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Commander Jolly EZRubble[SIMA] EZRubble
TR BR 51

KDR: 2.68

Score: 41.2m

Last Seen: Dec 22nd, 2018 5:19 PM
- OFFLINE - 686.4 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Cobalt - Outfit Leader of CertSimmarna[SIMA] CertSimmarna
NS outfit on Cobalt

Members: 0
Level Progress (to 52): 99%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP TSAR-42 TORQ-9 MKV Suppressed NS-7 PDW NSX Daimyo SMG-46 Armistice P525 Marauder-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,512,459 MLG Score: 1209
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.549%21.582%6384198128,7042.620650.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.072%1.663A++0.146C++-0.891D--HEAD ++ (~6.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.46B+11.90.164C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.025%1.006%286410183,082124721612.47153143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.195%-0.464D-0.553D-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.3-0.32C70.1-0.326C-142.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.018%0.926%886610167,455120736106.17136206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.776%0.015C+-1.093D*0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.501B+7.90.368C**11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.986%1.966%6761110115,138109020694.71376248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.7%0.45B+-0.608D0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.603B+19.20.511B+27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.737%77.258%676510174,4281449223.0559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.712%0.855B*0.664B+1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.40.248C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.743%16.316%6761102119072720.261348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.277A*0.362C**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.635B+3.30.318C*1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CertSimmarna[SIMA] CertSimmarna
NS outfit on Cobalt

Members: 0
41.2m285.4%396 (23.8k)349 (20.9k)2.6776859,64822,2763.1572151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022502026.246%17.142%45005:1723

16% Combat Medic31% Engineer12% Heavy Assault24% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:42 PMNov 11th, 2016 8:45 PMJan 16th, 2019 4:13 AM (4d) (PST)Dec 22nd, 2018 3:11 PM (28d) (PST)Dec 22nd, 2018 1:19 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7311076240.5060.1890.0871.7200.0971209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8606,40637,45430115103620,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1964.7h/81.9d 10,682 10,225 19,168 202.8k 1,326 6,220 11,403 86.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B**
Kills:1,179
Deaths:442
KDR:2.667
Accuracy:27.114% B**
HSR:28.753% C++
T9 CARV
A++
Kills:1,152
Deaths:365
KDR:3.156
Accuracy:27.026% A++
HSR:21.528% C+
MSW-R
B*
