Online: daguest  
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General Private EDF501[RDCN] EDF501
TR BR 97

KDR: 0.73

Score: 14.8m

Last Seen: Oct 7th, 2019 1:39 AM
- OFFLINE - 985 hour(s)

Battle Rank 97 - Terran Republic on Connery
Level Progress (to 98): 41%
Level 100 Progress: 78% 387h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun AMR-66 AS16 NightHawk TAS-16 Blackjack MG-C1 Kindred G20 Vulcan-H PDW-16 Hailstorm MG-HBR1 Dragoon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-5,004 MLG Score: -4
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.13%22.295%3601412055,6560.4444790.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.537%-1.091D*0.146C++-1.215D*HEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84-0.213C13.50.016C+70.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.824%0.926%18112182166881460.313953147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.202F---0.49D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
428.3-1.796F-72.1-0.403C--356.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.488%1.382%382121786819603840.442857225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.346%-1.71F--0.691D1.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.8-0.231C11.20.113C+34.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.252%1.955%141312161,27912808050.998439159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.936%0.271C*-0.644D0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.4-1.151D*103.2-1.521F153.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.867%69.972%14111218353206540.170944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.213C0.016C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.041C+2.8-0.001C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.573%16.404%141212172,0971007612.08036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.239%-0.834D-0.107C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.43C--4.3-0.222C7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m353.7%176 (10.6k)154 (9.2k)0.72959719,51626,7490.95386797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121945714.963%13.379%20003:352

54% Engineer19% Heavy Assault13% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 12:28 AMApr 1st, 2019 9:49 PMOct 18th, 2019 7:58 AM (30d) (PST)Oct 6th, 2019 9:41 PM (41d) (PST)Oct 6th, 2019 9:39 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001552450.2040.2790.0270.8620.040-4

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9879,32214,665121725229,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1595.3h/66.5d 5,999 2,611 10,685 82.6k 2,210 4,731 3,822 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:292
Deaths:678
KDR:0.431
Accuracy:9.560% F-
HSR:13.699% D**
MG-H1 Watchman
D
Kills:250
Deaths:563
KDR:0.444
Accuracy:8.986% F*
HSR:20.400% D
Kills:542
Deaths (as Heavy Assault):1,241
Deaths (to Heavy Assaults):7,031
KDR:0.43674
Kill Difference:699
Playtime:299.864 hours
Usage:19%
Score:2.552m
Score/min:142
Accuracy (listed only):9.273%
HSR (listed only):17.049%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C++
Kills:1,294
Deaths:1,933
KDR:0.669
Accuracy:22.726% D
HSR:26.043% C++
AS16 NightHawk
C*
Kills:1,055
Deaths:1,846
KDR:0.572
Accuracy:31.497% D-
HSR:15.166% C*
TAS-16 Blackjack
B+
Kills:1,042
Deaths:1,312
KDR:0.794
Accuracy:57.629% C+
HSR:17.658% B+
MG-C1 Kindred
