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Harbinger Founder DutchMaster[R7] DutchMaster
VS BR 90

KDR: 0.59

Score: 10.6m

Last Seen: Feb 21st, 2019 11:00 PM
- OFFLINE - 38.2 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 112
Level Progress (to 91): 43%
Level 100 Progress: 56% 683h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS SVA-88 H-V45 Sirius SX12 NS-11C Pulsar LSW Nova C-4 L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-91,323 MLG Score: -73
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.239%20.194%4291710057,1110.625693-0.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.192%0.03C+-0.077C+-1.704F-HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.7-0.094C+17.4-0.216C64.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.795%1.988%904101880510314270.780039188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.246%-0.789D--0.403C--1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.1-0.789D-22.7-0.809D-46.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.253%6.161%50510174229462290.445618183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.987%-0.351C-0.471B+0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
288.8-1.432D**93.1-1.365D**195.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.312%65.846%5021020325118460.274493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.358%-1.159D*-0.085C+0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.236C3.3-0.048C+8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.866%14.827%5021020607716140.846583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.166%-0.961D--0.059C+-1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22-0.668D6.6-0.354C-15.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 112
10.6m385.4%201 (12.1k)169 (10.1k)0.59261812,79721,5940.81388390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102226712.168%15.16%18402:551

20% Combat Medic34% Engineer27% Heavy Assault10% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:47 AMMar 31st, 2018 7:02 PMFeb 21st, 2019 7:11 PM (2d) (PST)Feb 21st, 2019 8:44 PM (1d) (PST)Feb 21st, 2019 7:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3521811710.2030.3430.0310.9140.034-73

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,11710,83410,2831221255210,134