Kills:1,151
Deaths:459
KDR:2.508
Accuracy:26.553% B*
HSR:18.853% D
NS-15M2
B**
Kills:873
Deaths:331
KDR:2.637
Accuracy:28.540% B**
HSR:24.971% C+
MG-H1 Watchman
B**
Kills:280
Deaths:124
KDR:2.258
Accuracy:28.740% B**
HSR:23.214% C
T9 CARV-S
A
Kills:245
Deaths:76
KDR:3.224
Accuracy:28.396% A
HSR:20% D
T7 Mini-Chaingun
B**
Kills:231
Deaths:135
KDR:1.711
Accuracy:22.140% B**
HSR:15.152% B+
T32 Bull
A*
Kills:196
Deaths:72
KDR:2.722
Accuracy:33.652% A*
HSR:30.612% B**
T16 Rhino
A++
Kills:192
Deaths:73
KDR:2.630
Accuracy:28.797% A++
HSR:16.146% D-
NS-15M AE
C+
Kills:171
Deaths:170
KDR:1.006
Accuracy:25.107% C+
HSR:10.526% F-
Kills:5,670
Deaths (as Heavy Assault):2,247
Deaths (to Heavy Assaults):5,685
KDR:2.52336
Kill Difference:3,423
Playtime:241.318 hours
Usage:12%
Score:4.699m
Score/min:325
Accuracy (listed only):27.606%
HSR (listed only):20.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,167
Deaths:522
KDR:2.236
Accuracy:32.398% B**
HSR:27.164% C**
LC3 Jaguar
B**
Kills:1,154
Deaths:530
KDR:2.177
Accuracy:27.956% B**
HSR:18.198% C
MG-HBR1 Dragoon
B+
Kills:413
Deaths:109
KDR:3.789
Accuracy:36.615% B+
HSR:33.898% B+
NS-11C
B**
Kills:395
Deaths:249
KDR:1.586
Accuracy:28.701% B**
HSR:20.253% C*
LC2 Lynx
B+
Kills:230
Deaths:257
KDR:0.895
Accuracy:25.787% B+
HSR:16.522% D-
TRS-12 Uppercut
B**
Kills:190
Deaths:123
KDR:1.545
Accuracy:68.743% B**
HSR:16.316% C*
TRAC-5
B**
Kills:187
Deaths:145
KDR:1.290
Accuracy:27.042% B**
HSR:13.369% D--
TRAC-5 S
B**
Kills:160
Deaths:148
KDR:1.081
Accuracy:28.189% B**
HSR:12.500% D
HC1 Cougar
A++
Kills:94
Deaths:48
KDR:1.958
Accuracy:32.771% A++
HSR:12.766% F
T5 AMC
A++
Kills:57
Deaths:38
KDR:1.500
Accuracy:29.537% A
HSR:29.825% A++
Kills:4,047
Deaths (as Engineer):2,169
Deaths (to Engineers):4,845
KDR:1.86584
Kill Difference:1,878
Playtime:617.523 hours
Usage:31%
Score:13.748m
Score/min:371
Accuracy (listed only):33.774%
HSR (listed only):20.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B**
Kills:1,418
Deaths:714
KDR:1.986
Accuracy:30.792% B**
HSR:15.303% D
NS-7 PDW
B**
Kills:1,407
Deaths:641
KDR:2.195
Accuracy:30.247% B**
HSR:15.565% C
SMG-46 Armistice
B*
Kills:1,332
Deaths:805
KDR:1.655
Accuracy:29.889% B*
HSR:11.937% D
NSX Tanto
B**
Kills:1,167
Deaths:522
KDR:2.236
Accuracy:32.398% B**
HSR:27.164% C**
LC3 Jaguar
B**
Kills:1,154
Deaths:530
KDR:2.177
Accuracy:27.956% B**
HSR:18.198% C
PDW-16 Hailstorm
B*
Kills:1,151
Deaths:880
KDR:1.308
Accuracy:28.446% B*
HSR:9.470% D*
MG-S1 Jackal
B*
Kills:471
Deaths:180
KDR:2.617
Accuracy:31.020% B*
HSR:21.019% C++
NS-11C
B**
Kills:395
Deaths:249
KDR:1.586
Accuracy:28.701% B**
HSR:20.253% C*
LC2 Lynx
B+
Kills:230
Deaths:257
KDR:0.895
Accuracy:25.787% B+
HSR:16.522% D-
Shuriken
B+
Kills:226
Deaths:86
KDR:2.628
Accuracy:30.126% B+
HSR:16.372% C
TRS-12 Uppercut
B**
Kills:190
Deaths:123
KDR:1.545
Accuracy:68.743% B**
HSR:16.316% C*
TRAC-5
B**
Kills:187
Deaths:145
KDR:1.290
Accuracy:27.042% B**
HSR:13.369% D--
TRAC-5 S
B**
Kills:160
Deaths:148
KDR:1.081
