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Exterminator Eaglebird[FLYV] Eaglebird
VS BR 90

KDR: 0.67

Score: 14.6m

Last Seen: Apr 21st, 2019 2:12 PM
- OFFLINE - 15.8 hour(s)

Battle Rank 108 (90 total) - Vanu Sovereignty on Emerald - Outfit Leader of Vanu Air Powers Over Reachcats[FLYV] Vanu Air Powers Over Reachcats
VS outfit on Emerald

Members: 3
Level Progress (to 109): 46%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton L-30R Vektor CAS30 Tank Buster L-24R Spur Tank Mine NS-AM7 Archer L105 Zephyr Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,255 MLG Score: 5
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.111%20.135%506510307400.2856040.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.448%0.915B*-0.138C-6.149T*HEAD ++ (~7.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.7-0.65D31.3-1.226D*93.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.284%1.093%115410311,647181511400.907438144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.2%-0.118C+-0.466D-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
301.8-0.871D--109.5-1.065D*192.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.656%2.319%463103234513182230.261562154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.68%0.948B*-0.181C0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.629B+7.30.42B7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.755%0.855%84210331,05312227740.861702136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%-0.783D--0.888D--0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.688B+10.30.74B++26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.304%83.117%84110347721930.351598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.559D1.047B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.362C-4.2-0.324C9.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Air Powers Over Reachcats[FLYV] Vanu Air Powers Over Reachcats
VS outfit on Emerald

Members: 3
14.6m1139.2%186 (11.2k)178 (10.7k)0.668738,42612,6001.0623890 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103512418.772%3.643%6806:320

