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Harbinger Founder DutchMaster[R7] DutchMaster
VS BR 90

KDR: 0.6

Score: 10.8m

Last Seen: Mar 12th, 2019 12:26 AM
- OFFLINE - 1045.9 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 82%
Level 100 Progress: 57% 671h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS SVA-88 H-V45 Sirius SX12 NS-11C Pulsar LSW Nova C-4 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-90,072 MLG Score: -72
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.311%20.323%4331710187,2970.629486-0.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.207%0.042C+-0.061C+-1.703F-HEAD ++ (~9.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.2-0.086C+17.3-0.21C63.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.851%1.963%904103181510444330.780651188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.251%-0.785D--0.41C--1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.4-0.77D-22.5-0.792D-46

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.422%6.178%52510304379542320.458071188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.927%-0.348C-0.448B0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
287-1.415D**93.1-1.35D**194

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.305%65.846%5221033325120160.270383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.353%-1.159D*-0.084C+0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.234C3.3-0.047C+8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.866%14.827%5221033607736140.824728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.166%-0.963D--0.054C+-1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22-0.667D6.6-0.353C-15.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m382.5%201 (12.1k)169 (10.1k)0.59796813,12321,9460.81914790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103527312.23%15.294%18702:541

20% Combat Medic34% Engineer27% Heavy Assault10% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:47 AMMar 31st, 2018 7:02 PMApr 9th, 2019 7:28 PM (15d) (PST)Mar 11th, 2019 8:52 PM (44d) (PST)Mar 11th, 2019 8:26 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3541811730.2060.3450.0320.9180.034-72

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,21910,87610,3431221255210,155