Accuracy:28.189% B**
HSR:12.500% D
HC1 Cougar
A++
Kills:94
Deaths:48
KDR:1.958
Accuracy:32.771% A++
HSR:12.766% F
T5 AMC
A++
Kills:57
Deaths:38
KDR:1.500
Accuracy:29.537% A
HSR:29.825% A++
Kills:9,639
Deaths (as Light Assault):5,366
Deaths (to Light Assaults):4,421
KDR:1.79631
Kill Difference:4,273
Playtime:313.446 hours
Usage:16%
Score:6.503m
Score/min:346
Accuracy (listed only):32.110%
HSR (listed only):17.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,239
Deaths:411
KDR:5.448
Accuracy:45.332% B**
HSR:69.629% C++
MKV Suppressed
B**
Kills:1,418
Deaths:714
KDR:1.986
Accuracy:30.792% B**
HSR:15.303% D
NS-7 PDW
B**
Kills:1,407
Deaths:641
KDR:2.195
Accuracy:30.247% B**
HSR:15.565% C
NSX Daimyo
B+
Kills:1,387
Deaths:189
KDR:7.339
Accuracy:39.492% C
HSR:95.386% B+
SMG-46 Armistice
B*
Kills:1,332
Deaths:805
KDR:1.655
Accuracy:29.889% B*
HSR:11.937% D
NSX Tomoe
C**
Kills:1,165
Deaths:353
KDR:3.300
Accuracy:30.431% C**
HSR:35.966% C+
NS-44 Commissioner
B**
Kills:1,162
Deaths:872
KDR:1.333
Accuracy:44.548% B**
HSR:24.355% B
NS-30 Vandal
B*
Kills:1,156
Deaths:428
KDR:2.701
Accuracy:38.115% B*
HSR:21.713% D
PDW-16 Hailstorm
B*
Kills:1,151
Deaths:880
KDR:1.308
Accuracy:28.446% B*
HSR:9.470% D*
NS-357 Underboss
B**
Kills:660
Deaths:485
KDR:1.361
Accuracy:44.147% B**
HSR:24.697% B+
MG-S1 Jackal
B*
Kills:471
Deaths:180
KDR:2.617
Accuracy:31.020% B*
HSR:21.019% C++
SR-7
B
Kills:402
Deaths:227
KDR:1.771
Accuracy:43.073% B
HSR:72.139% D
RAMS .50M
A+
Kills:264
Deaths:40
KDR:6.600
Accuracy:48.895% A+
HSR:81.439% B
Shuriken
B+
Kills:226
Deaths:86
KDR:2.628
Accuracy:30.126% B+
HSR:16.372% C
TX2 Emperor
B*
Kills:205
Deaths:153
KDR:1.340
Accuracy:34.275% B*
HSR:22.927% B
NS-61 Emissary
B**
Kills:198
Deaths:92
KDR:2.152
Accuracy:34.439% B**
HSR:17.677% C*
SOAS-20
B*
Kills:180
Deaths:60
KDR:3
Accuracy:32.070% B*
HSR:15.556% D
T4 AMP
B++
Kills:173
Deaths:157
KDR:1.102
Accuracy:31.113% B+
HSR:23.699% B++
KSR-35
B+
Kills:159
Deaths:112
KDR:1.420
Accuracy:38.049% B+
HSR:21.384% D--
TRAP-M1
C+
Kills:136
Deaths:45
KDR:3.022
Accuracy:29.461% C+
HSR:25% C+
TX1 Repeater
B+
Kills:132
Deaths:93
KDR:1.419
Accuracy:27.106% B+
HSR:19.697% C+
NS-AM7 Archer
C*
Kills:131
Deaths:199
KDR:0.658
Accuracy:58.476% C+
HSR:19.084% C*
Kills:15,754
Deaths (as Infiltrator):7,222
Deaths (to Infiltrators):3,727
KDR:2.18139
Kill Difference:8,532
Playtime:472.799 hours
Usage:24%
Score:10.301m
Score/min:363
Accuracy (listed only):36.343%
HSR (listed only):30.910%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:1,639
Deaths:857
KDR:1.912
Accuracy:30.491% A
HSR:22.270% C+
MKV Suppressed
B**
Kills:1,418
Deaths:714
KDR:1.986
Accuracy:30.792% B**
HSR:15.303% D
NS-7 PDW
B**
Kills:1,407
Deaths:641
KDR:2.195
Accuracy:30.247% B**
HSR:15.565% C
SMG-46 Armistice
B*
Kills:1,332
Deaths:805
KDR:1.655
Accuracy:29.889% B*
HSR:11.937% D
NS-11A
B+
Kills:1,232
Deaths:624
KDR:1.974
Accuracy:27.173% B+
HSR:19.481% C
NSX Yumi
B*
Kills:1,175
Deaths:577
KDR:2.036
Accuracy:28.902% B+
HSR:34.043% B*
