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Venator Ea5sY[d0Ob] Ea5sY
VS BR 34

KDR: 1.32

Score: 38.8m

Last Seen: Jun 7th, 2019 9:16 PM
- OFFLINE - 22.4 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Miller
Level Progress (to 35): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Eclipse VE3A Pulsar C Orion VS54 Serpent VE92 C-4 Proximity Mine Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 876TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.302%22.996%55927118724,6611.063520.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.569%0.613B+0.326C**-0.504DHEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.35C**11.80.176C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.368%3.03%289512094,093160320152.55175203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.199%-0.525D1.33A-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213-0.32C68.9-0.301C144

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.195%2.537%244812065,677278830812.0355184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.174%-0.659D-0.015C+0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.1-1.335D**30.8-1.462F59.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.777%2.464%151912052,313217910171.06101227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%0.424B-0.49D0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.555B+21.70.456B+31.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.509%69.255%151512094,4172682241.6469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.215%0.68B+0.141C++0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.287C*2.80.124C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.032%20.882%151312112,7681526351.81389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.371%0.871B*1.232B**0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+30.38C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.8m229.7%216 (13k)204 (12.2k)1.3206265,97349,9561.5968834 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214177621.075%16.667%35103:4826

6% Combat Medic51% Engineer14% Heavy Assault17% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:13 PMFeb 27th, 2014 11:25 PMJun 23rd, 2019 11:15 AM (59d) (PST)Jun 7th, 2019 8:37 PM (75d) (PST)Jun 7th, 2019 5:16 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091654440.3470.2630.0580.9600.071372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5639,92526,6382116358412,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3170.1h/132.1d 13,801 10,996 19,103 182.7k 4,060 7,837 13,554 115.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,516
Deaths:677
KDR:2.239
Accuracy:24.452% B++
HSR:25.198% C++
Pulsar LSW
B*
Kills:1,181
Deaths:1,117
KDR:1.057
Accuracy:20.845% C-
HSR:30.567% B*
Flare VE6
C-
Kills:1,162
