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Operant Veteran DxC2003[Mdu] DxC2003
VS BR 31

KDR: 1.21

Score: 20.4m

Last Seen: Mar 4th, 2019 9:20 PM
- OFFLINE - 1079.9 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Miller
Level Progress (to 32): 62%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Lasher X2 Sirius SX12 Eridani SX5 Lumine Edge NS-7 PDW NS-11A NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $455,364 MLG Score: 364
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.047%16.572%4323999622,1161.112750.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.637%0.967B*-0.635D-1.291D**HEAD + (~3.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.46B+10.50.263C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.837%1.925%69510301,24717004500.733529276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.681%-1.37D**-0.438C--0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.5-0.952D--20.3-0.615D55.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.038%2.41%1011034831027770.0808179106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.198C-0.498D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.673B+13.20.666B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.785%84.56%10410313,167185871.70452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.833%1.767A++1.141B**0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.70.45B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.232%13.002%10410312,092117621.77891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.801%0.4B-0.307C-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.40.292C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m284.3%285 (17.1k)254 (15.2k)1.2136543,82536,1101.313131 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103591822.413%17.611%39502:1417

11% Combat Medic19% Engineer16% Heavy Assault36% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:23 PMMar 4th, 2019 9:25 PMMar 22nd, 2019 1:57 AM (28d) (PST)Mar 4th, 2019 8:39 PM (45d) (PST)Mar 4th, 2019 5:20 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4652951700.5450.4490.0961.6110.022364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,90217,70310,1993327697115,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1340.5h/55.9d 3,591 7,718 8,079 129.6k 1,623 4,467 1,767 37.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A+
Kills:2,300
Deaths:1,968
KDR:1.169
Accuracy:37.300% A+
HSR:3.174% C-
NS-15M1
C+
Kills:1,157
Deaths:993
KDR:1.165
Accuracy:22.125% C+
HSR:16.249% D-
Orion VS54
C++
Kills:475
Deaths:449
KDR:1.058
Accuracy:21.660% C++
HSR:19.790% D
Pulsar LSW
D
Kills:346
Deaths:425
KDR:0.814
Accuracy:18.927% D
HSR:18.497% D
Flare VE6
C-
Kills:312
