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Paragon Champion Dzu[MDu] Dzu
VS BR 153

KDR: 5.26

Score: 55.3m

Last Seen: Jul 25th, 2020 1:47 AM
- OFFLINE - 92.7 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur C150 Dalton CAS30 Tank Buster L-30R Vektor Saron Laser Cannon Supernova VPC Supernova PC Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.648%17.296%409413455030.2774414.98

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.782%0.463B+-0.573D-3.473T*HEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.091C+15.9-0.116C+51.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.678%1.391%7736134311,360183462026.19411183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%-0.164C-0.162C-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.50.159C++48.70.084C+87.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.851%1.1%606513445,180164123053.15469225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.164%1.338A-0.905D---0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.781B++4.60.629B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.808%1.299%6781213377,311123843355.90073169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.766%-0.315C-0.779D-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.696B+120.702B++24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.064%20.993%678213474439494.66316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.589%-0.389C-1.202B**-1.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.076C+5.2-0.078C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.3m455.6%341 (20.5k)321 (19.3k)5.2571566,87112,7206.63829153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349621519.374%2.153%4213:3111

95% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2015 1:19 PMNov 14th, 2018 10:32 PMAug 4th, 2020 1:27 AM (51d) (PST)Jul 24th, 2020 9:51 PM (61d) (PST)Jul 24th, 2020 9:47 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
638176210.3880.0740.0082.2530.107110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2961,03737,2592341135619,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2875h/119.8d 17,568 1,440 27,600 388.7k 797 2,368 18,433 110.1m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:377
Deaths:431
KDR:0.875
Accuracy:36.722% D-
HSR:20.159% B*
NS-11C
C+
Kills:233
Deaths:691
KDR:0.337
Accuracy:21.138% D*
HSR:21.459% C+
Thanatos VE70
A++
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% D
HSR:25.758% A++
Kills:676
Deaths (as Engineer):1,311
Deaths (to Engineers):6,011
KDR:0.51564
Kill Difference:635
Playtime:2,728.656 hours
Usage:95%
Score:53.664m
Score/min:328
Accuracy (listed only):32.083%
HSR (listed only):22.459%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,861
KDR:0
Kill Difference:UNR
Playtime:30.976 hours
Usage:1%
