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General EarlOfFarmsen[ArxM] EarlOfFarmsen
TR BR 97

KDR: 2.25

Score: 12.5m

Last Seen: Dec 23rd, 2018 1:29 PM
-

Battle Rank 97 - Terran Republic on Cobalt
Level 100 Progress: 66% 477h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS RAMS .50M TRAC-5 S AMR-66 Claymore MRC3 Mercy TSAR-42 Frag Grenade SOAS-20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $746,847 MLG Score: 597
Fun Score: N/A
Cheeseburgers Flipped: 791TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.142%22.343%5391410083,9430.9348031.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.562%0.605B+0.263C*-1.984F-HEAD ++ (~10.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.376C**11.30.211C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.272%0.911%274410187683461932.21965396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.087%-0.546D-1.102D*-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.297C*9.60.235C++17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.852%2.632%69110211142422180.46913652%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.53B+-0.438C---1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.846B*7.60.806B++10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.841%80.34%69310194,415870165.06889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.576%0.571B+0.867B*-0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.30.282C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.182%17.083%692102048032681.47239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.907%-0.767D-0.515B+-0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.005C+4.30.12C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m362.6%221 (13.3k)185 (11.1k)2.248619,6918,7572.6198597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022121815.828%27.49%43507:453

6% Combat Medic31% Engineer6% Heavy Assault44% Infiltrator9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2017 9:25 PMNov 11th, 2018 5:39 PMDec 23rd, 2018 10:45 AM (28d) (PST)Dec 23rd, 2018 10:30 AM (28d) (PST)Dec 23rd, 2018 9:29 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3501232270.2910.1290.0801.1390.023597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,0007,35113,649178568111,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1129h/47d 3,251 5,413 9,223 77.1k 1,335 4,759 1,579 23.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C**
Kills:266
Deaths:265
KDR:1.004
Accuracy:16.351% C--
HSR:24.436% C**
TMG-50
D
Kills:75
Deaths:61
KDR:1.230
Accuracy:14.382% D*
HSR:18.667% D
T16 Rhino
C+
Kills:74
Deaths:52
KDR:1.423
Accuracy:17.293% D
HSR:21.622% C+
Kills:415
Deaths (as Heavy Assault):378
Deaths (to Heavy Assaults):1,941
KDR:1.09788
Kill Difference:37
Playtime:70.773 hours
Usage:6%
Score:0.640m
Score/min:151
Accuracy (listed only):16.009%
HSR (listed only):21.575%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C
Kills:2,815
Deaths:1,515
KDR:1.858
Accuracy:21.320% C
HSR:9.201% D*
AS16 NightHawk
B
Kills:301
Deaths:246
KDR:1.224
Accuracy:35.470% C
HSR:15.615% B
NSX Tengu
C*
Kills:181
Deaths:196
KDR:0.923
Accuracy:26.447% D**
HSR:22.100% C*
FA1 Barrage
B*
Kills:179
Deaths:184
KDR:0.973
Accuracy:27.248% D*
HSR:19.553% B*
NSX-P Tanto
C+
Kills:91
Deaths:57
