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Executor Bounty Hunter DxSniper[696] DxSniper
NC BR 191

KDR: 1.53

Score: 96.4m

Last Seen: Nov 23rd, 2018 2:33 PM
- OFFLINE - 16.7 hour(s)

Prestige 1, Battle Rank 100 (191 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Bouncing Betty C-4 ARX NCM1 Scattercannon NCM1 Scattercannon LA1 Anchor NC6A GODSAW NC05 Jackhammer AE Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 5199TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.307%15.341%3274897433,9941.035740.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.148%0.045C+-0.822D--2.401F*HEAD + (~4.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.194C++12.80.101C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.298%1.163%91102186961460.0893971183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.749D--0.406C---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.493B+24.70.533B+56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.47%1.262%183710152,694198514101.3565191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.419%-0.24C-0.868D--2.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.516B+7.20.426B11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.373%3.889%574101897717726820.551044143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.275%-0.628D-0.118C+-0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.505B+17.20.563B+41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.884%75.662%57310191,3972344200.595736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.54%-0.621D0.559B+-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.066C+3.2-0.023C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.119%10.05%57510172,0202391170.844482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.551%-0.607D-0.89D---0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.04C+4.30.11C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.4m702.6%269 (16.1k)227 (13.6k)1.5338387,15456,8211.72591191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022516716.656%11.187%18607:2831

7% Combat Medic18% Engineer28% Heavy Assault30% Infiltrator13% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:14 PMJul 8th, 2015 4:06 PMNov 23rd, 2018 10:59 AM (85d) (PST)Nov 23rd, 2018 12:40 PM (85d) (PST)Nov 23rd, 2018 10:33 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2521111410.2050.1340.0231.6260.026144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1336,6878,446128198213,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7078.6h/294.9d 10,914 9,750 38,823 690.6k 10,800 32,719 11,147 107.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:3,618
Deaths:4,801
KDR:0.754
Accuracy:17.991% D*
HSR:16.750% D*
NC6A GODSAW
D*
Kills:3,163
Deaths:2,503
KDR:1.264
Accuracy:21.883% D*
HSR:16.567% D**
NC05 Jackhammer AE
C+
Kills:2,263
Deaths:1,641
KDR:1.379
Accuracy:46.205% C+
HSR:8.219% F
NS-15MP
D
Kills:1,171
Deaths:915
KDR:1.280
Accuracy:24.630% D
HSR:16.567% D**
GD-22S
D*
Kills:1,163
Deaths:1,239
KDR:0.939
Accuracy:15.356% D**
HSR:15.133% D*
NC05 Jackhammer
C--
Kills:1,162
Deaths:1,095
KDR:1.061
Accuracy:39.684% C--
HSR:9.553% D*
NS-15M AE
D
Kills:1,160
Deaths:1,019
KDR:1.138
Accuracy:21.659% D
HSR:17.759% D--
EM1
C+
Kills:1,159
Deaths:887
KDR:1.307
Accuracy:20.884% C+
HSR:15.444% D--
EM6
D
Kills:1,156
Deaths:1,046
KDR:1.105
Accuracy:18.505% D
HSR:16.436% D--
NS-15M1
D--