Score:0.203m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:377
Deaths:431
KDR:0.875
Accuracy:36.722% D-
HSR:20.159% B*
NS-11C
C+
Kills:233
Deaths:691
KDR:0.337
Accuracy:21.138% D*
HSR:21.459% C+
VE-S Canis
C+
Kills:95
Deaths:155
KDR:0.613
Accuracy:23.460% D*
HSR:23.158% C+
Thanatos VE70
A++
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% D
HSR:25.758% A++
Kills:771
Deaths (as Light Assault):1,466
Deaths (to Light Assaults):1,737
KDR:0.52592
Kill Difference:695
Playtime:99.640 hours
Usage:3%
Score:0.968m
Score/min:162
Accuracy (listed only):29.927%
HSR (listed only):22.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:377
Deaths:431
KDR:0.875
Accuracy:36.722% D-
HSR:20.159% B*
VE-S Canis
C+
Kills:95
Deaths:155
KDR:0.613
Accuracy:23.460% D*
HSR:23.158% C+
Thanatos VE70
A++
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% D
HSR:25.758% A++
Kills:538
Deaths (as Combat Medic):775
Deaths (to Combat Medics):448
KDR:0.69419
Kill Difference:237
Playtime:14.768 hours
Usage:1%
Score:0.117m
Score/min:133
Accuracy (listed only):32.857%
HSR (listed only):23.025%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:95
Deaths:155
KDR:0.613
Accuracy:23.460% D*
HSR:23.158% C+
NS-AM7 Archer
D**
Kills:93
Deaths:479
KDR:0.194
Accuracy:48.634% D**
HSR:3.226% D**
NS-44 Commissioner
D*
Kills:82
Deaths:300
KDR:0.273
Accuracy:20.311% F--
HSR:14.634% D*
Kills:270
Deaths (as Infiltrator):934
Deaths (to Infiltrators):1,054
KDR:0.28908
Kill Difference:664
Playtime:31.721 hours
Usage:1%
Score:0.138m
Score/min:72
Accuracy (listed only):30.802%
HSR (listed only):13.673%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:224
Deaths:82
KDR:2.732
Accuracy:17.762% D
HSR:18.750% D
Nebula VM20
C
Kills:191
Deaths:83
KDR:2.301
Accuracy:17.260% D-
HSR:20.419% C
Kills:415
Deaths (as MAX Suit):82.500
Deaths (to MAX Suits):370
KDR:5.0303
Kill Difference:332.500
Playtime:14.443 hours
Usage:1%
Score:0.211m
Score/min:243
Accuracy (listed only):17.511%
HSR (listed only):19.584%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:2,143
V. Kills:1,579 136%
Deaths:984
KDR:2.178
Accuracy:30.465% C
KPH:17.600 C+
VKPH:12.900 C++
Dual Photon Pods
D
Kills:1,485
V. Kills:333 445%
Deaths:198
KDR:7.500
Accuracy:59.257% B+
KPH:54.800 D
VKPH:12.300 D
V26 Maelstrom Turbo Laser
C++
Kills:1,295
V. Kills:1,140 113%
Deaths:525
KDR:2.467
Accuracy:29.266% C--
KPH:17.300 C
VKPH:15.200 C++
Light PPA
B+
Kills:1,204
V. Kills:149 N/A
Deaths:219
KDR:5.498
Accuracy:46.132% B+
KPH:41.300 D
VKPH:5.100 B+
Hornet Missiles
D--
Kills:785
V. Kills:685 114%
Deaths:243
KDR:3.230
Accuracy:69.925% B*
KPH:24.600 D*
VKPH:21.500 D--
Antares LC
D--
Kills:185
V. Kills:201 92%
Deaths:230
KDR:0.804
Accuracy:30.164% D
KPH:7.200 D--
VKPH:7.900 D--
M202 Wyrm
D-
Kills:130
V. Kills:71 181%
Deaths:14
KDR:9.286
Accuracy:53.995% C+
KPH:56.300 D-
