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Exterminator Eaglebird[FLYV] Eaglebird
VS BR 94

KDR: 0.67

Score: 16m

Last Seen: Jun 4th, 2019 11:56 AM
- OFFLINE - 1915 hour(s)

Battle Rank 111 (94 total) - Vanu Sovereignty on Emerald
Level Progress (to 112): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster L-30R Vektor L-24R Spur Tank Mine NS-AM7 Archer L105 Zephyr Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,255 MLG Score: 5
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.273%20.132%509512097600.2793090.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.342%0.802B++-0.111C+-5.387T*HEAD ++ (~7.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.3-0.669D31.4-1.201D*92.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.548%1.056%113412101,704192411720.885195145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.244%-0.084C+-0.492D-0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
298-0.847D--108.9-1.055D*189.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.927%2.254%453121135514002330.253571152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.786%0.966B*-0.198C0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+7.20.425B6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.587%0.811%83212121,11012948360.857805133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.856%-0.796D--0.898D--0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.686B+10.30.741B++27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.34%83.117%83112137722330.345291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.549D1.042B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.361C-4.2-0.326C-9.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m1225.8%193 (11.6k)184 (11k)0.6688818,86213,2491.0569994 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121412718.883%3.521%6606:350

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:31 AMMay 29th, 2018 2:27 AMJun 10th, 2019 1:49 AM (74d) (PST)Jun 4th, 2019 10:24 AM (80d) (PST)Jun 4th, 2019 7:56 AM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
370353350.1020.1520.0041.8310.0475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,2112,10920,102690110311,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1450.3h/60.4d 5,142 312 9,046 159.3k 1,421 1,522 4,131 32.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:171
Deaths:448
KDR:0.382
Accuracy:19.090% D
HSR:32.749% A*
Kills:171
Deaths (as Engineer):448
Deaths (to Engineers):5,670
KDR:0.3817
Kill Difference:277
Playtime:1,285.214 hours
Usage:89%
Score:14.599m
Score/min:189
Accuracy (listed only):19.090%
HSR (listed only):32.749%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:176
Deaths:377
KDR:0.467
Accuracy:18.092% D
HSR:26.705% C**
Kills:176
Deaths (as Heavy Assault):377
Deaths (to Heavy Assaults):2,739
KDR:0.46684
Kill Difference:201
Playtime:44.381 hours
Usage:3%
Score:0.341m
Score/min:128
Accuracy (listed only):18.092%
HSR (listed only):26.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C**
Kills:248
Deaths:1,221
KDR:0.203
Accuracy:61.096% C**
HSR:5.242% D*
V10
B++
Kills:77
Deaths:199
KDR:0.387
Accuracy:31.340% D*
HSR:83.117% B++
Beamer VS3
B+
Kills:55
Deaths:320
KDR:0.172
Accuracy:17.597% D**
HSR:27.273% B+
Kills:380