Kills:1,155
Deaths:1,219
KDR:0.947
Accuracy:17.144% D--
HSR:14.719% D--
NC6S Gauss SAW S
D--
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:18.343% D--
HSR:16.927% D--
MGR-L1 Promise
C
Kills:877
Deaths:766
KDR:1.145
Accuracy:22.471% C
HSR:15.964% D*
NC05-P Jackhammer
D--
Kills:837
Deaths:758
KDR:1.104
Accuracy:44.037% D--
HSR:11.947% D--
NC6 Gauss SAW
D-
Kills:282
Deaths:405
KDR:0.696
Accuracy:14.227% D--
HSR:18.440% D-
NS-15 Gallows
D**
Kills:229
Deaths:205
KDR:1.117
Accuracy:20.189% D**
HSR:16.157% F
NSX Naginata
C-
Kills:149
Deaths:166
KDR:0.898
Accuracy:18.274% D
HSR:24.832% C-
NS-15M2
D
Kills:56
Deaths:74
KDR:0.757
Accuracy:20.860% D
HSR:17.857% D--
Kills:20,752
Deaths (as Heavy Assault):19,965
Deaths (to Heavy Assaults):16,319
KDR:1.03942
Kill Difference:787
Playtime:1,976.050 hours
Usage:28%
Score:28.150m
Score/min:237
Accuracy (listed only):23.667%
HSR (listed only):15.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C--
Kills:1,426
Deaths:1,075
KDR:1.327
Accuracy:21.352% C--
HSR:9.327% D*
AF-18 Stalker
C--
Kills:1,238
Deaths:769
KDR:1.610
Accuracy:25.208% C--
HSR:11.228% D*
MGR-S1 Gladius
C+
Kills:1,184
Deaths:1,229
KDR:0.963
Accuracy:25.965% C+
HSR:13.514% D*
NS-7G PDW
C++
Kills:1,162
Deaths:1,550
KDR:0.750
Accuracy:25.276% C++
HSR:13.081% D
NS-44B Commissioner
B
Kills:1,153
Deaths:1,116
KDR:1.033
Accuracy:43.200% B
HSR:15.438% D--
LA3 Desperado
A++
Kills:1,118
Deaths:1,011
KDR:1.106
Accuracy:40.046% A++
HSR:14.311% D-
AF-8 RailJack
B
Kills:825
Deaths:142
KDR:5.810
Accuracy:30.644% D-
HSR:78.303% B
NS-61 Emissary
B**
Kills:473
Deaths:326
KDR:1.451
Accuracy:34.765% B**
HSR:10.571% D--
NS-45 Pilot
A++
Kills:472
Deaths:409
KDR:1.154
Accuracy:43.174% A++
HSR:15.042% D*
NS-44LB Blackhand
B*
Kills:425
Deaths:245
KDR:1.735
Accuracy:57.237% B*
HSR:59.294% B+
SAS-R
B
Kills:411
Deaths:209
KDR:1.967
Accuracy:33.641% D-
HSR:71.776% B
AF-4 Cyclone
D-
Kills:378
Deaths:346
KDR:1.092
Accuracy:20.754% D-
HSR:10.053% D*
MKV-B Suppressed
D
Kills:315
Deaths:260
KDR:1.212
Accuracy:22.321% D
HSR:11.429% D*
NS-61 "Ravenous" Emissary
A**
Kills:247
Deaths:182
KDR:1.357
Accuracy:46.294% A**
HSR:11.741% D-
NS-44 Commissioner AE
C**
Kills:217
Deaths:146
KDR:1.486
Accuracy:43.774% C**
HSR:17.972% D-
NS-44P Commissioner
B++
Kills:201
Deaths:143
KDR:1.406
Accuracy:46.717% B++
HSR:15.920% D--
NS-357B Underboss
B+
Kills:180
Deaths:208
KDR:0.865
Accuracy:42.617% B+
HSR:13.333% D--
EM4 Longshot
D-
Kills:161
Deaths:132
KDR:1.220
Accuracy:27.482% F-
HSR:72.050% D-
NS-44L "Ravenous" Blackhand
B+
Kills:103
Deaths:106
KDR:0.972
Accuracy:47.515% B+
HSR:29.126% D--
NS-30 Vandal
D**
Kills:98
Deaths:95
KDR:1.032
Accuracy:21.113% F-
HSR:14.286% D**
AF-18 Stalker AE
D--
Kills:84
Deaths:66
KDR:1.273
Accuracy:27.155% D--
HSR:16.667% D*
Soldier Soaker
A
Kills:67
Deaths:48
KDR:1.396
Accuracy:45.890% A
HSR:7.463% D*
LA8 Rebel
C
Kills:66
Deaths:99
KDR:0.667
Accuracy:27.851% C
HSR:10.606% D**
NSX Tomoe
D
Kills:64
Deaths:72
KDR:0.889
Accuracy:26.600% D
HSR:14.063% F--
Kills:12,068
Deaths (as Infiltrator):9,984
Deaths (to Infiltrators):9,581
KDR:1.20873
Kill Difference:2,084
Playtime:2,149.334 hours
Usage:30%
Score:22.199m
Score/min:172
Accuracy (listed only):34.441%
HSR (listed only):23.191%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:1,910
Deaths:2,110
KDR:0.905
Accuracy:21.315% D
HSR:14.031% D--
Blitz GD-10
C--
Kills:1,426
Deaths:1,075
