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Brigadier Dunwichs[TENC] Dunwichs
NC BR 76

KDR: 3.7

Score: 14.6m

Last Seen: Aug 24th, 2019 7:51 PM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 38
Level Progress (to 77): 2%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd E540 Halberd-H M12 Kobalt M12 Kobalt-H L100 Python AP Titan-150 AP M96 Mjolnir-H Enforcer ML85
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $220,176 MLG Score: 176
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.676%17.511%222412106910.4340453.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.59%-1.65F--0.51D-0.519DHEAD ++ (~11.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.4-1.006D*18.9-0.326C-130.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.043%0.358%349312111,3984217173.32066195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.975%-1.061D*-1.396D**1.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.021C+10.60.093C+24.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.698%3.926%19271412007,692386305519.876252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.207%-0.765D--0.229C0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.518B+16.20.597B+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 38
14.6m705.6%358 (21.5k)325 (19.5k)3.6960716,1744,3765.6156376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121483015.223%4.445%6810:193

11% Combat Medic74% Engineer7% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 8:56 PMSep 28th, 2018 4:44 PMAug 25th, 2019 4:04 AM (18h) (PST)Aug 24th, 2019 3:51 PM (1d) (PST)Aug 24th, 2019 3:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
779457340.3590.0970.0163.3900.121176

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7612,70344,0582261203719,495

