Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,490)players online:
TvShape (10)  EmpressBSG (6)  Fisheyed (5)  R4v3rs (3)  checktheloot (3)  dim_giant (1) 28
stats.dasanfall.com
Exterminator Eaglebird[FLYV] Eaglebird
VS BR 87

KDR: 0.66

Score: 13.3m

Last Seen: Feb 13th, 2019 2:10 PM
- OFFLINE - 150.9 hour(s)

Battle Rank 104 (87 total) - Vanu Sovereignty on Emerald - Outfit Leader of Vanu Air Powers Over Reachcats[FLYV] Vanu Air Powers Over Reachcats
VS outfit on Emerald

Members: 3
Level Progress (to 105): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton L-30R Vektor CAS30 Tank Buster Tank Mine L-24R Spur NS-AM7 Archer L105 Zephyr Maelstrom Turbo Laser
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Eaglebird



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,255 MLG Score: 5
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.286%20.213%511410186580.2765870.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.326%0.823B++-0.072C+-6.188T*HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.2-0.66D31.4-1.199D*92.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.169%1.131%122410181,591165111110.963658143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.199%-0.134C-0.43C---0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
306-0.906D--110.7-1.095D*195.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.448%2.346%523101934111512120.296007160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.584%0.932B*-0.175C-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.628B+7.30.421B7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.021%0.635%822102094510886950.868566136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%-0.847D---0.946D--0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.676B+10.40.737B++28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.304%83.117%82110217720230.381188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.56D1.048B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.364C-4.2-0.326C-9.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Air Powers Over Reachcats[FLYV] Vanu Air Powers Over Reachcats
VS outfit on Emerald

Members: 3
13.3m1083.1%183 (11k)176 (10.6k)0.6608187,49511,3421.0655187 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10229718.758%3.816%7206:400