Deaths:228
KDR:1.368
Accuracy:19.420% C--
HSR:21.474% C-
SVA-88
C**
Kills:263
Deaths:219
KDR:1.201
Accuracy:24.794% C**
HSR:17.110% D*
Ursa
C+
Kills:177
Deaths:219
KDR:0.808
Accuracy:21.991% C+
HSR:20.904% C-
NSX Naginata
C+
Kills:158
Deaths:216
KDR:0.731
Accuracy:17.868% D-
HSR:27.215% C+
Kills:5,188
Deaths (as Heavy Assault):4,717
Deaths (to Heavy Assaults):10,298
KDR:1.09985
Kill Difference:471
Playtime:211.246 hours
Usage:16%
Score:3.137m
Score/min:248
Accuracy (listed only):23.011%
HSR (listed only):18.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,160
Deaths:988
KDR:1.174
Accuracy:23.142% C+
HSR:15.345% D
Solstice SF
B
Kills:1,160
Deaths:1,080
KDR:1.074
Accuracy:25.793% B
HSR:13.621% D
Pandora VX25
B**
Kills:1,160
Deaths:878
KDR:1.321
Accuracy:49.094% B**
HSR:12.414% D
Zenith VX-5
C-
Kills:1,159
Deaths:1,506
KDR:0.770
Accuracy:23.004% C-
HSR:14.927% D*
VX6-7
C++
Kills:1,159
Deaths:1,388
KDR:0.835
Accuracy:25.002% C++
HSR:14.754% D--
Pulsar C
B+
Kills:1,157
Deaths:1,460
KDR:0.792
Accuracy:26.254% B+
HSR:17.459% D--
NS-11CB
C+
Kills:583
Deaths:765
KDR:0.762
Accuracy:24.311% C+
HSR:14.237% D--
Eidolon VE33
C
Kills:521
Deaths:711
KDR:0.733
Accuracy:25.692% C
HSR:19.962% D
Eclipse VE3A
C+
Kills:506
Deaths:783
KDR:0.646
Accuracy:26.953% C+
HSR:14.625% D--
Phobos VX86
D
Kills:377
Deaths:445
KDR:0.847
Accuracy:45.732% D*
HSR:12.732% D
NS Baron G5
C
Kills:316
Deaths:350
KDR:0.903
Accuracy:34.817% D-
HSR:12.975% C
Deimos VA29
C+
Kills:310
Deaths:442
KDR:0.701
Accuracy:44.087% D**
HSR:16.129% C+
Thanatos VE70
C
Kills:245
Deaths:286
KDR:0.857
Accuracy:35.903% C
HSR:12.245% D-
Solstice Burst
C*
Kills:209
Deaths:244
KDR:0.857
Accuracy:27.463% C*
HSR:19.617% D
Kills:10,022
Deaths (as Engineer):11,326
Deaths (to Engineers):6,915
KDR:0.88487
Kill Difference:1,304
Playtime:258.193 hours
Usage:19%
Score:4.018m
Score/min:259
Accuracy (listed only):31.232%
HSR (listed only):15.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:1,972
Deaths:1,243
KDR:1.586
Accuracy:32.695% A+
HSR:12.424% D-
Eridani SX5
B++
Kills:1,445
Deaths:1,163
KDR:1.242
Accuracy:30.206% B++
HSR:10.934% D*
NS-7 PDW
A*
Kills:1,275
Deaths:996
KDR:1.280
Accuracy:35.495% A*
HSR:8.941% D**
NS-11A
C--
Kills:1,178
Deaths:542
KDR:2.173
Accuracy:21.781% C--
HSR:16.214% D
MKV Suppressed
B+
Kills:1,160
Deaths:922
KDR:1.258
Accuracy:28.550% B+
HSR:13.535% D--
Pandora VX25
B**
Kills:1,160
Deaths:878
KDR:1.321
Accuracy:49.094% B**
HSR:12.414% D
Skorpios
C+
Kills:623
Deaths:701
KDR:0.889
Accuracy:27.288% C+
HSR:12.841% D*
Equinox VE2
C
Kills:511
Deaths:692
KDR:0.738
Accuracy:21.669% D-
HSR:18.787% C
Phobos VX86
D
Kills:377
Deaths:445
KDR:0.847
Accuracy:45.732% D*
HSR:12.732% D
VE-S Canis
B+
Kills:370
Deaths:370