Deaths (as Infiltrator):1,740
Deaths (to Infiltrators):1,161
KDR:0.21839
Kill Difference:1,360
Playtime:67.088 hours
Usage:5%
Score:0.531m
Score/min:132
Accuracy (listed only):36.678%
HSR (listed only):38.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C++
Kills:110
Deaths:451
KDR:0.244
Accuracy:24.096% C++
HSR:20% C+
Kills:110
Deaths (as Combat Medic):451
Deaths (to Combat Medics):693
KDR:0.2439
Kill Difference:341
Playtime:42.120 hours
Usage:3%
Score:0.480m
Score/min:190
Accuracy (listed only):24.096%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:203
V. Kills:200 101%
Deaths:623
KDR:0.326
Accuracy:26.460% D
KPH:3.600 D-
VKPH:3.600 D-
Dual Photon Pods
D-
Kills:196
V. Kills:96 202%
Deaths:216
KDR:0.907
Accuracy:43.837% D-
KPH:15.800 D*
VKPH:7.700 D-
Photon A2A Missile Pods
D-
Kills:70
V. Kills:53 130%
Deaths:35
KDR:2
Accuracy:72.938% D-
KPH:14 D--
VKPH:10.600 D--
Kills:469 (203 + 0)
Deaths:874
KDR:0.537
VKDR:0.399
Vehicle Kills:349
Kill Difference:405
Playtime:73.121 hours
Usage:5%
Score:0.319m
Score/min:73
Piloting Accuracy:26.460%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,050
V. Kills:607 173%
Deaths:207
KDR:5.072
Accuracy:39.346% C++
KPH:3,780,000 U
VKPH:2,185,200 U
CAS30 Tank Buster
C+
Kills:669
V. Kills:449 149%
Deaths:1,746
KDR:0.383
Accuracy:44.741% C+
KPH:4 D
VKPH:2.700 D--
L-30R Vektor
D
Kills:636
V. Kills:374 170%
Deaths:2,151
KDR:0.296
Accuracy:40.591% C*
KPH:3.300 D-
VKPH:1.900 D
L-24R Spur
D
Kills:558
V. Kills:78 N/A
Deaths:911
KDR:0.613
Accuracy:33.544% D-
KPH:6 D*
VKPH:0.800 D
L105 Zephyr
C+
Kills:213
V. Kills:41 N/A
Deaths:30
KDR:7.100
Accuracy:36.940% D
KPH:46.400 C+
VKPH:8.900 C+
AP30 Shredder
D*
Kills:60
V. Kills:47 125%
Deaths:33
KDR:1.818
Accuracy:22.782% F
KPH:11.500 D*
VKPH:9 D*
Kills:3,186 (1,863 + 1,323)
Deaths:5,078
KDR:0.627
VKDR:0.314
Vehicle Kills:1,596
Kill Difference:1,892
Playtime:462.800 hours
Usage:32%
Score:1.442m
Score/min:52
Piloting Accuracy:33.544%
Gunner Accuracy:22.782%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:156
V. Kills:68 226%
Deaths:25
KDR:6.240
Accuracy:46.906% C--
KPH:17.600 D-
VKPH:7.700 D-
Kills:156 (156 + 0)
Deaths:25
KDR:6.240
VKDR:2.720
Vehicle Kills:68
Kill Difference:131
Playtime:8.876 hours
Usage:1%
Score:0.059m
Score/min:111
Driving Accuracy:46.906%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:137
V. Kills:121 112%
Deaths:93
KDR:1.473
Accuracy:57.725% B+
KPH:11.100 D*
VKPH:9.800 D--
Supernova PC
D
Kills:62
V. Kills:14 413%
Deaths:12
KDR:5.167
Accuracy:43.140% D
KPH:11.700 D--
VKPH:2.700 F
Kills:199 (199 + 0)
Deaths:105
KDR:1.895
VKDR:1.286
Vehicle Kills:135
Kill Difference:94
Playtime:17.649 hours
Usage:1%
Score:0.160m
Score/min:151
Driving Accuracy:43.140%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D**
Kills:76
V. Kills:14 N/A
Deaths:39
KDR:1.949
Accuracy:28.555% D
KPH:9.800 D**
VKPH:1.800 D**
M20 Wyvern
D-
Kills:62
V. Kills:32 188%
Deaths:31
KDR:2
Accuracy:28.227% D*
KPH:11 D-
VKPH:5.700 D--
Kills:138 (0 + 138)
Deaths:70
KDR:1.971
VKDR:0.657
Vehicle Kills:46
Kill Difference:68
Playtime:13.411 hours
Usage:1%
Score:0.054m
Score/min:68
Piloting Accuracy:N/A%
Gunner Accuracy:28.227%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 1,6571,0502075.072C+4.4039.346%C++N/A10500U6070U59181100.1h4.5C+11.5C++
