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Castellan Veteran EARLJAX[PBRO] EARLJAX
VS BR 65

KDR: 1.96

Score: 21m

Last Seen: Feb 8th, 2020 3:13 AM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Leader of The Purple Bros[PBRO] The Purple Bros
VS outfit on Emerald

Members: 7
Level Progress (to 66): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Nova AP30 Shredder M20 Wyvern VX6-7 Serpent VE92 NS-11C C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 558TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.368%18.153%3701412186,2581.121910.839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.072%-0.381C--0.652D-0.07C+HEAD ++ (~7.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.015C+14.10.014C+55

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.988%1.242%19112311616623440.24283647%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.617F-0.312C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
791.5-3.883T*174-2.273F--617.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.762%0.573%707212304,18899019284.2303217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.867%0.618B+-1.19D*-1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.745B++4.60.627B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.755%1.808%8851412185,14382928986.20386177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.277%0.449B-0.71D--0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.4-0.112C+61.7-0.366C-89.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.815%69.355%885112316265810.094082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.776D-0.15C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.231C3.6-0.142C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.211%10.879%885212302,969516315.74275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.143%-0.115C+-0.753D--0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.032C+5.5-0.124C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Purple Bros[PBRO] The Purple Bros
VS outfit on Emerald

Members: 7
21m330.6%226 (13.6k)221 (13.3k)1.9606529,39614,9932.7101365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123255723.309%7.246%16906:207

51% Engineer7% Heavy Assault31% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:17 PMJan 15th, 2013 2:28 AMFeb 8th, 2020 9:22 AM (11d) (PST)Feb 8th, 2020 12:54 AM (11d) (PST)Feb 7th, 2020 11:13 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7111175940.3100.1580.0221.3150.088277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,6357,04735,588199179513,287

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1582.8h/65.9d 11,237 2,130 7,968 124.8k 2,229 3,568 8,359 67.5m

