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Jolly Dylthower[DRAQ] Dylthower
TR BR 110

KDR: 2.66

Score: 23.7m

Last Seen: Sep 1st, 2019 7:13 PM
- OFFLINE - 384.7 hour(s)

Battle Rank 110 (110 total) - Terran Republic on Cobalt - Outfit Officer of Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 39
Level Progress (to 111): 26%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R LC2 Lynx TSAR-42 MG-H1 Watchman NS-44 Commissioner Cycler TRV P2-120 AP NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,027,871 MLG Score: 1621
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.327%25.618%75134118033,5632.99563-0.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.522%1.578A+0.692B+-1.183D*HEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.536B+10.10.291C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.816%2.16%1227412103,24052417496.17143185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.387%1.538A+-0.258C0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.682B+70.443B5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.615%4.831%554712071,3874525143.06858269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.33%1.415A0.098C+0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.518B+29.80.256C*27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.212%80.904%554512093,03297553.10656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.611%1.155B**0.908B*-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.568B+1.80.428B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.052%15.934%5542121291090521.00442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.096%2.201A*0.256C*1.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.743B++2.30.526B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 39
23.7m224.6%405 (24.3k)339 (20.3k)2.660948,75318,3222.89925110 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214354021.028%23.902%50303:4924

23% Combat Medic36% Engineer19% Heavy Assault11% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2014 10:07 PMJun 19th, 2017 9:44 PMSep 17th, 2019 12:16 PM (3h) (PST)Sep 1st, 2019 5:34 PM (16d) (PST)Sep 1st, 2019 3:13 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5991744250.6970.2620.1671.6810.0511621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,95210,46125,491421610101320,334

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1165h/48.5d 4,367 11,653 18,664 117.5k 1,494 4,098 3,564 41.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:3,679
Deaths:922
KDR:3.990
Accuracy:29.847% A
HSR:33.433% A
MG-H1 Watchman
A+
Kills:1,527
Deaths:353
KDR:4.326
Accuracy:30.759% A+
HSR:33.923% B**
NS-15M2
A
Kills:1,202
Deaths:278
KDR:4.324
Accuracy:31.048% A
HSR:33.943% B**
T9 CARV-S
A
Kills:1,173
Deaths:272
KDR:4.313
Accuracy:28.834% A
HSR:32.310% B**
T9 CARV
A
Kills:1,165
Deaths:668
KDR:1.744
Accuracy:25.351% A
HSR:21.288% C
T9A "Butcher"
B**
Kills:635
Deaths:124
KDR:5.121
Accuracy:28.272% B*
HSR:35.591% B**
T32 Bull
A
Kills:412
Deaths:93
KDR:4.430
Accuracy:30.288% A
HSR:33.981% A
