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Primarch Veteran EARLJAX[PBRO] EARLJAX
VS BR 96

KDR: 1.66

Score: 15.3m

Last Seen: Feb 21st, 2019 2:18 AM
- OFFLINE - 58.8 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Leader of The Purple Bros[PBRO] The Purple Bros
VS outfit on Emerald

Members: 7
Level Progress (to 97): 33%
Level 100 Progress: 81% 294h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Nova Supernova FPC M20 Wyvern VX6-7 Serpent VE92 Solstice SF C-4 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 515TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.945%16.204%3071210104,4681.034020.627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.635%-0.415C---0.69D0.131C++HEAD ++ (~6.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.8-0.012C+14.4-0.005C+61.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.962%1.242%22110211615603420.287547%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.626F-0.332C--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
790-3.905T*173.5-2.276F--616.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.26%1.128%350210201,7737849082.2586195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.48%0.328C**-0.954D---1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.698B+5.20.588B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.047%1.273%4521010122,35764012333.68281191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.961%-0.106C+-0.784D-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.233C++32.10.193C++59.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.934%69.355%452110216250110.123506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.765D-0.145C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.236C3.6-0.149C8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.35%10.736%452210202,934423306.93617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%-0.089C+-0.755D-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.025C+5.5-0.124C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Purple Bros[PBRO] The Purple Bros
VS outfit on Emerald

Members: 7
15.3m296.7%202 (12.1k)203 (12.2k)1.6607919,98612,0342.3155296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102219019.545%7.48%14606:175

45% Engineer8% Heavy Assault6% Infiltrator34% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:17 PMJan 15th, 2013 2:28 AMFeb 21st, 2019 11:11 PM (1d) (PST)Feb 20th, 2019 10:40 PM (2d) (PST)Feb 20th, 2019 10:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581314270.2650.1590.0200.9890.069184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4667,87525,5911610159412,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1259.3h/52.5d 7,879 1,495 5,445 74.7k 1,939 3,077 5,207 42.1m

