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Executor Bounty Hunter DxSniper[696] DxSniper
NC BR 191

KDR: 1.53

Score: 96.4m

Last Seen: Nov 23rd, 2018 2:33 PM
- OFFLINE - 37.2 hour(s)

Prestige 1, Battle Rank 100 (191 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Bouncing Betty C-4 ARX NCM1 Scattercannon NCM1 Scattercannon LA1 Anchor NC6A GODSAW NC05 Jackhammer AE Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 5243TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.482%15.554%3344998635,0071.045890.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.059%0.074C+-0.794D--2.321F--HEAD + (~4.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.205C++12.80.107C+46.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.298%1.163%91103486964460.0892116183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.748D--0.402C---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.494B+24.70.534B+56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.697%1.226%161810272,936202814931.44773197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.092%-0.899D---0.883D--2.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.7-0.078C+13.2-0.053C+28.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.526%3.992%59410311,02718136940.566464148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.265%-0.617D-0.101C+-0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.52B+16.80.575B+40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.883%75.693%59310321,4072389200.588949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.517%-0.615D0.556B+-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.063C+3.2-0.021C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.148%10.069%59510302,0362430170.83786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.54%-0.606D-0.889D---0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.042C+4.30.11C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.4m702.6%269 (16.1k)227 (13.6k)1.5338387,15456,8211.72591191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035516716.656%11.187%18607:2831

7% Combat Medic18% Engineer28% Heavy Assault34% Infiltrator13% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:14 PMJul 8th, 2015 4:06 PMNov 23rd, 2018 10:59 AM (150d) (PST)Nov 23rd, 2018 12:40 PM (150d) (PST)Nov 23rd, 2018 10:33 AM (150d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2521111410.2050.1340.0231.6260.026144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1336,6878,446128198213,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7078.6h/294.9d 10,914 9,750 38,823 690.6k 10,800 32,719 11,147 107.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:3,618
Deaths:4,801
KDR:0.754
Accuracy:17.991% D*
HSR:16.750% D*
NC6A GODSAW
D*
Kills:3,163
Deaths:2,503
KDR:1.264
Accuracy:21.883% D*
HSR:16.567% D**
NC05 Jackhammer AE
C+
Kills:2,263
Deaths:1,641
KDR:1.379
Accuracy:46.205% C+
HSR:8.219% F
NS-15MP
D
Kills:1,171
Deaths:915
KDR:1.280
Accuracy:24.630% D
HSR:16.567% D**
GD-22S
D*
Kills:1,163
Deaths:1,239
KDR:0.939
Accuracy:15.356% D**
HSR:15.133% D*
NC05 Jackhammer
C--
Kills:1,162
Deaths:1,095
KDR:1.061
Accuracy:39.684% C--
HSR:9.553% D*
NS-15M AE
D
Kills:1,160
Deaths:1,019
KDR:1.138
Accuracy:21.659% D
HSR:17.759% D--
EM1
C+
Kills:1,159
Deaths:887
KDR:1.307
Accuracy:20.884% C+
HSR:15.444% D--
EM6
D
Kills:1,156
Deaths:1,046
KDR:1.105
Accuracy:18.505% D
HSR:16.436% D*
NS-15M1
D--
Kills:1,155
Deaths:1,219
KDR:0.947
Accuracy:17.144% D--
HSR:14.719% D--
