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Warden Maj. General ELGREK0[PONO] ELGREK0
NC BR 64

KDR: 2.08

Score: 19m

Last Seen: Aug 3rd, 2020 5:54 PM
- OFFLINE - 66.6 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt
Level Progress (to 65): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Razor GD-23 L100 Python AP Breaker Rocket Pods AF-4 Cyclone NC14 Bolt Driver Titan-150 HEAT S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $411,579 MLG Score: 329
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.37%18.716%3811113388,1591.137460.945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.327%-0.172C-0.36C-0.398BHEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.235C++11.50.191C++45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.435%1.027%392213472,2405886663.80952336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.12%-0.825D--0.5D1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.70.454B+26.10.51B+62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.909%0.586%9013134610,064136551217.37289196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.043%-0.594D-1.237D*-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.749B++3.40.73B++6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.155%3.153%139513441,11010416941.06526160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.226%0.086C+-0.331C-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.779B++9.90.755B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.704%77.069%139113481,269870121.45695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.642D0.645B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.199C++2.40.234C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.926%9.659%1392134717650160.350598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.304%-1.389D**-1.005D*-1.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.469D4.80.011C+14.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19m339.3%309 (18.5k)268 (16.1k)2.0827135,37916,9872.6172464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349145515.515%8.709%13504:116

62% Engineer8% Heavy Assault12% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2014 1:19 AMApr 21st, 2020 5:09 PMAug 3rd, 2020 10:14 PM (117d) (PST)Aug 3rd, 2020 3:44 PM (118d) (PST)Aug 3rd, 2020 1:54 PM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8941187760.4980.2390.0432.0930.118329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6287,08046,54830143126716,082

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1183h/49.3d 9,080 3,081 9,436 148.6k 1,462 2,402 8,402 63.4m

EngineerCLASS DETAILS: Engineer
Razor GD-23
D
Kills:3,671
Deaths:4,244
KDR:0.865
Accuracy:21.088% D*
HSR:19.150% D
AF-19 Mercenary
D--
Kills:595
Deaths:499
KDR:1.192
Accuracy:19.881% D--
HSR:13.614% D**
MGR-C1 Charger
D*
Kills:312
Deaths:390
KDR:0.800
Accuracy:19.387% F--
HSR:18.590% D*
AF-57 Piston
D**
Kills:100
Deaths:100
KDR:1
Accuracy:24.581% F-
HSR:9% D**
Mauler S6
D-
Kills:76
Deaths:99
KDR:0.768
Accuracy:25.441% F-
HSR:10.526% D-
Kills:4,754
Deaths (as Engineer):5,332
Deaths (to Engineers):4,276
KDR:0.8916
