Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (18,421)players online:
Dudisfludis (18)  RichardWasTaken2 (16)  SweeetGaming (10)  Raccc (6)  Apostle_OFC (6)  dim_giant (4) 60
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (23 days). The data shown below may not be accurate.

Jolly Dylthower[DRAQ] Dylthower
TR BR 108

KDR: 2.63

Score: 22.7m

Last Seen: Dec 23rd, 2018 10:58 PM
- OFFLINE - 557.5 hour(s)

Battle Rank 109 (108 total) - Terran Republic on Cobalt - Outfit Officer of Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 46
Level Progress (to 110): 12%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS LC2 Lynx MSW-R Cycler TRV NS-44 Commissioner P2-120 AP MG-H1 Watchman TSAR-42 NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Dylthower



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,843,974 MLG Score: 1474
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.199%24.843%7253498831,1032.93618-0.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.525%1.594A+0.649B+-1.223D*HEAD ++ (~10.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+10.10.29C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.816%2.16%1273410183,24050617496.40316185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.387%1.556A+-0.301C0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.682B+70.443B5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.554%4.908%566710151,3654355033.13793271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.201%1.431A0.141C++0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.509B+29.90.239C++28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.578%80.985%566510172,59890852.85809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.612%1.132B**0.909B*-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.80.421B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.052%15.934%5662102091083321.09113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.096%2.219A*0.286C*1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.744B++2.30.525B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 46
22.7m229.5%402 (24.1k)337 (20.2k)2.6331745,51717,2862.87996108 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022330320.656%22.912%47303:5424

24% Combat Medic37% Engineer17% Heavy Assault11% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2014 10:07 PMJun 19th, 2017 9:44 PMJan 14th, 2019 12:26 AM (2d) (PST)Dec 23rd, 2018 8:44 PM (23d) (PST)Dec 23rd, 2018 6:58 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5891694200.6730.2560.1541.6620.0511474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,36410,16225,20240159100320,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1126.5h/46.9d 4,266 10,429 17,864 112.3k 1,440 3,933 3,435 39.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:2,153
Deaths:526
KDR:4.093
Accuracy:29.038% A
HSR:30.562% B**
MG-H1 Watchman
A+
Kills:1,326
Deaths:306
KDR:4.333
Accuracy:30.654% A+
HSR:33.183% B*
NS-15M2
A+
Kills:1,175
Deaths:267
KDR:4.401
Accuracy:31.037% A+
HSR:33.702% B**
T9 CARV-S
A
Kills:1,173
Deaths:272
KDR:4.313
Accuracy:28.834% A
HSR:32.310% B**
