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Executor Bounty Hunter DxSniper[696] DxSniper
NC BR 191

KDR: 1.53

Score: 96.4m

Last Seen: Nov 23rd, 2018 2:33 PM
- OFFLINE - 5.5 hour(s)

Prestige 1, Battle Rank 100 (191 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Bouncing Betty C-4 ARX LA1 Anchor NCM1 Scattercannon NCM1 Scattercannon NC6A GODSAW NC05 Jackhammer AE Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 5109TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.244%15.358%3264797533,5131.040070.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.182%0.04C+-0.813D--2.447F*HEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.194C++12.80.101C+47.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.427%1.163%101102186945460.0909091183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.738D--0.411C---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.494B+24.70.532B+56.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.817%1.306%176710152,604196113591.32789191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.32%-0.306C-0.853D--2.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.51B+7.20.43B11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.076%4.126%544101892117416510.528703141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.311%-0.658D-0.054C+-0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.487B+17.60.551B+42.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.951%75.753%54310191,3942305200.60451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.539%-0.615D0.565B+-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.065C+3.2-0.023C+7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.103%10.125%54510172,0052335170.858305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.554%-0.606D-0.873D---0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.04C+4.30.109C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.4m702.6%269 (16.1k)227 (13.6k)1.5338387,15456,8211.72591191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022516716.656%11.187%18607:2831

7% Combat Medic18% Engineer27% Heavy Assault28% Infiltrator13% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:14 PMJul 8th, 2015 4:06 PMNov 23rd, 2018 10:59 AM (25d) (PST)Nov 23rd, 2018 12:40 PM (25d) (PST)Nov 23rd, 2018 10:33 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2521111410.2050.1340.0231.6260.026144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1336,6878,446128198213,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7078.6h/294.9d 10,914 9,750 38,823 690.6k 10,800 32,719 11,147 107.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:3,618
Deaths:4,801
KDR:0.754
Accuracy:17.991% D*
HSR:16.750% D*
NC6A GODSAW
D*
Kills:3,163
Deaths:2,503
KDR:1.264
Accuracy:21.883% D*
HSR:16.567% D**
NC05 Jackhammer AE
C+
Kills:2,263
Deaths:1,641
KDR:1.379
Accuracy:46.205% C+
HSR:8.219% D**
NS-15MP
C--
Kills:1,171
Deaths:915
KDR:1.280
Accuracy:24.630% C--
HSR:16.567% D**
GD-22S
D*
Kills:1,163
Deaths:1,239
KDR:0.939
Accuracy:15.356% D**
HSR:15.133% D*
NC05 Jackhammer
C--
Kills:1,162
Deaths:1,095
KDR:1.061
Accuracy:39.684% C--
HSR:9.553% D*
NS-15M AE
D
Kills:1,160
Deaths:1,019
KDR:1.138
Accuracy:21.659% D
HSR:17.759% D--
EM1
C+
Kills:1,159
Deaths:887
KDR:1.307
Accuracy:20.884% C+
HSR:15.444% D--
EM6
D
Kills:1,156
Deaths:1,046
KDR:1.105
Accuracy:18.505% D