EngineerCLASS DETAILS: Engineer
Nova
C
Kills:2,856
Deaths:1,379
KDR:2.071
Accuracy:40.751% C
HSR:10.994% D--
VX6-7
D*
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:18.740% D*
HSR:13.599% D*
Serpent VE92
D
Kills:1,189
Deaths:1,112
KDR:1.069
Accuracy:18.926% D--
HSR:16.737% D
NS-11C
B+
Kills:1,182
Deaths:1,189
KDR:0.994
Accuracy:20.734% D
HSR:21.997% B+
Solstice SF
C
Kills:773
Deaths:1,011
KDR:0.765
Accuracy:19.172% D-
HSR:15.395% C
Zenith VX-5
C*
Kills:736
Deaths:647
KDR:1.138
Accuracy:26.477% C*
HSR:20.245% C
VE-LR Obelisk
D
Kills:506
Deaths:372
KDR:1.360
Accuracy:28.216% D
HSR:23.518% D--
Thanatos VE70
D--
Kills:113
Deaths:126
KDR:0.897
Accuracy:29.032% D--
HSR:7.965% F
NSX-P Tanto
B++
Kills:112
Deaths:141
KDR:0.794
Accuracy:22.515% D
HSR:30.357% B++
Pulsar C
C--
Kills:80
Deaths:13
KDR:6.154
Accuracy:21.633% C--
HSR:15% D**
Kills:8,753
Deaths (as Engineer):6,402
Deaths (to Engineers):4,356
KDR:1.36723
Kill Difference:2,351
Playtime:807.390 hours
Usage:51%
Score:13.044m
Score/min:269
Accuracy (listed only):24.620%
HSR (listed only):17.581%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:148
Deaths:130
KDR:1.138
Accuracy:15.071% D*
HSR:19.595% D
Pulsar LSW
C-
Kills:141
Deaths:126
KDR:1.119
Accuracy:13.745% F
HSR:21.277% C-
Kills:289
Deaths (as Heavy Assault):256
Deaths (to Heavy Assaults):3,630
KDR:1.12891
Kill Difference:33
Playtime:116.849 hours
Usage:7%
Score:1.237m
Score/min:177
Accuracy (listed only):14.408%
HSR (listed only):20.436%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C
Kills:2,856
Deaths:1,379
KDR:2.071
Accuracy:40.751% C
HSR:10.994% D--
VX6-7
D*
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:18.740% D*
HSR:13.599% D*
Serpent VE92
D
Kills:1,189
Deaths:1,112
KDR:1.069
Accuracy:18.926% D--
HSR:16.737% D
NS-11C
B+
Kills:1,182
Deaths:1,189
KDR:0.994
Accuracy:20.734% D
HSR:21.997% B+
Solstice SF
C
Kills:773
Deaths:1,011
KDR:0.765
Accuracy:19.172% D-
HSR:15.395% C
Zenith VX-5
C*
Kills:736
Deaths:647
KDR:1.138
Accuracy:26.477% C*
HSR:20.245% C
Sirius SX12
C-
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C-
HSR:11.416% D*
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D*
HSR:18.497% C+
NSX-P Tengu
B++
Kills:172
Deaths:162
KDR:1.062
Accuracy:35.106% C+
HSR:26.163% B++
Thanatos VE70
D--
Kills:113
Deaths:126
KDR:0.897
Accuracy:29.032% D--
HSR:7.965% F
NSX-P Tanto
B++
Kills:112
Deaths:141
KDR:0.794
Accuracy:22.515% D
HSR:30.357% B++
Pulsar C
C--
Kills:80
Deaths:13
KDR:6.154
Accuracy:21.633% C--
HSR:15% D**
Kills:9,234
Deaths (as Light Assault):6,956
Deaths (to Light Assaults):2,246
KDR:1.32749
Kill Difference:2,278
Playtime:487.551 hours
Usage:31%
Score:4.678m
Score/min:160
Accuracy (listed only):24.208%
HSR (listed only):17.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:2,856
Deaths:1,379
KDR:2.071
Accuracy:40.751% C
HSR:10.994% D--
Sirius SX12
C-
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C-
HSR:11.416% D*
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D*
HSR:18.497% C+
NSX-P Tengu
B++
Kills:172
Deaths:162
KDR:1.062
Accuracy:35.106% C+
HSR:26.163% B++
Thanatos VE70
D--
Kills:113
Deaths:126
KDR:0.897
Accuracy:29.032% D--
