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Paragon Initiate Dzu[Mdu] Dzu
VS BR 135

KDR: 3.84

Score: 40.2m

Last Seen: Jun 24th, 2019 10:18 AM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Miller - Outfit Leader of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 84
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur CAS30 Tank Buster Saron Laser Cannon L-30R Vektor Supernova PC Supernova VPC Dual Photon Pods C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.353%15.588%364312103400.219783.616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.555%0.429B-0.769D--4.834T*HEAD + (~3.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.8-0.01C+17.5-0.231C57.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.268%1.436%7876120710,519164857946.37902182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%-0.226C-0.142C-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.40.127C++49.50.064C+90.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.105%1.2%614512084,583143920893.18264219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.207%1.385A-0.891D---0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.80.615B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.646%1.949%4461212014,311110427653.90489156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.891%-0.168C-0.567D0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.623B+16.90.612B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.954%19.403%446212113357384.58904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.211%-0.445C--0.65B+-1.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.397C--5.4-0.371C-8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 84
40.2m420%323 (19.4k)305 (18.3k)3.8360242,29611,0265.21649135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1213342619.139%1.981%3811:5411

95% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2015 1:19 PMNov 14th, 2018 10:32 PMJun 24th, 2019 7:46 PM (2d) (PST)Jun 24th, 2019 10:11 AM (2d) (PST)Jun 24th, 2019 6:18 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
628166120.3210.0840.0061.8110.11084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,69795536,7421950109718,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2196.5h/91.5d 15,221 838 18,780 238.6k 577 1,945 14,528 82.8m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:269
Deaths:293
KDR:0.918
Accuracy:37.793% C
HSR:17.844% B++
NS-11C
B+
Kills:183
Deaths:576
KDR:0.318
Accuracy:20.748% D
HSR:21.858% B+
Thanatos VE70
A*
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A*
Kills:518
Deaths (as Engineer):1,058
Deaths (to Engineers):5,173
KDR:0.4896
Kill Difference:540
Playtime:2,082.338 hours
Usage:95%
Score:38.987m
Score/min:312
Accuracy (listed only):32.310%
HSR (listed only):21.820%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,606
KDR:0
Kill Difference:UNR
Playtime:27.526 hours
Usage:1%
Score:0.201m
Score/min:121
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:269
Deaths:293
KDR:0.918
Accuracy:37.793% C
HSR:17.844% B++
NS-11C
B+
Kills:183
Deaths:576
KDR:0.318
Accuracy:20.748% D
HSR:21.858% B+
Thanatos VE70
A*
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A*
Kills:518
Deaths (as Light Assault):1,058
Deaths (to Light Assaults):1,582
KDR:0.4896