HSR:16.436% D--
NS-15M1
D--
Kills:1,155
Deaths:1,219
KDR:0.947
Accuracy:17.144% D--
HSR:14.719% D--
NC6S Gauss SAW S
D-
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:18.343% D-
HSR:16.927% D--
MGR-L1 Promise
C
Kills:873
Deaths:766
KDR:1.140
Accuracy:22.458% C
HSR:16.037% D*
NC05-P Jackhammer
D-
Kills:646
Deaths:562
KDR:1.149
Accuracy:44.153% D-
HSR:13.003% D-
NC6 Gauss SAW
D
Kills:282
Deaths:405
KDR:0.696
Accuracy:14.227% D--
HSR:18.440% D
NSX Naginata
C-
Kills:149
Deaths:163
KDR:0.914
Accuracy:18.279% D
HSR:24.832% C-
NS-15 Gallows
D-
Kills:78
Deaths:81
KDR:0.963
Accuracy:23.173% D-
HSR:21.795% D--
NS-15M2
C--
Kills:56
Deaths:74
KDR:0.757
Accuracy:20.860% C--
HSR:17.857% D--
Kills:20,406
Deaths (as Heavy Assault):19,642
Deaths (to Heavy Assaults):16,033
KDR:1.0389
Kill Difference:764
Playtime:1,940.911 hours
Usage:27%
Score:27.809m
Score/min:239
Accuracy (listed only):23.849%
HSR (listed only):16.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,426
Deaths:1,075
KDR:1.327
Accuracy:21.352% D
HSR:9.327% D*
AF-18 Stalker
C-
Kills:1,238
Deaths:769
KDR:1.610
Accuracy:25.208% C-
HSR:11.228% D*
MGR-S1 Gladius
C+
Kills:1,184
Deaths:1,229
KDR:0.963
Accuracy:25.965% C+
HSR:13.514% D*
NS-7G PDW
C*
Kills:1,162
Deaths:1,547
KDR:0.751
Accuracy:25.278% C*
HSR:13.081% D
NS-44B Commissioner
B+
Kills:1,153
Deaths:1,116
KDR:1.033
Accuracy:43.200% B+
HSR:15.438% D--
LA3 Desperado
A++
Kills:899
Deaths:776
KDR:1.159
Accuracy:39.517% A++
HSR:14.238% D-
AF-8 RailJack
B
Kills:824
Deaths:142
KDR:5.803
Accuracy:30.770% D-
HSR:78.398% B
NS-61 Emissary
B**
Kills:473
Deaths:323
KDR:1.464
Accuracy:34.776% B**
HSR:10.571% D--
NS-45 Pilot
A++
Kills:472
Deaths:409
KDR:1.154
Accuracy:43.174% A++
HSR:15.042% D*
NS-44LB Blackhand
B*
Kills:425
Deaths:245
KDR:1.735
Accuracy:57.237% B*
HSR:59.294% B+
SAS-R
B
Kills:409
Deaths:208
KDR:1.966
Accuracy:33.634% D
HSR:71.883% B
AF-4 Cyclone
D-
Kills:369
Deaths:337
KDR:1.095
Accuracy:20.658% D-
HSR:9.756% D*
MKV-B Suppressed
D
Kills:278
Deaths:200
KDR:1.390
Accuracy:21.949% D
HSR:11.151% D*
NS-61 "Ravenous" Emissary
A**
Kills:247
Deaths:182
KDR:1.357
Accuracy:46.294% A**
HSR:11.741% D--
NS-44 Commissioner AE
B
Kills:217
Deaths:146
KDR:1.486
Accuracy:43.774% B
HSR:17.972% D-
NS-44P Commissioner
B++
Kills:201
Deaths:143
KDR:1.406
Accuracy:46.717% B++
HSR:15.920% D--
NS-357B Underboss
B++
Kills:180
Deaths:208
KDR:0.865
Accuracy:42.617% B++
HSR:13.333% D--
EM4 Longshot
D-
Kills:161
Deaths:132
KDR:1.220
Accuracy:27.482% F-
HSR:72.050% D-
NS-44L "Ravenous" Blackhand
B+
Kills:103
Deaths:106
KDR:0.972
Accuracy:47.515% B+
HSR:29.126% D--
NS-30 Vandal
D**
Kills:98
Deaths:95
KDR:1.032
Accuracy:21.113% F-
HSR:14.286% D**
AF-18 Stalker AE
D-
Kills:84
Deaths:66
KDR:1.273
Accuracy:27.155% D-
HSR:16.667% D*
Soldier Soaker
A
Kills:67
Deaths:48
KDR:1.396
Accuracy:45.890% A
HSR:7.463% D*
LA8 Rebel
C
Kills:66
Deaths:99
KDR:0.667
Accuracy:27.851% C
HSR:10.606% D**
NSX Tomoe
C--
Kills:64
Deaths:72
KDR:0.889
Accuracy:26.600% C--
HSR:14.063% F--
Kills:11,800
Deaths (as Infiltrator):9,673
Deaths (to Infiltrators):9,424
KDR:1.21989
Kill Difference:2,127
Playtime:2,016.193 hours
Usage:28%
Score:20.283m
Score/min:168
Accuracy (listed only):34.405%
HSR (listed only):23.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:1,909
Deaths:2,099
KDR:0.909
Accuracy:21.311% D
HSR:14.039% D--
Blitz GD-10
D
Kills:1,426
