55.471% C
KPH:61.300 B
VKPH:26.200 B
M12 Kobalt-H
B
Kills:2,855
V. Kills:148 N/A
Deaths:9
KDR:317.222
Accuracy:19.596% D-
KPH:110.600 C-
VKPH:5.700 B
M60-G Bulldog-H
C+
Kills:633
V. Kills:69 N/A
Deaths:
KDR:
Accuracy:49.166% C
KPH:103.100 C+
VKPH:11.200 C
M96 Mjolnir-H
C+
Kills:483
V. Kills:265 182%
Deaths:42
KDR:11.500
Accuracy:48.869% C
KPH:56.500 C+
VKPH:31 C
G40-F Ranger
C--
Kills:339
V. Kills:195 173%
Deaths:10
KDR:33.900
Accuracy:30.738% D-
KPH:31.100 C--
VKPH:17.900 C--
C85 Canister-H
C**
Kills:257
V. Kills:21 N/A
Deaths:5
KDR:51.400
Accuracy:54.674% C+
KPH:115.100 C+
VKPH:9.400 C**
G30 Walker
C
Kills:123
V. Kills:59 205%
Deaths:4
KDR:30.750
Accuracy:31.889% D
KPH:28.500 C
VKPH:13.700 C-
E540 Halberd-H
U
Kills:82
V. Kills:40 200%
Deaths:
KDR:
Accuracy:56.972% U
KPH:0 U
VKPH:0 U
M60-G Bulldog-H
U
Kills:63
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:47.995% U
KPH:0 U
VKPH:0 U
Kills:9,071 (0 + 9,071)
Deaths:95
KDR:95.484
VKDR:27.495
Vehicle Kills:2,612
Kill Difference:8,976
Playtime:127.029 hours
Usage:14%
Score:2.967m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:47.995%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:364
V. Kills:13 N/A
Deaths:4
KDR:91
Accuracy:13.283% D*
KPH:88.400 C++
VKPH:3.200 C++
M12 Kobalt
B*
Kills:345
V. Kills:18 N/A
Deaths:8
KDR:43.125
Accuracy:14.099% D*
KPH:78.100 C+
VKPH:4.100 B*
M20 Basilisk
C++
Kills:54
V. Kills:24 216%
Deaths:15
KDR:3.600
Accuracy:31.062% D*
KPH:19.700 C-
VKPH:8.700 C++
Kills:763 (0 + 763)
Deaths:27
KDR:28.259
VKDR:2.037
Vehicle Kills:55
Kill Difference:736
Playtime:11.281 hours
Usage:1%
Score:0.252m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:31.062%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:289
V. Kills:17 N/A
Deaths:57
KDR:5.070
Accuracy:47.217% C**
KPH:44.600 C
VKPH:2.600 B+
M40 Fury-F
B+
Kills:121
V. Kills:58 205%
Deaths:38
KDR:3.184
Accuracy:66.439% A
KPH:23.200 C-
VKPH:11.100 B+
Kills:410 (410 + 0)
Deaths:95
KDR:4.316
VKDR:0.789
Vehicle Kills:75
Kill Difference:315
Playtime:11.702 hours
Usage:1%
Score:0.082m
Score/min:116
Driving Accuracy:66.439%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C*
Kills:258
V. Kills:95 269%
Deaths:5
KDR:51.600
Accuracy:59.091% B++
KPH:61.700 C+
VKPH:22.700 C*
CAS 14-E
C**
Kills:51
V. Kills:5 N/A
Deaths:3
KDR:17
Accuracy:27.709% D*
KPH:72.200 C
VKPH:7.100 C**
Kills:309 (0 + 309)
Deaths:8
KDR:38.625
VKDR:12.500
Vehicle Kills:100
Kill Difference:301
Playtime:4.887 hours
Usage:1%
Score:0.090m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:27.709%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 6,0464,23625169.44S164.3655.471%CN/A61.3B26.2B38569.1h4.1C++7.3C*
E540 Halberd 4,8873,42719217.849B+12.7749.689%BN/A38.3C*16.3C+23989.4h4.7B+9.5B+
M12 Kobalt-H 3,0032,8559317.222U312.1419.596%D-17.408%C110.7C-5.7B39825.8h14.6C++74.3C+
M12 Kobalt 1,3581,2941776.118C+71.0417.899%D*16.306%C--96.6D4.8C+27313.4h18C100.6D-
L100 Python AP 1,3589192734.037A*28.9647.054%D-N/A36.5C17.4D24625.2h3.7B++7.8B+
Titan-150 AP 1,2748623922.103B**17.0342.641%D--N/A27C12.9D-91731.9h3.1B*7.3B
M60-G Bulldog-H 7026331633U627.9249.166%CN/A103.8C+11.3C4556.1h4.3B8.8C*
M96 Mjolnir-H 7484834211.5B+6.4248.869%CN/A56.8C+31.2C4718.5h27B++55.2B+
M12 Kobalt 377364491M++85.9213.283%D*18.407%C88.8C++3.2C++4054.1h15.2B+114.1C
Enforcer ML85 629359675.358C0.2842.372%C+N/A25.3C+19C++21814.2h12.4C+29.3C+
