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Paragon Initiate Dzu[Mdu] Dzu
VS BR 140

KDR: 4.13

Score: 43.5m

Last Seen: Oct 12th, 2019 9:51 AM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 100 (140 total) - Vanu Sovereignty on Miller - Outfit Leader of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur CAS30 Tank Buster Saron Laser Cannon L-30R Vektor C150 Dalton Supernova PC Supernova VPC Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $115,092 MLG Score: 92
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.415%15.698%368312133440.2133993.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.456%0.428B-0.803D--4.82T*HEAD + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.2-0.004C+17.4-0.223C56.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.299%1.43%7716121010,560169258146.23745182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.792%-0.219C-0.142C-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.30.13C++49.50.066C+90.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.048%1.178%601512114,667149621253.11965220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.133%1.371A-0.876D---0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.80.616B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.856%1.816%4811212044,736113329944.18005158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.85%-0.318C-0.626D0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.563B+16.40.572B+33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.922%19.444%481212143607794.61539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.684%-0.325C0.895B*-1.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.096C+5.4-0.119C+9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 39
43.5m420.4%326 (19.6k)308 (18.5k)4.1331147,25811,4345.50376140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216403619.023%2.11%4012:2111

95% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2015 1:19 PMNov 14th, 2018 10:32 PMOct 12th, 2019 2:33 PM (2d) (PST)Oct 12th, 2019 7:07 AM (2d) (PST)Oct 12th, 2019 5:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
618186000.3340.0810.0071.8580.10892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1001,08636,0142050111618,484

