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Executor Grouchy EKX77RUS[GUCl] EKX77RUS
NC BR 122

KDR: 1.22

Score: 30.8m

Last Seen: Aug 17th, 2019 4:22 PM
- OFFLINE - 822.4 hour(s)

Prestige 1, Battle Rank 100 (122 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-57 Piston E540 Halberd-H C150 Dalton Orbital Strike Uplink M96 Mjolnir-H AF-19 Mercenary Frag Grenade C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.313%21.822%4871212026,3560.3432340.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.631%0.225C++0.147C++-3.455T*HEAD ++ (~10.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.137C++14.3-0.004C+49.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.683%0.502%160212127978652730.921387291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.214%1.314A-0.991D---1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.86B*11.10.787B++11.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.504%0.599%692121283522334880.373936171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%1.119B**-1.263D**0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.20.664B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.298%3.576%68014120011,045189141665.83774265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.384%-0.256C-0.203C0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.637B+14.60.636B+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.319%67.789%68031211683230160.296827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.547%-1D*0.046C+-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.045C+2.90.079C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.795%14.148%680212123,82411881003.21885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.619%-0.809D--0.097C+-0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.005C+4.20.133C++9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.8m411%277 (16.6k)246 (14.8k)1.2176145,80937,6221.48993122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214157416.678%8.223%13703:2014

11% Combat Medic48% Engineer13% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2018 5:53 PMMay 25th, 2019 3:36 PMSep 15th, 2019 10:29 PM (5d) (PST)Aug 17th, 2019 12:23 PM (34d) (PST)Aug 17th, 2019 12:22 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4941423520.3660.3000.0301.8270.079136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6448,53921,10522182110514,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2088.7h/87d 10,245 3,767 22,787 229k 2,190 4,699 9,910 61.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:413
Deaths:1,158
KDR:0.357
Accuracy:15.786% D-
HSR:27.603% B++
NSX-P Naginata
B
Kills:168
Deaths:330
KDR:0.509
Accuracy:24.591% B
HSR:21.429% D--
Kills:581
Deaths (as Heavy Assault):1,488
Deaths (to Heavy Assaults):9,202