Halberd SE 4793551229.583C--24.5149.089%C+N/A53.8B+18.8C++5036.6h3.9C++8C*
Carnage AR 3603548240.43D4.6512.77%F**14.972%D*8D*N/A4444.3h20.1T-157.7T*
M12 Kobalt 363345843.125B*38.0514.099%D*16.232%D78.4C+4.1B*3834.4h14.5B++103.1C+
C-4 5273451053.286B*1.7918.824%D*N/A78.4C-41.4B+7714.4h1B*5.1C+
G40-F Ranger 5343391033.9A++28.8230.738%D-1.18%B++31.1C--17.9C--27410.9h68.9C+224.1C
S12 Renegade 306289575.07C++0.0147.217%C**N/A44.5C2.6B+996.5h3.3C+7.1C*
Tank Mine 410286338.667M3.5948.512%B+N/A168.2B++72.9C++18441.7h2.8D**5.9C
A30 Walker 4392822810.071A*4.9926.383%C**1.418%C+20.9C+11.6C17913.5h111.8C++423.9C**
VLG Missile Launcher 353258551.6C++46.5259.091%B++N/A61.4C+22.6C*2884.2h5.4C++9.2B+
C85 Canister-H 278257551.4A**46.3254.674%C+8.56%D116.8C+9.5C**4782.2h10.8D**19.8D*
M40 Fury 3572561814.222C9.1449.886%C++N/A36.1D*14.2D1997.1h17.1D34.3C
M96 Mjolnir 383239288.536C+3.4636.648%CN/A29.9C18C3588h31.3B+85.5B
C150 Dalton 3402161218B*12.9230.593%DN/A37.9C21.8C-13845.7h3B9.7C++
EM6 1941883320.566D4.5111.341%F*18.085%D*8D**N/A3423.4h15.7F*138.4T*
M60-A Bulldog 206182445.5M**40.4240.023%C++N/A41.4C+5.5C-2014.4h5.8C-14.5C++
M20 Drake 283181920.111S15.0328.819%C++1.657%D17.6C--9.9D--14110.3h80D277.5C
Tomcat A2AM Pods 218143159.533C*4.4679.373%BN/A31.8D16.7D-2404.5h8.9C+11.2C+
Skyguard 209137527.4S22.3226.101%D-N/A17.1C+9D2098h86.7B+332.2C++
G30 Walker 182123430.75A+25.6731.889%D1.626%D--28.6C13.7C-1944.3h135C++423.5C+
M40 Fury-F 179121383.184B+1.8966.439%AN/A23.3C-11.2B+1385.2h12.8C19.3C++
L100 Python HESH 138119814.875C+9.8041.936%D--N/A37.2D--5.9D-2273.2h4.3F10.2D**
Orbital Strike Uplink 14199199N/A93.92529.032%UN/A990U420U41400.1h1.7T*0.3T*
M20 Mustang 15294511.843D3.2328.014%C--N/A8.5D-5.3D--14511h89.4C+319C+
AP30 Shredder 15593518.6C++13.5240.367%B**N/A24.5C--16.3C--6093.8h148.9F-368.9D--
AF-19 Mercenary 92892010.443D4.6320.52%D-22.472%C+3.2D-N/A2727.6h22.2F--108D*
Titan-150 HESH 10688188M*82.9236.779%D**1.136%C-36.7D7.5C--2932.4h3.5D9.5D**
NS Annihilator 169812040.397D*4.6881.752%C**N/A6.2D*6.8D-15213h12.4C--15.2C-
M20 Kestrel 12479243.292C+1.7936.82%B*N/A10.7D--6.1D**847.4h81.5C+221.3C**
NC1 Gauss Rifle 79762080.365D--4.719.639%T18.421%D6.8D*N/A4911.1h17.1F--176.9T*
Dual-75 Duster 6460160A*54.9244.147%BN/A85.7C*5.7C++14620.7h6.6D15C+
M60-G Bulldog 7359159B53.9247.97%C--1.695%B84.3C--20C+2460.7h7.6F-15.9D**
M20 Basilisk 7854153.6C1.4831.062%D*3.704%D--20C-8.9C++3042.7h83.6C+269.3D
Hyena Missile Launcher 8253134.077B1.0032.083%D-N/A11.5D-6.3D--1214.6h42.1D131.3D--
NS-AM7 Archer 8552600.867B+4.2154.626%D1.923%F3.1D-2C4016.9h13.1B+23.9C**
CAS 14-E 5651317C+11.9227.709%D*N/A72.9C7.1C**4140.7h24.2B87.4C+
NS-61 Emissary 5050212.381A++2.7026.893%C-8%F8.3D--N/A276h12.5C++46.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit500950,13358.6h
Spawn Beacon01660.1h
Repair Module0660.2h
Turret AI Module0530.1h
Nanite Revive Grenade0610h
Medical Kit365060.5h
Medical Applicator479155,11215.7h
Welding Device16450.1h
Spitfire Auto-Turret41,2010.8h
Shield Recharging Field403,0901h
Ammunition Package71,9590.6h
Anti-Infantry MANA Turret2580.1h
Nano-Repair Grenade01,3780.4h
Flail Targeting Dart11351.3h
WLT-Howler Mining Laser0520h
Orbital Strike Target Designator8511.4h

Check the help document for the dictionary if you want to learn more about words used here.


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