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1048.6h/43.7d 4,778 1,940 7,912 57.5k 1,848 2,413 2,122 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:1,725
Deaths:3,027
KDR:0.570
Accuracy:20.099% D
HSR:19.942% D
Pulsar LSW
C++
Kills:548
Deaths:676
KDR:0.811
Accuracy:19.957% D
HSR:25.183% C++
NS-15M2
C**
Kills:351
Deaths:466
KDR:0.753
Accuracy:20.581% D
HSR:27.920% C**
Orion VS54
B+
Kills:210
Deaths:247
KDR:0.850
Accuracy:23.740% B+
HSR:22.857% C
Lasher X2
C-
Kills:86
Deaths:124
KDR:0.694
Accuracy:22.371% C-
HSR:2.326% D-
NSX-P Naginata
M
Kills:54
Deaths:70
KDR:0.771
Accuracy:16.674% D*
HSR:50% M
Kills:2,974
Deaths (as Heavy Assault):4,610
Deaths (to Heavy Assaults):5,937
KDR:0.64512
Kill Difference:1,636
Playtime:278.334 hours
Usage:27%
Score:2.845m
Score/min:170
Accuracy (listed only):20.570%
HSR (listed only):24.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:568
Deaths:931
KDR:0.610
Accuracy:21.167% C--
HSR:21.831% B+
Nova
C+
Kills:541
Deaths:1,013
KDR:0.534
Accuracy:29.527% D*
HSR:14.048% C+
Serpent VE92
C++
Kills:397
Deaths:780
KDR:0.509
Accuracy:19.968% D
HSR:20.151% C++
VX6-7
C
Kills:386
Deaths:950
KDR:0.406
Accuracy:18.659% D--
HSR:18.394% C
Eidolon VE33
D-
Kills:245
Deaths:385
KDR:0.636
Accuracy:21.669% D--
HSR:19.184% D-
Solstice VE3
B+
Kills:163
Deaths:287
KDR:0.568
Accuracy:19.732% D
HSR:22.699% B+
NS Baron G5
C++
Kills:117
Deaths:170
KDR:0.688
Accuracy:45.331% C++
HSR:14.530% C+
NSX-P Tanto
B**
Kills:101
Deaths:211
KDR:0.479
Accuracy:18.778% D*
HSR:31.683% B**
Thanatos VE70
B**
Kills:66
Deaths:130
KDR:0.508
Accuracy:32.824% D
HSR:21.212% B**
Kills:2,584
Deaths (as Engineer):4,857
Deaths (to Engineers):4,563
KDR:0.53202
Kill Difference:2,273
Playtime:353.736 hours
Usage:34%
Score:3.357m
Score/min:158
Accuracy (listed only):25.295%
HSR (listed only):20.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:603
Deaths:1,156
KDR:0.522
Accuracy:24.996% C++
HSR:15.920% C
NS-11C
B+
Kills:568
Deaths:931
KDR:0.610
Accuracy:21.167% C--
HSR:21.831% B+
Nova
C+
Kills:541
Deaths:1,013
KDR:0.534
Accuracy:29.527% D*
HSR:14.048% C+
Serpent VE92
C++
Kills:397
Deaths:780
KDR:0.509
Accuracy:19.968% D
HSR:20.151% C++
VX6-7
C
Kills:386
Deaths:950
KDR:0.406
Accuracy:18.659% D--
HSR:18.394% C
Solstice VE3
B+
Kills:163
Deaths:287
KDR:0.568
Accuracy:19.732% D
HSR:22.699% B+
NS Baron G5
C++
Kills:117
Deaths:170
KDR:0.688
Accuracy:45.331% C++
HSR:14.530% C+
NSX-P Tanto
B**
Kills:101
Deaths:211
KDR:0.479
Accuracy:18.778% D*
HSR:31.683% B**
Thanatos VE70
B**
Kills:66
Deaths:130
KDR:0.508
Accuracy:32.824% D
HSR:21.212% B**
Kills:2,942
Deaths (as Light Assault):5,628
Deaths (to Light Assaults):3,238
KDR:0.52274
Kill Difference:2,686
Playtime:81.848 hours
Usage:8%
Score:0.756m
Score/min:154
Accuracy (listed only):25.665%
HSR (listed only):20.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:934
Deaths:2,045
KDR:0.457
Accuracy:19.775% D-
HSR:17.024% D
Sirius SX12
C++
Kills:603
Deaths:1,156
KDR:0.522
Accuracy:24.996% C++
HSR:15.920% C
Nova
C+
Kills:541
Deaths:1,013
KDR:0.534
Accuracy:29.527% D*
HSR:14.048% C+
Pulsar VS1
B+
Kills:197
Deaths:311
KDR:0.633
Accuracy:26.546% B+
HSR:16.244% D
NS-11A
B++
Kills:192
Deaths:279
KDR:0.688
Accuracy:22.068% C-
HSR:27.083% B++
NS Baron G5
C++
Kills:117
Deaths:170
KDR:0.688
Accuracy:45.331% C++
HSR:14.530% C+
Thanatos VE70
B**
Kills:66
Deaths:130
KDR:0.508
Accuracy:32.824% D
HSR:21.212% B**
Kills:2,650
Deaths (as Combat Medic):5,104
Deaths (to Combat Medics):2,420
KDR:0.5192
Kill Difference:2,454
Playtime:209.697 hours
Usage:20%
Score:2.531m
Score/min:201
Accuracy (listed only):28.724%
HSR (listed only):18.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:603
Deaths:1,156
KDR:0.522
Accuracy:24.996% C++
HSR:15.920% C
NS-61 Emissary
B
Kills:300
Deaths:763
KDR:0.393
Accuracy:21.399% D--
