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Primarch Veteran EARLJAX[PBRO] EARLJAX
VS BR 98

KDR: 1.77

Score: 16.5m

Last Seen: Apr 18th, 2019 9:39 PM
- OFFLINE - 136.7 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Leader of The Purple Bros[PBRO] The Purple Bros
VS outfit on Emerald

Members: 3
Level Progress (to 99): 97%
Level 100 Progress: 88% 189h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Nova Supernova FPC M20 Wyvern AP30 Shredder VX6-7 Serpent VE92 NS-11C Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 524TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.105%16.458%3141310224,7211.059470.716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.955%-0.388C--0.654D-0.065C+HEAD ++ (~6.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.008C+14.20.008C+60

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.962%1.242%21110341615863420.27474447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.625F-0.329C--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
790-3.898T*173.5-2.272F--616.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.589%0.906%470210332,42982412032.94781202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.051%0.455B+-1.089D*-1.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++50.604B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.803%1.555%6561010253,08667217054.59226181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.062%0.429B-0.713D-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.3-0.004C+48.7-0.229C70.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.815%69.355%656110346252110.118774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.782D-0.146C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.239C3.6-0.147C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.333%10.781%656210332,959436316.77117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.19%-0.092C+-0.749D--0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.025C+5.5-0.124C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Purple Bros[PBRO] The Purple Bros
VS outfit on Emerald

Members: 3
16.5m291.8%207 (12.4k)207 (12.4k)1.7749922,10412,4532.4676898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103526321.16%7.139%15106:256

47% Engineer8% Heavy Assault6% Infiltrator33% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:17 PMJan 15th, 2013 2:28 AMApr 23rd, 2019 5:07 AM (1d) (PST)Apr 18th, 2019 9:31 PM (5d) (PST)Apr 18th, 2019 5:39 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121264860.2770.1560.0201.0320.076210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7237,58629,137179162512,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1329h/55.4d 8,626 1,578 6,062 82.3k 2,001 3,176 6,094 48.8m

EngineerCLASS DETAILS: Engineer
Nova
C
Kills:2,846
Deaths:1,370
KDR:2.077
Accuracy:40.883% C
