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Brigadier Champion Durdle[BAX] Durdle
NC BR 78

KDR: 4.02

Score: 64.9m

Last Seen: Oct 30th, 2019 11:32 PM
- OFFLINE - 42.5 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Emerald
Level Progress (to 79): 74%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-7F AF-19 Mercenary AF-4 Cyclone NC6A GODSAW GD-22S AC-X11
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,210,211 MLG Score: 8961
Fun Score: N/A
Cheeseburgers Flipped: 476TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.803%35.585%1203461173109,4174.84446-0.823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.532%2.447A**2.213A*-1.89F-HEAD ++ (~18.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.676B+8.10.43B16

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.337%7.401%87512145817541880.770557307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.213%-0.358C-0.708B++-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.68B+12.40.691B+26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.536%78.322%872121723,40215978514.6537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.226%2.795M0.729B++3.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.672B+1.70.453B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.205%11.268%871121871172800.0410642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.781D--0.677D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.083C+3.90.2C++8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.9m258.9%699 (41.9k)618 (37.1k)4.02144149,14337,0874.1737878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12191265231.281%39.964%125002:5033

12% Combat Medic44% Heavy Assault16% Infiltrator21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 5:24 PMOct 13th, 2015 12:58 AMOct 31st, 2019 2:31 PM (18d) (PST)Oct 30th, 2019 8:22 PM (19d) (PST)Oct 30th, 2019 7:32 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9332956381.4210.3530.5683.7470.0268961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,98317,72138,262852134225237,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1748.9h/72.9d 5,650 59,604 36,052 393.2k 2,593 8,516 2,746 97.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:35,767
Deaths:7,737
KDR:4.623
Accuracy:34.410% A++
HSR:42.109% A*
NC6A GODSAW
A++
Kills:5,545
Deaths:1,042
KDR:5.322
Accuracy:37.045% A
HSR:40.757% A++
GD-22S
A*
Kills:3,612
Deaths:900
KDR:4.013
Accuracy:30.745% A
HSR:38.981% A*
EM1
A**
Kills:3,380
Deaths:680
KDR:4.971
Accuracy:34.503% A*
HSR:38.728% A**
NC6 Gauss SAW
M+
Kills:1,989
Deaths:379
KDR:5.248
Accuracy:36.057% M+
HSR:35.696% A*
MGR-L1 Promise
M*
Kills:1,392
Deaths:194
KDR:7.175
Accuracy:41.542% M*
HSR:38.649% A++
NS-15MP
A++
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:36.348% A++
HSR:35.470% B+
NS-15M AE
A**
Kills:1,164
Deaths:168
KDR:6.929
