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Field Marshal Dreadnaught Dworkn[DYC] Dworkn
TR BR 190

KDR: 1.1

Score: 95.7m

Last Seen: Dec 11th, 2018 7:56 PM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Terran Republic on Emerald - Outfit Leader of Black Cosmonauts[DYC] Black Cosmonauts
TR outfit on Emerald

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 ARX L100 Python HESH Tank Mine LC3 Jaguar T1S Cycler Spitfire Auto-Turret AS16 NightHawk HC1 Cougar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $83,817 MLG Score: 67
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.229%17.74%3413698626,0320.5501850.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.926%-0.353C--0.444C---0.788D-HEAD ++ (~8.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.007C+14.5-0.016C+60.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.964%1.449%201102120715561150.132948178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.685B+-0.149C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.567B+30.60.421B39

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.784%1.306%3628101412,174385634903.15634349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.723%-0.787D--0.856D--0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.316C*8.70.308C*17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.686%4.756%31117100510,260354339192.89585262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.837%-0.505D0.107C+0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.2-0.114C+40.3-0.029C+91

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.148%63.3%311410181,5153925220.385987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.968%-1.186D*-0.255C0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.553D4.1-0.308C11.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.885%12.709%311410184,6113373941.36663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%-0.124C+-0.355C--0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.225C++4.10.159C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Cosmonauts[DYC] Black Cosmonauts
TR outfit on Emerald

Members: 6
95.7m425.2%289 (17.3k)239 (14.3k)1.1045396,88687,7171.36481190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022399913.044%8.777%11404:3432

7% Combat Medic69% Engineer9% Heavy Assault7% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2014 4:39 PMDec 5th, 2018 6:32 AMDec 11th, 2018 5:09 PM (7h) (PST)Dec 11th, 2018 5:12 PM (7h) (PST)Dec 11th, 2018 3:56 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3451132320.2410.2190.0211.2270.04767

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,7166,76713,9491413174314,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6689.4h/278.7d 22,831 8,504 70,122 492.6k 8,058 19,136 18,970 138.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,299
Deaths:2,164
KDR:0.600
Accuracy:18.708% D
HSR:20.785% C
T7 Mini-Chaingun
C--
Kills:1,226
Deaths:1,683
KDR:0.728
Accuracy:12.856% D-
HSR:11.093% C--
T32 Bull
D
Kills:1,184
Deaths:1,475
KDR:0.803
Accuracy:18.015% D--
HSR:19.257% D
T9 CARV
C-
Kills:1,179
Deaths:1,691
KDR:0.697
Accuracy:16.774% C-
HSR:19.678% C-
T9 CARV-S
D
Kills:387
Deaths:638
KDR:0.607
Accuracy:14.400% D**
HSR:19.897% D
MG-H1 Watchman
D
Kills:279
Deaths:436
KDR:0.640
Accuracy:16.363% D*
HSR:20.430% D
TMG-50
D
Kills:266
Deaths:356
KDR:0.747
Accuracy:17.849% D
HSR:19.549% D
NSX Naginata
C
Kills:211
Deaths:282
KDR:0.748
Accuracy:13.342% F
HSR:26.066% C
Kills:6,031
Deaths (as Heavy Assault):8,725
