Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 11 (19,298)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (124 days). The data shown below may not be accurate.

Comm. Sgt. Major Dyogenes[RDHR] Dyogenes
TR BR 34

KDR: 6.25

Score: 15.3m

Last Seen: Sep 17th, 2019 9:07 PM
- OFFLINE - 108.5 hour(s)

Prestige 1, Battle Rank 34 - Terran Republic on Cobalt
Level Progress (to 35): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H P2-120 HESH M14 Banshee Hellfire Rocket Pods E540 Halberd G20 Vulcan-H TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Dyogenes



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $322,758 MLG Score: 258
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.582%19.443%439612261,3992.142424.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.82%0.267C*-0.231C0.043C+HEAD ++ (~8.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.238C++12.80.105C+43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.964%0.607%1131412282,965275117110.7818253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.951%-0.774D--0.9D---0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.50.158C++40.90.231C++95.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.577%1.572%2047212302,926212178813.7371164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.275%0.149C++-0.618D-1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+6.70.462B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.368%1.674%2962612263,942216197518.25199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.124%0.937B*-0.687D0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.415B32.70.189C++37.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.684%85.106%2962112312824805.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.613A+1.167B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.70.477B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m674.4%396 (23.8k)329 (19.7k)6.2488514,9412,3918.7260634 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232104021.648%4.806%10419:364

7% Combat Medic64% Engineer7% Heavy Assault18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2013 2:26 PMMay 11th, 2014 7:21 PMOct 16th, 2019 2:53 PM (95d) (PST)Sep 17th, 2019 5:13 PM (124d) (PST)Sep 17th, 2019 5:07 PM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
685236620.3200.0510.0152.9860.122258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1071,39039,7171931179719,742