KDR:1
Accuracy:29.568% B+
HSR:11.892% D--
Equinox VE2 Burst
C
Kills:317
Deaths:395
KDR:0.803
Accuracy:25.400% C
HSR:20.505% D-
NS Baron G5
C
Kills:316
Deaths:350
KDR:0.903
Accuracy:34.817% D-
HSR:12.975% C
Deimos VA29
C+
Kills:310
Deaths:442
KDR:0.701
Accuracy:44.087% D**
HSR:16.129% C+
NSX Tengu
B+
Kills:295
Deaths:248
KDR:1.190
Accuracy:39.889% B+
HSR:13.898% D--
Terminus VX-9
C+
Kills:269
Deaths:379
KDR:0.710
Accuracy:24.672% C+
HSR:12.268% F-
H-V45
C
Kills:249
Deaths:302
KDR:0.825
Accuracy:21.863% C-
HSR:18.474% C
Thanatos VE70
C
Kills:245
Deaths:286
KDR:0.857
Accuracy:35.903% C
HSR:12.245% D-
Corvus VA55
C--
Kills:216
Deaths:248
KDR:0.871
Accuracy:21.653% C--
HSR:17.130% D-
Kills:12,288
Deaths (as Combat Medic):10,602
Deaths (to Combat Medics):4,378
KDR:1.15903
Kill Difference:1,686
Playtime:150.791 hours
Usage:11%
Score:1.854m
Score/min:205
Accuracy (listed only):31.687%
HSR (listed only):14.130%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:1,972
Deaths:1,243
KDR:1.586
Accuracy:32.695% A+
HSR:12.424% D-
Eridani SX5
B++
Kills:1,445
Deaths:1,163
KDR:1.242
Accuracy:30.206% B++
HSR:10.934% D*
NS-7 PDW
A*
Kills:1,275
Deaths:996
KDR:1.280
Accuracy:35.495% A*
HSR:8.941% D**
MKV Suppressed
B+
Kills:1,160
Deaths:922
KDR:1.258
Accuracy:28.550% B+
HSR:13.535% D--
Artemis VX26
B++
Kills:1,159
Deaths:953
KDR:1.216
Accuracy:30.662% B++
HSR:17.774% D
Parallax VX3
A+
Kills:1,154
Deaths:417
KDR:2.767
Accuracy:48.747% A+
HSR:87.435% A
Phaseshift VX-S
A++
Kills:1,106
Deaths:244
KDR:4.533
Accuracy:50.438% A++
HSR:95.751% A+
Ghost
C++
Kills:654
Deaths:420
KDR:1.557
Accuracy:39.796% C++
HSR:61.927% D
Skorpios
C+
Kills:623
Deaths:701
KDR:0.889
Accuracy:27.288% C+
HSR:12.841% D*
NS-44L Blackhand
A++
Kills:590
Deaths:249
KDR:2.369
Accuracy:56.837% A++
HSR:68.475% A++
VE-S Canis
B+
Kills:370
Deaths:370
KDR:1
Accuracy:29.568% B+
HSR:11.892% D--
NS-61 Emissary
B**
Kills:330
Deaths:321
KDR:1.028
Accuracy:34.845% B**
HSR:12.121% D
NS-30 Vandal
C*
Kills:302
Deaths:255
KDR:1.184
Accuracy:34.300% C*
HSR:14.570% D**
NSX Tengu
B+
Kills:295
Deaths:248
KDR:1.190
Accuracy:39.889% B+
HSR:13.898% D--
Manticore SX40
C**
Kills:283
Deaths:350
KDR:0.809
Accuracy:31.634% C**
HSR:19.788% C
V10
A++
Kills:253
Deaths:107
KDR:2.364
Accuracy:52.742% A++
HSR:81.028% B+
NS-44 Commissioner
B+
Kills:245
Deaths:327
KDR:0.749
Accuracy:40.864% B+
HSR:20% C
Nyx VX31
B+
Kills:185
Deaths:127
KDR:1.457
Accuracy:36.944% B+
HSR:18.919% D*
Cerberus
C++
Kills:175
Deaths:177
KDR:0.989
Accuracy:32.785% C++
HSR:10.857% D**
Phantom VA23
C++
Kills:110
Deaths:105
KDR:1.048
Accuracy:36.120% C++
HSR:16.364% F
NS-357 Underboss
C+
Kills:99
Deaths:93
KDR:1.065
Accuracy:35.245% C+
HSR:19.192% C
Beamer VS3
C
Kills:97
