Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (18,910)players online:
SopDogger (34)  AHappySalmon (5)  MoarBassPLZ (4)  VTGone (3)  Mooses32 (3)  spots24 (3) 52
stats.dasanfall.com
Lt. General Private EDF501[RDCN] EDF501
TR BR 90

KDR: 0.69

Score: 12m

Last Seen: Jun 26th, 2019 2:56 PM
- OFFLINE - 19.5 hour(s)

Battle Rank 90 - Terran Republic on Connery - Outfit Member of Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 84
Level Progress (to 91): 85%
Level 100 Progress: 64% 708h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun AMR-66 AS16 NightHawk MG-C1 Kindred G20 Vulcan-H PDW-16 Hailstorm MANA Anti-Vehicle Turret TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EDF501



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-20,016 MLG Score: -16
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.309%21.611%3311212014,7060.4331740.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.594%-1.176D*0.112C+-1.197D*HEAD ++ (~13.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.5-0.27C14.2-0.002C+78.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.585%1.075%17112121866181380.300485134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.192F---0.951D---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
447.9-1.756F-74.3-0.39C-373.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.39%1.493%362121180418233540.441031226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%-1.72F--0.695D1.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.5-0.228C11.10.119C+36.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.825%1.902%1212121199911506690.867941149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.168%0.258C*-0.612D0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.4-1.085D*99.7-1.436D**150.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.037%65.426%12111212188189630.0991039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.421C---0.09C+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.091C+3.20.09C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.543%15.245%121112121,043810341.28607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.831D-0.089C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.9-0.441C--6-0.232C13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 84
12m347.3%161 (9.7k)142 (8.5k)0.68686915,91223,1660.91388290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121330413.96%12.619%17603:392

57% Engineer19% Heavy Assault12% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 12:28 AMApr 1st, 2019 9:49 PMJun 26th, 2019 12:18 PM (17h) (PST)Jun 26th, 2019 12:36 PM (17h) (PST)Jun 26th, 2019 10:56 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3871552320.1880.2740.0240.7890.039-16

