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First Sgt. PFC EASantang[OJBK] EASantang
TR BR 28

KDR: 4.67

Score: 17.4m

Last Seen: Dec 5th, 2018 1:59 AM
- OFFLINE - 138.3 hour(s)

Prestige 1, Battle Rank 28 - Terran Republic on Connery - Outfit Leader of 0JBK[OJBK] 0JBK
TR outfit on Connery

Members: 1
Level Progress (to 29): 97%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Bighorn .50M RAMS .50M L100 Python HESH P2-120 HESH Claymore M2 Mutilator M1 Heavy Cycler SR-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,670,085 MLG Score: 1335
Fun Score: N/A
Cheeseburgers Flipped: 1346TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.116%22.983%3931210105,4301.565293.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.124%-0.765D-0.371C**-0.199CHEAD ++ (~14.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.178C++10.50.262C*51

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.174%1.491%1427610166,43852396712.2863665%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.287%-0.749D--0.741D--0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.713B++3.70.706B++7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
10.499%11.667%2121020180311430.578778409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.802%-2.381F--1.886A++0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.20.064C+11.60.704B++98.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.499%77.311%216101615,2106214424.4534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.233%-1.283D**0.668B+1.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.12C+2.30.276C*6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.803%13.954%211102112936020.358333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.212F---0.104C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.6-1.319D**4.50.065C+26.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
0JBK[OJBK] 0JBK
TR outfit on Connery

Members: 1
17.4m220.2%215 (12.9k)177 (10.6k)4.6742437,6518,0555.0520228 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022278616.451%37.571%61812:1212