Kill Difference:540
Playtime:83.751 hours
Usage:4%
Score:0.763m
Score/min:152
Accuracy (listed only):32.310%
HSR (listed only):21.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:82
Deaths:300
KDR:0.273
Accuracy:20.335% F-
HSR:14.634% D--
NS-AM7 Archer
D*
Kills:75
Deaths:383
KDR:0.196
Accuracy:50.175% D*
HSR:1.333% F-
Kills:157
Deaths (as Infiltrator):683
Deaths (to Infiltrators):939
KDR:0.22987
Kill Difference:526
Playtime:30.646 hours
Usage:1%
Score:0.117m
Score/min:64
Accuracy (listed only):35.255%
HSR (listed only):7.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:269
Deaths:293
KDR:0.918
Accuracy:37.793% C
HSR:17.844% B++
Thanatos VE70
A*
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A*
Kills:335
Deaths (as Combat Medic):482
Deaths (to Combat Medics):387
KDR:0.69502
Kill Difference:147
Playtime:13.971 hours
Usage:1%
Score:0.117m
Score/min:140
Accuracy (listed only):38.091%
HSR (listed only):21.801%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,143
V. Kills:1,579 136%
Deaths:984
KDR:2.178
Accuracy:30.465% C
KPH:17.600 B+
VKPH:13 B+
Dual Photon Pods
B*
Kills:1,485
V. Kills:333 445%
Deaths:198
KDR:7.500
Accuracy:59.257% B*
KPH:54.800 C
VKPH:12.300 C-
Maelstrom Turbo Laser
B++
Kills:1,295
V. Kills:1,140 113%
Deaths:524
KDR:2.471
Accuracy:29.272% C
KPH:17.300 C*
VKPH:15.300 B++
Light PPA
B++
Kills:1,204
V. Kills:149 N/A
Deaths:219
KDR:5.498
Accuracy:46.132% B++
KPH:41.300 C+
VKPH:5.100 B++
Hornet Missiles
B**
Kills:785
V. Kills:685 114%
Deaths:243
KDR:3.230
Accuracy:69.925% B**
KPH:24.600 D
VKPH:21.500 D
Antares LC
D
Kills:185
V. Kills:201 92%
Deaths:230
KDR:0.804
Accuracy:30.253% C
KPH:7.300 D-
VKPH:7.900 D
M202 Wyrm
D
Kills:130
V. Kills:71 181%
Deaths:14
KDR:9.286
Accuracy:54.339% C
KPH:56.300 D-
VKPH:30.800 D
Photon A2A Missile Pods
D
Kills:99
V. Kills:96 102%
Deaths:49
KDR:2.020
Accuracy:85.947% B**
KPH:20.500 D-
VKPH:19.900 D
Kills:7,326 (4,827 + 0)
Deaths:2,461
KDR:2.977
VKDR:1.729
Vehicle Kills:4,254
Kill Difference:4,865
Playtime:317.179 hours
Usage:14%
Score:3.683m
Score/min:194
Piloting Accuracy:30.253%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:13,353
V. Kills:555 N/A
Deaths:534
KDR:25.006
Accuracy:44.183% B++
KPH:48.800 B+
VKPH:2 C
CAS30 Tank Buster
B
Kills:2,345
V. Kills:1,727 136%
Deaths:1,656
KDR:1.416
Accuracy:48.899% B
KPH:7.700 C+
VKPH:5.700 C
L-30R Vektor
B*
Kills:2,047
V. Kills:770 265%
Deaths:331
KDR:6.184
Accuracy:38.155% C+
KPH:17.900 B*
VKPH:6.700 C+
C150 Dalton
C+
Kills:1,400
V. Kills:1,287 109%
Deaths:320
KDR:4.375
Accuracy:29.250% D--
KPH:26 C-
VKPH:23.900 C+
L105 Zephyr
C++
Kills:526
V. Kills:123 424%
Deaths:64
KDR:8.219
Accuracy:42.072% C+
KPH:41.600 C
VKPH:9.700 C++
AP30 Shredder
C+
Kills:396
V. Kills:266 148%
Deaths:69
KDR:5.739
Accuracy:33.099% C+
KPH:30.700 C+
VKPH:20.700 C+
Dual-75 Duster
B*
Kills:138
V. Kills:7 N/A
Deaths:5
KDR:27.600
Accuracy:45.524% B*
KPH:61.900 C
VKPH:3.100 D
Kills:20,205 (17,745 + 2,460)
Deaths:2,979
KDR:6.782
VKDR:1.589
Vehicle Kills:4,735
Kill Difference:17,226
Playtime:774.541 hours
Usage:35%
Score:6.839m
Score/min:147
Piloting Accuracy:38.155%
Gunner Accuracy:45.524%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:146
V. Kills:44 324%
Deaths:22
KDR:6.636
Accuracy:49.049% B**
KPH:30 C+
VKPH:9 C*
L100 Python AP
