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Horseman Ea5sY[d0Ob] Ea5sY
VS BR 130

KDR: 1.36

Score: 36.4m

Last Seen: Oct 30th, 2017 9:57 PM
- OFFLINE - 15 hour(s)

Battle Rank 117 (130 total) - Vanu Sovereignty on Miller
Level Progress (to 118): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Eclipse VE3A Pulsar C Orion VS54 Serpent VE92 C-4 Solstice VE3 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 858TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.39%22.657%55325101022,8361.113460.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.575%0.642B+0.297C*-0.516DHEAD ++ (~10.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.364C**11.60.188C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.454%3.047%302510304,070153020042.66013203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.164%-0.521D1.331A-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.2-0.316C68.9-0.299C143.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.091%2.627%257810275,481254029852.15787184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.238%-0.665D0.017C+0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.2-1.385D**31.4-1.506F60.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.79%2.381%158910262,22619579771.13745228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.846%0.335C**-0.506D0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.583B+19.70.502B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.715%69.561%158510304,1692398171.73853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%0.705B++0.16C++0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.296C*2.80.131C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.603%19.66%158310322,2331335171.67141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.589%0.763B++1.013B**0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.525B+3.20.347C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.4m222.1%213 (12.8k)203 (12.2k)1.3607261,61945,2841.65047130 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035161520.962%16.552%34703:5821

53% Engineer12% Heavy Assault17% Infiltrator10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:13 PMFeb 27th, 2014 11:25 PMOct 30th, 2017 9:34 PM (541d) (PST)Oct 30th, 2017 10:05 PM (541d) (PST)Oct 30th, 2017 5:57 PM (541d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6131624510.3440.2520.0570.9220.072382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7779,69627,0812115355412,160

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2989.6h/124.6d 13,121 10,199 17,568 165.4k 3,877 7,372 12,836 109.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,511
Deaths:675
KDR:2.239
Accuracy:24.460% B++
HSR:25.215% C++
Flare VE6
C
Kills:1,161
Deaths:977
KDR:1.188
Accuracy:20.163% C