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
777.3h/32.4d 5,923 718 5,603 139.3k 212 1,501 5,707 32m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:161
Deaths:15
KDR:10.733
Accuracy:25.793% B+
HSR:3.727% F--
LC2 Lynx
B
Kills:152
Deaths:215
KDR:0.707
Accuracy:25.277% B
HSR:17.105% D
LC3 Jaguar
C--
Kills:51
Deaths:56
KDR:0.911
Accuracy:21.342% C--
HSR:13.726% D*
Kills:364
Deaths (as Engineer):286
Deaths (to Engineers):919
KDR:1.27273
Kill Difference:78
Playtime:496.727 hours
Usage:64%
Score:11.673m
Score/min:392
Accuracy (listed only):24.137%
HSR (listed only):11.519%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C**
Kills:180
Deaths:40
KDR:4.500
Accuracy:20.732% C**
HSR:16.667% D--
MSW-R
C++
Kills:171
Deaths:52
KDR:3.288
Accuracy:20.214% C--
HSR:25.731% C++
Kills:351
Deaths (as Heavy Assault):92
Deaths (to Heavy Assaults):472
KDR:3.81522
Kill Difference:259
Playtime:58.139 hours
Usage:7%
Score:0.503m
Score/min:144
Accuracy (listed only):20.473%
HSR (listed only):21.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:161
Deaths:15
KDR:10.733
Accuracy:25.793% B+
HSR:3.727% F--
SMG-46G Armistice
B+
Kills:152
Deaths:75
KDR:2.027
Accuracy:29.683% B+
HSR:11.184% D-
LC2 Lynx
B
Kills:152
Deaths:215
KDR:0.707
Accuracy:25.277% B
HSR:17.105% D
LC3 Jaguar
C--
Kills:51
Deaths:56
KDR:0.911
Accuracy:21.342% C--
HSR:13.726% D*
Kills:516
Deaths (as Light Assault):361
Deaths (to Light Assaults):497
KDR:1.42936
Kill Difference:155
Playtime:138.040 hours
Usage:18%
Score:2.202m
Score/min:266
Accuracy (listed only):25.524%
HSR (listed only):11.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:282
Deaths:26
KDR:10.846
Accuracy:45.684% B**
HSR:85.106% B*
SMG-46G Armistice
B+
Kills:152
Deaths:75
KDR:2.027
Accuracy:29.683% B+
HSR:11.184% D-
Kills:434
Deaths (as Infiltrator):101
Deaths (to Infiltrators):211
KDR:4.29703
Kill Difference:333
Playtime:27.744 hours
Usage:4%
Score:0.291m
Score/min:175
Accuracy (listed only):37.683%
HSR (listed only):48.145%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:693
Deaths:332
KDR:2.087
Accuracy:21.984% C
HSR:21.356% C+
SMG-46G Armistice
B+
Kills:152
Deaths:75
KDR:2.027
Accuracy:29.683% B+
HSR:11.184% D-
Kills:845
Deaths (as Combat Medic):407
Deaths (to Combat Medics):134
KDR:2.07617
Kill Difference:438
Playtime:51.229 hours
Usage:7%
Score:0.531m
Score/min:173
Accuracy (listed only):25.834%
HSR (listed only):16.270%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:154
Deaths:35
KDR:4.400
Accuracy:25.014% A++
HSR:13.636% D**
M1 Heavy Cycler
A*
Kills:88
Deaths:21
KDR:4.190
Accuracy:24.771% A*
HSR:11.364% D**
Kills:242
Deaths (as MAX Suit):28
Deaths (to MAX Suits):94
KDR:8.64286
Kill Difference:214
Playtime:5.466 hours
Usage:1%
Score:0.146m
Score/min:444
Accuracy (listed only):24.893%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:1,115
V. Kills:103 N/A
Deaths:62
KDR:17.984
Accuracy:29.053% C+
KPH:39 C+
VKPH:3.600 C++
Hellfire Rocket Pods
B+
Kills:1,101
V. Kills:153 N/A
Deaths:28
KDR:39.321
Accuracy:52.136% B+
KPH:64.500 C
VKPH:9 D
M18 Needler
B++
Kills:489
V. Kills:594 82%
Deaths:123
KDR:3.976
Accuracy:27.217% D-
KPH:11.300 C+
VKPH:13.700 B++
M18 Rotary
C
Kills:260
V. Kills:292 89%
Deaths:77
KDR:3.377
Accuracy:28.897% C-
KPH:7.100 D
VKPH:8 C
Kills:2,965 (1,864 + 0)
Deaths:290
KDR:10.224
VKDR:3.938
Vehicle Kills:1,142
Kill Difference:2,675
Playtime:125.563 hours
Usage:16%
Score:1.406m
Score/min:187
Piloting Accuracy:28.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:97
V. Kills:7 N/A
Deaths:1
KDR:97
Accuracy:59.568% A++
KPH:128.800 M+
VKPH:9.300 C+
C150 Dalton
C+
Kills:66
V. Kills:69 94%
Deaths:15
KDR:4.400
Accuracy:24.398% D**
KPH:24.200 D
VKPH:25.300 C+
Kills:163 (0 + 163)
Deaths:16
KDR:10.188
VKDR:4.750
Vehicle Kills:76
Kill Difference:147
Playtime:3.480 hours
Usage:0%
Score:0.171m
Score/min:817
Piloting Accuracy:N/A%
Gunner Accuracy:24.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,760
V. Kills:1,583 111%
Deaths:116
KDR:15.172
Accuracy:43.613% C
KPH:23.800 D
VKPH:21.400 B+
P2-120 HESH
C+
Kills:1,166
V. Kills:149 N/A
Deaths:27
KDR:43.185
Accuracy:40.006% C
KPH:49.600 C+
VKPH:6.300 D
E540 Halberd
M
Kills:833
V. Kills:632 132%
Deaths:54
KDR:15.426
Accuracy:57.947% A*
KPH:31.200 B+
VKPH:23.600 M
G30 Vulcan
B*
Kills:619
V. Kills:471 131%
Deaths:69
KDR:8.971
Accuracy:37.449% B*
KPH:25.500 B+
VKPH:19.400 B*
P525 Marauder
B++
Kills:338
V. Kills:14 N/A
Deaths:5
KDR:67.600
Accuracy:25.802% B++