D
Kills:96
V. Kills:95 100%
Deaths:33
KDR:2.909
Accuracy:50.483% D
KPH:13.900 D*
VKPH:13.700 D
L100 Python HESH
D--
Kills:60
V. Kills:14 400%
Deaths:14
KDR:4.286
Accuracy:45.588% C
KPH:19.700 D*
VKPH:4.600 D--
Kills:302 (302 + 0)
Deaths:69
KDR:4.377
VKDR:2.217
Vehicle Kills:153
Kill Difference:233
Playtime:14.836 hours
Usage:1%
Score:0.232m
Score/min:261
Driving Accuracy:45.588%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,612
V. Kills:653 246%
Deaths:103
KDR:15.651
Accuracy:60.282% A
KPH:35.300 A
VKPH:14.300 A++
Supernova VPC
C**
Kills:1,527
V. Kills:336 453%
Deaths:90
KDR:16.967
Accuracy:51.871% C++
KPH:39.800 C+
VKPH:8.800 C**
Supernova FPC
C
Kills:1,202
V. Kills:925 130%
Deaths:206
KDR:5.835
Accuracy:54.382% C++
KPH:17.300 D
VKPH:13.300 C
Saron HRB
B
Kills:578
V. Kills:412 140%
Deaths:63
KDR:9.175
Accuracy:48.784% B+
KPH:26.300 C++
VKPH:18.700 B
E540 Halberd
D
Kills:392
V. Kills:263 148%
Deaths:58
KDR:6.759
Accuracy:52.053% B+
KPH:19.500 D--
VKPH:13.100 D
Proton II PPA
B*
Kills:109
V. Kills:6 N/A
Deaths:8
KDR:13.625
Accuracy:29.288% B*
KPH:37.200 D
VKPH:2 D-
M12 Kobalt
B+
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:18.181% B+
KPH:56.400 C
VKPH:2.200 C-
Kills:5,498 (4,341 + 1,157)
Deaths:531
KDR:10.354
VKDR:4.893
Vehicle Kills:2,598
Kill Difference:4,967
Playtime:199.848 hours
Usage:9%
Score:3.124m
Score/min:261
Driving Accuracy:54.382%
Gunner Accuracy:18.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C--
Kills:199
V. Kills:9 N/A
Deaths:14
KDR:14.214
Accuracy:24.953% B+
KPH:76.700 D
VKPH:3.500 C--
Proton II PPA-H
C-
Kills:194
V. Kills:16 N/A
Deaths:25
KDR:7.760
Accuracy:39.215% C*
KPH:56.200 D
VKPH:4.600 C-
E540 Halberd-H
C
Kills:154
V. Kills:85 179%
Deaths:22
KDR:7
Accuracy:56.113% C+
KPH:35.600 C
VKPH:19.700 C
Saron HRB-H
C-
Kills:63
V. Kills:44 140%
Deaths:17
KDR:3.706
Accuracy:54.734% C+
KPH:27.400 D
VKPH:19.200 C-
Kills:610 (0 + 610)
Deaths:78
KDR:7.821
VKDR:1.974
Vehicle Kills:154
Kill Difference:532
Playtime:12.664 hours
Usage:1%
Score:0.214m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:54.734%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:64
V. Kills: N/A
Deaths:194
KDR:0.330
Accuracy:36.162% D
KPH:4.800 D**
VKPH:0 F
Kills:64 (64 + 0)
Deaths:194
KDR:0.330
VKDR:0
Vehicle Kills:0
Kill Difference:130
Playtime:13.431 hours
Usage:1%
Score:0.015m
Score/min:18
Driving Accuracy:36.162%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:55
V. Kills:30 177%
Deaths:4
KDR:13.750
Accuracy:52.004% B++
KPH:64.200 C*
VKPH:35 A++
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:7.500
Vehicle Kills:30
Kill Difference:51
Playtime:0.858 hours
Usage:0%
Score:0.038m
Score/min:730
Piloting Accuracy:N/A%
Gunner Accuracy:52.004%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 13,90813,35353425.006A**21.1744.183%B++2.262%C**48.8B+2C129273.5h13.6B+30.7B+
CAS30 Tank Buster 4,0722,3451,6561.416C++2.4248.899%BN/A7.7C+5.7C82305h49B+100.1B+
Saron Laser Cannon 3,7222,1439842.178C++1.6630.465%C1.307%D17.6B+13B+185121.8h84B++275.8B++
L-30R Vektor 2,8172,0473316.184M**2.3538.155%C+3.078%B+17.9B*6.7C+108114.6h38.1B*99.9B++
Supernova PC 2,2651,61210315.65A+11.8160.282%AN/A35.4A14.3A++24145.6h5C*8.2B++
Supernova VPC 1,8631,5279016.967B+13.1351.871%C++1.834%C**39.8C+8.8C**17038.4h3.4C+6.6C++
