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Justicar Champion DxC2003[Mdu] DxC2003
VS BR 41

KDR: 1.22

Score: 20.9m

Last Seen: Jul 19th, 2019 5:55 PM
- OFFLINE - 45.9 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 68
Level Progress (to 42): 16%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Lasher X2 Sirius SX12 Eridani SX5 Lumine Edge NS-7 PDW NS-11A Phaseshift VX-S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DxC2003



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.036%17.089%44540117422,4421.110770.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.65%0.951B*-0.574D-1.283D**HEAD + (~4.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.46B+10.50.266C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.019%1.953%70512091,28017304910.739457260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.584%-1.356D**-0.391C--0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.6-0.959D--20.4-0.632D55.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.922%2.41%9112138310411120.07973173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.21C-0.503D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.669B+13.40.664B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.862%84.812%9512093,4371893111.81468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.538%1.786A++1.152B**0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.70.451B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.23%13.002%9412102,092119621.74916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.801%0.389C**-0.323C-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.40.292C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 68
20.9m291.9%282 (16.9k)251 (15.1k)1.2174844,74136,7491.3178941 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121498222.375%18.321%41002:1618

11% Combat Medic19% Engineer16% Heavy Assault36% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:23 PMMar 4th, 2019 9:25 PMJul 19th, 2019 2:15 PM (2d) (PST)Jul 19th, 2019 2:55 PM (2d) (PST)Jul 19th, 2019 1:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4632891740.5380.4420.0991.6370.022379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,75517,35810,3973227698115,077

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1384.8h/57.7d 3,690 8,197 8,364 136k 1,662 4,558 1,865 38.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,157
Deaths:993
KDR:1.165
Accuracy:22.125% C+
HSR:16.249% D-
Orion VS54
C++
Kills:479
Deaths:461
KDR:1.039
Accuracy:21.634% C++
HSR:20.042% D
Pulsar LSW
D
Kills:368
Deaths:443
KDR:0.831
Accuracy:18.839% D
HSR:19.565% D
Flare VE6
C-
Kills:312
Deaths:228
KDR:1.368
Accuracy:19.420% D
HSR:21.474% C-
SVA-88
C**
Kills:263
Deaths:219
KDR:1.201
Accuracy:24.794% C**
HSR:17.110% D*
