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Executor Grouchy EKX77RUS[GUCl] EKX77RUS
NC BR 120

KDR: 1.2

Score: 29.5m

Last Seen: Jun 23rd, 2019 3:04 PM
- OFFLINE - 19.4 hour(s)

Prestige 1, Battle Rank 100 (120 total) - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-57 Piston E540 Halberd-H Orbital Strike Uplink C150 Dalton M96 Mjolnir-H AF-19 Mercenary Frag Grenade C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $167,634 MLG Score: 134
Fun Score: N/A
Cheeseburgers Flipped: 224TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.251%21.79%4851211996,2460.3411060.859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.693%0.228C++0.147C++-3.492T*HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.136C++14.4-0.006C+50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.762%0.524%156212097648512670.896714285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.216%1.303A-0.968D---1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.855B*11.40.78B++11.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.504%0.599%702120983522014880.379201171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%1.13B**-1.269D**0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.20.663B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.602%3.772%64814119710,340187738195.50879271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.409%-0.16C-0.003C+0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.624B+150.612B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.362%67.747%64831208679228660.296896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.55%-0.998D--0.042C+-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.048C+2.90.076C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.815%14.147%648212093,81711791003.23475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.626%-0.805D--0.088C+-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.004C+4.20.133C++9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
29.5m406.3%272 (16.3k)241 (14.5k)1.2005344,65637,1971.46496120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1211154416.781%8.335%14003:1714

11% Combat Medic48% Engineer12% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2018 5:53 PMMay 25th, 2019 3:36 PMJun 25th, 2019 3:12 AM (1d) (PST)Jun 23rd, 2019 11:06 AM (3d) (PST)Jun 23rd, 2019 11:04 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4911443470.3650.3040.0301.7970.078134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4468,64820,79822182108514,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2040.5h/85d 9,836 3,722 21,957 220k 2,168 4,652 9,492 60.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:410
Deaths:1,155
KDR:0.355
Accuracy:15.720% D-
HSR:27.805% B++
NSX-P Naginata
B+
Kills:168
Deaths:330
KDR:0.509