HSR:20.413% D
SVA-88
C+
Kills:1,159
Deaths:1,211
KDR:0.957
Accuracy:18.903% D-
HSR:25.280% C+
Ursa
B*
Kills:948
Deaths:959
KDR:0.989
Accuracy:19.976% C-
HSR:30.485% B*
Lasher X2
C*
Kills:907
Deaths:1,309
KDR:0.693
Accuracy:20.885% D
HSR:4.300% C*
Pulsar LSW
B**
Kills:799
Deaths:687
KDR:1.163
Accuracy:20.486% C-
HSR:32.040% B**
Kills:6,485
Deaths (as Heavy Assault):5,818
Deaths (to Heavy Assaults):12,035
KDR:1.11464
Kill Difference:667
Playtime:369.743 hours
Usage:12%
Score:4.886m
Score/min:220
Accuracy (listed only):20.812%
HSR (listed only):22.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:2,125
Deaths:2,250
KDR:0.944
Accuracy:27.600% B++
HSR:16.094% C+
Eclipse VE3A
C++
Kills:2,057
Deaths:2,912
KDR:0.706
Accuracy:24.124% D
HSR:20.515% C++
Pulsar C
C+
Kills:1,739
Deaths:744
KDR:2.337
Accuracy:24.238% C+
HSR:21.622% C
Serpent VE92
B+
Kills:1,450
Deaths:1,281
KDR:1.132
Accuracy:26.350% B+
HSR:19.724% C+
Solstice VE3
C**
Kills:1,250
Deaths:65
KDR:19.231
Accuracy:22.361% C+
HSR:21.360% C**
Solstice Burst
D
Kills:1,176
Deaths:1,334
KDR:0.882
Accuracy:23.563% D
HSR:17.687% D-
Thanatos VE70
B+
Kills:1,154
Deaths:915
KDR:1.261
Accuracy:45.434% B+
HSR:17.591% B
Phobos VX86
B++
Kills:784
Deaths:789
KDR:0.994
Accuracy:63.192% B
HSR:20.536% B++
Eidolon VE33
B+
Kills:519
Deaths:623
KDR:0.833
Accuracy:31.042% B+
HSR:22.929% C
Deimos VA29
A+
Kills:295
Deaths:257
KDR:1.148
Accuracy:66.075% B+
HSR:25.424% A+
NSX-P Tanto
A++
Kills:138
Deaths:102
KDR:1.353
Accuracy:34.364% A++
HSR:30.435% B++
Kills:12,687
Deaths (as Engineer):11,272
Deaths (to Engineers):11,379
KDR:1.12553
Kill Difference:1,415
Playtime:1,577.267 hours
Usage:53%
Score:19.379m
Score/min:205
Accuracy (listed only):35.304%
HSR (listed only):21.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:1,184
Deaths:349
KDR:3.393
Accuracy:46.130% A
HSR:71.537% C
Eridani SX5
B+
Kills:1,179
Deaths:1,294
KDR:0.911
Accuracy:25.343% C+
HSR:23.579% B+
NS-7 PDW
B**
Kills:1,166
Deaths:1,055
KDR:1.105
Accuracy:27.503% B+
HSR:24.271% B**
NS-44 Commissioner
B++
Kills:1,165
Deaths:1,411
KDR:0.826
Accuracy:42.308% B++
HSR:21.974% C+
Ghost
C*
Kills:1,162
Deaths:791
KDR:1.469
Accuracy:39.552% C++
HSR:70.568% C*
Artemis VX26
B+
Kills:1,158
Deaths:740
KDR:1.565
Accuracy:30.228% B+
HSR:21.934% C+
Parallax VX3
B**
Kills:650
Deaths:164
KDR:3.963
Accuracy:43.089% B+
HSR:85.385% B**
Phaseshift VX-S
C++
Kills:597
Deaths:188
KDR:3.176
Accuracy:35.146% C+
HSR:75.544% C++
VA39 Spectre
B++
Kills:576
Deaths:269
KDR:2.141
Accuracy:36.303% B++
HSR:39.410% C++
Spiker
B*
Kills:532
Deaths:770
KDR:0.691
Accuracy:30.107% C++
HSR:26.128% B*
Sirius SX12
B**
Kills:412
Deaths:510
KDR:0.808
Accuracy:29.136% B*
HSR:24.029% B**
Beamer VS3
A++
Kills:346
Deaths:230
KDR:1.504
Accuracy:32.408% B++
