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Justicar Veteran EARLJAX[PBRO] EARLJAX
VS BR 39

KDR: 1.9

Score: 18.5m

Last Seen: Jun 14th, 2019 2:30 AM
- OFFLINE - 2317.4 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald
Level Progress (to 40): 64%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Nova AP30 Shredder M20 Wyvern VX6-7 Serpent VE92 NS-11C C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $287,730 MLG Score: 230
Fun Score: N/A
Cheeseburgers Flipped: 528TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.244%16.663%3211312014,8611.059730.839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.979%-0.372C--0.639D-0.078C+HEAD ++ (~7.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.017C+14.10.013C+59.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.988%1.242%20112131616143440.26178947%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.621F-0.32C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
791.5-3.904T*174-2.284F--617.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.41%0.684%642212123,36286915933.86881211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.744%0.624B+-1.209D*-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.70.628B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.082%1.582%7891212023,92071321235.4902185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.635%0.452B+-0.707D--0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.9-0.12C+55-0.378C-78.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.815%69.355%789112136254310.11418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.778D-0.148C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.235C3.6-0.145C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.235%10.879%789212122,969440316.73243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.152%-0.108C+-0.742D--0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.031C+5.5-0.125C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m319.6%218 (13.1k)217 (13k)1.8988724,46512,8842.654339 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121436322.138%6.867%15206:376

49% Engineer8% Heavy Assault31% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:17 PMJan 15th, 2013 2:28 AMJul 12th, 2019 8:49 PM (68d) (PST)Jun 14th, 2019 12:29 AM (96d) (PST)Jun 13th, 2019 10:30 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6541205340.2880.1510.0201.1810.082230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2597,21632,043179171513,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1418.1h/59.1d 9,733 1,680 6,725 100.5k 2,049 3,265 6,984 55.7m

EngineerCLASS DETAILS: Engineer
Nova
C
Kills:2,856
Deaths:1,379
KDR:2.071
Accuracy:40.776% C
HSR:10.994% D-
VX6-7
D*
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:18.740% D*
HSR:13.599% D*
Serpent VE92
D
Kills:1,189
Deaths:1,112
KDR:1.069
Accuracy:18.926% D--
HSR:16.737% D
NS-11C
C+