KDR:0.39046
Kill Difference:907
Playtime:82.398 hours
Usage:4%
Score:0.684m
Score/min:138
Accuracy (listed only):20.189%
HSR (listed only):24.516%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:3,756
Deaths:5,597
KDR:0.671
Accuracy:32.024% D-
HSR:14.111% C+
AF-19 Mercenary
C*
Kills:1,708
Deaths:4,703
KDR:0.363
Accuracy:19.146% D
HSR:22.775% C*
GD-7F
C++
Kills:1,267
Deaths:1,929
KDR:0.657
Accuracy:23.624% C+
HSR:20.442% C++
Gauss Compact S
A+
Kills:1,190
Deaths:2,398
KDR:0.496
Accuracy:21.815% C
HSR:26.891% A+
Razor GD-23
C++
Kills:1,183
Deaths:1,998
KDR:0.592
Accuracy:24.002% C+
HSR:21.133% C++
MGR-C1 Charger
C+
Kills:1,180
Deaths:2,225
KDR:0.530
Accuracy:21.890% D*
HSR:23.814% C+
Gauss Compact Burst
B+
Kills:212
Deaths:540
KDR:0.393
Accuracy:21.541% D--
HSR:28.302% B+
The Little Helper
D--
Kills:170
Deaths:311
KDR:0.547
Accuracy:29.238% F-
HSR:10.588% D--
NSX-P Tanto
B
Kills:168
Deaths:287
KDR:0.585
Accuracy:27.408% B
HSR:17.857% D*
Mauler S6
C++
Kills:68
Deaths:156
KDR:0.436
Accuracy:24.617% F
HSR:16.177% C++
Kills:10,902
Deaths (as Engineer):20,144
Deaths (to Engineers):7,375
KDR:0.5412
Kill Difference:9,242
Playtime:1,003.596 hours
Usage:48%
Score:15.648m
Score/min:260
Accuracy (listed only):24.531%
HSR (listed only):20.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C+
Kills:3,756
Deaths:5,597
KDR:0.671
Accuracy:32.024% D-
HSR:14.111% C+
AF-19 Mercenary
C*
Kills:1,708
Deaths:4,703
KDR:0.363
Accuracy:19.146% D
HSR:22.775% C*
GD-7F
C++
Kills:1,267
Deaths:1,929
KDR:0.657
Accuracy:23.624% C+
HSR:20.442% C++
Gauss Compact S
A+
Kills:1,190
Deaths:2,398
KDR:0.496
Accuracy:21.815% C
HSR:26.891% A+
Razor GD-23
C++
Kills:1,183
Deaths:1,998
KDR:0.592
Accuracy:24.002% C+
HSR:21.133% C++
MGR-C1 Charger
C+
Kills:1,180
Deaths:2,225
KDR:0.530
Accuracy:21.890% D*
HSR:23.814% C+
MGR-S1 Gladius
C++
Kills:348
Deaths:413
KDR:0.843
Accuracy:27.178% C++
HSR:19.828% C
Gauss Compact Burst
B+
Kills:212
Deaths:540
KDR:0.393
Accuracy:21.541% D--
HSR:28.302% B+
The Little Helper
D--
Kills:170
Deaths:311
KDR:0.547
Accuracy:29.238% F-
HSR:10.588% D--
NSX-P Tanto
B
Kills:168
Deaths:287
KDR:0.585
Accuracy:27.408% B
HSR:17.857% D*
Mauler S6
C++
Kills:68
Deaths:156
KDR:0.436
Accuracy:24.617% F
HSR:16.177% C++
Kills:11,250
Deaths (as Light Assault):20,557
Deaths (to Light Assaults):5,113
KDR:0.54726
Kill Difference:9,307
Playtime:519.168 hours
Usage:25%
Score:6.486m
Score/min:208
Accuracy (listed only):24.771%
HSR (listed only):20.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:3,756
Deaths:5,597
KDR:0.671
Accuracy:32.024% D-
HSR:14.111% C+
MGR-S1 Gladius
C++
Kills:348
Deaths:413
KDR:0.843
Accuracy:27.178% C++
HSR:19.828% C
NC1 Gauss Rifle
C++
Kills:216
Deaths:568
KDR:0.380
Accuracy:21.179% C
HSR:22.222% C++