Deaths:1,075
KDR:1.327
Accuracy:21.352% D
HSR:9.327% D*
NS Baron G5AE
C+
Kills:1,186
Deaths:1,115
KDR:1.064
Accuracy:44.792% C+
HSR:7.673% D**
MGR-S1 Gladius
C+
Kills:1,184
Deaths:1,229
KDR:0.963
Accuracy:25.965% C+
HSR:13.514% D*
NS-7G PDW
C*
Kills:1,162
Deaths:1,547
KDR:0.751
Accuracy:25.278% C*
HSR:13.081% D
NS-11C
D*
Kills:1,149
Deaths:1,582
KDR:0.726
Accuracy:16.720% D**
HSR:11.923% D*
NS Baron G5B
C
Kills:980
Deaths:962
KDR:1.019
Accuracy:42.473% C
HSR:9.082% D*
AF-57 Piston
D
Kills:886
Deaths:1,017
KDR:0.871
Accuracy:31.892% D-
HSR:11.287% D
NS-11CP
D
Kills:695
Deaths:670
KDR:1.037
Accuracy:24.860% D
HSR:14.964% D*
Mauler S6
D
Kills:615
Deaths:821
KDR:0.749
Accuracy:34.138% D
HSR:8.293% D**
AC-X11
D
Kills:538
Deaths:652
KDR:0.825
Accuracy:20.901% D
HSR:15.056% D*
AF-4 Cyclone
D-
Kills:369
Deaths:337
KDR:1.095
Accuracy:20.658% D-
HSR:9.756% D*
Razor GD-23
D-
Kills:309
Deaths:407
KDR:0.759
Accuracy:19.897% D-
HSR:11.003% F-
MKV-B Suppressed
D
Kills:278
Deaths:200
KDR:1.390
Accuracy:21.949% D
HSR:11.151% D*
GD-66 Claw
D
Kills:215
Deaths:313
KDR:0.687
Accuracy:49.027% D-
HSR:10.233% D
NC12 Sweeper
C--
Kills:159
Deaths:162
KDR:0.981
Accuracy:33.559% D-
HSR:11.321% C--
LA39 Bruiser
D--
Kills:130
Deaths:272
KDR:0.478
Accuracy:40.941% F-
HSR:9.231% D--
NSX Tanto
C-
Kills:70
Deaths:70
KDR:1
Accuracy:23.791% C-
HSR:18.571% D--
Kills:13,260
Deaths (as Light Assault):14,530
Deaths (to Light Assaults):10,109
KDR:0.91259
Kill Difference:1,270
Playtime:927.366 hours
Usage:13%
Score:12.760m
Score/min:229
Accuracy (listed only):28.861%
HSR (listed only):11.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,909
Deaths:2,099
KDR:0.909
Accuracy:21.311% D
HSR:14.039% D--
NS Baron G5AE
C+
Kills:1,186
Deaths:1,115
KDR:1.064
Accuracy:44.792% C+
HSR:7.673% D**
NS-11C
D*
Kills:1,149
Deaths:1,582
KDR:0.726
Accuracy:16.720% D**
HSR:11.923% D*
NS Baron G5B
C
Kills:980
Deaths:962
KDR:1.019
Accuracy:42.473% C
HSR:9.082% D*
AF-57 Piston
D
Kills:886
Deaths:1,017
KDR:0.871
Accuracy:31.892% D-
HSR:11.287% D
NS-11CP
D
Kills:695
Deaths:670
KDR:1.037
Accuracy:24.860% D
HSR:14.964% D*
Mauler S6
D
Kills:615
Deaths:821
KDR:0.749
Accuracy:34.138% D
HSR:8.293% D**
AC-X11
D
Kills:538
Deaths:652
KDR:0.825
Accuracy:20.901% D
HSR:15.056% D*
Razor GD-23
D-
Kills:309
Deaths:407
KDR:0.759
Accuracy:19.897% D-
HSR:11.003% F-
GD-66 Claw
D
Kills:215
Deaths:313
KDR:0.687
Accuracy:49.027% D-
HSR:10.233% D
NC12 Sweeper
C--
Kills:159
Deaths:162
KDR:0.981
Accuracy:33.559% D-
HSR:11.321% C--
LA39 Bruiser
D--
Kills:130
Deaths:272
KDR:0.478
Accuracy:40.941% F-
HSR:9.231% D--
Warden
D*
Kills:71
Deaths:135
KDR:0.526
Accuracy:19.199% D*
HSR:12.676% F
NSX Tanto
C-
Kills:70
Deaths:70
KDR:1
Accuracy:23.791% C-
HSR:18.571% D--
Kills:8,912
Deaths (as Engineer):10,277
Deaths (to Engineers):10,026
KDR:0.86718
Kill Difference:1,365
Playtime:1,254.366 hours
Usage:18%
Score:17.440m
Score/min:232
Accuracy (listed only):30.250%
HSR (listed only):11.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,426
Deaths:1,075
KDR:1.327
Accuracy:21.352% D
HSR:9.327% D*
NS Baron G5AE
C+
Kills:1,186
Deaths:1,115
KDR:1.064
Accuracy:44.792% C+
HSR:7.673% D**
MGR-S1 Gladius
C+
Kills:1,184
Deaths:1,229
KDR:0.963
Accuracy:25.965% C+
HSR:13.514% D*
NS-11P
C+
Kills:1,165
Deaths:1,126
KDR:1.035
Accuracy:21.812% C+
HSR:13.648% D-
NS-7G PDW
C*
Kills:1,162
Deaths:1,547