Cycler TRV
B**
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:28.399% B**
HSR:18.847% C+
T1 Cycler
B**
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:26.814% B**
HSR:20.207% C+
PDW-16 Hailstorm
B*
Kills:1,151
Deaths:880
KDR:1.308
Accuracy:28.446% B*
HSR:9.470% D*
SABR-13
B++
Kills:1,138
Deaths:449
KDR:2.535
Accuracy:29.428% B++
HSR:24.780% C+
TAR
A*
Kills:738
Deaths:363
KDR:2.033
Accuracy:33.001% A*
HSR:24.255% B+
MG-S1 Jackal
B*
Kills:471
Deaths:180
KDR:2.617
Accuracy:31.020% B*
HSR:21.019% C++
Shuriken
B+
Kills:226
Deaths:86
KDR:2.628
Accuracy:30.126% B+
HSR:16.372% C
TRS-12 Uppercut
B**
Kills:190
Deaths:123
KDR:1.545
Accuracy:68.743% B**
HSR:16.316% C*
Kills:14,437
Deaths (as Combat Medic):7,427
Deaths (to Combat Medics):1,935
KDR:1.94385
Kill Difference:7,010
Playtime:305.114 hours
Usage:16%
Score:5.623m
Score/min:307
Accuracy (listed only):32.391%
HSR (listed only):19.276%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:1,122
V. Kills:194 N/A
Deaths:83
KDR:13.518
Accuracy:49.600% C*
KPH:72.700 C+
VKPH:12.600 C+
M18 Needler
B++
Kills:898
V. Kills:997 90%
Deaths:439
KDR:2.046
Accuracy:31.611% C+
KPH:12.400 C+
VKPH:13.800 B++
Hornet Missiles
A
Kills:822
V. Kills:442 186%
Deaths:68
KDR:12.088
Accuracy:71.941% A
KPH:85.100 B+
VKPH:45.800 B+
M18 Rotary
B**
Kills:599
V. Kills:662 90%
Deaths:205
KDR:2.922
Accuracy:32.293% C++
KPH:15.200 C++
VKPH:16.800 B**
M14 Banshee
A+
Kills:463
V. Kills:49 N/A
Deaths:48
KDR:9.646
Accuracy:35.728% B**
KPH:64.700 B++
VKPH:6.800 A+
Coyote Missiles
D
Kills:89
V. Kills:79 111%
Deaths:29
KDR:3.069
Accuracy:57.381% B+
KPH:15.200 D--
VKPH:13.500 D
Kills:3,993 (1,960 + 0)
Deaths:872
KDR:4.579
VKDR:2.779
Vehicle Kills:2,423
Kill Difference:3,121
Playtime:149.598 hours
Usage:8%
Score:2.838m
Score/min:316
Piloting Accuracy:35.728%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:669
V. Kills:592 113%
Deaths:104
KDR:6.433
Accuracy:33.467% D
KPH:28.700 C
VKPH:25.400 C*
L105 Zephyr
C
Kills:489
V. Kills:71 N/A
Deaths:109
KDR:4.486
Accuracy:39.471% C
KPH:31.900 D
VKPH:4.600 D
CAS30 Tank Buster
C*
Kills:243
V. Kills:243 100%
Deaths:127
KDR:1.913
Accuracy:42.252% C
KPH:8.200 C+
VKPH:8.200 C*
AP30 Shredder
C+
Kills:79
V. Kills:83 94%
Deaths:15
KDR:5.267
Accuracy:30.413% C+
KPH:16.900 D
VKPH:17.700 C+
Kills:1,480 (243 + 1,237)
Deaths:355
KDR:4.169
VKDR:2.786
Vehicle Kills:989
Kill Difference:1,125
Playtime:72.801 hours
Usage:4%
Score:1.171m
Score/min:268
Piloting Accuracy:42.252%
Gunner Accuracy:30.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,171
V. Kills:218 N/A
Deaths:51
KDR:22.961
Accuracy:48.842% C++
KPH:70.300 B++
VKPH:13.100 A
L100 Python AP
B*
Kills:474
V. Kills:320 148%
Deaths:84
KDR:5.643
Accuracy:57.688% C*
KPH:32.500 C**
VKPH:22 B*
Skyguard
B++
Kills:165
V. Kills:122 134%
Deaths:30
KDR:5.500
Accuracy:35.516% B**
KPH:16.200 B+
VKPH:11.900 B++
Kills:1,810 (1,810 + 0)
Deaths:165
KDR:10.970
VKDR:4
Vehicle Kills:660
Kill Difference:1,645
Playtime:41.452 hours
Usage:2%
Score:0.772m