NC6S Gauss SAW S
D--
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:18.343% D--
HSR:16.927% D--
NC05-P Jackhammer
D--
Kills:942
Deaths:845
KDR:1.115
Accuracy:44.067% D*
HSR:11.783% D--
MGR-L1 Promise
C
Kills:885
Deaths:768
KDR:1.152
Accuracy:22.497% C
HSR:15.932% D*
NS-15 Gallows
F
Kills:290
Deaths:278
KDR:1.043
Accuracy:20.455% F-
HSR:16.897% F
NC6 Gauss SAW
D-
Kills:282
Deaths:405
KDR:0.696
Accuracy:14.227% D--
HSR:18.440% D-
NSX Naginata
C-
Kills:163
Deaths:179
KDR:0.911
Accuracy:18.487% D
HSR:24.540% C-
NS-15M2
D
Kills:56
Deaths:74
KDR:0.757
Accuracy:20.860% D
HSR:17.857% D--
Kills:20,940
Deaths (as Heavy Assault):20,140
Deaths (to Heavy Assaults):16,599
KDR:1.03972
Kill Difference:800
Playtime:1,996.071 hours
Usage:28%
Score:28.422m
Score/min:237
Accuracy (listed only):23.699%
HSR (listed only):15.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C--
Kills:1,426
Deaths:1,075
KDR:1.327
Accuracy:21.352% C--
HSR:9.327% D*
AF-18 Stalker
C--
Kills:1,238
Deaths:769
KDR:1.610
Accuracy:25.208% C--
HSR:11.228% D**
MGR-S1 Gladius
C+
Kills:1,184
Deaths:1,229
KDR:0.963
Accuracy:25.965% C+
HSR:13.514% D*
NS-45 Pilot
A++
Kills:1,175
Deaths:876
KDR:1.341
Accuracy:42.559% A++
HSR:19.319% D
NS-7G PDW
C++
Kills:1,162
Deaths:1,550
KDR:0.750
Accuracy:25.276% C++
HSR:13.081% D-
LA3 Desperado
A++
Kills:1,158
Deaths:1,062
KDR:1.090
Accuracy:40.203% A++
HSR:14.681% D-
NS-44B Commissioner
B
Kills:1,153
Deaths:1,116
KDR:1.033
Accuracy:43.200% B
HSR:15.438% D--
AF-8 RailJack
B+
Kills:827
Deaths:142
KDR:5.824
Accuracy:30.653% D-
HSR:78.356% B+
NS-44LB Blackhand
B*
Kills:512
Deaths:297
KDR:1.724
Accuracy:56.651% B*
HSR:56.250% C**
NS-61 Emissary
B**
Kills:479
Deaths:327
KDR:1.465
Accuracy:34.767% B**
HSR:10.438% D--
SAS-R
B
Kills:419
Deaths:212
KDR:1.976
Accuracy:33.548% D-
HSR:71.838% B
AF-4 Cyclone
D-
Kills:379
Deaths:346
KDR:1.095
Accuracy:20.704% D-
HSR:10.026% D*
MKV-B Suppressed
C-
Kills:343
Deaths:287
KDR:1.195
Accuracy:22.902% C-
HSR:11.079% D*
NS-61 "Ravenous" Emissary
A**
Kills:247
Deaths:182
KDR:1.357
Accuracy:46.294% A**
HSR:11.741% D--
NS-44 Commissioner AE
C**
Kills:217
Deaths:146
KDR:1.486
Accuracy:43.774% C**
HSR:17.972% D-
NS-44P Commissioner
B+
Kills:201
Deaths:144
KDR:1.396
Accuracy:46.529% B+
HSR:15.920% D--
NS-357B Underboss
B+
Kills:180
Deaths:208
KDR:0.865
Accuracy:42.617% B+
HSR:13.333% D--
EM4 Longshot
D-
Kills:161
Deaths:132
KDR:1.220
Accuracy:27.482% F-
HSR:72.050% D-
NS-44L "Ravenous" Blackhand
B+
Kills:103
Deaths:106
KDR:0.972
Accuracy:47.515% B+
HSR:29.126% D*
NS-30 Vandal
D**
Kills:98
Deaths:95
KDR:1.032
Accuracy:21.113% F-
HSR:14.286% D**
AF-18 Stalker AE
D--
Kills:84
Deaths:66
KDR:1.273
Accuracy:27.155% D--
HSR:16.667% D*
Soldier Soaker
A
Kills:67
Deaths:48
KDR:1.396
Accuracy:45.890% A
HSR:7.463% D*
LA8 Rebel
C
Kills:66
Deaths:99
KDR:0.667
Accuracy:27.851% C
HSR:10.606% D**
NSX Tomoe
C--
Kills:64
Deaths:72
KDR:0.889
Accuracy:26.600% C--
HSR:14.063% F--
NSX Tengu
C
Kills:59
Deaths:46
KDR:1.283
Accuracy:27.029% D**
HSR:18.644% C
Kills:13,002
Deaths (as Infiltrator):10,632
Deaths (to Infiltrators):9,820
KDR:1.22291
Kill Difference:2,370
Playtime:2,417.590 hours
Usage:34%
Score:25.864m
Score/min:178
Accuracy (listed only):34.113%
HSR (listed only):23.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:1,912
Deaths:2,110
KDR:0.906
Accuracy:21.314% D
HSR:14.069% D--
Blitz GD-10
C--
Kills:1,426
Deaths:1,075
KDR:1.327
Accuracy:21.352% C--
HSR:9.327% D*
NS Baron G5AE
C+
Kills:1,186
