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Ensign Champion EVATeresa[1K3B] EVATeresa
NC BR 46

KDR: 3.55

Score: 56.7m

Last Seen: Nov 10th, 2018 2:25 PM
- OFFLINE - 115.7 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Connery - Outfit Leader of Gray Wolf Group[1K3B] Gray Wolf Group
NC outfit on Connery

Members: 3
Level Progress (to 47): 12%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW E540 Halberd Titan-150 HESH NSX Naginata LA1 Anchor EM1 EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,448,658 MLG Score: 1158
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.758%33.368%9261599930,2813.135330.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.896%1.323A1.99A++-0.035C+HEAD ++ (~19.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.591B+8.50.403B22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.611%1.112%126310118098463630.955136222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.662%0.014C+-0.462D0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.449B33.20.37C**55

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.94%1.991%42926100830,69114502159221.1662142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.059%1.673A++-0.421C---0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++4.70.625B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.905%2.251%759310114,843115943714.1786111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.818%1.467A+-0.534D-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.869B*80.795B++7.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.248%82.857%759110137087910.0795455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.478B+1.035B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.318C*2.60.191C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.71%15.234%7591101325684220.304038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.283A*0.158C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.768B++2.10.567B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gray Wolf Group[1K3B] Gray Wolf Group
NC outfit on Connery

Members: 3
56.7m279.8%499 (29.9k)463 (27.8k)3.5528273,65720,7325.2859846 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1014537617.026%15.507%26405:5512

