Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,096)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (107 days). The data shown below may not be accurate.

Major Jolly EZRubble[SIMA] EZRubble
TR BR 65

KDR: 2.74

Score: 43.3m

Last Seen: Jun 6th, 2019 4:31 PM
- OFFLINE - 2582 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Cobalt
Level Progress (to 66): 13%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP TSAR-42 TORQ-9 NSX Daimyo MKV Suppressed NS-7 PDW SMG-46 Armistice P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EZRubble



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,548,738 MLG Score: 1238
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.743%21.921%65241117330,3772.627090.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.062%1.672A++0.162C++-0.859D--HEAD ++ (~7.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.462B+11.90.166C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.025%1.006%281412103,082126621612.43252143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.195%-0.456D-0.539D-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.3-0.315C70.1-0.323C142.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.479%0.785%1036612088,917125042817.1336208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.96%0.048C+-1.144D*0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.546B+7.30.419B10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.083%1.868%7021112035,459111722044.88283248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.594%0.452B+-0.637D0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.626B+18.40.539B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.191%77.424%702512094,5891519223.01908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.754%0.782B++0.672B+1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.40.239C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.393%16.751%7021121319780420.244721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.229A*0.417B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.636B+3.30.324C*1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.3m279.4%398 (23.9k)351 (21.1k)2.7387764,20523,4433.2310365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214531926.082%17.01%44405:1625

16% Combat Medic32% Engineer12% Heavy Assault23% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:42 PMNov 11th, 2016 8:45 PMJul 5th, 2019 6:42 PM (78d) (PST)Jun 6th, 2019 1:04 PM (108d) (PST)Jun 6th, 2019 12:31 PM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571086490.5210.1900.0891.7350.1001238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4306,50038,93031115104621,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2055.6h/85.6d 11,540 10,921 20,222 213.9k 1,383 6,502 12,363 93.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,188
Deaths:420
KDR:2.829
Accuracy:29.496% B**
HSR:25.589% C+
NSX Naginata
B**
Kills:1,179
Deaths:442
KDR:2.667
Accuracy:27.114% B**
HSR:28.753% C++
T9 CARV
A+
Kills:1,152
Deaths:365
KDR:3.156
Accuracy:27.026% A+