HSR:35.549% A++
MKV Suppressed
B++
Kills:322
Deaths:364
KDR:0.885
Accuracy:29.180% B++
HSR:20.807% C*
Phantom VA23
B**
Kills:66
Deaths:48
KDR:1.375
Accuracy:29.225% D-
HSR:37.879% B**
NS CandyCannon 3000
C**
Kills:55
Deaths:164
KDR:0.335
Accuracy:38.284% C**
HSR:27.273% C-
Kills:10,570
Deaths (as Infiltrator):8,347
Deaths (to Infiltrators):7,459
KDR:1.26632
Kill Difference:2,223
Playtime:500.631 hours
Usage:17%
Score:4.721m
Score/min:157
Accuracy (listed only):34.263%
HSR (listed only):40.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:2,125
Deaths:2,250
KDR:0.944
Accuracy:27.600% B++
HSR:16.094% C+
Eclipse VE3A
C++
Kills:2,057
Deaths:2,912
KDR:0.706
Accuracy:24.124% D
HSR:20.515% C++
Pulsar C
C+
Kills:1,739
Deaths:744
KDR:2.337
Accuracy:24.238% C+
HSR:21.622% C
Serpent VE92
B+
Kills:1,450
Deaths:1,281
KDR:1.132
Accuracy:26.350% B+
HSR:19.724% C+
Solstice VE3
C**
Kills:1,250
Deaths:65
KDR:19.231
Accuracy:22.361% C+
HSR:21.360% C**
Eridani SX5
B+
Kills:1,179
Deaths:1,294
KDR:0.911
Accuracy:25.343% C+
HSR:23.579% B+
Solstice Burst
D
Kills:1,176
Deaths:1,334
KDR:0.882
Accuracy:23.563% D
HSR:17.687% D-
NS-7 PDW
B**
Kills:1,166
Deaths:1,055
KDR:1.105
Accuracy:27.503% B+
HSR:24.271% B**
Thanatos VE70
B+
Kills:1,154
Deaths:915
KDR:1.261
Accuracy:45.434% B+
HSR:17.591% B
Phobos VX86
B++
Kills:784
Deaths:789
KDR:0.994
Accuracy:63.192% B
HSR:20.536% B++
Sirius SX12
B**
Kills:412
Deaths:510
KDR:0.808
Accuracy:29.136% B*
HSR:24.029% B**
MKV Suppressed
B++
Kills:322
Deaths:364
KDR:0.885
Accuracy:29.180% B++
HSR:20.807% C*
Deimos VA29
A+
Kills:295
Deaths:257
KDR:1.148
Accuracy:66.075% B+
HSR:25.424% A+
NSX-P Tanto
A++
Kills:138
Deaths:102
KDR:1.353
Accuracy:34.364% A++
HSR:30.435% B++
Kills:15,247
Deaths (as Light Assault):13,872
Deaths (to Light Assaults):7,208
KDR:1.09912
Kill Difference:1,375
Playtime:298.363 hours
Usage:10%
Score:4.085m
Score/min:228
Accuracy (listed only):33.462%
HSR (listed only):21.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,205
Deaths:1,089
KDR:1.107
Accuracy:25.168% C*
HSR:17.593% C--
Eridani SX5
B+
Kills:1,179
Deaths:1,294
KDR:0.911
Accuracy:25.343% C+
HSR:23.579% B+
NS-7 PDW
B**
Kills:1,166
Deaths:1,055
KDR:1.105
Accuracy:27.503% B+
HSR:24.271% B**
Thanatos VE70
B+
Kills:1,154
Deaths:915
KDR:1.261
Accuracy:45.434% B+
HSR:17.591% B
Pulsar VS1
B+
Kills:874
Deaths:724
KDR:1.207
Accuracy:25.683% B+
HSR:17.048% C--
Phobos VX86
B++
Kills:784
Deaths:789
KDR:0.994
Accuracy:63.192% B
HSR:20.536% B++
Sirius SX12
B**
Kills:412
Deaths:510
KDR:0.808
Accuracy:29.136% B*
HSR:24.029% B**
Terminus VX-9
C++
Kills:384
Deaths:463
KDR:0.829
Accuracy:22.536% D
HSR:26.823% C++
MKV Suppressed
B++
Kills:322
Deaths:364
KDR:0.885
Accuracy:29.180% B++
HSR:20.807% C*
Deimos VA29
A+
Kills:295
Deaths:257