Deaths (to Heavy Assaults):25,322
KDR:0.69123
Kill Difference:2,694
Playtime:619.153 hours
Usage:9%
Score:6.877m
Score/min:185
Accuracy (listed only):16.038%
HSR (listed only):19.594%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:3,065
Deaths:5,231
KDR:0.586
Accuracy:19.628% D
HSR:16.444% D
AS16 NightHawk
C+
Kills:2,470
Deaths:2,997
KDR:0.824
Accuracy:38.934% C+
HSR:13.441% C
HC1 Cougar
D
Kills:2,105
Deaths:3,482
KDR:0.605
Accuracy:20.012% D-
HSR:17.910% D
TRAC-5 S
D
Kills:1,627
Deaths:3,335
KDR:0.488
Accuracy:19.825% D
HSR:12.047% D
TAS-16 Blackjack
C
Kills:1,367
Deaths:2,094
KDR:0.653
Accuracy:51.251% D
HSR:13.241% C
TRAC-Shot
D
Kills:1,201
Deaths:3,172
KDR:0.379
Accuracy:19.134% D**
HSR:15.154% D
T5 AMC
D
Kills:1,192
Deaths:2,313
KDR:0.515
Accuracy:17.428% D*
HSR:16.611% D
NS Baron G5
C+
Kills:1,178
Deaths:1,682
KDR:0.700
Accuracy:41.453% C+
HSR:12.903% C
TRAC-5
C
Kills:1,145
Deaths:2,094
KDR:0.547
Accuracy:16.980% D-
HSR:16.943% C
AMR-66
C
Kills:873
Deaths:1,358
KDR:0.643
Accuracy:21.567% D-
HSR:22.108% C
FA1 Barrage
C-
Kills:610
Deaths:985
KDR:0.619
Accuracy:36.044% C-
HSR:10% D*
LC2 Lynx
C++
Kills:353
Deaths:522
KDR:0.676
Accuracy:21.706% C
HSR:21.813% C++
MG-HBR1 Dragoon
D
Kills:213
Deaths:291
KDR:0.732
Accuracy:21.600% F
HSR:24.413% D
TS4 Haymaker
D--
Kills:164
Deaths:281
KDR:0.584
Accuracy:30.270% D--
HSR:7.317% F
NSX Tanto
D
Kills:161
Deaths:505
KDR:0.319
Accuracy:16.359% F-
HSR:21.118% D
Kills:17,724
Deaths (as Engineer):30,342
Deaths (to Engineers):16,401
KDR:0.58414
Kill Difference:12,618
Playtime:4,594.389 hours
Usage:69%
Score:70.821m
Score/min:257
Accuracy (listed only):26.146%
HSR (listed only):16.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:3,065
Deaths:5,231
KDR:0.586
Accuracy:19.628% D
HSR:16.444% D
AS16 NightHawk
C+
Kills:2,470
Deaths:2,997
KDR:0.824
Accuracy:38.934% C+
HSR:13.441% C
HC1 Cougar
D
Kills:2,105
Deaths:3,482
KDR:0.605
Accuracy:20.012% D-
HSR:17.910% D
TRAC-5 S
D
Kills:1,627
Deaths:3,335
KDR:0.488
Accuracy:19.825% D
HSR:12.047% D
TAS-16 Blackjack
C
Kills:1,367
Deaths:2,094
KDR:0.653
Accuracy:51.251% D
HSR:13.241% C
TRAC-Shot
D
Kills:1,201
Deaths:3,172
KDR:0.379
Accuracy:19.134% D**
HSR:15.154% D
MG-S1 Jackal
D
Kills:1,192
Deaths:1,852
KDR:0.644
Accuracy:21.595% D
HSR:15.101% D
T5 AMC
D
Kills:1,192
Deaths:2,313
KDR:0.515
Accuracy:17.428% D*
HSR:16.611% D
NS Baron G5
C+
Kills:1,178
Deaths:1,682
KDR:0.700
Accuracy:41.453% C+
HSR:12.903% C
SMG-46 Armistice
D
Kills:1,167
Deaths:2,037
KDR:0.573
Accuracy:19.338% D*
HSR:13.025% D
TRAC-5
C
Kills:1,145
Deaths:2,094
KDR:0.547
Accuracy:16.980% D-
HSR:16.943% C
FA1 Barrage
C-
Kills:610
Deaths:985
KDR:0.619
Accuracy:36.044% C-
HSR:10% D*
LC2 Lynx
C++
Kills:353
Deaths:522
KDR:0.676
Accuracy:21.706% C
HSR:21.813% C++
MKV Suppressed
C
Kills:298
Deaths:539
KDR:0.553
Accuracy:20.371% D--
HSR:17.450% C
NSX Tengu
C
Kills:223
Deaths:435
KDR:0.513
Accuracy:28.244% D*
HSR:18.386% C
PDW-16 Hailstorm
C
Kills:220
Deaths:462
KDR:0.476
Accuracy:19.344% D-
HSR:14.545% C
NS-7 PDW
B++
Kills:195
Deaths:321
KDR:0.607
Accuracy:17.625% D*
HSR:21.539% B++
TS4 Haymaker
D--
Kills:164
Deaths:281
KDR:0.584
Accuracy:30.270% D--
HSR:7.317% F
NSX Tanto
D
Kills:161
Deaths:505
KDR:0.319
Accuracy:16.359% F-
HSR:21.118% D
Kills:19,933
Deaths (as Light Assault):34,339
Deaths (to Light Assaults):14,801
KDR:0.58048
Kill Difference:14,406
Playtime:498.180 hours
Usage:7%
Score:6.017m
Score/min:201
Accuracy (listed only):25.028%