KDR:1.327
Accuracy:21.352% C--
HSR:9.327% D*
NS Baron G5AE
C+
Kills:1,186
Deaths:1,115
KDR:1.064
Accuracy:44.792% C+
HSR:7.673% D**
MGR-S1 Gladius
C+
Kills:1,184
Deaths:1,229
KDR:0.963
Accuracy:25.965% C+
HSR:13.514% D*
NS-7G PDW
C++
Kills:1,162
Deaths:1,550
KDR:0.750
Accuracy:25.276% C++
HSR:13.081% D
NS-11C
D*
Kills:1,149
Deaths:1,582
KDR:0.726
Accuracy:16.720% D**
HSR:11.923% D*
NS Baron G5B
C
Kills:984
Deaths:967
KDR:1.018
Accuracy:42.491% C
HSR:9.045% D*
AF-57 Piston
D
Kills:901
Deaths:1,032
KDR:0.873
Accuracy:31.947% D-
HSR:11.099% D
NS-11CP
D-
Kills:696
Deaths:673
KDR:1.034
Accuracy:24.896% D-
HSR:14.943% D*
Mauler S6
D
Kills:615
Deaths:821
KDR:0.749
Accuracy:34.138% D
HSR:8.293% D**
AC-X11
D
Kills:538
Deaths:652
KDR:0.825
Accuracy:20.901% D
HSR:15.056% D*
AF-4 Cyclone
D-
Kills:378
Deaths:346
KDR:1.092
Accuracy:20.754% D-
HSR:10.053% D*
MKV-B Suppressed
D
Kills:315
Deaths:260
KDR:1.212
Accuracy:22.321% D
HSR:11.429% D*
Razor GD-23
D-
Kills:309
Deaths:407
KDR:0.759
Accuracy:19.897% D-
HSR:11.003% F-
GD-66 Claw
D
Kills:215
Deaths:313
KDR:0.687
Accuracy:49.027% D-
HSR:10.233% D
NC12 Sweeper
C--
Kills:159
Deaths:162
KDR:0.981
Accuracy:33.559% D-
HSR:11.321% C--
LA39 Bruiser
D--
Kills:130
Deaths:274
KDR:0.474
Accuracy:40.986% F-
HSR:9.231% D--
NSX Tanto
C-
Kills:70
Deaths:71
KDR:0.986
Accuracy:23.902% C-
HSR:18.571% D--
Kills:13,327
Deaths (as Light Assault):14,639
Deaths (to Light Assaults):10,280
KDR:0.91038
Kill Difference:1,312
Playtime:933.648 hours
Usage:13%
Score:12.814m
Score/min:229
Accuracy (listed only):28.902%
HSR (listed only):11.657%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,910
Deaths:2,110
KDR:0.905
Accuracy:21.315% D
HSR:14.031% D--
NS Baron G5AE
C+
Kills:1,186
Deaths:1,115
KDR:1.064
Accuracy:44.792% C+
HSR:7.673% D**
NS-11C
D*
Kills:1,149
Deaths:1,582
KDR:0.726
Accuracy:16.720% D**
HSR:11.923% D*
NS Baron G5B
C
Kills:984
Deaths:967
KDR:1.018
Accuracy:42.491% C
HSR:9.045% D*
AF-57 Piston
D
Kills:901
Deaths:1,032
KDR:0.873
Accuracy:31.947% D-
HSR:11.099% D
NS-11CP
D-
Kills:696
Deaths:673
KDR:1.034
Accuracy:24.896% D-
HSR:14.943% D*
Mauler S6
D
Kills:615
Deaths:821
KDR:0.749
Accuracy:34.138% D
HSR:8.293% D**
AC-X11
D
Kills:538
Deaths:652
KDR:0.825
Accuracy:20.901% D
HSR:15.056% D*
Razor GD-23
D-
Kills:309
Deaths:407
KDR:0.759
Accuracy:19.897% D-
HSR:11.003% F-
GD-66 Claw
D
Kills:215
Deaths:313
KDR:0.687
Accuracy:49.027% D-
HSR:10.233% D
NC12 Sweeper
C--
Kills:159
Deaths:162
KDR:0.981
Accuracy:33.559% D-
HSR:11.321% C--
LA39 Bruiser
D--
Kills:130
Deaths:274
KDR:0.474
Accuracy:40.986% F-
HSR:9.231% D--
Warden
D*
Kills:71
Deaths:135
KDR:0.526
Accuracy:19.199% D*
HSR:12.676% F
NSX Tanto
C-
Kills:70
Deaths:71
KDR:0.986
Accuracy:23.902% C-
HSR:18.571% D--
Kills:8,933
Deaths (as Engineer):10,314
Deaths (to Engineers):10,181
KDR:0.8661
Kill Difference:1,381
Playtime:1,274.371 hours
Usage:18%
Score:17.613m
Score/min:230
Accuracy (listed only):30.269%
HSR (listed only):11.793%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C--
Kills:1,426
Deaths:1,075
KDR:1.327
Accuracy:21.352% C--
HSR:9.327% D*
NS Baron G5AE
C+
Kills:1,186
Deaths:1,115
KDR:1.064
Accuracy:44.792% C+
HSR:7.673% D**
MGR-S1 Gladius
C+
Kills:1,184
Deaths:1,229
KDR:0.963
Accuracy:25.965% C+
HSR:13.514% D*
NS-11P
C
Kills:1,165
Deaths:1,126
KDR:1.035
Accuracy:21.812% C
HSR:13.648% D-
NS-7G PDW
C++
Kills:1,162
Deaths:1,550
KDR:0.750