Kill Difference:578
Playtime:736.387 hours
Usage:62%
Score:12.946m
Score/min:293
Accuracy (listed only):22.075%
HSR (listed only):14.176%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:866
Deaths:1,113
KDR:0.778
Accuracy:18.487% D**
HSR:22.055% D
NC6 Gauss SAW
D--
Kills:700
Deaths:767
KDR:0.913
Accuracy:16.654% D*
HSR:19.857% D--
LA1 Anchor
C--
Kills:150
Deaths:152
KDR:0.987
Accuracy:18.017% F-
HSR:26% C--
NSX-P Naginata
D*
Kills:61
Deaths:83
KDR:0.735
Accuracy:15.626% F-
HSR:22.951% D*
Kills:1,777
Deaths (as Heavy Assault):2,115
Deaths (to Heavy Assaults):3,964
KDR:0.84019
Kill Difference:338
Playtime:98.649 hours
Usage:8%
Score:1.480m
Score/min:250
Accuracy (listed only):17.196%
HSR (listed only):22.716%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
D
Kills:3,671
Deaths:4,244
KDR:0.865
Accuracy:21.088% D*
HSR:19.150% D
AF-4 Cyclone
D
Kills:1,580
Deaths:1,534
KDR:1.030
Accuracy:22.792% D*
HSR:16.835% D
AF-19 Mercenary
D--
Kills:595
Deaths:499
KDR:1.192
Accuracy:19.881% D--
HSR:13.614% D**
MGR-C1 Charger
D*
Kills:312
Deaths:390
KDR:0.800
Accuracy:19.387% F--
HSR:18.590% D*
NS-7 PDW
B
Kills:101
Deaths:216
KDR:0.468
Accuracy:23.177% D-
HSR:23.762% B
AF-57 Piston
D**
Kills:100
Deaths:100
KDR:1
Accuracy:24.581% F-
HSR:9% D**
Mauler S6
D-
Kills:76
Deaths:99
KDR:0.768
Accuracy:25.441% F-
HSR:10.526% D-
Kills:6,435
Deaths (as Light Assault):7,082
Deaths (to Light Assaults):2,726
KDR:0.90864
Kill Difference:647
Playtime:155.599 hours
Usage:13%
Score:2.332m
Score/min:250
Accuracy (listed only):22.335%
HSR (listed only):15.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,580
Deaths:1,534
KDR:1.030
Accuracy:22.792% D*
HSR:16.835% D
NC14 Bolt Driver
C+
Kills:1,269
Deaths:705
KDR:1.800
Accuracy:30.704% D*
HSR:77.069% C+
NC4 Mag-Shot
D**
Kills:176
Deaths:257
KDR:0.685
Accuracy:16.565% F
HSR:11.364% D**
NS-44 Commissioner
D*
Kills:112
Deaths:233
KDR:0.481
Accuracy:21.968% F-
HSR:15.179% D*
NS-7 PDW
B
Kills:101
Deaths:216
KDR:0.468
Accuracy:23.177% D-
HSR:23.762% B
LA8 Rebel
C*
Kills:90
Deaths:143
KDR:0.629
Accuracy:15.321% F--
HSR:24.444% C*
Kills:3,328
Deaths (as Infiltrator):3,088
Deaths (to Infiltrators):2,323
KDR:1.07772
Kill Difference:240
Playtime:145.096 hours
Usage:12%
Score:1.676m
Score/min:192
Accuracy (listed only):21.754%
HSR (listed only):28.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,580
Deaths:1,534
KDR:1.030
Accuracy:22.792% D*
HSR:16.835% D
NC1 Gauss Rifle
C-
Kills:118
Deaths:196
KDR:0.602
Accuracy:19.543% D*
HSR:21.186% C-
NS-7 PDW
B
Kills:101
Deaths:216
KDR:0.468
Accuracy:23.177% D-
HSR:23.762% B
AF-57 Piston
D**
Kills:100
Deaths:100
KDR:1
Accuracy:24.581% F-
HSR:9% D**
Mauler S6
D-
Kills:76
Deaths:99
KDR:0.768
Accuracy:25.441% F-
HSR:10.526% D-
Kills:1,975
Deaths (as Combat Medic):2,145
Deaths (to Combat Medics):1,578
KDR:0.92075
Kill Difference:170
Playtime:8.908 hours
Usage:1%
Score:0.157m
Score/min:294
Accuracy (listed only):23.107%
HSR (listed only):16.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:342
Deaths:211
KDR:1.621
Accuracy:38.439% C--
HSR:19.883% B++
AF-23 Grinder
B*
Kills:315
Deaths:208