12% Engineer69% Infiltrator10% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2013 12:13 PMJul 11th, 2018 8:24 AMDec 9th, 2018 4:34 PM (22h) (PST)Dec 4th, 2018 10:00 PM (6d) (PST)Dec 4th, 2018 9:59 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3521022500.3830.0820.1440.8890.0211335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,1346,11315,021235953110,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1640.5h/68.4d 3,043 14,146 12,798 87.6k 964 6,481 2,114 34.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:262
Deaths:179
KDR:1.464
Accuracy:14.461% D-
HSR:24.809% B
Kills:262
Deaths (as Heavy Assault):179
Deaths (to Heavy Assaults):1,902
KDR:1.46369
Kill Difference:83
Playtime:41.258 hours
Usage:3%
Score:0.335m
Score/min:135
Accuracy (listed only):14.461%
HSR (listed only):24.809%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:7,082
Deaths:466
KDR:15.197
Accuracy:32.994% D**
HSR:82.816% B+
RAMS .50M
B*
Kills:3,500
Deaths:426
KDR:8.216
Accuracy:41.999% B+
HSR:85.486% B*
SR-7
B++
Kills:1,159
Deaths:152
KDR:7.625
Accuracy:37.531% C-
HSR:84.297% B++
M77-B
B++
Kills:1,158
Deaths:157
KDR:7.376
Accuracy:36.163% C+
HSR:81.434% B++
TRAP-M1
C
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:18.386% F-
HSR:22.366% C
TSAR-42
C--
Kills:1,153
Deaths:263
KDR:4.384
Accuracy:27.022% F
HSR:62.706% C--
SOAS-20
C*
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:20.980% D*
HSR:22.676% C*
NS-30 Vandal
C*
Kills:733
Deaths:167
KDR:4.389
Accuracy:22.940% F
HSR:27.967% C*
TX1 Repeater
B
Kills:659
Deaths:859
KDR:0.767
Accuracy:18.190% D--
HSR:23.369% B
T4 AMP
B+
Kills:465
Deaths:590
KDR:0.788
Accuracy:13.532% F-
HSR:22.796% B+
NS-44 Commissioner
D
Kills:322
Deaths:341
KDR:0.944
Accuracy:18.515% F-
HSR:17.702% D
SMG-46 Armistice
C+
Kills:263
Deaths:201
KDR:1.308
Accuracy:13.363% F--
HSR:15.970% C+
TX2 Emperor
B**
Kills:137
Deaths:189
KDR:0.725
Accuracy:16.017% F
HSR:27.737% B**
Kills:18,940
Deaths (as Infiltrator):5,110
Deaths (to Infiltrators):1,579
KDR:3.70646
Kill Difference:13,830
Playtime:1,127.115 hours
Usage:69%
Score:10.834m
Score/min:160
Accuracy (listed only):24.433%
HSR (listed only):44.409%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:263
Deaths:201
KDR:1.308
Accuracy:13.363% F--
HSR:15.970% C+
TRAC-5
A
Kills:180
Deaths:142
KDR:1.268
Accuracy:14.066% D**
HSR:26.111% A
FA1 Barrage
C
Kills:129
Deaths:138
KDR:0.935
Accuracy:14.803% F*
HSR:13.954% C
Kills:572
Deaths (as Light Assault):481
Deaths (to Light Assaults):1,709
KDR:1.18919
Kill Difference:91
Playtime:38.128 hours
Usage:2%
Score:0.140m
Score/min:61
Accuracy (listed only):14.077%
HSR (listed only):18.678%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C+
Kills:348
Deaths:50
KDR:6.960
Accuracy:26.453% C+
HSR:17.529% D--
TRAC-5
A
Kills:180
Deaths:142
KDR:1.268
Accuracy:14.066% D**
HSR:26.111% A
FA1 Barrage
C
Kills:129
Deaths:138
KDR:0.935
Accuracy:14.803% F*
HSR:13.954% C
MG-HBR1 Dragoon
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:25.505% N/A
HSR:52% N/A
Kills:707
Deaths (as Engineer):338
Deaths (to Engineers):1,705
KDR:2.09172
Kill Difference:369
Playtime:196.111 hours
Usage:12%
Score:2.493m
Score/min:212
Accuracy (listed only):20.206%
HSR (listed only):27.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C**
Kills:711
Deaths:459
KDR:1.549
Accuracy:16.502% D*
HSR:23.347% C**
SMG-46 Armistice
C+
Kills:263
Deaths:201
KDR:1.308
Accuracy:13.363% F--
HSR:15.970% C+
TAR
B
Kills:199
