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Jolly Dylthower[DRAQ] Dylthower
TR BR 107

KDR: 2.63

Score: 22.5m

Last Seen: Nov 10th, 2018 11:42 PM
- OFFLINE - 49.6 hour(s)

Battle Rank 108 (107 total) - Terran Republic on Cobalt - Outfit Officer of Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 35
Level Progress (to 109): 70%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS LC2 Lynx MSW-R Cycler TRV NS-44 Commissioner P2-120 AP MG-H1 Watchman TSAR-42 NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,820,205 MLG Score: 1455
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.159%24.691%7203498030,5092.91255-0.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.542%1.596A+0.642B+-1.246D*HEAD ++ (~10.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+10.10.29C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.816%2.16%1289410103,24049917496.48185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.387%1.563A+-0.32C0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.683B+70.444B5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.593%4.916%571710071,3634315023.16241271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.196%1.438A0.157C++0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.508B+29.80.236C++28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.532%80.919%571510092,58989252.89922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.549%1.112B**0.908B*-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+1.80.421B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.052%15.934%5712101291082621.10169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.096%2.228A*0.299C*1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.744B++2.30.525B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 35
22.5m229.2%401 (24.1k)336 (20.2k)2.6254544,84017,0792.87335107 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014324820.617%22.803%47003:5524

23% Combat Medic38% Engineer17% Heavy Assault11% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2014 10:07 PMJun 19th, 2017 9:44 PMNov 11th, 2018 7:07 AM (2d) (PST)Nov 10th, 2018 9:15 PM (2d) (PST)Nov 10th, 2018 7:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5891694200.6700.2550.1531.6520.0511455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,32810,11725,2114015999320,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1115.9h/46.5d 4,234 10,225 17,658 110.6k 1,425 3,894 3,407 39.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:2,125
Deaths:520
KDR:4.087
Accuracy:28.974% A+
HSR:30.447% B**
MG-H1 Watchman
A+
Kills:1,313
Deaths:301
KDR:4.362
Accuracy:30.631% A+
HSR:33.054% B*
NS-15M2
A+
Kills:1,175
Deaths:267
KDR:4.401
Accuracy:31.037% A+
HSR:33.702% B**
T9 CARV-S
A+
Kills:1,173
Deaths:272
KDR:4.313
Accuracy:28.834% A+
HSR:32.310% B**
T7 Mini-Chaingun
A++
Kills:1,170
Deaths:252
KDR:4.643
Accuracy:24.975% A++
HSR:15.983% B++
T9 CARV
A
Kills:1,165
Deaths:668
KDR:1.744
Accuracy:25.351% A
HSR:21.288% C+
T9A "Butcher"
A
Kills:542
Deaths:81
KDR:6.691
Accuracy:28.224% B**
HSR:36.531% A