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1061.3h/44.2d 4,854 2,007 8,023 58.5k 1,863 2,440 2,161 22.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:1,725
Deaths:3,027
KDR:0.570
Accuracy:20.099% D
HSR:19.942% D
Pulsar LSW
C++
Kills:548
Deaths:676
KDR:0.811
Accuracy:19.957% D
HSR:25.183% C++
NS-15M2
C++
Kills:419
Deaths:529
KDR:0.792
Accuracy:20.982% D
HSR:26.969% C++
Orion VS54
B+
Kills:215
Deaths:252
KDR:0.853
Accuracy:23.640% B+
HSR:23.721% C+
Lasher X2
C-
Kills:94
Deaths:130
KDR:0.723
Accuracy:22.245% C-
HSR:2.128% D--
NSX-P Naginata
A++
Kills:81
Deaths:109
KDR:0.743
Accuracy:17.094% D*
HSR:41.975% A++
Kills:3,082
Deaths (as Heavy Assault):4,723
Deaths (to Heavy Assaults):6,028
KDR:0.65255
Kill Difference:1,641
Playtime:282.252 hours
Usage:27%
Score:2.895m
Score/min:171
Accuracy (listed only):20.669%
HSR (listed only):23.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:604
Deaths:979
KDR:0.617
Accuracy:21.258% C--
HSR:22.351% B+
Nova
C+
Kills:541
Deaths:1,013
KDR:0.534
Accuracy:29.527% D*
HSR:14.048% C+
Serpent VE92
C++
Kills:397
Deaths:780
KDR:0.509
Accuracy:19.968% D
HSR:20.151% C++
VX6-7
C-
Kills:386
Deaths:950
KDR:0.406
Accuracy:18.644% D*
HSR:18.394% C-
Eidolon VE33
D-
Kills:262
Deaths:403
KDR:0.650
Accuracy:21.742% D--
HSR:19.466% D-
Solstice VE3
C**
Kills:178
Deaths:306
KDR:0.582
Accuracy:20.677% C
HSR:21.348% C**
NS Baron G5
B*
Kills:139
Deaths:190
KDR:0.732
Accuracy:45.892% C*
HSR:18.705% B*
NSX-P Tanto
B*
Kills:101
Deaths:211
KDR:0.479
Accuracy:18.778% D*
HSR:31.683% B*
Thanatos VE70
B**
Kills:66
Deaths:130
KDR:0.508
Accuracy:32.824% D
HSR:21.212% B**
Kills:2,674
Deaths (as Engineer):4,962
Deaths (to Engineers):4,616
KDR:0.5389
Kill Difference:2,288
Playtime:357.994 hours
Usage:34%
Score:3.401m
Score/min:158
Accuracy (listed only):25.479%
HSR (listed only):20.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:608
Deaths:1,165
KDR:0.522
Accuracy:24.980% C++
HSR:16.118% C
NS-11C
B+
Kills:604
Deaths:979
KDR:0.617
Accuracy:21.258% C--
HSR:22.351% B+
Nova
C+
Kills:541
Deaths:1,013
KDR:0.534
Accuracy:29.527% D*
HSR:14.048% C+
Serpent VE92
C++
Kills:397
Deaths:780
KDR:0.509
Accuracy:19.968% D
HSR:20.151% C++
VX6-7
C-
Kills:386
Deaths:950
KDR:0.406
Accuracy:18.644% D*
HSR:18.394% C-
Solstice VE3
C**
Kills:178
Deaths:306
KDR:0.582
Accuracy:20.677% C
HSR:21.348% C**
NS Baron G5
B*
Kills:139
Deaths:190
KDR:0.732
Accuracy:45.892% C*
HSR:18.705% B*
NSX-P Tanto
B*
Kills:101
Deaths:211
KDR:0.479
Accuracy:18.778% D*
HSR:31.683% B*
Thanatos VE70
B**
Kills:66
Deaths:130
KDR:0.508
Accuracy:32.824% D
HSR:21.212% B**
Kills:3,020
Deaths (as Light Assault):5,724
Deaths (to Light Assaults):3,305
KDR:0.5276
Kill Difference:2,704
Playtime:83.699 hours
Usage:8%
Score:0.778m
Score/min:155
Accuracy (listed only):25.838%
HSR (listed only):20.446%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:935
Deaths:2,046
KDR:0.457
Accuracy:19.768% D-
HSR:17.112% D
Sirius SX12
C++
Kills:608
Deaths:1,165
KDR:0.522
Accuracy:24.980% C++
HSR:16.118% C
Nova
C+
Kills:541
Deaths:1,013
KDR:0.534
Accuracy:29.527% D*
HSR:14.048% C+
NS-11A
B++
Kills:214
Deaths:319
KDR:0.671
Accuracy:22.274% C-
HSR:27.103% B++
Pulsar VS1
B+
Kills:197
Deaths:311
KDR:0.633
Accuracy:26.546% B+
HSR:16.244% D
NS Baron G5
B*
Kills:139
Deaths:190
KDR:0.732
Accuracy:45.892% C*
HSR:18.705% B*
Thanatos VE70
B**
Kills:66
Deaths:130
KDR:0.508
Accuracy:32.824% D
HSR:21.212% B**
Kills:2,700
Deaths (as Combat Medic):5,174
Deaths (to Combat Medics):2,473
KDR:0.52184
Kill Difference:2,474
Playtime:212.015 hours
Usage:20%
Score:2.558m
Score/min:201
Accuracy (listed only):28.830%
HSR (listed only):18.649%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:608
Deaths:1,165
KDR:0.522
Accuracy:24.980% C++
HSR:16.118% C
NS-61 Emissary
B+
Kills:309
Deaths:768
KDR:0.402
Accuracy:21.581% D--
HSR:19.094% B+