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2355.9h/98.2d 15,672 997 22,245 262.6k 636 2,090 15,200 87.4m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:294
Deaths:345
KDR:0.852
Accuracy:36.454% C
HSR:18.027% B++
NS-11C
B+
Kills:183
Deaths:576
KDR:0.318
Accuracy:20.748% D
HSR:21.858% B+
Thanatos VE70
A++
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A++
Kills:543
Deaths (as Engineer):1,110
Deaths (to Engineers):5,361
KDR:0.48919
Kill Difference:567
Playtime:2,226.768 hours
Usage:95%
Score:42.133m
Score/min:315
Accuracy (listed only):31.864%
HSR (listed only):21.881%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,663
KDR:0
Kill Difference:UNR
Playtime:30.059 hours
Usage:1%
Score:0.201m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:294
Deaths:345
KDR:0.852
Accuracy:36.454% C
HSR:18.027% B++
NS-11C
B+
Kills:183
Deaths:576
KDR:0.318
Accuracy:20.748% D
HSR:21.858% B+
Thanatos VE70
A++
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A++
Kills:543
Deaths (as Light Assault):1,110
Deaths (to Light Assaults):1,622
KDR:0.48919
Kill Difference:567
Playtime:88.234 hours
Usage:4%
Score:0.809m
Score/min:153
Accuracy (listed only):31.864%
HSR (listed only):21.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:82
Deaths:300
KDR:0.273
Accuracy:20.335% F-
HSR:14.634% D--
NS-AM7 Archer
D*
Kills:79
Deaths:393
KDR:0.201
Accuracy:49.832% D*
HSR:2.532% F
Kills:161
Deaths (as Infiltrator):693
Deaths (to Infiltrators):966
KDR:0.23232
Kill Difference:532
Playtime:30.708 hours
Usage:1%
Score:0.117m
Score/min:63
Accuracy (listed only):35.083%
HSR (listed only):8.583%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:294
Deaths:345
KDR:0.852
Accuracy:36.454% C
HSR:18.027% B++
Thanatos VE70
A++
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A++
Kills:360
Deaths (as Combat Medic):534
Deaths (to Combat Medics):402
KDR:0.67416
Kill Difference:174
Playtime:14.513 hours
Usage:1%
Score:0.117m
Score/min:135
Accuracy (listed only):37.422%
HSR (listed only):21.892%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:189
Deaths:66
KDR:2.864
Accuracy:17.472% C
HSR:19.048% C
Nebula VM20
C
Kills:147
Deaths:67
KDR:2.194
Accuracy:17.034% C
HSR:19.728% C
Kills:336
Deaths (as MAX Suit):66.500
Deaths (to MAX Suits):323
KDR:5.05263
Kill Difference:269.500
Playtime:13.123 hours
Usage:1%
Score:0.168m
Score/min:213
Accuracy (listed only):17.253%
HSR (listed only):19.388%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,143
V. Kills:1,579 136%
Deaths:984
KDR:2.178
Accuracy:30.465% C+
KPH:17.600 B
VKPH:13 B+
Dual Photon Pods
B*
Kills:1,485
V. Kills:333 445%
Deaths:198
KDR:7.500
Accuracy:59.257% B*
KPH:54.800 C
VKPH:12.300 C-
Maelstrom Turbo Laser
B+
Kills:1,295
V. Kills:1,140 113%
Deaths:525
KDR:2.467
Accuracy:29.275% C
KPH:17.300 C++
VKPH:15.300 B+
Light PPA
B++
Kills:1,204
V. Kills:149 N/A
Deaths:219
KDR:5.498
Accuracy:46.132% B++
KPH:41.300 C+
VKPH:5.100 B++
Hornet Missiles
B**
Kills:785
V. Kills:685 114%
Deaths:243
KDR:3.230
Accuracy:69.925% B**
KPH:24.600 D
VKPH:21.500 D
Antares LC
D
Kills:185
V. Kills:201 92%
Deaths:230
KDR:0.804
Accuracy:30.164% C
KPH:7.200 D-
VKPH:7.900 D
M202 Wyrm
D
Kills:130
V. Kills:71 181%
Deaths:14
KDR:9.286
Accuracy:54.034% C+
KPH:56.300 D-
VKPH:30.800 D
Photon A2A Missile Pods
D
Kills:99
V. Kills:96 102%
Deaths:49
KDR:2.020
Accuracy:85.947% B**
KPH:20.500 D-
VKPH:19.900 D
Kills:7,326 (4,827 + 0)
Deaths:2,462
KDR:2.976
VKDR:1.728
Vehicle Kills:4,254
Kill Difference:4,864
Playtime:317.287 hours
Usage:13%
Score:3.705m
Score/min:195
Piloting Accuracy:30.164%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:16,872
V. Kills:727 N/A
Deaths:664
KDR:25.410
Accuracy:43.608% B+
KPH:46.800 B+
VKPH:2 C
CAS30 Tank Buster
C**
Kills:2,359
V. Kills:1,733 136%
Deaths:1,657
KDR:1.424
Accuracy:48.881% C**
KPH:7.700 C+
VKPH:5.700 C
L-30R Vektor
B