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2269,28013,946111614728,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1411.2h/58.8d 5,259 2,008 7,311 66.8k 1,932 4,174 3,318 32.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D**
Kills:292
Deaths:678
KDR:0.431
Accuracy:9.564% F-
HSR:13.699% D**
MG-H1 Watchman
D-
Kills:232
Deaths:544
KDR:0.426
Accuracy:8.830% F*
HSR:19.397% D-
Kills:524
Deaths (as Heavy Assault):1,222
Deaths (to Heavy Assaults):5,964
KDR:0.42881
Kill Difference:698
Playtime:262.522 hours
Usage:19%
Score:2.077m
Score/min:132
Accuracy (listed only):9.197%
HSR (listed only):16.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C*
Kills:1,294
Deaths:1,933
KDR:0.669
Accuracy:22.726% D
HSR:26.043% C*
AS16 NightHawk
C*
Kills:1,043
Deaths:1,829
KDR:0.570
Accuracy:31.543% D-
HSR:15.245% C*
MG-C1 Kindred
D-
Kills:839
Deaths:1,277
KDR:0.657
Accuracy:16.667% F-
HSR:17.402% D-
TRAC-5
C+
Kills:595
Deaths:1,680
KDR:0.354
Accuracy:11.742% F-
HSR:18.824% C+
HC1 Cougar
C**
Kills:358
Deaths:564
KDR:0.635
Accuracy:15.020% F-
HSR:23.743% C**
MG-HBR1 Dragoon
C
Kills:348
Deaths:448
KDR:0.777
Accuracy:31.224% C
HSR:16.092% D**
LC3 Jaguar
C
Kills:71
Deaths:202
KDR:0.351
Accuracy:8.754% T-
HSR:18.310% C
Kills:4,548
Deaths (as Engineer):7,933
Deaths (to Engineers):5,295
KDR:0.5733
Kill Difference:3,385
Playtime:798.091 hours
Usage:57%
Score:6.948m
Score/min:145
Accuracy (listed only):19.668%
HSR (listed only):19.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C*
Kills:1,043
Deaths:1,829
KDR:0.570
Accuracy:31.543% D-
HSR:15.245% C*
MG-C1 Kindred
D-
Kills:839
Deaths:1,277
KDR:0.657
Accuracy:16.667% F-
HSR:17.402% D-
PDW-16 Hailstorm
B**
Kills:677
Deaths:1,302
KDR:0.520
Accuracy:20.656% D
HSR:21.270% B**
TRAC-5
C+
Kills:595
Deaths:1,680
KDR:0.354
Accuracy:11.742% F-
HSR:18.824% C+
HC1 Cougar
C**
Kills:358
Deaths:564
KDR:0.635
Accuracy:15.020% F-
HSR:23.743% C**
LC3 Jaguar
C
Kills:71
Deaths:202
KDR:0.351
Accuracy:8.754% T-
HSR:18.310% C
Kills:3,583
Deaths (as Light Assault):6,854
Deaths (to Light Assaults):3,382
KDR:0.52276
Kill Difference:3,271
Playtime:117.683 hours
Usage:8%
Score:1.097m
Score/min:155
Accuracy (listed only):17.397%
HSR (listed only):19.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B**
Kills:677
Deaths:1,302
KDR:0.520
Accuracy:20.656% D
HSR:21.270% B**
NS-30 Vandal
C+
Kills:364
Deaths:381
KDR:0.955
Accuracy:26.742% D--
HSR:26.648% C+
NS-61 Emissary
B
Kills:291
Deaths:628
KDR:0.463
Accuracy:16.244% F-
HSR:18.557% B
RAMS .50M
D-
Kills:188
Deaths:67
KDR:2.806
Accuracy:33.037% D-
HSR:65.426% F
T4 AMP
D-
Kills:116
Deaths:281
KDR:0.413
Accuracy:16.988% F
HSR:14.655% D-
TX1 Repeater
B+
Kills:68
Deaths:216
KDR:0.315
Accuracy:15.289% F
HSR:25% B+
Kills:1,704
Deaths (as Infiltrator):2,875
Deaths (to Infiltrators):4,295
KDR:0.5927
Kill Difference:1,171
Playtime:162.346 hours
Usage:12%
Score:1.309m
Score/min:134
Accuracy (listed only):21.493%
HSR (listed only):28.593%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:1,043
Deaths:1,829
KDR:0.570
Accuracy:31.543% D-
HSR:15.245% C*
PDW-16 Hailstorm
B**
Kills:677
Deaths:1,302
KDR:0.520
Accuracy:20.656% D
HSR:21.270% B**
Kills:1,720
Deaths (as Combat Medic):3,131
Deaths (to Combat Medics):1,767
KDR:0.54935
Kill Difference:1,411
Playtime:10.490 hours
Usage:1%