Score/min:310
Driving Accuracy:35.516%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:3,825
V. Kills:2,022 189%
Deaths:304
KDR:12.582
Accuracy:40.882% C--
KPH:41.600 B**
VKPH:22 B*
P2-120 HESH
B+
Kills:1,062
V. Kills:435 244%
Deaths:101
KDR:10.515
Accuracy:46.201% B+
KPH:27.100 D--
VKPH:11.100 B+
E540 Halberd
A++
Kills:768
V. Kills:310 247%
Deaths:55
KDR:13.964
Accuracy:50.978% A
KPH:42.200 A++
VKPH:17 B**
P2-120 HEAT
A+
Kills:758
V. Kills:481 157%
Deaths:82
KDR:9.244
Accuracy:43.514% C*
KPH:25.400 C+
VKPH:16.100 A+
P525 Marauder
A+
Kills:545
V. Kills:31 N/A
Deaths:21
KDR:25.952
Accuracy:30.642% A+
KPH:84.100 B++
VKPH:4.800 B+
MR11 Gatekeeper
B++
Kills:206
V. Kills:172 119%
Deaths:20
KDR:10.300
Accuracy:45.909% B*
KPH:24.900 B+
VKPH:20.800 B++
G40-F Ranger
C**
Kills:77
V. Kills:63 120%
Deaths:17
KDR:4.529
Accuracy:36.219% B++
KPH:34.200 C+
VKPH:28 C**
Kills:7,241 (5,645 + 1,596)
Deaths:600
KDR:12.068
VKDR:5.857
Vehicle Kills:3,514
Kill Difference:6,641
Playtime:196.288 hours
Usage:10%
Score:3.526m
Score/min:299
Driving Accuracy:43.514%
Gunner Accuracy:36.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:1,253
V. Kills:88 N/A
Deaths:64
KDR:19.578
Accuracy:33.906% C+
KPH:104.500 C++
VKPH:7.300 C++
G20 Vulcan-H
B+
Kills:924
V. Kills:476 194%
Deaths:114
KDR:8.105
Accuracy:46.264% C+
KPH:50.300 B+
VKPH:25.900 C+
E540 Halberd-H
C-
Kills:173
V. Kills:105 163%
Deaths:32
KDR:5.406
Accuracy:59.410% C*
KPH:30.500 D
VKPH:18.500 C-
MR11 Gatekeeper-H
C
Kills:159
V. Kills:179 88%
Deaths:31
KDR:5.129
Accuracy:52.991% C+
KPH:22.500 D
VKPH:25.300 C
M12 Kobalt-H
B
Kills:61
V. Kills:1 N/A
Deaths:3
KDR:20.333
Accuracy:23.283% B
KPH:85.300 C--
VKPH:1.400 D*
Kills:2,570 (0 + 2,570)
Deaths:244
KDR:10.533
VKDR:3.480
Vehicle Kills:849
Kill Difference:2,326
Playtime:43.806 hours
Usage:2%
Score:1.257m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:23.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:100
V. Kills:47 208%
Deaths:21
KDR:4.762
Accuracy:48.061% A+
KPH:39.400 C
VKPH:18.500 A++
M12 Kobalt
B**
Kills:89
V. Kills:3 N/A
Deaths:4
KDR:22.250
Accuracy:22.681% B**
KPH:53.700 C
VKPH:1.800 D
M40 Fury
C++
Kills:78
V. Kills:17 433%
Deaths:10
KDR:7.800
Accuracy:42.317% B++
KPH:53 C+
VKPH:11.600 C++
Kills:267 (0 + 267)
Deaths:35
KDR:7.629
VKDR:1.914
Vehicle Kills:67
Kill Difference:232
Playtime:5.666 hours
Usage:0%
Score:0.159m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:42.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:351
V. Kills:110 316%
Deaths:259
KDR:1.355
Accuracy:52.752% B
KPH:21.100 C+
VKPH:6.600 C++
S12 Renegade
C**
Kills:211
V. Kills:18 N/A
Deaths:90
KDR:2.344
Accuracy:43.654% C++
KPH:27.200 D
VKPH:2.300 C**
M12 Kobalt-F
C*
Kills:135
V. Kills:4 N/A
Deaths:54
KDR:2.500
Accuracy:23.208% C++
KPH:36.500 C*
VKPH:1.100 C
Kills:697 (697 + 0)
Deaths:403
KDR:1.730
VKDR:0.328
Vehicle Kills:132
Kill Difference:294
Playtime:28.083 hours
Usage:1%
Score:0.361m
Score/min:214
Driving Accuracy:23.208%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:78