Accuracy:24.591% B+
HSR:21.429% D--
Kills:578
Deaths (as Heavy Assault):1,485
Deaths (to Heavy Assaults):9,087
KDR:0.38923
Kill Difference:907
Playtime:81.636 hours
Usage:4%
Score:0.679m
Score/min:139
Accuracy (listed only):20.156%
HSR (listed only):24.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C++
Kills:3,749
Deaths:5,586
KDR:0.671
Accuracy:32.046% D-
HSR:14.110% C++
AF-19 Mercenary
C*
Kills:1,708
Deaths:4,703
KDR:0.363
Accuracy:19.146% D
HSR:22.775% C*
GD-7F
C++
Kills:1,244
Deaths:1,890
KDR:0.658
Accuracy:23.699% C+
HSR:20.498% C++
Gauss Compact S
A+
Kills:1,190
Deaths:2,398
KDR:0.496
Accuracy:21.815% C
HSR:26.891% A+
Razor GD-23
C++
Kills:1,183
Deaths:1,998
KDR:0.592
Accuracy:24.002% C+
HSR:21.133% C++
MGR-C1 Charger
C+
Kills:1,180
Deaths:2,225
KDR:0.530
Accuracy:21.890% D*
HSR:23.814% C+
Gauss Compact Burst
B+
Kills:212
Deaths:540
KDR:0.393
Accuracy:21.541% D--
HSR:28.302% B+
The Little Helper
D--
Kills:170
Deaths:311
KDR:0.547
Accuracy:29.238% F-
HSR:10.588% D--
NSX-P Tanto
B
Kills:168
Deaths:287
KDR:0.585
Accuracy:27.408% B
HSR:17.857% D--
Mauler S6
C++
Kills:68
Deaths:156
KDR:0.436
Accuracy:24.617% F
HSR:16.177% C++
Kills:10,872
Deaths (as Engineer):20,094
Deaths (to Engineers):7,284
KDR:0.54106
Kill Difference:9,222
Playtime:974.400 hours
Usage:48%
Score:14.620m
Score/min:250
Accuracy (listed only):24.540%
HSR (listed only):20.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C++
Kills:3,749
Deaths:5,586
KDR:0.671
Accuracy:32.046% D-
HSR:14.110% C++
AF-19 Mercenary
C*
Kills:1,708
Deaths:4,703
KDR:0.363
Accuracy:19.146% D
HSR:22.775% C*
GD-7F
C++
Kills:1,244
Deaths:1,890
KDR:0.658
Accuracy:23.699% C+
HSR:20.498% C++
Gauss Compact S
A+
Kills:1,190
Deaths:2,398
KDR:0.496
Accuracy:21.815% C
HSR:26.891% A+
Razor GD-23
C++
Kills:1,183
Deaths:1,998
KDR:0.592
Accuracy:24.002% C+
HSR:21.133% C++
MGR-C1 Charger
C+
Kills:1,180
Deaths:2,225
KDR:0.530
Accuracy:21.890% D*
HSR:23.814% C+
MGR-S1 Gladius
C++
Kills:321
Deaths:370
KDR:0.868
Accuracy:27.309% C++
HSR:19.003% C
Gauss Compact Burst
B+
Kills:212
Deaths:540
KDR:0.393
Accuracy:21.541% D--
HSR:28.302% B+
The Little Helper
D--
Kills:170
Deaths:311
KDR:0.547
Accuracy:29.238% F-
HSR:10.588% D--
NSX-P Tanto
B
Kills:168
Deaths:287
KDR:0.585
Accuracy:27.408% B
HSR:17.857% D--
Mauler S6
C++
Kills:68
Deaths:156
KDR:0.436
Accuracy:24.617% F
HSR:16.177% C++
Kills:11,193
Deaths (as Light Assault):20,464
Deaths (to Light Assaults):5,045
KDR:0.54696
Kill Difference:9,271
Playtime:513.555 hours
Usage:25%
Score:6.393m
Score/min:207
Accuracy (listed only):24.792%
HSR (listed only):20.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:3,749
Deaths:5,586
KDR:0.671
Accuracy:32.046% D-
HSR:14.110% C++
MGR-S1 Gladius
C++
Kills:321
Deaths:370
KDR:0.868
Accuracy:27.309% C++
HSR:19.003% C