72% Engineer23% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 18th, 2016 6:02 AMSep 25th, 2016 3:07 PMNov 13th, 2018 7:32 AM (2d) (PST)Nov 10th, 2018 10:33 AM (5d) (PST)Nov 10th, 2018 10:25 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,453891,3640.6020.1690.0932.3360.2331158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,2055,34581,860361061401427,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2040.3h/85d 35,932 11,422 28,417 285.9k 2,181 4,556 28,506 177.9m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,173
Deaths:1,071
KDR:1.095
Accuracy:25.735% B
HSR:29.838% A++
LA39 Bruiser
B++
Kills:256
Deaths:129
KDR:1.985
Accuracy:68.710% B++
HSR:15.234% C++
AF-19 Mercenary
A
Kills:204
Deaths:190
KDR:1.074
Accuracy:28.735% A
HSR:21.078% C+
Kills:1,633
Deaths (as Engineer):1,390
Deaths (to Engineers):5,267
KDR:1.17482
Kill Difference:243
Playtime:1,474.827 hours
Usage:72%
Score:45.220m
Score/min:511
Accuracy (listed only):41.060%
HSR (listed only):22.050%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:17,498
Deaths:6,385
KDR:2.740
Accuracy:29.226% C*
HSR:33.707% B**
NSX Naginata
A*
Kills:1,645
Deaths:595
KDR:2.765
Accuracy:26.557% B*
HSR:44.438% A*
LA1 Anchor
B**
Kills:1,606
Deaths:664
KDR:2.419
Accuracy:26.334% B
HSR:32.067% B**
EM1
B**
Kills:1,459
Deaths:619
KDR:2.357
Accuracy:25.872% B*
HSR:27.690% B**
EM6
A
Kills:1,275
Deaths:583
KDR:2.187
Accuracy:24.805% B++
HSR:32.392% A
NC6 Gauss SAW
A++
Kills:1,213
Deaths:593
KDR:2.046
Accuracy:25.303% B**
HSR:33.801% A++
GD-22S
A+
Kills:1,170
Deaths:633
KDR:1.848
Accuracy:24.279% B
HSR:34.957% A+
NC05 Jackhammer
B*
Kills:819
Deaths:284
KDR:2.884
Accuracy:50.049% B*
HSR:15.140% C++
MGR-L1 Promise
A++
Kills:695
Deaths:275
KDR:2.527
Accuracy:27.723% B*
HSR:36.978% A++
Kills:27,380
Deaths (as Heavy Assault):10,631
Deaths (to Heavy Assaults):5,967
KDR:2.57549
Kill Difference:16,749
Playtime:478.805 hours
Usage:23%
Score:10.014m
Score/min:349
Accuracy (listed only):28.905%
HSR (listed only):32.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:1,173
Deaths:1,071
KDR:1.095
Accuracy:25.735% B
HSR:29.838% A++
MKV Suppressed
B**
Kills:910
Deaths:558
KDR:1.631
Accuracy:26.699% C*
HSR:25.385% B**
LA39 Bruiser
B++
Kills:256
Deaths:129
KDR:1.985
Accuracy:68.710% B++
HSR:15.234% C++
AF-19 Mercenary
A
Kills:204
Deaths:190
KDR:1.074
Accuracy:28.735% A
HSR:21.078% C+
Kills:2,543
Deaths (as Light Assault):1,948
Deaths (to Light Assaults):2,911
KDR:1.30544
Kill Difference:595
Playtime:20.960 hours
Usage:1%
Score:0.346m
Score/min:275
Accuracy (listed only):37.470%
HSR (listed only):22.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:997
Deaths:894
KDR:1.115
Accuracy:39.986% B+
HSR:33.400% A++
MKV Suppressed
B**
Kills:910
Deaths:558
KDR:1.631
Accuracy:26.699% C*
HSR:25.385% B**
NC4 Mag-Shot
B+
Kills:116
Deaths:120
KDR:0.967
Accuracy:29.865% B+
HSR:23.276% B+
NC14 Bolt Driver
B**
Kills:70
Deaths:25
KDR:2.800
Accuracy:38.248% B+
HSR:82.857% B**
Kills:2,093
Deaths (as Infiltrator):1,597
Deaths (to Infiltrators):2,539
KDR:1.31058
Kill Difference:496
Playtime:29.219 hours
Usage:1%
Score:0.429m
Score/min:244
Accuracy (listed only):33.699%
HSR (listed only):41.229%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:910
Deaths:558
KDR:1.631
Accuracy:26.699% C*
HSR:25.385% B**
LA39 Bruiser
B++
Kills:256
Deaths:129
KDR:1.985
Accuracy:68.710% B++
HSR:15.234% C++
NC1 Gauss Rifle
B+
Kills:242
Deaths:141
KDR:1.716
Accuracy:25.467% B+
HSR:23.967% B+
NS-11A
A+
Kills:78
Deaths:45
KDR:1.733
Accuracy:27.058% B++
HSR:32.051% A+
Kills:1,486
Deaths (as Combat Medic):873