Accuracy:38.762% A**
HSR:39.089% A
EM6
B**
Kills:1,162
Deaths:369
KDR:3.149
Accuracy:28.239% B**
HSR:28.313% B+
NS-15M2
A++
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:31.585% A+
HSR:39.104% A++
MGR-L1 Promise AE
M++
Kills:417
Deaths:66
KDR:6.318
Accuracy:42.323% M++
HSR:33.333% B+
NSX Naginata
M
Kills:133
Deaths:23
KDR:5.783
Accuracy:36.487% M
HSR:44.361% A*
Kills:56,892
Deaths (as Heavy Assault):11,917
Deaths (to Heavy Assaults):12,107
KDR:4.77402
Kill Difference:44,975
Playtime:762.617 hours
Usage:44%
Score:30.258m
Score/min:661
Accuracy (listed only):35.670%
HSR (listed only):37.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:9,678
Deaths:2,249
KDR:4.303
Accuracy:32.406% A+
HSR:24.509% B++
AF-19 Mercenary
A+
Kills:6,381
Deaths:810
KDR:7.878
Accuracy:29.912% A+
HSR:20.498% C+
AF-4 Cyclone
A**
Kills:5,902
Deaths:1,154
KDR:5.114
Accuracy:35.389% A++
HSR:36.191% A**
AC-X11
B++
Kills:3,483
Deaths:1,213
KDR:2.871
Accuracy:29.299% B++
HSR:24.433% B
MGR-S1 Gladius
M+
Kills:2,623
Deaths:339
KDR:7.737
Accuracy:42.788% M+
HSR:41.822% M+
Blitz GD-10
M++
Kills:1,257
Deaths:212
KDR:5.929
Accuracy:41.496% M++
HSR:30.469% A*
Gauss Compact Burst
C++
Kills:1,243
Deaths:441
KDR:2.819
Accuracy:26.125% C+
HSR:26.549% C++
NS-11C
B++
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:27.543% B++
HSR:21.368% B
NS-11CP
A*
Kills:1,161
Deaths:147
KDR:7.898
Accuracy:40.255% A*
HSR:29.888% B**
AF-4A Bandit AE
M
Kills:543
Deaths:64
KDR:8.484
Accuracy:40.274% M
HSR:29.650% B+
Razor GD-23
M++
Kills:277
Deaths:28
KDR:9.893
Accuracy:41.154% M++
HSR:32.491% A*
19A Fortuna
A+
Kills:275
Deaths:121
KDR:2.273
Accuracy:26.337% C+
HSR:29.455% A+
NS Baron G5AE
A**
Kills:233
Deaths:62
KDR:3.758
Accuracy:72.197% A**
HSR:22.747% A
NS-7 PDW
C*
Kills:131
Deaths:79
KDR:1.658
Accuracy:26.021% C*
HSR:19.084% C++
NSX Tanto
M+
Kills:95
Deaths:27
KDR:3.519
Accuracy:41.748% M+
HSR:23.158% C
MGR-C1 Charger
M++
Kills:91
Deaths:21
KDR:4.333
Accuracy:42.454% M++
HSR:28.571% B+
AF-57 Piston
D
Kills:71
Deaths:41
KDR:1.732
Accuracy:32.205% D-
HSR:11.268% D
Kills:34,614
Deaths (as Light Assault):7,400
Deaths (to Light Assaults):7,861
KDR:4.67757
Kill Difference:27,214
Playtime:368.694 hours
Usage:21%
Score:10.344m
Score/min:468
Accuracy (listed only):36.918%
HSR (listed only):26.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A**
Kills:5,902
Deaths:1,154
KDR:5.114
Accuracy:35.389% A++
HSR:36.191% A**
MGR-S1 Gladius
M+
Kills:2,623
Deaths:339
KDR:7.737
Accuracy:42.788% M+
HSR:41.822% M+
NC1 Gauss Rifle
B**
Kills:2,259
Deaths:748
KDR:3.020
Accuracy:29.041% B**
HSR:26.428% B++
Gauss Rifle Burst
A**
Kills:2,130
Deaths:479
KDR:4.447
Accuracy:39.960% A**
HSR:45.775% A*
Gauss Rifle S
A*
Kills:1,931
Deaths:513
KDR:3.764
Accuracy:35.386% A++
HSR:38.374% A*
Reaper DMR
B**
Kills:1,443
Deaths:440
KDR:3.280
Accuracy:29.441% B+
HSR:32.294% B**
Carnage AR
