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Commander Dyogenes[RDHR] Dyogenes
TR BR 52

KDR: 6.44

Score: 16.6m

Last Seen: May 23rd, 2020 5:10 PM
- OFFLINE - 108.3 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Cobalt
Level Progress (to 53): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P525 Marauder-H P2-120 HESH M14 Banshee Hellfire Rocket Pods G20 Vulcan-H E540 Halberd M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.42%19.42%435712761,4832.216744.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.582%0.262C*-0.24C0.045C+HEAD ++ (~8.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.237C++13.20.105C+45.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.432%0.521%1137412793,456313144411.0415239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.027%-0.772D--0.896D---0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1400.159C++41.20.231C++98.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.534%1.532%1935212813,002230184712.9957162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.244%0.149C++-0.609D-1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.59B+6.70.462B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.858%1.592%2994612774,272234215218.2564198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.843%0.938B*-0.688D0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.415B34.80.189C++39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.078%85.069%2994112822884905.87755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.616A+1.165B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.632B+1.70.477B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.6m703.4%375 (22.5k)315 (18.9k)6.4351616,3262,5378.992952 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283108222.007%4.502%9920:504

6% Combat Medic66% Engineer7% Heavy Assault16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2013 2:26 PMMay 11th, 2014 7:21 PMMay 26th, 2020 8:33 AM (2d) (PST)May 23rd, 2020 1:16 PM (4d) (PST)May 23rd, 2020 1:10 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
661216400.3100.0480.0143.0340.121240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6721,25938,4131931182718,894

