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Overseer Champion Durdle[BAX] Durdle
NC BR 69

KDR: 3.99

Score: 63.2m

Last Seen: May 20th, 2019 11:16 PM
- OFFLINE - 34.5 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Emerald - Outfit Member of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 70
Level Progress (to 70): 50%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-7F AF-19 Mercenary AF-4 Cyclone NC6A GODSAW GD-22S AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,951,254 MLG Score: 8754
Fun Score: N/A
Cheeseburgers Flipped: 476TIME WITH MEDKIT: 12.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.677%35.647%1200451151107,1224.85308-0.859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.585%2.448A**2.278A*-1.97F-HEAD ++ (~18.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.676B+8.10.43B16

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.452%7.13%86511915617401870.758108298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.319%-0.346C-0.681B+-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.681B+12.30.69B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.628%77.723%862119422,05415428314.3022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.261%2.795M0.693B+3.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.80.445B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.205%11.268%861119571167400.0423881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.769D--0.655D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.086C+3.90.2C++8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 70
63.2m258.7%696 (41.8k)615 (36.9k)3.99429144,70536,2284.1478769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC11961216531.123%39.705%123602:5033

12% Combat Medic44% Heavy Assault16% Infiltrator21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 5:24 PMOct 13th, 2015 12:58 AMMay 21st, 2019 12:29 AM (2d) (PST)May 20th, 2019 7:16 PM (2d) (PST)May 20th, 2019 7:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9252956301.4070.3520.5593.7080.0268754

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,52817,69637,832842134222236,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1713.6h/71.4d 5,564 57,455 34,761 381.3k 2,540 8,327 2,666 95.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:34,962
Deaths:7,591
KDR:4.606
Accuracy:34.277% A++
HSR:42.292% A*
NC6A GODSAW
A++
Kills:5,545
Deaths:1,042
KDR:5.322
Accuracy:37.045% A
HSR:40.757% A++
GD-22S
A*
Kills:3,612
Deaths:900
KDR:4.013
Accuracy:30.745% A+
HSR:38.981% A*
EM1
M
Kills:3,380
Deaths:680
KDR:4.971
Accuracy:34.503% A**
HSR:38.728% M
NC6 Gauss SAW
M+
Kills:1,600
Deaths:314
KDR:5.096
Accuracy:35.083% M+
HSR:34.813% A++
MGR-L1 Promise
M*
Kills:1,392
Deaths:194
KDR:7.175
Accuracy:41.542% M*
HSR:38.649% A++
NS-15MP
A++
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:36.348% A++