HSR:10.893% D-
VX6-7
D--
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:18.740% D--
HSR:13.599% D*
Serpent VE92
D
Kills:1,189
Deaths:1,112
KDR:1.069
Accuracy:18.926% D--
HSR:16.737% D
NS-11C
C++
Kills:653
Deaths:734
KDR:0.890
Accuracy:18.943% D--
HSR:19.602% C++
Solstice SF
C--
Kills:635
Deaths:901
KDR:0.705
Accuracy:18.202% D*
HSR:14.016% C--
VE-LR Obelisk
D
Kills:285
Deaths:248
KDR:1.149
Accuracy:27.695% D
HSR:20% D*
Thanatos VE70
D--
Kills:113
Deaths:126
KDR:0.897
Accuracy:29.032% D--
HSR:7.965% F
NSX-P Tanto
B
Kills:95
Deaths:113
KDR:0.841
Accuracy:22.017% D
HSR:27.368% B
Pulsar C
C
Kills:73
Deaths:7
KDR:10.429
Accuracy:22.098% C
HSR:15.069% D**
Kills:7,095
Deaths (as Engineer):5,023
Deaths (to Engineers):3,767
KDR:1.4125
Kill Difference:2,072
Playtime:624.202 hours
Usage:47%
Score:9.396m
Score/min:251
Accuracy (listed only):24.060%
HSR (listed only):16.139%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:216
Deaths:277
KDR:0.780
Accuracy:17.294% D*
HSR:6.019% B**
Pulsar LSW
C
Kills:141
Deaths:126
KDR:1.119
Accuracy:13.808% F
HSR:21.277% C
Orion VS54
D-
Kills:121
Deaths:96
KDR:1.260
Accuracy:13.485% D**
HSR:18.182% D-
Kills:478
Deaths (as Heavy Assault):499
Deaths (to Heavy Assaults):2,969
KDR:0.95792
Kill Difference:21
Playtime:106.961 hours
Usage:8%
Score:1.130m
Score/min:176
Accuracy (listed only):14.862%
HSR (listed only):15.159%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C
Kills:2,846
Deaths:1,370
KDR:2.077
Accuracy:40.883% C
HSR:10.893% D-
VX6-7
D--
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:18.740% D--
HSR:13.599% D*
Serpent VE92
D
Kills:1,189
Deaths:1,112
KDR:1.069
Accuracy:18.926% D--
HSR:16.737% D
NS-11C
C++
Kills:653
Deaths:734
KDR:0.890
Accuracy:18.943% D--
HSR:19.602% C++
Solstice SF
C--
Kills:635
Deaths:901
KDR:0.705
Accuracy:18.202% D*
HSR:14.016% C--
Sirius SX12
C
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C
HSR:11.416% D--
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D--
HSR:18.497% C+
Thanatos VE70
D--
Kills:113
Deaths:126
KDR:0.897
Accuracy:29.032% D--
HSR:7.965% F
NSX-P Tanto
B
Kills:95
Deaths:113
KDR:0.841
Accuracy:22.017% D
HSR:27.368% B
Pulsar C
C
Kills:73
Deaths:7
KDR:10.429
Accuracy:22.098% C
HSR:15.069% D**
Kills:7,625
Deaths (as Light Assault):5,539
Deaths (to Light Assaults):1,855
KDR:1.3766
Kill Difference:2,086
Playtime:433.320 hours
Usage:33%
Score:4.038m
Score/min:155
Accuracy (listed only):22.770%
HSR (listed only):15.442%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:2,846
Deaths:1,370
KDR:2.077
Accuracy:40.883% C
HSR:10.893% D-
Sirius SX12
C
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C
HSR:11.416% D--
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D--
HSR:18.497% C+
Thanatos VE70
D--
Kills:113
Deaths:126
KDR:0.897
Accuracy:29.032% D--
HSR:7.965% F
CME
C+
Kills:92