KDR:1.148
Accuracy:66.075% B+
HSR:25.424% A+
Corvus VA55
B+
Kills:198
Deaths:208
KDR:0.952
Accuracy:26.398% B+
HSR:20.707% C
NS-11P
C+
Kills:60
Deaths:101
KDR:0.594
Accuracy:19.366% D
HSR:18.333% C+
Kills:8,033
Deaths (as Combat Medic):7,769
Deaths (to Combat Medics):4,371
KDR:1.03398
Kill Difference:264
Playtime:151.006 hours
Usage:5%
Score:2.029m
Score/min:224
Accuracy (listed only):33.751%
HSR (listed only):21.395%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:339
Deaths:307
KDR:1.104
Accuracy:41.868% C+
HSR:2.950% D
Quasar VM1
C*
Kills:308
Deaths:125
KDR:2.464
Accuracy:15.515% C+
HSR:19.805% C*
NS-10 Burster
B+
Kills:303
Deaths:172
KDR:1.762
Accuracy:27.614% C+
HSR:9.571% B+
NS-10 Burster
B++
Kills:303
Deaths:171
KDR:1.772
Accuracy:27.759% C
HSR:8.581% B++
Comet VM2
C
Kills:283
Deaths:266
KDR:1.064
Accuracy:42.464% C
HSR:2.827% D
Blueshift VM5
C
Kills:232
Deaths:136
KDR:1.706
Accuracy:17.821% C
HSR:13.362% D**
Cosmos VM3
B++
Kills:112
Deaths:53
KDR:2.113
Accuracy:16.072% C+
HSR:22.321% B++
Kills:1,880
Deaths (as MAX Suit):615
Deaths (to MAX Suits):2,195
KDR:3.05691
Kill Difference:1,265
Playtime:107.396 hours
Usage:4%
Score:1.253m
Score/min:194
Accuracy (listed only):27.016%
HSR (listed only):11.345%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,154
V. Kills:152 N/A
Deaths:299
KDR:3.860
Accuracy:37.757% C
KPH:35.800 C
VKPH:4.700 B+
Maelstrom Turbo Laser
C
Kills:1,124
V. Kills:711 158%
Deaths:790
KDR:1.423
Accuracy:27.541% D
KPH:12.100 C
VKPH:7.700 C
Dual Photon Pods
C
Kills:917
V. Kills:326 280%
Deaths:129
KDR:7.109
Accuracy:55.014% B
KPH:38.400 D
VKPH:13.700 C
Saron Laser Cannon
C
Kills:685
V. Kills:554 123%
Deaths:577
KDR:1.187
Accuracy:33.082% C*
KPH:9.700 C
VKPH:7.900 C
Kills:3,880 (2,963 + 0)
Deaths:1,795
KDR:2.162
VKDR:0.971
Vehicle Kills:1,743
Kill Difference:2,085
Playtime:219.410 hours
Usage:7%
Score:1.806m
Score/min:137
Piloting Accuracy:33.082%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:190
V. Kills:251 75%
Deaths:276
KDR:0.688
Accuracy:40.604% C--
KPH:3.100 D-
VKPH:4 D
C150 Dalton
U
Kills:173
V. Kills:203 85%
Deaths:38
KDR:4.553
Accuracy:58.434% A*
KPH:622,800 U
VKPH:730,800 U
L105 Zephyr
C**
Kills:73
V. Kills:19 365%
Deaths:3
KDR:24.333
Accuracy:55.897% A+
KPH:41.700 C
VKPH:10.900 C**
AP30 Shredder
U
Kills:51
V. Kills:55 91%
Deaths:11
KDR:4.636
Accuracy:25.597% D*
KPH:183,600 U
VKPH:198,000 U
Kills:487 (190 + 297)
Deaths:328
KDR:1.485
VKDR:1.610
Vehicle Kills:528
Kill Difference:159
Playtime:63.858 hours
Usage:2%
Score:0.483m
Score/min:126
Piloting Accuracy:40.604%
Gunner Accuracy:25.597%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:1,170
V. Kills:366 319%
Deaths:102
KDR:11.471
Accuracy:54.147% C**
KPH:34.500 B
VKPH:10.800 C+
L100 Python AP
C++
Kills:1,046