Kills:659
Deaths:739
KDR:0.892
Accuracy:18.968% D--
HSR:19.423% C+
Solstice SF
C--
Kills:635
Deaths:901
KDR:0.705
Accuracy:18.202% D*
HSR:14.016% C--
VE-LR Obelisk
D
Kills:412
Deaths:306
KDR:1.346
Accuracy:28.089% D
HSR:21.602% D*
Thanatos VE70
D*
Kills:113
Deaths:126
KDR:0.897
Accuracy:29.032% D*
HSR:7.965% F
NSX-P Tanto
C**
Kills:95
Deaths:113
KDR:0.841
Accuracy:22.017% D
HSR:27.368% C**
Pulsar C
D
Kills:80
Deaths:13
KDR:6.154
Accuracy:21.646% D
HSR:15% D**
Kills:7,245
Deaths (as Engineer):5,101
Deaths (to Engineers):3,922
KDR:1.42031
Kill Difference:2,144
Playtime:701.482 hours
Usage:49%
Score:11.206m
Score/min:266
Accuracy (listed only):24.044%
HSR (listed only):16.300%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:141
Deaths:126
KDR:1.119
Accuracy:13.808% F
HSR:21.277% C
Orion VS54
D--
Kills:121
Deaths:96
KDR:1.260
Accuracy:13.485% D**
HSR:18.182% D--
Kills:262
Deaths (as Heavy Assault):222
Deaths (to Heavy Assaults):3,051
KDR:1.18018
Kill Difference:40
Playtime:110.186 hours
Usage:8%
Score:1.161m
Score/min:176
Accuracy (listed only):13.646%
HSR (listed only):19.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C
Kills:2,856
Deaths:1,379
KDR:2.071
Accuracy:40.776% C
HSR:10.994% D-
VX6-7
D*
Kills:1,206
Deaths:412
KDR:2.927
Accuracy:18.740% D*
HSR:13.599% D*
Serpent VE92
D
Kills:1,189
Deaths:1,112
KDR:1.069
Accuracy:18.926% D--
HSR:16.737% D
NS-11C
C+
Kills:659
Deaths:739
KDR:0.892
Accuracy:18.968% D--
HSR:19.423% C+
Solstice SF
C--
Kills:635
Deaths:901
KDR:0.705
Accuracy:18.202% D*
HSR:14.016% C--
Sirius SX12
C-
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C-
HSR:11.416% D--
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D--
HSR:18.497% C+
NSX-P Tengu
A
Kills:126
Deaths:105
KDR:1.200
Accuracy:37.540% B
HSR:29.365% A
Thanatos VE70
D*
Kills:113
Deaths:126
KDR:0.897
Accuracy:29.032% D*
HSR:7.965% F
NSX-P Tanto
C**
Kills:95
Deaths:113
KDR:0.841
Accuracy:22.017% D
HSR:27.368% C**
Pulsar C
D
Kills:80
Deaths:13
KDR:6.154
Accuracy:21.646% D
HSR:15% D**
Kills:7,774
Deaths (as Light Assault):5,664
Deaths (to Light Assaults):1,908
KDR:1.37253
Kill Difference:2,110
Playtime:440.329 hours
Usage:31%
Score:4.112m
Score/min:156
Accuracy (listed only):23.956%
HSR (listed only):16.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:2,856
Deaths:1,379
KDR:2.071
Accuracy:40.776% C
HSR:10.994% D-
Sirius SX12
C-
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C-
HSR:11.416% D--
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D--
HSR:18.497% C+
NSX-P Tengu
A
Kills:126
Deaths:105
KDR:1.200
Accuracy:37.540% B
HSR:29.365% A
Thanatos VE70
D*
Kills:113
Deaths:126
KDR:0.897
Accuracy:29.032% D*
HSR:7.965% F
CME
C+
Kills:92
Deaths:118
KDR:0.780
Accuracy:18.508% D**
HSR:21.739% C+
Kills:4,002
Deaths (as Combat Medic):2,492
Deaths (to Combat Medics):1,272
KDR:1.60594
Kill Difference:1,510
Playtime:19.668 hours
Usage:1%
Score:0.271m