EngineerCLASS DETAILS: Engineer
Nova
C
Kills:2,846
Deaths:1,370
KDR:2.077
Accuracy:40.883% C
HSR:10.893% D-
VX6-7
D--
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:18.740% D--
HSR:13.599% D*
Serpent VE92
D
Kills:1,189
Deaths:1,112
KDR:1.069
Accuracy:18.926% D--
HSR:16.737% D
Solstice SF
C--
Kills:635
Deaths:901
KDR:0.705
Accuracy:18.202% D*
HSR:14.016% C--
NS-11C
C++
Kills:594
Deaths:686
KDR:0.866
Accuracy:18.584% D--
HSR:19.529% C++
VE-LR Obelisk
D*
Kills:142
Deaths:160
KDR:0.888
Accuracy:24.418% D*
HSR:16.901% F
NSX-P Tanto
B
Kills:95
Deaths:113
KDR:0.841
Accuracy:22.017% D
HSR:27.368% B
Thanatos VE70
D**
Kills:88
Deaths:99
KDR:0.889
Accuracy:26.751% D**
HSR:5.682% F--
Pulsar C
C
Kills:73
Deaths:7
KDR:10.429
Accuracy:22.098% C
HSR:15.069% D**
Kills:6,868
Deaths (as Engineer):4,860
Deaths (to Engineers):3,632
KDR:1.41317
Kill Difference:2,008
Playtime:565.278 hours
Usage:45%
Score:8.296m
Score/min:245
Accuracy (listed only):23.402%
HSR (listed only):15.533%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:207
Deaths:266
KDR:0.778
Accuracy:17.023% D*
HSR:5.797% B**
Pulsar LSW
C
Kills:141
Deaths:126
KDR:1.119
Accuracy:13.808% F
HSR:21.277% C
Orion VS54
D-
Kills:121
Deaths:96
KDR:1.260
Accuracy:13.485% D**
HSR:18.182% D-
Kills:469
Deaths (as Heavy Assault):488
Deaths (to Heavy Assaults):2,882
KDR:0.96107
Kill Difference:19
Playtime:103.288 hours
Usage:8%
Score:1.100m
Score/min:178
Accuracy (listed only):14.772%
HSR (listed only):15.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C
Kills:2,846
Deaths:1,370
KDR:2.077
Accuracy:40.883% C
HSR:10.893% D-
VX6-7
D--
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:18.740% D--
HSR:13.599% D*
Serpent VE92
D
Kills:1,189
Deaths:1,112
KDR:1.069
Accuracy:18.926% D--
HSR:16.737% D
Solstice SF
C--
Kills:635
Deaths:901
KDR:0.705
Accuracy:18.202% D*
HSR:14.016% C--
NS-11C
C++
Kills:594
Deaths:686
KDR:0.866
Accuracy:18.584% D--
HSR:19.529% C++
Sirius SX12
C
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C
HSR:11.416% D--
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D--
HSR:18.497% C+
NSX-P Tanto
B
Kills:95
Deaths:113
KDR:0.841
Accuracy:22.017% D
HSR:27.368% B
Thanatos VE70
D**
Kills:88
Deaths:99
KDR:0.889
Accuracy:26.751% D**
HSR:5.682% F--
Pulsar C
C
Kills:73
Deaths:7
KDR:10.429
Accuracy:22.098% C
HSR:15.069% D**
Kills:7,541
Deaths (as Light Assault):5,464
Deaths (to Light Assaults):1,793
KDR:1.38012
Kill Difference:2,077
Playtime:428.497 hours
Usage:34%
Score:3.995m
Score/min:155
Accuracy (listed only):22.530%
HSR (listed only):15.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:2,846
Deaths:1,370
KDR:2.077
Accuracy:40.883% C
HSR:10.893% D-
Sirius SX12
C
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C
HSR:11.416% D--
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D--
HSR:18.497% C+
CME
C+
Kills:92
Deaths:118
KDR:0.780
Accuracy:18.508% D**
HSR:21.739% C+
Thanatos VE70
D**
Kills:88
Deaths:99
KDR:0.889
Accuracy:26.751% D**
HSR:5.682% F--
Kills:3,841
Deaths (as Combat Medic):2,351
Deaths (to Combat Medics):1,232
KDR:1.63377
Kill Difference:1,490
Playtime:18.435 hours
Usage:1%
Score:0.256m
Score/min:232
Accuracy (listed only):24.628%
HSR (listed only):13.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C
HSR:11.416% D--
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D--
HSR:18.497% C+
V10
D--
Kills:62
Deaths:25
KDR:2.480
Accuracy:29.934% F
HSR:69.355% D--