Accuracy:25.276% C++
HSR:13.081% D
NS Baron G5B
C
Kills:984
Deaths:967
KDR:1.018
Accuracy:42.491% C
HSR:9.045% D*
AF-57 Piston
D
Kills:901
Deaths:1,032
KDR:0.873
Accuracy:31.947% D-
HSR:11.099% D
Mauler S6
D
Kills:615
Deaths:821
KDR:0.749
Accuracy:34.138% D
HSR:8.293% D**
GR-22
D--
Kills:425
Deaths:729
KDR:0.583
Accuracy:19.056% D--
HSR:11.059% D*
AF-4 Cyclone
D-
Kills:378
Deaths:346
KDR:1.092
Accuracy:20.754% D-
HSR:10.053% D*
MKV-B Suppressed
D
Kills:315
Deaths:260
KDR:1.212
Accuracy:22.321% D
HSR:11.429% D*
GD-66 Claw
D
Kills:215
Deaths:313
KDR:0.687
Accuracy:49.027% D-
HSR:10.233% D
NC1 Gauss Rifle
D--
Kills:210
Deaths:274
KDR:0.766
Accuracy:17.543% D--
HSR:13.810% D--
Carnage AR
D
Kills:160
Deaths:204
KDR:0.784
Accuracy:21.818% D
HSR:13.750% D--
NC12 Sweeper
C--
Kills:159
Deaths:162
KDR:0.981
Accuracy:33.559% D-
HSR:11.321% C--
LA39 Bruiser
D--
Kills:130
Deaths:274
KDR:0.474
Accuracy:40.986% F-
HSR:9.231% D--
NS-11A
C-
Kills:78
Deaths:102
KDR:0.765
Accuracy:22.111% C-
HSR:17.949% C--
NC9 A-Tross
D**
Kills:66
Deaths:133
KDR:0.496
Accuracy:18.662% D**
HSR:15.152% D**
NS-11A "Heatwave"
C+
Kills:53
Deaths:78
KDR:0.679
Accuracy:27.324% C+
HSR:9.434% F-
Kills:10,812
Deaths (as Combat Medic):11,790
Deaths (to Combat Medics):6,352
KDR:0.91705
Kill Difference:978
Playtime:512.664 hours
Usage:7%
Score:6.666m
Score/min:217
Accuracy (listed only):28.470%
HSR (listed only):11.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:3,761
Deaths:1,656
KDR:2.271
Accuracy:39.732% C**
HSR:11.593% D-
NCM1 Scattercannon
C
Kills:3,729
Deaths:1,654
KDR:2.255
Accuracy:33.025% C
HSR:9.010% F
AF-41 Hacksaw
D-
Kills:1,825
Deaths:982
KDR:1.858
Accuracy:22.331% D-
HSR:8.603% F
AF-41 Hacksaw
D--
Kills:1,763
Deaths:1,000
KDR:1.763
Accuracy:21.521% D--
HSR:9.416% F
AF-23 Grinder
C
Kills:1,357
Deaths:532
KDR:2.551
Accuracy:35.094% C
HSR:10.759% D**
AF-23 Grinder
D
Kills:1,176
Deaths:520
KDR:2.262
Accuracy:28.064% D
HSR:10.969% D--
AF-34 Mattock
C+
Kills:1,170
Deaths:533
KDR:2.195
Accuracy:35.956% C+
HSR:7.863% F--
AF-34 Mattock
C
Kills:1,156
Deaths:547
KDR:2.113
Accuracy:31.834% C
HSR:9.689% F
NCM3 Raven
C-
Kills:525
Deaths:459
KDR:1.144
Accuracy:24.355% F-
HSR:2.095% C-
NCM3 Raven
D*
Kills:460
Deaths:455
KDR:1.011
Accuracy:24.819% F-
HSR:1.087% D*
NS-10 Burster
B
Kills:310
Deaths:327
KDR:0.948
Accuracy:30.806% C*
HSR:6.774% B
NS-10 Burster
C*
Kills:300
Deaths:330
KDR:0.909
Accuracy:31.054% C*
HSR:5% C+
NCM2 Falcon
B**
Kills:183
Deaths:277
KDR:0.661
Accuracy:49.437% B**
HSR:3.279% D
NCM2 Falcon
B*
Kills:139
Deaths:259
KDR:0.537
Accuracy:50.981% B*
HSR:0.719% F-
Kills:17,854
Deaths (as MAX Suit):4,765.500
Deaths (to MAX Suits):3,867
KDR:3.74651
Kill Difference:13,088.500
Playtime:651.051 hours
Usage:9%
Score:12.783m
Score/min:327
Accuracy (listed only):32.786%
HSR (listed only):6.918%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:86
V. Kills:33 253%
Deaths:53
KDR:1.623
Accuracy:30.298% F--
KPH:6.100 D-
VKPH:2.300 D*
Kills:86 (0 + 0)
Deaths:53
KDR:1.623
VKDR:0.623
Vehicle Kills:33
Kill Difference:33
Playtime:14.049 hours
Usage:0%
Score:0.088m
Score/min:104
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:54
V. Kills:7 N/A
Deaths:17
KDR:3.176
Accuracy:21.097% F*
KPH:14.900 D*
VKPH:1.900 D--
Kills:54 (0 + 54)
Deaths:17
KDR:3.176
VKDR:0.412
Vehicle Kills:7
Kill Difference:37
Playtime:3.618 hours
Usage:0%
Score:0.021m
Score/min:95