HSR:21.528% C
MSW-R
B++
Kills:1,151
Deaths:459
KDR:2.508
Accuracy:26.553% B++
HSR:18.853% D
T32 Bull
A++
Kills:523
Deaths:223
KDR:2.345
Accuracy:32.626% A++
HSR:27.725% B+
MG-H1 Watchman
B**
Kills:287
Deaths:131
KDR:2.191
Accuracy:28.830% B**
HSR:22.997% C
T9 CARV-S
A
Kills:245
Deaths:76
KDR:3.224
Accuracy:28.396% A
HSR:20% D
T16 Rhino
A+
Kills:192
Deaths:73
KDR:2.630
Accuracy:28.797% A+
HSR:16.146% D--
NS-15M AE
C+
Kills:171
Deaths:170
KDR:1.006
Accuracy:25.107% C+
HSR:10.526% F-
Kills:6,088
Deaths (as Heavy Assault):2,359
Deaths (to Heavy Assaults):5,987
KDR:2.58075
Kill Difference:3,729
Playtime:255.054 hours
Usage:12%
Score:4.949m
Score/min:323
Accuracy (listed only):28.216%
HSR (listed only):21.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,168
Deaths:525
KDR:2.225
Accuracy:32.394% B**
HSR:27.140% C**
LC3 Jaguar
B*
Kills:1,154
Deaths:530
KDR:2.177
Accuracy:27.956% B*
HSR:18.198% C
MG-HBR1 Dragoon
B*
Kills:518
Deaths:159
KDR:3.258
Accuracy:36.965% B+
HSR:35.907% B*
NS-11C
B**
Kills:444
Deaths:273
KDR:1.626
Accuracy:29.222% B**
HSR:19.369% C+
LC2 Lynx
B++
Kills:346
Deaths:318
KDR:1.088
Accuracy:26.952% B++
HSR:18.786% C--
MG-C1 Kindred
A+
Kills:338
Deaths:144
KDR:2.347
Accuracy:33.748% A+
HSR:23.965% C++
TRS-12 Uppercut
B*
Kills:197
Deaths:129
KDR:1.527
Accuracy:68.393% B*
HSR:16.751% C*
TRAC-5
B**
Kills:187
Deaths:145
KDR:1.290
Accuracy:27.042% B**
HSR:13.369% D--
TRAC-5 S
B**
Kills:160
Deaths:148
KDR:1.081
Accuracy:28.189% B**
HSR:12.500% D
HC1 Cougar
A++
Kills:115
Deaths:54
KDR:2.130
Accuracy:33.277% A++
HSR:15.652% D*
T5 AMC
A++
Kills:74
Deaths:49
KDR:1.510
Accuracy:28.475% B**
HSR:28.378% A++
Kills:4,701
Deaths (as Engineer):2,474
Deaths (to Engineers):5,000
KDR:1.90016
Kill Difference:2,227
Playtime:666.820 hours
Usage:32%
Score:15.137m
Score/min:378
Accuracy (listed only):33.874%
HSR (listed only):20.911%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B**
Kills:1,418
Deaths:714
KDR:1.986
Accuracy:30.792% B**
HSR:15.303% D
NS-7 PDW
B**
Kills:1,407
Deaths:641
KDR:2.195
Accuracy:30.247% B**
HSR:15.565% C
SMG-46 Armistice
B*
Kills:1,332
Deaths:805
KDR:1.655
Accuracy:29.889% B*
HSR:11.937% D
NSX Tanto
B**
Kills:1,168
Deaths:525
KDR:2.225
Accuracy:32.394% B**
HSR:27.140% C**
LC3 Jaguar
B*
Kills:1,154
Deaths:530
KDR:2.177
Accuracy:27.956% B*
HSR:18.198% C
PDW-16 Hailstorm
B*
Kills:1,151
Deaths:880
KDR:1.308
Accuracy:28.446% B*
HSR:9.470% D*
MG-S1 Jackal
B**
Kills:643
Deaths:275
KDR:2.338
Accuracy:32.191% B**
HSR:21.462% C*
NS-11C
B**
Kills:444
Deaths:273
KDR:1.626
Accuracy:29.222% B**
HSR:19.369% C+
LC2 Lynx
B++
Kills:346
Deaths:318
KDR:1.088
Accuracy:26.952% B++
HSR:18.786% C--
MG-C1 Kindred
A+
Kills:338
Deaths:144
KDR:2.347
Accuracy:33.748% A+
HSR:23.965% C++
Shuriken
B++
Kills:226
Deaths:86
KDR:2.628
Accuracy:30.126% B++
HSR:16.372% C
TRS-12 Uppercut
B*
Kills:197
Deaths:129
KDR:1.527
Accuracy:68.393% B*
HSR:16.751% C*
TRAC-5
B**
Kills:187
Deaths:145
KDR:1.290
Accuracy:27.042% B**
HSR:13.369% D--
TRAC-5 S
B**
Kills:160
Deaths:148
KDR:1.081
Accuracy:28.189% B**