Deaths:1,115
KDR:1.064
Accuracy:44.792% C+
HSR:7.673% D**
MGR-S1 Gladius
C+
Kills:1,184
Deaths:1,229
KDR:0.963
Accuracy:25.965% C+
HSR:13.514% D*
NS-7G PDW
C++
Kills:1,162
Deaths:1,550
KDR:0.750
Accuracy:25.276% C++
HSR:13.081% D-
NS-11C
D*
Kills:1,149
Deaths:1,582
KDR:0.726
Accuracy:16.720% D**
HSR:11.923% D*
NS Baron G5B
C
Kills:984
Deaths:967
KDR:1.018
Accuracy:42.491% C
HSR:9.045% D*
AF-57 Piston
D
Kills:917
Deaths:1,050
KDR:0.873
Accuracy:32.041% D
HSR:11.123% D
NS-11CP
D-
Kills:697
Deaths:674
KDR:1.034
Accuracy:24.903% D-
HSR:14.921% D*
Mauler S6
D
Kills:615
Deaths:821
KDR:0.749
Accuracy:34.138% D
HSR:8.293% D**
AC-X11
D
Kills:538
Deaths:652
KDR:0.825
Accuracy:20.901% D
HSR:15.056% D*
AF-4 Cyclone
D-
Kills:379
Deaths:346
KDR:1.095
Accuracy:20.704% D-
HSR:10.026% D*
MKV-B Suppressed
C-
Kills:343
Deaths:287
KDR:1.195
Accuracy:22.902% C-
HSR:11.079% D*
Razor GD-23
D-
Kills:309
Deaths:407
KDR:0.759
Accuracy:19.897% D-
HSR:11.003% F-
GD-66 Claw
D
Kills:215
Deaths:313
KDR:0.687
Accuracy:49.027% D-
HSR:10.233% D
NC12 Sweeper
D
Kills:159
Deaths:162
KDR:0.981
Accuracy:33.559% D-
HSR:11.321% D
LA39 Bruiser
D--
Kills:130
Deaths:274
KDR:0.474
Accuracy:40.955% F-
HSR:9.231% D--
NSX Tanto
C-
Kills:70
Deaths:72
KDR:0.972
Accuracy:23.915% C-
HSR:18.571% D--
NSX Tengu
C
Kills:59
Deaths:46
KDR:1.283
Accuracy:27.029% D**
HSR:18.644% C
NSX-P Tanto
C++
Kills:51
Deaths:68
KDR:0.750
Accuracy:26.106% C++
HSR:15.686% D*
Kills:13,485
Deaths (as Light Assault):14,800
Deaths (to Light Assaults):10,433
KDR:0.91115
Kill Difference:1,315
Playtime:938.531 hours
Usage:13%
Score:12.907m
Score/min:229
Accuracy (listed only):28.699%
HSR (listed only):12.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,912
Deaths:2,110
KDR:0.906
Accuracy:21.314% D
HSR:14.069% D--
NS Baron G5AE
C+
Kills:1,186
Deaths:1,115
KDR:1.064
Accuracy:44.792% C+
HSR:7.673% D**
NS-11C
D*
Kills:1,149
Deaths:1,582
KDR:0.726
Accuracy:16.720% D**
HSR:11.923% D*
NS Baron G5B
C
Kills:984
Deaths:967
KDR:1.018
Accuracy:42.491% C
HSR:9.045% D*
AF-57 Piston
D
Kills:917
Deaths:1,050
KDR:0.873
Accuracy:32.041% D
HSR:11.123% D
NS-11CP
D-
Kills:697
Deaths:674
KDR:1.034
Accuracy:24.903% D-
HSR:14.921% D*
Mauler S6
D
Kills:615
Deaths:821
KDR:0.749
Accuracy:34.138% D
HSR:8.293% D**
AC-X11
D
Kills:538
Deaths:652
KDR:0.825
Accuracy:20.901% D
HSR:15.056% D*
Razor GD-23
D-
Kills:309
Deaths:407
KDR:0.759
Accuracy:19.897% D-
HSR:11.003% F-
GD-66 Claw
D
Kills:215
Deaths:313
KDR:0.687
Accuracy:49.027% D-
HSR:10.233% D
NC12 Sweeper
D
Kills:159
Deaths:162
KDR:0.981
Accuracy:33.559% D-
HSR:11.321% D
LA39 Bruiser
D--
Kills:130
Deaths:274
KDR:0.474
Accuracy:40.955% F-
HSR:9.231% D--
Warden
D*
Kills:71
Deaths:135
KDR:0.526
Accuracy:19.199% D*
HSR:12.676% F
NSX Tanto
C-
Kills:70
Deaths:72
KDR:0.972
Accuracy:23.915% C-
HSR:18.571% D--
NSX-P Tanto
C++
Kills:51
Deaths:68
KDR:0.750
Accuracy:26.106% C++
HSR:15.686% D*
Kills:9,003
Deaths (as Engineer):10,402
Deaths (to Engineers):10,370
KDR:0.86551
Kill Difference:1,399
Playtime:1,301.043 hours
Usage:18%
Score:17.945m
Score/min:230
Accuracy (listed only):29.997%
HSR (listed only):12.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C--
Kills:1,426
Deaths:1,075
KDR:1.327
Accuracy:21.352% C--
HSR:9.327% D*
NS Baron G5AE
C+
Kills:1,186
Deaths:1,115
KDR:1.064
Accuracy:44.792% C+
HSR:7.673% D**
MGR-S1 Gladius
C+
Kills:1,184
Deaths:1,229
KDR:0.963
Accuracy:25.965% C+
HSR:13.514% D*
NS-11P
C
Kills:1,165
Deaths:1,126
KDR:1.035
Accuracy:21.812% C
HSR:13.648% D-