Ursa
C+
Kills:179
Deaths:220
KDR:0.814
Accuracy:21.839% C+
HSR:21.229% C-
NSX Naginata
C+
Kills:158
Deaths:216
KDR:0.731
Accuracy:17.868% D-
HSR:27.215% C+
VE-H Maw
C+
Kills:52
Deaths:75
KDR:0.693
Accuracy:22.381% D
HSR:25% C+
Kills:2,968
Deaths (as Heavy Assault):2,855
Deaths (to Heavy Assaults):10,459
KDR:1.03958
Kill Difference:113
Playtime:215.728 hours
Usage:16%
Score:3.224m
Score/min:249
Accuracy (listed only):21.112%
HSR (listed only):20.986%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:1,160
Deaths:1,080
KDR:1.074
Accuracy:25.793% B
HSR:13.621% D
Pandora VX25
B*
Kills:1,160
Deaths:878
KDR:1.321
Accuracy:49.094% B*
HSR:12.414% D
NS-11C
C+
Kills:1,160
Deaths:988
KDR:1.174
Accuracy:23.142% C+
HSR:15.345% D
VX6-7
C++
Kills:1,159
Deaths:1,388
KDR:0.835
Accuracy:25.002% C++
HSR:14.754% D--
Zenith VX-5
C--
Kills:1,159
Deaths:1,506
KDR:0.770
Accuracy:23.004% C--
HSR:14.927% D*
Pulsar C
B
Kills:1,157
Deaths:1,460
KDR:0.792
Accuracy:26.254% B
HSR:17.459% D--
NS-11CB
C+
Kills:583
Deaths:765
KDR:0.762
Accuracy:24.311% C+
HSR:14.237% D--
Eidolon VE33
C
Kills:525
Deaths:726
KDR:0.723
Accuracy:25.692% C
HSR:19.810% D-
Eclipse VE3A
C+
Kills:516
Deaths:808
KDR:0.639
Accuracy:26.670% C+
HSR:14.341% D--
Phobos VX86
D
Kills:377
Deaths:445
KDR:0.847
Accuracy:45.732% D*
HSR:12.732% D
NS Baron G5
C
Kills:316
Deaths:350
KDR:0.903
Accuracy:34.817% D-
HSR:12.975% C
Deimos VA29
C+
Kills:310
Deaths:444
KDR:0.698
Accuracy:44.082% D**
HSR:16.129% C+
Thanatos VE70
C-
Kills:245
Deaths:286
KDR:0.857
Accuracy:35.903% C-
HSR:12.245% D-
Solstice Burst
C*
Kills:209
Deaths:244
KDR:0.857
Accuracy:27.463% C*
HSR:19.617% D
Kills:10,036
Deaths (as Engineer):11,368
Deaths (to Engineers):7,022
KDR:0.88283
Kill Difference:1,332
Playtime:268.294 hours
Usage:19%
Score:4.189m
Score/min:260
Accuracy (listed only):31.211%
HSR (listed only):15.043%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,972
Deaths:1,243
KDR:1.586
Accuracy:32.695% A++
HSR:12.424% D-
Eridani SX5
B++
Kills:1,445
Deaths:1,163
KDR:1.242
Accuracy:30.206% B++
HSR:10.934% D*
NS-7 PDW
A*
Kills:1,275
Deaths:996
KDR:1.280
Accuracy:35.495% A*
HSR:8.941% D**
NS-11A
C--
Kills:1,178
Deaths:542
KDR:2.173
Accuracy:21.781% C--
HSR:16.214% D
MKV Suppressed
B+
Kills:1,160
Deaths:922
KDR:1.258
Accuracy:28.550% B+
HSR:13.535% D--
Pandora VX25
B*
Kills:1,160
Deaths:878
KDR:1.321
Accuracy:49.094% B*
HSR:12.414% D
Skorpios
C+
Kills:623
Deaths:701
KDR:0.889
Accuracy:27.288% C+
HSR:12.841% D*
Equinox VE2
C
Kills:511
Deaths:692
KDR:0.738
Accuracy:21.669% D-
HSR:18.787% C
VE-S Canis
B+
Kills:400
Deaths:415
KDR:0.964
Accuracy:29.447% B+
HSR:13% D-
Phobos VX86
D
Kills:377
Deaths:445
KDR:0.847
Accuracy:45.732% D*
HSR:12.732% D
Equinox VE2 Burst
C
Kills:317
Deaths:395
KDR:0.803
