Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (80 days). The data shown below may not be accurate.

Warrant Officer Jolly Dylthower[P] Dylthower
TR BR 37

KDR: 2.7

Score: 24.7m

Last Seen: Jul 11th, 2020 4:21 PM
- OFFLINE - 208.5 hour(s)

Prestige 1, Battle Rank 37 - Terran Republic on Cobalt
Level Progress (to 38): 60%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R LC2 Lynx TSAR-42 NS-44 Commissioner MG-H1 Watchman Cycler TRV P2-120 AP NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Dylthower



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,205,513 MLG Score: 1763
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.517%26.53%78334131535,9593.07631-0.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.53%1.6A+0.815B++-1.165D*HEAD ++ (~11.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.543B+100.3C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.816%2.16%1200413453,24153717496.03538185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.387%1.529A+-0.22C0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+70.441B5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.614%4.831%533713421,3874705142.95106269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.33%1.422A0.074C+0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.52B+29.80.26C*27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.205%80.904%533513443,032101352.99014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.611%1.242B**0.891B*-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.80.432B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.964%15.934%5332134791094420.962963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.045%2.158A*0.217C++1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.741B++2.30.525B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.7m224.7%414 (24.8k)347 (20.8k)2.6973751,49019,0892.9292837 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349374821.379%24.642%52703:4424

23% Combat Medic36% Engineer20% Heavy Assault11% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2014 10:07 PMJun 27th, 2020 2:05 PMJul 11th, 2020 12:47 PM (80d) (PST)Jul 11th, 2020 1:43 PM (80d) (PST)Jul 11th, 2020 12:21 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121804320.7230.2680.1781.7400.0511763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,70810,77325,935431611104320,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1187.1h/49.5d 4,427 12,688 19,390 123.9k 1,523 4,187 3,642 43.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:5,215
Deaths:1,244
KDR:4.192
Accuracy:30.603% B++
HSR:35.436% B++
MG-H1 Watchman
B++
Kills:1,527
Deaths:353
KDR:4.326
Accuracy:30.759% B++
HSR:33.923% C**
NS-15M2
B++
Kills:1,202
Deaths:278
KDR:4.324
Accuracy:31.048% B++
HSR:33.943% C**
T9 CARV-S
B+
Kills:1,173
Deaths:272
KDR:4.313
Accuracy:28.834% B+
HSR:32.310% B
T9 CARV
B
Kills:1,165
Deaths:668
KDR:1.744
Accuracy:25.351% B
HSR:21.288% D
T32 Bull
B**
Kills:733
Deaths:167
KDR:4.389
Accuracy:32.440% B**
HSR:34.516% B++
T9A "Butcher"
B+
Kills:716
Deaths:141
KDR:5.078
Accuracy:28.380% C**
HSR:36.453% B+