V. Kills:832 126%
Deaths:221
KDR:4.733
Accuracy:55.976% C+
KPH:23 C--
VKPH:18.300 C++
Skyguard
C**
Kills:1,033
V. Kills:992 104%
Deaths:326
KDR:3.169
Accuracy:32.267% B+
KPH:11.300 C-
VKPH:10.800 C**
L100 Python HESH
B+
Kills:346
V. Kills:84 407%
Deaths:32
KDR:10.813
Accuracy:56.567% B*
KPH:40.900 C-
VKPH:9.900 B+
C75 Viper
C**
Kills:259
V. Kills:67 381%
Deaths:52
KDR:4.981
Accuracy:42.771% C**
KPH:22.100 C
VKPH:5.700 C--
Kills:3,854 (3,854 + 0)
Deaths:733
KDR:5.258
VKDR:3.194
Vehicle Kills:2,341
Kill Difference:3,121
Playtime:191.302 hours
Usage:6%
Score:2.067m
Score/min:180
Driving Accuracy:42.771%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:918
V. Kills:142 N/A
Deaths:97
KDR:9.464
Accuracy:52.128% C++
KPH:30.600 D
VKPH:4.700 D-
Supernova FPC
B
Kills:462
V. Kills:408 113%
Deaths:146
KDR:3.164
Accuracy:55.841% C**
KPH:18.900 D
VKPH:16.700 B
Saron HRB
B+
Kills:322
V. Kills:176 182%
Deaths:59
KDR:5.458
Accuracy:47.811% B+
KPH:28.300 B
VKPH:15.500 C+
Supernova PC
C+
Kills:247
V. Kills:94 260%
Deaths:11
KDR:22.455
Accuracy:48.661% C+
KPH:22 C+
VKPH:8.400 C+
Proton II PPA
C+
Kills:127
V. Kills:5 N/A
Deaths:8
KDR:15.875
Accuracy:23.089% C+
KPH:53 C+
VKPH:2.100 D-
Kills:2,076 (1,627 + 449)
Deaths:321
KDR:6.467
VKDR:2.570
Vehicle Kills:825
Kill Difference:1,755
Playtime:79.378 hours
Usage:3%
Score:1.016m
Score/min:213
Driving Accuracy:48.661%
Gunner Accuracy:23.089%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:101
V. Kills:11 N/A
Deaths:5
KDR:20.200
Accuracy:36.724% D
KPH:91.700 C+
VKPH:10 C-
Kills:101 (0 + 101)
Deaths:5
KDR:20.200
VKDR:2.200
Vehicle Kills:11
Kill Difference:96
Playtime:1.102 hours
Usage:0%
Score:0.025m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:36.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:544
V. Kills:130 415%
Deaths:76
KDR:7.158
Accuracy:40.959% B+
KPH:74.100 B*
VKPH:17.700 B**
M40 Fury
B**
Kills:541
V. Kills:92 N/A
Deaths:71
KDR:7.620
Accuracy:36.398% C+
KPH:66.600 B**
VKPH:11.300 B+
M60-G Bulldog
C
Kills:187
V. Kills:31 N/A
Deaths:15
KDR:12.467
Accuracy:33.586% C
KPH:33.900 C
VKPH:5.600 C-
M20 Basilisk
C*
Kills:118
V. Kills:46 251%
Deaths:35
KDR:3.371
Accuracy:39.293% C+
KPH:24.200 C*
VKPH:9.400 C+
M20 Basilisk
C+
Kills:113
V. Kills:46 240%
Deaths:41
KDR:2.756
Accuracy:39.714% C++
KPH:18.200 C+
VKPH:7.400 C+
Kills:1,503 (0 + 1,503)
Deaths:238
KDR:6.315
VKDR:1.450
Vehicle Kills:345
Kill Difference:1,265
Playtime:32.075 hours
Usage:1%
Score:0.438m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:39.714%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:609
V. Kills:195 311%
Deaths:438
KDR:1.390
Accuracy:48.296% C+
KPH:11.500 D
VKPH:3.700 D
M12 Kobalt-F
C+
Kills:164
V. Kills:4 N/A
Deaths:160
KDR:1.025
Accuracy:22.233% C+
KPH:13.800 D
VKPH:0.300 D--