Soldier Soaker
C+
Kills:57
Deaths:75
KDR:0.760
Accuracy:24.814% D--
HSR:14.035% C+
Kills:934
Deaths (as Infiltrator):864
Deaths (to Infiltrators):1,388
KDR:1.08102
Kill Difference:70
Playtime:74.824 hours
Usage:6%
Score:0.748m
Score/min:167
Accuracy (listed only):23.275%
HSR (listed only):25.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:300
Deaths:185
KDR:1.622
Accuracy:14.335% C--
HSR:17.667% C-
Cosmos VM3
C
Kills:231
Deaths:168
KDR:1.375
Accuracy:14.661% C
HSR:17.749% C
Comet VM2
C
Kills:142
Deaths:139
KDR:1.022
Accuracy:35.426% D-
HSR:3.521% C
NS-10 Burster
B+
Kills:124
Deaths:132
KDR:0.939
Accuracy:27.219% C
HSR:9.677% B+
Comet VM2
B+
Kills:118
Deaths:128
KDR:0.922
Accuracy:37.503% D-
HSR:5.085% B+
NS-10 Burster
C**
Kills:100
Deaths:133
KDR:0.752
Accuracy:27.353% C
HSR:7% C**
Quasar VM1
C+
Kills:96
Deaths:52
KDR:1.846
Accuracy:13.121% C--
HSR:17.708% C+
Kills:1,111
Deaths (as MAX Suit):468.500
Deaths (to MAX Suits):627
KDR:2.3714
Kill Difference:642.500
Playtime:64.518 hours
Usage:5%
Score:0.915m
Score/min:236
Accuracy (listed only):24.231%
HSR (listed only):11.201%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:161
V. Kills:183 88%
Deaths:201
KDR:0.801
Accuracy:21.962% F
KPH:3.500 D-
VKPH:4 D-
Saron Laser Cannon
D-
Kills:125
V. Kills:118 105%
Deaths:195
KDR:0.641
Accuracy:24.873% D*
KPH:3.500 D-
VKPH:3.300 D--
Dual Photon Pods
D
Kills:66
V. Kills:17 367%
Deaths:15
KDR:4.400
Accuracy:45.081% D
KPH:18 D--
VKPH:4.600 D*
Kills:352 (286 + 0)
Deaths:411
KDR:0.856
VKDR:0.774
Vehicle Kills:318
Kill Difference:59
Playtime:85.748 hours
Usage:7%
Score:0.532m
Score/min:103
Piloting Accuracy:24.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:516
V. Kills:121 423%
Deaths:38
KDR:13.579
Accuracy:43.353% C++
KPH:42.100 C
VKPH:9.900 C*
AP30 Shredder
U
Kills:498
V. Kills:319 156%
Deaths:40
KDR:12.450
Accuracy:35.468% C++
KPH:1,792,800 U
VKPH:1,148,400 U
C150 Dalton
C++
Kills:136
V. Kills:97 139%
Deaths:29
KDR:4.690
Accuracy:39.859% C++
KPH:23.200 D
VKPH:16.500 D
Kills:1,150 (0 + 1,150)
Deaths:107
KDR:10.748
VKDR:5.019
Vehicle Kills:537
Kill Difference:1,043
Playtime:18.125 hours
Usage:1%
Score:0.580m
Score/min:533
Piloting Accuracy:N/A%
Gunner Accuracy:39.859%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,584
V. Kills:762 208%
Deaths:197
KDR:8.041
Accuracy:44.102% D*
KPH:22.700 C+
VKPH:10.900 D-
Saron HRB
C
Kills:569
V. Kills:281 202%
Deaths:88
KDR:6.466
Accuracy:36.604% D-
KPH:21.700 C
VKPH:10.700 D
E540 Halberd
D
Kills:207
V. Kills:144 143%
Deaths:50
KDR:4.140
Accuracy:43.994% C--
KPH:19 D*
VKPH:13.200 D
Supernova PC
D
Kills:189
V. Kills:83 225%
Deaths:50
KDR:3.780
Accuracy:45.458% C
KPH:14.600 D
VKPH:6.400 D
Supernova VPC
D*
Kills:183
V. Kills:34 N/A
Deaths:20
KDR:9.150
Accuracy:43.801% D
KPH:17.400 D*
VKPH:3.200 D*
Proton II PPA
C+
Kills:179
V. Kills:15 N/A
Deaths:17
KDR:10.529
Accuracy:24.608% C++
KPH:41.800 C--
VKPH:3.500 C+
Kills:2,911 (1,956 + 955)
Deaths:422
KDR:6.898
VKDR:3.126
Vehicle Kills:1,319
Kill Difference:2,489
Playtime:134.710 hours
Usage:11%
Score:1.528m
Score/min:189
Driving Accuracy:43.801%
Gunner Accuracy:24.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:94
V. Kills:42 219%
Deaths:20
KDR:4.700
Accuracy:51.971% D
KPH:28 D
VKPH:12.500 D--
Saron HRB-H
D
Kills:70
V. Kills:25 269%
Deaths:12
KDR:5.833
Accuracy:49.560% D
KPH:22.300 D-
VKPH:8 F
M40 Fury-H
C+
Kills:68
V. Kills:4 N/A
Deaths:7
KDR:9.714
Accuracy:37.288% C--