NSX "Networked" Naginata
B*
Kills:61
Deaths:17
KDR:3.588
Accuracy:33.164% B*
HSR:39.344% B+
Kills:11,792
Deaths (as Heavy Assault):3,140
Deaths (to Heavy Assaults):5,834
KDR:3.75541
Kill Difference:8,652
Playtime:236.148 hours
Usage:20%
Score:5.259m
Score/min:371
Accuracy (listed only):30.072%
HSR (listed only):33.402%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:3,869
Deaths:1,296
KDR:2.985
Accuracy:28.815% B+
HSR:28.431% B+
SMG-46 Armistice
B+
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B+
HSR:18.668% C+
MG-S1 Jackal
B
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B
HSR:25.358% C++
LC3 Jaguar
C**
Kills:1,181
Deaths:488
KDR:2.420
Accuracy:28.446% C**
HSR:16.342% D--
NS-11C
B+
Kills:1,180
Deaths:375
KDR:3.147
Accuracy:30.019% B+
HSR:24.492% B+
PDW-16 Hailstorm
B++
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% B++
HSR:20.940% C**
HC1 Cougar
C**
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:28.902% C**
HSR:21.373% D
NS-7 PDW
B*
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% B*
HSR:24.464% B+
TRAC-5
B+
Kills:1,156
Deaths:678
KDR:1.705
Accuracy:28.160% B+
HSR:18.772% C
TAS-16 Blackjack
B**
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.234% B**
HSR:14.994% C+
NSX-P Tanto
B+
Kills:402
Deaths:171
KDR:2.351
Accuracy:32.667% B+
HSR:21.891% D--
FA1 Barrage
A+
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B+
HSR:23.301% A+
NSX Tanto
B+
Kills:71
Deaths:14
KDR:5.071
Accuracy:29.964% C++
HSR:32.394% B+
TRAC-Shot
B+
Kills:51
Deaths:23
KDR:2.217
Accuracy:25.532% C
HSR:23.529% B+
Kills:14,723
Deaths (as Light Assault):5,222
Deaths (to Light Assaults):3,635
KDR:2.81942
Kill Difference:9,501
Playtime:119.716 hours
Usage:10%
Score:2.277m
Score/min:317
Accuracy (listed only):34.593%
HSR (listed only):22.496%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,710
Deaths:268
KDR:6.381
Accuracy:43.851% C*
HSR:80.234% B*
NS-44 Commissioner
B+
Kills:1,528
Deaths:1,039
KDR:1.471
Accuracy:44.182% B+
HSR:25.720% C+
SMG-46 Armistice
B+
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B+
HSR:18.668% C+
MG-S1 Jackal
B
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B
HSR:25.358% C++
PDW-16 Hailstorm
B++
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% B++
HSR:20.940% C**
NS-7 PDW
B*
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% B*
HSR:24.464% B+
NS-357 Underboss
B++
Kills:553
Deaths:370
KDR:1.495
Accuracy:44.915% B+
HSR:32.188% B++
RAMS .50M
B**
Kills:481
Deaths:35
KDR:13.743
Accuracy:42.757% C++
HSR:86.279% B**
M77-B
A
Kills:462
Deaths:49
KDR:9.429
Accuracy:43.088% B+
HSR:87.662% A
NSX Daimyo
B++
Kills:212
Deaths:46
KDR:4.609
Accuracy:48.112% B++
HSR:96.226% B+
NSX Tomoe
B+
Kills:201
Deaths:44
KDR:4.568
Accuracy:33.570% B+
HSR:45.274% C*
TS2 Inquisitor
B**
Kills:183
Deaths:86
KDR:2.128
Accuracy:37.809% B**
HSR:28.415% B*
TX1-FB Repeater
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:30.644% C+
HSR:24.581% C
NS-AM7 Archer
B*
Kills:172
Deaths:135
KDR:1.274
Accuracy:61.410% B
HSR:28.488% B*
99SV
B++
Kills:167
Deaths:64
KDR:2.609
Accuracy:39.089% B++
HSR:34.132% C