NS-7G PDW
C++
Kills:1,162
Deaths:1,550
KDR:0.750
Accuracy:25.276% C++
HSR:13.081% D-
NS Baron G5B
C
Kills:984
Deaths:967
KDR:1.018
Accuracy:42.491% C
HSR:9.045% D*
AF-57 Piston
D
Kills:917
Deaths:1,050
KDR:0.873
Accuracy:32.041% D
HSR:11.123% D
Mauler S6
D
Kills:615
Deaths:821
KDR:0.749
Accuracy:34.138% D
HSR:8.293% D**
GR-22
D*
Kills:425
Deaths:729
KDR:0.583
Accuracy:19.056% D*
HSR:11.059% D*
AF-4 Cyclone
D-
Kills:379
Deaths:346
KDR:1.095
Accuracy:20.704% D-
HSR:10.026% D*
MKV-B Suppressed
C-
Kills:343
Deaths:287
KDR:1.195
Accuracy:22.902% C-
HSR:11.079% D*
GD-66 Claw
D
Kills:215
Deaths:313
KDR:0.687
Accuracy:49.027% D-
HSR:10.233% D
NC1 Gauss Rifle
D--
Kills:210
Deaths:274
KDR:0.766
Accuracy:17.543% D*
HSR:13.810% D--
Carnage AR
D
Kills:160
Deaths:204
KDR:0.784
Accuracy:21.818% D
HSR:13.750% D--
NC12 Sweeper
D
Kills:159
Deaths:162
KDR:0.981
Accuracy:33.559% D-
HSR:11.321% D
LA39 Bruiser
D--
Kills:130
Deaths:274
KDR:0.474
Accuracy:40.955% F-
HSR:9.231% D--
NS-11A
C--
Kills:88
Deaths:126
KDR:0.698
Accuracy:21.925% C--
HSR:17.046% D
NC9 A-Tross
D*
Kills:66
Deaths:133
KDR:0.496
Accuracy:18.662% D**
HSR:15.152% D*
NSX Tengu
C
Kills:59
Deaths:46
KDR:1.283
Accuracy:27.029% D**
HSR:18.644% C
NS-11A "Heatwave"
C+
Kills:54
Deaths:78
KDR:0.692
Accuracy:27.162% C+
HSR:9.259% F-
Kills:10,927
Deaths (as Combat Medic):11,905
Deaths (to Combat Medics):6,443
KDR:0.91785
Kill Difference:978
Playtime:520.994 hours
Usage:7%
Score:6.743m
Score/min:216
Accuracy (listed only):28.410%
HSR (listed only):11.816%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:3,835
Deaths:1,686
KDR:2.275
Accuracy:39.822% C**
HSR:11.552% D-
NCM1 Scattercannon
C
Kills:3,781
Deaths:1,684
KDR:2.245
Accuracy:32.932% C
HSR:8.992% F
AF-41 Hacksaw
D-
Kills:1,844
Deaths:994
KDR:1.855
Accuracy:22.617% D-
HSR:8.785% F
AF-41 Hacksaw
D--
Kills:1,782
Deaths:1,012
KDR:1.761
Accuracy:21.830% D--
HSR:9.540% F
AF-23 Grinder
C
Kills:1,357
Deaths:532
KDR:2.551
Accuracy:35.094% C
HSR:10.759% D**
AF-23 Grinder
D
Kills:1,176
Deaths:520
KDR:2.262
Accuracy:28.064% D
HSR:10.969% D*
AF-34 Mattock
C+
Kills:1,174
Deaths:535
KDR:2.194
Accuracy:35.951% C+
HSR:7.922% F--
AF-34 Mattock
C
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:31.804% C
HSR:9.672% F
NCM3 Raven
C-
Kills:525
Deaths:459
KDR:1.144
Accuracy:24.355% F-
HSR:2.095% C-
NCM3 Raven
D*
Kills:460
Deaths:455
KDR:1.011
Accuracy:24.819% F
HSR:1.087% D*
NS-10 Burster
C**
Kills:310
Deaths:327
KDR:0.948
Accuracy:30.806% C*
HSR:6.774% C**
NS-10 Burster
C*
Kills:300
Deaths:330
KDR:0.909
Accuracy:31.054% C*
HSR:5% C+
NCM2 Falcon
B**
Kills:183
Deaths:277
KDR:0.661
Accuracy:49.433% B**
HSR:3.279% D
NCM2 Falcon
B*
Kills:140
Deaths:259
KDR:0.541
Accuracy:50.985% B*
HSR:0.714% F
Kills:18,025
Deaths (as MAX Suit):4,809.500
Deaths (to MAX Suits):3,902
KDR:3.74779
Kill Difference:13,215.500
Playtime:656.603 hours
Usage:9%
Score:12.855m
Score/min:326
Accuracy (listed only):32.826%
HSR (listed only):6.939%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:86
V. Kills:33 253%
Deaths:53
KDR:1.623
Accuracy:30.298% F--
KPH:6.100 D-
VKPH:2.300 D--
Kills:86 (0 + 0)
Deaths:53
KDR:1.623
VKDR:0.623
Vehicle Kills:33
Kill Difference:33
Playtime:14.049 hours
Usage:0%
Score:0.088m
Score/min:105
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D*
Kills:54
V. Kills:7 N/A
Deaths:18
KDR:3
Accuracy:21.360% F--
KPH:14.400 D*
VKPH:1.900 D*
Kills:54 (0 + 54)
Deaths:18
KDR:3
VKDR:0.389
Vehicle Kills:7
Kill Difference:36
Playtime:3.759 hours
