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Overseer DurianDurianDurianDurianDurian[DUR1] DurianDurianDurianDurianDurian
NC BR 68

KDR: 5.2

Score: 4.6m

Last Seen: Oct 4th, 2019 4:23 PM
- OFFLINE - 286.9 hour(s)

Battle Rank 68 - New Conglomerate on Cobalt - Outfit Leader of Durio Zibethinus[DUR1] Durio Zibethinus
NC outfit on Cobalt

Members: 1
Level Progress (to 69): 48%
Level 100 Progress: 24% 364h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary AF-4A Bandit GD-7F NS-15M1 AF-4G Cyclone AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,154,614 MLG Score: 12114
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.822%30.072%110712120415,3637.36481-2.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.182%3.032M++1.311A-0.948D--HEAD ++ (~11.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.715B++7.80.454B+13.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.983%0.728%20241121541246188.765962168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.964M+-0.664D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.962B*4.10.924B*2.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.074%72.892%01121533221941.51598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.121A*0.365C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.626B+1.90.429B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Durio Zibethinus[DUR1] Durio Zibethinus
NC outfit on Cobalt

Members: 1
4.6m192.8%652 (39.1k)569 (34.1k)5.2021317,0633,2805.3207368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216193336.991%28.846%106702:288

65% Heavy Assault31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2016 8:47 PMDec 28th, 2016 8:45 AMOct 15th, 2019 2:43 PM (20h) (PST)Oct 4th, 2019 12:40 PM (12d) (PST)Oct 4th, 2019 12:23 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2853209652.1060.4050.6074.1390.04112114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,09919,17857,9211262436248234,160

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
135.1h/5.6d 389 4,922 3,557 33.5k 115 785 330 10.4m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M++
Kills:1,681
Deaths:215
KDR:7.819
Accuracy:37.707% M++
HSR:22.844% C*
AF-4A Bandit
M
Kills:1,623
Deaths:240
KDR:6.763
Accuracy:37.809% M
HSR:30.191% A
GD-7F
M
Kills:1,226
Deaths:176
KDR:6.966
Accuracy:37.954% M
HSR:22.431% B+
AF-4G Cyclone
A*
Kills:1,176
Deaths:146
KDR:8.055
Accuracy:38.406% A*
HSR:30.612% B**
AF-4AE Cyclone
A++
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:37.407% A++
HSR:33.762% B**
AC-X11
A*
Kills:213
Deaths:36
KDR:5.917
Accuracy:36.121% A*
HSR:25.352% B+
Kills:7,086
Deaths (as Light Assault):1,033
Deaths (to Light Assaults):901
KDR:6.85963
Kill Difference:6,053
Playtime:41.224 hours
Usage:31%
Score:1.443m
Score/min:584
Accuracy (listed only):37.567%
HSR (listed only):27.532%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:3,188
Deaths:503
KDR:6.338
Accuracy:36.048% A*
HSR:32.089% B*
NC6 Gauss SAW
M
Kills:2,920
Deaths:474
KDR:6.160
Accuracy:34.970% M
HSR:30.171% B**
NS-15M1
A**
Kills:1,187
Deaths:211
KDR:5.626
Accuracy:35.584% A**
HSR:36.394% A++
NS-15M2
A*
Kills:330
Deaths:53
KDR:6.226
Accuracy:36.204% A*
HSR:42.121% A*
Kills:7,625
Deaths (as Heavy Assault):1,241
Deaths (to Heavy Assaults):892
KDR:6.14424
Kill Difference:6,384
Playtime:88.048 hours
Usage:65%
Score:3.059m
Score/min:579
Accuracy (listed only):35.701%
HSR (listed only):35.194%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:1,176
Deaths:146
KDR:8.055
Accuracy:38.406% A*
HSR:30.612% B**
AF-4AE Cyclone
A++
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:37.407% A++
HSR:33.762% B**
NS-44 Commissioner
A*
Kills:565
Deaths:306
KDR:1.846
Accuracy:54.053% A*
HSR:27.788% B++
SAS-R
A+
Kills:332
Deaths:30
KDR:11.067
Accuracy:49.074% A+
HSR:72.892% B+
NS-357 Underboss
A++
Kills:87
Deaths:49
KDR:1.776
Accuracy:51.737% A++
HSR:35.632% A++
Kills:3,327
Deaths (as Infiltrator):751
Deaths (to Infiltrators):519
KDR:4.43009
Kill Difference:2,576
Playtime:4.688 hours
Usage:3%
Score:0.099m
Score/min:351
Accuracy (listed only):46.135%
HSR (listed only):40.137%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:412
V. Kills:16 N/A
Deaths:17
KDR:24.235
Accuracy:65.983% A
KPH:167.300 M*
VKPH:6.500 B+
Kills:412 (412 + 0)
Deaths:17
KDR:24.235
VKDR:0.941
Vehicle Kills:16
Kill Difference:395
Playtime:2.462 hours
Usage:2%
Score:0.051m
Score/min:348
Piloting Accuracy:65.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,2343,1885036.338A+1.1436.048%A*32.089%B*143.6M*2.1M**33522.2h8B**22.3B**
NC6 Gauss SAW 2,9442,9204746.16S0.9634.97%M30.171%B**123.2S1B**29823.7h7.3B*20.8B*
AF-19 Mercenary 1,6941,6812157.819S2.6237.707%M++22.844%C*131.3S1A++31112.8h8.6B**22.7B**
AF-4A Bandit 1,6401,6232406.763S1.5637.809%M30.191%A174.5S1.8M+6139.3h7.7A20.4A
GD-7F 1,2451,2261766.966S1.7637.954%M22.431%B+140.9S2.2S3138.7h9.6B**25.4B**
NS-15M1 1,2051,1872115.626M+0.4235.584%A**36.394%A++162.6S2.5S5017.3h8.9A25.1B**
AF-4G Cyclone 1,1781,1761468.055S2.8538.406%A*30.612%B**150.8MN/A3357.8h7.2B**18.8B**
AF-4AE Cyclone 1,1781,1672205.305M**0.1037.407%A++33.762%B**149.6A*1.4A+3487.8h7.6B**20.4B**
NS-44 Commissioner 5675653061.846B*3.3654.053%A*27.788%B++137.8M**N/A3784.1h3B*5.5B**
M30 Mustang AH 4284121724.235A**19.0365.983%AN/A164.8M*6.4B+3482.5h4.1B*6.2B*
Shrike 467351566.268S1.0770.782%A++3.989%B*83.6S27.6A*4014.2h4.7B**6.7A
SAS-R 3363323011.067M*5.8649.074%A+72.892%B+100.6M1.2S2933.3h1.9B++3.9B*
NS-15M2 331330536.226M1.0236.204%A*42.121%A*165M**N/A4542h8.5A23.6B**
Frag Grenade 3053011301N/A295.8048.279%B+N/A430C+5.7C-12330.7h3.8C++7.8B
AC-X11 216213365.917S0.7136.121%A*25.352%B+142S2S5131.5h7.6B**20.9B*
NS-357 Underboss 8987491.776B*3.4351.737%A++35.632%A++145M*3.3S5740.6h3.3B**6.3B*
NS-TMC-01 "His Regards" 75752,7380.027C++5.1817.161%DN/A0.7C+N/A2106.4h1.5B*8.5B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12100.1h
Medical Kit5223,68010.5h
Medical Applicator02140h
Motion Spotter01180h
Nano-Armor Kit11,2830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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