TX1 Repeater
B**
Kills:162
Deaths:142
KDR:1.141
Accuracy:20.814% D--
HSR:30.247% B**
Kills:10,748
Deaths (as Infiltrator):3,767
Deaths (to Infiltrators):2,917
KDR:2.8532
Kill Difference:6,981
Playtime:133.904 hours
Usage:11%
Score:2.180m
Score/min:271
Accuracy (listed only):38.447%
HSR (listed only):43.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:1,494
Deaths:1,089
KDR:1.372
Accuracy:25.684% C+
HSR:19.813% C--
NS-11A
C++
Kills:1,238
Deaths:707
KDR:1.751
Accuracy:28.013% C++
HSR:16.478% D--
SMG-46 Armistice
B+
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:30.667% B+
HSR:18.668% C+
MG-S1 Jackal
B
Kills:1,187
Deaths:266
KDR:4.462
Accuracy:31.571% B
HSR:25.358% C++
PDW-16 Hailstorm
B++
Kills:1,170
Deaths:403
KDR:2.903
Accuracy:30.374% B++
HSR:20.940% C**
T1 Cycler
C++
Kills:1,168
Deaths:916
KDR:1.275
Accuracy:26.311% C++
HSR:18.322% D-
NS-7 PDW
B*
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:32.299% B*
HSR:24.464% B+
T1B Cycler
C+
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:28.652% C+
HSR:21.515% D--
SABR-13
B+
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:31.712% B+
HSR:19.516% D*
TAR
B++
Kills:861
Deaths:230
KDR:3.743
Accuracy:29.750% B++
HSR:28.339% B
TAS-16 Blackjack
B**
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.234% B**
HSR:14.994% C+
TORQ-9
B**
Kills:217
Deaths:86
KDR:2.523
Accuracy:27.743% C++
HSR:36.866% B**
T1A Unity
C+
Kills:139
Deaths:90
KDR:1.544
Accuracy:27.187% C+
HSR:18.705% D--
FA1 Barrage
A+
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B+
HSR:23.301% A+
Kills:13,085
Deaths (as Combat Medic):5,854
Deaths (to Combat Medics):2,178
KDR:2.23522
Kill Difference:7,231
Playtime:271.045 hours
Usage:23%
Score:5.314m
Score/min:327
Accuracy (listed only):34.060%
HSR (listed only):21.948%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:3,869
Deaths:1,296
KDR:2.985
Accuracy:28.815% B+
HSR:28.431% B+
LC3 Jaguar
C**
Kills:1,181
Deaths:488
KDR:2.420
Accuracy:28.446% C**
HSR:16.342% D--
NS-11C
B+
Kills:1,180
Deaths:375
KDR:3.147
Accuracy:30.019% B+
HSR:24.492% B+
HC1 Cougar
C**
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:28.902% C**
HSR:21.373% D
TRAC-5
B+
Kills:1,156
Deaths:678
KDR:1.705
Accuracy:28.160% B+
HSR:18.772% C
TAS-16 Blackjack
B**
Kills:807
Deaths:255
KDR:3.165
Accuracy:76.234% B**
HSR:14.994% C+
NSX-P Tanto
B+
Kills:402
Deaths:171
KDR:2.351
Accuracy:32.667% B+
HSR:21.891% D--
FA1 Barrage
A+
Kills:103
Deaths:70
KDR:1.471
Accuracy:50.652% B+
HSR:23.301% A+
NSX Tanto
B+
Kills:71
Deaths:14
KDR:5.071
Accuracy:29.964% C++
HSR:32.394% B+
TRAC-Shot
B+
Kills:51
Deaths:23
KDR:2.217
Accuracy:25.532% C
HSR:23.529% B+
Kills:9,985
Deaths (as Engineer):3,810
Deaths (to Engineers):2,433
KDR:2.62073
Kill Difference:6,175
Playtime:422.009 hours
Usage:36%
Score:9.689m
Score/min:383
Accuracy (listed only):35.939%
HSR (listed only):22.552%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:64
V. Kills:12 N/A
Deaths:11
KDR:5.818
Accuracy:56.683% B+
KPH:57.700 D
VKPH:10.800 D
Kills:64 (0 + 0)
Deaths:11
KDR:5.818
VKDR:1.091
Vehicle Kills:12
Kill Difference:53