A++
Kills:1,404
Deaths:418
KDR:3.359
Accuracy:33.011% A++
HSR:31.410% A+
NC9 A-Tross
B+
Kills:1,287
Deaths:433
KDR:2.972
Accuracy:28.268% B+
HSR:27.972% B+
Blitz GD-10
M++
Kills:1,257
Deaths:212
KDR:5.929
Accuracy:41.496% M++
HSR:30.469% A*
NS-11P
M**
Kills:1,163
Deaths:204
KDR:5.701
Accuracy:42.368% M**
HSR:33.276% A*
GR-22
A**
Kills:1,161
Deaths:279
KDR:4.161
Accuracy:33.713% A++
HSR:37.898% A**
Gauss Prime
M++
Kills:257
Deaths:53
KDR:4.849
Accuracy:39.620% M++
HSR:30.739% B*
NS Baron G5AE
A**
Kills:233
Deaths:62
KDR:3.758
Accuracy:72.197% A**
HSR:22.747% A
NS-7 PDW
C*
Kills:131
Deaths:79
KDR:1.658
Accuracy:26.021% C*
HSR:19.084% C++
MGR-A1 Vanquisher
A++
Kills:87
Deaths:16
KDR:5.438
Accuracy:38.009% A++
HSR:21.839% C-
AF-57 Piston
D
Kills:71
Deaths:41
KDR:1.732
Accuracy:32.205% D-
HSR:11.268% D
NSX Yumi
A*
Kills:64
Deaths:11
KDR:5.818
Accuracy:36.698% A*
HSR:28.125% C*
Kills:23,403
Deaths (as Combat Medic):5,481
Deaths (to Combat Medics):4,352
KDR:4.26984
Kill Difference:17,922
Playtime:206.329 hours
Usage:12%
Score:8.355m
Score/min:675
Accuracy (listed only):37.389%
HSR (listed only):30.336%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:9,678
Deaths:2,249
KDR:4.303
Accuracy:32.406% A+
HSR:24.509% B++
AF-19 Mercenary
A+
Kills:6,381
Deaths:810
KDR:7.878
Accuracy:29.912% A+
HSR:20.498% C+
AC-X11
B++
Kills:3,483
Deaths:1,213
KDR:2.871
Accuracy:29.299% B++
HSR:24.433% B
Gauss Compact Burst
C++
Kills:1,243
Deaths:441
KDR:2.819
Accuracy:26.125% C+
HSR:26.549% C++
NS-11C
B++
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:27.543% B++
HSR:21.368% B
NS-11CP
A*
Kills:1,161
Deaths:147
KDR:7.898
Accuracy:40.255% A*
HSR:29.888% B**
AF-4A Bandit AE
M
Kills:543
Deaths:64
KDR:8.484
Accuracy:40.274% M
HSR:29.650% B+
Warden
B+
Kills:372
Deaths:176
KDR:2.114
Accuracy:31.080% B+
HSR:22.581% C
Razor GD-23
M++
Kills:277
Deaths:28
KDR:9.893
Accuracy:41.154% M++
HSR:32.491% A*
19A Fortuna
A+
Kills:275
Deaths:121
KDR:2.273
Accuracy:26.337% C+
HSR:29.455% A+
NS Baron G5AE
A**
Kills:233
Deaths:62
KDR:3.758
Accuracy:72.197% A**
HSR:22.747% A
NSX Tanto
M+
Kills:95
Deaths:27
KDR:3.519
Accuracy:41.748% M+
HSR:23.158% C
MGR-C1 Charger
M++
Kills:91
Deaths:21
KDR:4.333
Accuracy:42.454% M++
HSR:28.571% B+
MGR-M1 Bishop
M+
Kills:75
Deaths:22
KDR:3.409
Accuracy:50.875% M+
HSR:38.667% B**
AF-57 Piston
D
Kills:71
Deaths:41
KDR:1.732
Accuracy:32.205% D-
HSR:11.268% D
Kills:25,148
Deaths (as Engineer):5,814
Deaths (to Engineers):5,511
KDR:4.32542
Kill Difference:19,334
Playtime:63.944 hours
Usage:4%
Score:1.653m
Score/min:431
Accuracy (listed only):37.591%
HSR (listed only):25.722%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:23,347
Deaths:2,565
KDR:9.102
Accuracy:53.666% A*
HSR:78.383% B**
AF-4 Cyclone
A**
Kills:5,902
Deaths:1,154
KDR:5.114
Accuracy:35.389% A++
HSR:36.191% A**
NS-44 Commissioner
A++