HSR:35.470% B+
NS-15M AE
A**
Kills:1,164
Deaths:168
KDR:6.929
Accuracy:38.762% A**
HSR:39.089% A
EM6
A
Kills:1,162
Deaths:369
KDR:3.149
Accuracy:28.239% A
HSR:28.313% B++
NS-15M2
A++
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:31.585% A+
HSR:39.104% A++
NC05 Jackhammer
A*
Kills:907
Deaths:204
KDR:4.446
Accuracy:60.382% A*
HSR:17.861% B++
MGR-L1 Promise AE
M++
Kills:277
Deaths:42
KDR:6.595
Accuracy:42.392% M++
HSR:34.296% B*
NSX Naginata
M+
Kills:133
Deaths:23
KDR:5.783
Accuracy:36.487% M+
HSR:44.361% A*
Kills:56,465
Deaths (as Heavy Assault):11,886
Deaths (to Heavy Assaults):11,853
KDR:4.75055
Kill Difference:44,579
Playtime:750.348 hours
Usage:44%
Score:29.654m
Score/min:659
Accuracy (listed only):37.491%
HSR (listed only):36.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:9,310
Deaths:2,187
KDR:4.257
Accuracy:32.128% A+
HSR:24.458% B*
AF-19 Mercenary
A+
Kills:6,201
Deaths:787
KDR:7.879
Accuracy:29.779% A+
HSR:20.319% C+
AF-4 Cyclone
M
Kills:5,785
Deaths:1,120
KDR:5.165
Accuracy:35.249% A++
HSR:36.353% M
AC-X11
B*
Kills:3,430
Deaths:1,205
KDR:2.846
Accuracy:29.098% B*
HSR:24.490% B+
MGR-S1 Gladius
M+
Kills:2,611
Deaths:336
KDR:7.771
Accuracy:42.823% M+
HSR:41.861% M+
Gauss Compact Burst
C**
Kills:1,243
Deaths:441
KDR:2.819
Accuracy:26.125% C+
HSR:26.549% C**
Blitz GD-10
M*
Kills:1,181
Deaths:202
KDR:5.847
Accuracy:41.483% M*
HSR:30.229% A**
NS-11C
B++
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:27.543% B++
HSR:21.368% B+
NS-11CP
A*
Kills:1,161
Deaths:147
KDR:7.898
Accuracy:40.255% A*
HSR:29.888% B**
AF-4A Bandit AE
M+
Kills:543
Deaths:64
KDR:8.484
Accuracy:40.274% M+
HSR:29.650% B+
Razor GD-23
M*
Kills:277
Deaths:28
KDR:9.893
Accuracy:41.300% M*
HSR:32.491% A*
19A Fortuna
A++
Kills:275
Deaths:121
KDR:2.273
Accuracy:26.337% C+
HSR:29.455% A++
NS Baron G5AE
A**
Kills:233
Deaths:62
KDR:3.758
Accuracy:72.197% A**
HSR:22.747% A
NS-7 PDW
C**
Kills:131
Deaths:79
KDR:1.658
Accuracy:26.021% C**
HSR:19.084% C*
NSX Tanto
M+
Kills:95
Deaths:27
KDR:3.519
Accuracy:41.748% M+
HSR:23.158% C
MGR-C1 Charger
M++
Kills:90
Deaths:19
KDR:4.737
Accuracy:42.608% M++
HSR:27.778% B+
AF-57 Piston
D
Kills:71
Deaths:41
KDR:1.732
Accuracy:32.205% D-
HSR:11.268% D
Kills:33,807
Deaths (as Light Assault):7,258
Deaths (to Light Assaults):7,654
KDR:4.65789
Kill Difference:26,549
Playtime:362.481 hours
Usage:21%
Score:10.059m
Score/min:463
Accuracy (listed only):36.892%
HSR (listed only):26.538%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M
Kills:5,785
Deaths:1,120
KDR:5.165
Accuracy:35.249% A++
HSR:36.353% M
MGR-S1 Gladius
M+
Kills:2,611
Deaths:336
KDR:7.771
Accuracy:42.823% M+
HSR:41.861% M+
NC1 Gauss Rifle
A
Kills:2,211
Deaths:732
KDR:3.020
Accuracy:28.887% A
HSR:26.233% B*
Gauss Rifle Burst
A**
Kills:2,111
Deaths:477
KDR:4.426