Kills:9,793
Deaths (as Heavy Assault):2,710
Deaths (to Heavy Assaults):5,560
KDR:3.61365
Kill Difference:7,083
Playtime:216.881 hours
Usage:19%
Score:4.361m
Score/min:335
Accuracy (listed only):29.200%
HSR (listed only):32.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:3,508
Deaths:1,225
KDR:2.864
Accuracy:28.580% B**
HSR:27.737% B**
SMG-46 Armistice
B**
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B**
HSR:18.668% B
MG-S1 Jackal
B*
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B*
HSR:25.358% B++
LC3 Jaguar
B**
Kills:1,181
Deaths:488
KDR:2.420
Accuracy:28.446% B**
HSR:16.342% D
NS-11C
A
Kills:1,180
Deaths:375
KDR:3.147
Accuracy:30.019% A
HSR:24.492% B*
PDW-16 Hailstorm
A
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% A
HSR:20.940% B*
HC1 Cougar
B*
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:28.902% B*
HSR:21.373% C+
NS-7 PDW
A+
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% A+
HSR:24.464% B**
TRAC-5
A
Kills:1,156
Deaths:678
KDR:1.705
Accuracy:28.160% A
HSR:18.772% C+
TAS-16 Blackjack
A+
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.380% A+
HSR:14.994% C+
NSX-P Tanto
A
Kills:402
Deaths:171
KDR:2.351
Accuracy:32.667% A
HSR:21.891% C--
FA1 Barrage
A+
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B**
HSR:23.301% A+
NSX Tanto
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:29.964% B++
HSR:32.394% B**
TRAC-Shot
B**
Kills:51
Deaths:23
KDR:2.217
Accuracy:25.532% C+
HSR:23.529% B**
Kills:14,362
Deaths (as Light Assault):5,151
Deaths (to Light Assaults):3,466
KDR:2.7882
Kill Difference:9,211
Playtime:116.128 hours
Usage:10%
Score:2.147m
Score/min:308
Accuracy (listed only):34.586%
HSR (listed only):22.447%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,710
Deaths:268
KDR:6.381
Accuracy:43.865% B*
HSR:80.234% A
NS-44 Commissioner
B**
Kills:1,512
Deaths:1,028
KDR:1.471
Accuracy:44.111% B**
HSR:25.529% B+
SMG-46 Armistice
B**
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B**
HSR:18.668% B
MG-S1 Jackal
B*
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B*
HSR:25.358% B++
PDW-16 Hailstorm
A
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% A
HSR:20.940% B*
NS-7 PDW
A+
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% A+
HSR:24.464% B**
NS-357 Underboss
B**
Kills:483
Deaths:313
KDR:1.543
Accuracy:44.537% B**
HSR:28.986% B*
RAMS .50M
B**
Kills:481
Deaths:35
KDR:13.743
Accuracy:42.757% B+
HSR:86.279% B**
M77-B
A+
Kills:462
Deaths:49
KDR:9.429
Accuracy:43.088% B*
HSR:87.662% A+
NSX Daimyo
B**
Kills:212
Deaths:46
KDR:4.609
Accuracy:48.112% B**
HSR:96.226% B++
NSX Tomoe
B**
Kills:201
Deaths:44
KDR:4.568
Accuracy:33.570% B**
HSR:45.274% B*
TS2 Inquisitor
A+
Kills:180
Deaths:82
KDR:2.195
Accuracy:37.927% A+
HSR:28.333% A
NS-AM7 Archer
A
Kills:172
Deaths:135
KDR:1.274
Accuracy:61.410% B
HSR:28.488% A
TX1-FB Repeater
C*
Kills:171
Deaths:76
KDR:2.250
Accuracy:30.612% C*
HSR:23.977% C++
99SV
A
Kills:167
Deaths:64
KDR:2.609
Accuracy:39.089% A
HSR:34.132% C+
TX1 Repeater
A
Kills:162
Deaths:142
KDR:1.141