Kills:2,993
Deaths:1,501
KDR:1.994
Accuracy:51.329% A++
HSR:28.199% B*
MGR-S1 Gladius
M+
Kills:2,623
Deaths:339
KDR:7.737
Accuracy:42.788% M+
HSR:41.822% M+
Blitz GD-10
M++
Kills:1,257
Deaths:212
KDR:5.929
Accuracy:41.496% M++
HSR:30.469% A*
NS-44P Commissioner
A++
Kills:1,219
Deaths:409
KDR:2.980
Accuracy:56.957% A++
HSR:41.017% A+
NS-357 Underboss
A*
Kills:827
Deaths:384
KDR:2.154
Accuracy:56.040% A*
HSR:34.462% A+
NS-30 Vandal
M
Kills:799
Deaths:199
KDR:4.015
Accuracy:50.098% M
HSR:35.044% B**
NSX Tomoe
M++
Kills:751
Deaths:166
KDR:4.524
Accuracy:38.672% A*
HSR:70.040% M++
NC4 Mag-Shot
A+
Kills:186
Deaths:66
KDR:2.818
Accuracy:37.246% A+
HSR:29.570% A+
NS-7 PDW
C*
Kills:131
Deaths:79
KDR:1.658
Accuracy:26.021% C*
HSR:19.084% C++
NS-61 Emissary
A**
Kills:95
Deaths:54
KDR:1.759
Accuracy:44.439% A**
HSR:30.526% A**
NS-45 Pilot
A++
Kills:88
Deaths:26
KDR:3.385
Accuracy:36.758% B*
HSR:40.909% A++
NS-AM7 Archer
A++
Kills:87
Deaths:21
KDR:4.143
Accuracy:70.993% A++
HSR:28.736% A
AF-18 Stalker AE
A*
Kills:63
Deaths:12
KDR:5.250
Accuracy:40.733% A++
HSR:46.032% A*
NC14 Bolt Driver
C++
Kills:55
Deaths:12
KDR:4.583
Accuracy:36.057% C++
HSR:52.727% F--
Kills:40,423
Deaths (as Infiltrator):7,199
Deaths (to Infiltrators):4,817
KDR:5.61509
Kill Difference:33,224
Playtime:280.361 hours
Usage:16%
Score:11.081m
Score/min:659
Accuracy (listed only):44.918%
HSR (listed only):40.201%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,884
Deaths:353
KDR:5.337
Accuracy:31.389% C-
HSR:16.348% C+
AF-34 Mattock
B+
Kills:1,715
Deaths:353
KDR:4.858
Accuracy:35.151% C
HSR:20.233% B+
AF-23 Grinder
C*
Kills:891
Deaths:234
KDR:3.808
Accuracy:33.684% C
HSR:16.162% C*
AF-23 Grinder
C-
Kills:845
Deaths:234
KDR:3.611
Accuracy:35.206% C-
HSR:14.793% C--
NCM1 Scattercannon
S
Kills:99
Deaths:4
KDR:24.750
Accuracy:115.651% S
HSR:13.131% D
NCM3 Raven
A
Kills:94
Deaths:31
KDR:3.032
Accuracy:39.134% C+
HSR:4.255% A
NCM3 Raven
C**
Kills:64
Deaths:31
KDR:2.065
Accuracy:41.009% C++
HSR:3.125% C**
Kills:5,592
Deaths (as MAX Suit):620
Deaths (to MAX Suits):1,834
KDR:9.01935
Kill Difference:4,972
Playtime:59.666 hours
Usage:3%
Score:3.165m
Score/min:884
Accuracy (listed only):47.318%
HSR (listed only):12.578%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:61
V. Kills:26 226%
Deaths:8
KDR:7.625
Accuracy:46.126% B+
KPH:38 A++
VKPH:16.200 C+
Kills:61 (0 + 61)
Deaths:8
KDR:7.625
VKDR:3.250
Vehicle Kills:26
Kill Difference:53
Playtime:1.604 hours
Usage:0%
Score:0.056m
Score/min:577
Driving Accuracy:N/A%
Gunner Accuracy:46.126%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:83
V. Kills:2 N/A
Deaths:8
KDR:10.375
Accuracy:48.611% C
KPH:143.700 B++
VKPH:3.500 D--
Kills:83 (0 + 83)
Deaths:8
KDR:10.375
VKDR:0.250
Vehicle Kills:2
Kill Difference:75
Playtime:0.578 hours
Usage:0%