Parallax VX3
D**
Kills:236
Deaths:124
KDR:1.903
Accuracy:30.082% D**
HSR:65.678% D**
NS-AM7 Archer
C--
Kills:125
Deaths:245
KDR:0.510
Accuracy:55.062% C--
HSR:4.800% D**
V10
D*
Kills:89
Deaths:82
KDR:1.085
Accuracy:23.426% F--
HSR:66.292% D*
NS-44 Commissioner
C++
Kills:74
Deaths:209
KDR:0.354
Accuracy:22.569% F
HSR:22.973% C++
Kills:1,441
Deaths (as Infiltrator):2,593
Deaths (to Infiltrators):3,158
KDR:0.55573
Kill Difference:1,152
Playtime:104.168 hours
Usage:10%
Score:0.950m
Score/min:152
Accuracy (listed only):29.617%
HSR (listed only):32.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:192
Deaths:188
KDR:1.021
Accuracy:13.087% D
HSR:19.271% C++
Blueshift VM5
C**
Kills:85
Deaths:74
KDR:1.149
Accuracy:16.335% D
HSR:22.353% C**
Comet VM2
A++
Kills:64
Deaths:114
KDR:0.561
Accuracy:39.417% C
HSR:7.813% A++
Kills:341
Deaths (as MAX Suit):188
Deaths (to MAX Suits):906
KDR:1.81383
Kill Difference:153
Playtime:18.365 hours
Usage:2%
Score:0.195m
Score/min:177
Accuracy (listed only):22.947%
HSR (listed only):16.479%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:410
V. Kills:217 188%
Deaths:239
KDR:1.715
Accuracy:58.382% B++
KPH:30.500 C++
VKPH:16.100 B**
Skyguard
C
Kills:98
V. Kills:65 148%
Deaths:64
KDR:1.531
Accuracy:27.873% C
KPH:11.400 C
VKPH:7.600 D
L100 Python HESH
D
Kills:52
V. Kills:23 217%
Deaths:44
KDR:1.182
Accuracy:40.858% D-
KPH:13.600 F
VKPH:6 D
Kills:560 (560 + 0)
Deaths:347
KDR:1.614
VKDR:0.879
Vehicle Kills:305
Kill Difference:213
Playtime:25.874 hours
Usage:2%
Score:0.225m
Score/min:145
Driving Accuracy:40.858%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:255
V. Kills:120 211%
Deaths:186
KDR:1.371
Accuracy:41.961% D-
KPH:14.400 D
VKPH:6.800 C--
Saron HRB
C++
Kills:100
V. Kills:57 172%
Deaths:32
KDR:3.125
Accuracy:45.151% C++
KPH:22.500 C
VKPH:12.800 C
Kills:355 (255 + 100)
Deaths:218
KDR:1.628
VKDR:0.812
Vehicle Kills:177
Kill Difference:137
Playtime:22.161 hours
Usage:2%
Score:0.163m
Score/min:123
Driving Accuracy:41.961%
Gunner Accuracy:45.151%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:109
V. Kills:49 218%
Deaths:39
KDR:2.795
Accuracy:35.181% C-
KPH:18.600 C
VKPH:8.300 C
M60-G Bulldog
B*
Kills:101
V. Kills:39 253%
Deaths:62
KDR:1.629
Accuracy:39.135% B+
KPH:24.500 C
VKPH:9.500 B*
M12 Kobalt
D
Kills:97
V. Kills:3 N/A
Deaths:18
KDR:5.389
Accuracy:13.263% D--
KPH:43.600 D
VKPH:1.300 D-
M20 Basilisk
C
Kills:79
V. Kills:31 247%
Deaths:45
KDR:1.756
Accuracy:36.967% C
KPH:11.800 D
VKPH:4.600 D-
G30 Walker
C**
Kills:52
V. Kills:20 248%
Deaths:22
KDR:2.364
Accuracy:30.191% C++
KPH:16.700 C**
VKPH:6.400 D
Kills:438 (0 + 438)
Deaths:186
KDR:2.355
VKDR:0.763
Vehicle Kills:142
Kill Difference:252
Playtime:22.023 hours
Usage:2%
Score:0.164m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:30.191%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:183
V. Kills:103 176%
Deaths:73
KDR:2.507
Accuracy:28.954% D--
KPH:18.900 C
VKPH:10.600 C
CAS 14-E
C
Kills:77
V. Kills:11 N/A
Deaths:17
KDR:4.529
Accuracy:23.313% F
KPH:37.700 D
VKPH:5.400 C
Kills:260 (0 + 260)
Deaths:90
KDR:2.889
VKDR:1.267
Vehicle Kills:114
Kill Difference:170
Playtime:11.717 hours
Usage:1%
Score:0.111m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:23.313%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,7691,7253,0270.57D0.0320.099%D19.942%D17.2D--N/A42100.5h17.1F85D-
H-V45 9619352,0460.457C-0.1419.768%D-17.112%D11.9D-N/A3278.7h18.4F93D--
Sirius SX12 6276081,1650.522C-0.0824.98%C++16.118%C14.4DN/A3742.3h20.1D--80.6C
NS-11C 6246049790.617C0.0221.258%C--22.351%B+16.2C-N/A4237.2h17.7C-83.1C
Pulsar LSW 5665486760.811D0.2119.957%D25.183%C++27.3C--N/A7920.1h13.4C+67.3C+
Nova 5555411,0130.534D0.0629.527%D*14.048%C+12.8D--N/A3942.4h6.5D*22.2F
C-4 6044535060.895C0.3018.85%D*N/A43.1D-14.4D--25310.5h1.7C8.9D-
NS-15M2 4334195290.792C0.1920.982%D26.969%C++30.1C-1B*9113.9h16D76.3C-