Kills:2,074
V. Kills:784 264%
Deaths:334
KDR:6.210
Accuracy:38.295% C+
KPH:17.700 B
VKPH:6.700 C+
C150 Dalton
C+
Kills:1,742
V. Kills:1,475 118%
Deaths:323
KDR:5.393
Accuracy:28.607% D--
KPH:30.200 C
VKPH:25.600 C+
L105 Zephyr
C++
Kills:533
V. Kills:127 416%
Deaths:64
KDR:8.328
Accuracy:42.074% C+
KPH:42 C+
VKPH:10 C++
AP30 Shredder
C+
Kills:415
V. Kills:277 149%
Deaths:69
KDR:6.014
Accuracy:33.759% C+
KPH:31.200 C+
VKPH:20.800 C+
Dual-75 Duster
B*
Kills:138
V. Kills:7 N/A
Deaths:5
KDR:27.600
Accuracy:45.608% B*
KPH:61.800 C
VKPH:3.100 D
Kills:24,133 (21,305 + 2,828)
Deaths:3,116
KDR:7.745
VKDR:1.646
Vehicle Kills:5,130
Kill Difference:21,017
Playtime:869.235 hours
Usage:37%
Score:7.601m
Score/min:146
Piloting Accuracy:38.295%
Gunner Accuracy:45.608%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:146
V. Kills:44 324%
Deaths:22
KDR:6.636
Accuracy:49.049% B*
KPH:30 C++
VKPH:9 C++
L100 Python AP
D
Kills:96
V. Kills:95 100%
Deaths:33
KDR:2.909
Accuracy:50.483% D
KPH:13.900 D**
VKPH:13.700 D
L100 Python HESH
D--
Kills:60
V. Kills:14 400%
Deaths:14
KDR:4.286
Accuracy:45.588% C
KPH:19.700 D*
VKPH:4.600 D--
Kills:302 (302 + 0)
Deaths:69
KDR:4.377
VKDR:2.217
Vehicle Kills:153
Kill Difference:233
Playtime:14.836 hours
Usage:1%
Score:0.239m
Score/min:269
Driving Accuracy:45.588%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:1,684
V. Kills:684 246%
Deaths:105
KDR:16.038
Accuracy:59.915% B**
KPH:35.200 B**
VKPH:14.300 A+
Supernova VPC
C*
Kills:1,527
V. Kills:336 453%
Deaths:90
KDR:16.967
Accuracy:51.871% C++
KPH:39.800 C+
VKPH:8.800 C*
Supernova FPC
C
Kills:1,214
V. Kills:930 130%
Deaths:206
KDR:5.893
Accuracy:54.374% C++
KPH:17.500 D
VKPH:13.400 C
Saron HRB
B+
Kills:582
V. Kills:413 141%
Deaths:63
KDR:9.238
Accuracy:48.829% B+
KPH:26.300 C++
VKPH:18.700 B+
E540 Halberd
C--
Kills:392
V. Kills:263 148%
Deaths:58
KDR:6.759
Accuracy:52.050% B+
KPH:19.400 D*
VKPH:13 C--
Proton II PPA
B*
Kills:109
V. Kills:6 N/A
Deaths:8
KDR:13.625
Accuracy:29.288% B*
KPH:37.200 D
VKPH:2 D-
M12 Kobalt
B++
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:18.181% B++
KPH:56.400 C
VKPH:2.200 C--
Kills:5,586 (4,425 + 1,161)
Deaths:533
KDR:10.480
VKDR:4.944
Vehicle Kills:2,635
Kill Difference:5,053
Playtime:202.388 hours
Usage:9%
Score:3.168m
Score/min:261
Driving Accuracy:54.374%
Gunner Accuracy:18.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C--
Kills:199
V. Kills:9 N/A
Deaths:14
KDR:14.214
Accuracy:24.953% B+
KPH:76.700 D
VKPH:3.500 C--
Proton II PPA-H
C--
Kills:194
V. Kills:16 N/A
Deaths:25
KDR:7.760
Accuracy:39.215% C*
KPH:56.200 D
VKPH:4.600 C--
E540 Halberd-H
C
Kills:154
V. Kills:85 179%
Deaths:22
KDR:7
Accuracy:56.044% C+
KPH:35.600 C-
VKPH:19.700 C
Saron HRB-H
C--
Kills:63
V. Kills:44 140%
Deaths:18
KDR:3.500
Accuracy:54.822% C+
KPH:27 D
VKPH:18.900 C--
Kills:610 (0 + 610)
Deaths:79
KDR:7.722
VKDR:1.949
Vehicle Kills:154
Kill Difference:531
Playtime:12.702 hours
Usage:1%
Score:0.216m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:54.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:64
V. Kills: N/A
Deaths:194
KDR:0.330
Accuracy:36.162% D
KPH:4.800 D**
VKPH:0 F
Kills:64 (64 + 0)
Deaths:194
KDR:0.330
VKDR:0
Vehicle Kills:0
Kill Difference:130
Playtime:13.431 hours
Usage:1%
Score:0.015m
Score/min:18
Driving Accuracy:36.162%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:55
V. Kills:30 177%
Deaths:4
KDR:13.750
Accuracy:52.004% B++
KPH:64.200 C**
VKPH:35 A++
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:7.500
Vehicle Kills:30
Kill Difference:51
Playtime:0.858 hours
Usage:0%
Score:0.038m
Score/min:732
Piloting Accuracy:N/A%
Gunner Accuracy:52.004%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 17,59916,87266425.41A++21.2843.608%B+2.27%C**46.8B+2C124360.7h13.6B+31.1B+
CAS30 Tank Buster 4,0922,3591,6571.424C+2.7148.881%C**N/A7.7C+5.7C82305.7h48.8B+99.8B+