Accuracy:39.957% A**
HSR:45.760% A**
Gauss Rifle S
M
Kills:1,656
Deaths:451
KDR:3.672
Accuracy:34.605% A++
HSR:38.104% M
Reaper DMR
B**
Kills:1,425
Deaths:436
KDR:3.268
Accuracy:29.348% B++
HSR:32.140% B**
Carnage AR
A++
Kills:1,365
Deaths:415
KDR:3.289
Accuracy:32.704% A++
HSR:31.722% A++
NC9 A-Tross
B+
Kills:1,287
Deaths:433
KDR:2.972
Accuracy:28.268% B+
HSR:27.972% B+
Blitz GD-10
M*
Kills:1,181
Deaths:202
KDR:5.847
Accuracy:41.483% M*
HSR:30.229% A**
NS-11P
S
Kills:1,163
Deaths:204
KDR:5.701
Accuracy:42.368% S
HSR:33.276% A*
GR-22
M
Kills:1,161
Deaths:279
KDR:4.161
Accuracy:33.713% A++
HSR:37.898% M
Gauss Prime
M++
Kills:257
Deaths:53
KDR:4.849
Accuracy:39.620% M++
HSR:30.739% B**
NS Baron G5AE
A**
Kills:233
Deaths:62
KDR:3.758
Accuracy:72.197% A**
HSR:22.747% A
NS-7 PDW
C**
Kills:131
Deaths:79
KDR:1.658
Accuracy:26.021% C**
HSR:19.084% C*
AF-57 Piston
D
Kills:71
Deaths:41
KDR:1.732
Accuracy:32.205% D-
HSR:11.268% D
NSX Yumi
A*
Kills:64
Deaths:11
KDR:5.818
Accuracy:36.698% A*
HSR:28.125% C**
Kills:22,712
Deaths (as Combat Medic):5,331
Deaths (to Combat Medics):4,252
KDR:4.26036
Kill Difference:17,381
Playtime:200.410 hours
Usage:12%
Score:8.184m
Score/min:681
Accuracy (listed only):37.259%
HSR (listed only):30.844%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:9,310
Deaths:2,187
KDR:4.257
Accuracy:32.128% A+
HSR:24.458% B*
AF-19 Mercenary
A+
Kills:6,201
Deaths:787
KDR:7.879
Accuracy:29.779% A+
HSR:20.319% C+
AC-X11
B*
Kills:3,430
Deaths:1,205
KDR:2.846
Accuracy:29.098% B*
HSR:24.490% B+
Gauss Compact Burst
C**
Kills:1,243
Deaths:441
KDR:2.819
Accuracy:26.125% C+
HSR:26.549% C**
NS-11C
B++
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:27.543% B++
HSR:21.368% B+
NS-11CP
A*
Kills:1,161
Deaths:147
KDR:7.898
Accuracy:40.255% A*
HSR:29.888% B**
AF-4A Bandit AE
M+
Kills:543
Deaths:64
KDR:8.484
Accuracy:40.274% M+
HSR:29.650% B+
Warden
B++
Kills:372
Deaths:176
KDR:2.114
Accuracy:31.080% B++
HSR:22.581% C
Razor GD-23
M*
Kills:277
Deaths:28
KDR:9.893
Accuracy:41.300% M*
HSR:32.491% A*
19A Fortuna
A++
Kills:275
Deaths:121
KDR:2.273
Accuracy:26.337% C+
HSR:29.455% A++
NS Baron G5AE
A**
Kills:233
Deaths:62
KDR:3.758
Accuracy:72.197% A**
HSR:22.747% A
NSX Tanto
M+
Kills:95
Deaths:27
KDR:3.519
Accuracy:41.748% M+
HSR:23.158% C
MGR-C1 Charger
M++
Kills:90
Deaths:19
KDR:4.737
Accuracy:42.608% M++
HSR:27.778% B+
AF-57 Piston
D
Kills:71
Deaths:41
KDR:1.732
Accuracy:32.205% D-
HSR:11.268% D
MGR-M1 Bishop
M
Kills:57
Deaths:13
KDR:4.385
Accuracy:50.298% M
HSR:45.614% A++
Kills:24,528
Deaths (as Engineer):5,710
Deaths (to Engineers):5,421
KDR:4.29562
Kill Difference:18,818
Playtime:63.709 hours
Usage:4%
Score:1.647m
Score/min:431
Accuracy (listed only):37.532%
HSR (listed only):26.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:21,999
Deaths:2,445
KDR:8.998
Accuracy:53.765% A*