KDR:1.596
Accuracy:21.307% D-
HSR:24.176% C+
TRAC-5
C+
Kills:61
Deaths:88
KDR:0.693
Accuracy:20.522% C+
HSR:16.393% C-
Kills:3,628
Deaths (as Light Assault):2,286
Deaths (to Light Assaults):1,457
KDR:1.58705
Kill Difference:1,342
Playtime:33.068 hours
Usage:3%
Score:0.284m
Score/min:143
Accuracy (listed only):25.385%
HSR (listed only):17.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:3,398
Deaths:766
KDR:4.436
Accuracy:38.992% C++
HSR:82.490% B+
TSAR-42
C++
Kills:650
Deaths:174
KDR:3.736
Accuracy:37.651% C+
HSR:68.769% C++
SOAS-20
C
Kills:455
Deaths:379
KDR:1.201
Accuracy:24.737% D
HSR:18.681% C
TX2 Emperor
B**
Kills:425
Deaths:494
KDR:0.860
Accuracy:28.158% C+
HSR:27.294% B**
M77-B
B+
Kills:367
Deaths:118
KDR:3.110
Accuracy:39.942% B+
HSR:80.926% B+
HSR-1
C++
Kills:343
Deaths:136
KDR:2.522
Accuracy:28.146% D--
HSR:29.155% C++
NSX Tomoe
C+
Kills:274
Deaths:214
KDR:1.280
Accuracy:27.688% C
HSR:36.861% C+
NS-61 Emissary
C*
Kills:270
Deaths:176
KDR:1.534
Accuracy:25.067% C--
HSR:17.778% C*
NS-30 Vandal
C*
Kills:250
Deaths:115
KDR:2.174
Accuracy:27.241% D-
HSR:28.400% C*
NSX Tengu
C*
Kills:181
Deaths:196
KDR:0.923
Accuracy:26.447% D**
HSR:22.100% C*
NS-44 Commissioner
D**
Kills:107
Deaths:96
KDR:1.115
Accuracy:24.403% D**
HSR:12.150% D**
NS-AM7 Archer
C++
Kills:53
Deaths:46
KDR:1.152
Accuracy:52.732% D
HSR:18.868% C++
Kills:6,773
Deaths (as Infiltrator):2,910
Deaths (to Infiltrators):1,993
KDR:2.32749
Kill Difference:3,863
Playtime:494.851 hours
Usage:44%
Score:4.335m
Score/min:146
Accuracy (listed only):31.767%
HSR (listed only):36.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C
Kills:2,815
Deaths:1,515
KDR:1.858
Accuracy:21.320% C
HSR:9.201% D*
AMR-66
C+
Kills:1,199
Deaths:849
KDR:1.412
Accuracy:25.965% C+
HSR:17.515% D--
AS16 NightHawk
B
Kills:301
Deaths:246
KDR:1.224
Accuracy:35.470% C
HSR:15.615% B
FA1 Barrage
B*
Kills:179
Deaths:184
KDR:0.973
Accuracy:27.248% D*
HSR:19.553% B*
NSX-P Tanto
C+
Kills:91
Deaths:57
KDR:1.596
Accuracy:21.307% D-
HSR:24.176% C+
TRAC-5
C+
Kills:61
Deaths:88
KDR:0.693
Accuracy:20.522% C+
HSR:16.393% C-
Kills:4,646
Deaths (as Engineer):2,939
Deaths (to Engineers):1,097
KDR:1.58081
Kill Difference:1,707
Playtime:354.034 hours
Usage:31%
Score:4.923m
Score/min:232
Accuracy (listed only):25.305%
HSR (listed only):17.075%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B
Kills:301
Deaths:246
KDR:1.224
Accuracy:35.470% C
HSR:15.615% B
NSX Tengu
C*
Kills:181
Deaths:196
KDR:0.923
Accuracy:26.447% D**
HSR:22.100% C*
FA1 Barrage
B*
Kills:179
Deaths:184
KDR:0.973
Accuracy:27.248% D*
HSR:19.553% B*
Kills:661
Deaths (as Combat Medic):626
Deaths (to Combat Medics):637
KDR:1.05591
Kill Difference:35
Playtime:71.593 hours
Usage:6%
Score:1.044m
Score/min:243
Accuracy (listed only):29.721%
HSR (listed only):19.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:788
Deaths:330
KDR:2.388
Accuracy:17.514% C*
HSR:21.066% C++
M6 Onslaught
B++
Kills:438
Deaths:160
KDR:2.738
Accuracy:13.643% D
HSR:22.603% B++
NS-20 Gorgon
B+
Kills:427
Deaths:271
KDR:1.576
Accuracy:27.566% B+
HSR:18.267% C+
M1 Heavy Cycler
B+
Kills:265
Deaths:138
KDR:1.920
Accuracy:15.799% B+
HSR:18.868% C**
NS-10 Burster
B*
Kills:174
Deaths:67
KDR:2.597
Accuracy:23.052% D
HSR:9.770% B*
MR1 Fracture
B*
Kills:151