The Little Helper
D--
Kills:170
Deaths:311
KDR:0.547
Accuracy:29.238% F-
HSR:10.588% D--
Mauler S6
C++
Kills:68
Deaths:156
KDR:0.436
Accuracy:24.617% F
HSR:16.177% C++
Kills:4,558
Deaths (as Combat Medic):7,045
Deaths (to Combat Medics):3,868
KDR:0.64698
Kill Difference:2,487
Playtime:221.592 hours
Usage:11%
Score:3.693m
Score/min:278
Accuracy (listed only):26.847%
HSR (listed only):16.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A+
Kills:386
Deaths:649
KDR:0.595
Accuracy:37.744% A+
HSR:18.135% C**
MGR-S1 Gladius
C++
Kills:348
Deaths:413
KDR:0.843
Accuracy:27.178% C++
HSR:19.828% C
AF-8 RailJack
B
Kills:302
Deaths:180
KDR:1.678
Accuracy:30.131% D--
HSR:77.815% B
NC14 Bolt Driver
D
Kills:291
Deaths:345
KDR:0.843
Accuracy:29.299% D--
HSR:68.041% D
NC4 Mag-Shot
A
Kills:188
Deaths:413
KDR:0.455
Accuracy:21.526% D-
HSR:28.192% A
NS-44 Commissioner
B+
Kills:172
Deaths:233
KDR:0.738
Accuracy:37.965% C*
HSR:25% B+
Soldier Soaker
B**
Kills:96
Deaths:183
KDR:0.525
Accuracy:19.217% F
HSR:20.833% B**
NS-AM7 Archer
B*
Kills:95
Deaths:327
KDR:0.291
Accuracy:64.731% B*
HSR:2.105% F
Gauss SPR
C+
Kills:90
Deaths:52
KDR:1.731
Accuracy:24.405% D**
HSR:33.333% C+
Ectoblaster
B+
Kills:55
Deaths:192
KDR:0.286
Accuracy:23.553% D**
HSR:10.909% B+
Kills:2,023
Deaths (as Infiltrator):2,987
Deaths (to Infiltrators):6,044
KDR:0.67727
Kill Difference:964
Playtime:261.576 hours
Usage:13%
Score:3.860m
Score/min:246
Accuracy (listed only):31.575%
HSR (listed only):30.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:399
Deaths:291
KDR:1.371
Accuracy:40.350% B++
HSR:14.286% C
AF-41 Hacksaw
B++
Kills:378
Deaths:291
KDR:1.299
Accuracy:38.560% B++
HSR:14.286% C+
NCM1 Scattercannon
A++
Kills:80
Deaths:174
KDR:0.460
Accuracy:33.386% C-
HSR:23.750% A++
NS-10 Burster
C+
Kills:66
Deaths:86
KDR:0.767
Accuracy:29.979% C+
HSR:1.515% D*
Kills:923
Deaths (as MAX Suit):421
Deaths (to MAX Suits):1,573
KDR:2.1924
Kill Difference:502
Playtime:28.194 hours
Usage:1%
Score:0.447m
Score/min:264
Accuracy (listed only):35.569%
HSR (listed only):13.459%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:553
V. Kills:18 N/A
Deaths:157
KDR:3.522
Accuracy:46.015% D*
KPH:46.400 C+
VKPH:1.500 D--
Breaker Rocket Pods
C+
Kills:244
V. Kills:63 381%
Deaths:60
KDR:4.067
Accuracy:52.278% B+
KPH:59.300 C
VKPH:15.300 C+
M20 Mustang
D
Kills:180
V. Kills:113 158%
Deaths:317
KDR:0.568
Accuracy:27.055% D
KPH:6.200 D
VKPH:3.900 D-
M20 Kestrel
C
Kills:81
V. Kills:50 159%
Deaths:146
KDR:0.555
Accuracy:27.734% C
KPH:6.800 D-
VKPH:4.200 D-
Vortek Rotary
D
Kills:69
V. Kills:41 164%
Deaths:124
KDR:0.556
Accuracy:24.266% D*
KPH:6.500 D
VKPH:3.800 D-
Kills:1,127 (883 + 0)
Deaths:804
KDR:1.402
VKDR:0.354
Vehicle Kills:285
Kill Difference:323
Playtime:67.359 hours
Usage:3%
