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General PFC EASantang[OJBK] EASantang
TR BR 98

KDR: 4.46

Score: 15.7m

Last Seen: Jun 23rd, 2018 11:26 AM
- OFFLINE - 42.6 hour(s)

Battle Rank 98 - Terran Republic on Connery - Outfit Leader of Bylaya Smert[OJBK] Bylaya Smert
TR outfit on Connery

Members: 1
Level Progress (to 99): 24%
Level 100 Progress: 83% 243h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Bighorn .50M RAMS .50M P2-120 HESH Claymore L100 Python HESH M2 Mutilator M1 Heavy Cycler SR-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,687,599 MLG Score: 1349
Fun Score: N/A
Cheeseburgers Flipped: 1307TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.103%22.896%392129855,1931.562742.899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.094%-0.75D-0.403B-0.268CHEAD ++ (~14.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.177C++10.60.256C*51.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.878%1.797%112359925,12150969810.0609733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.241%-0.869D---0.605D-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+3.80.697B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
10.266%16.667%9199672297340.242424206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.409F*3.333M*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.2-0.416C--16.80.559B+146.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.323%76.969%9699114,2465943823.9429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.236%-1.326D**0.651B+1.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.086C+2.30.256C*6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.539%14.634%9199612334410.357558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.227F--0.072C+-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.1-1.357D**4.50.065C+26.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bylaya Smert[OJBK] Bylaya Smert
TR outfit on Connery

Members: 1
15.7m200.3%214 (12.8k)177 (10.6k)4.4614934,5237,7384.79498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR997249316.379%38.308%62711:3012