Usage:0%
Score:0.021m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:21.360%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:721
V. Kills:405 178%
Deaths:172
KDR:4.192
Accuracy:62.477% A
KPH:19.900 D
VKPH:11.200 C+
L100 Python HESH
C+
Kills:589
V. Kills:142 412%
Deaths:101
KDR:5.832
Accuracy:37.174% D*
KPH:33.500 D
VKPH:8.100 C+
L100 Python AP
B++
Kills:587
V. Kills:503 116%
Deaths:149
KDR:3.940
Accuracy:68.423% A+
KPH:25.400 C
VKPH:21.800 B++
C75 Viper
D--
Kills:350
V. Kills:79 438%
Deaths:91
KDR:3.846
Accuracy:20.829% F-
KPH:9.600 D--
VKPH:2.200 D**
Skyguard
D*
Kills:106
V. Kills:97 108%
Deaths:44
KDR:2.409
Accuracy:25.895% D
KPH:6.100 D*
VKPH:5.600 D*
Kills:2,353 (2,353 + 0)
Deaths:557
KDR:4.224
VKDR:2.201
Vehicle Kills:1,226
Kill Difference:1,796
Playtime:130.871 hours
Usage:2%
Score:1.307m
Score/min:166
Driving Accuracy:25.895%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D
Kills:617
V. Kills:316 195%
Deaths:109
KDR:5.661
Accuracy:31.383% F
KPH:23.100 D
VKPH:11.900 D
Titan-150 HESH
D*
Kills:275
V. Kills:63 430%
Deaths:72
KDR:3.819
Accuracy:25.970% F--
KPH:14.100 D**
VKPH:3.200 D*
Enforcer ML85
D-
Kills:198
V. Kills:135 146%
Deaths:66
KDR:3
Accuracy:22.441% F--
KPH:15.800 D-
VKPH:10.800 D-
Titan-150 AP
D**
Kills:183
V. Kills:158 115%
Deaths:90
KDR:2.033
Accuracy:47.474% C
KPH:9.200 D**
VKPH:7.900 D**
Titan-150 HEAT
D*
Kills:125
V. Kills:46 266%
Deaths:56
KDR:2.232
Accuracy:26.669% F--
KPH:10.300 D*
VKPH:3.800 D**
Kills:1,398 (583 + 815)
Deaths:393
KDR:3.557
VKDR:1.827
Vehicle Kills:718
Kill Difference:1,005
Playtime:90.608 hours
Usage:1%
Score:1.267m
Score/min:233
Driving Accuracy:26.669%
Gunner Accuracy:22.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D*
Kills:125
V. Kills:14 N/A
Deaths:22
KDR:5.682
Accuracy:31.934% F-
KPH:25.400 D**
VKPH:2.800 D*
M96 Mjolnir-H
C
Kills:101
V. Kills:68 146%
Deaths:27
KDR:3.741
Accuracy:57.850% B**
KPH:39.700 C
VKPH:26.800 C
Kills:226 (0 + 226)
Deaths:49
KDR:4.612
VKDR:1.673
Vehicle Kills:82
Kill Difference:177
Playtime:7.467 hours
Usage:0%
Score:0.088m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:57.850%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:87
V. Kills:38 223%
Deaths:31
KDR:2.806
Accuracy:31.114% D
KPH:11.500 D
VKPH:5 D
M40 Fury
D--
Kills:65
V. Kills:18 342%
Deaths:7
KDR:9.286
Accuracy:26.121% D--
KPH:14.900 D*
VKPH:4.100 D--
Kills:152 (0 + 152)
Deaths:38
KDR:4
VKDR:1.474
Vehicle Kills:56
Kill Difference:114
Playtime:11.905 hours
Usage:0%
Score:0.117m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:26.121%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 6,7576,75356811.889A**10.3630.421%D**N/A123.7C++N/A46554.6h1.7B++5.6D
C-4 ARX 5,0944,0901,9492.099C++0.5725.478%CN/A64.1D-15.7D*30163.8h1.6D-6.3D
NCM1 Scattercannon 3,9313,8351,6862.275B+0.7439.822%C**11.552%D-22.4C+N/A69171h6.4B++16.2B+
NCM1 Scattercannon 3,8543,7811,6842.245C+0.7132.932%C8.992%F22.1DN/A67171h5.4B16.4C**
LA1 Anchor 3,6873,6184,8010.754C--0.7817.991%D*16.75%D*9.2D*N/A52393.2h13.1D*72.8D*
NC6A GODSAW 3,2353,1632,5031.264C-0.2721.883%D*16.567%D**20.6D*N/A58153.3h9.4C+43C
NC05 Jackhammer AE 2,2922,2631,6411.379C+0.1546.205%C+8.219%F22D--N/A64102.9h4B+8.6B
Tank Mine 3,2052,04317511.674S10.1420.237%D--N/A135.3B+77B+140315.1h1.5B++7.3C-
GD-7F 1,9561,9122,1100.906C+0.6321.314%D14.069%D--6.2D--N/A26309.9h14.6C+68.5C+
AF-41 Hacksaw 1,8831,8449941.855C+0.3222.617%D-8.785%F13.7D--N/A85134.3h6.4C++28.5C
AF-41 Hacksaw 1,8051,7821,0121.761C+0.2321.83%D--9.54%F13.2D*N/A84135.2h6.5B29.9C