Score:0.526m
Score/min:130
Piloting Accuracy:24.266%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,212
V. Kills:1,295 171%
Deaths:81
KDR:27.309
Accuracy:37.514% C+
KPH:55.500 A
VKPH:32.500 B++
AP30 Shredder
A
Kills:349
V. Kills:209 166%
Deaths:27
KDR:12.926
Accuracy:40.929% A
KPH:35 B+
VKPH:21 B
Kills:2,561 (0 + 2,561)
Deaths:108
KDR:23.713
VKDR:13.926
Vehicle Kills:1,504
Kill Difference:2,453
Playtime:49.831 hours
Usage:2%
Score:1.580m
Score/min:528
Piloting Accuracy:N/A%
Gunner Accuracy:40.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:444
V. Kills:207 213%
Deaths:102
KDR:4.353
Accuracy:61.854% B+
KPH:34.100 D--
VKPH:15.900 D
C75 Viper
B*
Kills:69
V. Kills:30 223%
Deaths:47
KDR:1.468
Accuracy:41.726% B
KPH:26.900 C+
VKPH:11.700 B*
Kills:513 (513 + 0)
Deaths:149
KDR:3.443
VKDR:1.591
Vehicle Kills:237
Kill Difference:364
Playtime:15.568 hours
Usage:1%
Score:0.227m
Score/min:243
Driving Accuracy:41.726%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:1,023
V. Kills:389 262%
Deaths:182
KDR:5.621
Accuracy:43.196% C+
KPH:32.600 C**
VKPH:12.400 C-
Titan-150 AP
A+
Kills:553
V. Kills:269 205%
Deaths:101
KDR:5.475
Accuracy:57.655% B*
KPH:38.400 A+
VKPH:18.700 B*
Titan-150 HESH
C
Kills:282
V. Kills:81 344%
Deaths:81
KDR:3.481
Accuracy:44.885% C
KPH:25.900 D
VKPH:7.400 C
Titan-150 HEAT
B
Kills:258
V. Kills:102 250%
Deaths:82
KDR:3.146
Accuracy:44.244% C
KPH:25.200 B
VKPH:10 C*
Enforcer ML85
C*
Kills:175
V. Kills:93 186%
Deaths:58
KDR:3.017
Accuracy:43.087% C*
KPH:23.700 C++
VKPH:12.600 D
M20 Basilisk
C**
Kills:126
V. Kills:32 382%
Deaths:49
KDR:2.571
Accuracy:32.688% C**
KPH:20.700 C+
VKPH:5.300 C
G30 Walker
B
Kills:71
V. Kills:26 263%
Deaths:32
KDR:2.219
Accuracy:30.856% B
KPH:14.600 D
VKPH:5.300 D--
Kills:2,488 (1,093 + 1,395)
Deaths:585
KDR:4.253
VKDR:1.696
Vehicle Kills:992
Kill Difference:1,903
Playtime:85.209 hours
Usage:4%
Score:1.281m
Score/min:251
Driving Accuracy:44.244%
Gunner Accuracy:30.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:3,600
V. Kills:1,424 253%
Deaths:638
KDR:5.643
Accuracy:57.069% C++
KPH:53.800 B+
VKPH:21.300 C++
M96 Mjolnir-H
C**
Kills:1,743
V. Kills:941 185%
Deaths:370
KDR:4.711
Accuracy:51.732% C**
KPH:54.100 C**
VKPH:29.200 C+
C85 Canister-H
B+
Kills:1,498
V. Kills:180 N/A
Deaths:175
KDR:8.560
Accuracy:58.806% B++
KPH:80.900 C-
VKPH:9.700 B+
M12 Kobalt-H
D
Kills:423
V. Kills:7 N/A
Deaths:39
KDR:10.846
Accuracy:16.937% D--
KPH:80.500 D
VKPH:1.300 D*
Enforcer ML65-H
C+
Kills:78
V. Kills:45 170%
Deaths:32
KDR:2.438
Accuracy:57.460% C+
KPH:25.400 D
VKPH:14.700 D*
Kills:7,342 (0 + 7,342)
Deaths:1,254
KDR:5.855
VKDR:2.071
Vehicle Kills:2,597
Kill Difference:6,088
Playtime:126.050 hours
Usage:6%
Score:1.944m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:57.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:432