HSR:7.965% F
CME
C+
Kills:92
Deaths:118
KDR:0.780
Accuracy:18.508% F
HSR:21.739% C+
Kills:4,048
Deaths (as Combat Medic):2,549
Deaths (to Combat Medics):1,471
KDR:1.58807
Kill Difference:1,499
Playtime:19.884 hours
Usage:1%
Score:0.272m
Score/min:228
Accuracy (listed only):26.432%
HSR (listed only):15.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C-
HSR:11.416% D*
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D*
HSR:18.497% C+
NSX-P Tengu
B++
Kills:172
Deaths:162
KDR:1.062
Accuracy:35.106% C+
HSR:26.163% B++
V10
D--
Kills:62
Deaths:25
KDR:2.480
Accuracy:29.815% F
HSR:69.355% D--
Soldier Soaker
C+
Kills:57
Deaths:75
KDR:0.760
Accuracy:24.814% D--
HSR:14.035% C+
Beamer VS3
D--
Kills:51
Deaths:46
KDR:1.109
Accuracy:14.605% F-
HSR:15.686% D--
Kills:1,157
Deaths (as Infiltrator):1,072
Deaths (to Infiltrators):1,738
KDR:1.07929
Kill Difference:85
Playtime:75.455 hours
Usage:5%
Score:0.749m
Score/min:166
Accuracy (listed only):23.709%
HSR (listed only):24.265%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:356
Deaths:217
KDR:1.641
Accuracy:14.747% D
HSR:18.539% C+
Cosmos VM3
C
Kills:231
Deaths:168
KDR:1.375
Accuracy:14.661% D
HSR:17.749% C
Quasar VM1
B
Kills:149
Deaths:84
KDR:1.774
Accuracy:14.129% C
HSR:20.805% B
Comet VM2
C
Kills:144
Deaths:140
KDR:1.029
Accuracy:35.291% D-
HSR:3.472% C
NS-10 Burster
B+
Kills:140
Deaths:139
KDR:1.007
Accuracy:27.887% C
HSR:9.286% B+
Comet VM2
B
Kills:121
Deaths:129
KDR:0.938
Accuracy:37.397% D-
HSR:4.959% B
NS-10 Burster
B+
Kills:111
Deaths:140
KDR:0.793
Accuracy:28.055% C
HSR:7.207% B+
Blueshift VM5
B**
Kills:63
Deaths:33
KDR:1.909
Accuracy:21.008% C*
HSR:26.984% B**
Blueshift VM5
B++
Kills:56
Deaths:33
KDR:1.697
Accuracy:20.666% C++
HSR:25% B++
Kills:1,371
Deaths (as MAX Suit):541.500
Deaths (to MAX Suits):701
KDR:2.53186
Kill Difference:829.500
Playtime:69.920 hours
Usage:4%
Score:1.048m
Score/min:250
Accuracy (listed only):23.760%
HSR (listed only):14.889%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:161
V. Kills:183 88%
Deaths:202
KDR:0.797
Accuracy:21.988% D**
KPH:3.500 D-
VKPH:3.900 D-
Saron Laser Cannon
D-
Kills:125
V. Kills:118 105%
Deaths:195
KDR:0.641
Accuracy:24.873% D*
KPH:3.500 D-
VKPH:3.300 D--
Dual Photon Pods
D-
Kills:66
V. Kills:17 367%
Deaths:15
KDR:4.400
Accuracy:45.081% D-
KPH:18 D--
VKPH:4.600 D--
Kills:352 (286 + 0)
Deaths:412
KDR:0.854
VKDR:0.772
Vehicle Kills:318
Kill Difference:60
Playtime:86.174 hours
Usage:5%
Score:0.577m
Score/min:112
Piloting Accuracy:24.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:2,464
V. Kills:1,420 173%
Deaths:79
KDR:31.190
Accuracy:44.577% A
KPH:8,870,400 U
VKPH:5,112,000 U
L105 Zephyr
C++
Kills:522
V. Kills:123 421%
Deaths:38
KDR:13.737
Accuracy:43.297% C+
KPH:42.300 C
VKPH:10 C++
C150 Dalton
C**
Kills:345
V. Kills:216 159%
Deaths:29
KDR:11.897
Accuracy:39.793% C**
KPH:34.100 C+
VKPH:21.400 C
Kills:3,331 (0 + 3,331)
Deaths:146
KDR:22.815
VKDR:12.048
Vehicle Kills:1,759
Kill Difference:3,185
Playtime:22.450 hours
Usage:1%
Score:1.564m
Score/min:1,161
Piloting Accuracy:N/A%
Gunner Accuracy:39.793%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,999
V. Kills:1,779 225%