Score:0.019m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:48.611%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:266
V. Kills:42 N/A
Deaths:20
KDR:13.300
Accuracy:37.128% C*
KPH:86.200 A+
VKPH:13.600 B*
M40 Fury
A
Kills:149
V. Kills:21 N/A
Deaths:9
KDR:16.556
Accuracy:33.766% C
KPH:86.900 A
VKPH:12.200 C*
M12 Kobalt
A+
Kills:92
V. Kills:3 N/A
Deaths:4
KDR:23
Accuracy:25.927% A+
KPH:93.500 B*
VKPH:3 B
M60-G Bulldog
B**
Kills:82
V. Kills:7 N/A
Deaths:8
KDR:10.250
Accuracy:34.534% C++
KPH:47.100 B**
VKPH:4 C--
M20 Basilisk
C++
Kills:58
V. Kills:10 N/A
Deaths:9
KDR:6.444
Accuracy:31.398% D
KPH:22.500 C++
VKPH:3.900 D--
Kills:647 (0 + 647)
Deaths:50
KDR:12.940
VKDR:1.660
Vehicle Kills:83
Kill Difference:597
Playtime:10.097 hours
Usage:1%
Score:0.322m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:31.398%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:258
V. Kills:11 N/A
Deaths:43
KDR:6
Accuracy:56.879% A++
KPH:98.400 A+
VKPH:4.200 B**
Kills:258 (258 + 0)
Deaths:43
KDR:6
VKDR:0.256
Vehicle Kills:11
Kill Difference:215
Playtime:2.623 hours
Usage:0%
Score:0.043m
Score/min:272
Driving Accuracy:56.879%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 36,02135,7677,7374.623B*0.6034.41%A++42.109%A*121A**N/A473295.6h7.6A22B**
SAS-R 23,43123,3472,5659.102A*5.0853.666%A*78.383%B**136.2SN/A416171.4h1.7B**3.2B**
GD-7F 9,7489,6782,2494.303M**0.2832.406%A+24.509%B++96.7MN/A403100.1h10.1B**31.3B*
AF-19 Mercenary 6,4376,3818107.878S3.8629.912%A+20.498%C+61.5A**N/A303103.8h9.3B**31.1B*
AF-4 Cyclone 5,9455,9021,1545.114M1.0935.389%A++36.191%A**143.6S1A+53341.1h7.9B**22.2B**
NC6A GODSAW 5,5935,5451,0425.321A+1.3037.045%A40.757%A++158.4M++1.4B+53035h6.5B17.4B**
GD-22S 3,6383,6129004.013A++0.0130.745%A38.981%A*95.8A*N/A37337.7h8.4B**27.4B*
AC-X11 3,4983,4831,2132.871A++1.1529.299%B++24.433%B60.1AN/A19658h8.1B*27.7B++
EM1 3,4033,3806804.971M**0.9534.503%A*38.728%A**115.8M++N/A43529.2h9.5B**27.5B*
NS-44 Commissioner 3,0072,9931,5011.994B**2.0351.329%A++28.199%B*82.7A++N/A31436.2h2.8B**5.4B**
MGR-S1 Gladius 2,6422,6233397.737S3.7242.788%M+41.822%M+179.7S1.3A47214.6h6.8B**16B**
NC1 Gauss Rifle 2,2742,2597483.02A++1.0029.041%B**26.428%B++61.4A*N/A30136.8h9.7B**33.3B**
Gauss Rifle Burst 2,1392,1304794.447B**0.4339.96%A**45.775%A*136.5M*N/A37415.6h7.9A19.8A
NC6 Gauss SAW 2,0201,9893795.248M+1.2336.057%M+35.696%A*103.6M*1.6A*58719.2h7.4B*20.7B*
NS Decimator 2,7981,9815973.318M+0.7067.513%B*2.272%C++51.1B*21.1B+55738.8h4.7C++6.9B+
Gauss Rifle S 1,9481,9315133.764M0.2635.386%A++38.374%A*100.6M**N/A36619.2h9.3B++26.2B**
AF-34 Mattock 1,8901,8843535.337B++1.3231.389%C-16.348%C+78.8A*N/A39523.9h3.9B**12.4B*
AF-34 Mattock 1,7261,7153534.858B++0.8435.151%C20.233%B+71.8A++N/A37223.9h4.8B**13.7B++
Reaper DMR 1,4521,4434403.28B+0.7429.441%B+32.294%B**62.5B**N/A37823.1h8.5B++29B++
Carnage AR 1,4071,4044183.359A+0.6633.011%A++31.41%A+76.7A*N/A40518.3h11.2B*34.1B**