Deaths:978
KDR:1.188
Accuracy:20.159% C-
HSR:20.396% D
SVA-88
C+
Kills:1,159
Deaths:1,211
KDR:0.957
Accuracy:18.903% D-
HSR:25.280% C+
Ursa
B*
Kills:1,155
Deaths:1,155
KDR:1
Accuracy:20.353% C-
HSR:30.130% B*
Betelgeuse 54-A
C**
Kills:254
Deaths:271
KDR:0.937
Accuracy:21.264% D*
HSR:33.465% C**
Kills:6,427
Deaths (as Heavy Assault):5,409
Deaths (to Heavy Assaults):13,189
KDR:1.1882
Kill Difference:1,018
Playtime:432.562 hours
Usage:14%
Score:5.853m
Score/min:226
Accuracy (listed only):20.996%
HSR (listed only):27.506%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:2,125
Deaths:2,250
KDR:0.944
Accuracy:27.600% B++
HSR:16.094% C+
Eclipse VE3A
C++
Kills:2,083
Deaths:2,997
KDR:0.695
Accuracy:24.232% D
HSR:20.595% C++
Pulsar C
C+
Kills:1,739
Deaths:744
KDR:2.337
Accuracy:24.238% C+
HSR:21.622% C
Serpent VE92
B+
Kills:1,450
Deaths:1,281
KDR:1.132
Accuracy:26.350% B+
HSR:19.724% C+
Solstice VE3
C**
Kills:1,250
Deaths:65
KDR:19.231
Accuracy:22.361% C+
HSR:21.360% C**
Solstice Burst
D
Kills:1,176
Deaths:1,334
KDR:0.882
Accuracy:23.563% D
HSR:17.687% D--
Phobos VX86
B**
Kills:1,169
Deaths:1,257
KDR:0.930
Accuracy:62.557% C**
HSR:22.583% B**
Thanatos VE70
B+
Kills:1,154
Deaths:915
KDR:1.261
Accuracy:45.434% B+
HSR:17.591% C**
Eidolon VE33
B+
Kills:568
Deaths:672
KDR:0.845
Accuracy:30.571% B+
HSR:23.063% C
Deimos VA29
A
Kills:445
Deaths:398
KDR:1.118
Accuracy:65.232% B+
HSR:24.944% A
NSX-P Tanto
A+
Kills:146
Deaths:114
KDR:1.281
Accuracy:33.274% A+
HSR:29.452% B+
Kills:13,305
Deaths (as Engineer):12,027
Deaths (to Engineers):12,315
KDR:1.10626
Kill Difference:1,278
Playtime:1,605.627 hours
Usage:51%
Score:19.713m
Score/min:205
Accuracy (listed only):35.037%
HSR (listed only):21.338%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:1,184
Deaths:349
KDR:3.393
Accuracy:46.130% A
HSR:71.537% C
Eridani SX5
B+
Kills:1,179
Deaths:1,294
KDR:0.911
Accuracy:25.343% C+
HSR:23.579% B+
NS-7 PDW
B**
Kills:1,166
Deaths:1,055
KDR:1.105
Accuracy:27.503% B+
HSR:24.271% B**
NS-44 Commissioner
B++
Kills:1,166
Deaths:1,414
KDR:0.825
Accuracy:42.265% B++
HSR:21.955% C+
Ghost
C*
Kills:1,162
Deaths:791
KDR:1.469
Accuracy:39.552% C++
HSR:70.568% C*
Artemis VX26
B+
Kills:1,158
Deaths:740
KDR:1.565
Accuracy:30.228% B+
HSR:21.934% C+
Phaseshift VX-S
C*
Kills:726
Deaths:215
KDR:3.377
Accuracy:36.204% C+
HSR:76.997% C*
VA39 Spectre
B+
Kills:695
Deaths:335
KDR:2.075
Accuracy:35.885% B+
HSR:40% C++
Parallax VX3
B**
Kills:650
Deaths:164
KDR:3.963
Accuracy:43.089% B+
HSR:85.385% B**
Spiker
B++
Kills:575
Deaths:846
KDR:0.680
Accuracy:29.602% C+
HSR:25.913% B++
Sirius SX12
B*
Kills:498
Deaths:654
KDR:0.761
Accuracy:28.614% B*
HSR:23.896% B*
MKV Suppressed
B+
Kills:418
Deaths:494
KDR:0.846
Accuracy:28.470% B+
HSR:20.574% C++
Beamer VS3
A++
Kills:365
