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Dvirok[KOTV] Dvirok
VS BR 100

KDR: 1.11

Score: 19m

Last Seen: Aug 18th, 2019 3:46 PM
- OFFLINE - 176.6 hour(s)

Battle Rank 101 (100 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 105
Level Progress (to 102): 60%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 Dual Photon Pods L100 Python AP Thanatos VE70 Phobos VX86 Nova XM98 Eridani SX5G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 183TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.443%20.005%4891012048,3780.5292820.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.96%0.641B+-0.132C-0.786D-HEAD ++ (~7.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.276C*13.20.076C+40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.119%1.888%415412102,0665764353.58059474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.26%-0.446C--0.276C*0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.80.487B+27.40.483B+55.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.154%0.755%284412102,915147814041.97093207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.257%0.014C+-1.161D*1.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.288C*11.30.097C+16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.461%3.756%585120963911033700.579329172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.38%-0.715D--0.171C1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.302C*23.70.405B59.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.909%69.815%58412102,9221492121.95844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.354%-0.163C0.178C++-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.253C*2.50.212C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.298%13.768%58612087,2051100666.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.697%0.229C++-0.171C-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.412B3.40.294C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 105
19m229%256 (15.4k)221 (13.3k)1.1115832,91529,6111.26743100 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121475217.818%15.443%27502:5412

8% Combat Medic35% Engineer33% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 11:09 AMApr 14th, 2013 4:58 AMAug 25th, 2019 8:04 AM (11h) (PST)Aug 18th, 2019 1:12 PM (7d) (PST)Aug 18th, 2019 11:46 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5081973110.3830.3450.0590.9980.053194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,49811,82218,6762321460313,242

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1432h/59.7d 4,615 5,083 9,235 85.8k 2,984 4,286 4,536 43.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:370
Deaths:639
KDR:0.579
Accuracy:16.348% D-
HSR:25.135% C+
Kills:370
Deaths (as Heavy Assault):639
Deaths (to Heavy Assaults):8,495
KDR:0.57903
Kill Difference:269
Playtime:59.231 hours
Usage:4%
Score:0.618m
Score/min:174
Accuracy (listed only):16.348%
HSR (listed only):25.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C**
Kills:1,266
Deaths:1,257
KDR:1.007
Accuracy:42.372% C**
HSR:15.640% C+
Phobos VX86
C
Kills:1,245
Deaths:1,284
KDR:0.970
Accuracy:54.080% C
HSR:12.129% D
Nova
C++
Kills:1,232
Deaths:1,230
KDR:1.002
Accuracy:40.091% C-
HSR:15.666% C++
Chaos