Accuracy:20.814% D
HSR:30.247% A
Kills:10,651
Deaths (as Infiltrator):3,694
Deaths (to Infiltrators):2,811
KDR:2.88332
Kill Difference:6,957
Playtime:133.672 hours
Usage:11%
Score:2.164m
Score/min:270
Accuracy (listed only):38.425%
HSR (listed only):42.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B+
Kills:1,494
Deaths:1,089
KDR:1.372
Accuracy:25.684% B+
HSR:19.813% C+
NS-11A
B++
Kills:1,238
Deaths:707
KDR:1.751
Accuracy:28.013% B++
HSR:16.478% D
SMG-46 Armistice
B**
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B**
HSR:18.668% B
MG-S1 Jackal
B*
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B*
HSR:25.358% B++
PDW-16 Hailstorm
A
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% A
HSR:20.940% B*
T1 Cycler
B*
Kills:1,168
Deaths:916
KDR:1.275
Accuracy:26.311% B*
HSR:18.322% C--
NS-7 PDW
A+
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% A+
HSR:24.464% B**
T1B Cycler
B+
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:28.652% B+
HSR:21.515% D
SABR-13
B**
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:31.712% B**
HSR:19.516% D-
TAR
A
Kills:861
Deaths:230
KDR:3.743
Accuracy:29.750% A
HSR:28.339% B**
TAS-16 Blackjack
A+
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.380% A+
HSR:14.994% C+
TORQ-9
A++
Kills:217
Deaths:86
KDR:2.523
Accuracy:27.743% B++
HSR:36.866% A++
T1A Unity
B
Kills:139
Deaths:90
KDR:1.544
Accuracy:27.187% B
HSR:18.705% D-
FA1 Barrage
A+
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B**
HSR:23.301% A+
Kills:13,085
Deaths (as Combat Medic):5,854
Deaths (to Combat Medics):2,089
KDR:2.23522
Kill Difference:7,231
Playtime:271.036 hours
Usage:23%
Score:5.314m
Score/min:327
Accuracy (listed only):34.071%
HSR (listed only):21.948%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:3,508
Deaths:1,225
KDR:2.864
Accuracy:28.580% B**
HSR:27.737% B**
LC3 Jaguar
B**
Kills:1,181
Deaths:488
KDR:2.420
Accuracy:28.446% B**
HSR:16.342% D
NS-11C
A
Kills:1,180
Deaths:375
KDR:3.147
Accuracy:30.019% A
HSR:24.492% B*
HC1 Cougar
B*
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:28.902% B*
HSR:21.373% C+
TRAC-5
A
Kills:1,156
Deaths:678
KDR:1.705
Accuracy:28.160% A
HSR:18.772% C+
TAS-16 Blackjack
A+
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.380% A+
HSR:14.994% C+
NSX-P Tanto
A
Kills:402
Deaths:171
KDR:2.351
Accuracy:32.667% A
HSR:21.891% C--
FA1 Barrage
A+
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B**
HSR:23.301% A+
NSX Tanto
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:29.964% B++
HSR:32.394% B**
TRAC-Shot
B**
Kills:51
Deaths:23
KDR:2.217
Accuracy:25.532% C+
HSR:23.529% B**
Kills:9,624
Deaths (as Engineer):3,739
Deaths (to Engineers):2,358
KDR:2.57395
Kill Difference:5,885
Playtime:421.919 hours
Usage:36%
Score:9.689m
Score/min:383
Accuracy (listed only):35.930%
HSR (listed only):22.482%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:64
V. Kills:12 N/A
Deaths:11
KDR:5.818
Accuracy:56.683% B**
KPH:57.700 C
VKPH:10.800 C
Kills:64 (0 + 0)
Deaths:11
KDR:5.818
VKDR:1.091
Vehicle Kills:12
