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General General Dyplou[] Dyplou
TR BR 99

KDR: 4.78

Score: 8m

Last Seen: Aug 21st, 2019 9:39 PM
- OFFLINE - 27.5 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 91%
Level 100 Progress: 42% 246h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9 CARV-S NS-30B Vandal HSR-1 HC1 Cougar TRAC-5 S MSW-R T9 CARV AMR-66
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,124,241 MLG Score: 10491
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.487%35.51%122519119515,1766.31807-1.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.032%2.172A*1.116B**-0.97D--HEAD ++ (~18.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.717B++7.90.523B+15

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.361%75.827%0512091,87428276.62191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.077%0.317C*-0.621D2.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.234C++1.90.116C+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m417.5%738 (44.3k)635 (38.1k)4.7849820,0064,1814.8502899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214211433.61%37.659%126603:0011

30% Heavy Assault53% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2018 12:18 AMNov 11th, 2018 7:28 AMAug 21st, 2019 8:50 PM (23h) (PST)Aug 21st, 2019 9:21 PM (23h) (PST)Aug 21st, 2019 5:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9002106901.5910.3330.5996.7090.01610491

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,98312,57441,409952036403138,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.5h/8.7d 273 7,534 5,012 84.3k 342 654 196 11.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
M+
Kills:1,189
Deaths:280
KDR:4.246
Accuracy:37.075% M+
HSR:41.043% A*
MSW-R
M+
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:38.053% M+
HSR:41.111% A*
T9 CARV
M
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:32.626% M
HSR:35.647% A++
T32 Bull
A++
Kills:1,167
Deaths:318
KDR:3.670
Accuracy:32.020% A+
HSR:37.875% A++
TMG-50
M
Kills:1,163
Deaths:290
KDR:4.010
Accuracy:29.828% A+
HSR:41.445% M
MG-H1 Watchman
A
Kills:264
Deaths:99
KDR:2.667
Accuracy:25.156% B+
HSR:36.742% A
T9A "Butcher"
A*
Kills:220
Deaths:41
KDR:5.366
Accuracy:34.973% A*
HSR:39.091% A+
Kills:6,340
Deaths (as Heavy Assault):1,533
Deaths (to Heavy Assaults):1,322
KDR:4.13568
Kill Difference:4,807
Playtime:63.745 hours
Usage:30%
Score:2.588m
Score/min:677
Accuracy (listed only):32.819%
HSR (listed only):38.993%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
M**
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:36.811% A**
HSR:44.283% M**
TRAC-5 S
S
Kills:1,171
Deaths:277
KDR:4.227
Accuracy:35.692% M
HSR:39.197% S
TRAC-5
M++
Kills:1,144
Deaths:226
KDR:5.062
Accuracy:36.416% M+
HSR:35.577% M++
LC2 Lynx
M+
Kills:349
Deaths:114
KDR:3.061
Accuracy:37.597% M+
HSR:36.103% A**
LC3 Jaguar
M**
Kills:123
Deaths:36
KDR:3.417
Accuracy:31.192% A+
HSR:40.650% M**
Kills:3,959
Deaths (as Light Assault):919
Deaths (to Light Assaults):781
KDR:4.30794
Kill Difference:3,040
Playtime:32.741 hours
Usage:16%
Score:2.299m
Score/min:1,171
Accuracy (listed only):35.541%
HSR (listed only):39.162%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):408
KDR:0
Kill Difference:UNR
Playtime:1.895 hours
Usage:1%
Score:0.029m
Score/min:257
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30B Vandal
C
Kills:1,173
Deaths:195
KDR:6.015
Accuracy:29.620% D
HSR:25.064% C
HSR-1
B**
Kills:1,173
Deaths:123
KDR:9.537
Accuracy:41.005% B**
HSR:30.605% C*
NS-30 Vandal
A++
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:43.199% A++
HSR:35.487% B**
TSAR-42
B*
Kills:806
Deaths:101
KDR:7.980
Accuracy:44.237% B*
HSR:76.179% B*
TX1 Repeater
A++
Kills:609
Deaths:324
KDR:1.880
Accuracy:34.781% A++
HSR:25.616% B++