D-
Kills:1,023
Deaths:1,479
KDR:0.692
Accuracy:17.039% F-
HSR:17.889% D-
MG-HBR1 Dragoon
C++
Kills:675
Deaths:639
KDR:1.056
Accuracy:33.725% C++
HSR:18.963% D*
TRAC-5
C+
Kills:595
Deaths:1,680
KDR:0.354
Accuracy:11.742% F-
HSR:18.824% C+
HC1 Cougar
C*
Kills:360
Deaths:569
KDR:0.633
Accuracy:15.096% F-
HSR:23.611% C*
LC3 Jaguar
C
Kills:71
Deaths:202
KDR:0.351
Accuracy:8.754% T
HSR:18.310% C
Kills:6,115
Deaths (as Engineer):9,660
Deaths (to Engineers):5,919
KDR:0.63302
Kill Difference:3,545
Playtime:856.774 hours
Usage:54%
Score:8.056m
Score/min:157
Accuracy (listed only):24.776%
HSR (listed only):19.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C*
Kills:1,055
Deaths:1,846
KDR:0.572
Accuracy:31.497% D-
HSR:15.166% C*
TAS-16 Blackjack
B+
Kills:1,042
Deaths:1,312
KDR:0.794
Accuracy:57.629% C+
HSR:17.658% B+
MG-C1 Kindred
D-
Kills:1,023
Deaths:1,479
KDR:0.692
Accuracy:17.039% F-
HSR:17.889% D-
PDW-16 Hailstorm
A
Kills:925
Deaths:1,613
KDR:0.573
Accuracy:21.494% C-
HSR:23.460% A
TRAC-5
C+
Kills:595
Deaths:1,680
KDR:0.354
Accuracy:11.742% F-
HSR:18.824% C+
HC1 Cougar
C*
Kills:360
Deaths:569
KDR:0.633
Accuracy:15.096% F-
HSR:23.611% C*
LC3 Jaguar
C
Kills:71
Deaths:202
KDR:0.351
Accuracy:8.754% T
HSR:18.310% C
Kills:5,071
Deaths (as Light Assault):8,701
Deaths (to Light Assaults):4,014
KDR:0.58281
Kill Difference:3,630
Playtime:164.223 hours
Usage:10%
Score:1.782m
Score/min:181
Accuracy (listed only):23.322%
HSR (listed only):19.274%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A
Kills:925
Deaths:1,613
KDR:0.573
Accuracy:21.494% C-
HSR:23.460% A
NS-61 Emissary
C**
Kills:387
Deaths:739
KDR:0.524
Accuracy:17.802% F
HSR:18.346% C**
NS-30 Vandal
C+
Kills:364
Deaths:382
KDR:0.953
Accuracy:26.775% D--
HSR:26.648% C+
RAMS .50M
C
Kills:353
Deaths:148
KDR:2.385
Accuracy:36.867% C
HSR:69.972% D*
NS-44L Blackhand
C
Kills:172
Deaths:231
KDR:0.745
Accuracy:38.010% C
HSR:31.395% D
T4 AMP
D-
Kills:116
Deaths:281
KDR:0.413
Accuracy:16.936% F
HSR:14.655% D-
TX1 Repeater
B+
Kills:68
Deaths:216
KDR:0.315
Accuracy:15.289% F
HSR:25% B+
Kills:2,385
Deaths (as Infiltrator):3,610
Deaths (to Infiltrators):4,811
KDR:0.66066
Kill Difference:1,225
Playtime:200.716 hours
Usage:13%
Score:1.740m
Score/min:144
Accuracy (listed only):24.739%
HSR (listed only):29.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:1,055
Deaths:1,846
KDR:0.572
Accuracy:31.497% D-
HSR:15.166% C*
TAS-16 Blackjack
B+
Kills:1,042
Deaths:1,312
KDR:0.794
Accuracy:57.629% C+
HSR:17.658% B+
PDW-16 Hailstorm
A
Kills:925
Deaths:1,613
KDR:0.573
Accuracy:21.494% C-
HSR:23.460% A
T1 Cycler
B+
Kills:87
Deaths:186
KDR:0.468
Accuracy:13.342% F-
HSR:25.287% B+
Kills:3,109
Deaths (as Combat Medic):4,957
Deaths (to Combat Medics):2,075
KDR:0.62719
Kill Difference:1,848
Playtime:12.467 hours
Usage:1%
Score:0.141m
Score/min:188
Accuracy (listed only):30.990%
HSR (listed only):20.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:271
Deaths:324
KDR:0.836
Accuracy:5.713% F--
HSR:18.081% C+
M2 Mutilator
B**
Kills:93
Deaths:123
KDR:0.756
Accuracy:7.010% F-
HSR:23.656% B**
MR1 Fracture
D*
Kills:72
Deaths:177
KDR:0.407
Accuracy:26.409% D*
HSR:1.389% D*
M3 Pounder HEG
F-
Kills:55
Deaths:101
KDR:0.545
Accuracy:22.204% F-
HSR:0% F--
Kills:491
Deaths (as MAX Suit):362.500
Deaths (to MAX Suits):1,057
KDR:1.35448
Kill Difference:128.500
Playtime:56.336 hours
Usage:4%