Playtime:1.110 hours
Usage:0%
Score:0.023m
Score/min:339
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:51
V. Kills:5 N/A
Deaths:2
KDR:25.500
Accuracy:46.904% B+
KPH:92.400 C++
VKPH:9.100 B*
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:49
Playtime:0.553 hours
Usage:0%
Score:0.018m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:46.904%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:75
V. Kills:12 N/A
Deaths:15
KDR:5
Accuracy:38.285% C-
KPH:30.300 C--
VKPH:4.900 D--
L100 Python HEAT
A
Kills:54
V. Kills:19 270%
Deaths:4
KDR:13.500
Accuracy:65.774% A
KPH:24.800 D-
VKPH:8.700 D--
Kills:129 (129 + 0)
Deaths:19
KDR:6.789
VKDR:1.632
Vehicle Kills:31
Kill Difference:110
Playtime:4.653 hours
Usage:0%
Score:0.049m
Score/min:176
Driving Accuracy:65.774%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,334
V. Kills:1,152 116%
Deaths:131
KDR:10.183
Accuracy:56.463% B**
KPH:29.800 D
VKPH:25.800 B++
P2-120 HESH
B**
Kills:1,034
V. Kills:162 N/A
Deaths:27
KDR:38.296
Accuracy:54.854% B**
KPH:61.900 C+
VKPH:9.700 C
P2-120 HEAT
A++
Kills:798
V. Kills:401 199%
Deaths:54
KDR:14.778
Accuracy:63.808% A*
KPH:41.300 B+
VKPH:20.800 A++
E540 Halberd
B+
Kills:272
V. Kills:132 205%
Deaths:24
KDR:11.333
Accuracy:53.535% A
KPH:34.500 C**
VKPH:16.700 B+
Kills:3,438 (3,166 + 272)
Deaths:236
KDR:14.568
VKDR:7.826
Vehicle Kills:1,847
Kill Difference:3,202
Playtime:88.636 hours
Usage:7%
Score:1.648m
Score/min:310
Driving Accuracy:63.808%
Gunner Accuracy:53.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:337
V. Kills:15 N/A
Deaths:31
KDR:10.871
Accuracy:53.757% A++
KPH:141.700 B+
VKPH:6.300 C
G20 Vulcan-H
B**
Kills:129
V. Kills:88 145%
Deaths:40
KDR:3.225
Accuracy:58.102% B**
KPH:63.300 B+
VKPH:43.200 B**
E540 Halberd-H
A
Kills:122
V. Kills:40 298%
Deaths:5
KDR:24.400
Accuracy:62.530% B+
KPH:84.100 A
VKPH:27.600 C*
Kills:588 (0 + 588)
Deaths:76
KDR:7.737
VKDR:1.882
Vehicle Kills:143
Kill Difference:512
Playtime:5.866 hours
Usage:0%
Score:0.190m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:62.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:237
V. Kills:60 389%
Deaths:14
KDR:16.929
Accuracy:50.443% B**
KPH:44.300 A+
VKPH:11.200 B++
M12 Kobalt
A++
Kills:153
V. Kills:5 N/A
Deaths:2
KDR:76.500
Accuracy:29.259% A++
KPH:142.200 A+
VKPH:4.600 B
M20 Basilisk
A+
Kills:137
V. Kills:46 291%
Deaths:10
KDR:13.700
Accuracy:54.970% A+
KPH:42.400 A
VKPH:14.200 B++
Kills:527 (0 + 527)
Deaths:26
KDR:20.269
VKDR:4.269
Vehicle Kills:111
Kill Difference:501
Playtime:9.652 hours
Usage:1%
Score:0.140m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:54.970%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:3 N/A
Deaths:4
KDR:12.500
Accuracy:32.637% N/A
KPH:49.200 N/A
VKPH:3 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:0.750
Vehicle Kills:3
Kill Difference:46
Playtime:1.017 hours
Usage:0%
Score:0.009m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:32.637%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,2735,2151,2444.192B+1.4930.603%B++35.436%B++91.2B++1C++26857.2h9.2B*30B+
LC2 Lynx 3,8983,8691,2962.985B**0.2928.815%B+28.431%B+55.4C*N/A15969.8h10.9B++38B+