12% Engineer68% Infiltrator11% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2013 12:13 PMJan 6th, 2018 7:41 AMJun 23rd, 2018 9:07 PM (1d) (PST)Jun 23rd, 2018 7:45 AM (2d) (PST)Jun 23rd, 2018 7:26 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3481092390.3880.0870.1480.8160.0201349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,8576,53014,327235949110,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1484.3h/61.8d 2,573 13,225 11,596 72.7k 870 5,974 1,762 31m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:256
Deaths:179
KDR:1.430
Accuracy:14.508% D-
HSR:24.609% B
Kills:256
Deaths (as Heavy Assault):179
Deaths (to Heavy Assaults):1,851
KDR:1.43017
Kill Difference:77
Playtime:38.657 hours
Usage:3%
Score:0.325m
Score/min:140
Accuracy (listed only):14.508%
HSR (listed only):24.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:6,118
Deaths:400
KDR:15.295
Accuracy:33.366% D**
HSR:82.887% B+
RAMS .50M
B*
Kills:3,500
Deaths:426
KDR:8.216
Accuracy:41.999% B+
HSR:85.486% B*
SR-7
B++
Kills:1,159
Deaths:152
KDR:7.625
Accuracy:37.531% C-
HSR:84.297% B++
TRAP-M1
C
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:18.386% F-
HSR:22.366% C
M77-B
B++
Kills:1,158
Deaths:157
KDR:7.376
Accuracy:36.163% C+
HSR:81.434% B++
TSAR-42
C--
Kills:1,153
Deaths:263
KDR:4.384
Accuracy:27.022% F
HSR:62.706% C--
SOAS-20
C**
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:20.980% D**
HSR:22.676% C**
NS-30 Vandal
C*
Kills:712
Deaths:163
KDR:4.368
Accuracy:22.893% F
HSR:27.949% C*
TX1 Repeater
B+
Kills:649
Deaths:845
KDR:0.768
Accuracy:18.327% D--
HSR:23.267% B+
T4 AMP
B+
Kills:457
Deaths:583
KDR:0.784
Accuracy:13.467% F--
HSR:22.757% B+
NS-44 Commissioner
D
Kills:295
Deaths:317
KDR:0.931
Accuracy:18.432% F-
HSR:17.627% D
SMG-46 Armistice
C+
Kills:263
Deaths:201
KDR:1.308
Accuracy:13.363% F--
HSR:15.970% C+
TX2 Emperor
B**
Kills:113
Deaths:165
KDR:0.685
Accuracy:16.310% F
HSR:26.549% B**
Kills:17,886
Deaths (as Infiltrator):4,971
Deaths (to Infiltrators):1,516
KDR:3.59807
Kill Difference:12,915
Playtime:1,004.613 hours
Usage:68%
Score:9.600m
Score/min:159
Accuracy (listed only):24.480%
HSR (listed only):44.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:263
Deaths:201
KDR:1.308
Accuracy:13.363% F--
HSR:15.970% C+
TRAC-5
A+
Kills:160
Deaths:131
KDR:1.221
Accuracy:13.853% D**
HSR:26.875% A+
FA1 Barrage
C+
Kills:123
Deaths:132
KDR:0.932
Accuracy:14.539% F*
HSR:14.634% C+
Kills:546
Deaths (as Light Assault):464
Deaths (to Light Assaults):1,644
KDR:1.17672
Kill Difference:82
Playtime:35.461 hours
Usage:2%
Score:0.133m
Score/min:63
Accuracy (listed only):13.918%
HSR (listed only):19.160%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C+
Kills:261
Deaths:40
KDR:6.525
Accuracy:26.180% C+
HSR:14.943% D**
TRAC-5
A+
Kills:160
Deaths:131
KDR:1.221
Accuracy:13.853% D**
HSR:26.875% A+
FA1 Barrage
C+
Kills:123
Deaths:132
KDR:0.932
Accuracy:14.539% F*
HSR:14.634% C+
Kills:544
Deaths (as Engineer):303
Deaths (to Engineers):1,653
KDR:1.79538
Kill Difference:241
Playtime:180.102 hours
Usage:12%
Score:2.240m
Score/min:207
Accuracy (listed only):18.191%
HSR (listed only):18.817%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:704
Deaths:452
KDR:1.558