Deaths:149
KDR:1.336
Accuracy:13.227% F-
HSR:23.116% B
FA1 Barrage
C
Kills:129
Deaths:138
KDR:0.935
Accuracy:14.803% F*
HSR:13.954% C
Kills:1,302
Deaths (as Combat Medic):947
Deaths (to Combat Medics):574
KDR:1.37487
Kill Difference:355
Playtime:62.823 hours
Usage:4%
Score:1.023m
Score/min:271
Accuracy (listed only):14.474%
HSR (listed only):19.097%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:14.414% C+
HSR:22.414% B*
M1 Heavy Cycler
B
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:15.435% B
HSR:19.327% B
M2 Mutilator
B*
Kills:862
Deaths:213
KDR:4.047
Accuracy:14.593% C+
HSR:22.158% B*
MRC3 Mercy
C++
Kills:836
Deaths:205
KDR:4.078
Accuracy:16.733% C++
HSR:19.737% C+
M3 Pounder HEG
B**
Kills:816
Deaths:209
KDR:3.904
Accuracy:29.598% D--
HSR:4.779% B**
M3 Pounder HEG
C**
Kills:617
Deaths:204
KDR:3.025
Accuracy:30.261% D--
HSR:3.566% C**
NS-10 Burster
B*
Kills:137
Deaths:77
KDR:1.779
Accuracy:33.921% B*
HSR:3.650% C--
NS-10 Burster
B*
Kills:121
Deaths:79
KDR:1.532
Accuracy:33.678% B*
HSR:5.785% C+
Kills:5,708
Deaths (as MAX Suit):800
Deaths (to MAX Suits):309
KDR:7.135
Kill Difference:4,908
Playtime:168.526 hours
Usage:10%
Score:2.607m
Score/min:258
Accuracy (listed only):23.579%
HSR (listed only):12.677%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,143
V. Kills:457 N/A
Deaths:114
KDR:27.570
Accuracy:37.127% D*
KPH:43.300 C
VKPH:6.300 C-
L100 Python AP
C
Kills:275
V. Kills:130 210%
Deaths:24
KDR:11.458
Accuracy:42.537% D**
KPH:26 C
VKPH:12.300 D--
L100 Python HEAT
C+
Kills:78
V. Kills:13 N/A
Deaths:6
KDR:13
Accuracy:36.929% D**
KPH:28.800 C+
VKPH:4.800 D**
C75 Viper
C+
Kills:76
V. Kills:11 N/A
Deaths:7
KDR:10.857
Accuracy:27.188% D*
KPH:25.800 C+
VKPH:3.700 D--
Kills:3,572 (3,572 + 0)
Deaths:151
KDR:23.656
VKDR:4.046
Vehicle Kills:611
Kill Difference:3,421
Playtime:88.785 hours
Usage:5%
Score:0.748m
Score/min:141
Driving Accuracy:27.188%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:2,404
V. Kills:209 N/A
Deaths:88
KDR:27.318
Accuracy:29.394% D*
KPH:48.500 C+
VKPH:4.200 D-
P2-120 HEAT
B+
Kills:430
V. Kills:94 453%
Deaths:28
KDR:15.357
Accuracy:32.264% D--
KPH:29.900 B+
VKPH:6.500 D-
P2-120 AP
C++
Kills:108
V. Kills:28 372%
Deaths:3
KDR:36
Accuracy:33.815% D*
KPH:29.800 C++
VKPH:7.700 D**
E540 Halberd
C--
Kills:58
V. Kills:13 414%
Deaths:7
KDR:8.286
Accuracy:26.007% F-
KPH:20.500 C--
VKPH:4.600 F-
Kills:3,000 (2,942 + 58)
Deaths:126
KDR:23.810
VKDR:2.730
Vehicle Kills:344
Kill Difference:2,874
Playtime:70.360 hours
Usage:4%
Score:0.610m
Score/min:145
Driving Accuracy:33.815%
Gunner Accuracy:26.007%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:122
V. Kills:5 N/A
Deaths:6
KDR:20.333
Accuracy:9.595% D**
KPH:36.400 D
VKPH:1.500 D
Kills:122 (0 + 122)
Deaths:6
KDR:20.333
VKDR:0.833
Vehicle Kills:5
Kill Difference:116
Playtime:3.348 hours
Usage:0%
Score:0.026m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:9.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 7,1067,08246615.197M10.5232.994%D**82.816%B+30.9D-N/A73229.2h1.6B**4.7C+
RAMS .50M 3,5013,5004268.216A+3.5441.999%B+85.486%B*46.1AN/A14676h1.5A3.6B*
L100 Python HESH 3,6003,14311427.57A+22.9037.127%D*1.432%C+43.3C6.3C-13472.6h2.9B+7.7C+
P2-120 HESH 2,6132,4048827.318B**22.6429.394%D*1.123%C*48.6C+4.2D-13149.5h4.1B++13.8C+
Claymore 2,2672,26611220.232A*15.5634.638%C*N/A177B++N/A41512.8h1.1B*3.2B+
M2 Mutilator 1,1701,1603073.779A+0.9014.414%C+22.414%B*23.7C+N/A6349h12A+83.1B++