Dual Photon Pods 1,8181,4851987.5C*3.6659.257%B*1.01%C54.8C12.3C-25827.1h15B*25.3B*
C150 Dalton 2,6871,4003204.375C0.5429.25%D--N/A26C-23.9C+41653.8h3.4B+11.6C++
Maelstrom Turbo Laser 2,4351,2955242.471C**1.3729.272%CN/A17.3C*15.3B++19474.7h84.4B+288.2B+
Light PPA 1,3531,2042195.498C++1.6646.132%B++1.329%C++41.2C+5.1B++13729.2h13.6C++29.5C**
Supernova FPC 2,1271,2022065.835C+2.0054.382%C++1.248%D17.3D13.3C27469.4h5.3C++9.7C*
Hornet Missiles 1,4707852433.23C0.6169.925%B**2.293%B++24.6D21.5D26731.9h12.1C+17.4C*
C-4 1,1607245321.361C+2.4824.594%C+N/A24.2D*14.6D--23629.9h1.1B*4.5B+
Saron HRB 990578639.175B*5.3448.784%B+1.038%D26.3C++18.7B35522h21.3C*43.7B+
L105 Zephyr 649526648.219C+4.3842.072%C+N/A41.7C9.8C++31012.6h6.5C++15.5C++
AP30 Shredder 662396695.739C+1.9033.099%C+1.263%D30.7C+20.6C+111512.9h66.3B*200.3B++
E540 Halberd 655392586.759C+2.9252.053%B+N/A19.5D--13.1D34920.1h7.2D--13.9C
M60-A Bulldog 353276545.111C+1.2734.391%CN/A29.1C8.1B+5829.5h6C+17.4C+
Pandora VX25 2742692930.918C2.9237.793%C17.844%B++7.9D*N/A2533.9h4.9C+12.9C+
Tank Mine 318209514.098B*0.2656.647%A++N/A58.1D--30.3D*5783.6h2.3D4.1A
M12 Kobalt-H 2081991414.214C10.3824.953%B+18.09%C**76.5D3.5C--1862.6h19.8D79.4C+
Proton II PPA-H 210194257.76C3.9239.215%C*1.546%C+57.1D4.7C-1793.4h12.2C31.1C+
Antares LC 3861852300.804C-3.0330.253%C3.784%A+7.3D-7.9D11225.5h176.9C-584.8C
NS-11C 1881835760.318D3.5220.748%D21.858%B+2.1D*N/A985.9h23.3F-112.4D*
E540 Halberd-H 239154227C+3.1656.113%C+N/A35.8C19.8C+3414.3h6C++10.6C*
C75 Viper 190146226.636B+2.8049.049%B**1.37%C+29.8C+9C*2434.9h10.8B+22B*
Dual-75 Duster 145138527.6A*23.7645.524%B*N/A62.7C3.2D3252.2h5.6C*12.4B+
M202 Wyrm 201130149.286C+5.4554.339%C3.077%C++56.5D-30.9D3042.3h28.7B++52.8B++
Proton II PPA 115109813.625C+9.7929.288%B*3.67%A+37.6D2.1D-1382.9h12.4D42.4C++
A30 Walker 168100462.174C**1.6623.063%C+1%D-14.9C+10.1C3696.7h100.5B++435.8B+
Photon A2A Missile Pods 19599492.02D1.8285.947%B**N/A20.6D-20D2744.8h9.1C+10.6C++
L100 Python AP 19196332.909C0.9350.483%D2.083%C13.9D*13.8D2996.9h9.3D*18.3D*
NS-44 Commissioner 83823000.273D3.5620.335%F-14.634%D--4.4D*N/A2418.6h6.4F--31.3T
M12 Kobalt 8178326B22.1618.181%B+16.667%B++55.7C2.1C-2111.4h24.2D--132.9C+
NS-AM7 Archer 122753830.196D3.6450.175%D*1.333%F-1.3D*N/A1756.9h15.3B+30.5B
Hyena Missile Launcher 11469312.226B+1.6133.25%C+N/A15C9.8C+4554.6h32.8B+98.6B+
Thanatos VE70 69661890.349D3.4938.389%C+25.758%A*9.6D--N/A386.9h7.4D**19.4D
S12 Renegade 64641940.33D3.5136.162%D15.625%M*4.8D**N/A1813.4h4.6D*12.7D-
Saron HRB-H 10763173.706C0.1354.734%C+1.587%C+27.4D19.1C-4312.3h33.9D-61.9D
L100 Python HESH 7460144.286C--0.4545.588%CN/A20D*4.7D--2043h5.2D**11.3D--
Pelter Rocket Pod 8555413.75C+9.9152.004%B++N/A61.1C++33.3A++7300.9h17.7B+34B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,1801.6h
Anti-Vehicle MANA Turret223912.7h
Nano-Armor Kit1,4812,244,329437.1h
Nanite Revive Grenade01660h
Medical Applicator7811,1192.9h
Spitfire Auto-Turret6980.7h
Rocklet Rifle0570.6h
Xiphos Anti-Personnel Phalanx Tower0940h
Ammunition Package182492.8h
Shield Recharging Field1600.1h
Nano-Repair Grenade01,0850.3h

Check the help document for the dictionary if you want to learn more about words used here.


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