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Castellan EZRulle[S1MA] EZRulle
VS BR 63

KDR: 2.97

Score: 4.3m

Last Seen: Nov 15th, 2018 6:42 PM
- OFFLINE - 55.2 hour(s)

Battle Rank 63 - Vanu Sovereignty on Cobalt
Level Progress (to 64): 21%
Level 100 Progress: 23% 612h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Terminus VX-9 NS-11A Ghost Pulsar LSW Equinox VE2 Burst Saron Laser Cannon NS-30 Vandal Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,758,455 MLG Score: 2205
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.552%25.496%8041512175,1423.4673-0.493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.243%2.004A*0.676B+-0.967D--HEAD ++ (~9.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.529B+110.228C++23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.526%1.875%716312298001383925.7554204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.02%-0.184C0.279C*0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-0.075C+62-0.165C112.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.62%2.381%1541123184891750.9438248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.541B+-0.089C+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+6.30.494B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.838%1.351%43621230222871872.55172118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.229%1.166B**-0.766D--1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.651B+20.50.49B+21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.29%71.287%4361123170715944.44654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.405A0.275C*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+20.367C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m252.1%396 (23.8k)339 (20.3k)2.974167,9412,6703.3595563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123275829.026%23.448%68104:462

31% Combat Medic18% Engineer11% Heavy Assault17% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 7:55 PMMay 24th, 2018 5:47 PMNov 20th, 2018 5:36 PM (496d) (PST)Nov 15th, 2018 3:49 PM (501d) (PST)Nov 15th, 2018 2:42 PM (501d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6951365590.6240.2100.1461.7660.0772205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,7118,13133,58037139106520,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
212.2h/8.8d 1,029 1,862 2,307 22.5k 136 746 977 8.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B++
Kills:633
Deaths:175
KDR:3.617
Accuracy:28.707% B++
HSR:22.275% C
NS-15M2
B*
Kills:186
Deaths:60
KDR:3.100
Accuracy:29.510% B*
HSR:20.968% D
Orion VS54
C**
Kills:179
Deaths:56
KDR:3.196
Accuracy:23.567% C**
HSR:14.525% D**
Kills:998
Deaths (as Heavy Assault):291
Deaths (to Heavy Assaults):690
KDR:3.42955
Kill Difference:707
Playtime:23.882 hours
Usage:11%
Score:0.422m
Score/min:295
Accuracy (listed only):27.261%
HSR (listed only):19.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:161
Deaths:79
KDR:2.038
Accuracy:29.493% B++
HSR:19.255% C
Solstice VE3
A
Kills:133
Deaths:54
KDR:2.463
Accuracy:31.004% A
HSR:13.534% D*
NS-11C
B**
