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Brigadier Warrior DurianDurianDurianDurianDurian[VS] DurianDurianDurianDurianDurian
NC BR 80

KDR: 5.2

Score: 6.3m

Last Seen: May 27th, 2020 8:05 PM
- OFFLINE - 48.7 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt
Level Progress (to 81): 28%
Level 100 Progress: 34% 308h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-4A Bandit AF-19 Mercenary AF-4AE Cyclone GD-7F NS-15M1 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,125,841 MLG Score: 12091
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.545%30.618%111915126819,6687.4107-2.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.101%2.963M+1.432A-0.862D--HEAD ++ (~12.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.714B++7.70.458B+13.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.302%0.537%257911282745653011.46152403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.864M+-0.956D---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.961B*4.10.923B*2.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.494%74.227%01128248531661.53481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.89A++0.462B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.59B+1.90.394B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m231.3%679 (40.7k)593 (35.6k)5.1993922,3214,2935.3419580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283251836.95%28.892%106802:2910

65% Heavy Assault30% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2016 8:47 PMApr 29th, 2020 10:48 PMMay 29th, 2020 8:54 PM (6d) (PST)May 27th, 2020 4:28 PM (8d) (PST)May 27th, 2020 4:05 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3383131,0252.0910.4020.6044.9480.04812091

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,26618,76961,4971252436297335,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.9h/7.4d 612 6,449 4,922 52.8k 203 990 514 14.3m

