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Warden DurianDurianDurianDurianDurian[DUR1] DurianDurianDurianDurianDurian
NC BR 61

KDR: 5.25

Score: 3.3m

Last Seen: Jun 15th, 2019 9:37 AM
- OFFLINE - 78 hour(s)

Battle Rank 61 - New Conglomerate on Cobalt - Outfit Leader of Durio Zibethinus[DUR1] Durio Zibethinus
NC outfit on Cobalt

Members: 1
Level Progress (to 62): 21%
Level 100 Progress: 18% 446h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor AF-19 Mercenary AF-4G Cyclone GD-7F AF-4AE Cyclone NS-44 Commissioner NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,202,603 MLG Score: 11353
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.726%29.458%10828120211,6887.27318-2.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.186%3.06M++1.318A-0.901D--HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.718B++7.80.458B+13.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.423%0.87%20791120934537179.078951917%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.999M+-0.643D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.962B*40.924B*2.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.091%72.695%01120928215621.79618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.131A*0.317C*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.80.43B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Durio Zibethinus[DUR1] Durio Zibethinus
NC outfit on Cobalt

Members: 1
3.3m199.6%582 (34.9k)508 (30.5k)5.250213,1362,5025.3693161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210145936.919%28.258%104302:365

70% Heavy Assault25% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2016 8:47 PMDec 28th, 2016 8:45 AMJun 17th, 2019 3:53 AM (1d) (PST)Jun 15th, 2019 6:30 AM (3d) (PST)Jun 15th, 2019 5:37 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2363089282.0150.3840.5694.1040.04011353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,18318,48355,7001212334246230,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
108.6h/4.5d 298 3,712 2,734 26.8k 80 630 263 8.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M+
Kills:2,920
Deaths:474
KDR:6.160
Accuracy:34.970% M+
HSR:30.171% B**
LA1 Anchor
A*
Kills:2,797
Deaths:446
KDR:6.271
Accuracy:35.922% A*
HSR:32.535% B**
NS-15M1
M
Kills:454
Deaths:79
KDR:5.747
Accuracy:36.347% M
HSR:36.564% A++
Kills:6,171
Deaths (as Heavy Assault):999
Deaths (to Heavy Assaults):713
KDR:6.17718
Kill Difference:5,172
Playtime:76.286 hours
Usage:70%
Score:2.461m
Score/min:538
Accuracy (listed only):35.746%
HSR (listed only):33.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M++
Kills:1,680
Deaths:215
KDR:7.814
Accuracy:37.721% M++
HSR:22.798% C*
AF-4G Cyclone
A*
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:38.380% A*
HSR:30.749% A+
GD-7F
M
Kills:1,152
Deaths:168
KDR:6.857
Accuracy:37.903% M
HSR:21.875% B
AF-4AE Cyclone
A++
Kills:1,061
Deaths:198
KDR:5.359
Accuracy:37.051% A++
HSR:33.836% B**
Kills:5,054
Deaths (as Light Assault):724
Deaths (to Light Assaults):655
KDR:6.98066
Kill Difference:4,330
Playtime:27.453 hours
Usage:25%
Score:0.759m
Score/min:461
Accuracy (listed only):37.764%
HSR (listed only):27.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:38.380% A*
HSR:30.749% A+
AF-4AE Cyclone
A++
Kills:1,061
Deaths:198
KDR:5.359
Accuracy:37.051% A++
HSR:33.836% B**
NS-44 Commissioner
A*
Kills:463
Deaths:264
KDR:1.754
Accuracy:54.636% A*
HSR:29.158% B**
SAS-R
A+
Kills:282
Deaths:23
KDR:12.261
Accuracy:49.091% A+
HSR:72.695% B+
Kills:2,967
Deaths (as Infiltrator):628
Deaths (to Infiltrators):382
KDR:4.72452
Kill Difference:2,339
Playtime:4.052 hours
Usage:4%
Score:0.080m
Score/min:328
Accuracy (listed only):44.789%
HSR (listed only):41.610%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:345
V. Kills:15 N/A
Deaths:16
KDR:21.563
Accuracy:65.423% A
KPH:166 M**
VKPH:7.200 B++
Kills:345 (345 + 0)
Deaths:16
KDR:21.563
VKDR:0.938
Vehicle Kills:15
Kill Difference:329
Playtime:2.079 hours
Usage:2%
Score:0.039m
Score/min:312
Piloting Accuracy:65.423%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,9442,9204746.16S0.9134.97%M+30.171%B**123.2S1A29423.7h7.3B**20.8B**
LA1 Anchor 2,8352,7974466.271A+1.0235.922%A*32.535%B**142M*1.9M*31819.7h8B**22.3B**
AF-19 Mercenary 1,6931,6802157.814S2.5637.721%M++22.798%C*131.3S1A*30612.8h8.6B**22.7B**
AF-4G Cyclone 1,1631,1611438.119M**2.8738.38%A*30.749%A+150.8MN/A3307.7h7.2A18.8B**
GD-7F 1,1711,1521686.857S1.6137.903%M21.875%B140.5S2.3S3058.2h9.7B**25.5B**
AF-4AE Cyclone 1,0691,0611985.359M**0.1137.051%A++33.836%B**149.4A*1.1B**3457.1h7.6B**20.6B*
NS-44 Commissioner 4654632641.754B*3.5054.636%A*29.158%B**136.2M**N/A3313.4h3B*5.5B**
NS-15M1 461454795.747M*0.5036.347%M36.564%A++162.1S2.5S3332.8h8.9A24.4B**
M30 Mustang AH 3603451621.563A*16.3165.423%AN/A164.3M*7.1B++3122.1h4B*6.1B*
Shrike 425321486.688U1.4471.05%A++3.427%B+89.2S28.9M3943.6h4.3A6.1A
SAS-R 2842822312.261M*7.0149.091%A+72.695%B+104.4M+N/A2772.7h1.8B**3.7B**
Frag Grenade 2372341234N/A228.7547.826%BN/A468C+6C11130.5h3.9C+8.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11840.1h
Medical Kit4052,9159h
Medical Applicator01690h
Motion Spotter01180h
Nano-Armor Kit08750h

Check the help document for the dictionary if you want to learn more about words used here.


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