C
Kills:1,158
Deaths:1,554
KDR:0.745
Accuracy:47.862% D
HSR:14.508% C
Deimos VA29
C
Kills:1,154
Deaths:1,346
KDR:0.857
Accuracy:56.437% C
HSR:11.439% D-
Pandora VX25
C+
Kills:1,150
Deaths:1,541
KDR:0.746
Accuracy:38.927% C+
HSR:13.044% D
Solstice VE3
B+
Kills:975
Deaths:1,815
KDR:0.537
Accuracy:25.227% B+
HSR:19.692% C+
Kills:8,180
Deaths (as Engineer):10,027
Deaths (to Engineers):6,216
KDR:0.8158
Kill Difference:1,847
Playtime:499.871 hours
Usage:35%
Score:7.485m
Score/min:250
Accuracy (listed only):43.571%
HSR (listed only):14.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:2,484
Deaths:2,987
KDR:0.832
Accuracy:24.553% C+
HSR:16.787% C
Thanatos VE70
C**
Kills:1,266
Deaths:1,257
KDR:1.007
Accuracy:42.372% C**
HSR:15.640% C+
Phobos VX86
C
Kills:1,245
Deaths:1,284
KDR:0.970
Accuracy:54.080% C
HSR:12.129% D
Nova
C++
Kills:1,232
Deaths:1,230
KDR:1.002
Accuracy:40.091% C-
HSR:15.666% C++
Eridani SX5G
C
Kills:1,165
Deaths:1,857
KDR:0.627
Accuracy:23.957% D-
HSR:18.713% C
Chaos
C
Kills:1,158
Deaths:1,554
KDR:0.745
Accuracy:47.862% D
HSR:14.508% C
NS-7 PDW
B*
Kills:1,156
Deaths:1,623
KDR:0.712
Accuracy:25.124% C++
HSR:23.356% B*
Deimos VA29
C
Kills:1,154
Deaths:1,346
KDR:0.857
Accuracy:56.437% C
HSR:11.439% D-
Pandora VX25
C+
Kills:1,150
Deaths:1,541
KDR:0.746
Accuracy:38.927% C+
HSR:13.044% D
Solstice VE3
B+
Kills:975
Deaths:1,815
KDR:0.537
Accuracy:25.227% B+
HSR:19.692% C+
VE-S Canis
B+
Kills:314
Deaths:491
KDR:0.640
Accuracy:26.628% C+
HSR:24.841% B+
Kills:13,299
Deaths (as Light Assault):16,985
Deaths (to Light Assaults):4,395
KDR:0.78298
Kill Difference:3,686
Playtime:255.922 hours
Usage:18%
Score:3.622m
Score/min:236
Accuracy (listed only):36.842%
HSR (listed only):16.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:2,484
Deaths:2,987
KDR:0.832
Accuracy:24.553% C+
HSR:16.787% C
XM98
C
Kills:1,175
Deaths:789
KDR:1.489
Accuracy:35.313% C
HSR:71.234% C
Eridani SX5G
C
Kills:1,165
Deaths:1,857
KDR:0.627
Accuracy:23.957% D-
HSR:18.713% C
Ghost
C--
Kills:1,165
Deaths:706
KDR:1.650
Accuracy:34.961% D
HSR:63.519% C--
NS-7 PDW
B*
Kills:1,156
Deaths:1,623
KDR:0.712
Accuracy:25.124% C++
HSR:23.356% B*
NS-44 Commissioner
C++
Kills:935
Deaths:1,441
KDR:0.649
Accuracy:37.658% C++
HSR:21.497% C+
Phaseshift VX-S
B++
Kills:516
Deaths:228
KDR:2.263
Accuracy:30.287% D
HSR:84.302% B++
VE-S Canis
B+
Kills:314
Deaths:491
KDR:0.640
Accuracy:26.628% C+
HSR:24.841% B+
Beamer VS3
B*
Kills:311
Deaths:789
KDR:0.394
Accuracy:32.396% B*
HSR:25.402% B+
VA39 Spectre
B
Kills:66
Deaths:79
KDR:0.835
Accuracy:30.631% C
HSR:42.424% B
Kills:9,287
Deaths (as Infiltrator):10,990
Deaths (to Infiltrators):4,487
KDR:0.84504
Kill Difference:1,703
Playtime:478.996 hours
Usage:33%
Score:5.224m
Score/min:182
Accuracy (listed only):30.151%
HSR (listed only):39.208%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:2,484
Deaths:2,987
KDR:0.832
Accuracy:24.553% C+
HSR:16.787% C
Thanatos VE70
C**
Kills:1,266
Deaths:1,257
KDR:1.007
Accuracy:42.372% C**
HSR:15.640% C+
Phobos VX86
C
Kills:1,245
Deaths:1,284
KDR:0.970
Accuracy:54.080% C
HSR:12.129% D
Nova
C++
Kills:1,232
Deaths:1,230
KDR:1.002
Accuracy:40.091% C-
HSR:15.666% C++
Eridani SX5G
C
Kills:1,165
Deaths:1,857
KDR:0.627
Accuracy:23.957% D-
