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General PFC EASantang[OJBK] EASantang
TR BR 99

KDR: 4.56

Score: 16.3m

Last Seen: Oct 15th, 2018 5:03 PM
- OFFLINE - 79 minute(s)

Battle Rank 99 - Terran Republic on Connery - Outfit Leader of 0JBK[OJBK] 0JBK
TR outfit on Connery

Members: 1
Level Progress (to 100): 16%
Level 100 Progress: 86% 200h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Bighorn .50M RAMS .50M L100 Python HESH P2-120 HESH Claymore M2 Mutilator SR-7 M1 Heavy Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,678,842 MLG Score: 1342
Fun Score: N/A
Cheeseburgers Flipped: 1316TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.087%22.903%3911210015,2701.557793.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.112%-0.766D-0.377C**-0.2CHEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.176C++10.60.259C*51.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.289%1.604%1264510085,73651283111.1813689%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.306%-0.834D--0.678D-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++3.70.708B++7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
9.252%16.304%101101292300360.305648249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.503F*3.129M++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.1-0.525D15.70.578B+154.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.38%77.061%106100714,5346003924.2233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.235%-1.306D**0.652B+1.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.101C+2.30.265C*6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.823%13.954%101101212935320.365439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.21F---0.095C+-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.5-1.308D**4.50.068C+26


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
0JBK[OJBK] 0JBK
TR outfit on Connery

Members: 1
16.3m203.9%213 (12.8k)176 (10.6k)4.5604435,7637,8424.9141899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1013259516.498%37.715%62211:4612