Kills:108
Deaths:83
KDR:1.301
Accuracy:30.029% B**
HSR:16.667% C--
Kills:402
Deaths (as Light Assault):216
Deaths (to Light Assaults):614
KDR:1.86111
Kill Difference:186
Playtime:47.135 hours
Usage:22%
Score:1.003m
Score/min:355
Accuracy (listed only):30.175%
HSR (listed only):16.485%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:161
Deaths:79
KDR:2.038
Accuracy:29.493% B++
HSR:19.255% C
Solstice VE3
A
Kills:133
Deaths:54
KDR:2.463
Accuracy:31.004% A
HSR:13.534% D*
NS-11C
B**
Kills:108
Deaths:83
KDR:1.301
Accuracy:30.029% B**
HSR:16.667% C--
Kills:402
Deaths (as Engineer):216
Deaths (to Engineers):446
KDR:1.86111
Kill Difference:186
Playtime:38.688 hours
Usage:18%
Score:0.896m
Score/min:386
Accuracy (listed only):30.175%
HSR (listed only):16.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:707
Deaths:130
KDR:5.438
Accuracy:44.290% B+
HSR:71.287% C++
NS-30 Vandal
B**
Kills:308
Deaths:93
KDR:3.312
Accuracy:40.186% B**
HSR:28.247% C++
NS-44 Commissioner
A
Kills:168
Deaths:84
KDR:2
Accuracy:48.808% A
HSR:25.595% B
NS-357 Underboss
B++
Kills:109
Deaths:90
KDR:1.211
Accuracy:42.531% B+
HSR:29.358% B++
Beamer VS3
C+
Kills:63
Deaths:24
KDR:2.625
Accuracy:27.153% C+
HSR:22.222% C+
Kills:1,355
Deaths (as Infiltrator):421
Deaths (to Infiltrators):427
KDR:3.21853
Kill Difference:934
Playtime:36.388 hours
Usage:17%
Score:0.530m
Score/min:243
Accuracy (listed only):40.594%
HSR (listed only):35.342%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,178
Deaths:454
KDR:2.595
Accuracy:33.520% A+
HSR:29.117% C++
NS-11A
A++
Kills:1,178
Deaths:397
KDR:2.967
Accuracy:33.414% A++
HSR:26.571% B+
Equinox VE2 Burst
B+
Kills:337
Deaths:132
KDR:2.553
Accuracy:31.323% B+
HSR:29.377% C+
H-V45
A
Kills:236
Deaths:85
KDR:2.776
Accuracy:31.784% A
HSR:26.271% B+
Pulsar VS1
B*
Kills:165
Deaths:84
KDR:1.964
Accuracy:29.206% B*
HSR:27.273% B*
Kills:3,094
Deaths (as Combat Medic):1,152
Deaths (to Combat Medics):293
KDR:2.68576
Kill Difference:1,942
Playtime:64.843 hours
Usage:31%
Score:1.460m
Score/min:375
Accuracy (listed only):31.849%
HSR (listed only):27.722%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:310
V. Kills:302 102%
Deaths:126
KDR:2.460
Accuracy:33.858% B
KPH:13.300 C+
VKPH:12.900 B
Dual Photon Pods
C++
Kills:248
V. Kills:73 335%
Deaths:16
KDR:15.500
Accuracy:62.791% B**
KPH:71.100 C
VKPH:20.900 C++
Light PPA
C+
Kills:242
V. Kills:17 N/A
Deaths:46
KDR:5.261
Accuracy:36.320% D-
KPH:51.100 C+
VKPH:3.600 C+
Kills:800 (552 + 0)
Deaths:188
KDR:4.255
VKDR:2.085
Vehicle Kills:392
Kill Difference:612
Playtime:31.594 hours
Usage:15%
Score:0.449m
Score/min:237
Piloting Accuracy:36.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:116
V. Kills:25 446%
Deaths:3
KDR:38.667
Accuracy:53.345% B
KPH:77.400 B*
VKPH:16.700 A*
L100 Python AP
B*
Kills:81
V. Kills:47 169%
Deaths:9
KDR:9
Accuracy:45.302% D*
KPH:42.700 B+
VKPH:24.800 B*
Kills:197 (197 + 0)
Deaths:12
KDR:16.417
VKDR:6
Vehicle Kills:72
Kill Difference:185
Playtime:3.396 hours
Usage:2%
Score:0.068m
Score/min:335
Driving Accuracy:45.302%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:166