M77-B
A++
Kills:381
Deaths:29
KDR:13.138
Accuracy:47.794% A++
HSR:88.976% A+
RAMS .50M
A+
Kills:370
Deaths:25
KDR:14.800
Accuracy:48.049% A+
HSR:79.189% C++
KSR-35
C
Kills:308
Deaths:53
KDR:5.811
Accuracy:31.545% D
HSR:27.273% C
NS-44 Commissioner
M+
Kills:225
Deaths:118
KDR:1.907
Accuracy:53.112% A*
HSR:42.667% M+
99SV
C*
Kills:174
Deaths:17
KDR:10.235
Accuracy:32.964% C*
HSR:26.437% D--
SR-7
A+
Kills:143
Deaths:12
KDR:11.917
Accuracy:44.395% B+
HSR:90.210% A+
Kills:6,523
Deaths (as Infiltrator):1,133
Deaths (to Infiltrators):581
KDR:5.75728
Kill Difference:5,390
Playtime:110.376 hours
Usage:53%
Score:2.834m
Score/min:428
Accuracy (listed only):40.973%
HSR (listed only):49.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M*
Kills:328
Deaths:76
KDR:4.316
Accuracy:27.026% M
HSR:35.366% M*
M1 Heavy Cycler
M++
Kills:283
Deaths:77
KDR:3.675
Accuracy:27.277% M++
HSR:32.862% M++
Kills:611
Deaths (as MAX Suit):76.500
Deaths (to MAX Suits):227
KDR:7.98693
Kill Difference:534.500
Playtime:3.151 hours
Usage:2%
Score:0.233m
Score/min:1,231
Accuracy (listed only):27.151%
HSR (listed only):34.114%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV-S 1,1981,1892804.246A**0.5437.075%M+41.043%A*133.6M**1B**3228.9h9.3B**25B**
NS-30B Vandal 1,1881,1731956.015M++1.2329.62%D25.064%C53.8C++N/A21121.8h5.9C+20C+
HSR-1 1,1751,1731239.537S4.7541.005%B**30.605%C*89.5A*N/A20013.1h4.9B+11.9B++
HC1 Cougar 1,1771,1722664.406M++0.3836.811%A**44.283%M**152.2SN/A5867.7h7.6A+20.7B**
TRAC-5 S 1,1821,1712774.227M**0.5635.692%M39.197%S139.4S1.3A++10038.4h8.2B**23.1B**
MSW-R 1,1711,1702205.318A+0.5338.053%M+41.111%A*131.5M**N/A6068.9h9.2B**24.1B**
T9 CARV 1,1721,1672854.095A*0.6932.626%M35.647%A++107.1M**N/A55810.9h9.8B**30.1B**
AMR-66 1,1761,1672195.329S0.5436.362%A+28.106%B+72.9M*N/A16516h6.9B*19.1B**
T32 Bull 1,1741,1673183.67A++1.1132.02%A+37.875%A++90.5A++N/A37612.9h10B*31.1B*
TMG-50 1,1661,1632904.01M0.7729.828%A+41.445%M107.7M*N/A42810.8h8.5B**28.4B*
NS-30 Vandal 1,1621,1611368.537S3.7543.199%A++35.487%B**102.7MN/A32611.3h4.4B**10.3B**
TRAC-5 1,1541,1442265.062S0.2836.416%M+35.577%M++139.5S1.2A**5558.2h8.8A24B**
TSAR-42 8098061017.98B*3.2044.237%B*76.179%B*91.6A**N/A2428.8h1.8B**4.1B*
C-4 6946441145.649M+0.8632.053%B**N/A292.7S22.7C-22632.2h1B**3B**
TX1 Repeater 6156093241.88A+2.9034.781%A++25.616%B++96.7M*1B++3186.3h10.8B++31.1B*
M77-B 3813812913.138S8.3547.794%A++88.976%A+108.9SN/A5383.5h1.5A+3.2A
RAMS .50M 3703702514.8M*10.0248.049%A+79.189%C++57.8A++N/A1936.4h1.7B**3.5B*
LC2 Lynx 3503491143.061A++1.7237.597%M+36.103%A**145.4SN/A6972.4h10.5B**28B**
M1 Heavy Cycler 330328764.316A++0.4727.026%M35.366%M*117.1SN/A4432.8h8.5A*31.5A+
KSR-35 308308535.811A++1.0331.545%D27.273%C99.4M+N/A2283.1h3.9B++12.5C*
M1 Heavy Cycler 285283773.675A++1.1127.277%M++32.862%M++101.1SN/A3822.8h9.8A*36A
MG-H1 Watchman 265264992.667B*2.1225.156%B+36.742%A69.5B**N/A2343.8h12.8B+51B+
DMR-99 236232494.735A+0.0531.454%D28.448%C+61.1B+1.1B*1553.8h6.7C*21.2C+
NS-44 Commissioner 2272251181.907B*2.8853.112%A*42.667%M+132.4M**1.2A++7971.7h2.8B**5.2B**
T9A "Butcher" 222220415.366A*0.5834.973%A*39.091%A+129.4A**1.2B**6331.7h8.9A25.5A
Frag Grenade 1971901190N/A185.2257.241%A++N/A475C+17.5A+23510.4h4C+6.9B+
99SV 1761741710.235S5.4532.964%C*26.437%D--52.7A*N/A1963.3h4.3B*13B++
SR-7 1451431211.917M+7.1344.395%B+90.21%A+95.3M+1.3S4331.5h1.4A3.1B**
LC3 Jaguar 123123363.417A1.3731.192%A+40.65%M**153.8SN/A8240.8h7.1A+22.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15340.3h
Medical Applicator17490.1h
NS Campion16933110.7h
Medical Kit711,3611.2h
Nano-Armor Kit22,0650.1h
Recon Detection Device264,1676.3h

Check the help document for the dictionary if you want to learn more about words used here.


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