Score/min:230
Accuracy (listed only):26.783%
HSR (listed only):16.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:438
Deaths:385
KDR:1.138
Accuracy:22.400% C-
HSR:11.416% D--
Eridani SX5
D
Kills:204
Deaths:201
KDR:1.015
Accuracy:18.977% D**
HSR:14.706% D
MKV Suppressed
C+
Kills:173
Deaths:178
KDR:0.972
Accuracy:20.248% D--
HSR:18.497% C+
NSX-P Tengu
A
Kills:126
Deaths:105
KDR:1.200
Accuracy:37.540% B
HSR:29.365% A
V10
D--
Kills:62
Deaths:25
KDR:2.480
Accuracy:29.815% F
HSR:69.355% D--
Soldier Soaker
C+
Kills:57
Deaths:75
KDR:0.760
Accuracy:24.814% D--
HSR:14.035% C+
Beamer VS3
D-
Kills:51
Deaths:46
KDR:1.109
Accuracy:14.605% F-
HSR:15.686% D-
Kills:1,111
Deaths (as Infiltrator):1,015
Deaths (to Infiltrators):1,474
KDR:1.09458
Kill Difference:96
Playtime:75.217 hours
Usage:5%
Score:0.749m
Score/min:166
Accuracy (listed only):24.057%
HSR (listed only):24.723%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:337
Deaths:198
KDR:1.702
Accuracy:14.448% D
HSR:18.398% C+
Cosmos VM3
C
Kills:231
Deaths:168
KDR:1.375
Accuracy:14.661% C--
HSR:17.749% C
Comet VM2
C
Kills:142
Deaths:139
KDR:1.022
Accuracy:35.332% D-
HSR:3.521% C
Quasar VM1
C**
Kills:128
Deaths:65
KDR:1.969
Accuracy:13.388% D
HSR:20.313% C**
NS-10 Burster
B++
Kills:125
Deaths:132
KDR:0.947
Accuracy:27.288% C
HSR:10.400% B++
Comet VM2
B+
Kills:118
Deaths:128
KDR:0.922
Accuracy:37.399% D-
HSR:5.085% B+
NS-10 Burster
C**
Kills:104
Deaths:133
KDR:0.782
Accuracy:27.417% C
HSR:6.731% C**
Kills:1,185
Deaths (as MAX Suit):481.500
Deaths (to MAX Suits):639
KDR:2.46106
Kill Difference:703.500
Playtime:66.063 hours
Usage:5%
Score:0.952m
Score/min:240
Accuracy (listed only):24.276%
HSR (listed only):11.742%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:161
V. Kills:183 88%
Deaths:202
KDR:0.797
Accuracy:21.988% F
KPH:3.500 D-
VKPH:3.900 D-
Saron Laser Cannon
D-
Kills:125
V. Kills:118 105%
Deaths:195
KDR:0.641
Accuracy:24.873% D*
KPH:3.500 D-
VKPH:3.300 D--
Dual Photon Pods
D-
Kills:66
V. Kills:17 367%
Deaths:15
KDR:4.400
Accuracy:45.081% D-
KPH:18 D--
VKPH:4.600 D*
Kills:352 (286 + 0)
Deaths:412
KDR:0.854
VKDR:0.772
Vehicle Kills:318
Kill Difference:60
Playtime:86.120 hours
Usage:6%
Score:0.560m
Score/min:108
Piloting Accuracy:24.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,674
V. Kills:980 171%
Deaths:79
KDR:21.190
Accuracy:43.521% A
KPH:6,026,400 U
VKPH:3,528,000 U
L105 Zephyr
C++
Kills:516
V. Kills:121 423%
Deaths:38
KDR:13.579
Accuracy:43.353% C++
KPH:42.100 C+
VKPH:9.900 C++
C150 Dalton
C+
Kills:138
V. Kills:98 139%
Deaths:29
KDR:4.759
Accuracy:38.783% C+
KPH:22.900 D
VKPH:16.200 D
Kills:2,328 (0 + 2,328)
Deaths:146
KDR:15.945
VKDR:8.212
Vehicle Kills:1,199
Kill Difference:2,182
Playtime:18.300 hours
Usage:1%
Score:1.165m
Score/min:1,061
Piloting Accuracy:N/A%
Gunner Accuracy:38.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:3,173
V. Kills:1,444 220%
Deaths:322