Blitz GD-10 1,4531,4261,0751.327B0.2121.352%C--9.327%D*9.8D-N/A42145h15.1C*70.5C++
AF-23 Grinder 1,3741,3575322.551C++1.0235.094%C10.759%D**23DN/A6559.1h6.2B+17.7C**
C-4 1,7601,3298801.51C++0.0225.711%C+N/A40.4D-13.1D*59932.9h1.9D7.6C
AF-18 Stalker 1,2621,2387691.61B0.0825.208%C--11.228%D**12.7D--N/A3597.6h12.5C*49.6C+
NS Baron G5AE 1,2081,1861,1151.064C0.4744.792%C+7.673%D**11.1D--N/A40107.3h5C--11.1C+
MGR-S1 Gladius 1,2301,1841,2290.963C+0.5725.965%C+13.514%D*6.9D--N/A20171.8h12.6C48.4C+
AF-23 Grinder 1,1991,1765202.262C+0.7328.064%D10.969%D*20.4DN/A5957.6h5.6B+19.9C++
NS-45 Pilot 1,2031,1758761.341C++0.1942.559%A++19.319%D7.1D*N/A24166.4h9.3D21.9B
AF-34 Mattock 1,1891,1745352.194C0.6635.951%C+7.922%F--19.6D*N/A9059.9h6.9C+19.1C++
NS-15MP 1,1951,1719151.28C--0.2524.63%D16.567%D**16.4D**N/A3971.5h12.5D50.6C-
Hunter QCX-B 1,1911,1683893.003A1.4759.001%B*50.599%B**6.6D--N/A27176.1h2.8C**4.7C*
NS-11P 1,1901,1651,1261.035C+0.5021.812%C13.648%D-9.5D--N/A27122.1h15.9C-73C+
GD-22S 1,1731,1631,2390.939C0.5915.356%D**15.133%D*11.2D--N/A72104.3h13C-84.6D-
NC05 Jackhammer 1,1771,1621,0951.061C+0.4739.684%C--9.553%D*11.5D*N/A53101.4h4.7C**11.8C++
NS-7G PDW 1,2081,1621,5500.75C+0.7825.276%C++13.081%D-5.3D--N/A23219.8h18.2C-72C++
NS-15M AE 1,1741,1601,0191.138C0.4021.659%D17.759%D--13D*N/A3588.9h13.4C--61.8C
EM1 1,1771,1598871.307C++0.2320.884%C+15.444%D--17.6DN/A6066h11.9C*57.2B
AF-34 Mattock 1,1741,1585492.109C0.5831.804%C9.672%F18.8D*N/A8361.6h6.2C+19.5C+
LA3 Desperado 1,1851,1581,0621.09C**0.4440.203%A++14.681%D-5.3D*N/A25218.8h10.6C-26.5B+
EM6 1,1761,1561,0461.105C+0.4318.505%D16.436%D*14.5D--N/A4779.6h12.2C+65.8C+
NS-15M1 1,1791,1551,2190.947C0.5917.144%D--14.719%D--9.5D--N/A64121.4h15.1D87.8D
NS-44B Commissioner 1,1681,1531,1161.033C+0.5043.2%B15.438%D--4.8D--N/A20240.4h3.6C++8.4B
NC6S Gauss SAW S 1,1641,1521,2260.94C-0.5918.343%D--16.927%D--13.9D*N/A5783h12.2C66.3C
NS-11C 1,1671,1491,5820.726C0.8116.72%D**11.923%D*5.6D--N/A32204.7h17.5C-104.7D-
Orbital Strike Uplink 1,4601,01011010N/A1,008.47453.409%UN/A481U214.3U22972.1h2.4T*0.5T*
Blackheart 1,0371,0033372.976A++1.4464.747%A54.038%A+8.8DN/A23113.7h2.9C**4.5B+
NS Baron G5B 9969849671.018C0.5242.491%C9.045%D*10.8D--N/A4191.1h5C11.7C+
NC05-P Jackhammer 9639428451.115C-0.4244.067%D*11.783%D--27.9D**N/A8933.8h4.5C+10.2D
AF-57 Piston 9239171,0500.873C0.6632.041%D11.123%D11.3D--N/A6081.3h4.4C*13.8C+
MGR-L1 Promise 9168857681.152C+0.3822.497%C15.932%D*15D--N/A4859.1h16.1C+71.7C+
NS Decimator 1,4468411,2020.7C0.8362.705%C*1.784%C22D15.8C+31438.3h6.6D--10.6D
AF-8 RailJack 8338271425.824A4.2930.653%D-78.356%B+11D-N/A5275.2h3.1D-10.2D
L100 Python HEAT 1,1267211724.192C+2.6662.477%AN/A19.9D11.2C+16036.2h8.6D*13.7C
NS-11CP 7266976741.034C--0.5024.903%D-14.921%D*6.1D*N/A18113.9h17.9F-71.9D*
Frag Grenade 6426331633N/A631.4746.291%C++N/A452.1C+6.4C23141.4h3.7C**8.1C**
E540 Halberd 9336171095.661C+4.1331.383%F3.241%C++23.1D11.8D21326.7h6.1C+19.5D*
Mauler S6 6216158210.749C+0.7834.138%D8.293%D**7.5D*N/A5182.1h4.8C**13.9C++
L100 Python HESH 7315891015.832C-4.3037.174%D*1.188%C33.5D8.1C+19117.6h3.8C10.3D-
L100 Python AP 1,0905871493.94C+2.4168.423%A+N/A25.4C21.8B++28123.1h8.7D--12.8C
Carver 58155010,0670.055C+1.4831.186%B13.273%C-0.4C--N/A21316.4h1.5C+4.8C**
AC-X11 5525386520.825C0.7120.901%D15.056%D*4.1D*N/A21130.2h12.2C-58.5C
NCM3 Raven 9075254591.144B0.3924.355%F-2.095%C-7D5.1C-13374.9h27.6C*113.4D-
