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Space EGGS0RZIST[BVTG] EGGS0RZIST
TR BR 135

KDR: 2.89

Score: 39.9m

Last Seen: May 23rd, 2020 9:50 PM
- OFFLINE - 28.5 hour(s)

Battle Rank 111 (135 total) - Terran Republic on Cobalt - Outfit Officer of Bavarian Tigers[BVTG] Bavarian Tigers
TR outfit on Cobalt

Members: 4
Level Progress (to 112): 83%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M18 Needler NSX-P Naginata HSR-1 NS-30 Vandal T5 AMC T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,457,764 MLG Score: 2764
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.554%20.559%64946123743,4062.98631-0.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.496%1.991A++-0.122C+-1.161D*HEAD + (~4.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.62B+8.90.379C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.956%1.538%1146512788,97395747839.36639188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.779%-0.288C0.158C++0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.70.232C++40.10.191C++74.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.488%1.681%102412795958832170.673077273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.282%0.212C++-0.53D1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.605B+6.60.474B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.678%1.053%185312807607563271.00529232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.243%1.514A+-0.835D-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.845B*9.80.757B++8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.167%69.336%1859127410,0021704525.86628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.212%1.016B**0.207C++0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.50.211C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.04%9.73%18531280555117640.471538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.117%1.259A-0.971D--0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+3.30.323C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bavarian Tigers[BVTG] Bavarian Tigers
TR outfit on Cobalt

Members: 4
39.9m209.8%526 (31.6k)449 (26.9k)2.8870275,07426,0043.04953135 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283690029.9%22.752%68003:2543

12% Combat Medic12% Engineer15% Heavy Assault21% Infiltrator38% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2014 9:32 PMFeb 2nd, 2014 9:46 PMMay 24th, 2020 2:32 PM (7h) (PST)May 23rd, 2020 8:13 PM (1d) (PST)May 23rd, 2020 5:50 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8281866420.8440.2920.1921.9620.0912764

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,67711,16738,510511812118526,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1482.3h/61.8d 4,226 17,081 22,172 174.5k 1,397 4,797 8,085 73.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
A
Kills:1,268
Deaths:437
KDR:2.902
Accuracy:30.424% A
HSR:34.148% B+
T9 CARV
A*
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:29.516% A*