KDR:9.854
Accuracy:47.564% D
KPH:29.300 C**
VKPH:13.400 C
Saron HRB
C
Kills:569
V. Kills:281 202%
Deaths:89
KDR:6.393
Accuracy:36.651% D-
KPH:21.700 C
VKPH:10.700 D
E540 Halberd
C-
Kills:249
V. Kills:163 152%
Deaths:54
KDR:4.611
Accuracy:43.829% C--
KPH:20.400 D--
VKPH:13.400 C-
Supernova VPC
D*
Kills:191
V. Kills:37 N/A
Deaths:20
KDR:9.550
Accuracy:43.317% D-
KPH:17.700 D*
VKPH:3.400 D*
Supernova PC
D
Kills:189
V. Kills:83 225%
Deaths:50
KDR:3.780
Accuracy:45.458% C-
KPH:14.600 D
VKPH:6.400 D
Proton II PPA
C+
Kills:179
V. Kills:15 N/A
Deaths:17
KDR:10.529
Accuracy:24.608% C++
KPH:41.800 C--
VKPH:3.500 C+
G40-F Ranger
B++
Kills:178
V. Kills:97 182%
Deaths:9
KDR:19.778
Accuracy:31.199% C+
KPH:54 B++
VKPH:29.400 B+
Kills:4,728 (3,553 + 1,175)
Deaths:561
KDR:8.428
VKDR:3.779
Vehicle Kills:2,120
Kill Difference:4,167
Playtime:177.937 hours
Usage:13%
Score:2.324m
Score/min:218
Driving Accuracy:45.458%
Gunner Accuracy:31.199%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:94
V. Kills:42 219%
Deaths:20
KDR:4.700
Accuracy:51.971% D
KPH:28 D-
VKPH:12.500 D--
Saron HRB-H
D
Kills:70
V. Kills:25 269%
Deaths:13
KDR:5.385
Accuracy:50.255% D
KPH:21.900 D--
VKPH:7.800 D**
M40 Fury-H
C+
Kills:68
V. Kills:4 N/A
Deaths:7
KDR:9.714
Accuracy:37.288% C--
KPH:85.900 C+
VKPH:5.100 D
Kills:232 (0 + 232)
Deaths:40
KDR:5.800
VKDR:1.775
Vehicle Kills:71
Kill Difference:192
Playtime:7.344 hours
Usage:1%
Score:0.111m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:37.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:107
V. Kills:21 N/A
Deaths:16
KDR:6.688
Accuracy:27.806% D
KPH:14.200 D--
VKPH:2.800 D-
M20 Basilisk
D
Kills:80
V. Kills:23 333%
Deaths:27
KDR:2.963
Accuracy:30.192% D--
KPH:11.600 D
VKPH:3.300 D*
M60-G Bulldog
D
Kills:54
V. Kills:7 N/A
Deaths:7
KDR:7.714
Accuracy:27.134% D--
KPH:21.500 D
VKPH:2.800 D-
G30 Walker
N/A
Kills:50
V. Kills:23 208%
Deaths:9
KDR:5.556
Accuracy:21.969% N/A
KPH:10.700 N/A
VKPH:4.900 N/A
Kills:291 (0 + 291)
Deaths:59
KDR:4.932
VKDR:1.254
Vehicle Kills:74
Kill Difference:232
Playtime:21.635 hours
Usage:2%
Score:0.145m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:21.969%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:58
V. Kills:24 232%
Deaths:77
KDR:0.753
Accuracy:22.730% F--
KPH:4.800 D--
VKPH:2 D--
Kills:58 (58 + 0)
Deaths:77
KDR:0.753
VKDR:0.312
Vehicle Kills:24
Kill Difference:19
Playtime:12.163 hours
Usage:1%
Score:0.028m
Score/min:39
Driving Accuracy:22.730%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:1,231
V. Kills:649 189%
Deaths:85
KDR:14.482
Accuracy:34.388% C
KPH:39 B**
VKPH:20.600 B*
VLG Missile Launcher
C+
Kills:144
V. Kills:64 222%
Deaths:12
KDR:12
Accuracy:46.079% D-
KPH:51.900 C
VKPH:23.100 C+
CAS 14-E
C+
Kills:105
V. Kills:20 N/A
Deaths:8
KDR:13.125
Accuracy:24.365% D**
KPH:32.800 D-
VKPH:6.200 C+
Kills:1,480 (0 + 1,480)
Deaths:105
KDR:14.095
VKDR:6.981
Vehicle Kills:733