Kill Difference:53
Playtime:1.110 hours
Usage:0%
Score:0.022m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:51
V. Kills:5 N/A
Deaths:2
KDR:25.500
Accuracy:46.904% B**
KPH:92.400 B*
VKPH:9.100 A
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:49
Playtime:0.553 hours
Usage:0%
Score:0.018m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:46.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:75
V. Kills:12 N/A
Deaths:15
KDR:5
Accuracy:38.285% C+
KPH:30.300 C++
VKPH:4.900 D
L100 Python HEAT
A+
Kills:54
V. Kills:19 270%
Deaths:4
KDR:13.500
Accuracy:65.774% A+
KPH:24.800 C-
VKPH:8.700 D
Kills:129 (129 + 0)
Deaths:19
KDR:6.789
VKDR:1.632
Vehicle Kills:31
Kill Difference:110
Playtime:4.653 hours
Usage:0%
Score:0.049m
Score/min:175
Driving Accuracy:65.774%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,333
V. Kills:1,152 116%
Deaths:131
KDR:10.176
Accuracy:56.463% B**
KPH:29.800 C+
VKPH:25.800 A
P2-120 HESH
A+
Kills:1,034
V. Kills:162 N/A
Deaths:27
KDR:38.296
Accuracy:54.854% A+
KPH:61.900 B+
VKPH:9.700 C++
P2-120 HEAT
M
Kills:798
V. Kills:401 199%
Deaths:54
KDR:14.778
Accuracy:63.808% A*
KPH:41.300 A
VKPH:20.800 M
E540 Halberd
A+
Kills:272
V. Kills:132 205%
Deaths:24
KDR:11.333
Accuracy:53.535% A+
KPH:34.500 B++
VKPH:16.700 B++
Kills:3,437 (3,165 + 272)
Deaths:236
KDR:14.564
VKDR:7.826
Vehicle Kills:1,847
Kill Difference:3,201
Playtime:88.628 hours
Usage:8%
Score:1.647m
Score/min:310
Driving Accuracy:63.808%
Gunner Accuracy:53.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:337
V. Kills:15 N/A
Deaths:31
KDR:10.871
Accuracy:53.757% A*
KPH:141.700 B*
VKPH:6.300 C+
G20 Vulcan-H
A+
Kills:129
V. Kills:88 145%
Deaths:40
KDR:3.225
Accuracy:58.102% A
KPH:63.300 B*
VKPH:43.200 A+
E540 Halberd-H
A*
Kills:122
V. Kills:40 298%
Deaths:5
KDR:24.400
Accuracy:62.530% B++
KPH:84.100 A*
VKPH:27.600 B+
Kills:588 (0 + 588)
Deaths:76
KDR:7.737
VKDR:1.882
Vehicle Kills:143
Kill Difference:512
Playtime:5.866 hours
Usage:1%
Score:0.190m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:62.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:237
V. Kills:60 389%
Deaths:14
KDR:16.929
Accuracy:50.443% A
KPH:44.300 A*
VKPH:11.200 B*
M12 Kobalt
A*
Kills:153
V. Kills:5 N/A
Deaths:2
KDR:76.500
Accuracy:29.259% A*
KPH:142.200 A*
VKPH:4.600 B+
M20 Basilisk
A++
Kills:137
V. Kills:46 291%
Deaths:10
KDR:13.700
Accuracy:54.974% A++
KPH:42.500 A++
VKPH:14.300 B**
Kills:527 (0 + 527)
Deaths:26
KDR:20.269
VKDR:4.269
Vehicle Kills:111
Kill Difference:501
Playtime:9.646 hours
Usage:1%
Score:0.140m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:54.974%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:32.634% N/A
KPH:50.300 N/A
VKPH:3 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:0.750
Vehicle Kills:3
Kill Difference:46
Playtime:0.995 hours
Usage:0%
Score:0.009m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:32.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,7143,6799223.99B*1.3329.847%A33.433%A79.5A+N/A21746.3h9.5B**31.8B*
LC2 Lynx 3,5313,5081,2252.864A+0.2028.58%B**27.737%B**52B**N/A14767.4h11B**38.6B*