HSR:77.785% B**
AF-4 Cyclone
M
Kills:5,785
Deaths:1,120
KDR:5.165
Accuracy:35.249% A++
HSR:36.353% M
NS-44 Commissioner
A++
Kills:2,952
Deaths:1,480
KDR:1.995
Accuracy:51.395% A++
HSR:28.083% B*
MGR-S1 Gladius
M+
Kills:2,611
Deaths:336
KDR:7.771
Accuracy:42.823% M+
HSR:41.861% M+
NS-44P Commissioner
A++
Kills:1,215
Deaths:407
KDR:2.985
Accuracy:57.078% A++
HSR:40.988% A+
Blitz GD-10
M*
Kills:1,181
Deaths:202
KDR:5.847
Accuracy:41.483% M*
HSR:30.229% A**
NS-357 Underboss
A**
Kills:808
Deaths:378
KDR:2.138
Accuracy:55.935% A**
HSR:34.530% A++
NS-30 Vandal
M+
Kills:799
Deaths:199
KDR:4.015
Accuracy:50.098% M+
HSR:35.044% B**
NSX Tomoe
M*
Kills:751
Deaths:166
KDR:4.524
Accuracy:38.672% A*
HSR:70.040% M*
NC4 Mag-Shot
A+
Kills:186
Deaths:66
KDR:2.818
Accuracy:37.246% A+
HSR:29.570% A+
NS-7 PDW
C**
Kills:131
Deaths:79
KDR:1.658
Accuracy:26.021% C**
HSR:19.084% C*
NS-61 Emissary
A**
Kills:95
Deaths:54
KDR:1.759
Accuracy:44.439% A**
HSR:30.526% A**
NS-AM7 Archer
A++
Kills:86
Deaths:19
KDR:4.526
Accuracy:70.881% A++
HSR:27.907% A
AF-18 Stalker AE
A*
Kills:63
Deaths:12
KDR:5.250
Accuracy:40.733% A*
HSR:46.032% A*
NC14 Bolt Driver
C++
Kills:55
Deaths:12
KDR:4.583
Accuracy:36.057% C++
HSR:52.727% F--
Kills:38,717
Deaths (as Infiltrator):6,975
Deaths (to Infiltrators):4,691
KDR:5.55082
Kill Difference:31,742
Playtime:269.746 hours
Usage:16%
Score:10.508m
Score/min:649
Accuracy (listed only):45.458%
HSR (listed only):40.051%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,884
Deaths:353
KDR:5.337
Accuracy:31.389% C
HSR:16.348% C+
AF-34 Mattock
B+
Kills:1,715
Deaths:353
KDR:4.858
Accuracy:35.151% C+
HSR:20.233% B+
AF-23 Grinder
C**
Kills:891
Deaths:234
KDR:3.808
Accuracy:33.684% C
HSR:16.162% C**
AF-23 Grinder
C
Kills:845
Deaths:234
KDR:3.611
Accuracy:35.206% C
HSR:14.793% C-
NCM1 Scattercannon
S
Kills:99
Deaths:4
KDR:24.750
Accuracy:115.651% S
HSR:13.131% D
NCM3 Raven
B**
Kills:94
Deaths:31
KDR:3.032
Accuracy:39.134% C+
HSR:4.255% B**
NCM3 Raven
C*
Kills:64
Deaths:31
KDR:2.065
Accuracy:41.009% C*
HSR:3.125% C*
Kills:5,592
Deaths (as MAX Suit):620
Deaths (to MAX Suits):1,809
KDR:9.01935
Kill Difference:4,972
Playtime:59.666 hours
Usage:3%
Score:3.165m
Score/min:884
Accuracy (listed only):47.318%
HSR (listed only):12.578%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:61
V. Kills:26 226%
Deaths:8
KDR:7.625
Accuracy:46.126% B+
KPH:38 A++
VKPH:16.200 C+
Kills:61 (0 + 61)
Deaths:8
KDR:7.625
VKDR:3.250
Vehicle Kills:26
Kill Difference:53
Playtime:1.604 hours
Usage:0%
Score:0.056m
Score/min:577
Driving Accuracy:N/A%
Gunner Accuracy:46.126%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:83
V. Kills:2 N/A
Deaths:8
KDR:10.375
Accuracy:48.611% C+
KPH:143.700 B++
VKPH:3.500 D--
Kills:83 (0 + 83)
Deaths:8
KDR:10.375
VKDR:0.250
Vehicle Kills:2
Kill Difference:75
Playtime:0.578 hours