V. Kills:112 147%
Deaths:28
KDR:5.929
Accuracy:48.979% B+
KPH:20.500 C--
VKPH:13.800 C
Proton II PPA
B**
Kills:95
V. Kills:9 N/A
Deaths:3
KDR:31.667
Accuracy:30.149% B*
KPH:64.800 C++
VKPH:6.100 B**
Supernova FPC
C-
Kills:84
V. Kills:90 92%
Deaths:28
KDR:3
Accuracy:46.620% D-
KPH:13 D*
VKPH:13.900 C-
E540 Halberd
A++
Kills:56
V. Kills:23 233%
Deaths:3
KDR:18.667
Accuracy:45.503% C-
KPH:53.800 A++
VKPH:22.100 B*
Kills:401 (84 + 317)
Deaths:62
KDR:6.468
VKDR:3.774
Vehicle Kills:234
Kill Difference:339
Playtime:17.079 hours
Usage:8%
Score:0.355m
Score/min:346
Driving Accuracy:46.620%
Gunner Accuracy:45.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 1,1991,1784542.595B0.3833.52%A+29.117%C++61.7B+1.1B*19419.1h11.8C++35.1B++
NS-11A 1,1901,1783972.967A0.0133.414%A++26.571%B+66.6AN/A19117.7h11.4B++34.3B*
Ghost 7117071305.438B++2.4644.29%B+71.287%C++37CN/A9219.1h2B4.6B+
Pulsar LSW 6386331753.617A0.6428.707%B++22.275%C59.7C*N/A15710.6h11B38.2B+
Equinox VE2 Burst 3413371322.553C*0.4231.323%B+29.377%C+52.7C+N/A1406.4h13.6C--43.4C++
Saron Laser Cannon 6123101262.46C++0.5133.858%B1.613%C13.2C+12.9B20823.4h133.5C+394.3C*
NS-30 Vandal 312308933.312B+0.3440.186%B**28.247%C++37.6CN/A868.2h4.9B+12.2B++
Dual Photon Pods 3212481615.5B*12.5362.791%B**2.016%B**70.9C20.9C++4323.5h18.2B+29B+
Light PPA 259242465.261C+2.2936.32%D-2.066%A+51.5C+3.6C+2334.7h15.3C42.2C
H-V45 245236852.776B+0.2031.784%A26.271%B+44.5C**1.7M1345.3h12.1C**38.2B++
NS-15M2 187186603.1B+0.1329.51%B*20.968%D53.1C++N/A1243.5h10.4B++35.2B++
Orion VS54 180179563.196B++0.2223.567%C**14.525%D**37.3C+N/A1354.8h13.7C58C+
NS-44 Commissioner 170168842B*0.9748.808%A25.595%B60B++N/A1712.8h3B*6.2B*
Saron HRB 278166285.929C+2.9548.979%B+1.205%C20.5C--13.8C2678.1h26.4D54C
Pulsar VS1 168165841.964B*1.0129.206%B*27.273%B*33.7C*N/A954.9h12.8B+43.8B++
VX6-7 163161792.038B+0.9429.493%B++19.255%C26C-N/A1076.2h12.9C+43.8C**
Solstice VE3 133133542.463A*0.5131.004%A13.534%D*45.9B**N/A2292.9h12.3B+39.7C**
L100 Python HESH 141116338.667A++35.6953.345%BN/A77.3B*16.7A*2831.5h2.7B+5B++
NS-357 Underboss 110109901.211C++1.7642.531%B+29.358%B++49.5C++N/A1492.2h3.4B++8B++
NS-11C 114108831.301C*1.6730.029%B**16.667%C--8.4D-N/A3712.9h18.3D-61.1C++
Proton II PPA 10495331.667B*28.6930.149%B*N/A63.3C+6B**1691.5h11.5D38.2C++
Supernova FPC 17484283C--0.0346.62%D-2.381%C+12.9D*13.8C-4926.5h6.3D13.6D--
L100 Python AP 1288199B6.0345.302%D*N/A42.6B+24.7B*3751.9h4.3B*9.6C**
Beamer VS3 6463242.625A*0.3527.153%C+22.222%C+31.5C+N/A982h5.9B**21.7B++
E540 Halberd 7956318.667B+15.6945.503%C-1.786%C56A*23B**3091h3.1A*6.8A+
NS Decimator 8952182.889A++0.0956.306%D3.846%A+32.5C23.1B++3921.6h4.8C+8.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0880.1h
Nanite Revive Grenade03250.1h
Motion Spotter41,1060.5h
Shield Recharging Field63090.2h
Nano-Armor Kit1328,0253.5h
Medical Kit1199007.4h
Medical Applicator4732,5222.2h

Check the help document for the dictionary if you want to learn more about words used here.


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