T7 Mini-Chaingun
A++
Kills:1,170
Deaths:252
KDR:4.643
Accuracy:24.975% A++
HSR:15.983% B*
T9 CARV
A
Kills:1,165
Deaths:668
KDR:1.744
Accuracy:25.351% A
HSR:21.288% C+
T9A "Butcher"
A
Kills:542
Deaths:81
KDR:6.691
Accuracy:28.224% B*
HSR:36.531% A
T32 Bull
A+
Kills:358
Deaths:73
KDR:4.904
Accuracy:30.645% A
HSR:34.358% A+
Kills:9,062
Deaths (as Heavy Assault):2,445
Deaths (to Heavy Assaults):5,184
KDR:3.70634
Kill Difference:6,617
Playtime:190.448 hours
Usage:17%
Score:3.709m
Score/min:325
Accuracy (listed only):28.595%
HSR (listed only):29.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:3,407
Deaths:1,193
KDR:2.856
Accuracy:28.456% B**
HSR:27.766% B**
SMG-46 Armistice
B**
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B**
HSR:18.668% B+
MG-S1 Jackal
B**
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B**
HSR:25.358% B*
LC3 Jaguar
B**
Kills:1,181
Deaths:488
KDR:2.420
Accuracy:28.446% B**
HSR:16.342% D
NS-11C
A
Kills:1,180
Deaths:375
KDR:3.147
Accuracy:30.019% A
HSR:24.492% B**
PDW-16 Hailstorm
A
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% A
HSR:20.940% B*
HC1 Cougar
B**
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:28.902% B**
HSR:21.373% C+
NS-7 PDW
A+
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% A+
HSR:24.464% B**
TRAC-5
A
Kills:1,156
Deaths:678
KDR:1.705
Accuracy:28.160% A
HSR:18.772% C+
TAS-16 Blackjack
A+
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.380% A+
HSR:14.994% C+
NSX-P Tanto
A+
Kills:402
Deaths:171
KDR:2.351
Accuracy:32.667% A+
HSR:21.891% C-
FA1 Barrage
A++
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B**
HSR:23.301% A++
NSX Tanto
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:29.964% B++
HSR:32.394% B**
TRAC-Shot
B**
Kills:51
Deaths:23
KDR:2.217
Accuracy:25.532% C++
HSR:23.529% B**
Kills:14,261
Deaths (as Light Assault):5,119
Deaths (to Light Assaults):3,287
KDR:2.7859
Kill Difference:9,142
Playtime:115.278 hours
Usage:10%
Score:2.119m
Score/min:306
Accuracy (listed only):34.578%
HSR (listed only):22.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,460
Deaths:1,003
KDR:1.456
Accuracy:44.060% B**
HSR:25.137% B+
TSAR-42
A
Kills:1,276
Deaths:191
KDR:6.681
Accuracy:42.604% B++
HSR:80.172% A
SMG-46 Armistice
B**
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B**
HSR:18.668% B+
MG-S1 Jackal
B**
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B**
HSR:25.358% B*
PDW-16 Hailstorm
A
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% A
HSR:20.940% B*
NS-7 PDW
A+
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% A+
HSR:24.464% B**
RAMS .50M
B**
Kills:481
Deaths:35
KDR:13.743
Accuracy:42.757% B+
HSR:86.279% B**
M77-B
A+
Kills:462
Deaths:49
KDR:9.429
Accuracy:43.088% B**
HSR:87.662% A+
NS-357 Underboss
B**
Kills:361
Deaths:242
KDR:1.492
Accuracy:44.586% B**
HSR:28.255% B**
NSX Daimyo
B**
Kills:212
Deaths:46
KDR:4.609
Accuracy:48.112% B**
HSR:96.226% B++
NSX Tomoe
B**
Kills:201
Deaths:44
KDR:4.568
Accuracy:33.570% B**
HSR:45.274% B*
NS-AM7 Archer
A
Kills:172
Deaths:135
KDR:1.274
Accuracy:61.410% B+
HSR:28.488% A
TX1-FB Repeater
C*
Kills:171
Deaths:76