Deaths:322
KDR:12.419
Accuracy:47.909% D
KPH:30.700 B+
VKPH:13.600 C
Saron HRB
C
Kills:635
V. Kills:311 204%
Deaths:89
KDR:7.135
Accuracy:37.536% D
KPH:22.200 C
VKPH:10.900 D
E540 Halberd
D
Kills:277
V. Kills:173 159%
Deaths:54
KDR:5.130
Accuracy:42.085% D
KPH:20.700 D--
VKPH:12.900 D
G40-F Ranger
C*
Kills:238
V. Kills:129 183%
Deaths:9
KDR:26.444
Accuracy:30.297% C
KPH:50.900 C*
VKPH:27.600 C++
Supernova VPC
D*
Kills:193
V. Kills:37 N/A
Deaths:20
KDR:9.650
Accuracy:43.543% D-
KPH:17.700 D**
VKPH:3.400 D*
Supernova PC
D
Kills:189
V. Kills:83 225%
Deaths:50
KDR:3.780
Accuracy:45.458% C-
KPH:14.400 D
VKPH:6.300 D
Proton II PPA
C+
Kills:179
V. Kills:15 N/A
Deaths:17
KDR:10.529
Accuracy:24.608% C+
KPH:41.700 C--
VKPH:3.500 C+
Kills:5,710 (4,381 + 1,329)
Deaths:561
KDR:10.178
VKDR:4.504
Vehicle Kills:2,527
Kill Difference:5,149
Playtime:205.323 hours
Usage:13%
Score:2.699m
Score/min:219
Driving Accuracy:45.458%
Gunner Accuracy:24.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:165
V. Kills:69 236%
Deaths:13
KDR:12.692
Accuracy:52.116% C
KPH:30.700 C
VKPH:12.900 D--
E540 Halberd-H
D
Kills:109
V. Kills:45 237%
Deaths:20
KDR:5.450
Accuracy:50.801% D-
KPH:29.400 D
VKPH:12.100 D*
M40 Fury-H
C+
Kills:68
V. Kills:4 N/A
Deaths:7
KDR:9.714
Accuracy:37.288% C--
KPH:85.900 C+
VKPH:5.100 D
Proton II PPA-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:7
KDR:7.143
Accuracy:26.804% N/A
KPH:28.700 N/A
VKPH:2.300 N/A
Kills:392 (0 + 392)
Deaths:47
KDR:8.340
VKDR:2.596
Vehicle Kills:122
Kill Difference:345
Playtime:11.605 hours
Usage:1%
Score:0.166m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:26.804%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:111
V. Kills:22 N/A
Deaths:16
KDR:6.938
Accuracy:27.767% D-
KPH:14.500 D-
VKPH:2.900 D-
M20 Basilisk
D
Kills:82
V. Kills:24 328%
Deaths:27
KDR:3.037
Accuracy:29.783% D--
KPH:11.600 D
VKPH:3.400 D*
G30 Walker
C+
Kills:76
V. Kills:36 205%
Deaths:9
KDR:8.444
Accuracy:24.263% D-
KPH:14.700 C+
VKPH:6.900 C--
M60-G Bulldog
D-
Kills:56
V. Kills:8 N/A
Deaths:7
KDR:8
Accuracy:27.805% D--
KPH:21.900 D-
VKPH:3.100 D-
M12 Kobalt
C
Kills:53
V. Kills:2 N/A
Deaths:3
KDR:17.667
Accuracy:17.385% C
KPH:33.100 D-
VKPH:1.200 D--
Kills:378 (0 + 378)
Deaths:62
KDR:6.097
VKDR:1.484
Vehicle Kills:92
Kill Difference:316
Playtime:24.067 hours
Usage:2%
Score:0.175m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:17.385%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:58
V. Kills:24 232%
Deaths:80
KDR:0.725
Accuracy:22.574% F--
KPH:4.700 D--
VKPH:1.900 D--
Kills:58 (58 + 0)
Deaths:80
KDR:0.725
VKDR:0.300
Vehicle Kills:24
Kill Difference:22
Playtime:12.356 hours
Usage:1%
Score:0.029m
Score/min:39
Driving Accuracy:22.574%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:1,231
V. Kills:649 189%
Deaths:85
KDR:14.482
Accuracy:34.388% C
KPH:39 B**
VKPH:20.600 B*
VLG Missile Launcher
C++
Kills:158
V. Kills:69 226%
Deaths:12
KDR:13.167
Accuracy:46.901% D
KPH:50.100 C
VKPH:21.900 C++
CAS 14-E
C**
Kills:156
V. Kills:27 N/A
Deaths:8
KDR:19.500
Accuracy:25.225% D*
KPH:41.400 D
VKPH:7.200 C**
Kills:1,545 (0 + 1,545)
Deaths:105
KDR:14.714
VKDR:7.095