12% Engineer68% Infiltrator11% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2013 12:13 PMJul 11th, 2018 8:24 AMOct 15th, 2018 1:55 PM (2d) (PST)Oct 15th, 2018 1:06 PM (2d) (PST)Oct 15th, 2018 1:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3491052440.3860.0850.1450.8290.0211342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,9656,32214,643235950110,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1545.6h/64.4d 2,774 13,488 12,046 76.9k 907 6,138 1,931 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:261
Deaths:179
KDR:1.458
Accuracy:14.473% D-
HSR:24.904% B
Kills:261
Deaths (as Heavy Assault):179
Deaths (to Heavy Assaults):1,867
KDR:1.4581
Kill Difference:82
Playtime:39.860 hours
Usage:3%
Score:0.330m
Score/min:138
Accuracy (listed only):14.473%
HSR (listed only):24.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:6,406
Deaths:418
KDR:15.325
Accuracy:33.272% F
HSR:82.829% B+
RAMS .50M
B*
Kills:3,500
Deaths:426
KDR:8.216
Accuracy:41.999% B+
HSR:85.486% B*
SR-7
B++
Kills:1,159
Deaths:152
KDR:7.625
Accuracy:37.531% C
HSR:84.297% B++
TRAP-M1
C
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:18.386% F-
HSR:22.366% C
M77-B
B++
Kills:1,158
Deaths:157
KDR:7.376
Accuracy:36.163% C+
HSR:81.434% B++
TSAR-42
C--
Kills:1,153
Deaths:263
KDR:4.384
Accuracy:27.022% F
HSR:62.706% C--
SOAS-20
C**
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:20.980% D**
HSR:22.676% C**
NS-30 Vandal
C*
Kills:724
Deaths:164
KDR:4.415
Accuracy:22.827% F
HSR:27.901% C*
TX1 Repeater
B
Kills:652
Deaths:850
KDR:0.767
Accuracy:18.219% D--
HSR:23.313% B
T4 AMP
B+
Kills:457
Deaths:583
KDR:0.784
Accuracy:13.449% F--
HSR:22.757% B+
NS-44 Commissioner
D
Kills:310
Deaths:332
KDR:0.934
Accuracy:18.433% F-
HSR:17.742% D
SMG-46 Armistice
C+
Kills:263
Deaths:201
KDR:1.308
Accuracy:13.363% F--
HSR:15.970% C+
TX2 Emperor
B**
Kills:118
Deaths:175
KDR:0.674
Accuracy:15.645% F-
HSR:27.966% B**
Kills:18,209
Deaths (as Infiltrator):5,020
Deaths (to Infiltrators):1,532
KDR:3.62729
Kill Difference:13,189
Playtime:1,055.850 hours
Usage:68%
Score:10.061m
Score/min:159
Accuracy (listed only):24.407%
HSR (listed only):44.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:263
Deaths:201
KDR:1.308
Accuracy:13.363% F--
HSR:15.970% C+
TRAC-5
A
Kills:176
Deaths:142
KDR:1.239
Accuracy:14.039% D**
HSR:26.136% A
FA1 Barrage
C
Kills:129
Deaths:137
KDR:0.942
Accuracy:14.823% F*
HSR:13.954% C
Kills:568
Deaths (as Light Assault):480
Deaths (to Light Assaults):1,675
KDR:1.18333
Kill Difference:88
Playtime:37.432 hours
Usage:2%
Score:0.139m
Score/min:62
Accuracy (listed only):14.075%
HSR (listed only):18.687%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C+
Kills:279
Deaths:42
KDR:6.643
Accuracy:26.372% C+
HSR:15.054% D**
TRAC-5
A
Kills:176
Deaths:142
KDR:1.239
Accuracy:14.039% D**
HSR:26.136% A
FA1 Barrage
C
Kills:129
Deaths:137
KDR:0.942
Accuracy:14.823% F*
HSR:13.954% C
Kills:584
Deaths (as Engineer):321
Deaths (to Engineers):1,665
KDR:1.81931
Kill Difference:263
Playtime:184.311 hours
Usage:12%
Score:2.301m
Score/min:208
Accuracy (listed only):18.411%
HSR (listed only):18.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:707
Deaths:454
KDR:1.557
Accuracy:16.543% D--