Deaths:277
KDR:1.318
Accuracy:32.183% B++
HSR:36.438% A++
Phantom VA23
B*
Kills:66
Deaths:48
KDR:1.375
Accuracy:29.225% D-
HSR:37.879% B*
NS CandyCannon 3000
C++
Kills:58
Deaths:177
KDR:0.328
Accuracy:37.585% C++
HSR:27.586% C-
Kills:11,066
Deaths (as Infiltrator):8,853
Deaths (to Infiltrators):8,225
KDR:1.24997
Kill Difference:2,213
Playtime:523.736 hours
Usage:17%
Score:4.939m
Score/min:157
Accuracy (listed only):34.125%
HSR (listed only):40.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:2,125
Deaths:2,250
KDR:0.944
Accuracy:27.600% B++
HSR:16.094% C+
Eclipse VE3A
C++
Kills:2,083
Deaths:2,997
KDR:0.695
Accuracy:24.232% D
HSR:20.595% C++
Pulsar C
C+
Kills:1,739
Deaths:744
KDR:2.337
Accuracy:24.238% C+
HSR:21.622% C
Serpent VE92
B+
Kills:1,450
Deaths:1,281
KDR:1.132
Accuracy:26.350% B+
HSR:19.724% C+
Solstice VE3
C**
Kills:1,250
Deaths:65
KDR:19.231
Accuracy:22.361% C+
HSR:21.360% C**
Eridani SX5
B+
Kills:1,179
Deaths:1,294
KDR:0.911
Accuracy:25.343% C+
HSR:23.579% B+
Solstice Burst
D
Kills:1,176
Deaths:1,334
KDR:0.882
Accuracy:23.563% D
HSR:17.687% D--
Phobos VX86
B**
Kills:1,169
Deaths:1,257
KDR:0.930
Accuracy:62.557% C**
HSR:22.583% B**
NS-7 PDW
B**
Kills:1,166
Deaths:1,055
KDR:1.105
Accuracy:27.503% B+
HSR:24.271% B**
Thanatos VE70
B+
Kills:1,154
Deaths:915
KDR:1.261
Accuracy:45.434% B+
HSR:17.591% C**
Sirius SX12
B*
Kills:498
Deaths:654
KDR:0.761
Accuracy:28.614% B*
HSR:23.896% B*
Deimos VA29
A
Kills:445
Deaths:398
KDR:1.118
Accuracy:65.232% B+
HSR:24.944% A
MKV Suppressed
B+
Kills:418
Deaths:494
KDR:0.846
Accuracy:28.470% B+
HSR:20.574% C++
NSX-P Tanto
A+
Kills:146
Deaths:114
KDR:1.281
Accuracy:33.274% A+
HSR:29.452% B+
Kills:15,998
Deaths (as Light Assault):14,852
Deaths (to Light Assaults):8,123
KDR:1.07716
Kill Difference:1,146
Playtime:331.012 hours
Usage:10%
Score:4.538m
Score/min:228
Accuracy (listed only):33.198%
HSR (listed only):21.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,205
Deaths:1,089
KDR:1.107
Accuracy:25.168% C*
HSR:17.593% C--
Eridani SX5
B+
Kills:1,179
Deaths:1,294
KDR:0.911
Accuracy:25.343% C+
HSR:23.579% B+
Phobos VX86
B**
Kills:1,169
Deaths:1,257
KDR:0.930
Accuracy:62.557% C**
HSR:22.583% B**
NS-7 PDW
B**
Kills:1,166
Deaths:1,055
KDR:1.105
Accuracy:27.503% B+
HSR:24.271% B**
Pulsar VS1
C**
Kills:1,162
Deaths:1,146
KDR:1.014
Accuracy:24.925% C**
HSR:19.019% C
Thanatos VE70
B+
Kills:1,154
Deaths:915
KDR:1.261
Accuracy:45.434% B+
HSR:17.591% C**
Terminus VX-9
C+
Kills:510
Deaths:623
KDR:0.819
Accuracy:22.666% D
HSR:26.078% C+
Sirius SX12
B*
Kills:498
Deaths:654
KDR:0.761
Accuracy:28.614% B*
HSR:23.896% B*
Deimos VA29
A
Kills:445
Deaths:398
KDR:1.118
Accuracy:65.232% B+
HSR:24.944% A
MKV Suppressed
B+
Kills:418
Deaths:494
KDR:0.846
Accuracy:28.470% B+
HSR:20.574% C++
Corvus VA55