HSR:12.500% D
HC1 Cougar
A++
Kills:115
Deaths:54
KDR:2.130
Accuracy:33.277% A++
HSR:15.652% D*
T5 AMC
A++
Kills:74
Deaths:49
KDR:1.510
Accuracy:28.475% B**
HSR:28.378% A++
Kills:10,360
Deaths (as Light Assault):5,716
Deaths (to Light Assaults):4,702
KDR:1.81246
Kill Difference:4,644
Playtime:321.232 hours
Usage:16%
Score:6.634m
Score/min:344
Accuracy (listed only):32.334%
HSR (listed only):17.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,250
Deaths:417
KDR:5.396
Accuracy:45.301% B**
HSR:69.733% C++
NSX Daimyo
B+
Kills:1,505
Deaths:216
KDR:6.968
Accuracy:39.452% C
HSR:95.482% B+
MKV Suppressed
B**
Kills:1,418
Deaths:714
KDR:1.986
Accuracy:30.792% B**
HSR:15.303% D
NS-7 PDW
B**
Kills:1,407
Deaths:641
KDR:2.195
Accuracy:30.247% B**
HSR:15.565% C
SMG-46 Armistice
B*
Kills:1,332
Deaths:805
KDR:1.655
Accuracy:29.889% B*
HSR:11.937% D
NSX Tomoe
C**
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:30.438% C**
HSR:36.021% C+
NS-44 Commissioner
B**
Kills:1,162
Deaths:872
KDR:1.333
Accuracy:44.548% B**
HSR:24.355% C**
NS-30 Vandal
B*
Kills:1,156
Deaths:428
KDR:2.701
Accuracy:38.115% B*
HSR:21.713% D
PDW-16 Hailstorm
B*
Kills:1,151
Deaths:880
KDR:1.308
Accuracy:28.446% B*
HSR:9.470% D*
NS-357 Underboss
B**
Kills:706
Deaths:521
KDR:1.355
Accuracy:44.434% B**
HSR:24.929% B+
MG-S1 Jackal
B**
Kills:643
Deaths:275
KDR:2.338
Accuracy:32.191% B**
HSR:21.462% C*
SR-7
B
Kills:402
Deaths:227
KDR:1.771
Accuracy:43.073% B
HSR:72.139% D
RAMS .50M
A+
Kills:264
Deaths:40
KDR:6.600
Accuracy:48.895% A+
HSR:81.439% B
Shuriken
B++
Kills:226
Deaths:86
KDR:2.628
Accuracy:30.126% B++
HSR:16.372% C
TX2 Emperor
B*
Kills:205
Deaths:153
KDR:1.340
Accuracy:34.275% B*
HSR:22.927% B
NS-61 Emissary
B**
Kills:198
Deaths:92
KDR:2.152
Accuracy:34.439% B**
HSR:17.677% C*
SOAS-20
B*
Kills:180
Deaths:60
KDR:3
Accuracy:32.070% B*
HSR:15.556% D-
T4 AMP
B++
Kills:173
Deaths:157
KDR:1.102
Accuracy:31.113% B+
HSR:23.699% B++
TRAP-M1
C+
Kills:168
Deaths:50
KDR:3.360
Accuracy:29.247% C+
HSR:25% C+
KSR-35
B+
Kills:159
Deaths:112
KDR:1.420
Accuracy:38.049% B+
HSR:21.384% D--
TX1 Repeater
B+
Kills:132
Deaths:93
KDR:1.419
Accuracy:27.106% B+
HSR:19.697% C
NS-AM7 Archer
C*
Kills:131
Deaths:200
KDR:0.655
Accuracy:58.340% C+
HSR:19.084% C*
Kills:16,134
Deaths (as Infiltrator):7,393
Deaths (to Infiltrators):3,911
KDR:2.18233
Kill Difference:8,741
Playtime:478.459 hours
Usage:23%
Score:10.382m
Score/min:362
Accuracy (listed only):36.390%
HSR (listed only):30.952%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:1,668
Deaths:875
KDR:1.906
Accuracy:30.529% A
HSR:22.662% C+
MKV Suppressed
B**
Kills:1,418
Deaths:714
KDR:1.986
Accuracy:30.792% B**
HSR:15.303% D
NS-7 PDW
B**
Kills:1,407
Deaths:641
KDR:2.195
Accuracy:30.247% B**
HSR:15.565% C
SMG-46 Armistice
B*
Kills:1,332
Deaths:805
KDR:1.655
Accuracy:29.889% B*
HSR:11.937% D
NS-11A
B+
Kills:1,232
Deaths:624
KDR:1.974
Accuracy:27.173% B+
HSR:19.481% C
TAR
A*
Kills:1,191
Deaths:519
KDR:2.295
Accuracy:33.704% A*
HSR:26.280% B++
Cycler TRV
B**
Kills:1,176
Deaths:654
KDR:1.798
Accuracy:28.447% B**