Deaths:84
KDR:1.155
Accuracy:25.738% C
HSR:11.340% D**
Spiker
B+
Kills:65
Deaths:90
KDR:0.722
Accuracy:27.315% C
HSR:24.615% B+
NSX Tomoe
C+
Kills:60
Deaths:78
KDR:0.769
Accuracy:28.134% C+
HSR:23.333% D*
Kills:14,007
Deaths (as Infiltrator):10,040
Deaths (to Infiltrators):5,952
KDR:1.39512
Kill Difference:3,967
Playtime:476.564 hours
Usage:36%
Score:6.636m
Score/min:232
Accuracy (listed only):36.118%
HSR (listed only):28.665%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:1,972
Deaths:1,243
KDR:1.586
Accuracy:32.695% A+
HSR:12.424% D-
Eridani SX5
B++
Kills:1,445
Deaths:1,163
KDR:1.242
Accuracy:30.206% B++
HSR:10.934% D*
NS-7 PDW
A*
Kills:1,275
Deaths:996
KDR:1.280
Accuracy:35.495% A*
HSR:8.941% D**
NS-11C
C+
Kills:1,160
Deaths:988
KDR:1.174
Accuracy:23.142% C+
HSR:15.345% D
Solstice SF
B
Kills:1,160
Deaths:1,080
KDR:1.074
Accuracy:25.793% B
HSR:13.621% D
MKV Suppressed
B+
Kills:1,160
Deaths:922
KDR:1.258
Accuracy:28.550% B+
HSR:13.535% D--
Pandora VX25
B**
Kills:1,160
Deaths:878
KDR:1.321
Accuracy:49.094% B**
HSR:12.414% D
Zenith VX-5
C-
Kills:1,159
Deaths:1,506
KDR:0.770
Accuracy:23.004% C-
HSR:14.927% D*
VX6-7
C++
Kills:1,159
Deaths:1,388
KDR:0.835
Accuracy:25.002% C++
HSR:14.754% D--
Pulsar C
B+
Kills:1,157
Deaths:1,460
KDR:0.792
Accuracy:26.254% B+
HSR:17.459% D--
Skorpios
C+
Kills:623
Deaths:701
KDR:0.889
Accuracy:27.288% C+
HSR:12.841% D*
NS-11CB
C+
Kills:583
Deaths:765
KDR:0.762
Accuracy:24.311% C+
HSR:14.237% D--
Eclipse VE3A
C+
Kills:506
Deaths:783
KDR:0.646
Accuracy:26.953% C+
HSR:14.625% D--
Phobos VX86
D
Kills:377
Deaths:445
KDR:0.847
Accuracy:45.732% D*
HSR:12.732% D
VE-S Canis
B+
Kills:370
Deaths:370
KDR:1
Accuracy:29.568% B+
HSR:11.892% D--
NS Baron G5
C
Kills:316
Deaths:350
KDR:0.903
Accuracy:34.817% D-
HSR:12.975% C
Deimos VA29
C+
Kills:310
Deaths:442
KDR:0.701
Accuracy:44.087% D**
HSR:16.129% C+
NSX Tengu
B+
Kills:295
Deaths:248
KDR:1.190
Accuracy:39.889% B+
HSR:13.898% D--
Thanatos VE70
C
Kills:245
Deaths:286
KDR:0.857
Accuracy:35.903% C
HSR:12.245% D-
Solstice Burst
C*
Kills:209
Deaths:244
KDR:0.857
Accuracy:27.463% C*
HSR:19.617% D
Kills:16,641
Deaths (as Light Assault):16,258
Deaths (to Light Assaults):5,709
KDR:1.02356
Kill Difference:383
Playtime:231.123 hours
Usage:17%
Score:4.489m
Score/min:324
Accuracy (listed only):31.762%
HSR (listed only):13.777%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:117
Deaths:82
KDR:1.427
Accuracy:15.741% C+
HSR:19.658% C++
Cosmos VM3
C+
Kills:98
Deaths:82
KDR:1.195
Accuracy:16.035% C+
HSR:18.367% C+
Kills:215
Deaths (as MAX Suit):82
Deaths (to MAX Suits):2,291
KDR:2.62195
Kill Difference:133
Playtime:11.538 hours
Usage:1%
Score:0.284m
Score/min:410
Accuracy (listed only):15.888%
