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Castellan Paragon EASxingxing[OPYN] EASxingxing
VS BR 65

KDR: 1.99

Score: 13.1m

Last Seen: Nov 25th, 2018 2:11 AM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Connery
Level Progress (to 66): 56%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton NS-15M AE NS-15MP NS Baron G5AE NS-11CP NS-15 Gallows MANA Anti-Vehicle Turret MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,771,416 MLG Score: 1416
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.034%35.384%1027810145,7541.190560.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.551%1.566A+2.29A*-1.983F-HEAD ++ (~20.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.549B+9.80.313C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
83.428%0.115%10801102187323612183.6991572%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.831S-1.373D**-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.736B++35.40.331C**7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.308%0.554%330110219036545071.37863178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.68M-1.338D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*40.679B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.434%0.164%897310191,83238916614.70951110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%1.7A++-1.069D*0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.879B*7.80.802B++6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.947%92.983%897110215744000.129252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.916D--1.699A++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.186C++2.30.269C*5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m527.4%591 (35.5k)503 (30.2k)1.9932518,3209,1912.2491665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102241528.224%16.157%45602:508

46% Engineer23% Heavy Assault8% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2014 6:20 AMSep 20th, 2018 3:23 AMDec 7th, 2018 9:21 AM (7d) (PST)Nov 24th, 2018 10:12 PM (20d) (PST)Nov 24th, 2018 10:11 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0081708380.7010.3520.1134.8300.2151416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,47710,17150,306422172901330,185