T32 Bull
A+
Kills:310
Deaths:60
KDR:5.167
Accuracy:30.520% A+
HSR:33.548% A+
Kills:8,973
Deaths (as Heavy Assault):2,421
Deaths (to Heavy Assaults):5,130
KDR:3.70632
Kill Difference:6,552
Playtime:188.965 hours
Usage:17%
Score:3.669m
Score/min:324
Accuracy (listed only):28.568%
HSR (listed only):29.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:3,400
Deaths:1,191
KDR:2.855
Accuracy:28.455% B**
HSR:27.794% B**
SMG-46 Armistice
B**
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B**
HSR:18.668% B+
MG-S1 Jackal
B**
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B**
HSR:25.358% B*
LC3 Jaguar
B**
Kills:1,181
Deaths:488
KDR:2.420
Accuracy:28.446% B**
HSR:16.342% D
NS-11C
A
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:30.008% A
HSR:24.492% B**
PDW-16 Hailstorm
A
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% A
HSR:20.940% B*
HC1 Cougar
B**
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:28.902% B**
HSR:21.373% C+
NS-7 PDW
A+
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% A+
HSR:24.464% B**
TRAC-5
A+
Kills:1,156
Deaths:678
KDR:1.705
Accuracy:28.160% A+
HSR:18.772% C+
TAS-16 Blackjack
A+
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.380% A+
HSR:14.994% C+
NSX-P Tanto
A+
Kills:402
Deaths:171
KDR:2.351
Accuracy:32.667% A+
HSR:21.891% C-
FA1 Barrage
A+
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B**
HSR:23.301% A+
NSX Tanto
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:29.964% B++
HSR:32.394% B**
TRAC-Shot
B**
Kills:51
Deaths:23
KDR:2.217
Accuracy:25.532% C++
HSR:23.529% B**
Kills:14,254
Deaths (as Light Assault):5,116
Deaths (to Light Assaults):3,261
KDR:2.78616
Kill Difference:9,138
Playtime:115.165 hours
Usage:10%
Score:2.113m
Score/min:306
Accuracy (listed only):34.577%
HSR (listed only):22.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,455
Deaths:1,003
KDR:1.451
Accuracy:44.023% B**
HSR:25.223% B+
TSAR-42
A
Kills:1,276
Deaths:191
KDR:6.681
Accuracy:42.609% B++
HSR:80.172% A
SMG-46 Armistice
B**
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B**
HSR:18.668% B+
MG-S1 Jackal
B**
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B**
HSR:25.358% B*
PDW-16 Hailstorm
A
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% A
HSR:20.940% B*
NS-7 PDW
A+
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% A+
HSR:24.464% B**
RAMS .50M
B**
Kills:481
Deaths:35
KDR:13.743
Accuracy:42.757% B++
HSR:86.279% B**
M77-B
A+
Kills:462
Deaths:49
KDR:9.429
Accuracy:43.088% B**
HSR:87.662% A+
NS-357 Underboss
B**
Kills:341
Deaths:228
KDR:1.496
Accuracy:44.193% B**
HSR:28.739% B**
NSX Daimyo
B**
Kills:203
Deaths:42
KDR:4.833
Accuracy:47.787% B**
HSR:96.059% B++
NSX Tomoe
B**
Kills:178
Deaths:39
KDR:4.564
Accuracy:33.477% B**
HSR:45.506% B*
NS-AM7 Archer
A
Kills:172
Deaths:135
KDR:1.274
Accuracy:61.410% B+
HSR:28.488% A
99SV
A
Kills:167
Deaths:64
KDR:2.609
Accuracy:39.089% A
HSR:34.132% C+
TS2 Inquisitor
A++
Kills:165
Deaths:74
KDR:2.230
Accuracy:37.747% A
HSR:29.697% A++
TX1 Repeater
A+
Kills:162
Deaths:142
KDR:1.141
Accuracy:20.814% D