HSR:18.333% B
Parallax VX3
D*
Kills:236
Deaths:124
KDR:1.903
Accuracy:30.095% D*
HSR:65.678% D**
NS-AM7 Archer
C--
Kills:123
Deaths:244
KDR:0.504
Accuracy:54.785% C--
HSR:4.878% D**
V10
D*
Kills:89
Deaths:82
KDR:1.085
Accuracy:23.426% F*
HSR:66.292% D*
NS-44 Commissioner
B+
Kills:68
Deaths:192
KDR:0.354
Accuracy:22.603% F
HSR:25% B+
Kills:1,419
Deaths (as Infiltrator):2,561
Deaths (to Infiltrators):3,109
KDR:0.55408
Kill Difference:1,142
Playtime:103.524 hours
Usage:10%
Score:0.945m
Score/min:152
Accuracy (listed only):29.551%
HSR (listed only):32.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:189
Deaths:187
KDR:1.011
Accuracy:13.034% D
HSR:19.048% C++
Blueshift VM5
C**
Kills:81
Deaths:73
KDR:1.110
Accuracy:16.282% D
HSR:22.222% C**
Comet VM2
A++
Kills:64
Deaths:114
KDR:0.561
Accuracy:39.417% C
HSR:7.813% A++
Kills:334
Deaths (as MAX Suit):187
Deaths (to MAX Suits):888
KDR:1.7861
Kill Difference:147
Playtime:18.323 hours
Usage:2%
Score:0.193m
Score/min:175
Accuracy (listed only):22.911%
HSR (listed only):16.361%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:408
V. Kills:216 188%
Deaths:236
KDR:1.729
Accuracy:58.352% B++
KPH:30.500 C++
VKPH:16.100 B**
Skyguard
C
Kills:98
V. Kills:65 148%
Deaths:64
KDR:1.531
Accuracy:27.873% C
KPH:11.400 C
VKPH:7.600 C--
L100 Python HESH
D
Kills:52
V. Kills:23 217%
Deaths:44
KDR:1.182
Accuracy:40.858% D-
KPH:13.600 F
VKPH:6 D
Kills:558 (558 + 0)
Deaths:344
KDR:1.622
VKDR:0.884
Vehicle Kills:304
Kill Difference:214
Playtime:25.791 hours
Usage:2%
Score:0.224m
Score/min:145
Driving Accuracy:40.858%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:247
V. Kills:115 213%
Deaths:186
KDR:1.328
Accuracy:41.729% D-
KPH:14.200 D
VKPH:6.600 C--
Saron HRB
C++
Kills:100
V. Kills:57 172%
Deaths:32
KDR:3.125
Accuracy:45.151% C++
KPH:22.500 C
VKPH:12.800 C
Kills:347 (247 + 100)
Deaths:218
KDR:1.592
VKDR:0.789
Vehicle Kills:172
Kill Difference:129
Playtime:21.854 hours
Usage:2%
Score:0.160m
Score/min:122
Driving Accuracy:41.729%
Gunner Accuracy:45.151%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:103
V. Kills:48 210%
Deaths:39
KDR:2.641
Accuracy:34.799% C-
KPH:18 C
VKPH:8.400 C
M60-G Bulldog
B*
Kills:101
V. Kills:39 253%
Deaths:62
KDR:1.629
Accuracy:39.205% B+
KPH:24.600 C
VKPH:9.500 B*
M12 Kobalt
D
Kills:92
V. Kills:3 N/A
Deaths:14
KDR:6.571
Accuracy:12.860% D--
KPH:44.100 D
VKPH:1.400 D-
M20 Basilisk
C
Kills:76
V. Kills:30 245%
Deaths:45
KDR:1.689
Accuracy:36.789% C
KPH:11.700 D
VKPH:4.600 D-
G30 Walker
C**
Kills:51
V. Kills:20 243%
Deaths:22
KDR:2.318
Accuracy:30.152% C++
KPH:16.800 C**
VKPH:6.600 D
Kills:423 (0 + 423)
Deaths:182
KDR:2.324
VKDR:0.769
Vehicle Kills:140
Kill Difference:241
Playtime:21.434 hours
Usage:2%
Score:0.160m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:30.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:182
V. Kills:102 177%
Deaths:72
KDR:2.528
Accuracy:28.892% D*
KPH:19 C
VKPH:10.600 C
CAS 14-E
C
Kills:77
V. Kills:11 N/A
Deaths:17
KDR:4.529
Accuracy:23.313% F
KPH:37.700 D
VKPH:5.400 C
Kills:259 (0 + 259)
Deaths:89
KDR:2.910
VKDR:1.270
Vehicle Kills:113
Kill Difference:170
Playtime:11.635 hours
Usage:1%
Score:0.110m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:23.313%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,7691,7253,0270.57D0.0220.099%D19.942%D17.2D--N/A42100.5h17.1F85D-
H-V45 9609342,0450.457C-0.1419.775%D-17.024%D11.9DN/A3278.5h18.4F93.1D*
Sirius SX12 6226031,1560.522C-0.0724.996%C++15.92%C14.3DN/A3642.2h20.2D--80.7C
NS-11C 5885689310.61C0.0221.167%C--21.831%B+15.7C-N/A4136.1h17.8C--84C
Pulsar LSW 5665486760.811D0.2219.957%D25.183%C++27.3C--N/A7920.1h13.4C+67.3C+
Nova 5555411,0130.534D0.0629.527%D*14.048%C+12.8D-N/A3942.4h6.5D*22.2F
C-4 5814354860.895C0.3018.779%D*N/A42.2D-14.2D--25110.3h1.7C9D