KPH:85.900 C+
VKPH:5.100 D
Kills:232 (0 + 232)
Deaths:39
KDR:5.949
VKDR:1.821
Vehicle Kills:71
Kill Difference:193
Playtime:7.280 hours
Usage:1%
Score:0.106m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:37.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:105
V. Kills:21 477%
Deaths:16
KDR:6.563
Accuracy:27.953% D
KPH:14 D-
VKPH:2.800 D-
M20 Basilisk
D-
Kills:65
V. Kills:17 361%
Deaths:25
KDR:2.600
Accuracy:28.349% D*
KPH:10 D-
VKPH:2.600 D**
M60-G Bulldog
D
Kills:54
V. Kills:7 N/A
Deaths:7
KDR:7.714
Accuracy:26.883% D--
KPH:21.700 D
VKPH:2.800 D-
G30 Walker
N/A
Kills:50
V. Kills:23 208%
Deaths:9
KDR:5.556
Accuracy:21.969% N/A
KPH:10.800 N/A
VKPH:5 N/A
Kills:274 (0 + 274)
Deaths:57
KDR:4.807
VKDR:1.193
Vehicle Kills:68
Kill Difference:217
Playtime:21.100 hours
Usage:2%
Score:0.134m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:21.969%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:55
V. Kills:23 229%
Deaths:75
KDR:0.733
Accuracy:22.588% F--
KPH:4.600 D--
VKPH:1.900 D--
Kills:55 (55 + 0)
Deaths:75
KDR:0.733
VKDR:0.307
Vehicle Kills:23
Kill Difference:20
Playtime:12.074 hours
Usage:1%
Score:0.027m
Score/min:38
Driving Accuracy:22.588%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:1,231
V. Kills:649 189%
Deaths:85
KDR:14.482
Accuracy:34.388% C
KPH:39 B*
VKPH:20.600 B**
CAS 14-E
C+
Kills:92
V. Kills:19 460%
Deaths:7
KDR:13.143
Accuracy:24.438% D**
KPH:30.700 D-
VKPH:6.300 C+
Kills:1,323 (0 + 1,323)
Deaths:92
KDR:14.380
VKDR:7.261
Vehicle Kills:668
Kill Difference:1,231
Playtime:34.518 hours
Usage:3%
Score:0.454m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:24.438%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 2,8752,8461,3702.077B+0.4240.883%C10.893%D-24.4C-N/A92116.5h5.5C--13.4C
Supernova FPC 2,3461,5841978.041B+6.3844.102%D*N/A22.7C+10.9D-17969.8h5.1B11.5C+
M20 Wyvern 1,8801,2318514.482A++12.8234.388%C2.031%D39.1B*20.6B**23131.5h59.6B++173.4B+
VX6-7 1,2101,2064122.927B**1.2718.74%D--13.599%D*17.1DN/A7670.7h12.1C**64.5C+
Serpent VE92 1,1931,1891,1121.069C+0.5918.926%D--16.737%D16.3DN/A5572.9h15.4C81.2C-
Solstice SF 6496359010.705C0.9618.202%D*14.016%C--7.8D-N/A2881.5h13.4C+73.6C
C-4 9396234141.505C++0.167.512%T-N/A57.7C-29.3C+66510.8h1.5C++19.8T*
NS-11C 6155946860.866C+0.7918.584%D--19.529%C++14DN/A4842.5h17.3C93C--
Saron HRB 850569886.466B4.8136.604%D-1.406%C+21.7C10.7D20326.2h14.4A39.4B++
L105 Zephyr 6375163813.579B+11.9243.353%C++N/A42C9.8C*21012.3h5.9B+13.7B+
AP30 Shredder 8174984012.45A10.7935.468%C++N/A4980U3190U22165600.1h105.7C+298.1C++
Sirius SX12 4444383851.138C++0.5222.4%C11.416%D--16.5DN/A5626.5h15.9C+70.8C+
Cosmos VM3 3023001851.622C+0.0414.335%C--17.667%C-20.8DN/A6814.4h15.6C-109.1C
MANA Anti-Vehicle Turret 5542922061.417D0.2448.969%D--2.397%C-2920C+2620C++20526300.1h9.2B+18.8C*
Frag Grenade 2842821282N/A280.3432.987%FN/A940A*6.7C+19580.3h2.2A+6.8B+
Tank Mine 427260982.653C++0.9925.422%DN/A81.3C--52.2C7823.2h1.5B++5.9C**
Cosmos VM3 2362311681.375C0.2914.661%C17.749%C17.5DN/A6113.2h19.3D**131.4C
Proximity Mine 228227435.279B+3.6241.867%C+N/A189.2A+N/A7001.2h1.4A+3.3B**
Lasher X2 2232072660.778C+0.8817.023%D*5.797%B**13.4D1C*5615.5h20.3C+119.4C--
E540 Halberd 351207504.14C2.4843.994%C--2.899%C*19D*13.2D27710.9h6.7D15.2D
Eridani SX5 2072042011.015C+0.6518.977%D**14.706%D15.3DN/A6913.3h12.9C+68.2C-
Supernova PC 272189503.78C+2.1245.458%C3.175%B+14.5D6.4D19713h5.8C+12.8C+