Kills:773 (773 + 0)
Deaths:598
KDR:1.293
VKDR:0.333
Vehicle Kills:199
Kill Difference:175
Playtime:64.977 hours
Usage:2%
Score:0.188m
Score/min:48
Driving Accuracy:22.233%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,1862,1252,2500.944C+0.4227.6%B++16.094%C+13.4C-N/A36158.1h11C*39.7B+
Eclipse VE3A 2,0992,0572,9120.706C0.6524.124%D20.515%C++13.9D-N/A38147.8h13.1C+54.4C
Pulsar C 1,7631,7397442.337B*0.9824.238%C+21.622%C18CN/A7796.8h12C++49.7C*
Orion VS54 1,5241,5116752.239B+0.8824.46%B++25.215%C++27.8C+N/A10754.3h11.7B+47.9B+
Serpent VE92 1,4631,4501,2811.132C++0.2326.35%B+19.724%C+13.2DN/A42109.7h12.4B47.1B+
C-4 2,1681,3668541.6C++0.2424.858%C+N/A94.2B55.3A++87114.5h1.5C++6.2C++
Solstice VE3 1,2551,2506519.231U17.8722.361%C+21.36%C**14.3CN/A9487.6h11.6B*51.9B+
Proximity Mine 1,2141,2142614.651C*3.2941.441%C+N/A175.9AN/A4556.9h1.7B++4.1B+
H-V45 1,2091,2051,0891.107C+0.2525.168%C*17.593%C--23.9CN/A6850.5h12.6B50.1B+
XM98 1,1841,1843493.393B+2.0346.13%A71.537%C17.4C--N/A5868.1h2.5C++5.4B+
Eridani SX5 1,2011,1791,2940.911C+0.4525.343%C+23.579%B+20.6C--N/A6857.1h12.4C++48.9C++
Solstice Burst 1,1821,1761,3340.882C0.4823.563%D17.687%D-18.6DN/A5263.1h13.3C*56.4C+
L100 Python HEAT 1,5361,17010211.471A++10.1154.147%C**2.906%C**34.5B10.8C+17533.9h3.9B**7.2B**
NS-7 PDW 1,1821,1661,0551.105C**0.2627.503%B+24.271%B**26C+N/A7244.8h11.9B++43.3B+
NS-44 Commissioner 1,1721,1651,4110.826C+0.5342.308%B++21.974%C+32C+N/A9536.4h3.6B8.6B+
Ghost 1,1691,1627911.469C0.1139.552%C++70.568%C*25.3C--N/A7346h2.1B+5.3B+
Flare VE6 1,1721,1619771.188C+0.1720.163%C20.413%D26.9C--N/A8543.2h10.2B50.5C++
SVA-88 1,1661,1591,2110.957C0.4018.903%D-25.28%C+32.6C-N/A9435.5h11.9C++63C+
Artemis VX26 1,1591,1587401.565C*0.2030.228%B+21.934%C+21.7DN/A7853.4h11B+36.4B+
Light PPA 1,3061,1542993.86C+2.5037.757%C1.82%B*35.7C4.7B+14932.3h15.2C+40.2C+
Thanatos VE70 1,1601,1549151.261B+0.1045.434%B+17.591%B32.2C**N/A8635.8h4B++8.7B++
MANA Anti-Personnel Turret 1,1741,1366081.868N/A0.5121.457%UN/A11360U380U20574800.1h27.4T*127.8T*
Maelstrom Turbo Laser 1,8351,1247901.423C+0.0627.541%D5.427%A++12.1C7.7C12992.8h88.3B+320.5C**
MANA Anti-Vehicle Turret 1,7581,1045272.095C+0.7353.071%C4.982%B**11040A**6540A11122440.1h7.8C+14.6C++
L100 Python AP 1,8781,0462214.733C+3.3755.976%C+3.824%B+23C--18.3C++22245.4h6.4C*11.5C*
Skyguard 2,0251,0333263.169C++1.8132.267%B+2.033%C+11.3C-10.8C**16191.8h143.5C444.7C++
Tank Mine 2,0611,0024262.352C+0.9929.01%CN/A117.9C**124.6A*12328.5h1.5B++5.2B++
Ursa 9679489590.989C0.3719.976%C-30.485%B*26.6CN/A6435.7h12.5C+62.5C+
Supernova VPC 1,060918979.464C+8.1052.128%C++1.198%C30.6D4.7D-10930h3.3C++6.3C**
Dual Photon Pods 1,2439171297.109C++5.7555.014%B1.418%C*38.4D13.6C22223.9h25.8C+46.8C++
Lasher X2 9229071,3090.693C0.6720.885%D4.3%C*30C+N/A7430.2h20.9C+100.3C+