Accuracy:25.400% C
HSR:20.505% D-
NS Baron G5
C
Kills:316
Deaths:350
KDR:0.903
Accuracy:34.817% D-
HSR:12.975% C
Deimos VA29
C+
Kills:310
Deaths:444
KDR:0.698
Accuracy:44.082% D**
HSR:16.129% C+
NSX Tengu
B+
Kills:295
Deaths:248
KDR:1.190
Accuracy:39.889% B+
HSR:13.898% D*
Terminus VX-9
C
Kills:269
Deaths:379
KDR:0.710
Accuracy:24.672% C
HSR:12.268% F-
H-V45
C
Kills:249
Deaths:302
KDR:0.825
Accuracy:21.863% C-
HSR:18.474% C
Thanatos VE70
C-
Kills:245
Deaths:286
KDR:0.857
Accuracy:35.903% C-
HSR:12.245% D-
Corvus VA55
D
Kills:225
Deaths:263
KDR:0.856
Accuracy:21.609% D
HSR:16.889% D-
Kills:12,327
Deaths (as Combat Medic):10,664
Deaths (to Combat Medics):4,442
KDR:1.15595
Kill Difference:1,663
Playtime:151.928 hours
Usage:11%
Score:1.862m
Score/min:204
Accuracy (listed only):31.677%
HSR (listed only):14.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:1,972
Deaths:1,243
KDR:1.586
Accuracy:32.695% A++
HSR:12.424% D-
Eridani SX5
B++
Kills:1,445
Deaths:1,163
KDR:1.242
Accuracy:30.206% B++
HSR:10.934% D*
NS-7 PDW
A*
Kills:1,275
Deaths:996
KDR:1.280
Accuracy:35.495% A*
HSR:8.941% D**
Phaseshift VX-S
A*
Kills:1,176
Deaths:257
KDR:4.576
Accuracy:51.014% A*
HSR:95.833% A+
MKV Suppressed
B+
Kills:1,160
Deaths:922
KDR:1.258
Accuracy:28.550% B+
HSR:13.535% D--
Artemis VX26
B++
Kills:1,159
Deaths:953
KDR:1.216
Accuracy:30.662% B++
HSR:17.774% D
Parallax VX3
A+
Kills:1,154
Deaths:417
KDR:2.767
Accuracy:48.747% A+
HSR:87.435% A
Ghost
C*
Kills:773
Deaths:475
KDR:1.627
Accuracy:40.119% C*
HSR:64.424% C
NS-44L Blackhand
A*
Kills:749
Deaths:301
KDR:2.488
Accuracy:57.517% A++
HSR:70.895% A*
Skorpios
C+
Kills:623
Deaths:701
KDR:0.889
Accuracy:27.288% C+
HSR:12.841% D*
VE-S Canis
B+
Kills:400
Deaths:415
KDR:0.964
Accuracy:29.447% B+
HSR:13% D-
NS-61 Emissary
B**
Kills:330
Deaths:321
KDR:1.028
Accuracy:34.777% B**
HSR:12.121% D
NS-30 Vandal
C*
Kills:302
Deaths:255
KDR:1.184
Accuracy:34.300% C*
HSR:14.570% D**
NSX Tengu
B+
Kills:295
Deaths:248
KDR:1.190
Accuracy:39.889% B+
HSR:13.898% D*
Manticore SX40
B
Kills:293
Deaths:360
KDR:0.814
Accuracy:31.522% B
HSR:20.137% C
V10
A++
Kills:258
Deaths:108
KDR:2.389
Accuracy:52.751% A++
HSR:81.395% B+
NS-44 Commissioner
B+
Kills:257
Deaths:353
KDR:0.728
Accuracy:40.625% B+
HSR:21.012% C+
Cerberus
C++
Kills:187
Deaths:199
KDR:0.940
Accuracy:32.599% C++
HSR:11.230% D*
Nyx VX31
B+
Kills:185
Deaths:127
KDR:1.457
Accuracy:36.944% B+
HSR:18.919% D*
Phantom VA23
C*
Kills:110
Deaths:105
KDR:1.048
Accuracy:36.120% C*
HSR:16.364% D**
NS-357 Underboss
C+
Kills:99
Deaths:93
KDR:1.065
Accuracy:35.245% C+
HSR:19.192% C
Beamer VS3
C
Kills:97
Deaths:84
KDR:1.155
Accuracy:25.738% C
HSR:11.340% D**
XM98
A*
Kills:76
Deaths:13
KDR:5.846
Accuracy:51.477% A*
HSR:93.421% A*
Spiker
B+
Kills:65
Deaths:90
KDR:0.722