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
750.1h/31.3d 8,400 719 6,577 152.6k 480 1,221 5,446 35.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:78
Deaths:187
KDR:0.417
Accuracy:21.261% C
HSR:25.641% B++
Kills:78
Deaths (as Engineer):187
Deaths (to Engineers):1,273
KDR:0.41711
Kill Difference:109
Playtime:553.092 hours
Usage:74%
Score:12.009m
Score/min:362
Accuracy (listed only):21.261%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:184
Deaths:331
KDR:0.556
Accuracy:11.280% F-
HSR:18.478% D-
Kills:184
Deaths (as Heavy Assault):331
Deaths (to Heavy Assaults):968
KDR:0.55589
Kill Difference:147
Playtime:50.069 hours
Usage:7%
Score:0.519m
Score/min:173
Accuracy (listed only):11.280%
HSR (listed only):18.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:78
Deaths:187
KDR:0.417
Accuracy:21.261% C
HSR:25.641% B++
Kills:78
Deaths (as Light Assault):187
Deaths (to Light Assaults):569
KDR:0.41711
Kill Difference:109
Playtime:15.796 hours
Usage:2%
Score:0.150m
Score/min:158
Accuracy (listed only):21.261%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):539
KDR:0
Kill Difference:UNR
Playtime:36.437 hours
Usage:5%
Score:0.319m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D-
Kills:354
Deaths:824
KDR:0.430
Accuracy:12.770% F*
HSR:14.972% D-
NC1 Gauss Rifle
C
Kills:75
Deaths:206
KDR:0.364
Accuracy:9.625% F**
HSR:18.667% C
Kills:429
Deaths (as Combat Medic):1,030
Deaths (to Combat Medics):292
KDR:0.4165
Kill Difference:601
Playtime:84.501 hours
Usage:11%
Score:1.544m
Score/min:304
Accuracy (listed only):11.198%
HSR (listed only):16.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):164
KDR:0
Kill Difference:UNR
Playtime:9.692 hours
Usage:1%
Score:0.082m
Score/min:142
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
C++
Kills:141
V. Kills:74 188%
Deaths:15
KDR:9.400
Accuracy:79.847% C++
KPH:32.100 C--
VKPH:16.800 D-
M20 Mustang
C-
Kills:83
V. Kills:53 154%
Deaths:51
KDR:1.627
Accuracy:27.614% D
KPH:8.700 C-
VKPH:5.600 D
M20 Kestrel
B**
Kills:77
V. Kills:44 171%
Deaths:24
KDR:3.208
Accuracy:37.166% B**
KPH:10.900 D
VKPH:6.200 D
Kills:301 (160 + 0)
Deaths:90
KDR:3.344
VKDR:1.900
Vehicle Kills:171
Kill Difference:211
Playtime:21.019 hours
Usage:3%
Score:0.178m
Score/min:141
Piloting Accuracy:37.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:186
V. Kills:105 175%
Deaths:12
KDR:15.500
Accuracy:30.364% D-
KPH:37 C*
VKPH:20.900 C+
AP30 Shredder
C+
Kills:91
V. Kills:62 144%
Deaths:5
KDR:18.200
Accuracy:40.552% A
KPH:25 C
VKPH:17 C+
Kills:277 (0 + 277)
Deaths:17
KDR:16.294
VKDR:9.824
Vehicle Kills:167
Kill Difference:260
Playtime:8.677 hours
Usage:1%
Score:0.470m
Score/min:903
Piloting Accuracy:N/A%
Gunner Accuracy:40.552%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:678
V. Kills:323 209%
Deaths:27
KDR:25.111
Accuracy:48.795% D
KPH:37.400 B+
VKPH:17.800 C+
Skyguard
B+
Kills:126
V. Kills:66 188%
Deaths:5
KDR:25.200
Accuracy:26.097% D
KPH:18.300 B+
VKPH:9.600 C+
L100 Python HESH
D
Kills:119
V. Kills:19 N/A
Deaths:8
KDR:14.875
Accuracy:41.936% D
KPH:37.400 D
VKPH:6 D
Kills:923 (923 + 0)
Deaths:40
KDR:23.075
VKDR:10.200
Vehicle Kills:408
Kill Difference:883
Playtime:28.210 hours
Usage:4%
Score:0.384m
Score/min:227
Driving Accuracy:41.936%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:3,178