HSR:23.480% B
SMG-46 Armistice
C+
Kills:263
Deaths:201
KDR:1.308
Accuracy:13.363% F--
HSR:15.970% C+
TAR
C**
Kills:172
Deaths:127
KDR:1.354
Accuracy:13.355% F-
HSR:22.674% C**
FA1 Barrage
C
Kills:129
Deaths:137
KDR:0.942
Accuracy:14.823% F*
HSR:13.954% C
Kills:1,271
Deaths (as Combat Medic):919
Deaths (to Combat Medics):560
KDR:1.38303
Kill Difference:352
Playtime:57.233 hours
Usage:4%
Score:0.938m
Score/min:273
Accuracy (listed only):14.521%
HSR (listed only):19.019%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:14.414% C+
HSR:22.414% B*
M1 Heavy Cycler
B+
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:15.435% B+
HSR:19.327% B
M2 Mutilator
B*
Kills:832
Deaths:209
KDR:3.981
Accuracy:14.646% C+
HSR:22.356% B*
MRC3 Mercy
C*
Kills:796
Deaths:201
KDR:3.960
Accuracy:16.762% C*
HSR:18.970% C
M3 Pounder HEG
B**
Kills:784
Deaths:208
KDR:3.769
Accuracy:29.260% D--
HSR:4.719% B**
M3 Pounder HEG
C*
Kills:600
Deaths:203
KDR:2.956
Accuracy:29.977% D--
HSR:3.500% C*
NS-10 Burster
B*
Kills:131
Deaths:77
KDR:1.701
Accuracy:33.612% B*
HSR:3.817% C-
NS-10 Burster
B*
Kills:112
Deaths:79
KDR:1.418
Accuracy:33.390% B*
HSR:6.250% C+
Kills:5,574
Deaths (as MAX Suit):795
Deaths (to MAX Suits):300
KDR:7.01132
Kill Difference:4,779
Playtime:164.832 hours
Usage:11%
Score:2.550m
Score/min:258
Accuracy (listed only):23.437%
HSR (listed only):12.669%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,704
V. Kills:377 N/A
Deaths:105
KDR:25.752
Accuracy:35.699% D*
KPH:42.500 C
VKPH:5.900 D
L100 Python AP
D
Kills:152
V. Kills:92 163%
Deaths:22
KDR:6.909
Accuracy:41.447% F
KPH:20.500 D
VKPH:12.400 D--
L100 Python HEAT
C+
Kills:78
V. Kills:13 N/A
Deaths:6
KDR:13
Accuracy:36.929% D**
KPH:28.800 C+
VKPH:4.800 D**
C75 Viper
C+
Kills:76
V. Kills:11 N/A
Deaths:7
KDR:10.857
Accuracy:27.188% D*
KPH:25.800 C+
VKPH:3.700 D--
Kills:3,010 (3,010 + 0)
Deaths:140
KDR:21.500
VKDR:3.521
Vehicle Kills:493
Kill Difference:2,870
Playtime:76.648 hours
Usage:5%
Score:0.610m
Score/min:133
Driving Accuracy:27.188%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:2,372
V. Kills:207 N/A
Deaths:88
KDR:26.955
Accuracy:29.353% D*
KPH:48.500 C+
VKPH:4.200 D-
P2-120 HEAT
B+
Kills:430
V. Kills:94 453%
Deaths:28
KDR:15.357
Accuracy:32.264% D--
KPH:29.900 B+
VKPH:6.500 D-
Kills:2,802 (2,802 + 0)
Deaths:116
KDR:24.155
VKDR:2.595
Vehicle Kills:301
Kill Difference:2,686
Playtime:63.334 hours
Usage:4%
Score:0.493m
Score/min:130
Driving Accuracy:32.264%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:92
V. Kills:3 N/A
Deaths:6
KDR:15.333
Accuracy:9.252% D**
KPH:32.700 D-
VKPH:1.100 D-
Kills:92 (0 + 92)
Deaths:6
KDR:15.333
VKDR:0.500
Vehicle Kills:3
Kill Difference:86
Playtime:2.811 hours
Usage:0%
Score:0.019m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:9.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 6,4256,40641815.325M+10.7633.272%F82.829%B+30.6D-N/A70209.1h1.6B**4.7C+
RAMS .50M 3,5013,5004268.216A+3.6641.999%B+85.486%B*46.2AN/A14675.7h1.5A3.6B*
L100 Python HESH 3,0812,70410525.752A21.1935.699%D*1.664%C++42.5C5.9D12663.6h2.8B+7.7C+
P2-120 HESH 2,5792,3728826.955B*22.3929.353%D*1.138%C*48.4C+4.2D-12749h4.1B++13.9C+
Claymore 2,1922,19110920.101A*15.5435.129%C**N/A179.6B++N/A41912.2h1.1B*3.2B+