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
876.3h/36.5d 6,489 735 6,178 159.5k 244 1,660 6,348 34.8m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:161
Deaths:15
KDR:10.733
Accuracy:25.793% B+
HSR:3.727% F--
LC2 Lynx
C++
Kills:156
Deaths:223
KDR:0.700
Accuracy:24.166% C++
HSR:17.308% D
TRAC-5
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:21.365% C+
HSR:17.857% C
LC3 Jaguar
D
Kills:51
Deaths:75
KDR:0.680
Accuracy:21.196% D
HSR:13.726% D*
Kills:424
Deaths (as Engineer):347
Deaths (to Engineers):1,006
KDR:1.2219
Kill Difference:77
Playtime:579.733 hours
Usage:66%
Score:12.808m
Score/min:368
Accuracy (listed only):23.130%
HSR (listed only):13.154%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:183
Deaths:56
KDR:3.268
Accuracy:20.242% C--
HSR:26.230% C**
T9 CARV
C*
Kills:180
Deaths:40
KDR:4.500
Accuracy:20.732% C*
HSR:16.667% D--
Kills:363
Deaths (as Heavy Assault):96
Deaths (to Heavy Assaults):486
KDR:3.78125
Kill Difference:267
Playtime:65.712 hours
Usage:7%
Score:0.528m
Score/min:134
Accuracy (listed only):20.487%
HSR (listed only):21.448%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:161
Deaths:15
KDR:10.733
Accuracy:25.793% B+
HSR:3.727% F--
LC2 Lynx
C++
Kills:156
Deaths:223
KDR:0.700
Accuracy:24.166% C++
HSR:17.308% D
SMG-46G Armistice
C**
Kills:152
Deaths:76
KDR:2
Accuracy:29.310% C**
HSR:11.184% D-
TRAC-5
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:21.365% C+
HSR:17.857% C
LC3 Jaguar
D
Kills:51
Deaths:75
KDR:0.680
Accuracy:21.196% D
HSR:13.726% D*
Kills:576
Deaths (as Light Assault):423
Deaths (to Light Assaults):503
KDR:1.3617
Kill Difference:153
Playtime:139.548 hours
Usage:16%
Score:2.209m
Score/min:264
Accuracy (listed only):24.366%
HSR (listed only):12.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:288
Deaths:26
KDR:11.077
Accuracy:45.078% B*
HSR:85.069% B*
SMG-46G Armistice
C**
Kills:152
Deaths:76
KDR:2
Accuracy:29.310% C**
HSR:11.184% D-
Kills:440
Deaths (as Infiltrator):102
Deaths (to Infiltrators):219
KDR:4.31373
Kill Difference:338
Playtime:29.589 hours
Usage:3%
Score:0.299m
Score/min:169
Accuracy (listed only):37.194%
HSR (listed only):48.127%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:705
Deaths:343
KDR:2.055
Accuracy:22.154% C
HSR:21.135% C+
SMG-46G Armistice
C**
Kills:152
Deaths:76
KDR:2
Accuracy:29.310% C**
HSR:11.184% D-
Kills:857
Deaths (as Combat Medic):419
Deaths (to Combat Medics):138
KDR:2.04535
Kill Difference:438
Playtime:54.306 hours
Usage:6%
Score:0.567m
Score/min:174
Accuracy (listed only):25.732%
HSR (listed only):16.160%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:154
Deaths:35
KDR:4.400
Accuracy:25.014% A+
HSR:13.636% D**
M1 Heavy Cycler
A*
Kills:88
Deaths:21
KDR:4.190
Accuracy:24.771% A*
HSR:11.364% D**
Kills:242
Deaths (as MAX Suit):28
Deaths (to MAX Suits):94
KDR:8.64286
Kill Difference:214
Playtime:5.466 hours
Usage:1%
Score:0.146m
Score/min:444
Accuracy (listed only):24.893%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:1,115
V. Kills:103 N/A
Deaths:62
KDR:17.984
Accuracy:29.053% C+
KPH:39 C
VKPH:3.600 C++
Hellfire Rocket Pods
B+
Kills:1,101
V. Kills:153 N/A
Deaths:28
KDR:39.321
Accuracy:52.136% B+
KPH:64.500 C
VKPH:9 D
M18 Rotary
C+
Kills:741
V. Kills:560 132%
Deaths:77
KDR:9.623
Accuracy:28.018% D
KPH:12.500 C+
VKPH:9.400 C+
M18 Needler
B++
Kills:499
V. Kills:599 83%
Deaths:123
KDR:4.057
Accuracy:27.158% D-
KPH:11.400 C+
VKPH:13.700 B++
Kills:3,456 (2,355 + 0)
Deaths:290
KDR:11.917
VKDR:4.879
Vehicle Kills:1,415
Kill Difference:3,166
Playtime:149.004 hours
Usage:17%
Score:1.663m
Score/min:186
Piloting Accuracy:27.158%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:97
V. Kills:7 N/A
Deaths:1
KDR:97
Accuracy:59.568% A*
KPH:128.800 M+
VKPH:9.300 C++
C150 Dalton
C++
Kills:66
V. Kills:69 94%
Deaths:15
KDR:4.400
Accuracy:24.398% F
KPH:24.200 D
VKPH:25.300 C++
Kills:163 (0 + 163)
Deaths:16
KDR:10.188
VKDR:4.750
Vehicle Kills:76
Kill Difference:147
Playtime:3.480 hours
Usage:0%
Score:0.172m
Score/min:825
Piloting Accuracy:N/A%
Gunner Accuracy:24.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,836
V. Kills:1,627 113%
Deaths:116
KDR:15.828
Accuracy:43.525% C
KPH:24 C--
VKPH:21.200 B+
P2-120 HESH
C+
Kills:1,166
V. Kills:149 N/A
Deaths:27
KDR:43.185
Accuracy:40.006% C
KPH:49.600 C+
VKPH:6.300 C--
E540 Halberd
A++
Kills:833
V. Kills:632 132%
Deaths:54
KDR:15.426
Accuracy:57.947% A*
KPH:31.200 B
VKPH:23.600 A++
G30 Vulcan
B*
Kills:619
V. Kills:471 131%
Deaths:69
KDR:8.971
Accuracy:37.449% B**
KPH:25.500 B
VKPH:19.400 B*
MR11 Gatekeeper
B+
Kills:351