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:31 AMMay 29th, 2018 2:27 AMFeb 17th, 2019 9:05 PM (2d) (PST)Feb 13th, 2019 11:26 AM (6d) (PST)Feb 13th, 2019 10:10 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
376363400.0990.1500.0041.5890.0485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,5512,17320,37869095310,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1259.8h/52.5d 4,590 286 7,545 120.1k 1,259 1,323 3,594 28.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:171
Deaths:444
KDR:0.385
Accuracy:19.090% D
HSR:32.749% A*
Kills:171
Deaths (as Engineer):444
Deaths (to Engineers):4,800
KDR:0.38514
Kill Difference:273
Playtime:1,114.141 hours
Usage:88%
Score:12.099m
Score/min:181
Accuracy (listed only):19.090%
HSR (listed only):32.749%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:174
Deaths:360
KDR:0.483
Accuracy:18.111% C--
HSR:26.437% C*
Kills:174
Deaths (as Heavy Assault):360
Deaths (to Heavy Assaults):2,349
KDR:0.48333
Kill Difference:186
Playtime:42.876 hours
Usage:3%
Score:0.325m
Score/min:126
Accuracy (listed only):18.111%
HSR (listed only):26.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
B
Kills:214
Deaths:1,049
KDR:0.204
Accuracy:61.238% B
HSR:4.673% D**
V10
B++
Kills:77
Deaths:199
KDR:0.387
Accuracy:31.304% D**
HSR:83.117% B++
Kills:291
Deaths (as Infiltrator):1,248
Deaths (to Infiltrators):1,009
KDR:0.23317
Kill Difference:957
Playtime:58.337 hours
Usage:5%
Score:0.467m
Score/min:133
Accuracy (listed only):46.271%
HSR (listed only):43.895%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C++
Kills:99
Deaths:332
KDR:0.298
Accuracy:23.363% C+
HSR:21.212% C++
Kills:99
Deaths (as Combat Medic):332
Deaths (to Combat Medics):613
KDR:0.29819
Kill Difference:233
Playtime:34.424 hours
Usage:3%
Score:0.368m
Score/min:178
Accuracy (listed only):23.363%
HSR (listed only):21.212%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:201
V. Kills:199 101%
Deaths:614
KDR:0.327
Accuracy:26.411% D-
KPH:3.600 D-
VKPH:3.600 D--
Dual Photon Pods
D-
Kills:196
V. Kills:96 202%
Deaths:216
KDR:0.907
Accuracy:43.837% D-
KPH:15.800 D*
VKPH:7.700 D-
Photon A2A Missile Pods
D--
Kills:70
V. Kills:53 130%
Deaths:34
KDR:2.059
Accuracy:73.095% D--
KPH:14.200 D--
VKPH:10.700 D--
Kills:467 (201 + 0)
Deaths:864
KDR:0.541
VKDR:0.403
Vehicle Kills:348
Kill Difference:397
Playtime:72.846 hours
Usage:6%
Score:0.311m
Score/min:71
Piloting Accuracy:26.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:893
V. Kills:506 176%
Deaths:159
KDR:5.616
Accuracy:39.605% C++
KPH:3,214,800 U
VKPH:1,821,600 U
L-30R Vektor
D
Kills:618
V. Kills:363 170%
Deaths:2,084
KDR:0.297
Accuracy:40.563% C*
KPH:3.300 D-
VKPH:1.900 D
CAS30 Tank Buster
C+
Kills:576
V. Kills:400 144%
Deaths:1,484
KDR:0.388
Accuracy:44.242% C+
KPH:4 D
VKPH:2.800 D--
L-24R Spur
D
Kills:244
V. Kills:40 N/A
Deaths:410
KDR:0.595
Accuracy:34.241% D
KPH:5.100 D*
VKPH:0.800 D
L105 Zephyr
C*
Kills:207
V. Kills:37 N/A
Deaths:21
KDR:9.857
Accuracy:39.737% C
KPH:52.900 C*
VKPH:9.400 C++
AP30 Shredder
D*
Kills:52
V. Kills:42 121%
Deaths:25
KDR:2.080
Accuracy:22.203% F-
KPH:11 D*
VKPH:8.900 D*
Kills:2,590 (1,438 + 1,152)
Deaths:4,183
KDR:0.619
VKDR:0.332
Vehicle Kills:1,388
Kill Difference:1,593
Playtime:389.103 hours
Usage:31%
Score:1.201m
Score/min:51
Piloting Accuracy:34.241%
Gunner Accuracy:22.203%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:156
V. Kills:68 226%
Deaths:25
KDR:6.240
Accuracy:46.906% C--
KPH:17.600 D-
VKPH:7.700 D
Kills:156 (156 + 0)
Deaths:25
KDR:6.240
VKDR:2.720
Vehicle Kills:68
Kill Difference:131
Playtime:8.876 hours
Usage:1%
Score:0.057m
Score/min:107
Driving Accuracy:46.906%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:123
V. Kills:112 109%
Deaths:83
KDR:1.482
Accuracy:56.943% B+
KPH:10.600 D*
VKPH:9.600 D*
Supernova PC
D
Kills:62
V. Kills:14 413%
Deaths:12
KDR:5.167
Accuracy:43.060% D