C+
Kills:294
Deaths:382
KDR:0.770
Accuracy:24.322% C+
HSR:22.109% C+
NS-11P
C+
Kills:60
Deaths:101
KDR:0.594
Accuracy:19.366% D
HSR:18.333% C+
Kills:9,260
Deaths (as Combat Medic):9,408
Deaths (to Combat Medics):4,774
KDR:0.98427
Kill Difference:148
Playtime:177.734 hours
Usage:6%
Score:2.491m
Score/min:234
Accuracy (listed only):33.300%
HSR (listed only):21.714%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:341
Deaths:321
KDR:1.062
Accuracy:41.957% C+
HSR:2.933% D
Quasar VM1
C++
Kills:316
Deaths:128
KDR:2.469
Accuracy:15.488% C+
HSR:19.620% C++
NS-10 Burster
B+
Kills:309
Deaths:176
KDR:1.756
Accuracy:27.669% C
HSR:9.385% B+
NS-10 Burster
B*
Kills:305
Deaths:175
KDR:1.743
Accuracy:27.821% C
HSR:8.852% B*
Comet VM2
C
Kills:287
Deaths:280
KDR:1.025
Accuracy:42.600% C
HSR:2.787% D
Blueshift VM5
C
Kills:241
Deaths:139
KDR:1.734
Accuracy:17.755% C
HSR:13.693% D**
Cosmos VM3
B++
Kills:112
Deaths:53
KDR:2.113
Accuracy:16.072% C
HSR:22.321% B++
Kills:1,911
Deaths (as MAX Suit):636
Deaths (to MAX Suits):2,336
KDR:3.00472
Kill Difference:1,275
Playtime:109.668 hours
Usage:3%
Score:1.286m
Score/min:195
Accuracy (listed only):27.052%
HSR (listed only):11.370%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,161
V. Kills:154 N/A
Deaths:303
KDR:3.832
Accuracy:37.615% C-
KPH:35.400 C
VKPH:4.700 B+
Maelstrom Turbo Laser
C
Kills:1,128
V. Kills:713 158%
Deaths:799
KDR:1.412
Accuracy:27.435% D
KPH:12.100 C
VKPH:7.600 C
Dual Photon Pods
C
Kills:917
V. Kills:326 280%
Deaths:129
KDR:7.109
Accuracy:55.014% B
KPH:38.400 D
VKPH:13.700 C
Saron Laser Cannon
C
Kills:694
V. Kills:559 124%
Deaths:578
KDR:1.201
Accuracy:32.963% C*
KPH:9.800 C
VKPH:7.900 C
Kills:3,900 (2,983 + 0)
Deaths:1,809
KDR:2.156
VKDR:0.968
Vehicle Kills:1,752
Kill Difference:2,091
Playtime:220.993 hours
Usage:7%
Score:1.819m
Score/min:137
Piloting Accuracy:32.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:193
V. Kills:253 76%
Deaths:285
KDR:0.677
Accuracy:41.008% C-
KPH:3.100 D-
VKPH:4 D
C150 Dalton
U
Kills:179
V. Kills:209 85%
Deaths:39
KDR:4.590
Accuracy:58.113% A*
KPH:644,400 U
VKPH:752,400 U
L105 Zephyr
C**
Kills:73
V. Kills:19 365%
Deaths:3
KDR:24.333
Accuracy:55.897% A+
KPH:41.700 C
VKPH:10.900 C**
AP30 Shredder
U
Kills:51
V. Kills:55 91%
Deaths:11
KDR:4.636
Accuracy:25.597% D*
KPH:183,600 U
VKPH:198,000 U
Kills:496 (193 + 303)
Deaths:338
KDR:1.467
VKDR:1.586
Vehicle Kills:536
Kill Difference:158
Playtime:64.853 hours
Usage:2%
Score:0.489m
Score/min:126
Piloting Accuracy:41.008%
Gunner Accuracy:25.597%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:1,170
V. Kills:366 319%
Deaths:102
KDR:11.471
Accuracy:54.147% C*
KPH:34.500 B
VKPH:10.800 C+
L100 Python AP
C++
Kills:1,119
V. Kills:874 128%
Deaths:231
KDR:4.844
Accuracy:56.223% C+
KPH:23.700 D