Score:0.115m
Score/min:183
Accuracy (listed only):26.099%
HSR (listed only):18.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:253
Deaths:310
KDR:0.816
Accuracy:5.543% F--
HSR:18.182% C+
MR1 Fracture
D*
Kills:72
Deaths:175
KDR:0.411
Accuracy:25.725% D*
HSR:1.389% D*
M2 Mutilator
B+
Kills:71
Deaths:108
KDR:0.657
Accuracy:6.588% F-
HSR:21.127% B+
M3 Pounder HEG
F-
Kills:55
Deaths:100
KDR:0.550
Accuracy:22.179% F-
HSR:0% F-
Kills:451
Deaths (as MAX Suit):346.500
Deaths (to MAX Suits):924
KDR:1.30159
Kill Difference:104.500
Playtime:54.840 hours
Usage:4%
Score:0.484m
Score/min:147
Accuracy (listed only):15.009%
HSR (listed only):10.174%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:241
V. Kills:56 423%
Deaths:112
KDR:2.152
Accuracy:26.279% F*
KPH:18.300 D--
VKPH:4.300 D--
M14 Banshee
D*
Kills:186
V. Kills:33 N/A
Deaths:282
KDR:0.660
Accuracy:16.585% F--
KPH:6.200 D*
VKPH:1.100 D*
Kills:427 (186 + 0)
Deaths:394
KDR:1.084
VKDR:0.226
Vehicle Kills:89
Kill Difference:33
Playtime:43.123 hours
Usage:3%
Score:0.112m
Score/min:43
Piloting Accuracy:16.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:280
V. Kills:77 359%
Deaths:117
KDR:2.393
Accuracy:16.129% F--
KPH:11.100 D--
VKPH:3.100 D--
Skyguard
D
Kills:116
V. Kills:68 168%
Deaths:58
KDR:2
Accuracy:15.437% F--
KPH:9.600 D
VKPH:5.600 D--
Kills:396 (396 + 0)
Deaths:175
KDR:2.263
VKDR:0.829
Vehicle Kills:145
Kill Difference:221
Playtime:37.223 hours
Usage:3%
Score:0.147m
Score/min:66
Driving Accuracy:15.437%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:524
V. Kills:209 250%
Deaths:225
KDR:2.329
Accuracy:35.409% D
KPH:14.100 D--
VKPH:5.600 D--
Kills:524 (524 + 0)
Deaths:225
KDR:2.329
VKDR:0.929
Vehicle Kills:209
Kill Difference:299
Playtime:37.063 hours
Usage:3%
Score:0.186m
Score/min:84
Driving Accuracy:35.409%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:754
V. Kills:428 176%
Deaths:334
KDR:2.257
Accuracy:45.896% C+
KPH:71.800 A
VKPH:40.700 A
MR11 Gatekeeper-H
D**
Kills:53
V. Kills:49 106%
Deaths:26
KDR:2.038
Accuracy:26.257% T-
KPH:12.800 D**
VKPH:11.800 D**
Kills:807 (0 + 807)
Deaths:360
KDR:2.242
VKDR:1.325
Vehicle Kills:477
Kill Difference:447
Playtime:14.660 hours
Usage:1%
Score:0.308m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:26.257%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:245
V. Kills:135 180%
Deaths:126
KDR:1.944
Accuracy:28.450% D*
KPH:21.500 C++
VKPH:11.900 B**
Kills:245 (0 + 245)
Deaths:126
KDR:1.944
VKDR:1.071
Vehicle Kills:135
Kill Difference:119
Playtime:11.373 hours
Usage:1%
Score:0.081m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:28.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,8181,7663,1000.57D0.126.333%F--14.779%B+16.8D-N/A44105.4h17.5C275.6F-
AMR-66 1,3061,2941,9330.669C0.0222.726%D26.043%C*8.8D-N/A23147.4h9.8C+43.2C+
AS16 NightHawk 1,0771,0431,8290.57C--0.1231.543%D-15.245%C*15.1D-N/A4469.2h6D18.9D
MG-C1 Kindred 8868391,2770.657C0.0316.667%F-17.402%D-13.4D-N/A3562.8h14.5D-87.2F-
G20 Vulcan-H 1,1827543342.257C1.5745.896%C+1.857%D71.8A40.8A44110.5h99.3C++216.3C++
PDW-16 Hailstorm 6906771,3020.52C--0.1720.656%D21.27%B**13.1DN/A4351.7h14.8C*71.6C+
MANA Anti-Vehicle Turret 1,1766576401.027C0.3455.312%C++3.349%C25.1C-19.8C-26126.2h11.6C20.9C+
TRAC-5 6245951,6800.354D0.3311.742%F-18.824%C+5.9D-N/A21100.5h18.9D161.3F