KDR:0.751
Accuracy:25.278% C*
HSR:13.081% D
NS Baron G5B
C
Kills:980
Deaths:962
KDR:1.019
Accuracy:42.473% C
HSR:9.082% D*
AF-57 Piston
D
Kills:886
Deaths:1,017
KDR:0.871
Accuracy:31.892% D-
HSR:11.287% D
Mauler S6
D
Kills:615
Deaths:821
KDR:0.749
Accuracy:34.138% D
HSR:8.293% D**
GR-22
D--
Kills:425
Deaths:729
KDR:0.583
Accuracy:19.056% D--
HSR:11.059% D*
AF-4 Cyclone
D-
Kills:369
Deaths:337
KDR:1.095
Accuracy:20.658% D-
HSR:9.756% D*
MKV-B Suppressed
D
Kills:278
Deaths:200
KDR:1.390
Accuracy:21.949% D
HSR:11.151% D*
GD-66 Claw
D
Kills:215
Deaths:313
KDR:0.687
Accuracy:49.027% D-
HSR:10.233% D
NC1 Gauss Rifle
D--
Kills:210
Deaths:274
KDR:0.766
Accuracy:17.543% D--
HSR:13.810% D--
Carnage AR
D
Kills:160
Deaths:204
KDR:0.784
Accuracy:21.818% D
HSR:13.750% D--
NC12 Sweeper
C--
Kills:159
Deaths:162
KDR:0.981
Accuracy:33.559% D-
HSR:11.321% C--
LA39 Bruiser
D--
Kills:130
Deaths:272
KDR:0.478
Accuracy:40.941% F-
HSR:9.231% D--
NS-11A
C
Kills:72
Deaths:94
KDR:0.766
Accuracy:22.470% C
HSR:13.889% D--
NC9 A-Tross
D*
Kills:66
Deaths:133
KDR:0.496
Accuracy:18.662% D*
HSR:15.152% D*
Kills:10,688
Deaths (as Combat Medic):11,610
Deaths (to Combat Medics):6,246
KDR:0.92059
Kill Difference:922
Playtime:505.734 hours
Usage:7%
Score:6.617m
Score/min:218
Accuracy (listed only):28.521%
HSR (listed only):11.403%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:3,532
Deaths:1,515
KDR:2.331
Accuracy:33.673% C+
HSR:9.032% F
NCM1 Scattercannon
C*
Kills:3,519
Deaths:1,517
KDR:2.320
Accuracy:39.633% C*
HSR:11.594% D-
AF-41 Hacksaw
D-
Kills:1,825
Deaths:982
KDR:1.858
Accuracy:22.335% D-
HSR:8.603% F
AF-41 Hacksaw
D--
Kills:1,761
Deaths:1,000
KDR:1.761
Accuracy:21.514% D--
HSR:9.370% F
AF-23 Grinder
C
Kills:1,357
Deaths:532
KDR:2.551
Accuracy:35.094% C
HSR:10.759% D**
AF-23 Grinder
D-
Kills:1,176
Deaths:520
KDR:2.262
Accuracy:28.064% D-
HSR:10.969% D--
AF-34 Mattock
C+
Kills:1,170
Deaths:533
KDR:2.195
Accuracy:35.956% C+
HSR:7.863% F--
AF-34 Mattock
C
Kills:1,156
Deaths:547
KDR:2.113
Accuracy:31.834% C
HSR:9.689% F
NCM3 Raven
C-
Kills:525
Deaths:459
KDR:1.144
Accuracy:24.355% F-
HSR:2.095% C-
NCM3 Raven
D*
Kills:460
Deaths:455
KDR:1.011
Accuracy:24.819% F-
HSR:1.087% D*
NS-10 Burster
C**
Kills:307
Deaths:324
KDR:0.948
Accuracy:30.820% C*
HSR:6.840% C**
NS-10 Burster
C++
Kills:297
Deaths:327
KDR:0.908
Accuracy:31.071% C++
HSR:4.714% C
NCM2 Falcon
B**
Kills:183
Deaths:277
KDR:0.661
Accuracy:49.437% B**
HSR:3.279% D
NCM2 Falcon
B*
Kills:139
Deaths:259
KDR:0.537
Accuracy:50.981% B*
HSR:0.719% F-
Kills:17,407
Deaths (as MAX Suit):4,623.500
Deaths (to MAX Suits):3,822
KDR:3.7649
Kill Difference:12,783.500
Playtime:639.898 hours
Usage:9%
Score:12.631m
Score/min:329
Accuracy (listed only):32.828%
HSR (listed only):6.901%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D*
Kills:86
V. Kills:33 253%
Deaths:53
KDR:1.623
Accuracy:30.427% F--
KPH:6.100 D*
VKPH:2.300 D*
Kills:86 (0 + 0)
Deaths:53
KDR:1.623
VKDR:0.623
Vehicle Kills:33
Kill Difference:33
Playtime:14.049 hours
Usage:0%
Score:0.088m
Score/min:104
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:54
V. Kills:7 N/A
Deaths:17
KDR:3.176
Accuracy:21.435% F*
KPH:15.500 D*
VKPH:2 D--
Kills:54 (0 + 54)
Deaths:17
KDR:3.176
VKDR:0.412
Vehicle Kills:7
Kill Difference:37
Playtime:3.480 hours
Usage:0%
Score:0.020m
Score/min:96
Piloting Accuracy:N/A%