HSR (listed only):15.526%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
D
Kills:1,192
Deaths:1,852
KDR:0.644
Accuracy:21.595% D
HSR:15.101% D
SMG-46 Armistice
D
Kills:1,167
Deaths:2,037
KDR:0.573
Accuracy:19.338% D*
HSR:13.025% D
SOAS-20
D
Kills:884
Deaths:1,275
KDR:0.693
Accuracy:23.052% D-
HSR:17.081% D
TSAR-42
C*
Kills:805
Deaths:515
KDR:1.563
Accuracy:29.170% D*
HSR:70.062% C*
NS-44 Commissioner
D
Kills:413
Deaths:824
KDR:0.501
Accuracy:29.108% D
HSR:17.676% D
T4 AMP
C-
Kills:333
Deaths:435
KDR:0.766
Accuracy:24.051% C-
HSR:14.715% D-
MKV Suppressed
C
Kills:298
Deaths:539
KDR:0.553
Accuracy:20.371% D--
HSR:17.450% C
M77-B
C+
Kills:297
Deaths:167
KDR:1.778
Accuracy:28.003% D**
HSR:74.411% C+
NS-30 Vandal
D-
Kills:271
Deaths:287
KDR:0.944
Accuracy:24.283% D**
HSR:19.188% D-
TRAP-M1
D
Kills:251
Deaths:310
KDR:0.810
Accuracy:25.051% D-
HSR:20.717% D
NSX Tengu
C
Kills:223
Deaths:435
KDR:0.513
Accuracy:28.244% D*
HSR:18.386% C
PDW-16 Hailstorm
C
Kills:220
Deaths:462
KDR:0.476
Accuracy:19.344% D-
HSR:14.545% C
NS-7 PDW
B++
Kills:195
Deaths:321
KDR:0.607
Accuracy:17.625% D*
HSR:21.539% B++
RAMS .50M
C-
Kills:162
Deaths:89
KDR:1.820
Accuracy:34.476% D
HSR:75.309% C-
TX1 Repeater
C+
Kills:160
Deaths:322
KDR:0.497
Accuracy:22.525% C
HSR:20.625% C+
NS-61 Emissary
C+
Kills:159
Deaths:282
KDR:0.564
Accuracy:23.951% D
HSR:16.352% C+
NS-AM7 Archer
D--
Kills:101
Deaths:281
KDR:0.359
Accuracy:49.308% D*
HSR:8.911% D--
NS-45 Pilot
D-
Kills:95
Deaths:159
KDR:0.597
Accuracy:25.633% D-
HSR:12.632% F
KSR-35
F
Kills:70
Deaths:127
KDR:0.551
Accuracy:23.696% F
HSR:12.857% F-
Soldier Soaker
A+
Kills:60
Deaths:67
KDR:0.896
Accuracy:23.568% D--
HSR:25% A+
Kills:7,356
Deaths (as Infiltrator):10,786
Deaths (to Infiltrators):11,901
KDR:0.682
Kill Difference:3,430
Playtime:441.207 hours
Usage:7%
Score:4.512m
Score/min:170
Accuracy (listed only):25.620%
HSR (listed only):25.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
D
Kills:2,685
Deaths:3,878
KDR:0.692
Accuracy:20.071% D
HSR:15.531% D
AS16 NightHawk
C+
Kills:2,470
Deaths:2,997
KDR:0.824
Accuracy:38.934% C+
HSR:13.441% C
TAS-16 Blackjack
C
Kills:1,367
Deaths:2,094
KDR:0.653
Accuracy:51.251% D
HSR:13.241% C
TAR
C--
Kills:1,215
Deaths:1,761
KDR:0.690
Accuracy:19.209% D-
HSR:17.202% C--
NS-11A
C
Kills:1,203
Deaths:1,852
KDR:0.650
Accuracy:19.869% D-
HSR:19.618% C
Cycler TRV
D
Kills:1,194
Deaths:1,688
KDR:0.707
Accuracy:19.824% D
HSR:15.159% D
MG-S1 Jackal
D
Kills:1,192
Deaths:1,852
KDR:0.644
Accuracy:21.595% D
HSR:15.101% D
NS Baron G5
C+
Kills:1,178
Deaths:1,682
KDR:0.700
Accuracy:41.453% C+
HSR:12.903% C
T1 Cycler
C-
Kills:1,175
Deaths:1,730
KDR:0.679
Accuracy:19.128% D
HSR:18.383% C-
SMG-46 Armistice
D
Kills:1,167
Deaths:2,037
KDR:0.573
Accuracy:19.338% D*
HSR:13.025% D
FA1 Barrage
C-
Kills:610
Deaths:985
KDR:0.619
Accuracy:36.044% C-
HSR:10% D*
TORQ-9
C-
Kills:344
Deaths:593
KDR:0.580
Accuracy:19.903% D-
HSR:20.058% C-
MKV Suppressed
C
Kills:298
Deaths:539
KDR:0.553
Accuracy:20.371% D--
HSR:17.450% C
SABR-13
C
Kills:230
Deaths:352
KDR:0.653
Accuracy:16.862% F-
HSR:23.044% C
NSX Tengu
C
Kills:223
Deaths:435
KDR:0.513
Accuracy:28.244% D*
HSR:18.386% C
PDW-16 Hailstorm
C
Kills:220
Deaths:462
KDR:0.476
Accuracy:19.344% D-
HSR:14.545% C
NS-7 PDW
B++
Kills:195
Deaths:321
KDR:0.607
Accuracy:17.625% D*
HSR:21.539% B++
TS4 Haymaker
D--
Kills:164
Deaths:281
KDR:0.584
Accuracy:30.270% D--
HSR:7.317% F
Kills:17,130
Deaths (as Combat Medic):25,539
Deaths (to Combat Medics):8,594
KDR:0.67074
Kill Difference:8,409