Usage:0%
Score:0.019m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:48.611%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:266
V. Kills:42 N/A
Deaths:20
KDR:13.300
Accuracy:37.128% C*
KPH:86.200 A++
VKPH:13.600 B**
M40 Fury
A
Kills:149
V. Kills:21 N/A
Deaths:9
KDR:16.556
Accuracy:33.258% C
KPH:87.100 A
VKPH:12.300 C*
M60-G Bulldog
B**
Kills:82
V. Kills:7 N/A
Deaths:8
KDR:10.250
Accuracy:34.534% C++
KPH:47.100 B**
VKPH:4 C--
M12 Kobalt
A+
Kills:74
V. Kills:3 N/A
Deaths:4
KDR:18.500
Accuracy:25.217% A+
KPH:89.500 B++
VKPH:3.600 B++
M20 Basilisk
C++
Kills:56
V. Kills:10 N/A
Deaths:9
KDR:6.222
Accuracy:31.336% D
KPH:21.900 C++
VKPH:3.900 D--
Kills:627 (0 + 627)
Deaths:50
KDR:12.540
VKDR:1.660
Vehicle Kills:83
Kill Difference:577
Playtime:9.915 hours
Usage:1%
Score:0.319m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:31.336%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:255
V. Kills:11 N/A
Deaths:43
KDR:5.930
Accuracy:57.113% A++
KPH:99.500 A+
VKPH:4.300 B**
Kills:255 (255 + 0)
Deaths:43
KDR:5.930
VKDR:0.256
Vehicle Kills:11
Kill Difference:212
Playtime:2.563 hours
Usage:0%
Score:0.042m
Score/min:276
Driving Accuracy:57.113%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 35,19934,9627,5914.606B*0.6134.277%A++42.292%A*120.1MN/A472291.1h7.6A22B**
SAS-R 22,08121,9992,4458.998A*5.0053.765%A*77.785%B**134.8SN/A411163.2h1.8B*3.3B**
GD-7F 9,3719,3102,1874.257M*0.2632.128%A+24.458%B*95.1M++N/A39797.9h10.1B**31.5B*
AF-19 Mercenary 6,2556,2017877.879S3.8829.779%A+20.319%C+60.6M+N/A302102.4h9.3B**31.3B*
AF-4 Cyclone 5,8285,7851,1205.165M+1.1735.249%A++36.353%M142.8S1.1A*53140.5h7.9B**22.3B**
NC6A GODSAW 5,5935,5451,0425.321A+1.3337.045%A40.757%A++158.4M*1.4B**53035h6.5C**17.4B*
GD-22S 3,6383,6129004.013A+0.0230.745%A+38.981%A*95.8A**N/A37337.7h8.4B**27.4B*
AC-X11 3,4443,4301,2052.846A++1.1529.098%B*24.49%B+59.5A+N/A19557.6h8.1B++27.7B++
EM1 3,4033,3806804.971M**0.9834.503%A**38.728%M115.8M**N/A43429.2h9.5B+27.5B**
NS-44 Commissioner 2,9662,9521,4801.995B**2.0051.395%A++28.083%B*82.9A*N/A31635.6h2.8B**5.4B**
MGR-S1 Gladius 2,6302,6113367.771S3.7842.823%M+41.861%M+178.8S1.3A++47014.6h6.8B**16B**
NC1 Gauss Rifle 2,2262,2117323.02A++0.9728.887%A26.233%B*60.6A**N/A29936.5h9.7B**33.5B**
Gauss Rifle Burst 2,1202,1114774.426A0.4339.957%A**45.76%A**136.2M**N/A37715.5h7.9A19.7A
NS Decimator 2,7401,9395893.292M0.7067.698%B*2.321%C+51.2B**21.1B++56437.9h4.7C++6.9B+
AF-34 Mattock 1,8901,8843535.337B++1.3431.389%C16.348%C+78.8A++N/A39523.9h3.9A12.4B*
AF-34 Mattock 1,7261,7153534.858B++0.8635.151%C+20.233%B+71.8A++N/A37223.9h4.8B**13.7B++
Gauss Rifle S 1,6711,6564513.672M0.3234.605%A++38.104%M98M**N/A37616.9h9.3B*27B**
NC6 Gauss SAW 1,6231,6003145.096M**1.1035.083%M+34.813%A++95.2M++1.4A*55616.8h7.6B*21.6B*
Reaper DMR 1,4331,4254363.268B++0.7329.348%B++32.14%B**62AN/A37823h8.5B++29.1B++