Accuracy:27.315% C
HSR:24.615% B+
NSX Tomoe
C+
Kills:60
Deaths:78
KDR:0.769
Accuracy:28.134% C+
HSR:23.333% D*
Kills:14,500
Deaths (as Infiltrator):10,277
Deaths (to Infiltrators):6,062
KDR:1.41092
Kill Difference:4,223
Playtime:504.138 hours
Usage:36%
Score:6.824m
Score/min:226
Accuracy (listed only):36.767%
HSR (listed only):31.583%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:1,972
Deaths:1,243
KDR:1.586
Accuracy:32.695% A++
HSR:12.424% D-
Eridani SX5
B++
Kills:1,445
Deaths:1,163
KDR:1.242
Accuracy:30.206% B++
HSR:10.934% D*
NS-7 PDW
A*
Kills:1,275
Deaths:996
KDR:1.280
Accuracy:35.495% A*
HSR:8.941% D**
Solstice SF
B
Kills:1,160
Deaths:1,080
KDR:1.074
Accuracy:25.793% B
HSR:13.621% D
MKV Suppressed
B+
Kills:1,160
Deaths:922
KDR:1.258
Accuracy:28.550% B+
HSR:13.535% D--
Pandora VX25
B*
Kills:1,160
Deaths:878
KDR:1.321
Accuracy:49.094% B*
HSR:12.414% D
NS-11C
C+
Kills:1,160
Deaths:988
KDR:1.174
Accuracy:23.142% C+
HSR:15.345% D
VX6-7
C++
Kills:1,159
Deaths:1,388
KDR:0.835
Accuracy:25.002% C++
HSR:14.754% D--
Zenith VX-5
C--
Kills:1,159
Deaths:1,506
KDR:0.770
Accuracy:23.004% C--
HSR:14.927% D*
Pulsar C
B
Kills:1,157
Deaths:1,460
KDR:0.792
Accuracy:26.254% B
HSR:17.459% D--
Skorpios
C+
Kills:623
Deaths:701
KDR:0.889
Accuracy:27.288% C+
HSR:12.841% D*
NS-11CB
C+
Kills:583
Deaths:765
KDR:0.762
Accuracy:24.311% C+
HSR:14.237% D--
Eclipse VE3A
C+
Kills:516
Deaths:808
KDR:0.639
Accuracy:26.670% C+
HSR:14.341% D--
VE-S Canis
B+
Kills:400
Deaths:415
KDR:0.964
Accuracy:29.447% B+
HSR:13% D-
Phobos VX86
D
Kills:377
Deaths:445
KDR:0.847
Accuracy:45.732% D*
HSR:12.732% D
NS Baron G5
C
Kills:316
Deaths:350
KDR:0.903
Accuracy:34.817% D-
HSR:12.975% C
Deimos VA29
C+
Kills:310
Deaths:444
KDR:0.698
Accuracy:44.082% D**
HSR:16.129% C+
NSX Tengu
B+
Kills:295
Deaths:248
KDR:1.190
Accuracy:39.889% B+
HSR:13.898% D*
Thanatos VE70
C-
Kills:245
Deaths:286
KDR:0.857
Accuracy:35.903% C-
HSR:12.245% D-
Solstice Burst
C*
Kills:209
Deaths:244
KDR:0.857
Accuracy:27.463% C*
HSR:19.617% D
Kills:16,681
Deaths (as Light Assault):16,330
Deaths (to Light Assaults):5,828
KDR:1.02149
Kill Difference:351
Playtime:231.918 hours
Usage:17%
Score:4.494m
Score/min:323
Accuracy (listed only):31.742%
HSR (listed only):13.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:117
Deaths:82
KDR:1.427
Accuracy:15.741% C
HSR:19.658% C++
Cosmos VM3
C+
Kills:98
Deaths:82
KDR:1.195
Accuracy:16.035% C
HSR:18.367% C+
Kills:215
Deaths (as MAX Suit):82
Deaths (to MAX Suits):2,319
KDR:2.62195
Kill Difference:133
Playtime:11.538 hours
Usage:1%
Score:0.284m
Score/min:410
Accuracy (listed only):15.888%
HSR (listed only):19.013%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:107
V. Kills:9 N/A
Deaths:36
KDR:2.972
Accuracy:52.422% C++
KPH:69.400 C+