NC1 Gauss Rifle
C*
Kills:216
Deaths:568
KDR:0.380
Accuracy:21.179% C
HSR:22.222% C*
The Little Helper
D--
Kills:170
Deaths:311
KDR:0.547
Accuracy:29.238% F-
HSR:10.588% D--
Mauler S6
C++
Kills:68
Deaths:156
KDR:0.436
Accuracy:24.617% F
HSR:16.177% C++
Kills:4,524
Deaths (as Combat Medic):6,991
Deaths (to Combat Medics):3,826
KDR:0.64712
Kill Difference:2,467
Playtime:221.592 hours
Usage:11%
Score:3.693m
Score/min:278
Accuracy (listed only):26.878%
HSR (listed only):16.420%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A+
Kills:369
Deaths:594
KDR:0.621
Accuracy:37.805% A+
HSR:18.699% B
MGR-S1 Gladius
C++
Kills:321
Deaths:370
KDR:0.868
Accuracy:27.309% C++
HSR:19.003% C
AF-8 RailJack
B
Kills:302
Deaths:179
KDR:1.687
Accuracy:30.198% D--
HSR:77.815% B
NC14 Bolt Driver
D
Kills:289
Deaths:341
KDR:0.848
Accuracy:29.311% D--
HSR:67.820% D
NS-44 Commissioner
B
Kills:164
Deaths:216
KDR:0.759
Accuracy:38.757% C**
HSR:24.390% B
NC4 Mag-Shot
B**
Kills:162
Deaths:356
KDR:0.455
Accuracy:20.275% D--
HSR:26.543% B**
Soldier Soaker
B++
Kills:94
Deaths:183
KDR:0.514
Accuracy:20.308% D**
HSR:20.213% B++
NS-AM7 Archer
B*
Kills:89
Deaths:316
KDR:0.282
Accuracy:64.736% B*
HSR:2.247% F
Gauss SPR
C+
Kills:88
Deaths:51
KDR:1.725
Accuracy:24.440% D*
HSR:32.955% C+
Ectoblaster
B+
Kills:55
Deaths:192
KDR:0.286
Accuracy:23.553% F
HSR:10.909% B+
Kills:1,933
Deaths (as Infiltrator):2,798
Deaths (to Infiltrators):5,990
KDR:0.69085
Kill Difference:865
Playtime:248.385 hours
Usage:12%
Score:3.695m
Score/min:248
Accuracy (listed only):31.669%
HSR (listed only):30.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:397
Deaths:289
KDR:1.374
Accuracy:40.570% B++
HSR:14.358% C+
AF-41 Hacksaw
B++
Kills:378
Deaths:289
KDR:1.308
Accuracy:38.796% B++
HSR:14.286% C+
NCM1 Scattercannon
A++
Kills:80
Deaths:174
KDR:0.460
Accuracy:33.386% C-
HSR:23.750% A++
NS-10 Burster
C+
Kills:66
Deaths:86
KDR:0.767
Accuracy:29.979% C+
HSR:1.515% D*
Kills:921
Deaths (as MAX Suit):419
Deaths (to MAX Suits):1,560
KDR:2.19809
Kill Difference:502
Playtime:28.022 hours
Usage:1%
Score:0.446m
Score/min:265
Accuracy (listed only):35.683%
HSR (listed only):13.477%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:520
V. Kills:18 N/A
Deaths:153
KDR:3.399
Accuracy:46.009% D*
KPH:47.300 C+
VKPH:1.600 D--
Breaker Rocket Pods
C+
Kills:244
V. Kills:63 381%
Deaths:60
KDR:4.067
Accuracy:52.278% B+
KPH:59.300 C
VKPH:15.300 C+
M20 Mustang
D
Kills:175
V. Kills:110 158%
Deaths:310
KDR:0.565
Accuracy:27.219% D
KPH:6.200 D
VKPH:3.900 D-
M20 Kestrel
C
Kills:79
V. Kills:49 158%
Deaths:146
KDR:0.541
Accuracy:27.851% C
KPH:6.800 D-
VKPH:4.200 D-
Vortek Rotary
D
Kills:68
V. Kills:40 166%
Deaths:122
KDR:0.557
Accuracy:23.923% D*
KPH:6.500 D
VKPH:3.800 D-
Kills:1,086 (842 + 0)
Deaths:791
KDR:1.373
VKDR:0.354
Vehicle Kills:280