HSR:24.613% C*
T16 Rhino
A+
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:29.373% A+
HSR:19.052% C--
T32 Bull
A*
Kills:1,160
Deaths:249
KDR:4.659
Accuracy:35.343% A*
HSR:24.397% C+
MSW-R
A*
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:33.306% A*
HSR:25.431% C++
NS-15M2
A
Kills:1,159
Deaths:250
KDR:4.636
Accuracy:32.547% A
HSR:23.469% C--
NS-15MP
C**
Kills:1,159
Deaths:315
KDR:3.679
Accuracy:29.655% C**
HSR:21.398% D--
T9A "Butcher"
A++
Kills:1,158
Deaths:279
KDR:4.151
Accuracy:33.555% A++
HSR:24.439% C--
NS-15M AE
B+
Kills:1,158
Deaths:447
KDR:2.591
Accuracy:29.113% B+
HSR:24.698% C
TMG-50
A++
Kills:1,151
Deaths:423
KDR:2.721
Accuracy:31.559% A++
HSR:36.490% A++
T9 CARV-S
A**
Kills:618
Deaths:206
KDR:3
Accuracy:35.130% A**
HSR:26.699% C*
Kills:12,313
Deaths (as Heavy Assault):3,706
Deaths (to Heavy Assaults):6,799
KDR:3.32245
Kill Difference:8,607
Playtime:226.575 hours
Usage:15%
Score:6.370m
Score/min:469
Accuracy (listed only):31.775%
HSR (listed only):25.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A+
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:30.497% A+
HSR:11.866% D**
TRAC-5
A
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:28.665% A
HSR:12.586% D*
NS Baron G5AE
B
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:51.210% B
HSR:14.569% C
NS-11CP
C+
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:29.201% C+
HSR:15.259% D*
LC3 Jaguar
B++
Kills:1,160
Deaths:764
KDR:1.518
Accuracy:27.171% B++
HSR:10.604% F
MKV Suppressed
C**
Kills:1,159
Deaths:385
KDR:3.010
Accuracy:28.163% C**
HSR:14.495% D-
HC1 Cougar
B**
Kills:1,158
Deaths:402
KDR:2.881
Accuracy:30.296% B**
HSR:16.839% D--
PDW-16 Hailstorm
B++
Kills:1,158
Deaths:572
KDR:2.024
Accuracy:28.619% B++
HSR:8.722% D*
NS-7 PDW
B++
Kills:1,157
Deaths:475
KDR:2.436
Accuracy:28.900% B++
HSR:17.027% C
NS-11C
A
Kills:1,157
Deaths:466
KDR:2.483
Accuracy:30.568% B**
HSR:27.226% A
SMG-46 Armistice
B**
Kills:1,157
Deaths:481
KDR:2.405
Accuracy:31.364% B**
HSR:7.952% D**
TRAC-Shot
B+
Kills:763
Deaths:339
KDR:2.251
Accuracy:27.702% B+
HSR:16.121% C--
Shuriken
B*
Kills:728
Deaths:217
KDR:3.355
Accuracy:31.173% B*
HSR:15.247% D
NSX Tanto
A+
Kills:638
Deaths:183
KDR:3.486
Accuracy:35.206% A+
HSR:20.846% D
TRAC-5 Burst
B*
Kills:620
Deaths:169
KDR:3.669
Accuracy:30.790% B*
HSR:27.742% B+
FA1 Barrage
A+
Kills:394
Deaths:119
KDR:3.311
Accuracy:55.204% A+
HSR:9.645% D*
TRAC-5 S
B*
Kills:308
Deaths:186
KDR:1.656
Accuracy:27.675% B*
HSR:7.792% D**
TRS-12 Uppercut
A++
Kills:99
Deaths:54
KDR:1.833
Accuracy:79.259% A++
HSR:9.091% D--
TS4 Haymaker
B*
Kills:62
Deaths:44
KDR:1.409
Accuracy:54.049% B*
HSR:11.290% D
Kills:16,361
Deaths (as Light Assault):6,714
Deaths (to Light Assaults):6,478
KDR:2.43685
Kill Difference:9,647
Playtime:565.384 hours
Usage:38%
Score:15.133m
Score/min:446
Accuracy (listed only):36.090%
HSR (listed only):14.469%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A+
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:30.497% A+