Vehicle Kills:745
Kill Difference:1,440
Playtime:38.471 hours
Usage:2%
Score:0.527m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:25.225%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,7783,99932212.419B+10.4647.909%DN/A30.7B+13.7C216130.3h4.5B+9.4C*
Nova 2,8852,8561,3792.071C**0.1140.751%C10.994%D--24.3C--N/A92117.5h5.5D13.5C
AP30 Shredder 3,8842,4647931.19A*29.2344.577%A1.826%C24640U14200U108124900.1h99.4C+223B+
M20 Wyvern 1,8801,2318514.482A++12.5234.388%C2.031%D39.1B**20.6B*23431.5h59.6B++173.4B++
VX6-7 1,2101,2064122.927A+0.9718.74%D*13.599%D*17.1DN/A7670.7h12.1C*64.5C
Serpent VE92 1,1931,1891,1121.069C+0.8918.926%D--16.737%D16.3DN/A5672.9h15.4C81.2C
NS-11C 1,2231,1821,1890.994C+0.9720.734%D21.997%B+19.1CN/A5561.9h15.7C+75.6C+
C-4 1,1347755151.505C++0.468.481%F**N/A62.5C-29C+66812.4h1.5C+17.2T*
Solstice SF 7957731,0110.765C+1.2019.172%D-15.395%C9DN/A3185.5h13.5C+70.5C
Zenith VX-5 7567366471.138C+0.8226.477%C*20.245%C34.4C++N/A9021.4h14.6C55.1C++
Saron HRB 946635897.135B5.1737.536%D1.26%C22.2C10.9D20428.6h15.2B**40.6B++
L105 Zephyr 6455223813.737B+11.7843.297%C+N/A42.4C10C++21912.3h5.9B+13.7B+
VE-LR Obelisk 5305063721.36C0.6028.216%D23.518%D--14.6D-N/A4934.7h9.5D--33.6D
Sirius SX12 4444383851.138C++0.8222.4%C-11.416%D*16.5DN/A5826.5h15.9C+70.8C+
Cosmos VM3 3603562171.641C+0.3214.747%D18.539%C+22.7DN/A7415.7h15.3C103.5C
C150 Dalton 5613452911.897B+9.9439.793%C**N/A34.2C+21.4C52810.1h3.7C*9.2B+
Plasma Grenade 3383331333N/A331.0434.658%D**N/A832.5A+12.5C**18520.4h2.4A6.8B+
MANA Anti-Vehicle Turret 5813092081.486C--0.4749.63%D-2.265%C3090B*2720A**413450.1h9.1C++18.4C
Tank Mine 4792961102.691C+0.7329.342%CN/A80D49.5C-7753.7h1.7B6C*
E540 Halberd 450277545.13C3.1742.085%D2.166%C+20.7D--12.9D29313.4h6C+14.4C-
Lasher X2 2572382900.821C+1.1417.82%D*6.303%A13.9D-1.1C++5717.1h21.5C120.9D
G40-F Ranger 367238926.444M+24.4830.297%CN/A50.6C*27.4C++4334.7h44.6B**147.1B++
Hyena Missile Launcher 367235534.434A+2.4729.962%DN/A11C--6.2D7421.4h48.2D--160.9D--
Cosmos VM3 2362311681.375C0.5914.661%D17.749%C17.5DN/A6113.2h19.3D*131.4C
Proximity Mine 228227435.279B+3.3241.867%C+N/A189.2AN/A7051.2h1.4A+3.3B**
Eridani SX5 2072042011.015C+0.9518.977%D**14.706%D15.3DN/A7013.3h12.9C+68.2D
Supernova VPC 230193209.65C7.6943.543%D-N/A17.7D**3.4D*15510.9h3.8D8.7D
Supernova PC 272189503.78C1.8245.458%C-3.175%B+14.3D-6.3D21113.2h5.8C+12.8C
Proton II PPA 1941791710.529C8.5724.608%C+N/A41.6C--3.5C+1334.3h10.5C+42.7C++
M20 Drake 268176208.8A**6.8436.083%B**3.977%M+1760U920U9444000.1h107.8D**298.7D
MKV Suppressed 1741731780.972C+0.9920.248%D*18.497%C+20.1DN/A988.6h16.1C79.3C
NSX-P Tengu 1771721621.062C+0.9035.106%C+26.163%B++26.9C-N/A946.4h15.3C+43.6C+
M60-A Bulldog 213169335.121C3.1625.309%D*N/A21.9D5.7C1707.7h5.6C++22D
Nemesis VSH9 3091672190.763C++1.2057.552%DN/A6.9D5.9D12324.2h7.6B13.2C++
Saron HRB-H 2341651312.692A+10.7352.116%C1.212%C30.6C12.8D--2225.4h21.5B+41.2B+
Maelstrom Turbo Laser 3441612020.797C1.1621.988%D**1.242%D3.5D-3.9D-11546.4h174D-791.5D**
VLG Missile Launcher 2271581213.167C11.2146.901%DN/A49.4C21.6C+2943.2h5.7C++12.1C+
CAS 14-E 183156819.5B+17.5425.225%D*N/A41.1D7.1C**1273.8h48.8D-193.6D**