NS-44LB Blackhand 5205122971.724C*0.1956.651%B*56.25%C**6D--N/A2485.6h3.5B+6.2B+
NS-61 Emissary 4954793271.465B**0.0734.767%B**10.438%D--11.5DN/A3841.8h13.2C*37.9B+
NS "Heatwave" Decimator 7134633291.407C+0.1369.26%B++N/A37.6C20.3C++22512.3h4.7D6.8C+
NCM3 Raven 7994604551.011C**0.5224.819%F1.087%D*6.2D4.5D12674.6h33.5C+134.8D*
GR-22 4354257290.583C--0.9519.056%D*11.059%D*3.4D*N/A24123.4h16.5D-86.7D-
SAS-R 4274192121.976C0.4433.548%D-71.838%B7.8D*N/A3953.9h3.1D*9.3D--
AF-4 Cyclone 3833793461.095C+0.4420.704%D-10.026%D*6.4D--N/A3959.1h12.4C60.1C
Spear Anti-Vehicle Phalanx Turret 6103553111.452B++9.9236.655%D2.817%D19.9D--14.3D27217.8h10.4C28.3C-
C75 Viper 429350913.846C+2.3120.829%F-N/A9.6D--2.2D**9536.6h11.5B+55.1D
Hawk GD-68 6923444010.858B+0.6866.462%B+2.907%C++10D10.1C+19034.4h10.4D-15.6C
MKV-B Suppressed 3493432871.195C++0.3422.902%C-11.079%D*7.9D--N/A2443.4h14.6C++63.9C++
NS-10 Burster 5873103270.948C++0.5930.806%C*6.774%C**2.9D--2.6D76105.2h206.1D--669.2C
Razor GD-23 3213094070.759C+0.7719.897%D-11.003%F-3.4D--N/A3091.4h14.4C72.5C
NS-10 Burster 5693003300.909C+0.6231.054%C*5%C+2.8D--2.6D76105.3h214.6D--691C
NS-15 Gallows 3062902781.043C--0.4920.455%F-16.897%F7.4FN/A2039h16.3F**79.8T
NC6 Gauss SAW 2912824050.696C0.8414.227%D--18.44%D-7.7D--N/A12536.6h11.9C83.9C-
Titan-150 HESH 338275723.819C--2.2925.97%F--2.545%B+14.1D**3.2D*13119.5h4.1D-15.8F**
Shrike 3552654880.543C0.9953.311%C2.642%C+18.3C--6.2D-51014.5h4.9B*9.1B++
NS-61 "Ravenous" Emissary 2542471821.357B+0.1846.294%A**11.741%D--9.2D-N/A2226.8h19.8D-42.8B
Auraxium Mag-Cutter 26623622,5420.01C-1.5224.877%C2.542%D0.1DN/A02121.7h2.1C++8.6C*
MANA Anti-Personnel Turret 218217932.333N/A0.8010.329%UN/A2170U10U8670600.1h38T*367.5T*
NS-44 Commissioner AE 2182171461.486C*0.0543.774%C**17.972%D-13.6D--N/A4015.9h3.1B+7.2B+
GD-66 Claw 2162153130.687C-0.8549.027%D-10.233%D7.9D*N/A3227.3h2.9C6C
NC1 Gauss Rifle 2132102740.766C+0.7717.543%D*13.81%D--6.1D*N/A8834.5h13.9C+79.2C--
NS-44P Commissioner 2022011441.396C++0.1446.529%B+15.92%D--13.8D-N/A4314.6h3.4C*7.2B+
Enforcer ML85 333198663C1.4722.441%F--2.02%C+15.8D-10.8D-24312.5h12.9C++57.7F-
Titan-150 AP 341183902.033C--0.5047.474%C1.093%D--9.2D**7.9D**30919.9h6.8D-14.4D--
NCM2 Falcon 3071832770.661C0.8749.433%B**3.279%D3.9D*2.6D-6046.8h30.5T-61.7D*
NS-357B Underboss 1811802080.865C+0.6742.617%B+13.333%D--5.4D*N/A2133.3h4.8D11.3C++
Anti-Vehicle Grenade 2151691169N/A167.4744.04%DN/A281.7C76.7C24420.6h6C+13.7C+
NSX Naginata 1651631790.911C-0.6218.487%D24.54%C-8.9D*N/A2818.3h13.4C+72.4C+
NS Annihilator 3541621670.97B**0.5681.315%C++N/A6.9D8.2C+22723.5h13.4C-16.5C
EM4 Longshot 1671611321.22D0.3127.482%F-72.05%D-2.2FN/A1674.2h4.2T-15.4T*
Carnage AR 1661602040.784C0.7521.818%D13.75%D--5.4D*N/A4329.6h20.7F--95.1D**
NC12 Sweeper 1631591620.981C+0.5533.559%D-11.321%D10.7D--N/A4014.9h4.1B+12.1C+
G40-F Ranger 2491531212.75B+11.2244.821%A+N/A31.9C--20C--2704.8h114.5D*255.5C+
NCM2 Falcon 2681402590.541C-0.9950.985%B*N/A3D**2.8D5246.1h40.8T-80.1D*
Rocklet Rifle 2631391241.121B*0.4148.021%C--N/A30.2C**27C**4414.6h28.3B*58.9B+
LA39 Bruiser 1301302740.474D1.0640.955%F-9.231%D--3.4FN/A2437.7h4.1F--10F--
Titan-150 HEAT 171125562.232C0.7026.669%F--3.2%C*10.3D*3.8D**30512.1h6.6D24.6F*
C85 Canister-H 139125225.682C-4.1531.934%F-10.4%C25.5D**2.9D*864.9h8.9C-28F
NSX Masamune 1861071670.641C0.8953.919%C-N/A19.5D14.4C++1675.5h19.6D36.4D
Skyguard 203106442.409C+0.8825.895%DN/A6.1D*5.6D*15317.4h170.1D--657D--
NS-44L "Ravenous" Blackhand 1041031060.972C--0.5647.515%B+29.126%D*8.7D--N/A1811.9h4C++8.4B+