Tank Mine 8765614601.22D0.5322.479%D-N/A81.3C--45.7D6656.9h1.4B*6.4C+
P2-120 HEAT 7335242252.329C-1.6435.409%D1.908%D14.1D--5.6D--8437.1h9.7D-27.5D--
NS-30 Vandal 3653643810.955C-0.2726.742%D--26.648%C+15.9D--N/A3922.9h9F--33.6F
HC1 Cougar 3863585640.635C0.0515.02%F-23.743%C**11.1D-N/A3332.3h15.5D-103.3D**
MG-HBR1 Dragoon 3583484480.777C-0.0931.224%C16.092%D**10.1D--N/A2634.3h14.7F*46.9F
MANA Anti-Personnel Turret 3343223730.863N/A0.187.512%UN/A3220U120U4590200.1h32.4T*431.9T*
T9 CARV 2932926780.431C-0.269.564%F-13.699%D**7.4D--N/A3539.7h16.7C--174.5F
NS-61 Emissary 3062916280.463C-0.2216.244%F-18.557%B11.3DN/A3325.8h14.5C++89.3D--
Spear Anti-Vehicle Phalanx Turret 457289853.4D2.7137.876%D2.076%D--21.4D--12.4D-16713.5h12.8D33.7D--
C75 Viper 3572801172.393C1.7116.129%F--N/A11.1D--3.1D--5625.2h13.7C+85.1F--
M2 Mutilator 2582533100.816D0.135.543%F--18.182%C+9.5D**N/A2926.5h23.2D**419T*
M20 Basilisk 3802451261.944C-1.2628.45%D*2.041%D**21.5C++11.8B**11811.4h101.1C+355.3D
Hellfire Rocket Pods 2972411122.152D1.4726.279%F*N/A18.4D--4.3D--8413.1h44.4D--169.1F*
MG-H1 Watchman 2362325440.426D0.268.83%F*19.397%D-10.2D*N/A3522.8h21.4D*242T*
C-4 3202313530.654C--0.0326.925%C*N/A47.1D18.2D4544.9h2.1D--7.7C-
T2 Striker 3602195900.371C-0.3236.894%FN/A7.9D5.1D*8727.8h58.8D159.4D**
RAMS .50M 191188672.806C+2.1233.037%D-65.426%F14.1D-N/A4813.3h3.2D**9.6D*
M14 Banshee 2191862820.66C-0.0316.585%F--1.075%C+6.2D*1.1D*2630h74.3F--447.9T*
NSX Amaterasu 1701689100.185M++0.5022.17%C10.714%D3.4C+N/A849.9h4C+17.8C*
Frag Grenade 1571521152N/A151.3147.813%B+N/A380C-12.5B++13490.4h5D-10.5C
Rocklet Rifle 2481373240.423C--0.2654.14%C++N/A14.4D*11.7D*2069.5h45.4D83.8C
T4 AMP 1171162810.413C--0.2716.988%F14.655%D-10.7D-N/A3410.8h17.7C--104.2D*
Skyguard 184116582C1.3115.437%F--N/A9.6D5.6D--8712.1h97.7B+632.9D-
MR1 Fracture 114721750.411D0.2825.725%D*1.389%D*3.2D*1.9F3822.2h107.4F--417.4F*
NS-R3 Swarm 115711160.612C*0.0769.753%AN/A8.2C++5.1C-888.7h27.5C*39.4B+
LC3 Jaguar 97712020.351D0.348.754%T-18.31%C6D--2.2S2311.9h20.4F233T*
M2 Mutilator 76711080.657D0.036.588%F-21.127%B+10D**N/A357.1h27.7F**419.9T*
TX1 Repeater 69682160.315C--0.3715.289%F25%B+6.9D--N/A329.9h17.7D116D**
Claymore 6060242.5D1.8126.897%DN/A75D*N/A2670.8h1.3D4.8C
Aspis Anti-Aircraft Phalanx Turret 10158222.636C1.9517.054%D**3.448%B++8.2D6.1D--1177.1h137.4B+805.8C
ML-7 100562300.243D0.4447.542%D--N/A8.9D**7D-2206.3h9.5D*20D**
Chainblade 555518,6310.003D0.6814.712%D*14.545%B**0.1D-N/A0909.4h2.7C++18.3C-
M3 Pounder HEG 67551000.55D0.1422.179%F-N/A5.8D*1.3D*449.5h24.7D*111.3F-
ASP-30 Grounder 102531920.276D0.4154.116%D*N/A8.3D-7.7C-1156.4h11.7D**21.5F-
MR11 Gatekeeper-H 10253262.038C--1.3526.257%T-N/A12.6D**11.7D**1224.2h82.4D--313.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon341211.2h
Nano-Armor Kit584558,27942.7h
Medical Applicator7115,7671.9h
Anti-Vehicle MANA Turret622,4115.4h
M12 Kobalt13620h
Welding Device03470h
Spitfire Auto-Turret482,1312.2h
Ammunition Package1043,0263.7h
Anti-Infantry MANA Turret329481.8h
Hardlight Barrier1033691h
AP30 Shredder01520.1h
M20 Drake12200.1h
L-30R Vektor2500.5h
Recon Detection Device2489,02123.5h
M18 Rotary11230.1h
A30 Walker0710.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 2.97s on queries, 2.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.