CAS30 Tank Buster 1,1186691,7460.383D0.2944.741%C+N/A4D2.7D--31166.9h69.5C155.3C+
L-30R Vektor 1,0106362,1510.296D-0.3740.591%C*1.415%D3.3D-1.9D22193.8h126.5C311.6C
L-24R Spur 6365589110.613D0.0633.544%D-2.509%B+6.1D*N/A2192.2h68.3D--203.5D--
Tank Mine 4733181312.427C+1.7617.78%D*N/A64.9D-31.6D--4454.9h1.9C+10.7F--
NS-AM7 Archer 4292481,2210.203D0.4761.096%C**5.242%D*1.2D*N/A9198.5h31.3D51.1D
L105 Zephyr 254213307.1C+6.4336.94%DN/A46.3C+8.9C+2874.6h5.4B++14.6B
Maelstrom Turbo Laser 4032036230.326C--0.3426.46%DN/A3.6D-3.6D-5855.7h236.5F893.7F-
Dual Photon Pods 2921962160.907D0.2443.837%D-1.02%C15.8D*7.7D-12312.4h54.6T124.5F*
Orion VS54 1801763770.467D0.2018.092%D26.705%C**9.5D--N/A3718.5h22F--121.9D
Solstice VE3 1781714480.382D0.2919.09%D32.749%A*2.1D--N/A1382.9h38.7T*202.6F
L100 Python HEAT 224156256.24B+5.5746.906%C--1.923%C17.5D-7.6D-1118.9h6.6C+14.1C+
Supernova FPC 258137931.473D0.8057.725%B+2.92%B+11D*9.8D--16812.4h8.9F-15.4D*
Spear Anti-Vehicle Phalanx Turret 210120274.444C3.7840.929%C3.333%C21.4D--16.1C--1565.6h12.6D30.7D
Pulsar VS1 1171104510.244D0.4224.096%C++20%C+5.3D*N/A2620.9h37.5T*155.4F--
Orbital Strike Uplink 1581061106U105.33740.476%UN/A212U104U14770.5h2.9T*0.4T*
Xiphos Anti-Personnel Phalanx Tower 110106253C+52.3338.129%B*N/A88.3D3.3D--3171.2h34.1C89.4C+
G30 Walker 159105323.281D-2.6131.51%D*2.857%C13.3D*6.8D*987.9h234.8C745.2D--
Spear Anti-Vehicle Phalanx Tower 1681031103S102.3344.368%DN/A85.8A++54.2A++4881.2h3.1A+7.1A+
Hoplon Anti-Aircraft Phalanx Tower 15092192M+91.3320.064%D*N/A230A++145B++15690.4h6.8B*34.1B++
V10 79771990.387D*0.2831.34%D*83.117%B++4.5D**N/A1417.3h4.2F**13.5F**
CAS 14-E 9076391.949D1.2828.555%DN/A9.7D**1.8D**547.8h52.9D*185.3D**
Photon A2A Missile Pods 12370352C--1.3372.938%D-N/A14D--10.6D--1125h9C+12.3C
Hyena Missile Launcher 10367780.859D0.1931.171%CN/A10.6C--5.7D1526.3h39.5C+126.7C+
Supernova PC 7662125.167C+4.5043.14%D1.613%C--11.7D--2.6F1135.3h4.9B11.4C++
M20 Wyvern 9462312C-1.3328.227%D*3.226%C11.1D-5.7D--875.6h76.4C*270.5C
AP30 Shredder 10760331.818C--1.1522.782%F1.667%C11.5D*9D*2945.2h112.2C-492.3D**
Beamer VS3 61553200.172D0.5017.597%D**27.273%B+2.7D*N/A1320.7h27.5T*156.4F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,3711.9h
Nano-Armor Kit654714,886102.9h
Medical Applicator39956,72711.3h
Nanite Revive Grenade01360h
Skywall Shield Emitter02261.1h
Structure Shield Module01950.9h
Repair Module54571.7h
Bunker1570.7h
Rampart Wall15556.2h
Blast Wall11521.3h
Cortium Silo01430.7h
Turret AI Module24822.3h
Deconstruction Tool03,8610.7h
Welding Device13,0930.7h
Xiphos Anti-Personnel Tower53221.9h
Hoplon Anti-Aircraft Phalanx Tower13201.7h
Spear Anti-Vehicle Tower02531.6h
Rocklet Rifle0720h
Spitfire Auto-Turret711,7702.8h
M12 Kobalt01380h
Ammunition Package124,4033.1h
Anti-Infantry MANA Turret66100.9h
Router3650.2h
Nano-Repair Grenade01,3460.4h
Orbital Strike Target Designator701565.4h
IPC Targeting Dart143901.4h
Light Air Terminal0671.1h
Vehicle Gate11992.5h
Flail Targeting Dart706727.8h
The Flail0540.5h
Pain Spire2940.4h
Recon Detection Device748717.7h
Glaive IPC0540.6h
Elysium Spawn Tube0990.4h
Spear Anti-Vehicle Turret0560.5h
M20 Drake0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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