V. Kills:9 N/A
Deaths:1
KDR:78
Accuracy:33.105% C+
KPH:81.500 B
VKPH:9.400 B*
Kills:78 (0 + 78)
Deaths:1
KDR:78
VKDR:9
Vehicle Kills:9
Kill Difference:77
Playtime:0.958 hours
Usage:0%
Score:0.014m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:33.105%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,8473,82530412.582B**9.9040.882%C--N/A41.6B**22B*37792h5.2B**12.7B++
TSAR-42 2,2552,2394115.448B+2.7745.332%B**69.629%C++38.9C++N/A15957.5h2.1B+4.7B++
TORQ-9 1,6591,6398571.912B+0.7730.491%A22.27%C+35.5C++N/A13846.2h14.8C++48.6B++
MKV Suppressed 1,4331,4187141.986B**0.6930.792%B**15.303%D28.7C+N/A17449.4h12.9B41.8B+
NS-7 PDW 1,4161,4076412.195A+0.4830.247%B**15.565%C41.3B*N/A16434.1h12.1B++39.9B++
NSX Daimyo 1,3901,3871897.339A4.6639.492%C95.386%B+42.3CN/A12332.8h2B*5.2B+
SMG-46 Armistice 1,3401,3328051.655B+1.0229.889%B*11.937%D29C+N/A16446h13.3B+44.4B+
P525 Marauder-H 1,3411,2536419.578B+16.9033.906%C+1.117%C*104.4C++7.3C++38612h6.1B18B
NS-11A 1,2451,2326241.974B+0.7027.173%B+19.481%C31.3C+N/A14039.3h12.6B+46.4B+
NSX Naginata 1,1991,1794422.667A0.0127.114%B**28.753%C++54.1B+N/A12921.8h10.6B+38.9B+
NSX Yumi 1,1931,1755772.036B+0.6428.902%B+34.043%B*36.3C++N/A7532.4h13.7C47.5C++
L100 Python HESH 1,3891,1715122.961B**20.2848.842%C++1.025%C--70.1B++13.1A23416.7h3B+6.1B+
NSX Tanto 1,1781,1675222.236B**0.4432.398%B**27.164%C**39BN/A8629.9h14.4C++44.6C**
NSX Tomoe 1,1741,1653533.3A0.6230.431%C**35.966%C+38.7C+N/A11630.1h14.2C++46.6C**
Cycler TRV 1,1781,1626481.793B+0.8828.399%B**18.847%C+33.5C*N/A8334.7h13C*45.7B++
NS-44 Commissioner 1,1721,1628721.333B+1.3444.548%B**24.355%B27.9C+N/A9241.7h3.3B++7.5B++
T1 Cycler 1,1771,1584802.413A0.2626.814%B**20.207%C+33.9B++N/A11034.2h13B+48.6B++
NS-30 Vandal 1,1701,1564282.701B+0.0238.115%B*21.713%D41.6C++N/A17627.8h5.3B+13.9B+
LC3 Jaguar 1,1651,1545302.177B+0.5027.956%B**18.198%C30.4C++N/A12538h13C++46.5B+
T9 CARV 1,1781,1523653.156A0.4827.026%A++21.528%C+41.9B*N/A17627.5h12B++44.4B*
MSW-R 1,1711,1514592.508C**0.1726.553%B*18.853%D29.9CN/A12338.5h12.8C+48.3B+
PDW-16 Hailstorm 1,1561,1518801.308B1.3728.446%B*9.47%D*25.5C+N/A12145.2h13.4B+46.9B+
SABR-13 1,1461,1384492.535B+0.1429.428%B++24.78%C+39.8BN/A9828.6h10.7B+36.3B++
Hellfire Rocket Pods 1,3161,1228313.518B++10.8449.6%C*N/A72.9C+12.6C+54015.4h16.2B++32.7B+
P2-120 HESH 1,4971,06210110.515C+7.8446.201%B+N/A27.1D--11.1B+16839.2h8.2F-17.8D-
G20 Vulcan-H 1,4009241148.105A5.4346.264%C+4.113%B*50.2B+25.9C+60618.4h70.6B**152.6B*
M18 Needler 1,8958984392.046C++0.6331.611%C+N/A12.4C+13.8B++25472.2h136.6C**432.1B
NS-15M2 9028733312.637B+0.0428.54%B**24.971%C+55.3B+1.8M+24115.8h11.5B+40.4B+
Hornet Missiles 1,2648226812.088B*9.4171.941%A1.338%C84.7B+45.6B+6549.7h6.9B*9.6B**
E540 Halberd 1,0787685513.964A11.2950.978%A1.693%D-42.2A++17B**34018.2h5B++9.7B**
P2-120 HEAT 1,239758829.244B+6.5743.514%C*2.375%C-25.4C+16.1A+22529.9h9C-20.6C+
M12 Kobalt 7827481939.368B+36.6926.547%B*15.508%C--66.8D3D17211.2h21.7C-81.9C*