HSR:18.713% C
Chaos
C
Kills:1,158
Deaths:1,554
KDR:0.745
Accuracy:47.862% D
HSR:14.508% C
NS-7 PDW
B*
Kills:1,156
Deaths:1,623
KDR:0.712
Accuracy:25.124% C++
HSR:23.356% B*
Deimos VA29
C
Kills:1,154
Deaths:1,346
KDR:0.857
Accuracy:56.437% C
HSR:11.439% D-
Pandora VX25
C+
Kills:1,150
Deaths:1,541
KDR:0.746
Accuracy:38.927% C+
HSR:13.044% D
Pulsar VS1
C
Kills:364
Deaths:641
KDR:0.568
Accuracy:21.203% C--
HSR:18.956% C
VE-S Canis
B+
Kills:314
Deaths:491
KDR:0.640
Accuracy:26.628% C+
HSR:24.841% B+
H-V45
C
Kills:304
Deaths:654
KDR:0.465
Accuracy:21.877% C-
HSR:19.408% C
Kills:12,992
Deaths (as Combat Medic):16,465
Deaths (to Combat Medics):3,401
KDR:0.78907
Kill Difference:3,473
Playtime:111.141 hours
Usage:8%
Score:1.700m
Score/min:255
Accuracy (listed only):35.259%
HSR (listed only):17.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:137
Deaths:160
KDR:0.856
Accuracy:11.977% F
HSR:17.518% D
Comet VM2
D*
Kills:123
Deaths:170
KDR:0.724
Accuracy:29.728% F
HSR:1.626% D*
Comet VM2
D*
Kills:103
Deaths:183
KDR:0.563
Accuracy:29.647% D**
HSR:1.942% D*
Blueshift VM5
C
Kills:100
Deaths:125
KDR:0.800
Accuracy:10.547% F-
HSR:20% C
Kills:463
Deaths (as MAX Suit):319
Deaths (to MAX Suits):1,737
KDR:1.45141
Kill Difference:144
Playtime:22.935 hours
Usage:2%
Score:0.312m
Score/min:227
Accuracy (listed only):20.475%
HSR (listed only):10.272%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,692
V. Kills:266 N/A
Deaths:224
KDR:7.554
Accuracy:49.096% C
KPH:64.700 C
VKPH:10.200 D
Light PPA
C
Kills:193
V. Kills:41 460%
Deaths:185
KDR:1.043
Accuracy:40.348% C+
KPH:13 D--
VKPH:2.800 C
Saron Laser Cannon
D--
Kills:91
V. Kills:66 136%
Deaths:240
KDR:0.379
Accuracy:22.425% D**
KPH:3.200 D--
VKPH:2.300 D--
Maelstrom Turbo Laser
D-
Kills:90
V. Kills:60 148%
Deaths:206
KDR:0.437
Accuracy:25.716% D-
KPH:5 D-
VKPH:3.400 D--
Kills:2,066 (374 + 0)
Deaths:855
KDR:2.416
VKDR:0.506
Vehicle Kills:433
Kill Difference:1,211
Playtime:87.259 hours
Usage:6%
Score:0.640m
Score/min:122
Piloting Accuracy:25.716%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:183
V. Kills:77 235%
Deaths:21
KDR:8.714
Accuracy:23.433% D**
KPH:658,800 U
VKPH:277,200 U
L105 Zephyr
C+
Kills:163
V. Kills:28 N/A
Deaths:17
KDR:9.588
Accuracy:41.215% C+
KPH:47.400 C+
VKPH:8.100 C+
Kills:346 (0 + 346)
Deaths:38
KDR:9.105
VKDR:2.763
Vehicle Kills:105
Kill Difference:308
Playtime:3.437 hours
Usage:0%
Score:0.123m
Score/min:596
Piloting Accuracy:N/A%
Gunner Accuracy:41.215%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,280
V. Kills:713 179%
Deaths:282
KDR:4.539
Accuracy:61.634% B+
KPH:37.900 B+
VKPH:21.100 B+
L100 Python HEAT
B**
Kills:920
V. Kills:329 279%
Deaths:146
KDR:6.301
Accuracy:57.460% B+
KPH:46 B**
VKPH:16.400 B*
C75 Viper
B+
Kills:627
V. Kills:179 348%
Deaths:147
KDR:4.265
Accuracy:42.384% C*
KPH:36.500 B
VKPH:10.400 B+
Skyguard
C**
Kills:88
V. Kills:76 114%
Deaths:44
KDR:2
Accuracy:29.970% C++
KPH:12.200 C
VKPH:10.500 C**
Kills:2,915 (2,915 + 0)
Deaths:619
KDR:4.709
VKDR:2.095
Vehicle Kills:1,297
Kill Difference:2,296
Playtime:78.194 hours
Usage:5%
Score:0.951m
Score/min:203
Driving Accuracy:29.970%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:266
V. Kills:106 249%
Deaths:68
KDR:3.912