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
A*
Kills:1,987
Deaths:287
KDR:6.923
Accuracy:37.175% A*
HSR:30.448% B**
AF-19 Mercenary
M
Kills:1,681
Deaths:215
KDR:7.819
Accuracy:37.707% M
HSR:22.844% C++
AF-4AE Cyclone
A+
Kills:1,416
Deaths:283
KDR:5.004
Accuracy:37.224% A+
HSR:34.463% B**
GD-7F
A**
Kills:1,265
Deaths:181
KDR:6.989
Accuracy:37.936% A**
HSR:22.609% C**
AF-4G Cyclone
A*
Kills:1,176
Deaths:146
KDR:8.055
Accuracy:38.406% A*
HSR:30.612% B**
AC-X11
A*
Kills:1,092
Deaths:155
KDR:7.045
Accuracy:36.870% A*
HSR:27.473% B*
Kills:8,617
Deaths (as Light Assault):1,267
Deaths (to Light Assaults):1,156
KDR:6.8011
Kill Difference:7,350
Playtime:53.200 hours
Usage:30%
Score:1.939m
Score/min:608
Accuracy (listed only):37.553%
HSR (listed only):28.075%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,491
Deaths:562
KDR:6.212
Accuracy:35.909% A++
HSR:32.398% B++
NC6 Gauss SAW
A**
Kills:2,973
Deaths:483
KDR:6.155
Accuracy:34.901% A**
HSR:30.205% B*
NS-15M1
A*
Kills:1,187
Deaths:211
KDR:5.626
Accuracy:35.584% A*
HSR:36.394% A+
GD-22S
A++
Kills:1,180
Deaths:219
KDR:5.388
Accuracy:34.347% A++
HSR:33.390% B**
NS-15M2
A++
Kills:1,175
Deaths:197
KDR:5.964
Accuracy:35.628% A++
HSR:35.915% B*
NC6A GODSAW
B*
Kills:164
Deaths:24
KDR:6.833
Accuracy:35.564% B*
HSR:28.049% C+
Kills:10,170
Deaths (as Heavy Assault):1,696
Deaths (to Heavy Assaults):1,136
KDR:5.99646
Kill Difference:8,474
Playtime:114.839 hours
Usage:65%
Score:4.207m
Score/min:611
Accuracy (listed only):35.322%
HSR (listed only):32.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A+
Kills:1,416
Deaths:283
KDR:5.004
Accuracy:37.224% A+
HSR:34.463% B**
AF-4G Cyclone
A*
Kills:1,176
Deaths:146
KDR:8.055
Accuracy:38.406% A*
HSR:30.612% B**
NS-44 Commissioner
A*
Kills:663
Deaths:344
KDR:1.927
Accuracy:54.342% A*
HSR:28.809% B++
SAS-R
B**
Kills:485
Deaths:41
KDR:11.829
Accuracy:47.494% B**
HSR:74.227% B+
NS-357 Underboss
A++
Kills:146
Deaths:78
KDR:1.872
Accuracy:53.265% A++
HSR:39.041% A++
NS-45 Pilot
A
Kills:72
Deaths:49
KDR:1.469
Accuracy:40.631% A
HSR:38.889% B**
Kills:3,958
Deaths (as Infiltrator):941
Deaths (to Infiltrators):734
KDR:4.20616
Kill Difference:3,017
Playtime:6.768 hours
Usage:4%
Score:0.152m
Score/min:375
Accuracy (listed only):45.227%
HSR (listed only):41.007%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A*
Kills:1,987
Deaths:287
KDR:6.923
Accuracy:37.175% A*
HSR:30.448% B**
AF-19 Mercenary
M
Kills:1,681
Deaths:215
KDR:7.819
Accuracy:37.707% M
HSR:22.844% C++
GD-7F
A**
Kills:1,265
Deaths:181
KDR:6.989
Accuracy:37.936% A**
HSR:22.609% C**
AC-X11
A*
Kills:1,092
Deaths:155
KDR:7.045
Accuracy:36.870% A*
HSR:27.473% B*
Kills:6,025
Deaths (as Engineer):838
Deaths (to Engineers):442
KDR:7.18974
Kill Difference:5,187
Playtime:1.441 hours
Usage:1%
Score:0.014m
Score/min:159
Accuracy (listed only):37.422%
HSR (listed only):25.843%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:745
V. Kills:23 N/A
Deaths:17
KDR:43.824
Accuracy:64.302% B**
KPH:175.900 M+
VKPH:5.400 C+
Kills:745 (745 + 0)
Deaths:17
KDR:43.824
VKDR:1.353
Vehicle Kills:23
Kill Difference:728
Playtime:4.237 hours
Usage:2%
Score:0.104m
Score/min:407
Piloting Accuracy:64.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,5443,4915626.212A1.0135.909%A++32.398%B++142.5M2.2A++34124.5h8B**22.4B*
NC6 Gauss SAW 2,9972,9734836.155M**0.9634.901%A**30.205%B*123.9M++1B30324h7.3B++20.9B*
AF-4A Bandit 2,0071,9872876.923S1.7237.175%A*30.448%B**165.6M**1.7B**58912h7.8B**20.9B**
AF-19 Mercenary 1,6941,6812157.819S2.6237.707%M22.844%C++131.3S1B*31712.8h8.6B**22.7B**
AF-4AE Cyclone 1,4291,4162835.004M**0.2037.224%A+34.463%B**149.1A+1.4B+3719.5h7.6B*20.4B**
GD-7F 1,2851,2651816.989S1.7937.936%A**22.609%C**140.6M*2.2A*3319h9.6B**25.4B**
NS-15M1 1,2051,1872115.626M+0.4335.584%A*36.394%A+162.6M**2.5M*5027.3h8.9A25.1B**
GD-22S 1,1981,1802195.388A*0.1934.347%A++33.39%B**128.3M2A++2989.2h7.7A22.5B**
AF-4G Cyclone 1,1781,1761468.055M++2.8638.406%A*30.612%B**150.8A*N/A3367.8h7.2B**18.8B**
NS-15M2 1,1841,1751975.964A++0.7635.628%A++35.915%B*165.5M++1.3B+5147.1h8.4A23.6B**
AC-X11 1,1091,0921557.045S1.8536.87%A*27.473%B*149.6S2.3M+3907.3h7B**19B*
M30 Mustang AH 7687451743.824M**38.6264.302%B**N/A177.4M+5.5C+4074.2h4.1B*6.4B*
NS-44 Commissioner 6676633441.927B++3.2754.342%A*28.809%B++135.3M++N/A3824.9h3B*5.5B**
SAS-R 4914854111.829M6.6347.494%B**74.227%B+101A*1.3M++2924.8h1.9B+4.1B++
Frag Grenade 4424291429N/A423.8049.529%C**N/A536.3C+16.3B+14650.8h3.3C**6.7B
Shrike 519382636.063S0.8671.011%A++3.665%B+81.3S29.1A*4144.7h4.9B*6.9B**
NC6A GODSAW 165164246.833A+1.6335.564%B*28.049%C+164A**1C8421h6.1B17B*
NS-357 Underboss 149146781.872B++3.3353.265%A++39.041%A++162.2M++3.3S5900.9h3.2B*6B**
NS-TMC-01 "His Regards" 1381383,6610.038C*5.1621.341%CN/A1C+N/A3139.4h1.4B*6.5B+
NS-45 Pilot 7372491.469C++3.7340.631%A38.889%B**120B**1.7B++3500.6h5.7B++14.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit21,7710.1h
Spawn Beacon22830.2h
Medical Kit6834,65813.4h
Medical Applicator04560h
Motion Spotter02520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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