MGR-L1 Promise 1,4091,3921947.175S3.1841.542%M*38.649%A++169.8S2.1A**3968.2h9.8B**23.6B**
Carnage AR 1,3671,3654153.289A+0.7132.704%A++31.722%A++75.4A*N/A40618.1h11.2B*34.3B**
NC9 A-Tross 1,2951,2874332.972A++1.0228.268%B+27.972%B+56.4B**N/A40222.8h8.4B*29.8B++
Gauss Compact Burst 1,2491,2434412.819B+1.1826.125%C+26.549%C**54B++N/A22223h10.4B+39.9C*
NS-44P Commissioner 1,2171,2154072.985A1.0157.078%A++40.988%A+104.7AN/A33011.6h2.9B++5B*
Blitz GD-10 1,1981,1812025.847S1.8541.483%M*30.229%A**164S2.4S5337.2h10.6B**25.5B**
NS-15MP 1,1781,1701706.882A*2.8936.348%A++35.47%B+177.3M+1.2B++6066.6h9B*24.8B*
NS-11C 1,1801,1703922.985A*1.0127.543%B++21.368%B+55.7A+N/A25821h12.4B+44.9B++
NS-15M AE 1,1731,1641686.929A*2.9338.762%A**39.089%A194S1.5A++5436h8.7B**22.4B**
NS-11P 1,1711,1632045.701S1.7142.368%S33.276%A*181.7S1.3A**4536.4h9.7A+22.8A+
EM6 1,1701,1623693.149B**0.8528.239%A28.313%B++69.6AN/A40616.7h9.7B+34.3B++
NS-15M2 1,1641,1611896.143A**2.1531.585%A+39.104%A++105.5A*N/A50411h9.7B**30.8B*
GR-22 1,1781,1612794.161A*0.1733.713%A++37.898%M116.1S1.7M++37110h9.5A+28A
NS-11CP 1,1691,1611477.898S3.9040.255%A*29.888%B**159M1.1B++3857.3h9.9B+24.5B*
NC05 Jackhammer 9119072044.446M*0.4560.382%A*17.861%B++168SN/A6265.4h3.3A5.5B**
AF-23 Grinder 8968912343.808B+0.1933.684%C16.162%C**49.5AN/A28118h4.8B**14.4B++
Frag Grenade 8638531853N/A849.0148.869%B+N/A947.8A*11.1B+47860.9h2.3A+4.7B**
AF-23 Grinder 8478452343.611B+0.3835.206%C14.793%C-47.5B**N/A25517.8h5.4B*15.3B+
NS-357 Underboss 8148083782.138B**1.8655.935%A**34.53%A++104.9A*N/A2897.7h3A5.4A
NS-30 Vandal 8027991994.015A0.0250.098%M+35.044%B**128.9SN/A3076.2h3.9A7.7A
NSX Tomoe 7537511664.524A+0.5338.672%A*70.04%M*119.2M*N/A4866.3h9.4A24.2A
AF-4A Bandit AE 548543648.484S4.4940.274%M+29.65%B+142.9M**1.3B**3843.8h8.8B++21.9B**
Shrike 604453934.871S0.8863.807%B*3.091%C*48.2A*16.1B+5699.4h5.1B*8B**
Warden 3743721762.114B**1.8831.08%B++22.581%C44.3A+N/A3638.4h8.5B+27.2B+
Razor GD-23 280277289.893U5.9041.3%M*32.491%A*125.9S1.4M*9192.2h9.6B*23.3B**
MGR-L1 Promise AE 283277426.595A**2.6042.392%M++34.296%B*162.9M++3.5M**3401.7h10B*23.6B**
19A Fortuna 2752751212.273B*1.7226.337%C+29.455%A++50B++N/A2615.5h10.6C40.2C+
M40 Fury 3082662013.3A9.3137.128%C*1.504%C85.8A++13.5B**6703.1h8.2B*22.1B*
Gauss Prime 259257534.849A**0.8539.62%M++30.739%B**116.8M**N/A3142.2h9.5B*24A
S12 Renegade 266255435.93B+1.9457.113%A++N/A98.1A+4.2B**2762.6h3.2C*5.7B++
NS Baron G5AE 233233623.758A*0.2472.197%A**22.747%A166.4SN/A5431.4h3.5B*4.8C++
C-4 213188454.178A*0.1851.346%SN/A156.7A++20.8D26741.2h1.3B+2.6A
NC4 Mag-Shot 189186662.818M+1.1837.246%A+29.57%A+51.7A+N/A3503.6h6.7B++18C++
M40 Fury 170149916.556A++12.5633.258%CN/A87.6A12.4C**8361.7h7.9B*23.6B*
Tank Mine 185145178.529M++4.5363.934%A*N/A111.5C*30.8D*11111.3h1.9C++2.9A++