VKPH:5.800 D--
Kills:107 (0 + 0)
Deaths:36
KDR:2.972
VKDR:0.250
Vehicle Kills:9
Kill Difference:71
Playtime:1.541 hours
Usage:0%
Score:0.034m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:326
V. Kills:51 N/A
Deaths:53
KDR:6.151
Accuracy:36.771% C
KPH:39.300 B+
VKPH:6.100 C-
L100 Python AP
D*
Kills:133
V. Kills:82 160%
Deaths:34
KDR:3.912
Accuracy:42.884% F
KPH:16.700 D*
VKPH:10.300 D**
Skyguard
D
Kills:107
V. Kills:104 102%
Deaths:51
KDR:2.098
Accuracy:23.645% D-
KPH:7.300 D--
VKPH:7.100 D
Kills:566 (566 + 0)
Deaths:138
KDR:4.101
VKDR:1.717
Vehicle Kills:237
Kill Difference:428
Playtime:30.869 hours
Usage:2%
Score:0.319m
Score/min:172
Driving Accuracy:23.645%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:619
V. Kills:199 310%
Deaths:140
KDR:4.421
Accuracy:48.069% C+
KPH:22.900 C+
VKPH:7.400 C
Supernova VPC
C*
Kills:95
V. Kills:27 339%
Deaths:9
KDR:10.556
Accuracy:39.921% D*
KPH:31.600 D
VKPH:9 C*
Saron HRB
D*
Kills:83
V. Kills:25 319%
Deaths:12
KDR:6.917
Accuracy:33.922% D*
KPH:13 D*
VKPH:3.900 D**
Supernova FPC
D
Kills:51
V. Kills:28 176%
Deaths:9
KDR:5.667
Accuracy:43.260% D*
KPH:18.400 D
VKPH:10.100 D--
Kills:848 (765 + 83)
Deaths:170
KDR:4.988
VKDR:1.641
Vehicle Kills:279
Kill Difference:678
Playtime:39.174 hours
Usage:3%
Score:0.357m
Score/min:152
Driving Accuracy:43.260%
Gunner Accuracy:33.922%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:142
V. Kills:4 N/A
Deaths:138
KDR:1.029
Accuracy:32.944% D--
KPH:28 D
VKPH:0.800 D--
Kills:142 (142 + 0)
Deaths:138
KDR:1.029
VKDR:0.029
Vehicle Kills:4
Kill Difference:4
Playtime:5.069 hours
Usage:0%
Score:0.026m
Score/min:85
Driving Accuracy:32.944%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,1693,1638703.636C+2.4267.597%M+N/A332.9SN/A10669.5h0.7M*1.1A**
Lasher X2 2,3092,3011,9811.162C**0.0637.275%A+3.173%C-36.2C**N/A15163.6h17.7B+47.4B*
Sirius SX12 1,9721,9721,2431.586B+0.3732.695%A++12.424%D-53.2AN/A19837.1h9.7A29.5B*
Eridani SX5 1,4471,4451,1631.242C++0.0230.206%B++10.934%D*34.2C+N/A12442.3h9B**29.7B++
Lumine Edge 1,3131,31011,2250.117C+1.1031.093%B+17.405%C*3.1CN/A8421.3h1.1B++3.7B+
NS-7 PDW 1,2751,2759961.28B+0.0635.495%A*8.941%D**45.1B*N/A15128.3h10.3B**28.9B**
NS-11A 1,1791,1785422.173B+0.9621.781%C--16.214%D23.2CN/A10350.8h11.5B*52.9B
Phaseshift VX-S 1,1801,1762574.576B++3.3651.014%A*95.833%A+21.2C--N/A5155.6h1.4B**2.8B**
Solstice SF 1,1651,1601,0801.074C++0.1425.793%B13.621%D30.9B++N/A12637.5h8.7B+33.8B++
MKV Suppressed 1,1611,1609221.258C**0.0428.55%B+13.535%D--57.7B**N/A22820.1h11.4B++39.8B+
Pandora VX25 1,1601,1608781.321C++0.1049.094%B*12.414%D35.5C+N/A12432.7h4.1B+8.4B+
NS-11C 1,1631,1609881.174C*0.0423.142%C+15.345%D25.6C+N/A10145.3h11.9B++51.4B+
Artemis VX26 1,1591,1599531.216C+0.0030.662%B++17.774%D44.6B+N/A11926h9.7B**31.6B*