VKPH:18.500 C++
Skyguard
B
Kills:1,040
V. Kills:996 104%
Deaths:333
KDR:3.123
Accuracy:32.305% B+
KPH:11.300 C-
VKPH:10.800 B
L100 Python HESH
B+
Kills:371
V. Kills:93 395%
Deaths:38
KDR:9.763
Accuracy:55.766% B*
KPH:40.600 C-
VKPH:10.200 B+
C75 Viper
C
Kills:321
V. Kills:96 331%
Deaths:63
KDR:5.095
Accuracy:43.250% B
KPH:23.300 C
VKPH:7 C
Kills:4,021 (4,021 + 0)
Deaths:767
KDR:5.243
VKDR:3.162
Vehicle Kills:2,425
Kill Difference:3,254
Playtime:196.160 hours
Usage:6%
Score:2.140m
Score/min:182
Driving Accuracy:43.250%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:918
V. Kills:142 N/A
Deaths:97
KDR:9.464
Accuracy:52.128% C++
KPH:30.600 D
VKPH:4.700 D
Supernova FPC
C*
Kills:491
V. Kills:420 117%
Deaths:152
KDR:3.230
Accuracy:55.829% C**
KPH:19.300 D
VKPH:16.500 C*
Saron HRB
B+
Kills:328
V. Kills:179 182%
Deaths:60
KDR:5.467
Accuracy:47.936% B+
KPH:28.400 B
VKPH:15.500 C+
Supernova PC
C+
Kills:247
V. Kills:94 260%
Deaths:11
KDR:22.455
Accuracy:48.661% C+
KPH:22 C+
VKPH:8.400 C+
Proton II PPA
C+
Kills:127
V. Kills:5 N/A
Deaths:8
KDR:15.875
Accuracy:23.089% C+
KPH:53 C+
VKPH:2.100 D-
Kills:2,111 (1,656 + 455)
Deaths:328
KDR:6.436
VKDR:2.561
Vehicle Kills:840
Kill Difference:1,783
Playtime:80.551 hours
Usage:3%
Score:1.042m
Score/min:216
Driving Accuracy:48.661%
Gunner Accuracy:23.089%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:101
V. Kills:11 N/A
Deaths:5
KDR:20.200
Accuracy:36.724% D
KPH:91.700 C+
VKPH:10 C
Kills:101 (0 + 101)
Deaths:5
KDR:20.200
VKDR:2.200
Vehicle Kills:11
Kill Difference:96
Playtime:1.102 hours
Usage:0%
Score:0.025m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:36.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:545
V. Kills:131 413%
Deaths:76
KDR:7.171
Accuracy:40.972% B+
KPH:74.100 B*
VKPH:17.800 B**
M40 Fury
B*
Kills:543
V. Kills:93 N/A
Deaths:71
KDR:7.648
Accuracy:36.396% C+
KPH:66.600 B*
VKPH:11.400 B+
M60-G Bulldog
C
Kills:187
V. Kills:31 N/A
Deaths:15
KDR:12.467
Accuracy:33.586% C
KPH:33.800 C
VKPH:5.600 C-
M20 Basilisk
B+
Kills:160
V. Kills:59 267%
Deaths:40
KDR:4
Accuracy:42.211% B
KPH:27.900 B+
VKPH:10.300 C*
M20 Basilisk
C++
Kills:143
V. Kills:58 242%
Deaths:47
KDR:3.043
Accuracy:40.696% C++
KPH:20.400 C+
VKPH:8.300 C++
Kills:1,578 (0 + 1,578)
Deaths:249
KDR:6.337
VKDR:1.494
Vehicle Kills:372
Kill Difference:1,329
Playtime:33.791 hours
Usage:1%
Score:0.468m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:40.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:789
V. Kills:267 294%
Deaths:603
KDR:1.308
Accuracy:50.947% C++
KPH:12.800 D
VKPH:4.300 C-
M12 Kobalt-F
C+
Kills:166
V. Kills:4 N/A
Deaths:166
KDR:1
Accuracy:22.253% C+
KPH:13.600 D
VKPH:0.300 D--
Kills:955 (955 + 0)
Deaths:769
KDR:1.242
VKDR:0.352
Vehicle Kills:271
Kill Difference:186
Playtime:73.807 hours