KPH:87.500 B+
VKPH:3.600 C+
MR11 Gatekeeper
B*
Kills:290
V. Kills:233 124%
Deaths:15
KDR:19.333
Accuracy:48.663% B**
KPH:26.700 B++
VKPH:21.500 B*
P2-120 HEAT
D
Kills:61
V. Kills:50 120%
Deaths:8
KDR:7.625
Accuracy:36.487% D
KPH:8.600 D**
VKPH:7 D
Kills:5,067 (2,987 + 2,080)
Deaths:294
KDR:17.235
VKDR:10.653
Vehicle Kills:3,132
Kill Difference:4,773
Playtime:170.272 hours
Usage:22%
Score:4.501m
Score/min:441
Driving Accuracy:36.487%
Gunner Accuracy:48.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,309
V. Kills:63 N/A
Deaths:35
KDR:37.400
Accuracy:37.926% C*
KPH:147.100 B**
VKPH:7.100 C++
G20 Vulcan-H
A+
Kills:714
V. Kills:617 116%
Deaths:68
KDR:10.500
Accuracy:59.137% A
KPH:50 B
VKPH:43.200 A+
MR11 Gatekeeper-H
B**
Kills:57
V. Kills:75 75%
Deaths:5
KDR:11.400
Accuracy:59.603% B++
KPH:31 C+
VKPH:40.800 B**
Kills:2,080 (0 + 2,080)
Deaths:108
KDR:19.259
VKDR:6.991
Vehicle Kills:755
Kill Difference:1,972
Playtime:25.018 hours
Usage:3%
Score:0.886m
Score/min:590
Driving Accuracy:N/A%
Gunner Accuracy:59.603%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:129
V. Kills:16 N/A
Deaths:5
KDR:25.800
Accuracy:28.911% D
KPH:76.200 A
VKPH:9.400 C++
Kills:129 (0 + 129)
Deaths:5
KDR:25.800
VKDR:3.200
Vehicle Kills:16
Kill Difference:124
Playtime:1.694 hours
Usage:0%
Score:0.038m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:28.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,3431,76011615.172B**8.9243.613%C2.216%C23.8D21.4B+58274h8.2C-18.7C
P525 Marauder-H 1,3721,3093537.4A++31.1537.926%C*N/A147.1B**7.1C++3868.9h5.2B*13.7B*
P2-120 HESH 1,3151,1662743.185A*36.9440.006%CN/A49.6C+6.3D20023.5h4.6C**11.4C**
M14 Banshee 1,2181,1156217.984B**11.7429.053%C+N/A39C+3.6C++15928.6h17.5B+60.3B+
Hellfire Rocket Pods 1,2541,1012839.321S33.0752.136%B+N/A64.4C8.9D24717.1h15.5B29.7B+
E540 Halberd 1,4658335415.426B**9.1857.947%A*1.921%D31.2B+23.7M48226.7h6.1C+10.4B*
G20 Vulcan-H 1,3317146810.5A4.2559.137%A2.521%C+49.9B43.1A+70414.3h91.5B+154.7B*
TAR 6996933322.087B+4.1621.984%C21.356%C+19.2DN/A4836.1h11.7B+53C**
G30 Vulcan 1,090619698.971A2.7237.449%B*2.1%D25.6B+19.5B*26124.2h79B+210.9B*
M18 Needler 1,0834891233.976B+2.2727.217%D-N/A11.3C+13.7B++24143.3h112.4B+413.1B
P525 Marauder 352338567.6M**61.3525.802%B++1.183%D86.7B+3.6C+2793.9h5.2B++20.1B*
MR11 Gatekeeper 5232901519.333M++13.0848.663%B**N/A26.9B++21.6B*49010.8h38.1B*78.4B**
Tank Mine 456285397.308A**1.0637.065%C*N/A89.1C53.4C10493.2h1.8C*4.7B*
RAMS .50M 2822822610.846A*4.6045.684%B**85.106%B*26.6C+N/A10810.6h1.7B*3.7B*
M18 Rotary 552260773.377B++2.8728.897%C-N/A7.1D8C11636.6h114.3C**395.6C**
Frag Grenade 2222171217N/A210.7561.893%A*N/A1085M+25A**32020.2h2.2A+3.6A
T9 CARV 180180404.5A*1.7520.732%C**16.667%D--10.4D-N/A3917.3h14.5C++69.8C**
MSW-R 171171523.288B+2.9620.214%C--25.731%C++17.8D-N/A739.6h10.7B+53.1C*
TRAC-5 S 1651611510.733U4.4825.793%B+3.727%F--13.2C--N/A3212.2h6.2A24.1B**
MRC3 Mercy 155154354.4B**1.8525.014%A++13.636%D**37.6B+N/A1644.1h14.1A+56.2B**
SMG-46G Armistice 153152752.027B*4.2229.683%B+11.184%D-26.2C--N/A615.8h11B++37.1B+
LC2 Lynx 1551522150.707C5.5425.277%B17.105%D3.4D--N/A1544.3h19.2D75.9C+
M40 Fury 145129525.8A*19.5528.911%D3.101%A+75.9A9.4C++3711.7h7.2B**24.8B*
C-4 169124562.214B+4.0323.597%C-N/A5.1F1.9F-5224.2h1.2B+4.9B+
L105 Zephyr 10497197S90.7559.568%A++N/A121.3M8.8C+5070.8h4.3B**7.2B**
M1 Heavy Cycler 8888214.19A**2.0624.771%A*11.364%D**31.4B**N/A1442.8h15B**60.7B*
NS Decimator 10173262.808A++3.4447.077%F-2.74%B+19.7D--7.6D--1843.7h4.1B+8.7C
T7 Mini-Chaingun 7373591.237C**5.0118.702%C**6.849%F12.6D--N/A575.8h12.3B++65.8B+
C150 Dalton 13566154.4C1.8524.398%D**N/A24.4D25.6C+9022.7h3.4B+13.8C
P2-120 HEAT 1116187.625B+1.3836.487%DN/A8.6D**7D2307.1h9.2C--25.3D
Claymore 6161320.333A*14.0829.384%CN/A87.1D-N/A3300.7h1A++3.5B+
MR11 Gatekeeper-H 13257511.4A++5.1559.603%B++N/A31.7C+41.7A6961.8h50.5B+84.8B++
LC3 Jaguar 5151560.911C5.3421.342%C--13.726%D*3.1D*N/A1516.6h15.2C71.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3881.4h
Medical Applicator1016,6301.2h
Nano-Armor Kit145369,42251.3h
Nanite Revive Grenade0790h
Anti-Vehicle MANA Turret0590.3h
AE Nano-Armor Kit60203,21033.7h
AE Medical Applicator1212,7022.7h
Motion Spotter05351h
Medical Kit720811.4h
Ammunition Package64920.7h
Recon Detection Device11830.9h
MANA Anti-Personnel Turret01770h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 3.11s on queries, 2.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.