Deaths (to Combat Medics):1,613
KDR:1.70218
Kill Difference:613
Playtime:15.504 hours
Usage:1%
Score:0.232m
Score/min:249
Accuracy (listed only):36.984%
HSR (listed only):24.159%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:427
Deaths:110
KDR:3.882
Accuracy:49.321% A
HSR:18.735% B++
NCM1 Scattercannon
A
Kills:380
Deaths:107
KDR:3.551
Accuracy:45.440% B**
HSR:20% A
NCM2 Falcon
A
Kills:65
Deaths:26
KDR:2.500
Accuracy:51.325% A
HSR:7.692% B**
NCM2 Falcon
B**
Kills:61
Deaths:24
KDR:2.542
Accuracy:52.605% B**
HSR:3.279% D
Kills:933
Deaths (as MAX Suit):133.500
Deaths (to MAX Suits):860
KDR:6.98876
Kill Difference:799.500
Playtime:21.288 hours
Usage:1%
Score:0.461m
Score/min:361
Accuracy (listed only):49.673%
HSR (listed only):12.427%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:356
V. Kills:119 297%
Deaths:47
KDR:7.574
Accuracy:58.404% B**
KPH:66.400 C
VKPH:22.200 B+
M30 Mustang AH
B+
Kills:236
V. Kills:16 N/A
Deaths:41
KDR:5.756
Accuracy:53.644% C
KPH:61.600 B+
VKPH:4.200 C
Vortek Rotary
C++
Kills:217
V. Kills:206 105%
Deaths:200
KDR:1.085
Accuracy:33.316% B+
KPH:11.900 C
VKPH:11.300 C++
Kills:809 (453 + 0)
Deaths:288
KDR:2.809
VKDR:1.184
Vehicle Kills:341
Kill Difference:521
Playtime:27.480 hours
Usage:1%
Score:0.405m
Score/min:245
Piloting Accuracy:33.316%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,272
V. Kills:885 144%
Deaths:96
KDR:13.250
Accuracy:63.927% B**
KPH:41.800 B**
VKPH:29.100 A++
L100 Python HESH
A++
Kills:448
V. Kills:46 N/A
Deaths:13
KDR:34.462
Accuracy:57.042% B**
KPH:91.800 A++
VKPH:9.400 B+
C75 Viper
B**
Kills:192
V. Kills:39 480%
Deaths:23
KDR:8.348
Accuracy:45.157% B*
KPH:46.600 B**
VKPH:9.500 B+
Kills:1,912 (1,912 + 0)
Deaths:132
KDR:14.485
VKDR:7.348
Vehicle Kills:970
Kill Difference:1,780
Playtime:39.416 hours
Usage:2%
Score:1.052m
Score/min:445
Driving Accuracy:45.157%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:25,907
V. Kills:19,764 131%
Deaths:2,506
KDR:10.338
Accuracy:58.101% B**
KPH:31.400 B*
VKPH:24 A*
E540 Halberd
A
Kills:4,340
V. Kills:3,789 115%
Deaths:570
KDR:7.614
Accuracy:53.682% B**
KPH:23.900 C--
VKPH:20.900 A
Titan-150 HESH
B**
Kills:1,805
V. Kills:413 436%
Deaths:118
KDR:15.297
Accuracy:55.159% B*
KPH:53.400 B++
VKPH:12.200 B**
Titan-150 HEAT
M+
Kills:1,067
V. Kills:435 245%
Deaths:58
KDR:18.397
Accuracy:56.773% B**
KPH:48.500 M+
VKPH:19.800 M+
Enforcer ML85
B+
Kills:388
V. Kills:462 84%
Deaths:88
KDR:4.409
Accuracy:45.075% B+
KPH:17.500 D
VKPH:20.800 B+
Kills:33,507 (28,779 + 4,728)
Deaths:3,340
KDR:10.032
VKDR:7.444
Vehicle Kills:24,863
Kill Difference:30,167
Playtime:1,083.444 hours
Usage:53%
Score:22.994m
Score/min:354
Driving Accuracy:56.773%
Gunner Accuracy:45.075%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:115
V. Kills:7 N/A
Deaths:4
KDR:28.750
Accuracy:43.073% D
KPH:219.300 A*
VKPH:13.300 B**
Kills:115 (0 + 115)
Deaths:4
KDR:28.750
VKDR:1.750
Vehicle Kills:7
Kill Difference:111
Playtime:0.525 hours
Usage:0%
Score:0.023m
Score/min:724
Driving Accuracy:N/A%
Gunner Accuracy:43.073%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 45,67125,9072,50610.338B++6.7958.101%B**1.984%C--31.4B*24A*334824h4.8C++8.2B+
NC6A GODSAW 17,69117,4986,3852.74C*0.8129.226%C*33.707%B**73.5B+N/A175238.1h8C++27.4B+
E540 Halberd 8,1294,3405707.614C++4.0653.682%B**2.028%D23.9C--20.9A442181.5h7.3D--13.7C+
Titan-150 HESH 2,2181,80511815.297B+11.7455.159%B*2.271%B53.4B++12.2B**21633.8h3.2C++5.7B+
NSX Naginata 1,6531,6455952.765A0.7926.557%B*44.438%A*73.1AN/A19122.5h8.7B**32.9B++
LA1 Anchor 1,6191,6066642.419C++1.1326.334%B32.067%B**72.7B**N/A18922.1h8.7B++32.9B+