HSR:11.866% D**
TRAC-5
A
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:28.665% A
HSR:12.586% D*
NS Baron G5AE
B
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:51.210% B
HSR:14.569% C
NS-11CP
C+
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:29.201% C+
HSR:15.259% D*
LC3 Jaguar
B++
Kills:1,160
Deaths:764
KDR:1.518
Accuracy:27.171% B++
HSR:10.604% F
HC1 Cougar
B**
Kills:1,158
Deaths:402
KDR:2.881
Accuracy:30.296% B**
HSR:16.839% D--
NS-11C
A
Kills:1,157
Deaths:466
KDR:2.483
Accuracy:30.568% B**
HSR:27.226% A
AMR-66
A++
Kills:1,122
Deaths:440
KDR:2.550
Accuracy:39.100% A++
HSR:26.738% C*
TRAC-Shot
B+
Kills:763
Deaths:339
KDR:2.251
Accuracy:27.702% B+
HSR:16.121% C--
NSX Tanto
A+
Kills:638
Deaths:183
KDR:3.486
Accuracy:35.206% A+
HSR:20.846% D
TRAC-5 Burst
B*
Kills:620
Deaths:169
KDR:3.669
Accuracy:30.790% B*
HSR:27.742% B+
FA1 Barrage
A+
Kills:394
Deaths:119
KDR:3.311
Accuracy:55.204% A+
HSR:9.645% D*
TRAC-5 S
B*
Kills:308
Deaths:186
KDR:1.656
Accuracy:27.675% B*
HSR:7.792% D**
DMR-99
B++
Kills:124
Deaths:41
KDR:3.024
Accuracy:38.428% B++
HSR:32.258% C++
TRS-12 Uppercut
A++
Kills:99
Deaths:54
KDR:1.833
Accuracy:79.259% A++
HSR:9.091% D--
TS4 Haymaker
B*
Kills:62
Deaths:44
KDR:1.409
Accuracy:54.049% B*
HSR:11.290% D
Kills:12,248
Deaths (as Engineer):5,065
Deaths (to Engineers):4,354
KDR:2.41816
Kill Difference:7,183
Playtime:183.025 hours
Usage:12%
Score:4.593m
Score/min:418
Accuracy (listed only):38.439%
HSR (listed only):16.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
HSR-1
A+
Kills:1,171
Deaths:293
KDR:3.997
Accuracy:44.964% A+
HSR:28.523% C+
NS-30 Vandal
A++
Kills:1,166
Deaths:272
KDR:4.287
Accuracy:44.607% A++
HSR:27.959% C++
TSAR-42
A++
Kills:1,160
Deaths:209
KDR:5.550
Accuracy:50.368% A++
HSR:69.052% C++
RAMS-AE .50M
B*
Kills:1,160
Deaths:139
KDR:8.345
Accuracy:46.607% B*
HSR:82.414% C++
TRAP-M1
B++
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:33.726% B++
HSR:21.207% D
NS-44 Commissioner
B*
Kills:1,160
Deaths:548
KDR:2.117
Accuracy:45.037% B*
HSR:13.276% D*
M77-B
A+
Kills:1,159
Deaths:196
KDR:5.913
Accuracy:47.476% A+
HSR:80.932% B+
SOAS-20
A+
Kills:1,159
Deaths:243
KDR:4.770
Accuracy:35.689% A+
HSR:23.900% B
Bighorn .50M
A+
Kills:1,159
Deaths:103
KDR:11.252
Accuracy:52.570% A+
HSR:80.846% C*
MKV Suppressed
C**
Kills:1,159
Deaths:385
KDR:3.010
Accuracy:28.163% C**
HSR:14.495% D-
SR-7
A*
Kills:1,159
Deaths:108
KDR:10.732
Accuracy:55.659% A*
HSR:80.414% C**
RAMS .50M
B++
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:43.502% B++
HSR:77.826% C+
KSR-35
A**
Kills:1,158
Deaths:299
KDR:3.873
Accuracy:50.928% A**
HSR:16.149% F
PDW-16 Hailstorm
B++
Kills:1,158
Deaths:572
KDR:2.024
Accuracy:28.619% B++
HSR:8.722% D*
NS-7 PDW
B++
Kills:1,157
Deaths:475
KDR:2.436
Accuracy:28.900% B++
HSR:17.027% C
SMG-46 Armistice
B**
Kills:1,157
Deaths:481
KDR:2.405
Accuracy:31.364% B**
HSR:7.952% D**
NS-357 Underboss
A