KDR:1.514
Accuracy:27.357% D*
HSR:18.413% B*
NCM1 Scattercannon
B++
Kills:193
Deaths:122
KDR:1.582
Accuracy:35.108% D-
HSR:20.207% B++
AF-23 Grinder
D
Kills:153
Deaths:141
KDR:1.085
Accuracy:29.748% D*
HSR:15.033% D
NCM2 Falcon
D
Kills:55
Deaths:63
KDR:0.873
Accuracy:28.202% F-
HSR:3.636% D
Kills:1,058
Deaths (as MAX Suit):372.500
Deaths (to MAX Suits):568
KDR:2.84027
Kill Difference:685.500
Playtime:29.497 hours
Usage:2%
Score:0.436m
Score/min:246
Accuracy (listed only):31.771%
HSR (listed only):15.434%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,735
V. Kills:303 N/A
Deaths:114
KDR:15.219
Accuracy:49.629% C-
KPH:73.100 D
VKPH:12.800 C-
Vortek Rotary
D-
Kills:505
V. Kills:333 151%
Deaths:316
KDR:1.598
Accuracy:23.834% D**
KPH:8.200 D-
VKPH:5.400 D--
Kills:2,240 (505 + 0)
Deaths:430
KDR:5.209
VKDR:1.479
Vehicle Kills:636
Kill Difference:1,810
Playtime:85.078 hours
Usage:7%
Score:0.658m
Score/min:129
Piloting Accuracy:23.834%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:138
V. Kills:72 189%
Deaths:3
KDR:46
Accuracy:30.948% D
KPH:30.700 D
VKPH:16 D-
AP30 Shredder
C*
Kills:107
V. Kills:43 243%
Deaths:
KDR:
Accuracy:21.012% D**
KPH:42.500 C*
VKPH:17.100 C-
Kills:245 (0 + 245)
Deaths:3
KDR:81.667
VKDR:38.333
Vehicle Kills:115
Kill Difference:242
Playtime:7.013 hours
Usage:1%
Score:0.125m
Score/min:296
Piloting Accuracy:N/A%
Gunner Accuracy:21.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:2,732
V. Kills:1,114 245%
Deaths:
KDR:
Accuracy:40.896% F
KPH:46.400 C**
VKPH:18.900 C
C75 Viper
C
Kills:791
V. Kills:170 463%
Deaths:144
KDR:5.493
Accuracy:27.070% D**
KPH:35.400 C
VKPH:7.600 C-
LB00 Python AP
B
Kills:56
V. Kills:22 243%
Deaths:
KDR:
Accuracy:36.667% F-
KPH:63.700 B
VKPH:25 C*
Kills:3,579 (3,579 + 0)
Deaths:144
KDR:24.854
VKDR:9.069
Vehicle Kills:1,306
Kill Difference:3,435
Playtime:82.139 hours
Usage:7%
Score:1.121m
Score/min:227
Driving Accuracy:36.667%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:8,278
V. Kills:3,511 236%
Deaths:28
KDR:295.643
Accuracy:37.692% D**
KPH:39.800 B+
VKPH:16.900 C+
Titan-150 HEAT
B+
Kills:995
V. Kills:303 327%
Deaths:75
KDR:13.267
Accuracy:37.530% D*
KPH:34.700 B+
VKPH:10.600 C+
E540 Halberd
C+
Kills:655
V. Kills:260 251%
Deaths:4
KDR:163.750
Accuracy:39.724% D--
KPH:35.200 C+
VKPH:14 C
Halberd SE
C+
Kills:552
V. Kills:188 292%
Deaths:
KDR:
Accuracy:37.795% D**
KPH:44.500 C+
VKPH:15.100 C--
C85 Canister
B*
Kills:55
V. Kills:3 N/A
Deaths:1
KDR:55
Accuracy:51.163% B*
KPH:87.500 C+
VKPH:4.800 C+
Kills:10,535 (9,273 + 1,262)
Deaths:108
KDR:97.546
VKDR:39.491
Vehicle Kills:4,265
Kill Difference:10,427
Playtime:268.536 hours
Usage:23%
Score:3.990m
Score/min:248
Driving Accuracy:37.530%
Gunner Accuracy:51.163%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:425
V. Kills:217 195%
Deaths:1
KDR:425
Accuracy:44.722% D-
KPH:55 C+
VKPH:28.100 C-
C85 Canister-H
C--
Kills:232
V. Kills:20 N/A
Deaths:1
KDR:232
Accuracy:53.406% C+
KPH:71.600 D-
VKPH:6.200 C--
E540 Halberd-H
C
Kills:206
V. Kills:90 226%
Deaths:1
KDR:206
Accuracy:48.674% D*
KPH:47.200 C
VKPH:20.600 C
Halberd-H SE
D
Kills:79
V. Kills:31 247%