HSR:18.878% C+
NSX Yumi
B*
Kills:1,175
Deaths:577
KDR:2.036
Accuracy:28.902% B+
HSR:34.043% B*
T1 Cycler
B**
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:26.814% B**
HSR:20.207% C
PDW-16 Hailstorm
B*
Kills:1,151
Deaths:880
KDR:1.308
Accuracy:28.446% B*
HSR:9.470% D*
SABR-13
B++
Kills:1,138
Deaths:449
KDR:2.535
Accuracy:29.428% B++
HSR:24.780% C+
MG-S1 Jackal
B**
Kills:643
Deaths:275
KDR:2.338
Accuracy:32.191% B**
HSR:21.462% C*
Shuriken
B++
Kills:226
Deaths:86
KDR:2.628
Accuracy:30.126% B++
HSR:16.372% C
TRS-12 Uppercut
B*
Kills:197
Deaths:129
KDR:1.527
Accuracy:68.393% B*
HSR:16.751% C*
Kills:15,112
Deaths (as Combat Medic):7,708
Deaths (to Combat Medics):2,056
KDR:1.96056
Kill Difference:7,404
Playtime:319.272 hours
Usage:16%
Score:5.875m
Score/min:307
Accuracy (listed only):32.506%
HSR (listed only):19.514%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,122
V. Kills:194 N/A
Deaths:83
KDR:13.518
Accuracy:49.600% C++
KPH:72.700 C+
VKPH:12.600 C+
M18 Needler
B++
Kills:898
V. Kills:997 90%
Deaths:439
KDR:2.046
Accuracy:31.611% C+
KPH:12.400 C+
VKPH:13.800 B++
Hornet Missiles
A+
Kills:822
V. Kills:442 186%
Deaths:68
KDR:12.088
Accuracy:71.941% A+
KPH:85.100 B+
VKPH:45.800 B
M18 Rotary
B**
Kills:599
V. Kills:662 90%
Deaths:205
KDR:2.922
Accuracy:32.293% C++
KPH:15.200 C++
VKPH:16.800 B**
M14 Banshee
A++
Kills:463
V. Kills:49 N/A
Deaths:48
KDR:9.646
Accuracy:35.728% B**
KPH:64.700 B++
VKPH:6.800 A++
Coyote Missiles
D
Kills:89
V. Kills:79 111%
Deaths:29
KDR:3.069
Accuracy:57.381% B+
KPH:15.200 D-
VKPH:13.500 D
Kills:3,993 (1,960 + 0)
Deaths:872
KDR:4.579
VKDR:2.779
Vehicle Kills:2,423
Kill Difference:3,121
Playtime:149.598 hours
Usage:7%
Score:2.846m
Score/min:317
Piloting Accuracy:35.728%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:683
V. Kills:601 113%
Deaths:104
KDR:6.567
Accuracy:33.401% D
KPH:28.800 C
VKPH:25.400 C++
L105 Zephyr
C
Kills:489
V. Kills:71 N/A
Deaths:109
KDR:4.486
Accuracy:39.471% C
KPH:31.900 D
VKPH:4.600 D-
CAS30 Tank Buster
C++
Kills:243
V. Kills:243 100%
Deaths:127
KDR:1.913
Accuracy:42.385% C
KPH:8.200 C+
VKPH:8.200 C++
AP30 Shredder
C+
Kills:79
V. Kills:83 94%
Deaths:15
KDR:5.267
Accuracy:30.413% C+
KPH:16.900 D-
VKPH:17.700 C+
Kills:1,494 (243 + 1,251)
Deaths:355
KDR:4.208
VKDR:2.811
Vehicle Kills:998
Kill Difference:1,139
Playtime:73.292 hours
Usage:4%
Score:1.179m
Score/min:268
Piloting Accuracy:42.385%
Gunner Accuracy:30.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,171
V. Kills:218 N/A
Deaths:51
KDR:22.961
Accuracy:48.842% C+
KPH:70.300 B++
VKPH:13.100 A
L100 Python AP
B*
Kills:617
V. Kills:392 157%
Deaths:97
KDR:6.361
Accuracy:59.072% B
KPH:36.200 B
VKPH:23 B*
Skyguard
B+
Kills:172
V. Kills:125 137%
Deaths:30
KDR:5.733
Accuracy:35.424% B**
KPH:16.200 B
VKPH:11.800 B+
C75 Viper
N/A
Kills:50
V. Kills:17 278%
Deaths:11
KDR:4.545
Accuracy:41.169% N/A
KPH:31.800 N/A
VKPH:10.800 N/A
Kills:2,010 (2,010 + 0)
Deaths:189
KDR:10.635
VKDR:3.979
Vehicle Kills:752
Kill Difference:1,821
Playtime:45.888 hours
Usage:2%
Score:0.943m