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:48.226% A
HSR:17.606% D
NSX Daimyo
B**
Kills:1,028
Deaths:203
KDR:5.064
Accuracy:50.139% B**
HSR:95.136% C**
NSX Tomoe
A++
Kills:861
Deaths:277
KDR:3.108
Accuracy:37.767% A++
HSR:33.914% C-
99SV
A++
Kills:858
Deaths:188
KDR:4.564
Accuracy:43.240% A++
HSR:28.555% D-
TX2 Emperor
B+
Kills:831
Deaths:391
KDR:2.125
Accuracy:32.359% B+
HSR:23.466% B+
Shuriken
B*
Kills:728
Deaths:217
KDR:3.355
Accuracy:31.173% B*
HSR:15.247% D
TS2 Inquisitor
A
Kills:289
Deaths:108
KDR:2.676
Accuracy:36.793% A
HSR:25.952% B*
TX1 Repeater
C
Kills:284
Deaths:122
KDR:2.328
Accuracy:23.492% C
HSR:17.606% D
NS-357P Underboss
D*
Kills:243
Deaths:121
KDR:2.008
Accuracy:34.225% D*
HSR:8.642% F
NS-44L Blackhand
A*
Kills:89
Deaths:46
KDR:1.935
Accuracy:60% A*
HSR:33.708% D
Kills:24,925
Deaths (as Infiltrator):7,049
Deaths (to Infiltrators):4,112
KDR:3.53596
Kill Difference:17,876
Playtime:311.505 hours
Usage:21%
Score:8.117m
Score/min:434
Accuracy (listed only):40.984%
HSR (listed only):36.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B**
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:30.482% B**
HSR:19.897% C
NS Baron G5AE
B
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:51.210% B
HSR:14.569% C
Cycler TRV
B**
Kills:1,160
Deaths:601
KDR:1.930
Accuracy:29.237% B**
HSR:18.190% C
TORQ-9
A**
Kills:1,159
Deaths:474
KDR:2.445
Accuracy:36.258% A**
HSR:21.915% C
MKV Suppressed
C**
Kills:1,159
Deaths:385
KDR:3.010
Accuracy:28.163% C**
HSR:14.495% D-
NS-11A
B**
Kills:1,158
Deaths:516
KDR:2.244
Accuracy:31.090% B**
HSR:18.135% D
T1 Cycler
A+
Kills:1,158
Deaths:536
KDR:2.160
Accuracy:30.070% A+
HSR:25.043% B
PDW-16 Hailstorm
B++
Kills:1,158
Deaths:572
KDR:2.024
Accuracy:28.619% B++
HSR:8.722% D*
NS-7 PDW
B++
Kills:1,157
Deaths:475
KDR:2.436
Accuracy:28.900% B++
HSR:17.027% C
SMG-46 Armistice
B**
Kills:1,157
Deaths:481
KDR:2.405
Accuracy:31.364% B**
HSR:7.952% D**
TAR
A++
Kills:1,129
Deaths:504
KDR:2.240
Accuracy:31.856% A++
HSR:17.981% C--
Shuriken
B*
Kills:728
Deaths:217
KDR:3.355
Accuracy:31.173% B*
HSR:15.247% D
FA1 Barrage
A+
Kills:394
Deaths:119
KDR:3.311
Accuracy:55.204% A+
HSR:9.645% D*
T1S Cycler
B*
Kills:257
Deaths:155
KDR:1.658
Accuracy:29.256% B*
HSR:21.012% C+
TAR-AE
B+
Kills:223
Deaths:131
KDR:1.702
Accuracy:30.262% B+
HSR:31.390% B+
TRS-12 Uppercut
A++
Kills:99
Deaths:54
KDR:1.833
Accuracy:79.259% A++
HSR:9.091% D--
NSX Yumi
B+
Kills:65
Deaths:52
KDR:1.250
Accuracy:28.670% C**
HSR:32.308% B+
TS4 Haymaker
B*
Kills:62
Deaths:44
KDR:1.409
Accuracy:54.049% B*
HSR:11.290% D
Kills:14,544
Deaths (as Combat Medic):6,470
Deaths (to Combat Medics):2,783
KDR:2.24791
Kill Difference:8,074
Playtime:184.308 hours
Usage:12%
Score:5.545m
Score/min:501
Accuracy (listed only):36.951%
HSR (listed only):17.439%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:3,456
V. Kills:169 N/A
Deaths:222
KDR:15.568
Accuracy:33.049% B+
KPH:104.800 A++
VKPH:5.100 B*
Hellfire Rocket Pods
B*
Kills:2,509
V. Kills:495 N/A
