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Cavalier Dunwichs[TENC] Dunwichs
NC BR 32

KDR: 2.71

Score: 10.4m

Last Seen: Feb 16th, 2019 9:28 PM
- OFFLINE - 39.7 hour(s)

Prestige 1, Battle Rank 32 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 58
Level Progress (to 33): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt M12 Kobalt-H E540 Halberd-H Carnage AR L100 Python AP Enforcer ML85 S12 Renegade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.638%17.322%219410186870.4440852.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.604%-1.647F-0.532D-0.544DHEAD ++ (~11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.8-1.007D*18.9-0.328C-130.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.569%0.313%164110213203453460.92753692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.943B*-1.467F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.77B++4.40.641B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.662%3.638%13551110114,590328208113.9939220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.27%-0.886D---0.116C+1.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.577B+15.30.662B+40.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 58
10.4m781.6%329 (19.7k)294 (17.6k)2.7097210,6793,9414.1847232 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102248515.128%5.103%7708:561

14% Combat Medic67% Engineer8% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 8:56 PMSep 28th, 2018 4:44 PMFeb 17th, 2019 12:03 PM (2d) (PST)Feb 16th, 2019 8:32 PM (2d) (PST)Feb 16th, 2019 5:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
665566090.3040.1120.0153.1620.101158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9003,33736,5631871190617,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
586.3h/24.4d 5,813 545 4,840 111.2k 419 975 3,550 23.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:78
Deaths:187
KDR:0.417
Accuracy:21.261% C+
HSR:25.641% B++
Kills:78
Deaths (as Engineer):187
Deaths (to Engineers):1,085
KDR:0.41711
Kill Difference:109
Playtime:392.505 hours
Usage:67%
Score:7.764m
Score/min:330
Accuracy (listed only):21.261%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:180
Deaths:322
KDR:0.559
Accuracy:11.109% F-
HSR:17.778% D-
Kills:180
Deaths (as Heavy Assault):322
Deaths (to Heavy Assaults):910
KDR:0.55901
Kill Difference:142
Playtime:49.193 hours
Usage:8%
Score:0.511m
Score/min:173
Accuracy (listed only):11.109%
HSR (listed only):17.778%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:78
Deaths:187
KDR:0.417
Accuracy:21.261% C+
HSR:25.641% B++
Kills:78
Deaths (as Light Assault):187
Deaths (to Light Assaults):539
KDR:0.41711
Kill Difference:109
Playtime:14.942 hours
Usage:3%
Score:0.142m
Score/min:158
Accuracy (listed only):21.261%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):518
KDR:0
Kill Difference:UNR
Playtime:35.270 hours
Usage:6%
Score:0.309m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D-
Kills:354
Deaths:824
KDR:0.430
Accuracy:12.770% F--
HSR:14.972% D-
NC1 Gauss Rifle
C
Kills:75
Deaths:206
KDR:0.364
Accuracy:9.625% F*
HSR:18.667% C
Kills:429
Deaths (as Combat Medic):1,030
Deaths (to Combat Medics):279
KDR:0.4165
Kill Difference:601
Playtime:84.463 hours
Usage:14%
Score:1.543m
Score/min:304
Accuracy (listed only):11.198%
HSR (listed only):16.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):153
KDR:0
Kill Difference:UNR
Playtime:9.614 hours
Usage:2%
Score:0.082m
Score/min:142