Kill Difference:1,375
Playtime:37.518 hours
Usage:3%
Score:0.510m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:24.365%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,6173,1733229.854B+7.9647.564%DN/A29.4B13.4C215108.1h4.6B+9.6C*
Nova 2,8852,8561,3792.071B+0.1740.776%C10.994%D-24.3C--N/A92117.3h5.5C-13.5C
AP30 Shredder 2,6541,6747921.19A+19.2943.521%A1.613%C16740U9800U78020500.1h99.5C+228.7B+
M20 Wyvern 1,8801,2318514.482A++12.5834.388%C2.031%D39.1B**20.6B*23231.5h59.6B++173.4B+
VX6-7 1,2101,2064122.927A1.0318.74%D*13.599%D*17.1DN/A7670.7h12.1C**64.5C+
Serpent VE92 1,1931,1891,1121.069C+0.8318.926%D--16.737%D16.3DN/A5572.9h15.4C-81.2C--
NS-11C 6816597390.892C+1.0118.968%D--19.423%C+14.4DN/A4945.7h17C89.8D
C-4 9686434351.478C++0.427.733%T-N/A57.4D29C+66611.2h1.5C++19.5T*
Solstice SF 6496359010.705C1.1918.202%D*14.016%C--7.8D-N/A2881.5h13.4C+73.6C-
Saron HRB 850569896.393C*4.4936.651%D-1.406%C+21.6C10.7D20726.3h14.5A39.5B++
L105 Zephyr 6375163813.579B++11.6843.353%C++N/A42C+9.8C+21412.3h5.9B+13.7B+
Sirius SX12 4444383851.138C++0.7622.4%C-11.416%D--16.5DN/A5726.5h15.9C+70.8C+
VE-LR Obelisk 4324123061.346C+0.5528.089%D21.602%D*14D-N/A4729.5h9.8D*34.7D-
Cosmos VM3 3403371981.702C+0.2014.448%D18.398%C+22.2DN/A7315.2h15C103.7C
MANA Anti-Vehicle Turret 5773062081.471C0.4349.639%C2.288%D--3060A2710A++410170.1h9.2C+18.5C+
Frag Grenade 2962931293N/A291.1033.612%FN/A732.5B**7.5C+18720.4h2.3A6.9B+
Tank Mine 4522771042.663C+0.7627.774%C-N/A79.1D50C-7733.5h1.7B6C*
E540 Halberd 412249544.611C2.7143.829%C--2.41%C+20.4D--13.4C-29712.2h6.2C14.2C
Cosmos VM3 2362311681.375C0.5214.661%C--17.749%C17.5D-N/A6113.2h19.3D**131.4C
Proximity Mine 228227435.279B+3.3841.867%C+N/A189.2AN/A7051.2h1.4A+3.3B**
Lasher X2 2422232830.788C1.1117.393%D*5.83%B**13.4D-1.1C**5516.7h21.3C122.5D
Eridani SX5 2072042011.015C+0.8818.977%D**14.706%D15.3DN/A6913.3h12.9C+68.2C--
Supernova VPC 228191209.55C+7.6543.317%D-N/A17.7D*3.4D*15310.8h3.8C-8.8D
Supernova PC 272189503.78C1.8845.458%C-3.175%B++14.5D6.4D20613h5.8C+12.8C
Proton II PPA 1941791710.529C+8.6324.608%C++N/A41.6C--3.5C+1344.3h10.5C+42.7C*
G40-F Ranger 275178919.778A*17.8831.199%C+N/A53.9B++29.4B+4703.3h42.6A136.4B**
MKV Suppressed 1741731780.972C+0.9320.248%D--18.497%C+20.1DN/A978.6h16.1C79.3C
Maelstrom Turbo Laser 3441612020.797C1.1021.988%F1.242%D3.5D-3.9D-11346.4h174D-791.5D**
Hyena Missile Launcher 254161533.038A1.1429.66%DN/A10.3D5.9D7115.7h50.8D*171.3D--
M20 Drake 230150207.5M+5.6035.995%A4%M+1500U800U8429900.1h114.2D**317.2C--
Nemesis VSH9 2791492040.73C++1.1756.593%D-N/A6.4C--5.6C11923.4h7.6B13.4C++
VLG Missile Launcher 2081441212C+10.1046.079%D-N/A51.4C22.9C+2972.8h5.6C++12.1C+
Comet VM2 2171421391.022C*0.8835.332%D-3.521%C9.4C5B+9415.1h20.6C**58.4C+
Pulsar LSW 1421411261.119C0.7813.808%F21.277%C18.8D-N/A937.5h16.1D--116.3F
C150 Dalton 236138294.759C2.8638.783%C+N/A23D16.3D6286h4.6C+11.8C++