Score/min:343
Driving Accuracy:41.169%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:5,135
V. Kills:2,601 197%
Deaths:347
KDR:14.798
Accuracy:41.915% C--
KPH:44.900 B**
VKPH:22.800 B*
P2-120 HESH
B
Kills:1,064
V. Kills:436 243%
Deaths:101
KDR:10.535
Accuracy:46.219% B+
KPH:27.100 D--
VKPH:11.100 B
E540 Halberd
A+
Kills:1,047
V. Kills:407 257%
Deaths:66
KDR:15.864
Accuracy:50.602% A
KPH:43.500 A+
VKPH:16.900 B++
P2-120 HEAT
A+
Kills:758
V. Kills:481 157%
Deaths:82
KDR:9.244
Accuracy:43.514% C++
KPH:25.400 C+
VKPH:16.100 A+
P525 Marauder
A+
Kills:567
V. Kills:33 N/A
Deaths:22
KDR:25.773
Accuracy:31.175% A+
KPH:81.900 B+
VKPH:4.800 B
MR11 Gatekeeper
B+
Kills:233
V. Kills:183 127%
Deaths:20
KDR:11.650
Accuracy:45.649% B*
KPH:25.100 C**
VKPH:19.700 B+
G40-F Ranger
B++
Kills:110
V. Kills:83 131%
Deaths:20
KDR:5.500
Accuracy:38.821% B**
KPH:43.400 C++
VKPH:32.800 B++
Kills:8,914 (6,957 + 1,957)
Deaths:658
KDR:13.547
VKDR:6.419
Vehicle Kills:4,224
Kill Difference:8,256
Playtime:226.174 hours
Usage:11%
Score:4.294m
Score/min:316
Driving Accuracy:43.514%
Gunner Accuracy:38.821%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:1,253
V. Kills:88 N/A
Deaths:64
KDR:19.578
Accuracy:33.906% C
KPH:104.500 C++
VKPH:7.300 C++
G20 Vulcan-H
C**
Kills:924
V. Kills:476 194%
Deaths:115
KDR:8.035
Accuracy:46.287% C+
KPH:50.300 C**
VKPH:25.900 C+
E540 Halberd-H
C-
Kills:173
V. Kills:105 163%
Deaths:32
KDR:5.406
Accuracy:59.410% C*
KPH:30.500 D
VKPH:18.500 C-
MR11 Gatekeeper-H
C
Kills:159
V. Kills:179 88%
Deaths:31
KDR:5.129
Accuracy:52.991% C+
KPH:22.500 D
VKPH:25.300 C
M12 Kobalt-H
C**
Kills:61
V. Kills:1 N/A
Deaths:3
KDR:20.333
Accuracy:23.283% C**
KPH:85.300 C--
VKPH:1.400 D*
Kills:2,570 (0 + 2,570)
Deaths:245
KDR:10.490
VKDR:3.465
Vehicle Kills:849
Kill Difference:2,325
Playtime:43.811 hours
Usage:2%
Score:1.269m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:23.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:100
V. Kills:47 208%
Deaths:21
KDR:4.762
Accuracy:48.061% A+
KPH:39.400 C
VKPH:18.500 A++
M12 Kobalt
C+
Kills:95
V. Kills:5 N/A
Deaths:4
KDR:23.750
Accuracy:23.847% A
KPH:56.500 C+
VKPH:3 C+
M40 Fury
C++
Kills:78
V. Kills:17 433%
Deaths:10
KDR:7.800
Accuracy:42.317% B++
KPH:53 C+
VKPH:11.600 C++
Kills:273 (0 + 273)
Deaths:35
KDR:7.800
VKDR:1.971
Vehicle Kills:69
Kill Difference:238
Playtime:5.690 hours
Usage:0%
Score:0.161m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:42.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:351
V. Kills:110 316%
Deaths:259
KDR:1.355
Accuracy:52.752% C**
KPH:21.100 C+
VKPH:6.600 C++
S12 Renegade
B
Kills:211
V. Kills:18 N/A
Deaths:90
KDR:2.344
Accuracy:43.654% C*
KPH:27.200 D
VKPH:2.300 B
M12 Kobalt-F
B+
Kills:135
V. Kills:4 N/A
Deaths:54
KDR:2.500
Accuracy:23.208% C++
KPH:36.500 B+
VKPH:1.100 C+
Kills:697 (697 + 0)
Deaths:403
KDR:1.730
VKDR:0.328
Vehicle Kills:132
Kill Difference:294
Playtime:28.083 hours
Usage:1%
Score:0.361m
Score/min:214
Driving Accuracy:23.208%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:78
V. Kills:9 N/A