EM1 1,4711,4596192.357B**1.2025.872%B*27.69%B**73.7A+N/A17719.8h9.8B+37.7B++
EM6 1,2881,2755832.187B+1.3724.805%B++32.392%A77.3A+N/A19716.5h8.9B*35.7B+
L100 Python AP 2,1571,2729613.25A*9.7063.927%B**1.651%D41.8B**29.1A++41530.4h5.7B8.9B++
NC6 Gauss SAW 1,2231,2135932.046B*1.5125.303%B**33.801%A++64.2A++N/A22118.9h7.9B++31.3B++
GD-7F 1,1981,1731,0711.095C++2.4625.735%B29.838%A++11.5DN/A34102.3h13.7C++53.2C**
GD-22S 1,1751,1706331.848C**1.7024.279%B34.957%A+61.3B**N/A18019.1h8.1A33.4B++
Titan-150 HEAT 1,5021,0675818.397M14.8456.773%B**2.437%C48.5M+19.8M+33322h4.2B+7.3B**
NS-44 Commissioner 1,0049978941.115C*2.4439.986%B+33.4%A++47.7B++N/A12620.9h2.9B**7.1B*
MKV Suppressed 9189105581.631B++1.9226.699%C*25.385%B**22.8CN/A5440h12.6B+47B+
Shrike 1,2308437231.166B*2.3967.243%A2.966%C++41.1A+18.9B**36220.5h5.5B+8.2B*
NC05 Jackhammer 8248192842.884A+0.6750.049%B*15.14%C++75.1A+N/A20510.9h3.7B**7.5B*
MGR-L1 Promise 7006952752.527B*1.0327.723%B*36.978%A++71.6B**N/A1709.7h11B*39.7B*
NS Decimator 9306473172.041A1.5165.395%B+2.782%B46.5B*20.4B+34113.9h4.5C**6.8B+
L100 Python HESH 4944481334.462A*30.9157.042%B**1.116%C--91.4A+9.4B+4984.9h2.5B*4.4B**
NCM1 Scattercannon 4344271103.882B**0.3349.321%A18.735%B++48.5A*N/A1528.8h5.7B*11.6B*
Enforcer ML85 850388884.409C+0.8645.075%B+2.577%C**17.5D20.8B+60922.2h16.1D35.7C+
NCM1 Scattercannon 3863801073.551B+0.0045.44%B**20%A44.2B++N/A1288.6h5.8C*12.9B++
Breaker Rocket Pods 475356477.574C++4.0258.404%B**N/A65.9C22B+4615.4h15.9C*27.2B+
LA39 Bruiser 2572561291.984B++1.5768.71%B++15.234%C++49.2B+N/A1525.2h2.1B++3.1B+
NC1 Gauss Rifle 2442421411.716B++1.8425.467%B+23.967%B+32.7B++N/A1587.4h10.2B**40B*
Tank Mine 3972401211.983C1.57104.553%SN/A50D*32.7D--7784.8h7.5T*7.1C
Spear Anti-Vehicle Phalanx Turret 3682402410B+6.4557.578%A+2.917%D54.5B**29.1B++7544.4h8.4C++14.5B++
C-4 340236902.622B*0.9351.982%SN/A118B*52A+21962h1.4C**2.8C**
M30 Mustang AH 252236415.756C++2.2053.644%C1.271%C+62.1B+4.2C1823.8h7.1B+13.2B
Hawk GD-68 3762191971.112B*2.4467.53%B++3.653%B+20.7B+14.8B*26610.6h7.6C**11.3B+
Vortek Rotary 4232172001.085C+2.4733.316%B+1.382%D11.9C11.3C++19518.3h89.8C+269.7C++
AF-19 Mercenary 2102041901.074B2.4828.735%A21.078%C+12.2C-N/A9616.7h12.9C*45.1B+
C75 Viper 231192238.348B++4.8045.157%B*2.083%B++46.8B**9.5B+5984.1h11.5B25.5B++
Anti-Vehicle Grenade 2121511151N/A147.4551.928%C++N/A377.5C+152.5B*28000.4h5.4C*10.3B
NC4 Mag-Shot 1171161200.967B+2.5929.865%B+23.276%B+52.7A+N/A2032.2h4.8B*15.9C*
C85 Canister-H 122115428.75B*25.2043.073%D9.565%C--230A*14A7220.5h4.7B++10.9B+
NS-11A 7978451.733B+1.8227.058%B++32.051%A+52B**N/A1851.5h11.6B*42.8B++
NC14 Bolt Driver 7170252.8B++0.7538.248%B+82.857%B**21.9C+N/A1643.2h2.6C++6.7B+
NCM2 Falcon 10765262.5A1.0551.325%A7.692%B**16.7B+10.8M+2053.9h12.8C+25B
NCM2 Falcon 9561242.542A*1.0152.605%B**3.279%D16.1B*8.9A*1683.8h13.7C**26.1B+
Aspis Anti-Aircraft Phalanx Turret 11856105.6B*2.0523.46%CN/A13.7B+15.1B++2774.1h112.6B*480B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0530.1h
Motion Spotter1760.1h
Nano-Repair Grenade03960.1h
Nano-Armor Kit6041,660,863112.8h
Spawn Beacon24610.2h
Hellion G01500.1h
Nanite Revive Grenade01650h
Medical Kit5807,93114.8h
Medical Applicator4924,0192h
Deconstruction Tool06090.1h
Spitfire Auto-Turret33000.3h
Recon Detection Device77861.1h
Ammunition Package196950.5h
Anti-Infantry MANA Turret91520.2h
WLT-Howler Mining Laser17,7922.2h
Xiphos Anti-Personnel Phalanx Turret02850h
Shield Recharging Field2740h

Check the help document for the dictionary if you want to learn more about words used here.


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