Saron Laser Cannon 3,7222,1439842.178C++1.9630.465%C+1.307%D17.6B13B+186121.8h84B++275.8B++
L-30R Vektor 2,8582,0743346.21A**2.0838.295%C+3.038%B++17.7B6.7C+107116.9h38.6B*100.8B++
C150 Dalton 3,2171,7423235.393C+1.2628.607%D--N/A30.2C25.6C+42657.7h3.1B++11C*
Supernova PC 2,3681,68410516.038A+11.9059.915%B**N/A35.2B**14.3A+23847.9h4.9B8.2B*
Supernova VPC 1,8631,5279016.967B+12.8351.871%C++1.834%B+39.8C+8.8C*17138.4h3.4C+6.6C++
Dual Photon Pods 1,8181,4851987.5C*3.3759.257%B*1.01%C54.8C12.3C-25927.1h15B*25.3B*
Maelstrom Turbo Laser 2,4351,2955252.467C**1.6729.275%CN/A17.3C++15.3B+19574.7h84.4B+288.3B
Supernova FPC 2,1441,2142065.893C+1.7654.374%C++1.236%D17.5D13.4C27669.5h5.2C++9.6C*
Light PPA 1,3531,2042195.498C*1.3646.132%B++1.329%C++41.2C+5.1B++13829.2h13.6C++29.5C**
Hornet Missiles 1,4707852433.23C0.9069.925%B**2.293%B++24.6D21.5D26831.9h12.1C+17.4C*
C-4 1,1697305361.362C+2.7724.627%CN/A23.9D*14.3D--23530.6h1.1B*4.5B+
Saron HRB 995582639.238B*5.1048.829%B+1.203%C26.3C++18.7B+35522.1h21.4C**43.7B+
L105 Zephyr 660533648.328C+4.1942.074%C+N/A42C+10C++32212.7h6.5C*15.4C**
AP30 Shredder 692415696.014C+1.8833.759%C+1.205%D31.2C+20.8C+112613.3h67.6B*200.2B++
E540 Halberd 655392586.759C+2.6352.05%B+N/A19.4D*13C--35220.2h7.3D--13.9C
M60-A Bulldog 387301545.574C+1.4435.716%C+N/A31C8.9B+5969.7h6C+16.8C++
Pandora VX25 3002943450.852C3.2836.454%C18.027%B++7.9D*N/A2537.1h5C13.7C+
Tank Mine 343226554.109B*0.0256.154%A++N/A59.5D--30.8D--5673.8h2.3D4A
M12 Kobalt-H 2081991414.214C+10.0824.953%B+18.09%C*76.5D3.5C--1882.6h19.8D79.4C+
Proton II PPA-H 210194257.76C3.6339.215%C*1.546%C+57.1D4.7C-1833.4h12.2C31.1C++
Nebula VM20 200189662.864B+1.2717.472%C19.048%C30.5C+1.8A*686.2h16C**91.3C*
Antares LC 3861852300.804C-3.3330.164%C3.784%A7.3D-7.9D11325.5h177.2C-587.5C
NS-11C 1881835760.318D3.8220.748%D21.858%B+2.1D*N/A985.9h23.3F112.4D--
E540 Halberd-H 239154227C+2.8756.044%C+N/A35.8C-19.8C3434.3h6C++10.6C++
Nebula VM20 155147672.194C++1.9417.034%C19.728%C23.7D1.3A546.2h20.3D--119C
C75 Viper 190146226.636B+2.5049.049%B*1.37%C+29.8C+9C++2524.9h10.8B++22B*
Dual-75 Duster 145138527.6A**23.4745.608%B*N/A62.7C3.2D3432.2h5.7C++12.5B+
M202 Wyrm 201130149.286C+5.1554.034%C+3.077%C++56.5D-30.9D3152.3h29.1B+53.9B+
A30 Walker 209128482.667B+1.4724.267%C+N/A17.5C+11.1C+3897.3h94B++387.4B+
Proton II PPA 115109813.625C+9.4929.288%B*3.67%A++37.6D2.1D-1382.9h12.4C--42.4C*
Photon A2A Missile Pods 19599492.02D2.1185.947%B**N/A20.6D-20D2774.8h9.1C10.6C++
L100 Python AP 19196332.909C1.2250.483%D2.083%C13.9D**13.8D3076.9h9.3D*18.3D*
NS-44 Commissioner 83823000.273D3.8620.335%F-14.634%D--4.4D*N/A2418.6h6.4F-31.3F*
NS-AM7 Archer 128793930.201D3.9349.832%D*2.532%F1.4D*N/A1858h15B+30.1B
Hyena Missile Launcher 13079312.548B++1.5934.133%C++N/A16.8C10.9C+4734.7h31.3B+91.8B+
M12 Kobalt 8178326C*21.8718.181%B++16.667%B++55.7C2.1D2111.4h24.2D--132.9C+
Thanatos VE70 69661890.349D3.7838.389%C+25.758%A++9.6D--N/A396.9h7.4D**19.4D
S12 Renegade 64641940.33D3.8036.162%D15.625%M++4.8D**N/A1813.4h4.6D*12.7D-
Saron HRB-H 10763183.5C0.6354.822%C+1.587%C++27.4D19.1C-4272.3h34D62D
L100 Python HESH 7460144.286D0.1545.588%CN/A20D*4.7D--2103h5.2D*11.3D--
Pelter Rocket Pod 8555413.75C+9.6252.004%B++N/A61.1C++33.3A++7320.9h17.7B+34B++
MANA Anti-Vehicle Turret 8951540.944D-3.1950.581%D9.804%M*510D380C--716270.1h7.7C**15.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,2422.1h
Anti-Vehicle MANA Turret234122.7h
Nano-Armor Kit1,5852,430,769470h
Nanite Revive Grenade01660h
Medical Applicator7811,1193.3h
Spitfire Auto-Turret61000.7h
Rocklet Rifle0570.6h
Xiphos Anti-Personnel Phalanx Tower0940h
Ammunition Package212622.8h
Shield Recharging Field1600.1h
Nano-Repair Grenade01,1830.3h

Check the help document for the dictionary if you want to learn more about words used here.


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