Kill Difference:295
Playtime:65.575 hours
Usage:3%
Score:0.503m
Score/min:128
Piloting Accuracy:23.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,775
V. Kills:1,040 171%
Deaths:73
KDR:24.315
Accuracy:39.026% C+
KPH:55.100 A
VKPH:32.300 B++
AP30 Shredder
A+
Kills:335
V. Kills:198 168%
Deaths:26
KDR:12.885
Accuracy:40.979% A+
KPH:34.400 C*
VKPH:20.300 C*
Kills:2,110 (0 + 2,110)
Deaths:99
KDR:21.313
VKDR:12.505
Vehicle Kills:1,238
Kill Difference:2,011
Playtime:41.961 hours
Usage:2%
Score:1.126m
Score/min:447
Piloting Accuracy:N/A%
Gunner Accuracy:40.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:415
V. Kills:193 214%
Deaths:95
KDR:4.368
Accuracy:62.014% B++
KPH:33.700 D*
VKPH:15.700 D
C75 Viper
B**
Kills:69
V. Kills:30 223%
Deaths:47
KDR:1.468
Accuracy:41.726% B+
KPH:26.900 C+
VKPH:11.700 B**
Kills:484 (484 + 0)
Deaths:142
KDR:3.408
VKDR:1.570
Vehicle Kills:223
Kill Difference:342
Playtime:14.860 hours
Usage:1%
Score:0.218m
Score/min:245
Driving Accuracy:41.726%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:1,022
V. Kills:388 263%
Deaths:182
KDR:5.615
Accuracy:43.164% C+
KPH:32.700 B
VKPH:12.400 C-
Titan-150 AP
A+
Kills:553
V. Kills:269 205%
Deaths:101
KDR:5.475
Accuracy:57.655% B*
KPH:38.400 A+
VKPH:18.700 B*
Titan-150 HESH
C+
Kills:282
V. Kills:81 344%
Deaths:81
KDR:3.481
Accuracy:44.885% C
KPH:25.900 D
VKPH:7.400 C+
Titan-150 HEAT
B+
Kills:258
V. Kills:102 250%
Deaths:82
KDR:3.146
Accuracy:44.244% C
KPH:25.200 B+
VKPH:10 C**
Enforcer ML85
C*
Kills:175
V. Kills:93 186%
Deaths:58
KDR:3.017
Accuracy:43.087% C*
KPH:23.700 C+
VKPH:12.600 C--
M20 Basilisk
B
Kills:126
V. Kills:32 382%
Deaths:49
KDR:2.571
Accuracy:32.688% B
KPH:20.700 C+
VKPH:5.300 C
G30 Walker
C*
Kills:69
V. Kills:25 265%
Deaths:32
KDR:2.156
Accuracy:30.584% C*
KPH:14.400 D
VKPH:5.200 D-
Kills:2,485 (1,093 + 1,392)
Deaths:585
KDR:4.248
VKDR:1.692
Vehicle Kills:990
Kill Difference:1,900
Playtime:84.995 hours
Usage:4%
Score:1.274m
Score/min:250
Driving Accuracy:44.244%
Gunner Accuracy:30.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:3,598
V. Kills:1,424 252%
Deaths:638
KDR:5.640
Accuracy:57.067% C++
KPH:53.800 B++
VKPH:21.300 C++
M96 Mjolnir-H
C**
Kills:1,743
V. Kills:941 185%
Deaths:370
KDR:4.711
Accuracy:51.732% C*
KPH:54.100 C**
VKPH:29.200 C+
C85 Canister-H
B+
Kills:1,498
V. Kills:180 N/A
Deaths:175
KDR:8.560
Accuracy:58.806% B*
KPH:80.900 C-
VKPH:9.700 B+
M12 Kobalt-H
D
Kills:423
V. Kills:7 N/A
Deaths:39
KDR:10.846
Accuracy:16.937% D--
KPH:80.500 D
VKPH:1.300 D*
Enforcer ML65-H
C+
Kills:78
V. Kills:45 170%
Deaths:32
KDR:2.438
Accuracy:57.460% C+
KPH:25.400 D
VKPH:14.700 D*
Kills:7,340 (0 + 7,340)
Deaths:1,254
KDR:5.853
VKDR:2.071
Vehicle Kills:2,597
Kill Difference:6,086
Playtime:126.003 hours
Usage:6%