HSR (listed only):19.013%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:107
V. Kills:9 N/A
Deaths:36
KDR:2.972
Accuracy:52.422% C+
KPH:69.400 C+
VKPH:5.800 D--
Kills:107 (0 + 0)
Deaths:36
KDR:2.972
VKDR:0.250
Vehicle Kills:9
Kill Difference:71
Playtime:1.541 hours
Usage:0%
Score:0.033m
Score/min:358
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:326
V. Kills:51 N/A
Deaths:51
KDR:6.392
Accuracy:36.737% C
KPH:39.300 B+
VKPH:6.200 C
L100 Python AP
D*
Kills:119
V. Kills:76 155%
Deaths:33
KDR:3.606
Accuracy:42.590% F
KPH:15.400 D*
VKPH:9.900 D**
Skyguard
D
Kills:103
V. Kills:102 100%
Deaths:49
KDR:2.102
Accuracy:23.370% D--
KPH:7.200 D--
VKPH:7.200 D
Kills:548 (548 + 0)
Deaths:133
KDR:4.120
VKDR:1.722
Vehicle Kills:229
Kill Difference:415
Playtime:30.248 hours
Usage:2%
Score:0.301m
Score/min:166
Driving Accuracy:23.370%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:604
V. Kills:192 313%
Deaths:132
KDR:4.576
Accuracy:48.507% C+
KPH:23.400 C++
VKPH:7.400 C
Supernova VPC
C**
Kills:95
V. Kills:27 339%
Deaths:9
KDR:10.556
Accuracy:39.921% D*
KPH:31.600 D
VKPH:9 C**
Saron HRB
D*
Kills:83
V. Kills:25 319%
Deaths:12
KDR:6.917
Accuracy:34.038% D*
KPH:13.100 D*
VKPH:3.900 D**
Kills:782 (699 + 83)
Deaths:153
KDR:5.111
VKDR:1.595
Vehicle Kills:244
Kill Difference:629
Playtime:35.192 hours
Usage:3%
Score:0.291m
Score/min:138
Driving Accuracy:39.921%
Gunner Accuracy:34.038%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:142
V. Kills:4 N/A
Deaths:137
KDR:1.037
Accuracy:33.040% D--
KPH:28.600 D
VKPH:0.800 D--
Kills:142 (142 + 0)
Deaths:137
KDR:1.036
VKDR:0.029
Vehicle Kills:4
Kill Difference:5
Playtime:4.971 hours
Usage:0%
Score:0.026m
Score/min:86
Driving Accuracy:33.040%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,1453,1428493.701C+2.4967.499%M++N/A334.3SN/A10719.4h0.7M**1.1A**
Lasher X2 2,3072,3001,9681.169B+0.0437.3%A+3.174%C-36.3BN/A15163.4h17.7B+47.3B*
Sirius SX12 1,9721,9721,2431.586B+0.3732.695%A+12.424%D-53.2AN/A19837.1h9.7A29.5B*
Eridani SX5 1,4471,4451,1631.242C++0.0330.206%B++10.934%D*34.2C+N/A12442.3h9B**29.7B++
Lumine Edge 1,2871,28410,6300.121C++1.0931.302%B+16.978%C*3.3CN/A9386.4h1.1B++3.6B+
NS-7 PDW 1,2751,2759961.28B+0.0735.495%A*8.941%D**45.1B*N/A15128.3h10.3B**28.9B*
NS-11A 1,1791,1785422.173B*0.9621.781%C--16.214%D23.2CN/A10250.8h11.5B*52.9B
NS-11C 1,1631,1609881.174C**0.0423.142%C+15.345%D25.6C+N/A10145.3h11.9B++51.4B+
Solstice SF 1,1651,1601,0801.074C++0.1425.793%B13.621%D30.9B++N/A12637.5h8.7B+33.8B++
MKV Suppressed 1,1611,1609221.258C**0.0428.55%B+13.535%D--57.7AN/A22820.1h11.4B++39.8B+
Pandora VX25 1,1601,1608781.321C*0.1149.094%B**12.414%D35.5C+N/A12432.7h4.1B+8.4B++
Zenith VX-5 1,1671,1591,5060.77C0.4423.004%C-14.927%D*28.1C+N/A8741.3h13.9C+60.6C+