Deaths:126
KDR:19.913
Accuracy:61.752% A+
KPH:122.600 B+
VKPH:24.200 B*
M18 Needler
B**
Kills:1,827
V. Kills:1,584 115%
Deaths:658
KDR:2.777
Accuracy:32.147% C+
KPH:18.100 B+
VKPH:15.700 B**
Hornet Missiles
B**
Kills:992
V. Kills:376 263%
Deaths:56
KDR:17.714
Accuracy:68.544% B*
KPH:143.100 B**
VKPH:54.200 B+
M18 Rotary
B**
Kills:734
V. Kills:517 142%
Deaths:205
KDR:3.580
Accuracy:31.145% C+
KPH:24.400 B*
VKPH:17.200 B**
M18 Locust
B
Kills:636
V. Kills:540 118%
Deaths:198
KDR:3.212
Accuracy:32.455% C+
KPH:22 C+
VKPH:18.700 B
Coyote Missiles
C
Kills:66
V. Kills:28 228%
Deaths:25
KDR:2.640
Accuracy:52.133% C
KPH:22.600 C
VKPH:9.600 D-
Kills:10,220 (6,653 + 0)
Deaths:1,490
KDR:6.859
VKDR:2.489
Vehicle Kills:3,709
Kill Difference:8,730
Playtime:223.485 hours
Usage:15%
Score:5.120m
Score/min:382
Piloting Accuracy:32.455%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:447
V. Kills:935 48%
Deaths:229
KDR:1.952
Accuracy:59.133% A
KPH:8.500 C++
VKPH:17.900 A**
C150 Dalton
D
Kills:105
V. Kills:81 128%
Deaths:22
KDR:4.773
Accuracy:71.641% M
KPH:18.200 D-
VKPH:14 D
L-30R Vektor
S
Kills:84
V. Kills:1,076 8%
Deaths:21
KDR:4
Accuracy:70.854% M*
KPH:6 D
VKPH:76.300 S
L105 Zephyr
B+
Kills:62
V. Kills:3 N/A
Deaths:4
KDR:15.500
Accuracy:46.713% B+
KPH:49.500 C+
VKPH:2.400 D*
Kills:698 (531 + 167)
Deaths:276
KDR:2.529
VKDR:7.591
Vehicle Kills:2,095
Kill Difference:422
Playtime:73.476 hours
Usage:5%
Score:1.136m
Score/min:258
Piloting Accuracy:70.854%
Gunner Accuracy:46.713%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:66
V. Kills:20 314%
Deaths:7
KDR:9.429
Accuracy:47.128% B*
KPH:44.900 B++
VKPH:13.600 A
L100 Python AP
B++
Kills:52
V. Kills:60 85%
Deaths:7
KDR:7.429
Accuracy:64.908% B**
KPH:20.300 D-
VKPH:23.500 B++
Kills:118 (118 + 0)
Deaths:14
KDR:8.429
VKDR:5.714
Vehicle Kills:80
Kill Difference:104
Playtime:4.026 hours
Usage:0%
Score:0.122m
Score/min:505
Driving Accuracy:64.908%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:375
V. Kills:36 N/A
Deaths:18
KDR:20.833
Accuracy:34.832% D-
KPH:71.500 B*
VKPH:6.900 C
P2-120 AP
C++
Kills:102
V. Kills:101 100%
Deaths:35
KDR:2.914
Accuracy:53.620% B*
KPH:18.200 D--
VKPH:18.100 C++
Kills:477 (477 + 0)
Deaths:53
KDR:9
VKDR:2.585
Vehicle Kills:137
Kill Difference:424
Playtime:10.836 hours
Usage:1%
Score:0.266m
Score/min:410
Driving Accuracy:53.620%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:208
V. Kills:7 N/A
Deaths:14
KDR:14.857
Accuracy:38.162% B
KPH:180.100 A++
VKPH:6.100 C+
Kills:208 (0 + 208)
Deaths:14
KDR:14.857
VKDR:0.500
Vehicle Kills:7
Kill Difference:194
Playtime:1.155 hours
Usage:0%
Score:0.042m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:38.162%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:278
V. Kills:61 448%
Deaths:15
KDR:18.533
Accuracy:52.596% A*
KPH:101.600 A*
VKPH:22.300 M++
M40 Fury
M**
Kills:274
V. Kills:68 397%
Deaths:12
KDR:22.833
Accuracy:58.554% M
KPH:136 M++
VKPH:33.700 M**
Kills:552 (0 + 552)
Deaths:27