Playtime:471.630 hours
Usage:7%
Score:6.921m
Score/min:245
Accuracy (listed only):25.519%
HSR (listed only):15.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D--
Kills:169
Deaths:234
KDR:0.722
Accuracy:26.421% D*
HSR:1.775% D--
M2 Mutilator
D
Kills:124
Deaths:136
KDR:0.912
Accuracy:8.721% D**
HSR:16.129% D
M3 Pounder HEG
D**
Kills:110
Deaths:205
KDR:0.537
Accuracy:26.013% D**
HSR:0% F--
M2 Mutilator
C*
Kills:102
Deaths:130
KDR:0.785
Accuracy:8.688% D**
HSR:19.608% C*
Kills:505
Deaths (as MAX Suit):352.500
Deaths (to MAX Suits):4,601
KDR:1.43262
Kill Difference:152.500
Playtime:38.118 hours
Usage:1%
Score:0.583m
Score/min:255
Accuracy (listed only):17.461%
HSR (listed only):9.378%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:207
V. Kills:27 N/A
Deaths:48
KDR:4.313
Accuracy:43.964% C-
KPH:69.200 C+
VKPH:9 C--
Kills:207 (0 + 0)
Deaths:48
KDR:4.313
VKDR:0.563
Vehicle Kills:27
Kill Difference:159
Playtime:2.991 hours
Usage:0%
Score:0.100m
Score/min:558
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:247
V. Kills:176 140%
Deaths:87
KDR:2.839
Accuracy:31.928% C+
KPH:22.200 C
VKPH:15.800 C
C150 Dalton
C
Kills:164
V. Kills:114 143%
Deaths:32
KDR:5.125
Accuracy:36.485% C
KPH:27 C
VKPH:18.800 C
L105 Zephyr
A
Kills:156
V. Kills:63 244%
Deaths:31
KDR:5.032
Accuracy:38.912% C-
KPH:36.900 D
VKPH:14.900 A
L-30R Vektor
C+
Kills:108
V. Kills:60 177%
Deaths:115
KDR:0.939
Accuracy:26.290% D*
KPH:9.900 C+
VKPH:5.500 C
Kills:675 (108 + 567)
Deaths:265
KDR:2.547
VKDR:1.558
Vehicle Kills:413
Kill Difference:410
Playtime:32.339 hours
Usage:0%
Score:0.534m
Score/min:275
Piloting Accuracy:26.290%
Gunner Accuracy:38.912%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:5,013
V. Kills:811 N/A
Deaths:399
KDR:12.564
Accuracy:46.899% C+
KPH:53.600 C++
VKPH:8.700 C*
C75 Viper
B+
Kills:1,639
V. Kills:328 498%
Deaths:277
KDR:5.917
Accuracy:38.075% C+
KPH:39.200 B+
VKPH:7.800 C+
L100 Python HEAT
C+
Kills:1,049
V. Kills:314 333%
Deaths:195
KDR:5.379
Accuracy:48.589% C
KPH:30 C+
VKPH:9 C--
L100 Python AP
D
Kills:827
V. Kills:595 139%
Deaths:351
KDR:2.356
Accuracy:53.202% C
KPH:19.300 D-
VKPH:13.900 D
Skyguard
C-
Kills:187
V. Kills:170 109%
Deaths:86
KDR:2.174
Accuracy:22.148% D--
KPH:8.100 D
VKPH:7.400 C-
Kills:8,715 (8,715 + 0)
Deaths:1,308
KDR:6.663
VKDR:1.696
Vehicle Kills:2,218
Kill Difference:7,407
Playtime:236.269 hours
Usage:4%
Score:2.353m
Score/min:166
Driving Accuracy:22.148%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,301
V. Kills:333 390%
Deaths:107
KDR:12.159
Accuracy:40.900% C+
KPH:43.200 C
VKPH:11.100 B+
E540 Halberd
C**
Kills:1,152
V. Kills:509 226%
Deaths:201
KDR:5.731
Accuracy:37.605% C-
KPH:27.800 C**
VKPH:12.300 C+
P2-120 HEAT
B**
Kills:1,107
V. Kills:347 318%
Deaths:127
KDR:8.717
Accuracy:37.896% C
KPH:36.500 B**
VKPH:11.500 B+
P2-120 AP
C+
Kills:1,051
V. Kills:592 177%
Deaths:242
KDR:4.343
Accuracy:37.759% D-
KPH:27 C+
VKPH:15.200 C
MR11 Gatekeeper
D
Kills:327
V. Kills:264 123%
Deaths:111
KDR:2.946
Accuracy:29.594% D*
KPH:15.100 D
VKPH:12.200 D
G30 Vulcan
C
Kills:227
V. Kills:146 154%
Deaths:103
KDR:2.204
Accuracy:25.525% C-
KPH:17 C-
VKPH:10.900 C
P525 Marauder
C
Kills:89
V. Kills:7 N/A
Deaths:8
KDR:11.125
Accuracy:11.790% D**
KPH:37.400 D
VKPH:2.900 C
G40-F Ranger
C
Kills:82
V. Kills:46 174%
Deaths:7
KDR:11.714
Accuracy:23.916% D
KPH:34.300 C
VKPH:19.300 C-
M20 Basilisk
C+
Kills:68
V. Kills:29 227%
Deaths:16
KDR:4.250
Accuracy:30.985% B
KPH:16.800 C+
VKPH:7.200 C+
Kills:5,404 (3,459 + 1,945)
Deaths:922
KDR:5.861