M2 Mutilator 1,1701,1603073.779A+0.7814.414%C+22.414%B*23.7C+N/A6349h12A+83.1B++
SR-7 1,1591,1591527.625B**3.0637.531%C84.297%B++39.8C**N/A11429.1h1.7B*4.6B+
M1 Heavy Cycler 1,1751,1593063.788A*0.7715.435%B+19.327%B23C**N/A6150.4h11.8A+76.7B++
TRAP-M1 1,1671,1587831.479C+3.0818.386%F-22.366%C14.3D*N/A3880.8h10.4C56.6D*
M77-B 1,1631,1581577.376M*2.8236.163%C+81.434%B++33.1B+N/A10235h1.8B**4.9B++
TSAR-42 1,1581,1532634.384C**0.1827.022%F62.706%C--22.3DN/A6251.6h2.1B+7.6C
SOAS-20 1,1571,1515162.231B+2.3320.98%D**22.676%C**24.5C--N/A6446.9h10.8B+51.4C+
M2 Mutilator 8358322093.981A++0.5814.646%C+22.356%B*23.7C+N/A5635.1h12.2A+83.5B++
MRC3 Mercy 8057962013.96B**0.6016.762%C*18.97%C22.2CN/A5335.9h13.3A+79.4B*
M3 Pounder HEG 9007842083.769A+0.7929.26%D--4.719%B**18.9C*2.8C8541.5h16C*54.7C+
NS-30 Vandal 7397241644.415A++0.1522.827%F27.901%C*15.6D--N/A3546.4h6.2C27.1D-
T1 Cycler 7107074541.557B+3.0016.543%D--23.48%B26.7C*N/A9526.5h11.8B*71.4C++
TX1 Repeater 6546528500.767C+3.7918.219%D--23.313%B7.2D--N/A2390.7h12.7B69.7C+
M3 Pounder HEG 7036002032.956B*1.6029.977%D--3.5%C*14.6C--2.5D-6741.1h21.2C70.8C--
T4 AMP 4634575830.784C+3.7813.449%F--22.757%B+3.9D*N/A10118.7h14.6C*108.6D*
P2-120 HEAT 5244302815.357A+10.8032.264%D--2.558%C29.9B+6.5D-13814.4h6.1B++18.9C++
Spear Anti-Vehicle Phalanx Turret 5394061136.909S32.3538.419%C--4.434%C++50.8B*16.6C-2648h5B++13B*
Chainblade 3193195,1900.061A4.5016.703%D--N/A0.6C+N/A2545h1.4B**8.6C**
NS-44 Commissioner 3163103320.934C+3.6318.433%F-17.742%D3.2D*N/A997.8h4.6C--25F-
AMR-66 291279426.643S2.0826.372%C+15.054%D**12.6C--N/A3822.1h7.6B++28.7B+
SMG-46 Armistice 2632632011.308C**3.2513.363%F--15.97%C+15.2DN/A6317.3h13B+97.5D-
T9 CARV 2642611791.458C**3.1014.473%D-24.904%B23.3C+N/A15911.2h12.4B+86C+
TRAC-5 1771761421.239B+3.3214.039%D**26.136%A8.8DN/A5420h12.4B++88.2C+
TAR 1721721271.354C+3.2113.355%F-22.674%C**21C-N/A808.2h13C++97D*
L100 Python AP 244152226.909B++2.3541.447%F4.605%B*20.5D12.4D--1747.4h6.5C++15.7D
NS-10 Burster 236131771.701B*2.8633.612%B*3.817%C-5.1C++4.1B7625.6h178.3C+530.5B+
FA1 Barrage 1311291370.942C+3.6214.823%F*13.954%C4.7D*N/A2127.7h4.5B+30.5F-
Tank Mine 167120430U25.4433.791%C+N/A133.3B++52.2C9230.9h1.6B+4.9B*
C-4 151119631.889B+2.6727.132%BN/A99.2B+26.7C+9071.2h1.5C++5.4C++
TX2 Emperor 1181181750.674C3.8915.645%F-27.966%B**4.8D*N/A1824.4h6.7B**43.1C+
NS-10 Burster 209112791.418B*3.1433.39%B*6.25%C+4.3C3.7C*6926.2h211.4D--633.1C+
M12 Kobalt 9592615.333C++10.779.252%D**16.304%C-32.9D-1.1D-1122.8h15.7B+170.1C-
L100 Python HEAT 9178613A++8.4436.929%D**2.564%C+28.9C+4.8D**1202.7h3.7A10.1B+
C75 Viper 8776710.857A6.3027.188%D*N/A26.2C+3.8D--1852.9h8B*29.5B+
Auraxium Chainblade 70701,6710.042C*4.525.59%F-N/A0.1C--N/A0619h1.8B++31.9F
NS Annihilator 10054321.688M+2.8774.566%FN/A9.2C7.8C1385.9h8.7B**11.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8528,22743h
M4-F Pillager02,2120.5h
Nano-Armor Kit77297,84120.2h
M20 Wyvern0580h
Nanite Revive Grenade07930.2h
Medical Applicator19998,86810.2h
Spitfire Auto-Turret01510.3h
Ammunition Package71,6620.6h
Medical Kit361,0882.2h
Anti-Infantry MANA Turret12160.3h
M20 Drake01840.1h
Recon Detection Device129851.6h

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