TSAR-42 1,7131,7102686.381B++3.6843.851%C*80.234%B*66.3C**N/A17125.8h1.6B**3.7B++
NS-44 Commissioner 1,5391,5281,0391.471C++1.2344.182%B+25.72%C+38.9CN/A10639.3h3.1B+7.1B+
MG-H1 Watchman 1,5471,5273534.326B++1.6330.759%B++33.923%C**93.1B+1.2C+22816.4h10.3B*33.6B++
Cycler TRV 1,5101,4941,0891.372C+1.3325.684%C+19.813%C--29.7DN/A7150.3h11.5C*44.9C++
P2-120 AP 2,4861,33413110.183C+7.4956.463%B**2.774%C++29.8D25.8B++31744.7h8.6D--15.3C
NS-11A 1,2501,2387071.751C+0.9528.013%C++16.478%D--32DN/A7538.7h11.5B40.9B
SMG-46 Armistice 1,2191,2164003.04A++0.3430.667%B+18.668%C+46.6C+N/A11826.1h11.5B+37.6B+
NS-15M2 1,2061,2022784.324B+1.6331.048%B++33.943%C**78.1C++N/A20315.4h9.6B++30.9B+
MG-S1 Jackal 1,1971,1872664.462A++1.7631.571%B25.358%C++68.2C**N/A15717.4h9.1B+29B+
LC3 Jaguar 1,1881,1814882.42B+0.2828.446%C**16.342%D--46C+N/A11825.7h10.7C++37.8B
NS-11C 1,1881,1803753.147B**0.4530.019%B+24.492%B+46.6C+N/A11125.3h11B+36.7B+
Sticky Grenade 1,2001,17911179N/A1,176.3061.941%B**N/A906.9C16.2C+25261.3h2.3C+3.8C++
T9 CARV-S 1,1801,1732724.313B*1.6228.834%B+32.31%B86.9B++N/A26113.5h9.7B+33.7B+
T7 Mini-Chaingun 1,1831,1702524.643M*1.9524.975%B*15.983%C*84.8B*N/A19713.8h10.3B++41.4B*
PDW-16 Hailstorm 1,1771,1704032.903B**0.2130.374%B++20.94%C**52.7C**N/A14622.2h11.5B+38B+
T1 Cycler 1,1761,1689161.275C+1.4226.311%C++18.322%D-28.1C-N/A10441.5h11.8B44.8B
HC1 Cougar 1,1731,1654402.648B*0.0528.902%C**21.373%D43.1C+N/A11427h9.5B+32.9B+
NS-7 PDW 1,1711,1653433.397A0.7032.299%B*24.464%B+53.2C**N/A13021.9h11.1B++34.2B+
T9 CARV 1,1741,1656681.744C+0.9525.351%B21.288%D38.8CN/A13830h10.5B+41.5B
T1B Cycler 1,1661,1624502.582C++0.1228.652%C+21.515%D--51.2CN/A11522.7h10.3B++35.8B+
SABR-13 1,1721,1585492.109C++0.5931.712%B+19.516%D*43.2C+N/A10026.8h9.6B+30.3B++
TRAC-5 1,1751,1566781.705B++0.9928.16%B+18.772%C27.4C+N/A10542.2h12C**42.8B
P2-120 HESH 1,1961,0342738.296B**35.6054.854%B**N/A61.9C+9.7C28416.7h4.6C+8.3B+
TAR 8798612303.743B**1.0529.75%B++28.339%B70B+1.5B**20112.3h10.5B++35.3B+
TAS-16 Blackjack 8098072553.165B**0.4776.234%B**14.994%C+59.3C+N/A17913.6h2B+2.6B+
P2-120 HEAT 1,1997985414.778B*12.0863.808%A*2.757%C+41.3B+20.8A++26619.3h7C+11B++
NS Decimator 1,0717681824.22A++1.5266.975%B+N/A62.4B*24.6B+31012.3h3.3B+4.9B++
T32 Bull 7377331674.389A+1.6932.44%B**34.516%B++97.7B**N/A3467.5h9.6B*29.6B++
T9A "Butcher" 7217161415.078A2.3828.38%C**36.453%B+100.8B+N/A2947.1h9.8B+34.7B+
NS-357 Underboss 5595533701.495C++1.2044.915%B+32.188%B++61.4C+N/A1699h3.5B+7.8B+
Frag Grenade 5085021502N/A499.3048.882%C++N/A502C6D-16081h3.6C7.4C+
RAMS .50M 4824813513.743M11.0542.757%C++86.279%B**62.5B**N/A1537.7h1.5B**3.5B++
M77-B 462462499.429M*6.7343.088%B+87.662%A47.6BN/A1289.7h1.7B**4B*
NSX-P Tanto 4044021712.351B++0.3532.667%B+21.891%D--50.9C+N/A1897.9h10.5C**32.1B+
The Slasher 3843776,0580.062C**2.6423.945%D10.61%C++1.3CN/A3293.4h2C**8.4C+
P525 Marauder-H 3523373110.871C-8.1753.757%A++N/A140.4B+6.3C4742.4h5.1B*9.5B**
E540 Halberd 4042722411.333C++8.6453.535%A4.779%B**34.4C**16.7B+4357.9h5.5C+10.2B+
M20 Basilisk 2972371416.929A**14.2350.443%B**5.485%C+44.7A+11.3B++2065.3h54.3B**107.6B**