Pulsar VS1 8788747241.207C**0.1525.683%B+17.048%C--24.5C+N/A8335.7h12.7B++49.5B++
Pulsar LSW 8137996871.163C0.2020.486%C-32.04%B**41C+N/A11019.5h11.5B+56C++
Phobos VX86 7937847890.994C0.3763.192%B20.536%B++37.5CN/A10020.9h2.4C*3.8B
C-4 ARX 9346972003.485B*2.1229.097%B++N/A199.1A++67.7A*9783.5h1B+3.6B++
Saron Laser Cannon 1,2396855771.187C+0.1733.082%C*3.796%B**9.7C7.9C11470.5h181.1C547.3C+
Parallax VX3 6546501643.963C**2.6043.089%B+85.385%B**24.2CN/A6126.9h2.2C*5B+
Sticky Grenade 6296271627N/A625.6452.657%C++N/A895.7C+2.9D--25680.7h1.9B+3.6B+
M40 Fury-F 8046094381.39C+0.0348.296%C+N/A11.5D3.7D5053.1h10.6C**21.9B
Phaseshift VX-S 6035971883.176C++1.8235.146%C+75.544%C++21.1C-N/A5628.3h2.9C*8.3C*
VA39 Spectre 5765762692.141B+0.7836.303%B++39.41%C++15.7CN/A6236.6h5.2B+14.4B++
M40 Fury 674544767.158C+5.8040.959%B+2.574%B++74.5B*17.8B**3017.3h14.6C+35.6C**
M40 Fury 633541717.62C*6.2636.398%C+1.294%C--66.8B**11.4B+2718.1h11.3B+31.1B+
Spiker 5415327700.691C0.6730.107%C++26.128%B*33.7C+N/A8915.8h10.1C+33.6C++
The Slasher 5375304,7810.111A1.2541.179%B+15.849%B+3.1C+N/A7173.4h2.2C++5.4B
Eidolon VE33 5285196230.833C+0.5331.042%B+22.929%C11DN/A3647.2h8.6B27.6B+
Supernova FPC 8704621463.164C1.8055.841%C**4.545%A+18.9D16.7B28724.4h7.3D--13C--
Force-Blade 46944215,6010.028C*1.3353.331%A++N/A0.5C+N/A1913.7h3.3C6.2B+
Sirius SX12 4294125100.808C+0.5529.136%B*24.029%B**24.5C+1A*8516.8h14B48.1B+
NS Decimator 7974088420.485D0.8865.641%B+N/A19.4D--18.5C**25521h8.3F-12.6D*
S1 6554036530.617C+0.7460.597%B+2.73%C+15.4D9.6C-20326.2h7.3C+12.1C++
Terminus VX-9 3873844630.829C-0.5322.536%D26.823%C++25.4C--N/A7515.1h12.4C++55.2C+
Beamer VS3 3543462301.504B**0.1432.408%B++35.549%A++22.5C+N/A9115.4h12.3C-38.1C+
L100 Python HESH 4303463210.813C+9.4556.567%B*2.023%B+40.7C-9.9B+2078.5h4.4D7.8C+
Comet VM2 5173393071.104C**0.2641.868%C+2.95%D8.8C4.6C*7838.4h29.3C-70C
Hunter QCX 3683314750.697C+0.6658.137%B*44.109%B**12.6C+1.4C4226.3h5.1C*8.9B
Nemesis VSH9 5803296500.506C0.8566.815%B+2.128%C10.6C8.1C15231.1h9.1C13.7C+
MKV Suppressed 3313223640.885C+0.4829.18%B++20.807%C*20.1C--N/A5516h14.1C*48.3B
Saron HRB 498322595.458C++4.1047.811%B+1.863%B28.2B15.4C+33211.4h16.9B*35.3B**
Quasar VM1 3103081252.464B++1.1015.515%C+19.805%C*17.4C-N/A7917.7h13.8B+89.1C**
NS-10 Burster 4963031721.762A0.4027.614%C+9.571%B+5.3C+3.4C+6856.7h143.3C+519.1C+
NS-10 Burster 4813031711.772B*0.4127.759%C8.581%B++5.9C++3.4C7251.7h129.1B+465B
Deimos VA29 2972952571.148C+0.2166.075%B+25.424%A+44C++N/A1216.7h2.1B+3.2B+
Rocklet Rifle 5082912321.254B**0.1167.977%A++N/A52.9A*39.5A4865.5h21.3A31.3B**
Comet VM2 4342832661.064C++0.3042.464%C2.827%D9.7C5.2C++6629.3h31.5C+74.2C+
Spear Anti-Vehicle Phalanx Turret 4422602112.381B*11.0244.994%C++2.308%D-32.5C22.8C++3318h8.9C*19.7C**