KDR:2.250
Accuracy:30.612% C*
HSR:23.977% C++
99SV
A
Kills:167
Deaths:64
KDR:2.609
Accuracy:39.089% A
HSR:34.132% C+
TS2 Inquisitor
A++
Kills:165
Deaths:74
KDR:2.230
Accuracy:37.747% A
HSR:29.697% A++
TX1 Repeater
A
Kills:162
Deaths:142
KDR:1.141
Accuracy:20.814% D
HSR:30.247% A
Kills:10,028
Deaths (as Infiltrator):3,513
Deaths (to Infiltrators):2,661
KDR:2.85454
Kill Difference:6,515
Playtime:128.302 hours
Usage:11%
Score:2.026m
Score/min:263
Accuracy (listed only):38.335%
HSR (listed only):42.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B+
Kills:1,464
Deaths:1,078
KDR:1.358
Accuracy:25.580% B+
HSR:19.809% C+
NS-11A
B*
Kills:1,238
Deaths:707
KDR:1.751
Accuracy:28.013% B*
HSR:16.478% D
SMG-46 Armistice
B**
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B**
HSR:18.668% B+
MG-S1 Jackal
B**
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B**
HSR:25.358% B*
PDW-16 Hailstorm
A
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% A
HSR:20.940% B*
T1 Cycler
B*
Kills:1,168
Deaths:916
KDR:1.275
Accuracy:26.311% B*
HSR:18.322% C-
NS-7 PDW
A+
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% A+
HSR:24.464% B**
T1B Cycler
B+
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:28.652% B+
HSR:21.515% D
SABR-13
B**
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:31.712% B**
HSR:19.516% D
TAS-16 Blackjack
A+
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.380% A+
HSR:14.994% C+
TAR
A
Kills:638
Deaths:159
KDR:4.013
Accuracy:29.599% A
HSR:28.056% B**
TORQ-9
A++
Kills:201
Deaths:79
KDR:2.544
Accuracy:27.686% B++
HSR:36.318% A++
T1A Unity
B
Kills:139
Deaths:90
KDR:1.544
Accuracy:27.187% B
HSR:18.705% D-
FA1 Barrage
A++
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B**
HSR:23.301% A++
Kills:12,816
Deaths (as Combat Medic):5,765
Deaths (to Combat Medics):1,983
KDR:2.22307
Kill Difference:7,051
Playtime:266.575 hours
Usage:24%
Score:5.207m
Score/min:326
Accuracy (listed only):34.049%
HSR (listed only):21.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:3,407
Deaths:1,193
KDR:2.856
Accuracy:28.456% B**
HSR:27.766% B**
LC3 Jaguar
B**
Kills:1,181
Deaths:488
KDR:2.420
Accuracy:28.446% B**
HSR:16.342% D
NS-11C
A
Kills:1,180
Deaths:375
KDR:3.147
Accuracy:30.019% A
HSR:24.492% B**
HC1 Cougar
B**
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:28.902% B**
HSR:21.373% C+
TRAC-5
A
Kills:1,156
Deaths:678
KDR:1.705
Accuracy:28.160% A
HSR:18.772% C+
TAS-16 Blackjack
A+
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.380% A+
HSR:14.994% C+
NSX-P Tanto
A+
Kills:402
Deaths:171
KDR:2.351
Accuracy:32.667% A+
HSR:21.891% C-
FA1 Barrage
A++
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B**
HSR:23.301% A++
NSX Tanto
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:29.964% B++
HSR:32.394% B**
TRAC-Shot
B**
Kills:51
Deaths:23
KDR:2.217
Accuracy:25.532% C++
HSR:23.529% B**
Kills:9,523
Deaths (as Engineer):3,707
Deaths (to Engineers):2,238
KDR:2.56892
Kill Difference:5,816
Playtime:420.553 hours
Usage:37%
Score:9.672m
Score/min:383
Accuracy (listed only):35.918%
HSR (listed only):22.485%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:64