L100 Python HEAT 6274102391.715D1.1258.382%B++1.22%D-30.4C++16.1B**17513.5h9D--15.5C-
Serpent VE92 4113977800.509C--0.0919.968%D20.151%C++14.8DN/A4126.9h16.2C--81.3C--
VX6-7 4023869500.406D0.1918.644%D*18.394%C-7.8D--N/A2049.3h18.6D*99.5D*
Tank Mine 5253392651.279D0.6825.063%DN/A32.6D**17.9D**23710.4h2.1C8.2D-
NS-61 Emissary 3163097680.402C--0.2021.581%D--19.094%B+13.6DN/A3622.8h15.8C+73C-
NS Annihilator 4632902611.111A0.5182.298%B+N/A12.8B+7.7C10822.6h8.2A10A
Nemesis VSH9 4842828440.334D0.2658.847%C--N/A9.2C-6.6D9030.7h10.9D--18.6D*
Eidolon VE33 2762624030.65C0.0521.742%D--19.466%D-12.8DN/A3520.4h12.1D55.7D-
Supernova PC 3752551861.371D0.7741.961%D-3.137%B++14.4D6.8C--9917.7h8.2D**19.6F
Parallax VX3 2382361241.903C1.3130.082%D**65.678%D**19DN/A4712.4h2.9D-9.8D*
Orion VS54 2202152520.853C0.2623.64%B+23.721%C+22.9CN/A1129.4h17.3D--73.3C+
NS-11A 2212143190.671C--0.0722.274%C-27.103%B++19.6DN/A6610.9h19.3F86.5D-
Pulsar VS1 2031973110.633C0.0426.546%B+16.244%D17.7CN/A6611.1h18.1D-68.1C++
Quasar VM1 1981921881.021C0.4213.087%D19.271%C++13.8DN/A6913.9h16.8C128.5C+
M20 Wyvern 286183732.507C1.9128.954%D--N/A18.9C10.6C1589.7h83.3C++287.6C-
Solstice VE3 1831783060.582C0.0220.677%C21.348%C**10.2C--N/A6917.5h19.7C--95.3C
NS Baron G5 1421391900.732C-0.1345.892%C*18.705%B*25.7CN/A585.4h7.1F15.4C+
NS-AM7 Archer 1851252450.51C++0.0955.062%C--4.8%D**5.7C2.7C++3822.1h30.8D56D
M20 Basilisk 158109392.795C+2.2035.181%C-4.587%C18.5C8.3C1435.9h113.3C+322.1C+
Spear Anti-Vehicle Phalanx Turret 160104264C-3.4035.51%D-3.846%C+24.2D13D1664.3h15D**42.1F
M60-G Bulldog 140101621.629D--1.0339.135%B+N/A24.6C9.5B*1394.1h15.9F**40.7D*
NSX-P Tanto 1061012110.479C--0.1218.778%D*31.683%B*15.1C--N/A546.7h17.3C92.3D
Frag Grenade 1021001100N/A99.4033.421%D**N/A200D*4C-6970.5h6.4F-19.1F--
Saron HRB 157100323.125C2.5345.151%C++1%D22.2C12.7C2204.5h30.5D*67.4D
Skyguard 16398641.531D0.9327.873%C2.041%C+11.4C7.6D1078.6h123.4C++442.6C++
M12 Kobalt 10097185.389D4.7913.263%D--12.371%D*44.1D1.4D-1282.2h18.4C**138.9C+
Lasher X2 99941300.723C0.1322.245%C-2.128%D--16.2DN/A595.8h29.4F-132.3D
V10 9289821.085D-0.4923.426%F--66.292%D*9.1D*N/A299.8h4.3F**18.6T*
MANA Anti-Personnel Turret 9088801.1N/A0.5012.053%UN/A880U20U2027200.1h21.2T*175.6T*
Blueshift VM5 8985741.149C--0.5516.335%D22.353%C**26.6C1.3A+903.2h13.7B++84C*
NSX-P Naginata 84811090.743C--0.1517.094%D*41.975%A++27D1C+893h14.1C82.4C--
M20 Basilisk 11079451.756C--1.1636.967%C7.595%B++11.8D4.6D-1076.7h160.2D**433.2D*
CAS 14-E 8877174.529D3.9323.313%FN/A38.5D5.5C1532h40.2C-172.6D*
NS-44 Commissioner 74742090.354D0.2422.569%F22.973%C++14.5DN/A605.1h5.7D**25.1F-
Thanatos VE70 66661300.508C-0.0932.824%D21.212%B**15.7DN/A814.2h6.8D--20.8D-
Comet VM2 78641140.561C0.0439.417%C7.813%A++6.3D-1.4D**6610.2h13.5B**34.3B++
S1 108582810.206D-0.3953.54%C5.172%A+7.3D**6.3D-1287.9h13.4F**25.1F--
L100 Python HESH 7552441.182D-0.5840.858%D-1.923%B13.7F6.1D1233.8h8.4T*20.6T*
G30 Walker 7252222.364C--1.7730.191%C++5.769%B*16.8C**6.5D1023.1h208.3C**690B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret234701.2h
Motion Spotter342,1503.5h
Restoration Kit121030.5h
Spawn Beacon311,8993.1h
M12 Kobalt-H0670h
Nano-Armor Kit905772,94765.5h
Nanite Revive Grenade02,1880.6h
Medical Applicator947265,79828h
Deconstruction Tool07550.1h
Spitfire Auto-Turret144340.9h
M12 Kobalt0740h
Proton II PPA0860.1h
G40-F Ranger01040h
Shield Recharging Field996,3873.1h
Medical Kit1281,15511.1h
Anti-Infantry MANA Turret434601.5h
A30 Walker01190.1h
Nano-Repair Grenade0770h
Hardlight Barrier262390.6h
Smoke Grenade02170.1h
Recon Detection Device321,7405.4h
Ammunition Package301,7631.4h
M20 Drake13370.5h
AP30 Shredder0800h

Check the help document for the dictionary if you want to learn more about words used here.


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