Deaths:1
KDR:79
Accuracy:44.763% F
KPH:48.100 D-
VKPH:18.900 D
Kills:942 (0 + 942)
Deaths:4
KDR:235.500
VKDR:89.500
Vehicle Kills:358
Kill Difference:938
Playtime:16.981 hours
Usage:1%
Score:0.335m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:44.763%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:161
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:11.400% F-
KPH:55.300 D
VKPH:2.100 C--
M60-G Bulldog
B**
Kills:113
V. Kills:39 283%
Deaths:3
KDR:37.667
Accuracy:38.129% C
KPH:50.700 C+
VKPH:17.500 B**
M60-G Bulldog
B+
Kills:74
V. Kills:23 308%
Deaths:
KDR:
Accuracy:48.228% B**
KPH:33.700 C
VKPH:10.500 B+
M20 Basilisk
C++
Kills:55
V. Kills:18 289%
Deaths:8
KDR:6.875
Accuracy:27.760% F
KPH:27.100 C++
VKPH:8.900 C++
Kills:403 (0 + 403)
Deaths:11
KDR:36.636
VKDR:7.818
Vehicle Kills:86
Kill Difference:392
Playtime:9.368 hours
Usage:1%
Score:0.160m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:27.760%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:990
V. Kills:31 N/A
Deaths:277
KDR:3.574
Accuracy:40.132% C-
KPH:68 C**
VKPH:2.100 C++
M40 Fury-F
C**
Kills:125
V. Kills:66 187%
Deaths:66
KDR:1.894
Accuracy:50.842% C+
KPH:19.400 D
VKPH:10.200 C**
Kills:1,115 (1,115 + 0)
Deaths:343
KDR:3.251
VKDR:0.283
Vehicle Kills:97
Kill Difference:772
Playtime:21.008 hours
Usage:2%
Score:0.243m
Score/min:192
Driving Accuracy:50.842%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,7898,27828295.643U293.5637.692%D**N/A39.8B+16.9C+242208.2h2.8B**7.5C**
Razor GD-23 3,7483,6714,2440.865C1.2221.088%D*19.15%D26.8C-N/A78137.2h12.4C58.9C--
L100 Python AP 3,8462,73212732U2,729.9240.896%FN/A46.4C**18.9C25058.9h3.4B**8.3C**
Breaker Rocket Pods 2,0381,73511415.219B+13.1449.629%C-N/A73.2D12.8C-27723.7h12.3C*24.9C++
AF-4 Cyclone 1,6401,5801,5341.03C-1.0522.792%D*16.835%D36.2C--1.4B*8843.6h10.3C+45.3C--
NC14 Bolt Driver 1,2811,2697051.8C0.2830.704%D*77.069%C+35.2C+N/A10436.1h2.4C+8D
Titan-150 HEAT 1,2989957513.267B++11.1837.53%D*1.709%D34.7B+10.6C+18428.7h3.6B+9.6C++
S12 Renegade 1,0219902773.574C+1.4940.132%C-4.04%C67.8C*2.1C++21114.6h3.6C-9C
C-4 1,0739055041.796C+0.2927.449%C+N/A113.1C++21D6148h1.2C**4.2C**
GD-22S 8928661,1130.778C--1.3018.487%D**22.055%D28.2D-N/A9130.7h12.1D-65.5D*
C75 Viper 9617911445.493C-3.4127.07%D**1.138%C+35.3C7.6C-14722.4h8.7B+32C
NC6 Gauss SAW 7207007670.913C--1.1716.654%D*19.857%D--32.7DN/A12721.4h9.8C59.1D
E540 Halberd 9156554163.75U161.6739.724%D--N/A35.2C+14C43218.6h4.7B+11.7C+
AF-19 Mercenary 6035954991.192C+0.8919.881%D--13.614%D**27.3CN/A8821.8h13.2C66.4C
Halberd SE 7405521552S549.9237.795%D**1.268%B+44.5C+15.2C--21312.4h3.7B9.7D
Vortek Rotary 8385053161.598C0.4823.834%D**2.376%B+8.2D-5.4D--7261.3h73.4C307.9D
M96 Mjolnir-H 6424251425U422.9244.722%D-N/A55.2C+28.2C-3547.7h29.1B+65.1C*
Shrike 5773876080.637C-1.4549.232%D*N/A26.1C12.8C22514.8h5.6C*11.4C
NCM1 Scattercannon 3463422111.621C-0.4638.439%C--19.883%B++22.5DN/A6115.2h8.2C-21.3C
AF-23 Grinder 3203152081.514C-0.5727.357%D*18.413%B*21.3D--N/A5214.8h7.5C--27.4D**
MGR-C1 Charger 3223123900.8D1.2819.387%F--18.59%D*24.4D-N/A7512.8h13D67F