Accuracy:16.598% D--
HSR:23.580% B+
SMG-46 Armistice
C+
Kills:263
Deaths:201
KDR:1.308
Accuracy:13.363% F--
HSR:15.970% C+
TAR
B
Kills:172
Deaths:127
KDR:1.354
Accuracy:13.349% F-
HSR:22.674% B
FA1 Barrage
C+
Kills:123
Deaths:132
KDR:0.932
Accuracy:14.539% F*
HSR:14.634% C+
Kills:1,262
Deaths (as Combat Medic):912
Deaths (to Combat Medics):552
KDR:1.38377
Kill Difference:350
Playtime:56.045 hours
Usage:4%
Score:0.930m
Score/min:277
Accuracy (listed only):14.462%
HSR (listed only):19.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:14.414% C+
HSR:22.414% B**
M1 Heavy Cycler
B
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:15.435% B
HSR:19.327% B
M2 Mutilator
B**
Kills:832
Deaths:209
KDR:3.981
Accuracy:14.646% C+
HSR:22.356% B**
MRC3 Mercy
C*
Kills:796
Deaths:201
KDR:3.960
Accuracy:16.762% C*
HSR:18.970% C+
M3 Pounder HEG
B**
Kills:771
Deaths:208
KDR:3.707
Accuracy:29.223% D--
HSR:4.669% B**
M3 Pounder HEG
C*
Kills:590
Deaths:203
KDR:2.906
Accuracy:29.954% D--
HSR:3.559% C*
NS-10 Burster
B*
Kills:119
Deaths:77
KDR:1.545
Accuracy:33.759% B*
HSR:4.202% C
NS-10 Burster
B*
Kills:101
Deaths:79
KDR:1.278
Accuracy:33.512% B*
HSR:6.931% C++
Kills:5,528
Deaths (as MAX Suit):795
Deaths (to MAX Suits):299
KDR:6.95346
Kill Difference:4,733
Playtime:163.688 hours
Usage:11%
Score:2.517m
Score/min:256
Accuracy (listed only):23.463%
HSR (listed only):12.803%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:2,142
V. Kills:276 N/A
Deaths:95
KDR:22.547
Accuracy:34.440% D**
KPH:40.200 C--
VKPH:5.200 D
L100 Python AP
D
Kills:148
V. Kills:90 163%
Deaths:22
KDR:6.727
Accuracy:41.271% F
KPH:20.300 D
VKPH:12.400 D--
L100 Python HEAT
C+
Kills:78
V. Kills:13 N/A
Deaths:6
KDR:13
Accuracy:36.929% D**
KPH:28.800 C+
VKPH:4.800 D**
C75 Viper
C+
Kills:76
V. Kills:11 N/A
Deaths:7
KDR:10.857
Accuracy:27.188% D*
KPH:25.800 C+
VKPH:3.700 D--
Kills:2,444 (2,444 + 0)
Deaths:130
KDR:18.800
VKDR:3
Vehicle Kills:390
Kill Difference:2,314
Playtime:66.247 hours
Usage:4%
Score:0.506m
Score/min:127
Driving Accuracy:27.188%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:2,323
V. Kills:205 N/A
Deaths:88
KDR:26.398
Accuracy:29.561% D*
KPH:48.800 C+
VKPH:4.300 D-
P2-120 HEAT
B+
Kills:430
V. Kills:94 453%
Deaths:28
KDR:15.357
Accuracy:32.264% D--
KPH:29.900 B+
VKPH:6.500 D-
Kills:2,753 (2,753 + 0)
Deaths:116
KDR:23.733
VKDR:2.578
Vehicle Kills:299
Kill Difference:2,637
Playtime:61.995 hours
Usage:4%
Score:0.484m
Score/min:130
Driving Accuracy:32.264%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:72
V. Kills:3 N/A
Deaths:6
KDR:12
Accuracy:10.266% D*
KPH:31.100 D-
VKPH:1.300 D
Kills:72 (0 + 72)
Deaths:6
KDR:12
VKDR:0.500
Vehicle Kills:3
Kill Difference:66
Playtime:2.314 hours
Usage:0%
Score:0.015m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:10.266%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 6,1366,11840015.295M+10.8333.366%D**82.887%B+30.7D-N/A69199.3h1.6B**4.6C+
RAMS .50M 3,5013,5004268.216A+3.7541.999%B+85.486%B*46.3AN/A14675.6h1.5A3.6B*
P2-120 HESH 2,5282,3238826.398B++21.9429.561%D*1.162%C*48.8C+4.3D-12847.6h4.1B+13.8C+
Claymore 2,1552,15410420.712A*16.2535.484%C*N/A182.5B++N/A42611.8h1.1B*3.1B+
L100 Python HESH 2,4182,1429522.547B**18.0934.44%D**2.101%B40.2C--5.2D11953.3h2.8B+8.2C