Usage:2%
Score:0.233m
Score/min:53
Driving Accuracy:22.253%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,1862,1252,2500.944C+0.3827.6%B++16.094%C+13.4C-N/A36158.1h11C*39.7B+
Eclipse VE3A 2,1262,0832,9970.695C0.6324.232%D20.595%C++13.7D-N/A38152h13.3C54.7C
Pulsar C 1,7631,7397442.337B++1.0224.238%C+21.622%C18C-N/A7796.8h12C++49.7C*
Orion VS54 1,5301,5166772.239B+0.9224.452%B++25.198%C++27.7C+N/A10954.7h11.7B+47.9C*
Serpent VE92 1,4631,4501,2811.132C++0.1926.35%B+19.724%C+13.2DN/A42109.7h12.4C**47.1B+
C-4 2,2061,3948701.602C++0.2824.865%C+N/A94.8C**55.2A++88714.7h1.5C++6.1C++
Proximity Mine 1,2581,2582724.625C**3.3041.126%C+N/A174.7B**N/A4577.2h1.7B++4.1B+
Solstice VE3 1,2551,2506519.231U17.9122.361%C+21.36%C**14.3CN/A9587.6h11.6B*51.9B
H-V45 1,2091,2051,0891.107C+0.2125.168%C*17.593%C--23.9CN/A6850.5h12.6B50.1B+
XM98 1,1841,1843493.393B++2.0746.13%A71.537%C17.4DN/A5868.1h2.5C++5.4B+
Pulsar LSW 1,2161,1811,1171.057C0.2620.845%C-30.567%B*37.7C+1.1A12531.3h12.1C*58.1C++
Lasher X2 1,2181,1811,7010.694C0.6321.907%D4.234%C++29.2C+N/A7140.4h21C+96C+
Eridani SX5 1,2011,1791,2940.911C0.4125.343%C+23.579%B+20.6DN/A6957.1h12.4C++48.9C++
Solstice Burst 1,1821,1761,3340.882C0.4423.563%D17.687%D--18.6DN/A5263.1h13.3C++56.4C+
L100 Python HEAT 1,5361,17010211.471A++10.1554.147%C*2.906%C**34.5B10.8C+17533.9h3.9B**7.2B**
Phobos VX86 1,1861,1691,2570.93C0.3962.557%C**22.583%B**35.5CN/A9432.9h2.4C*3.8B
NS-7 PDW 1,1821,1661,0551.105C*0.2227.503%B+24.271%B**26C+N/A7244.8h11.9B*43.3B++
NS-44 Commissioner 1,1731,1661,4140.825C+0.5042.265%B++21.955%C+32C+N/A9636.4h3.6B8.6B+
Pulsar VS1 1,1691,1621,1461.014C++0.3124.925%C**19.019%C24.4C+N/A8247.6h13.3B+53.4B+
Flare VE6 1,1731,1629781.188C+0.1320.159%C-20.396%D26.8C--N/A8643.3h10.2C**50.5C++
Ghost 1,1691,1627911.469C0.1539.552%C++70.568%C*25.3DN/A7446h2.1B+5.3B
Light PPA 1,3151,1613033.832C+2.5137.615%C-1.809%B*35.4C4.7B+14732.8h15.3C+40.6C+
SVA-88 1,1661,1591,2110.957C0.3618.903%D-25.28%C+32.6C-N/A9435.5h11.9C++63C
Artemis VX26 1,1591,1587401.565C*0.2430.228%B+21.934%C+21.7DN/A7953.4h11B+36.4B+
Ursa 1,1751,1551,1551C0.3220.353%C-30.13%B*27.4CN/A6842.1h12.5C61.3C+
Thanatos VE70 1,1601,1549151.261B+0.0645.434%B+17.591%C**32.2C*N/A8635.8h4B++8.7B++
MANA Anti-Personnel Turret 1,1741,1366081.868N/A0.5521.457%UN/A11360U380U20716600.1h27.4T*127.8T*
Maelstrom Turbo Laser 1,8411,1287991.412C+0.0927.435%D5.408%A++12.1C7.6C12993.3h88.3B+321.9C**
L100 Python AP 1,9931,1192314.844C++3.5256.223%C+3.575%B+23.8D18.6C++22447.1h6.3C++11.1C++
MANA Anti-Vehicle Turret 1,7661,1095332.081C+0.7653.096%C+4.959%B+11090U6570S28000700.1h7.8C++14.6B
Skyguard 2,0361,0403333.123C++1.8032.305%B+2.019%C+11.3C-10.8B16292.2h143.7C-444.8C++
Tank Mine 2,1001,0284442.315C+0.9929.302%CN/A118.2C*123.2A*12208.7h1.5B++5.3B+