Deaths:80
KDR:1.888
Accuracy:43.304% B*
HSR:0% F-
M3 Pounder HEG
B++
Kills:144
Deaths:68
KDR:2.118
Accuracy:38.260% C+
HSR:4.167% B++
NS-10 Burster
D
Kills:96
Deaths:30
KDR:3.200
Accuracy:24.270% D
HSR:2.083% D--
M3 Pounder HEG
C++
Kills:78
Deaths:20
KDR:3.900
Accuracy:40.596% C++
HSR:2.564% C-
MR1 Fracture
B**
Kills:73
Deaths:37
KDR:1.973
Accuracy:45.668% B**
HSR:2.740% C--
Kills:2,634
Deaths (as MAX Suit):600.500
Deaths (to MAX Suits):360
KDR:4.38634
Kill Difference:2,033.500
Playtime:99.068 hours
Usage:9%
Score:1.317m
Score/min:222
Accuracy (listed only):28.967%
HSR (listed only):10.213%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:279
V. Kills:38 N/A
Deaths:8
KDR:34.875
Accuracy:36.791% D*
KPH:34.500 D
VKPH:4.700 D-
L100 Python HEAT
D--
Kills:179
V. Kills:66 267%
Deaths:21
KDR:8.524
Accuracy:38.819% D*
KPH:15.800 D--
VKPH:5.800 D*
C75 Viper
D
Kills:162
V. Kills:50 318%
Deaths:65
KDR:2.492
Accuracy:31.696% D
KPH:15.500 D
VKPH:4.800 D
Kills:620 (620 + 0)
Deaths:94
KDR:6.596
VKDR:1.638
Vehicle Kills:154
Kill Difference:526
Playtime:29.809 hours
Usage:3%
Score:0.181m
Score/min:101
Driving Accuracy:31.696%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:148
V. Kills:38 379%
Deaths:26
KDR:5.692
Accuracy:41.580% C+
KPH:28.300 C**
VKPH:7.300 D
E540 Halberd
B+
Kills:114
V. Kills:45 248%
Deaths:15
KDR:7.600
Accuracy:41.852% C++
KPH:29.900 B+
VKPH:11.800 C
Kills:262 (148 + 114)
Deaths:41
KDR:6.390
VKDR:2.024
Vehicle Kills:83
Kill Difference:221
Playtime:9.041 hours
Usage:1%
Score:0.119m
Score/min:220
Driving Accuracy:41.580%
Gunner Accuracy:41.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:98
V. Kills:56 172%
Deaths:20
KDR:4.900
Accuracy:44.066% C
KPH:32.500 C--
VKPH:18.600 D
Kills:98 (0 + 98)
Deaths:20
KDR:4.900
VKDR:2.800
Vehicle Kills:56
Kill Difference:78
Playtime:3.019 hours
Usage:0%
Score:0.064m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:44.066%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:97
V. Kills:45 211%
Deaths:12
KDR:8.083
Accuracy:44.158% B++
KPH:18.600 C+
VKPH:8.600 C*
Kills:97 (0 + 97)
Deaths:12
KDR:8.083
VKDR:3.750
Vehicle Kills:45
Kill Difference:85
Playtime:5.223 hours
Usage:0%
Score:0.044m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:44.158%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 3,4073,3987664.436B+2.1938.992%C++82.49%B+19.6DN/A49173.5h2.2C++5.7C*
TRAC-5 S 3,0362,8151,5151.858A0.3921.32%C9.201%D*16.8C+1.3A++51167.7h8.8B*41.4B+
AMR-66 1,2661,1998491.412B++0.8425.965%C+17.515%D--12.9C--N/A3892.8h9.5C++36.4C*
Claymore 1,1451,14410710.692B+8.4420.332%D*N/A93D-N/A25512.3h1.2C++5.8D--
MRC3 Mercy 8097883302.388C*0.1417.514%C*21.066%C++26C+N/A8430.3h19.1C*108.9B
TSAR-42 6566501743.736C*1.4937.651%C+68.769%C++16.8D-N/A4838.7h2.5C+6.8C+
Frag Grenade 5455291529N/A526.7540.049%DN/A278.4D-8.4C++9131.9h5.3D*13.1D-
SOAS-20 4574553791.201C+1.0524.737%D18.681%C14.7D--N/A3931h13.2C+53.3C
M6 Onslaught 4514381602.738B0.4913.643%D22.603%B++23.2DN/A8818.9h20C146.9C
NS-20 Gorgon 4614272711.576C**0.6727.566%B+18.267%C+13.9C1.1D3830.8h46.9C++170.1C**
TX2 Emperor 4384254940.86C+1.3928.158%C+27.294%B**11.3D-N/A3137.5h9.5C++33.8C+
M77-B 3683671183.11B++0.8639.942%B+80.926%B+19.9CN/A5918.4h2.3B5.7B+
HSR-1 3523431362.522B0.2728.146%D--29.155%C++19.4D-N/A4817.7h6.7D24D-