Score:1.940m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:57.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:432
V. Kills:17 N/A
Deaths:26
KDR:16.615
Accuracy:16.199% C
KPH:50 C
VKPH:2 C
M20 Basilisk
C+
Kills:287
V. Kills:65 435%
Deaths:67
KDR:4.284
Accuracy:33.492% C--
KPH:19.200 C+
VKPH:4.400 D-
M20 Basilisk
B++
Kills:263
V. Kills:67 387%
Deaths:27
KDR:9.741
Accuracy:36.482% C+
KPH:29.500 B++
VKPH:7.500 C
Kills:982 (0 + 982)
Deaths:120
KDR:8.183
VKDR:1.242
Vehicle Kills:149
Kill Difference:862
Playtime:32.487 hours
Usage:2%
Score:0.289m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:36.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C--
Kills:66
V. Kills:38 169%
Deaths:29
KDR:2.276
Accuracy:30.607% D--
KPH:17.800 C--
VKPH:10.200 D
CAS 14-E
D-
Kills:65
V. Kills:7 N/A
Deaths:11
KDR:5.909
Accuracy:32.776% C+
KPH:32.800 D--
VKPH:3.500 D-
Hellion G20
C-
Kills:52
V. Kills:28 179%
Deaths:17
KDR:3.059
Accuracy:31.546% D**
KPH:21.600 C-
VKPH:11.600 D
Kills:183 (0 + 183)
Deaths:57
KDR:3.211
VKDR:1.281
Vehicle Kills:73
Kill Difference:126
Playtime:8.104 hours
Usage:0%
Score:0.056m
Score/min:114
Piloting Accuracy:N/A%
Gunner Accuracy:31.546%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 3,8453,7495,5860.671C--0.5332.046%D-14.11%C++23.2C--N/A70161.4h4.2B13.1C+
E540 Halberd-H 5,0223,5986385.639C+4.4457.067%C++N/A53.8B++21.3C++25966.9h4.5B*7.9B*
Orbital Strike Uplink 2,8352,05112051N/A2,049.80918.857%UN/A1367.3U522.7U61871.5h0.8T*0.1T*
C150 Dalton 2,8151,7757324.315M23.1139.026%C+N/A55.1A32.3B++49132.2h2.2A5.6A
M96 Mjolnir-H 2,6841,7433704.711C**3.5151.732%C*N/A54.1C**29.2C+29532.2h31.3B+60.6B++
AF-19 Mercenary 1,7521,7084,7030.363D0.8419.146%D22.775%C*9.3DN/A29182.9h15.8C-82.7C
Frag Grenade 1,6221,54911549N/A1,547.8048.169%B+N/A499.7C++23.5M14883.1h3.5B+7.4B+
C85 Canister-H 1,6781,4981758.56C+7.3658.806%B*9.413%C--81C-9.7B+21918.5h10.7D--18.1C-
Tank Mine 1,8771,3053793.443B+2.2422.769%D-N/A134.5B+59C+7739.7h1.4B*6.2C++
GD-7F 1,2871,2441,8900.658C0.5423.699%C+20.498%C++15.6DN/A5379.7h14.5C+61.3C+
C-4 1,5431,2191,0621.148C+0.0524.401%C+N/A81.8C+21.7C--48814.9h1.2B+5B+
Gauss Compact S 1,2281,1902,3980.496C-0.7021.815%C26.891%A+12.9C--N/A3692.1h13.1C--60.2C
Razor GD-23 1,2141,1831,9980.592C0.6124.002%C+21.133%C++11.8DN/A37100.5h13.3C+55.3C++
MGR-C1 Charger 1,2091,1802,2250.53D0.6721.89%D*23.814%C+13.9D--N/A4484.6h14.5C66.2C--
E540 Halberd 1,4101,0221825.615C+4.4143.164%C+N/A32.7B12.4C-19331.3h4.9B++11.3B+
Titan-150 AP 8225531015.475C+4.2757.655%B*N/A38.4A+18.7B*58014.4h4.2B+7.2B*
C-4 ARX 7375535231.057C--0.1422.314%D*N/A72.8D-24.2D4357.6h1.2C++5.5C
M30 Mustang AH 5385201533.399C+2.2046.009%D*N/A47.3C+1.6D--19411h6.2B+13.5B
M12 Kobalt 4834632122.048C+20.8521.906%C+17.279%C+85.7C3.7C2265.4h20.6C+93.8C+
Bouncing Betty 4554541612.82C1.6238.237%DN/A85.7DN/A2485.3h2.1C--5.5D