Score:0.510m
Score/min:151
Accuracy (listed only):15.334%
HSR (listed only):10.781%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:273
V. Kills:62 433%
Deaths:114
KDR:2.395
Accuracy:26.843% F*
KPH:20.200 D--
VKPH:4.600 D--
M14 Banshee
D*
Kills:216
V. Kills:35 N/A
Deaths:304
KDR:0.711
Accuracy:16.824% F--
KPH:6.400 D*
VKPH:1 D*
Kills:489 (216 + 0)
Deaths:418
KDR:1.170
VKDR:0.232
Vehicle Kills:97
Kill Difference:71
Playtime:47.391 hours
Usage:3%
Score:0.128m
Score/min:45
Piloting Accuracy:16.824%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:285
V. Kills:79 356%
Deaths:118
KDR:2.415
Accuracy:16.184% F--
KPH:11.300 D--
VKPH:3.100 D*
Skyguard
D
Kills:119
V. Kills:70 168%
Deaths:62
KDR:1.919
Accuracy:16.274% F-
KPH:9.300 D
VKPH:5.500 D--
Kills:404 (404 + 0)
Deaths:180
KDR:2.244
VKDR:0.828
Vehicle Kills:149
Kill Difference:224
Playtime:38.018 hours
Usage:2%
Score:0.160m
Score/min:70
Driving Accuracy:16.274%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:583
V. Kills:235 247%
Deaths:229
KDR:2.546
Accuracy:36.961% D
KPH:14.400 D--
VKPH:5.800 D--
G30 Vulcan
N/A
Kills:50
V. Kills:38 128%
Deaths:27
KDR:1.852
Accuracy:12.745% N/A
KPH:13.500 N/A
VKPH:10.200 N/A
Kills:633 (583 + 50)
Deaths:256
KDR:2.473
VKDR:1.066
Vehicle Kills:273
Kill Difference:377
Playtime:44.139 hours
Usage:3%
Score:0.237m
Score/min:90
Driving Accuracy:36.961%
Gunner Accuracy:12.745%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:928
V. Kills:508 182%
Deaths:373
KDR:2.488
Accuracy:46.706% C+
KPH:76.400 A+
VKPH:41.800 A
MR11 Gatekeeper-H
D**
Kills:53
V. Kills:49 106%
Deaths:26
KDR:2.038
Accuracy:26.257% T-
KPH:12.800 D**
VKPH:11.800 D**
Kills:981 (0 + 981)
Deaths:399
KDR:2.459
VKDR:1.396
Vehicle Kills:557
Kill Difference:582
Playtime:16.304 hours
Usage:1%
Score:0.369m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:26.257%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:288
V. Kills:154 186%
Deaths:135
KDR:2.133
Accuracy:30.092% D--
KPH:22.900 C*
VKPH:12.300 A
G40-F Ranger
C++
Kills:63
V. Kills:37 166%
Deaths:20
KDR:3.150
Accuracy:29.160% C
KPH:19.200 C++
VKPH:11.300 C+
Kills:351 (0 + 351)
Deaths:155
KDR:2.265
VKDR:1.232
Vehicle Kills:191
Kill Difference:196
Playtime:15.841 hours
Usage:1%
Score:0.137m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:29.160%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,8451,7913,1330.572C--0.166.366%F--14.74%B+16.8D-N/A45106.3h17.4C273.5F-
AMR-66 1,3061,2941,9330.669C0.0622.726%D26.043%C++8.8D-N/A23147.4h9.8C+43.2C+
AS16 NightHawk 1,0891,0551,8460.572C--0.1631.497%D-15.166%C*15.2D-N/A4469.6h5.9D-18.8D-
TAS-16 Blackjack 1,0691,0421,3120.794C0.0657.629%C+17.658%B+24.2DN/A7343h2.6C+4.6C++
MG-C1 Kindred 1,0891,0231,4790.692C0.0417.039%F-17.889%D-14.1D-N/A3772.6h13.9D81.6D**
G20 Vulcan-H 1,4369283732.488C1.7646.706%C+1.832%D76.7A+42A46412.1h101.7C++217.7C++
PDW-16 Hailstorm 9419251,6130.573C-0.1621.494%C-23.46%A14.4DN/A4664.1h14.1B65.5C++
MG-HBR1 Dragoon 6946756391.056C0.3333.725%C++18.963%D*14DN/A3548.2h11.8D**34.9D
MANA Anti-Vehicle Turret 1,1766576401.027C0.3055.33%C++3.349%C25.1C-19.8C-26226.2h11.6C+21C+
Tank Mine 9546184981.241D0.5123.66%DN/A83.5C--45.4D6777.4h1.5B++6.3C+
TRAC-5 6245951,6800.354D0.3811.742%F-18.824%C+5.9D-N/A22100.5h18.9C--161.3F
P2-120 HEAT 8185832292.546C1.8236.961%D1.715%D-14.4D--5.8D--8540.4h10.1D--27.2D--
NS-61 Emissary 4053877390.524C0.2117.802%F18.346%C**13.3DN/A3929.1h14.2C++79.9D