KDR:20.444
VKDR:4.778
Vehicle Kills:129
Kill Difference:525
Playtime:4.751 hours
Usage:0%
Score:0.266m
Score/min:935
Driving Accuracy:N/A%
Gunner Accuracy:58.554%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M**
Kills:832
V. Kills:73 N/A
Deaths:253
KDR:3.289
Accuracy:55.324% B+
KPH:90.500 M**
VKPH:7.900 B+
S12 Renegade
B**
Kills:132
V. Kills:2 N/A
Deaths:29
KDR:4.552
Accuracy:44.294% C*
KPH:86.700 B**
VKPH:1.300 C-
Kills:964 (964 + 0)
Deaths:282
KDR:3.418
VKDR:0.266
Vehicle Kills:75
Kill Difference:682
Playtime:10.720 hours
Usage:1%
Score:0.207m
Score/min:322
Driving Accuracy:44.294%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,6253,45622215.568B++12.6833.049%B+N/A104.7A++5.1B*38933h14.3B+43.2B+
Hellfire Rocket Pods 3,0042,50912619.913A17.0361.752%A+N/A122.4B+24.1B*64520.5h15.7C**25.4B+
M18 Needler 3,4111,8276582.777C*0.1132.147%C+2.846%B+18.1B+15.7B**283101.2h105.9B+329.4B+
NSX-P Naginata 1,2911,2684372.902B**0.0130.424%A34.148%B+86.8B**1.6B+27314.6h9.3B**30.5B*
HSR-1 1,1821,1712933.997B**1.1144.964%A+28.523%C+83.6AN/A17214h4.5B*10.1B**
NS-30 Vandal 1,1801,1662724.287B*1.4044.607%A++27.959%C++79.9B**1B**19214.6h4.4B*9.9B**
T5 AMC 1,1661,1634482.596A++0.2930.497%A+11.866%D**47.5A+N/A18424.5h10.1A33B**
T9 CARV 1,1641,1623882.995B*0.1129.516%A*24.613%C*78.5A*N/A40214.8h9.2A31.1B**
NS-11P 1,1701,1616401.814B+1.0730.482%B**19.897%C58.6B*N/A27219.8h10.2B**33.3B**
TRAC-5 1,1671,1604942.348A*0.5428.665%A12.586%D*41.7AN/A23527.8h10.9B*37.9B*
TSAR-42 1,1651,1602095.55B++2.6650.368%A++69.052%C++66.7B**N/A27917.4h1.8B*3.6B**
RAMS-AE .50M 1,1601,1601398.345A5.4646.607%B*82.414%C++87.9AN/A23913.2h1.6B*3.5B*
NS Baron G5AE 1,1651,1605142.257B++0.6351.21%B14.569%C65.5B+N/A23817.7h3.4B*6.6C**
Cycler TRV 1,1651,1606011.93B+0.9629.237%B**18.19%C67.1A+N/A22617.3h9.5A32.6B**
NS-11CP 1,1661,1604022.886B++0.0029.201%C+15.259%D*58.6C+N/A22719.8h10.4B+35.6B+
T16 Rhino 1,1631,1604312.691B**0.2029.373%A+19.052%C--73A++N/A23815.9h9.7B**33.2B*
T32 Bull 1,1601,1602494.659A*1.7735.343%A*24.397%C+97.5A++N/A27011.9h8.2A+23.1A
TRAP-M1 1,1631,1603303.515B++0.6333.726%B++21.207%D70.7A+N/A26516.4h7.1B*20.9B++
NS-44 Commissioner 1,1641,1605482.117B*0.7745.037%B*13.276%D*59.8B++N/A24619.4h2.9B*6.3B*
MSW-R 1,1631,1602814.128B*1.2433.306%A*25.431%C++87.2A++N/A37013.3h8.8A26.3B**
LC3 Jaguar 1,1621,1607641.518C++1.3727.171%B++10.604%F29.4C+N/A11939.4h10.8B+39.7B++
M77-B 1,1741,1591965.913A++3.0347.476%A+80.932%B+64A*N/A26518.1h1.8B**3.8B**
SOAS-20 1,1621,1592434.77A+1.8835.689%A+23.9%B89.8A*N/A22812.9h8.8B**24.6B**
TORQ-9 1,1711,1594742.445B++0.4436.258%A**21.915%C81A*N/A20614.3h11.1A30.6B**
Bighorn .50M 1,1691,15910311.252A8.3652.57%A+80.846%C*84AN/A22813.8h1.6B*3.1B*
MKV Suppressed 1,1681,1593853.01A*0.1228.163%C**14.495%D-54.9B+N/A21521.1h11.6B+41.2B+
SR-7 1,1641,15910810.731A*7.8455.659%A*80.414%C**92.7A*N/A28412.5h1.7B*3B**
NS-15M2 1,1631,1592504.636A1.7532.547%A23.469%C--86.5B*N/A24013.4h9B**27.7B*