C75 Viper 326259524.981C**3.6242.771%C**N/A22.1C5.7C--15911.7h14.7C+34.4C**
Supernova PC 3412471122.455M+21.0948.661%C+3.644%B**22.1C+8.4C+21911.2h4.5B+9.2B+
Auraxium Slasher 2552434,1800.058B+1.3032.422%C++17.696%B**1.4C+N/A4169.4h2.3C+7.2C**
Blueshift VM5 2352321361.706C0.3517.821%C13.362%D**29C+N/A898h14.6B+81.7C*
Frag Grenade 2282231223N/A221.6431.755%F-N/A743.3B**16.7B*18410.3h2.1A+6.7B+
Lancer VS22 5032214190.527C0.8356.588%D1.357%C+8.6D11C14625.6h32C+56.5C+
NS AutoBlade 20720110,4680.019C-1.3436.563%C++2.488%D0.5C-N/A1423.9h1.8B*5B+
Corvus VA55 1991982080.952C+0.4126.398%B+20.707%C23.6CN/A758.4h12.9C+48.8C**
CAS30 Tank Buster 4411902760.688C0.6740.604%C--1.579%B3.1D-4D7662.1h83.8D206.4D
M60-G Bulldog 2181871512.467A++11.1133.586%C2.674%C34C5.6C-1475.5h6.2B+18.3C**
C150 Dalton 376173384.553C3.1958.434%A*N/A1730U2030U13273100.1h10.7T*18.2D--
M12 Kobalt-F 1681641601.025C0.3422.233%C+10.976%C*13.8DN/A4011.9h14.4C++64.8C**
NSX-P Tanto 1441381021.353B+0.0134.364%A++30.435%B++38.3B+1.7A1923.6h12.8B+37.3B*
Proton II PPA 132127815.875C++14.5123.089%C+N/A52.9C+2.1D-1842.4h8.1B+35.1B+
MAX Punch 1241216150.197B+1.1643.093%CN/A1.7C+N/A372.8h1.7C++4C*
M20 Basilisk 164118353.371B2.0139.293%C+5.932%C++24.1C*9.4C+1964.9h81.9B+208.6B++
Aspis Anti-Aircraft Phalanx Turret 237113157.533A+6.1725.09%C+3.54%B**12.6B13.8B+2369h116.8B**465.5B+
M20 Basilisk 159113412.756C+1.4039.714%C++8.85%A18.2C+7.4C+1816.2h88.9B223.7B+
Cosmos VM3 112112532.113C*0.7516.072%C+22.321%B++25.5C+N/A874.4h13.6B84.3C**
M40 Fury-H 112101520.2B++18.8436.724%D1.98%B*91.8C+10C-3771.1h6.6B+18B
L105 Zephyr 9273324.333A++22.9755.897%A+N/A42.9C11.2C**2511.7h9D*16C++
Anti-Vehicle Grenade 10266166N/A64.6444.626%DN/A165D--90C+15620.4h9.9F-22.3D**
Phantom VA23 6666481.375C0.0129.225%D-37.879%B**28.7C-N/A692.3h3.8B++12.9C*
NS-11P 60601010.594C--0.7719.366%D18.333%C+23.1CN/A912.6h13.6C**70C+
NS CandyCannon 3000 56551640.335C-1.0338.284%C**27.273%C-8.2CN/A206.7h7.5F19.7C
M60-A Bulldog 5654510.8C+9.4452.064%B+1.852%C54B*2D2131h4.2B*8.1B**
AP30 Shredder 10651114.636C+3.2825.597%D*N/A510U550U4126700.1h153.5D**599.9F-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit356160.9h
Motion Spotter348,5413.2h
Spawn Beacon111,1351.6h
Nano-Armor Kit5681,385,10096.4h
Anti-Vehicle MANA Turret504,5215.4h
Spitfire Auto-Turret32110.2h
Nanite Revive Grenade05850.2h
Medical Applicator253101,7198.8h
Deconstruction Tool0880h
Rampart Wall1580.9h
Ammunition Package334,2562.3h
Shield Recharging Field231,2990.4h
Medical Kit1151,6401.8h
Anti-Infantry MANA Turret1044,8718.3h
Recon Detection Device12312,62821.8h
Smoke Grenade01310h

Check the help document for the dictionary if you want to learn more about words used here.


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