M2 Mutilator 1,1701,1603073.779A0.6814.414%C+22.414%B**23.7C+N/A6349h12A+83.1B++
M1 Heavy Cycler 1,1751,1593063.788A++0.6715.435%B19.327%B23C**N/A6150.4h11.8A+76.7B++
SR-7 1,1591,1591527.625A3.1637.531%C-84.297%B++39.8C**N/A11429.1h1.7B*4.6B+
TRAP-M1 1,1671,1587831.479C+2.9818.386%F-22.366%C14.3D--N/A3880.7h10.4C56.6D*
M77-B 1,1631,1581577.376M++2.9136.163%C+81.434%B++33.1B+N/A10235h1.8B**4.9B++
TSAR-42 1,1581,1532634.384B0.0827.022%F62.706%C--22.3DN/A6251.6h2.1B+7.6C
SOAS-20 1,1571,1515162.231B+2.2320.98%D**22.676%C**24.5C--N/A6446.9h10.8B+51.4C
M2 Mutilator 8358322093.981A++0.4814.646%C+22.356%B**23.7C+N/A5635.1h12.2A+83.5B+
MRC3 Mercy 8057962013.96B**0.5016.762%C*18.97%C+22.2CN/A5335.9h13.3A+79.4B*
M3 Pounder HEG 8837712083.707A+0.7529.223%D--4.669%B**18.9C++2.7C8440.9h16C++54.7C+
NS-30 Vandal 7277121634.368A+0.0922.893%F27.949%C*15.6D--N/A3545.5h6.2C27D-
T1 Cycler 7077044521.558B+2.9016.598%D--23.58%B+27.3C*N/A9725.8h11.8B*71.3C++
TX1 Repeater 6516498450.768C++3.6918.327%D--23.267%B+7.3D--N/A2389.2h12.6B68.8C+
M3 Pounder HEG 6885902032.906B*1.5629.954%D--3.559%C*14.5D2.4D-6640.6h21.2C-70.8C--
T4 AMP 4634575830.784C+3.6813.467%F--22.757%B+3.9D*N/A11118.2h14.6C++108.5D--
P2-120 HEAT 5244302815.357A10.9032.264%D--2.558%C29.9B+6.5D-13714.4h6.1B+18.9C++
Spear Anti-Vehicle Phalanx Turret 5354031136.636S32.1738.295%C--4.467%C++50.4B++16.5C-2638h5B+13B++
Chainblade 3193195,1900.061A4.4016.703%D--N/A0.6C+N/A2543.8h1.4B**8.6C**
NS-44 Commissioner 3012953170.931C+3.5318.432%F-17.627%D3.2D*N/A993.4h4.7D25.3F-
SMG-46 Armistice 2632632011.308C*3.1513.363%F--15.97%C+15.2DN/A6317.3h13B+97.5D-
AMR-66 270261406.525S2.0626.18%C+14.943%D**12.7C--N/A3920.6h7.4B++28.3B+
T9 CARV 2592561791.43C**3.0314.508%D-24.609%B23.1CN/A15811.1h12.6B+87.1C+
TAR 1721721271.354C+3.1113.349%F-22.674%B21C--N/A808.2h12.9C*96.7D*
TRAC-5 1601601311.221B+3.2413.853%D**26.875%A+8.4DN/A5319h12.5B++90.1C+
L100 Python AP 238148226.727B*2.2741.271%F4.73%B*20.3D12.3D--1727.3h6.6C++15.9D
FA1 Barrage 1241231320.932C+3.5314.539%F*14.634%C+4.5D*N/A2127.2h4.5B+31.1F--
Tank Mine 166119429.75U25.2932.414%C+N/A132.2B++52.2C9050.9h1.6B++4.9B*
NS-10 Burster 218119771.545B+2.9233.759%B*4.202%C4.7C+3.9C*7425.1h190.2C563.3C**
TX2 Emperor 1131131650.685C3.7816.31%F26.549%B**6.2D*N/A2318.2h6.8B**41.7C+
C-4 143111611.82B2.6426.079%C*N/A100.9B+29.1C+10051.1h1.4C**5.2B+
NS-10 Burster 192101791.278B+3.1833.512%B*6.931%C++3.9C--3.5C++6725.7h227.1D**677.6C
L100 Python HEAT 9178613A++8.5436.929%D**2.564%C+28.9C+4.8D**1172.7h3.7B++10.1B+
C75 Viper 8776710.857A6.4027.188%D*N/A26.2C+3.8D--1822.9h8B*29.5B+
M12 Kobalt 7572612C+7.5410.266%D*16.667%C31.3D-1.3D1102.3h16.8B163.2C
Auraxium Chainblade 67671,5740.043C*4.424.666%F-N/A0.1C--N/A0578.6h1.5A32.6F-
NS Annihilator 10054321.688M++2.7774.684%D**N/A9.3C+7.9C1375.8h8.7B**11.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8427,28141.1h
Nano-Armor Kit76295,10619.9h
M20 Wyvern0580h
Nanite Revive Grenade07820.2h
Medical Applicator19898,20810h
Spitfire Auto-Turret01470.3h
Ammunition Package71,5670.6h
Medical Kit361,0882.2h
Anti-Infantry MANA Turret12000.3h
M20 Drake01840.1h
Recon Detection Device129851.6h

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