VKPH:30.800 D-
Photon A2A Missile Pods
A
Kills:101
V. Kills:97 103%
Deaths:49
KDR:2.061
Accuracy:85.967% A
KPH:20.600 D--
VKPH:19.800 D--
Kills:7,328 (4,827 + 0)
Deaths:2,462
KDR:2.976
VKDR:1.728
Vehicle Kills:4,255
Kill Difference:4,866
Playtime:317.677 hours
Usage:11%
Score:3.797m
Score/min:199
Piloting Accuracy:30.164%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:30,192
V. Kills:1,347 N/A
Deaths:664
KDR:45.470
Accuracy:44.573% B+
KPH:48.700 C*
VKPH:2.200 C
C150 Dalton
B
Kills:4,098
V. Kills:2,721 151%
Deaths:323
KDR:12.687
Accuracy:28.477% D--
KPH:53.600 C*
VKPH:35.600 B
CAS30 Tank Buster
C++
Kills:2,655
V. Kills:1,876 141%
Deaths:1,657
KDR:1.602
Accuracy:48.884% C++
KPH:8.300 C+
VKPH:5.900 C
L-30R Vektor
B**
Kills:2,578
V. Kills:1,028 251%
Deaths:334
KDR:7.719
Accuracy:39.055% C+
KPH:17.600 B**
VKPH:7 C+
L105 Zephyr
C+
Kills:549
V. Kills:133 410%
Deaths:64
KDR:8.578
Accuracy:42.181% C
KPH:41.700 C--
VKPH:10.100 C+
AP30 Shredder
C-
Kills:433
V. Kills:285 151%
Deaths:69
KDR:6.275
Accuracy:33.796% C-
KPH:31.200 C-
VKPH:20.600 C-
Dual-75 Duster
B
Kills:138
V. Kills:7 N/A
Deaths:5
KDR:27.600
Accuracy:45.086% B
KPH:59.500 D
VKPH:3 D-
Kills:40,643 (35,425 + 5,218)
Deaths:3,116
KDR:13.043
VKDR:2.374
Vehicle Kills:7,397
Kill Difference:37,527
Playtime:1,190.890 hours
Usage:41%
Score:11.765m
Score/min:165
Piloting Accuracy:39.055%
Gunner Accuracy:45.086%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:146
V. Kills:44 324%
Deaths:22
KDR:6.636
Accuracy:48.899% B+
KPH:29.900 C--
VKPH:9 C+
L100 Python AP
D*
Kills:99
V. Kills:96 102%
Deaths:33
KDR:3
Accuracy:49.972% D-
KPH:14.100 F
VKPH:13.700 D*
L100 Python HESH
D*
Kills:60
V. Kills:14 400%
Deaths:14
KDR:4.286
Accuracy:45.588% D
KPH:19.700 F
VKPH:4.600 D*
Kills:305 (305 + 0)
Deaths:69
KDR:4.420
VKDR:2.232
Vehicle Kills:154
Kill Difference:236
Playtime:14.938 hours
Usage:1%
Score:0.261m
Score/min:291
Driving Accuracy:45.588%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,813
V. Kills:406 445%
Deaths:90
KDR:20.144
Accuracy:52.374% C+
KPH:40.400 D
VKPH:9.100 C+
Supernova PC
B++
Kills:1,684
V. Kills:684 246%
Deaths:105
KDR:16.038
Accuracy:59.915% B*
KPH:35.100 B
VKPH:14.300 B++
Supernova FPC
D
Kills:1,438
V. Kills:1,039 138%
Deaths:206
KDR:6.981
Accuracy:53.861% C+
KPH:18.800 D--
VKPH:13.600 D
Saron HRB
C+
Kills:584
V. Kills:414 141%
Deaths:63
KDR:9.270
Accuracy:48.839% C++
KPH:26.400 C
VKPH:18.700 C+
E540 Halberd
D-
Kills:399
V. Kills:267 149%
Deaths:58
KDR:6.879
Accuracy:51.805% C++
KPH:19.600 D**
VKPH:13.100 D-
Proton II PPA
B+
Kills:109
V. Kills:6 N/A
Deaths:8
KDR:13.625
Accuracy:29.288% B+
KPH:37.100 D-
VKPH:2 D--
M12 Kobalt
D
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:18.181% C**
KPH:56.400 D
VKPH:2.200 D
Kills:6,105 (4,935 + 1,170)
Deaths:533
KDR:11.454
VKDR:5.289
Vehicle Kills:2,819