Piloting Accuracy:N/A%
Gunner Accuracy:21.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:656
V. Kills:358 183%
Deaths:165
KDR:3.976
Accuracy:60.674% B**
KPH:19.500 D
VKPH:10.700 C+
L100 Python HESH
C+
Kills:585
V. Kills:141 412%
Deaths:100
KDR:5.850
Accuracy:37.255% D*
KPH:33.800 D
VKPH:8.100 C+
L100 Python AP
B++
Kills:574
V. Kills:493 116%
Deaths:147
KDR:3.905
Accuracy:68.376% A+
KPH:25.400 C
VKPH:21.800 B++
C75 Viper
D--
Kills:350
V. Kills:79 438%
Deaths:91
KDR:3.846
Accuracy:20.829% F-
KPH:9.600 D--
VKPH:2.200 D**
Skyguard
D*
Kills:104
V. Kills:97 106%
Deaths:44
KDR:2.364
Accuracy:25.792% D
KPH:6.100 D*
VKPH:5.700 D*
Kills:2,269 (2,269 + 0)
Deaths:547
KDR:4.148
VKDR:2.135
Vehicle Kills:1,168
Kill Difference:1,722
Playtime:127.244 hours
Usage:2%
Score:1.257m
Score/min:165
Driving Accuracy:25.792%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C--
Kills:568
V. Kills:308 184%
Deaths:107
KDR:5.308
Accuracy:31.742% F
KPH:22.400 D
VKPH:12.200 C--
Titan-150 HESH
D*
Kills:275
V. Kills:63 430%
Deaths:72
KDR:3.819
Accuracy:26.038% F--
KPH:14.200 D**
VKPH:3.200 D*
Enforcer ML85
D-
Kills:198
V. Kills:135 146%
Deaths:66
KDR:3
Accuracy:22.441% F--
KPH:15.800 D-
VKPH:10.800 D-
Titan-150 AP
D**
Kills:157
V. Kills:147 106%
Deaths:86
KDR:1.826
Accuracy:49.115% C+
KPH:8.600 F
VKPH:8.100 D**
Titan-150 HEAT
D*
Kills:97
V. Kills:32 294%
Deaths:51
KDR:1.902
Accuracy:24.205% F--
KPH:9.200 D*
VKPH:3 D**
Kills:1,295 (529 + 766)
Deaths:382
KDR:3.390
VKDR:1.793
Vehicle Kills:685
Kill Difference:913
Playtime:86.023 hours
Usage:1%
Score:1.216m
Score/min:236
Driving Accuracy:24.205%
Gunner Accuracy:22.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D*
Kills:125
V. Kills:14 N/A
Deaths:22
KDR:5.682
Accuracy:31.934% F-
KPH:25.400 D**
VKPH:2.800 D*
M96 Mjolnir-H
C
Kills:97
V. Kills:65 147%
Deaths:26
KDR:3.731
Accuracy:55.270% B++
KPH:40.900 C
VKPH:27.400 C
Kills:222 (0 + 222)
Deaths:48
KDR:4.625
VKDR:1.646
Vehicle Kills:79
Kill Difference:174
Playtime:7.296 hours
Usage:0%
Score:0.085m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:55.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:86
V. Kills:38 221%
Deaths:30
KDR:2.867
Accuracy:30.782% D
KPH:11.600 D
VKPH:5.100 D
M40 Fury
D--
Kills:64
V. Kills:17 356%
Deaths:7
KDR:9.143
Accuracy:25.680% D--
KPH:14.800 D*
VKPH:3.900 D--
Kills:150 (0 + 150)
Deaths:37
KDR:4.054
VKDR:1.486
Vehicle Kills:55
Kill Difference:113
Playtime:11.772 hours
Usage:0%
Score:0.115m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:25.680%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 6,4706,46652812.246M+10.7130.52%D**N/A125.8C++N/A47951.4h1.7B++5.5C--
C-4 ARX 5,0624,0651,9372.099C++0.5725.481%CN/A64.2D-15.8D*30063.3h1.6D-6.3D-
NCM1 Scattercannon 3,8563,7611,6562.271C**0.7439.732%C**11.593%D-22.5C+N/A68167h6.4B+16.2B+
NCM1 Scattercannon 3,8013,7291,6542.255C+0.7233.025%C9.01%F22.3DN/A67167h5.4B+16.3C**
LA1 Anchor 3,6873,6184,8010.754C--0.7817.991%D*16.75%D*9.2D*N/A52393.2h13.1D*72.8D*
NC6A GODSAW 3,2353,1632,5031.264C-0.2721.883%D*16.567%D**20.6D*N/A58153.3h9.4C+43C
NC05 Jackhammer AE 2,2922,2631,6411.379C+0.1546.205%C+8.219%F22D*N/A64102.9h4B+8.6B
Tank Mine 3,1221,98417411.402S9.8720.354%D--N/A134.1B++76.9B+140614.8h1.5B++7.3C-
GD-7F 1,9531,9102,1100.905C+0.6321.315%D14.031%D--6.2D--N/A26309h14.6C+68.5C+
AF-41 Hacksaw 1,8641,8259821.858C+0.3222.331%D-8.603%F13.7D*N/A85133h6.4C++28.5C