VKDR:2.465
Vehicle Kills:2,273
Kill Difference:4,482
Playtime:184.544 hours
Usage:3%
Score:3.036m
Score/min:274
Driving Accuracy:37.759%
Gunner Accuracy:30.985%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:1,502
V. Kills:919 163%
Deaths:314
KDR:4.783
Accuracy:47.930% C++
KPH:46 C*
VKPH:28.100 C*
P525 Marauder-H
B+
Kills:1,195
V. Kills:123 N/A
Deaths:104
KDR:11.490
Accuracy:31.354% C-
KPH:80.300 C-
VKPH:8.300 B+
E540 Halberd-H
C
Kills:395
V. Kills:213 185%
Deaths:58
KDR:6.810
Accuracy:54.012% C-
KPH:37.300 C
VKPH:20.100 C
MR11 Gatekeeper-H
D
Kills:373
V. Kills:359 104%
Deaths:51
KDR:7.314
Accuracy:43.531% D--
KPH:22.200 D
VKPH:21.300 D
M40 Fury-H
B*
Kills:191
V. Kills:76 248%
Deaths:18
KDR:10.611
Accuracy:40.989% C+
KPH:66.700 C-
VKPH:26.600 B*
Kills:3,656 (0 + 3,656)
Deaths:545
KDR:6.708
VKDR:3.101
Vehicle Kills:1,690
Kill Difference:3,111
Playtime:77.813 hours
Usage:1%
Score:1.478m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:40.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:1,162
V. Kills:76 N/A
Deaths:73
KDR:15.918
Accuracy:11.057% D*
KPH:31 D--
VKPH:2 C--
M60-G Bulldog
C+
Kills:1,094
V. Kills:220 495%
Deaths:147
KDR:7.442
Accuracy:30.369% C-
KPH:30.800 C+
VKPH:6.200 C+
M40 Fury
C
Kills:919
V. Kills:174 N/A
Deaths:159
KDR:5.780
Accuracy:26.224% D--
KPH:35.500 C
VKPH:6.700 C--
M20 Basilisk
B+
Kills:685
V. Kills:374 183%
Deaths:131
KDR:5.229
Accuracy:39.839% C*
KPH:17.500 C
VKPH:9.600 B+
M40 Fury
D
Kills:486
V. Kills:83 N/A
Deaths:91
KDR:5.341
Accuracy:26.216% D--
KPH:38.800 D
VKPH:6.600 D
M12 Kobalt
C-
Kills:484
V. Kills:26 N/A
Deaths:29
KDR:16.690
Accuracy:14.350% C-
KPH:38.900 D
VKPH:2.100 C-
M20 Basilisk
C-
Kills:374
V. Kills:190 196%
Deaths:106
KDR:3.528
Accuracy:36.504% C
KPH:14 D
VKPH:7.100 C-
M60-G Bulldog
C
Kills:263
V. Kills:45 N/A
Deaths:34
KDR:7.735
Accuracy:34.273% C
KPH:35.400 C
VKPH:6.100 C-
G40-F Ranger
C++
Kills:119
V. Kills:63 186%
Deaths:13
KDR:9.154
Accuracy:25.870% D
KPH:18.200 C++
VKPH:9.600 C
G30 Walker
D-
Kills:81
V. Kills:84 95%
Deaths:18
KDR:4.500
Accuracy:23.433% D-
KPH:5.800 D**
VKPH:6 D-
Kills:5,667 (0 + 5,667)
Deaths:801
KDR:7.075
VKDR:1.667
Vehicle Kills:1,335
Kill Difference:4,866
Playtime:217.527 hours
Usage:3%
Score:1.893m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:23.433%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:202
V. Kills:98 204%
Deaths:437
KDR:0.462
Accuracy:45.182% C
KPH:5.800 D--
VKPH:2.800 D-
Kills:202 (202 + 0)
Deaths:437
KDR:0.462
VKDR:0.224
Vehicle Kills:98
Kill Difference:235
Playtime:34.798 hours
Usage:1%
Score:0.079m
Score/min:38
Driving Accuracy:45.182%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:232
V. Kills:24 N/A
Deaths:44
KDR:5.273
Accuracy:24.444% F
KPH:33.400 D--
VKPH:3.500 D-
M20 Wyvern
D
Kills:108
V. Kills:69 154%
Deaths:25
KDR:4.320
Accuracy:29.031% D*
KPH:14.800 D
VKPH:9.500 D
Kills:340 (0 + 340)
Deaths:69
KDR:4.928
VKDR:1.348
Vehicle Kills:93
Kill Difference:271
Playtime:14.231 hours
Usage:0%
Score:0.114m
Score/min:133
Piloting Accuracy:N/A%
Gunner Accuracy:29.031%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 6,4275,0743,9981.269C0.1630.961%AN/A105.7C+28.2C-58048h1.3C+4.2B+
L100 Python HESH 5,8245,01339912.564C++11.4646.899%C+N/A53.7C++8.7C*17193.4h3.4C++7.1C*
Tank Mine 7,9264,9049395.223A+4.1222.108%D-N/A178.3A++109.9A++144327.5h1.4B*6.4C++
LC3 Jaguar 3,1543,0655,2310.586C-0.5219.628%D16.444%D9.2D-N/A27332.4h14.6C74.5C
T1S Cycler 2,9392,6853,8780.692C-0.4120.071%D15.531%D9.8D*N/A31273.7h13.8C68.8C