Deaths:1
KDR:78
Accuracy:32.901% C
KPH:75.900 C*
VKPH:8.800 B++
Kills:78 (0 + 78)
Deaths:1
KDR:78
VKDR:9
Vehicle Kills:9
Kill Difference:77
Playtime:1.028 hours
Usage:0%
Score:0.014m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:32.901%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,7365,13534714.798B**12.0641.915%C--N/A45B**22.8B*395114.2h4.8B**11.5B++
TSAR-42 2,2662,2504175.396B+2.6645.301%B**69.733%C++38.8C++N/A15958h2.1B+4.7B++
TORQ-9 1,6891,6688751.906B+0.8330.529%A22.662%C+35.6C++N/A13846.8h14.8C++48.6B+
NSX Daimyo 1,5081,5052166.968A4.2339.452%C95.482%B+42.6CN/A12135.3h2B*5.1B+
MKV Suppressed 1,4331,4187141.986B**0.7530.792%B**15.303%D28.7C+N/A17449.4h12.9B+41.8B+
NS-7 PDW 1,4161,4076412.195A+0.5430.247%B**15.565%C41.3B++N/A16434.1h12.1B++39.9B++
SMG-46 Armistice 1,3401,3328051.655B+1.0829.889%B*11.937%D29C+N/A16546h13.3B+44.4B+
P525 Marauder-H 1,3411,2536419.578B+16.8433.906%C1.117%C**104.4C++7.3C++38712h6.1B+18B
NS-11A 1,2451,2326241.974B+0.7627.173%B+19.481%C31.3C+N/A14039.3h12.6B+46.4B+
TAR 1,2171,1915192.295B+0.4433.704%A*26.28%B++49.2B*1.1A+13624.2h12.2B+36.3B**
NS-15M2 1,2221,1884202.829B++0.0929.496%B**25.589%C+59.7B+1.7A*22619.9h11.4B+38.6B+
NSX Naginata 1,1991,1794422.667A0.0727.114%B**28.753%C++54.1B+N/A13021.8h10.6B+38.9B+
Cycler TRV 1,1921,1766541.798B+0.9428.447%B**18.878%C+33.8C++N/A8434.8h12.9C*45.4B+
NSX Yumi 1,1931,1755772.036B+0.7028.902%B+34.043%B*36.3C+N/A7632.4h13.7C47.5C++
L100 Python HESH 1,3891,1715122.961B**20.2248.842%C+1.025%C--70.1B++13.1A23516.7h3B+6.1B+
NSX Tanto 1,1791,1685252.225B**0.5132.394%B**27.14%C**39.1C**N/A8629.9h14.4C+44.6C**
NSX Tomoe 1,1751,1663543.294B**0.5630.438%C**36.021%C+38.6C+N/A11630.2h14.2C++46.6C**
NS-44 Commissioner 1,1721,1628721.333B1.4144.548%B**24.355%C**27.9CN/A9241.7h3.3B++7.5B++
T1 Cycler 1,1771,1584802.413A0.3326.814%B**20.207%C33.9B+N/A11134.2h13B+48.6B++
NS-30 Vandal 1,1701,1564282.701B+0.0438.115%B*21.713%D41.6C++N/A17727.8h5.3B+13.9B+
LC3 Jaguar 1,1651,1545302.177B+0.5627.956%B*18.198%C30.4C++N/A12538h13C++46.5B+
T9 CARV 1,1781,1523653.156A0.4227.026%A+21.528%C41.9B++N/A17827.5h12B+44.4B++
PDW-16 Hailstorm 1,1561,1518801.308B+1.4328.446%B*9.47%D*25.5C+N/A12145.2h13.4B+46.9B+
MSW-R 1,1711,1514592.508C**0.2326.553%B++18.853%D29.9CN/A12538.5h12.8C+48.3B
SABR-13 1,1461,1384492.535B+0.2029.428%B++24.78%C+39.8C**N/A9928.6h10.7B+36.3B++
Hellfire Rocket Pods 1,3161,1228313.518B*10.7849.6%C++N/A72.9C+12.6C+54315.4h16.2B32.7B+
P2-120 HESH 1,5001,06410110.535C+7.8046.219%B+N/A27.1D--11.1B16839.2h8.2F--17.7D-
E540 Halberd 1,4541,0476615.864A13.1350.602%A1.242%D--43.4A+16.9B++33024.1h4.7B*9.4B**
G20 Vulcan-H 1,4009241158.035B**5.3046.287%C+4.113%B*50.2C**25.9C+61218.4h70.7B**152.7B*
M18 Needler 1,8958984392.046C++0.6931.611%C+N/A12.4C+13.8B++25572.2h136.6C**432.1C**
Hornet Missiles 1,2648226812.088B*9.3571.941%A+1.338%C+84.7B+45.6B6559.7h6.9B++9.6B**
P2-120 HEAT 1,239758829.244B+6.5143.514%C++2.375%C25.4C+16.1A+22629.9h9C--20.6C+
M12 Kobalt 7827482037.4B34.6626.673%B*15.508%D66.2D3C17011.3h22C--82.5C*