Supernova VPC 217183209.15C+7.4943.801%DN/A17.4D*3.2D*14810.5h3.8C8.8C--
Proton II PPA 1941791710.529C+8.8724.608%C++N/A41.6C--3.5C+1314.3h10.5C+42.7C++
MKV Suppressed 1741731780.972C+0.6920.248%D--18.497%C+20.1C--N/A978.6h16.1C+79.3C
Maelstrom Turbo Laser 3441612010.801C0.8621.962%F1.242%D-3.5D-4D-11146h173.5D790D**
Nemesis VSH9 2791492040.73C++0.9356.586%D-N/A6.4D5.6D--11923.2h7.5B13.2C++
VE-LR Obelisk 1471421600.888C--0.7724.418%D*16.901%F12.3D-N/A4911.5h9.1D-37.2D--
Comet VM2 2171421391.022C*0.6435.426%D-3.521%C9.5C5B+9315h20.6C**58.2C+
Pulsar LSW 1421411261.119C0.5413.808%F21.277%C18.8D-N/A927.5h16.1D--116.3D**
C150 Dalton 233136294.69C+3.0339.859%C++N/A23.1D16.4D5785.9h4.6C+11.5C*
Saron Laser Cannon 2431251950.641C1.0224.873%D*N/A3.5D-3.3D--7836.1h226.6D911.1D**
NS-10 Burster 2101241320.939C++0.7227.219%C9.677%B+5.7C++4C**10421.6h108.9B++400B+
Orion VS54 123121961.26C+0.4013.485%D**18.182%D-21.6C-N/A1715.6h12.6C*93.6C
MANA Anti-Personnel Turret 122120502.4N/A0.7419.32%UN/A1200U20U3058300.1h30.1T*155.5T*
Comet VM2 1701181280.922C+0.7437.503%D-5.085%B+8.7C--3.9D7213.5h25.1C**67C+
Lancer VS22 2441121730.647C+1.0156.686%DN/A8.5D10.1C--20513.1h22.1C**39.1C*
Force-Blade 1131108,4070.013C1.6517.205%D--3.636%C-0.2C--N/A1583.4h3C+17.2C--
M60-G Bulldog 126105166.563B*4.9027.953%DN/A14D-2.8D-817.5h8.2C+29.3C
NS-10 Burster 1671001330.752C-0.9127.353%C7%C**4.7C3.1C--8421.4h132.3B+483.7C**
Spear Anti-Vehicle Phalanx Turret 168100137.692C++6.0334.138%D--5%B+24.4D16.6C-2864.1h8.5C**24.9C+
Quasar VM1 9796521.846C**0.1913.121%C--17.708%C+11.3D--N/A588.5h14.3B109C++
NSX-P Tanto 102951130.841C+0.8222.017%D27.368%B15.6C--1.1B+496.1h16.2C+73.7C+
E540 Halberd-H 13694204.7C3.0451.971%D3.191%B*27.6D-12.4D*2303.4h6C*11.6C+
CAS 14-E 11192713.143C+11.4824.438%D**N/A30.7D-6.3C+963h62F-253.8F--
CME 92921180.78C--0.8818.508%D**21.739%C+21.9DN/A784.2h13.8C++74.3D
Thanatos VE70 8988990.889C+0.7726.751%D**5.682%F--20.5CN/A1154.3h4.6C**17C
Pulsar C 7373710.429S8.7722.098%C15.069%D**25.2C+N/A1632.9h10.3B+46.5C**
Hades VSH4 146711250.568C++1.0969.143%C*1.408%D8.1C8.5C1078.8h14.4F20.9F
Saron HRB-H 9570125.833C*4.1749.56%D1.429%C+22.6D-8.1F2233.1h18.5B*37.3B+
M40 Fury-H 726879.714C8.0537.288%C--N/A85C+5D3690.8h4.9B*13B*
Dual Photon Pods 8366154.4C2.7445.081%DN/A17.8D--4.6D*2573.7h29.7D65.9C--
M20 Basilisk 8265252.6C+0.9428.349%D*6.154%C++10D-2.6D**1156.5h85.4B+301.4C+
V10 6362252.48C0.8229.934%F69.355%D--11.9D--N/A455.2h3.6F-12.2F--
Hyena Missile Launcher 9458153.867A++2.2126.626%D--N/A9.5D5.9D736.1h48.2D--181.1D*
Soldier Soaker 5957750.76C0.9024.814%D--14.035%C+15.4D--N/A673.7h7C--28.3D--
M60-A Bulldog 7556144C-2.3432.848%D**1.786%C-14.4D-4.9C*1603.9h8.5D-25.8F
M40 Fury-F 7855750.733C0.9322.588%F--N/A4.5D--1.9D--3812.1h7.5B+33.2C
M60-G Bulldog 615477.714B++6.0526.883%D--1.852%D21.6D2.8D-1312.5h4.8B*17.7B
M60-A Bulldog 7852291.793D0.1316.684%F--N/A10.6D*5.3C1724.9h6.3C+38F--
G30 Walker 735095.556B*3.9021.969%D--4%C+10.9D5D-1204.6h202B919.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12860.2h
Nano-Armor Kit453519,95159.7h
Spawn Beacon141871h
Anti-Vehicle MANA Turret344633.2h
Medical Applicator6821,0403h
Spitfire Auto-Turret62540.3h
Ammunition Package92820.4h
Anti-Infantry MANA Turret102170.9h
Nano-Repair Grenade03300.1h
Recon Detection Device115981.3h

Check the help document for the dictionary if you want to learn more about words used here.


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