V. Kills:1,360 234%
Deaths:192
KDR:16.552
Accuracy:49.800% B++
KPH:38.100 B*
VKPH:16.300 B
Titan-150 AP
C++
Kills:594
V. Kills:290 204%
Deaths:39
KDR:15.231
Accuracy:43.929% D
KPH:25.900 C++
VKPH:12.700 C-
Enforcer ML85
B+
Kills:359
V. Kills:270 132%
Deaths:67
KDR:5.358
Accuracy:42.372% C++
KPH:25.200 C*
VKPH:19 B+
Halberd SE
B+
Kills:243
V. Kills:88 273%
Deaths:12
KDR:20.250
Accuracy:51.157% C*
KPH:53.800 B+
VKPH:19.500 C*
M96 Mjolnir
C+
Kills:239
V. Kills:144 165%
Deaths:28
KDR:8.536
Accuracy:36.648% C+
KPH:29.900 C+
VKPH:18 C+
Kills:4,613 (594 + 4,019)
Deaths:338
KDR:13.648
VKDR:6.367
Vehicle Kills:2,152
Kill Difference:4,275
Playtime:133.051 hours
Usage:18%
Score:3.029m
Score/min:379
Driving Accuracy:43.929%
Gunner Accuracy:36.648%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,247
V. Kills:579 215%
Deaths:25
KDR:49.880
Accuracy:57.934% C*
KPH:55.400 B++
VKPH:25.700 B+
M12 Kobalt-H
B*
Kills:1,119
V. Kills:72 N/A
Deaths:9
KDR:124.333
Accuracy:19.402% C--
KPH:105 C+
VKPH:6.800 B*
M96 Mjolnir-H
B+
Kills:475
V. Kills:259 183%
Deaths:42
KDR:11.310
Accuracy:49.116% C+
KPH:56.700 B+
VKPH:30.900 C+
G40-F Ranger
C
Kills:228
V. Kills:137 165%
Deaths:10
KDR:22.800
Accuracy:29.421% D
KPH:30.300 C
VKPH:18.200 C
C85 Canister-H
B*
Kills:174
V. Kills:19 N/A
Deaths:5
KDR:34.800
Accuracy:55.522% B+
KPH:110.400 C++
VKPH:12.100 B*
G30 Walker
C++
Kills:113
V. Kills:54 205%
Deaths:4
KDR:28.250
Accuracy:33.104% C
KPH:30.900 C++
VKPH:14.800 C+
Kills:3,356 (0 + 3,356)
Deaths:95
KDR:35.326
VKDR:11.789
Vehicle Kills:1,120
Kill Difference:3,261
Playtime:54.283 hours
Usage:7%
Score:1.106m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:33.104%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:266
V. Kills:10 N/A
Deaths:4
KDR:66.500
Accuracy:12.760% D--
KPH:83.900 B+
VKPH:3.200 B+
M12 Kobalt
B+
Kills:248
V. Kills:11 N/A
Deaths:8
KDR:31
Accuracy:12.507% D--
KPH:71.400 C**
VKPH:3.200 B+
M20 Basilisk
B+
Kills:54
V. Kills:24 216%
Deaths:15
KDR:3.600
Accuracy:31.100% D
KPH:19.800 C+
VKPH:8.800 B+
Kills:568 (0 + 568)
Deaths:27
KDR:21.037
VKDR:1.667
Vehicle Kills:45
Kill Difference:541
Playtime:9.368 hours
Usage:1%
Score:0.196m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:31.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:268
V. Kills:15 N/A
Deaths:53
KDR:5.057
Accuracy:47.884% B++
KPH:47.900 C+
VKPH:2.700 B++
M40 Fury-F
A
Kills:111
V. Kills:53 206%
Deaths:38
KDR:2.921
Accuracy:66.877% A+
KPH:26.100 C++
VKPH:12.500 A
Kills:379 (379 + 0)
Deaths:91
KDR:4.165
VKDR:0.747
Vehicle Kills:68
Kill Difference:288
Playtime:9.841 hours
Usage:1%
Score:0.070m
Score/min:119
Driving Accuracy:66.877%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:242
V. Kills:92 260%
Deaths:5
KDR:48.400
Accuracy:59.509% B++
KPH:62.800 C+
VKPH:23.900 C++
Kills:242 (0 + 242)
Deaths:5
KDR:48.400
VKDR:18.400
Vehicle Kills:92
Kill Difference:237
Playtime:3.856 hours
Usage:1%
Score:0.066m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:59.509%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,5383,17819216.552B**12.8649.8%B++N/A38.1B*16.3B23383.4h4.7B*9.5B*
E540 Halberd-H 1,8261,2472549.88S46.1857.934%C*N/A55.4B++25.7B+37622.5h4.6B+8B++
M12 Kobalt 1,2791,2201771.765B+68.0717.674%D-15.902%C--96.1C+4.6C+26512.7h17.9C++101.4C+