Gunner Accuracy:21.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:586
V. Kills:322 181%
Deaths:155
KDR:3.781
Accuracy:59.409% B**
KPH:18.500 D-
VKPH:10.200 C
L100 Python HESH
C+
Kills:581
V. Kills:139 415%
Deaths:100
KDR:5.810
Accuracy:37.508% D*
KPH:33.800 D-
VKPH:8.100 C+
L100 Python AP
B++
Kills:561
V. Kills:482 116%
Deaths:145
KDR:3.869
Accuracy:68.477% A+
KPH:25.500 C
VKPH:21.900 B++
C75 Viper
D*
Kills:350
V. Kills:79 438%
Deaths:91
KDR:3.846
Accuracy:20.829% F-
KPH:9.600 D*
VKPH:2.200 D**
Skyguard
D*
Kills:104
V. Kills:97 106%
Deaths:43
KDR:2.419
Accuracy:25.757% D
KPH:6.100 D*
VKPH:5.700 D*
Kills:2,182 (2,182 + 0)
Deaths:534
KDR:4.086
VKDR:2.096
Vehicle Kills:1,119
Kill Difference:1,648
Playtime:124.534 hours
Usage:2%
Score:1.228m
Score/min:164
Driving Accuracy:25.757%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C--
Kills:522
V. Kills:286 182%
Deaths:99
KDR:5.273
Accuracy:30.847% F-
KPH:22.500 D
VKPH:12.400 C--
Titan-150 HESH
D*
Kills:275
V. Kills:63 430%
Deaths:72
KDR:3.819
Accuracy:26.038% F--
KPH:14.200 D**
VKPH:3.200 D*
Enforcer ML85
D-
Kills:191
V. Kills:132 144%
Deaths:64
KDR:2.984
Accuracy:22.042% F--
KPH:15.600 D-
VKPH:10.800 D-
Titan-150 AP
D**
Kills:154
V. Kills:145 105%
Deaths:85
KDR:1.812
Accuracy:49.121% C+
KPH:8.500 F
VKPH:8 D**
Titan-150 HEAT
D*
Kills:97
V. Kills:32 294%
Deaths:51
KDR:1.902
Accuracy:24.205% F*
KPH:9.200 D*
VKPH:3 F
Kills:1,239 (526 + 713)
Deaths:371
KDR:3.340
VKDR:1.774
Vehicle Kills:658
Kill Difference:868
Playtime:83.500 hours
Usage:1%
Score:1.185m
Score/min:236
Driving Accuracy:24.205%
Gunner Accuracy:22.042%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:122
V. Kills:14 N/A
Deaths:22
KDR:5.545
Accuracy:32.043% F-
KPH:25.100 D**
VKPH:2.900 D--
M96 Mjolnir-H
C
Kills:93
V. Kills:63 145%
Deaths:25
KDR:3.720
Accuracy:55.015% B+
KPH:40.600 C
VKPH:27.500 C
Kills:215 (0 + 215)
Deaths:47
KDR:4.574
VKDR:1.638
Vehicle Kills:77
Kill Difference:168
Playtime:7.162 hours
Usage:0%
Score:0.082m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:55.015%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:86
V. Kills:38 221%
Deaths:30
KDR:2.867
Accuracy:30.737% D
KPH:11.600 D
VKPH:5.100 D
M40 Fury
D--
Kills:64
V. Kills:17 356%
Deaths:7
KDR:9.143
Accuracy:25.680% D--
KPH:14.800 D*
VKPH:3.900 D--
Kills:150 (0 + 150)
Deaths:37
KDR:4.054
VKDR:1.486
Vehicle Kills:55
Kill Difference:113
Playtime:11.722 hours
Usage:0%
Score:0.114m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:25.680%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 6,3376,33350712.491M++10.9630.666%D**N/A128.5C++N/A49249.3h1.7B++5.5D
C-4 ARX 5,0284,0381,9252.098C++0.5625.484%C+N/A64.5D--15.8D*30262.6h1.6D-6.3D-
LA1 Anchor 3,6873,6184,8010.754C--0.7817.991%D*16.75%D*9.2D*N/A51393.2h13.1D*72.8D--
NCM1 Scattercannon 3,6013,5321,5152.331C+0.8033.673%C+9.032%F22.6DN/A68156.5h5.4B+16.1B
NCM1 Scattercannon 3,6043,5191,5172.32C**0.7939.633%C*11.594%D-22.5C+N/A69156.5h6.4B+16.3B+
NC6A GODSAW 3,2353,1632,5031.264C0.2721.883%D*16.567%D**20.6D*N/A58153.3h9.4C+43C
NC05 Jackhammer AE 2,2922,2631,6411.379C+0.1546.205%C+8.219%D**22D--N/A64102.9h4B+8.6B
Tank Mine 3,0881,95817311.318S9.7820.436%D--N/A133.2B++76.9B+141214.7h1.5B++7.4C-
GD-7F 1,9521,9092,0990.909C+0.6221.311%D14.039%D--6.2D--N/A26308.6h14.6C+68.4C+
AF-41 Hacksaw 1,8641,8259821.858C+0.3222.335%D-8.603%F13.7D*N/A85133h6.4C++28.5C