V. Kills:12 N/A
Deaths:11
KDR:5.818
Accuracy:56.683% B**
KPH:57.700 C
VKPH:10.800 C
Kills:64 (0 + 0)
Deaths:11
KDR:5.818
VKDR:1.091
Vehicle Kills:12
Kill Difference:53
Playtime:1.110 hours
Usage:0%
Score:0.022m
Score/min:334
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:51
V. Kills:5 N/A
Deaths:2
KDR:25.500
Accuracy:46.904% B**
KPH:92.400 B*
VKPH:9.100 B*
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:49
Playtime:0.553 hours
Usage:0%
Score:0.018m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:46.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:75
V. Kills:12 N/A
Deaths:15
KDR:5
Accuracy:38.285% C+
KPH:30.300 C++
VKPH:4.900 D
L100 Python HEAT
A+
Kills:54
V. Kills:19 270%
Deaths:4
KDR:13.500
Accuracy:65.774% A+
KPH:24.800 C
VKPH:8.700 D
Kills:129 (129 + 0)
Deaths:19
KDR:6.789
VKDR:1.632
Vehicle Kills:31
Kill Difference:110
Playtime:4.653 hours
Usage:0%
Score:0.048m
Score/min:173
Driving Accuracy:65.774%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:1,333
V. Kills:1,152 116%
Deaths:131
KDR:10.176
Accuracy:56.463% A
KPH:29.800 C++
VKPH:25.800 A+
P2-120 HESH
A+
Kills:1,034
V. Kills:162 N/A
Deaths:27
KDR:38.296
Accuracy:54.854% A+
KPH:61.900 B+
VKPH:9.700 C*
P2-120 HEAT
M
Kills:798
V. Kills:401 199%
Deaths:54
KDR:14.778
Accuracy:63.808% A**
KPH:41.300 A
VKPH:20.800 M
E540 Halberd
A++
Kills:272
V. Kills:132 205%
Deaths:24
KDR:11.333
Accuracy:53.535% A++
KPH:34.500 B**
VKPH:16.700 B*
Kills:3,437 (3,165 + 272)
Deaths:236
KDR:14.564
VKDR:7.826
Vehicle Kills:1,847
Kill Difference:3,201
Playtime:88.628 hours
Usage:8%
Score:1.646m
Score/min:310
Driving Accuracy:63.808%
Gunner Accuracy:53.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:337
V. Kills:15 N/A
Deaths:31
KDR:10.871
Accuracy:53.757% A**
KPH:141.700 B*
VKPH:6.300 C+
G20 Vulcan-H
A+
Kills:128
V. Kills:87 145%
Deaths:40
KDR:3.200
Accuracy:57.950% A
KPH:63.800 B**
VKPH:43.400 A+
E540 Halberd-H
A++
Kills:107
V. Kills:31 334%
Deaths:5
KDR:21.400
Accuracy:61.497% B+
KPH:79.400 A++
VKPH:23 C++
Kills:572 (0 + 572)
Deaths:76
KDR:7.526
VKDR:1.750
Vehicle Kills:133
Kill Difference:496
Playtime:5.732 hours
Usage:1%
Score:0.183m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:61.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:234
V. Kills:60 384%
Deaths:14
KDR:16.714
Accuracy:50.422% A
KPH:44.200 A*
VKPH:11.300 B*
M12 Kobalt
A**
Kills:153
V. Kills:5 N/A
Deaths:2
KDR:76.500
Accuracy:29.466% A**
KPH:143.700 A**
VKPH:4.700 B+
M20 Basilisk
A++
Kills:134
V. Kills:45 291%
Deaths:10
KDR:13.400
Accuracy:54.953% A++
KPH:41.700 A++
VKPH:14 B++
Kills:521 (0 + 521)
Deaths:26
KDR:20.038
VKDR:4.231
Vehicle Kills:110
Kill Difference:495
Playtime:9.574 hours
Usage:1%
Score:0.139m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:54.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:32.634% N/A
KPH:50.300 N/A
VKPH:3 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:0.750
Vehicle Kills:3
Kill Difference:46
Playtime:0.995 hours
Usage:0%
Score:0.009m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:32.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 3,4293,4071,1932.856A+0.2228.456%B**27.766%B**51.4AN/A14566.3h11B**38.8B*