MGR-L1 Promise 1,4091,3921947.175S3.1541.542%M*38.649%A++169.8S2.1A++4038.2h9.8B**23.6B**
NC9 A-Tross 1,2951,2874332.972A+1.0528.268%B+27.972%B+56.4B**N/A40322.8h8.4B*29.8B++
Blitz GD-10 1,2761,2572125.929S1.9141.496%M++30.469%A*165.4S2.5S5357.6h10.5B**25.4B**
Gauss Compact Burst 1,2491,2434412.819B++1.2026.125%C+26.549%C++54B+N/A22323h10.4B+39.9C**
NS-44P Commissioner 1,2211,2194092.98A+1.0456.957%A++41.017%A+104.2B**N/A32711.7h2.9B+5B*
NS-15MP 1,1781,1701706.882A++2.8636.348%A++35.47%B+177.3M+1.2B+6076.6h9B*24.8B*
NS-11C 1,1801,1703922.985A*1.0427.543%B++21.368%B55.7AN/A25921h12.4B+44.9B+
NS-15M AE 1,1731,1641686.929A*2.9138.762%A**39.089%A194S1.5A+5446h8.7B**22.4B**
NS-11P 1,1711,1632045.701S1.6842.368%M**33.276%A*181.7S1.3A++4546.4h9.7A+22.8A+
EM6 1,1701,1623693.149B*0.8728.239%B**28.313%B+69.6B**N/A40716.7h9.7B+34.3B++
GR-22 1,1781,1612794.161A*0.1433.713%A++37.898%A**116.1M**1.7M37510h9.5A28B**
NS-15M2 1,1641,1611896.143A*2.1231.585%A+39.104%A++105.5A++N/A50611h9.7B*30.8B*
NS-11CP 1,1691,1611477.898S3.8840.255%A*29.888%B**159M1.1B++3857.3h9.9B*24.5B**
NC05 Jackhammer 1,0451,0392304.517M++0.5061.267%A*18.768%B*170.3M**1B**6146.1h3.3A5.4B**
AF-23 Grinder 8968912343.808B+0.2133.684%C16.162%C*49.5AN/A28118h4.8B**14.4B++
Frag Grenade 9028911891N/A886.9849.109%B+N/A891A++11C**47291h2.3A+4.7B**
AF-23 Grinder 8478452343.611B+0.4135.206%C-14.793%C--47.5B**N/A25517.8h5.4B*15.3B+
NS-357 Underboss 8338273842.154B**1.8756.04%A*34.462%A+104.7A*N/A2897.9h3A5.4A
NS-30 Vandal 8027991994.015A0.0150.098%M35.044%B**128.9M**N/A3076.2h3.9A7.7A
NSX Tomoe 7537511664.524A*0.5038.672%A*70.04%M++119.2M++N/A4876.3h9.4A24.2B**
AF-4A Bandit AE 548543648.484S4.4640.274%M29.65%B+142.9M*1.3B++3853.8h8.8B++21.9B**
Shrike 615462994.667S0.6563.308%B*3.247%C**47.6A++15.8B+5609.7h5.2B++8.1B*
MGR-L1 Promise AE 426417666.318A**2.3042.323%M++33.333%B+160.4M+3.5M**3522.6h10.6B++25.1B**
Warden 3743721762.114B*1.9131.08%B+22.581%C44.3AN/A3678.4h8.5B+27.2B+
Razor GD-23 280277289.893U5.8741.154%M++32.491%A*125.9S1.4M9182.2h9.7B*23.5B*
19A Fortuna 2752751212.273B*1.7526.337%C+29.455%A+50B+N/A2625.5h10.6C+40.2C+
M40 Fury 3082662013.3A9.2837.128%C*1.504%C85.8A+13.5B*6703.1h8.2B*22.1B*
S12 Renegade 269258436B+1.9856.879%A++N/A99.2A+4.2B**2722.6h3.2C**5.7B*
Gauss Prime 259257534.849A*0.8339.62%M++30.739%B*116.8M*N/A3172.2h9.5B*24A+
NS Baron G5AE 233233623.758A**0.2672.197%A**22.747%A166.4SN/A5431.4h3.5B*4.8C++
C-4 217191454.244A*0.2251.23%SN/A159.2A++21.7C--26921.2h1.3B+2.6B**
NC4 Mag-Shot 189186662.818M++1.2037.246%A+29.57%A+51.7AN/A3533.6h6.7B++18B++
M40 Fury 170149916.556A++12.5333.766%CN/A87.6A12.4C**8351.7h8B*23.8B++
Tank Mine 185145178.529M++4.5163.934%A*N/A111.5C++30.8D--11121.3h1.9C+2.9A++
NSX Naginata 134133235.783S1.7636.487%M44.361%A*147.8M**1.1B++6790.9h8.5B*23.4B**
NS-7 PDW 131131791.658B**2.3626.021%C*19.084%C++33.6BN/A3783.9h13.7B52.7B+