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
435.5h/18.1d 2,352 2,960 15,060 126.2k 343 480 5,611 26.3m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C++
Kills:1,182
Deaths:1,313
KDR:0.900
Accuracy:24.245% F--
HSR:15.482% C++
NS-11CP
B
Kills:1,173
Deaths:1,374
KDR:0.854
Accuracy:30.053% B
HSR:19.267% D
Solstice VE3
A*
Kills:385
Deaths:397
KDR:0.970
Accuracy:25.793% B+
HSR:31.948% A*
Kills:2,740
Deaths (as Engineer):3,084
Deaths (to Engineers):1,919
KDR:0.88846
Kill Difference:344
Playtime:200.768 hours
Usage:46%
Score:8.352m
Score/min:693
Accuracy (listed only):26.697%
HSR (listed only):22.232%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B++
Kills:386
Deaths:482
KDR:0.801
Accuracy:45.835% B++
HSR:21.503% C
Soldier Soaker
A++
Kills:143
Deaths:58
KDR:2.466
Accuracy:49.953% A++
HSR:6.993% D*
VA39 Spectre
S
Kills:57
Deaths:4
KDR:14.250
Accuracy:28.947% D
HSR:92.983% S
Kills:586
Deaths (as Infiltrator):544
Deaths (to Infiltrators):1,237
KDR:1.07721
Kill Difference:42
Playtime:33.807 hours
Usage:8%
Score:0.563m
Score/min:277
Accuracy (listed only):41.578%
HSR (listed only):40.493%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B++
Kills:1,189
Deaths:1,291
KDR:0.921
Accuracy:29.080% B++
HSR:24.222% C
NS-15MP
C
Kills:1,185
Deaths:1,334
KDR:0.888
Accuracy:25.568% C
HSR:20.253% D--
NS-15 Gallows
S
Kills:1,166
Deaths:234
KDR:4.983
Accuracy:43.799% M*
HSR:83.705% S
Orion VS54
C+
Kills:133
Deaths:211
KDR:0.630
Accuracy:19.726% C+
HSR:17.293% D--
Kills:3,673
Deaths (as Heavy Assault):3,070
Deaths (to Heavy Assaults):2,605
KDR:1.19642
Kill Difference:603
Playtime:98.040 hours
Usage:23%
Score:1.785m
Score/min:303
Accuracy (listed only):29.543%
HSR (listed only):36.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C++
Kills:1,182
Deaths:1,313
KDR:0.900
Accuracy:24.245% F--
HSR:15.482% C++
NS-11CP
B
Kills:1,173
Deaths:1,374
KDR:0.854
Accuracy:30.053% B
HSR:19.267% D
Solstice VE3
A*
Kills:385
Deaths:397
KDR:0.970
Accuracy:25.793% B+
HSR:31.948% A*
Kills:2,740
Deaths (as Light Assault):3,084
Deaths (to Light Assaults):1,452
KDR:0.88846
Kill Difference:344
Playtime:74.004 hours
Usage:17%
Score:1.769m
Score/min:398
Accuracy (listed only):26.697%
HSR (listed only):22.232%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C++
Kills:1,182
Deaths:1,313
KDR:0.900
Accuracy:24.245% F--
HSR:15.482% C++
Corvus VA55
S
Kills:137
Deaths:79
KDR:1.734
Accuracy:34.605% A*
HSR:56.204% S
Kills:1,319
Deaths (as Combat Medic):1,392
Deaths (to Combat Medics):834
KDR:0.94756
Kill Difference:73
Playtime:6.018 hours
Usage:1%
Score:0.165m
Score/min:457
Accuracy (listed only):29.425%
HSR (listed only):35.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
S
Kills:633
Deaths:181
KDR:3.497
Accuracy:30.803% M
HSR:58.926% S
Comet VM2
S
Kills:409
Deaths:13
KDR:31.462
Accuracy:94.341% S
HSR:0% F-
Blueshift VM5
M**
Kills:392
Deaths:181
KDR:2.166
Accuracy:31.891% M
HSR:40.306% M**
Comet VM2
S
Kills:73
Deaths:10
KDR:7.300
Accuracy:95.434% S
HSR:0% F-
Kills:1,507
Deaths (as MAX Suit):192.500
Deaths (to MAX Suits):344
KDR:7.82857
Kill Difference:1,314.500
Playtime:18.785 hours
Usage:4%
Score:0.513m
Score/min:455
Accuracy (listed only):63.117%
HSR (listed only):24.808%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:193
V. Kills:68 280%
Deaths:90
KDR:2.144
Accuracy:61.446% B**
KPH:66.300 C+
VKPH:23.400 B+
Maelstrom Turbo Laser
C++
Kills:150
V. Kills:95 156%
Deaths:176
KDR:0.852
Accuracy:31.220% C+
KPH:16 C++
VKPH:10.100 C+
Coyote Missiles
B+
Kills:74
V. Kills:44 164%
Deaths:55
KDR:1.345
Accuracy:50.324% C--
KPH:48.800 C**
VKPH:29 B+
Saron Laser Cannon
C
Kills:56
V. Kills:37 147%
Deaths:72
KDR:0.778
Accuracy:27.361% D
KPH:10.500 C
VKPH:6.900 C
Kills:473 (206 + 0)
Deaths:393
KDR:1.204
VKDR:0.621
Vehicle Kills:244
Kill Difference:80
Playtime:19.144 hours
Usage:4%
Score:0.192m
Score/min:167
Piloting Accuracy:27.361%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:1,215
V. Kills:1,166 104%
Deaths:21
KDR:57.857
Accuracy:75.722% M**
KPH:139.200 S
VKPH:133.500 S
CAS30 Tank Buster
S
Kills:873
V. Kills:860 101%
Deaths:79
KDR:11.051
Accuracy:83.428% M**
KPH:55.500 S
VKPH:54.600 S
L-30R Vektor
A
Kills:155
V. Kills:155 99%
Deaths:21
KDR:7.381
Accuracy:96.000% S
KPH:20.600 B**
VKPH:20.600 A
AP30 Shredder
C++
Kills:140
V. Kills:106 131%
Deaths:15
KDR:9.333
Accuracy:31.542% C-
KPH:28.900 C+
VKPH:21.900 C++
Kills:2,383 (1,028 + 1,355)
Deaths:136
KDR:17.522
VKDR:16.816
Vehicle Kills:2,287
Kill Difference:2,247
Playtime:36.844 hours
Usage:8%
Score:0.914m
Score/min:413
Piloting Accuracy:96.000%