VX6-7 1,1641,1591,3880.835C0.3825.002%C++14.754%D--36C*N/A17632.2h11.6B+46.5B+
Artemis VX26 1,1591,1599531.216C+0.0030.662%B++17.774%D44.6B+N/A11926h9.7B**31.6B*
Pulsar C 1,1701,1571,4600.792C0.4226.254%B+17.459%D--30C++N/A11838.6h10.9B+41.4B+
NS-15M1 1,1611,1579931.165C+0.0522.125%C+16.249%D-40.3C++N/A13528.7h11.9B53.6C**
Parallax VX3 1,1561,1544172.767C+1.5548.747%A+87.435%A27.5C+N/A8642h1.7B**3.6B**
Phaseshift VX-S 1,1101,1062444.533B+3.3250.438%A++95.751%A+21C-N/A5152.6h1.4B**2.8B**
C-4 1,0578394211.993B+0.7830.073%B++N/A164.5A++42.7B*12115.1h0.9B**2.9B**
Frag Grenade 8248211821N/A819.7960.851%A*N/A1368.3M**5C41900.6h1.8A++2.9A+
MANA Anti-Personnel Turret 7687564361.734N/A0.5217.492%UN/A7560U120U16025100.1h19.6T*111.9T*
Ghost 6556544201.557C0.3439.796%C++61.927%D31.1CN/A9521h2.2C**5.5C**
Skorpios 6266237010.889C0.3227.288%C+12.841%D*44.5C++N/A14514h10.5B+38.5B
Supernova PC 7966041324.576C+3.3648.507%C+2.483%C++23.4C++7.4C12725.8h4.9B10.1B
NS-44L Blackhand 5945902492.369B**1.1656.837%A++68.475%A++19.6CN/A5430.1h3.1B**5.4B*
NS-11CB 5925837650.762C0.4524.311%C+14.237%D--27.6C+N/A9121.1h14.6C++60C*
Hunter QCX 5555555011.108B+0.1150.202%B+27.387%C++21.2B*N/A6326.2h2.5B+4.9B+
Eidolon VE33 5275217110.733C0.4825.692%C19.962%D16.8CN/A5231.1h8.6B33.3C*
Equinox VE2 5125116920.738C-0.4821.669%D-18.787%C34.1C++N/A13315h10.9B++50.5C++
Eclipse VE3A 5115067830.646C0.5726.953%C+14.625%D--24.6C--N/A7020.6h8.8A32.8B*
Orion VS54 4784754491.058C+0.1621.66%C++19.79%D38C**N/A26312.5h12.1B+56B
Force-Blade 44442019,1890.022C+1.1937.272%B+N/A0.7C++N/A2618h1.8B*4.7B++
Phobos VX86 3773774450.847C0.3745.732%D*12.732%D29.9C-N/A11712.6h2.2B+4.8C+
VE-S Canis 3753703701C+0.2129.568%B+11.892%D--33.6C+N/A9711h10.7B+36B+
Pulsar LSW 3503464250.814D0.4018.927%D18.497%D30.4CN/A11611.4h13.6C72C
NS-61 Emissary 3303303211.028B0.1934.845%B**12.121%D30C**N/A7211h13C**37.3B+
C75 Viper 377326516.392B+5.1836.737%C1.227%C39.3B+6.1C-2218.3h10.3B++27.9B+
Equinox VE2 Burst 3183173950.803C--0.4125.4%C20.505%D-23.5DN/A7413.5h12.1B47.8C++
NS Baron G5 3203163500.903C+0.3134.817%D-12.975%C38.5C**N/A1808.2h3.4B**9.9C++
Flare VE6 3123122281.368C+0.1519.42%C--21.474%C-32.8CN/A1579.5h9.8B+50.2C*
Deimos VA29 3123104420.701C-0.5144.087%D**16.129%C+25DN/A8512.4h2.6C+5.8C--
NS-30 Vandal 3033022551.184C0.0334.3%C*14.57%D**42.5C*N/A1307.1h5.4B15.8B+
NSX Tengu 2952952481.19C+0.0239.889%B+13.898%D--46.1B+N/A1356.4h9.5B*23.8B++
Manticore SX40 2842833500.809C+0.4031.634%C**19.788%C24.8CN/A5811.4h7.5C*23.7B+
Terminus VX-9 2742693790.71D0.5024.672%C+12.268%F-26.6C-N/A6910.1h14.4C--58.3C+
SVA-88 2632632191.201C0.0124.794%C**17.11%D*31.3C--N/A1528.4h12C++48.4C**