L100 Python HEAT 6244082361.729D1.1458.352%B++1.225%D-30.4C++16.1B**17613.4h9D*15.4C-
Serpent VE92 4113977800.509C--0.0819.968%D20.151%C++14.8DN/A4126.9h16.2D81.3C-
VX6-7 4023869500.406D0.1918.659%D--18.394%C7.8D--N/A2049.3h18.6D*99.5D*
NS-15M2 3643514660.753C0.1620.581%D27.92%C**28.3C--1B**9112.4h16.3D-79.3C--
Tank Mine 5113302641.25D0.6625.212%DN/A32D**17.6D**23410.3h2.1C8.2D-
NS-61 Emissary 3073007630.393D0.2021.399%D--18.333%B13.2DN/A3622.7h15.9C+74.3C--
NS Annihilator 4522842531.123A0.5382.405%B+N/A12.8B+7.6C10822.2h8.2A9.9A
Nemesis VSH9 4762778410.329D0.2658.841%C--N/A9.1C-6.5D8930.6h11D*18.7D*
Supernova PC 3622471861.328D0.7441.729%D-3.239%B++14.2D6.6C--9717.4h8.3D**19.9F
Eidolon VE33 2572453850.636C0.0421.669%D--19.184%D-12.7DN/A3519.3h12.1D56.1D
Parallax VX3 2382361241.903C1.3130.095%D*65.678%D**19C--N/A4712.4h2.9D-9.8D*
Orion VS54 2152102470.85C0.2623.74%B+22.857%C22.6CN/A1119.3h17.4D--73.5C+
Pulsar VS1 2031973110.633C0.0426.546%B+16.244%D17.7CN/A6511.1h18.1D-68.1C++
NS-11A 1981922790.688C0.1022.068%C-27.083%B++19.4DN/A679.9h19.6F89D-
Quasar VM1 1951891871.011C0.4213.034%D19.048%C++13.7DN/A6813.8h16.9C130C+
M20 Wyvern 284182722.528C1.9428.892%D*N/A19C10.6C1599.6h83C+287.3C--
Solstice VE3 1671632870.568C0.0219.732%D22.699%B+9.8DN/A7016.6h19.4C-98.1C
NS-AM7 Archer 1811232440.504C++0.0954.785%C--4.878%D**5.6C2.6C+3822h30.8D56.2D
NS Baron G5 1191171700.688C-0.1045.331%C++14.53%C+24.4CN/A554.8h7.4F-16.3C+
Spear Anti-Vehicle Phalanx Turret 160104264C-3.4135.434%D-3.846%C+24.2D13D1664.3h14.9D**42F
M20 Basilisk 151103392.641C+2.0534.799%C-3.884%D18.1C8.4C1435.7h114.8C+330C
M60-G Bulldog 140101621.629D-1.0439.205%B+N/A24.6C9.5B*1404.1h15.9F*40.6D*
NSX-P Tanto 1061012110.479C--0.1118.778%D*31.683%B**15.1C--N/A546.7h17.3C92.3D
Saron HRB 157100323.125C2.5345.151%C++1%D22.2C12.7C2184.5h30.5D*67.4D
Frag Grenade 1021001100N/A99.4133.671%D**N/A250D--5C--7070.4h6.3F-18.7F--
Skyguard 16398641.531D0.9427.873%C2.041%C+11.4C7.6C--1078.6h123.4C++442.6C++
M12 Kobalt 9592146.571D5.9812.86%D--13.044%D--43.8D1.4D-1302.1h18.1C**140.6C+
V10 9289821.085D-0.4923.426%F*66.292%D*9.1D*N/A299.8h4.3T18.6T*
MANA Anti-Personnel Turret 9088801.1N/A0.5112.053%UN/A880U20U2024000.1h21.2T*175.6T*
Lasher X2 91861240.694C0.1022.371%C-2.326%D-15.4DN/A585.6h30.9F--138.3D-
Blueshift VM5 8581731.11C--0.5216.282%D22.222%C**26.1C1.3A++853.1h14.2B+87.1C++
CAS 14-E 8877174.529D3.9423.313%FN/A38.5D5.5C1532h40.2C--172.6D*
M20 Basilisk 10676451.689C--1.1036.789%C7.895%B*11.7D4.6D-1076.5h160.9D**437.3D*
NS-44 Commissioner 68681920.354D0.2422.603%F25%B+14.2DN/A614.8h5.8D**25.8F-
Thanatos VE70 66661300.508C-0.0832.824%D21.212%B**15.7DN/A814.2h6.8D*20.8D-
Comet VM2 78641140.561C0.0339.417%C7.813%A++6.3D-1.4D*6610.2h13.5B**34.3B++
S1 108582810.206D-0.3953.54%C5.172%A7.3D*6.3D-1267.9h13.4T25.1F--
NSX-P Naginata 5554700.771C-0.1816.674%D*50%M27DN/A1092h14.5C86.9D
L100 Python HESH 7552441.182D-0.5940.858%D-1.923%C**13.7D**6.1D1213.8h8.4T*20.6T*
G30 Walker 7151222.318C--1.7330.152%C++5.882%B++17C**6.7D1033h206.6C**685.2B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret234691.2h
Motion Spotter342,1423.5h
Restoration Kit121030.5h
Nano-Armor Kit895760,87164.9h
Spawn Beacon301,8513.1h
M12 Kobalt-H0670h
Nanite Revive Grenade02,1630.6h
Medical Applicator942264,15627.8h
Deconstruction Tool07550.1h
Spitfire Auto-Turret144140.9h
M12 Kobalt0740h
Proton II PPA0860.1h
G40-F Ranger01040h
Anti-Infantry MANA Turret434601.5h
Shield Recharging Field996,3813.1h
Medical Kit1271,15511.1h
A30 Walker01190.1h
M20 Drake13370.5h
Hardlight Barrier262390.6h
Nano-Repair Grenade0700h
Smoke Grenade02040.1h
Recon Detection Device311,7135.3h
Ammunition Package291,6671.4h
AP30 Shredder0800h

Check the help document for the dictionary if you want to learn more about words used here.


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