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
B+
Kills:127
V. Kills:67 187%
Deaths:13
KDR:9.769
Accuracy:82.456% B+
KPH:32.200 C--
VKPH:17 D-
M20 Kestrel
B**
Kills:64
V. Kills:37 168%
Deaths:19
KDR:3.368
Accuracy:37.024% B**
KPH:10.900 C--
VKPH:6.300 D
Kills:191 (64 + 0)
Deaths:32
KDR:5.969
VKDR:3.250
Vehicle Kills:104
Kill Difference:159
Playtime:9.812 hours
Usage:2%
Score:0.082m
Score/min:139
Piloting Accuracy:37.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:63
V. Kills:44 140%
Deaths:1
KDR:63
Accuracy:34.684% B+
KPH:22.700 C
VKPH:15.900 C
Kills:63 (0 + 63)
Deaths:1
KDR:63
VKDR:44
Vehicle Kills:44
Kill Difference:62
Playtime:2.773 hours
Usage:0%
Score:0.103m
Score/min:619
Piloting Accuracy:N/A%
Gunner Accuracy:34.684%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:320
V. Kills:162 196%
Deaths:14
KDR:22.857
Accuracy:50.569% C--
KPH:31.900 C++
VKPH:16.200 C
L100 Python HESH
C
Kills:111
V. Kills:18 N/A
Deaths:8
KDR:13.875
Accuracy:42.120% D
KPH:41.200 C--
VKPH:6.700 C
Skyguard
B+
Kills:75
V. Kills:40 183%
Deaths:2
KDR:37.500
Accuracy:26.204% C--
KPH:17.700 B+
VKPH:9.400 C+
Kills:506 (506 + 0)
Deaths:24
KDR:21.083
VKDR:9.167
Vehicle Kills:220
Kill Difference:482
Playtime:16.958 hours
Usage:3%
Score:0.216m
Score/min:212
Driving Accuracy:26.204%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:2,492
V. Kills:1,103 226%
Deaths:171
KDR:14.573
Accuracy:50.206% B++
KPH:37.200 B*
VKPH:16.500 B
Enforcer ML85
B+
Kills:297
V. Kills:239 124%
Deaths:62
KDR:4.790
Accuracy:41.335% C++
KPH:23.700 C++
VKPH:19.100 B+
Titan-150 AP
C
Kills:216
V. Kills:114 188%
Deaths:19
KDR:11.368
Accuracy:41.741% D--
KPH:20.100 C
VKPH:10.600 D-
M96 Mjolnir
C+
Kills:128
V. Kills:90 141%
Deaths:23
KDR:5.565
Accuracy:34.102% C
KPH:26.200 C
VKPH:18.400 C+
Kills:3,133 (216 + 2,917)
Deaths:275
KDR:11.393
VKDR:5.622
Vehicle Kills:1,546
Kill Difference:2,858
Playtime:95.203 hours
Usage:16%
Score:2.016m
Score/min:353
Driving Accuracy:41.741%
Gunner Accuracy:34.102%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:421
V. Kills:42 N/A
Deaths:8
KDR:52.625
Accuracy:18.383% D
KPH:91.600 C
VKPH:9.100 A++
E540 Halberd-H
B*
Kills:366
V. Kills:181 201%
Deaths:6
KDR:61
Accuracy:57.529% C++
KPH:57.100 B*
VKPH:28.300 B*
M96 Mjolnir-H
C++
Kills:204
V. Kills:126 161%
Deaths:30
KDR:6.800
Accuracy:49.882% C++
KPH:50.900 C++
VKPH:31.500 C+
G40-F Ranger
C
Kills:156
V. Kills:100 154%
Deaths:8
KDR:19.500
Accuracy:29.379% D
KPH:30.200 C
VKPH:19.400 C
C85 Canister-H
A
Kills:142
V. Kills:15 N/A
Deaths:3
KDR:47.333
Accuracy:56.528% B+
KPH:136.400 B+
VKPH:14.400 A
G30 Walker
C++
Kills:105
V. Kills:49 210%
Deaths:4
KDR:26.250
Accuracy:32.951% C
KPH:29.700 C++
VKPH:13.800 C+
Kills:1,394 (0 + 1,394)
Deaths:59
KDR:23.627
VKDR:8.695
Vehicle Kills:513
Kill Difference:1,335
Playtime:24.750 hours
Usage:4%
Score:0.497m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:32.951%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:200
V. Kills:7 N/A
Deaths:5
KDR:40
Accuracy:12.031% D*
KPH:65.900 C++
VKPH:2.300 C+
M12 Kobalt
B
Kills:185
V. Kills:7 N/A
Deaths:3
KDR:61.667
Accuracy:12.052% D*
KPH:82.300 B
VKPH:3.100 B
Kills:385 (0 + 385)
Deaths:8
KDR:48.125
VKDR:1.750
Vehicle Kills:14
Kill Difference:377
Playtime:5.283 hours
Usage:1%
Score:0.101m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:12.052%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:261
V. Kills:13 N/A
Deaths:52
KDR:5.019
Accuracy:47.967% B++
KPH:49.400 C+
VKPH:2.500 C**