Deaths:118
KDR:0.780
Accuracy:18.508% D**
HSR:21.739% C+
Kills:3,866
Deaths (as Combat Medic):2,378
Deaths (to Combat Medics):1,253
KDR:1.62574
Kill Difference:1,488
Playtime:19.462 hours
Usage:1%
Score:0.268m
Score/min:230
Accuracy (listed only):25.008%
HSR (listed only):14.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C
HSR:11.416% D--
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D--
HSR:18.497% C+
V10
D-
Kills:62
Deaths:25
KDR:2.480
Accuracy:29.815% D**
HSR:69.355% D-
Soldier Soaker
C
Kills:57
Deaths:75
KDR:0.760
Accuracy:24.814% D--
HSR:14.035% C
Beamer VS3
D-
Kills:51
Deaths:46
KDR:1.109
Accuracy:14.605% F-
HSR:15.686% D-
Kills:985
Deaths (as Infiltrator):910
Deaths (to Infiltrators):1,428
KDR:1.08242
Kill Difference:75
Playtime:74.853 hours
Usage:6%
Score:0.748m
Score/min:167
Accuracy (listed only):21.810%
HSR (listed only):23.949%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:321
Deaths:193
KDR:1.663
Accuracy:14.315% C--
HSR:17.757% C
Cosmos VM3
C
Kills:231
Deaths:168
KDR:1.375
Accuracy:14.661% C
HSR:17.749% C
Comet VM2
C
Kills:142
Deaths:139
KDR:1.022
Accuracy:35.332% D-
HSR:3.521% C
NS-10 Burster
B++
Kills:125
Deaths:132
KDR:0.947
Accuracy:27.282% C
HSR:10.400% B++
Quasar VM1
C++
Kills:118
Deaths:60
KDR:1.967
Accuracy:13.120% C--
HSR:19.492% C++
Comet VM2
B+
Kills:118
Deaths:128
KDR:0.922
Accuracy:37.399% D-
HSR:5.085% B+
NS-10 Burster
C*
Kills:104
Deaths:133
KDR:0.782
Accuracy:27.410% C
HSR:6.731% C*
Kills:1,159
Deaths (as MAX Suit):476.500
Deaths (to MAX Suits):633
KDR:2.43232
Kill Difference:682.500
Playtime:65.576 hours
Usage:5%
Score:0.936m
Score/min:238
Accuracy (listed only):24.217%
HSR (listed only):11.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:161
V. Kills:183 88%
Deaths:201
KDR:0.801
Accuracy:21.962% F
KPH:3.500 D-
VKPH:4 D-
Saron Laser Cannon
D-
Kills:125
V. Kills:118 105%
Deaths:195
KDR:0.641
Accuracy:24.873% D*
KPH:3.500 D-
VKPH:3.300 D--
Dual Photon Pods
D--
Kills:66
V. Kills:17 367%
Deaths:15
KDR:4.400
Accuracy:45.081% D-
KPH:18 D--
VKPH:4.600 D--
Kills:352 (286 + 0)
Deaths:411
KDR:0.856
VKDR:0.774
Vehicle Kills:318
Kill Difference:59
Playtime:85.845 hours
Usage:6%
Score:0.545m
Score/min:106
Piloting Accuracy:24.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,220
V. Kills:751 162%
Deaths:58
KDR:21.035
Accuracy:42.313% B**
KPH:4,392,000 U
VKPH:2,703,600 U
L105 Zephyr
C++
Kills:516
V. Kills:121 423%
Deaths:38
KDR:13.579
Accuracy:43.353% C+
KPH:42.100 C
VKPH:9.900 C++
C150 Dalton
C++
Kills:138
V. Kills:98 139%
Deaths:29
KDR:4.759
Accuracy:38.783% C++
KPH:22.900 D
VKPH:16.200 D
Kills:1,874 (0 + 1,874)
Deaths:125
KDR:14.992
VKDR:7.760
Vehicle Kills:970
Kill Difference:1,749
Playtime:18.294 hours
Usage:1%
Score:0.835m
Score/min:760
Piloting Accuracy:N/A%
Gunner Accuracy:38.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,240