NCM1 Scattercannon 9999424.75S20.73115.651%S13.131%D29.1B+N/A5133.4h12.8F11.1B*
NSX Tanto 9595273.519A**0.5041.748%M+23.158%C86.4A*N/A2621.1h11.3B+27B*
NS-61 Emissary 9595541.759A2.2644.439%A**30.526%A**63.3A++N/A2541.5h9B+20.2B*
NCM3 Raven 13594313.032M+0.9939.134%C+4.255%A23.5M*10.3A++2544h17B**43.5B*
M12 Kobalt 9592423B*18.9825.927%A+18.478%C+92B*3B6541h16B++61.8B++
MGR-C1 Charger 9691214.333S0.3142.454%M++28.571%B+101.1A**5.6S2560.9h11.9B+28B*
Spear Anti-Vehicle Phalanx Turret 10589244.5S40.4851.699%B*3.371%C98.9M**17.8C9400.9h4.8B**9.3B**
NS-45 Pilot 8888263.385A+0.6436.758%B*40.909%A++146.7A*N/A7920.6h5.2B**14.2B*
Bouncing Betty 8787108.7A++4.6849.227%B++N/A124.3C+N/A11380.7h2.6F-5.2C
NS-AM7 Archer 9087214.143S0.1270.993%A++28.736%A45.8S1.6D3461.9h6.2B**8.7A
MGR-A1 Vanquisher 8987165.438M+1.4238.009%A++21.839%C-124.3A**2.9A+3000.7h8.5B*22.3B**
C85 Canister-H 8583810.375C+6.3548.611%C19.277%A**138.3B+3.3D--5500.6h5.1B++10.4B++
M60-G Bulldog 8982810.25A++6.2334.534%C++2.439%C48.2B**4.1C--4071.7h4.8B**13.9B*
Hawk GD-68 13981292.793M**1.2357.108%D1.235%D-13.7C+9.8C+3225.9h8.6C+15C
MGR-M1 Bishop 7775223.409B*0.6150.875%M+38.667%B**107.1M**2.9S2780.7h5B**9.9B**
The Slasher 79741,4800.05C++3.9729.066%C16.216%B+1.1C-N/A465.5h2.3C++7.8C+
Auraxium Mag-Cutter 977114,1350.005D4.0234.615%B+4.225%C-0.1C--N/A0560.6h3.3F-9.5C++
AF-57 Piston 7171411.732B+2.2932.205%D-11.268%D47.3BN/A4331.5h3.9B+12.1C++
NSX Yumi 6464115.818M++1.8036.698%A*28.125%C*128SN/A3510.5h9.2B**25.1B**
NCM3 Raven 9664312.065A++1.9641.009%C++3.125%C**16A++8B**2104h26.2B+63.8B+
AF-18 Stalker AE 6363125.25A*1.2340.733%A++46.032%A*90B**N/A2320.7h9B**22.1A
NSX Masamune 8962134.769S0.7567.067%B**1.613%C88.6M**38.6A++5190.7h6.3B*9.4B*
Enforcer ML85 876187.625B+3.6046.126%B+N/A38.1A++16.3C+5761.6h10.5B*22.9B**
M60-A Bulldog 6460320C++15.9833.508%D*N/A27.3C1.8D1502.2h5.3B15.9C+
M20 Basilisk 685896.444A++2.4231.398%D6.897%B+22.3C++3.8D--1972.6h47.6A151.4B**
AF-22 Crow 9857571B**3.0263.325%C--3.509%B*16.3C+11.7C+3403.5h8.4C++13.3C++
NC14 Bolt Driver 5655124.583A0.5636.057%C++52.727%F--22C+N/A4932.5h3.7D*10.2C--
MANA Anti-Personnel Turret 535395.889N/A1.8715.272%UN/A530UN/A5263200.1h18.4T*120.6T*
NC15 Phoenix 12153222.409B**1.6154.06%C++N/A16.1C++20.6B**2653.3h9.2B+17B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05690.2h
Anti-Vehicle MANA Turret0530.1h
Spawn Beacon71,3181h
Medical Kit4,49128,932207h
Medical Applicator233208,31714.4h
Restoration Kit1762,7515.7h
Motion Spotter2210,4305.3h
Recon Detection Device61,1781.5h
Shield Recharging Field111,7810.6h
Ammunition Package108571.3h
Nano-Armor Kit8386,8038.3h
Anti-Infantry MANA Turret21200.3h
Xiphos Anti-Personnel Phalanx Turret01010h

Check the help document for the dictionary if you want to learn more about words used here.


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