V10 2532531072.364C1.1552.742%A++81.028%B+22.2DN/A8111.4h2.1B4B++
H-V45 2512493020.825C0.3921.863%C-18.474%C28.3C+N/A1168.8h13.1C*59.8C++
Thanatos VE70 2452452860.857C+0.3635.903%C12.245%D-40.8B++N/A1916h3.3B**9.1B++
NS-44 Commissioner 2452453270.749C+0.4640.864%B+20%C35C++N/A1367h3.2B++7.8B++
MANA Anti-Vehicle Turret 4262232530.881D0.3346.764%D2.691%D2230C2030C6121530.1h10.9D--23.3D-
NS Decimator 2952193180.689C0.5263.001%C**2.283%C++30C10.4D2467.3h4.7C++7.5C**
Spear Anti-Vehicle Phalanx Turret 340217249.042C**7.8348.628%B+3.226%C-43.4B24.6B4735h8B+16.5B+
Corvus VA55 2182162480.871C+0.3421.653%C--17.13%D-23.5CN/A1229.2h12C*55.4C++
Solstice Burst 2102092440.857C0.3627.463%C*19.617%D32.2C+N/A1096.5h12B+43.8B+
Nyx VX31 1851851271.457C0.2436.944%B+18.919%D*41.1C++N/A1414.5h5B+13.6B+
Ursa 1771772190.808C-0.4121.991%C+20.904%C-31.1C+N/A1415.7h11.1C*50.7C*
Cerberus 1751751770.989C+0.2232.785%C++10.857%D**36.5C++N/A1144.8h5.6B+17B+
NSX Naginata 1581582160.731D0.4817.868%D-27.215%C+30.4CN/A975.2h12.2C++68.3C+
S12 Renegade 1461421371.036C-0.1833.04%D--3.521%D28.4DN/A865h2.4B*7.2B+
Sticky Grenade 1231231123N/A121.7961.947%B**N/A1230B++N/A45940.1h1.7B++2.8B++
L100 Python AP 195119333.606C+2.3942.59%F1.681%D15.5D*9.9D**1727.7h7.3C+17.1D--
Cosmos VM3 118117821.427C0.2115.741%C+19.658%C++40.3B**N/A2402.9h12.7B+80.9C**
Phantom VA23 1101101051.048C--0.1736.12%C++16.364%F29.7C-N/A753.7h4.9C+13.6C++
Dual Photon Pods 116107362.972C-1.7652.422%C+N/A71.3C+6D--3581.5h19.3B+36.9B+
Skyguard 205103492.102C0.8923.37%D--1.942%C+7.3D--7.2D13014.2h172.8D--739.6D*
Tank Mine 14999402.475C+1.2633.16%C+N/A165A83.3B++16970.6h1.9C++5.8B
NS-357 Underboss 9999931.065C++0.1535.245%C+19.192%C33CN/A1343h3.4B*9.7B+
Cosmos VM3 9998821.195C0.0216.035%C+18.367%C+33.8B+N/A2162.9h15.5C96.9C++
Beamer VS3 9897841.155B+0.0625.738%C11.34%D**33.4B+N/A1912.9h6.3B*24.4C*
Supernova VPC 12295910.556C+9.3439.921%D*1.053%C--31.7D9C**1623h3.2C*8C
Saron HRB 10883126.917B+5.7034.038%D*2.41%B*13.2D*4D**1706.3h13.2A+38.8B*
Icikill 78772,0030.038C1.1824.816%C--25.974%A++1.5C+N/A951.4h2.6D10.6C+
Spiker 6565900.722C0.4927.315%C24.615%B+31C+N/A1012.1h8.2C**30.1C**
NSX Tomoe 6060780.769C0.4428.134%C+23.333%D*22.2DN/A692.7h14.7C+52.3C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret185761.6h
Restoration Kit1371,7592h
Spawn Beacon42290.3h
Hellion G11920.1h
Medical Applicator18880,5936.6h
NSX Amaterasu23810.6h
Spitfire Auto-Turret132550.4h
Ammunition Package311,2010.6h
Nano-Armor Kit183230,18312.7h
Anti-Infantry MANA Turret766501.7h
Shield Recharging Field6960.1h
Recon Detection Device1027,07010.5h

Check the help document for the dictionary if you want to learn more about words used here.


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