TAR 7537383632.033B+0.6433.001%A*24.255%B+42.7B+N/A13417.3h12.5B37.8B*
C-4 9767123562B+0.6822.582%C--N/A83.8C++31.1C++8288.5h1.2B+5.3B+
C150 Dalton 1,2616691046.433C+3.7633.467%DN/A28.7C25.4C*45023.3h3.9B+11.6C*
NS-357 Underboss 6646604851.361B+1.3244.147%B**24.697%B+33.3C+N/A11119.8h4C**9B++
M18 Rotary 1,2615992052.922B+0.2432.293%C++1.836%C15.2C++16.8B**25739.3h106.6B+330.1B+
P525 Marauder 5765452125.952B23.2730.642%A+2.202%B83.8B+4.8B+2056.5h6.1C*19.9B*
L105 Zephyr 5604891094.486C--1.8139.471%CN/A32D4.6D18215.3h6.4C+16.2C+
L100 Python AP 794474845.643B2.9757.688%C*N/A32.5C**21.9B++42114.6h5.9B+10.3B+
MG-S1 Jackal 4804711802.617A0.0631.02%B*21.019%C++47.1B+N/A13210h11.9C++38.5B+
M14 Banshee 512463489.646B+6.9735.728%B**N/A64.3B++6.8A+2897.2h24.6C++68.7B
NS Decimator 6814482321.931B**0.7562.007%C*N/A39.3B20.4B+33111.4h4.6C*7.4B
Claymore 4404403811.579B++8.9036.357%B+N/A176B+N/A8822.5h1.1B*3B++
MG-HBR1 Dragoon 4264131093.789A++1.1136.615%B+33.898%B+66.6A*2.1M++1656.2h5.9B+16B++
SR-7 4044022271.771C--0.9143.073%B72.139%D21.5DN/A8318.7h2.6C-6.1C+
NS-11C 4103952491.586B++1.0928.701%B**20.253%C*13.5DN/A7129.2h16.2C+56.5B
M40 Fury-F 4613512591.355C+1.3252.752%BN/A21.1C+6.6C++23916.6h11C++20.9C**
Tank Mine 536334933.591B+0.9135.988%C*N/A111.3C*67.3C++14463h2.1C5.8B
NS Annihilator 6323082831.088A1.5982.559%B+N/A9.8C+10.4B+30031.3h9.6B*11.7B*
MG-H1 Watchman 2822801242.258B+0.4228.74%B**23.214%C46.7C**N/A1626h14.2B49.6B+
RAMS .50M 265264406.6B**3.9248.895%A+81.439%B44.7B**N/A4535.9h1.9B++3.9B*
T9 CARV-S 247245763.224B**0.5528.396%A20%D40.2C+N/A1146.1h12.3C++43.2B+
CAS30 Tank Buster 4862431271.913B0.7642.252%CN/A8.2C+8.2C*17829.5h39.3B*92.9B+
Frag Grenade 2442401240N/A237.3248.7%B+N/A600B+10B23870.4h3.1B++6.4B++
Spear Anti-Vehicle Phalanx Turret 384233259.32B+6.6453.281%B**2.575%D-44.8B+29B*5855.2h8.4C++15.8B+
T7 Mini-Chaingun 2372311351.711B*0.9722.14%B**15.152%B+30C+N/A2317.7h14.5C**65.7B+
LC2 Lynx 2332302570.895C+1.7825.787%B+16.522%D-13.1DN/A9117.5h20.1D--78.1C+
Shuriken 232226862.628B**0.0530.126%B+16.372%C35.9C1A976.3h13C++43.1B
S12 Renegade 229211902.344C+0.3343.654%C++3.791%C27.1D2.3C**1497.8h4.5D--10.2C
MR11 Gatekeeper 3782062010.3A++7.6245.909%B*N/A24.8B+20.7B++2928.3h43.7B+95.1B*
TX2 Emperor 2062051531.34B+1.3434.275%B*22.927%B23.8CN/A1288.6h8.8C**25.7C++
NS-61 Emissary 199198922.152A*0.5334.439%B**17.677%C*20.2CN/A619.8h11.5B+33.3B++
T32 Bull 200196722.722B**0.0433.652%A*30.612%B**49B+1A1904h11.3B+33.6B*
T16 Rhino 195192732.63A+0.0528.797%A++16.146%D-45.7B++N/A2274.2h12.7B44.2B++
TRS-12 Uppercut 1921901231.545C**1.1368.743%B**16.316%C*38.8C+N/A1264.9h3.3D-4.8C++
TRAC-5 1901871451.29B++1.3927.042%B**13.369%D--15C+N/A19012.5h16.1C+59.6B+
SOAS-20 181180603A0.3232.07%B*15.556%D40C**N/A1794.5h11.4C**35.6B+
T4 AMP 1751731571.102C*1.5831.113%B+23.699%B++24.7CN/A1857h13.9C**44.6B+
E540 Halberd-H 278173325.406C2.7359.41%C*N/A30.4D18.4C-4365.7h6.5C+11C++
NS-15M AE 1761711701.006C-1.6725.107%C+10.526%F-20.9D--N/A1528.2h17.9F-71.4D