AF-41 Hacksaw 1,7831,7611,0001.761C0.2321.514%D--9.37%F13.2D*N/A85133.9h6.4B30C-
Blitz GD-10 1,4531,4261,0751.327C**0.2121.352%D9.327%D*9.8D-N/A42145h15.1C++70.5C+
AF-23 Grinder 1,3741,3575322.551C+1.0235.094%C10.759%D**23DN/A6459.1h6.2B+17.7C**
C-4 1,7571,3268801.507C++0.0325.621%C++N/A40.3D-13.1D--59532.9h1.9D7.6C
AF-18 Stalker 1,2621,2387691.61B0.0825.208%C-11.228%D*12.7D--N/A3597.6h12.5C++49.6C+
NS Baron G5AE 1,2081,1861,1151.064C0.4744.792%C+7.673%D**11.1D*N/A40107.3h5C--11.1C+
MGR-S1 Gladius 1,2301,1841,2290.963C+0.5725.965%C+13.514%D*6.9D--N/A20171.8h12.6C--48.4C+
AF-23 Grinder 1,1991,1765202.262C+0.7328.064%D-10.969%D--20.4DN/A5957.6h5.6B+19.9C+
NS-15MP 1,1951,1719151.28C--0.2524.63%C--16.567%D**16.4D**N/A3971.5h12.5D50.6C
AF-34 Mattock 1,1841,1705332.195C0.6635.956%C+7.863%F--19.6D*N/A9059.7h6.9C+19.1C++
Hunter QCX-B 1,1911,1683893.003M1.4759.001%B+50.599%A+6.6D-N/A27176.1h2.8B4.7B+
NS-11P 1,1901,1651,1261.035C+0.5021.812%C+13.648%D-9.5D--N/A27122.1h15.9C-73C+
GD-22S 1,1731,1631,2390.939C0.5915.356%D**15.133%D*11.2D--N/A71104.3h13D84.6D--
NC05 Jackhammer 1,1771,1621,0951.061C+0.4739.684%C--9.553%D*11.5D*N/A53101.4h4.7C**11.8C++
NS-7G PDW 1,2081,1621,5470.751C+0.7825.278%C*13.081%D5.3D--N/A23219.7h18.2D72C+
NS-15M AE 1,1741,1601,0191.138C0.4021.659%D17.759%D--13D*N/A3588.9h13.4C--61.8C
EM1 1,1771,1598871.307C++0.2320.884%C+15.444%D--17.6DN/A6066h11.9C*57.2B
AF-34 Mattock 1,1721,1565472.113C0.5831.834%C9.689%F18.8D*N/A8361.4h6.2C19.4C+
EM6 1,1761,1561,0461.105C0.4318.505%D16.436%D--14.5D--N/A4779.6h12.2C65.8C+
NS-15M1 1,1791,1551,2190.947C0.5917.144%D--14.719%D--9.5D--N/A64121.4h15.1D87.8D
NS-44B Commissioner 1,1681,1531,1161.033C+0.5043.2%B+15.438%D--4.8D--N/A20240.4h3.6C++8.4B
NC6S Gauss SAW S 1,1641,1521,2260.94C-0.5918.343%D-16.927%D--13.9D--N/A5683h12.2C66.3C
NS-11C 1,1671,1491,5820.726C0.8116.72%D**11.923%D*5.6D--N/A32204.7h17.5C--104.7D-
NS Baron G5B 9919809621.019C+0.5142.473%C9.082%D*10.9D--N/A4190.3h5C-11.7C+
LA3 Desperado 9208997761.159C*0.3739.517%A++14.238%D-5.4D*N/A27166.9h10.6C--26.8C++
Blackheart 9218892913.055A*1.5264.964%A+52.868%A+8.8DN/A22101.1h3C*4.6B+
AF-57 Piston 8928861,0170.871C0.6631.892%D-11.287%D11.5D--N/A6277.2h4.4C*13.9C+
MGR-L1 Promise 9048737661.14C+0.3922.458%C16.037%D*14.9D--N/A4758.6h16.2C72.1C+
NS Decimator 1,4468411,2020.7C0.8362.705%C**1.784%C22D15.8C+31338.3h6.6D--10.6D
AF-8 RailJack 8308241425.803A4.2730.77%D-78.398%B11.1D--N/A5274h3.1D--10.1D-
NS-11CP 7246956701.037C--0.5024.86%D14.964%D*6.2D*N/A18113h17.8D*71.8D*
NC05-P Jackhammer 6586465621.149C-0.3844.153%D-13.003%D-31.7D*N/A10320.4h4.4C+10C
Frag Grenade 6426331633N/A631.4746.28%C++N/A452.1C+6.4C23051.4h3.7C*8.1C*
Mauler S6 6216158210.749C+0.7834.138%D8.293%D**7.5D--N/A5182.1h4.8C*13.9C+
L100 Python HEAT 9085861553.781C+2.2559.409%B**1.195%D--18.5D-10.2C15531.7h7.9D--13.3C
L100 Python HESH 7205811005.81C-4.2837.508%D*1.205%C33.8D-8.1C+19117.2h3.9D10.3D-
L100 Python AP 1,0435611453.869C+2.3468.477%A+N/A25.5C21.9B++28322h8.8D--12.8C+
AC-X11 5525386520.825C0.7120.901%D15.056%D*4.1D*N/A21130.2h12.2C--58.5C
Carver 5535298,2220.064C+1.4732.265%B+13.8%C0.5C--N/A21004.1h1.5C+4.5C**
NCM3 Raven 9075254591.144C**0.3924.355%F-2.095%C-7D5.1C--13374.9h27.6C++113.4D--
E540 Halberd 808522995.273C3.7430.847%F-3.257%C+22.5D12.3C--21923.2h5.9C+19.2D*
Orbital Strike Uplink 6934801480N/A478.47484.351%UN/A480U213U24591h2.6T*0.5T*