M1 Heavy Cycler 1,1751,1593063.788A*0.8915.435%B19.327%B23C**N/A6250.4h11.8A+76.7B*
SR-7 1,1591,1591527.625A2.9537.531%C-84.297%B++39.8C*N/A11429.1h1.7B*4.6B+
M77-B 1,1631,1581577.376M**2.7036.163%C+81.434%B++32.9B+N/A10135.2h1.8B**4.9B++
TRAP-M1 1,1671,1587831.479C+3.2018.386%F-22.366%C14.3D--N/A3880.8h10.4C56.6D*
TSAR-42 1,1581,1532634.384C**0.2927.022%F62.706%C--22.3DN/A6251.6h2.1B+7.6C
SOAS-20 1,1571,1515162.231B+2.4420.98%D*22.676%C*24.5C-N/A6446.9h10.8B+51.4C+
M2 Mutilator 8658622134.047A++0.6314.593%C+22.158%B*23.4CN/A5636.9h12.4A+85.1B++
MRC3 Mercy 8488362054.078B**0.6016.733%C++19.737%C+22.1CN/A5337.8h13.5A+80.4B*
M3 Pounder HEG 9348162093.904A+0.7729.598%D--4.779%B**19C*2.8C8742.9h16.4C++55.3C+
NS-30 Vandal 7517331674.389A+0.2922.94%F27.967%C*15.4D--N/A3547.5h6.3C27.3D-
T1 Cycler 7147114591.549B+3.1316.502%D*23.347%C**26C++N/A9327.3h11.8B*71.5C++
TX1 Repeater 6616598590.767C+3.9118.19%D--23.369%B7D--N/A2393.8h12.8B70.4C+
M3 Pounder HEG 7236172043.025B*1.6530.261%D--3.566%C**14.5C--2.5D6842.6h22C-72.6D
T4 AMP 4724655900.788C+3.8913.532%F-22.796%B+3.7D*N/A10124.4h14.7C++109D*
P2-120 HEAT 5244302815.357A++10.6832.264%D--2.558%C29.9B+6.5D-14014.4h6.1B++18.9C++
Spear Anti-Vehicle Phalanx Turret 5534181138S33.3338.493%C--4.545%C++51B*16.5C-2648.2h5B*13B*
AMR-66 365348506.96S2.2926.453%C+17.529%D--14.1C-N/A4624.7h7.5B++28.3B+
NS-44 Commissioner 3293223410.944C+3.7318.515%F-17.702%D3.2D*N/A9101.8h4.6C--24.8F-
Chainblade 3193195,1900.061A4.6116.703%D--N/A0.6C+N/A2546h1.4B**8.6C+
L100 Python AP 4052752411.458A++6.7842.537%D**2.545%C25.9C12.3D--17610.6h5.5B+13C+
SMG-46 Armistice 2632632011.308C**3.3713.363%F--15.97%C+15.2DN/A6317.3h13B+97.5D-
T9 CARV 2652621791.464C**3.2114.461%D-24.809%B23CN/A16111.4h12.4B+86C+
TAR 1991991491.336C+3.3413.227%F-23.116%B20.3C--N/A769.8h12.6C**95D*
TRAC-5 1811801421.268B++3.4114.066%D**26.111%A8.6DN/A5420.9h12.5B++89C+
TX2 Emperor 1371371890.725C+3.9516.017%F27.737%B**4.2D*N/A1532.9h7.3B*45.7C+
NS-10 Burster 245137771.779B*2.9033.921%B*3.65%C--5.3C++4.2B+7726h175.6C+517.7B+
C-4 165132642.063B+2.6127.977%B+N/A101.5B+25.4C9371.3h1.5C++5.3B
FA1 Barrage 1311291380.935C+3.7414.803%F*13.954%C4.6D*N/A2128h4.5B+30.6F-
M12 Kobalt 127122620.333B+15.669.595%D**14.754%D37D1.5D1313.3h14.7B++153.6C
NS-10 Burster 222121791.532B*3.1433.678%B*5.785%C+4.6C+3.8C**7026.5h201.4D-597.9C+
Tank Mine 167120430U25.3335.966%C*N/A120B47C--8831h1.8C**5B*
P2-120 AP 136108336S31.3333.815%D*3.704%C*30C++7.8D**3633.6h5.4B*16C**
Auraxium Chainblade 85851,8620.046B4.636.483%F-N/A0.1C--N/A0684.2h1.8B++27.4D*
L100 Python HEAT 9178613A++8.3336.929%D**2.564%C+28.9C+4.8D**1282.7h3.7A10.1B+
C75 Viper 8776710.857A6.1827.188%D*N/A26.2C+3.8D-1882.9h8B*29.5B+
E540 Halberd 715878.286C**3.6126.007%F-5.172%B*20.7C--4.6F-1232.8h4.9B*18.8D
NS Annihilator 10054321.688M+2.9974.451%FN/A9.2C7.8C1395.9h8.8B**11.8B++
MG-HBR1 Dragoon 505086.25M**1.5825.505%D--52%A**17.9C--N/A812.8h4.8B**18.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9029,80851.3h
M4-F Pillager02,3111.1h
Nano-Armor Kit86321,53622.5h
M20 Wyvern0580h
Nanite Revive Grenade08680.2h
Medical Applicator228110,73012.2h
Spitfire Auto-Turret02090.3h
Ammunition Package111,9940.7h
Medical Kit361,0902.2h
Anti-Infantry MANA Turret12430.3h
M20 Drake01840.1h
Nano-Repair Grenade0530h
Recon Detection Device129851.6h

Check the help document for the dictionary if you want to learn more about words used here.


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