NS-15MP 1,1631,1593153.679B+0.7929.655%C**21.398%D--73.8C+N/A28915.7h9.3B++31.3B+
RAMS .50M 1,1631,1592305.039B+2.1543.502%B++77.826%C+52.2AN/A22222.2h1.8B++4.1B++
T9A "Butcher" 1,1601,1582794.151B**1.2633.555%A++24.439%C--104.3AN/A30111.1h8.8A26.1B**
NS-15M AE 1,1661,1584472.591C**0.3029.113%B+24.698%C67.3C++N/A26817.2h10B+34.5B+
NS-11A 1,1681,1585162.244B+0.6431.09%B**18.135%D65.4B**N/A27617.7h10.2B**32.9B**
KSR-35 1,1691,1582993.873B+0.9950.928%A**16.149%F63.6B++N/A22918.2h3.6B*7.1B*
T1 Cycler 1,1641,1585362.16B++0.7330.07%A+25.043%B56.8AN/A20220.4h10.1A33.5B**
HC1 Cougar 1,1651,1584022.881A++0.0130.296%B**16.839%D--60.3B**N/A24119.2h8.9B**29.3B*
PDW-16 Hailstorm 1,1671,1585722.024B*0.8628.619%B++8.722%D*46.3B++N/A18425h12.4B+43.3B++
NS-7 PDW 1,1651,1574752.436A0.4528.9%B++17.027%C58.7B**N/A25019.7h11.1B*38.4B++
NS-11C 1,1601,1574662.483B**0.4030.568%B**27.226%A46.3B+N/A19825h9A29.6B*
SMG-46 Armistice 1,1621,1574812.405A0.4831.364%B**7.952%D**55.6B**N/A23520.8h11.5B*36.6B++
NS-357 Underboss 1,1581,1534932.339B**0.5548.226%A17.606%D74.9B++N/A19915.4h3.5B+7.3B*
TMG-50 1,1611,1514232.721B**0.1731.559%A++36.49%A++99.2MN/A30211.6h8.6B*27.2B**
TAR 1,1381,1295042.24B+0.6531.856%A++17.981%C--60.7B**N/A23718.6h9.9A31B**
AMR-66 1,1331,1224402.55A++0.3439.1%A++26.738%C*69.3A**N/A16416.2h6.2B**15.7B**
NSX Daimyo 1,0311,0282035.064B2.1850.139%B**95.136%C**103.8AN/A3099.9h1.9B*3.8B*
Hornet Missiles 1,3689925617.714A+14.8368.544%B*1.714%C++143.8B**54.5B+11746.9h6.1A9B**
NSX Tomoe 8808612773.108B*0.2237.767%A++33.914%C-88.8A+2S2279.7h10.7B*28.4B**
99SV 8658581884.564A++1.6843.24%A++28.555%D-69.8MN/A27712.3h3.6A8.4B**
M40 Fury-F 9058322533.289B**0.4055.324%B+N/A90.4M**7.9B+3409.2h4.1B**7.4A
TX2 Emperor 8398313912.125B**0.7632.359%B+23.466%B+70.4A++N/A21811.8h6.6B**20.5B*
TRAC-Shot 7797633392.251B++0.6427.702%B+16.121%C--39.1C++N/A12719.5h10B+36.2B+
M18 Rotary 1,2517342053.58B++0.6931.145%C+5.041%A++24.4B*17.2B**39530.1h74.5B++239.1B++
Shuriken 7317282173.355A++0.4731.173%B*15.247%D63.9B++N/A20711.4h10.8B**34.5B*
NSX Tanto 6436381833.486A**0.6035.206%A+20.846%D67.9B**N/A1599.4h9.9B*28.2B*
M18 Locust 1,1766361983.212B*0.3232.455%C+3.145%B**22C+18.7B33228.9h109.7C++338C*
TRAC-5 Burst 6316201693.669B+0.7830.79%B*27.742%B+61.4B+1.1B*21210.1h10B*32.6B*
T9 CARV-S 6266182063B*0.1135.13%A**26.699%C*92.2A++1.2A+2506.7h9.7B*27.5B*
NS Decimator 9105983951.514C**1.3768.698%B**1.839%C43.6C*22.8B+40013.7h4B5.8B++
T7 Mini-Chaingun 4664642921.589B++1.3024.059%A18.319%A47.8B+N/A1959.7h11.6B*48.3B*
CAS30 Tank Buster 1,3824472291.952C++0.9459.133%A1.342%C*8.5C++17.9A**18852.3h51.1C*86.4B+
FA1 Barrage 3973941193.311A**0.4255.204%A+9.645%D*71.6A*N/A3405.5h3.4B**6.1B**
P2-120 HESH 4113751820.833B17.9534.832%D-N/A72.1B*6.9C3585.2h4.5C*13C+
TRAC-5 S 3103081861.656B*1.2327.675%B*7.792%D**31.8B++N/A1679.7h9.2B*33.2B++
C-4 4382951472.007C**0.8822.093%DN/A64.1C--31.1C++9524.6h1.4C++6.1C+
TS2 Inquisitor 2942891082.676A+0.2136.793%A25.952%B*68.8B**1.2B**2294.2h8B*21.7B*