M12 Kobalt 4494322616.615B15.4116.199%C18.982%C++50.2C2C1788.6h19.8C++122C++
M12 Kobalt-H 4304233910.846C-9.6516.937%D--18.676%B+79.8D1.3D*1795.3h15.2C++89.6C+
LB00 Python AP 608415954.368D-3.1762.014%B++N/A33.7D*15.7D21012.3h8.1T*13.1F*
NC6 Gauss SAW 4194101,1550.355D0.8515.72%D-27.805%B++10.4D-N/A5139.5h14.7D*93.3D
AF-41 Hacksaw 4063972891.374C0.1740.57%B++14.358%C+32C++N/A11312.4h8C+19.8B+
AF-41 Hacksaw 3843782891.308C0.1138.796%B++14.286%C+30.7C+N/A11312.3h8C20.7B
NS-61 Emissary 3743695940.621C0.5837.805%A+18.699%B8.7D-N/A3242.3h14.8C+39.2B+
AP30 Shredder 5333352612.885B**11.6840.979%A+1.194%D34.5C*20.4C*3019.7h82.3C+200.9B+
Rocklet Rifle 6003357110.471C-0.7346.607%DN/A12.2D*9.7D*16627.4h45.4C--97.4D
MGR-S1 Gladius 3233213700.868C0.3327.309%C++19.003%C20.6DN/A9915.6h8.9B+32.4B+
AF-8 RailJack 3043021791.687C0.4930.198%D--77.815%B21.6C+N/A6514h2.3C*7.5C+
Mag-Cutter 29429426,7660.011C1.1927.87%C+4.762%C0.3C--N/A1997.3h2.1B+7.6C++
NC14 Bolt Driver 2932893410.848C--0.3529.311%D--67.82%D16.6C-N/A5717.4h3C10.3D
M20 Basilisk 352287674.284B++3.0833.492%C--6.272%C++19.3C+4.4D-12014.9h74.2B+221.7B+
Titan-150 HESH 363282813.481D2.2844.885%CN/A25.9D7.4C+19010.9h4.3D*9.6D
M20 Basilisk 330263279.741M**8.5436.482%C+5.703%C+29.6B++7.5C1668.9h68B++186.3B++
Titan-150 HEAT 360258823.146C1.9544.244%CN/A25.3B+10C**26510.2h5.4C+12.2C+
M60-A Bulldog 3232501813.889A+12.6933.158%CN/A35.7C+10.4B**1467h5.3C**15.9C*
Breaker Rocket Pods 307244604.067C2.8752.278%B+N/A59.5C15.4C+3274.1h22.4D42.8C+
Hunter QCX 3622297290.314D0.8933.582%DN/A12.9C+7.5B*10017.8h12.8D38D
NC1 Gauss Rifle 2202165680.38C--0.8221.179%C22.222%C*11.7DN/A6318.4h16.1D-76C-
Gauss Compact Burst 2212125400.393D0.8121.541%D--28.302%B+9.4D--N/A2322.6h19.4F--90F
M20 Mustang 2851753100.565C0.6427.219%DN/A6.2D3.9D-8628.3h87.7B+322.2B
Enforcer ML85 268175583.017C1.8243.087%C*1.143%D23.6C+12.6C--1587.4h14.4C-33.4C+
Spear Anti-Vehicle Phalanx Tower 267171534.2B**33.0054.552%B+N/A68.4B++38.4B+5052.5h4.8B*8.7B**
The Little Helper 1781703110.547D0.6529.238%F-10.588%D--22.4D-1.1B+497.6h4.2B+14.4D
NSX-P Tanto 1761682870.585C0.6227.408%B17.857%D--22.1C1.1B+737.6h15.8C+57.5C*
NSX-P Naginata 1761683300.509D0.6924.591%B+21.429%D--21.8D-1C+667.7h16.6D-67.4C+
NS-44 Commissioner 1671642160.759C+0.4438.757%C**24.39%B14.4DN/A6211.4h4.2C+10.8C*
NC4 Mag-Shot 1651623560.455C0.7520.275%D--26.543%B**9.3D-N/A3917.5h8.6C++42.2C+
Auraxium Mag-Cutter 1371375,1900.026C+1.1722.055%C--2.19%D0.5C-N/A2260.6h1.8B+8.2C*
M20 Basilisk 158126492.571C+1.3732.688%B3.175%D-20.7C+5.2C896.1h79.8C+244.1B
G30 Walker 13995713.571B**12.3730.066%D*3.158%C*38C++17.6C+3242.5h120.1B**399.5B+
Soldier Soaker 96941830.514C--0.6920.308%D**20.213%B++18.4D--N/A455.1h7.6D--37.4F-
NS-AM7 Archer 138893160.282C--0.9264.736%B*2.247%F3.1D-1.7D3328.9h26C40.1C+