V. Kills:17 N/A
Deaths:26
KDR:16.615
Accuracy:16.168% C
KPH:49.600 C
VKPH:2 C
M20 Basilisk
C+
Kills:287
V. Kills:65 435%
Deaths:67
KDR:4.284
Accuracy:33.464% C--
KPH:19.200 C+
VKPH:4.300 D-
M20 Basilisk
B++
Kills:263
V. Kills:67 387%
Deaths:27
KDR:9.741
Accuracy:36.482% C+
KPH:29.500 B++
VKPH:7.500 C
Kills:982 (0 + 982)
Deaths:120
KDR:8.183
VKDR:1.242
Vehicle Kills:149
Kill Difference:862
Playtime:32.568 hours
Usage:2%
Score:0.290m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:36.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:66
V. Kills:38 169%
Deaths:29
KDR:2.276
Accuracy:30.607% D-
KPH:17.800 D
VKPH:10.200 D
CAS 14-E
D
Kills:65
V. Kills:7 N/A
Deaths:11
KDR:5.909
Accuracy:32.776% C+
KPH:32.800 D--
VKPH:3.500 D
Hellion G20
C
Kills:52
V. Kills:28 179%
Deaths:17
KDR:3.059
Accuracy:31.546% D**
KPH:21.600 C
VKPH:11.600 D
Kills:183 (0 + 183)
Deaths:57
KDR:3.211
VKDR:1.281
Vehicle Kills:73
Kill Difference:126
Playtime:8.104 hours
Usage:0%
Score:0.056m
Score/min:116
Piloting Accuracy:N/A%
Gunner Accuracy:31.546%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 3,8523,7565,5970.671C--0.5532.024%D-14.111%C+23.2C--N/A70161.6h4.2B13.1C+
E540 Halberd-H 5,0243,6006385.643C+4.4357.069%C++N/A53.7B+21.3C++25967h4.5B++7.9B*
C150 Dalton 3,5072,2128127.309M++26.0937.514%C+N/A55.4A32.5B++58439.9h2.1A5.6A
Orbital Strike Uplink 2,9072,10712107N/A2,105.78922.222%UN/A1404.7U533.3U62261.5h0.8T*0.1T*
M96 Mjolnir-H 2,6841,7433704.711C**3.4951.732%C**N/A54.1C**29.2C+29532.2h31.3B+60.6B++
AF-19 Mercenary 1,7521,7084,7030.363D0.8519.146%D22.775%C*9.3DN/A29183h15.8C82.7C
Frag Grenade 1,6221,54911549N/A1,547.7848.169%BN/A499.7C++23.5M14893.1h3.5B+7.4B+
C85 Canister-H 1,6781,4981758.56C7.3458.806%B++9.413%C-81C-9.7B+21918.5h10.7D-18.1C
Tank Mine 1,8791,3073793.449B+2.2322.817%DN/A134.7B+59C+7779.7h1.4B*6.2C++
GD-7F 1,3111,2671,9290.657C-0.5623.624%C+20.442%C++15.1DN/A5183.9h14.5C+61.3C+
C-4 1,5451,2201,0621.149C+0.0724.417%CN/A81.9C+21.8C--48914.9h1.2B+5B+
Gauss Compact S 1,2281,1902,3980.496C0.7221.815%C26.891%A+12.9C--N/A3792.1h13.1C-60.2C
Razor GD-23 1,2141,1831,9980.592C0.6324.002%C+21.133%C++11.8DN/A38100.5h13.3C+55.3C++
MGR-C1 Charger 1,2091,1802,2250.53D0.6921.89%D*23.814%C+13.9D-N/A4484.6h14.5C66.2C-
E540 Halberd 1,4121,0231825.621C4.4043.196%C+N/A32.6C**12.4C-19331.4h4.9B++11.3B+
C-4 ARX 7535655371.052C--0.1722.504%D*N/A71.5D-23.8D4377.9h1.2C++5.5C-
Titan-150 AP 8225531015.475C+4.2657.655%B*N/A38.4A+18.7B*58214.4h4.2B7.2B*
M30 Mustang AH 5715531573.522C+2.3046.015%D*N/A46.5C+1.5D--19111.9h6.2B+13.4B
M60-A Bulldog 6154753115.323A++14.1133.58%C+N/A32.3C+9.5B*18514.7h5.6C++16.8C*
Bouncing Betty 4654641652.812C1.5938.127%DN/A84.4DN/A2455.5h2.1C-5.5C--