TX1 Repeater 2842841222.328A++0.5623.492%C17.606%D59.2AN/A3104.8h8.7B**37.1B*
M40 Fury 3392781518.533A15.6552.596%A*1.799%C++103A*22.6M++8942.7h11.2B+21.3B*
M40 Fury 3422741222.833A*19.9558.554%MN/A137M++34M**9892h12.5C++21.4B**
T1S Cycler 2572571551.658B+1.2329.256%B*21.012%C+67.6A++N/A2893.8h10.1B*34.4B*
NS-357P Underboss 2442431212.008B0.8834.225%D*8.642%F41.2DN/A1615.9h3.3B+9.5C+
Frag Grenade 2422381238N/A235.1150.801%B++N/A793.3B**13.3B+40590.3h2.3A4.5B**
TAR-AE 2262231311.702C+1.1930.262%B+31.39%B+76.9B++1C**2542.9h9.8B*32.4B++
P525 Marauder-H 2152081414.857C+11.9738.162%BN/A173.3A+5.8C+6101.2h4.3B**11.3B**
ML-7 2321471401.05B+1.8468.645%A+7.483%A**38.7A22.4A5123.8h6.1B8.9B++
MANA Anti-Personnel Turret 140140334.242N/A1.3540.947%UN/A1400UN/A2387900.1h15.1T*36.8T*
Auraxium Chainblade 15313612,0740.011C-2.8821.292%DN/A0.3CN/A1502.8h3D--14.2C
S12 Renegade 134132294.552B+1.6644.294%C*2.273%D-88B**1.3C-2111.5h2.5B++5.6B++
DMR-99 124124413.024C**0.1438.428%B++32.258%C++65.3B+N/A1411.9h5.7B*14.8B*
M1 Heavy Cycler 106106402.65B**0.2420.16%A7.547%F--26.5C**N/A1534h13.3A65.9B*
C150 Dalton 186105224.773C-1.8971.641%MN/A18.1D-14D6785.8h24.8T*34.6T*
P2-120 AP 203102352.914D0.0353.62%B*1.961%D18.2D--18C++4585.6h10.9F20.3D
Auraxium Slasher 107996,0000.017D2.879.597%F8.081%C+0.4C-N/A2257.8h2.2C+23.1D*
TRS-12 Uppercut 10099541.833B+1.0579.259%A++9.091%D--76.2B**N/A3151.3h2.2B+2.7B*
M2 Mutilator 9089372.405B0.4819.574%B**13.483%D*22.8C-N/A1253.9h15.4B+78.5B++
NS-44L Blackhand 8989461.935B+0.9560%A*33.708%D35.6C**N/A1072.5h3B+4.9B*
Chainblade 98853,7800.022C+2.8734.969%BN/A0.4CN/A3196.6h3.4C--9.6C*
L-30R Vektor 1,16084214B+1.1170.854%M*N/A6D76.3S31614.1h346.8T*489.4F--
Tank Mine 14273164.563B*1.6887.4%M**N/A146B++138A**30980.5h4.5T*5.1B+
Coyote Missiles 9466252.64C0.2552.133%CN/A22.8C9.7D-3372.9h33.3B+63.9B+
C75 Viper 866679.429B*6.5447.128%B*4.545%M**44B++13.3B**6081.5h9.7B+20.6B*
NSX Yumi 6565521.25C+1.6428.67%C**32.308%B+46.4BN/A1031.4h10.3B+35.8B+
L105 Zephyr 6562415.5C**12.6146.713%B+N/A47.7C+2.3D*5701.3h6.5C+14C*
TS4 Haymaker 6262441.409C*1.4854.049%B*11.29%D36.5C++N/A1881.7h4.6C+8.6B+
M3 Pounder HEG 6358202.9B++0.0157.582%A*1.724%D--38.7A++3.3C+3041.5h10B**17.4B**
L100 Python AP 1125277.429C*4.5464.908%B**3.846%B++20D-23.1B++4462.6h9.5F-14.6D-
The Slasher 51511950.262S2.6335.889%C++N/A4.6C*N/A511.2h2C**5.6C+
M3 Pounder HEG 5751173B++0.1156.062%A+1.961%D-36.4A+4.3C*2651.4h10.6B**18.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit201276,71528.7h
Spawn Beacon162,5232.2h
Anti-Vehicle MANA Turret41280.2h
Rocklet Rifle0600h
Nanite Revive Grenade06810.2h
Medical Applicator307113,9909h
Motion Spotter338,2234.5h
Shield Recharging Field1540h
Recon Detection Device166681.2h
Medical Kit2,56512,74986.1h
Ammunition Package65410.4h
Anti-Infantry MANA Turret31810.3h

Check the help document for the dictionary if you want to learn more about words used here.


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