M40 Fury-F
A+
Kills:111
V. Kills:53 206%
Deaths:38
KDR:2.921
Accuracy:66.877% A+
KPH:26.200 C*
VKPH:12.500 A+
Kills:372 (372 + 0)
Deaths:90
KDR:4.133
VKDR:0.733
Vehicle Kills:66
Kill Difference:282
Playtime:9.529 hours
Usage:2%
Score:0.068m
Score/min:118
Driving Accuracy:66.877%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 3,5952,49217114.573B*11.8650.206%B++N/A37.2B*16.5B22167h4.8B*9.5B*
M12 Kobalt 1,0691,0201472.857B+70.1518.007%D-16.569%C100C+4.8C++27010.2h18.5C+102.8C
M12 Kobalt-H 463421852.625A*49.9218.383%D14.727%C-91.5C9.1A++2674.6h18.2C98.8C
E540 Halberd-H 547366661S58.2957.529%C++N/A57.2B*28.3B*4636.4h4.7B+8.1B++
Carnage AR 3603548240.43D2.2812.77%F--14.972%D-8D*N/A4444.3h20.1F--157.7T*
L100 Python AP 4823201422.857S20.1550.569%C--N/A32C++16.2C21410h4.4B*8.8B++
Enforcer ML85 536297624.79C+2.0841.335%C++1.01%D-23.8C++19.1B+20712.5h13.2C+32C*
S12 Renegade 274261525.019B2.3147.967%B++N/A49.2C+2.5C**1045.3h3.3C++7B+
M40 Fury 3322391614.938B12.2349.423%C+N/A35.1D-13.7C--1896.8h16.8C+34.1C+
Titan-150 AP 3302161911.368B*8.6641.741%D--N/A20C10.6D-138310.8h3.9B++9.4C**
M96 Mjolnir-H 330204306.8B**4.0949.882%C++N/A51C++31.5C+3614h30.1B+60.4B+
M12 Kobalt 207200540A**37.2912.031%D*18%C+66.7C++2.3C+2773h13.8B**114.8C*
M12 Kobalt 192185361.667S58.9612.052%D*20.541%B+84.1B+3.2B+3772.2h15.3B+126.9C+
EM6 1851803220.559D2.1511.109%F-17.778%D-8D*N/A3322.5h15.6D*140.7F-
M60-A Bulldog 188168442S39.2943.849%B**N/A44.2B5.3C+1933.8h5.8C+13.2B+
A30 Walker 245156188.667U5.9626.878%B*N/A20.3C++11.6C+1667.7h108.8B+404.7B++
G40-F Ranger 256156819.5A16.7929.379%DN/A30C19.2C2775.2h79.5C270.4C
C-4 221144771.87B0.8420.167%D--N/A51.4D27.5C+5052.8h1.2B+5.8C*
C85 Canister-H 157142347.333A++44.6256.528%B+7.746%D--142B++15A+5331h11.6D*20.6D
M96 Mjolnir 218128235.565C++2.8634.102%CN/A26.1C18.4C+2674.9h37C++108.5C++
Tomcat A2AM Pods 194127139.769A++7.0682.456%B+N/A32.6C--17.2D-2223.9h8.5C+10.3C*
L100 Python HESH 129111813.875C**11.1742.12%DN/A41.1C--6.7C1922.7h4D9.6D
M40 Fury-F 164111382.921B*0.2166.877%A+N/A26.4C*12.6A+1364.2h12.4C+18.5B+
Tank Mine 160107224.864A2.1547.149%B**N/A118.9C**58.9C+13270.9h3.2F-6.7C+
G30 Walker 154105426.25S23.5432.951%C1.905%D--30C++14C+1873.5h125.3B++380.2B+
Orbital Strike Uplink 14199199N/A96.29546.667%UN/A990U420U37240.1h1.7T*0.3T*
AF-19 Mercenary 80781870.417C--2.2921.261%C+25.641%B++3.3D--N/A1923.6h22.7F106.7D
NS Annihilator 164782030.384C--2.3382.043%B+N/A6.3D-7D14212.3h12.4C+15.1C+
NC1 Gauss Rifle 78752060.364C--2.359.625%F*18.667%C6.8D--N/A4111h17.2D*179.1T*
Skyguard 11575237.5U34.7926.204%C--N/A17.9B+9.5C+2204.2h79.7B**304.3B++
M20 Kestrel 10164193.368B+0.6637.024%B**N/A10.8D6.3D835.9h74.8B+202.1B++
AP30 Shredder 10763163S60.2934.684%B+N/A22.5C15.7C6182.8h130.9D--377.5C-
M20 Drake 885878.286S5.5831.147%B++3.448%A+12.6C--6.5D-1244.6h116.9D--375.3C

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart11351.3h
Spawn Beacon0740.1h
Nano-Armor Kit192406,43028.8h
Turret AI Module0500.1h
Repair Module0600.2h
Nanite Revive Grenade0560h
Medical Kit364980.5h
Medical Applicator476154,13515.6h
Welding Device16450.1h
Spitfire Auto-Turret47520.6h
Anti-Infantry MANA Turret2580.1h
Shield Recharging Field393,0000.9h
Ammunition Package71,3550.5h
WLT-Howler Mining Laser0520h
Orbital Strike Target Designator8511.4h
Nano-Repair Grenade08390.2h

Check the help document for the dictionary if you want to learn more about words used here.


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