V. Kills:1,054 212%
Deaths:263
KDR:8.517
Accuracy:45.602% D--
KPH:25.500 C++
VKPH:12 D
Saron HRB
C
Kills:569
V. Kills:281 202%
Deaths:89
KDR:6.393
Accuracy:36.651% D-
KPH:21.700 C
VKPH:10.700 D
E540 Halberd
D
Kills:211
V. Kills:145 145%
Deaths:51
KDR:4.137
Accuracy:44.263% C-
KPH:19.200 D*
VKPH:13.200 D
Supernova VPC
D*
Kills:191
V. Kills:37 N/A
Deaths:20
KDR:9.550
Accuracy:43.317% D-
KPH:17.700 D*
VKPH:3.400 D*
Supernova PC
D
Kills:189
V. Kills:83 225%
Deaths:50
KDR:3.780
Accuracy:45.458% C-
KPH:14.600 D
VKPH:6.400 D
Proton II PPA
C+
Kills:179
V. Kills:15 N/A
Deaths:17
KDR:10.529
Accuracy:24.608% C++
KPH:41.800 C-
VKPH:3.500 C+
G40-F Ranger
C*
Kills:88
V. Kills:49 176%
Deaths:3
KDR:29.333
Accuracy:26.268% D-
KPH:45.600 C*
VKPH:25.400 C++
Kills:3,667 (2,620 + 1,047)
Deaths:493
KDR:7.438
VKDR:3.375
Vehicle Kills:1,664
Kill Difference:3,174
Playtime:155.167 hours
Usage:12%
Score:1.792m
Score/min:193
Driving Accuracy:45.458%
Gunner Accuracy:26.268%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:94
V. Kills:42 219%
Deaths:20
KDR:4.700
Accuracy:51.971% D
KPH:28 D
VKPH:12.500 D--
Saron HRB-H
D
Kills:70
V. Kills:25 269%
Deaths:13
KDR:5.385
Accuracy:49.981% D
KPH:22.200 D-
VKPH:7.900 F
M40 Fury-H
C+
Kills:68
V. Kills:4 N/A
Deaths:7
KDR:9.714
Accuracy:37.288% D
KPH:85.900 C+
VKPH:5.100 D
Kills:232 (0 + 232)
Deaths:40
KDR:5.800
VKDR:1.775
Vehicle Kills:71
Kill Difference:192
Playtime:7.306 hours
Usage:1%
Score:0.107m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:37.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:105
V. Kills:21 477%
Deaths:16
KDR:6.563
Accuracy:27.953% D
KPH:14 D-
VKPH:2.800 D-
M20 Basilisk
D-
Kills:68
V. Kills:18 358%
Deaths:26
KDR:2.615
Accuracy:28.368% D*
KPH:10.300 D-
VKPH:2.700 D*
M60-G Bulldog
D-
Kills:54
V. Kills:7 N/A
Deaths:7
KDR:7.714
Accuracy:26.883% D--
KPH:21.700 D-
VKPH:2.800 D-
G30 Walker
N/A
Kills:50
V. Kills:23 208%
Deaths:9
KDR:5.556
Accuracy:21.969% N/A
KPH:10.700 N/A
VKPH:4.900 N/A
Kills:277 (0 + 277)
Deaths:58
KDR:4.776
VKDR:1.190
Vehicle Kills:69
Kill Difference:219
Playtime:21.255 hours
Usage:2%
Score:0.137m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:21.969%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:55
V. Kills:23 229%
Deaths:75
KDR:0.733
Accuracy:22.588% F--
KPH:4.600 D*
VKPH:1.900 D--
Kills:55 (55 + 0)
Deaths:75
KDR:0.733
VKDR:0.307
Vehicle Kills:23
Kill Difference:20
Playtime:12.074 hours
Usage:1%
Score:0.028m
Score/min:38
Driving Accuracy:22.588%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:1,231
V. Kills:649 189%
Deaths:85
KDR:14.482
Accuracy:34.388% C
KPH:39 B**
VKPH:20.600 B**
VLG Missile Launcher
C+
Kills:121
V. Kills:52 228%
Deaths:10
KDR:12.100
Accuracy:44.881% D--
KPH:51.100 C
VKPH:22 C+
CAS 14-E
C+
Kills:105
V. Kills:20 N/A
Deaths:8
KDR:13.125
Accuracy:24.365% D**
KPH:32.800 D-