VX6-7 1,1641,1591,3880.835C0.3825.002%C++14.754%D--36C++N/A17632.2h11.6B+46.5B+
Zenith VX-5 1,1671,1591,5060.77C-0.4523.004%C--14.927%D*28.1CN/A8741.3h13.9C+60.6C+
NS-15M1 1,1611,1579931.165C0.0522.125%C+16.249%D-40.3C+N/A13528.7h11.9B53.6C**
Pulsar C 1,1701,1571,4600.792C0.4326.254%B17.459%D--30C++N/A11838.6h10.9B+41.4B+
Parallax VX3 1,1561,1544172.767C+1.5548.747%A+87.435%A27.5C+N/A8642h1.7B**3.6B*
C-4 1,0598414231.988B+0.7730.143%B*N/A164.9A++42.7B**12165.1h0.9B**2.9B**
Frag Grenade 8278241824N/A822.7860.886%A*N/A1373.3S5C41730.6h1.8A++2.9A+
Ghost 7787734751.627C0.4140.119%C*64.424%C30.8CN/A8925.1h2.2C*5.4B
MANA Anti-Personnel Turret 7697574361.736N/A0.5217.499%UN/A7570U120U16044000.1h19.6T*111.7T*
NS-44L Blackhand 7537493012.488B**1.2757.517%A++70.895%A*19.6CN/A5538.2h3B**5.2B**
Skorpios 6266237010.889C0.3327.288%C+12.841%D*44.5C++N/A14514h10.5B+38.5B
Supernova PC 8186191404.421C+3.2048.069%C+2.423%C++22.9C+7.4C12327h4.9C**10.2C**
Hunter QCX 5895895071.162B++0.0650.964%B+30.391%C**20.7B++N/A6028.4h2.5B+4.8B+
NS-11CB 5925837650.762C0.4624.311%C+14.237%D--27.6C+N/A9121.1h14.6C++60C*
Eidolon VE33 5315257260.723C0.4925.692%C19.81%D-16.6CN/A5231.6h8.6C**33.4C*
Eclipse VE3A 5225168080.639C0.5826.67%C+14.341%D--23.5DN/A6822h9B**33.6B*
Equinox VE2 5125116920.738C0.4821.669%D-18.787%C34.1C*N/A13415h10.9B++50.5C++
Orion VS54 4824794611.039C+0.1821.634%C++20.042%D36.8C*N/A25413h12.2B56.4C++
Force-Blade 44442019,2040.022C+1.2036.604%B+N/A0.7C+N/A2618.6h1.8B++4.8B++
VE-S Canis 4054004150.964C+0.2529.447%B+13%D-32.5CN/A9312.3h10.6B+35.9B+
Phobos VX86 3773774450.847C0.3745.732%D*12.732%D29.9C--N/A11712.6h2.2B+4.8C+
Pulsar LSW 3733684430.831C--0.3918.839%D19.565%D29.7C-N/A11212.4h13.6C72.4C
NS-61 Emissary 3303303211.028B0.1934.777%B**12.121%D30C*N/A7211h13C*37.4B+
C75 Viper 377326536.151B+4.9336.771%C1.227%C39.3B+6.1C-2218.3h10.3B++28B+
Equinox VE2 Burst 3183173950.803C-0.4125.4%C20.505%D-23.5DN/A7413.5h12.1C**47.8C++
NS Baron G5 3203163500.903C0.3134.817%D-12.975%C38.5C*N/A1808.2h3.4B**9.9C+
Flare VE6 3123122281.368C+0.1519.42%D21.474%C-32.8CN/A1579.5h9.8B+50.2C++
Deimos VA29 3123104440.698C--0.5244.082%D**16.129%C+25DN/A8612.4h2.6C5.8C--
NS-30 Vandal 3033022551.184C0.0334.3%C*14.57%D**42.5C*N/A1307.1h5.4B15.8B+
NSX Tengu 2952952481.19C+0.0339.889%B+13.898%D*46.1B+N/A1356.4h9.5B*23.8B++
Manticore SX40 2942933600.814C+0.4031.522%B20.137%C25.3CN/A6011.6h7.4C**23.5B+
Terminus VX-9 2742693790.71C0.5124.672%C12.268%F-26.6C--N/A6910.1h14.4D58.3C
SVA-88 2632632191.201C0.0224.794%C**17.11%D*31.3C--N/A1538.4h12C+48.4C**
V10 2582581082.389C1.1752.751%A++81.395%B+22.1DN/A8011.7h2.1B3.9B*
NS-44 Commissioner 2572573530.728C0.4940.625%B+21.012%C+33.8C+N/A1337.6h3.2B++7.8B++
H-V45 2512493020.825C0.3921.863%C-18.474%C28.3C+N/A1178.8h13.1C*59.8C+