M12 Kobalt-H 1,1911,1199124.333S120.6419.402%C--14.835%C-104.6C+6.7B*27210.7h15.4C++79.4C+
L100 Python AP 1,0016782725.111M**21.4148.795%DN/A37.5B+17.8C+23818.1h3.7B**7.5B*
Titan-150 AP 8845943915.231A11.5343.929%DN/A25.9C++12.7C-102722.9h3.3B*7.5B++
M96 Mjolnir-H 7344754211.31A**7.6149.116%C+N/A56.5B30.8C+4388.4h27B*54.9B*
Enforcer ML85 629359675.358C++1.6642.372%C++N/A25.3C*19B+20714.2h12.4C*29.3B
Carnage AR 3603548240.43D3.2712.77%F*14.972%D-8D*N/A4444.3h20.1F--157.7T*
S12 Renegade 283268535.057B+1.3647.884%B++N/A47.9C+2.7B++1055.6h3.4C+7.1B+
M12 Kobalt 276266466.5S62.8012.76%D--18.421%C+83.1B3.1B4013.2h15.3B+119.8C+
M40 Fury 3572561814.222C**10.5349.886%C++N/A36.1D-14.2C-1997.1h17.1C+34.3C+
M12 Kobalt 259248831A++27.3012.507%D--18.548%C+70.9C*3.1B+3663.5h13.7B**109.4C*
Halberd SE 3312431220.25C++16.5551.157%C*N/A54B+19.6C**3914.5h4C*7.8B
VLG Missile Launcher 334242548.4M44.7059.509%B++N/A62.1C+23.6C++2843.9h5.5C++9.3B
M96 Mjolnir 383239288.536B++4.8436.648%C+N/A29.9C+18C+3548h31.3B+85.5B+
A30 Walker 371236288.429S4.7326.715%B++N/A21.1B+12.1C+17511.2h108.7B+406.9B++
G40-F Ranger 3652281022.8A+19.1029.421%DN/A30.4C18.3C2597.5h72C++244.6C+
C-4 318207902.3B++1.4019.165%D*N/A60.9C-32.6C**5963.4h1.1B*5.7C*
Tank Mine 283193286.893A*3.2046.423%B**N/A148.5B*69.2C**15551.3h2.9F6.2C++
C150 Dalton 2911861215.5A11.8030.364%D-N/A37.2C*21C+11195h3.1B++10.2B+
EM6 1891843310.556D3.1411.28%F-18.478%D-8D*N/A3322.9h15.7D**139.3F--
M60-A Bulldog 196174443.5S39.8044.233%B**N/A44.6B+5.6C+2183.9h5.7C++13B++
C85 Canister-H 193174534.8A++31.1055.522%B+7.471%D--108.8C++11.9B*4721.6h12.5D**22.5D--
Tomcat A2AM Pods 215141159.4A++5.7079.847%C++N/A32C--16.8D-2444.4h8.9C+11.1C+
Skyguard 192126525.2S21.5026.097%DN/A18.3B+9.6C+2136.9h82.8B**317.2B+
L100 Python HESH 138119814.875B+11.1841.936%DN/A37.2D5.9D1923.2h4.3D-10.2D-
G30 Walker 167113428.25S24.5533.104%C1.77%D--30.5C++14.6C+1973.7h125.6B++379.3B+
M40 Fury-F 164111382.921B**0.7866.877%A+N/A26.4C*12.6A+1384.2h12.4C+18.5B+
M20 Drake 167110912.222S8.5329.792%C+1.818%C+16.4C8.5D1306.7h89.3C299.7C+
Orbital Strike Uplink 14199199N/A95.30529.032%UN/A990U420U39890.1h1.7T*0.3T*
AP30 Shredder 15391518.2A+14.5040.552%AN/A25.3C17.2C+6033.6h150.1D**370.2C--
M20 Mustang 13683511.627C+2.0727.614%DN/A8.7C-5.6D1359.5h89.7B+324.7B
AF-19 Mercenary 80781870.417C--3.2821.261%C25.641%B++3.3D--N/A2323.6h22.7F-106.7D-
NS Annihilator 164782030.384C--3.3182.071%BN/A6.2D--6.8D14812.6h12.5C+15.2C+
M20 Kestrel 12177243.208C**0.4937.166%B**N/A10.8D6.2D867.1h78.2B+210.3B++
NC1 Gauss Rifle 78752060.364C--3.339.625%F**18.667%C6.8D--N/A4411h17.2D*179.1T*
M20 Basilisk 7854153.6B0.1031.1%D3.704%D-20C+8.9B+2622.7h83.6B+268.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit288648,95842.7h
Spawn Beacon01180.1h
Turret AI Module0520.1h
Repair Module0640.2h
Nanite Revive Grenade0570h
Medical Kit365000.5h
Medical Applicator476154,47615.7h
Spitfire Auto-Turret49750.7h
Welding Device16450.1h
Ammunition Package71,5880.5h
Shield Recharging Field393,0060.9h
Anti-Infantry MANA Turret2580.1h
Nano-Repair Grenade01,1120.3h
Orbital Strike Target Designator8511.4h
Flail Targeting Dart11351.3h
WLT-Howler Mining Laser0520h

Check the help document for the dictionary if you want to learn more about words used here.


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