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:31 AMMay 29th, 2018 2:27 AMApr 23rd, 2019 7:05 AM (2d) (PST)Apr 21st, 2019 12:07 PM (4d) (PST)Apr 21st, 2019 10:12 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
371363350.1020.1530.0041.7090.0485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,2612,14420,117690103310,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1373.5h/57.2d 4,960 307 8,447 140.8k 1,359 1,438 3,935 30.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:171
Deaths:446
KDR:0.383
Accuracy:19.091% D
HSR:32.749% A*
Kills:171
Deaths (as Engineer):446
Deaths (to Engineers):5,361
KDR:0.38341
Kill Difference:275
Playtime:1,216.460 hours
Usage:89%
Score:13.360m
Score/min:183
Accuracy (listed only):19.091%
HSR (listed only):32.749%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:175
Deaths:366
KDR:0.478
Accuracy:18.100% C--
HSR:26.857% C**
Kills:175
Deaths (as Heavy Assault):366
Deaths (to Heavy Assaults):2,598
KDR:0.47814
Kill Difference:191
Playtime:43.786 hours
Usage:3%
Score:0.333m
Score/min:127
Accuracy (listed only):18.100%
HSR (listed only):26.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
B
Kills:237
Deaths:1,157
KDR:0.205
Accuracy:61.495% B
HSR:5.063% D*
V10
B++
Kills:77
Deaths:199
KDR:0.387
Accuracy:31.304% D*
HSR:83.117% B++
Beamer VS3
B
Kills:52
Deaths:287
KDR:0.181
Accuracy:17.447% D**
HSR:25% B
Kills:366
Deaths (as Infiltrator):1,643
Deaths (to Infiltrators):1,123
KDR:0.22276
Kill Difference:1,277
Playtime:64.940 hours
Usage:5%
Score:0.509m
Score/min:131
Accuracy (listed only):36.749%
HSR (listed only):37.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C++
Kills:105
Deaths:399
KDR:0.263
Accuracy:23.797% C++
HSR:20% C+
Kills:105
Deaths (as Combat Medic):399
Deaths (to Combat Medics):668
KDR:0.26316
Kill Difference:294
Playtime:37.995 hours
Usage:3%
Score:0.410m
Score/min:180
Accuracy (listed only):23.797%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:201
V. Kills:199 101%
Deaths:615
KDR:0.327
Accuracy:26.407% D-
KPH:3.600 D-
VKPH:3.600 D-
Dual Photon Pods
D-
Kills:196
V. Kills:96 202%
Deaths:216
KDR:0.907
Accuracy:43.837% D--
KPH:15.800 D*
VKPH:7.700 D-
Photon A2A Missile Pods
D--
Kills:70
V. Kills:53 130%
Deaths:35
KDR:2
Accuracy:73.104% D*
KPH:14.200 D--
VKPH:10.700 D--
Kills:467 (201 + 0)
Deaths:866
KDR:0.539
VKDR:0.402
Vehicle Kills:348
Kill Difference:399
Playtime:72.872 hours
Usage:5%
Score:0.314m
Score/min:72
Piloting Accuracy:26.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:997
V. Kills:573 174%
Deaths:188
KDR:5.303
Accuracy:39.595% C++
KPH:3,589,200 U
VKPH:2,062,800 U
L-30R Vektor
D
Kills:636
V. Kills:374 170%
Deaths:2,135
KDR:0.298
Accuracy:40.585% C+
KPH:3.300 D-
VKPH:1.900 D
CAS30 Tank Buster
C+
Kills:614
V. Kills:418 147%
Deaths:1,555
KDR:0.395
Accuracy:44.234% C+
KPH:4.100 D
VKPH:2.800 D--
L-24R Spur
D
Kills:523
V. Kills:75 N/A
Deaths:820
KDR:0.638
Accuracy:33.616% D
KPH:6.400 D*
VKPH:0.900 D
L105 Zephyr
C++
Kills:209
V. Kills:38 N/A
Deaths:25
KDR:8.360
Accuracy:38.978% C--
KPH:50.100 C++
VKPH:9.100 C+
AP30 Shredder
D--
Kills:56
V. Kills:44 124%
Deaths:29
KDR:1.931
Accuracy:23.022% F
KPH:11.500 D--
VKPH:9 D*
Kills:3,035 (1,773 + 1,262)
Deaths:4,752
KDR:0.639
VKDR:0.320
Vehicle Kills:1,522
Kill Difference:1,717
Playtime:432.051 hours
Usage:31%
Score:1.323m
Score/min:51
Piloting Accuracy:33.616%
Gunner Accuracy:23.022%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:156
V. Kills:68 226%
Deaths:25
KDR:6.240
Accuracy:46.906% C--
KPH:17.600 D-
VKPH:7.700 D-
Kills:156 (156 + 0)
Deaths:25
KDR:6.240
VKDR:2.720
Vehicle Kills:68
Kill Difference:131
Playtime:8.876 hours
Usage:1%
Score:0.058m
Score/min:108
Driving Accuracy:46.906%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:127
V. Kills:115 109%
Deaths:91
KDR:1.396
Accuracy:57.289% B+
KPH:10.700 D*
VKPH:9.700 D*
Supernova PC
D
Kills:62
V. Kills:14 413%
Deaths:12
KDR:5.167
Accuracy:43.060% D
KPH:12 D--
VKPH:2.700 F
Kills:189 (189 + 0)
Deaths:103
KDR:1.835
VKDR:1.252
Vehicle Kills:129
Kill Difference:86
Playtime:17.013 hours
Usage:1%
Score:0.148m
Score/min:145
Driving Accuracy:43.060%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D*
Kills:75
V. Kills:14 N/A
Deaths:38
KDR:1.974
Accuracy:28.589% D
KPH:9.700 D**
VKPH:1.800 D*
M20 Wyvern
D-
Kills:62
V. Kills:32 188%
Deaths:30
KDR:2.067
Accuracy:27.609% D*
KPH:11.800 D-
VKPH:6.100 D--
Kills:137 (0 + 137)
Deaths:68
KDR:2.015
VKDR:0.676
Vehicle Kills:46
Kill Difference:69
Playtime:12.947 hours
Usage:1%
Score:0.054m
Score/min:69
Piloting Accuracy:N/A%
Gunner Accuracy:27.609%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 1,5709971885.303C+4.6339.595%C++N/A9970U5730U54802000.1h4.4C+11.2C*
L-30R Vektor 1,0106362,1350.298D--0.3740.585%C+1.415%D3.3D-1.9D22192.6h125.9D310.3C--
CAS30 Tank Buster 1,0326141,5550.395D0.2744.234%C+N/A4.1D2.8D--31148.4h68.1C+154C+
L-24R Spur 5985238200.638D0.0333.616%D2.677%B++6.4D*N/A2182h68.1D*202.6D--
Tank Mine 4653131252.504C+1.8417.715%D*N/A66.6D-32.3D--4514.7h1.9C++10.6F--
NS-AM7 Archer 4122371,1570.205D0.4661.495%B5.063%D*1.3D*1D--9183.1h31.4D51.1D
L105 Zephyr 247209258.36C+7.6938.978%C--N/A49.8C+9C+2694.2h5.2B*13.4B+
Maelstrom Turbo Laser 4002016150.327C-0.3426.407%D-N/A3.6D-3.6D-5755.5h237.4F899.1F-
Dual Photon Pods 2921962160.907D0.2443.837%D--1.02%C15.8D*7.7D-12312.4h54.6T124.5F--
Orion VS54 1791753660.478D0.1918.1%C--26.857%C**9.5D--N/A3718.4h22.1F--121.9D--
Solstice VE3 1781714460.383C--0.2919.091%D32.749%A*2.1D--N/A1382.8h38.6T*202.3F--
L100 Python HEAT 224156256.24B+5.5746.906%C--1.923%C17.5D-7.6D-1088.9h6.6C+14.1C+
Supernova FPC 242127911.396D0.7357.289%B+3.15%B+10.7D*9.7D*16111.9h9.3F--16.1D*
Spear Anti-Vehicle Phalanx Turret 203116274.296C-3.6340.999%C3.448%C21.1D-15.8C--1535.5h12.9D-31.4D
Xiphos Anti-Personnel Phalanx Tower 110106253C+52.3338.129%B*N/A88.3D3.3D--3171.2h34.1C89.4C+
Orbital Strike Uplink 1581061106U105.33758.537%UN/A212U104U16170.5h2.9T*0.4T*
Pulsar VS1 1121053990.263D0.4123.797%C++20%C+6.1D--N/A2917.3h36.7T*154.4F*
Spear Anti-Vehicle Phalanx Tower 1681031103S102.3344.398%DN/A85.8A+54.2A+4911.2h3.1A+7A+
G30 Walker 14495322.969D--2.3031.504%D*3.158%C+12.7D**6.5F907.5h241.9C767.8D-
Hoplon Anti-Aircraft Phalanx Tower 14891191A++90.3320.357%D*N/A227.5B+142.5C**15720.4h6.9B*33.9B++
V10 79771990.387D*0.2831.304%D*83.117%B++4.5D**N/A1417.3h4.2F**13.4F--
CAS 14-E 8975381.974D1.3128.589%DN/A9.7D**1.8D*547.7h53.4D**186.9D**
Photon A2A Missile Pods 12370352D1.3373.104%D*N/A14.3D--10.8D--1114.9h8.8C+12.1C-
Supernova PC 7662125.167C+4.5043.06%D1.613%C--11.9D--2.7F1085.2h4.9B11.4C++
M20 Wyvern 9462302.067C-1.4027.609%D*3.226%C11.9D-6.2D-925.2h72.7B263.2C
Hyena Missile Launcher 9461720.847D0.1831.527%CN/A10.9C--5.9D1365.6h38.3C+121.6C+
AP30 Shredder 10056291.931C--1.2623.022%F1.786%C11.4D--9D*2754.9h114.7C-498.2D*
Beamer VS3 58522870.181D0.4917.447%D**25%B2.7D*N/A1319h27T*154.9F-