KPH:12.100 D--
VKPH:2.700 F
Kills:185 (185 + 0)
Deaths:95
KDR:1.947
VKDR:1.326
Vehicle Kills:126
Kill Difference:90
Playtime:16.746 hours
Usage:1%
Score:0.141m
Score/min:140
Driving Accuracy:43.060%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:62
V. Kills:32 188%
Deaths:29
KDR:2.138
Accuracy:28.111% D*
KPH:12.400 D
VKPH:6.400 D-
CAS 14-E
D-
Kills:62
V. Kills:10 N/A
Deaths:31
KDR:2
Accuracy:27.713% D-
KPH:8.400 D**
VKPH:1.400 D**
Kills:124 (0 + 124)
Deaths:60
KDR:2.067
VKDR:0.700
Vehicle Kills:42
Kill Difference:64
Playtime:12.386 hours
Usage:1%
Score:0.049m
Score/min:66
Piloting Accuracy:N/A%
Gunner Accuracy:27.713%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 1,3998931595.616C+4.9639.605%C++N/A8930U5060U49748600.1h4.5C+11.2C*
L-30R Vektor 9816182,0840.297D-0.3640.563%C*1.456%D3.3D-1.9D22188.5h125.2D308.6C-
CAS30 Tank Buster 9765761,4840.388D0.2744.242%C+1.042%C4D2.8D--30144.4h70.1C158.5C+
Tank Mine 4212851192.395C+1.7317.898%D*N/A64.8D-30.9D--4374.4h1.9C++10.5F--
L-24R Spur 2842444100.595D-0.0734.241%D2.459%B5.1D*N/A2147.6h89.4D**261.1D**
NS-AM7 Archer 3702141,0490.204D0.4661.238%B4.673%D**1.3D*1D--9163.3h31.4D51.3D
L105 Zephyr 244207219.857C++9.2039.737%CN/A53.1C*9.5C++2703.9h5B*12.5B+
Maelstrom Turbo Laser 4002016140.327C-0.3326.411%D-N/A3.6D-3.6D--5655.5h237.2F898.3F-
Dual Photon Pods 2921962160.907D0.2543.837%D-1.02%C15.8D*7.7D-12112.4h54.6T124.5F*
Orion VS54 1781743600.483D0.1818.111%C--26.437%C*9.6D--N/A3618.1h22.1F--121.8C--
Solstice VE3 1781714440.385C--0.2819.09%D32.749%A*2.1D--N/A1382.8h38.6T*202D**
L100 Python HEAT 224156256.24B+5.5846.906%C--1.923%C-17.5D-7.6D-1078.9h6.6C+14.1C+
Supernova FPC 235123831.482D0.8256.943%B+3.252%B+10.6D*9.7D*15611.6h9.3F--16.3D*
Spear Anti-Vehicle Phalanx Turret 203116274.296C3.6440.973%C3.448%C21.1D-15.8C--1535.5h12.9D-31.4D
Orbital Strike Uplink 1571051105U104.34797.297%UN/A262.5U130U18170.4h2.8T*0.4T*
Pulsar VS1 106993320.298D0.3623.363%C+21.212%C++6.3D--N/A3115.6h35.4T*151.6F*
Xiphos Anti-Personnel Phalanx Tower 9894247C46.3438.129%B*N/A78.3D3.3D--2961.2h38.5C100.9C+
Spear Anti-Vehicle Phalanx Tower 14991191S90.3445.661%C--N/A82.7A+52.7A+4541.1h3.5A+7.7A
G30 Walker 13287312.806D-2.1531.849%D--3.448%C++13D**6.7D**886.7h247.2C776.1D--
V10 79771990.387D*0.2731.304%D**83.117%B++4.5D**N/A1417.3h4.2T13.4F**
Photon A2A Missile Pods 12370342.059D1.4073.095%D--N/A14.3D--10.8D--1104.9h8.8C+12C
Hoplon Anti-Aircraft Phalanx Tower 11569169B**68.3422.01%D--N/A230B*153.3B+12970.3h8.7B*39.4B*
M20 Wyvern 9462292.138C-1.4828.111%D*3.226%C12.4D6.4D-955h69.1B+245.9C+
CAS 14-E 7262312D1.3427.713%D-N/A8.4D**1.4D**467.4h54.7F197.2D**
Supernova PC 7662125.167C+4.5143.06%D1.613%D12.2D-2.7F1055.1h4.9B11.4C++
Hyena Missile Launcher 8756640.875D0.2130.506%CN/A10.6C--5.8D1365.3h36.6C+120C+
AP30 Shredder 9452252.08D1.4222.203%F-1.923%C+11.1D*8.9D*2654.7h111.9C504D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01,0400.3h
Pain Spire0710.3h
Flail Targeting Dart545285.9h
Spawn Beacon161,2321.8h
Nano-Armor Kit568627,98990.3h
Turret AI Module14001.8h
Repair Module53681.3h
Skywall Shield Emitter01881h
Structure Shield Module01810.8h
Cortium Silo01240.6h
Blast Wall01080.9h
Medical Applicator32250,1069.7h
Rocklet Rifle0720h
Spear Anti-Vehicle Tower02111.4h
Deconstruction Tool03,8610.7h
Spitfire Auto-Turret541,3752.1h
Welding Device02,2110.4h
Bunker1520.7h
Rampart Wall14605.2h
Xiphos Anti-Personnel Tower42711.6h
Hoplon Anti-Aircraft Phalanx Tower12691.4h
Anti-Infantry MANA Turret66100.9h
M12 Kobalt01380h
Ammunition Package104,0482.9h
M20 Drake0560.1h
Router2550.2h
Vehicle Gate01571.9h
Elysium Spawn Tube0840.3h
Light Air Terminal0591h
IPC Targeting Dart103761.2h
Orbital Strike Target Designator631454.8h
Recon Detection Device567316.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 2.13s on queries, 1.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.