Skyguard 287165305.5A+2.8235.516%B**2.424%C*16.2B+12B++27610.2h104.5B+294.2B*
TRAC-5 S 1621601481.081C*1.6028.189%B**12.5%D17.2C+N/A1169.3h14.8C52.5C**
MR11 Gatekeeper-H 338159315.129C*2.4552.991%C+N/A22.4D25.2C3577.1h62.6C+118.1C++
KSR-35 1611591121.42C1.2638.049%B+21.384%D--31.8C-N/A1605h5C13C++
TRAP-M1 136136453.022A0.3429.461%C+25%C+30.2CN/A884.5h10.3C34.9C+
M12 Kobalt-F 139135542.5B0.1823.208%C++11.852%B36.5C*1.1C2393.7h11.4B+49.2B++
TX1 Repeater 134132931.419B*1.2627.106%B+19.697%C+30.7C*N/A1814.3h11.3B+41.6B+
NS-AM7 Archer 1871311990.658B+2.0258.476%C+19.084%C*4D1.7D3332.8h17.7C**30.4B
MANA Anti-Vehicle Turret 208119542.204B+0.4764.463%B**8.403%A++36.1C*27C+6883.3h8.5B13.2B++
Aspis Anti-Aircraft Phalanx Turret 220107147.643A+4.9736.094%A++2.804%B+21.4A*22.6A**5195h109.8B**304.2B**
Auraxium Slasher 1021027,4900.014C2.6625.732%C7.843%C+0.2C--N/A1513.2h2.1C**8C*
M40 Fury 147100214.762C2.0848.061%A+N/A40C+18.8A*6172.5h22.6D*46.9C+
HC1 Cougar 9894481.958B*0.7232.771%A++12.766%F22.4C1A+1694.2h13.8C42.2B+
M12 Kobalt 9289422.25B+19.5722.681%B**10.112%F-52.4C1.8D1811.7h18.4C++81.3B+
Coyote Missiles 16889293.069C+0.3957.381%B+N/A15.3D--13.6D3635.8h43.3C+75.5C*
M60-A Bulldog 11588175.176C+2.5033.598%C1.136%C26.7C-8.2B++1693.3h6.7C--20C
Sticky Grenade 8986186N/A83.3248.755%CN/A860C+30A++29710.1h2.7C-5.6C
AP30 Shredder 16279155.267C+2.5930.413%C+2.532%C**16.8D17.7C+2084.7h110.3C362.8C
M40 Fury 9578107.8C+5.1242.317%B++N/A52C+11.3C++5291.5h16.3C-38.6C++
CAS 14-E 8778178A*75.3233.105%C+N/A78C*9B++2451h26B+78.6B+
G40-F Ranger 14077174.529C+1.8536.219%B++N/A33.5C+27.4C*3672.3h83C++229.1B+
Hunter QCX 78771080.713C+1.9651.248%B+35.065%B+9.5CN/A358.1h4B7.8B+
ASP-30 Grounder 166751550.484C2.1969.29%B**N/A5.2D--6.3C-17514.4h13.3F-19.1D*
M2 Mutilator 7373461.587C+1.0920.771%A+4.11%T-36.5B**N/A2672h16.5B+79.3B++
NS-R3 Swarm 17273521.404A**1.2762.77%C+N/A5.4C--7.3C*8513.5h33.9C54C
The Slasher 7070730.959U1.7265.909%A*N/A14A++N/A335h1.7B++2.5B+
M12 Kobalt-H 6261320.333C++17.6623.283%B14.754%C87.1C-1.4D*2750.7h13.6B+58.2B+
Hexedge 91606,7870.009D2.6722.434%D5%C-0.1C-N/A1483.6h4.1F-18.4D-
MRC3 Mercy 5959461.283C1.3923.118%A+20.339%C+29.5C++N/A2712h22.6D97.9B+
T5 AMC 5857381.5B+1.1829.537%A29.825%A++40.7AN/A4371.4h12.2B++41.3B*
T2 Striker 10057301.9M**0.7841.438%D*N/A15.4C**11.6C+2743.7h34B++82C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3810,6645.6h
Nano-Armor Kit286563,90467.4h
Snowman Soldier62430.2h
Anti-Vehicle MANA Turret55090.9h
Spawn Beacon91,2761.3h
Nanite Revive Grenade03,2930.9h
Medical Applicator261143,56013.8h
Nanite Healing Grenade01,0340.3h
NSX Amaterasu101470.9h
Spitfire Auto-Turret103710.4h
Anti-Infantry MANA Turret51010.2h
Ammunition Package259620.8h
Medical Kit5275,13622.3h
Nano-Repair Grenade03330.1h
Shield Recharging Field261,2140.6h
Recon Detection Device351,0112.2h

Check the help document for the dictionary if you want to learn more about words used here.


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