NS-61 Emissary 4894733231.464B**0.0734.776%B**10.571%D--11.5DN/A3841h13.2C*37.8B+
NS-45 Pilot 4824724091.154C+0.3843.174%A++15.042%D*7D*N/A3067.4h11D**25.4C++
NCM3 Raven 7994604551.011C*0.5224.819%F-1.087%D*6.2D-4.5D12674.6h33.5C134.8D**
NS "Heatwave" Decimator 6904503231.393C+0.1468.97%B*N/A37.8C20.2C++22311.9h4.6C-6.7C++
NS-44LB Blackhand 4314252451.735B+0.2057.237%B*59.294%B+5.8D--N/A2673h3.5B+6.1B+
GR-22 4354257290.583C-0.9519.056%D--11.059%D*3.4D**N/A24123.4h16.5D--86.7D--
SAS-R 4174092081.966C+0.4333.634%D71.883%B7.8D**N/A3952.6h3.1D*9.2D--
AF-4 Cyclone 3733693371.095C+0.4420.658%D-9.756%D*6.7D*N/A4154.9h12.4C60.2C
C75 Viper 429350913.846C+2.3120.829%F-N/A9.6D*2.2D**9436.6h11.5B55.1D-
Spear Anti-Vehicle Phalanx Turret 5993493011.633B++10.1036.474%D2.865%D19.8D--14.2D27117.6h10.4C28.5C--
Hawk GD-68 6923444010.858B0.6866.462%B+2.907%C++10C--10.1C+19034.4h10.4D-15.6C-
Razor GD-23 3213094070.759C+0.7719.897%D-11.003%F-3.4D*N/A3091.4h14.4C72.5C
NS-10 Burster 5823073240.948C++0.5930.82%C*6.84%C**2.9D--2.6D76104.7h207.1D--671.9C
NS-10 Burster 5652973270.908C+0.6331.071%C++4.714%C2.8D--2.6D76104.7h215.6D*694C
NC6 Gauss SAW 2912824050.696C0.8414.227%D--18.44%D7.7D--N/A12336.6h11.9C83.9C--
MKV-B Suppressed 2802782001.39C*0.1421.949%D11.151%D*11.2D-N/A3424.9h13B+59.3C++
Titan-150 HESH 338275723.819D2.2926.038%F--2.545%B+14.2D**3.2D*13119.4h4.1D15.8F*
Shrike 3552654880.543C0.9953.311%C2.642%C+18.3C--6.2D-50414.5h4.9B*9.1B++
NS-61 "Ravenous" Emissary 2542471821.357B0.1846.294%A**11.741%D--9.2D-N/A2226.8h19.8D--42.8B
Auraxium Mag-Cutter 26623622,5130.01C--1.5224.889%C2.542%D0.1DN/A02115.4h2.1C++8.6C*
NS-44 Commissioner AE 2182171461.486C*0.0543.774%B17.972%D-13.6D--N/A4015.9h3.1B+7.2B+
GD-66 Claw 2162153130.687C-0.8549.027%D-10.233%D7.9D*N/A3127.2h2.9C6C
MANA Anti-Personnel Turret 211210892.36N/A0.8310.343%UN/A2100U10U8539100.1h38.8T*375.4T*
NC1 Gauss Rifle 2132102740.766C+0.7717.543%D--13.81%D--6.1D*N/A8734.5h13.9C+79.2C--
NS-44P Commissioner 2022011431.406C++0.1346.717%B++15.92%D--13.9D-N/A4314.5h3.4C**7.2B+
Enforcer ML85 323191642.984C1.4522.042%F--2.094%C+15.5D-10.7D-24212.3h13C+59F--
NCM2 Falcon 3071832770.661C0.8749.437%B**3.279%D3.9D*2.6D-6046.8h30.5T*61.6D**
NS-357B Underboss 1811802080.865C+0.6742.617%B++13.333%D--5.4D--N/A2133.3h4.8D11.3C++
Anti-Vehicle Grenade 2151691169N/A167.4744.059%D-N/A281.7C-76.7C24400.6h6C+13.6C+
NS Annihilator 3541621670.97B**0.5681.362%C**N/A6.9D8.2C+22623.5h13.4C--16.5C
EM4 Longshot 1671611321.22D0.3127.482%F-72.05%D-2.2FN/A1674.2h4.2T-15.4T*
Carnage AR 1661602040.784C0.7521.818%D13.75%D--5.4D*N/A4229.6h20.7F--95.1D**
NC12 Sweeper 1631591620.981C+0.5533.559%D-11.321%C--10.7D-N/A3914.9h4.1B+12.1C+
Titan-150 AP 299154851.812C--0.2849.121%C+N/A8.5F8D**31718.1h7.1D14.4D-
NSX Naginata 1511491630.914C0.6218.279%D24.832%C-9.3D*N/A3016.1h13.4C+73.1C+
NCM2 Falcon 2661392590.537C-1.0050.981%B*N/A3D**2.8D-5246.1h41.1T*80.7F
LA39 Bruiser 1301302720.478D1.0640.941%F-9.231%D--3.5D**N/A2337.5h4.1F--10F--
Rocklet Rifle 2351241181.051B++0.4847.653%DN/A29.5C++26.4C++4334.2h28.3B++59.4B+
C85 Canister-H 136122225.545C4.0132.043%F-10.656%C+24.9D**2.9D--864.9h8.8C--27.5F
NSX Masamune 1861071650.648C0.8953.778%C-N/A19.8D14.6C++1665.4h19.3D35.9D
Skyguard 201104432.419C+0.8925.757%DN/A6.1D*5.7D*15217h165.6D-642.9D-
NS-44L "Ravenous" Blackhand 1041031060.972C0.5647.515%B+29.126%D--8.7D--N/A1811.9h4C++8.4B+