NS-30 Vandal 3653643820.953C-0.2226.775%D--26.648%C+15.8D--N/A4023.1h9F-33.7F
HC1 Cougar 3883605690.633C0.1015.096%F-23.611%C*11.1DN/A3432.5h15.6D-103.2D**
C-4 4943564730.753C-0.0227.584%C**N/A53.1D20.6D4546.7h2.2D*8D
RAMS .50M 3573531482.385C+1.6636.867%C69.972%D*13.9D--N/A4025.4h2.8D-7.7C--
MANA Anti-Personnel Turret 3343223730.863N/A0.137.512%UN/A3220U120U4651600.1h32.4T*431.9T*
Spear Anti-Vehicle Phalanx Turret 490309873.552D2.8238.948%C--1.942%D*21.5D--12.6D-17214.4h13D--33.4D--
T9 CARV 2932926780.431C-0.309.56%F-13.699%D**7.4D--N/A3639.7h16.7C--174.6F
M20 Basilisk 4422881352.133C1.4030.092%D--2.431%D**22.9C*12.2A12512.6h103.1C+342.6D
C75 Viper 3642851182.415C1.6916.184%F--N/A11.3D--3.1D*6025.2h13.5C++83.7F--
Hellfire Rocket Pods 3352731142.395D1.6726.843%F*N/A20.2D--4.6D--9013.5h42.4D-157.8F--
M2 Mutilator 2802713240.836D0.115.713%F--18.081%C+10D**N/A3027.1h23.1D**405.1T-
MG-H1 Watchman 2582505630.444D0.298.986%F*20.4%D10.7D*N/A3823.4h20.8D--231.2T
NSX Amaterasu 2502483,7960.065C++0.6624.143%C+10.887%D1.4C--N/A4176.7h3.8C+15.8C**
T2 Striker 3962426330.382C-0.3538.106%D**N/A8.1C-5.1D8930h59.6D-156.4D**
Rocklet Rifle 4142274500.504C0.2357.231%B+N/A17.5D-14.4D-23613h44.5C-77.8C+
M14 Banshee 2512163040.711C-0.0216.824%F--N/A6.4D*1D*2733.9h72.1F--428.3T*
NS-44L Blackhand 1761722310.745C0.0238.01%C31.395%D16.7C-N/A4710.3h6.4D--16.9D
Frag Grenade 1731661166N/A165.2749.056%B+N/A332D14B*14140.5h5D-10.2C+
NS-R3 Swarm 2221392170.641C**0.0970.798%A+N/A7.6C+4.5D7918.3h29.4C+41.6C*
Skyguard 189119621.919C1.1916.274%F-N/A9.3D5.5D--9012.8h107.8B+662.7D--
T4 AMP 1171162810.413C--0.3216.936%F14.655%D-10.7D-N/A3410.8h17.8D105.3D*
Claymore 9696342.824D2.0927.865%CN/A80D--N/A2531.2h1.3D4.6C+
M2 Mutilator 100931230.756D0.037.01%F-23.656%B**11.8D*N/A407.9h24.9F-355.5F**
T1 Cycler 91871860.468C-0.2613.342%F-25.287%B+13.2DN/A936.6h15.6C116.9D**
MR1 Fracture 114721770.407D0.3226.409%D*1.389%D*3.1D**1.8F3822.9h115F*435.4F*
LC3 Jaguar 97712020.351D0.388.754%T18.31%C6D--2.2S2511.9h20.4D**233T*
TX1 Repeater 69682160.315D0.4115.289%F25%B+6.9D--N/A359.9h17.7D116D**
NS-03 Thumper 66642030.315C-0.4117.586%F--N/A11.6D--N/A355.5h10.8D61.5F-
Aspis Anti-Aircraft Phalanx Turret 10963232.739C2.0117.387%D*3.175%B++8.5C--6.2D--1177.4h136.3B+783.7C
G40-F Ranger 10063203.15C2.4229.16%C1.587%B+19.1C+11.2C+2183.3h125.9C++431.7C++
Chainblade 595919,2150.003D0.7315.333%D*13.559%B**0.1DN/A0926.9h2.7C++17.6C-
ML-7 100562300.243D0.4947.589%D--N/A8.9D*7D2306.3h9.5D--20D**
M3 Pounder HEG 67551010.545D0.1822.204%F-N/A5.8D*1.3D*479.5h24.9D*112.2F-
ASP-30 Grounder 102531920.276D0.4554.116%D*N/A8.3D7.7C1196.4h11.7D**21.5F-
MR11 Gatekeeper-H 10253262.038C--1.3126.257%T-N/A12.6D**11.7D**1244.2h82.4D--313.8T*
G30 Vulcan 8850271.852C1.1212.745%F-N/A13.5D10.3C-1403.7h126.2D989.9T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon522491.7h
Nano-Armor Kit677602,81145.9h
Anti-Vehicle MANA Turret622,4135.4h
Medical Applicator8618,0212.1h
Spitfire Auto-Turret572,7072.6h
Welding Device03470h
M12 Kobalt13620h
Ammunition Package1063,2553.9h
Anti-Infantry MANA Turret329481.8h
Hardlight Barrier1033711h
L-30R Vektor2500.5h
AP30 Shredder01520.1h
M20 Drake12200.1h
Recon Detection Device29311,63829.3h
M18 Rotary11230.1h
A30 Walker0710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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