Accuracy:53.182% C+
KPH:32.900 B++
VKPH:13.100 C-
Proton II PPA
A+
Kills:55
V. Kills:7 N/A
Deaths:4
KDR:13.750
Accuracy:25.339% C*
KPH:51.900 C+
VKPH:6.600 A+
Kills:321 (266 + 55)
Deaths:72
KDR:4.458
VKDR:1.569
Vehicle Kills:113
Kill Difference:249
Playtime:9.148 hours
Usage:1%
Score:0.141m
Score/min:257
Driving Accuracy:53.182%
Gunner Accuracy:25.339%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:134
V. Kills:94 141%
Deaths:35
KDR:3.829
Accuracy:52.415% C
KPH:27.500 D
VKPH:19.300 C-
E540 Halberd-H
C
Kills:104
V. Kills:52 196%
Deaths:21
KDR:4.952
Accuracy:55.089% C
KPH:36.700 C
VKPH:18.400 C
Kills:238 (0 + 238)
Deaths:56
KDR:4.250
VKDR:2.607
Vehicle Kills:146
Kill Difference:182
Playtime:7.708 hours
Usage:1%
Score:0.116m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:55.089%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:299
V. Kills:55 N/A
Deaths:33
KDR:9.061
Accuracy:36.588% B+
KPH:72 C++
VKPH:13.200 A*
M20 Wyvern
C+
Kills:179
V. Kills:88 201%
Deaths:30
KDR:5.967
Accuracy:37.560% C+
KPH:19.600 C
VKPH:9.600 C--
Kills:478 (0 + 478)
Deaths:63
KDR:7.587
VKDR:2.270
Vehicle Kills:143
Kill Difference:415
Playtime:13.309 hours
Usage:1%
Score:0.194m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:37.560%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,5112,4842,9870.832C+0.2824.553%C+16.787%C18.4C--N/A49135h14.2C**58C**
Dual Photon Pods 1,9581,6922247.554C*6.4449.096%C1.832%B*64.8C10.2D24626.1h15.9B*32.5B+
L100 Python AP 1,9931,2802824.539C+3.4361.634%B+1.25%D37.9B+21.1B+20733.8h5.9C*9.5B+
Thanatos VE70 1,2721,2661,2571.007C++0.1042.372%C**15.64%C+28.1C+N/A7245.1h3.6B**8.5B++
Phobos VX86 1,2501,2451,2840.97C0.1454.08%C12.129%D27.2DN/A8645.7h2.2B+4C**
Nova 1,2391,2321,2301.002C0.1140.091%C-15.666%C++27.7CN/A7144.4h3.9B+9.8C**
XM98 1,1761,1757891.489C0.3835.313%C71.234%C26.5C+N/A7544.4h2.4C*6.8C++
Eridani SX5G 1,1821,1651,8570.627D0.4823.957%D-18.713%C22.5DN/A5751.8h11.9C+49.6C
Ghost 1,1731,1657061.65C0.5434.961%D63.519%C--28.2C-N/A6841.3h2.4C+6.9C+
Chaos 1,1761,1581,5540.745D0.3747.862%D14.508%C24.2D--N/A6147.9h4.3C+9C
NS-7 PDW 1,1701,1561,6230.712C0.4025.124%C++23.356%B*16.1C--N/A4671.7h16.4C+65.4C++
Deimos VA29 1,1651,1541,3460.857C0.2556.437%C11.439%D-31.3C-N/A9636.9h2.2B+4C++
Pandora VX25 1,1691,1501,5410.746C0.3738.927%C+13.044%D22.7DN/A6650.6h4.4C*11.3C*
M12 Kobalt 1,2191,14510311.117D-10.0119.865%C12.402%D--56.7D-3.7C-15820.2h20.9C105.1C
Solstice VE3 9949751,8150.537C0.5725.227%B+19.692%C+11.9C-N/A4082.2h17C+67.2C++
NS-44 Commissioner 9479351,4410.649C0.4637.658%C++21.497%C+22.4C-N/A6341.8h4.2C+11.1C*
L100 Python HEAT 1,2499201466.301B+5.1957.46%B+N/A46B**16.5B**21520h6.4C+11.2B
Force-Blade 71071016,3560.043B+1.0741.118%B*N/A1.1B+N/A3652.7h2.4C**5.8B+
C-4 9476596291.048C0.0624.216%CN/A76.6C+33.5B7088.6h1.6C+6.7C+
Proximity Mine 6396391943.294C+2.1846.04%B+N/A155.9B++N/A4054.1h1.7B+3.7B++
C75 Viper 8066271474.265C++3.1542.384%C*N/A36.5B10.4B+19517.2h12.2B28.9B+
MANA Anti-Vehicle Turret 8565164161.24C0.1348.843%D4.264%C**5160S3400M++14398900.1h7.9B+16.1C++
Phaseshift VX-S 5185162282.263C1.1530.287%D84.302%B++22.3C-N/A5623.1h2.3B+7.7C**
Tank Mine 1,0095143161.627C--0.5234.72%C++N/A91.8C88.4B*12475.6h1.8C*5.1B++