M12 Kobalt 4834632122.048C+20.8321.906%C+17.279%C+85.7C3.7C2265.4h20.6C+93.8C+
LB00 Python AP 6514441024.353D-3.1461.854%B+N/A34.2D--15.9D20913h8F--12.9F--
M12 Kobalt 4494322616.615B15.4016.168%C18.982%C++49.7C2C1778.7h19.8C++122.3C++
M12 Kobalt-H 4304233910.846C9.6316.937%D--18.676%B79.8D1.3D*1805.3h15.2C++89.6C
NC6 Gauss SAW 4244131,1580.357D0.8615.786%D-27.603%B++10.4D-N/A5139.7h14.7D--93.1D
AF-41 Hacksaw 4083992911.371C0.1540.35%B++14.286%C31.9C++N/A11212.5h8C+19.9B+
NS-61 Emissary 3913866490.595C0.6237.744%A+18.135%C**8.6D-N/A3144.8h14.8C+39.1B+
AF-41 Hacksaw 3843782911.299C0.0838.56%B++14.286%C+30.2C+N/A11212.5h8.1C21B
AP30 Shredder 5583492712.926B*11.7140.929%A1.146%D34.9B+20.9B30610h80.6C++197B++
MGR-S1 Gladius 3503484130.843C0.3727.178%C++19.828%C21.1DN/A9816.5h9B+33B+
Rocklet Rifle 6033377130.473C-0.7446.602%DN/A12.1D*9.6D*16627.8h45.5C--97.7D
AF-8 RailJack 3043021801.678C0.4630.131%D--77.815%B21.4C+N/A6514.1h2.3C*7.6C+
Mag-Cutter 29429426,7660.011C1.2127.87%C+4.762%C0.3C--N/A1997.4h2.1B+7.6C++
NC14 Bolt Driver 2952913450.843C--0.3729.299%D--68.041%D16.6C-N/A5817.5h3C10.3D
M20 Basilisk 352287674.284B++3.0733.464%C--6.272%C++19.3C+4.4D-12014.9h74.4B++222.3B+
Titan-150 HESH 363282813.481D2.2644.885%CN/A25.9D7.4C19010.9h4.3D*9.6D
M20 Basilisk 330263279.741M**8.5236.482%C+5.703%C+29.6B++7.5C1678.9h68B*186.3B++
Titan-150 HEAT 360258823.146C1.9344.244%CN/A25.3B10C*26710.2h5.4C+12.2C+
Breaker Rocket Pods 307244604.067C2.8552.278%B+N/A59.5C15.4C+3284.1h22.4D42.8C+
Hunter QCX 3622297310.313D0.9033.559%DN/A12.9C+7.5B*10017.8h12.8C--38C--
NC1 Gauss Rifle 2202165680.38C--0.8421.179%C22.222%C++11.7DN/A6318.4h16.1D-76C-
Gauss Compact Burst 2212125400.393D0.8221.541%D--28.302%B+9.4D--N/A2322.6h19.4F--90D*
NC4 Mag-Shot 1911884130.455C0.7621.526%D-28.192%A9.5D-N/A3719.7h8.6C++39.8C+
M20 Mustang 2931803170.568C0.6527.055%DN/A6.3D3.9D-8928.8h86.8B+320.8B
Enforcer ML85 268175583.017C1.8043.087%C*1.143%D23.6C+12.6D1617.4h14.4C33.4C+
NS-44 Commissioner 1751722330.738C+0.4837.965%C*25%B+13.1DN/A5613.1h4.2C+11.1C*
Spear Anti-Vehicle Phalanx Tower 267171534.2B*32.9854.297%B+N/A68.4B++38.4B+5052.5h4.8B*8.8B**
The Little Helper 1781703110.547D0.6729.238%F-10.588%D--22.4D-1.1B+497.6h4.2B+14.4D
NSX-P Naginata 1761683300.509D0.7124.591%B21.429%D--21.8D-1C+677.7h16.6D-67.4C+
NSX-P Tanto 1761682870.585C0.6327.408%B17.857%D*22.1C1.1B*737.6h15.8C+57.5C*
Auraxium Mag-Cutter 1371375,5850.025C+1.1920.724%D2.19%D0.5CN/A1282.6h1.8B+8.9C++
M20 Basilisk 158126492.571C+1.3532.688%C**3.175%D-20.7C+5.2C896.1h79.8C++244.1B
A30 Walker 165111166.938S5.7221.167%CN/A15.9C+7.7C--1547h104.7B+494.6B+
Soldier Soaker 98961830.525C--0.6919.217%F20.833%B**18.1D--N/A465.3h7.5D38.9F-
G30 Walker 14096713.714B**12.5030.008%D*3.125%C++38.4C++17.6C+3212.5h119.3B**397.7B+