Thanatos VE70 2452452860.857C+0.3635.903%C-12.245%D-40.8B++N/A1916h3.3B**9.1B++
NS Decimator 3172363420.69C-0.5363.542%B2.119%C+31.1C10.7D2467.6h4.7C++7.4C**
Corvus VA55 2272252630.856C0.3621.609%D16.889%D-23CN/A1169.8h12C*55.5C+
MANA Anti-Vehicle Turret 4262232530.881D0.3446.715%D2.691%C2230B++2030B*6124330.1h10.9C+23.3C
Spear Anti-Vehicle Phalanx Turret 340217249.042C**7.8248.804%B+3.226%C42.5C**24.1C*4705.1h8.1B16.6B+
Solstice Burst 2102092440.857C0.3627.463%C*19.617%D32.2CN/A1096.5h12B+43.8B+
Cerberus 1871871990.94C+0.2832.599%C++11.23%D*36C+N/A1085.2h5.6B+17.2B+
Nyx VX31 1851851271.457C0.2436.944%B+18.919%D*41.1C++N/A1414.5h5B+13.6B+
Ursa 1791792200.814C-0.4021.839%C+21.229%C-31.4CN/A1415.7h11.1C++50.6C*
NSX Naginata 1581582160.731D0.4917.868%D-27.215%C+30.4C-N/A985.2h12.2C++68.3C+
S12 Renegade 1461421381.029C-0.1932.944%D--3.521%D27.8DN/A855.1h2.4B**7.2B
L100 Python AP 215133343.912C+2.6942.884%F2.256%C+16.6D*10.3D**1928h6.8C+15.8D
Sticky Grenade 1231231123N/A121.7862.059%B**N/A1230B+N/A45940.1h1.7B+2.8B++
Cosmos VM3 118117821.427C0.2115.741%C19.658%C++40.3B+N/A2402.9h12.7B+80.9C*
Phantom VA23 1101101051.048C--0.1736.12%C*16.364%D**29.7C-N/A753.7h4.9C+13.6C++
Dual Photon Pods 116107362.972C-1.7552.422%C++N/A71.3C+6D--3621.5h19.3B+36.9B+
Skyguard 211107512.098C0.8823.645%D-1.869%C+7.3D--7.1D13414.6h173.4D--733.2D**
NS-357 Underboss 9999931.065C++0.1535.245%C+19.192%C33CN/A1343h3.4B*9.7B+
Tank Mine 14999412.415C+1.2033.22%C+N/A165A83.3B++15760.6h2C+5.9C**
Cosmos VM3 9998821.195C0.0216.035%C18.367%C+33.8C*N/A2162.9h15.5C96.9C+
Beamer VS3 9897841.155B+0.0625.738%C11.34%D**33.4BN/A1912.9h6.3B**24.4C**
Supernova VPC 12295910.556C+9.3439.921%D*1.053%C--31.7D9C*1653h3.2C++8C
Saron HRB 10883126.917B5.7033.922%D*2.41%B*13D*3.9D**1706.4h13.4A39.6B++
Icikill 78772,0050.038C1.1824.816%C--25.974%A*1.5C+N/A951.4h2.6D10.6C+
XM98 7676135.846A*4.6351.477%A*93.421%A*19.5C-N/A1133.9h1.6A+3.1A
Spiker 6565900.722C0.5027.315%C24.615%B+31C+N/A1032.1h8.2C**30.1C**
NSX Tomoe 6060780.769C--0.4528.134%C+23.333%D*22.2DN/A692.7h14.7C+52.3C++
VE-H Maw 5352750.693D0.5222.381%D25%C+27.4DN/A1701.9h13D58C
Supernova FPC 795195.667C+4.4543.26%D*N/A18.2D10D*3742.8h4.2B++9.7C*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G11920.1h
Spawn Beacon42670.3h
Anti-Vehicle MANA Turret185791.6h
Medical Applicator19081,3446.6h
NSX Amaterasu23810.6h
Spitfire Auto-Turret132550.4h
Restoration Kit1411,7852h
Shield Recharging Field6960.1h
Recon Detection Device1077,31710.9h
Ammunition Package311,2270.6h
Nano-Armor Kit194242,32213.6h
Anti-Infantry MANA Turret766511.7h

Check the help document for the dictionary if you want to learn more about words used here.


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