MSW-R 2,1662,1535264.093B*1.4629.038%A30.562%B**69AN/A20431.2h9.4B**32.5B*
Cycler TRV 1,4781,4641,0781.358C++1.2825.58%B+19.809%C+29.4C+N/A7049.8h11.6B++45.2B++
NS-44 Commissioner 1,4711,4601,0031.456B+1.1844.06%B**25.137%B+38C*N/A10438.4h3.1B*7.1B*
P2-120 AP 2,4851,33313110.176B+7.5456.463%A2.776%C29.8C++25.8A+31644.7h8.6C15.3B
MG-H1 Watchman 1,3431,3263064.333A++1.7030.654%A+33.183%B*91.4A++1.2B*22214.5h10.2B**33.3B**
TSAR-42 1,2791,2761916.681B++4.0542.604%B++80.172%A59.9B**N/A15721.3h1.6A3.8B**
NS-11A 1,2501,2387071.751C**0.8828.013%B*16.478%D32C++N/A7538.7h11.5B*40.9B*
SMG-46 Armistice 1,2191,2164003.04A*0.4130.667%B**18.668%B+46.6B*N/A11726.1h11.5B*37.6B++
MG-S1 Jackal 1,1971,1872664.462M++1.8331.571%B**25.358%B*68.2A+N/A15517.4h9.1B+29B++
LC3 Jaguar 1,1881,1814882.42B++0.2128.446%B**16.342%D46B*N/A11725.7h10.7B++37.8B++
NS-11C 1,1881,1803753.147A**0.5130.019%A24.492%B**46.6B**N/A11025.3h11B*36.7B*
Sticky Grenade 1,2001,17911179N/A1,176.3761.96%B**N/A906.9C+16.2B25231.3h2.3C+3.8C**
NS-15M2 1,1791,1752674.401A+1.7731.037%A+33.702%B**78.3AN/A20015h9.5B**30.8B*
T9 CARV-S 1,1801,1732724.313A++1.6828.834%A32.31%B**86.9A++N/A25913.5h9.7B**33.7B*
T7 Mini-Chaingun 1,1831,1702524.643S2.0124.975%A++15.983%B*84.8M+N/A19513.8h10.3B**41.4B*
PDW-16 Hailstorm 1,1771,1704032.903A*0.2730.374%A20.94%B*52.7AN/A14522.2h11.5B*38B*
T1 Cycler 1,1761,1689161.275C**1.3626.311%B*18.322%C-28.1C**N/A10241.5h11.8B*44.8B*
HC1 Cougar 1,1731,1654402.648A+0.0128.902%B**21.373%C+43.1B*N/A11227h9.5B*32.9B++
NS-7 PDW 1,1711,1653433.397M+0.7632.299%A+24.464%B**53.2A+N/A12921.9h11.1B**34.2B*
T9 CARV 1,1741,1656681.744B0.8925.351%A21.288%C+38.8B++N/A13430h10.5B**41.5B*
T1B Cycler 1,1661,1624502.582B+0.0528.652%B+21.515%D51.2C**N/A11422.7h10.3B*35.8B++
SABR-13 1,1721,1585492.109B0.5231.712%B**19.516%D43.2B+N/A9926.8h9.6B*30.3B**
TRAC-5 1,1751,1566781.705A0.9328.16%A18.772%C+27.4B++N/A10242.2h12B*42.8B*
P2-120 HESH 1,1961,0342738.296A*35.6654.854%A+N/A61.9B+9.7C*28316.7h4.6B8.3B*
TAS-16 Blackjack 8098072553.165A++0.5376.38%A+14.994%C+59.3B*N/A17613.6h2B*2.6B++
P2-120 HEAT 1,1997985414.778A+12.1463.808%A**2.757%C41.3A20.8M26619.3h7C**11B**
TAR 6536381594.013A++1.3829.599%A28.056%B**69.3A++1.6M++2109.2h10.6B**35.9B**
T9A "Butcher" 546542816.691M4.0628.224%B*36.531%A104.2A++N/A2895.2h9.9B*34.9B*
NS Decimator 7215191303.992M**1.3666.655%B*N/A57A+22.2B++3009.1h3.6B*5.3B**
RAMS .50M 4824813513.743M++11.1142.757%B+86.279%B**62.5A*N/A1517.7h1.5A3.5B*
M77-B 462462499.429S6.8043.088%B**87.662%A+47.6A+N/A1279.7h1.7A4B**
NSX-P Tanto 4044021712.351A+0.2832.667%A+21.891%C-50.9AN/A1857.9h10.5B**32.1B**
Frag Grenade 3973941394N/A391.3748.213%B+N/A437.8C+3.3D-15840.9h3.7C*7.7B+
NS-357 Underboss 3663612421.492B+1.1444.586%B**28.255%B**52.3B+N/A1366.9h3.7B+8.2B*
The Slasher 3663595,3600.067B2.5723.545%D-10.864%C+1.3CN/A3271.5h2B+8.6C+
T32 Bull 359358734.904M++2.2730.645%A34.358%A+83.3A++N/A2494.3h9.8B**32B*
P525 Marauder-H 3523373110.871C8.2453.757%A**N/A140.4B*6.3C+4722.4h5.1B++9.5B**