NSX Naginata 134133235.783S1.7936.487%M+44.361%A*147.8M**1.1B*6620.9h8.5B**23.4B**
NS-7 PDW 131131791.658B*2.3426.021%C**19.084%C*33.6B+N/A3753.9h13.7B+52.7B+
NCM1 Scattercannon 9999424.75U20.76115.651%S13.131%D29.1B+N/A5123.4h12.8F-11.1B*
NS-61 Emissary 9595541.759A2.2444.439%A**30.526%A**63.3A*N/A2531.5h9B++20.2B**
NSX Tanto 9595273.519A**0.4841.748%M+23.158%C86.4A*N/A2531.1h11.3B+27B*
NCM3 Raven 13594313.032M+0.9639.134%C+4.255%B**23.5M*10.3A+2534h17B**43.5B*
MGR-C1 Charger 9590194.737M*0.7442.608%M++27.778%B+112.5M*6.3S2600.8h11.7B+27.4B**
Spear Anti-Vehicle Phalanx Turret 10589244.5S40.5151.648%B*3.371%C98.9M**17.8C9430.9h4.8B**9.2B**
Bouncing Betty 8787108.7A++4.7149.333%B+N/A124.3C+N/A11400.7h2.6F-5.2C
NS-AM7 Archer 8986194.526S0.5370.881%A++27.907%A47.8S1.7D3501.8h5.8B**8.2A
C85 Canister-H 8583810.375C+6.3848.611%C+19.277%A*138.3B+3.3D--5490.6h5.1B+10.4B+
M60-G Bulldog 8982810.25A+6.2634.534%C++2.439%C48.2B**4.1C-4071.7h4.8B**13.9B*
Hawk GD-68 13981292.793S1.2057.108%D1.235%D-13.7C+9.8C+3185.9h8.6C+15C
M12 Kobalt 7774418.5B+14.5125.217%A+18.919%C++92.5B*3.8B*7220.8h16.1B++63.7B++
The Slasher 79741,4760.05C+3.9429.066%C16.216%B+1.1CN/A465.4h2.3C+7.8C++
AF-57 Piston 7171411.732B+2.2632.205%D-11.268%D47.3B+N/A4261.5h3.9B+12.1C++
Auraxium Mag-Cutter 977114,0610.005D3.9934.615%B+4.225%C0.1D-N/A0557.5h3.3D**9.5C++
NCM3 Raven 9664312.065A++1.9341.009%C*3.125%C*16A++8B*2104h26.2B+63.8B+
NSX Yumi 6464115.818M++1.8236.698%A*28.125%C**128M**N/A3470.5h9.2B**25.1B**
AF-18 Stalker AE 6363125.25A**1.2640.733%A*46.032%A*90AN/A2350.7h9A22.1A+
NSX Masamune 8962134.769S0.7767.067%B**1.613%C88.6M**38.6A**5190.7h6.3B*9.4B*
Enforcer ML85 876187.625B+3.6346.126%B+N/A38.1A++16.3C+5761.6h10.5B++22.9B*
M60-A Bulldog 6460320C++16.0133.508%D*N/A27.3C1.8D1502.2h5.3B+15.9C
AF-22 Crow 9857571B*2.9963.325%D3.509%B+16.3C+11.7C+3403.5h8.4C*13.3C++
MGR-M1 Bishop 5857134.385A++0.3950.298%M45.614%A++114S2M++2900.5h4.4A8.8B**
M20 Basilisk 665696.222A++2.2331.336%D7.143%B+21.5C++3.8D--1962.6h48.6A+155.2B**
NC14 Bolt Driver 5655124.583A++0.5936.057%C++52.727%F--22C+N/A4752.5h3.7D*10.2C--
MANA Anti-Personnel Turret 535395.889N/A1.8915.272%UN/A530UN/A5194300.1h18.4T*120.6T*
NC15 Phoenix 12153222.409A1.5954.06%C++N/A16.1B+20.6A+2623.3h9.2B+17B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,2921h
Anti-Vehicle MANA Turret0530.1h
Nanite Revive Grenade05240.1h
Medical Kit4,35128,070202.4h
Medical Applicator232203,90114.1h
Motion Spotter229,9965h
Restoration Kit1762,7515.7h
Recon Detection Device61,0871.4h
Ammunition Package108541.3h
Nano-Armor Kit8386,4598.3h
Anti-Infantry MANA Turret21200.3h
Shield Recharging Field111,7810.6h
Xiphos Anti-Personnel Phalanx Turret01010h

Check the help document for the dictionary if you want to learn more about words used here.


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