AS16 NightHawk 2,5202,4702,9970.824C0.2838.934%C+13.441%C30.6C+N/A9480.6h4.5C*11.5C**
HC1 Cougar 2,1712,1053,4820.605C-0.5020.012%D-17.91%D8.8D-N/A28240h13.3C+66.6C
C75 Viper 1,9671,6392775.917B4.8138.075%C+N/A39.1B+7.8C+18441.9h10.4B+27.2B+
TRAC-5 S 1,7141,6273,3350.488C--0.6219.825%D12.047%D7.2D-N/A26226.3h14.6C73.6C
Claymore 1,5861,5858518.647A++17.5438.625%B++N/A240.2A++N/A7296.6h1.1B*2.9B++
MANA Anti-Personnel Turret 1,5771,5601,1081.408N/A0.3012.422%UN/A15600U170U30182500.1h23.6T*190.1T*
G20 Vulcan-H 2,4211,5023144.783B3.6847.93%C++1.465%D--45.9C*28.1C*37132.7h82B++171.1B++
TAS-16 Blackjack 1,3931,3672,0940.653C-0.4551.251%D13.241%C12.1D*N/A40113.3h2.8C5.6C
P2-120 HESH 1,6341,30110712.159C+11.0540.9%C+N/A43.2C11.1B+25430.1h5.7C13.9C+
MSW-R 1,3361,2992,1640.6C-0.5018.708%D20.785%C12D--N/A50108h13.7C73.2C
T7 Mini-Chaingun 1,2471,2261,6830.728C0.3812.856%D-11.093%C--17D-N/A5972.2h14.6C**113.6C+
TAR 1,2531,2151,7610.69C0.4119.209%D-17.202%C--16.7DN/A5072.9h14.4C75.1C-
NS-11A 1,2431,2031,8520.65C-0.4519.869%D-19.618%C14D-N/A4285.7h16.9D-85.1D
TRAC-Shot 1,2411,2013,1720.379D0.7319.134%D**15.154%D5.1D*N/A17234h15.7D**82.2F
P525 Marauder-H 1,3181,19510411.49C+10.3931.354%C-N/A80.2C-8.3B+21114.9h9.3D-29.8D
Cycler TRV 1,2391,1941,6880.707C-0.4019.824%D15.159%D14.2D-N/A3984.1h15.3D77.2C
MG-S1 Jackal 1,2231,1921,8520.644C0.4621.595%D15.101%D15.7DN/A4475.8h13C+60.4C+
T5 AMC 1,2141,1922,3130.515C--0.5917.428%D*16.611%D6.2D--N/A20191.5h16C91.8D
T32 Bull 1,2191,1841,4750.803C-0.3018.015%D--19.257%D17.9D-N/A4966.1h15.4D-85.4D
T9 CARV 1,2051,1791,6910.697C0.4116.774%C-19.678%C-15.9DN/A7874.1h14.4C++85.6C+
NS Baron G5 1,2051,1781,6820.7C-0.4041.453%C+12.903%C17.4DN/A5767.7h5.3C12.9C+
T1 Cycler 1,1981,1751,7300.679C0.4319.128%D18.383%C-15.3DN/A6276.6h14.2C*74.2C+
SMG-46 Armistice 1,1961,1672,0370.573C-0.5319.338%D*13.025%D11.5D-N/A35101.6h16.3C84.5C--
M40 Fury 1,3831,1647615.316C++14.2131.608%F-N/A68.1C-12.8D26217.1h12.9C*40.8C
M12 Kobalt 1,2381,1627315.918C++14.8111.057%D*20.74%B+31.1D--2C--9337.4h19.8C178.6D
E540 Halberd 1,6611,1522015.731C+4.6337.605%C-1.823%D-27.8C**12.3C+18041.4h5.9C++15.6C+
TRAC-5 1,1741,1452,0940.547C0.5616.98%D-16.943%C7.1DN/A36161.5h14.7C**86.7C+
P2-120 HEAT 1,4541,1071278.717B+7.6137.896%C1.716%D-36.5B**11.5B+28030.3h8.3C+22C
M60-G Bulldog 1,3141,0941477.442B+6.3430.369%C-2.377%C30.8C+6.2C+14735.5h8.1C+26.5C+
P2-120 AP 1,6431,0512424.343C3.2437.759%D-3.425%C+27C+15.2C48438.9h8.6C22.8D
L100 Python HEAT 1,3631,0491955.379C++4.2748.589%C2.765%C++30C+9C--13635h5.8C*12C++
C-4 1,5021,0481,0770.973C0.1330.672%B**N/A65.1C28.2C+76116.1h1.5C++5B+
M40 Fury 1,0939191595.78C+4.6826.224%D--N/A35.5C6.7C--18525.9h14.1C++53.6C
SOAS-20 9178841,2750.693D0.4123.052%D-17.081%D14.2D--N/A3662.4h14.5C--63D
AMR-66 9198731,3580.643C0.4621.567%D-22.108%C9DN/A3096.6h10C+46.3C
L100 Python AP 1,4228273512.356C-1.2553.202%C2.177%C-19.3D-13.9D18342.9h8.2D15.4D
TSAR-42 8118055151.563C0.4629.17%D*70.062%C*15.8D-N/A4851h2.6C8.9D
Xiphos Anti-Personnel Phalanx Tower 7697601760U758.9032.931%BN/A2533.3S30M*72680.3h1.4B+4.2B+
M20 Basilisk 1,0596851315.229B*4.1239.839%C*4.818%C-17.5C9.5B+16639.2h125D313.8C
Spear Anti-Vehicle Phalanx Turret 1,067666739.123B8.0242.509%C+4.955%B+27.6D16.6C-25024.1h10.9C25.6C
Sticky Grenade 6386271627N/A625.9046.691%DN/A627D11C+20481h2.4C+5.2C+
FA1 Barrage 6266109850.619C0.4936.044%C-10%D*13.3D-N/A6245.7h4.8C*13.4C++
M20 Basilisk 941598678.925C++7.8250.443%C+3.01%D34.8C19.9C+33717.2h123.3C+244.4C+