Quasar VM1 130128651.969C**0.0713.388%D20.313%C**13.8D-N/A659.3h13.1B++97.9C++
NSX-P Tengu 1291261051.2C*0.7037.54%B29.365%A28.6CN/A934.4h14.8C+39.4C++
NS-10 Burster 2111251320.947C+0.9527.288%C10.4%B++5.7C+3.9C*10421.8h109.8B++402.3B+
Saron Laser Cannon 2431251950.641C1.2624.873%D*N/A3.5D-3.3D--8536.1h226.6D-911.1D**
Orion VS54 123121961.26C+0.6413.485%D**18.182%D--21.6C-N/A1825.6h12.6C*93.6C
MANA Anti-Personnel Turret 122120502.4N/A0.5019.32%UN/A1200U20U3099100.1h30.1T*155.5T*
Comet VM2 1701181280.922C+0.9837.399%D-5.085%B+8.7C--3.9C--7313.5h25.1C**67.2C++
Force-Blade 1171148,9580.013C1.8913.18%D**3.509%C--0.2C--N/A1633h2.9C+22.1D-
Thanatos VE70 1151131260.897C+1.0029.032%D*7.965%F22.2CN/A1085.1h4.8C++16.5C
Lancer VS22 2441121730.647C+1.2556.18%DN/A8.5C--10.1C20813.1h22.2C*39.6C++
M60-G Bulldog 128107166.688B++4.7927.806%DN/A14.3D--2.8D-827.5h8.1C+29.1C
CAS 14-E 125105813.125C++11.2324.365%D**N/A32.8D-6.3C+1083.2h57.8F237.3F--
NS-10 Burster 1721041330.782C1.1227.417%C6.731%C**4.8C3.1C--8521.6h129.3B+471.7C**
Spear Anti-Vehicle Phalanx Turret 168100137.692C++5.7934.217%D--5%B+24.4D-16.6C-3024.1h8.5C*24.9C+
NSX-P Tanto 102951130.841C+1.0622.017%D27.368%C**15.3D1.1B*506.2h16.2C+73.7C
E540 Halberd-H 13694204.7C2.8051.971%D3.191%B**27.6D-12.4D*2463.4h6C++11.6C+
CME 92921180.78D1.1218.508%D**21.739%C+21.9DN/A784.2h13.8C++74.3D
Pulsar C 8080136.154M+4.2621.646%D15%D**22.9CN/A1443.5h10.7B+49.4C*
A30 Walker 13080521.538C+0.3620.661%DN/A8.6D5.4D919.3h133.7C**647.2C++
M20 Basilisk 10380272.963C+1.0630.192%D--6.25%C*11.6D3.3D*1286.9h81B268.3C++
Hades VSH4 146711250.568C+1.3369.143%C*1.408%C--8.1C8.5C+1088.8h14.4F-20.9F
M60-A Bulldog 9970332.121D0.2218.881%F-N/A12.3D*5.1C1585.7h6.5C34.2F-
Saron HRB-H 9570135.385C++3.4950.255%D1.429%C+21.9D--7.8D**2243.2h19.7B+39.2B+
M40 Fury-H 726879.714C+7.8237.288%C--N/A85C+5D3950.8h4.9B*13B*
Dual Photon Pods 8366154.4C2.5045.081%D-N/A17.8D*4.6D*2763.7h29.7D65.9D
V10 6362252.48C0.5829.815%F69.355%D--11.9D--N/A455.2h3.6F-12.2F--
M40 Fury-F 8258770.753C1.1522.73%F--N/A4.8D--2D--3912.2h7.2B++31.7C
Soldier Soaker 5957750.76C1.1424.814%D--14.035%C+15.4D--N/A673.7h7C28.3D-
M60-A Bulldog 7556144C--2.1032.848%D**1.786%C-14.4D-4.9C*1603.9h8.5D*25.8F
M60-G Bulldog 615477.714B*5.8227.134%D--1.852%D21.6D2.8D-1332.5h4.9B*18.2B+
Beamer VS3 5151461.109B+0.7914.605%F-15.686%D-15.5C--N/A993.3h11C75.5D
G30 Walker 735095.556B++3.6621.969%D*4%C+10.6D4.9D-1224.7h202C*919.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon153261.1h
Anti-Vehicle MANA Turret355033.3h
Nano-Armor Kit537635,11476h
Medical Applicator7322,4073.1h
Spitfire Auto-Turret63940.5h
Motion Spotter12860.2h
Ammunition Package93340.5h
Anti-Infantry MANA Turret102170.9h
Nano-Repair Grenade04950.1h
Recon Detection Device115981.3h

Check the help document for the dictionary if you want to learn more about words used here.


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