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart676517.5h
The Flail0510.5h
Pain Spire2930.4h
Spawn Beacon181,3311.8h
Nano-Armor Kit626687,48699.4h
Repair Module54481.7h
Turret AI Module24702.2h
Structure Shield Module01940.9h
Skywall Shield Emitter02221.1h
Cortium Silo01390.7h
Blast Wall11481.3h
Nanite Revive Grenade01050h
Medical Applicator37555,00810.9h
Rocklet Rifle0720h
Spear Anti-Vehicle Tower02481.6h
Spitfire Auto-Turret681,6562.7h
Bunker1570.7h
Rampart Wall15456.1h
Welding Device12,7410.6h
Deconstruction Tool03,8610.7h
Hoplon Anti-Aircraft Phalanx Tower13131.7h
Xiphos Anti-Personnel Tower53171.9h
M12 Kobalt01380h
Anti-Infantry MANA Turret66100.9h
Ammunition Package124,2723h
Glaive IPC0510.6h
Elysium Spawn Tube0970.4h
Spear Anti-Vehicle Turret0540.5h
Router3650.2h
Nano-Repair Grenade01,2350.3h
Light Air Terminal0661.1h
Orbital Strike Target Designator701555.3h
IPC Targeting Dart133851.4h
Vehicle Gate11912.4h
M20 Drake0560.1h
Recon Detection Device668427.1h

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