E540 Halberd 4042722411.333B*8.7053.535%A++4.779%B+34.4B**16.7B*4347.9h5.5B10.2B**
M20 Basilisk 2942341416.714S14.0850.422%A5.556%C+44.2A*11.3B*2065.3h54.4B**107.8A
NSX Daimyo 212212464.609B+1.9848.112%B**96.226%B++50.5C+N/A1324.2h2.1B++4.4B++
TORQ-9 206201792.544B**0.0927.686%B++36.318%A++54.3B**1.4A*2183.7h10.9A39.3B**
NSX Tomoe 206201444.568A*1.9333.57%B**45.274%B*69.3A1.7M++1872.9h9.9B**29.4B**
Icikill 2311984,6520.043C+2.5942.457%B*3.535%D0.8CN/A2234h1.8B++4.2B+
NS-AM7 Archer 1961721351.274A*1.3661.41%B+28.488%A13.3A+1.9C-6012.9h8.4B**13.6B**
TX1-FB Repeater 174171762.25B**0.3830.612%C*23.977%C++55.2C++1B++1283.1h10.1B32.9B+
99SV 168167642.609B++0.0239.089%A34.132%C+30.9B+N/A1105.4h4.4B*11.2B**
TS2 Inquisitor 166165742.23B**0.4037.747%A29.697%A++55B+N/A1433h9.5B+25.2B++
TX1 Repeater 1631621421.141B+1.4920.814%D30.247%A21.9CN/A917.4h10.2B*49.2C**
Spear Anti-Vehicle Phalanx Turret 218159353S50.3760.429%A++3.145%D83.7M+31.1B**4481.9h5.7B++9.4B**
Chainblade 1661545,0830.03C**2.6012.437%D**7.143%C+0.5C+N/A1297.7h2.1B+16.8C
M12 Kobalt 158153276.5S73.8729.466%A**16.994%C139.1A*4.5B+5341.1h16.2B+54.9B*
C-4 184149542.759B**0.1336.26%A*N/A124.2B**29.2C+12641.2h1.5C++4.1B++
Tank Mine 222146642.281C+0.3580.782%M**N/A91.3C47.5C--7861.6h3.3F--4A
ASP-30 Grounder 228146492.98S0.3562.313%C+N/A36.5A++20.5B*2684h5.7B**9.2B**
T1A Unity 140139901.544C*1.0927.187%B18.705%D-29.6DN/A914.7h13.1C48.1C++
M20 Basilisk 1791341013.4S10.7754.953%A++8.209%B*41.9A++14.1B++2013.2h73.4B++133.6B**
G20 Vulcan-H 215128403.2C+0.5757.95%AN/A64B**43.5A+6312h94.5C**163B++
ML-7 1741151300.885B1.7558.257%C*3.478%B+27.4B+14C**3004.2h6B+10.4B+
E540 Halberd-H 138107521.4A++18.7761.497%B+1.869%C+82.3A++23.8C++4941.3h4.2B*6.9B**
FA1 Barrage 103103701.471B+1.1650.652%B**23.301%A++29.4C++N/A1433.5h4.9C*9.7B+
Hunter QCX 8986711.211B++1.4234.597%C--9.302%D*15.6C++N/A635.5h3.4B+9.8B
C75 Viper 8775155C++2.3738.285%C+2.667%A30C++4.8D1832.5h10.2B+26.7B++
NSX Tanto 7171145.071M**2.4429.964%B++32.394%B**50.7B*N/A2501.4h9.3B*31.1B+
Rocklet Rifle 12770361.944A*0.6951.852%C+N/A22.6C-18.4D3083.1h46.8D90.3C
Hellfire Rocket Pods 7664115.818C+3.1856.683%B**N/A58.2C10.9C3331.1h14.8B*26.2B++
MANA Anti-Personnel Turret 5958252.32N/A0.3119.471%UN/A580U10U1378600.1h18.5T*95.1T*
L100 Python HEAT 7354413.5A++10.8765.774%A+N/A24.5C8.6D1612.2h8.2D--12.4C++
Dual-75 Duster 5651225.5B*22.8746.904%B**N/A85B+8.3B+5290.6h4.9B+10.5B++
TRAC-Shot 5151232.217B*0.4225.532%C++23.529%B**39.2C*N/A1301.3h8A31.3B*
CAS 14-E 5350412.5C+9.8732.634%CN/A50D3D--1491h21.8B++66.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter186,2472.9h
Anti-Vehicle MANA Turret21140.1h
Snowman Soldier61170.1h
Spawn Beacon171,3611.2h
Nano-Armor Kit180515,57333.5h
Nanite Revive Grenade02,6590.7h
Medical Applicator268232,20613.3h
TR Triumph Flare Gun12370.6h
Ammunition Package327,9462.6h
Medical Kit1,62310,26230.2h
Anti-Infantry MANA Turret51580.3h
M20 Drake01910.2h
Hardlight Barrier452,5742.9h
Recon Detection Device1820.2h
Shield Recharging Field332,6541.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 2.39s on queries, 2.14s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.