HSR:30.247% A+
TX1-FB Repeater
C*
Kills:161
Deaths:69
KDR:2.333
Accuracy:30.509% C*
HSR:23.603% C++
Kills:9,961
Deaths (as Infiltrator):3,483
Deaths (to Infiltrators):2,622
KDR:2.85989
Kill Difference:6,478
Playtime:127.582 hours
Usage:11%
Score:2.012m
Score/min:263
Accuracy (listed only):38.276%
HSR (listed only):42.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B+
Kills:1,464
Deaths:1,078
KDR:1.358
Accuracy:25.580% B+
HSR:19.809% C++
NS-11A
B*
Kills:1,232
Deaths:707
KDR:1.743
Accuracy:27.990% B*
HSR:16.396% D
SMG-46 Armistice
B**
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B**
HSR:18.668% B+
MG-S1 Jackal
B**
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B**
HSR:25.358% B*
PDW-16 Hailstorm
A
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% A
HSR:20.940% B*
T1 Cycler
B**
Kills:1,168
Deaths:916
KDR:1.275
Accuracy:26.311% B**
HSR:18.322% C-
NS-7 PDW
A+
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% A+
HSR:24.464% B**
T1B Cycler
B++
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:28.652% B++
HSR:21.515% D
SABR-13
A
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:31.712% A
HSR:19.516% D
TAS-16 Blackjack
A+
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.380% A+
HSR:14.994% C+
TAR
B**
Kills:300
Deaths:86
KDR:3.488
Accuracy:28.326% B**
HSR:22% C*
T1A Unity
C+
Kills:123
Deaths:82
KDR:1.500
Accuracy:24.494% C+
HSR:20.325% C--
TORQ-9
A**
Kills:121
Deaths:52
KDR:2.327
Accuracy:28.890% B**
HSR:40.496% A**
FA1 Barrage
A+
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B**
HSR:23.301% A+
Kills:12,376
Deaths (as Combat Medic):5,657
Deaths (to Combat Medics):1,947
KDR:2.18773
Kill Difference:6,719
Playtime:259.316 hours
Usage:23%
Score:5.035m
Score/min:324
Accuracy (listed only):33.850%
HSR (listed only):21.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:3,400
Deaths:1,191
KDR:2.855
Accuracy:28.455% B**
HSR:27.794% B**
LC3 Jaguar
B**
Kills:1,181
Deaths:488
KDR:2.420
Accuracy:28.446% B**
HSR:16.342% D
NS-11C
A
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:30.008% A
HSR:24.492% B**
HC1 Cougar
B**
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:28.902% B**
HSR:21.373% C+
TRAC-5
A+
Kills:1,156
Deaths:678
KDR:1.705
Accuracy:28.160% A+
HSR:18.772% C+
TAS-16 Blackjack
A+
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.380% A+
HSR:14.994% C+
NSX-P Tanto
A+
Kills:402
Deaths:171
KDR:2.351
Accuracy:32.667% A+
HSR:21.891% C-
FA1 Barrage
A+
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B**
HSR:23.301% A+
NSX Tanto
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:29.964% B++
HSR:32.394% B**
TRAC-Shot
B**
Kills:51
Deaths:23
KDR:2.217
Accuracy:25.532% C++
HSR:23.529% B**
Kills:9,516
Deaths (as Engineer):3,704
Deaths (to Engineers):2,212
KDR:2.56911
Kill Difference:5,812
Playtime:419.639 hours
Usage:38%
Score:9.658m
Score/min:384
Accuracy (listed only):35.916%
HSR (listed only):22.488%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:63
V. Kills:11 N/A
Deaths:11
KDR:5.727
Accuracy:56.798% B**
KPH:56.800 C
VKPH:9.900 C-