C-4 1,0237483682.033B+0.7122.767%DN/A85C++31.3C++8328.8h1.2B+5.1B+
NS-357 Underboss 7107065211.355B+1.3844.434%B**24.929%B+33.9CN/A11120.8h4C**9B++
C150 Dalton 1,2846831046.567C+3.8333.401%DN/A28.8C25.4C++44723.7h3.9B+11.5C++
MG-S1 Jackal 6566432752.338B**0.4032.191%B**21.462%C*49.1B++1B*13213.1h12.1C+37.6B+
L100 Python AP 1,009617976.361C**3.6259.072%BN/A36.3B23.1B*43817h5.6C*9.5B+
M18 Rotary 1,2615992052.922B+0.1832.293%C++1.836%C15.2C++16.8B**25739.3h106.6B+330.1B+
P525 Marauder 6005672225.773B++23.0331.175%A+2.116%C**82.2B+4.8B2026.9h6.3C++20.3B*
T32 Bull 5345232232.345B*0.3932.626%A++27.725%B+50.3B1.1A15710.4h11.3B+34.6B++
NS Decimator 7855182532.047A0.6961.401%C++N/A41.8B+21.5B++33912.4h4.3B7B+
MG-HBR1 Dragoon 5335181593.258A++0.5236.965%B+35.907%B*64.8A*1.9A**1618h6.1B+16.4B++
L105 Zephyr 5604891094.486C-1.7539.471%CN/A32D4.6D-18215.3h6.4C++16.2C+
M14 Banshee 512463489.646B+6.9135.728%B**N/A64.3B++6.8A++2917.2h24.6C++68.7B
NS-11C 4594442731.626B++1.1129.222%B**19.369%C+14.8DN/A7430.1h15.9C+54.6B
Claymore 4434434011.075B++8.3436.194%B+N/A170.4B+N/A8692.6h1.1B*3B++
SR-7 4044022271.771C--0.9743.073%B72.139%D21.5DN/A8418.7h2.6C--6.1C+
Tank Mine 573359973.701B+0.9636.742%C*N/A108.8C+64.8C++13243.3h2.1C5.8C**
M40 Fury-F 4613512591.355C+1.3852.752%C**N/A21.1C+6.6C++23916.6h11C++20.9C**
LC2 Lynx 3503463181.088C+1.6526.952%B++18.786%C--16.8C--N/A9820.6h17.7C-65.6C*
MG-C1 Kindred 3433381442.347B++0.3933.748%A+23.965%C++57.3B+N/A1435.9h11.5C++34B+
NS Annihilator 6513202831.131A1.6182.624%B+N/A10.1C+10.4B++29931.8h9.5B*11.5B*
Frag Grenade 3203131313N/A310.2650.057%B++N/A626B++14B*25190.5h2.8B**5.6B*
MG-H1 Watchman 2892871312.191B+0.5528.83%B**22.997%C45.6C++N/A1656.3h14.2B49.3B+
T7 Mini-Chaingun 2832741511.815B**0.9222.833%B**16.423%B*33.4C+1.1B*2288.2h13.9B+61.1B+
RAMS .50M 265264406.6B**3.8648.895%A+81.439%B44.7B**N/A4565.9h1.9B++3.9B*
T9 CARV-S 247245763.224A+0.4928.396%A20%D40.2C+N/A1156.1h12.3C++43.2B+
CAS30 Tank Buster 4862431271.913C**0.8342.385%CN/A8.2C+8.2C++17829.6h39.5B++93.2B+
Spear Anti-Vehicle Phalanx Turret 391238259.52B+6.7853.285%B**2.521%D-45.8B+29.4B*5885.2h8.3C*15.5B+
MR11 Gatekeeper 4162332011.65A++8.9145.649%B*N/A25.1C**19.7B+2819.3h45.3B+99.2B++
Shuriken 232226862.628A0.1130.126%B++16.372%C35.9C1A976.3h13C++43.1B+
S12 Renegade 229211902.344C+0.3943.654%C*3.791%C27.1D2.3B1497.8h4.5D--10.2C
TX2 Emperor 2062051531.34B+1.4034.275%B*22.927%B23.8CN/A1298.6h8.8C**25.7B+
NS-61 Emissary 199198922.152A++0.5934.439%B**17.677%C*20.2CN/A619.8h11.5B+33.3B++
TRS-12 Uppercut 1991971291.527C**1.2168.393%B*16.751%C*39.4C+N/A1285h3.3D-4.8C++
T16 Rhino 195192732.63A+0.1128.797%A+16.146%D--45.7B+N/A2284.2h12.7C**44.2B++
TRAC-5 1901871451.29B++1.4527.042%B**13.369%D--14.7CN/A19212.7h16.1C+59.6B+
SOAS-20 181180603A0.2632.07%B*15.556%D-40C**N/A1804.5h11.4B35.6B+
T4 AMP 1751731571.102C++1.6431.113%B+23.699%B++24.7CN/A1857h13.9B44.6B+
E540 Halberd-H 278173325.406C2.6759.41%C*N/A30.4D18.4C-4475.7h6.5C+11C++
Skyguard 297172305.733A2.9935.424%B**2.326%C*16.2B11.8B+27410.6h102.8B+290.1B*