Gunner Accuracy:31.542%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:903
V. Kills:481 187%
Deaths:264
KDR:3.420
Accuracy:68.308% A++
KPH:40.400 A++
VKPH:21.500 A+
Saron HRB
B**
Kills:518
V. Kills:284 182%
Deaths:93
KDR:5.570
Accuracy:50.711% B*
KPH:35.500 B**
VKPH:19.400 B+
E540 Halberd
B++
Kills:99
V. Kills:49 198%
Deaths:11
KDR:9
Accuracy:51.852% B+
KPH:39.500 B++
VKPH:19.600 B+
Kills:1,520 (903 + 617)
Deaths:368
KDR:4.130
VKDR:2.212
Vehicle Kills:814
Kill Difference:1,152
Playtime:39.458 hours
Usage:9%
Score:0.853m
Score/min:360
Driving Accuracy:68.308%
Gunner Accuracy:51.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:80
V. Kills:40 195%
Deaths:26
KDR:3.077
Accuracy:70.013% A+
KPH:46.800 C*
VKPH:23.400 C++
Kills:80 (0 + 80)
Deaths:26
KDR:3.077
VKDR:1.538
Vehicle Kills:40
Kill Difference:54
Playtime:1.711 hours
Usage:0%
Score:0.037m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:70.013%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,3811,2152157.857S55.8675.722%M**N/A139.7S134S7098.7h2.4B**3.2A++
NS-15M AE 1,2221,1891,2910.921C--1.0729.08%B++24.222%C41.4C1.1B**9828.7h11.6C++39.9B+
NS-15MP 1,2131,1851,3340.888D1.1125.568%C20.253%D--43.2D1B*11827.4h11.9C46.4C+
NS Baron G5AE 1,2041,1821,3130.9C1.0924.245%F--15.482%C++40.9C+N/A11728.9h4.2C*17.5C
NS-11CP 1,1991,1731,3740.854D1.1430.053%B19.267%D41CN/A13528.6h12.2C+40.5C*
NS-15 Gallows 1,1721,1662344.983B**2.9943.799%M*83.705%S85.7B++N/A21213.6h5.2M++11.8A*
MANA Anti-Vehicle Turret 1,5511,16011160U1,158.0199.779%A++N/A11600S3910M++922240.1h0.4B*0.4B**
MANA Anti-Personnel Turret 1,5331,1606193.333N/A191.3473.891%UN/A11600U3730U15461200.1h4.4T*6T*
Supernova FPC 1,3849032643.42C1.4368.308%A++N/A40.5A++21.6A+39222.3h4B*5.9A
CAS30 Tank Buster 1,7338737911.051S9.0683.428%M**N/A55.6S54.8S37015.7h35.4B**42.4B**
Blueshift VM5 6376331813.497B+1.5030.803%M58.926%S63.3A*N/A20910h7.9A**25.5A
S1 6885483681.489A0.5083.889%M++2.555%C+57.7A**14.7C**5759.5h5.1B*6.1B**
Saron HRB 802518935.57C++3.5850.711%B*N/A35.5B**19.5B+33214.6h20.9C**41.2B++
C-4 5974642431.909B+0.0829.479%B++N/A221M*63.3A*13192.1h1B**3.4B*
Comet VM2 8134091331.462U29.4794.341%SN/A56.8S56.1U2697.2h16.6B++17.6B**
Blueshift VM5 3943921812.166C+0.1731.891%M40.306%M**39.2B+N/A12210h13B**40.8B**
NS-44P Commissioner 3913864820.801C1.1945.835%B++21.503%C31.1C-N/A7312.4h3.5C*7.6B+
Solstice VE3 3993853970.97C**1.0225.793%B+31.948%A*12.1CN/A5131.9h11.2B*43.3B+
Frag Grenade 3283211321N/A319.0159.547%A++N/A802.5A17.5A*27330.4h2.7B**4.5B**
Dual Photon Pods 261193902.144D0.1561.446%B**N/A66.6C+23.4B+3582.9h24.8C+40.4C**
NS Decimator 2121581158U156.0198.571%SN/A263.3U90S12470.6h0.4M+0.4A**
L-30R Vektor 310155217.381S5.3996%SN/A20.7B**20.7A2677.5h431.2F**449.2D-
Maelstrom Turbo Laser 2451501760.852C1.1431.22%C+N/A16C++10.1C+1189.4h78.5B+251.3B+
M20 Basilisk 2931481148U146.0179.728%M++N/A246.7S241.7U8070.6h36.8A+46.1A+
Soldier Soaker 143143582.466B**0.4749.953%A++6.993%D*75.3B*N/A2371.9h3.7A++7.4A+
AP30 Shredder 246140159.333C*7.3431.542%C-N/A29.2C+22.1C++2474.8h97.5C++309.2C+
Corvus VA55 142137791.734B++0.2634.605%A*56.204%S45.7B**1.7M*2053h7.5A++21.6A
Orion VS54 1341332110.63C-1.3619.726%C+17.293%D--15.8DN/A768.4h12B+60.9C++
Rocklet Rifle 2071201370.876B+1.1257.371%B+N/A66.7M++48.3A++6581.8h17.1A+29.7A
E540 Halberd 14899119C++7.0151.852%B+1.01%D--39.6B*19.6B+2432.5h4.9B*9.5B*
Force-Blade 88842,9100.029C*1.9649.747%A++60.714%S0.6C+N/A3142.3h3.5C--7.1C**
Tank Mine 11683402.075C0.0853.611%A+N/A103.8C+41.3D8250.8h2.3C--4.3B**
E540 Halberd-H 12080263.077C-1.0870.013%A+N/A47.1C*23.5C*3601.7h6.7C+9.6B+
Coyote Missiles 11874551.345C--0.6550.324%C--N/A49.3B29.3B+3221.5h34.7B+68.9B+
Comet VM2 14373107.3S5.3195.434%SN/A12.2C++11.7M**1186h86.2T*90.3D
M12 Kobalt 696679.429D-7.4423.027%C*9.091%F-94.3C+4.3C2740.7h16.2C**70.3B+
VA39 Spectre 5757414.25S12.2628.947%D92.983%S21.1C+N/A1462.7h2.3A++8A
Saron Laser Cannon 9356720.778C1.2227.361%DN/A10.6C+7C1045.3h99.2B+362.5B+
Proximity Mine 5554252.16D0.1762.857%A**N/A180A3.3S5420.3h1.2A*1.9A++
MAX Punch 70522010.259B**1.7394.444%M+N/A2.9B++1C++2318h5.6C+5.9C++

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun55850.8h
Flail Targeting Dart11540.6h
Nano-Armor Kit151357,82739.9h
Spawn Beacon02000.1h
M12 Kobalt-H0870h
Medical Applicator2227,4781.4h
Deconstruction Tool01,4240.2h
Welding Device02150.1h
G40-F Ranger01750h
Ammunition Package15040.2h
Light Vehicle Terminal0740.5h
Light Air Terminal1500.2h
Recon Detection Device102260.5h

Check the help document for the dictionary if you want to learn more about words used here.


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