AF-41 Hacksaw 1,7851,7631,0001.763C0.2321.521%D--9.416%F13.2D*N/A85134h6.4B30C-
Blitz GD-10 1,4531,4261,0751.327B+0.2121.352%C--9.327%D*9.8D-N/A42145h15.1C*70.5C++
AF-23 Grinder 1,3741,3575322.551C++1.0235.094%C10.759%D**23DN/A6559.1h6.2B17.7C**
C-4 1,7571,3268801.507C++0.0325.671%C+N/A40.3D-13.1D--59632.9h1.9D7.6C
AF-18 Stalker 1,2621,2387691.61C**0.0825.208%C--11.228%D*12.7D--N/A3597.6h12.5C*49.6C+
NS Baron G5AE 1,2081,1861,1151.064C0.4744.792%C+7.673%D**11.1D--N/A40107.3h5C--11.1C+
MGR-S1 Gladius 1,2301,1841,2290.963C+0.5725.965%C+13.514%D*6.9D--N/A20171.8h12.6C-48.4C+
AF-23 Grinder 1,1991,1765202.262C+0.7328.064%D10.969%D--20.4DN/A5957.6h5.6B+19.9C++
NS-15MP 1,1951,1719151.28C--0.2524.63%D16.567%D**16.4D*N/A3971.5h12.5D50.6C
AF-34 Mattock 1,1841,1705332.195C0.6635.956%C+7.863%F--19.6D*N/A9059.7h6.9C19.1C++
Hunter QCX-B 1,1911,1683893.003A+1.4759.001%B++50.599%A6.6D-N/A27176.1h2.8B4.7B
NS-11P 1,1901,1651,1261.035C+0.5021.812%C13.648%D-9.5D--N/A27122.1h15.9C-73C+
GD-22S 1,1731,1631,2390.939C0.5915.356%D**15.133%D*11.2D--N/A72104.3h13C--84.6D-
NC05 Jackhammer 1,1771,1621,0951.061C+0.4739.684%C--9.553%D*11.5D*N/A53101.4h4.7C**11.8C++
NS-7G PDW 1,2081,1621,5500.75C0.7825.276%C++13.081%D5.3D--N/A23219.8h18.2D72C+
NS-15M AE 1,1741,1601,0191.138C-0.4021.659%D17.759%D--13D*N/A3588.9h13.4C--61.8C
EM1 1,1771,1598871.307C++0.2320.884%C+15.444%D--17.6DN/A6066h11.9C*57.2B
EM6 1,1761,1561,0461.105C0.4318.505%D16.436%D--14.5D--N/A4779.6h12.2C+65.8C+
AF-34 Mattock 1,1721,1565472.113C0.5831.834%C9.689%F18.8D*N/A8361.4h6.2C19.4C+
NS-15M1 1,1791,1551,2190.947C0.5917.144%D--14.719%D--9.5D--N/A64121.4h15.1D87.8D
NS-44B Commissioner 1,1681,1531,1161.033C+0.5043.2%B15.438%D--4.8D--N/A20240.4h3.6C++8.4B
NC6S Gauss SAW S 1,1641,1521,2260.94C-0.5918.343%D--16.927%D--13.9D*N/A5783h12.2C66.3C
NS-11C 1,1671,1491,5820.726C0.8116.72%D**11.923%D*5.6D--N/A32204.7h17.5C-104.7D-
LA3 Desperado 1,1441,1181,0111.106C**0.4340.046%A++14.311%D-5.3D*N/A24212.6h10.7C--26.8B+
NS Baron G5B 9969849671.018C+0.5242.491%C9.045%D*10.8D--N/A4191.1h5C11.7C+
Blackheart 1,0089753302.955A*1.4264.866%A53.846%A9DN/A23108.9h2.9C*4.5B+
AF-57 Piston 9079011,0320.873C0.6631.947%D-11.099%D11.3D--N/A6079.5h4.4C*13.9C+
MGR-L1 Promise 9088777661.145C+0.3922.471%C15.964%D*14.9D--N/A4859h16.2C+72C+
NS Decimator 1,4468411,2020.7C0.8362.705%C**1.784%C22D15.8C+31438.3h6.6D--10.6D
NC05-P Jackhammer 8568377581.104C-0.4344.037%D--11.947%D--28D**N/A8829.9h4.5C+10.3C
AF-8 RailJack 8318251425.81A4.2830.644%D-78.303%B11D--N/A5275.1h3.1D-10.2D
NS-11CP 7256966731.034D0.5024.896%D-14.943%D*6.1D*N/A18113.4h17.9D*71.9D*
L100 Python HEAT 1,0146561653.976C+2.4460.674%B**1.067%D--19.5D10.7C+15733.6h8D-13.2C+
Frag Grenade 6426331633N/A631.4746.28%C++N/A452.1C+6.4C23071.4h3.7C*8.1C**
Mauler S6 6216158210.749C+0.7834.138%D8.293%D**7.5D*N/A5182.1h4.8C**13.9C++
Orbital Strike Uplink 8606031603N/A601.47459.118%UN/A430.7U183.6U22051.4h2.6T*0.6T*
L100 Python HESH 7265851005.85C-4.3237.255%D*1.197%C-33.8D8.2C+19117.3h3.8C-10.3D-
L100 Python AP 1,0675741473.905C+2.3768.376%A+N/A25.4C21.8B++28022.6h8.8D--12.8C+
E540 Halberd 8765681075.308C3.7731.742%F2.993%C+22.5D12.2C--21025.3h6.2C19.5D*
AC-X11 5525386520.825C0.7120.901%D15.056%D*4.1D--N/A21130.2h12.2C-58.5C
Carver 5645369,0360.059C+1.4731.567%B+13.619%C0.5C--N/A21125.7h1.5C+4.7B
NCM3 Raven 9075254591.144B0.3924.355%F-2.095%C-7D5.1C-13374.9h27.6C++113.4D-