VKPH:6.200 C+
Kills:1,457 (0 + 1,457)
Deaths:103
KDR:14.146
VKDR:7
Vehicle Kills:721
Kill Difference:1,354
Playtime:37.111 hours
Usage:3%
Score:0.489m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:24.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 2,8752,8461,3702.077B+0.3040.883%C10.893%D-24.4C-N/A92116.5h5.5D13.4C
Supernova FPC 3,2942,2402638.517B+6.7445.602%D--N/A25.5C++12D18187.9h4.9B+10.7C++
M20 Wyvern 1,8801,2318514.482A++12.7134.388%C2.031%D39.1B**20.6B**23131.5h59.6B++173.4B++
AP30 Shredder 1,9711,2205821.034A*19.2642.313%B**1.639%C12200U7510U47104900.1h104.1C+246B+
VX6-7 1,2101,2064122.927A+1.1518.74%D--13.599%D*17.1DN/A7670.7h12.1C**64.5C+
Serpent VE92 1,1931,1891,1121.069C+0.7118.926%D--16.737%D16.3DN/A5572.9h15.4C81.2C--
NS-11C 6756537340.89C+0.8818.943%D--19.602%C++14.4DN/A4945.2h17.1C90.4C--
Solstice SF 6496359010.705C1.0718.202%D*14.016%C--7.8D-N/A2881.5h13.4C+73.6C
C-4 9506314221.495C++0.287.561%T-N/A57.4C--29C+66811h1.5C++19.7T*
Saron HRB 850569896.393C**4.6236.651%D-1.406%C+21.6C10.7D20626.3h14.5A39.5B++
L105 Zephyr 6375163813.579B+11.8043.353%C+N/A42C9.8C++21012.3h5.9B+13.7B+
Sirius SX12 4444383851.138C++0.6422.4%C11.416%D--16.5DN/A5726.5h15.9C+70.8C+
Cosmos VM3 3243211931.663C+0.1114.315%C--17.757%C21.4DN/A7015h15.4C107.4C
MANA Anti-Vehicle Turret 5592952061.432C-0.3449.098%C--2.373%D-2950C+2640C+20871800.1h9.2C-18.8C
Frag Grenade 2912891289N/A287.2333.552%D**N/A963.3A*6.7C+19090.3h2.3A6.9B+
VE-LR Obelisk 2972852481.149C0.6327.695%D20%D*15.1DN/A4718.9h9.1D32.9D
Tank Mine 4362661012.634C+0.8625.919%DN/A78.2D50C-7653.4h1.6B+6C*
Cosmos VM3 2362311681.375C0.4014.661%C17.749%C17.5DN/A6113.2h19.3D**131.4C--
Proximity Mine 228227435.279B+3.5041.867%C+N/A189.2A+N/A7051.2h1.4A+3.3B**
Lasher X2 2352162770.78C+0.9917.294%D*6.019%B**13.6D-1.2B++5615.9h20.8C+120.1C--
E540 Halberd 356211514.137C2.3644.263%C-2.844%C**19.2D*13.2D28311h6.7D15.1C--
Eridani SX5 2072042011.015C+0.7618.977%D**14.706%D15.3DN/A6913.3h12.9C+68.2C-
Supernova VPC 228191209.55C+7.7843.317%D-N/A17.7D*3.4D*15010.8h3.8C8.8D
Supernova PC 272189503.78C+2.0145.458%C-3.175%B++14.5D6.4D20213h5.8C+12.8C+
Proton II PPA 1941791710.529C+8.7524.608%C++N/A41.6C--3.5C+1344.3h10.5C+42.7C*
MKV Suppressed 1741731780.972C+0.8020.248%D--18.497%C+20.1C--N/A978.6h16.1C+79.3C
Maelstrom Turbo Laser 3441612010.801C0.9721.962%F1.242%D-3.5D-4D-11346.1h173.5D790D**
Nemesis VSH9 2791492040.73C++1.0456.586%D-N/A6.4D5.6D11923.2h7.5B13.2C++
Comet VM2 2171421391.022C*0.7535.332%D-3.521%C9.4C5B+9315.1h20.6B58.4C++
Pulsar LSW 1421411261.119C0.6613.808%F21.277%C18.8D-N/A927.5h16.1D--116.3D**
C150 Dalton 236138294.759C+2.9838.783%C++N/A23D16.3D5776h4.6C+11.8C++
Hyena Missile Launcher 211133423.167A+1.3929.177%DN/A11.1C--6.5D7112h48.2D-165.3D
NS-10 Burster 2111251320.947C+0.8327.282%C10.4%B++5.8C++4C**10421.7h109.4B++400.9B+