TSAR-42 1,7131,7102686.381B++3.7243.865%B*80.234%A66.3AN/A17025.8h1.6A3.7B**
MG-H1 Watchman 1,5471,5273534.326A++1.6730.759%A+33.923%B**93.1A++1.2B*22616.4h10.3B**33.6B*
NS-44 Commissioner 1,5231,5121,0281.471B+1.1944.111%B**25.529%B+38.7C*N/A10539.1h3.1B*7.1B*
Cycler TRV 1,5101,4941,0891.372C++1.2925.684%B+19.813%C+29.7C+N/A7150.3h11.5B++44.9B++
P2-120 AP 2,4851,33313110.176B+7.5256.463%B**2.776%C+29.8C+25.8A31744.7h8.6D15.3C*
NS-11A 1,2501,2387071.751B0.9128.013%B++16.478%D32C+N/A7538.7h11.5B*40.9B*
SMG-46 Armistice 1,2191,2164003.04A++0.3830.667%B**18.668%B46.6B*N/A11826.1h11.5B*37.6B++
NS-15M2 1,2061,2022784.324A+1.6631.048%A33.943%B**78.1AN/A20115.4h9.6B*30.9B*
MG-S1 Jackal 1,1971,1872664.462M++1.8031.571%B*25.358%B++68.2A+N/A15517.4h9.1B+29B++
LC3 Jaguar 1,1881,1814882.42B++0.2428.446%B**16.342%D46B++N/A11725.7h10.7B+37.8B++
NS-11C 1,1881,1803753.147A**0.4930.019%A24.492%B*46.6B**N/A11125.3h11B*36.7B*
Sticky Grenade 1,2001,17911179N/A1,176.3461.941%B**N/A906.9C+16.2C**25241.3h2.3C+3.8C**
T9 CARV-S 1,1801,1732724.313A**1.6528.834%A32.31%B**86.9A++N/A26013.5h9.7B*33.7B++
T7 Mini-Chaingun 1,1831,1702524.643S1.9824.975%A+15.983%B++84.8MN/A19613.8h10.3B**41.4B*
PDW-16 Hailstorm 1,1771,1704032.903A*0.2430.374%A20.94%B*52.7AN/A14522.2h11.5B*38B*
T1 Cycler 1,1761,1689161.275C**1.3926.311%B*18.322%C--28.1C*N/A10341.5h11.8B*44.8B*
HC1 Cougar 1,1731,1654402.648A+0.0128.902%B*21.373%C+43.1B++N/A11327h9.5B*32.9B++
NS-7 PDW 1,1711,1653433.397M++0.7432.299%A+24.464%B**53.2AN/A12921.9h11.1B**34.2B*
T9 CARV 1,1741,1656681.744B+0.9225.351%A21.288%C38.8B+N/A13630h10.5B**41.5B*
T1B Cycler 1,1661,1624502.582B+0.0828.652%B+21.515%D51.2C**N/A11422.7h10.3B**35.8B*
SABR-13 1,1721,1585492.109B0.5531.712%B**19.516%D-43.2B+N/A10026.8h9.6B**30.3B**
TRAC-5 1,1751,1566781.705B**0.9628.16%A18.772%C+27.4B+N/A10442.2h12B++42.8B++
P2-120 HESH 1,1961,0342738.296A*35.6454.854%A+N/A61.9B+9.7C++28316.7h4.6C**8.3B*
TAR 8798612303.743A+1.0829.75%A28.339%B**70A++1.5A**20012.3h10.5B**35.3B**
TAS-16 Blackjack 8098072553.165A++0.5076.38%A+14.994%C+59.3B*N/A17713.6h2B*2.6B*
P2-120 HEAT 1,1997985414.778A12.1263.808%A*2.757%C+41.3A20.8M26619.3h7C**11B**
NS Decimator 9656941714.058M**1.4067.073%B++N/A60.3A+23.6B*30011.5h3.4B*5.1B**
T9A "Butcher" 6396351245.121A++2.4628.272%B*35.591%B**96.2AN/A2676.6h10B++35.5B++
NS-357 Underboss 4894833131.543B+1.1244.537%B**28.986%B*57.5B+N/A1498.4h3.5B*7.9B*
RAMS .50M 4824813513.743M++11.0842.757%B+86.279%B**62.5A*N/A1527.7h1.5A3.5B*
M77-B 462462499.429S6.7743.088%B*87.662%A+47.6A+N/A1279.7h1.7A4B**
Frag Grenade 4534481448N/A445.3448.737%B+N/A448C+5D15351h3.7C*7.7B+
T32 Bull 415412934.43A**1.7730.288%A33.981%A77.7A+N/A2295.3h10.1B*33.3B++
NSX-P Tanto 4044021712.351A+0.3132.667%A21.891%C--50.9B**N/A1887.9h10.5B*32.1B*
The Slasher 3723655,5180.066C**2.5923.661%D10.685%C+1.3CN/A3277.9h2B+8.5C+
P525 Marauder-H 3523373110.871C8.2153.757%A*N/A140.4B*6.3C+4742.4h5.1B*9.5A
E540 Halberd 4042722411.333B++8.6753.535%A+4.779%B++34.4B++16.7B++4357.9h5.5B10.2B*