Gauss SPR 8888511.725C++0.5224.44%D*32.955%C+41.9B++N/A1262.1h5B+20.3C
A30 Walker 12987155.8S4.6020.961%C1.149%C-16.4C+7.9C--1715.3h101.1B++482.5B+
MANA Anti-Personnel Turret 89861140.754N/A0.4517.987%UN/A860U30U2058100.1h31.4T*174.5T*
NCM1 Scattercannon 80801740.46D0.7433.386%C-23.75%A++10.1D--N/A387.9h10.7D--31.9D
M20 Kestrel 128791460.541C-0.6627.851%C2.532%B+6.8D-4.2D-7611.7h92.5C**332C*
Xiphos Anti-Personnel Phalanx Tower 8278178C**76.8015.022%D**N/A111.4C-5.7D3930.7h7B++46.5C**
Enforcer ML65-H 12378322.438C--1.2457.46%C+N/A25.2D14.5D*1683.1h13.9B24.2B+
C75 Viper 9969471.468D0.2741.726%B+N/A26.5C+11.5B*4092.6h16.2C--38.8C+
Shrike 111693270.211D-0.9939.267%F-N/A9D*5.5D*1977.7h9.8D**24.9F*
G30 Walker 9469322.156D0.9630.584%C*2.899%C14.4D5.2D-764.8h139.1C*454.9B
Mauler S6 72681560.436C0.7624.617%F16.177%C++13.9DN/A984.9h5.7C23.1D*
Vortek Rotary 108681220.557C0.6423.923%D*N/A6.5D3.8D-15310.5h56.6B+236.6C**
NS-10 Burster 10166860.767C+0.4329.979%C+1.515%D*6.8B++3.6C+519.7h90.8A+302.7B**
M20 Wyvern 10466292.276C-1.0830.607%D--3.03%C17.8C--10.3D1133.7h81.9C+267.5C
CAS 14-E 7265115.909C4.7132.776%C+3.077%B**32.5D--3.5D-1362h41.9D-127.9D
NC15 Phoenix 9459990.596C-0.6057.932%B++N/A11.1C6.6D2455.3h12.4C--21.5C
Ectoblaster 56551920.286D0.9123.553%F10.909%B+9.6D*N/A245.7h28D119F-
NS Annihilator 87531010.525C+0.6879.733%CN/A9.6C+6.2D-1865.5h12.4C+15.5C+
Hellion G20 8052173.059C+1.8631.546%D**1.923%D**21.7C-11.7D992.4h76.9B++243.8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon452,3774.3h
Nano-Armor Kit1,2801,157,87190.6h
Skywall Shield Emitter11800.8h
Turret AI Module23281.7h
Structure Shield Module01400.4h
Repair Module12921h
Nanite Revive Grenade04240.1h
Medical Kit82030.5h
Medical Applicator840170,15719.3h
Blast Wall01241h
Cortium Silo23011.2h
Spitfire Auto-Turret1402,8565.3h
NS Patriot Flare Gun33120.3h
Hoplon Anti-Aircraft Phalanx Tower01480.9h
Xiphos Anti-Personnel Tower11801.1h
Sunderer Garage1780.8h
Rampart Wall82843h
NC Triumph Flare Gun02110.4h
Deconstruction Tool0570h
Welding Device416,0454h
Spear Anti-Vehicle Tower21671h
Shield Recharging Field551,7261.3h
Ammunition Package543,4052h
Anti-Infantry MANA Turret232300.9h
Nano-Repair Grenade02,2020.6h
Snowman Soldier7900.1h
Router51660.5h
IPC Targeting Dart3680.6h
Orbital Strike Target Designator14843413.7h
The Flail1590.5h
Flail Targeting Dart314414.5h
Pain Spire02511.7h
Routing Spire0810.3h
Solid Wall21431.6h
Recon Detection Device882,77916.1h
Spear Anti-Vehicle Turret0570.6h
Alarm Module0570.2h
Vehicle Gate52392.6h
Light Air Terminal11191h
Elysium Spawn Tube01560.6h
WLT-Howler Mining Laser2593,89219.7h

Check the help document for the dictionary if you want to learn more about words used here.


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