MAX Punch 1,1971004,6460.022D1.5196.829%M*N/A0.2C1.7B+4635.9h153.3T*158.3T*
Sticky Grenade 10198198N/A96.4748.876%C-N/A326.7D*10C+25530.3h4.4F-9.1D*
NS-30 Vandal 9898951.032C0.5021.113%F-14.286%D**2.7FN/A1336.3h7.3D--34.7F-
Titan-150 HEAT 12997511.902C-0.3724.205%F*4.124%B++9.2D*3F32410.5h6.1C-25.3T
M96 Mjolnir-H 15693253.72C+2.1955.015%B+N/A40.4C27.4C4132.3h52.3D95.1C
M20 Basilisk 12486302.867C+1.3330.737%D4.651%C--11.6D5.1D1757.4h110.9C360.9D
Breaker Rocket Pods 11986531.623D0.0930.427%F--1.163%C++6.1D*2.4D*10414h24.7D--81.2F
AF-18 Stalker AE 9184661.273C0.2627.155%D-16.667%D*9.3D**N/A299h17.5F--64.5F-
MANA Anti-Vehicle Turret 15079471.681B++0.1541.67%D*3.797%B+790D710D--3080620.1h13F31.2T*
NS-15 Gallows 8178810.963C--0.5723.173%D-21.795%D--7.2D**N/A1710.9h18.7T*80.9F*
M20 Basilisk 12676325.333A**23.8051.626%C+1.316%D*24.5D16.1C--3423.1h165.3D320.1D
NS-11A 7272940.766C0.7722.47%C13.889%D--7.3D*N/A599.9h15.7C--69.7C
Warden 71711350.526C1.0119.199%D*12.676%F3.9D--N/A4818.2h10.3C+53.5C--
NSX Tanto 7370701C+0.5323.791%C-18.571%D--6.1D--N/A2711.5h15C+62.9C+
Soldier Soaker 6867481.396C*0.1445.89%A7.463%D*6D**N/A1811.1h7D15.3B+
LA8 Rebel 6666990.667C0.8727.851%C10.606%D**2.6D*N/A1725.6h6.4C++23.1C+
NC9 A-Tross 66661330.496D1.0418.662%D*15.152%D*5.2D**N/A4212.7h15F--80.6F-
M40 Fury 816479.143B+7.6125.68%D--N/A14.9D*4D--1404.3h17.3D67.2D--
NSX Tomoe 6764720.889C0.6426.6%C--14.063%F--6.3D**N/A2110.1h21.4F80.6D*
M12 Kobalt 6661230.5C+28.9718.085%D14.754%D38.1D*3.1C-1241.6h29.3D**162D**
Aspis Anti-Aircraft Phalanx Turret 13458124.833B++3.3024.81%C+1.724%C6.4D-8.4D2479h164.7C663.7C+
NS-15M2 5756740.757C0.7820.86%C--17.857%D--8.5D*N/A1096.6h14.9C--71.4C
L105 Zephyr 6154173.176D1.6421.435%F*N/A15.4D*2D--963.5h9.6F44.7T*
G40-F Ranger 8350225A**23.4745.83%A+N/A27.8D-18.3D2891.8h147.8F**322.5D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5121,07312.4h
Restoration Kit93120.5h
Solid Wall02281.1h
Nano-Armor Kit436952,72457.2h
Pain Spire02471.1h
Routing Spire02310.5h
Flail Targeting Dart1980512.4h
Welding Device112,7501h
The Flail01400.7h
Anti-Vehicle MANA Turret63301.6h
Spawn Beacon222,15216.7h
Spitfire Auto-Turret315,17112.1h
Turret AI Module15441.2h
Repair Module04691h
Cortium Silo03501.1h
Structure Shield Module01890.5h
AE Nano-Armor Kit195618,40840h
Skywall Shield Emitter03100.7h
Reinforcements Module0580.1h
Blast Wall02260.9h
RD-GG Recon Device73,7454.6h
Nanite Revive Grenade01,0370.3h
Medical Kit571,8171.6h
Medical Applicator377219,47519.8h
Spear Anti-Vehicle Tower01280.5h
Deconstruction Tool011,4941.7h
Bunker0600.4h
Rampart Wall11551h
AE Medical Applicator229109,5619.4h
Xiphos Anti-Personnel Tower01420.6h
Hoplon Anti-Aircraft Phalanx Tower02240.7h
Ammunition Package2214,9763.8h
Anti-Infantry MANA Turret284472h
Elysium Spawn Tube02650.7h
Light Vehicle Terminal0860.6h
Vehicle Gate01661.3h
WLT-Howler Mining Laser05,3711.3h
Infantry Tower0650.4h
Alarm Module0840.1h
Lumifiber Rampart Wall0500.4h
IPC Targeting Dart0820.8h
Nano-Repair Grenade0640h
Router16091.5h
Snowman Soldier11270.1h
Orbital Strike Target Designator5935829.1h
Hardlight Barrier61140.7h
Recon Detection Device15533,61154.9h
Shield Recharging Field245910.6h
Smoke Grenade01230h

Check the help document for the dictionary if you want to learn more about words used here.


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