NS-AM7 Archer 147953270.291C-0.9364.731%B*2.105%F3.2D-1.8D3329.3h25.2C39C+
Gauss SPR 9090521.731C++0.5124.405%D**33.333%C+40.9B++N/A1262.2h4.9B+20.1C
MANA Anti-Personnel Turret 89861140.754N/A0.4617.987%UN/A860U30U2066600.1h31.4T*174.5T*
Xiphos Anti-Personnel Phalanx Tower 8783183B81.7816.978%D*N/A118.6C-5.7D4000.7h7.8B+45.8C**
M20 Kestrel 131811460.555C0.6627.734%C2.469%B+6.9D-4.2D-7611.8h91.7C**330.7C*
NCM1 Scattercannon 80801740.46D0.7633.386%C-23.75%A++10.1D--N/A387.9h10.7D--31.9D
Enforcer ML65-H 12378322.438C--1.2257.46%C+N/A25.2D14.5D*1683.1h13.9B24.2B+
G30 Walker 9771322.219D1.0030.856%B2.817%C14.5D5.3D--774.9h139.4C**451.8B+
C75 Viper 9969471.468D0.2541.726%BN/A26.5C+11.5B++4172.6h16.2C-38.8C+
Vortek Rotary 110691240.556C0.6624.266%D*N/A6.4D3.8D-15710.7h57.2B+235.9C**
Shrike 111693270.211D-1.0139.267%F-N/A9D*5.5D--2017.7h9.8D**24.9F*
Mauler S6 72681560.436C0.7824.617%F16.177%C++13.9DN/A984.9h5.7C23.1D*
NS-10 Burster 10166860.767C+0.4529.979%C+1.515%D*6.8B++3.6C+529.7h90.8A+302.7B**
M20 Wyvern 10466292.276C-1.0630.607%D-3.03%C17.8D10.3D1133.7h81.9C+267.5C
CAS 14-E 7265115.909C4.6932.776%C+3.077%B**32.5D--3.5D1362h41.9D-127.9D
NC15 Phoenix 9459990.596C-0.6257.932%B++N/A11.1C6.6D2475.3h12.4C--21.5C+
Ectoblaster 56551920.286D-0.9323.553%D**10.909%B+9.6D*N/A245.7h28D119F
NS Annihilator 87531060.5C0.7280.023%CN/A9.3C6D-1835.7h13.4C--16.7C-
Hellion G20 8052173.059C+1.8431.546%D**1.923%D*21.7C11.7D1032.4h76.9B*243.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon462,3914.4h
Nano-Armor Kit1,3161,202,76094h
Skywall Shield Emitter11860.8h
Turret AI Module23411.8h
Structure Shield Module01500.5h
Repair Module23041.1h
Nanite Revive Grenade04240.1h
Medical Kit82070.5h
Medical Applicator840170,15719.3h
Blast Wall01301h
Cortium Silo23101.3h
Spitfire Auto-Turret1412,8915.3h
NS Patriot Flare Gun33120.3h
Hoplon Anti-Aircraft Phalanx Tower01540.9h
Xiphos Anti-Personnel Tower11901.1h
Sunderer Garage1840.8h
Rampart Wall82983.1h
NC Triumph Flare Gun02810.5h
Welding Device416,6634.1h
Deconstruction Tool0570h
Spear Anti-Vehicle Tower21741.1h
Shield Recharging Field551,7261.3h
Ammunition Package543,4832.1h
Anti-Infantry MANA Turret232300.9h
Nano-Repair Grenade02,3160.7h
Snowman Soldier7900.1h
Router51660.5h
Orbital Strike Target Designator15044513.9h
IPC Targeting Dart3680.6h
Flail Targeting Dart344704.8h
The Flail1610.5h
Pain Spire02641.8h
Routing Spire0820.3h
Solid Wall21431.6h
Recon Detection Device1103,03517.8h
Spear Anti-Vehicle Turret0590.6h
Alarm Module0620.2h
Elysium Spawn Tube11650.6h
Vehicle Gate52502.7h
Light Air Terminal11251.1h
WLT-Howler Mining Laser2593,89219.7h

Check the help document for the dictionary if you want to learn more about words used here.


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