Supernova VPC 1,060918979.464C+8.1452.128%C++1.198%C30.6D4.7D11030h3.3C++6.3C*
Dual Photon Pods 1,2439171297.109C++5.7955.014%B1.418%C*38.4D13.6C22423.9h25.8C+46.8C++
C-4 ARX 1,2279033272.761B+1.4427.718%C**N/A170.4B**61.1A+8645.3h1.1B+4B+
M40 Fury-F 1,0567896031.308C+0.0150.947%C++N/A12.8D4.3C-5561.6h11.9C++23.3C*
Phaseshift VX-S 7337262153.377C*2.0636.204%C+76.997%C*22.3C-N/A5932.6h2.8C*7.8C**
VA39 Spectre 7016953352.075B+0.7535.885%B+40%C++17.3CN/A6540.1h5B+14B++
Saron Laser Cannon 1,2536945781.201C+0.1232.963%C*3.746%B**9.8C7.9C11471.1h179.8C545.4C+
Parallax VX3 6546501643.963C*2.6443.089%B+85.385%B**24.2CN/A6226.9h2.2C*5B+
The Slasher 6456378,6910.073B+1.2540.153%B+15.856%B+2.2C+N/A5283.4h2.2C++5.6C++
Sticky Grenade 6356321632N/A630.6852.588%C+N/A902.9C+4.3D-25770.7h1.9B+3.6B+
NS Decimator 1,0555821,1710.497D0.8264.315%B+1.031%D-21.6D-17.6C++25726.9h7.3D**11.3D--
Spiker 5875758460.68C0.6429.602%C+25.913%B++33C+N/A8817.4h10.1C+34.3C+
Eidolon VE33 5785686720.845C+0.4830.571%B+23.063%C11.7DN/A3848.7h8.5B27.7B+
M40 Fury 676545767.171C+5.8540.972%B+2.569%B++73.6B*17.7B**3017.4h14.6C+35.6C**
M40 Fury 636543717.648C**6.3336.396%C+1.289%C--66.2B*11.3B+2718.2h11.3B+31B+
Terminus VX-9 5205106230.819C0.5022.666%D26.078%C+24.9DN/A7620.5h13.1C+57.6C
Sirius SX12 5254986540.761C0.5628.614%B*23.896%B*22.3C1.2A**7822.3h14.2C**49.7B+
Supernova FPC 9114911523.23C1.9155.829%C**4.277%A19.3D16.5C*28725.4h7.2D--12.8D
Deimos VA29 4574453981.118C+0.2065.232%B+24.944%A39C+1.1B+10111.4h2.2B+3.4B
Force-Blade 46944215,6010.028C++1.2953.331%A++N/A0.5CN/A1914h3.3C6.2B+
MKV Suppressed 4314184940.846C0.4728.47%B+20.574%C++19.8DN/A5421.1h14.3C++50.3C**
S1 6554036530.617C+0.7060.597%B+2.73%C+15.4D9.6C-20926.2h7.3C+12.1C++
Rocklet Rifle 6723854010.96B+0.3664.13%AN/A41.8B**31.2B+4119.2h24.7B**38.5B**
Nemesis VSH9 6513757410.506C0.8166.75%B+1.867%C10.6C7.8C+15135.3h9.3C13.9C+
L100 Python HESH 464371389.763C+8.4455.766%B*1.887%C**40.8C10.2B+2069.1h4.4C-7.8C+
Beamer VS3 3743652771.318B*0.0032.183%B++36.438%A++22.1C+N/A8916.5h12.5D38.8C+
Comet VM2 5193413211.062C*0.2641.957%C+2.933%D8.7C-4.6C*7839.1h29.6C--70.6C
Hunter QCX 3753364960.677C+0.6461.409%B**43.452%B**12.4C+1.4C4427.1h6C++9.8B
Saron HRB 507328605.467C++4.1547.936%B+1.829%C*28.5B15.6C+33211.5h17B*35.4B**
C75 Viper 417321635.095C*3.7743.25%BN/A23.3C7C17213.8h14.4C+33.3C**
Quasar VM1 3193161282.469B++1.1515.488%C+19.62%C++17.5C--N/A7918.1h13.8B+88.8C*
NS-10 Burster 5053091761.756A0.4427.669%C9.385%B+5.4C+3.4C+6857.3h142.2C+514C+
NS-10 Burster 4833051751.743B*0.4227.821%C8.852%B*5.8C++3.4C7252.3h129.9B+466.8C**
Corvus VA55 2982943820.77C0.5524.322%C+22.109%C+21.5CN/A6813.7h13.2C54.3C++
Comet VM2 4402872801.025C+0.3042.6%C2.787%D9.6C5.1C++6630h31.7C+74.4C+