Saron Laser Cannon 2431251950.641C1.1324.873%D*N/A3.5D-3.3D--8136.1h226.6D-911.1D*
Orion VS54 123121961.26C+0.5113.485%D**18.182%D-21.6C-N/A1765.6h12.6C**93.6C-
VLG Missile Launcher 1731211012.1B10.3344.881%D--N/A50.4C-21.7C+2222.4h5.5C**12.2C*
MANA Anti-Personnel Turret 122120502.4N/A0.6319.32%UN/A1200U20U3060700.1h30.1T*155.5T*
Quasar VM1 120118601.967B0.1913.12%C--19.492%C++13D-N/A619.1h13.4B+102.5C++
Comet VM2 1701181280.922C+0.8537.399%D-5.085%B+8.7C--3.9D7313.5h25.1C**67.2C++
Thanatos VE70 1151131260.897C+0.8829.032%D--7.965%F22.2CN/A1085.1h4.8C*16.5C
Lancer VS22 2441121730.647C+1.1356.273%DN/A8.5D10.1C--20713.1h22.2C**39.4C*
Force-Blade 1141118,6860.013C1.7616.582%D*3.604%C-0.2DN/A1605h2.9C+17.8C--
M60-G Bulldog 126105166.563B*4.7927.953%DN/A14D-2.8D-827.5h8.2C+29.3C
CAS 14-E 125105813.125C+11.3524.365%D**N/A32.8D-6.3C+1033.2h57.8F237.3F--
NS-10 Burster 1721041330.782C0.9927.41%C6.731%C*4.8C3.2C-8521.5h128.8B+470B
Spear Anti-Vehicle Phalanx Turret 168100137.692C++5.9234.164%D--5%B+24.4D16.6C-2914.1h8.5C**24.9C+
NSX-P Tanto 102951130.841C+0.9322.017%D27.368%B15.3C--1.1B+496.2h16.2C+73.7C+
E540 Halberd-H 13694204.7C2.9351.971%D3.191%B*27.6D12.4D--2353.4h6C*11.6C+
CME 92921180.78C--0.9918.508%D**21.739%C+21.9DN/A784.2h13.8C++74.3D
G40-F Ranger 13788329.333M**27.5626.268%D-N/A46.3C*25.8C++3451.9h36.3A138B**
Pulsar C 7373710.429S8.6522.098%C15.069%D**25.2C+N/A1682.9h10.3B+46.5C**
Hades VSH4 146711250.568C+1.2169.143%C++1.408%C--8.1C-8.5C1088.8h14.4F-20.9F
Saron HRB-H 9570135.385C++3.6149.981%D1.429%C+21.9D-7.8F2243.2h18.9B*37.8B+
M20 Basilisk 8668262.615C+0.8428.368%D*7.353%B++10.3D-2.7D*1176.6h83.3B+293.7C+
M40 Fury-H 726879.714C+7.9437.288%DN/A85C+5D3700.8h4.9B*13B*
Dual Photon Pods 8366154.4C2.6345.081%D-N/A17.8D--4.6D--2703.7h29.7D65.9C--
V10 6362252.48C0.7129.815%D**69.355%D-11.9D--N/A455.2h3.6F-12.2F-
Soldier Soaker 5957750.76C1.0124.814%D--14.035%C15.4D--N/A673.7h7D28.3D--
M60-A Bulldog 7556144C-2.2332.848%D**1.786%C-14.4D-4.9C*1603.9h8.5D*25.8F
M40 Fury-F 7855750.733C1.0422.588%F--N/A4.5D*1.9D--3812.1h7.5B++33.2C
M60-G Bulldog 615477.714B++5.9426.883%D--1.852%D21.6D-2.8D-1322.5h4.8B*17.7B
M60-A Bulldog 7852291.793D0.0216.684%F-N/A10.6D*5.3C1724.9h6.3C+38F--
Beamer VS3 5151461.109B+0.6714.605%F-15.686%D-15.5C--N/A973.3h11C+75.5D
G30 Walker 735095.556B**3.7821.969%D*4%C+10.6D4.9D-1204.7h202B919.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12860.2h
Nano-Armor Kit499574,96066.5h
Spawn Beacon152601h
Anti-Vehicle MANA Turret354813.2h
Medical Applicator7322,2103.1h
Spitfire Auto-Turret63200.4h
Ammunition Package93170.5h
Anti-Infantry MANA Turret102170.9h
Nano-Repair Grenade04190.1h
Recon Detection Device115981.3h

Check the help document for the dictionary if you want to learn more about words used here.


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