NS-61 Emissary 4894733261.451B**0.0834.765%B**10.571%D--11.5DN/A3841.1h13.2C*37.9B+
NS-45 Pilot 4824724091.154C+0.3843.174%A++15.042%D*7D*N/A3067.4h11D**25.4C++
NS "Heatwave" Decimator 7094613291.401C+0.1369.241%B*N/A37.8C20.3C++22412.2h4.7D6.8C+
NCM3 Raven 7994604551.011C**0.5224.819%F-1.087%D*6.2D4.5D12674.6h33.5C134.8D*
NS-44LB Blackhand 4314252451.735B0.2057.237%B*59.294%B+5.8D--N/A2673h3.5B+6.1B+
GR-22 4354257290.583C--0.9519.056%D--11.059%D*3.4D*N/A24123.4h16.5D-86.7D--
SAS-R 4194112091.967C0.4333.641%D-71.776%B7.8D**N/A3952.9h3.1D*9.2D--
AF-4 Cyclone 3823783461.092C+0.4420.754%D-10.053%D*6.5D--N/A3958.5h12.4C60C
Spear Anti-Vehicle Phalanx Turret 6033513011.7B++10.1736.464%D2.849%D19.8D--14.2D27217.7h10.4C28.5C-
C75 Viper 429350913.846C+2.3120.829%F-N/A9.6D--2.2D**9436.6h11.5B+55.1D-
Hawk GD-68 6923444010.858B0.6866.462%B+2.907%C++10D10.1C+19034.4h10.4D-15.6C
MKV-B Suppressed 3183152601.212C*0.3222.321%D11.429%D*9D-N/A2735h13.8C*61.7C++
NS-10 Burster 5873103270.948C++0.5930.806%C*6.774%B2.9D--2.6D76105.2h206.1D--669.2C
Razor GD-23 3213094070.759C+0.7719.897%D-11.003%F-3.4D--N/A3091.4h14.4C72.5C
NS-10 Burster 5693003300.909C+0.6231.054%C*5%C+2.8D--2.6D76105.3h214.6D--691C
NC6 Gauss SAW 2912824050.696C0.8414.227%D--18.44%D-7.7D--N/A12436.6h11.9C83.9C-
Titan-150 HESH 338275723.819D2.2926.038%F--2.545%B+14.2D**3.2D*13119.4h4.1D-15.8F**
Shrike 3552654880.543C0.9953.311%C2.642%C+18.3C--6.2D-50514.5h4.9B*9.1B++
NS-61 "Ravenous" Emissary 2542471821.357C**0.1846.294%A**11.741%D-9.2D-N/A2226.8h19.8D--42.8B
Auraxium Mag-Cutter 26623622,5210.01C--1.5224.889%C2.542%D0.1DN/A02118.3h2.1C++8.6C*
NS-15 Gallows 2422292051.117C--0.4220.189%D**16.157%F7.5D*N/A1930.6h16.2T80.2T-
NS-44 Commissioner AE 2182171461.486C*0.0543.774%C**17.972%D-13.6D*N/A4015.9h3.1B+7.2B+
GD-66 Claw 2162153130.687C-0.8549.027%D-10.233%D7.9D*N/A3127.3h2.9C6C
MANA Anti-Personnel Turret 214213912.341N/A0.8110.361%UN/A2130U10U8596000.1h38.4T*371T*
NC1 Gauss Rifle 2132102740.766C+0.7717.543%D--13.81%D--6.1D--N/A8834.5h13.9C+79.2C--
NS-44P Commissioner 2022011431.406C++0.1346.717%B++15.92%D--13.9D--N/A4314.5h3.4C*7.2B+
Enforcer ML85 333198663C1.4722.441%F--2.02%C+15.8D-10.8D-24212.5h12.9C++57.7F-
NCM2 Falcon 3071832770.661C0.8749.437%B**3.279%D3.9D*2.6D-6046.8h30.5T*61.6D*
NS-357B Underboss 1811802080.865C0.6742.617%B+13.333%D--5.4D*N/A2133.3h4.8D11.3C++
Anti-Vehicle Grenade 2151691169N/A167.4744.04%DN/A281.7C-76.7C24400.6h6C+13.7C+
NS Annihilator 3541621670.97B**0.5681.315%C*N/A6.9D8.2C+22723.5h13.4C-16.5C
EM4 Longshot 1671611321.22D0.3127.482%F-72.05%D-2.2FN/A1674.2h4.2T-15.4T*
Carnage AR 1661602040.784C0.7521.818%D13.75%D--5.4D*N/A4329.6h20.7F--95.1D**
NC12 Sweeper 1631591620.981C+0.5533.559%D-11.321%C--10.7D--N/A4014.9h4.1B+12.1C+
Titan-150 AP 304157861.826C--0.2949.115%C+N/A8.6F8.1D**32518.2h7.1D*14.4D*
NSX Naginata 1511491660.898C-0.6418.274%D24.832%C-9.1D*N/A3016.4h13.4C+73.3C+
NCM2 Falcon 2661392590.537C-1.0050.981%B*N/A3D**2.8D-5246.1h41.1T*80.7D**
Rocklet Rifle 2551351211.116B*0.4247.733%C--N/A30.7C**27.3C*4394.4h27.2B*57B+
LA39 Bruiser 1301302740.474D1.0640.986%F-9.231%D--3.4FN/A2337.7h4.1F--10F--
C85 Canister-H 139125225.682C4.1531.934%F-10.4%C25.5D**2.9D*864.9h8.9C--28F
NSX Masamune 1861071670.641C0.8953.697%C--N/A19.5D14.4C++1665.5h19.3D36D
Skyguard 201104442.364C+0.8325.792%DN/A6.1D*5.7D*15217.1h166.5D-645.5D-