ASP-30 Grounder 7625509560.575C0.5359.341%C4.545%B**14C5.4D10939.2h6.7B+11.3B+
Orbital Strike Uplink 7045031503N/A501.90548.765%UN/A386.9U154.6U25131.3h1.8T*0.3T*
M40 Fury 569486915.341C4.2426.216%D--2.058%C*38.9D6.6D19812.5h14.7C+55.9D
M12 Kobalt 5104842916.69C*15.5914.35%C-19.422%C**39D2.1C-14512.4h22.4D156.4C
Rocklet Rifle 9614436500.682C+0.4249.539%CN/A29.5C++34.5B*45415h32.9B+66.3C**
NS-44 Commissioner 4204138240.501C0.6029.108%D17.676%D14.1DN/A5629.2h4.8D16.6D
Frag Grenade 4013981398N/A396.9050.876%B++N/A497.5C+3.8D24800.8h3.6C*7B+
E540 Halberd-H 608395586.81C+5.7154.012%C-N/A37.3C20.1C32510.6h7.2C13.4C
T9 CARV-S 3973876380.607D0.5014.4%D**19.897%D12.7D*N/A4730.5h15.8D--110D*
T2 Striker 6933775400.698B+0.4134.86%FN/A10C8.4C13437.7h39.7B114C
M20 Basilisk 5643741063.528C*2.4236.504%C2.941%D--14D7.1C-13926.7h125.8D344.7C-
MR11 Gatekeeper-H 732373517.314B++6.2143.531%D--N/A22.2D21.4D27616.8h74.7C--171.6D-
NS Decimator 5073643870.941C+0.1656.93%C-1.923%C32.5C+12.8C30211.2h4.5C**7.9C++
LC2 Lynx 3743535220.676C0.4321.706%C21.813%C++11.4DN/A6631.1h16.1C+74.2C+
NSX Masamune 4483486590.528C-0.5844.046%F2.011%C+22.2C-6.4D11215.7h10.2B23.1C+
TORQ-9 3553445930.58C--0.5219.903%D-20.058%C-12.7D--N/A5627h18.4D--92.6D-
T4 AMP 3373334350.766C+0.3424.051%C-14.715%D-13.7DN/A4524.3h14C**58.2C++
MR11 Gatekeeper 5913271112.946C1.8429.594%D*N/A15.1D12.2D18921.6h67.4D-227.6D*
MKV Suppressed 3082985390.553D0.5520.371%D--17.45%C8.9D--N/A3133.5h16.9C82.9C-
M77-B 3002971671.778C+0.6728.003%D**74.411%C+14D-N/A5021.2h2.9D10.2D-
MG-H1 Watchman 2882794360.64C--0.4616.363%D*20.43%D15.9D-N/A7017.6h17.7C-108.3D
NS-30 Vandal 2742712870.944C-0.1624.283%D**19.188%D-17.6D--N/A5015.4h6.5C-26.6D-
TMG-50 2792663560.747C-0.3617.849%D19.549%D16.8DN/A9715.8h13C72.8C+
M60-G Bulldog 308263347.735B+6.6334.273%C1.901%D35.5C+6.1C-1447.4h7.2C++21C++
TRAP-M1 2612513100.81D0.2925.051%D-20.717%D15.4D-N/A3916.3h11.8D-47.1D
AP30 Shredder 423247872.839C1.7331.928%C+N/A22.3C15.9C30611.1h97.8C+306.4C++
CAS 14-E 256232445.273C-4.1724.444%F1.293%C--33.6D--3.5D-1196.9h33.3C+136.2D-
SABR-13 2412303520.653C-0.4516.862%F-23.044%C12.8D--N/A5118h13.7C-81.1D**
G30 Vulcan 3732271032.204C1.1025.525%C-1.322%D*16.9C-10.9C18913.4h121.3C-475.2C
NSX Tengu 2292234350.513D0.5928.244%D*18.386%C11.9D--N/A3518.7h16.1C-57.1D
M12 Kobalt 2342221218.5C17.4014.233%D*15.315%D43.5D*2.4C-1415.1h23.5D164.9D*
PDW-16 Hailstorm 2282204620.476D0.6319.344%D-14.545%C6.5D*N/A3034h22.4D*115.6D-
M60-A Bulldog 271214524.115C3.0133.27%CN/A28.5C7.6B+1707.5h6.6C-19.7C
MG-HBR1 Dragoon 2212132910.732C-0.3721.6%F24.413%D10D--N/A2821.2h8C36.9D--
NSX Naginata 2162112820.748D0.3613.342%F26.066%C14.4D--N/A4714.7h11.6C**87.1C--
Hellfire Rocket Pods 234207484.313C3.2143.964%C-1.449%B++69C+9C--5573h30.6D69.6C
M40 Fury-F 3002024370.462D0.6445.182%CN/A5.8D--2.8D-3834.8h22.9D**50.8F
G40-F Ranger 3081971612.313C**11.2133.405%C++N/A41.9C+23.6C+3794.7h71.3C*213.5B
NS-7 PDW 1991953210.607C0.5017.625%D*21.539%B++11DN/A5217.7h16.9C96D
M40 Fury-H 2671911810.611C+9.5140.989%C+N/A65.9C-26.2B*4462.9h13.7D-33.4D--
Skyguard 357187862.174C1.0722.148%D--1.604%C-8.1D7.4C-12623.1h177.2D-799.9D**
Anti-Vehicle Grenade 2771841184N/A182.9053.925%BN/A230D116.3C**17990.8h8D--14.9C
NS Annihilator 3501702310.736B0.3784.216%B**N/A8.3C-8.8C+13020.4h13.9D16.5C
M3 Pounder HEG 2201692340.722C-0.3826.421%D*1.775%D--9.4D-2.8C12017.9h25.7D*97.3D**
TS4 Haymaker 1661642810.584C--0.5230.27%D--7.317%F8.2D*N/A5820h5.3C-17.6D-
C150 Dalton 278164325.125C+4.0236.485%CN/A26.9C18.7C4526.1h4.2C**11.4C*