M20 Basilisk 2972371416.929S14.2750.443%A5.485%C+44.7A*11.3B**2065.3h54.3B**107.6A
Icikill 2542205,5310.04C2.6243.885%B**3.636%D0.8C+N/A2264.4h1.9B+4.4B+
TORQ-9 222217862.523B**0.1427.743%B++36.866%A++55.6B**1.3A++2213.9h10.9A39.3B**
NSX Daimyo 212212464.609B+1.9548.112%B**96.226%B++50.5C+N/A1324.2h2.1B++4.4B*
NSX Tomoe 206201444.568A*1.9133.57%B**45.274%B*69.3A1.7M**1872.9h9.9B**29.4B**
C-4 233190672.836B**0.1836.878%A++N/A135.7B**30.7C++11851.4h1.4C*3.9B++
TS2 Inquisitor 182180822.195B**0.4737.927%A+28.333%A58.1B*N/A1483.1h9.5B25B++
NS-AM7 Archer 1961721351.274A++1.3961.41%B28.488%A13.3A1.9C--6112.9h8.4B**13.6B**
TX1-FB Repeater 174171762.25B*0.4130.612%C*23.977%C++55.2C++1B++1283.1h10.1B+32.9B+
99SV 168167642.609B+0.0539.089%A34.132%C+30.9B+N/A1125.4h4.4B*11.2B*
TX1 Repeater 1631621421.141B+1.5220.814%D30.247%A21.9CN/A927.4h10.2B*49.2B+
Spear Anti-Vehicle Phalanx Turret 218159353S50.3460.429%A++3.145%C-83.7M+31.1B**4501.9h5.7B*9.4B**
Chainblade 1661545,0830.03C**2.6312.437%D**7.143%C+0.5C+N/A2297.7h2.1B+16.8C
M12 Kobalt 158153276.5S73.8429.259%A*16.994%C139.1A*4.5B+5311.1h16.2B+55.4B*
ASP-30 Grounder 231148493.02S0.3662.342%C+N/A37A++20.8B*2714h5.6B**9.1B**
Tank Mine 224147642.297C+0.3682.313%M**N/A91.9C48.1C--7911.6h3.3F--4A
T1A Unity 140139901.544C**1.1227.187%B18.705%D-29.6DN/A924.7h13.1C48.1C++
M20 Basilisk 1831371013.7S11.0454.974%A++8.029%B*42.8A++14.4B**2043.2h72.2B++131.3B**
G20 Vulcan-H 217129403.225C+0.5658.102%AN/A64.5B**44A+6302h95.8C*164.8B++
E540 Halberd-H 162122524.4A*21.7462.53%B++1.639%C+81.3A++26.7B+5151.5h4.2B*6.7B**
ML-7 1741151300.885C**1.7858.257%C*3.478%B+27.4B14C*3074.2h6B+10.4B+
FA1 Barrage 103103701.471B+1.1950.652%B**23.301%A+29.4C++N/A1503.5h4.9C*9.7B+
Hunter QCX 9389711.254B*1.4134.906%C--10.112%D--16.2C*N/A655.5h3.3B+9.5B
C75 Viper 8775155C*2.3438.285%C+2.667%A30C+4.8D1852.5h10.2B+26.7B+
NSX Tanto 7171145.071S2.4129.964%B++32.394%B**50.7B++N/A2541.4h9.3B*31.1B+
Rocklet Rifle 12770371.892A*0.7752.238%C+N/A21.9C--17.8D3123.2h48.4D92.6C--
Hellfire Rocket Pods 7664115.818C+3.1656.683%B**N/A58.2C10.9C3361.1h14.8B+26.2B++
MANA Anti-Personnel Turret 5958252.32N/A0.3419.471%UN/A580U10U1395000.1h18.5T*95.1T*
L100 Python HEAT 7354413.5A+10.8465.774%A+N/A24.5C--8.6D1622.2h8.2D12.4C+
TRAC-Shot 5151232.217B++0.4425.532%C+23.529%B**39.2C*N/A1301.3h8A31.3B*
Dual-75 Duster 5651225.5B**22.8446.904%B**N/A85B+8.3B**5290.6h4.9B++10.5B*
CAS 14-E 5350412.5C+9.8432.634%CN/A50C-3D--1491h21.8B++66.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,3811.2h
Anti-Vehicle MANA Turret21160.1h
Nano-Armor Kit181517,17333.5h
Nanite Revive Grenade02,6830.8h
Medical Applicator271234,33713.5h
Motion Spotter206,5713h
TR Triumph Flare Gun12370.6h
Ammunition Package327,9722.6h
Medical Kit1,77111,04832.7h
Anti-Infantry MANA Turret51580.3h
Shield Recharging Field332,6541.1h
Snowman Soldier61170.1h
Hardlight Barrier452,5762.9h
Recon Detection Device1820.2h
M20 Drake01910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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