Spear Anti-Vehicle Phalanx Turret 4592692411.208B++9.8945.726%C++2.23%D-32.4C22.9C++3318.3h9C++19.7C*
Betelgeuse 54-A 2632542710.937D0.3821.264%D*33.465%C**28.2D--1B1409h12.7D--60D--
Supernova PC 3412471122.455M21.1348.661%C+3.644%B**22.1C+8.4C+22311.2h4.5B+9.2B+
Auraxium Slasher 2572454,2700.057C+1.2632.262%C++17.551%B**1.4C+N/A4171.7h2.3C+7.2C**
Blueshift VM5 2442411391.734C0.4117.755%C13.693%D**29CN/A898.3h14.4B+81.3C*
Lancer VS22 5192314410.524C0.8056.438%D1.299%C+8.6C--10.7C14526.8h31.5C+55.9C
Frag Grenade 2302251225N/A223.6831.603%F-N/A750B**16.7B*19400.3h2.2A+6.8B+
NS AutoBlade 21420810,8210.019C1.3036.67%C**2.404%D0.5CN/A1441.1h1.8B++5B+
CAS30 Tank Buster 4461932850.677C0.6441.008%C-1.554%C**3.1D-4D7563.1h85D207.4D
M60-G Bulldog 2181871512.467A*11.1533.586%C2.674%C+34C5.6C-1465.5h6.2B+18.3B
C150 Dalton 388179394.59C3.2758.113%A*N/A1790U2090U13558900.1h10.4T*17.9D--
M12 Kobalt-F 1701661661C0.3222.253%C+10.843%C*13.6DN/A4012.2h14.6C*65.6C**
M20 Basilisk 219160404B+2.6842.211%B6.25%C**28.1B+10.4C*2125.7h82.3B+195B++
NSX-P Tanto 1521461141.281B+0.0433.274%A+29.452%B+37.4B+1.5A++1873.9h12.8B+38.6B++
M20 Basilisk 201143473.043C++1.7240.696%C++7.692%B*20.4C+8.3C++1937h88.5C*217.5B+
Proton II PPA 132127815.875C++14.5523.089%C+N/A52.9C+2.1D-1842.4h8.1B+35.1B+
MAX Punch 1271246400.194B+1.1342.485%C+N/A1.7C+N/A375h1.7C++4C*
Aspis Anti-Aircraft Phalanx Turret 237113157.533A+6.2125.021%C+3.54%B**12.3C**13.5B+2349.2h118.5B*473.5B+
Anti-Vehicle Grenade 1741131113N/A111.6846.793%C--N/A226D122C**18440.5h8.1D--17.2D
Cosmos VM3 112112532.113C*0.7916.072%C22.321%B++25.5CN/A894.4h13.6C*84.3C++
M40 Fury-H 112101520.2B*18.8836.724%D1.98%B*91.8C+10C3771.1h6.6B+18B
L105 Zephyr 9273324.333A++23.0155.897%A+N/A42.9C+11.2B2541.7h9D--16C++
Phantom VA23 6666481.375C0.0529.225%D-37.879%B*28.7C--N/A732.3h3.8B*12.9C*
M60-A Bulldog 6260512C+10.6851.873%B+1.667%C--54.5B**1.8D2081.1h4.6B*8.9B*
NS-11P 60601010.594C--0.7319.366%D18.333%C+23.1CN/A912.6h13.6C**70C+
NS CandyCannon 3000 59581770.328C-0.9937.585%C++27.586%C-7.9DN/A207.3h7.7F20.4C-
AP30 Shredder 10651114.636C+3.3225.597%D*N/A510U550U4177900.1h153.5D**599.9F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,2191.7h
Anti-Vehicle MANA Turret544,5935.5h
Nano-Armor Kit5821,420,26998h
Repair Module0520.4h
Nanite Revive Grenade06630.2h
Medical Applicator294115,3519.8h
Spitfire Auto-Turret72710.3h
Restoration Kit376370.9h
Motion Spotter348,7433.3h
Rampart Wall1731.1h
Deconstruction Tool03890h
Smoke Grenade02640.1h
Shield Recharging Field472,5630.9h
Recon Detection Device12713,12322.5h
Ammunition Package344,3402.3h
Medical Kit1522,0552.3h
Anti-Infantry MANA Turret1044,8718.3h

Check the help document for the dictionary if you want to learn more about words used here.


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