RAMS .50M 163162891.82C0.7234.476%D75.309%C-17.4DN/A839.3h2.2C++6.5C+
NSX Tanto 1711615050.319D-0.7916.359%F-21.118%D4D*N/A1540h19.3D117.9D--
TX1 Repeater 1611603220.497C0.6122.525%C20.625%C+7.4D--N/A4821.5h16.2C72.1C+
NS-61 Emissary 1651592820.564C0.5423.951%D16.352%C+10.8DN/A4414.7h18.6C--77.5D
L105 Zephyr 219156315.032C-3.9338.912%C-N/A37.1C--15A3664.2h8.4D--21.6D
Hoplon Anti-Aircraft Phalanx Tower 2871471147U145.9044.941%A*N/A735S700S60540.2h3.4B*7.5B+
Spear Anti-Vehicle Phalanx Tower 244144272A**70.9055.846%B++2.083%D-120M+83.3M10031.2h3.1A+5.6A+
ML-7 1931372980.46C0.6462.016%B++2.19%C18.8C7.7D5467.3h6.8C++10.9B+
M2 Mutilator 1301241360.912C--0.198.721%D**16.129%D17.5DN/A767.1h19.1C218.5D--
G40-F Ranger 182119139.154B**8.0525.87%DN/A18.3C++9.7C1526.5h84.4B**326.2B++
M3 Pounder HEG 1691102050.537D0.5726.013%D**N/A6.7D**3.6C+9316.3h36.8F*141.4F--
Ripper 10910834,9230.003D1.109.16%D**14.815%C0.1C--N/A01776.8h2.2D*24.5D*
L-30R Vektor 1681081150.939C--0.1726.29%D*N/A9.9C+5.5C10910.9h68.7C*261.5C+
M20 Wyvern 177108254.32C3.2229.031%D*1.852%D-14.8D9.5D1477.3h78.3C++269.8C--
M2 Mutilator 1041021300.785D0.328.688%D**19.608%C*15.5D--N/A876.6h22.2D*256F
NS-AM7 Archer 1521012810.359C0.7549.308%D*8.911%D--2.3D--1.1D--2444.6h23.3C+47.2C
NS-45 Pilot 98951590.597C-0.5125.633%D-12.632%F10D--N/A369.5h10D--39.1D--
P525 Marauder 9689811.125C10.0211.79%D**2.247%C**37.1D-2.9C1142.4h8.5D--72.2F-
Auraxium Chainblade 1008720,1130.004D1.108.308%F16.092%A+0.1C--N/A0981.9h2.8D--33.9F
M20 Drake 13484312.71C1.6123.771%D1.19%D--17.5C10.4C1294.8h63.8B+268.4C++
G40-F Ranger 12882711.714A*10.6123.916%DN/A34.2C19.2C-2632.4h57.8B+241.8C**
G30 Walker 16581184.5C++3.4023.433%D-1.235%D**5.8D**6D-10714h379.7F*1620.3F--
MANA Anti-Vehicle Turret 160761140.667C-0.4444.226%D--1.316%D*10.7D*11.8D-2917.1h21.3F48.2F*
Aspis Anti-Aircraft Phalanx Turret 15172418S16.9023.528%CN/A7.9D8.7C--1679.1h170.8C726.1C+
KSR-35 72701270.551D0.5523.696%F12.857%F-11.5D*N/A386.1h6.9F--29.3F--
M20 Basilisk 9768164.25A3.1530.985%B1.471%F17C+7.3C+1654h111.5D-359.9C+
Chainblade 706823,7240.003D1.1038.67%B*2.941%D0D-N/A11533.9h7.4T-19C+
M60-G Bulldog 7360160M*58.9038.089%DN/A35.3D--7.6D1431.7h9.2C+24.1C
Soldier Soaker 6260670.896C+0.2123.568%D--25%A+16.2D--N/A873.7h6.5C27.7D-

Consumables
  Name Deaths Consumed Time Equipped
Pain Spire02051.2h
Motion Spotter328,3594.8h
Flail Targeting Dart92231.2h
Restoration Kit591,4661.5h
The Flail0660.7h
Anti-Vehicle MANA Turret128691.2h
Spawn Beacon173,1771.8h
Nano-Armor Kit3,5394,814,589266.2h
Turret AI Module81,2156.8h
Structure Shield Module21,0285.2h
Repair Module11,5655.8h
Cortium Silo05902.6h
Skywall Shield Emitter27083.2h
Blast Wall12312h
Nanite Revive Grenade03,0280.9h
Medical Applicator1,304406,31733.9h
Welding Device676,4304.7h
Spear Anti-Vehicle Tower24742.9h
Spitfire Auto-Turret21422,88219.6h
Rampart Wall121,43118.1h
Hoplon Anti-Aircraft Phalanx Tower06263.2h
Xiphos Anti-Personnel Tower16513.4h
Router01200.2h
Ammunition Package22049,85716.1h
Medical Kit3776,2186.4h
Anti-Infantry MANA Turret984,9906.2h
Pillbox03072.8h
Elysium Spawn Tube23662h
Orbital Strike Target Designator8728212.5h
IPC Targeting Dart4570.4h
Vehicle Gate54235.9h
Infantry Tower0981.7h
WLT-Howler Mining Laser214,7362.7h
Spear Anti-Vehicle Turret21391.1h
Alarm Module02140.6h
Nano-Repair Grenade04090.1h
Hardlight Barrier1101,6552.9h
Recon Detection Device705,83910h
Shield Recharging Field91,6930.7h

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