Kills:63 (0 + 0)
Deaths:11
KDR:5.727
VKDR:1
Vehicle Kills:11
Kill Difference:52
Playtime:1.110 hours
Usage:0%
Score:0.022m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B++
Kills:51
V. Kills:5 N/A
Deaths:2
KDR:25.500
Accuracy:46.904% B**
KPH:92.400 B+
VKPH:9.100 B++
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:49
Playtime:0.553 hours
Usage:0%
Score:0.018m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:46.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:75
V. Kills:12 N/A
Deaths:15
KDR:5
Accuracy:38.285% C+
KPH:30.300 C++
VKPH:4.900 D
L100 Python HEAT
A+
Kills:54
V. Kills:19 270%
Deaths:4
KDR:13.500
Accuracy:65.774% A+
KPH:24.800 C
VKPH:8.700 D
Kills:129 (129 + 0)
Deaths:19
KDR:6.789
VKDR:1.632
Vehicle Kills:31
Kill Difference:110
Playtime:4.653 hours
Usage:0%
Score:0.048m
Score/min:172
Driving Accuracy:65.774%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:1,333
V. Kills:1,152 116%
Deaths:131
KDR:10.176
Accuracy:56.463% A
KPH:29.800 C++
VKPH:25.800 A+
P2-120 HESH
A++
Kills:1,034
V. Kills:162 N/A
Deaths:27
KDR:38.296
Accuracy:54.854% A++
KPH:61.900 B+
VKPH:9.700 C*
P2-120 HEAT
M
Kills:798
V. Kills:401 199%
Deaths:54
KDR:14.778
Accuracy:63.808% A**
KPH:41.300 A
VKPH:20.800 M
E540 Halberd
A++
Kills:272
V. Kills:132 205%
Deaths:24
KDR:11.333
Accuracy:53.535% A++
KPH:34.500 B**
VKPH:16.700 B*
Kills:3,437 (3,165 + 272)
Deaths:236
KDR:14.564
VKDR:7.826
Vehicle Kills:1,847
Kill Difference:3,201
Playtime:88.628 hours
Usage:8%
Score:1.646m
Score/min:309
Driving Accuracy:63.808%
Gunner Accuracy:53.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:337
V. Kills:15 N/A
Deaths:31
KDR:10.871
Accuracy:53.757% A**
KPH:141.700 B*
VKPH:6.300 C+
G20 Vulcan-H
A+
Kills:128
V. Kills:87 145%
Deaths:40
KDR:3.200
Accuracy:57.950% A
KPH:63.800 B**
VKPH:43.400 A+
E540 Halberd-H
A++
Kills:106
V. Kills:30 342%
Deaths:5
KDR:21.200
Accuracy:61.442% B+
KPH:80.300 A++
VKPH:22.700 C+
Kills:571 (0 + 571)
Deaths:76
KDR:7.513
VKDR:1.737
Vehicle Kills:132
Kill Difference:495
Playtime:5.704 hours
Usage:1%
Score:0.183m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:61.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:233
V. Kills:60 382%
Deaths:14
KDR:16.643
Accuracy:50.537% A+
KPH:44.900 A*
VKPH:11.600 B**
M12 Kobalt
M
Kills:153
V. Kills:5 N/A
Deaths:2
KDR:76.500
Accuracy:29.466% M
KPH:143.700 A**
VKPH:4.700 B+
M20 Basilisk
A++
Kills:134
V. Kills:45 291%
Deaths:10
KDR:13.400
Accuracy:54.953% A++
KPH:41.700 A++
VKPH:14 B++
Kills:520 (0 + 520)
Deaths:26
KDR:20
VKDR:4.231
Vehicle Kills:110
Kill Difference:494
Playtime:9.466 hours
Usage:1%
Score:0.138m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:54.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:32.634% N/A
KPH:50.300 N/A
VKPH:3 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:0.750
Vehicle Kills:3
Kill Difference:46
Playtime:0.995 hours
Usage:0%
Score:0.009m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:32.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 3,4223,4001,1912.855A+0.2328.455%B**27.794%B**51.4AN/A14566.2h11B**38.8B*