MAX Punch 1,1981014,8340.021D1.5196.72%M*N/A0.2D1.7B+4652.5h151.8T*157T*
M96 Mjolnir-H 169101273.741C+2.2157.85%B**N/A40.4C27.2C4062.5h58.2D--100.7C-
Sticky Grenade 1031001100N/A98.4749.125%CN/A333.3D*10C25060.3h4.5F-9.1D*
NS-30 Vandal 9898951.032C-0.5021.113%F-14.286%D**2.7FN/A1336.3h7.3D-34.7F
M20 Basilisk 15694423.5A*21.9752.002%C+1.064%D**26.9D17.7C3353.5h160D307.7C--
NS-11A 88881260.698C-0.8421.925%C--17.046%D6.6D*N/A4913.3h16.8D-76.8C--
M20 Basilisk 12587312.806C+1.2731.114%D4.598%C--11.6D5.1D1777.5h112.9C-363D
Breaker Rocket Pods 11986531.623D0.0930.298%F--1.163%C*6.1D-2.4D--10514h24.7D--81.6F
AF-18 Stalker AE 9184661.273C-0.2627.155%D--16.667%D*9.3D**N/A299h17.5F--64.5F--
M12 Kobalt 8980240C++38.4717.729%D-16.25%C40D*4.5C+1322h27.9D*157.4D*
MANA Anti-Vehicle Turret 15079471.681U0.1541.67%U3.797%T*790U710U3082920.1h13T*31.2T*
Warden 71711350.526C1.0119.199%D*12.676%F3.8D--N/A4818.5h10.3C+53.5C-
NSX Tanto 7370720.972C+0.5623.915%C-18.571%D--6D--N/A2811.6h15.1C+63.2C+
Soldier Soaker 6867481.396C**0.1445.89%A7.463%D*6D*N/A1811.1h7D15.3B+
NC9 A-Tross 66661330.496D1.0418.662%D**15.152%D*5.2D**N/A4312.7h15F--80.6F-
LA8 Rebel 6666990.667C0.8727.851%C10.606%D**2.6D*N/A1725.6h6.4C*23.1C++
M40 Fury 836579.286B+7.7526.121%D--N/A14.8D*4.1D--1414.4h17.5C-66.9D-
NSX Tomoe 6764720.889C-0.6426.6%C--14.063%F--6.3D**N/A2210.1h21.4F80.6D--
Aspis Anti-Aircraft Phalanx Turret 13961125.083B*3.5525%C+1.639%C6.7D8.6C-2489.1h159.5C+638C++
NSX Tengu 6159461.283C++0.2527.029%D**18.644%C8.9D--N/A326.6h16.3C-60.1D
NS-15M2 5756740.757C-0.7820.86%D17.857%D--8.5D*N/A1126.6h14.9C--71.4C
NS-11A "Heatwave" 6154780.692C-0.8427.162%C+9.259%F-5.6D*N/A159.7h19.9F73.2D
L105 Zephyr 6154183D1.4721.36%F--N/A14.2D*1.8D*923.8h10.4F-48.5T*
NS Decimator-B 8152441.182C-0.3575.448%AN/A28.9D16.1C1701.8h5.7C7.5C
NSX-P Tanto 5251680.75C+0.7826.106%C++15.686%D*4.8D--N/A2610.7h23.8D**91.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret63301.6h
Faction Banner0550.1h
Reinforcements Module0700.1h
Medical Kit632,1291.9h
RD-GG Recon Device73,9684.8h
Medical Applicator377219,47519.8h
Blast Wall04791.9h
Pain Spire05622.1h
Routing Spire04300.8h
The Flail01950.9h
Solid Wall07303.3h
Nano-Armor Kit436952,72457.2h
Nanite Revive Grenade01,0880.3h
Spawn Beacon232,38826h
AE Medical Applicator240117,26410.4h
AE Nano-Armor Kit207655,53742.4h
Rampart Wall11701h
Sunderer Garage11210.6h
Bunker0860.5h
Cortium Silo06431.7h
Skywall Shield Emitter05881.2h
Turret AI Module19252h
Repair Module18791.8h
Structure Shield Module03540.9h
Xiphos Anti-Personnel Tower02660.9h
Flail Targeting Dart301,01615.2h
Spitfire Auto-Turret345,50413.7h
Restoration Kit93120.5h
Motion Spotter6124,68014.4h
Welding Device120,3682.1h
Deconstruction Tool011,4941.7h
Hoplon Anti-Aircraft Phalanx Tower04141.1h
Spear Anti-Vehicle Tower02320.8h
Ammunition Package2355,2004h
Anti-Infantry MANA Turret284632h
Light Vehicle Terminal01210.7h
Pillbox01030.5h
Elysium Spawn Tube04991.2h
Vehicle Ammo Dispenser0550.1h
IPC Targeting Dart0820.8h
Orbital Strike Target Designator11861247.8h
Light Air Terminal0550.5h
Vehicle Gate04062.6h
WLT-Howler Mining Laser020,0573.3h
Infantry Tower01230.8h
Glaive IPC0530.3h
Lumifiber Rampart Wall0500.4h
Alarm Module01340.2h
Nano-Repair Grenade01150h
Snowman Soldier11270.1h
Hardlight Barrier61140.7h
Router19872.6h
Recon Detection Device15533,61554.9h
Shield Recharging Field245990.6h
Smoke Grenade01250h

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