A30 Walker 238152522.923C**0.9625.382%C*N/A10.7C--6.1D9014.2h152.6C+601.2C++
MANA Anti-Personnel Turret 154151632.397N/A0.4420.494%UN/A1510U30U3563000.1h30.5T*148.7T*
Quasar VM1 151149841.774C++0.1914.129%C20.805%B15.2DN/A709.8h13.6B+96.3C++
Orion VS54 1521481301.138C+0.8215.071%D*19.595%D23.5CN/A1886.3h13.3C++87.9C+
Comet VM2 2201441401.029C++0.9335.291%D-3.472%C9.5C5B+9415.2h20.5C**58.2C+
Pulsar LSW 1421411261.119C0.8413.745%F21.277%C-18.8D-N/A967.5h16.1D--116.8D**
NS-10 Burster 2311401391.007C++0.9527.887%C9.286%B+6.2C++4C**10422.6h104.7B*375.6B+
Saron Laser Cannon 2431251950.641C1.3224.873%D*N/A3.5D-3.3D--9036.1h226.6D-911.1D**
Comet VM2 1751211290.938C+1.0237.397%D-4.959%B8.9D4C--7413.6h24.8C**66.2C+
Force-Blade 12211911,0180.011C1.9513.088%D**3.361%C--0.2DN/A1707.2h2.9C+22D--
Thanatos VE70 1151131260.897C+1.0629.032%D--7.965%F22.2CN/A1115.1h4.8C*16.5C
NSX-P Tanto 1191121410.794C+1.1722.515%D30.357%B++15.6D1B+537.2h16.3C+72.3C+
Lancer VS22 2441121760.636C1.3256.139%DN/A8.4D9.9C-20913.3h22.5C++40.1C++
NS-10 Burster 1841111400.793C1.1728.055%C7.207%B+5C3.3C8622.4h129.8B+462.7C**
M60-G Bulldog 133111166.938B*4.9827.767%D-N/A14.4D-2.9D-837.7h8C+28.6C
E540 Halberd-H 154109205.45C3.4950.801%D-2.752%B++29.5D12.2D*2623.7h5.8C*11.4C+
Rocklet Rifle 1841021490.685C+1.2850.739%C+N/A20.8C--16.7D3024.9h43.4C85.5C+
Spear Anti-Vehicle Phalanx Turret 168100137.692C++5.7334.186%D--5%B+23.8D16.2C-3114.2h8.6C*25C+
CME 92921180.78D1.1818.508%F21.739%C+21.9DN/A794.2h13.8C++74.3D
M20 Basilisk 10682273.037C+1.0829.783%D--6.098%C++11.5D3.4D*1327.1h80.3B+269.5C++
Pulsar C 8080136.154A**4.1921.633%C--15%D**21.6CN/A1463.7h11.2C**51.6C++
G30 Walker 1127698.444A*6.4824.263%D-2.632%D14.6C+6.9C--1415.2h168.5B++694.4C*
Hades VSH4 148721260.571C+1.3969.195%C++1.389%C--8.2C-8.6C1108.8h14.3F20.7D**
M40 Fury-H 726879.714C+7.7537.288%C--N/A85C+5D3950.8h4.9B**13B*
Dual Photon Pods 8366154.4C2.4445.081%D-N/A17.8D--4.6D--2933.7h29.7D65.9D
Blueshift VM5 6463331.909C+0.0521.008%C*26.984%B**39.4BN/A1791.6h15.6B74B+
V10 6362252.48C0.5229.815%F69.355%D--11.9D*N/A455.2h3.6F-12.2F--
M40 Fury-F 8258800.725C-1.2422.574%F--N/A4.7D--1.9D--3912.4h7.3B++32.2C
Soldier Soaker 5957750.76C1.2024.814%D--14.035%C+15.4D--N/A673.7h7C28.3D
M60-G Bulldog 645678B+6.0427.805%D--1.786%D21.5D-3.1D-1362.6h5.1B*18.3C**
M60-A Bulldog 7556144C-2.0432.848%D**1.786%C--14.4D-4.9C++1603.9h8.5D*25.8D**
Blueshift VM5 5756331.697C0.2620.666%C++25%B++35C+N/A1451.6h17.2C83.1C++
M12 Kobalt 5553317.667C**15.7117.385%C16.981%C33.1D-1.3D--1611.6h32F-184.3C--
Beamer VS3 5151461.109B+0.8514.605%F-15.686%D--15DN/A1013.4h11C75.5F
Proton II PPA-H 545077.143C5.1826.804%D*2%B29.4D*2.4D--1651.7h7.8B++29.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit879743,29091.1h
Spawn Beacon193801.1h
Medical Applicator7322,5143.1h
Anti-Vehicle MANA Turret355093.3h
Motion Spotter12860.2h
Spitfire Auto-Turret64740.5h
Ammunition Package103720.5h
Anti-Infantry MANA Turret142591h
Nano-Repair Grenade08140.2h
Recon Detection Device115981.3h

Check the help document for the dictionary if you want to learn more about words used here.


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