Kill Difference:5,572
Playtime:216.315 hours
Usage:8%
Score:3.427m
Score/min:264
Driving Accuracy:53.861%
Gunner Accuracy:18.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D
Kills:199
V. Kills:9 N/A
Deaths:14
KDR:14.214
Accuracy:24.953% C++
KPH:76.700 D--
VKPH:3.500 D
Proton II PPA-H
D
Kills:194
V. Kills:16 N/A
Deaths:25
KDR:7.760
Accuracy:39.215% C+
KPH:56.200 D--
VKPH:4.600 D
E540 Halberd-H
D
Kills:154
V. Kills:85 179%
Deaths:22
KDR:7
Accuracy:55.942% C--
KPH:35.600 D-
VKPH:19.600 D
Saron HRB-H
D
Kills:63
V. Kills:44 140%
Deaths:18
KDR:3.500
Accuracy:54.822% C
KPH:27 D-
VKPH:18.900 D
Kills:610 (0 + 610)
Deaths:79
KDR:7.722
VKDR:1.949
Vehicle Kills:154
Kill Difference:531
Playtime:12.707 hours
Usage:0%
Score:0.233m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:54.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:64
V. Kills: N/A
Deaths:194
KDR:0.330
Accuracy:36.162% D--
KPH:4.800 D**
VKPH:0 F
Kills:64 (64 + 0)
Deaths:194
KDR:0.330
VKDR:0
Vehicle Kills:0
Kill Difference:130
Playtime:13.431 hours
Usage:0%
Score:0.015m
Score/min:19
Driving Accuracy:36.162%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B*
Kills:55
V. Kills:30 177%
Deaths:4
KDR:13.750
Accuracy:52.004% C**
KPH:63.300 C
VKPH:34.500 B*
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:7.500
Vehicle Kills:30
Kill Difference:51
Playtime:0.869 hours
Usage:0%
Score:0.038m
Score/min:733
Piloting Accuracy:N/A%
Gunner Accuracy:52.004%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 31,53930,19266445.47A40.2144.573%B+2.375%B++48.7C*2.2C142620.1h13.2B+29.6B+
C150 Dalton 6,8194,09832312.687B+7.4328.477%D--N/A53.6C*35.6B57676.4h2.2B*7.7B+
CAS30 Tank Buster 4,5312,6551,6571.602C+3.6648.884%C++1.017%C+8.3C+5.9C85318.2h46.6B+95.3B+
L-30R Vektor 3,6062,5783347.719B**2.4639.055%C+2.56%C++17.6B**7C+109146.8h39.5B**101.1B**
Saron Laser Cannon 3,7222,1439842.178C+3.0830.465%C1.307%C17.6C+13C++191121.9h84B+275.8B+
Supernova VPC 2,2191,8139020.144C++14.8952.374%C+1.655%B40.4D9C+17844.9h3.4D6.5C
Supernova PC 2,3681,68410516.038B*10.7859.915%B*N/A35.1B14.3B++23948h4.9C+8.2B+
Dual Photon Pods 1,8181,4851987.5C+2.2459.257%B+1.01%C+54.8D12.3D26727.1h15B+25.3B+
Supernova FPC 2,4771,4382066.981C1.7253.861%C+1.043%D18.8D--13.6D27976.6h4.9C9.1C+
V26 Maelstrom Turbo Laser 2,4351,2955252.467C+2.7929.266%C--N/A17.3C15.2C++19774.9h84.4C++288.4C+
Light PPA 1,3531,2042195.498C+0.2446.132%B+1.329%C**41.2D5.1B+14229.2h13.6C+29.5C++
Hornet Missiles 1,4707852433.23D2.0369.925%B*2.293%B*24.6D*21.5D--27231.9h12.1C17.4C+
C-4 1,2177635511.385C3.8724.859%C-N/A23.8D*14.2D--24132h1.1B+4.4C*
Saron HRB 998584639.27B+4.0148.839%C++1.199%C26.4C18.7C+36222.1h21.3C+43.6C++
L105 Zephyr 682549648.578C+3.3242.181%CN/A41.6C--10.1C+35213.2h6.6C+15.6C+
AP30 Shredder 718433696.275C1.0233.796%C-1.155%D31.2C-20.5C-112313.9h67.2B+198.8C**