NS-15M AE 1761711701.006C1.7325.107%C+10.526%F-20.9D--N/A1538.2h17.9F-71.4D
TRAP-M1 168168503.36A+0.6229.247%C+25%C+33.6C+N/A905h10.2C+35C+
TRAC-5 S 1621601481.081C*1.6628.189%B**12.5%D17.2C+N/A1179.3h14.8C52.5C**
MR11 Gatekeeper-H 338159315.129C++2.3952.991%C+N/A22.4D25.2C3597.1h62.6C+118.1C+
KSR-35 1611591121.42C1.3238.049%B+21.384%D--31.8C-N/A1615h5C13C++
M12 Kobalt-F 139135542.5C**0.2423.208%C++11.852%C**36.5B+1.1C+2393.7h11.4B+49.2B+
TX1 Repeater 134132931.419B*1.3227.106%B+19.697%C30.7C++N/A1864.3h11.3B+41.6B+
NS-AM7 Archer 1871312000.655B+2.0858.34%C+19.084%C*4D1.7D3332.9h17.8C**30.4B
MANA Anti-Vehicle Turret 208119542.204B+0.5364.463%B**8.403%A*36.1C++27C+6923.3h8.5B13.2B++
HC1 Cougar 120115542.13B**0.6133.277%A++15.652%D*26.1C+1.1A+1884.4h13.6C40.8B+
Auraxium Slasher 1151158,3360.014C2.7226.454%C6.957%C0.2C--N/A1555.3h2B+7.6C*
G40-F Ranger 193110205.5C+2.7638.821%B**N/A44C++33.2B++4452.5h73.3C*188.9B+
Aspis Anti-Aircraft Phalanx Turret 222108147.714A+4.9836.065%A+2.778%B+21.6A*22.8M5205h109.4B**303.3B**
Sticky Grenade 1041011101N/A98.2650.476%CN/A1010C++30A++30580.1h2.6C5.2C+
M40 Fury 147100214.762C2.0248.061%A+N/A40C+18.8A*6182.5h22.6D*46.9C+
M12 Kobalt 10095423.75B+21.0123.847%A10.526%F55.9C+2.9C+1931.7h19C+79.6B+
Coyote Missiles 16889293.069C+0.3357.381%B+N/A15.3D-13.6D3635.8h43.3C++75.5C*
M60-A Bulldog 11588175.176C+2.4433.598%C1.136%C26.7C-8.2C**1703.3h6.7C--20C
AP30 Shredder 16279155.267C+2.5330.413%C+2.532%B16.8D-17.7C+2094.7h110.3C362.8C
M40 Fury 9578107.8C+5.0642.317%B++N/A52C+11.3C+5331.5h16.3C-38.6C++
CAS 14-E 8778178M75.2632.901%CN/A78C**9B++2291h26.3B+80.1B
ASP-30 Grounder 169771550.497C2.2469.374%B**N/A5.3D--6.4C-17614.4h13.1F-18.9D*
Hunter QCX 78771080.713C++2.0351.248%B+35.065%B+9.5C-N/A358.1h4B7.8B+
T5 AMC 7574491.51B+1.2328.475%B**28.378%A++41.1B**N/A3761.8h12.5B++43.9B++
NS-R3 Swarm 17273521.404A*1.3362.77%CN/A5.4D7.3C++8613.5h33.9D54D
M2 Mutilator 7373461.587C+1.1520.771%A4.11%T-36.5B*N/A2682h16.5B79.3B++
The Slasher 7070730.959U1.7865.909%A**N/A14A++N/A335h1.7B++2.5C++
T2 Striker 11968351.943M*0.8042.246%D--N/A16.6B+12.4C++2814.1h33.1B++78.3C**
M12 Kobalt-H 6261320.333C++17.5923.283%C**14.754%C-87.1C--1.4D*2780.7h13.6B+58.2B+
Hexedge 91606,8000.009D2.7322.434%D5%C-0.1DN/A1485.2h4.1F-18.4D
MRC3 Mercy 5959461.283C1.4623.118%A+20.339%C+29.5C++N/A2772h22.6D97.9B+
C75 Viper 6750114.545C++1.8141.169%C*N/A31.3C++10.6B+9161.6h13.5C++32.8C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret55090.9h
Spawn Beacon91,3381.4h
Nano-Armor Kit295622,11072.3h
Nanite Revive Grenade03,3810.9h
Nanite Healing Grenade01,0340.3h
Medical Applicator271151,12914.2h
NSX Amaterasu101470.9h
Spitfire Auto-Turret105760.6h
Motion Spotter3910,9095.7h
Shield Recharging Field261,2140.6h
Ammunition Package281,0540.8h
Medical Kit6095,66326.5h
Anti-Infantry MANA Turret51010.2h
Snowman Soldier62430.2h
Nano-Repair Grenade04220.1h
Recon Detection Device351,0112.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 3.09s on queries, 2.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.