MSW-R 2,1382,1255204.087B*1.4628.974%A+30.447%B**68.5AN/A20331h9.4B**32.5B*
Cycler TRV 1,4781,4641,0781.358C++1.2725.58%B+19.809%C++29.4C+N/A7049.8h11.6B++45.2B++
NS-44 Commissioner 1,4661,4551,0031.451B+1.1744.023%B**25.223%B+38C*N/A10338.3h3.1B*7.1B*
P2-120 AP 2,4851,33313110.176B++7.5556.463%A2.776%C29.8C++25.8A+31644.7h8.6C15.3B+
MG-H1 Watchman 1,3301,3133014.362A*1.7430.631%A+33.054%B*91.8A++1.2B*22214.3h10.2B**33.2B**
TSAR-42 1,2791,2761916.681B++4.0642.609%B++80.172%A59.9B**N/A15721.3h1.6A3.8B**
NS-11A 1,2441,2327071.743B+0.8827.99%B*16.396%D31.8C++N/A7438.7h11.5B*41B*
SMG-46 Armistice 1,2191,2164003.04A*0.4130.667%B**18.668%B+46.6B**N/A11726.1h11.5B*37.6B++
MG-S1 Jackal 1,1971,1872664.462M++1.8431.571%B**25.358%B*68.2A+N/A15517.4h9.1B+29B*
LC3 Jaguar 1,1881,1814882.42B++0.2128.446%B**16.342%D46B*N/A11725.7h10.7B++37.8B++
NS-11C 1,1881,1803743.155A**0.5330.008%A24.492%B**46.8B**N/A11025.2h11B*36.7B*
Sticky Grenade 1,2001,17911179N/A1,176.3761.96%B**N/A906.9C+16.2B25211.3h2.3C+3.8C**
NS-15M2 1,1791,1752674.401A+1.7831.037%A+33.702%B**78.3A+N/A20015h9.5B**30.8B*
T9 CARV-S 1,1801,1732724.313A*1.6928.834%A+32.31%B**86.9A*N/A25913.5h9.7B**33.7B*
PDW-16 Hailstorm 1,1771,1704032.903A*0.2830.374%A20.94%B*52.7AN/A14522.2h11.5B*38B*
T7 Mini-Chaingun 1,1831,1702524.643S2.0224.975%A++15.983%B++84.8M+N/A19513.8h10.3B**41.4B*
T1 Cycler 1,1761,1689161.275C**1.3526.311%B**18.322%C-28.1C**N/A10241.5h11.8B*44.8B*
HC1 Cougar 1,1731,1654402.648A+0.0228.902%B**21.373%C+43.1B*N/A11227h9.5B*32.9B++
NS-7 PDW 1,1711,1653433.397M++0.7732.299%A+24.464%B**53.2A+N/A12921.9h11.1B**34.2B*
T9 CARV 1,1741,1656681.744B+0.8825.351%A21.288%C+38.8B++N/A13330h10.5B**41.5B*
T1B Cycler 1,1661,1624502.582B+0.0428.652%B++21.515%D51.2B+N/A11422.7h10.3B**35.8B*
SABR-13 1,1721,1585492.109B+0.5231.712%A19.516%D43.2B+N/A9926.8h9.6B*30.3B**
TRAC-5 1,1751,1566781.705A0.9228.16%A+18.772%C+27.5B++N/A10242.1h12B*42.8B*
P2-120 HESH 1,1961,0342738.296A*35.6754.854%A++N/A61.9B+9.7C*28316.7h4.6B8.3B**
TAS-16 Blackjack 8098072553.165A++0.5476.38%A+14.994%C+59.3B**N/A17613.6h2B*2.6B++
P2-120 HEAT 1,1997985414.778A+12.1563.808%A**2.757%C41.3A20.8M26619.3h7B11B**
T9A "Butcher" 546542816.691M4.0728.224%B**36.531%A104.2A++N/A2885.2h9.9B*34.9B*
NS Decimator 7035041293.907M**1.2866.704%B*N/A56.6A+22.4B++3028.9h3.6B*5.4B**
RAMS .50M 4824813513.743M*11.1242.757%B++86.279%B**62.5A*N/A1517.7h1.5A3.5B*
M77-B 462462499.429S6.8043.088%B**87.662%A+47.6A+N/A1279.7h1.7A4B**
NSX-P Tanto 4044021712.351A++0.2732.667%A+21.891%C-50.9AN/A1857.9h10.5B**32.1B**
Frag Grenade 3963931393N/A390.3748.274%B+N/A436.7C3.3D15760.9h3.7C++7.7B
The Slasher 3663595,3470.067B2.5623.545%D10.864%C+1.3CN/A3270.9h2B+8.6C+
NS-357 Underboss 3463412281.496B+1.1344.193%B**28.739%B**52.5B+N/A1346.5h3.7B+8.3B++
P525 Marauder-H 3523373110.871C8.2553.757%A**N/A140.4B*6.3C+4722.4h5.1B++9.5B**
T32 Bull 311310605.167M++2.5430.52%A+33.548%A+83.8A++N/A2583.7h9.7B**31.9B*
TAR 309300863.488A+0.8628.326%B**22%C*57.7A1.7M**2275.2h10.5B**36.9B**