Frag Grenade 3073011301N/A298.9243.976%DN/A430D8.6C--16400.7h3.4C+7.6C
C85 Canister-H 2522321232U229.9253.406%C+10.345%C+72.5D-6.3C-2013.2h11.4F21.4D**
Tank Mine 312219862.547C0.4639.706%C+N/A99.5C-42.3D-6992.2h2.3D5.9C
E540 Halberd-H 2962061206S203.9248.674%D*N/A46.8C20.5C3894.4h4.6C++9.5C+
NCM1 Scattercannon 1961931221.582D-0.5035.108%D-20.207%B++33.9DN/A1075.7h6.2C17.5D
Bouncing Betty 184184345.412B+3.3346.697%C+N/A184B*N/A5511h1.7B+3.6B+
MANA Anti-Personnel Turret 1821821151.583N/A0.5020.779%UN/A1820UN/A4074700.1h21T*101.1T*
NC4 Mag-Shot 1801762570.685C1.4016.565%F11.364%D**23.8CN/A817.4h7.1C*42.6D--
M12 Kobalt 1671611161S158.9211.4%F-14.907%D--55.5D2.1C--1922.9h17.6C++154.6D--
AF-23 Grinder 1531531411.085D1.0029.748%D*15.033%D19.1D*N/A568h10.1F34F--
LA1 Anchor 1561501520.987D1.1018.017%F-26%C--39.5D1.6B**1743.8h10.3D57.3F
C150 Dalton 210138346M**43.9230.948%DN/A30.7D16D-3144.5h2.7B+8.7B+
M40 Fury-F 191125661.894C+0.1950.842%C+N/A19.5D10.3B1506.4h14.3C--28D
NC1 Gauss Rifle 1231181960.602D1.4819.543%D*21.186%C-22.7D1B+1425.2h14.1D*72D*
Rocklet Rifle 2041141720.663C-1.4237.832%F-N/A17D*13.4D*2526.7h33C++87.2D-
M60-G Bulldog 152113337.667S35.5838.129%C1.77%C--51.4C+17.7B**3332.2h8.2D21.5C--
NS-44 Commissioner 1161122330.481D1.6021.968%F-15.179%D*12.6D--N/A588.9h4.6D--21.1F-
AP30 Shredder 1501071107M++104.9221.012%D**1.869%C+42.8C**17.2C-2642.5h42.8B**203.7B+
NS-7 PDW 1011012160.468D1.6123.177%D-23.762%B12.8D--N/A657.9h15.8D68D
AF-57 Piston 1031001001C1.0824.581%F-9%D**21.3D-N/A764.7h5D--20.3F--
LA8 Rebel 92901430.629C--1.4515.321%F--24.444%C*19.1DN/A644.7h5.3B+34.8D*
Halberd-H SE 11079179S76.9244.763%FN/A49.4D-19.4C--3031.6h4.5C-10.2F
Mauler S6 7976990.768C1.3125.441%F-10.526%D-24.5D1B**1483.1h4.6C+17.9D*
M60-G Bulldog 9774174U71.9248.228%B**1.351%D33.6C10.5B+2842.2h10.9F*22.5C-
Bastion Battery 12573173N/A70.9245.071%C+N/A48.7D--34.7C**3721.5h13.5D-29.9C
M60-A Bulldog 7971323.667C+21.5843.861%D1.408%D37.4C4.2C+1651.9h6.9D15.8D
NS Decimator 10367501.34C+0.7446.528%F-N/A24.8D--13.3D3192.7h3B+6.4C++
NSX-P Naginata 6561830.735D-1.3515.626%F-22.951%D*21D*1.4C+1102.9h14.8D94.5F
LB00 Python AP 7856156B**53.9236.667%F-N/A62.2C*24.4C++7680.9h2.4B*6.4C*
C85 Canister 5855155A+52.9251.163%B*7.273%F91.7C++5C+2780.6h12.8D*25C-
M20 Basilisk 735586.875B*4.7927.76%F3.636%D--27.5C++9C++3642h65.6B+236.2C
NCM2 Falcon 7255630.873C-1.2128.202%F-3.636%D10.2D3.1D-645.4h11.3C40D*
M60-A Bulldog 6554154S51.9229.011%D--N/A30D6.1C1691.8h4.9B16.9C
Spear Anti-Vehicle Phalanx Turret 8453114.818D2.7442.371%DN/A40.8C-23.8C+4431.3h9.2D21.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,332808,987100.7h
Spawn Beacon111,0471.1h
Bastion CIWS0570h
Ordnance Dampener1580.3h
Nanite Revive Grenade0820h
Medical Applicator6720,3011.6h
Restoration Kit81070.3h
Welding Device19660.1h
Spitfire Auto-Turret63870.8h
Recon Detection Device111,3203h
G40-F Ranger0530h
Ammunition Package119240.6h
Anti-Infantry MANA Turret304871.2h
Pelter Rocket Pod0500.1h
Nano-Repair Grenade01,4480.4h

Check the help document for the dictionary if you want to learn more about words used here.


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