M60-A Bulldog 535408547.556C2.3038.573%CN/A38.1C-11.9B+65210.7h5.8D15.1C
E540 Halberd 666399586.879C--1.6251.805%C++N/A19.6D**13.1D-37120.4h7.2D**13.9D-
Pandora VX25 3833774310.875C--4.3836.722%D-20.159%B*8.7D*N/A2743.4h4.8D13.2D
Tank Mine 502335724.653B++0.6049.159%B+N/A50D*24.9D**4456.7h1.9C+3.9B**
NS-11C 2382336910.337D4.9221.138%D*21.459%C+2.4D*N/A1099h21.7F*102.7F-
Nebula VM20 237224822.732C+2.5317.762%D18.75%D31.1D1.8A++827.2h16.9C+94.9D
M12 Kobalt-H 2081991414.214D-8.9624.953%C++18.09%C+76.5D--3.5D1912.6h19.8D**79.4D
A30 Walker 308197484.104C++1.1526.295%C+1.523%C23.7C+13.4C+4818.3h84.3B+320.6B+
Proton II PPA-H 210194257.76C--2.5039.215%C+1.546%C++57.1D--4.7D1913.4h12.2D31.1C
Nebula VM20 202191832.301C+2.9617.26%D-20.419%C26.5D-1.5B++797.2h19.4D*112.3D--
Antares LC 3861852300.804D-4.4530.164%D3.784%A*7.3D--7.9D--11625.5h177.2D--587.5D--
E540 Halberd-H 239154227C-1.7455.942%C--N/A35.8D-19.8D3814.3h6C10.7C
MANA Anti-Vehicle Turret 240149582.569C2.6946.846%F--3.356%M+1490C*910C2964700.1h3.4B**7.2B+
C75 Viper 190146226.636C+1.3848.899%B+1.37%C++29.8C--9C+2654.9h10.8C*22.1C*
Dual-75 Duster 145138527.6B**22.3445.086%BN/A60D3D-3492.3h5.7C12.7C*
M202 Wyrm 201130149.286D4.0353.995%C+3.077%B++56.5D-30.9D-3372.3h29.1B+53.9B+
Proton II PPA 115109813.625C8.3729.288%B+3.67%A++37.6D-2.1D--1452.9h12.4D42.4C+
Photon A2A Missile Pods 198101492.061D3.2085.967%AN/A20.6D--19.8D--2934.9h9.2C+10.7C**
L100 Python AP 19599333D2.2649.972%D-2.02%C+14.1F13.7D*3367h9.1F-18.2D--
VE-S Canis 97951550.613D-4.6423.46%D*23.158%C+9.9D*N/A759.6h11.3C+48C-
NS-AM7 Archer 149934790.194D5.0648.634%D**3.226%D**1.4D--N/A1865.9h14.5C*29.9C+
Hyena Missile Launcher 15193313C+2.2634.926%C+N/A18.6C11.6C4835h31.2C+89.3C++
NS-44 Commissioner 83823000.273D4.9820.311%F--14.634%D*4.3D*N/A2618.9h6.4F**31.4T*
M12 Kobalt 8178326C+20.7418.181%C**16.667%B+55.7D2.1D2121.4h24.2F132.9C
Thanatos VE70 69661890.349D4.9138.389%D25.758%A++9.6D--N/A416.9h7.4F--19.4D**
S12 Renegade 64641940.33D4.9336.162%D--15.625%M4.8D**N/A1913.4h4.6F12.7F
Saron HRB-H 10763183.5C--1.7654.822%C1.587%C++27.4D-19.1D4632.3h34D*62D*
L100 Python HESH 7460144.286D0.9745.588%DN/A20F4.7D*2273h5.2F--11.3F--
Pelter Rocket Pod 8555413.75C8.4952.004%C**N/A61.1C33.3B*7320.9h17.7B+34B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,3042,973,651577.4h
Anti-Vehicle MANA Turret348273.8h
Spawn Beacon91,4872.9h
Xiphos Anti-Personnel Phalanx Tower0940h
Nanite Revive Grenade01660h
Medical Applicator7811,1193.3h
NS Patriot Flare Gun0690.3h
Spitfire Auto-Turret61000.8h
Rocklet Rifle0570.6h
Shield Recharging Field1600.1h
Ammunition Package252933.3h
Nano-Repair Grenade01,4620.4h

Check the help document for the dictionary if you want to learn more about words used here.


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