E540 Halberd 4042722411.333B++8.7153.535%A++4.779%B+34.4B**16.7B*4337.9h5.5B+10.2B**
M20 Basilisk 2932331416.643S14.0250.537%A+5.579%C+44.8A*11.5B**2105.2h54B**106.8A
NSX Daimyo 203203424.833B+2.2147.787%B**96.059%B++50.8C++N/A1334h2.1B++4.3B*
Icikill 2221914,4590.043C+2.5842.085%B*3.141%D0.8CN/A2225.5h1.8B+4.2B+
NSX Tomoe 182178394.564A+1.9433.477%B**45.506%B*68.5A1.5A**1832.6h9.6A28.6B**
NS-AM7 Archer 1961721351.274A*1.3561.41%B+28.488%A13.3A+1.9C6012.9h8.4B**13.6B**
99SV 168167642.609B++0.0239.089%A34.132%C+30.9B+N/A1105.4h4.4B*11.2B**
TS2 Inquisitor 166165742.23B*0.4037.747%A29.697%A++55B++N/A1433h9.5B+25.2B++
TX1 Repeater 1631621421.141B+1.4820.814%D30.247%A+21.9CN/A907.4h10.2B*49.2C++
TX1-FB Repeater 163161692.333B**0.2930.509%C*23.603%C++55.5C++N/A1252.9h9.8B+32B+
Spear Anti-Vehicle Phalanx Turret 218159353S50.3760.377%A++3.145%D83.7M+31.1B**4491.9h5.6B++9.3B**
Chainblade 1661545,0830.03C**2.6012.437%D*7.143%C+0.5C+N/A1297.7h2.1B+16.8C+
M12 Kobalt 158153276.5S73.8729.466%M16.994%C139.1A*4.5B+5331.1h16.2B+54.9B*
Tank Mine 222146642.281C+0.3480.612%M**N/A91.3C47.5C--7861.6h3.2F-4A
ASP-30 Grounder 226145483.021M**0.4062.134%C+N/A37.2A20.8B**2683.9h5.7B**9.2B**
M20 Basilisk 1791341013.4S10.7754.953%A++8.209%B*41.9A++14.1B++2013.2h73.4B+133.6B**
G20 Vulcan-H 215128403.2C+0.5757.95%AN/A64B**43.5A++6302h94.5C**163B++
C-4 152124403.1A0.4737.903%A*N/A137.8A31.1C++15190.9h1.5C++4C++
T1A Unity 123123821.5C++1.1324.494%C+20.325%C--28.6DN/A914.3h11.5B+47C**
TORQ-9 123121522.327B*0.3028.89%B**40.496%A**48.4B*N/A2362.5h10.9A37.8B**
ML-7 1741151300.885B1.7458.257%C*3.478%C**27.4B14C**2984.2h6B+10.4B+
E540 Halberd-H 136106521.2A++18.5761.442%B+1.887%C+81.5A++23.1C++4981.3h4.2B*6.8B**
FA1 Barrage 103103701.471B+1.1550.652%B**23.301%A+29.4C++N/A1433.5h4.9C*9.7B+
Hunter QCX 8986691.246B*1.3834.52%C--9.302%D*15.6C++N/A635.5h3.4B9.8B
C75 Viper 8775155C++2.3738.285%C+2.667%A30C+4.8D1832.5h10.2B+26.7B++
NSX Tanto 7171145.071S2.4529.964%B++32.394%B**50.7B*N/A2501.4h9.3B*31.1B*
Rocklet Rifle 12770361.944A*0.6851.852%C+N/A22.6C18.4D3073.1h46.8D90.3C
Hellfire Rocket Pods 7463115.727C+3.1056.798%B**N/A57.3C10C-3261.1h14.9B*26.3B++
MANA Anti-Personnel Turret 5958252.32N/A0.3119.471%UN/A580U10U1378600.1h18.5T*95.1T*
L100 Python HEAT 7354413.5A++10.8765.774%A+N/A24.5C8.6D1602.2h8.2D--12.4C++
Dual-75 Duster 5651225.5B**22.8746.904%B**N/A85C**8.3B+5290.6h4.9B+10.5B++
TRAC-Shot 5151232.217B++0.4125.532%C++23.529%B**39.2C**N/A1301.3h8A31.3B**
CAS 14-E 5350412.5C+9.8732.634%CN/A50D3D--1491h21.8B++66.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,6030.7h
Motion Spotter186,2092.9h
Snowman Soldier61170.1h
Nano-Armor Kit180514,81233.4h
Anti-Vehicle MANA Turret21140.1h
Spawn Beacon171,3571.2h
Medical Applicator263225,63212.9h
TR Triumph Flare Gun12370.6h
Ammunition Package327,9422.6h
Medical Kit1,60710,17830h
Anti-Infantry MANA Turret51580.3h
M20 Drake01910.2h
Hardlight Barrier452,5732.9h
Shield Recharging Field332,6541.1h
Recon Detection Device1820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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