V. Kills:265 132%
Deaths:15
KDR:23.400
Accuracy:48.874% B**
KPH:29.200 B+
VKPH:22.100 B+
P525 Marauder
B+
Kills:338
V. Kills:14 N/A
Deaths:5
KDR:67.600
Accuracy:25.802% B+
KPH:87.500 B+
VKPH:3.600 C+
P2-120 HEAT
D
Kills:61
V. Kills:50 120%
Deaths:8
KDR:7.625
Accuracy:36.487% D
KPH:8.600 D**
VKPH:7 D
Kills:5,204 (3,063 + 2,141)
Deaths:294
KDR:17.701
VKDR:10.912
Vehicle Kills:3,208
Kill Difference:4,910
Playtime:174.043 hours
Usage:20%
Score:4.576m
Score/min:438
Driving Accuracy:36.487%
Gunner Accuracy:25.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,315
V. Kills:63 N/A
Deaths:35
KDR:37.571
Accuracy:37.917% B
KPH:146.500 B*
VKPH:7 C++
G20 Vulcan-H
B**
Kills:1,038
V. Kills:793 131%
Deaths:68
KDR:15.265
Accuracy:56.817% B**
KPH:50.200 B
VKPH:38.300 B**
MR11 Gatekeeper-H
A
Kills:197
V. Kills:151 130%
Deaths:5
KDR:39.400
Accuracy:59.514% B++
KPH:47.400 A
VKPH:36.300 B++
Kills:2,550 (0 + 2,550)
Deaths:108
KDR:23.611
VKDR:9.324
Vehicle Kills:1,007
Kill Difference:2,442
Playtime:33.828 hours
Usage:4%
Score:1.028m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:59.514%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:129
V. Kills:16 N/A
Deaths:5
KDR:25.800
Accuracy:28.911% D-
KPH:76.200 A
VKPH:9.400 C++
Kills:129 (0 + 129)
Deaths:5
KDR:25.800
VKDR:3.200
Vehicle Kills:16
Kill Difference:124
Playtime:1.694 hours
Usage:0%
Score:0.038m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:28.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,4631,83611615.828B**9.3943.525%C2.124%C--24C--21.2B+57476.6h8C-18.4C
P525 Marauder-H 1,3781,3153537.571A31.1437.917%BN/A146.1B*7C++3849h5.2B++13.7B++
P2-120 HESH 1,3151,1662743.185A+36.7540.006%CN/A49.6C+6.3C--20123.5h4.6C++11.4C++
M14 Banshee 1,2181,1156217.984B*11.5529.053%C+N/A39C3.6C++15928.6h17.5B+60.3B+
Hellfire Rocket Pods 1,2541,1012839.321M++32.8952.136%B+N/A64.4C8.9D24917.1h15.5C**29.7B+
G20 Vulcan-H 1,8311,0386815.265A*8.8356.817%B**1.927%D50.1B38.3B**56720.7h82.1B++144.5B**
E540 Halberd 1,4658335415.426B*8.9957.947%A*1.921%D31.2B23.7A++48326.7h6.1C+10.4B*
M18 Rotary 1,301741779.623M+3.1928.018%DN/A12.5C+9.4C+13559.5h68.3B*243.6B++
TAR 7117053432.055B+4.3822.154%C21.135%C+18.6DN/A4637.9h12B+54.2C*
G30 Vulcan 1,090619698.971B+2.5437.449%B**2.1%D25.6B19.5B*26124.2h79B+210.9B*
M18 Needler 1,0984991234.057B+2.3827.158%D-N/A11.4C+13.7B++24943.8h110.7B+407.4B
MR11 Gatekeeper 6163511523.4M+16.9648.874%B**N/A29.3B+22.1B+46912h34.7B**71B**
P525 Marauder 352338567.6A+61.1625.802%B+1.183%D86.7B+3.6C+2793.9h5.2B+20.1B++
Tank Mine 463290407.25A*0.8137.921%C*N/A90.6C54.1C10473.2h1.8C++4.8B++
RAMS .50M 2882882611.077A*4.6445.078%B*85.069%B*25.3CN/A10211.4h1.7B**3.8B*
Frag Grenade 2482431243N/A236.5661.921%A*N/A1215M25A*31710.2h2.2A+3.6A
MR11 Gatekeeper-H 348197539.4S32.9659.514%B++N/A46.9B**36B++4674.2h29.8A+50.2A
MSW-R 183183563.268B+3.1720.242%C--26.23%C**16.6D-N/A6611h11.1B+54.7C++
T9 CARV 180180404.5A++1.9420.732%C*16.667%D--10.4D-N/A3917.3h14.5C+69.8C*
TRAC-5 S 1651611510.733U4.3025.793%B+3.727%F--13.2C--N/A3212.2h6.2A+24.1B**
LC2 Lynx 1591562230.7C5.7424.166%C++17.308%D3.4D*N/A1545.3h20D*82.6C
MRC3 Mercy 155154354.4B++2.0425.014%A+13.636%D**37.6BN/A1644.1h14.1A56.2B**
SMG-46G Armistice 153152762B+4.4429.31%C**11.184%D-25.8DN/A605.9h11.1B++37.8B+
M40 Fury 145129525.8A*19.3628.911%D-3.101%A+75.9A9.4C++3711.7h7.2A24.8B++
C-4 173126572.211B+4.2223.684%CN/A5.1F1.9F-5424.5h1.1B++4.8B+
L105 Zephyr 10497197S90.5659.568%A*N/A121.3M8.8C+5070.8h4.3B**7.2B**
M1 Heavy Cycler 8888214.19A*2.2524.771%A*11.364%D**31.4B++N/A1442.8h15B*60.7B*
T7 Mini-Chaingun 7373591.237C**5.2018.702%C**6.849%F12.6D--N/A585.8h12.3B++65.8B+
NS Decimator 10173262.808A+3.6347.352%F-2.74%B+19.7D--7.6D--1903.7h4.2C*8.8C
C150 Dalton 13566154.4C-2.0424.398%FN/A24.4D25.6C++9132.7h3.4B+13.8C-
Claymore 6161320.333A++13.9028.837%DN/A87.1D--N/A3220.7h1A++3.5C**
P2-120 HEAT 1116187.625C*1.1936.487%DN/A8.6D**7D2337.1h9.2D25.3D--
TRAC-5 5856341.647B**4.7921.365%C+17.857%C3.6D--N/A2315.5h15.9C+74.3C++
LC3 Jaguar 5151750.68C5.7621.196%D13.726%D*3D*N/A1516.9h15.2C-71.8C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit145369,42251.5h
Anti-Vehicle MANA Turret0600.3h
Spawn Beacon3881.5h
AE Nano-Armor Kit160259,35448.8h
AE Medical Applicator1413,9483.3h
Nanite Revive Grenade0940h
Medical Applicator1016,6301.2h
Motion Spotter05701h
Recon Detection Device12131.2h
Medical Kit721417.3h
Ammunition Package65420.9h
MANA Anti-Personnel Turret01770h

Check the help document for the dictionary if you want to learn more about words used here.


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