NS-44L "Ravenous" Blackhand 1041031060.972C0.5647.515%B+29.126%D--8.7D-N/A1811.9h4C++8.4B+
MAX Punch 1,1981014,7880.021D1.5196.75%M**N/A0.2D1.7B++4647h151.8T*156.9T*
Sticky Grenade 1031001100N/A98.4748.889%C-N/A333.3D*10C25360.3h4.4F9D*
NS-30 Vandal 9898951.032C0.5021.113%F-14.286%D**2.7FN/A1336.3h7.3D--34.7F
Titan-150 HEAT 12997511.902C-0.3724.205%F--4.124%B++9.2D*3D**32910.5h6.1C-25.3T
M96 Mjolnir-H 16297263.731C+2.2055.27%B++N/A40.4C27.1C4142.4h51.4D92.9C
Breaker Rocket Pods 11986531.623D0.0930.298%F--1.163%C++6.1D-2.4D*10414h24.7D--81.6F
M20 Basilisk 12486302.867C+1.3330.782%D4.651%C--11.6D5.1D1767.4h111.6C-362.6D
G40-F Ranger 13784614B**12.4746.698%A++N/A28D17.7D2693h142.7F--305.5C--
AF-18 Stalker AE 9184661.273C-0.2627.155%D--16.667%D*9.3D**N/A299h17.5F--64.5F-
M12 Kobalt 8879239.5C++37.9718.102%D16.456%C41.6D*4.7C+1321.9h27.3D*150.7D*
MANA Anti-Vehicle Turret 15079471.681C--0.1541.67%DN/A790D--710D--3082680.1h13T*31.2D
NS-11A 78781020.765C0.7722.111%C-17.949%C--6.8D*N/A5211.5h15.3C69.2C
M20 Basilisk 12676325.333A**23.8051.626%C+1.316%D*24.5D16.1C--3453.1h165.3D320.1D
Warden 71711350.526C1.0119.199%D*12.676%F3.8D--N/A4718.5h10.3C+53.5C--
NSX Tanto 7370710.986C+0.5523.902%C-18.571%D--6D--N/A2711.6h15.1C+63.1C+
Soldier Soaker 6867481.396C**0.1445.89%A7.463%D*6D**N/A1811.1h7D15.3B+
LA8 Rebel 6666990.667C0.8727.851%C10.606%D**2.6D*N/A1725.6h6.4C++23.1C++
NC9 A-Tross 66661330.496D1.0418.662%D**15.152%D**5.2D**N/A4212.7h15F--80.6F--
NSX Tomoe 6764720.889C-0.6426.6%D14.063%F--6.3D**N/A2210.1h21.4F80.6D*
M40 Fury 816479.143B+7.6125.68%D--N/A14.9D*4D--1404.3h17.3D67.2D--
Aspis Anti-Aircraft Phalanx Turret 13659124.917B++3.3824.931%C+1.695%C6.5D-8.5C--2489.1h163.3C654.9C++
NS-15M2 5756740.757C0.7820.86%D17.857%D--8.5D*N/A1106.6h14.9C--71.4C
L105 Zephyr 6154173.176D1.6421.097%F*N/A15D*1.9D--953.6h9.8F46.6T*
NS-11A "Heatwave" 6053780.679C--0.8527.324%C+9.434%F-5.7D*N/A159.3h20F73.3D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit93120.5h
Motion Spotter5322,17713h
Solid Wall03981.9h
Nano-Armor Kit436952,72457.2h
Pain Spire03511.4h
Routing Spire02910.6h
Flail Targeting Dart2387013.3h
Welding Device115,0131.6h
The Flail01540.8h
Anti-Vehicle MANA Turret63301.6h
Spawn Beacon222,24422h
Turret AI Module16711.5h
Repair Module05831.3h
Cortium Silo04381.3h
Structure Shield Module02430.6h
AE Nano-Armor Kit199632,76740.9h
Skywall Shield Emitter03970.8h
Reinforcements Module0630.1h
Blast Wall03141.3h
Faction Banner0510.1h
RD-GG Recon Device73,9234.8h
Nanite Revive Grenade01,0590.3h
Medical Kit622,0161.8h
Medical Applicator377219,47519.8h
Spear Anti-Vehicle Tower01680.6h
Spitfire Auto-Turret335,31512.9h
Deconstruction Tool011,4941.7h
Bunker0680.4h
Rampart Wall11591h
Sunderer Garage1670.3h
AE Medical Applicator234112,0179.6h
Xiphos Anti-Personnel Tower01830.7h
Hoplon Anti-Aircraft Phalanx Tower02850.8h
Ammunition Package2265,0563.8h
Anti-Infantry MANA Turret284542h
Elysium Spawn Tube03320.9h
Light Vehicle Terminal0970.6h
Vehicle Gate02551.8h
Pillbox0610.3h
WLT-Howler Mining Laser020,0573.3h
Alarm Module0990.2h
Lumifiber Rampart Wall0500.4h
Infantry Tower0850.6h
Nano-Repair Grenade0750h
Router17372h
Snowman Soldier11270.1h
Orbital Strike Target Designator7541634.5h
IPC Targeting Dart0820.8h
Hardlight Barrier61140.7h
Recon Detection Device15533,61554.9h
Shield Recharging Field245910.6h
Smoke Grenade01230h

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