Orion VS54 3723706390.579C--0.5316.348%D-25.135%C+19.6C--N/A9018.9h11.9B+73C+
Pulsar VS1 3673646410.568C0.5421.203%C--18.956%C16.5C--N/A5622h13.6B+64.2C++
VE-S Canis 3253144910.64C--0.4726.628%C+24.841%B+17.5DN/A4917.9h15.3D57.6C+
Beamer VS3 3163117890.394C-0.7232.396%B*25.402%B+11.1DN/A3128.1h10.4C+32.1C++
H-V45 3133046540.465C-0.6521.877%C-19.408%C15.4DN/A4719.8h14.7C67.2C
CAS 14-E 354299339.061C7.9536.588%B+N/A71.2C++13.1A*2064.2h41.1C--112.2C+
Spear Anti-Vehicle Phalanx Turret 4102902710.741B+9.6343.615%C+5.862%B**49.2B++20.3C+3255.9h6.7B++15.5B+
M60-A Bulldog 303289836.125B**35.0149.26%C**N/A38.5C++1.9D1007.5h4.7B*9.6B++
Supernova FPC 372266683.912C2.8053.182%C+N/A32.8B++13.1C-2608.1h3.9B*7.3B*
Lumine Edge 2202207,0390.031C1.0832.534%B+4.091%F-0.9C--N/A2258.2h2D--6.1C++
Nemesis VSH9 3352034050.501C0.6160.577%CN/A11.2C7.3C13718.2h7B+11.6B+
Light PPA 2341931851.043C--0.0740.348%C+1.554%B+13D--2.8C7314.9h24.9D-61.7D
AP30 Shredder 260183218.714C**7.6023.433%D**4.918%A*1830U770U7076500.1h53.2B**226.9B+
M20 Wyvern 267179305.967C*4.8637.56%C+2.793%C-19.5C9.6C--2599.2h68.6B+182.7B+
The Slasher 1751753,5660.049C+1.0644.395%B*2.286%D--1.5CN/A3114.1h2.3C+5.1C++
Sticky Grenade 1681681168N/A166.8945.333%D-N/A840CN/A25090.2h1.8B+4C**
M60-G Bulldog 213167364.639D-3.5352.765%B+1.796%C32.1D-8.8C--1435.2h10C-19C+
L105 Zephyr 191163179.588C++8.4841.215%C+1.84%A+47.9C+8.2C+2533.4h5.5B++13.2B+
Blueshift VM5 1401371600.856D0.2611.977%F17.518%D18.5D--N/A557.4h18.5D154.1D*
Saron HRB-H 228134353.829C2.7252.415%C1.493%C+27.3D19.2C-2374.9h25.2C++48.1C+
Frag Grenade 1311311131N/A129.8941.99%C-N/A327.5DN/A12560.4h4.5C--10.8C
Comet VM2 1581231700.724C0.3929.728%F1.626%D*12.1C++3.4D-7010.2h17.7B*59.5C*
E540 Halberd-H 156104214.952C3.8455.089%C7.692%S37.1C18.6C2742.8h6.6C+11.9C+
Comet VM2 1391031830.563C0.5529.647%D**1.942%D*9.8C3.4C8510.5h20.8C**70.3C
Blueshift VM5 1021001250.8D0.3110.547%F-20%C19.6D-N/A555.1h17.9C-170.1F
Saron Laser Cannon 157912400.379C0.7322.425%D**2.198%C+3.2D--2.3D--7428.4h144.4C+644C--
Maelstrom Turbo Laser 150902060.437C-0.6725.716%D-3.333%B+5.1D3.4D--5817.8h130.3C506.6C
Skyguard 16488442C0.8929.97%C++1.136%D12.2C10.6C**1657.2h133.8C+446.5C+
M60-A Bulldog 7367233.5B**32.3943.99%C+N/A31.9C+2.9C1492.1h5.3B+12B+
VA39 Spectre 6766790.835C0.2830.631%C42.424%B12.9DN/A675.1h7.5D24.5C
Rocklet Rifle 107551520.362D0.7550.724%CN/A13.4D*12.7D--1934.1h65F-128.1D*
Proton II PPA 6255413.75C+12.6425.339%C*3.636%A+50C6.4A2271.1h8.8B34.9B+
S1 103522790.186D-0.9353.32%C-1.923%C--8.7D*8.5D2426h10.2D**19.1D*
Aspis Anti-Aircraft Phalanx Turret 11152134C*2.8924.296%C+7.692%S9.8C11.1C+1935.3h164.6C677.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon113710.7h
Anti-Vehicle MANA Turret601,8223.7h
Nano-Armor Kit661594,10342.5h
Nanite Revive Grenade09450.3h
Medical Applicator855156,36119.8h
Spitfire Auto-Turret216620.7h
Motion Spotter514,3693.7h
Xiphos Anti-Personnel Phalanx Tower0510h
Deconstruction Tool01590.1h
Ammunition Package251,3030.8h
Nano-Repair Grenade02390.1h
Snowman Soldier61490.2h
Recon Detection Device28914,10028.9h
WLT-Howler Mining Laser02280h

Check the help document for the dictionary if you want to learn more about words used here.


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