AS16 NightHawk 3063012461.224C++1.0235.47%C15.615%B15.4D-N/A5119.5h4.5C++12.7C++
C-4 329300803.75A++1.5035.453%A++N/A111.1B++10.7D*6532.7h1.4C**3.8B*
L100 Python HESH 317279834.875A*32.6336.791%D*N/A34.4D4.7D-1478.1h4.4D-11.9D*
NSX Tomoe 2802742141.28C+0.9727.688%C36.861%C+15.5D--N/A4117.7h16.9D61.2C
NS-61 Emissary 2822701761.534B**0.7125.067%C--17.778%C*10.9DN/A3924.7h14.9C+59.5C+
T9 CARV 2702662651.004C+1.2416.351%C--24.436%C**16.5DN/A8416.1h13.6C**83C++
M1 Heavy Cycler 2692651381.92B+0.3315.799%B+18.868%C**14.5DN/A5318.3h18.9C+119.7B
Spear Anti-Vehicle Phalanx Turret 3922611320.077A*17.8336.036%D1.149%F25.1D12.6D-13810.4h11.5C--31.8D-
NS-30 Vandal 2582501152.174C**0.0727.241%D-28.4%C*14.5D--N/A3717.2h7.4D--27D-
NSX Tengu 1861811960.923C1.3326.447%D**22.1%C*9.6D--N/A2818.9h17.5D66.1D--
L100 Python HEAT 245179218.524B++6.2838.819%D*1.117%D--15.8D--5.8D*9311.3h9.1D**23.6F-
FA1 Barrage 1821791840.973C++1.2827.248%D*19.553%B*13.1D-N/A4613.7h3.9B*14.2C+
NS-10 Burster 251174672.597A*0.3523.052%D9.77%B*7.2B**3.2C+4824.1h71.9A++311.7B**
MANA Anti-Personnel Turret 174173762.276N/A0.0315.143%UN/A1730U10U3949900.1h26.7T*176.2T*
C75 Viper 212162652.492C0.2431.696%DN/A15.6D4.8D7410.4h20.6D-65D*
MR1 Fracture 221151801.888A*0.3643.304%B*N/A7.2C3.3D5421h63.9C147.5C*
P2-120 HEAT 186148265.692C++3.4441.58%C+1.351%D--28.5C**7.3D2415.2h7.9C+18.9C++
M3 Pounder HEG 161144682.118B+0.1338.26%C+4.167%B++12.4C--1.5D--5911.6h16.7C++43.7C*
Chainblade 1301197,4780.016C+2.2314.178%D*21.008%A*0.1DN/A0845.1h2.7C++18.9C-
E540 Halberd 159114157.6C*5.3541.852%C++2.632%C-30B+11.8C1923.8h7.6D--18.2C-
NS-44 Commissioner 108107961.115C*1.1324.403%D**12.15%D**10.1D-N/A3510.6h5D-20.3D*
Tank Mine 133105205.25A+3.0022.474%D-N/A75D20D**5171.4h2.3D10.1F-
G20 Vulcan-H 15498204.9B2.6544.066%CN/A32.7C--18.7D3553h81.8B++185.5B+
M20 Basilisk 14297128.083A*5.8344.158%B++N/A18.7C+8.7C*1405.2h120.9D273.8C+
NS-10 Burster 15396303.2A**0.9524.27%D2.083%D--5.1C++3C-4218.9h120.2B**495.2B+
ML-7 118911340.679C+1.5746.181%D*3.297%C**14.9D4.4D*1316.1h8.7D18.8D*
NSX-P Tanto 9391571.596B++0.6521.307%D-24.176%C+11.2DN/A478.1h15.5C++73C+
Hunter QCX 114832190.379C-1.8732.79%D7.229%D*6.7D2.5C+2712.4h21.6D*65.7D**
M3 Pounder HEG 8978203.9A1.6540.596%C++2.564%C-13D1.8D*466h20.6C50.8C+
TMG-50 7975611.23C+1.0214.382%D*18.667%D11.2D--N/A436.7h15.9D--110.3D*
T16 Rhino 7674521.423C**0.8317.293%D21.622%C+10.9D--N/A426.8h16.7D-96.7C--
MR1 Fracture 10173371.973A++0.2845.668%B**2.74%C--7.2C2.7D*7110.2h74.7D-163.7C+
TRAC-5 6161880.693C+1.5620.522%C+16.393%C-7.9DN/A1177.7h18.6C-90.5C+
NS-AM7 Archer 7053461.152A++1.1052.732%D18.868%C++6.4C+2C348.3h20.9C++39.7C+
NS Decimator 6950421.19C*1.0649.052%D**2%C19.2D-7.3D--2212.6h7.2D**14.8F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0580.1h
Nano-Armor Kit226460,44328.1h
Spawn Beacon69491h
Nanite Revive Grenade01,2170.3h
Medical Applicator25197,94210.9h
Spitfire Auto-Turret283,2312.8h
Ammunition Package2311,2593.5h
Anti-Infantry MANA Turret58091h
A30 Walker11090.2h
Hardlight Barrier65891h
Shield Recharging Field77890.4h
Recon Detection Device5710,49820.6h

Check the help document for the dictionary if you want to learn more about words used here.


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