Icikill 2542205,7610.038C2.6643.674%B++3.636%D0.8CN/A2271.9h1.9C**4.5C**
TORQ-9 222217862.523B+0.1727.743%C++36.866%B**55.6C*1.3B++2243.9h10.9B**39.3B+
NSX Daimyo 212212464.609C*1.9148.112%B++96.226%B+50.5DN/A1334.2h2.1B+4.4B+
NSX Tomoe 206201444.568B+1.8733.57%B+45.274%C*69.3B1.7A*1902.9h9.9B*29.4B++
C-4 233190672.836B+0.1436.835%B**N/A126.7C**28.7C+11841.5h1.5D4B
TS2 Inquisitor 185183862.128C**0.5737.809%B**28.415%B*57.2C++N/A1553.2h9.4C*24.9B+
TX1-FB Repeater 183179772.325B0.3730.644%C+24.581%C57.7C-1.3B++1333.1h9.9C*32.3C*
NS-AM7 Archer 1961721351.274A1.4261.41%B28.488%B*13.3B+1.9C-6112.9h8.4B*13.6B*
99SV 168167642.609C*0.0939.089%B++34.132%C30.9CN/A1145.4h4.4B+11.2B+
TX1 Repeater 1631621421.141C*1.5620.814%D--30.247%B**21.9DN/A937.4h10.2B++49.2C++
ASP-30 Grounder 250159542.944A++0.2562.927%CN/A37B+21.2C++2724.3h5.7B++9B++
Spear Anti-Vehicle Phalanx Turret 218159353S50.3060.429%B**3.145%C83.7A+31.1B4511.9h5.7B*9.4B**
Chainblade 1661545,0830.03C++2.6712.437%D**7.143%C*0.5CN/A2297.7h2.1B16.8C--
M12 Kobalt 158153276.5A++73.8029.259%A++16.994%C-139.1A+4.5C**5311.1h16.2C*55.4B++
Tank Mine 224147642.297C-0.4082.653%MN/A91.9D48.1D7951.6h3.3F--4B*
T1A Unity 140139901.544C+1.1527.187%C+18.705%D--29.6D-N/A934.7h13.1D48.1C
M20 Basilisk 1831371013.7A*11.0054.97%A+8.029%B*42.8A14.4B*2043.2h72.2B++131.3B**
G20 Vulcan-H 217129403.225C-0.5358.102%B**N/A64.5B+44B**6302h95.8C+164.8B+
E540 Halberd-H 162122524.4B**21.7062.53%B+1.639%C++81.3B**26.7C++5151.5h4.2B+6.7B++
ML-7 1741151300.885C+1.8158.257%C+3.478%B+27.4C+14C+3104.2h6C++10.4C++
FA1 Barrage 103103701.471C++1.2350.652%B+23.301%A+29.4C-N/A1573.5h4.9C9.7C*
Hunter QCX 9389711.254B+1.4434.906%D10.112%D-16.2C+N/A655.5h3.3B+9.5B
C75 Viper 8775155C2.3038.285%C-2.667%A*30C--4.8D--1872.5h10.2C++26.7C++
Rocklet Rifle 13173381.921A0.7852.228%C+N/A22.8D18.1D3153.2h47.1D*90.1D-
NSX Tanto 7171145.071M**2.3729.964%C++32.394%B+50.7C+N/A2551.4h9.3B*31.1B+
Hellfire Rocket Pods 7664115.818D3.1256.683%B+N/A58.2D10.9D3381.1h14.8C++26.2C*
NSX "Networked" Naginata 6361173.588B**0.8933.164%B*39.344%B+152.5A5A*7440.4h7.5B**22.6B**
MANA Anti-Personnel Turret 5958252.32N/A0.3819.471%UN/A580U10U1413100.1h18.5T*95.1T*
L100 Python HEAT 7354413.5B*10.8065.774%AN/A24.5D-8.6D--1632.2h8.2F12.4C-
TRAC-Shot 5151232.217B+0.4825.532%C23.529%B+39.2C+N/A1321.3h8A31.3B*
Dual-75 Duster 5651225.5C++22.8046.904%B+N/A85C+8.3B++5290.6h4.9B+10.5B+
CAS 14-E 5350412.5C--9.8032.637%CN/A50D3D--1461h21.9B+67B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit182517,21433.6h
Medical Applicator271234,33713.5h
Spawn Beacon171,4031.2h
Anti-Vehicle MANA Turret21160.1h
Nanite Revive Grenade02,6830.8h
Motion Spotter206,5823h
TR Triumph Flare Gun12370.6h
Recon Detection Device1820.2h
Shield Recharging Field332,6541.1h
Ammunition Package327,9732.6h
Medical Kit1,91311,85835.7h
Anti-Infantry MANA Turret51580.3h
Snowman Soldier61170.1h
M20 Drake01910.2h
Hardlight Barrier452,5762.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 2.88s on queries, 2.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.